annotate Main.lua @ 384:ae63dafab1e6

Replaced individual bonusID system with one that stores and tracks combinations.
author MMOSimca <MMOSimca@gmail.com>
date Fri, 12 Dec 2014 12:42:02 -0500
parents d3e8a11a21ea
children f49252dc3de0
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@347 63 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@381 64 local BAG_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@381 65 local CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@381 66 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 67
MMOSimca@336 68 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 69 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 70 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 71 }
jcallahan@326 72
jcallahan@246 73 local ALLOWED_LOCALES = {
jcallahan@246 74 enUS = true,
jcallahan@246 75 enGB = true,
MMOSimca@336 76 enTW = true,
MMOSimca@336 77 enCN = true,
jcallahan@246 78 }
jcallahan@157 79
jcallahan@0 80 local DATABASE_DEFAULTS = {
jcallahan@128 81 char = {},
jcallahan@0 82 global = {
jcallahan@270 83 config = {
jcallahan@270 84 minimap_icon = {
jcallahan@270 85 hide = true,
jcallahan@270 86 },
jcallahan@270 87 },
jcallahan@0 88 items = {},
jcallahan@0 89 npcs = {},
jcallahan@0 90 objects = {},
jcallahan@0 91 quests = {},
jcallahan@167 92 spells = {},
jcallahan@17 93 zones = {},
jcallahan@0 94 }
jcallahan@0 95 }
jcallahan@0 96
jcallahan@1 97 local EVENT_MAPPING = {
jcallahan@90 98 AUCTION_HOUSE_SHOW = true,
jcallahan@90 99 BANKFRAME_OPENED = true,
jcallahan@90 100 BATTLEFIELDS_SHOW = true,
jcallahan@56 101 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 102 CHAT_MSG_LOOT = true,
jcallahan@95 103 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 104 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 105 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 106 CHAT_MSG_SYSTEM = true,
jcallahan@23 107 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 108 COMBAT_TEXT_UPDATE = true,
jcallahan@140 109 CURSOR_UPDATE = true,
jcallahan@90 110 FORGE_MASTER_OPENED = true,
jcallahan@90 111 GOSSIP_SHOW = true,
jcallahan@290 112 GROUP_ROSTER_UPDATE = true,
jcallahan@93 113 GUILDBANKFRAME_OPENED = true,
jcallahan@42 114 ITEM_TEXT_BEGIN = true,
jcallahan@189 115 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 116 LOOT_CLOSED = true,
MMOSimca@343 117 LOOT_OPENED = true,
jcallahan@89 118 MAIL_SHOW = true,
jcallahan@133 119 MERCHANT_CLOSED = true,
jcallahan@7 120 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
jcallahan@92 134 TRADE_SKILL_SHOW = true,
jcallahan@167 135 TRAINER_CLOSED = true,
jcallahan@27 136 TRAINER_SHOW = true,
jcallahan@90 137 TRANSMOGRIFY_OPEN = true,
jcallahan@246 138 UNIT_PET = true,
jcallahan@4 139 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 140 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_SENT = true,
jcallahan@1 144 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 145 VOID_STORAGE_OPEN = true,
jcallahan@299 146 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 149 }
jcallahan@0 150
jcallahan@4 151
jcallahan@246 152 -- VARIABLES ----------------------------------------------------------
jcallahan@246 153
jcallahan@92 154 local anvil_spell_ids = {}
jcallahan@92 155 local currently_drunk
jcallahan@128 156 local char_db
jcallahan@128 157 local global_db
jcallahan@299 158 local group_member_guids = {}
jcallahan@246 159 local group_owner_guids_to_pet_guids = {}
jcallahan@246 160 local group_pet_guids = {}
jcallahan@299 161 local in_instance
jcallahan@187 162 local item_process_timer_handle
jcallahan@92 163 local faction_standings = {}
jcallahan@92 164 local forge_spell_ids = {}
jcallahan@95 165 local languages_known = {}
jcallahan@317 166 local boss_loot_toasting = {}
jcallahan@306 167 local loot_toast_container_timer_handle
jcallahan@307 168 local loot_toast_data
jcallahan@307 169 local loot_toast_data_timer_handle
jcallahan@95 170 local name_to_id_map = {}
jcallahan@306 171 local killed_boss_id_timer_handle
jcallahan@177 172 local killed_npc_id
jcallahan@2 173 local target_location_timer_handle
MMOSimca@345 174 local last_timber_spell_id
MMOSimca@355 175 local last_garrison_cache_object_id
MMOSimca@347 176 local chat_loot_timer_handle
jcallahan@86 177 local current_target_id
jcallahan@126 178 local current_area_id
jcallahan@131 179 local current_loot
jcallahan@1 180
jcallahan@312 181
jcallahan@121 182 -- Data for our current action. Including possible values as a reference.
jcallahan@122 183 local current_action = {
jcallahan@121 184 identifier = nil,
jcallahan@121 185 loot_label = nil,
jcallahan@121 186 loot_list = nil,
jcallahan@121 187 loot_sources = nil,
jcallahan@121 188 map_level = nil,
jcallahan@121 189 spell_label = nil,
jcallahan@123 190 target_type = nil,
jcallahan@121 191 x = nil,
jcallahan@121 192 y = nil,
jcallahan@121 193 zone_data = nil,
jcallahan@121 194 }
jcallahan@92 195
jcallahan@246 196
jcallahan@246 197 -- HELPERS ------------------------------------------------------------
jcallahan@246 198
jcallahan@245 199 local function Debug(message, ...)
MMOSimca@350 200 if not DEBUGGING or not message then
jcallahan@151 201 return
jcallahan@151 202 end
MMOSimca@350 203
MMOSimca@350 204 if ... then
MMOSimca@350 205 local args = { ... }
MMOSimca@350 206
MMOSimca@350 207 for index = 1, #args do
MMOSimca@377 208 args[index] = tostring(args[index])
jcallahan@306 209 end
MMOSimca@350 210 _G.print(message:format(unpack(args)))
MMOSimca@350 211 else
MMOSimca@350 212 _G.print(message)
jcallahan@306 213 end
jcallahan@151 214 end
jcallahan@151 215
jcallahan@151 216
jcallahan@169 217 local TradeSkillExecutePer
jcallahan@169 218 do
jcallahan@169 219 local header_list = {}
jcallahan@169 220
jcallahan@169 221 function TradeSkillExecutePer(iter_func)
jcallahan@169 222 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 223 return
jcallahan@169 224 end
jcallahan@167 225 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 226 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 227 search_box:SetText("")
jcallahan@169 228
jcallahan@167 229 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 230 search_box:ClearFocus()
jcallahan@167 231 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 232
jcallahan@169 233 table.wipe(header_list)
jcallahan@169 234
jcallahan@169 235 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 236 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 237 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 238
jcallahan@169 239 if have_materials then
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 241 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 242 end
jcallahan@169 243
jcallahan@169 244 if have_skillup then
jcallahan@169 245 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 246 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 247 end
MMOSimca@330 248 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 249 _G.TradeSkillUpdateFilterBar()
jcallahan@169 250 _G.TradeSkillFrame_Update()
jcallahan@169 251
jcallahan@169 252 -- Expand all headers so we can see all the recipes there are
jcallahan@169 253 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 254 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 255
jcallahan@169 256 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 257 if not is_expanded then
jcallahan@169 258 header_list[name] = true
jcallahan@169 259 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 260 end
jcallahan@169 261 elseif iter_func(name, tradeskill_index) then
jcallahan@169 262 break
jcallahan@169 263 end
jcallahan@169 264 end
jcallahan@169 265
jcallahan@169 266 -- Restore the state of the things we changed.
jcallahan@169 267 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 268 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 269
jcallahan@169 270 if header_list[name] then
jcallahan@169 271 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 272 end
jcallahan@169 273 end
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 275 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 276 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 277 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 278
jcallahan@169 279 _G.TradeSkillUpdateFilterBar()
jcallahan@169 280 _G.TradeSkillFrame_Update()
jcallahan@167 281 end
jcallahan@169 282 end -- do-block
jcallahan@167 283
jcallahan@167 284
jcallahan@39 285 local ActualCopperCost
jcallahan@39 286 do
jcallahan@39 287 local BARTERING_SPELL_ID = 83964
jcallahan@39 288
jcallahan@39 289 local STANDING_DISCOUNTS = {
jcallahan@39 290 HATED = 0,
jcallahan@39 291 HOSTILE = 0,
jcallahan@39 292 UNFRIENDLY = 0,
jcallahan@39 293 NEUTRAL = 0,
jcallahan@39 294 FRIENDLY = 0.05,
jcallahan@39 295 HONORED = 0.1,
jcallahan@39 296 REVERED = 0.15,
jcallahan@39 297 EXALTED = 0.2,
jcallahan@39 298 }
jcallahan@39 299
jcallahan@39 300
jcallahan@39 301 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 302 if not copper_cost or copper_cost == 0 then
jcallahan@39 303 return 0
jcallahan@39 304 end
jcallahan@39 305 local modifier = 1
jcallahan@39 306
jcallahan@39 307 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 308 modifier = modifier - 0.1
jcallahan@39 309 end
jcallahan@39 310
jcallahan@39 311 if rep_standing then
jcallahan@39 312 if PLAYER_RACE == "Goblin" then
jcallahan@39 313 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 314 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 315 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 316 end
jcallahan@39 317 end
jcallahan@39 318 return math.floor(copper_cost / modifier)
jcallahan@39 319 end
jcallahan@39 320 end -- do-block
jcallahan@39 321
jcallahan@39 322
jcallahan@29 323 local function InstanceDifficultyToken()
jcallahan@233 324 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 325
jcallahan@59 326 if not instance_type or instance_type == "" then
jcallahan@59 327 instance_type = "NONE"
jcallahan@59 328 end
jcallahan@312 329 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 330 end
jcallahan@29 331
jcallahan@29 332
jcallahan@19 333 local function DBEntry(data_type, unit_id)
jcallahan@19 334 if not data_type or not unit_id then
jcallahan@6 335 return
jcallahan@6 336 end
jcallahan@289 337 local category = global_db[data_type]
jcallahan@289 338
jcallahan@289 339 if not category then
jcallahan@289 340 category = {}
jcallahan@289 341 global_db[data_type] = category
jcallahan@289 342 end
jcallahan@289 343 local unit = category[unit_id]
jcallahan@6 344
jcallahan@10 345 if not unit then
jcallahan@187 346 unit = {}
jcallahan@289 347 category[unit_id] = unit
jcallahan@6 348 end
jcallahan@10 349 return unit
jcallahan@6 350 end
jcallahan@270 351
jcallahan@263 352 private.DBEntry = DBEntry
jcallahan@6 353
jcallahan@214 354 local NPCEntry
jcallahan@214 355 do
jcallahan@214 356 local npc_prototype = {}
jcallahan@214 357 local npc_meta = {
jcallahan@214 358 __index = npc_prototype
jcallahan@214 359 }
jcallahan@6 360
jcallahan@214 361 function NPCEntry(identifier)
jcallahan@227 362 local npc = DBEntry("npcs", identifier)
jcallahan@331 363 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 364 end
jcallahan@214 365
jcallahan@248 366 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 367 self.encounter_data = self.encounter_data or {}
jcallahan@248 368 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 369 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 370
jcallahan@248 371 return self.encounter_data[difficulty_token]
jcallahan@214 372 end
jcallahan@22 373 end
jcallahan@22 374
jcallahan@22 375
jcallahan@1 376 local function CurrentLocationData()
jcallahan@161 377 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 378 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 379 end
jcallahan@1 380 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 381 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 382
jcallahan@1 383 x = x or 0
jcallahan@1 384 y = y or 0
jcallahan@1 385
jcallahan@1 386 if x == 0 and y == 0 then
jcallahan@1 387 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 388 _G.SetDungeonMapLevel(level_index)
jcallahan@1 389 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 390
jcallahan@1 391 if x and y and (x > 0 or y > 0) then
jcallahan@1 392 _G.SetDungeonMapLevel(map_level)
jcallahan@1 393 map_level = level_index
jcallahan@1 394 break
jcallahan@1 395 end
jcallahan@1 396 end
jcallahan@1 397 end
jcallahan@1 398
jcallahan@1 399 if _G.DungeonUsesTerrainMap() then
jcallahan@1 400 map_level = map_level - 1
jcallahan@1 401 end
jcallahan@31 402 local x = _G.floor(x * 1000)
jcallahan@31 403 local y = _G.floor(y * 1000)
jcallahan@28 404
jcallahan@31 405 if x % 2 ~= 0 then
jcallahan@31 406 x = x + 1
jcallahan@28 407 end
jcallahan@28 408
jcallahan@31 409 if y % 2 ~= 0 then
jcallahan@31 410 y = y + 1
jcallahan@28 411 end
jcallahan@126 412 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 413 end
jcallahan@1 414
jcallahan@1 415
jcallahan@312 416 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 417 if not currency_link then
jcallahan@312 418 return
jcallahan@312 419 end
jcallahan@312 420 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 421 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 422 end
jcallahan@312 423
jcallahan@312 424
jcallahan@1 425 local function ItemLinkToID(item_link)
jcallahan@1 426 if not item_link then
jcallahan@1 427 return
jcallahan@1 428 end
jcallahan@7 429 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 430 end
jcallahan@270 431
jcallahan@260 432 private.ItemLinkToID = ItemLinkToID
jcallahan@4 433
jcallahan@171 434 local function UnitTypeIsNPC(unit_type)
jcallahan@171 435 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 436 end
jcallahan@171 437
jcallahan@171 438
jcallahan@34 439 local ParseGUID
jcallahan@4 440 do
jcallahan@229 441 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 442
jcallahan@281 443 local NPC_ID_MAPPING = {
jcallahan@281 444 [62164] = 63191, -- Garalon
jcallahan@281 445 }
jcallahan@281 446
jcallahan@281 447
jcallahan@334 448 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 449 if not unit_type_name then
MMOSimca@329 450 return UNIT_TYPES.UNKNOWN
MMOSimca@329 451 end
MMOSimca@329 452
MMOSimca@329 453 for def, text in next, UNIT_TYPES do
MMOSimca@329 454 if unit_type_name == text then
MMOSimca@329 455 return UNIT_TYPES[def]
MMOSimca@329 456 end
MMOSimca@329 457 end
MMOSimca@329 458 return UNIT_TYPES.UNKNOWN
MMOSimca@329 459 end
MMOSimca@329 460
MMOSimca@329 461
jcallahan@34 462 function ParseGUID(guid)
jcallahan@5 463 if not guid then
jcallahan@5 464 return
jcallahan@5 465 end
MMOSimca@329 466
MMOSimca@329 467 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 468 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 469
jcallahan@334 470 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 471 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 472
jcallahan@281 473 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 474
jcallahan@281 475 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 476 unit_idnum = id_mapping
jcallahan@281 477 end
jcallahan@281 478 return unit_type, unit_idnum
jcallahan@4 479 end
jcallahan@4 480 return unit_type
jcallahan@4 481 end
jcallahan@249 482
jcallahan@249 483 private.ParseGUID = ParseGUID
jcallahan@4 484 end -- do-block
jcallahan@4 485
jcallahan@4 486
jcallahan@141 487 local UpdateDBEntryLocation
jcallahan@141 488 do
jcallahan@141 489 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 490 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 491 local facing = _G.GetPlayerFacing()
jcallahan@141 492
jcallahan@141 493 if not facing then
jcallahan@141 494 return x, y
jcallahan@141 495 end
jcallahan@246 496 local rad = facing + math.pi
jcallahan@141 497 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 498 end
jcallahan@10 499
jcallahan@24 500
jcallahan@141 501 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 502 if not identifier then
jcallahan@141 503 return
jcallahan@141 504 end
jcallahan@141 505 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 506 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 507 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 508 return
MMOSimca@328 509 end
jcallahan@141 510 local entry = DBEntry(entry_type, identifier)
jcallahan@141 511 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 512 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 513
jcallahan@141 514 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 515 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 516
jcallahan@141 517 if not zone_data then
jcallahan@141 518 zone_data = {}
jcallahan@141 519 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 520 end
jcallahan@141 521
jcallahan@141 522 -- Special case for Fishing.
jcallahan@141 523 if current_action.spell_label == "FISHING" then
jcallahan@141 524 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 525
jcallahan@141 526 if yard_width > 0 and yard_height > 0 then
jcallahan@141 527 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 528 current_action.x = x
jcallahan@141 529 current_action.y = y
jcallahan@141 530 end
jcallahan@141 531 end
jcallahan@141 532 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 533
jcallahan@141 534 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 535 return zone_data
jcallahan@10 536 end
jcallahan@141 537 end -- do-block
jcallahan@10 538
jcallahan@10 539
jcallahan@19 540 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 541 if not item_link then
jcallahan@19 542 return
jcallahan@19 543 end
jcallahan@19 544 local item_id = ItemLinkToID(item_link)
jcallahan@19 545
jcallahan@19 546 if not bag_index or not slot_index then
jcallahan@19 547 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 548 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 549 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 550 bag_index = new_bag_index
jcallahan@19 551 slot_index = new_slot_index
jcallahan@19 552 break
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556 end
jcallahan@19 557
jcallahan@19 558 if not bag_index or not slot_index then
jcallahan@19 559 return
jcallahan@19 560 end
jcallahan@19 561 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 562
jcallahan@19 563 if not is_lootable then
jcallahan@19 564 return
jcallahan@19 565 end
MMOSimca@368 566
MMOSimca@368 567 table.wipe(current_action)
MMOSimca@368 568 current_loot = nil
MMOSimca@368 569 current_action.target_type = AF.ITEM
MMOSimca@368 570 current_action.identifier = item_id
MMOSimca@368 571 current_action.loot_label = "contains"
MMOSimca@368 572
MMOSimca@368 573 --[[DatamineTT:ClearLines()
jcallahan@19 574 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 575
jcallahan@19 576 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 577 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 578
jcallahan@19 579 if not current_line then
MMOSimca@336 580 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 581 return
jcallahan@19 582 end
jcallahan@306 583
jcallahan@306 584 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 585 table.wipe(current_action)
jcallahan@312 586 current_loot = nil
jcallahan@312 587
jcallahan@123 588 current_action.target_type = AF.ITEM
jcallahan@122 589 current_action.identifier = item_id
jcallahan@122 590 current_action.loot_label = "contains"
jcallahan@324 591 return
jcallahan@19 592 end
jcallahan@19 593 end
MMOSimca@368 594 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 595 end
jcallahan@19 596
jcallahan@19 597
jcallahan@39 598 local UnitFactionStanding
jcallahan@32 599 local UpdateFactionData
jcallahan@32 600 do
jcallahan@32 601 local MAX_FACTION_INDEX = 1000
jcallahan@20 602
jcallahan@32 603 local STANDING_NAMES = {
jcallahan@32 604 "HATED",
jcallahan@32 605 "HOSTILE",
jcallahan@32 606 "UNFRIENDLY",
jcallahan@32 607 "NEUTRAL",
jcallahan@32 608 "FRIENDLY",
jcallahan@32 609 "HONORED",
jcallahan@32 610 "REVERED",
jcallahan@32 611 "EXALTED",
jcallahan@32 612 }
jcallahan@32 613
jcallahan@39 614
jcallahan@39 615 function UnitFactionStanding(unit)
jcallahan@135 616 local unit_name = _G.UnitName(unit)
jcallahan@39 617 UpdateFactionData()
jcallahan@39 618 DatamineTT:ClearLines()
jcallahan@39 619 DatamineTT:SetUnit(unit)
jcallahan@39 620
jcallahan@39 621 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 622 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 623
jcallahan@135 624 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 625 return faction_name, faction_standings[faction_name]
jcallahan@39 626 end
jcallahan@39 627 end
jcallahan@39 628 end
jcallahan@39 629
jcallahan@39 630
jcallahan@32 631 function UpdateFactionData()
jcallahan@32 632 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 633 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 634
jcallahan@86 635 if faction_name then
jcallahan@32 636 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 637 elseif not faction_name then
jcallahan@32 638 break
jcallahan@32 639 end
jcallahan@20 640 end
jcallahan@20 641 end
jcallahan@32 642 end -- do-block
jcallahan@20 643
jcallahan@48 644
jcallahan@75 645 local GenericLootUpdate
jcallahan@75 646 do
jcallahan@77 647 local function LootTable(entry, loot_type, top_field)
jcallahan@75 648 if top_field then
jcallahan@75 649 entry[top_field] = entry[top_field] or {}
jcallahan@75 650 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 651 return entry[top_field][loot_type]
jcallahan@75 652 end
jcallahan@48 653 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 654 return entry[loot_type]
jcallahan@48 655 end
jcallahan@48 656
jcallahan@75 657 function GenericLootUpdate(data_type, top_field)
jcallahan@132 658 local loot_type = current_loot.label
jcallahan@75 659 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 660 local source_list = {}
jcallahan@75 661
jcallahan@131 662 if current_loot.sources then
jcallahan@131 663 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 664 local source_id
jcallahan@78 665
jcallahan@131 666 if current_loot.target_type == AF.ITEM then
jcallahan@119 667 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 668 source_id = current_loot.identifier
jcallahan@119 669 else
jcallahan@331 670 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 671 if unit_ID then
MMOSimca@328 672 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 673 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 674 else
MMOSimca@328 675 source_id = unit_ID
MMOSimca@328 676 end
MMOSimca@328 677 end
jcallahan@119 678 end
jcallahan@304 679 local entry = DBEntry(data_type, source_id)
jcallahan@75 680
jcallahan@119 681 if entry then
jcallahan@119 682 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 683
jcallahan@304 684 if not source_list[source_id] then
jcallahan@119 685 if top_field then
jcallahan@119 686 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 687 elseif not private.container_loot_toasting then
jcallahan@119 688 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 689 end
jcallahan@304 690 source_list[source_id] = true
jcallahan@77 691 end
jcallahan@119 692 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 693
jcallahan@309 694 if current_loot.target_type == AF.ZONE then
jcallahan@309 695 for item_id, quantity in pairs(loot_data) do
jcallahan@309 696 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 697 end
jcallahan@309 698 else
jcallahan@308 699 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 700 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 701
jcallahan@308 702 if label == "currency" and currency_texture then
jcallahan@308 703 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 704 elseif loot_token == "money" then
jcallahan@308 705 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 706 else
jcallahan@308 707 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 708 end
jcallahan@308 709 end
jcallahan@119 710 end
jcallahan@75 711 end
jcallahan@75 712 end
jcallahan@75 713 end
jcallahan@121 714
jcallahan@121 715 -- This is used for Gas Extractions.
jcallahan@131 716 if #current_loot.list <= 0 then
jcallahan@78 717 return
jcallahan@78 718 end
jcallahan@82 719 local entry
jcallahan@82 720
jcallahan@82 721 -- At this point we only have a name if it's an object.
jcallahan@131 722 if current_loot.target_type == AF.OBJECT then
jcallahan@131 723 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 724 else
jcallahan@131 725 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 726 end
jcallahan@75 727
jcallahan@75 728 if not entry then
jcallahan@75 729 return
jcallahan@75 730 end
jcallahan@77 731 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 732
jcallahan@307 733 if current_loot.identifier then
jcallahan@307 734 if not source_list[current_loot.identifier] then
jcallahan@307 735 if top_field then
jcallahan@307 736 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 737 else
jcallahan@307 738 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 739 end
jcallahan@307 740 source_list[current_loot.identifier] = true
jcallahan@77 741 end
jcallahan@77 742 end
jcallahan@75 743
jcallahan@131 744 for index = 1, #current_loot.list do
jcallahan@131 745 table.insert(loot_table, current_loot.list[index])
jcallahan@75 746 end
jcallahan@48 747 end
jcallahan@75 748 end -- do-block
jcallahan@48 749
jcallahan@97 750
jcallahan@97 751 local ReplaceKeywords
jcallahan@97 752 do
jcallahan@97 753 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 754 class = PLAYER_CLASS,
jcallahan@97 755 name = PLAYER_NAME,
jcallahan@97 756 race = PLAYER_RACE,
jcallahan@97 757 }
jcallahan@97 758
jcallahan@97 759
jcallahan@97 760 function ReplaceKeywords(text)
jcallahan@97 761 if not text or text == "" then
jcallahan@97 762 return ""
jcallahan@97 763 end
jcallahan@97 764
jcallahan@97 765 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 766 local category_format = ("<%s>"):format(category)
jcallahan@97 767 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 768 end
jcallahan@97 769 return text
jcallahan@97 770 end
jcallahan@97 771 end -- do-block
jcallahan@97 772
jcallahan@97 773
jcallahan@154 774 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 775 -- unless the WorldMapFrame is shown.
jcallahan@143 776 do
jcallahan@143 777 -- MapFileName = MapAreaID
jcallahan@143 778 local MICRO_DUNGEON_IDS = {
jcallahan@143 779 ShrineofTwoMoons = 903,
jcallahan@143 780 ShrineofSevenStars = 905,
jcallahan@143 781 }
jcallahan@126 782
jcallahan@299 783 local function SetCurrentAreaID()
jcallahan@156 784 if private.in_combat then
jcallahan@156 785 private.set_area_id = true
jcallahan@156 786 return
jcallahan@156 787 end
jcallahan@155 788 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 789
jcallahan@155 790 if map_area_id == current_area_id then
jcallahan@155 791 return
jcallahan@155 792 end
jcallahan@143 793 local world_map = _G.WorldMapFrame
jcallahan@143 794 local map_visible = world_map:IsVisible()
jcallahan@312 795 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 796
jcallahan@143 797 if not map_visible then
jcallahan@143 798 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 799 world_map:Show()
jcallahan@143 800 end
jcallahan@331 801 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 802 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 803
jcallahan@154 804 _G.SetMapToCurrentZone()
jcallahan@154 805
jcallahan@143 806 if micro_dungeon_id then
jcallahan@143 807 current_area_id = micro_dungeon_id
jcallahan@143 808 else
jcallahan@143 809 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 810 end
jcallahan@143 811
jcallahan@154 812 if map_visible then
jcallahan@154 813 _G.SetMapByID(map_area_id)
jcallahan@154 814 else
jcallahan@143 815 world_map:Hide()
jcallahan@143 816 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 817 end
jcallahan@143 818 end
jcallahan@299 819
jcallahan@299 820 function WDP:HandleZoneChange(event_name)
jcallahan@299 821 in_instance = _G.IsInInstance()
jcallahan@299 822 SetCurrentAreaID()
jcallahan@299 823 end
jcallahan@154 824 end
jcallahan@126 825
jcallahan@301 826 local function InitializeCurrentLoot()
jcallahan@301 827 current_loot = {
jcallahan@301 828 list = {},
jcallahan@301 829 sources = {},
jcallahan@301 830 identifier = current_action.identifier,
jcallahan@301 831 label = current_action.loot_label or "drops",
jcallahan@301 832 map_level = current_action.map_level,
jcallahan@301 833 object_name = current_action.object_name,
jcallahan@301 834 spell_label = current_action.spell_label,
jcallahan@301 835 target_type = current_action.target_type,
jcallahan@301 836 x = current_action.x,
jcallahan@301 837 y = current_action.y,
jcallahan@301 838 zone_data = current_action.zone_data,
jcallahan@301 839 }
jcallahan@301 840
jcallahan@301 841 table.wipe(current_action)
jcallahan@301 842 end
jcallahan@246 843
MMOSimca@347 844
MMOSimca@347 845 -- TIMERS -------------------------------------------------------------
MMOSimca@347 846
MMOSimca@347 847 local function ClearKilledNPC()
MMOSimca@347 848 killed_npc_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@347 852 local function ClearKilledBossID()
MMOSimca@347 853 if killed_boss_id_timer_handle then
MMOSimca@383 854 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 855 killed_boss_id_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 table.wipe(boss_loot_toasting)
MMOSimca@347 859 private.raid_boss_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@347 863 local function ClearLootToastContainerID()
MMOSimca@347 864 if loot_toast_container_timer_handle then
MMOSimca@383 865 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 866 loot_toast_container_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 private.container_loot_toasting = false
MMOSimca@347 870 private.loot_toast_container_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@347 874 local function ClearLootToastData()
MMOSimca@347 875 if loot_toast_data_timer_handle then
MMOSimca@383 876 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_data_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880 if loot_toast_data then
MMOSimca@347 881 table.wipe(loot_toast_data)
MMOSimca@347 882 end
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885
MMOSimca@347 886 local function ClearTimeBasedLootData()
MMOSimca@349 887 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 888 if chat_loot_timer_handle then
MMOSimca@383 889 chat_loot_timer_handle:Cancel()
MMOSimca@347 890 chat_loot_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@349 893 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 894 GenericLootUpdate("items")
MMOSimca@347 895 end
MMOSimca@347 896 current_loot = nil
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899
jcallahan@246 900 -- METHODS ------------------------------------------------------------
jcallahan@246 901
jcallahan@0 902 function WDP:OnInitialize()
jcallahan@128 903 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 904 private.db = db
jcallahan@128 905 global_db = db.global
jcallahan@128 906 char_db = db.char
jcallahan@14 907
jcallahan@270 908 local raw_db = _G.WoWDBProfilerData
jcallahan@18 909 local build_num = tonumber(private.build_num)
jcallahan@14 910
jcallahan@136 911 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 912 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 913 global_db[entry] = {}
jcallahan@74 914 end
jcallahan@74 915 end
jcallahan@35 916 raw_db.build_num = build_num
MMOSimca@330 917 raw_db.region = private.region
jcallahan@63 918 raw_db.version = DB_VERSION
jcallahan@249 919
jcallahan@312 920 private.InitializeCommentSystem()
jcallahan@312 921 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 922 end
jcallahan@0 923
jcallahan@0 924
jcallahan@153 925 function WDP:EventDispatcher(...)
jcallahan@153 926 local event_name = ...
jcallahan@153 927
MMOSimca@346 928 if DEBUGGING then
jcallahan@154 929 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 930 Debug(event_name)
jcallahan@154 931 else
jcallahan@154 932 Debug(...)
jcallahan@153 933 end
jcallahan@153 934 end
jcallahan@153 935 local func = EVENT_MAPPING[event_name]
jcallahan@153 936
jcallahan@153 937 if _G.type(func) == "boolean" then
jcallahan@153 938 self[event_name](self, ...)
jcallahan@153 939 elseif _G.type(func) == "function" then
jcallahan@159 940 self[func](self, ...)
jcallahan@153 941 end
jcallahan@153 942 end
jcallahan@153 943
jcallahan@153 944
jcallahan@0 945 function WDP:OnEnable()
jcallahan@300 946 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 947
jcallahan@0 948 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 949 if EVENT_DEBUG then
jcallahan@153 950 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 951 else
jcallahan@153 952 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 953 end
jcallahan@0 954 end
jcallahan@95 955
jcallahan@95 956 for index = 1, _G.GetNumLanguages() do
jcallahan@95 957 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 958 end
MMOSimca@383 959
MMOSimca@383 960 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 961 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 962 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 963 WDP:ProcessItems()
MMOSimca@383 964 end, 100000)
MMOSimca@383 965 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 966 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 967 WDP:UpdateTargetLocation()
MMOSimca@383 968 end, 100000)
jcallahan@19 969
jcallahan@19 970 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 971 if target_unit then
jcallahan@19 972 return
jcallahan@19 973 end
jcallahan@19 974 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 975 end)
jcallahan@19 976
jcallahan@19 977 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 978 if target_unit then
jcallahan@19 979 return
jcallahan@19 980 end
jcallahan@19 981 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 982 HandleItemUse(item_link)
jcallahan@19 983 end)
jcallahan@263 984
jcallahan@299 985 self:HandleZoneChange("OnEnable")
jcallahan@290 986 self:GROUP_ROSTER_UPDATE()
jcallahan@0 987 end
jcallahan@0 988
jcallahan@0 989
jcallahan@219 990 local ScrapeItemUpgradeStats
jcallahan@219 991 do
jcallahan@219 992 local intermediary = {}
jcallahan@219 993
jcallahan@220 994 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 995 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 996 return
jcallahan@220 997 end
jcallahan@219 998 local create_entry
jcallahan@219 999
jcallahan@219 1000 table.wipe(intermediary)
jcallahan@219 1001
jcallahan@219 1002 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1003 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1004
jcallahan@293 1005 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1006 break
jcallahan@219 1007 end
jcallahan@219 1008 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1009
jcallahan@219 1010 if amount and stat then
jcallahan@219 1011 create_entry = true
jcallahan@295 1012 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1013 end
jcallahan@219 1014 end
jcallahan@219 1015
jcallahan@219 1016 if not create_entry then
jcallahan@219 1017 return
jcallahan@219 1018 end
jcallahan@219 1019 local item = DBEntry("items", item_id)
jcallahan@225 1020 item.upgrade_id = upgrade_id
jcallahan@219 1021 item.upgrades = item.upgrades or {}
jcallahan@219 1022 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1023
jcallahan@219 1024 for stat, amount in pairs(intermediary) do
jcallahan@219 1025 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1026 end
jcallahan@219 1027 end
MMOSimca@336 1028 end -- do-block
jcallahan@219 1029
jcallahan@219 1030
MMOSimca@340 1031 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1032 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1033 local item
jcallahan@0 1034
jcallahan@191 1035 if item_string then
MMOSimca@338 1036 local item_results = { (":"):split(item_string) }
MMOSimca@338 1037
MMOSimca@338 1038 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1039 local unique_id = item_results[9]
MMOSimca@338 1040 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1041 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1042 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1043
MMOSimca@340 1044 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1045 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1046 item = DBEntry("items", item_id)
MMOSimca@329 1047 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1048
jcallahan@331 1049 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1050 item.suffix_id = suffix_id
MMOSimca@329 1051 end
jcallahan@331 1052
jcallahan@331 1053 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1054 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1055 end
MMOSimca@372 1056
MMOSimca@384 1057 if not item.seen_bonuses then
MMOSimca@384 1058 item.seen_bonuses = {}
MMOSimca@372 1059 end
MMOSimca@384 1060 item.seen_bonuses[0] = true
MMOSimca@329 1061 end
MMOSimca@329 1062 elseif num_bonus_ids > 0 then
jcallahan@219 1063 item = DBEntry("items", item_id)
MMOSimca@329 1064
jcallahan@201 1065 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1066 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1067
MMOSimca@384 1068 if not item.seen_bonuses then
MMOSimca@384 1069 item.seen_bonuses = {}
MMOSimca@329 1070 end
MMOSimca@384 1071
MMOSimca@384 1072 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1073 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1074 local sorted_bonus_string = ""
MMOSimca@384 1075 local min_bonus_id_array = {}
MMOSimca@384 1076 for iterations = 1, num_bonus_ids do
MMOSimca@384 1077 -- Find minimum of this iteration
MMOSimca@384 1078 local min_bonus_id = 100000
MMOSimca@384 1079 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1080 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@384 1081 if (not min_bonus_id_array[temp_bonus_id]) and (min_bonus_id < temp_bonus_id) then
MMOSimca@384 1082 min_bonus_id = temp_bonus_id
MMOSimca@384 1083 end
MMOSimca@384 1084 end
MMOSimca@384 1085
MMOSimca@384 1086 -- Keep track of already processed IDs
MMOSimca@384 1087 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1088
MMOSimca@384 1089 -- Build string
MMOSimca@384 1090 if iterations == 1 then
MMOSimca@384 1091 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1092 else
MMOSimca@384 1093 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1094 end
MMOSimca@329 1095 end
MMOSimca@384 1096
MMOSimca@384 1097 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1098 else
MMOSimca@372 1099 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1100 end
jcallahan@219 1101 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1102 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1103 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1104 end
jcallahan@0 1105 end
jcallahan@212 1106
jcallahan@212 1107 if durability and durability > 0 then
jcallahan@219 1108 item = item or DBEntry("items", item_id)
jcallahan@212 1109 item.durability = durability
jcallahan@212 1110 end
jcallahan@0 1111 end
jcallahan@0 1112
jcallahan@0 1113
jcallahan@187 1114 function WDP:ProcessItems()
jcallahan@187 1115 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1116 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1117
jcallahan@0 1118 if item_id and item_id > 0 then
jcallahan@1 1119 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1120 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1121 end
jcallahan@0 1122 end
jcallahan@0 1123
jcallahan@0 1124 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1125 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1126 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1127
jcallahan@0 1128 if item_id and item_id > 0 then
jcallahan@1 1129 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1130 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133 end
jcallahan@0 1134 end
jcallahan@0 1135
jcallahan@118 1136
jcallahan@215 1137 local TargetedNPC
jcallahan@118 1138 do
jcallahan@118 1139 local GENDER_NAMES = {
jcallahan@118 1140 "UNKNOWN",
jcallahan@118 1141 "MALE",
jcallahan@118 1142 "FEMALE",
jcallahan@118 1143 }
jcallahan@118 1144
jcallahan@118 1145
jcallahan@118 1146 local REACTION_NAMES = {
jcallahan@118 1147 "HATED",
jcallahan@118 1148 "HOSTILE",
jcallahan@118 1149 "UNFRIENDLY",
jcallahan@118 1150 "NEUTRAL",
jcallahan@118 1151 "FRIENDLY",
jcallahan@118 1152 "HONORED",
jcallahan@118 1153 "REVERED",
jcallahan@118 1154 "EXALTED",
jcallahan@118 1155 }
jcallahan@118 1156
jcallahan@118 1157
jcallahan@118 1158 local POWER_TYPE_NAMES = {
jcallahan@118 1159 ["0"] = "MANA",
jcallahan@118 1160 ["1"] = "RAGE",
jcallahan@118 1161 ["2"] = "FOCUS",
jcallahan@118 1162 ["3"] = "ENERGY",
jcallahan@118 1163 ["6"] = "RUNIC_POWER",
jcallahan@118 1164 }
jcallahan@118 1165
jcallahan@118 1166
jcallahan@215 1167 function TargetedNPC()
jcallahan@118 1168 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1169 current_target_id = nil
jcallahan@118 1170 return
jcallahan@118 1171 end
jcallahan@118 1172 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1173
jcallahan@171 1174 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1175 return
jcallahan@118 1176 end
jcallahan@118 1177 current_target_id = unit_idnum
jcallahan@118 1178
jcallahan@118 1179 local npc = NPCEntry(unit_idnum)
jcallahan@118 1180 local _, class_token = _G.UnitClass("target")
jcallahan@118 1181 npc.class = class_token
jcallahan@118 1182 npc.faction = UnitFactionStanding("target")
jcallahan@118 1183 npc.genders = npc.genders or {}
jcallahan@118 1184 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1185 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1186 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1187
jcallahan@248 1188 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1189 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1190 local level_data = encounter_data[npc_level]
jcallahan@250 1191
jcallahan@250 1192 if not level_data then
jcallahan@250 1193 level_data = {}
jcallahan@250 1194 encounter_data[npc_level] = level_data
jcallahan@250 1195 end
jcallahan@257 1196 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1197
jcallahan@257 1198 if not level_data.power then
MMOSimca@337 1199 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1200
jcallahan@257 1201 if max_power > 0 then
jcallahan@257 1202 local power_type = _G.UnitPowerType("target")
jcallahan@312 1203 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1204 end
jcallahan@118 1205 end
jcallahan@118 1206 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1207 return npc, unit_idnum
jcallahan@118 1208 end
jcallahan@118 1209 end -- do-block
jcallahan@118 1210
jcallahan@118 1211
jcallahan@113 1212 do
jcallahan@113 1213 local COORD_MAX = 5
jcallahan@0 1214
jcallahan@113 1215 function WDP:UpdateTargetLocation()
jcallahan@113 1216 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1217 return
jcallahan@2 1218 end
jcallahan@113 1219
jcallahan@113 1220 for index = 1, 4 do
jcallahan@113 1221 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1222 return
jcallahan@113 1223 end
jcallahan@113 1224 end
jcallahan@215 1225 local npc = TargetedNPC()
jcallahan@113 1226
jcallahan@113 1227 if not npc then
jcallahan@113 1228 return
jcallahan@113 1229 end
jcallahan@113 1230 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1231 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1232 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1233 return
MMOSimca@328 1234 end
jcallahan@248 1235 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1236 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1237 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1238
jcallahan@113 1239 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1240
jcallahan@113 1241 if not zone_data then
jcallahan@113 1242 zone_data = {}
jcallahan@113 1243 npc_data.locations[zone_token] = zone_data
jcallahan@113 1244 end
jcallahan@113 1245
jcallahan@113 1246 for location_token in pairs(zone_data) do
jcallahan@113 1247 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1248 loc_level = tonumber(loc_level)
jcallahan@113 1249
jcallahan@113 1250 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1251 return
jcallahan@113 1252 end
jcallahan@113 1253 end
jcallahan@141 1254 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1255 end
jcallahan@113 1256 end -- do-block
jcallahan@2 1257
jcallahan@118 1258
jcallahan@246 1259 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1260
jcallahan@90 1261 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1262 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1263 return
jcallahan@243 1264 end
jcallahan@282 1265 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1266
jcallahan@56 1267 for index = 1, num_items do
jcallahan@56 1268 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1269
jcallahan@56 1270 if item_link then
jcallahan@56 1271 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1272 end
jcallahan@56 1273 end
jcallahan@56 1274 end
jcallahan@56 1275
jcallahan@56 1276
jcallahan@298 1277 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1278 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1279
jcallahan@246 1280 if current_pet_guid then
jcallahan@246 1281 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1282 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1283 end
jcallahan@246 1284 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1285
jcallahan@246 1286 if pet_guid then
jcallahan@296 1287 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1288 group_pet_guids[pet_guid] = true
jcallahan@246 1289 end
jcallahan@246 1290 end
jcallahan@246 1291
jcallahan@246 1292
jcallahan@298 1293 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1294 local is_raid = _G.IsInRaid()
jcallahan@298 1295 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1296 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1297
jcallahan@299 1298 table.wipe(group_member_guids)
jcallahan@298 1299
jcallahan@298 1300 for index = 1, group_size do
jcallahan@298 1301 local unit_id = unit_type .. index
jcallahan@298 1302 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1303
jcallahan@299 1304 group_member_guids[unit_guid] = true
jcallahan@298 1305 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1306 end
jcallahan@299 1307 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1308 end
jcallahan@298 1309
jcallahan@298 1310
jcallahan@298 1311 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1312 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1313 end
jcallahan@298 1314
jcallahan@298 1315
MMOSimca@375 1316 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1317 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1318 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1319 return
jcallahan@306 1320 end
jcallahan@301 1321 local container_id = private.loot_toast_container_id
MMOSimca@336 1322 local npc_id = private.raid_boss_id
MMOSimca@372 1323
MMOSimca@372 1324 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1325 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1326
MMOSimca@355 1327 -- Handle Garrison cache specially
MMOSimca@355 1328 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1329 -- Record location data for cache
MMOSimca@355 1330 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1331
MMOSimca@355 1332 -- Add drop data
MMOSimca@355 1333 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1334 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1335 -- Check for top level object data
MMOSimca@355 1336 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1337 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1338 if object_entry[difficulty_token] then
MMOSimca@355 1339 -- Increment loot count
MMOSimca@355 1340 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1341
MMOSimca@355 1342 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1343 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1344 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1345 else
MMOSimca@355 1346 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1347 end
MMOSimca@355 1348 else
MMOSimca@355 1349 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1350 end
MMOSimca@355 1351 elseif npc_id then
MMOSimca@336 1352 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1353 local upper_limit = 0
jcallahan@317 1354 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1355 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1356 end
jcallahan@317 1357 for i = 0, upper_limit do
jcallahan@317 1358 local temp_npc_id = npc_id
jcallahan@317 1359
jcallahan@317 1360 if i > 0 then
jcallahan@317 1361 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1362 end
jcallahan@317 1363
jcallahan@317 1364 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1365 if npc then
jcallahan@317 1366 local loot_label = "drops"
jcallahan@317 1367 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1368 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1369 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1370
jcallahan@317 1371 if loot_type == "item" then
jcallahan@317 1372 local item_id = ItemLinkToID(item_link)
jcallahan@317 1373 if item_id then
jcallahan@317 1374 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1375 RecordItemData(item_id, item_link, true)
jcallahan@317 1376 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1377 else
jcallahan@317 1378 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1379 return
jcallahan@317 1380 end
jcallahan@317 1381 elseif loot_type == "money" then
jcallahan@317 1382 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1383 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1384 elseif loot_type == "currency" then
jcallahan@317 1385 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1386 if currency_texture and currency_texture ~= "" then
jcallahan@317 1387 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1388 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1389 else
jcallahan@317 1390 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1391 return
jcallahan@317 1392 end
jcallahan@317 1393 end
jcallahan@317 1394
jcallahan@317 1395 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1396 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1397 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1398 end
jcallahan@312 1399 end
jcallahan@312 1400 end
jcallahan@301 1401 elseif container_id then
jcallahan@305 1402 InitializeCurrentLoot()
jcallahan@305 1403
jcallahan@306 1404 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1405 current_loot.identifier = container_id
jcallahan@306 1406 current_loot.label = "contains"
jcallahan@306 1407 current_loot.target_type = AF.ITEM
jcallahan@306 1408
jcallahan@312 1409 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1410
jcallahan@301 1411 if loot_type == "item" then
jcallahan@312 1412 local item_id = ItemLinkToID(item_link)
jcallahan@312 1413 if item_id then
jcallahan@312 1414 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1415 RecordItemData(item_id, item_link, true)
MMOSimca@367 1416 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
jcallahan@312 1417 else
jcallahan@301 1418 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1419 current_loot = nil
jcallahan@301 1420 return
jcallahan@301 1421 end
jcallahan@301 1422 elseif loot_type == "money" then
jcallahan@312 1423 Debug("%s: money X %d", event_name, quantity)
MMOSimca@367 1424 current_loot.sources[container_id]["money"] = (current_loot.sources[container_id]["money"] or 0) + quantity
jcallahan@312 1425 elseif loot_type == "currency" then
jcallahan@312 1426 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1427 if currency_texture and currency_texture ~= "" then
jcallahan@312 1428 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1429 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@367 1430 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
jcallahan@312 1431 else
jcallahan@312 1432 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1433 current_loot = nil
jcallahan@312 1434 return
jcallahan@312 1435 end
jcallahan@301 1436 end
jcallahan@312 1437
jcallahan@301 1438 GenericLootUpdate("items")
jcallahan@301 1439 current_loot = nil
jcallahan@307 1440 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1441 else
jcallahan@307 1442 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1443
jcallahan@307 1444 loot_toast_data = loot_toast_data or {}
jcallahan@312 1445 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1446
MMOSimca@340 1447 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1448 if item_id then
MMOSimca@340 1449 RecordItemData(item_id, item_link, true)
MMOSimca@340 1450 end
MMOSimca@340 1451
MMOSimca@383 1452 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1453 end
jcallahan@178 1454 end
jcallahan@178 1455
jcallahan@178 1456
jcallahan@179 1457 do
jcallahan@179 1458 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1459 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1460 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1461 -- Verify that we're still assigning data to the right items
MMOSimca@349 1462 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1463 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1464 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1465 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1466 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1467 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1468 ClearTimeBasedLootData()
MMOSimca@347 1469 end
MMOSimca@347 1470 end,
jcallahan@179 1471 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1472 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1473 end,
MMOSimca@345 1474 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1475 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1476 -- Check for top level object data
MMOSimca@381 1477 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1478 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1479 if object_entry[difficulty_token] then
MMOSimca@381 1480 -- Increment loot count
MMOSimca@381 1481 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1482
MMOSimca@381 1483 -- Add drop data
MMOSimca@381 1484 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1485 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1486 else
MMOSimca@381 1487 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1488 end
jcallahan@179 1489 end,
jcallahan@179 1490 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1491 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1492 InitializeCurrentLoot()
jcallahan@312 1493 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1494 GenericLootUpdate("zones")
jcallahan@312 1495 current_loot = nil
jcallahan@179 1496 end,
jcallahan@179 1497 }
jcallahan@177 1498
jcallahan@177 1499
jcallahan@179 1500 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1501 local category
jcallahan@177 1502
MMOSimca@345 1503 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1504 if not item_link then
MMOSimca@345 1505 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1506 end
MMOSimca@345 1507 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1508
MMOSimca@345 1509 if not item_id then
MMOSimca@345 1510 return
MMOSimca@345 1511 end
MMOSimca@345 1512
MMOSimca@345 1513 -- Set update category
MMOSimca@345 1514 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1515 category = AF.OBJECT
MMOSimca@345 1516 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1517 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1518 category = AF.ZONE
MMOSimca@336 1519 elseif private.raid_boss_id then
jcallahan@179 1520 category = AF.NPC
MMOSimca@347 1521 elseif chat_loot_timer_handle then
MMOSimca@347 1522 category = AF.ITEM
jcallahan@179 1523 end
MMOSimca@345 1524
MMOSimca@345 1525 -- Take action based on update category
jcallahan@179 1526 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1527 if not category or not update_func then
MMOSimca@340 1528 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1529 RecordItemData(item_id, item_link, true)
MMOSimca@340 1530 return
MMOSimca@340 1531 end
jcallahan@179 1532 update_func(item_id, quantity)
jcallahan@177 1533 end
MMOSimca@371 1534
MMOSimca@371 1535
MMOSimca@371 1536 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@371 1537 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@371 1538 if not item_link then
MMOSimca@371 1539 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1540 end
MMOSimca@371 1541 local item_id = ItemLinkToID(item_link)
MMOSimca@371 1542
MMOSimca@371 1543 if not item_id then
MMOSimca@371 1544 return
MMOSimca@371 1545 end
MMOSimca@371 1546
MMOSimca@371 1547 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@371 1548 RecordItemData(item_id, item_link, true)
MMOSimca@371 1549 end
jcallahan@48 1550 end
jcallahan@48 1551
jcallahan@312 1552
jcallahan@97 1553 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1554 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1555 return
jcallahan@95 1556 end
jcallahan@97 1557 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1558 npc.quotes = npc.quotes or {}
jcallahan@97 1559 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1560 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1561 end
jcallahan@95 1562
jcallahan@95 1563
jcallahan@95 1564 do
jcallahan@40 1565 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1566
jcallahan@40 1567 local DRUNK_COMPARES = {
jcallahan@40 1568 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1569 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1570 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1571 }
jcallahan@40 1572
jcallahan@40 1573 local DRUNK_MATCHES = {
jcallahan@254 1574 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1575 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1576 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1577 }
jcallahan@40 1578
jcallahan@167 1579 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1580
jcallahan@167 1581
jcallahan@167 1582 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1583 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1584 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1585
jcallahan@167 1586 private.discovered_recipe_name = nil
jcallahan@167 1587 private.profession_level = nil
jcallahan@167 1588 private.previous_spell_id = nil
jcallahan@169 1589
jcallahan@169 1590 return true
jcallahan@167 1591 end
jcallahan@167 1592 end
jcallahan@167 1593
jcallahan@167 1594
jcallahan@167 1595 local function IterativeRecordDiscovery()
jcallahan@167 1596 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1597 end
jcallahan@167 1598
jcallahan@167 1599
jcallahan@92 1600 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1601 if not private.trainer_shown then
jcallahan@167 1602 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1603
jcallahan@167 1604 if recipe_name and private.previous_spell_id then
jcallahan@167 1605 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1606
jcallahan@167 1607 if profession_name == _G.UNKNOWN then
jcallahan@167 1608 return
jcallahan@167 1609 end
jcallahan@167 1610 private.discovered_recipe_name = recipe_name
jcallahan@167 1611 private.profession_level = prof_level
jcallahan@167 1612
MMOSimca@383 1613 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1614 end
jcallahan@167 1615 end
jcallahan@167 1616
jcallahan@40 1617 if currently_drunk then
jcallahan@40 1618 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1619 currently_drunk = nil
jcallahan@40 1620 end
jcallahan@40 1621 return
jcallahan@40 1622 end
jcallahan@40 1623
jcallahan@40 1624 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1625 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1626 currently_drunk = true
jcallahan@40 1627 break
jcallahan@40 1628 end
jcallahan@40 1629 end
jcallahan@40 1630 end
jcallahan@40 1631 end
jcallahan@40 1632
jcallahan@307 1633
jcallahan@331 1634 do
jcallahan@23 1635 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1636 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1637
jcallahan@23 1638 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1639 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1640 return
jcallahan@23 1641 end
jcallahan@34 1642 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1643
jcallahan@171 1644 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1645 return
jcallahan@23 1646 end
jcallahan@23 1647
jcallahan@23 1648 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1649 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1650 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1651 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1652 end
jcallahan@23 1653 end
jcallahan@23 1654
jcallahan@115 1655 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1656
jcallahan@246 1657 local previous_combat_event = {}
jcallahan@246 1658
jcallahan@23 1659 local COMBAT_LOG_FUNCS = {
jcallahan@23 1660 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1661 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1662 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1663 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1664 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1665
jcallahan@171 1666 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1667 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1668 end
jcallahan@115 1669 end
jcallahan@115 1670 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1671 end,
jcallahan@65 1672 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1673 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1674
jcallahan@171 1675 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1676 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1677 ClearKilledNPC()
jcallahan@98 1678 private.harvesting = nil
jcallahan@65 1679 return
jcallahan@65 1680 end
jcallahan@177 1681
jcallahan@246 1682 if source_guid == "" then
jcallahan@246 1683 source_guid = nil
jcallahan@246 1684 end
jcallahan@246 1685 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1686 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1687
jcallahan@299 1688 if not previous_combat_event.party_damage then
jcallahan@312 1689 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1690 table.wipe(previous_combat_event)
jcallahan@217 1691 ClearKilledNPC()
jcallahan@306 1692 else
jcallahan@317 1693 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1694 end
jcallahan@177 1695 killed_npc_id = unit_idnum
MMOSimca@383 1696 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1697 end,
jcallahan@23 1698 }
jcallahan@23 1699
jcallahan@23 1700
jcallahan@246 1701 local NON_DAMAGE_EVENTS = {
jcallahan@246 1702 SPELL_AURA_APPLIED = true,
jcallahan@246 1703 SPELL_AURA_REMOVED = true,
jcallahan@246 1704 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1705 SPELL_CAST_FAILED = true,
jcallahan@246 1706 SWING_MISSED = true,
jcallahan@246 1707 }
jcallahan@246 1708
jcallahan@299 1709 local DAMAGE_EVENTS = {
jcallahan@299 1710 RANGE_DAMAGE = true,
jcallahan@299 1711 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1712 SPELL_DAMAGE = true,
jcallahan@299 1713 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1714 SWING_DAMAGE = true,
jcallahan@299 1715 }
jcallahan@299 1716
jcallahan@246 1717
jcallahan@92 1718 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1719 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1720
jcallahan@23 1721 if not combat_log_func then
jcallahan@299 1722 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1723 table.wipe(previous_combat_event)
jcallahan@246 1724 previous_combat_event.source_name = source_name
jcallahan@299 1725
jcallahan@299 1726 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1727 previous_combat_event.party_damage = true
jcallahan@299 1728 end
jcallahan@246 1729 end
jcallahan@23 1730 return
jcallahan@23 1731 end
jcallahan@23 1732 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1733
jcallahan@297 1734 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1735 table.wipe(previous_combat_event)
jcallahan@297 1736 end
jcallahan@23 1737 end
jcallahan@23 1738
MMOSimca@337 1739
jcallahan@44 1740 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1741 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1742 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1743 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1744 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1745
jcallahan@44 1746
jcallahan@92 1747 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1748 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1749 return
jcallahan@44 1750 end
jcallahan@44 1751 UpdateFactionData()
jcallahan@44 1752
jcallahan@46 1753 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1754 return
jcallahan@46 1755 end
jcallahan@177 1756 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1757 ClearKilledNPC()
jcallahan@46 1758
jcallahan@44 1759 if not npc then
jcallahan@98 1760 private.harvesting = nil
jcallahan@44 1761 return
jcallahan@44 1762 end
jcallahan@98 1763 npc.harvested = private.harvesting
jcallahan@98 1764 private.harvesting = nil
jcallahan@98 1765
jcallahan@44 1766 local modifier = 1
jcallahan@44 1767
MMOSimca@340 1768 -- Check for modifiers from known spells
jcallahan@44 1769 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1770 modifier = modifier + 0.1
jcallahan@44 1771 end
jcallahan@44 1772 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1773 modifier = modifier + 0.1
jcallahan@44 1774 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1775 modifier = modifier + 0.05
jcallahan@44 1776 end
jcallahan@44 1777
MMOSimca@340 1778 -- Determine faction ID
MMOSimca@340 1779 local faction_ID
MMOSimca@340 1780 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1781 if faction_name == faction_data_table[2] then
MMOSimca@340 1782 faction_ID = faction_data_table[1]
MMOSimca@340 1783 end
MMOSimca@340 1784 end
MMOSimca@340 1785 if faction_ID and faction_ID > 0 then
MMOSimca@340 1786 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1787 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1788 if has_bonus_rep_gain then
MMOSimca@340 1789 modifier = modifier + 1
MMOSimca@340 1790 end
MMOSimca@340 1791 end
MMOSimca@340 1792
MMOSimca@340 1793 -- Check for modifiers from buffs
MMOSimca@340 1794 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1795 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1796 local modded_faction = buff_data_table.faction
jcallahan@44 1797
jcallahan@44 1798 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1799 if buff_data_table.ignore then
MMOSimca@340 1800 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1801 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1802 return
MMOSimca@340 1803 else
MMOSimca@340 1804 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1805 end
jcallahan@44 1806 end
jcallahan@44 1807 end
jcallahan@44 1808 end
MMOSimca@340 1809
jcallahan@65 1810 npc.reputations = npc.reputations or {}
jcallahan@65 1811 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1812 end
jcallahan@44 1813 end -- do-block
jcallahan@18 1814
jcallahan@18 1815
jcallahan@140 1816 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1817 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1818 return
jcallahan@140 1819 end
jcallahan@140 1820 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1821
MMOSimca@355 1822 -- Handle Fishing
MMOSimca@355 1823 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1824 if not text or text == "Fishing Bobber" then
MMOSimca@355 1825 text = "NONE"
MMOSimca@355 1826 else
MMOSimca@355 1827 current_action.fishing_target = true
MMOSimca@355 1828 end
MMOSimca@355 1829 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1830 -- Handle Garrison Cache
MMOSimca@355 1831 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1832 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1833 end
jcallahan@140 1834 end
jcallahan@140 1835
jcallahan@140 1836
jcallahan@92 1837 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1838 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1839
jcallahan@42 1840 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1841 return
jcallahan@42 1842 end
jcallahan@42 1843 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1844 end
jcallahan@42 1845
jcallahan@42 1846
jcallahan@13 1847 do
MMOSimca@343 1848 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1849 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1850 [AF.ITEM] = function()
jcallahan@16 1851 local locked_item_id
jcallahan@16 1852
jcallahan@16 1853 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1854 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1855 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1856
jcallahan@324 1857 if is_locked and is_lootable then
jcallahan@16 1858 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1859 break
jcallahan@16 1860 end
jcallahan@16 1861 end
jcallahan@165 1862
jcallahan@165 1863 if locked_item_id then
jcallahan@165 1864 break
jcallahan@165 1865 end
jcallahan@16 1866 end
jcallahan@16 1867
MMOSimca@367 1868 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1869 return false
jcallahan@16 1870 end
jcallahan@122 1871 current_action.identifier = locked_item_id
jcallahan@16 1872 return true
jcallahan@16 1873 end,
jcallahan@322 1874 [AF.NPC] = true,
jcallahan@14 1875 [AF.OBJECT] = true,
jcallahan@17 1876 [AF.ZONE] = function()
jcallahan@140 1877 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1878 return _G.IsFishingLoot()
jcallahan@17 1879 end,
jcallahan@13 1880 }
jcallahan@13 1881
jcallahan@13 1882
MMOSimca@343 1883 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1884 [AF.ITEM] = function()
jcallahan@28 1885 GenericLootUpdate("items")
jcallahan@28 1886 end,
jcallahan@28 1887 [AF.NPC] = function()
jcallahan@75 1888 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1889 local loot_label = current_loot.label
jcallahan@77 1890 local source_list = {}
jcallahan@75 1891
jcallahan@131 1892 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1893 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1894 local npc = NPCEntry(source_id)
jcallahan@75 1895
jcallahan@75 1896 if npc then
jcallahan@248 1897 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1898 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1899
jcallahan@78 1900 if not source_list[source_guid] then
jcallahan@77 1901 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1902 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1903 source_list[source_guid] = true
jcallahan@77 1904 end
jcallahan@77 1905
jcallahan@309 1906 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1907 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1908
jcallahan@312 1909 if loot_type == "currency" and currency_texture then
jcallahan@312 1910 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1911 elseif loot_token == "money" then
jcallahan@312 1912 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1913 else
jcallahan@312 1914 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1915 end
jcallahan@75 1916 end
jcallahan@75 1917 end
jcallahan@75 1918 end
jcallahan@16 1919 end,
jcallahan@13 1920 [AF.OBJECT] = function()
jcallahan@28 1921 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1922 end,
jcallahan@17 1923 [AF.ZONE] = function()
MMOSimca@328 1924 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1925 return
MMOSimca@328 1926 end
jcallahan@141 1927 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1928
jcallahan@41 1929 -- This will start life as a boolean true.
jcallahan@131 1930 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1931 current_loot.zone_data[location_token] = {
jcallahan@41 1932 drops = {}
jcallahan@41 1933 }
jcallahan@41 1934 end
jcallahan@132 1935 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1936 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1937
jcallahan@131 1938 if current_loot.sources then
jcallahan@131 1939 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1940 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1941 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1942 end
jcallahan@131 1943 end
jcallahan@131 1944 end
jcallahan@131 1945
jcallahan@131 1946 if #current_loot.list <= 0 then
jcallahan@131 1947 return
jcallahan@131 1948 end
jcallahan@131 1949
jcallahan@131 1950 for index = 1, #current_loot.list do
jcallahan@131 1951 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1952 end
jcallahan@13 1953 end,
jcallahan@13 1954 }
jcallahan@13 1955
jcallahan@79 1956 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1957 local loot_guid_registry = {}
jcallahan@124 1958
jcallahan@124 1959
jcallahan@124 1960 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1961 current_loot = nil
jcallahan@131 1962 table.wipe(current_action)
jcallahan@124 1963 end
jcallahan@124 1964
jcallahan@13 1965
jcallahan@322 1966 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1967 local extrapolated_guid_registry = {}
jcallahan@322 1968 local num_guids = 0
jcallahan@322 1969
MMOSimca@344 1970 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1971 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1972 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1973 table.wipe(current_action)
MMOSimca@344 1974 return false
MMOSimca@344 1975 end
MMOSimca@344 1976
jcallahan@322 1977 table.wipe(current_action)
jcallahan@322 1978
jcallahan@322 1979 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1980 local loot_info = {
jcallahan@322 1981 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1982 }
jcallahan@322 1983
jcallahan@322 1984 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1985 local source_guid = loot_info[loot_index]
jcallahan@322 1986
jcallahan@322 1987 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1988 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1989
jcallahan@322 1990 if unit_type and unit_idnum then
jcallahan@322 1991 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1992 unit_type,
jcallahan@322 1993 unit_idnum
jcallahan@322 1994 }
jcallahan@322 1995
jcallahan@322 1996 num_guids = num_guids + 1
jcallahan@322 1997 end
jcallahan@322 1998 end
jcallahan@322 1999 end
jcallahan@322 2000 end
jcallahan@322 2001 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 2002
jcallahan@322 2003 if num_guids == 0 then
jcallahan@322 2004 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2005 return false
jcallahan@322 2006 end
jcallahan@326 2007
jcallahan@322 2008 local num_npcs = 0
jcallahan@322 2009 local num_objects = 0
jcallahan@324 2010 local num_itemcontainers = 0
jcallahan@322 2011
jcallahan@322 2012 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2013 local unit_type = guid_data[1]
jcallahan@324 2014 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2015
jcallahan@322 2016 if loot_label then
jcallahan@322 2017 local unit_idnum = guid_data[2]
jcallahan@322 2018
jcallahan@322 2019 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2020 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2021 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2022 current_action.loot_label = loot_label
jcallahan@322 2023 current_action.spell_label = "OPENING"
jcallahan@322 2024 current_action.target_type = AF.OBJECT
jcallahan@322 2025 current_action.identifier = unit_idnum
jcallahan@322 2026 num_objects = num_objects + 1
jcallahan@322 2027 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2028 current_action.loot_label = loot_label
jcallahan@322 2029 current_action.target_type = AF.NPC
jcallahan@322 2030 current_action.identifier = unit_idnum
jcallahan@322 2031 num_npcs = num_npcs + 1
jcallahan@324 2032 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2033 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2034 current_action.loot_label = loot_label
jcallahan@324 2035 current_action.target_type = AF.ITEM
jcallahan@324 2036 -- current_action.identifier assigned during loot verification.
jcallahan@324 2037 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2038 end
jcallahan@322 2039 else
jcallahan@322 2040 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2041 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2042 return false
jcallahan@322 2043 end
jcallahan@322 2044 end
jcallahan@322 2045
jcallahan@322 2046 if not current_action.target_type then
jcallahan@322 2047 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2048 return false
jcallahan@322 2049 end
jcallahan@322 2050
jcallahan@322 2051 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2052 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2053 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2054 return false
jcallahan@322 2055 end
jcallahan@322 2056
jcallahan@322 2057 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2058 return true
jcallahan@322 2059 end
jcallahan@322 2060
jcallahan@322 2061
MMOSimca@343 2062 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2063 if current_loot then
jcallahan@322 2064 current_loot = nil
jcallahan@322 2065 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2066
jcallahan@322 2067 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2068 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2069 return
jcallahan@322 2070 end
jcallahan@18 2071 end
jcallahan@151 2072
jcallahan@151 2073 if not current_action.target_type then
jcallahan@322 2074 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2075
jcallahan@322 2076 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2077 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2078 return
jcallahan@322 2079 end
jcallahan@151 2080 end
MMOSimca@343 2081 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2082 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2083
jcallahan@14 2084 if not verify_func or not update_func then
jcallahan@322 2085 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2086 return
jcallahan@13 2087 end
jcallahan@13 2088
jcallahan@14 2089 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2090 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2091 return
jcallahan@14 2092 end
jcallahan@80 2093 local guids_used = {}
jcallahan@132 2094
jcallahan@301 2095 InitializeCurrentLoot()
jcallahan@217 2096 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2097
jcallahan@55 2098 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2099 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2100 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2101 local loot_info = {
jcallahan@237 2102 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2103 }
jcallahan@13 2104
jcallahan@237 2105 -- Odd index is GUID, even is count.
jcallahan@237 2106 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2107 local source_guid = loot_info[loot_index]
jcallahan@75 2108
jcallahan@237 2109 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2110 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2111 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2112 if slot_quantity then
jcallahan@324 2113 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2114 if slot_quantity > loot_quantity then
jcallahan@324 2115 loot_quantity = slot_quantity
jcallahan@324 2116 end
jcallahan@324 2117 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2118 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2119
MMOSimca@366 2120 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2121 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2122 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2123 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2124 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2125 guids_used[source_guid] = true
MMOSimca@366 2126 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2127 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2128 if current_loot.target_type == AF.ZONE then
jcallahan@324 2129 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2130 else
jcallahan@324 2131 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2132 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2133 guids_used[source_guid] = true
jcallahan@324 2134 end
MMOSimca@366 2135 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2136 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2137 if icon_texture then
jcallahan@324 2138 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2139 if current_loot.target_type == AF.ZONE then
jcallahan@324 2140 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2141 else
jcallahan@324 2142 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2143
jcallahan@324 2144 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2145 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2146 guids_used[source_guid] = true
jcallahan@324 2147 end
jcallahan@324 2148 else
jcallahan@324 2149 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2150 end
jcallahan@308 2151 end
jcallahan@324 2152 else
jcallahan@324 2153 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2154 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2155 end
jcallahan@75 2156 end
jcallahan@13 2157 end
jcallahan@13 2158 end
jcallahan@80 2159
jcallahan@81 2160 for guid in pairs(guids_used) do
jcallahan@217 2161 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2162 end
jcallahan@13 2163 update_func()
jcallahan@1 2164 end
jcallahan@13 2165 end -- do-block
jcallahan@0 2166
jcallahan@0 2167
jcallahan@89 2168 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2169 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2170
jcallahan@89 2171 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2172 return
jcallahan@89 2173 end
jcallahan@89 2174 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2175 end
jcallahan@89 2176
jcallahan@89 2177
jcallahan@44 2178 do
jcallahan@44 2179 local POINT_MATCH_PATTERNS = {
jcallahan@44 2180 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2181 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2182 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2183 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2184 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2185 }
jcallahan@5 2186
jcallahan@68 2187 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2188 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2189 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2190
jcallahan@133 2191 local current_merchant
jcallahan@133 2192 local merchant_standing
jcallahan@133 2193
jcallahan@133 2194 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2195 current_merchant = nil
jcallahan@133 2196 merchant_standing = nil
jcallahan@133 2197 end
jcallahan@133 2198
jcallahan@133 2199
jcallahan@89 2200 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2201 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2202 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2203
jcallahan@171 2204 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2205 return
jcallahan@133 2206 end
jcallahan@331 2207 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2208 merchant_standing = faction_standing
jcallahan@133 2209 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2210 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2211 end
jcallahan@55 2212 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2213 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2214 _G.MerchantFrame_Update()
jcallahan@57 2215
jcallahan@150 2216 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2217
jcallahan@44 2218 for item_index = 1, num_items do
jcallahan@44 2219 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2220 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2221
jcallahan@324 2222 DatamineTT:ClearLines()
jcallahan@324 2223 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2224
jcallahan@324 2225 if not item_id then
jcallahan@324 2226 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2227 item_id = ItemLinkToID(item_link)
MMOSimca@354 2228 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2229 end
jcallahan@324 2230
jcallahan@44 2231 if item_id and item_id > 0 then
jcallahan@44 2232 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2233
jcallahan@68 2234 local num_lines = DatamineTT:NumLines()
jcallahan@68 2235
jcallahan@68 2236 for line_index = 1, num_lines do
jcallahan@68 2237 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2238
jcallahan@68 2239 if not current_line then
jcallahan@68 2240 break
jcallahan@68 2241 end
jcallahan@68 2242 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2243
jcallahan@68 2244 if faction or reputation then
jcallahan@68 2245 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2246 break
jcallahan@68 2247 end
jcallahan@68 2248 end
jcallahan@68 2249
jcallahan@87 2250 for line_index = 1, num_lines do
jcallahan@87 2251 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2252
jcallahan@87 2253 if not current_line then
jcallahan@87 2254 break
jcallahan@87 2255 end
jcallahan@87 2256 local line_text = current_line:GetText()
jcallahan@87 2257 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2258
jcallahan@87 2259 if quest_name then
jcallahan@87 2260 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2261 break
jcallahan@87 2262 end
jcallahan@87 2263 end
jcallahan@87 2264
jcallahan@44 2265 if extended_cost then
jcallahan@53 2266 local battleground_rating = 0
jcallahan@53 2267 local personal_rating = 0
jcallahan@53 2268 local required_season_amount
jcallahan@5 2269
jcallahan@68 2270 for line_index = 1, num_lines do
jcallahan@44 2271 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2272
jcallahan@44 2273 if not current_line then
jcallahan@44 2274 break
jcallahan@44 2275 end
jcallahan@53 2276 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2277
jcallahan@44 2278 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2279 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2280 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2281 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2282
jcallahan@44 2283 if match1 or match2 then
jcallahan@44 2284 break
jcallahan@44 2285 end
jcallahan@44 2286 end
jcallahan@5 2287 end
jcallahan@44 2288 local currency_list = {}
jcallahan@44 2289 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2290
jcallahan@50 2291 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2292 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2293 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2294
jcallahan@44 2295 for cost_index = 1, item_count do
jcallahan@324 2296 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2297 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2298 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2299
jcallahan@317 2300 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2301 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2302 end
jcallahan@317 2303
jcallahan@317 2304 if currency_identifier then
jcallahan@317 2305 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2306 end
jcallahan@44 2307 end
jcallahan@44 2308
jcallahan@44 2309 for currency_index = 1, #currency_list do
jcallahan@44 2310 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2311 end
jcallahan@5 2312 end
jcallahan@133 2313 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2314 end
jcallahan@44 2315 end
jcallahan@5 2316
jcallahan@44 2317 if _G.CanMerchantRepair() then
jcallahan@133 2318 current_merchant.can_repair = true
jcallahan@5 2319 end
jcallahan@57 2320 _G.SetMerchantFilter(current_filters)
jcallahan@57 2321 _G.MerchantFrame_Update()
jcallahan@4 2322 end
jcallahan@44 2323 end -- do-block
jcallahan@4 2324
jcallahan@89 2325
jcallahan@92 2326 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2327 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2328 return
jcallahan@25 2329 end
jcallahan@34 2330 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2331
jcallahan@171 2332 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2333 return
jcallahan@25 2334 end
jcallahan@29 2335 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2336 table.wipe(current_action)
jcallahan@25 2337 end
jcallahan@25 2338
jcallahan@25 2339
MMOSimca@368 2340 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2341 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2342 if DEBUGGING then
jcallahan@309 2343 return
jcallahan@309 2344 end
jcallahan@309 2345
jcallahan@115 2346 local num_pets = LPJ:NumPets()
jcallahan@115 2347
jcallahan@115 2348 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2349 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2350
jcallahan@115 2351 if is_owned then
jcallahan@115 2352 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2353
jcallahan@139 2354 if rarity then
jcallahan@139 2355 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2356 local npc = NPCEntry(npc_id)
jcallahan@139 2357 npc.wild_pet = is_wild or nil
jcallahan@139 2358 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2359 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2360 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2361
jcallahan@139 2362 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2363 data.max_health = max_health
jcallahan@139 2364 data.attack = attack
jcallahan@139 2365 data.speed = speed
jcallahan@139 2366 end
jcallahan@115 2367 end
jcallahan@115 2368 end
MMOSimca@368 2369 end]]--
jcallahan@115 2370
jcallahan@115 2371
jcallahan@156 2372 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2373 private.in_combat = true
jcallahan@156 2374 end
jcallahan@156 2375
jcallahan@156 2376
jcallahan@156 2377 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2378 private.in_combat = nil
jcallahan@156 2379
jcallahan@156 2380 if private.set_area_id then
jcallahan@299 2381 self:HandleZoneChange(event_name)
jcallahan@156 2382 private.set_area_id = nil
jcallahan@156 2383 end
jcallahan@156 2384 end
jcallahan@156 2385
jcallahan@156 2386
jcallahan@118 2387 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2388 if not TargetedNPC() then
jcallahan@118 2389 return
jcallahan@2 2390 end
jcallahan@151 2391 current_action.target_type = AF.NPC
jcallahan@118 2392 self:UpdateTargetLocation()
jcallahan@118 2393 end
jcallahan@2 2394
jcallahan@89 2395
jcallahan@12 2396 do
jcallahan@12 2397 local function UpdateQuestJuncture(point)
jcallahan@12 2398 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2399
jcallahan@12 2400 if not unit_name then
jcallahan@12 2401 return
jcallahan@12 2402 end
jcallahan@34 2403 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2404 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2405 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2406 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2407 end
jcallahan@19 2408 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2409 quest[point] = quest[point] or {}
MMOSimca@329 2410 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2411
jcallahan@24 2412 return quest
jcallahan@12 2413 end
jcallahan@10 2414
jcallahan@12 2415
jcallahan@92 2416 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2417 local quest = UpdateQuestJuncture("end")
jcallahan@97 2418
jcallahan@112 2419 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2420 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2421 end
jcallahan@67 2422 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2423 ClearKilledNPC()
jcallahan@10 2424 end
jcallahan@10 2425
jcallahan@12 2426
jcallahan@92 2427 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2428 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2429
jcallahan@46 2430 if not quest then
jcallahan@46 2431 return
jcallahan@46 2432 end
jcallahan@24 2433 quest.classes = quest.classes or {}
jcallahan@27 2434 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2435
jcallahan@24 2436 quest.races = quest.races or {}
jcallahan@100 2437 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2438 end
jcallahan@12 2439 end -- do-block
jcallahan@9 2440
jcallahan@9 2441
jcallahan@92 2442 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2443 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2444 local entry_index, processed_quests = 1, 0
jcallahan@36 2445 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2446
jcallahan@36 2447 while processed_quests <= num_quests do
MMOSimca@329 2448 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2449
jcallahan@84 2450 if quest_id == 0 then
jcallahan@84 2451 processed_quests = processed_quests + 1
jcallahan@84 2452 elseif not is_header then
jcallahan@36 2453 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2454
jcallahan@36 2455 local quest = DBEntry("quests", quest_id)
jcallahan@36 2456 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2457 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2458 processed_quests = processed_quests + 1
jcallahan@36 2459 end
jcallahan@36 2460 entry_index = entry_index + 1
jcallahan@36 2461 end
jcallahan@36 2462 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2463 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2464 end
jcallahan@4 2465
jcallahan@4 2466
jcallahan@97 2467 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2468 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2469 return
jcallahan@112 2470 end
jcallahan@97 2471 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2472 end
jcallahan@97 2473
jcallahan@97 2474
jcallahan@92 2475 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2476 if unit_id ~= "player" then
jcallahan@4 2477 return
jcallahan@4 2478 end
jcallahan@4 2479 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2480 end
jcallahan@4 2481
jcallahan@4 2482
jcallahan@92 2483 do
jcallahan@92 2484 local TRADESKILL_TOOLS = {
jcallahan@92 2485 Anvil = anvil_spell_ids,
jcallahan@92 2486 Forge = forge_spell_ids,
jcallahan@92 2487 }
jcallahan@92 2488
jcallahan@92 2489
jcallahan@167 2490 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2491 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2492 if link then
MMOSimca@352 2493 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2494 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2495
MMOSimca@352 2496 if required_tool then
MMOSimca@352 2497 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2498 if required_tool:find(tool_name) then
MMOSimca@352 2499 registry[spell_id] = true
MMOSimca@352 2500 end
jcallahan@167 2501 end
jcallahan@167 2502 end
jcallahan@167 2503 end
jcallahan@167 2504 end
jcallahan@167 2505
jcallahan@167 2506
jcallahan@92 2507 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2508 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2509
jcallahan@92 2510 if profession_name == _G.UNKNOWN then
jcallahan@92 2511 return
jcallahan@92 2512 end
jcallahan@167 2513 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2514 end
jcallahan@92 2515 end -- do-block
jcallahan@92 2516
jcallahan@92 2517
jcallahan@167 2518 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2519 private.trainer_shown = nil
jcallahan@167 2520 end
jcallahan@167 2521
jcallahan@167 2522
jcallahan@92 2523 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2524 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2525 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2526
jcallahan@164 2527 if not trainer then
jcallahan@58 2528 return
jcallahan@58 2529 end
jcallahan@331 2530 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2531 trainer.teaches = trainer.teaches or {}
jcallahan@27 2532
jcallahan@167 2533 private.trainer_shown = true
jcallahan@167 2534
jcallahan@27 2535 -- Get the initial trainer filters
MMOSimca@344 2536 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2537 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2538 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2539
jcallahan@27 2540 -- Clear the trainer filters
MMOSimca@344 2541 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2542 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2543 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2544
jcallahan@27 2545 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2546 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2547
jcallahan@27 2548 if spell_name then
jcallahan@27 2549 DatamineTT:ClearLines()
jcallahan@27 2550 DatamineTT:SetTrainerService(index)
jcallahan@27 2551
jcallahan@27 2552 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2553
jcallahan@43 2554 if spell_id then
jcallahan@164 2555 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2556
jcallahan@164 2557 if not class_professions then
jcallahan@164 2558 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2559 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2560 end
jcallahan@43 2561 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2562 profession = profession or "General"
jcallahan@43 2563
jcallahan@164 2564 local profession_skills = class_professions[profession]
jcallahan@43 2565
jcallahan@43 2566 if not profession_skills then
jcallahan@43 2567 class_professions[profession] = {}
jcallahan@43 2568 profession_skills = class_professions[profession]
jcallahan@43 2569 end
jcallahan@173 2570 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2571 end
jcallahan@27 2572 end
jcallahan@27 2573 end
jcallahan@27 2574 -- Reset the filters to what they were before
MMOSimca@344 2575 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2576 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2577 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2578 end
jcallahan@27 2579
jcallahan@27 2580
jcallahan@1 2581 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2582 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2583 return
jcallahan@1 2584 end
jcallahan@1 2585 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2586
jcallahan@1 2587 if not spell_label then
jcallahan@1 2588 return
jcallahan@1 2589 end
jcallahan@306 2590
MMOSimca@343 2591 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2592 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2593 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2594
jcallahan@150 2595 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2596 unit_name = target_name
jcallahan@150 2597 unit_id = "target"
jcallahan@1 2598 end
jcallahan@1 2599 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2600 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2601 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2602 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2603 return
MMOSimca@328 2604 end
jcallahan@28 2605
jcallahan@205 2606 table.wipe(current_action)
jcallahan@122 2607 current_action.instance_token = instance_token
jcallahan@122 2608 current_action.map_level = map_level
jcallahan@122 2609 current_action.x = x
jcallahan@122 2610 current_action.y = y
jcallahan@122 2611 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2612 current_action.spell_label = spell_label
jcallahan@105 2613
jcallahan@105 2614 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2615 current_action.loot_label = spell_label:lower()
jcallahan@105 2616 end
jcallahan@1 2617
jcallahan@151 2618 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2619 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2620 if not unit_id or unit_name ~= target_name then
jcallahan@16 2621 return
jcallahan@16 2622 end
jcallahan@123 2623 current_action.target_type = AF.NPC
jcallahan@16 2624 end
jcallahan@16 2625 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2626 current_action.target_type = AF.ITEM
jcallahan@16 2627
jcallahan@150 2628 if item_name and item_name == target_name then
jcallahan@150 2629 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2630 elseif target_name and target_name ~= "" then
jcallahan@331 2631 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2632 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2633 end
jcallahan@150 2634 elseif not item_name and not unit_name then
jcallahan@1 2635 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2636 if target_name == "" then
jcallahan@17 2637 return
jcallahan@17 2638 end
jcallahan@122 2639 current_action.object_name = target_name
jcallahan@123 2640 current_action.target_type = AF.OBJECT
jcallahan@1 2641 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2642 current_action.target_type = AF.ZONE
jcallahan@1 2643 end
jcallahan@1 2644 end
jcallahan@1 2645 private.tracked_line = spell_line
jcallahan@0 2646 end
jcallahan@0 2647
jcallahan@94 2648
jcallahan@312 2649 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2650 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2651 ClearKilledBossID()
jcallahan@306 2652 ClearLootToastContainerID()
MMOSimca@336 2653 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2654 else
MMOSimca@336 2655 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2656 return
jcallahan@1 2657 end
jcallahan@306 2658
jcallahan@324 2659 -- Assign existing loot data to boss if it exists
jcallahan@307 2660 if loot_toast_data then
MMOSimca@336 2661 local npc_id = private.raid_boss_id
jcallahan@317 2662
jcallahan@324 2663 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2664 local upper_limit = 0
jcallahan@317 2665 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2666 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2667 end
jcallahan@317 2668
jcallahan@317 2669 for i = 0, upper_limit do
jcallahan@317 2670 local temp_npc_id = npc_id
jcallahan@317 2671
jcallahan@317 2672 if i > 0 then
jcallahan@317 2673 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2674 end
jcallahan@317 2675
jcallahan@317 2676 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2677 if npc then
jcallahan@324 2678 -- Create needed npc fields if required
jcallahan@317 2679 local loot_label = "drops"
jcallahan@317 2680 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2681 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2682 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2683
jcallahan@317 2684 for index = 1, #loot_toast_data do
jcallahan@317 2685 local data = loot_toast_data[index]
jcallahan@317 2686 local loot_type = data[1]
jcallahan@317 2687 local hyperlink = data[2]
jcallahan@317 2688 local quantity = data[3]
jcallahan@317 2689
jcallahan@317 2690 if loot_type == "item" then
jcallahan@317 2691 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2692 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2693 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2694 elseif loot_type == "money" then
jcallahan@317 2695 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2696 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2697 elseif loot_type == "currency" then
jcallahan@317 2698 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2699 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2700 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2701 end
jcallahan@307 2702 end
jcallahan@317 2703
jcallahan@317 2704 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2705 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2706 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2707 end
jcallahan@317 2708 else
jcallahan@317 2709 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2710 end
jcallahan@307 2711 end
jcallahan@307 2712 end
jcallahan@307 2713
jcallahan@307 2714 ClearLootToastData()
jcallahan@307 2715
MMOSimca@383 2716 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2717 end
jcallahan@306 2718
jcallahan@306 2719
jcallahan@306 2720 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2721 if unit_id ~= "player" then
jcallahan@306 2722 return
jcallahan@306 2723 end
jcallahan@306 2724 private.tracked_line = nil
jcallahan@306 2725 private.previous_spell_id = spell_id
jcallahan@306 2726
MMOSimca@345 2727 -- Handle Logging spell casts
MMOSimca@345 2728 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2729 last_timber_spell_id = spell_id
MMOSimca@351 2730 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2731 return
MMOSimca@345 2732 end
MMOSimca@345 2733
MMOSimca@345 2734 -- Handle Loot Toast spell casts
MMOSimca@381 2735 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2736 ClearKilledBossID()
jcallahan@306 2737 ClearLootToastContainerID()
jcallahan@307 2738 ClearLootToastData()
jcallahan@306 2739
MMOSimca@381 2740 private.loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2741 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2742 return
jcallahan@306 2743 end
jcallahan@306 2744
MMOSimca@347 2745 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@381 2746 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2747 -- Set up timer
MMOSimca@349 2748 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@383 2749 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearTimeBasedLootData)
MMOSimca@347 2750
MMOSimca@347 2751 -- Standard item handling setup
MMOSimca@347 2752 table.wipe(current_action)
MMOSimca@347 2753 current_loot = nil
MMOSimca@347 2754 current_action.target_type = AF.ITEM
MMOSimca@381 2755 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2756 current_action.loot_label = "contains"
MMOSimca@349 2757 InitializeCurrentLoot()
MMOSimca@347 2758 return
MMOSimca@347 2759 end
MMOSimca@347 2760
jcallahan@306 2761 if anvil_spell_ids[spell_id] then
jcallahan@306 2762 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2763 elseif forge_spell_ids[spell_id] then
jcallahan@306 2764 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2765 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2766 killed_npc_id = current_target_id
MMOSimca@343 2767 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2768 end
jcallahan@306 2769 end
jcallahan@0 2770
jcallahan@90 2771
jcallahan@1 2772 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2773 if unit_id ~= "player" then
jcallahan@1 2774 return
jcallahan@1 2775 end
jcallahan@0 2776
jcallahan@1 2777 if private.tracked_line == spell_line then
jcallahan@1 2778 private.tracked_line = nil
jcallahan@1 2779 end
jcallahan@147 2780 table.wipe(current_action)
jcallahan@0 2781 end
jcallahan@90 2782
jcallahan@90 2783
jcallahan@90 2784 do
jcallahan@90 2785 local function SetUnitField(field, required_type)
jcallahan@90 2786 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2787
jcallahan@90 2788 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2789 return
jcallahan@90 2790 end
jcallahan@90 2791
jcallahan@171 2792 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2793 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2794 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2795 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2796 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2797 end
jcallahan@90 2798 end
jcallahan@90 2799
jcallahan@90 2800
jcallahan@90 2801 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2802 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2803 end
jcallahan@90 2804
jcallahan@90 2805
jcallahan@90 2806 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2807 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2808 end
jcallahan@90 2809
jcallahan@90 2810
jcallahan@90 2811 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2812 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2813 end
jcallahan@90 2814
jcallahan@90 2815
jcallahan@92 2816 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2817 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2818 end
jcallahan@90 2819
jcallahan@90 2820
jcallahan@323 2821 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2822 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2823 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2824
jcallahan@323 2825 for index = 2, #gossip_options, 2 do
jcallahan@323 2826 if gossip_options[index] == "binder" then
jcallahan@323 2827 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2828 return
jcallahan@323 2829 end
jcallahan@323 2830 end
jcallahan@323 2831 end,
jcallahan@323 2832 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2833 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2834 end,
jcallahan@323 2835 }
jcallahan@323 2836
jcallahan@323 2837
jcallahan@92 2838 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2839 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2840 if not unit_idnum then
jcallahan@323 2841 return
jcallahan@323 2842 end
jcallahan@323 2843
jcallahan@323 2844 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2845 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2846 end
jcallahan@90 2847 end
jcallahan@90 2848
jcallahan@90 2849
jcallahan@93 2850 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2851 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2852 end
jcallahan@93 2853
jcallahan@93 2854
jcallahan@189 2855 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2856 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2857 end
jcallahan@189 2858
jcallahan@189 2859
jcallahan@90 2860 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2861 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2862 end
jcallahan@90 2863
jcallahan@90 2864
jcallahan@90 2865 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2866 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2867 end
jcallahan@90 2868
jcallahan@90 2869
jcallahan@90 2870 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2871 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2872 end
jcallahan@90 2873 end -- do-block