annotate Main.lua @ 485:5e5ddb69f845 7.0.3-3

Added full world quest data recording support.
author MMOSimca <mmosimca@gmail.com>
date Tue, 06 Sep 2016 09:37:07 -0400
parents 679e2846ff88
children b661f10e04d9
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
mmosimca@485 15 local type = _G.type
jcallahan@306 16 local unpack = _G.unpack
jcallahan@78 17
MMOSimca@383 18 local C_Timer = _G.C_Timer
MMOSimca@383 19
jcallahan@0 20
jcallahan@246 21 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 22
jcallahan@0 23 local ADDON_NAME, private = ...
jcallahan@0 24
jcallahan@0 25 local LibStub = _G.LibStub
MMOSimca@383 26 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 27
jcallahan@48 28 local deformat = LibStub("LibDeformat-3.0")
catherton@465 29 local HereBeDragons = LibStub("HereBeDragons-1.0")
mmosimca@484 30 local LibRealmInfo = LibStub("LibRealmInfo")
jcallahan@48 31
jcallahan@4 32 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 33 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 34
jcallahan@0 35
jcallahan@246 36 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 37
jcallahan@246 38 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 39 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 40 local DB_VERSION = 18
MMOSimca@346 41 local DEBUGGING = false
jcallahan@156 42 local EVENT_DEBUG = false
jcallahan@322 43
mmosimca@485 44 -- Timer durations in seconds
mmosimca@485 45 local DELAY_PROCESS_ITEMS = 30
mmosimca@485 46 local DELAY_PROCESS_WORLD_QUESTS = 60
mmosimca@485 47 local DELAY_UPDATE_TARGET_LOCATION = 0.5
mmosimca@485 48
MMOSimca@405 49 local ITEM_ID_TIMBER = 114781
MMOSimca@405 50
MMOSimca@422 51 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 52 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 53
jcallahan@246 54 local OBJECT_ID_ANVIL = 192628
jcallahan@322 55 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 56 local OBJECT_ID_FORGE = 1685
jcallahan@322 57
MMOSimca@454 58 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 59 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 60 local PLAYER_GUID
mmosimca@485 61 local PLAYER_LEVEL = _G.UnitLevel("player")
jcallahan@246 62 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 63 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 64
MMOSimca@377 65 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 66 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 67 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 68
mmosimca@485 69 local WORLD_MAP_ID_BROKEN_ISLES = 1007
mmosimca@485 70
catherton@472 71 -- Removed in Legion but still needed
catherton@472 72 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 73 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 74
jcallahan@246 75 local ALLOWED_LOCALES = {
jcallahan@246 76 enUS = true,
jcallahan@246 77 enGB = true,
MMOSimca@336 78 enTW = true,
MMOSimca@336 79 enCN = true,
jcallahan@246 80 }
jcallahan@157 81
jcallahan@0 82 local DATABASE_DEFAULTS = {
jcallahan@128 83 char = {},
jcallahan@0 84 global = {
jcallahan@270 85 config = {
jcallahan@270 86 minimap_icon = {
jcallahan@270 87 hide = true,
jcallahan@270 88 },
jcallahan@270 89 },
jcallahan@0 90 items = {},
jcallahan@0 91 npcs = {},
jcallahan@0 92 objects = {},
jcallahan@0 93 quests = {},
jcallahan@167 94 spells = {},
jcallahan@17 95 zones = {},
jcallahan@0 96 }
jcallahan@0 97 }
jcallahan@0 98
jcallahan@1 99 local EVENT_MAPPING = {
MMOSimca@436 100 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 101 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 102 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 104 BATTLEFIELDS_SHOW = true,
jcallahan@56 105 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 106 BONUS_ROLL_RESULT = true,
MMOSimca@388 107 CHAT_MSG_CURRENCY = true,
jcallahan@48 108 CHAT_MSG_LOOT = true,
jcallahan@95 109 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 110 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 111 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 112 CHAT_MSG_SYSTEM = true,
jcallahan@23 113 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 114 COMBAT_TEXT_UPDATE = true,
jcallahan@140 115 CURSOR_UPDATE = true,
jcallahan@90 116 FORGE_MASTER_OPENED = true,
MMOSimca@436 117 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 118 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 119 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 120 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 121 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 122 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 123 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 124 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 125 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 126 ITEM_TEXT_BEGIN = true,
jcallahan@189 127 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 128 LOOT_CLOSED = true,
MMOSimca@343 129 LOOT_OPENED = true,
MMOSimca@412 130 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 131 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 132 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 133 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 134 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 135 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 136 PET_BAR_UPDATE = true,
MMOSimca@368 137 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 138 PLAYER_REGEN_DISABLED = true,
jcallahan@156 139 PLAYER_REGEN_ENABLED = true,
jcallahan@2 140 PLAYER_TARGET_CHANGED = true,
jcallahan@9 141 QUEST_COMPLETE = true,
jcallahan@9 142 QUEST_DETAIL = true,
jcallahan@9 143 QUEST_LOG_UPDATE = true,
jcallahan@97 144 QUEST_PROGRESS = true,
jcallahan@178 145 SHOW_LOOT_TOAST = true,
jcallahan@306 146 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 147 TAXIMAP_OPENED = true,
MMOSimca@437 148 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 149 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 150 TRADE_SKILL_SHOW = true,
jcallahan@167 151 TRAINER_CLOSED = true,
jcallahan@27 152 TRAINER_SHOW = true,
jcallahan@90 153 TRANSMOGRIFY_OPEN = true,
jcallahan@246 154 UNIT_PET = true,
jcallahan@4 155 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 156 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 157 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 158 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 159 UNIT_SPELLCAST_SENT = true,
jcallahan@1 160 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 161 VOID_STORAGE_OPEN = true,
jcallahan@0 162 }
jcallahan@0 163
jcallahan@4 164
jcallahan@246 165 -- VARIABLES ----------------------------------------------------------
jcallahan@246 166
jcallahan@92 167 local anvil_spell_ids = {}
jcallahan@92 168 local currently_drunk
jcallahan@128 169 local char_db
jcallahan@128 170 local global_db
jcallahan@299 171 local group_member_guids = {}
jcallahan@246 172 local group_owner_guids_to_pet_guids = {}
jcallahan@246 173 local group_pet_guids = {}
jcallahan@299 174 local in_instance
jcallahan@187 175 local item_process_timer_handle
jcallahan@92 176 local faction_standings = {}
jcallahan@92 177 local forge_spell_ids = {}
jcallahan@95 178 local languages_known = {}
jcallahan@317 179 local boss_loot_toasting = {}
MMOSimca@387 180 local container_loot_toasting
MMOSimca@387 181 local loot_toast_container_id
MMOSimca@387 182 local raid_boss_id
jcallahan@306 183 local loot_toast_container_timer_handle
jcallahan@307 184 local loot_toast_data
jcallahan@307 185 local loot_toast_data_timer_handle
jcallahan@95 186 local name_to_id_map = {}
jcallahan@306 187 local killed_boss_id_timer_handle
jcallahan@177 188 local killed_npc_id
jcallahan@2 189 local target_location_timer_handle
MMOSimca@345 190 local last_timber_spell_id
MMOSimca@355 191 local last_garrison_cache_object_id
MMOSimca@436 192 local block_chat_loot_data
MMOSimca@435 193 local chat_loot_data = {}
MMOSimca@347 194 local chat_loot_timer_handle
mmosimca@485 195 local world_quest_timer_handle
mmosimca@485 196 local world_quest_event_timestamp = 0
jcallahan@86 197 local current_target_id
jcallahan@131 198 local current_loot
jcallahan@1 199
jcallahan@312 200
jcallahan@121 201 -- Data for our current action. Including possible values as a reference.
jcallahan@122 202 local current_action = {
jcallahan@121 203 identifier = nil,
jcallahan@121 204 loot_label = nil,
jcallahan@121 205 loot_list = nil,
jcallahan@121 206 loot_sources = nil,
jcallahan@121 207 map_level = nil,
jcallahan@121 208 spell_label = nil,
jcallahan@123 209 target_type = nil,
jcallahan@121 210 x = nil,
jcallahan@121 211 y = nil,
jcallahan@121 212 zone_data = nil,
jcallahan@121 213 }
jcallahan@92 214
jcallahan@246 215
MMOSimca@393 216 -- Timer prototypes
MMOSimca@393 217 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 218
MMOSimca@393 219
jcallahan@246 220 -- HELPERS ------------------------------------------------------------
jcallahan@246 221
jcallahan@245 222 local function Debug(message, ...)
MMOSimca@350 223 if not DEBUGGING or not message then
jcallahan@151 224 return
jcallahan@151 225 end
catherton@465 226
MMOSimca@350 227 if ... then
MMOSimca@350 228 local args = { ... }
MMOSimca@350 229
MMOSimca@350 230 for index = 1, #args do
MMOSimca@377 231 args[index] = tostring(args[index])
jcallahan@306 232 end
MMOSimca@350 233 _G.print(message:format(unpack(args)))
MMOSimca@350 234 else
MMOSimca@350 235 _G.print(message)
jcallahan@306 236 end
jcallahan@151 237 end
jcallahan@151 238
jcallahan@151 239
MMOSimca@393 240 local function InitializeCurrentLoot()
MMOSimca@393 241 current_loot = {
MMOSimca@393 242 list = {},
MMOSimca@393 243 sources = {},
MMOSimca@393 244 identifier = current_action.identifier,
MMOSimca@393 245 label = current_action.loot_label or "drops",
MMOSimca@393 246 map_level = current_action.map_level,
MMOSimca@393 247 object_name = current_action.object_name,
MMOSimca@393 248 spell_label = current_action.spell_label,
MMOSimca@393 249 target_type = current_action.target_type,
MMOSimca@393 250 x = current_action.x,
MMOSimca@393 251 y = current_action.y,
MMOSimca@393 252 zone_data = current_action.zone_data,
MMOSimca@393 253 }
MMOSimca@393 254
MMOSimca@393 255 table.wipe(current_action)
MMOSimca@393 256 end
MMOSimca@393 257
MMOSimca@393 258
jcallahan@169 259 local TradeSkillExecutePer
jcallahan@169 260 do
jcallahan@169 261 local header_list = {}
jcallahan@169 262
jcallahan@169 263 function TradeSkillExecutePer(iter_func)
jcallahan@169 264 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 265 return
jcallahan@169 266 end
catherton@465 267
catherton@479 268 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 269
catherton@479 270 if recipes and (#recipes > 0) then
catherton@479 271 for i = 1, #recipes do
catherton@479 272 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 273 break
catherton@465 274 end
catherton@465 275 end
catherton@465 276 end
jcallahan@167 277 end
jcallahan@169 278 end -- do-block
jcallahan@167 279
jcallahan@167 280
jcallahan@39 281 local ActualCopperCost
jcallahan@39 282 do
jcallahan@39 283 local BARTERING_SPELL_ID = 83964
jcallahan@39 284
jcallahan@39 285 local STANDING_DISCOUNTS = {
jcallahan@39 286 HATED = 0,
jcallahan@39 287 HOSTILE = 0,
jcallahan@39 288 UNFRIENDLY = 0,
jcallahan@39 289 NEUTRAL = 0,
jcallahan@39 290 FRIENDLY = 0.05,
jcallahan@39 291 HONORED = 0.1,
jcallahan@39 292 REVERED = 0.15,
jcallahan@39 293 EXALTED = 0.2,
jcallahan@39 294 }
jcallahan@39 295
jcallahan@39 296
jcallahan@39 297 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 298 if not copper_cost or copper_cost == 0 then
jcallahan@39 299 return 0
jcallahan@39 300 end
jcallahan@39 301 local modifier = 1
jcallahan@39 302
jcallahan@39 303 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 304 modifier = modifier - 0.1
jcallahan@39 305 end
jcallahan@39 306
jcallahan@39 307 if rep_standing then
jcallahan@39 308 if PLAYER_RACE == "Goblin" then
jcallahan@39 309 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 310 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 311 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 312 end
jcallahan@39 313 end
jcallahan@39 314 return math.floor(copper_cost / modifier)
jcallahan@39 315 end
jcallahan@39 316 end -- do-block
jcallahan@39 317
jcallahan@39 318
jcallahan@29 319 local function InstanceDifficultyToken()
MMOSimca@440 320 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 321 if _G.IsInInstance() then
MMOSimca@440 322 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 323
MMOSimca@440 324 if not instance_type or instance_type == "" then
MMOSimca@440 325 instance_type = "NONE"
MMOSimca@440 326 end
MMOSimca@440 327 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 328 end
MMOSimca@440 329 return "NONE:0:false"
jcallahan@29 330 end
jcallahan@29 331
jcallahan@29 332
jcallahan@1 333 local function CurrentLocationData()
catherton@465 334 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 335 local zone_name = _G.GetRealZoneText()
catherton@465 336
catherton@465 337 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 338 local x_int = nil
catherton@468 339 if (x and type(x) == "number") then
catherton@468 340 x_int = _G.floor(x * 1000)
mmosimca@485 341
mmosimca@482 342 -- Limit precision to 0.2
catherton@468 343 if x_int % 2 ~= 0 then
catherton@468 344 x_int = x_int + 1
catherton@468 345 end
mmosimca@485 346
mmosimca@482 347 -- Prevent out of bounds coordinates
mmosimca@482 348 if (x_int < 0 or x_int > 1000) then
mmosimca@482 349 x_int = nil
mmosimca@482 350 end
jcallahan@145 351 end
catherton@468 352 local y_int = nil
catherton@468 353 if (y and type(y) == "number") then
catherton@468 354 y_int = _G.floor(y * 1000)
mmosimca@485 355
mmosimca@482 356 -- Limit precision to 0.2
catherton@468 357 if y_int % 2 ~= 0 then
catherton@468 358 y_int = y_int + 1
catherton@468 359 end
mmosimca@485 360
mmosimca@482 361 -- Prevent out of bounds coordinates
mmosimca@482 362 if (y_int < 0 or y_int > 1000) then
mmosimca@482 363 y_int = nil
mmosimca@482 364 end
jcallahan@1 365 end
jcallahan@1 366
catherton@468 367 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 368 end
jcallahan@1 369
jcallahan@1 370
MMOSimca@441 371 local function DBEntry(data_type, unit_id)
MMOSimca@441 372 if not data_type or not unit_id then
jcallahan@312 373 return
jcallahan@312 374 end
MMOSimca@441 375 local category = global_db[data_type]
MMOSimca@441 376
MMOSimca@441 377 if not category then
MMOSimca@441 378 category = {}
MMOSimca@441 379 global_db[data_type] = category
MMOSimca@441 380 end
MMOSimca@441 381 local unit = category[unit_id]
MMOSimca@441 382
MMOSimca@441 383 if not unit then
MMOSimca@441 384 unit = {}
MMOSimca@441 385 category[unit_id] = unit
MMOSimca@441 386 end
MMOSimca@441 387 return unit
jcallahan@312 388 end
jcallahan@312 389
MMOSimca@441 390 private.DBEntry = DBEntry
MMOSimca@441 391
MMOSimca@441 392 local NPCEntry
MMOSimca@441 393 do
MMOSimca@441 394 local npc_prototype = {}
MMOSimca@441 395 local npc_meta = {
MMOSimca@441 396 __index = npc_prototype
MMOSimca@441 397 }
MMOSimca@441 398
MMOSimca@441 399 function NPCEntry(identifier)
MMOSimca@441 400 local npc = DBEntry("npcs", identifier)
MMOSimca@441 401 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 402 end
MMOSimca@441 403
MMOSimca@441 404 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 405 self.encounter_data = self.encounter_data or {}
MMOSimca@441 406 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 407 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 408
MMOSimca@441 409 return self.encounter_data[difficulty_token]
MMOSimca@441 410 end
jcallahan@1 411 end
jcallahan@270 412
jcallahan@4 413
jcallahan@141 414 local UpdateDBEntryLocation
jcallahan@141 415 do
jcallahan@141 416 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 417 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 418 local facing = _G.GetPlayerFacing()
jcallahan@141 419
jcallahan@141 420 if not facing then
jcallahan@141 421 return x, y
jcallahan@141 422 end
jcallahan@246 423 local rad = facing + math.pi
jcallahan@141 424 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 425 end
jcallahan@10 426
jcallahan@24 427
jcallahan@141 428 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 429 if not identifier then
jcallahan@141 430 return
jcallahan@141 431 end
jcallahan@141 432 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 433 if not (zone_name and area_id and x and y and map_level) then
catherton@468 434 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 435 return
MMOSimca@328 436 end
jcallahan@141 437 local entry = DBEntry(entry_type, identifier)
jcallahan@141 438 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 439 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 440
jcallahan@141 441 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 442 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 443
jcallahan@141 444 if not zone_data then
jcallahan@141 445 zone_data = {}
jcallahan@141 446 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 447 end
jcallahan@141 448
jcallahan@141 449 -- Special case for Fishing.
jcallahan@141 450 if current_action.spell_label == "FISHING" then
MMOSimca@441 451 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 452 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 453 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 454
jcallahan@141 455 if yard_width > 0 and yard_height > 0 then
jcallahan@141 456 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 457 current_action.x = x
jcallahan@141 458 current_action.y = y
jcallahan@141 459 end
jcallahan@141 460 end
jcallahan@141 461 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 462
jcallahan@141 463 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 464 return zone_data
jcallahan@10 465 end
jcallahan@141 466 end -- do-block
jcallahan@10 467
jcallahan@10 468
MMOSimca@441 469 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 470 if not currency_link then
MMOSimca@441 471 return
MMOSimca@441 472 end
MMOSimca@441 473 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 474 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 475 end
MMOSimca@441 476
MMOSimca@441 477
MMOSimca@441 478 local function ItemLinkToID(item_link)
MMOSimca@441 479 if not item_link then
MMOSimca@441 480 return
MMOSimca@441 481 end
MMOSimca@441 482 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 483 end
MMOSimca@441 484
MMOSimca@441 485 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 486
MMOSimca@441 487 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 488 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 489 end
MMOSimca@441 490
MMOSimca@441 491
MMOSimca@441 492 local ParseGUID
MMOSimca@441 493 do
MMOSimca@441 494 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 495
MMOSimca@441 496 local NPC_ID_MAPPING = {
MMOSimca@441 497 [62164] = 63191, -- Garalon
MMOSimca@441 498 }
MMOSimca@441 499
MMOSimca@441 500
MMOSimca@441 501 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 502 if not unit_type_name then
MMOSimca@441 503 return UNIT_TYPES.UNKNOWN
MMOSimca@441 504 end
MMOSimca@441 505
MMOSimca@441 506 for def, text in next, UNIT_TYPES do
MMOSimca@441 507 if unit_type_name == text then
MMOSimca@441 508 return UNIT_TYPES[def]
MMOSimca@441 509 end
MMOSimca@441 510 end
MMOSimca@441 511 return UNIT_TYPES.UNKNOWN
MMOSimca@441 512 end
MMOSimca@441 513
MMOSimca@441 514
MMOSimca@441 515 function ParseGUID(guid)
MMOSimca@441 516 if not guid then
MMOSimca@441 517 return
MMOSimca@441 518 end
MMOSimca@441 519
MMOSimca@441 520 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 521 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 522
MMOSimca@441 523 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 524 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 525
MMOSimca@441 526 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 527
MMOSimca@441 528 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 529 unit_idnum = id_mapping
MMOSimca@441 530 end
MMOSimca@441 531 return unit_type, unit_idnum
MMOSimca@441 532 end
MMOSimca@441 533 return unit_type
MMOSimca@441 534 end
MMOSimca@441 535
MMOSimca@441 536 private.ParseGUID = ParseGUID
MMOSimca@441 537 end -- do-block
MMOSimca@441 538
MMOSimca@441 539
jcallahan@19 540 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 541 if not item_link then
jcallahan@19 542 return
jcallahan@19 543 end
jcallahan@19 544 local item_id = ItemLinkToID(item_link)
jcallahan@19 545
jcallahan@19 546 if not bag_index or not slot_index then
jcallahan@19 547 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 548 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 549 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 550 bag_index = new_bag_index
jcallahan@19 551 slot_index = new_slot_index
jcallahan@19 552 break
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556 end
jcallahan@19 557
MMOSimca@410 558 local any_loot = false
MMOSimca@410 559
MMOSimca@411 560 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 561 if bag_index and slot_index then
MMOSimca@410 562 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 563 if is_lootable then
MMOSimca@410 564 any_loot = true
MMOSimca@410 565 end
jcallahan@19 566 end
catherton@465 567
MMOSimca@410 568 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 569 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 570 any_loot = true
jcallahan@19 571 end
MMOSimca@368 572
MMOSimca@436 573 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 574 if any_loot and not block_chat_loot_data then
MMOSimca@414 575 -- For item containers that open instantly with no spell cast
MMOSimca@410 576 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 577 ClearChatLootData()
MMOSimca@410 578 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 579 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 580 chat_loot_data.identifier = item_id
MMOSimca@414 581 -- For normal item containers
MMOSimca@414 582 else
MMOSimca@414 583 table.wipe(current_action)
MMOSimca@414 584 current_loot = nil
MMOSimca@414 585 current_action.target_type = AF.ITEM
MMOSimca@414 586 current_action.identifier = item_id
MMOSimca@414 587 current_action.loot_label = "contains"
MMOSimca@410 588 end
MMOSimca@393 589 end
jcallahan@19 590 end
jcallahan@19 591
jcallahan@19 592
jcallahan@39 593 local UnitFactionStanding
jcallahan@32 594 local UpdateFactionData
jcallahan@32 595 do
jcallahan@32 596 local MAX_FACTION_INDEX = 1000
jcallahan@20 597
jcallahan@32 598 local STANDING_NAMES = {
jcallahan@32 599 "HATED",
jcallahan@32 600 "HOSTILE",
jcallahan@32 601 "UNFRIENDLY",
jcallahan@32 602 "NEUTRAL",
jcallahan@32 603 "FRIENDLY",
jcallahan@32 604 "HONORED",
jcallahan@32 605 "REVERED",
jcallahan@32 606 "EXALTED",
jcallahan@32 607 }
jcallahan@32 608
jcallahan@39 609
jcallahan@39 610 function UnitFactionStanding(unit)
jcallahan@135 611 local unit_name = _G.UnitName(unit)
jcallahan@39 612 UpdateFactionData()
jcallahan@39 613 DatamineTT:ClearLines()
jcallahan@39 614 DatamineTT:SetUnit(unit)
jcallahan@39 615
jcallahan@39 616 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 617 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 618
jcallahan@135 619 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 620 return faction_name, faction_standings[faction_name]
jcallahan@39 621 end
jcallahan@39 622 end
jcallahan@39 623 end
jcallahan@39 624
jcallahan@39 625
jcallahan@32 626 function UpdateFactionData()
jcallahan@32 627 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 628 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 629
jcallahan@86 630 if faction_name then
jcallahan@32 631 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 632 elseif not faction_name then
jcallahan@32 633 break
jcallahan@32 634 end
jcallahan@20 635 end
jcallahan@20 636 end
jcallahan@32 637 end -- do-block
jcallahan@20 638
jcallahan@48 639
MMOSimca@429 640 local GenericLootUpdate, LootTable
jcallahan@75 641 do
MMOSimca@429 642 function LootTable(entry, loot_type, top_field)
jcallahan@75 643 if top_field then
jcallahan@75 644 entry[top_field] = entry[top_field] or {}
jcallahan@75 645 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 646 return entry[top_field][loot_type]
jcallahan@75 647 end
jcallahan@48 648 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 649 return entry[loot_type]
jcallahan@48 650 end
jcallahan@48 651
jcallahan@75 652 function GenericLootUpdate(data_type, top_field)
jcallahan@132 653 local loot_type = current_loot.label
jcallahan@75 654 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 655 local source_list = {}
jcallahan@75 656
jcallahan@131 657 if current_loot.sources then
jcallahan@131 658 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 659 local source_id
jcallahan@78 660
jcallahan@131 661 if current_loot.target_type == AF.ITEM then
jcallahan@119 662 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 663 source_id = current_loot.identifier
jcallahan@119 664 else
jcallahan@331 665 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 666 if unit_ID then
MMOSimca@328 667 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 668 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 669 else
MMOSimca@328 670 source_id = unit_ID
MMOSimca@328 671 end
MMOSimca@328 672 end
jcallahan@119 673 end
jcallahan@304 674 local entry = DBEntry(data_type, source_id)
jcallahan@75 675
jcallahan@119 676 if entry then
jcallahan@119 677 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 678
jcallahan@304 679 if not source_list[source_id] then
jcallahan@119 680 if top_field then
jcallahan@119 681 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 682 elseif not container_loot_toasting then
jcallahan@119 683 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 684 end
jcallahan@304 685 source_list[source_id] = true
jcallahan@77 686 end
jcallahan@119 687 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 688
jcallahan@309 689 if current_loot.target_type == AF.ZONE then
jcallahan@309 690 for item_id, quantity in pairs(loot_data) do
jcallahan@309 691 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 692 end
jcallahan@309 693 else
jcallahan@308 694 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 695 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 696
jcallahan@308 697 if label == "currency" and currency_texture then
jcallahan@308 698 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 699 elseif loot_token == "money" then
jcallahan@308 700 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 701 else
jcallahan@308 702 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 703 end
jcallahan@308 704 end
jcallahan@119 705 end
jcallahan@75 706 end
jcallahan@75 707 end
jcallahan@75 708 end
jcallahan@121 709
jcallahan@121 710 -- This is used for Gas Extractions.
jcallahan@131 711 if #current_loot.list <= 0 then
jcallahan@78 712 return
jcallahan@78 713 end
jcallahan@82 714 local entry
jcallahan@82 715
jcallahan@82 716 -- At this point we only have a name if it's an object.
MMOSimca@388 717 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 718 if current_loot.target_type == AF.OBJECT then
jcallahan@131 719 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 720 else
jcallahan@131 721 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 722 end
jcallahan@75 723
jcallahan@75 724 if not entry then
jcallahan@75 725 return
jcallahan@75 726 end
jcallahan@77 727 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 728
jcallahan@307 729 if current_loot.identifier then
jcallahan@307 730 if not source_list[current_loot.identifier] then
jcallahan@307 731 if top_field then
jcallahan@307 732 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 733 else
jcallahan@307 734 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 735 end
jcallahan@307 736 source_list[current_loot.identifier] = true
jcallahan@77 737 end
jcallahan@77 738 end
jcallahan@75 739
jcallahan@131 740 for index = 1, #current_loot.list do
jcallahan@131 741 table.insert(loot_table, current_loot.list[index])
jcallahan@75 742 end
jcallahan@48 743 end
jcallahan@75 744 end -- do-block
jcallahan@48 745
jcallahan@97 746
jcallahan@97 747 local ReplaceKeywords
jcallahan@97 748 do
jcallahan@97 749 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 750 class = PLAYER_CLASS,
jcallahan@97 751 name = PLAYER_NAME,
jcallahan@97 752 race = PLAYER_RACE,
jcallahan@97 753 }
jcallahan@97 754
jcallahan@97 755
jcallahan@97 756 function ReplaceKeywords(text)
jcallahan@97 757 if not text or text == "" then
jcallahan@97 758 return ""
jcallahan@97 759 end
jcallahan@97 760
jcallahan@97 761 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 762 local category_format = ("<%s>"):format(category)
jcallahan@97 763 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 764 end
jcallahan@97 765 return text
jcallahan@97 766 end
jcallahan@97 767 end -- do-block
jcallahan@97 768
jcallahan@97 769
MMOSimca@347 770 -- TIMERS -------------------------------------------------------------
MMOSimca@347 771
MMOSimca@393 772 function ClearKilledNPC()
MMOSimca@347 773 killed_npc_id = nil
MMOSimca@347 774 end
MMOSimca@347 775
MMOSimca@347 776
MMOSimca@393 777 function ClearKilledBossID()
MMOSimca@347 778 if killed_boss_id_timer_handle then
MMOSimca@383 779 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 780 killed_boss_id_timer_handle = nil
MMOSimca@347 781 end
MMOSimca@347 782
MMOSimca@347 783 table.wipe(boss_loot_toasting)
MMOSimca@387 784 raid_boss_id = nil
MMOSimca@347 785 end
MMOSimca@347 786
MMOSimca@347 787
MMOSimca@393 788 function ClearLootToastContainerID()
MMOSimca@347 789 if loot_toast_container_timer_handle then
MMOSimca@383 790 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 791 loot_toast_container_timer_handle = nil
MMOSimca@347 792 end
MMOSimca@347 793
MMOSimca@387 794 container_loot_toasting = false
MMOSimca@387 795 loot_toast_container_id = nil
MMOSimca@347 796 end
MMOSimca@347 797
MMOSimca@347 798
MMOSimca@393 799 function ClearLootToastData()
MMOSimca@347 800 if loot_toast_data_timer_handle then
MMOSimca@383 801 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 802 loot_toast_data_timer_handle = nil
MMOSimca@347 803 end
MMOSimca@347 804
MMOSimca@347 805 if loot_toast_data then
MMOSimca@347 806 table.wipe(loot_toast_data)
MMOSimca@347 807 end
MMOSimca@347 808 end
MMOSimca@347 809
MMOSimca@347 810
MMOSimca@393 811 function ClearChatLootData()
MMOSimca@398 812 if not chat_loot_timer_handle then
MMOSimca@435 813 table.wipe(chat_loot_data)
MMOSimca@398 814 return
MMOSimca@398 815 end
MMOSimca@398 816 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 817 chat_loot_timer_handle:Cancel()
MMOSimca@398 818 chat_loot_timer_handle = nil
MMOSimca@398 819
MMOSimca@435 820 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 821 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 822 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 823
MMOSimca@414 824 if entry then
MMOSimca@414 825 local loot_table = LootTable(entry, "contains")
MMOSimca@414 826 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 827
MMOSimca@435 828 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 829 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 830
MMOSimca@414 831 if label == "currency" and currency_texture then
MMOSimca@414 832 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 833 elseif loot_token == "money" then
MMOSimca@414 834 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 835 else
MMOSimca@414 836 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 837 end
MMOSimca@414 838 end
MMOSimca@414 839 end
MMOSimca@347 840 end
MMOSimca@435 841 table.wipe(chat_loot_data)
MMOSimca@347 842 end
MMOSimca@347 843
MMOSimca@347 844
jcallahan@246 845 -- METHODS ------------------------------------------------------------
jcallahan@246 846
jcallahan@0 847 function WDP:OnInitialize()
jcallahan@128 848 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 849 private.db = db
jcallahan@128 850 global_db = db.global
jcallahan@128 851 char_db = db.char
jcallahan@14 852
jcallahan@270 853 local raw_db = _G.WoWDBProfilerData
jcallahan@18 854 local build_num = tonumber(private.build_num)
mmosimca@485 855
mmosimca@484 856 -- Get current region from LibRealmInfo (and account for the fact that PTR and Beta return nil)
mmosimca@484 857 local current_region = LibRealmInfo:GetCurrentRegion() or "XX"
mmosimca@484 858
mmosimca@484 859 -- Wipe all data if DB version or build number changed
jcallahan@136 860 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 861 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 862 global_db[entry] = {}
jcallahan@74 863 end
jcallahan@74 864 end
mmosimca@485 865 -- Wipe World Quest data if region changed
mmosimca@485 866 if raw_db.region and raw_db.region ~= current_region and global_db["world_quests"] then
mmosimca@485 867 global_db["world_quests"] = {}
mmosimca@485 868 end
mmosimca@485 869
jcallahan@35 870 raw_db.build_num = build_num
mmosimca@484 871 raw_db.region = current_region
jcallahan@63 872 raw_db.version = DB_VERSION
jcallahan@249 873
jcallahan@312 874 private.InitializeCommentSystem()
jcallahan@312 875 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 876 end
jcallahan@0 877
jcallahan@0 878
jcallahan@153 879 function WDP:EventDispatcher(...)
jcallahan@153 880 local event_name = ...
jcallahan@153 881
MMOSimca@346 882 if DEBUGGING then
jcallahan@154 883 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 884 Debug(event_name)
jcallahan@154 885 else
jcallahan@154 886 Debug(...)
jcallahan@153 887 end
jcallahan@153 888 end
jcallahan@153 889 local func = EVENT_MAPPING[event_name]
jcallahan@153 890
jcallahan@153 891 if _G.type(func) == "boolean" then
jcallahan@153 892 self[event_name](self, ...)
jcallahan@153 893 elseif _G.type(func) == "function" then
jcallahan@159 894 self[func](self, ...)
jcallahan@153 895 end
jcallahan@153 896 end
jcallahan@153 897
jcallahan@153 898
jcallahan@0 899 function WDP:OnEnable()
jcallahan@300 900 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 901
jcallahan@0 902 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 903 if EVENT_DEBUG then
jcallahan@153 904 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 905 else
jcallahan@153 906 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 907 end
jcallahan@0 908 end
jcallahan@95 909
jcallahan@95 910 for index = 1, _G.GetNumLanguages() do
jcallahan@95 911 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 912 end
MMOSimca@383 913
mmosimca@485 914 -- These timers loop indefinitely using Lua's infinity constant
mmosimca@485 915 item_process_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_ITEMS, WDP.ProcessItems, math.huge)
mmosimca@485 916 target_location_timer_handle = C_Timer.NewTicker(DELAY_UPDATE_TARGET_LOCATION, WDP.UpdateTargetLocation, math.huge)
mmosimca@485 917 world_quest_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_WORLD_QUESTS, WDP.ProcessWorldQuests, math.huge)
jcallahan@19 918
jcallahan@19 919 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 920 if target_unit then
jcallahan@19 921 return
jcallahan@19 922 end
jcallahan@19 923 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 924 end)
jcallahan@19 925
jcallahan@19 926 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 927 if target_unit then
jcallahan@19 928 return
jcallahan@19 929 end
jcallahan@19 930 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 931 HandleItemUse(item_link)
jcallahan@19 932 end)
jcallahan@263 933
jcallahan@290 934 self:GROUP_ROSTER_UPDATE()
jcallahan@0 935 end
jcallahan@0 936
jcallahan@0 937
mmosimca@485 938 -- Record data for a specific quest ID; reward data must be available or nothing will be recorded
mmosimca@485 939 -- When we reach this point, we've already checked for a valid mapID, questID, quest data, and worldQuestType
mmosimca@485 940 local function RecordWorldQuestData(world_map_id, quest_id, api_data_table)
mmosimca@485 941
mmosimca@485 942 -- Ensure we have location data and rewards (barely readable so putting it on multiple lines)
mmosimca@485 943 if not api_data_table.x or not api_data_table.y or not api_data_table.floor or not
mmosimca@485 944 (_G.GetQuestLogRewardXP(quest_id) > 0 or _G.GetNumQuestLogRewardCurrencies(quest_id) > 0
mmosimca@485 945 or _G.GetNumQuestLogRewards(quest_id) > 0 or _G.GetQuestLogRewardMoney(quest_id) > 0
mmosimca@485 946 or _G.GetQuestLogRewardArtifactXP(quest_id) > 0 or _G.GetQuestLogRewardHonor(quest_id) > 0) then
mmosimca@485 947 return
mmosimca@485 948 end
mmosimca@485 949
mmosimca@485 950 local entry = DBEntry("world_quests", quest_id)
mmosimca@485 951
mmosimca@485 952 if entry then
mmosimca@485 953
mmosimca@485 954 -- Record location
mmosimca@485 955 entry["location"] = {}
mmosimca@485 956 entry["location"]["world_map_id"] = world_map_id
mmosimca@485 957 entry["location"]["x"] = (tonumber(api_data_table.x) or 0) * 100
mmosimca@485 958 entry["location"]["y"] = (tonumber(api_data_table.y) or 0) * 100
mmosimca@485 959 entry["location"]["floor"] = tonumber(api_data_table.floor) or 0
mmosimca@485 960
mmosimca@485 961 -- Record simple rewards (XP, money, artifact XP, honor)
mmosimca@485 962 entry["rewards"] = {}
mmosimca@485 963 entry["rewards"]["xp"] = tonumber(_G.GetQuestLogRewardXP(quest_id)) or 0
mmosimca@485 964 entry["rewards"]["money"] = tonumber(_G.GetQuestLogRewardMoney(quest_id)) or 0
mmosimca@485 965 local actualXP, scaling = _G.GetQuestLogRewardArtifactXP(quest_id)
mmosimca@485 966 entry["rewards"]["artifact_xp"] = ("%d:%d"):format(tonumber(actualXP) or 0, tonumber(scaling) or 0)
mmosimca@485 967 entry["rewards"]["honor"] = tonumber(_G.GetQuestLogRewardHonor(quest_id)) or 0
mmosimca@485 968
mmosimca@485 969 -- Record currencies
mmosimca@485 970 entry["rewards"]["currency_count"] = tonumber(_G.GetNumQuestLogRewardCurrencies(quest_id)) or 0
mmosimca@485 971
mmosimca@485 972 if entry["rewards"]["currency_count"] > 0 then
mmosimca@485 973
mmosimca@485 974 -- Create currency rewards sub-table and fill
mmosimca@485 975 entry["rewards"]["currencies"] = {}
mmosimca@485 976 for i = 1, entry["rewards"]["currency_count"] do
mmosimca@485 977 local name, texture_path, quantity = _G.GetQuestLogRewardCurrencyInfo(i, quest_id)
mmosimca@485 978 local currency_texture = texture_path:match("[^\\]+$"):lower()
mmosimca@485 979 table.insert(entry["rewards"]["currencies"], ("%d:%s"):format(quantity, currency_texture))
mmosimca@485 980 end
mmosimca@485 981 end
mmosimca@485 982
mmosimca@485 983 -- Record items
mmosimca@485 984 entry["rewards"]["item_count"] = tonumber(_G.GetNumQuestLogRewards(quest_id)) or 0
mmosimca@485 985
mmosimca@485 986 if entry["rewards"]["item_count"] > 0 then
mmosimca@485 987
mmosimca@485 988 -- Create item rewards sub-table and fill
mmosimca@485 989 entry["rewards"]["items"] = {}
mmosimca@485 990 for i = 1, entry["rewards"]["item_count"] do
mmosimca@485 991 local item_name, item_texture, quantity, quality, is_usable, item_id = _G.GetQuestLogRewardInfo(i, quest_id)
mmosimca@485 992 table.insert(entry["rewards"]["items"], ("%d:%d"):format(item_id, quantity))
mmosimca@485 993 end
mmosimca@485 994 end
mmosimca@485 995
mmosimca@485 996 -- Record time remaining
mmosimca@485 997 entry["estimated_end_time"] = _G.GetServerTime() + ((_G.C_TaskQuest.GetQuestTimeLeftMinutes(quest_id) or 0) * 60)
mmosimca@485 998 end
mmosimca@485 999 end
mmosimca@485 1000
mmosimca@485 1001
mmosimca@485 1002 function WDP:ProcessWorldQuests()
mmosimca@485 1003 -- Ignore if player is low level
mmosimca@485 1004 if _G.UnitLevel("player") ~= 110 then return end
mmosimca@485 1005
mmosimca@485 1006 local current_world_map_id = _G.GetCurrentMapAreaID()
mmosimca@485 1007
mmosimca@485 1008 -- Iterate over known World Quest maps
mmosimca@485 1009 for i = 1, #private.WORLD_QUEST_MAP_IDS do
mmosimca@485 1010 local world_map_id = private.WORLD_QUEST_MAP_IDS[i]
mmosimca@485 1011
mmosimca@485 1012 -- Only bother checking the API if the world map in question is currently displayed OR its continent is currently displayed
mmosimca@485 1013 if current_world_map_id == WORLD_MAP_ID_BROKEN_ISLES or current_world_map_id == world_map_id then
mmosimca@485 1014
mmosimca@485 1015 -- Get data for World Quests on map
mmosimca@485 1016 local api_data = _G.C_TaskQuest.GetQuestsForPlayerByMapID(world_map_id)
mmosimca@485 1017
mmosimca@485 1018 -- Iterate over the questIDs for each map, doing preload reward requests and creating SavedVariables entries
mmosimca@485 1019 if api_data and type(api_data) == "table" and #api_data > 0 then
mmosimca@485 1020 for j = 1, #api_data do
mmosimca@485 1021 local current_data = api_data[j]
mmosimca@485 1022
mmosimca@485 1023 -- Check if we had a valid API table returned to us
mmosimca@485 1024 if current_data and type(current_data) == "table" and current_data["questId"] then
mmosimca@485 1025 local quest_id = tonumber(current_data["questId"]) or 0
mmosimca@485 1026
mmosimca@485 1027 -- Check if we have quest data
mmosimca@485 1028 if _G.HaveQuestData(quest_id) then
mmosimca@485 1029 local tag_id, tag_name, world_quest_type, rarity, is_elite, tradeskill_line_index = _G.GetQuestTagInfo(quest_id)
mmosimca@485 1030
mmosimca@485 1031 -- Check for valid questID and whether or not it is a World Quest
mmosimca@485 1032 if quest_id > 0 and world_quest_type ~= nil then
mmosimca@485 1033 _G.C_TaskQuest.RequestPreloadRewardData(quest_id)
mmosimca@485 1034 RecordWorldQuestData(world_map_id, quest_id, current_data)
mmosimca@485 1035 end
mmosimca@485 1036 end
mmosimca@485 1037 end
mmosimca@485 1038 end
mmosimca@485 1039 end
mmosimca@485 1040 end
mmosimca@485 1041 end
mmosimca@485 1042 end
mmosimca@485 1043
mmosimca@485 1044
MMOSimca@340 1045 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1046 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1047 local item
jcallahan@0 1048
jcallahan@191 1049 if item_string then
MMOSimca@338 1050 local item_results = { (":"):split(item_string) }
MMOSimca@338 1051
MMOSimca@460 1052 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 1053 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 1054 --local level = tonumber(item_results[10])
MMOSimca@460 1055 --local specialization_id = tonumber(item_results[11])
catherton@469 1056 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 1057 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 1058 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 1059 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 1060 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 1061
mmosimca@484 1062 local unk_item_field_1 = tonumber(item_results[16 + num_bonus_ids]) or 0
mmosimca@484 1063 local unk_item_field_2 = tonumber(item_results[17 + num_bonus_ids]) or 0
mmosimca@484 1064 --if unk_item_field_1 > 0 then Debug("unk_item_field_1 for %s is non-zero, specifically %d.", item_link, unk_item_field_1) end
mmosimca@484 1065 --if unk_item_field_2 > 0 then Debug("unk_item_field_2 for %s is non-zero, specifically %d.", item_link, unk_item_field_2) end
MMOSimca@460 1066
MMOSimca@460 1067 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 1068 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 1069 item = DBEntry("items", item_id)
MMOSimca@460 1070 item.suffix_id = suffix_id
MMOSimca@460 1071 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 1072 item.instance_difficulty_id = instance_difficulty_id
catherton@471 1073 item.upgrade_value = upgrade_value
MMOSimca@460 1074
MMOSimca@460 1075 if process_bonus_ids then
MMOSimca@460 1076
MMOSimca@460 1077 -- Get ready for bonus IDs
MMOSimca@384 1078 if not item.seen_bonuses then
MMOSimca@384 1079 item.seen_bonuses = {}
MMOSimca@372 1080 end
catherton@465 1081
MMOSimca@460 1082 if num_bonus_ids > 0 then
MMOSimca@460 1083 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1084 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1085 local sorted_bonus_string = ""
MMOSimca@460 1086 local min_bonus_id_array = {}
MMOSimca@460 1087 for iterations = 1, num_bonus_ids do
MMOSimca@460 1088 -- Find minimum of this iteration
MMOSimca@460 1089 local min_bonus_id = 100000
MMOSimca@460 1090 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1091 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1092 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1093 min_bonus_id = temp_bonus_id
MMOSimca@460 1094 end
MMOSimca@460 1095 end
MMOSimca@460 1096
MMOSimca@460 1097 -- Keep track of already processed IDs
MMOSimca@460 1098 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1099
MMOSimca@460 1100 -- Build string
MMOSimca@460 1101 if iterations == 1 then
MMOSimca@460 1102 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1103 else
MMOSimca@460 1104 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1105 end
MMOSimca@384 1106 end
MMOSimca@460 1107
MMOSimca@460 1108 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1109 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1110 else
MMOSimca@460 1111 item.seen_bonuses["0"] = true
MMOSimca@384 1112 end
MMOSimca@329 1113 end
jcallahan@191 1114 end
jcallahan@0 1115 end
jcallahan@212 1116
jcallahan@212 1117 if durability and durability > 0 then
jcallahan@219 1118 item = item or DBEntry("items", item_id)
jcallahan@212 1119 item.durability = durability
jcallahan@212 1120 end
jcallahan@0 1121 end
jcallahan@0 1122
jcallahan@0 1123
jcallahan@187 1124 function WDP:ProcessItems()
jcallahan@187 1125 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1126 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1127
jcallahan@0 1128 if item_id and item_id > 0 then
jcallahan@1 1129 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1130 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133
jcallahan@0 1134 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1135 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1136 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1137
jcallahan@0 1138 if item_id and item_id > 0 then
jcallahan@1 1139 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1140 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1141 end
jcallahan@0 1142 end
jcallahan@0 1143 end
jcallahan@0 1144 end
jcallahan@0 1145
jcallahan@118 1146
jcallahan@215 1147 local TargetedNPC
jcallahan@118 1148 do
jcallahan@118 1149 local GENDER_NAMES = {
jcallahan@118 1150 "UNKNOWN",
jcallahan@118 1151 "MALE",
jcallahan@118 1152 "FEMALE",
jcallahan@118 1153 }
jcallahan@118 1154
jcallahan@118 1155
jcallahan@118 1156 local REACTION_NAMES = {
jcallahan@118 1157 "HATED",
jcallahan@118 1158 "HOSTILE",
jcallahan@118 1159 "UNFRIENDLY",
jcallahan@118 1160 "NEUTRAL",
jcallahan@118 1161 "FRIENDLY",
jcallahan@118 1162 "HONORED",
jcallahan@118 1163 "REVERED",
jcallahan@118 1164 "EXALTED",
jcallahan@118 1165 }
jcallahan@118 1166
jcallahan@118 1167
jcallahan@118 1168 local POWER_TYPE_NAMES = {
jcallahan@118 1169 ["0"] = "MANA",
jcallahan@118 1170 ["1"] = "RAGE",
jcallahan@118 1171 ["2"] = "FOCUS",
jcallahan@118 1172 ["3"] = "ENERGY",
jcallahan@118 1173 ["6"] = "RUNIC_POWER",
jcallahan@118 1174 }
jcallahan@118 1175
jcallahan@118 1176
jcallahan@215 1177 function TargetedNPC()
jcallahan@118 1178 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1179 current_target_id = nil
jcallahan@118 1180 return
jcallahan@118 1181 end
jcallahan@118 1182 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1183
jcallahan@171 1184 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1185 return
jcallahan@118 1186 end
jcallahan@118 1187 current_target_id = unit_idnum
jcallahan@118 1188
jcallahan@118 1189 local npc = NPCEntry(unit_idnum)
jcallahan@118 1190 local _, class_token = _G.UnitClass("target")
jcallahan@118 1191 npc.class = class_token
jcallahan@118 1192 npc.faction = UnitFactionStanding("target")
jcallahan@118 1193 npc.genders = npc.genders or {}
jcallahan@118 1194 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1195 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1196 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1197
jcallahan@248 1198 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1199 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1200 local level_data = encounter_data[npc_level]
jcallahan@250 1201
jcallahan@250 1202 if not level_data then
jcallahan@250 1203 level_data = {}
jcallahan@250 1204 encounter_data[npc_level] = level_data
jcallahan@250 1205 end
jcallahan@257 1206 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1207
jcallahan@257 1208 if not level_data.power then
MMOSimca@337 1209 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1210
jcallahan@257 1211 if max_power > 0 then
jcallahan@257 1212 local power_type = _G.UnitPowerType("target")
jcallahan@312 1213 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1214 end
jcallahan@118 1215 end
jcallahan@118 1216 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1217 return npc, unit_idnum
jcallahan@118 1218 end
jcallahan@118 1219 end -- do-block
jcallahan@118 1220
jcallahan@118 1221
jcallahan@113 1222 do
jcallahan@113 1223 local COORD_MAX = 5
jcallahan@0 1224
jcallahan@113 1225 function WDP:UpdateTargetLocation()
catherton@480 1226 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1227 return
jcallahan@2 1228 end
jcallahan@113 1229
jcallahan@113 1230 for index = 1, 4 do
jcallahan@113 1231 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1232 return
jcallahan@113 1233 end
jcallahan@113 1234 end
jcallahan@215 1235 local npc = TargetedNPC()
jcallahan@113 1236
jcallahan@113 1237 if not npc then
jcallahan@113 1238 return
jcallahan@113 1239 end
jcallahan@113 1240 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1241 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1242 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1243 return
MMOSimca@328 1244 end
jcallahan@248 1245 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1246 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1247 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1248
jcallahan@113 1249 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1250
jcallahan@113 1251 if not zone_data then
jcallahan@113 1252 zone_data = {}
jcallahan@113 1253 npc_data.locations[zone_token] = zone_data
jcallahan@113 1254 end
jcallahan@113 1255
jcallahan@113 1256 for location_token in pairs(zone_data) do
jcallahan@113 1257 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1258 loc_level = tonumber(loc_level)
jcallahan@113 1259
jcallahan@113 1260 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1261 return
jcallahan@113 1262 end
jcallahan@113 1263 end
jcallahan@141 1264 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1265 end
jcallahan@113 1266 end -- do-block
jcallahan@2 1267
jcallahan@118 1268
MMOSimca@412 1269 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1270 ClearChatLootData()
MMOSimca@398 1271 end
MMOSimca@398 1272
MMOSimca@398 1273
MMOSimca@420 1274 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1275
MMOSimca@436 1276 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1277 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1278 if not block_chat_loot_data then
MMOSimca@439 1279 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1280 ClearChatLootData()
MMOSimca@436 1281 block_chat_loot_data = true
MMOSimca@436 1282 end
MMOSimca@436 1283 end
MMOSimca@436 1284
MMOSimca@436 1285
MMOSimca@436 1286 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1287 if block_chat_loot_data then
MMOSimca@439 1288 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1289 block_chat_loot_data = false
MMOSimca@436 1290 end
MMOSimca@436 1291 end
MMOSimca@436 1292
MMOSimca@436 1293
mmosimca@485 1294 -- Process world quests if the map is moved to the Broken Isles continent world map (this provides us an opportunity to get data for all zones on the continent without moving the map)
mmosimca@485 1295 function WDP:WORLD_MAP_UPATE(event_name)
mmosimca@485 1296 if _G.GetCurrentMapAreaID() == WORLD_MAP_ID_BROKEN_ISLES and _G.GetServerTime() > (world_quest_event_timestamp + DELAY_PROCESS_WORLD_QUESTS) then
mmosimca@485 1297 world_quest_event_timestamp = _G.GetServerTime()
mmosimca@485 1298 WDP:ProcessWorldQuests()
mmosimca@485 1299 end
mmosimca@485 1300 end
mmosimca@485 1301
mmosimca@485 1302
MMOSimca@408 1303 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1304 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1305 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1306 ClearKilledBossID()
MMOSimca@408 1307 ClearLootToastContainerID()
MMOSimca@408 1308 end
MMOSimca@408 1309
MMOSimca@408 1310
jcallahan@90 1311 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1312 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1313 return
jcallahan@243 1314 end
jcallahan@282 1315 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1316
jcallahan@56 1317 for index = 1, num_items do
jcallahan@56 1318 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1319
jcallahan@56 1320 if item_link then
jcallahan@56 1321 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1322 end
jcallahan@56 1323 end
jcallahan@56 1324 end
jcallahan@56 1325
jcallahan@56 1326
jcallahan@298 1327 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1328 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1329
jcallahan@246 1330 if current_pet_guid then
jcallahan@246 1331 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1332 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1333 end
jcallahan@246 1334 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1335
jcallahan@246 1336 if pet_guid then
jcallahan@296 1337 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1338 group_pet_guids[pet_guid] = true
jcallahan@246 1339 end
jcallahan@246 1340 end
jcallahan@246 1341
jcallahan@246 1342
jcallahan@298 1343 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1344 local is_raid = _G.IsInRaid()
jcallahan@298 1345 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1346 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1347
jcallahan@299 1348 table.wipe(group_member_guids)
jcallahan@298 1349
jcallahan@298 1350 for index = 1, group_size do
jcallahan@298 1351 local unit_id = unit_type .. index
jcallahan@298 1352 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1353
jcallahan@299 1354 group_member_guids[unit_guid] = true
jcallahan@298 1355 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1356 end
jcallahan@299 1357 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1358 end
jcallahan@298 1359
jcallahan@298 1360
jcallahan@298 1361 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1362 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1363 end
jcallahan@298 1364
jcallahan@298 1365
MMOSimca@375 1366 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1367 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1368 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1369 return
jcallahan@306 1370 end
MMOSimca@372 1371
MMOSimca@372 1372 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1373 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1374
MMOSimca@355 1375 -- Handle Garrison cache specially
MMOSimca@422 1376 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1377 -- Record location data for cache
MMOSimca@355 1378 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1379
MMOSimca@355 1380 -- Add drop data
MMOSimca@355 1381 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1382 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1383 -- Check for top level object data
MMOSimca@355 1384 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1385 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1386 if object_entry[difficulty_token] then
MMOSimca@355 1387 -- Increment loot count
MMOSimca@355 1388 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1389
MMOSimca@355 1390 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1391 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1392 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1393 else
MMOSimca@355 1394 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1395 end
MMOSimca@355 1396 else
MMOSimca@355 1397 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1398 end
catherton@465 1399
MMOSimca@431 1400 -- Wipe object ID until future mouseover
MMOSimca@431 1401 last_garrison_cache_object_id = nil
MMOSimca@387 1402 elseif raid_boss_id then
MMOSimca@427 1403 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1404 if npc then
MMOSimca@427 1405 local loot_label = "drops"
MMOSimca@427 1406 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1407 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1408 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1409
MMOSimca@427 1410 if loot_type == "item" then
MMOSimca@427 1411 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1412 if item_id then
MMOSimca@427 1413 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1414 RecordItemData(item_id, item_link, true)
MMOSimca@427 1415 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1416 else
MMOSimca@427 1417 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1418 return
MMOSimca@427 1419 end
MMOSimca@427 1420 elseif loot_type == "money" then
MMOSimca@427 1421 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1422 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1423 elseif loot_type == "currency" then
MMOSimca@427 1424 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1425 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1426 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1427 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1428 else
MMOSimca@427 1429 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1430 return
MMOSimca@427 1431 end
jcallahan@312 1432 end
jcallahan@317 1433
MMOSimca@427 1434 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1435 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1436 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1437 end
jcallahan@312 1438 end
MMOSimca@387 1439 elseif loot_toast_container_id then
jcallahan@305 1440 InitializeCurrentLoot()
jcallahan@305 1441
jcallahan@306 1442 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1443 current_loot.identifier = loot_toast_container_id
jcallahan@306 1444 current_loot.label = "contains"
jcallahan@306 1445 current_loot.target_type = AF.ITEM
jcallahan@306 1446
MMOSimca@387 1447 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1448
jcallahan@301 1449 if loot_type == "item" then
jcallahan@312 1450 local item_id = ItemLinkToID(item_link)
jcallahan@312 1451 if item_id then
jcallahan@312 1452 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1453 RecordItemData(item_id, item_link, true)
MMOSimca@387 1454 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1455 else
jcallahan@301 1456 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1457 current_loot = nil
jcallahan@301 1458 return
jcallahan@301 1459 end
jcallahan@301 1460 elseif loot_type == "money" then
jcallahan@312 1461 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1462 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1463 elseif loot_type == "currency" then
jcallahan@312 1464 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1465 if currency_texture and currency_texture ~= "" then
jcallahan@312 1466 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1467 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1468 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1469 else
jcallahan@312 1470 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1471 current_loot = nil
jcallahan@312 1472 return
jcallahan@312 1473 end
jcallahan@301 1474 end
jcallahan@312 1475
jcallahan@301 1476 GenericLootUpdate("items")
jcallahan@301 1477 current_loot = nil
MMOSimca@387 1478 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1479 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1480 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1481 if loot_type == "currency" then
MMOSimca@444 1482 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1483 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1484 -- Verify that we're still assigning data to the right items
MMOSimca@444 1485 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1486 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1487 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1488 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1489 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1490 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1491 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1492 ClearChatLootData()
MMOSimca@444 1493 end
MMOSimca@444 1494 else
MMOSimca@444 1495 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1496 end
MMOSimca@444 1497 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1498 elseif loot_type == "money" then
MMOSimca@424 1499 -- Verify that we're still assigning data to the right items
MMOSimca@435 1500 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1501 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1502 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1503 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1504 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1505 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1506 ClearChatLootData()
MMOSimca@424 1507 end
MMOSimca@424 1508 end
jcallahan@301 1509 else
jcallahan@307 1510 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1511
jcallahan@307 1512 loot_toast_data = loot_toast_data or {}
jcallahan@312 1513 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1514
MMOSimca@340 1515 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1516 if item_id then
MMOSimca@340 1517 RecordItemData(item_id, item_link, true)
MMOSimca@340 1518 end
MMOSimca@340 1519
MMOSimca@383 1520 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1521 end
jcallahan@178 1522 end
jcallahan@178 1523
jcallahan@178 1524
jcallahan@179 1525 do
MMOSimca@388 1526 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1527 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1528 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1529 end,
MMOSimca@388 1530 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1531 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1532 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1533 InitializeCurrentLoot()
MMOSimca@388 1534 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1535 GenericLootUpdate("zones")
MMOSimca@388 1536 current_loot = nil
MMOSimca@388 1537 end,
MMOSimca@388 1538 }
MMOSimca@388 1539
MMOSimca@388 1540
MMOSimca@388 1541 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1542 local category
MMOSimca@388 1543
MMOSimca@388 1544 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1545 if not currency_link then
MMOSimca@388 1546 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1547 end
MMOSimca@388 1548 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1549
MMOSimca@388 1550 if not currency_texture or currency_texture == "" then
MMOSimca@388 1551 return
MMOSimca@388 1552 end
MMOSimca@388 1553
MMOSimca@388 1554 -- Set update category
MMOSimca@388 1555 if current_action.spell_label == "FISHING" then
MMOSimca@388 1556 category = AF.ZONE
MMOSimca@388 1557 elseif raid_boss_id then
MMOSimca@388 1558 category = AF.NPC
MMOSimca@388 1559 end
MMOSimca@388 1560
MMOSimca@388 1561 -- Take action based on update category
MMOSimca@388 1562 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1563 if not category or not update_func then
MMOSimca@388 1564 return
MMOSimca@388 1565 end
MMOSimca@388 1566 update_func(currency_texture, quantity)
MMOSimca@388 1567 end
MMOSimca@388 1568
MMOSimca@388 1569
MMOSimca@412 1570 local BLACKLISTED_ITEMS = {
MMOSimca@412 1571 [114116] = true,
MMOSimca@412 1572 [114119] = true,
MMOSimca@412 1573 [114120] = true,
MMOSimca@412 1574 [116980] = true,
MMOSimca@412 1575 [120319] = true,
MMOSimca@412 1576 [120320] = true,
catherton@475 1577 [139593] = true,
catherton@475 1578 [139594] = true,
catherton@475 1579 [140590] = true,
MMOSimca@412 1580 }
MMOSimca@412 1581
MMOSimca@412 1582
jcallahan@179 1583 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1584 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1585 -- Verify that we're still assigning data to the right items
MMOSimca@435 1586 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1587 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1588 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1589 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1590 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1591 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1592 ClearChatLootData()
MMOSimca@347 1593 end
MMOSimca@347 1594 end,
jcallahan@179 1595 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1596 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1597 end,
MMOSimca@345 1598 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1599 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1600 -- Check for top level object data
MMOSimca@381 1601 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1602 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1603 if object_entry[difficulty_token] then
MMOSimca@381 1604 -- Increment loot count
MMOSimca@381 1605 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1606
MMOSimca@381 1607 -- Add drop data
MMOSimca@381 1608 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1609 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1610 else
MMOSimca@381 1611 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1612 end
jcallahan@179 1613 end,
jcallahan@179 1614 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1615 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1616 InitializeCurrentLoot()
jcallahan@312 1617 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1618 GenericLootUpdate("zones")
jcallahan@312 1619 current_loot = nil
jcallahan@179 1620 end,
jcallahan@179 1621 }
jcallahan@177 1622
jcallahan@177 1623
MMOSimca@388 1624 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1625 local category
jcallahan@177 1626
MMOSimca@345 1627 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1628 if not item_link then
MMOSimca@345 1629 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1630 end
MMOSimca@345 1631 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1632
MMOSimca@345 1633 if not item_id then
MMOSimca@345 1634 return
MMOSimca@345 1635 end
MMOSimca@345 1636
MMOSimca@345 1637 -- Set update category
MMOSimca@405 1638 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1639 category = AF.OBJECT
MMOSimca@345 1640 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1641 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1642 category = AF.ZONE
MMOSimca@388 1643 elseif raid_boss_id then
jcallahan@179 1644 category = AF.NPC
MMOSimca@347 1645 elseif chat_loot_timer_handle then
MMOSimca@347 1646 category = AF.ITEM
jcallahan@179 1647 end
MMOSimca@345 1648
MMOSimca@395 1649 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1650 RecordItemData(item_id, item_link, true)
MMOSimca@395 1651
MMOSimca@345 1652 -- Take action based on update category
jcallahan@179 1653 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1654 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1655 return
MMOSimca@340 1656 end
jcallahan@179 1657 update_func(item_id, quantity)
jcallahan@177 1658 end
MMOSimca@388 1659 end
MMOSimca@388 1660
MMOSimca@388 1661
jcallahan@97 1662 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1663 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1664 return
jcallahan@95 1665 end
jcallahan@97 1666 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1667 npc.quotes = npc.quotes or {}
jcallahan@97 1668 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1669 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1670 end
jcallahan@95 1671
jcallahan@95 1672
jcallahan@95 1673 do
jcallahan@40 1674 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1675
jcallahan@40 1676 local DRUNK_COMPARES = {
jcallahan@40 1677 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1678 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1679 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1680 }
jcallahan@40 1681
jcallahan@40 1682 local DRUNK_MATCHES = {
jcallahan@254 1683 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1684 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1685 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1686 }
jcallahan@40 1687
jcallahan@167 1688 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1689
jcallahan@167 1690
jcallahan@167 1691 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1692 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1693 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1694
jcallahan@167 1695 private.discovered_recipe_name = nil
jcallahan@167 1696 private.profession_level = nil
jcallahan@167 1697 private.previous_spell_id = nil
jcallahan@169 1698
jcallahan@169 1699 return true
jcallahan@167 1700 end
jcallahan@167 1701 end
jcallahan@167 1702
jcallahan@167 1703
jcallahan@167 1704 local function IterativeRecordDiscovery()
jcallahan@167 1705 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1706 end
jcallahan@167 1707
jcallahan@167 1708
jcallahan@92 1709 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1710 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1711 if not item_link then
catherton@472 1712 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1713 end
MMOSimca@400 1714 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1715
MMOSimca@400 1716 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1717 if not item_id then
MMOSimca@400 1718 if not private.trainer_shown then
MMOSimca@400 1719 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1720
MMOSimca@400 1721 if recipe_name and private.previous_spell_id then
catherton@479 1722 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1723
MMOSimca@400 1724 if profession_name == _G.UNKNOWN then
MMOSimca@400 1725 return
MMOSimca@400 1726 end
MMOSimca@400 1727 private.discovered_recipe_name = recipe_name
MMOSimca@400 1728 private.profession_level = prof_level
MMOSimca@400 1729
MMOSimca@400 1730 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1731 end
jcallahan@167 1732 end
MMOSimca@400 1733
MMOSimca@400 1734 if currently_drunk then
MMOSimca@400 1735 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1736 currently_drunk = nil
MMOSimca@400 1737 end
MMOSimca@400 1738 return
MMOSimca@400 1739 end
MMOSimca@400 1740
MMOSimca@400 1741 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1742 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1743 currently_drunk = true
MMOSimca@400 1744 break
MMOSimca@400 1745 end
jcallahan@40 1746 end
jcallahan@40 1747 return
jcallahan@40 1748 end
jcallahan@40 1749
MMOSimca@411 1750 -- If it is an item, parse its link
MMOSimca@400 1751 RecordItemData(item_id, item_link, true)
jcallahan@40 1752 end
jcallahan@40 1753 end
jcallahan@40 1754
jcallahan@307 1755
jcallahan@331 1756 do
jcallahan@23 1757 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1758 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1759
MMOSimca@458 1760 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1761 local BLACKLISTED_SPELLS = {
MMOSimca@458 1762 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1763 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1764 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1765 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1766 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1767 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1768 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1769 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1770 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1771 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@474 1772 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
mmosimca@483 1773 [213877] = true, -- Vampiric Aura (used by Nathrezim Invasion bosses and transformed players)
catherton@474 1774 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
catherton@470 1775 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1776 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1777 }
MMOSimca@405 1778
jcallahan@23 1779 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1780 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1781 return
jcallahan@23 1782 end
jcallahan@34 1783 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1784
jcallahan@171 1785 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1786 return
jcallahan@23 1787 end
jcallahan@23 1788
jcallahan@23 1789 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1790 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1791 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1792 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1793 end
jcallahan@23 1794 end
jcallahan@23 1795
jcallahan@115 1796 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1797
jcallahan@246 1798 local previous_combat_event = {}
jcallahan@246 1799
jcallahan@23 1800 local COMBAT_LOG_FUNCS = {
jcallahan@23 1801 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1802 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1803 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1804 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1805 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1806
jcallahan@171 1807 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1808 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1809 end
jcallahan@115 1810 end
jcallahan@115 1811 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1812 end,
jcallahan@65 1813 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1814 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1815
jcallahan@171 1816 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1817 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1818 ClearKilledNPC()
jcallahan@98 1819 private.harvesting = nil
jcallahan@65 1820 return
jcallahan@65 1821 end
jcallahan@177 1822
jcallahan@246 1823 if source_guid == "" then
jcallahan@246 1824 source_guid = nil
jcallahan@246 1825 end
jcallahan@246 1826 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1827 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1828
jcallahan@299 1829 if not previous_combat_event.party_damage then
jcallahan@312 1830 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1831 table.wipe(previous_combat_event)
jcallahan@217 1832 ClearKilledNPC()
jcallahan@306 1833 else
jcallahan@317 1834 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1835 end
jcallahan@177 1836 killed_npc_id = unit_idnum
MMOSimca@383 1837 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1838 end,
jcallahan@23 1839 }
jcallahan@23 1840
jcallahan@23 1841
jcallahan@246 1842 local NON_DAMAGE_EVENTS = {
jcallahan@246 1843 SPELL_AURA_APPLIED = true,
jcallahan@246 1844 SPELL_AURA_REMOVED = true,
jcallahan@246 1845 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1846 SPELL_CAST_FAILED = true,
jcallahan@246 1847 SWING_MISSED = true,
jcallahan@246 1848 }
jcallahan@246 1849
jcallahan@299 1850 local DAMAGE_EVENTS = {
jcallahan@299 1851 RANGE_DAMAGE = true,
jcallahan@299 1852 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1853 SPELL_DAMAGE = true,
jcallahan@299 1854 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1855 SWING_DAMAGE = true,
jcallahan@299 1856 }
jcallahan@299 1857
jcallahan@246 1858
jcallahan@92 1859 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1860 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1861
jcallahan@23 1862 if not combat_log_func then
jcallahan@299 1863 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1864 table.wipe(previous_combat_event)
jcallahan@246 1865 previous_combat_event.source_name = source_name
jcallahan@299 1866
jcallahan@299 1867 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1868 previous_combat_event.party_damage = true
jcallahan@299 1869 end
jcallahan@246 1870 end
jcallahan@23 1871 return
jcallahan@23 1872 end
jcallahan@23 1873 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1874
jcallahan@297 1875 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1876 table.wipe(previous_combat_event)
jcallahan@297 1877 end
jcallahan@23 1878 end
jcallahan@23 1879
catherton@465 1880
jcallahan@44 1881 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1882 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1883 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1884 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1885
jcallahan@44 1886
jcallahan@92 1887 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1888 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1889 return
jcallahan@44 1890 end
jcallahan@44 1891 UpdateFactionData()
jcallahan@44 1892
jcallahan@46 1893 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1894 return
jcallahan@46 1895 end
jcallahan@177 1896 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1897 ClearKilledNPC()
jcallahan@46 1898
jcallahan@44 1899 if not npc then
jcallahan@98 1900 private.harvesting = nil
jcallahan@44 1901 return
jcallahan@44 1902 end
jcallahan@98 1903 npc.harvested = private.harvesting
jcallahan@98 1904 private.harvesting = nil
jcallahan@98 1905
jcallahan@44 1906 local modifier = 1
jcallahan@44 1907
MMOSimca@340 1908 -- Check for modifiers from known spells
jcallahan@44 1909 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1910 modifier = modifier + 0.1
jcallahan@44 1911 end
jcallahan@44 1912 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1913 modifier = modifier + 0.1
jcallahan@44 1914 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1915 modifier = modifier + 0.05
jcallahan@44 1916 end
MMOSimca@418 1917 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1918 modifier = modifier + 0.2
MMOSimca@418 1919 end
jcallahan@44 1920
MMOSimca@340 1921 -- Determine faction ID
MMOSimca@340 1922 local faction_ID
MMOSimca@418 1923 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1924 if faction_name == faction_data_table[3] then
MMOSimca@418 1925 -- Check ignore flag
MMOSimca@418 1926 if faction_data_table[2] then
MMOSimca@418 1927 return
MMOSimca@418 1928 end
MMOSimca@340 1929 faction_ID = faction_data_table[1]
MMOSimca@418 1930 break
MMOSimca@340 1931 end
MMOSimca@340 1932 end
MMOSimca@340 1933 if faction_ID and faction_ID > 0 then
MMOSimca@340 1934 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1935 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1936 if has_bonus_rep_gain then
MMOSimca@340 1937 modifier = modifier + 1
MMOSimca@340 1938 end
MMOSimca@340 1939 end
MMOSimca@340 1940
MMOSimca@340 1941 -- Check for modifiers from buffs
MMOSimca@418 1942 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1943 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1944 local modded_faction = buff_data_table.faction
jcallahan@44 1945
jcallahan@44 1946 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1947 if buff_data_table.ignore then
MMOSimca@340 1948 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1949 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1950 return
MMOSimca@340 1951 else
MMOSimca@340 1952 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1953 end
jcallahan@44 1954 end
jcallahan@44 1955 end
jcallahan@44 1956 end
catherton@465 1957
jcallahan@65 1958 npc.reputations = npc.reputations or {}
jcallahan@65 1959 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1960 end
jcallahan@44 1961 end -- do-block
jcallahan@18 1962
jcallahan@18 1963
jcallahan@140 1964 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1965 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1966 return
jcallahan@140 1967 end
jcallahan@140 1968 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1969
MMOSimca@355 1970 -- Handle Fishing
MMOSimca@355 1971 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1972 if not text or text == "Fishing Bobber" then
MMOSimca@355 1973 text = "NONE"
MMOSimca@355 1974 else
MMOSimca@355 1975 current_action.fishing_target = true
MMOSimca@355 1976 end
MMOSimca@355 1977 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1978 -- Handle Garrison Cache
MMOSimca@355 1979 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1980 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1981 end
jcallahan@140 1982 end
jcallahan@140 1983
jcallahan@140 1984
jcallahan@92 1985 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1986 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1987
jcallahan@42 1988 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1989 return
jcallahan@42 1990 end
jcallahan@42 1991 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1992 end
jcallahan@42 1993
jcallahan@42 1994
jcallahan@13 1995 do
MMOSimca@343 1996 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1997 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1998 [AF.ITEM] = function()
jcallahan@16 1999 local locked_item_id
jcallahan@16 2000
jcallahan@16 2001 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2002 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2003 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2004
jcallahan@324 2005 if is_locked and is_lootable then
jcallahan@16 2006 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2007 break
jcallahan@16 2008 end
jcallahan@16 2009 end
jcallahan@165 2010
jcallahan@165 2011 if locked_item_id then
jcallahan@165 2012 break
jcallahan@165 2013 end
jcallahan@16 2014 end
jcallahan@16 2015
MMOSimca@367 2016 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2017 return false
jcallahan@16 2018 end
jcallahan@122 2019 current_action.identifier = locked_item_id
jcallahan@16 2020 return true
jcallahan@16 2021 end,
MMOSimca@401 2022 [AF.NPC] = function()
MMOSimca@401 2023 return not _G.IsFishingLoot()
MMOSimca@401 2024 end,
MMOSimca@401 2025 [AF.OBJECT] = function()
MMOSimca@401 2026 return not _G.IsFishingLoot()
MMOSimca@401 2027 end,
jcallahan@17 2028 [AF.ZONE] = function()
jcallahan@140 2029 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2030 return _G.IsFishingLoot()
jcallahan@17 2031 end,
jcallahan@13 2032 }
jcallahan@13 2033
jcallahan@13 2034
MMOSimca@343 2035 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2036 [AF.ITEM] = function()
jcallahan@28 2037 GenericLootUpdate("items")
jcallahan@28 2038 end,
jcallahan@28 2039 [AF.NPC] = function()
jcallahan@75 2040 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2041 local loot_label = current_loot.label
jcallahan@77 2042 local source_list = {}
jcallahan@75 2043
jcallahan@131 2044 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2045 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2046 local npc = NPCEntry(source_id)
jcallahan@75 2047
jcallahan@75 2048 if npc then
jcallahan@248 2049 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2050 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2051
jcallahan@78 2052 if not source_list[source_guid] then
jcallahan@77 2053 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2054 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2055 source_list[source_guid] = true
jcallahan@77 2056 end
jcallahan@77 2057
jcallahan@309 2058 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2059 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2060
jcallahan@312 2061 if loot_type == "currency" and currency_texture then
jcallahan@312 2062 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2063 elseif loot_token == "money" then
jcallahan@312 2064 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2065 else
jcallahan@312 2066 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2067 end
jcallahan@75 2068 end
jcallahan@75 2069 end
jcallahan@75 2070 end
jcallahan@16 2071 end,
jcallahan@13 2072 [AF.OBJECT] = function()
jcallahan@28 2073 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2074 end,
jcallahan@17 2075 [AF.ZONE] = function()
MMOSimca@328 2076 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2077 return
MMOSimca@328 2078 end
jcallahan@141 2079 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2080
jcallahan@41 2081 -- This will start life as a boolean true.
jcallahan@131 2082 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2083 current_loot.zone_data[location_token] = {
jcallahan@41 2084 drops = {}
jcallahan@41 2085 }
jcallahan@41 2086 end
jcallahan@132 2087 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2088 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2089
jcallahan@131 2090 if current_loot.sources then
jcallahan@131 2091 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2092 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2093 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2094 end
jcallahan@131 2095 end
jcallahan@131 2096 end
jcallahan@131 2097
jcallahan@131 2098 if #current_loot.list <= 0 then
jcallahan@131 2099 return
jcallahan@131 2100 end
jcallahan@131 2101
jcallahan@131 2102 for index = 1, #current_loot.list do
MMOSimca@443 2103 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2104 end
jcallahan@13 2105 end,
jcallahan@13 2106 }
jcallahan@13 2107
jcallahan@79 2108 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2109 local loot_guid_registry = {}
jcallahan@124 2110
jcallahan@124 2111
jcallahan@124 2112 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2113 ClearChatLootData()
jcallahan@131 2114 current_loot = nil
jcallahan@131 2115 table.wipe(current_action)
jcallahan@124 2116 end
jcallahan@124 2117
jcallahan@13 2118
jcallahan@322 2119 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2120 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2121 local previous_spell_label = current_action.spell_label
jcallahan@322 2122 local extrapolated_guid_registry = {}
jcallahan@322 2123 local num_guids = 0
MMOSimca@402 2124 table.wipe(current_action)
MMOSimca@402 2125
MMOSimca@402 2126 if _G.IsFishingLoot() then
MMOSimca@402 2127 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2128 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2129 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2130 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 2131 return
MMOSimca@402 2132 end
MMOSimca@402 2133 current_action.instance_token = instance_token
MMOSimca@402 2134 current_action.map_level = map_level
MMOSimca@402 2135 current_action.x = x
MMOSimca@402 2136 current_action.y = y
MMOSimca@402 2137 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2138 current_action.spell_label = "FISHING"
MMOSimca@402 2139 current_action.loot_label = "fishing"
MMOSimca@402 2140 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2141 current_action.target_type = AF.ZONE
MMOSimca@402 2142
MMOSimca@402 2143 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2144 return true
MMOSimca@402 2145 end
jcallahan@322 2146
MMOSimca@344 2147 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2148 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2149 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2150 return false
MMOSimca@344 2151 end
MMOSimca@344 2152
jcallahan@322 2153 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2154 local loot_info = {
jcallahan@322 2155 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2156 }
jcallahan@322 2157
jcallahan@322 2158 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2159 local source_guid = loot_info[loot_index]
jcallahan@322 2160
jcallahan@322 2161 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2162 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2163
jcallahan@322 2164 if unit_type and unit_idnum then
jcallahan@322 2165 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2166 unit_type,
jcallahan@322 2167 unit_idnum
jcallahan@322 2168 }
jcallahan@322 2169
jcallahan@322 2170 num_guids = num_guids + 1
jcallahan@322 2171 end
jcallahan@322 2172 end
jcallahan@322 2173 end
jcallahan@322 2174 end
jcallahan@322 2175
jcallahan@322 2176 if num_guids == 0 then
jcallahan@322 2177 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2178 return false
jcallahan@322 2179 end
jcallahan@326 2180
jcallahan@322 2181 local num_npcs = 0
jcallahan@322 2182 local num_objects = 0
jcallahan@324 2183 local num_itemcontainers = 0
jcallahan@322 2184
jcallahan@322 2185 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2186 local unit_type = guid_data[1]
jcallahan@324 2187 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2188
jcallahan@322 2189 if loot_label then
jcallahan@322 2190 local unit_idnum = guid_data[2]
jcallahan@322 2191
jcallahan@322 2192 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2193 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2194 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2195 current_action.loot_label = loot_label
jcallahan@322 2196 current_action.spell_label = "OPENING"
jcallahan@322 2197 current_action.target_type = AF.OBJECT
jcallahan@322 2198 current_action.identifier = unit_idnum
jcallahan@322 2199 num_objects = num_objects + 1
jcallahan@322 2200 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2201 current_action.loot_label = loot_label
jcallahan@322 2202 current_action.target_type = AF.NPC
jcallahan@322 2203 current_action.identifier = unit_idnum
jcallahan@322 2204 num_npcs = num_npcs + 1
jcallahan@324 2205 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2206 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2207 current_action.loot_label = loot_label
jcallahan@324 2208 current_action.target_type = AF.ITEM
jcallahan@324 2209 -- current_action.identifier assigned during loot verification.
jcallahan@324 2210 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2211 end
jcallahan@322 2212 else
jcallahan@322 2213 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2214 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2215 return false
jcallahan@322 2216 end
jcallahan@322 2217 end
jcallahan@322 2218
jcallahan@322 2219 if not current_action.target_type then
jcallahan@322 2220 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2221 return false
jcallahan@322 2222 end
jcallahan@322 2223
jcallahan@322 2224 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2225 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2226 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2227 return false
jcallahan@322 2228 end
jcallahan@322 2229
jcallahan@322 2230 return true
jcallahan@322 2231 end
jcallahan@322 2232
jcallahan@322 2233
MMOSimca@343 2234 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2235 ClearChatLootData()
MMOSimca@387 2236
jcallahan@132 2237 if current_loot then
jcallahan@322 2238 current_loot = nil
jcallahan@322 2239 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2240
jcallahan@322 2241 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2242 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2243 return
jcallahan@322 2244 end
jcallahan@18 2245 end
jcallahan@151 2246
jcallahan@151 2247 if not current_action.target_type then
jcallahan@322 2248 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2249 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2250 return
jcallahan@322 2251 end
jcallahan@151 2252 end
MMOSimca@343 2253 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2254 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2255
jcallahan@14 2256 if not verify_func or not update_func then
jcallahan@322 2257 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2258 return
jcallahan@13 2259 end
jcallahan@13 2260
jcallahan@14 2261 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2262 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2263 return
jcallahan@14 2264 end
jcallahan@80 2265 local guids_used = {}
jcallahan@132 2266
jcallahan@301 2267 InitializeCurrentLoot()
jcallahan@217 2268 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2269
jcallahan@55 2270 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2271 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2272 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2273 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2274 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2275
jcallahan@237 2276 -- Odd index is GUID, even is count.
jcallahan@237 2277 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2278 local source_guid = loot_info[loot_index]
jcallahan@75 2279
jcallahan@237 2280 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2281 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2282 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2283 if slot_quantity then
jcallahan@324 2284 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2285 if slot_quantity > loot_quantity then
jcallahan@324 2286 loot_quantity = slot_quantity
jcallahan@324 2287 end
jcallahan@324 2288 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2289 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2290
MMOSimca@366 2291 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2292 if loot_link then
catherton@464 2293 local item_id = ItemLinkToID(loot_link)
catherton@464 2294 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2295 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2296 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2297 guids_used[source_guid] = true
catherton@463 2298 else
catherton@463 2299 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2300 end
MMOSimca@366 2301 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2302 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2303 if current_loot.target_type == AF.ZONE then
jcallahan@324 2304 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2305 else
jcallahan@324 2306 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2307 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2308 guids_used[source_guid] = true
jcallahan@324 2309 end
MMOSimca@366 2310 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2311 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2312 if loot_link then
catherton@464 2313 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2314 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2315 if current_loot.target_type == AF.ZONE then
catherton@463 2316 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2317 else
catherton@463 2318 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2319
jcallahan@324 2320 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2321 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2322 guids_used[source_guid] = true
jcallahan@324 2323 end
jcallahan@324 2324 else
catherton@463 2325 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2326 end
jcallahan@308 2327 end
jcallahan@324 2328 else
jcallahan@324 2329 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2330 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2331 end
jcallahan@75 2332 end
jcallahan@13 2333 end
jcallahan@13 2334 end
jcallahan@80 2335
jcallahan@81 2336 for guid in pairs(guids_used) do
jcallahan@217 2337 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2338 end
jcallahan@13 2339 update_func()
jcallahan@1 2340 end
jcallahan@13 2341 end -- do-block
jcallahan@0 2342
jcallahan@0 2343
jcallahan@89 2344 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2345 WDP:StopChatLootRecording(event_name)
jcallahan@89 2346 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2347
jcallahan@89 2348 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2349 return
jcallahan@89 2350 end
jcallahan@89 2351 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2352 end
jcallahan@89 2353
jcallahan@89 2354
jcallahan@44 2355 do
jcallahan@44 2356 local POINT_MATCH_PATTERNS = {
jcallahan@44 2357 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2358 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2359 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2360 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2361 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2362 }
jcallahan@5 2363
jcallahan@68 2364 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2365 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2366 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2367
jcallahan@133 2368 local current_merchant
jcallahan@133 2369 local merchant_standing
jcallahan@133 2370
jcallahan@133 2371 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2372 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2373 current_merchant = nil
jcallahan@133 2374 merchant_standing = nil
jcallahan@133 2375 end
jcallahan@133 2376
jcallahan@133 2377
jcallahan@89 2378 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2379 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2380 WDP:StopChatLootRecording(event_name)
jcallahan@195 2381 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2382
jcallahan@171 2383 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2384 return
jcallahan@133 2385 end
jcallahan@331 2386 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2387 merchant_standing = faction_standing
jcallahan@133 2388 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2389 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2390 end
jcallahan@55 2391 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2392 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2393 _G.MerchantFrame_Update()
jcallahan@57 2394
jcallahan@150 2395 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2396
jcallahan@44 2397 for item_index = 1, num_items do
jcallahan@44 2398 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2399 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2400
jcallahan@324 2401 DatamineTT:ClearLines()
jcallahan@324 2402 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2403
jcallahan@324 2404 if not item_id then
jcallahan@324 2405 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2406 item_id = ItemLinkToID(item_link)
MMOSimca@354 2407 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2408 end
jcallahan@324 2409
jcallahan@44 2410 if item_id and item_id > 0 then
jcallahan@44 2411 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2412
jcallahan@68 2413 local num_lines = DatamineTT:NumLines()
jcallahan@68 2414
jcallahan@68 2415 for line_index = 1, num_lines do
jcallahan@68 2416 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2417
jcallahan@68 2418 if not current_line then
jcallahan@68 2419 break
jcallahan@68 2420 end
jcallahan@68 2421 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2422
jcallahan@68 2423 if faction or reputation then
jcallahan@68 2424 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2425 break
jcallahan@68 2426 end
jcallahan@68 2427 end
jcallahan@68 2428
jcallahan@87 2429 for line_index = 1, num_lines do
jcallahan@87 2430 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2431
jcallahan@87 2432 if not current_line then
jcallahan@87 2433 break
jcallahan@87 2434 end
jcallahan@87 2435 local line_text = current_line:GetText()
jcallahan@87 2436 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2437
jcallahan@87 2438 if quest_name then
jcallahan@87 2439 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2440 break
jcallahan@87 2441 end
jcallahan@87 2442 end
jcallahan@87 2443
jcallahan@44 2444 if extended_cost then
jcallahan@53 2445 local battleground_rating = 0
jcallahan@53 2446 local personal_rating = 0
jcallahan@53 2447 local required_season_amount
jcallahan@5 2448
jcallahan@68 2449 for line_index = 1, num_lines do
jcallahan@44 2450 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2451
jcallahan@44 2452 if not current_line then
jcallahan@44 2453 break
jcallahan@44 2454 end
jcallahan@53 2455 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2456
jcallahan@44 2457 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2458 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2459 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2460 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2461
jcallahan@44 2462 if match1 or match2 then
jcallahan@44 2463 break
jcallahan@44 2464 end
jcallahan@44 2465 end
jcallahan@5 2466 end
jcallahan@44 2467 local currency_list = {}
jcallahan@44 2468 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2469
jcallahan@50 2470 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2471 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2472 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2473
jcallahan@44 2474 for cost_index = 1, item_count do
jcallahan@324 2475 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2476 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2477 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2478
jcallahan@317 2479 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2480 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2481 end
jcallahan@317 2482
jcallahan@317 2483 if currency_identifier then
jcallahan@317 2484 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2485 end
jcallahan@44 2486 end
jcallahan@44 2487
jcallahan@44 2488 for currency_index = 1, #currency_list do
jcallahan@44 2489 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2490 end
jcallahan@5 2491 end
jcallahan@133 2492 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2493 end
jcallahan@44 2494 end
jcallahan@5 2495
jcallahan@44 2496 if _G.CanMerchantRepair() then
jcallahan@133 2497 current_merchant.can_repair = true
jcallahan@5 2498 end
jcallahan@57 2499 _G.SetMerchantFilter(current_filters)
jcallahan@57 2500 _G.MerchantFrame_Update()
jcallahan@4 2501 end
jcallahan@44 2502 end -- do-block
jcallahan@4 2503
jcallahan@89 2504
jcallahan@92 2505 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2506 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2507 return
jcallahan@25 2508 end
jcallahan@34 2509 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2510
jcallahan@171 2511 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2512 return
jcallahan@25 2513 end
jcallahan@29 2514 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2515 table.wipe(current_action)
jcallahan@25 2516 end
jcallahan@25 2517
jcallahan@25 2518
MMOSimca@368 2519 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2520 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2521 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2522 if DEBUGGING then
jcallahan@309 2523 return
jcallahan@309 2524 end
jcallahan@309 2525
jcallahan@115 2526 local num_pets = LPJ:NumPets()
jcallahan@115 2527
jcallahan@115 2528 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2529 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2530
jcallahan@115 2531 if is_owned then
jcallahan@115 2532 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2533
jcallahan@139 2534 if rarity then
jcallahan@139 2535 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2536 local npc = NPCEntry(npc_id)
jcallahan@139 2537 npc.wild_pet = is_wild or nil
jcallahan@139 2538 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2539 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2540 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2541
jcallahan@139 2542 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2543 data.max_health = max_health
jcallahan@139 2544 data.attack = attack
jcallahan@139 2545 data.speed = speed
jcallahan@139 2546 end
jcallahan@115 2547 end
jcallahan@115 2548 end
MMOSimca@368 2549 end]]--
jcallahan@115 2550
jcallahan@115 2551
jcallahan@156 2552 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2553 private.in_combat = true
jcallahan@156 2554 end
jcallahan@156 2555
jcallahan@156 2556
jcallahan@156 2557 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2558 private.in_combat = nil
jcallahan@156 2559 end
jcallahan@156 2560
jcallahan@156 2561
jcallahan@118 2562 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2563 if not TargetedNPC() then
jcallahan@118 2564 return
jcallahan@2 2565 end
jcallahan@151 2566 current_action.target_type = AF.NPC
jcallahan@118 2567 self:UpdateTargetLocation()
jcallahan@118 2568 end
jcallahan@2 2569
jcallahan@89 2570
jcallahan@12 2571 do
jcallahan@12 2572 local function UpdateQuestJuncture(point)
jcallahan@12 2573 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2574
jcallahan@12 2575 if not unit_name then
jcallahan@12 2576 return
jcallahan@12 2577 end
jcallahan@34 2578 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2579 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2580 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2581 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2582 end
jcallahan@19 2583 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2584 quest[point] = quest[point] or {}
MMOSimca@329 2585 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2586
jcallahan@24 2587 return quest
jcallahan@12 2588 end
jcallahan@10 2589
jcallahan@12 2590
jcallahan@92 2591 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2592 local quest = UpdateQuestJuncture("end")
catherton@465 2593
MMOSimca@446 2594 if not quest then
MMOSimca@446 2595 return
MMOSimca@446 2596 end
jcallahan@97 2597
jcallahan@112 2598 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2599 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2600 end
jcallahan@67 2601 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2602 ClearKilledNPC()
jcallahan@10 2603 end
jcallahan@10 2604
jcallahan@12 2605
jcallahan@92 2606 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2607 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2608
jcallahan@46 2609 if not quest then
jcallahan@46 2610 return
jcallahan@46 2611 end
jcallahan@24 2612 quest.classes = quest.classes or {}
jcallahan@27 2613 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2614
jcallahan@24 2615 quest.races = quest.races or {}
jcallahan@100 2616 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2617 end
jcallahan@12 2618 end -- do-block
jcallahan@9 2619
jcallahan@9 2620
jcallahan@92 2621 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2622 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2623 local entry_index, processed_quests = 1, 0
jcallahan@36 2624 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2625
jcallahan@36 2626 while processed_quests <= num_quests do
MMOSimca@329 2627 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2628
jcallahan@84 2629 if quest_id == 0 then
jcallahan@84 2630 processed_quests = processed_quests + 1
jcallahan@84 2631 elseif not is_header then
jcallahan@36 2632 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2633
jcallahan@36 2634 local quest = DBEntry("quests", quest_id)
jcallahan@36 2635 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2636 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2637 processed_quests = processed_quests + 1
jcallahan@36 2638 end
jcallahan@36 2639 entry_index = entry_index + 1
jcallahan@36 2640 end
jcallahan@36 2641 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2642 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2643 end
jcallahan@4 2644
jcallahan@4 2645
jcallahan@97 2646 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2647 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2648 return
jcallahan@112 2649 end
jcallahan@97 2650 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2651 end
jcallahan@97 2652
jcallahan@97 2653
jcallahan@92 2654 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2655 if unit_id ~= "player" then
jcallahan@4 2656 return
jcallahan@4 2657 end
jcallahan@4 2658 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2659 end
jcallahan@4 2660
jcallahan@4 2661
jcallahan@92 2662 do
jcallahan@92 2663 local TRADESKILL_TOOLS = {
jcallahan@92 2664 Anvil = anvil_spell_ids,
jcallahan@92 2665 Forge = forge_spell_ids,
jcallahan@92 2666 }
jcallahan@92 2667
jcallahan@92 2668
jcallahan@167 2669 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2670 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2671
MMOSimca@352 2672 if link then
MMOSimca@352 2673 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2674 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2675
MMOSimca@352 2676 if required_tool then
MMOSimca@352 2677 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2678 if required_tool:find(tool_name) then
MMOSimca@352 2679 registry[spell_id] = true
MMOSimca@352 2680 end
jcallahan@167 2681 end
jcallahan@167 2682 end
jcallahan@167 2683 end
jcallahan@167 2684 end
jcallahan@167 2685
jcallahan@167 2686
jcallahan@92 2687 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2688 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2689
jcallahan@92 2690 if profession_name == _G.UNKNOWN then
jcallahan@92 2691 return
jcallahan@92 2692 end
jcallahan@167 2693 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2694 end
jcallahan@92 2695 end -- do-block
jcallahan@92 2696
jcallahan@92 2697
jcallahan@167 2698 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2699 private.trainer_shown = nil
jcallahan@167 2700 end
jcallahan@167 2701
jcallahan@167 2702
jcallahan@92 2703 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2704 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2705 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2706
jcallahan@164 2707 if not trainer then
jcallahan@58 2708 return
jcallahan@58 2709 end
jcallahan@331 2710 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2711 trainer.teaches = trainer.teaches or {}
jcallahan@27 2712
jcallahan@167 2713 private.trainer_shown = true
jcallahan@167 2714
jcallahan@27 2715 -- Get the initial trainer filters
MMOSimca@344 2716 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2717 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2718 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2719
jcallahan@27 2720 -- Clear the trainer filters
MMOSimca@344 2721 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2722 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2723 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2724
jcallahan@27 2725 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2726 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2727
jcallahan@27 2728 if spell_name then
jcallahan@27 2729 DatamineTT:ClearLines()
jcallahan@27 2730 DatamineTT:SetTrainerService(index)
jcallahan@27 2731
jcallahan@27 2732 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2733
jcallahan@43 2734 if spell_id then
jcallahan@164 2735 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2736
jcallahan@164 2737 if not class_professions then
jcallahan@164 2738 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2739 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2740 end
jcallahan@43 2741 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2742 profession = profession or "General"
jcallahan@43 2743
jcallahan@164 2744 local profession_skills = class_professions[profession]
jcallahan@43 2745
jcallahan@43 2746 if not profession_skills then
jcallahan@43 2747 class_professions[profession] = {}
jcallahan@43 2748 profession_skills = class_professions[profession]
jcallahan@43 2749 end
jcallahan@173 2750 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2751 end
jcallahan@27 2752 end
jcallahan@27 2753 end
jcallahan@27 2754 -- Reset the filters to what they were before
MMOSimca@344 2755 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2756 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2757 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2758 end
jcallahan@27 2759
jcallahan@27 2760
jcallahan@1 2761 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2762 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2763 return
jcallahan@1 2764 end
jcallahan@1 2765 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2766
jcallahan@1 2767 if not spell_label then
jcallahan@1 2768 return
jcallahan@1 2769 end
jcallahan@306 2770
MMOSimca@343 2771 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2772 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2773 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2774
jcallahan@150 2775 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2776 unit_name = target_name
jcallahan@150 2777 unit_id = "target"
jcallahan@1 2778 end
jcallahan@1 2779 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2780 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2781 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2782 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2783 return
MMOSimca@328 2784 end
jcallahan@28 2785
jcallahan@205 2786 table.wipe(current_action)
jcallahan@122 2787 current_action.instance_token = instance_token
jcallahan@122 2788 current_action.map_level = map_level
jcallahan@122 2789 current_action.x = x
jcallahan@122 2790 current_action.y = y
jcallahan@122 2791 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2792 current_action.spell_label = spell_label
jcallahan@105 2793
jcallahan@105 2794 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2795 current_action.loot_label = spell_label:lower()
jcallahan@105 2796 end
jcallahan@1 2797
jcallahan@151 2798 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2799 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2800 if not unit_id or unit_name ~= target_name then
jcallahan@16 2801 return
jcallahan@16 2802 end
jcallahan@123 2803 current_action.target_type = AF.NPC
jcallahan@16 2804 end
jcallahan@16 2805 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2806 current_action.target_type = AF.ITEM
jcallahan@16 2807
jcallahan@150 2808 if item_name and item_name == target_name then
jcallahan@150 2809 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2810 elseif target_name and target_name ~= "" then
jcallahan@331 2811 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2812 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2813 end
jcallahan@150 2814 elseif not item_name and not unit_name then
jcallahan@1 2815 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2816 if target_name == "" then
jcallahan@17 2817 return
jcallahan@17 2818 end
jcallahan@122 2819 current_action.object_name = target_name
jcallahan@123 2820 current_action.target_type = AF.OBJECT
jcallahan@1 2821 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2822 current_action.target_type = AF.ZONE
jcallahan@1 2823 end
jcallahan@1 2824 end
jcallahan@1 2825 private.tracked_line = spell_line
jcallahan@0 2826 end
jcallahan@0 2827
jcallahan@94 2828
MMOSimca@393 2829 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2830 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2831 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2832 ClearKilledBossID()
jcallahan@306 2833 ClearLootToastContainerID()
MMOSimca@387 2834 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2835 else
MMOSimca@336 2836 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2837 return
jcallahan@1 2838 end
jcallahan@306 2839
jcallahan@324 2840 -- Assign existing loot data to boss if it exists
jcallahan@307 2841 if loot_toast_data then
MMOSimca@427 2842 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2843 if npc then
MMOSimca@427 2844 -- Create needed npc fields if required
MMOSimca@427 2845 local loot_label = "drops"
MMOSimca@427 2846 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2847 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2848 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2849
MMOSimca@427 2850 for index = 1, #loot_toast_data do
MMOSimca@427 2851 local data = loot_toast_data[index]
MMOSimca@427 2852 local loot_type = data[1]
MMOSimca@427 2853 local hyperlink = data[2]
MMOSimca@427 2854 local quantity = data[3]
MMOSimca@427 2855
MMOSimca@427 2856 if loot_type == "item" then
MMOSimca@427 2857 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2858 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2859 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2860 elseif loot_type == "money" then
MMOSimca@427 2861 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2862 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2863 elseif loot_type == "currency" then
MMOSimca@427 2864 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2865 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2866 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2867 end
jcallahan@317 2868 end
jcallahan@317 2869
MMOSimca@427 2870 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2871 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2872 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2873 end
MMOSimca@427 2874 else
MMOSimca@427 2875 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2876 end
jcallahan@307 2877 end
jcallahan@307 2878
jcallahan@307 2879 ClearLootToastData()
MMOSimca@427 2880 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2881 end
jcallahan@306 2882
jcallahan@306 2883
jcallahan@306 2884 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2885 if unit_id ~= "player" then
jcallahan@306 2886 return
jcallahan@306 2887 end
jcallahan@306 2888 private.tracked_line = nil
jcallahan@306 2889 private.previous_spell_id = spell_id
jcallahan@306 2890
MMOSimca@393 2891 -- For spells cast when Logging
MMOSimca@345 2892 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2893 last_timber_spell_id = spell_id
MMOSimca@351 2894 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2895 return
MMOSimca@345 2896 end
MMOSimca@345 2897
MMOSimca@393 2898 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2899 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2900 ClearKilledBossID()
jcallahan@306 2901 ClearLootToastContainerID()
jcallahan@307 2902 ClearLootToastData()
jcallahan@306 2903
MMOSimca@387 2904 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2905 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2906 return
jcallahan@306 2907 end
jcallahan@306 2908
MMOSimca@393 2909 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2910 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2911 -- Set up timer
MMOSimca@393 2912 ClearChatLootData()
MMOSimca@393 2913 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2914 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2915 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2916 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2917 else
MMOSimca@454 2918 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2919 end
MMOSimca@347 2920 return
MMOSimca@347 2921 end
MMOSimca@347 2922
jcallahan@306 2923 if anvil_spell_ids[spell_id] then
jcallahan@306 2924 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2925 elseif forge_spell_ids[spell_id] then
jcallahan@306 2926 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2927 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2928 killed_npc_id = current_target_id
MMOSimca@343 2929 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2930 end
jcallahan@306 2931 end
jcallahan@0 2932
jcallahan@90 2933
jcallahan@1 2934 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2935 if unit_id ~= "player" then
jcallahan@1 2936 return
jcallahan@1 2937 end
jcallahan@0 2938
jcallahan@1 2939 if private.tracked_line == spell_line then
jcallahan@1 2940 private.tracked_line = nil
jcallahan@1 2941 end
jcallahan@147 2942 table.wipe(current_action)
jcallahan@0 2943 end
jcallahan@90 2944
jcallahan@90 2945
jcallahan@90 2946 do
jcallahan@90 2947 local function SetUnitField(field, required_type)
jcallahan@90 2948 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2949
jcallahan@90 2950 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2951 return
jcallahan@90 2952 end
jcallahan@90 2953
jcallahan@171 2954 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2955 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2956 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2957 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2958 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2959 end
jcallahan@90 2960 end
jcallahan@90 2961
jcallahan@90 2962
jcallahan@90 2963 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2964 WDP:StopChatLootRecording(event_name)
jcallahan@90 2965 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2966 end
jcallahan@90 2967
jcallahan@90 2968
jcallahan@90 2969 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2970 WDP:StopChatLootRecording(event_name)
jcallahan@90 2971 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2972 end
jcallahan@90 2973
jcallahan@90 2974
jcallahan@90 2975 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2976 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2977 end
jcallahan@90 2978
jcallahan@90 2979
jcallahan@92 2980 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2981 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2982 end
jcallahan@90 2983
jcallahan@90 2984
jcallahan@323 2985 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2986 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2987 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2988
jcallahan@323 2989 for index = 2, #gossip_options, 2 do
jcallahan@323 2990 if gossip_options[index] == "binder" then
jcallahan@323 2991 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2992 return
jcallahan@323 2993 end
jcallahan@323 2994 end
jcallahan@323 2995 end,
jcallahan@323 2996 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2997 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2998 end,
jcallahan@323 2999 }
jcallahan@323 3000
jcallahan@323 3001
jcallahan@92 3002 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3003 WDP:StopChatLootRecording(event_name)
jcallahan@323 3004 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3005 if not unit_idnum then
jcallahan@323 3006 return
jcallahan@323 3007 end
jcallahan@323 3008
jcallahan@323 3009 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3010 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3011 end
jcallahan@90 3012 end
jcallahan@90 3013
jcallahan@90 3014
jcallahan@93 3015 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3016 WDP:StopChatLootRecording(event_name)
jcallahan@93 3017 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3018 end
jcallahan@93 3019
jcallahan@93 3020
jcallahan@189 3021 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3022 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3023 end
jcallahan@189 3024
jcallahan@189 3025
jcallahan@90 3026 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3027 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3028 end
jcallahan@90 3029
jcallahan@90 3030
jcallahan@90 3031 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3032 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3033 end
jcallahan@90 3034
jcallahan@90 3035
jcallahan@90 3036 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3037 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3038 end
jcallahan@90 3039 end -- do-block