annotate Main.lua @ 43:15f2e3d8463b

Make sure spell_id is non-nil before attempting to record profession data.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 14 Jun 2012 12:28:40 -0500
parents a2f1fcc1a813
children 2a9bb8175562
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@40 41 CHAT_MSG_SYSTEM = true,
jcallahan@23 42 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 43 COMBAT_TEXT_UPDATE = true,
jcallahan@42 44 ITEM_TEXT_BEGIN = true,
jcallahan@1 45 LOOT_OPENED = true,
jcallahan@7 46 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@35 47 -- MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 48 PET_BAR_UPDATE = true,
jcallahan@2 49 PLAYER_TARGET_CHANGED = true,
jcallahan@9 50 QUEST_COMPLETE = true,
jcallahan@9 51 QUEST_DETAIL = true,
jcallahan@9 52 QUEST_LOG_UPDATE = true,
jcallahan@27 53 TRAINER_SHOW = true,
jcallahan@4 54 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 55 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 57 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 58 UNIT_SPELLCAST_SENT = true,
jcallahan@1 59 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 60 }
jcallahan@0 61
jcallahan@4 62
jcallahan@1 63 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 64
jcallahan@4 65
jcallahan@27 66 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 67 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 68 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 69
jcallahan@0 70 -----------------------------------------------------------------------
jcallahan@0 71 -- Local variables.
jcallahan@0 72 -----------------------------------------------------------------------
jcallahan@0 73 local db
jcallahan@0 74 local durability_timer_handle
jcallahan@2 75 local target_location_timer_handle
jcallahan@1 76 local action_data = {}
jcallahan@40 77 local currently_drunk
jcallahan@32 78 local faction_standings = {}
jcallahan@0 79
jcallahan@1 80
jcallahan@1 81 -----------------------------------------------------------------------
jcallahan@1 82 -- Helper Functions.
jcallahan@1 83 -----------------------------------------------------------------------
jcallahan@39 84 local ActualCopperCost
jcallahan@39 85 do
jcallahan@39 86 local BARTERING_SPELL_ID = 83964
jcallahan@39 87
jcallahan@39 88 local STANDING_DISCOUNTS = {
jcallahan@39 89 HATED = 0,
jcallahan@39 90 HOSTILE = 0,
jcallahan@39 91 UNFRIENDLY = 0,
jcallahan@39 92 NEUTRAL = 0,
jcallahan@39 93 FRIENDLY = 0.05,
jcallahan@39 94 HONORED = 0.1,
jcallahan@39 95 REVERED = 0.15,
jcallahan@39 96 EXALTED = 0.2,
jcallahan@39 97 }
jcallahan@39 98
jcallahan@39 99
jcallahan@39 100 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 101 if not copper_cost or copper_cost == 0 then
jcallahan@39 102 return 0
jcallahan@39 103 end
jcallahan@39 104 local modifier = 1
jcallahan@39 105
jcallahan@39 106 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 107 modifier = modifier - 0.1
jcallahan@39 108 end
jcallahan@39 109
jcallahan@39 110 if rep_standing then
jcallahan@39 111 if PLAYER_RACE == "Goblin" then
jcallahan@39 112 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 113 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 114 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 115 end
jcallahan@39 116 end
jcallahan@39 117 return math.floor(copper_cost / modifier)
jcallahan@39 118 end
jcallahan@39 119 end -- do-block
jcallahan@39 120
jcallahan@39 121
jcallahan@29 122 local function InstanceDifficultyToken()
jcallahan@29 123 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 124 if difficulty_name == "" then
jcallahan@29 125 difficulty_name = "NONE"
jcallahan@29 126 end
jcallahan@29 127 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 128 end
jcallahan@29 129
jcallahan@29 130
jcallahan@19 131 local function DBEntry(data_type, unit_id)
jcallahan@19 132 if not data_type or not unit_id then
jcallahan@6 133 return
jcallahan@6 134 end
jcallahan@19 135 local unit = db[data_type][unit_id]
jcallahan@6 136
jcallahan@10 137 if not unit then
jcallahan@19 138 db[data_type][unit_id] = {}
jcallahan@19 139 unit = db[data_type][unit_id]
jcallahan@6 140 end
jcallahan@10 141 return unit
jcallahan@6 142 end
jcallahan@6 143
jcallahan@6 144
jcallahan@29 145 local function NPCEntry(identifier)
jcallahan@29 146 local npc = DBEntry("npcs", identifier)
jcallahan@29 147
jcallahan@29 148 if not npc then
jcallahan@29 149 return
jcallahan@22 150 end
jcallahan@29 151 local instance_token = InstanceDifficultyToken()
jcallahan@29 152 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 153 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 154 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 155 return npc
jcallahan@22 156 end
jcallahan@22 157
jcallahan@22 158
jcallahan@1 159 local function CurrentLocationData()
jcallahan@1 160 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 161 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 162
jcallahan@1 163 x = x or 0
jcallahan@1 164 y = y or 0
jcallahan@1 165
jcallahan@1 166 if x == 0 and y == 0 then
jcallahan@1 167 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 168 _G.SetDungeonMapLevel(level_index)
jcallahan@1 169 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 170
jcallahan@1 171 if x and y and (x > 0 or y > 0) then
jcallahan@1 172 _G.SetDungeonMapLevel(map_level)
jcallahan@1 173 map_level = level_index
jcallahan@1 174 break
jcallahan@1 175 end
jcallahan@1 176 end
jcallahan@1 177 end
jcallahan@1 178
jcallahan@1 179 if _G.DungeonUsesTerrainMap() then
jcallahan@1 180 map_level = map_level - 1
jcallahan@1 181 end
jcallahan@31 182 local x = _G.floor(x * 1000)
jcallahan@31 183 local y = _G.floor(y * 1000)
jcallahan@28 184
jcallahan@31 185 if x % 2 ~= 0 then
jcallahan@31 186 x = x + 1
jcallahan@28 187 end
jcallahan@28 188
jcallahan@31 189 if y % 2 ~= 0 then
jcallahan@31 190 y = y + 1
jcallahan@28 191 end
jcallahan@31 192 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 193 end
jcallahan@1 194
jcallahan@1 195
jcallahan@1 196 local function ItemLinkToID(item_link)
jcallahan@1 197 if not item_link then
jcallahan@1 198 return
jcallahan@1 199 end
jcallahan@7 200 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 201 end
jcallahan@0 202
jcallahan@4 203
jcallahan@34 204 local ParseGUID
jcallahan@4 205 do
jcallahan@4 206 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 207
jcallahan@34 208 function ParseGUID(guid)
jcallahan@5 209 if not guid then
jcallahan@5 210 return
jcallahan@5 211 end
jcallahan@4 212 local types = private.UNIT_TYPES
jcallahan@4 213 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 214
jcallahan@10 215 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 216 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 217 end
jcallahan@4 218
jcallahan@4 219 return unit_type
jcallahan@4 220 end
jcallahan@4 221 end -- do-block
jcallahan@4 222
jcallahan@4 223
jcallahan@34 224 local UpdateNPCLocation
jcallahan@34 225 do
jcallahan@34 226 local COORD_MAX = 5
jcallahan@34 227
jcallahan@34 228 function UpdateNPCLocation(unit_idnum)
jcallahan@34 229 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 230 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 231 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 232 npc_data.locations = npc_data.locations or {}
jcallahan@34 233
jcallahan@34 234 local zone_data = npc_data.locations[zone_token]
jcallahan@34 235
jcallahan@34 236 if not zone_data then
jcallahan@34 237 zone_data = {}
jcallahan@34 238 npc_data.locations[zone_token] = zone_data
jcallahan@34 239 end
jcallahan@34 240
jcallahan@34 241 for location_token in pairs(zone_data) do
jcallahan@34 242 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 243 loc_level = tonumber(loc_level)
jcallahan@34 244
jcallahan@34 245 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 246 return
jcallahan@34 247 end
jcallahan@34 248 end
jcallahan@34 249 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 250 end
jcallahan@34 251 end -- do-block
jcallahan@34 252
jcallahan@34 253
jcallahan@38 254 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 255 if not identifier then
jcallahan@10 256 return
jcallahan@10 257 end
jcallahan@31 258 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 259 local entry = DBEntry(entry_type, identifier)
jcallahan@41 260 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@41 261 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 262
jcallahan@31 263 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@41 264 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 265
jcallahan@31 266 if not zone_data then
jcallahan@31 267 zone_data = {}
jcallahan@41 268 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 269 end
jcallahan@41 270 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 271 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 272 return zone_data
jcallahan@10 273 end
jcallahan@10 274
jcallahan@10 275
jcallahan@19 276 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 277 if not item_link then
jcallahan@19 278 return
jcallahan@19 279 end
jcallahan@19 280 local item_id = ItemLinkToID(item_link)
jcallahan@19 281
jcallahan@19 282 if not bag_index or not slot_index then
jcallahan@19 283 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 284 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 285 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 286 bag_index = new_bag_index
jcallahan@19 287 slot_index = new_slot_index
jcallahan@19 288 break
jcallahan@19 289 end
jcallahan@19 290 end
jcallahan@19 291 end
jcallahan@19 292 end
jcallahan@19 293
jcallahan@19 294 if not bag_index or not slot_index then
jcallahan@19 295 return
jcallahan@19 296 end
jcallahan@19 297 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 298
jcallahan@19 299 if not is_lootable then
jcallahan@19 300 return
jcallahan@19 301 end
jcallahan@19 302 DatamineTT:ClearLines()
jcallahan@19 303 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 304
jcallahan@19 305 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 306 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 307
jcallahan@19 308 if not current_line then
jcallahan@19 309 break
jcallahan@19 310 end
jcallahan@19 311
jcallahan@19 312 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 313 table.wipe(action_data)
jcallahan@19 314 action_data.type = AF.ITEM
jcallahan@28 315 action_data.identifier = item_id
jcallahan@25 316 action_data.label = "contains"
jcallahan@19 317 break
jcallahan@19 318 end
jcallahan@19 319 end
jcallahan@19 320 end
jcallahan@19 321
jcallahan@19 322
jcallahan@39 323 local UnitFactionStanding
jcallahan@32 324 local UpdateFactionData
jcallahan@32 325 do
jcallahan@32 326 local MAX_FACTION_INDEX = 1000
jcallahan@20 327
jcallahan@32 328 local STANDING_NAMES = {
jcallahan@32 329 "HATED",
jcallahan@32 330 "HOSTILE",
jcallahan@32 331 "UNFRIENDLY",
jcallahan@32 332 "NEUTRAL",
jcallahan@32 333 "FRIENDLY",
jcallahan@32 334 "HONORED",
jcallahan@32 335 "REVERED",
jcallahan@32 336 "EXALTED",
jcallahan@32 337 }
jcallahan@32 338
jcallahan@39 339
jcallahan@39 340 function UnitFactionStanding(unit)
jcallahan@39 341 UpdateFactionData()
jcallahan@39 342 DatamineTT:ClearLines()
jcallahan@39 343 DatamineTT:SetUnit(unit)
jcallahan@39 344
jcallahan@39 345 for line_index = 1, DatamineTT:NumLines() do
jcallahan@39 346 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@39 347
jcallahan@39 348 if faction_name and faction_standings[faction_name] then
jcallahan@39 349 return faction_name, faction_standings[faction_name]
jcallahan@39 350 end
jcallahan@39 351 end
jcallahan@39 352 end
jcallahan@39 353
jcallahan@39 354
jcallahan@32 355 function UpdateFactionData()
jcallahan@32 356 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 357 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 358
jcallahan@32 359 if faction_name and not is_header then
jcallahan@32 360 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 361 elseif not faction_name then
jcallahan@32 362 break
jcallahan@32 363 end
jcallahan@20 364 end
jcallahan@20 365 end
jcallahan@32 366 end -- do-block
jcallahan@20 367
jcallahan@0 368 -----------------------------------------------------------------------
jcallahan@0 369 -- Methods.
jcallahan@0 370 -----------------------------------------------------------------------
jcallahan@0 371 function WDP:OnInitialize()
jcallahan@0 372 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 373
jcallahan@14 374 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 375
jcallahan@18 376 local build_num = tonumber(private.build_num)
jcallahan@14 377
jcallahan@35 378 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 379 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 380 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 381 -- db[entry] = {}
jcallahan@35 382 -- end
jcallahan@35 383 -- end
jcallahan@35 384 raw_db.build_num = build_num
jcallahan@0 385 end
jcallahan@0 386
jcallahan@0 387
jcallahan@0 388 function WDP:OnEnable()
jcallahan@0 389 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 390 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 391 end
jcallahan@0 392 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 393 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 394
jcallahan@19 395 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 396 if target_unit then
jcallahan@19 397 return
jcallahan@19 398 end
jcallahan@19 399 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 400 end)
jcallahan@19 401
jcallahan@19 402 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 403 if target_unit then
jcallahan@19 404 return
jcallahan@19 405 end
jcallahan@19 406 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 407 HandleItemUse(item_link)
jcallahan@19 408 end)
jcallahan@0 409 end
jcallahan@0 410
jcallahan@0 411
jcallahan@0 412 local function RecordDurability(item_id, durability)
jcallahan@0 413 if not durability or durability <= 0 then
jcallahan@0 414 return
jcallahan@0 415 end
jcallahan@0 416
jcallahan@0 417 if not db.items[item_id] then
jcallahan@0 418 db.items[item_id] = {}
jcallahan@0 419 end
jcallahan@0 420 db.items[item_id].durability = durability
jcallahan@0 421 end
jcallahan@0 422
jcallahan@0 423
jcallahan@0 424 function WDP:ProcessDurability()
jcallahan@0 425 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 426 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 427
jcallahan@0 428 if item_id and item_id > 0 then
jcallahan@1 429 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 430 RecordDurability(item_id, max_durability)
jcallahan@0 431 end
jcallahan@0 432 end
jcallahan@0 433
jcallahan@0 434 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 435 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 436 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 437
jcallahan@0 438 if item_id and item_id > 0 then
jcallahan@1 439 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 440 RecordDurability(item_id, max_durability)
jcallahan@0 441 end
jcallahan@0 442 end
jcallahan@0 443 end
jcallahan@0 444 end
jcallahan@0 445
jcallahan@0 446
jcallahan@2 447 function WDP:UpdateTargetLocation()
jcallahan@40 448 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 449 return
jcallahan@2 450 end
jcallahan@2 451
jcallahan@2 452 for index = 1, 4 do
jcallahan@2 453 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 454 return
jcallahan@2 455 end
jcallahan@2 456 end
jcallahan@40 457 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 458
jcallahan@40 459 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 460 return
jcallahan@2 461 end
jcallahan@34 462 UpdateNPCLocation(unit_idnum)
jcallahan@2 463 end
jcallahan@2 464
jcallahan@2 465
jcallahan@0 466 -----------------------------------------------------------------------
jcallahan@0 467 -- Event handlers.
jcallahan@0 468 -----------------------------------------------------------------------
jcallahan@23 469 do
jcallahan@40 470 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 471
jcallahan@40 472 local DRUNK_COMPARES = {
jcallahan@40 473 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 474 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 475 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 476 }
jcallahan@40 477
jcallahan@40 478 local DRUNK_MATCHES = {
jcallahan@40 479 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 480 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 481 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 482 }
jcallahan@40 483
jcallahan@40 484 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 485 if currently_drunk then
jcallahan@40 486 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 487 currently_drunk = nil
jcallahan@40 488 end
jcallahan@40 489 return
jcallahan@40 490 end
jcallahan@40 491
jcallahan@40 492 for index = 1, #DRUNK_MATCHES do
jcallahan@40 493 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 494 currently_drunk = true
jcallahan@40 495 break
jcallahan@40 496 end
jcallahan@40 497 end
jcallahan@40 498 end
jcallahan@40 499 end
jcallahan@40 500
jcallahan@40 501 -- do-block
jcallahan@40 502
jcallahan@40 503 do
jcallahan@23 504 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 505 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 506 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 507
jcallahan@23 508
jcallahan@23 509 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 510 if not spell_id then
jcallahan@23 511 return
jcallahan@23 512 end
jcallahan@34 513 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 514
jcallahan@23 515 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 516 return
jcallahan@23 517 end
jcallahan@23 518
jcallahan@23 519 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 520 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 521 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 522 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 523 end
jcallahan@23 524 end
jcallahan@23 525
jcallahan@23 526 local COMBAT_LOG_FUNCS = {
jcallahan@23 527 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 528 SPELL_CAST_START = RecordNPCSpell,
jcallahan@34 529 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 530 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
jcallahan@34 531 table.wipe(action_data)
jcallahan@34 532 action_data.extracting_gas = true
jcallahan@34 533 action_data.timestamp = _G.GetTime()
jcallahan@34 534 else
jcallahan@34 535 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 536 end
jcallahan@34 537 end,
jcallahan@23 538 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@34 539 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
jcallahan@34 540 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@34 541 UpdateNPCLocation(unit_idnum)
jcallahan@34 542 end
jcallahan@23 543 end,
jcallahan@23 544 }
jcallahan@23 545
jcallahan@23 546
jcallahan@23 547 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 548 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 549
jcallahan@23 550 if not combat_log_func then
jcallahan@23 551 return
jcallahan@23 552 end
jcallahan@23 553 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 554 end
jcallahan@23 555 end -- do-block
jcallahan@23 556
jcallahan@23 557
jcallahan@18 558 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@32 559 if message_type ~= "FACTION" then
jcallahan@32 560 return
jcallahan@32 561 end
jcallahan@29 562 local npc = NPCEntry(action_data.identifier)
jcallahan@21 563
jcallahan@21 564 if not npc then
jcallahan@21 565 return
jcallahan@21 566 end
jcallahan@30 567 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@32 568 local reputation_data = encounter_data[action_data.npc_level].reputations
jcallahan@32 569
jcallahan@32 570 if not reputation_data then
jcallahan@32 571 reputation_data = {}
jcallahan@32 572 encounter_data[action_data.npc_level].reputations = reputation_data
jcallahan@32 573 end
jcallahan@32 574 UpdateFactionData()
jcallahan@32 575 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
jcallahan@18 576 end
jcallahan@18 577
jcallahan@18 578
jcallahan@42 579 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 580 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 581
jcallahan@42 582 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 583 return
jcallahan@42 584 end
jcallahan@42 585 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 586 end
jcallahan@42 587
jcallahan@42 588
jcallahan@13 589 do
jcallahan@40 590 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 591 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 592 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 593
jcallahan@13 594
jcallahan@13 595 local function _moneyMatch(money, re)
jcallahan@13 596 return money:match(re) or 0
jcallahan@1 597 end
jcallahan@1 598
jcallahan@0 599
jcallahan@13 600 local function _toCopper(money)
jcallahan@13 601 if not money then
jcallahan@13 602 return 0
jcallahan@13 603 end
jcallahan@40 604 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 605 end
jcallahan@1 606
jcallahan@1 607
jcallahan@13 608 local LOOT_VERIFY_FUNCS = {
jcallahan@16 609 [AF.ITEM] = function()
jcallahan@16 610 local locked_item_id
jcallahan@16 611
jcallahan@16 612 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 613 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 614 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 615
jcallahan@16 616 if is_locked then
jcallahan@16 617 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 618 end
jcallahan@16 619 end
jcallahan@16 620 end
jcallahan@16 621
jcallahan@28 622 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 623 return false
jcallahan@16 624 end
jcallahan@28 625 action_data.identifier = locked_item_id
jcallahan@16 626 return true
jcallahan@16 627 end,
jcallahan@13 628 [AF.NPC] = function()
jcallahan@17 629 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 630 return false
jcallahan@13 631 end
jcallahan@34 632 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 633 action_data.identifier = id_num
jcallahan@13 634 return true
jcallahan@13 635 end,
jcallahan@14 636 [AF.OBJECT] = true,
jcallahan@17 637 [AF.ZONE] = function()
jcallahan@38 638 return _G.IsFishingLoot()
jcallahan@17 639 end,
jcallahan@13 640 }
jcallahan@13 641
jcallahan@13 642
jcallahan@41 643 local function GenericLootUpdate(data_type, top_field, inline_drops)
jcallahan@27 644 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 645
jcallahan@22 646 if not entry then
jcallahan@22 647 return
jcallahan@22 648 end
jcallahan@25 649 local loot_type = action_data.label or "drops"
jcallahan@28 650 local loot_data
jcallahan@28 651
jcallahan@28 652 if top_field then
jcallahan@28 653 entry[top_field] = entry[top_field] or {}
jcallahan@28 654 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 655 loot_data = entry[top_field][loot_type]
jcallahan@28 656 else
jcallahan@28 657 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 658 loot_data = entry[loot_type]
jcallahan@28 659 end
jcallahan@22 660
jcallahan@22 661 for index = 1, #action_data.loot_list do
jcallahan@28 662 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 663 end
jcallahan@22 664 end
jcallahan@22 665
jcallahan@22 666
jcallahan@13 667 local LOOT_UPDATE_FUNCS = {
jcallahan@16 668 [AF.ITEM] = function()
jcallahan@41 669 local item = DBEntry("items", action_data.identifier)
jcallahan@41 670 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 671 item[loot_count] = (item[loot_count] or 0) + 1
jcallahan@28 672 GenericLootUpdate("items")
jcallahan@28 673 end,
jcallahan@28 674 [AF.NPC] = function()
jcallahan@29 675 local npc = NPCEntry(action_data.identifier)
jcallahan@28 676
jcallahan@28 677 if not npc then
jcallahan@28 678 return
jcallahan@28 679 end
jcallahan@29 680 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 681 local loot_type = action_data.label or "drops"
jcallahan@33 682 npc.loot_counts = npc.loot_counts or {}
jcallahan@33 683 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
jcallahan@29 684 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 685
jcallahan@17 686 for index = 1, #action_data.loot_list do
jcallahan@29 687 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 688 end
jcallahan@16 689 end,
jcallahan@13 690 [AF.OBJECT] = function()
jcallahan@28 691 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 692 end,
jcallahan@17 693 [AF.ZONE] = function()
jcallahan@41 694 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 695
jcallahan@41 696 -- This will start life as a boolean true.
jcallahan@41 697 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 698 action_data.zone_data[location_token] = {
jcallahan@41 699 drops = {}
jcallahan@41 700 }
jcallahan@41 701 end
jcallahan@41 702 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 703 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 704
jcallahan@41 705 for index = 1, #action_data.loot_list do
jcallahan@41 706 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 707 end
jcallahan@13 708 end,
jcallahan@13 709 }
jcallahan@13 710
jcallahan@13 711
jcallahan@13 712 function WDP:LOOT_OPENED()
jcallahan@18 713 if action_data.looting then
jcallahan@18 714 return
jcallahan@18 715 end
jcallahan@18 716
jcallahan@13 717 if not action_data.type then
jcallahan@13 718 action_data.type = AF.NPC
jcallahan@1 719 end
jcallahan@13 720 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 721 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 722
jcallahan@14 723 if not verify_func or not update_func then
jcallahan@13 724 return
jcallahan@13 725 end
jcallahan@13 726
jcallahan@14 727 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 728 return
jcallahan@14 729 end
jcallahan@18 730 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 731 local wow_version = private.wow_version
jcallahan@13 732 local loot_registry = {}
jcallahan@17 733 action_data.loot_list = {}
jcallahan@18 734 action_data.looting = true
jcallahan@13 735
jcallahan@18 736 if wow_version == "5.0.1" then
jcallahan@18 737 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 738 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 739
jcallahan@18 740 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 741
jcallahan@18 742 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 743 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 744 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 745 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 746 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 747 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 748 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 749 end
jcallahan@18 750 end
jcallahan@18 751 else
jcallahan@18 752 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 753 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 754 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 755 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 756 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 757 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 758 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 759 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 760 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 761 end
jcallahan@13 762 end
jcallahan@13 763 end
jcallahan@13 764
jcallahan@13 765 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 766 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 767 end
jcallahan@13 768 update_func()
jcallahan@1 769 end
jcallahan@13 770 end -- do-block
jcallahan@0 771
jcallahan@0 772
jcallahan@5 773 local POINT_MATCH_PATTERNS = {
jcallahan@5 774 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 775 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 776 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 777 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 778 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 779 }
jcallahan@5 780
jcallahan@35 781 function WDP:UpdateMerchantItems(event)
jcallahan@34 782 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 783
jcallahan@4 784 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 785 return
jcallahan@4 786 end
jcallahan@39 787 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@29 788 local merchant = NPCEntry(unit_idnum)
jcallahan@6 789 merchant.sells = merchant.sells or {}
jcallahan@5 790
jcallahan@35 791 local num_items = _G.GetMerchantNumItems()
jcallahan@35 792
jcallahan@35 793 for item_index = 1, num_items do
jcallahan@5 794 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 795 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 796
jcallahan@5 797 if item_id and item_id > 0 then
jcallahan@39 798 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 799
jcallahan@5 800 if extended_cost then
jcallahan@5 801 local bg_points = 0
jcallahan@5 802 local personal_points = 0
jcallahan@5 803
jcallahan@5 804 DatamineTT:ClearLines()
jcallahan@5 805 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 806
jcallahan@5 807 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 808 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 809
jcallahan@36 810 if not current_line then
jcallahan@5 811 break
jcallahan@5 812 end
jcallahan@5 813 local breakout
jcallahan@5 814
jcallahan@5 815 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 816 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 817 personal_points = personal_points + (match1 or 0)
jcallahan@5 818 bg_points = bg_points + (match2 or 0)
jcallahan@5 819
jcallahan@5 820 if match1 or match2 then
jcallahan@5 821 breakout = true
jcallahan@5 822 break
jcallahan@5 823 end
jcallahan@5 824 end
jcallahan@5 825
jcallahan@5 826 if breakout then
jcallahan@5 827 break
jcallahan@5 828 end
jcallahan@5 829 end
jcallahan@5 830 local currency_list = {}
jcallahan@35 831 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@5 832 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 833
jcallahan@35 834 for cost_index = 1, item_count do
jcallahan@5 835 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 836 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 837
jcallahan@35 838 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@5 839 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 840 end
jcallahan@35 841
jcallahan@35 842 if currency_id then
jcallahan@35 843 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@35 844 end
jcallahan@5 845 end
jcallahan@5 846
jcallahan@5 847 for currency_index = 1, #currency_list do
jcallahan@5 848 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 849 end
jcallahan@5 850 end
jcallahan@6 851 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 852 end
jcallahan@4 853 end
jcallahan@14 854
jcallahan@14 855 if _G.CanMerchantRepair() then
jcallahan@14 856 merchant.can_repair = true
jcallahan@14 857 end
jcallahan@4 858 end
jcallahan@4 859
jcallahan@4 860
jcallahan@25 861 function WDP:PET_BAR_UPDATE()
jcallahan@25 862 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 863 return
jcallahan@25 864 end
jcallahan@34 865 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 866
jcallahan@25 867 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 868 return
jcallahan@25 869 end
jcallahan@29 870 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 871 table.wipe(action_data)
jcallahan@25 872 end
jcallahan@25 873
jcallahan@25 874
jcallahan@18 875 do
jcallahan@18 876 local GENDER_NAMES = {
jcallahan@18 877 "UNKNOWN",
jcallahan@18 878 "MALE",
jcallahan@18 879 "FEMALE",
jcallahan@18 880 }
jcallahan@2 881
jcallahan@2 882
jcallahan@18 883 local REACTION_NAMES = {
jcallahan@18 884 "HATED",
jcallahan@18 885 "HOSTILE",
jcallahan@18 886 "UNFRIENDLY",
jcallahan@18 887 "NEUTRAL",
jcallahan@18 888 "FRIENDLY",
jcallahan@18 889 "HONORED",
jcallahan@18 890 "REVERED",
jcallahan@18 891 "EXALTED",
jcallahan@18 892 }
jcallahan@2 893
jcallahan@2 894
jcallahan@18 895 local POWER_TYPE_NAMES = {
jcallahan@18 896 ["0"] = "MANA",
jcallahan@18 897 ["1"] = "RAGE",
jcallahan@18 898 ["2"] = "FOCUS",
jcallahan@18 899 ["3"] = "ENERGY",
jcallahan@18 900 ["6"] = "RUNIC_POWER",
jcallahan@18 901 }
jcallahan@2 902
jcallahan@2 903
jcallahan@18 904 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 905 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 906 return
jcallahan@18 907 end
jcallahan@34 908 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 909
jcallahan@18 910 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 911 return
jcallahan@18 912 end
jcallahan@29 913 local npc = NPCEntry(unit_idnum)
jcallahan@18 914 local _, class_token = _G.UnitClass("target")
jcallahan@18 915 npc.class = class_token
jcallahan@39 916 npc.faction = UnitFactionStanding("target")
jcallahan@26 917 npc.genders = npc.genders or {}
jcallahan@26 918 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 919 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 920 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 921
jcallahan@30 922 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 923 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 924
jcallahan@28 925 if not encounter_data[npc_level] then
jcallahan@28 926 encounter_data[npc_level] = {
jcallahan@18 927 max_health = _G.UnitHealthMax("target"),
jcallahan@18 928 }
jcallahan@3 929
jcallahan@18 930 local max_power = _G.UnitManaMax("target")
jcallahan@18 931
jcallahan@18 932 if max_power > 0 then
jcallahan@18 933 local power_type = _G.UnitPowerType("target")
jcallahan@28 934 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 935 end
jcallahan@3 936 end
jcallahan@21 937 table.wipe(action_data)
jcallahan@21 938 action_data.type = AF.NPC
jcallahan@27 939 action_data.identifier = unit_idnum
jcallahan@21 940 action_data.npc_level = npc_level
jcallahan@31 941
jcallahan@31 942 self:UpdateTargetLocation()
jcallahan@2 943 end
jcallahan@18 944 end -- do-block
jcallahan@2 945
jcallahan@12 946 do
jcallahan@12 947 local function UpdateQuestJuncture(point)
jcallahan@12 948 local unit_name = _G.UnitName("questnpc")
jcallahan@9 949
jcallahan@12 950 if not unit_name then
jcallahan@12 951 return
jcallahan@12 952 end
jcallahan@34 953 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 954
jcallahan@12 955 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 956 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 957 end
jcallahan@19 958 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 959 quest[point] = quest[point] or {}
jcallahan@12 960 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 961
jcallahan@24 962 return quest
jcallahan@12 963 end
jcallahan@10 964
jcallahan@12 965
jcallahan@12 966 function WDP:QUEST_COMPLETE()
jcallahan@12 967 UpdateQuestJuncture("end")
jcallahan@10 968 end
jcallahan@10 969
jcallahan@12 970
jcallahan@12 971 function WDP:QUEST_DETAIL()
jcallahan@24 972 local quest = UpdateQuestJuncture("begin")
jcallahan@24 973
jcallahan@24 974 quest.classes = quest.classes or {}
jcallahan@27 975 quest.classes[PLAYER_CLASS] = true
jcallahan@24 976
jcallahan@24 977 local _, race = _G.UnitRace("player")
jcallahan@24 978 quest.races = quest.races or {}
jcallahan@24 979 quest.races[race] = true
jcallahan@10 980 end
jcallahan@12 981 end -- do-block
jcallahan@9 982
jcallahan@9 983
jcallahan@4 984 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 985 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 986 local entry_index, processed_quests = 1, 0
jcallahan@36 987 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 988
jcallahan@36 989 while processed_quests <= num_quests do
jcallahan@36 990 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 991
jcallahan@36 992 if not is_header then
jcallahan@36 993 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 994
jcallahan@36 995 local quest = DBEntry("quests", quest_id)
jcallahan@36 996 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 997 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 998 processed_quests = processed_quests + 1
jcallahan@36 999 end
jcallahan@36 1000 entry_index = entry_index + 1
jcallahan@36 1001 end
jcallahan@36 1002 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1003 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1004 end
jcallahan@4 1005
jcallahan@4 1006
jcallahan@4 1007 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1008 if unit_id ~= "player" then
jcallahan@4 1009 return
jcallahan@4 1010 end
jcallahan@4 1011 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1012 end
jcallahan@4 1013
jcallahan@4 1014
jcallahan@27 1015 function WDP:TRAINER_SHOW()
jcallahan@27 1016 if not _G.IsTradeskillTrainer() then
jcallahan@27 1017 return
jcallahan@27 1018 end
jcallahan@34 1019 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1020 local npc = NPCEntry(unit_idnum)
jcallahan@27 1021 npc.teaches = npc.teaches or {}
jcallahan@27 1022
jcallahan@27 1023 -- Get the initial trainer filters
jcallahan@27 1024 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1025 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1026 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1027
jcallahan@27 1028 -- Clear the trainer filters
jcallahan@27 1029 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1030 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1031 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1032
jcallahan@27 1033 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1034 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1035
jcallahan@27 1036 if spell_name then
jcallahan@27 1037 DatamineTT:ClearLines()
jcallahan@27 1038 DatamineTT:SetTrainerService(index)
jcallahan@27 1039
jcallahan@27 1040 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1041
jcallahan@43 1042 if spell_id then
jcallahan@43 1043 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1044 profession = profession or "General"
jcallahan@43 1045
jcallahan@43 1046 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1047 if not class_professions then
jcallahan@43 1048 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1049 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1050 end
jcallahan@43 1051
jcallahan@43 1052 local profession_skills = class_professions[profession]
jcallahan@43 1053 if not profession_skills then
jcallahan@43 1054 class_professions[profession] = {}
jcallahan@43 1055 profession_skills = class_professions[profession]
jcallahan@43 1056 end
jcallahan@43 1057 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1058 end
jcallahan@27 1059 end
jcallahan@27 1060 end
jcallahan@27 1061
jcallahan@27 1062 -- Reset the filters to what they were before
jcallahan@27 1063 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1064 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1065 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1066 end
jcallahan@27 1067
jcallahan@27 1068
jcallahan@1 1069 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1070 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1071 return
jcallahan@1 1072 end
jcallahan@1 1073 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1074
jcallahan@1 1075 if not spell_label then
jcallahan@1 1076 return
jcallahan@1 1077 end
jcallahan@18 1078 table.wipe(action_data)
jcallahan@1 1079
jcallahan@1 1080 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1081 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1082
jcallahan@1 1083 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1084 tt_unit_name = target_name
jcallahan@1 1085 tt_unit_id = "target"
jcallahan@1 1086 end
jcallahan@1 1087 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1088 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1089
jcallahan@28 1090 action_data.instance_token = instance_token
jcallahan@28 1091 action_data.map_level = map_level
jcallahan@28 1092 action_data.x = x
jcallahan@28 1093 action_data.y = y
jcallahan@28 1094 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1095
jcallahan@16 1096 if tt_unit_name and not tt_item_name then
jcallahan@16 1097 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1098 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1099 return
jcallahan@16 1100 end
jcallahan@16 1101 action_data.type = AF.NPC
jcallahan@25 1102 action_data.label = spell_label:lower()
jcallahan@25 1103 action_data.unit_name = tt_unit_name
jcallahan@16 1104 end
jcallahan@16 1105 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1106 action_data.type = AF.ITEM
jcallahan@25 1107 action_data.label = spell_label:lower()
jcallahan@16 1108
jcallahan@16 1109 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1110 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1111 elseif target_name and target_name ~= "" then
jcallahan@16 1112 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1113 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1114 end
jcallahan@16 1115 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1116 action_data.name = target_name
jcallahan@17 1117
jcallahan@1 1118 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1119 if target_name == "" then
jcallahan@17 1120 return
jcallahan@17 1121 end
jcallahan@11 1122 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1123 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1124
jcallahan@1 1125 action_data.type = AF.OBJECT
jcallahan@11 1126 action_data.identifier = identifier
jcallahan@1 1127 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1128 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@41 1129 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1130 action_data.type = AF.ZONE
jcallahan@38 1131 action_data.identifier = identifier
jcallahan@1 1132 end
jcallahan@1 1133 end
jcallahan@1 1134 private.tracked_line = spell_line
jcallahan@0 1135 end
jcallahan@0 1136
jcallahan@0 1137
jcallahan@1 1138 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1139 if unit_id ~= "player" then
jcallahan@1 1140 return
jcallahan@1 1141 end
jcallahan@1 1142 private.tracked_line = nil
jcallahan@0 1143 end
jcallahan@0 1144
jcallahan@1 1145 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1146 if unit_id ~= "player" then
jcallahan@1 1147 return
jcallahan@1 1148 end
jcallahan@0 1149
jcallahan@1 1150 if private.tracked_line == spell_line then
jcallahan@1 1151 private.tracked_line = nil
jcallahan@1 1152 end
jcallahan@0 1153 end