annotate Main.lua @ 484:679e2846ff88

Replaced 'GetCvar("portal")' with the library LibRealmInfo in order to get accurate server and region information (needed for world quest data recording).
author MMOSimca <mmosimca@gmail.com>
date Tue, 06 Sep 2016 09:31:06 -0400
parents 271132f4fa77
children 5e5ddb69f845
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
mmosimca@484 29 local LibRealmInfo = LibStub("LibRealmInfo")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
MMOSimca@454 52 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
catherton@472 62 -- Removed in Legion but still needed
catherton@472 63 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 64 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 65
jcallahan@246 66 local ALLOWED_LOCALES = {
jcallahan@246 67 enUS = true,
jcallahan@246 68 enGB = true,
MMOSimca@336 69 enTW = true,
MMOSimca@336 70 enCN = true,
jcallahan@246 71 }
jcallahan@157 72
jcallahan@0 73 local DATABASE_DEFAULTS = {
jcallahan@128 74 char = {},
jcallahan@0 75 global = {
jcallahan@270 76 config = {
jcallahan@270 77 minimap_icon = {
jcallahan@270 78 hide = true,
jcallahan@270 79 },
jcallahan@270 80 },
jcallahan@0 81 items = {},
jcallahan@0 82 npcs = {},
jcallahan@0 83 objects = {},
jcallahan@0 84 quests = {},
jcallahan@167 85 spells = {},
jcallahan@17 86 zones = {},
jcallahan@0 87 }
jcallahan@0 88 }
jcallahan@0 89
jcallahan@1 90 local EVENT_MAPPING = {
MMOSimca@436 91 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 92 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 93 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 94 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 95 BATTLEFIELDS_SHOW = true,
jcallahan@56 96 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 97 BONUS_ROLL_RESULT = true,
MMOSimca@388 98 CHAT_MSG_CURRENCY = true,
jcallahan@48 99 CHAT_MSG_LOOT = true,
jcallahan@95 100 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 102 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 103 CHAT_MSG_SYSTEM = true,
jcallahan@23 104 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 105 COMBAT_TEXT_UPDATE = true,
jcallahan@140 106 CURSOR_UPDATE = true,
jcallahan@90 107 FORGE_MASTER_OPENED = true,
MMOSimca@436 108 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 109 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 110 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 111 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 112 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 113 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 114 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 115 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 116 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 117 ITEM_TEXT_BEGIN = true,
jcallahan@189 118 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 119 LOOT_CLOSED = true,
MMOSimca@343 120 LOOT_OPENED = true,
MMOSimca@412 121 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 122 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 123 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 124 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 125 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 126 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 127 PET_BAR_UPDATE = true,
MMOSimca@368 128 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 129 PLAYER_REGEN_DISABLED = true,
jcallahan@156 130 PLAYER_REGEN_ENABLED = true,
jcallahan@2 131 PLAYER_TARGET_CHANGED = true,
jcallahan@9 132 QUEST_COMPLETE = true,
jcallahan@9 133 QUEST_DETAIL = true,
jcallahan@9 134 QUEST_LOG_UPDATE = true,
jcallahan@97 135 QUEST_PROGRESS = true,
jcallahan@178 136 SHOW_LOOT_TOAST = true,
jcallahan@306 137 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 138 TAXIMAP_OPENED = true,
MMOSimca@437 139 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 140 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 141 TRADE_SKILL_SHOW = true,
jcallahan@167 142 TRAINER_CLOSED = true,
jcallahan@27 143 TRAINER_SHOW = true,
jcallahan@90 144 TRANSMOGRIFY_OPEN = true,
jcallahan@246 145 UNIT_PET = true,
jcallahan@4 146 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 147 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 148 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 149 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 150 UNIT_SPELLCAST_SENT = true,
jcallahan@1 151 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 152 VOID_STORAGE_OPEN = true,
jcallahan@0 153 }
jcallahan@0 154
jcallahan@4 155
jcallahan@246 156 -- VARIABLES ----------------------------------------------------------
jcallahan@246 157
jcallahan@92 158 local anvil_spell_ids = {}
jcallahan@92 159 local currently_drunk
jcallahan@128 160 local char_db
jcallahan@128 161 local global_db
jcallahan@299 162 local group_member_guids = {}
jcallahan@246 163 local group_owner_guids_to_pet_guids = {}
jcallahan@246 164 local group_pet_guids = {}
jcallahan@299 165 local in_instance
jcallahan@187 166 local item_process_timer_handle
jcallahan@92 167 local faction_standings = {}
jcallahan@92 168 local forge_spell_ids = {}
jcallahan@95 169 local languages_known = {}
jcallahan@317 170 local boss_loot_toasting = {}
MMOSimca@387 171 local container_loot_toasting
MMOSimca@387 172 local loot_toast_container_id
MMOSimca@387 173 local raid_boss_id
jcallahan@306 174 local loot_toast_container_timer_handle
jcallahan@307 175 local loot_toast_data
jcallahan@307 176 local loot_toast_data_timer_handle
jcallahan@95 177 local name_to_id_map = {}
jcallahan@306 178 local killed_boss_id_timer_handle
jcallahan@177 179 local killed_npc_id
jcallahan@2 180 local target_location_timer_handle
MMOSimca@345 181 local last_timber_spell_id
MMOSimca@355 182 local last_garrison_cache_object_id
MMOSimca@436 183 local block_chat_loot_data
MMOSimca@435 184 local chat_loot_data = {}
MMOSimca@347 185 local chat_loot_timer_handle
jcallahan@86 186 local current_target_id
jcallahan@131 187 local current_loot
jcallahan@1 188
jcallahan@312 189
jcallahan@121 190 -- Data for our current action. Including possible values as a reference.
jcallahan@122 191 local current_action = {
jcallahan@121 192 identifier = nil,
jcallahan@121 193 loot_label = nil,
jcallahan@121 194 loot_list = nil,
jcallahan@121 195 loot_sources = nil,
jcallahan@121 196 map_level = nil,
jcallahan@121 197 spell_label = nil,
jcallahan@123 198 target_type = nil,
jcallahan@121 199 x = nil,
jcallahan@121 200 y = nil,
jcallahan@121 201 zone_data = nil,
jcallahan@121 202 }
jcallahan@92 203
jcallahan@246 204
MMOSimca@393 205 -- Timer prototypes
MMOSimca@393 206 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 207
MMOSimca@393 208
jcallahan@246 209 -- HELPERS ------------------------------------------------------------
jcallahan@246 210
jcallahan@245 211 local function Debug(message, ...)
MMOSimca@350 212 if not DEBUGGING or not message then
jcallahan@151 213 return
jcallahan@151 214 end
catherton@465 215
MMOSimca@350 216 if ... then
MMOSimca@350 217 local args = { ... }
MMOSimca@350 218
MMOSimca@350 219 for index = 1, #args do
MMOSimca@377 220 args[index] = tostring(args[index])
jcallahan@306 221 end
MMOSimca@350 222 _G.print(message:format(unpack(args)))
MMOSimca@350 223 else
MMOSimca@350 224 _G.print(message)
jcallahan@306 225 end
jcallahan@151 226 end
jcallahan@151 227
jcallahan@151 228
MMOSimca@393 229 local function InitializeCurrentLoot()
MMOSimca@393 230 current_loot = {
MMOSimca@393 231 list = {},
MMOSimca@393 232 sources = {},
MMOSimca@393 233 identifier = current_action.identifier,
MMOSimca@393 234 label = current_action.loot_label or "drops",
MMOSimca@393 235 map_level = current_action.map_level,
MMOSimca@393 236 object_name = current_action.object_name,
MMOSimca@393 237 spell_label = current_action.spell_label,
MMOSimca@393 238 target_type = current_action.target_type,
MMOSimca@393 239 x = current_action.x,
MMOSimca@393 240 y = current_action.y,
MMOSimca@393 241 zone_data = current_action.zone_data,
MMOSimca@393 242 }
MMOSimca@393 243
MMOSimca@393 244 table.wipe(current_action)
MMOSimca@393 245 end
MMOSimca@393 246
MMOSimca@393 247
jcallahan@169 248 local TradeSkillExecutePer
jcallahan@169 249 do
jcallahan@169 250 local header_list = {}
jcallahan@169 251
jcallahan@169 252 function TradeSkillExecutePer(iter_func)
jcallahan@169 253 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 254 return
jcallahan@169 255 end
catherton@465 256
catherton@479 257 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 258
catherton@479 259 if recipes and (#recipes > 0) then
catherton@479 260 for i = 1, #recipes do
catherton@479 261 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 262 break
catherton@465 263 end
catherton@465 264 end
catherton@465 265 end
jcallahan@167 266 end
jcallahan@169 267 end -- do-block
jcallahan@167 268
jcallahan@167 269
jcallahan@39 270 local ActualCopperCost
jcallahan@39 271 do
jcallahan@39 272 local BARTERING_SPELL_ID = 83964
jcallahan@39 273
jcallahan@39 274 local STANDING_DISCOUNTS = {
jcallahan@39 275 HATED = 0,
jcallahan@39 276 HOSTILE = 0,
jcallahan@39 277 UNFRIENDLY = 0,
jcallahan@39 278 NEUTRAL = 0,
jcallahan@39 279 FRIENDLY = 0.05,
jcallahan@39 280 HONORED = 0.1,
jcallahan@39 281 REVERED = 0.15,
jcallahan@39 282 EXALTED = 0.2,
jcallahan@39 283 }
jcallahan@39 284
jcallahan@39 285
jcallahan@39 286 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 287 if not copper_cost or copper_cost == 0 then
jcallahan@39 288 return 0
jcallahan@39 289 end
jcallahan@39 290 local modifier = 1
jcallahan@39 291
jcallahan@39 292 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 293 modifier = modifier - 0.1
jcallahan@39 294 end
jcallahan@39 295
jcallahan@39 296 if rep_standing then
jcallahan@39 297 if PLAYER_RACE == "Goblin" then
jcallahan@39 298 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 299 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 300 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 301 end
jcallahan@39 302 end
jcallahan@39 303 return math.floor(copper_cost / modifier)
jcallahan@39 304 end
jcallahan@39 305 end -- do-block
jcallahan@39 306
jcallahan@39 307
jcallahan@29 308 local function InstanceDifficultyToken()
MMOSimca@440 309 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 310 if _G.IsInInstance() then
MMOSimca@440 311 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 312
MMOSimca@440 313 if not instance_type or instance_type == "" then
MMOSimca@440 314 instance_type = "NONE"
MMOSimca@440 315 end
MMOSimca@440 316 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 317 end
MMOSimca@440 318 return "NONE:0:false"
jcallahan@29 319 end
jcallahan@29 320
jcallahan@29 321
jcallahan@1 322 local function CurrentLocationData()
catherton@465 323 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 324 local zone_name = _G.GetRealZoneText()
catherton@465 325
catherton@465 326 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 327 local x_int = nil
catherton@468 328 if (x and type(x) == "number") then
catherton@468 329 x_int = _G.floor(x * 1000)
mmosimca@482 330
mmosimca@482 331 -- Limit precision to 0.2
catherton@468 332 if x_int % 2 ~= 0 then
catherton@468 333 x_int = x_int + 1
catherton@468 334 end
mmosimca@482 335
mmosimca@482 336 -- Prevent out of bounds coordinates
mmosimca@482 337 if (x_int < 0 or x_int > 1000) then
mmosimca@482 338 x_int = nil
mmosimca@482 339 end
jcallahan@145 340 end
catherton@468 341 local y_int = nil
catherton@468 342 if (y and type(y) == "number") then
catherton@468 343 y_int = _G.floor(y * 1000)
mmosimca@482 344
mmosimca@482 345 -- Limit precision to 0.2
catherton@468 346 if y_int % 2 ~= 0 then
catherton@468 347 y_int = y_int + 1
catherton@468 348 end
mmosimca@482 349
mmosimca@482 350 -- Prevent out of bounds coordinates
mmosimca@482 351 if (y_int < 0 or y_int > 1000) then
mmosimca@482 352 y_int = nil
mmosimca@482 353 end
jcallahan@1 354 end
jcallahan@1 355
catherton@468 356 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359
MMOSimca@441 360 local function DBEntry(data_type, unit_id)
MMOSimca@441 361 if not data_type or not unit_id then
jcallahan@312 362 return
jcallahan@312 363 end
MMOSimca@441 364 local category = global_db[data_type]
MMOSimca@441 365
MMOSimca@441 366 if not category then
MMOSimca@441 367 category = {}
MMOSimca@441 368 global_db[data_type] = category
MMOSimca@441 369 end
MMOSimca@441 370 local unit = category[unit_id]
MMOSimca@441 371
MMOSimca@441 372 if not unit then
MMOSimca@441 373 unit = {}
MMOSimca@441 374 category[unit_id] = unit
MMOSimca@441 375 end
MMOSimca@441 376 return unit
jcallahan@312 377 end
jcallahan@312 378
MMOSimca@441 379 private.DBEntry = DBEntry
MMOSimca@441 380
MMOSimca@441 381 local NPCEntry
MMOSimca@441 382 do
MMOSimca@441 383 local npc_prototype = {}
MMOSimca@441 384 local npc_meta = {
MMOSimca@441 385 __index = npc_prototype
MMOSimca@441 386 }
MMOSimca@441 387
MMOSimca@441 388 function NPCEntry(identifier)
MMOSimca@441 389 local npc = DBEntry("npcs", identifier)
MMOSimca@441 390 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 391 end
MMOSimca@441 392
MMOSimca@441 393 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 394 self.encounter_data = self.encounter_data or {}
MMOSimca@441 395 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 396 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 397
MMOSimca@441 398 return self.encounter_data[difficulty_token]
MMOSimca@441 399 end
jcallahan@1 400 end
jcallahan@270 401
jcallahan@4 402
jcallahan@141 403 local UpdateDBEntryLocation
jcallahan@141 404 do
jcallahan@141 405 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 406 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 407 local facing = _G.GetPlayerFacing()
jcallahan@141 408
jcallahan@141 409 if not facing then
jcallahan@141 410 return x, y
jcallahan@141 411 end
jcallahan@246 412 local rad = facing + math.pi
jcallahan@141 413 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 414 end
jcallahan@10 415
jcallahan@24 416
jcallahan@141 417 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 418 if not identifier then
jcallahan@141 419 return
jcallahan@141 420 end
jcallahan@141 421 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 422 if not (zone_name and area_id and x and y and map_level) then
catherton@468 423 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 424 return
MMOSimca@328 425 end
jcallahan@141 426 local entry = DBEntry(entry_type, identifier)
jcallahan@141 427 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 428 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 429
jcallahan@141 430 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 431 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 432
jcallahan@141 433 if not zone_data then
jcallahan@141 434 zone_data = {}
jcallahan@141 435 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 436 end
jcallahan@141 437
jcallahan@141 438 -- Special case for Fishing.
jcallahan@141 439 if current_action.spell_label == "FISHING" then
MMOSimca@441 440 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 441 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 442 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 443
jcallahan@141 444 if yard_width > 0 and yard_height > 0 then
jcallahan@141 445 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 446 current_action.x = x
jcallahan@141 447 current_action.y = y
jcallahan@141 448 end
jcallahan@141 449 end
jcallahan@141 450 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 451
jcallahan@141 452 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 453 return zone_data
jcallahan@10 454 end
jcallahan@141 455 end -- do-block
jcallahan@10 456
jcallahan@10 457
MMOSimca@441 458 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 459 if not currency_link then
MMOSimca@441 460 return
MMOSimca@441 461 end
MMOSimca@441 462 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 463 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 464 end
MMOSimca@441 465
MMOSimca@441 466
MMOSimca@441 467 local function ItemLinkToID(item_link)
MMOSimca@441 468 if not item_link then
MMOSimca@441 469 return
MMOSimca@441 470 end
MMOSimca@441 471 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 472 end
MMOSimca@441 473
MMOSimca@441 474 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 475
MMOSimca@441 476 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 477 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 478 end
MMOSimca@441 479
MMOSimca@441 480
MMOSimca@441 481 local ParseGUID
MMOSimca@441 482 do
MMOSimca@441 483 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 484
MMOSimca@441 485 local NPC_ID_MAPPING = {
MMOSimca@441 486 [62164] = 63191, -- Garalon
MMOSimca@441 487 }
MMOSimca@441 488
MMOSimca@441 489
MMOSimca@441 490 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 491 if not unit_type_name then
MMOSimca@441 492 return UNIT_TYPES.UNKNOWN
MMOSimca@441 493 end
MMOSimca@441 494
MMOSimca@441 495 for def, text in next, UNIT_TYPES do
MMOSimca@441 496 if unit_type_name == text then
MMOSimca@441 497 return UNIT_TYPES[def]
MMOSimca@441 498 end
MMOSimca@441 499 end
MMOSimca@441 500 return UNIT_TYPES.UNKNOWN
MMOSimca@441 501 end
MMOSimca@441 502
MMOSimca@441 503
MMOSimca@441 504 function ParseGUID(guid)
MMOSimca@441 505 if not guid then
MMOSimca@441 506 return
MMOSimca@441 507 end
MMOSimca@441 508
MMOSimca@441 509 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 510 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 511
MMOSimca@441 512 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 513 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 514
MMOSimca@441 515 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 516
MMOSimca@441 517 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 518 unit_idnum = id_mapping
MMOSimca@441 519 end
MMOSimca@441 520 return unit_type, unit_idnum
MMOSimca@441 521 end
MMOSimca@441 522 return unit_type
MMOSimca@441 523 end
MMOSimca@441 524
MMOSimca@441 525 private.ParseGUID = ParseGUID
MMOSimca@441 526 end -- do-block
MMOSimca@441 527
MMOSimca@441 528
jcallahan@19 529 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 530 if not item_link then
jcallahan@19 531 return
jcallahan@19 532 end
jcallahan@19 533 local item_id = ItemLinkToID(item_link)
jcallahan@19 534
jcallahan@19 535 if not bag_index or not slot_index then
jcallahan@19 536 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 537 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 538 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 539 bag_index = new_bag_index
jcallahan@19 540 slot_index = new_slot_index
jcallahan@19 541 break
jcallahan@19 542 end
jcallahan@19 543 end
jcallahan@19 544 end
jcallahan@19 545 end
jcallahan@19 546
MMOSimca@410 547 local any_loot = false
MMOSimca@410 548
MMOSimca@411 549 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 550 if bag_index and slot_index then
MMOSimca@410 551 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 552 if is_lootable then
MMOSimca@410 553 any_loot = true
MMOSimca@410 554 end
jcallahan@19 555 end
catherton@465 556
MMOSimca@410 557 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 558 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 559 any_loot = true
jcallahan@19 560 end
MMOSimca@368 561
MMOSimca@436 562 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 563 if any_loot and not block_chat_loot_data then
MMOSimca@414 564 -- For item containers that open instantly with no spell cast
MMOSimca@410 565 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 566 ClearChatLootData()
MMOSimca@410 567 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 568 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 569 chat_loot_data.identifier = item_id
MMOSimca@414 570 -- For normal item containers
MMOSimca@414 571 else
MMOSimca@414 572 table.wipe(current_action)
MMOSimca@414 573 current_loot = nil
MMOSimca@414 574 current_action.target_type = AF.ITEM
MMOSimca@414 575 current_action.identifier = item_id
MMOSimca@414 576 current_action.loot_label = "contains"
MMOSimca@410 577 end
MMOSimca@393 578 end
jcallahan@19 579 end
jcallahan@19 580
jcallahan@19 581
jcallahan@39 582 local UnitFactionStanding
jcallahan@32 583 local UpdateFactionData
jcallahan@32 584 do
jcallahan@32 585 local MAX_FACTION_INDEX = 1000
jcallahan@20 586
jcallahan@32 587 local STANDING_NAMES = {
jcallahan@32 588 "HATED",
jcallahan@32 589 "HOSTILE",
jcallahan@32 590 "UNFRIENDLY",
jcallahan@32 591 "NEUTRAL",
jcallahan@32 592 "FRIENDLY",
jcallahan@32 593 "HONORED",
jcallahan@32 594 "REVERED",
jcallahan@32 595 "EXALTED",
jcallahan@32 596 }
jcallahan@32 597
jcallahan@39 598
jcallahan@39 599 function UnitFactionStanding(unit)
jcallahan@135 600 local unit_name = _G.UnitName(unit)
jcallahan@39 601 UpdateFactionData()
jcallahan@39 602 DatamineTT:ClearLines()
jcallahan@39 603 DatamineTT:SetUnit(unit)
jcallahan@39 604
jcallahan@39 605 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 606 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 607
jcallahan@135 608 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 609 return faction_name, faction_standings[faction_name]
jcallahan@39 610 end
jcallahan@39 611 end
jcallahan@39 612 end
jcallahan@39 613
jcallahan@39 614
jcallahan@32 615 function UpdateFactionData()
jcallahan@32 616 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 617 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 618
jcallahan@86 619 if faction_name then
jcallahan@32 620 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 621 elseif not faction_name then
jcallahan@32 622 break
jcallahan@32 623 end
jcallahan@20 624 end
jcallahan@20 625 end
jcallahan@32 626 end -- do-block
jcallahan@20 627
jcallahan@48 628
MMOSimca@429 629 local GenericLootUpdate, LootTable
jcallahan@75 630 do
MMOSimca@429 631 function LootTable(entry, loot_type, top_field)
jcallahan@75 632 if top_field then
jcallahan@75 633 entry[top_field] = entry[top_field] or {}
jcallahan@75 634 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 635 return entry[top_field][loot_type]
jcallahan@75 636 end
jcallahan@48 637 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 638 return entry[loot_type]
jcallahan@48 639 end
jcallahan@48 640
jcallahan@75 641 function GenericLootUpdate(data_type, top_field)
jcallahan@132 642 local loot_type = current_loot.label
jcallahan@75 643 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 644 local source_list = {}
jcallahan@75 645
jcallahan@131 646 if current_loot.sources then
jcallahan@131 647 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 648 local source_id
jcallahan@78 649
jcallahan@131 650 if current_loot.target_type == AF.ITEM then
jcallahan@119 651 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 652 source_id = current_loot.identifier
jcallahan@119 653 else
jcallahan@331 654 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 655 if unit_ID then
MMOSimca@328 656 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 657 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 658 else
MMOSimca@328 659 source_id = unit_ID
MMOSimca@328 660 end
MMOSimca@328 661 end
jcallahan@119 662 end
jcallahan@304 663 local entry = DBEntry(data_type, source_id)
jcallahan@75 664
jcallahan@119 665 if entry then
jcallahan@119 666 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 667
jcallahan@304 668 if not source_list[source_id] then
jcallahan@119 669 if top_field then
jcallahan@119 670 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 671 elseif not container_loot_toasting then
jcallahan@119 672 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 673 end
jcallahan@304 674 source_list[source_id] = true
jcallahan@77 675 end
jcallahan@119 676 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 677
jcallahan@309 678 if current_loot.target_type == AF.ZONE then
jcallahan@309 679 for item_id, quantity in pairs(loot_data) do
jcallahan@309 680 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 681 end
jcallahan@309 682 else
jcallahan@308 683 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 684 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 685
jcallahan@308 686 if label == "currency" and currency_texture then
jcallahan@308 687 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 688 elseif loot_token == "money" then
jcallahan@308 689 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 690 else
jcallahan@308 691 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 692 end
jcallahan@308 693 end
jcallahan@119 694 end
jcallahan@75 695 end
jcallahan@75 696 end
jcallahan@75 697 end
jcallahan@121 698
jcallahan@121 699 -- This is used for Gas Extractions.
jcallahan@131 700 if #current_loot.list <= 0 then
jcallahan@78 701 return
jcallahan@78 702 end
jcallahan@82 703 local entry
jcallahan@82 704
jcallahan@82 705 -- At this point we only have a name if it's an object.
MMOSimca@388 706 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 707 if current_loot.target_type == AF.OBJECT then
jcallahan@131 708 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 709 else
jcallahan@131 710 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 711 end
jcallahan@75 712
jcallahan@75 713 if not entry then
jcallahan@75 714 return
jcallahan@75 715 end
jcallahan@77 716 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 717
jcallahan@307 718 if current_loot.identifier then
jcallahan@307 719 if not source_list[current_loot.identifier] then
jcallahan@307 720 if top_field then
jcallahan@307 721 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 722 else
jcallahan@307 723 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 724 end
jcallahan@307 725 source_list[current_loot.identifier] = true
jcallahan@77 726 end
jcallahan@77 727 end
jcallahan@75 728
jcallahan@131 729 for index = 1, #current_loot.list do
jcallahan@131 730 table.insert(loot_table, current_loot.list[index])
jcallahan@75 731 end
jcallahan@48 732 end
jcallahan@75 733 end -- do-block
jcallahan@48 734
jcallahan@97 735
jcallahan@97 736 local ReplaceKeywords
jcallahan@97 737 do
jcallahan@97 738 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 739 class = PLAYER_CLASS,
jcallahan@97 740 name = PLAYER_NAME,
jcallahan@97 741 race = PLAYER_RACE,
jcallahan@97 742 }
jcallahan@97 743
jcallahan@97 744
jcallahan@97 745 function ReplaceKeywords(text)
jcallahan@97 746 if not text or text == "" then
jcallahan@97 747 return ""
jcallahan@97 748 end
jcallahan@97 749
jcallahan@97 750 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 751 local category_format = ("<%s>"):format(category)
jcallahan@97 752 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 753 end
jcallahan@97 754 return text
jcallahan@97 755 end
jcallahan@97 756 end -- do-block
jcallahan@97 757
jcallahan@97 758
MMOSimca@347 759 -- TIMERS -------------------------------------------------------------
MMOSimca@347 760
MMOSimca@393 761 function ClearKilledNPC()
MMOSimca@347 762 killed_npc_id = nil
MMOSimca@347 763 end
MMOSimca@347 764
MMOSimca@347 765
MMOSimca@393 766 function ClearKilledBossID()
MMOSimca@347 767 if killed_boss_id_timer_handle then
MMOSimca@383 768 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 769 killed_boss_id_timer_handle = nil
MMOSimca@347 770 end
MMOSimca@347 771
MMOSimca@347 772 table.wipe(boss_loot_toasting)
MMOSimca@387 773 raid_boss_id = nil
MMOSimca@347 774 end
MMOSimca@347 775
MMOSimca@347 776
MMOSimca@393 777 function ClearLootToastContainerID()
MMOSimca@347 778 if loot_toast_container_timer_handle then
MMOSimca@383 779 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 780 loot_toast_container_timer_handle = nil
MMOSimca@347 781 end
MMOSimca@347 782
MMOSimca@387 783 container_loot_toasting = false
MMOSimca@387 784 loot_toast_container_id = nil
MMOSimca@347 785 end
MMOSimca@347 786
MMOSimca@347 787
MMOSimca@393 788 function ClearLootToastData()
MMOSimca@347 789 if loot_toast_data_timer_handle then
MMOSimca@383 790 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 791 loot_toast_data_timer_handle = nil
MMOSimca@347 792 end
MMOSimca@347 793
MMOSimca@347 794 if loot_toast_data then
MMOSimca@347 795 table.wipe(loot_toast_data)
MMOSimca@347 796 end
MMOSimca@347 797 end
MMOSimca@347 798
MMOSimca@347 799
MMOSimca@393 800 function ClearChatLootData()
MMOSimca@398 801 if not chat_loot_timer_handle then
MMOSimca@435 802 table.wipe(chat_loot_data)
MMOSimca@398 803 return
MMOSimca@398 804 end
MMOSimca@398 805 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 806 chat_loot_timer_handle:Cancel()
MMOSimca@398 807 chat_loot_timer_handle = nil
MMOSimca@398 808
MMOSimca@435 809 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 810 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 811 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 812
MMOSimca@414 813 if entry then
MMOSimca@414 814 local loot_table = LootTable(entry, "contains")
MMOSimca@414 815 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 816
MMOSimca@435 817 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 818 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 819
MMOSimca@414 820 if label == "currency" and currency_texture then
MMOSimca@414 821 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 822 elseif loot_token == "money" then
MMOSimca@414 823 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 824 else
MMOSimca@414 825 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 826 end
MMOSimca@414 827 end
MMOSimca@414 828 end
MMOSimca@347 829 end
MMOSimca@435 830 table.wipe(chat_loot_data)
MMOSimca@347 831 end
MMOSimca@347 832
MMOSimca@347 833
jcallahan@246 834 -- METHODS ------------------------------------------------------------
jcallahan@246 835
jcallahan@0 836 function WDP:OnInitialize()
jcallahan@128 837 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 838 private.db = db
jcallahan@128 839 global_db = db.global
jcallahan@128 840 char_db = db.char
jcallahan@14 841
jcallahan@270 842 local raw_db = _G.WoWDBProfilerData
jcallahan@18 843 local build_num = tonumber(private.build_num)
mmosimca@484 844
mmosimca@484 845 -- Get current region from LibRealmInfo (and account for the fact that PTR and Beta return nil)
mmosimca@484 846 local current_region = LibRealmInfo:GetCurrentRegion() or "XX"
mmosimca@484 847
mmosimca@484 848 -- Wipe all data if DB version or build number changed
jcallahan@136 849 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 850 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 851 global_db[entry] = {}
jcallahan@74 852 end
jcallahan@74 853 end
jcallahan@35 854 raw_db.build_num = build_num
mmosimca@484 855 raw_db.region = current_region
jcallahan@63 856 raw_db.version = DB_VERSION
jcallahan@249 857
jcallahan@312 858 private.InitializeCommentSystem()
jcallahan@312 859 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 860 end
jcallahan@0 861
jcallahan@0 862
jcallahan@153 863 function WDP:EventDispatcher(...)
jcallahan@153 864 local event_name = ...
jcallahan@153 865
MMOSimca@346 866 if DEBUGGING then
jcallahan@154 867 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 868 Debug(event_name)
jcallahan@154 869 else
jcallahan@154 870 Debug(...)
jcallahan@153 871 end
jcallahan@153 872 end
jcallahan@153 873 local func = EVENT_MAPPING[event_name]
jcallahan@153 874
jcallahan@153 875 if _G.type(func) == "boolean" then
jcallahan@153 876 self[event_name](self, ...)
jcallahan@153 877 elseif _G.type(func) == "function" then
jcallahan@159 878 self[func](self, ...)
jcallahan@153 879 end
jcallahan@153 880 end
jcallahan@153 881
jcallahan@153 882
jcallahan@0 883 function WDP:OnEnable()
jcallahan@300 884 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 885
jcallahan@0 886 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 887 if EVENT_DEBUG then
jcallahan@153 888 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 889 else
jcallahan@153 890 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 891 end
jcallahan@0 892 end
jcallahan@95 893
jcallahan@95 894 for index = 1, _G.GetNumLanguages() do
jcallahan@95 895 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 896 end
MMOSimca@383 897
MMOSimca@459 898 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 899 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 900 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 901
jcallahan@19 902 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 903 if target_unit then
jcallahan@19 904 return
jcallahan@19 905 end
jcallahan@19 906 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 907 end)
jcallahan@19 908
jcallahan@19 909 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 910 if target_unit then
jcallahan@19 911 return
jcallahan@19 912 end
jcallahan@19 913 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 914 HandleItemUse(item_link)
jcallahan@19 915 end)
jcallahan@263 916
jcallahan@290 917 self:GROUP_ROSTER_UPDATE()
jcallahan@0 918 end
jcallahan@0 919
jcallahan@0 920
MMOSimca@340 921 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 922 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 923 local item
jcallahan@0 924
jcallahan@191 925 if item_string then
MMOSimca@338 926 local item_results = { (":"):split(item_string) }
MMOSimca@338 927
MMOSimca@460 928 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 929 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 930 --local level = tonumber(item_results[10])
MMOSimca@460 931 --local specialization_id = tonumber(item_results[11])
catherton@469 932 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 933 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 934 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 935 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 936 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 937
mmosimca@484 938 local unk_item_field_1 = tonumber(item_results[16 + num_bonus_ids]) or 0
mmosimca@484 939 local unk_item_field_2 = tonumber(item_results[17 + num_bonus_ids]) or 0
mmosimca@484 940 --if unk_item_field_1 > 0 then Debug("unk_item_field_1 for %s is non-zero, specifically %d.", item_link, unk_item_field_1) end
mmosimca@484 941 --if unk_item_field_2 > 0 then Debug("unk_item_field_2 for %s is non-zero, specifically %d.", item_link, unk_item_field_2) end
MMOSimca@460 942
MMOSimca@460 943 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 944 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 945 item = DBEntry("items", item_id)
MMOSimca@460 946 item.suffix_id = suffix_id
MMOSimca@460 947 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 948 item.instance_difficulty_id = instance_difficulty_id
catherton@471 949 item.upgrade_value = upgrade_value
MMOSimca@460 950
MMOSimca@460 951 if process_bonus_ids then
MMOSimca@460 952
MMOSimca@460 953 -- Get ready for bonus IDs
MMOSimca@384 954 if not item.seen_bonuses then
MMOSimca@384 955 item.seen_bonuses = {}
MMOSimca@372 956 end
catherton@465 957
MMOSimca@460 958 if num_bonus_ids > 0 then
MMOSimca@460 959 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 960 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 961 local sorted_bonus_string = ""
MMOSimca@460 962 local min_bonus_id_array = {}
MMOSimca@460 963 for iterations = 1, num_bonus_ids do
MMOSimca@460 964 -- Find minimum of this iteration
MMOSimca@460 965 local min_bonus_id = 100000
MMOSimca@460 966 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 967 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 968 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 969 min_bonus_id = temp_bonus_id
MMOSimca@460 970 end
MMOSimca@460 971 end
MMOSimca@460 972
MMOSimca@460 973 -- Keep track of already processed IDs
MMOSimca@460 974 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 975
MMOSimca@460 976 -- Build string
MMOSimca@460 977 if iterations == 1 then
MMOSimca@460 978 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 979 else
MMOSimca@460 980 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 981 end
MMOSimca@384 982 end
MMOSimca@460 983
MMOSimca@460 984 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 985 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 986 else
MMOSimca@460 987 item.seen_bonuses["0"] = true
MMOSimca@384 988 end
MMOSimca@329 989 end
jcallahan@191 990 end
jcallahan@0 991 end
jcallahan@212 992
jcallahan@212 993 if durability and durability > 0 then
jcallahan@219 994 item = item or DBEntry("items", item_id)
jcallahan@212 995 item.durability = durability
jcallahan@212 996 end
jcallahan@0 997 end
jcallahan@0 998
jcallahan@0 999
jcallahan@187 1000 function WDP:ProcessItems()
jcallahan@187 1001 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1002 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1003
jcallahan@0 1004 if item_id and item_id > 0 then
jcallahan@1 1005 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1006 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1007 end
jcallahan@0 1008 end
jcallahan@0 1009
jcallahan@0 1010 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1011 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1012 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1013
jcallahan@0 1014 if item_id and item_id > 0 then
jcallahan@1 1015 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1016 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1017 end
jcallahan@0 1018 end
jcallahan@0 1019 end
jcallahan@0 1020 end
jcallahan@0 1021
jcallahan@118 1022
jcallahan@215 1023 local TargetedNPC
jcallahan@118 1024 do
jcallahan@118 1025 local GENDER_NAMES = {
jcallahan@118 1026 "UNKNOWN",
jcallahan@118 1027 "MALE",
jcallahan@118 1028 "FEMALE",
jcallahan@118 1029 }
jcallahan@118 1030
jcallahan@118 1031
jcallahan@118 1032 local REACTION_NAMES = {
jcallahan@118 1033 "HATED",
jcallahan@118 1034 "HOSTILE",
jcallahan@118 1035 "UNFRIENDLY",
jcallahan@118 1036 "NEUTRAL",
jcallahan@118 1037 "FRIENDLY",
jcallahan@118 1038 "HONORED",
jcallahan@118 1039 "REVERED",
jcallahan@118 1040 "EXALTED",
jcallahan@118 1041 }
jcallahan@118 1042
jcallahan@118 1043
jcallahan@118 1044 local POWER_TYPE_NAMES = {
jcallahan@118 1045 ["0"] = "MANA",
jcallahan@118 1046 ["1"] = "RAGE",
jcallahan@118 1047 ["2"] = "FOCUS",
jcallahan@118 1048 ["3"] = "ENERGY",
jcallahan@118 1049 ["6"] = "RUNIC_POWER",
jcallahan@118 1050 }
jcallahan@118 1051
jcallahan@118 1052
jcallahan@215 1053 function TargetedNPC()
jcallahan@118 1054 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1055 current_target_id = nil
jcallahan@118 1056 return
jcallahan@118 1057 end
jcallahan@118 1058 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1059
jcallahan@171 1060 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1061 return
jcallahan@118 1062 end
jcallahan@118 1063 current_target_id = unit_idnum
jcallahan@118 1064
jcallahan@118 1065 local npc = NPCEntry(unit_idnum)
jcallahan@118 1066 local _, class_token = _G.UnitClass("target")
jcallahan@118 1067 npc.class = class_token
jcallahan@118 1068 npc.faction = UnitFactionStanding("target")
jcallahan@118 1069 npc.genders = npc.genders or {}
jcallahan@118 1070 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1071 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1072 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1073
jcallahan@248 1074 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1075 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1076 local level_data = encounter_data[npc_level]
jcallahan@250 1077
jcallahan@250 1078 if not level_data then
jcallahan@250 1079 level_data = {}
jcallahan@250 1080 encounter_data[npc_level] = level_data
jcallahan@250 1081 end
jcallahan@257 1082 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1083
jcallahan@257 1084 if not level_data.power then
MMOSimca@337 1085 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1086
jcallahan@257 1087 if max_power > 0 then
jcallahan@257 1088 local power_type = _G.UnitPowerType("target")
jcallahan@312 1089 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1090 end
jcallahan@118 1091 end
jcallahan@118 1092 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1093 return npc, unit_idnum
jcallahan@118 1094 end
jcallahan@118 1095 end -- do-block
jcallahan@118 1096
jcallahan@118 1097
jcallahan@113 1098 do
jcallahan@113 1099 local COORD_MAX = 5
jcallahan@0 1100
jcallahan@113 1101 function WDP:UpdateTargetLocation()
catherton@480 1102 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1103 return
jcallahan@2 1104 end
jcallahan@113 1105
jcallahan@113 1106 for index = 1, 4 do
jcallahan@113 1107 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1108 return
jcallahan@113 1109 end
jcallahan@113 1110 end
jcallahan@215 1111 local npc = TargetedNPC()
jcallahan@113 1112
jcallahan@113 1113 if not npc then
jcallahan@113 1114 return
jcallahan@113 1115 end
jcallahan@113 1116 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1117 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1118 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1119 return
MMOSimca@328 1120 end
jcallahan@248 1121 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1122 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1123 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1124
jcallahan@113 1125 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1126
jcallahan@113 1127 if not zone_data then
jcallahan@113 1128 zone_data = {}
jcallahan@113 1129 npc_data.locations[zone_token] = zone_data
jcallahan@113 1130 end
jcallahan@113 1131
jcallahan@113 1132 for location_token in pairs(zone_data) do
jcallahan@113 1133 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1134 loc_level = tonumber(loc_level)
jcallahan@113 1135
jcallahan@113 1136 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1137 return
jcallahan@113 1138 end
jcallahan@113 1139 end
jcallahan@141 1140 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1141 end
jcallahan@113 1142 end -- do-block
jcallahan@2 1143
jcallahan@118 1144
MMOSimca@412 1145 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1146 ClearChatLootData()
MMOSimca@398 1147 end
MMOSimca@398 1148
MMOSimca@398 1149
MMOSimca@420 1150 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1151
MMOSimca@436 1152 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1153 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1154 if not block_chat_loot_data then
MMOSimca@439 1155 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1156 ClearChatLootData()
MMOSimca@436 1157 block_chat_loot_data = true
MMOSimca@436 1158 end
MMOSimca@436 1159 end
MMOSimca@436 1160
MMOSimca@436 1161
MMOSimca@436 1162 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1163 if block_chat_loot_data then
MMOSimca@439 1164 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1165 block_chat_loot_data = false
MMOSimca@436 1166 end
MMOSimca@436 1167 end
MMOSimca@436 1168
MMOSimca@436 1169
MMOSimca@408 1170 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1171 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1172 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1173 ClearKilledBossID()
MMOSimca@408 1174 ClearLootToastContainerID()
MMOSimca@408 1175 end
MMOSimca@408 1176
MMOSimca@408 1177
jcallahan@90 1178 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1179 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1180 return
jcallahan@243 1181 end
jcallahan@282 1182 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1183
jcallahan@56 1184 for index = 1, num_items do
jcallahan@56 1185 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1186
jcallahan@56 1187 if item_link then
jcallahan@56 1188 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1189 end
jcallahan@56 1190 end
jcallahan@56 1191 end
jcallahan@56 1192
jcallahan@56 1193
jcallahan@298 1194 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1195 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1196
jcallahan@246 1197 if current_pet_guid then
jcallahan@246 1198 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1199 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1200 end
jcallahan@246 1201 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1202
jcallahan@246 1203 if pet_guid then
jcallahan@296 1204 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1205 group_pet_guids[pet_guid] = true
jcallahan@246 1206 end
jcallahan@246 1207 end
jcallahan@246 1208
jcallahan@246 1209
jcallahan@298 1210 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1211 local is_raid = _G.IsInRaid()
jcallahan@298 1212 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1213 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1214
jcallahan@299 1215 table.wipe(group_member_guids)
jcallahan@298 1216
jcallahan@298 1217 for index = 1, group_size do
jcallahan@298 1218 local unit_id = unit_type .. index
jcallahan@298 1219 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1220
jcallahan@299 1221 group_member_guids[unit_guid] = true
jcallahan@298 1222 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1223 end
jcallahan@299 1224 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1225 end
jcallahan@298 1226
jcallahan@298 1227
jcallahan@298 1228 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1229 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1230 end
jcallahan@298 1231
jcallahan@298 1232
MMOSimca@375 1233 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1234 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1235 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1236 return
jcallahan@306 1237 end
MMOSimca@372 1238
MMOSimca@372 1239 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1240 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1241
MMOSimca@355 1242 -- Handle Garrison cache specially
MMOSimca@422 1243 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1244 -- Record location data for cache
MMOSimca@355 1245 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1246
MMOSimca@355 1247 -- Add drop data
MMOSimca@355 1248 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1249 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1250 -- Check for top level object data
MMOSimca@355 1251 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1252 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1253 if object_entry[difficulty_token] then
MMOSimca@355 1254 -- Increment loot count
MMOSimca@355 1255 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1256
MMOSimca@355 1257 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1258 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1259 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1260 else
MMOSimca@355 1261 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1262 end
MMOSimca@355 1263 else
MMOSimca@355 1264 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1265 end
catherton@465 1266
MMOSimca@431 1267 -- Wipe object ID until future mouseover
MMOSimca@431 1268 last_garrison_cache_object_id = nil
MMOSimca@387 1269 elseif raid_boss_id then
MMOSimca@427 1270 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1271 if npc then
MMOSimca@427 1272 local loot_label = "drops"
MMOSimca@427 1273 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1274 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1275 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1276
MMOSimca@427 1277 if loot_type == "item" then
MMOSimca@427 1278 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1279 if item_id then
MMOSimca@427 1280 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1281 RecordItemData(item_id, item_link, true)
MMOSimca@427 1282 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1283 else
MMOSimca@427 1284 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1285 return
MMOSimca@427 1286 end
MMOSimca@427 1287 elseif loot_type == "money" then
MMOSimca@427 1288 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1289 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1290 elseif loot_type == "currency" then
MMOSimca@427 1291 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1292 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1293 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1294 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1295 else
MMOSimca@427 1296 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1297 return
MMOSimca@427 1298 end
jcallahan@312 1299 end
jcallahan@317 1300
MMOSimca@427 1301 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1302 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1303 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1304 end
jcallahan@312 1305 end
MMOSimca@387 1306 elseif loot_toast_container_id then
jcallahan@305 1307 InitializeCurrentLoot()
jcallahan@305 1308
jcallahan@306 1309 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1310 current_loot.identifier = loot_toast_container_id
jcallahan@306 1311 current_loot.label = "contains"
jcallahan@306 1312 current_loot.target_type = AF.ITEM
jcallahan@306 1313
MMOSimca@387 1314 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1315
jcallahan@301 1316 if loot_type == "item" then
jcallahan@312 1317 local item_id = ItemLinkToID(item_link)
jcallahan@312 1318 if item_id then
jcallahan@312 1319 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1320 RecordItemData(item_id, item_link, true)
MMOSimca@387 1321 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1322 else
jcallahan@301 1323 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1324 current_loot = nil
jcallahan@301 1325 return
jcallahan@301 1326 end
jcallahan@301 1327 elseif loot_type == "money" then
jcallahan@312 1328 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1329 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1330 elseif loot_type == "currency" then
jcallahan@312 1331 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1332 if currency_texture and currency_texture ~= "" then
jcallahan@312 1333 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1334 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1335 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1336 else
jcallahan@312 1337 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1338 current_loot = nil
jcallahan@312 1339 return
jcallahan@312 1340 end
jcallahan@301 1341 end
jcallahan@312 1342
jcallahan@301 1343 GenericLootUpdate("items")
jcallahan@301 1344 current_loot = nil
MMOSimca@387 1345 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1346 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1347 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1348 if loot_type == "currency" then
MMOSimca@444 1349 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1350 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1351 -- Verify that we're still assigning data to the right items
MMOSimca@444 1352 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1353 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1354 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1355 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1356 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1357 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1358 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1359 ClearChatLootData()
MMOSimca@444 1360 end
MMOSimca@444 1361 else
MMOSimca@444 1362 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1363 end
MMOSimca@444 1364 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1365 elseif loot_type == "money" then
MMOSimca@424 1366 -- Verify that we're still assigning data to the right items
MMOSimca@435 1367 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1368 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1369 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1370 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1371 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1372 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1373 ClearChatLootData()
MMOSimca@424 1374 end
MMOSimca@424 1375 end
jcallahan@301 1376 else
jcallahan@307 1377 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1378
jcallahan@307 1379 loot_toast_data = loot_toast_data or {}
jcallahan@312 1380 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1381
MMOSimca@340 1382 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1383 if item_id then
MMOSimca@340 1384 RecordItemData(item_id, item_link, true)
MMOSimca@340 1385 end
MMOSimca@340 1386
MMOSimca@383 1387 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1388 end
jcallahan@178 1389 end
jcallahan@178 1390
jcallahan@178 1391
jcallahan@179 1392 do
MMOSimca@388 1393 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1394 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1395 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1396 end,
MMOSimca@388 1397 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1398 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1399 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1400 InitializeCurrentLoot()
MMOSimca@388 1401 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1402 GenericLootUpdate("zones")
MMOSimca@388 1403 current_loot = nil
MMOSimca@388 1404 end,
MMOSimca@388 1405 }
MMOSimca@388 1406
MMOSimca@388 1407
MMOSimca@388 1408 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1409 local category
MMOSimca@388 1410
MMOSimca@388 1411 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1412 if not currency_link then
MMOSimca@388 1413 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1414 end
MMOSimca@388 1415 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1416
MMOSimca@388 1417 if not currency_texture or currency_texture == "" then
MMOSimca@388 1418 return
MMOSimca@388 1419 end
MMOSimca@388 1420
MMOSimca@388 1421 -- Set update category
MMOSimca@388 1422 if current_action.spell_label == "FISHING" then
MMOSimca@388 1423 category = AF.ZONE
MMOSimca@388 1424 elseif raid_boss_id then
MMOSimca@388 1425 category = AF.NPC
MMOSimca@388 1426 end
MMOSimca@388 1427
MMOSimca@388 1428 -- Take action based on update category
MMOSimca@388 1429 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1430 if not category or not update_func then
MMOSimca@388 1431 return
MMOSimca@388 1432 end
MMOSimca@388 1433 update_func(currency_texture, quantity)
MMOSimca@388 1434 end
MMOSimca@388 1435
MMOSimca@388 1436
MMOSimca@412 1437 local BLACKLISTED_ITEMS = {
MMOSimca@412 1438 [114116] = true,
MMOSimca@412 1439 [114119] = true,
MMOSimca@412 1440 [114120] = true,
MMOSimca@412 1441 [116980] = true,
MMOSimca@412 1442 [120319] = true,
MMOSimca@412 1443 [120320] = true,
catherton@475 1444 [139593] = true,
catherton@475 1445 [139594] = true,
catherton@475 1446 [140590] = true,
MMOSimca@412 1447 }
MMOSimca@412 1448
MMOSimca@412 1449
jcallahan@179 1450 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1451 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1452 -- Verify that we're still assigning data to the right items
MMOSimca@435 1453 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1454 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1455 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1456 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1457 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1458 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1459 ClearChatLootData()
MMOSimca@347 1460 end
MMOSimca@347 1461 end,
jcallahan@179 1462 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1463 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1464 end,
MMOSimca@345 1465 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1466 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1467 -- Check for top level object data
MMOSimca@381 1468 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1469 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1470 if object_entry[difficulty_token] then
MMOSimca@381 1471 -- Increment loot count
MMOSimca@381 1472 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1473
MMOSimca@381 1474 -- Add drop data
MMOSimca@381 1475 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1476 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1477 else
MMOSimca@381 1478 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1479 end
jcallahan@179 1480 end,
jcallahan@179 1481 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1482 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1483 InitializeCurrentLoot()
jcallahan@312 1484 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1485 GenericLootUpdate("zones")
jcallahan@312 1486 current_loot = nil
jcallahan@179 1487 end,
jcallahan@179 1488 }
jcallahan@177 1489
jcallahan@177 1490
MMOSimca@388 1491 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1492 local category
jcallahan@177 1493
MMOSimca@345 1494 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1495 if not item_link then
MMOSimca@345 1496 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1497 end
MMOSimca@345 1498 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1499
MMOSimca@345 1500 if not item_id then
MMOSimca@345 1501 return
MMOSimca@345 1502 end
MMOSimca@345 1503
MMOSimca@345 1504 -- Set update category
MMOSimca@405 1505 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1506 category = AF.OBJECT
MMOSimca@345 1507 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1508 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1509 category = AF.ZONE
MMOSimca@388 1510 elseif raid_boss_id then
jcallahan@179 1511 category = AF.NPC
MMOSimca@347 1512 elseif chat_loot_timer_handle then
MMOSimca@347 1513 category = AF.ITEM
jcallahan@179 1514 end
MMOSimca@345 1515
MMOSimca@395 1516 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1517 RecordItemData(item_id, item_link, true)
MMOSimca@395 1518
MMOSimca@345 1519 -- Take action based on update category
jcallahan@179 1520 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1521 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1522 return
MMOSimca@340 1523 end
jcallahan@179 1524 update_func(item_id, quantity)
jcallahan@177 1525 end
MMOSimca@388 1526 end
MMOSimca@388 1527
MMOSimca@388 1528
jcallahan@97 1529 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1530 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1531 return
jcallahan@95 1532 end
jcallahan@97 1533 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1534 npc.quotes = npc.quotes or {}
jcallahan@97 1535 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1536 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1537 end
jcallahan@95 1538
jcallahan@95 1539
jcallahan@95 1540 do
jcallahan@40 1541 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1542
jcallahan@40 1543 local DRUNK_COMPARES = {
jcallahan@40 1544 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1545 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1546 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1547 }
jcallahan@40 1548
jcallahan@40 1549 local DRUNK_MATCHES = {
jcallahan@254 1550 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1551 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1552 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1553 }
jcallahan@40 1554
jcallahan@167 1555 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1556
jcallahan@167 1557
jcallahan@167 1558 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1559 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1560 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1561
jcallahan@167 1562 private.discovered_recipe_name = nil
jcallahan@167 1563 private.profession_level = nil
jcallahan@167 1564 private.previous_spell_id = nil
jcallahan@169 1565
jcallahan@169 1566 return true
jcallahan@167 1567 end
jcallahan@167 1568 end
jcallahan@167 1569
jcallahan@167 1570
jcallahan@167 1571 local function IterativeRecordDiscovery()
jcallahan@167 1572 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1573 end
jcallahan@167 1574
jcallahan@167 1575
jcallahan@92 1576 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1577 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1578 if not item_link then
catherton@472 1579 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1580 end
MMOSimca@400 1581 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1582
MMOSimca@400 1583 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1584 if not item_id then
MMOSimca@400 1585 if not private.trainer_shown then
MMOSimca@400 1586 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1587
MMOSimca@400 1588 if recipe_name and private.previous_spell_id then
catherton@479 1589 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1590
MMOSimca@400 1591 if profession_name == _G.UNKNOWN then
MMOSimca@400 1592 return
MMOSimca@400 1593 end
MMOSimca@400 1594 private.discovered_recipe_name = recipe_name
MMOSimca@400 1595 private.profession_level = prof_level
MMOSimca@400 1596
MMOSimca@400 1597 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1598 end
jcallahan@167 1599 end
MMOSimca@400 1600
MMOSimca@400 1601 if currently_drunk then
MMOSimca@400 1602 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1603 currently_drunk = nil
MMOSimca@400 1604 end
MMOSimca@400 1605 return
MMOSimca@400 1606 end
MMOSimca@400 1607
MMOSimca@400 1608 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1609 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1610 currently_drunk = true
MMOSimca@400 1611 break
MMOSimca@400 1612 end
jcallahan@40 1613 end
jcallahan@40 1614 return
jcallahan@40 1615 end
jcallahan@40 1616
MMOSimca@411 1617 -- If it is an item, parse its link
MMOSimca@400 1618 RecordItemData(item_id, item_link, true)
jcallahan@40 1619 end
jcallahan@40 1620 end
jcallahan@40 1621
jcallahan@307 1622
jcallahan@331 1623 do
jcallahan@23 1624 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1625 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1626
MMOSimca@458 1627 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1628 local BLACKLISTED_SPELLS = {
MMOSimca@458 1629 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1630 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1631 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1632 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1633 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1634 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1635 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1636 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1637 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1638 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@474 1639 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
mmosimca@483 1640 [213877] = true, -- Vampiric Aura (used by Nathrezim Invasion bosses and transformed players)
catherton@474 1641 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
catherton@470 1642 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1643 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1644 }
MMOSimca@405 1645
jcallahan@23 1646 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1647 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1648 return
jcallahan@23 1649 end
jcallahan@34 1650 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1651
jcallahan@171 1652 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1653 return
jcallahan@23 1654 end
jcallahan@23 1655
jcallahan@23 1656 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1657 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1658 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1659 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1660 end
jcallahan@23 1661 end
jcallahan@23 1662
jcallahan@115 1663 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1664
jcallahan@246 1665 local previous_combat_event = {}
jcallahan@246 1666
jcallahan@23 1667 local COMBAT_LOG_FUNCS = {
jcallahan@23 1668 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1669 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1670 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1671 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1672 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1673
jcallahan@171 1674 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1675 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1676 end
jcallahan@115 1677 end
jcallahan@115 1678 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1679 end,
jcallahan@65 1680 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1681 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1682
jcallahan@171 1683 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1684 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1685 ClearKilledNPC()
jcallahan@98 1686 private.harvesting = nil
jcallahan@65 1687 return
jcallahan@65 1688 end
jcallahan@177 1689
jcallahan@246 1690 if source_guid == "" then
jcallahan@246 1691 source_guid = nil
jcallahan@246 1692 end
jcallahan@246 1693 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1694 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1695
jcallahan@299 1696 if not previous_combat_event.party_damage then
jcallahan@312 1697 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1698 table.wipe(previous_combat_event)
jcallahan@217 1699 ClearKilledNPC()
jcallahan@306 1700 else
jcallahan@317 1701 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1702 end
jcallahan@177 1703 killed_npc_id = unit_idnum
MMOSimca@383 1704 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1705 end,
jcallahan@23 1706 }
jcallahan@23 1707
jcallahan@23 1708
jcallahan@246 1709 local NON_DAMAGE_EVENTS = {
jcallahan@246 1710 SPELL_AURA_APPLIED = true,
jcallahan@246 1711 SPELL_AURA_REMOVED = true,
jcallahan@246 1712 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1713 SPELL_CAST_FAILED = true,
jcallahan@246 1714 SWING_MISSED = true,
jcallahan@246 1715 }
jcallahan@246 1716
jcallahan@299 1717 local DAMAGE_EVENTS = {
jcallahan@299 1718 RANGE_DAMAGE = true,
jcallahan@299 1719 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1720 SPELL_DAMAGE = true,
jcallahan@299 1721 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1722 SWING_DAMAGE = true,
jcallahan@299 1723 }
jcallahan@299 1724
jcallahan@246 1725
jcallahan@92 1726 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1727 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1728
jcallahan@23 1729 if not combat_log_func then
jcallahan@299 1730 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1731 table.wipe(previous_combat_event)
jcallahan@246 1732 previous_combat_event.source_name = source_name
jcallahan@299 1733
jcallahan@299 1734 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1735 previous_combat_event.party_damage = true
jcallahan@299 1736 end
jcallahan@246 1737 end
jcallahan@23 1738 return
jcallahan@23 1739 end
jcallahan@23 1740 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1741
jcallahan@297 1742 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1743 table.wipe(previous_combat_event)
jcallahan@297 1744 end
jcallahan@23 1745 end
jcallahan@23 1746
catherton@465 1747
jcallahan@44 1748 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1749 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1750 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1751 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1752
jcallahan@44 1753
jcallahan@92 1754 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1755 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1756 return
jcallahan@44 1757 end
jcallahan@44 1758 UpdateFactionData()
jcallahan@44 1759
jcallahan@46 1760 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1761 return
jcallahan@46 1762 end
jcallahan@177 1763 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1764 ClearKilledNPC()
jcallahan@46 1765
jcallahan@44 1766 if not npc then
jcallahan@98 1767 private.harvesting = nil
jcallahan@44 1768 return
jcallahan@44 1769 end
jcallahan@98 1770 npc.harvested = private.harvesting
jcallahan@98 1771 private.harvesting = nil
jcallahan@98 1772
jcallahan@44 1773 local modifier = 1
jcallahan@44 1774
MMOSimca@340 1775 -- Check for modifiers from known spells
jcallahan@44 1776 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1777 modifier = modifier + 0.1
jcallahan@44 1778 end
jcallahan@44 1779 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1780 modifier = modifier + 0.1
jcallahan@44 1781 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1782 modifier = modifier + 0.05
jcallahan@44 1783 end
MMOSimca@418 1784 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1785 modifier = modifier + 0.2
MMOSimca@418 1786 end
jcallahan@44 1787
MMOSimca@340 1788 -- Determine faction ID
MMOSimca@340 1789 local faction_ID
MMOSimca@418 1790 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1791 if faction_name == faction_data_table[3] then
MMOSimca@418 1792 -- Check ignore flag
MMOSimca@418 1793 if faction_data_table[2] then
MMOSimca@418 1794 return
MMOSimca@418 1795 end
MMOSimca@340 1796 faction_ID = faction_data_table[1]
MMOSimca@418 1797 break
MMOSimca@340 1798 end
MMOSimca@340 1799 end
MMOSimca@340 1800 if faction_ID and faction_ID > 0 then
MMOSimca@340 1801 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1802 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1803 if has_bonus_rep_gain then
MMOSimca@340 1804 modifier = modifier + 1
MMOSimca@340 1805 end
MMOSimca@340 1806 end
MMOSimca@340 1807
MMOSimca@340 1808 -- Check for modifiers from buffs
MMOSimca@418 1809 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1810 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1811 local modded_faction = buff_data_table.faction
jcallahan@44 1812
jcallahan@44 1813 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1814 if buff_data_table.ignore then
MMOSimca@340 1815 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1816 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1817 return
MMOSimca@340 1818 else
MMOSimca@340 1819 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1820 end
jcallahan@44 1821 end
jcallahan@44 1822 end
jcallahan@44 1823 end
catherton@465 1824
jcallahan@65 1825 npc.reputations = npc.reputations or {}
jcallahan@65 1826 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1827 end
jcallahan@44 1828 end -- do-block
jcallahan@18 1829
jcallahan@18 1830
jcallahan@140 1831 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1832 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1833 return
jcallahan@140 1834 end
jcallahan@140 1835 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1836
MMOSimca@355 1837 -- Handle Fishing
MMOSimca@355 1838 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1839 if not text or text == "Fishing Bobber" then
MMOSimca@355 1840 text = "NONE"
MMOSimca@355 1841 else
MMOSimca@355 1842 current_action.fishing_target = true
MMOSimca@355 1843 end
MMOSimca@355 1844 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1845 -- Handle Garrison Cache
MMOSimca@355 1846 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1847 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1848 end
jcallahan@140 1849 end
jcallahan@140 1850
jcallahan@140 1851
jcallahan@92 1852 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1853 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1854
jcallahan@42 1855 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1856 return
jcallahan@42 1857 end
jcallahan@42 1858 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1859 end
jcallahan@42 1860
jcallahan@42 1861
jcallahan@13 1862 do
MMOSimca@343 1863 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1864 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1865 [AF.ITEM] = function()
jcallahan@16 1866 local locked_item_id
jcallahan@16 1867
jcallahan@16 1868 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1869 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1870 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1871
jcallahan@324 1872 if is_locked and is_lootable then
jcallahan@16 1873 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1874 break
jcallahan@16 1875 end
jcallahan@16 1876 end
jcallahan@165 1877
jcallahan@165 1878 if locked_item_id then
jcallahan@165 1879 break
jcallahan@165 1880 end
jcallahan@16 1881 end
jcallahan@16 1882
MMOSimca@367 1883 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1884 return false
jcallahan@16 1885 end
jcallahan@122 1886 current_action.identifier = locked_item_id
jcallahan@16 1887 return true
jcallahan@16 1888 end,
MMOSimca@401 1889 [AF.NPC] = function()
MMOSimca@401 1890 return not _G.IsFishingLoot()
MMOSimca@401 1891 end,
MMOSimca@401 1892 [AF.OBJECT] = function()
MMOSimca@401 1893 return not _G.IsFishingLoot()
MMOSimca@401 1894 end,
jcallahan@17 1895 [AF.ZONE] = function()
jcallahan@140 1896 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1897 return _G.IsFishingLoot()
jcallahan@17 1898 end,
jcallahan@13 1899 }
jcallahan@13 1900
jcallahan@13 1901
MMOSimca@343 1902 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1903 [AF.ITEM] = function()
jcallahan@28 1904 GenericLootUpdate("items")
jcallahan@28 1905 end,
jcallahan@28 1906 [AF.NPC] = function()
jcallahan@75 1907 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1908 local loot_label = current_loot.label
jcallahan@77 1909 local source_list = {}
jcallahan@75 1910
jcallahan@131 1911 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1912 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1913 local npc = NPCEntry(source_id)
jcallahan@75 1914
jcallahan@75 1915 if npc then
jcallahan@248 1916 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1917 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1918
jcallahan@78 1919 if not source_list[source_guid] then
jcallahan@77 1920 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1921 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1922 source_list[source_guid] = true
jcallahan@77 1923 end
jcallahan@77 1924
jcallahan@309 1925 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1926 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1927
jcallahan@312 1928 if loot_type == "currency" and currency_texture then
jcallahan@312 1929 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1930 elseif loot_token == "money" then
jcallahan@312 1931 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1932 else
jcallahan@312 1933 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1934 end
jcallahan@75 1935 end
jcallahan@75 1936 end
jcallahan@75 1937 end
jcallahan@16 1938 end,
jcallahan@13 1939 [AF.OBJECT] = function()
jcallahan@28 1940 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1941 end,
jcallahan@17 1942 [AF.ZONE] = function()
MMOSimca@328 1943 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1944 return
MMOSimca@328 1945 end
jcallahan@141 1946 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1947
jcallahan@41 1948 -- This will start life as a boolean true.
jcallahan@131 1949 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1950 current_loot.zone_data[location_token] = {
jcallahan@41 1951 drops = {}
jcallahan@41 1952 }
jcallahan@41 1953 end
jcallahan@132 1954 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1955 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1956
jcallahan@131 1957 if current_loot.sources then
jcallahan@131 1958 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1959 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1960 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1961 end
jcallahan@131 1962 end
jcallahan@131 1963 end
jcallahan@131 1964
jcallahan@131 1965 if #current_loot.list <= 0 then
jcallahan@131 1966 return
jcallahan@131 1967 end
jcallahan@131 1968
jcallahan@131 1969 for index = 1, #current_loot.list do
MMOSimca@443 1970 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 1971 end
jcallahan@13 1972 end,
jcallahan@13 1973 }
jcallahan@13 1974
jcallahan@79 1975 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1976 local loot_guid_registry = {}
jcallahan@124 1977
jcallahan@124 1978
jcallahan@124 1979 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 1980 ClearChatLootData()
jcallahan@131 1981 current_loot = nil
jcallahan@131 1982 table.wipe(current_action)
jcallahan@124 1983 end
jcallahan@124 1984
jcallahan@13 1985
jcallahan@322 1986 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 1987 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 1988 local previous_spell_label = current_action.spell_label
jcallahan@322 1989 local extrapolated_guid_registry = {}
jcallahan@322 1990 local num_guids = 0
MMOSimca@402 1991 table.wipe(current_action)
MMOSimca@402 1992
MMOSimca@402 1993 if _G.IsFishingLoot() then
MMOSimca@402 1994 -- Set up a proper 'fishing' current_action table
MMOSimca@402 1995 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 1996 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1997 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 1998 return
MMOSimca@402 1999 end
MMOSimca@402 2000 current_action.instance_token = instance_token
MMOSimca@402 2001 current_action.map_level = map_level
MMOSimca@402 2002 current_action.x = x
MMOSimca@402 2003 current_action.y = y
MMOSimca@402 2004 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2005 current_action.spell_label = "FISHING"
MMOSimca@402 2006 current_action.loot_label = "fishing"
MMOSimca@402 2007 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2008 current_action.target_type = AF.ZONE
MMOSimca@402 2009
MMOSimca@402 2010 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2011 return true
MMOSimca@402 2012 end
jcallahan@322 2013
MMOSimca@344 2014 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2015 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2016 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2017 return false
MMOSimca@344 2018 end
MMOSimca@344 2019
jcallahan@322 2020 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2021 local loot_info = {
jcallahan@322 2022 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2023 }
jcallahan@322 2024
jcallahan@322 2025 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2026 local source_guid = loot_info[loot_index]
jcallahan@322 2027
jcallahan@322 2028 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2029 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2030
jcallahan@322 2031 if unit_type and unit_idnum then
jcallahan@322 2032 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2033 unit_type,
jcallahan@322 2034 unit_idnum
jcallahan@322 2035 }
jcallahan@322 2036
jcallahan@322 2037 num_guids = num_guids + 1
jcallahan@322 2038 end
jcallahan@322 2039 end
jcallahan@322 2040 end
jcallahan@322 2041 end
jcallahan@322 2042
jcallahan@322 2043 if num_guids == 0 then
jcallahan@322 2044 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2045 return false
jcallahan@322 2046 end
jcallahan@326 2047
jcallahan@322 2048 local num_npcs = 0
jcallahan@322 2049 local num_objects = 0
jcallahan@324 2050 local num_itemcontainers = 0
jcallahan@322 2051
jcallahan@322 2052 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2053 local unit_type = guid_data[1]
jcallahan@324 2054 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2055
jcallahan@322 2056 if loot_label then
jcallahan@322 2057 local unit_idnum = guid_data[2]
jcallahan@322 2058
jcallahan@322 2059 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2060 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2061 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2062 current_action.loot_label = loot_label
jcallahan@322 2063 current_action.spell_label = "OPENING"
jcallahan@322 2064 current_action.target_type = AF.OBJECT
jcallahan@322 2065 current_action.identifier = unit_idnum
jcallahan@322 2066 num_objects = num_objects + 1
jcallahan@322 2067 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2068 current_action.loot_label = loot_label
jcallahan@322 2069 current_action.target_type = AF.NPC
jcallahan@322 2070 current_action.identifier = unit_idnum
jcallahan@322 2071 num_npcs = num_npcs + 1
jcallahan@324 2072 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2073 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2074 current_action.loot_label = loot_label
jcallahan@324 2075 current_action.target_type = AF.ITEM
jcallahan@324 2076 -- current_action.identifier assigned during loot verification.
jcallahan@324 2077 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2078 end
jcallahan@322 2079 else
jcallahan@322 2080 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2081 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2082 return false
jcallahan@322 2083 end
jcallahan@322 2084 end
jcallahan@322 2085
jcallahan@322 2086 if not current_action.target_type then
jcallahan@322 2087 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2088 return false
jcallahan@322 2089 end
jcallahan@322 2090
jcallahan@322 2091 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2092 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2093 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2094 return false
jcallahan@322 2095 end
jcallahan@322 2096
jcallahan@322 2097 return true
jcallahan@322 2098 end
jcallahan@322 2099
jcallahan@322 2100
MMOSimca@343 2101 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2102 ClearChatLootData()
MMOSimca@387 2103
jcallahan@132 2104 if current_loot then
jcallahan@322 2105 current_loot = nil
jcallahan@322 2106 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2107
jcallahan@322 2108 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2109 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2110 return
jcallahan@322 2111 end
jcallahan@18 2112 end
jcallahan@151 2113
jcallahan@151 2114 if not current_action.target_type then
jcallahan@322 2115 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2116 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2117 return
jcallahan@322 2118 end
jcallahan@151 2119 end
MMOSimca@343 2120 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2121 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2122
jcallahan@14 2123 if not verify_func or not update_func then
jcallahan@322 2124 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2125 return
jcallahan@13 2126 end
jcallahan@13 2127
jcallahan@14 2128 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2129 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2130 return
jcallahan@14 2131 end
jcallahan@80 2132 local guids_used = {}
jcallahan@132 2133
jcallahan@301 2134 InitializeCurrentLoot()
jcallahan@217 2135 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2136
jcallahan@55 2137 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2138 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2139 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2140 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2141 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2142
jcallahan@237 2143 -- Odd index is GUID, even is count.
jcallahan@237 2144 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2145 local source_guid = loot_info[loot_index]
jcallahan@75 2146
jcallahan@237 2147 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2148 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2149 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2150 if slot_quantity then
jcallahan@324 2151 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2152 if slot_quantity > loot_quantity then
jcallahan@324 2153 loot_quantity = slot_quantity
jcallahan@324 2154 end
jcallahan@324 2155 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2156 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2157
MMOSimca@366 2158 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2159 if loot_link then
catherton@464 2160 local item_id = ItemLinkToID(loot_link)
catherton@464 2161 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2162 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2163 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2164 guids_used[source_guid] = true
catherton@463 2165 else
catherton@463 2166 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2167 end
MMOSimca@366 2168 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2169 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2170 if current_loot.target_type == AF.ZONE then
jcallahan@324 2171 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2172 else
jcallahan@324 2173 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2174 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2175 guids_used[source_guid] = true
jcallahan@324 2176 end
MMOSimca@366 2177 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2178 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2179 if loot_link then
catherton@464 2180 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2181 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2182 if current_loot.target_type == AF.ZONE then
catherton@463 2183 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2184 else
catherton@463 2185 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2186
jcallahan@324 2187 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2188 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2189 guids_used[source_guid] = true
jcallahan@324 2190 end
jcallahan@324 2191 else
catherton@463 2192 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2193 end
jcallahan@308 2194 end
jcallahan@324 2195 else
jcallahan@324 2196 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2197 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2198 end
jcallahan@75 2199 end
jcallahan@13 2200 end
jcallahan@13 2201 end
jcallahan@80 2202
jcallahan@81 2203 for guid in pairs(guids_used) do
jcallahan@217 2204 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2205 end
jcallahan@13 2206 update_func()
jcallahan@1 2207 end
jcallahan@13 2208 end -- do-block
jcallahan@0 2209
jcallahan@0 2210
jcallahan@89 2211 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2212 WDP:StopChatLootRecording(event_name)
jcallahan@89 2213 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2214
jcallahan@89 2215 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2216 return
jcallahan@89 2217 end
jcallahan@89 2218 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2219 end
jcallahan@89 2220
jcallahan@89 2221
jcallahan@44 2222 do
jcallahan@44 2223 local POINT_MATCH_PATTERNS = {
jcallahan@44 2224 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2225 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2226 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2227 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2228 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2229 }
jcallahan@5 2230
jcallahan@68 2231 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2232 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2233 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2234
jcallahan@133 2235 local current_merchant
jcallahan@133 2236 local merchant_standing
jcallahan@133 2237
jcallahan@133 2238 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2239 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2240 current_merchant = nil
jcallahan@133 2241 merchant_standing = nil
jcallahan@133 2242 end
jcallahan@133 2243
jcallahan@133 2244
jcallahan@89 2245 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2246 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2247 WDP:StopChatLootRecording(event_name)
jcallahan@195 2248 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2249
jcallahan@171 2250 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2251 return
jcallahan@133 2252 end
jcallahan@331 2253 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2254 merchant_standing = faction_standing
jcallahan@133 2255 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2256 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2257 end
jcallahan@55 2258 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2259 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2260 _G.MerchantFrame_Update()
jcallahan@57 2261
jcallahan@150 2262 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2263
jcallahan@44 2264 for item_index = 1, num_items do
jcallahan@44 2265 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2266 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2267
jcallahan@324 2268 DatamineTT:ClearLines()
jcallahan@324 2269 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2270
jcallahan@324 2271 if not item_id then
jcallahan@324 2272 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2273 item_id = ItemLinkToID(item_link)
MMOSimca@354 2274 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2275 end
jcallahan@324 2276
jcallahan@44 2277 if item_id and item_id > 0 then
jcallahan@44 2278 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2279
jcallahan@68 2280 local num_lines = DatamineTT:NumLines()
jcallahan@68 2281
jcallahan@68 2282 for line_index = 1, num_lines do
jcallahan@68 2283 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2284
jcallahan@68 2285 if not current_line then
jcallahan@68 2286 break
jcallahan@68 2287 end
jcallahan@68 2288 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2289
jcallahan@68 2290 if faction or reputation then
jcallahan@68 2291 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2292 break
jcallahan@68 2293 end
jcallahan@68 2294 end
jcallahan@68 2295
jcallahan@87 2296 for line_index = 1, num_lines do
jcallahan@87 2297 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2298
jcallahan@87 2299 if not current_line then
jcallahan@87 2300 break
jcallahan@87 2301 end
jcallahan@87 2302 local line_text = current_line:GetText()
jcallahan@87 2303 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2304
jcallahan@87 2305 if quest_name then
jcallahan@87 2306 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2307 break
jcallahan@87 2308 end
jcallahan@87 2309 end
jcallahan@87 2310
jcallahan@44 2311 if extended_cost then
jcallahan@53 2312 local battleground_rating = 0
jcallahan@53 2313 local personal_rating = 0
jcallahan@53 2314 local required_season_amount
jcallahan@5 2315
jcallahan@68 2316 for line_index = 1, num_lines do
jcallahan@44 2317 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2318
jcallahan@44 2319 if not current_line then
jcallahan@44 2320 break
jcallahan@44 2321 end
jcallahan@53 2322 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2323
jcallahan@44 2324 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2325 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2326 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2327 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2328
jcallahan@44 2329 if match1 or match2 then
jcallahan@44 2330 break
jcallahan@44 2331 end
jcallahan@44 2332 end
jcallahan@5 2333 end
jcallahan@44 2334 local currency_list = {}
jcallahan@44 2335 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2336
jcallahan@50 2337 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2338 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2339 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2340
jcallahan@44 2341 for cost_index = 1, item_count do
jcallahan@324 2342 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2343 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2344 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2345
jcallahan@317 2346 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2347 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2348 end
jcallahan@317 2349
jcallahan@317 2350 if currency_identifier then
jcallahan@317 2351 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2352 end
jcallahan@44 2353 end
jcallahan@44 2354
jcallahan@44 2355 for currency_index = 1, #currency_list do
jcallahan@44 2356 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2357 end
jcallahan@5 2358 end
jcallahan@133 2359 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2360 end
jcallahan@44 2361 end
jcallahan@5 2362
jcallahan@44 2363 if _G.CanMerchantRepair() then
jcallahan@133 2364 current_merchant.can_repair = true
jcallahan@5 2365 end
jcallahan@57 2366 _G.SetMerchantFilter(current_filters)
jcallahan@57 2367 _G.MerchantFrame_Update()
jcallahan@4 2368 end
jcallahan@44 2369 end -- do-block
jcallahan@4 2370
jcallahan@89 2371
jcallahan@92 2372 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2373 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2374 return
jcallahan@25 2375 end
jcallahan@34 2376 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2377
jcallahan@171 2378 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2379 return
jcallahan@25 2380 end
jcallahan@29 2381 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2382 table.wipe(current_action)
jcallahan@25 2383 end
jcallahan@25 2384
jcallahan@25 2385
MMOSimca@368 2386 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2387 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2388 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2389 if DEBUGGING then
jcallahan@309 2390 return
jcallahan@309 2391 end
jcallahan@309 2392
jcallahan@115 2393 local num_pets = LPJ:NumPets()
jcallahan@115 2394
jcallahan@115 2395 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2396 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2397
jcallahan@115 2398 if is_owned then
jcallahan@115 2399 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2400
jcallahan@139 2401 if rarity then
jcallahan@139 2402 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2403 local npc = NPCEntry(npc_id)
jcallahan@139 2404 npc.wild_pet = is_wild or nil
jcallahan@139 2405 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2406 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2407 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2408
jcallahan@139 2409 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2410 data.max_health = max_health
jcallahan@139 2411 data.attack = attack
jcallahan@139 2412 data.speed = speed
jcallahan@139 2413 end
jcallahan@115 2414 end
jcallahan@115 2415 end
MMOSimca@368 2416 end]]--
jcallahan@115 2417
jcallahan@115 2418
jcallahan@156 2419 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2420 private.in_combat = true
jcallahan@156 2421 end
jcallahan@156 2422
jcallahan@156 2423
jcallahan@156 2424 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2425 private.in_combat = nil
jcallahan@156 2426 end
jcallahan@156 2427
jcallahan@156 2428
jcallahan@118 2429 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2430 if not TargetedNPC() then
jcallahan@118 2431 return
jcallahan@2 2432 end
jcallahan@151 2433 current_action.target_type = AF.NPC
jcallahan@118 2434 self:UpdateTargetLocation()
jcallahan@118 2435 end
jcallahan@2 2436
jcallahan@89 2437
jcallahan@12 2438 do
jcallahan@12 2439 local function UpdateQuestJuncture(point)
jcallahan@12 2440 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2441
jcallahan@12 2442 if not unit_name then
jcallahan@12 2443 return
jcallahan@12 2444 end
jcallahan@34 2445 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2446 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2447 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2448 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2449 end
jcallahan@19 2450 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2451 quest[point] = quest[point] or {}
MMOSimca@329 2452 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2453
jcallahan@24 2454 return quest
jcallahan@12 2455 end
jcallahan@10 2456
jcallahan@12 2457
jcallahan@92 2458 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2459 local quest = UpdateQuestJuncture("end")
catherton@465 2460
MMOSimca@446 2461 if not quest then
MMOSimca@446 2462 return
MMOSimca@446 2463 end
jcallahan@97 2464
jcallahan@112 2465 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2466 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2467 end
jcallahan@67 2468 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2469 ClearKilledNPC()
jcallahan@10 2470 end
jcallahan@10 2471
jcallahan@12 2472
jcallahan@92 2473 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2474 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2475
jcallahan@46 2476 if not quest then
jcallahan@46 2477 return
jcallahan@46 2478 end
jcallahan@24 2479 quest.classes = quest.classes or {}
jcallahan@27 2480 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2481
jcallahan@24 2482 quest.races = quest.races or {}
jcallahan@100 2483 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2484 end
jcallahan@12 2485 end -- do-block
jcallahan@9 2486
jcallahan@9 2487
jcallahan@92 2488 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2489 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2490 local entry_index, processed_quests = 1, 0
jcallahan@36 2491 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2492
jcallahan@36 2493 while processed_quests <= num_quests do
MMOSimca@329 2494 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2495
jcallahan@84 2496 if quest_id == 0 then
jcallahan@84 2497 processed_quests = processed_quests + 1
jcallahan@84 2498 elseif not is_header then
jcallahan@36 2499 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2500
jcallahan@36 2501 local quest = DBEntry("quests", quest_id)
jcallahan@36 2502 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2503 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2504 processed_quests = processed_quests + 1
jcallahan@36 2505 end
jcallahan@36 2506 entry_index = entry_index + 1
jcallahan@36 2507 end
jcallahan@36 2508 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2509 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2510 end
jcallahan@4 2511
jcallahan@4 2512
jcallahan@97 2513 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2514 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2515 return
jcallahan@112 2516 end
jcallahan@97 2517 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2518 end
jcallahan@97 2519
jcallahan@97 2520
jcallahan@92 2521 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2522 if unit_id ~= "player" then
jcallahan@4 2523 return
jcallahan@4 2524 end
jcallahan@4 2525 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2526 end
jcallahan@4 2527
jcallahan@4 2528
jcallahan@92 2529 do
jcallahan@92 2530 local TRADESKILL_TOOLS = {
jcallahan@92 2531 Anvil = anvil_spell_ids,
jcallahan@92 2532 Forge = forge_spell_ids,
jcallahan@92 2533 }
jcallahan@92 2534
jcallahan@92 2535
jcallahan@167 2536 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2537 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2538
MMOSimca@352 2539 if link then
MMOSimca@352 2540 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2541 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2542
MMOSimca@352 2543 if required_tool then
MMOSimca@352 2544 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2545 if required_tool:find(tool_name) then
MMOSimca@352 2546 registry[spell_id] = true
MMOSimca@352 2547 end
jcallahan@167 2548 end
jcallahan@167 2549 end
jcallahan@167 2550 end
jcallahan@167 2551 end
jcallahan@167 2552
jcallahan@167 2553
jcallahan@92 2554 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2555 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2556
jcallahan@92 2557 if profession_name == _G.UNKNOWN then
jcallahan@92 2558 return
jcallahan@92 2559 end
jcallahan@167 2560 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2561 end
jcallahan@92 2562 end -- do-block
jcallahan@92 2563
jcallahan@92 2564
jcallahan@167 2565 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2566 private.trainer_shown = nil
jcallahan@167 2567 end
jcallahan@167 2568
jcallahan@167 2569
jcallahan@92 2570 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2571 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2572 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2573
jcallahan@164 2574 if not trainer then
jcallahan@58 2575 return
jcallahan@58 2576 end
jcallahan@331 2577 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2578 trainer.teaches = trainer.teaches or {}
jcallahan@27 2579
jcallahan@167 2580 private.trainer_shown = true
jcallahan@167 2581
jcallahan@27 2582 -- Get the initial trainer filters
MMOSimca@344 2583 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2584 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2585 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2586
jcallahan@27 2587 -- Clear the trainer filters
MMOSimca@344 2588 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2589 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2590 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2591
jcallahan@27 2592 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2593 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2594
jcallahan@27 2595 if spell_name then
jcallahan@27 2596 DatamineTT:ClearLines()
jcallahan@27 2597 DatamineTT:SetTrainerService(index)
jcallahan@27 2598
jcallahan@27 2599 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2600
jcallahan@43 2601 if spell_id then
jcallahan@164 2602 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2603
jcallahan@164 2604 if not class_professions then
jcallahan@164 2605 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2606 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2607 end
jcallahan@43 2608 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2609 profession = profession or "General"
jcallahan@43 2610
jcallahan@164 2611 local profession_skills = class_professions[profession]
jcallahan@43 2612
jcallahan@43 2613 if not profession_skills then
jcallahan@43 2614 class_professions[profession] = {}
jcallahan@43 2615 profession_skills = class_professions[profession]
jcallahan@43 2616 end
jcallahan@173 2617 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2618 end
jcallahan@27 2619 end
jcallahan@27 2620 end
jcallahan@27 2621 -- Reset the filters to what they were before
MMOSimca@344 2622 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2623 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2624 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2625 end
jcallahan@27 2626
jcallahan@27 2627
jcallahan@1 2628 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2629 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2630 return
jcallahan@1 2631 end
jcallahan@1 2632 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2633
jcallahan@1 2634 if not spell_label then
jcallahan@1 2635 return
jcallahan@1 2636 end
jcallahan@306 2637
MMOSimca@343 2638 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2639 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2640 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2641
jcallahan@150 2642 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2643 unit_name = target_name
jcallahan@150 2644 unit_id = "target"
jcallahan@1 2645 end
jcallahan@1 2646 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2647 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2648 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2649 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2650 return
MMOSimca@328 2651 end
jcallahan@28 2652
jcallahan@205 2653 table.wipe(current_action)
jcallahan@122 2654 current_action.instance_token = instance_token
jcallahan@122 2655 current_action.map_level = map_level
jcallahan@122 2656 current_action.x = x
jcallahan@122 2657 current_action.y = y
jcallahan@122 2658 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2659 current_action.spell_label = spell_label
jcallahan@105 2660
jcallahan@105 2661 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2662 current_action.loot_label = spell_label:lower()
jcallahan@105 2663 end
jcallahan@1 2664
jcallahan@151 2665 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2666 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2667 if not unit_id or unit_name ~= target_name then
jcallahan@16 2668 return
jcallahan@16 2669 end
jcallahan@123 2670 current_action.target_type = AF.NPC
jcallahan@16 2671 end
jcallahan@16 2672 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2673 current_action.target_type = AF.ITEM
jcallahan@16 2674
jcallahan@150 2675 if item_name and item_name == target_name then
jcallahan@150 2676 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2677 elseif target_name and target_name ~= "" then
jcallahan@331 2678 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2679 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2680 end
jcallahan@150 2681 elseif not item_name and not unit_name then
jcallahan@1 2682 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2683 if target_name == "" then
jcallahan@17 2684 return
jcallahan@17 2685 end
jcallahan@122 2686 current_action.object_name = target_name
jcallahan@123 2687 current_action.target_type = AF.OBJECT
jcallahan@1 2688 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2689 current_action.target_type = AF.ZONE
jcallahan@1 2690 end
jcallahan@1 2691 end
jcallahan@1 2692 private.tracked_line = spell_line
jcallahan@0 2693 end
jcallahan@0 2694
jcallahan@94 2695
MMOSimca@393 2696 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2697 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2698 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2699 ClearKilledBossID()
jcallahan@306 2700 ClearLootToastContainerID()
MMOSimca@387 2701 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2702 else
MMOSimca@336 2703 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2704 return
jcallahan@1 2705 end
jcallahan@306 2706
jcallahan@324 2707 -- Assign existing loot data to boss if it exists
jcallahan@307 2708 if loot_toast_data then
MMOSimca@427 2709 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2710 if npc then
MMOSimca@427 2711 -- Create needed npc fields if required
MMOSimca@427 2712 local loot_label = "drops"
MMOSimca@427 2713 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2714 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2715 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2716
MMOSimca@427 2717 for index = 1, #loot_toast_data do
MMOSimca@427 2718 local data = loot_toast_data[index]
MMOSimca@427 2719 local loot_type = data[1]
MMOSimca@427 2720 local hyperlink = data[2]
MMOSimca@427 2721 local quantity = data[3]
MMOSimca@427 2722
MMOSimca@427 2723 if loot_type == "item" then
MMOSimca@427 2724 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2725 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2726 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2727 elseif loot_type == "money" then
MMOSimca@427 2728 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2729 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2730 elseif loot_type == "currency" then
MMOSimca@427 2731 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2732 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2733 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2734 end
jcallahan@317 2735 end
jcallahan@317 2736
MMOSimca@427 2737 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2738 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2739 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2740 end
MMOSimca@427 2741 else
MMOSimca@427 2742 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2743 end
jcallahan@307 2744 end
jcallahan@307 2745
jcallahan@307 2746 ClearLootToastData()
MMOSimca@427 2747 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2748 end
jcallahan@306 2749
jcallahan@306 2750
jcallahan@306 2751 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2752 if unit_id ~= "player" then
jcallahan@306 2753 return
jcallahan@306 2754 end
jcallahan@306 2755 private.tracked_line = nil
jcallahan@306 2756 private.previous_spell_id = spell_id
jcallahan@306 2757
MMOSimca@393 2758 -- For spells cast when Logging
MMOSimca@345 2759 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2760 last_timber_spell_id = spell_id
MMOSimca@351 2761 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2762 return
MMOSimca@345 2763 end
MMOSimca@345 2764
MMOSimca@393 2765 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2766 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2767 ClearKilledBossID()
jcallahan@306 2768 ClearLootToastContainerID()
jcallahan@307 2769 ClearLootToastData()
jcallahan@306 2770
MMOSimca@387 2771 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2772 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2773 return
jcallahan@306 2774 end
jcallahan@306 2775
MMOSimca@393 2776 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2777 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2778 -- Set up timer
MMOSimca@393 2779 ClearChatLootData()
MMOSimca@393 2780 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2781 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2782 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2783 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2784 else
MMOSimca@454 2785 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2786 end
MMOSimca@347 2787 return
MMOSimca@347 2788 end
MMOSimca@347 2789
jcallahan@306 2790 if anvil_spell_ids[spell_id] then
jcallahan@306 2791 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2792 elseif forge_spell_ids[spell_id] then
jcallahan@306 2793 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2794 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2795 killed_npc_id = current_target_id
MMOSimca@343 2796 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2797 end
jcallahan@306 2798 end
jcallahan@0 2799
jcallahan@90 2800
jcallahan@1 2801 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2802 if unit_id ~= "player" then
jcallahan@1 2803 return
jcallahan@1 2804 end
jcallahan@0 2805
jcallahan@1 2806 if private.tracked_line == spell_line then
jcallahan@1 2807 private.tracked_line = nil
jcallahan@1 2808 end
jcallahan@147 2809 table.wipe(current_action)
jcallahan@0 2810 end
jcallahan@90 2811
jcallahan@90 2812
jcallahan@90 2813 do
jcallahan@90 2814 local function SetUnitField(field, required_type)
jcallahan@90 2815 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2816
jcallahan@90 2817 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2818 return
jcallahan@90 2819 end
jcallahan@90 2820
jcallahan@171 2821 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2822 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2823 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2824 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2825 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2826 end
jcallahan@90 2827 end
jcallahan@90 2828
jcallahan@90 2829
jcallahan@90 2830 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2831 WDP:StopChatLootRecording(event_name)
jcallahan@90 2832 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2833 end
jcallahan@90 2834
jcallahan@90 2835
jcallahan@90 2836 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2837 WDP:StopChatLootRecording(event_name)
jcallahan@90 2838 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2839 end
jcallahan@90 2840
jcallahan@90 2841
jcallahan@90 2842 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2843 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2844 end
jcallahan@90 2845
jcallahan@90 2846
jcallahan@92 2847 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2848 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2849 end
jcallahan@90 2850
jcallahan@90 2851
jcallahan@323 2852 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2853 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2854 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2855
jcallahan@323 2856 for index = 2, #gossip_options, 2 do
jcallahan@323 2857 if gossip_options[index] == "binder" then
jcallahan@323 2858 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2859 return
jcallahan@323 2860 end
jcallahan@323 2861 end
jcallahan@323 2862 end,
jcallahan@323 2863 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2864 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2865 end,
jcallahan@323 2866 }
jcallahan@323 2867
jcallahan@323 2868
jcallahan@92 2869 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2870 WDP:StopChatLootRecording(event_name)
jcallahan@323 2871 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2872 if not unit_idnum then
jcallahan@323 2873 return
jcallahan@323 2874 end
jcallahan@323 2875
jcallahan@323 2876 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2877 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2878 end
jcallahan@90 2879 end
jcallahan@90 2880
jcallahan@90 2881
jcallahan@93 2882 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2883 WDP:StopChatLootRecording(event_name)
jcallahan@93 2884 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2885 end
jcallahan@93 2886
jcallahan@93 2887
jcallahan@189 2888 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2889 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2890 end
jcallahan@189 2891
jcallahan@189 2892
jcallahan@90 2893 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2894 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2895 end
jcallahan@90 2896
jcallahan@90 2897
jcallahan@90 2898 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2899 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2900 end
jcallahan@90 2901
jcallahan@90 2902
jcallahan@90 2903 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2904 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2905 end
jcallahan@90 2906 end -- do-block