annotate Main.lua @ 151:e2331b00a1cf 1.0.15

Added some debugging prints (turned off). Removed defaulting to NPC if no target_type - simply ignore the loot. Removed setting target_type to NPC every time a target's location is updated. Ensure the unit name on the tooltip matches the spell's target name. Bumped DB version to 10.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 03 Oct 2012 17:27:10 -0500
parents 11f242b0b170
children d29109b5aaea
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@151 35 local DB_VERSION = 10
jcallahan@151 36 local DEBUGGING = false
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@151 157 local function Debug(...)
jcallahan@151 158 if not DEBUGGING then
jcallahan@151 159 return
jcallahan@151 160 end
jcallahan@151 161 _G.print(...)
jcallahan@151 162 end
jcallahan@151 163
jcallahan@151 164
jcallahan@39 165 local ActualCopperCost
jcallahan@39 166 do
jcallahan@39 167 local BARTERING_SPELL_ID = 83964
jcallahan@39 168
jcallahan@39 169 local STANDING_DISCOUNTS = {
jcallahan@39 170 HATED = 0,
jcallahan@39 171 HOSTILE = 0,
jcallahan@39 172 UNFRIENDLY = 0,
jcallahan@39 173 NEUTRAL = 0,
jcallahan@39 174 FRIENDLY = 0.05,
jcallahan@39 175 HONORED = 0.1,
jcallahan@39 176 REVERED = 0.15,
jcallahan@39 177 EXALTED = 0.2,
jcallahan@39 178 }
jcallahan@39 179
jcallahan@39 180
jcallahan@39 181 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 182 if not copper_cost or copper_cost == 0 then
jcallahan@39 183 return 0
jcallahan@39 184 end
jcallahan@39 185 local modifier = 1
jcallahan@39 186
jcallahan@39 187 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 188 modifier = modifier - 0.1
jcallahan@39 189 end
jcallahan@39 190
jcallahan@39 191 if rep_standing then
jcallahan@39 192 if PLAYER_RACE == "Goblin" then
jcallahan@39 193 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 194 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 195 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 196 end
jcallahan@39 197 end
jcallahan@39 198 return math.floor(copper_cost / modifier)
jcallahan@39 199 end
jcallahan@39 200 end -- do-block
jcallahan@39 201
jcallahan@39 202
jcallahan@29 203 local function InstanceDifficultyToken()
jcallahan@29 204 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 205 if not difficulty_name or difficulty_name == "" then
jcallahan@29 206 difficulty_name = "NONE"
jcallahan@29 207 end
jcallahan@59 208
jcallahan@59 209 if not instance_type or instance_type == "" then
jcallahan@59 210 instance_type = "NONE"
jcallahan@59 211 end
jcallahan@137 212
jcallahan@137 213 -- Raid difficulty of 2 is 25-man
jcallahan@137 214 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 215 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 216 end
jcallahan@29 217 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 218 end
jcallahan@29 219
jcallahan@29 220
jcallahan@19 221 local function DBEntry(data_type, unit_id)
jcallahan@19 222 if not data_type or not unit_id then
jcallahan@6 223 return
jcallahan@6 224 end
jcallahan@128 225 local unit = global_db[data_type][unit_id]
jcallahan@6 226
jcallahan@10 227 if not unit then
jcallahan@128 228 global_db[data_type][unit_id] = {}
jcallahan@128 229 unit = global_db[data_type][unit_id]
jcallahan@6 230 end
jcallahan@10 231 return unit
jcallahan@6 232 end
jcallahan@6 233
jcallahan@6 234
jcallahan@29 235 local function NPCEntry(identifier)
jcallahan@29 236 local npc = DBEntry("npcs", identifier)
jcallahan@29 237
jcallahan@29 238 if not npc then
jcallahan@29 239 return
jcallahan@22 240 end
jcallahan@29 241 local instance_token = InstanceDifficultyToken()
jcallahan@29 242 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 243 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 244 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 245 return npc
jcallahan@22 246 end
jcallahan@22 247
jcallahan@22 248
jcallahan@1 249 local function CurrentLocationData()
jcallahan@145 250 if _G.WorldMapFrame:IsVisible() then
jcallahan@145 251 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 252 end
jcallahan@1 253 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 254 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 255
jcallahan@1 256 x = x or 0
jcallahan@1 257 y = y or 0
jcallahan@1 258
jcallahan@1 259 if x == 0 and y == 0 then
jcallahan@1 260 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 261 _G.SetDungeonMapLevel(level_index)
jcallahan@1 262 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 263
jcallahan@1 264 if x and y and (x > 0 or y > 0) then
jcallahan@1 265 _G.SetDungeonMapLevel(map_level)
jcallahan@1 266 map_level = level_index
jcallahan@1 267 break
jcallahan@1 268 end
jcallahan@1 269 end
jcallahan@1 270 end
jcallahan@1 271
jcallahan@1 272 if _G.DungeonUsesTerrainMap() then
jcallahan@1 273 map_level = map_level - 1
jcallahan@1 274 end
jcallahan@31 275 local x = _G.floor(x * 1000)
jcallahan@31 276 local y = _G.floor(y * 1000)
jcallahan@28 277
jcallahan@31 278 if x % 2 ~= 0 then
jcallahan@31 279 x = x + 1
jcallahan@28 280 end
jcallahan@28 281
jcallahan@31 282 if y % 2 ~= 0 then
jcallahan@31 283 y = y + 1
jcallahan@28 284 end
jcallahan@126 285 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 286 end
jcallahan@1 287
jcallahan@1 288
jcallahan@1 289 local function ItemLinkToID(item_link)
jcallahan@1 290 if not item_link then
jcallahan@1 291 return
jcallahan@1 292 end
jcallahan@7 293 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 294 end
jcallahan@0 295
jcallahan@4 296
jcallahan@34 297 local ParseGUID
jcallahan@4 298 do
jcallahan@4 299 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 300
jcallahan@34 301 function ParseGUID(guid)
jcallahan@5 302 if not guid then
jcallahan@5 303 return
jcallahan@5 304 end
jcallahan@4 305 local types = private.UNIT_TYPES
jcallahan@4 306 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 307
jcallahan@10 308 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 309 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 310 end
jcallahan@4 311 return unit_type
jcallahan@4 312 end
jcallahan@4 313 end -- do-block
jcallahan@4 314
jcallahan@4 315
jcallahan@128 316 local function UpdateBlacklistMaps()
jcallahan@128 317 local empty_count = 0
jcallahan@128 318
jcallahan@128 319 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 320 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 321 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 322 char_db.bg_blacklist[index] = map_id
jcallahan@128 323
jcallahan@128 324 if map_id < 0 then
jcallahan@128 325 empty_count = empty_count + 1
jcallahan@143 326 empty_count = empty_count + 1
jcallahan@128 327 end
jcallahan@128 328 end
jcallahan@128 329
jcallahan@128 330 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 331 char_db.bg_blacklist = nil
jcallahan@128 332 end
jcallahan@128 333 end
jcallahan@128 334
jcallahan@128 335
jcallahan@141 336 local UpdateDBEntryLocation
jcallahan@141 337 do
jcallahan@141 338 local pi = math.pi
jcallahan@141 339
jcallahan@141 340 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 341 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 342 local facing = _G.GetPlayerFacing()
jcallahan@141 343
jcallahan@141 344 if not facing then
jcallahan@141 345 return x, y
jcallahan@141 346 end
jcallahan@141 347 local rad = facing + pi
jcallahan@141 348 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 349 end
jcallahan@10 350
jcallahan@24 351
jcallahan@141 352 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 353 if not identifier then
jcallahan@141 354 return
jcallahan@141 355 end
jcallahan@141 356 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 357 local entry = DBEntry(entry_type, identifier)
jcallahan@141 358 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 359 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 360
jcallahan@141 361 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 362 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 363
jcallahan@141 364 if not zone_data then
jcallahan@141 365 zone_data = {}
jcallahan@141 366 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 367 end
jcallahan@141 368
jcallahan@141 369 -- Special case for Fishing.
jcallahan@141 370 if current_action.spell_label == "FISHING" then
jcallahan@141 371 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 372
jcallahan@141 373 if yard_width > 0 and yard_height > 0 then
jcallahan@141 374 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 375 current_action.x = x
jcallahan@141 376 current_action.y = y
jcallahan@141 377 end
jcallahan@141 378 end
jcallahan@141 379 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 380
jcallahan@141 381 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 382 return zone_data
jcallahan@10 383 end
jcallahan@141 384 end -- do-block
jcallahan@10 385
jcallahan@10 386
jcallahan@19 387 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 388 if not item_link then
jcallahan@19 389 return
jcallahan@19 390 end
jcallahan@19 391 local item_id = ItemLinkToID(item_link)
jcallahan@19 392
jcallahan@19 393 if not bag_index or not slot_index then
jcallahan@19 394 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 395 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 396 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 397 bag_index = new_bag_index
jcallahan@19 398 slot_index = new_slot_index
jcallahan@19 399 break
jcallahan@19 400 end
jcallahan@19 401 end
jcallahan@19 402 end
jcallahan@19 403 end
jcallahan@19 404
jcallahan@19 405 if not bag_index or not slot_index then
jcallahan@19 406 return
jcallahan@19 407 end
jcallahan@19 408 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 409
jcallahan@19 410 if not is_lootable then
jcallahan@19 411 return
jcallahan@19 412 end
jcallahan@19 413 DatamineTT:ClearLines()
jcallahan@19 414 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 415
jcallahan@19 416 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 417 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 418
jcallahan@19 419 if not current_line then
jcallahan@19 420 break
jcallahan@19 421 end
jcallahan@19 422
jcallahan@19 423 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 424 table.wipe(current_action)
jcallahan@123 425 current_action.target_type = AF.ITEM
jcallahan@122 426 current_action.identifier = item_id
jcallahan@122 427 current_action.loot_label = "contains"
jcallahan@19 428 break
jcallahan@19 429 end
jcallahan@19 430 end
jcallahan@19 431 end
jcallahan@19 432
jcallahan@19 433
jcallahan@39 434 local UnitFactionStanding
jcallahan@32 435 local UpdateFactionData
jcallahan@32 436 do
jcallahan@32 437 local MAX_FACTION_INDEX = 1000
jcallahan@20 438
jcallahan@32 439 local STANDING_NAMES = {
jcallahan@32 440 "HATED",
jcallahan@32 441 "HOSTILE",
jcallahan@32 442 "UNFRIENDLY",
jcallahan@32 443 "NEUTRAL",
jcallahan@32 444 "FRIENDLY",
jcallahan@32 445 "HONORED",
jcallahan@32 446 "REVERED",
jcallahan@32 447 "EXALTED",
jcallahan@32 448 }
jcallahan@32 449
jcallahan@39 450
jcallahan@39 451 function UnitFactionStanding(unit)
jcallahan@135 452 local unit_name = _G.UnitName(unit)
jcallahan@39 453 UpdateFactionData()
jcallahan@39 454 DatamineTT:ClearLines()
jcallahan@39 455 DatamineTT:SetUnit(unit)
jcallahan@39 456
jcallahan@39 457 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 458 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 459
jcallahan@135 460 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 461 return faction_name, faction_standings[faction_name]
jcallahan@39 462 end
jcallahan@39 463 end
jcallahan@39 464 end
jcallahan@39 465
jcallahan@39 466
jcallahan@32 467 function UpdateFactionData()
jcallahan@32 468 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 469 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 470
jcallahan@86 471 if faction_name then
jcallahan@32 472 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 473 elseif not faction_name then
jcallahan@32 474 break
jcallahan@32 475 end
jcallahan@20 476 end
jcallahan@20 477 end
jcallahan@32 478 end -- do-block
jcallahan@20 479
jcallahan@48 480
jcallahan@75 481 local GenericLootUpdate
jcallahan@75 482 do
jcallahan@77 483 local function LootTable(entry, loot_type, top_field)
jcallahan@75 484 if top_field then
jcallahan@75 485 entry[top_field] = entry[top_field] or {}
jcallahan@75 486 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 487 return entry[top_field][loot_type]
jcallahan@75 488 end
jcallahan@48 489 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 490 return entry[loot_type]
jcallahan@48 491 end
jcallahan@48 492
jcallahan@75 493 function GenericLootUpdate(data_type, top_field)
jcallahan@132 494 local loot_type = current_loot.label
jcallahan@75 495 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 496 local source_list = {}
jcallahan@75 497
jcallahan@131 498 if current_loot.sources then
jcallahan@131 499 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 500 local entry, source_id
jcallahan@78 501
jcallahan@131 502 if current_loot.target_type == AF.ITEM then
jcallahan@119 503 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 504 source_id = current_loot.identifier
jcallahan@119 505 entry = DBEntry(data_type, source_id)
jcallahan@131 506 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 507 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 508 entry = DBEntry(data_type, source_id)
jcallahan@119 509 else
jcallahan@119 510 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 511 entry = DBEntry(data_type, source_id)
jcallahan@119 512 end
jcallahan@75 513
jcallahan@119 514 if entry then
jcallahan@119 515 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 516
jcallahan@119 517 if not source_list[source_guid] then
jcallahan@119 518 if top_field then
jcallahan@119 519 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 520 else
jcallahan@119 521 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 522 end
jcallahan@119 523 source_list[source_guid] = true
jcallahan@77 524 end
jcallahan@119 525 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 526
jcallahan@119 527 for item_id, quantity in pairs(loot_data) do
jcallahan@119 528 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 529 end
jcallahan@75 530 end
jcallahan@75 531 end
jcallahan@75 532 end
jcallahan@121 533
jcallahan@121 534 -- This is used for Gas Extractions.
jcallahan@131 535 if #current_loot.list <= 0 then
jcallahan@78 536 return
jcallahan@78 537 end
jcallahan@82 538 local entry
jcallahan@82 539
jcallahan@82 540 -- At this point we only have a name if it's an object.
jcallahan@131 541 if current_loot.target_type == AF.OBJECT then
jcallahan@131 542 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 543 else
jcallahan@131 544 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 545 end
jcallahan@75 546
jcallahan@75 547 if not entry then
jcallahan@75 548 return
jcallahan@75 549 end
jcallahan@77 550 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 551
jcallahan@131 552 if not source_list[current_loot.identifier] then
jcallahan@77 553 if top_field then
jcallahan@77 554 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 555 else
jcallahan@77 556 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 557 end
jcallahan@77 558 end
jcallahan@75 559
jcallahan@131 560 for index = 1, #current_loot.list do
jcallahan@131 561 table.insert(loot_table, current_loot.list[index])
jcallahan@75 562 end
jcallahan@48 563 end
jcallahan@75 564 end -- do-block
jcallahan@48 565
jcallahan@97 566
jcallahan@97 567 local ReplaceKeywords
jcallahan@97 568 do
jcallahan@97 569 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 570 class = PLAYER_CLASS,
jcallahan@97 571 name = PLAYER_NAME,
jcallahan@97 572 race = PLAYER_RACE,
jcallahan@97 573 }
jcallahan@97 574
jcallahan@97 575
jcallahan@97 576 function ReplaceKeywords(text)
jcallahan@97 577 if not text or text == "" then
jcallahan@97 578 return ""
jcallahan@97 579 end
jcallahan@97 580
jcallahan@97 581 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 582 local category_format = ("<%s>"):format(category)
jcallahan@97 583 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 584 end
jcallahan@97 585 return text
jcallahan@97 586 end
jcallahan@97 587 end -- do-block
jcallahan@97 588
jcallahan@97 589
jcallahan@143 590 do
jcallahan@143 591 -- MapFileName = MapAreaID
jcallahan@143 592 local MICRO_DUNGEON_IDS = {
jcallahan@143 593 ShrineofTwoMoons = 903,
jcallahan@143 594 ShrineofSevenStars = 905,
jcallahan@143 595 }
jcallahan@126 596
jcallahan@143 597 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@143 598 -- unless the WorldMapFrame is shown.
jcallahan@143 599 function WDP:SetCurrentAreaID(event_name)
jcallahan@143 600 local world_map = _G.WorldMapFrame
jcallahan@143 601 local map_visible = world_map:IsVisible()
jcallahan@143 602 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 603
jcallahan@143 604 if not map_visible then
jcallahan@143 605 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 606 world_map:Show()
jcallahan@143 607 end
jcallahan@143 608 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 609
jcallahan@143 610 if micro_dungeon_id then
jcallahan@143 611 current_area_id = micro_dungeon_id
jcallahan@143 612 else
jcallahan@143 613 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 614 _G.SetMapToCurrentZone()
jcallahan@143 615
jcallahan@143 616 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 617 _G.SetMapByID(map_area_id)
jcallahan@143 618 end
jcallahan@143 619
jcallahan@143 620 if not map_visible then
jcallahan@143 621 world_map:Hide()
jcallahan@143 622 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 623 end
jcallahan@143 624 end
jcallahan@143 625 end -- do-block
jcallahan@126 626
jcallahan@126 627
jcallahan@0 628 -----------------------------------------------------------------------
jcallahan@0 629 -- Methods.
jcallahan@0 630 -----------------------------------------------------------------------
jcallahan@0 631 function WDP:OnInitialize()
jcallahan@128 632 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 633 global_db = db.global
jcallahan@128 634 char_db = db.char
jcallahan@14 635
jcallahan@14 636 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 637 local build_num = tonumber(private.build_num)
jcallahan@14 638
jcallahan@136 639 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 640 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 641 global_db[entry] = {}
jcallahan@74 642 end
jcallahan@74 643 end
jcallahan@35 644 raw_db.build_num = build_num
jcallahan@63 645 raw_db.version = DB_VERSION
jcallahan@0 646 end
jcallahan@0 647
jcallahan@0 648
jcallahan@0 649 function WDP:OnEnable()
jcallahan@0 650 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 651 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 652 end
jcallahan@95 653
jcallahan@95 654 for index = 1, _G.GetNumLanguages() do
jcallahan@95 655 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 656 end
jcallahan@0 657 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 658 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 659
jcallahan@19 660 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 661 if target_unit then
jcallahan@19 662 return
jcallahan@19 663 end
jcallahan@19 664 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 665 end)
jcallahan@19 666
jcallahan@19 667 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 668 if target_unit then
jcallahan@19 669 return
jcallahan@19 670 end
jcallahan@19 671 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 672 HandleItemUse(item_link)
jcallahan@19 673 end)
jcallahan@129 674 self:SetCurrentAreaID("OnEnable")
jcallahan@126 675
jcallahan@128 676 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 677 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 678
jcallahan@128 679 UpdateBlacklistMaps()
jcallahan@0 680 end
jcallahan@0 681
jcallahan@0 682
jcallahan@0 683 local function RecordDurability(item_id, durability)
jcallahan@0 684 if not durability or durability <= 0 then
jcallahan@0 685 return
jcallahan@0 686 end
jcallahan@0 687
jcallahan@128 688 if not global_db.items[item_id] then
jcallahan@128 689 global_db.items[item_id] = {}
jcallahan@0 690 end
jcallahan@128 691 global_db.items[item_id].durability = durability
jcallahan@0 692 end
jcallahan@0 693
jcallahan@0 694
jcallahan@0 695 function WDP:ProcessDurability()
jcallahan@0 696 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 697 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 698
jcallahan@0 699 if item_id and item_id > 0 then
jcallahan@1 700 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 701 RecordDurability(item_id, max_durability)
jcallahan@0 702 end
jcallahan@0 703 end
jcallahan@0 704
jcallahan@0 705 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 706 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 707 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 708
jcallahan@0 709 if item_id and item_id > 0 then
jcallahan@1 710 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 711 RecordDurability(item_id, max_durability)
jcallahan@0 712 end
jcallahan@0 713 end
jcallahan@0 714 end
jcallahan@0 715 end
jcallahan@0 716
jcallahan@118 717
jcallahan@118 718 local PlayerTarget
jcallahan@118 719 do
jcallahan@118 720 local GENDER_NAMES = {
jcallahan@118 721 "UNKNOWN",
jcallahan@118 722 "MALE",
jcallahan@118 723 "FEMALE",
jcallahan@118 724 }
jcallahan@118 725
jcallahan@118 726
jcallahan@118 727 local REACTION_NAMES = {
jcallahan@118 728 "HATED",
jcallahan@118 729 "HOSTILE",
jcallahan@118 730 "UNFRIENDLY",
jcallahan@118 731 "NEUTRAL",
jcallahan@118 732 "FRIENDLY",
jcallahan@118 733 "HONORED",
jcallahan@118 734 "REVERED",
jcallahan@118 735 "EXALTED",
jcallahan@118 736 }
jcallahan@118 737
jcallahan@118 738
jcallahan@118 739 local POWER_TYPE_NAMES = {
jcallahan@118 740 ["0"] = "MANA",
jcallahan@118 741 ["1"] = "RAGE",
jcallahan@118 742 ["2"] = "FOCUS",
jcallahan@118 743 ["3"] = "ENERGY",
jcallahan@118 744 ["6"] = "RUNIC_POWER",
jcallahan@118 745 }
jcallahan@118 746
jcallahan@118 747
jcallahan@118 748 function PlayerTarget()
jcallahan@118 749 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 750 current_target_id = nil
jcallahan@118 751 return
jcallahan@118 752 end
jcallahan@118 753 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 754
jcallahan@118 755 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 756 return
jcallahan@118 757 end
jcallahan@118 758 current_target_id = unit_idnum
jcallahan@118 759
jcallahan@118 760 local npc = NPCEntry(unit_idnum)
jcallahan@118 761 local _, class_token = _G.UnitClass("target")
jcallahan@118 762 npc.class = class_token
jcallahan@118 763 npc.faction = UnitFactionStanding("target")
jcallahan@118 764 npc.genders = npc.genders or {}
jcallahan@118 765 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 766 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 767 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 768
jcallahan@118 769 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 770 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 771
jcallahan@118 772 if not encounter_data[npc_level] then
jcallahan@118 773 encounter_data[npc_level] = {
jcallahan@118 774 max_health = _G.UnitHealthMax("target"),
jcallahan@118 775 }
jcallahan@118 776
jcallahan@118 777 local max_power = _G.UnitManaMax("target")
jcallahan@118 778
jcallahan@118 779 if max_power > 0 then
jcallahan@118 780 local power_type = _G.UnitPowerType("target")
jcallahan@118 781 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 782 end
jcallahan@118 783 end
jcallahan@118 784 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 785 current_action.identifier = unit_idnum
jcallahan@118 786 return npc, unit_idnum
jcallahan@118 787 end
jcallahan@118 788 end -- do-block
jcallahan@118 789
jcallahan@118 790
jcallahan@113 791 do
jcallahan@113 792 local COORD_MAX = 5
jcallahan@0 793
jcallahan@113 794 function WDP:UpdateTargetLocation()
jcallahan@113 795 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 796 return
jcallahan@2 797 end
jcallahan@113 798
jcallahan@113 799 for index = 1, 4 do
jcallahan@113 800 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 801 return
jcallahan@113 802 end
jcallahan@113 803 end
jcallahan@118 804 local npc = PlayerTarget()
jcallahan@113 805
jcallahan@113 806 if not npc then
jcallahan@113 807 return
jcallahan@113 808 end
jcallahan@113 809 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 810 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 811 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 812 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 813
jcallahan@113 814 local zone_data = npc_data.locations[zone_token]
jcallahan@113 815
jcallahan@113 816 if not zone_data then
jcallahan@113 817 zone_data = {}
jcallahan@113 818 npc_data.locations[zone_token] = zone_data
jcallahan@113 819 end
jcallahan@113 820
jcallahan@113 821 for location_token in pairs(zone_data) do
jcallahan@113 822 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 823 loc_level = tonumber(loc_level)
jcallahan@113 824
jcallahan@113 825 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 826 return
jcallahan@113 827 end
jcallahan@113 828 end
jcallahan@141 829 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 830 end
jcallahan@113 831 end -- do-block
jcallahan@2 832
jcallahan@118 833
jcallahan@0 834 -----------------------------------------------------------------------
jcallahan@0 835 -- Event handlers.
jcallahan@0 836 -----------------------------------------------------------------------
jcallahan@90 837 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 838 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 839
jcallahan@56 840 for index = 1, num_items do
jcallahan@56 841 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 842
jcallahan@56 843 if item_link then
jcallahan@56 844 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 845 end
jcallahan@56 846 end
jcallahan@56 847 end
jcallahan@56 848
jcallahan@56 849
jcallahan@75 850 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 851 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 852 return
jcallahan@48 853 end
jcallahan@48 854 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 855
jcallahan@48 856 if not item_link then
jcallahan@48 857 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 858 end
jcallahan@48 859
jcallahan@48 860 if not item_link then
jcallahan@48 861 return
jcallahan@48 862 end
jcallahan@48 863 local item_id = ItemLinkToID(item_link)
jcallahan@48 864
jcallahan@48 865 if not item_id then
jcallahan@48 866 return
jcallahan@48 867 end
jcallahan@131 868 current_loot = {
jcallahan@131 869 list = {
jcallahan@131 870 ("%d:%d"):format(item_id, quantity)
jcallahan@131 871 },
jcallahan@131 872 identifier = current_action.identifier,
jcallahan@132 873 label = current_action.loot_label or "drops",
jcallahan@131 874 map_level = current_action.map_level,
jcallahan@131 875 object_name = current_action.object_name,
jcallahan@131 876 spell_label = current_action.spell_label,
jcallahan@131 877 target_type = current_action.target_type,
jcallahan@131 878 x = current_action.x,
jcallahan@131 879 y = current_action.y,
jcallahan@131 880 zone_data = current_action.zone_data,
jcallahan@48 881 }
jcallahan@131 882 table.wipe(current_action)
jcallahan@48 883 GenericLootUpdate("zones")
jcallahan@48 884 end
jcallahan@48 885
jcallahan@48 886
jcallahan@97 887 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 888 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 889 return
jcallahan@95 890 end
jcallahan@97 891 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 892 npc.quotes = npc.quotes or {}
jcallahan@97 893 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 894 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 895 end
jcallahan@95 896
jcallahan@95 897
jcallahan@95 898 do
jcallahan@40 899 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 900
jcallahan@40 901 local DRUNK_COMPARES = {
jcallahan@40 902 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 903 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 904 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 905 }
jcallahan@40 906
jcallahan@40 907 local DRUNK_MATCHES = {
jcallahan@40 908 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 909 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 910 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 911 }
jcallahan@40 912
jcallahan@92 913 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 914 if currently_drunk then
jcallahan@40 915 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 916 currently_drunk = nil
jcallahan@40 917 end
jcallahan@40 918 return
jcallahan@40 919 end
jcallahan@40 920
jcallahan@40 921 for index = 1, #DRUNK_MATCHES do
jcallahan@40 922 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 923 currently_drunk = true
jcallahan@40 924 break
jcallahan@40 925 end
jcallahan@40 926 end
jcallahan@40 927 end
jcallahan@40 928 end
jcallahan@40 929
jcallahan@40 930 -- do-block
jcallahan@40 931
jcallahan@40 932 do
jcallahan@23 933 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 934 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 935
jcallahan@23 936 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 937 if not spell_id then
jcallahan@23 938 return
jcallahan@23 939 end
jcallahan@34 940 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 941
jcallahan@23 942 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 943 return
jcallahan@23 944 end
jcallahan@23 945
jcallahan@23 946 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 947 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 948 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 949 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 950 end
jcallahan@23 951 end
jcallahan@23 952
jcallahan@115 953 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 954
jcallahan@23 955 local COMBAT_LOG_FUNCS = {
jcallahan@23 956 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 957 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 958 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 959 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 960 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 961
jcallahan@115 962 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 963 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 964 end
jcallahan@115 965 end
jcallahan@115 966 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 967 end,
jcallahan@65 968 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 969 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 970
jcallahan@65 971 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 972 reputation_npc_id = nil
jcallahan@98 973 private.harvesting = nil
jcallahan@65 974 return
jcallahan@65 975 end
jcallahan@67 976 reputation_npc_id = unit_idnum
jcallahan@65 977 end,
jcallahan@23 978 }
jcallahan@23 979
jcallahan@23 980
jcallahan@92 981 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 982 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 983
jcallahan@23 984 if not combat_log_func then
jcallahan@23 985 return
jcallahan@23 986 end
jcallahan@23 987 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 988 end
jcallahan@23 989
jcallahan@44 990 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 991 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 992 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 993
jcallahan@44 994 local REP_BUFFS = {
jcallahan@44 995 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 996 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 997 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 998 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 999 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1000 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1001 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1002 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1003 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1004 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1005 }
jcallahan@44 1006
jcallahan@44 1007
jcallahan@44 1008 local FACTION_NAMES = {
jcallahan@44 1009 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1010 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1011 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1012 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1013 }
jcallahan@44 1014
jcallahan@44 1015
jcallahan@44 1016 local MODIFIERS = {
jcallahan@44 1017 CENARION_FAVOR = {
jcallahan@44 1018 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1019 modifier = 0.25,
jcallahan@44 1020 },
jcallahan@44 1021 GRIM_VISAGE = {
jcallahan@44 1022 modifier = 0.1,
jcallahan@44 1023 },
jcallahan@44 1024 HONOR_HOLD_FAVOR = {
jcallahan@44 1025 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1026 modifier = 0.25,
jcallahan@44 1027 },
jcallahan@44 1028 NAZGRELS_FERVOR = {
jcallahan@44 1029 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1030 modifier = 0.1,
jcallahan@44 1031 },
jcallahan@44 1032 SONG_OF_BATTLE = {
jcallahan@44 1033 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1034 modifier = 0.1,
jcallahan@44 1035 },
jcallahan@44 1036 SPIRIT_OF_SHARING = {
jcallahan@44 1037 modifier = 0.1,
jcallahan@44 1038 },
jcallahan@44 1039 THRALLMARS_FAVOR = {
jcallahan@44 1040 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1041 modifier = 0.25,
jcallahan@44 1042 },
jcallahan@44 1043 TROLLBANES_COMMAND = {
jcallahan@44 1044 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1045 modifier = 0.1,
jcallahan@44 1046 },
jcallahan@44 1047 UNBURDENED = {
jcallahan@44 1048 modifier = 0.1,
jcallahan@44 1049 },
jcallahan@44 1050 WOW_ANNIVERSARY = {
jcallahan@44 1051 modifier = 0.08,
jcallahan@44 1052 }
jcallahan@44 1053 }
jcallahan@44 1054
jcallahan@44 1055
jcallahan@92 1056 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1057 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1058 return
jcallahan@44 1059 end
jcallahan@44 1060 UpdateFactionData()
jcallahan@44 1061
jcallahan@46 1062 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1063 return
jcallahan@46 1064 end
jcallahan@67 1065 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1066 reputation_npc_id = nil
jcallahan@46 1067
jcallahan@44 1068 if not npc then
jcallahan@98 1069 private.harvesting = nil
jcallahan@44 1070 return
jcallahan@44 1071 end
jcallahan@98 1072 npc.harvested = private.harvesting
jcallahan@98 1073 private.harvesting = nil
jcallahan@98 1074
jcallahan@44 1075 local modifier = 1
jcallahan@44 1076
jcallahan@44 1077 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1078 modifier = modifier + 0.1
jcallahan@44 1079 end
jcallahan@44 1080
jcallahan@44 1081 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1082 modifier = modifier + 0.1
jcallahan@44 1083 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1084 modifier = modifier + 0.05
jcallahan@44 1085 end
jcallahan@44 1086
jcallahan@44 1087 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1088 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1089 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1090
jcallahan@44 1091 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1092 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1093 end
jcallahan@44 1094 end
jcallahan@44 1095 end
jcallahan@65 1096 npc.reputations = npc.reputations or {}
jcallahan@65 1097 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1098 end
jcallahan@44 1099 end -- do-block
jcallahan@18 1100
jcallahan@18 1101
jcallahan@140 1102 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1103 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1104 return
jcallahan@140 1105 end
jcallahan@140 1106 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1107
jcallahan@140 1108 if not text or text == "Fishing Bobber" then
jcallahan@140 1109 text = "NONE"
jcallahan@140 1110 else
jcallahan@140 1111 current_action.fishing_target = true
jcallahan@140 1112 end
jcallahan@140 1113 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1114 end
jcallahan@140 1115
jcallahan@140 1116
jcallahan@92 1117 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1118 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1119
jcallahan@42 1120 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1121 return
jcallahan@42 1122 end
jcallahan@42 1123 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1124 end
jcallahan@42 1125
jcallahan@42 1126
jcallahan@13 1127 do
jcallahan@40 1128 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1129 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1130 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1131
jcallahan@13 1132
jcallahan@13 1133 local function _moneyMatch(money, re)
jcallahan@13 1134 return money:match(re) or 0
jcallahan@1 1135 end
jcallahan@1 1136
jcallahan@0 1137
jcallahan@13 1138 local function _toCopper(money)
jcallahan@13 1139 if not money then
jcallahan@13 1140 return 0
jcallahan@13 1141 end
jcallahan@40 1142 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1143 end
jcallahan@1 1144
jcallahan@1 1145
jcallahan@13 1146 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1147 [AF.ITEM] = function()
jcallahan@16 1148 local locked_item_id
jcallahan@16 1149
jcallahan@16 1150 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1151 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1152 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1153
jcallahan@16 1154 if is_locked then
jcallahan@16 1155 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1156 end
jcallahan@16 1157 end
jcallahan@16 1158 end
jcallahan@16 1159
jcallahan@122 1160 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1161 return false
jcallahan@16 1162 end
jcallahan@122 1163 current_action.identifier = locked_item_id
jcallahan@16 1164 return true
jcallahan@16 1165 end,
jcallahan@13 1166 [AF.NPC] = function()
jcallahan@17 1167 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1168 return false
jcallahan@13 1169 end
jcallahan@34 1170 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1171 current_action.identifier = id_num
jcallahan@13 1172 return true
jcallahan@13 1173 end,
jcallahan@14 1174 [AF.OBJECT] = true,
jcallahan@17 1175 [AF.ZONE] = function()
jcallahan@140 1176 if not _G.IsFishingLoot() then
jcallahan@140 1177 return false
jcallahan@140 1178 end
jcallahan@140 1179 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1180 return true
jcallahan@17 1181 end,
jcallahan@13 1182 }
jcallahan@13 1183
jcallahan@13 1184
jcallahan@13 1185 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1186 [AF.ITEM] = function()
jcallahan@28 1187 GenericLootUpdate("items")
jcallahan@28 1188 end,
jcallahan@28 1189 [AF.NPC] = function()
jcallahan@75 1190 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1191 local loot_type = current_loot.label
jcallahan@77 1192 local source_list = {}
jcallahan@75 1193
jcallahan@131 1194 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1195 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1196 local npc = NPCEntry(source_id)
jcallahan@75 1197
jcallahan@75 1198 if npc then
jcallahan@75 1199 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1200 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1201
jcallahan@78 1202 if not source_list[source_guid] then
jcallahan@77 1203 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1204 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1205 source_list[source_id] = true
jcallahan@77 1206 end
jcallahan@77 1207
jcallahan@75 1208 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1209 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1210 end
jcallahan@75 1211 end
jcallahan@75 1212 end
jcallahan@75 1213
jcallahan@75 1214 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1215 if #current_loot.list <= 0 then
jcallahan@79 1216 return
jcallahan@79 1217 end
jcallahan@131 1218 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1219
jcallahan@28 1220 if not npc then
jcallahan@28 1221 return
jcallahan@28 1222 end
jcallahan@75 1223 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1224 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1225
jcallahan@131 1226 if not source_list[current_loot.identifier] then
jcallahan@77 1227 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1228 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1229 end
jcallahan@77 1230
jcallahan@131 1231 for index = 1, #current_loot.list do
jcallahan@131 1232 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1233 end
jcallahan@16 1234 end,
jcallahan@13 1235 [AF.OBJECT] = function()
jcallahan@28 1236 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1237 end,
jcallahan@17 1238 [AF.ZONE] = function()
jcallahan@141 1239 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1240
jcallahan@41 1241 -- This will start life as a boolean true.
jcallahan@131 1242 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1243 current_loot.zone_data[location_token] = {
jcallahan@41 1244 drops = {}
jcallahan@41 1245 }
jcallahan@41 1246 end
jcallahan@132 1247 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1248 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1249
jcallahan@131 1250 if current_loot.sources then
jcallahan@131 1251 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1252 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1253 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1254 end
jcallahan@131 1255 end
jcallahan@131 1256 end
jcallahan@131 1257
jcallahan@131 1258 if #current_loot.list <= 0 then
jcallahan@131 1259 return
jcallahan@131 1260 end
jcallahan@131 1261
jcallahan@131 1262 for index = 1, #current_loot.list do
jcallahan@131 1263 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1264 end
jcallahan@13 1265 end,
jcallahan@13 1266 }
jcallahan@13 1267
jcallahan@79 1268 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1269 local loot_guid_registry = {}
jcallahan@124 1270
jcallahan@124 1271
jcallahan@124 1272 function WDP:LOOT_CLOSED(event_name)
jcallahan@151 1273 Debug(event_name)
jcallahan@131 1274 current_loot = nil
jcallahan@131 1275 table.wipe(current_action)
jcallahan@124 1276 end
jcallahan@124 1277
jcallahan@13 1278
jcallahan@92 1279 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1280 if current_loot then
jcallahan@18 1281 return
jcallahan@18 1282 end
jcallahan@151 1283
jcallahan@151 1284 Debug(event_name)
jcallahan@151 1285 if not current_action.target_type then
jcallahan@151 1286 Debug("No target type.")
jcallahan@151 1287 return
jcallahan@151 1288 else
jcallahan@151 1289 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1290 end
jcallahan@132 1291
jcallahan@123 1292 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1293 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1294
jcallahan@14 1295 if not verify_func or not update_func then
jcallahan@13 1296 return
jcallahan@13 1297 end
jcallahan@13 1298
jcallahan@14 1299 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1300 return
jcallahan@14 1301 end
jcallahan@80 1302 local guids_used = {}
jcallahan@132 1303
jcallahan@131 1304 current_loot = {
jcallahan@131 1305 list = {},
jcallahan@131 1306 sources = {},
jcallahan@131 1307 identifier = current_action.identifier,
jcallahan@132 1308 label = current_action.loot_label or "drops",
jcallahan@131 1309 map_level = current_action.map_level,
jcallahan@131 1310 object_name = current_action.object_name,
jcallahan@131 1311 spell_label = current_action.spell_label,
jcallahan@131 1312 target_type = current_action.target_type,
jcallahan@131 1313 x = current_action.x,
jcallahan@131 1314 y = current_action.y,
jcallahan@131 1315 zone_data = current_action.zone_data,
jcallahan@131 1316 }
jcallahan@131 1317 table.wipe(current_action)
jcallahan@13 1318
jcallahan@55 1319 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1320 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1321 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1322
jcallahan@77 1323 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1324 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1325 local loot_info = {
jcallahan@77 1326 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1327 }
jcallahan@75 1328
jcallahan@77 1329 -- Odd index is GUID, even is count.
jcallahan@78 1330 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1331 local source_guid = loot_info[loot_index]
jcallahan@77 1332
jcallahan@79 1333 if not loot_guid_registry[source_guid] then
jcallahan@79 1334 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1335 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1336 -- TODO: Remove debugging
jcallahan@151 1337 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1338 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1339
jcallahan@79 1340 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1341 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1342 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1343 guids_used[source_guid] = true
jcallahan@79 1344 end
jcallahan@75 1345 end
jcallahan@82 1346 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1347 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1348 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1349 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1350 end
jcallahan@13 1351 end
jcallahan@80 1352
jcallahan@81 1353 for guid in pairs(guids_used) do
jcallahan@80 1354 loot_guid_registry[guid] = true
jcallahan@80 1355 end
jcallahan@13 1356 update_func()
jcallahan@1 1357 end
jcallahan@13 1358 end -- do-block
jcallahan@0 1359
jcallahan@0 1360
jcallahan@89 1361 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1362 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1363
jcallahan@89 1364 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1365 return
jcallahan@89 1366 end
jcallahan@89 1367 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1368 end
jcallahan@89 1369
jcallahan@89 1370
jcallahan@44 1371 do
jcallahan@44 1372 local POINT_MATCH_PATTERNS = {
jcallahan@44 1373 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1374 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1375 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1376 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1377 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1378 }
jcallahan@5 1379
jcallahan@68 1380 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1381 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1382 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1383
jcallahan@133 1384 local current_merchant
jcallahan@133 1385 local merchant_standing
jcallahan@133 1386
jcallahan@133 1387 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1388 current_merchant = nil
jcallahan@133 1389 merchant_standing = nil
jcallahan@133 1390 end
jcallahan@133 1391
jcallahan@133 1392
jcallahan@89 1393 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1394 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1395 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1396
jcallahan@133 1397 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1398 return
jcallahan@133 1399 end
jcallahan@133 1400 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1401 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1402 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1403 end
jcallahan@55 1404 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1405 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1406 _G.MerchantFrame_Update()
jcallahan@57 1407
jcallahan@150 1408 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1409
jcallahan@44 1410 for item_index = 1, num_items do
jcallahan@44 1411 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1412 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1413
jcallahan@44 1414 if item_id and item_id > 0 then
jcallahan@44 1415 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1416
jcallahan@68 1417 DatamineTT:ClearLines()
jcallahan@68 1418 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1419
jcallahan@68 1420 local num_lines = DatamineTT:NumLines()
jcallahan@68 1421
jcallahan@68 1422 for line_index = 1, num_lines do
jcallahan@68 1423 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1424
jcallahan@68 1425 if not current_line then
jcallahan@68 1426 break
jcallahan@68 1427 end
jcallahan@68 1428 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1429
jcallahan@68 1430 if faction or reputation then
jcallahan@68 1431 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1432 break
jcallahan@68 1433 end
jcallahan@68 1434 end
jcallahan@68 1435
jcallahan@87 1436 for line_index = 1, num_lines do
jcallahan@87 1437 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1438
jcallahan@87 1439 if not current_line then
jcallahan@87 1440 break
jcallahan@87 1441 end
jcallahan@87 1442 local line_text = current_line:GetText()
jcallahan@87 1443 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1444
jcallahan@87 1445 if quest_name then
jcallahan@87 1446 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1447 break
jcallahan@87 1448 end
jcallahan@87 1449 end
jcallahan@87 1450
jcallahan@44 1451 if extended_cost then
jcallahan@53 1452 local battleground_rating = 0
jcallahan@53 1453 local personal_rating = 0
jcallahan@53 1454 local required_season_amount
jcallahan@5 1455
jcallahan@68 1456 for line_index = 1, num_lines do
jcallahan@44 1457 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1458
jcallahan@44 1459 if not current_line then
jcallahan@44 1460 break
jcallahan@44 1461 end
jcallahan@53 1462 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1463
jcallahan@44 1464 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1465 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1466 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1467 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1468
jcallahan@44 1469 if match1 or match2 then
jcallahan@44 1470 break
jcallahan@44 1471 end
jcallahan@44 1472 end
jcallahan@5 1473 end
jcallahan@44 1474 local currency_list = {}
jcallahan@44 1475 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1476
jcallahan@50 1477 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1478 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1479 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1480
jcallahan@44 1481 for cost_index = 1, item_count do
jcallahan@44 1482 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1483 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1484
jcallahan@44 1485 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1486 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1487 end
jcallahan@44 1488
jcallahan@44 1489 if currency_id then
jcallahan@44 1490 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1491 end
jcallahan@44 1492 end
jcallahan@44 1493
jcallahan@44 1494 for currency_index = 1, #currency_list do
jcallahan@44 1495 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1496 end
jcallahan@5 1497 end
jcallahan@133 1498 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1499 end
jcallahan@44 1500 end
jcallahan@5 1501
jcallahan@44 1502 if _G.CanMerchantRepair() then
jcallahan@133 1503 current_merchant.can_repair = true
jcallahan@5 1504 end
jcallahan@57 1505 _G.SetMerchantFilter(current_filters)
jcallahan@57 1506 _G.MerchantFrame_Update()
jcallahan@4 1507 end
jcallahan@44 1508 end -- do-block
jcallahan@4 1509
jcallahan@89 1510
jcallahan@92 1511 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1512 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1513 return
jcallahan@25 1514 end
jcallahan@34 1515 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1516
jcallahan@25 1517 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1518 return
jcallahan@25 1519 end
jcallahan@29 1520 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1521 table.wipe(current_action)
jcallahan@25 1522 end
jcallahan@25 1523
jcallahan@25 1524
jcallahan@115 1525 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1526 local num_pets = LPJ:NumPets()
jcallahan@115 1527
jcallahan@115 1528 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1529 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1530
jcallahan@115 1531 if is_owned then
jcallahan@115 1532 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1533
jcallahan@139 1534 if rarity then
jcallahan@139 1535 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1536 local npc = NPCEntry(npc_id)
jcallahan@139 1537 npc.wild_pet = is_wild or nil
jcallahan@139 1538 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1539 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1540 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1541
jcallahan@139 1542 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1543 data.max_health = max_health
jcallahan@139 1544 data.attack = attack
jcallahan@139 1545 data.speed = speed
jcallahan@139 1546 end
jcallahan@115 1547 end
jcallahan@115 1548 end
jcallahan@115 1549 end
jcallahan@115 1550
jcallahan@115 1551
jcallahan@118 1552 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1553 if not PlayerTarget() then
jcallahan@118 1554 return
jcallahan@2 1555 end
jcallahan@151 1556 Debug(event_name)
jcallahan@151 1557 current_action.target_type = AF.NPC
jcallahan@118 1558 self:UpdateTargetLocation()
jcallahan@118 1559 end
jcallahan@2 1560
jcallahan@89 1561
jcallahan@12 1562 do
jcallahan@12 1563 local function UpdateQuestJuncture(point)
jcallahan@12 1564 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1565
jcallahan@12 1566 if not unit_name then
jcallahan@12 1567 return
jcallahan@12 1568 end
jcallahan@34 1569 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1570
jcallahan@12 1571 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1572 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1573 end
jcallahan@19 1574 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1575 quest[point] = quest[point] or {}
jcallahan@12 1576 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1577
jcallahan@24 1578 return quest
jcallahan@12 1579 end
jcallahan@10 1580
jcallahan@12 1581
jcallahan@92 1582 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1583 local quest = UpdateQuestJuncture("end")
jcallahan@97 1584
jcallahan@112 1585 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1586 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1587 end
jcallahan@67 1588 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1589 reputation_npc_id = nil
jcallahan@10 1590 end
jcallahan@10 1591
jcallahan@12 1592
jcallahan@92 1593 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1594 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1595
jcallahan@46 1596 if not quest then
jcallahan@46 1597 return
jcallahan@46 1598 end
jcallahan@24 1599 quest.classes = quest.classes or {}
jcallahan@27 1600 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1601
jcallahan@24 1602 quest.races = quest.races or {}
jcallahan@100 1603 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1604 end
jcallahan@12 1605 end -- do-block
jcallahan@9 1606
jcallahan@9 1607
jcallahan@92 1608 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1609 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1610 local entry_index, processed_quests = 1, 0
jcallahan@36 1611 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1612
jcallahan@36 1613 while processed_quests <= num_quests do
jcallahan@36 1614 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1615
jcallahan@84 1616 if quest_id == 0 then
jcallahan@84 1617 processed_quests = processed_quests + 1
jcallahan@84 1618 elseif not is_header then
jcallahan@36 1619 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1620
jcallahan@36 1621 local quest = DBEntry("quests", quest_id)
jcallahan@36 1622 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1623 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1624 processed_quests = processed_quests + 1
jcallahan@36 1625 end
jcallahan@36 1626 entry_index = entry_index + 1
jcallahan@36 1627 end
jcallahan@36 1628 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1629 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1630 end
jcallahan@4 1631
jcallahan@4 1632
jcallahan@97 1633 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1634 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1635 return
jcallahan@112 1636 end
jcallahan@97 1637 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1638 end
jcallahan@97 1639
jcallahan@97 1640
jcallahan@92 1641 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1642 if unit_id ~= "player" then
jcallahan@4 1643 return
jcallahan@4 1644 end
jcallahan@4 1645 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1646 end
jcallahan@4 1647
jcallahan@4 1648
jcallahan@92 1649 do
jcallahan@92 1650 local TRADESKILL_TOOLS = {
jcallahan@92 1651 Anvil = anvil_spell_ids,
jcallahan@92 1652 Forge = forge_spell_ids,
jcallahan@92 1653 }
jcallahan@92 1654
jcallahan@92 1655
jcallahan@92 1656 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1657 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1658
jcallahan@92 1659 if profession_name == _G.UNKNOWN then
jcallahan@92 1660 return
jcallahan@92 1661 end
jcallahan@92 1662
jcallahan@92 1663 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1664 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1665 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1666 search_box:SetText("")
jcallahan@92 1667 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1668 search_box:ClearFocus()
jcallahan@92 1669 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1670 end
jcallahan@92 1671 local header_list = {}
jcallahan@92 1672
jcallahan@92 1673 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1674 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1675 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1676
jcallahan@92 1677 if have_materials then
jcallahan@92 1678 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1679 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1680 end
jcallahan@92 1681
jcallahan@92 1682 if have_skillup then
jcallahan@92 1683 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1684 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1685 end
jcallahan@92 1686 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1687 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1688 _G.TradeSkillFrame_Update()
jcallahan@92 1689
jcallahan@92 1690 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1691 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1692 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1693
jcallahan@94 1694 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1695 if not is_expanded then
jcallahan@92 1696 header_list[name] = true
jcallahan@92 1697 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1698 end
jcallahan@92 1699 else
jcallahan@92 1700 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1701 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1702
jcallahan@92 1703 if required_tool then
jcallahan@92 1704 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1705 if required_tool:find(tool_name) then
jcallahan@92 1706 registry[spell_id] = true
jcallahan@92 1707 end
jcallahan@92 1708 end
jcallahan@92 1709 end
jcallahan@92 1710 end
jcallahan@92 1711 end
jcallahan@92 1712
jcallahan@92 1713 -- Restore the state of the things we changed.
jcallahan@92 1714 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1715 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1716
jcallahan@92 1717 if header_list[name] then
jcallahan@92 1718 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1719 end
jcallahan@92 1720 end
jcallahan@92 1721 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1722 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1723 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1724 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1725
jcallahan@92 1726 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1727 _G.TradeSkillFrame_Update()
jcallahan@92 1728 end
jcallahan@92 1729 end -- do-block
jcallahan@92 1730
jcallahan@92 1731
jcallahan@92 1732 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1733 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1734 local npc = NPCEntry(unit_idnum)
jcallahan@58 1735
jcallahan@58 1736 if not npc then
jcallahan@58 1737 return
jcallahan@58 1738 end
jcallahan@27 1739 npc.teaches = npc.teaches or {}
jcallahan@27 1740
jcallahan@27 1741 -- Get the initial trainer filters
jcallahan@27 1742 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1743 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1744 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1745
jcallahan@27 1746 -- Clear the trainer filters
jcallahan@27 1747 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1748 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1749 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1750
jcallahan@27 1751 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1752 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1753
jcallahan@27 1754 if spell_name then
jcallahan@27 1755 DatamineTT:ClearLines()
jcallahan@27 1756 DatamineTT:SetTrainerService(index)
jcallahan@27 1757
jcallahan@27 1758 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1759
jcallahan@43 1760 if spell_id then
jcallahan@43 1761 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1762 profession = profession or "General"
jcallahan@43 1763
jcallahan@43 1764 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1765 if not class_professions then
jcallahan@43 1766 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1767 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1768 end
jcallahan@43 1769
jcallahan@43 1770 local profession_skills = class_professions[profession]
jcallahan@43 1771 if not profession_skills then
jcallahan@43 1772 class_professions[profession] = {}
jcallahan@43 1773 profession_skills = class_professions[profession]
jcallahan@43 1774 end
jcallahan@43 1775 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1776 end
jcallahan@27 1777 end
jcallahan@27 1778 end
jcallahan@27 1779 -- Reset the filters to what they were before
jcallahan@27 1780 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1781 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1782 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1783 end
jcallahan@27 1784
jcallahan@27 1785
jcallahan@1 1786 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1787 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1788 return
jcallahan@1 1789 end
jcallahan@1 1790 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1791
jcallahan@151 1792 Debug(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@151 1793
jcallahan@1 1794 if not spell_label then
jcallahan@1 1795 return
jcallahan@1 1796 end
jcallahan@122 1797 table.wipe(current_action)
jcallahan@1 1798
jcallahan@150 1799 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1800 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1801
jcallahan@151 1802 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1803
jcallahan@150 1804 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1805 unit_name = target_name
jcallahan@150 1806 unit_id = "target"
jcallahan@1 1807 end
jcallahan@1 1808 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1809 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1810
jcallahan@122 1811 current_action.instance_token = instance_token
jcallahan@122 1812 current_action.map_level = map_level
jcallahan@122 1813 current_action.x = x
jcallahan@122 1814 current_action.y = y
jcallahan@122 1815 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1816 current_action.spell_label = spell_label
jcallahan@105 1817
jcallahan@105 1818 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1819 current_action.loot_label = spell_label:lower()
jcallahan@105 1820 end
jcallahan@1 1821
jcallahan@151 1822 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1823 Debug("Unit name is same as target_name")
jcallahan@16 1824 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1825 if not unit_id or unit_name ~= target_name then
jcallahan@16 1826 return
jcallahan@16 1827 end
jcallahan@123 1828 current_action.target_type = AF.NPC
jcallahan@16 1829 end
jcallahan@16 1830 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1831 current_action.target_type = AF.ITEM
jcallahan@16 1832
jcallahan@150 1833 if item_name and item_name == target_name then
jcallahan@150 1834 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1835 elseif target_name and target_name ~= "" then
jcallahan@150 1836 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1837 end
jcallahan@150 1838 elseif not item_name and not unit_name then
jcallahan@1 1839 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1840 if target_name == "" then
jcallahan@151 1841 Debug("Didn't set current_action.target_type")
jcallahan@17 1842 return
jcallahan@17 1843 end
jcallahan@122 1844 current_action.object_name = target_name
jcallahan@123 1845 current_action.target_type = AF.OBJECT
jcallahan@151 1846
jcallahan@151 1847 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1848 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1849 current_action.target_type = AF.ZONE
jcallahan@1 1850 end
jcallahan@1 1851 end
jcallahan@1 1852 private.tracked_line = spell_line
jcallahan@0 1853 end
jcallahan@0 1854
jcallahan@94 1855
jcallahan@1 1856 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1857 if unit_id ~= "player" then
jcallahan@1 1858 return
jcallahan@1 1859 end
jcallahan@1 1860 private.tracked_line = nil
jcallahan@85 1861
jcallahan@151 1862 Debug(event_name)
jcallahan@151 1863
jcallahan@86 1864 if spell_name:match("^Harvest.+") then
jcallahan@86 1865 reputation_npc_id = current_target_id
jcallahan@98 1866 private.harvesting = true
jcallahan@85 1867 end
jcallahan@92 1868
jcallahan@92 1869 if anvil_spell_ids[spell_id] then
jcallahan@92 1870 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1871 elseif forge_spell_ids[spell_id] then
jcallahan@92 1872 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1873 end
jcallahan@0 1874 end
jcallahan@0 1875
jcallahan@90 1876
jcallahan@1 1877 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1878 if unit_id ~= "player" then
jcallahan@1 1879 return
jcallahan@1 1880 end
jcallahan@151 1881 Debug(event_name)
jcallahan@0 1882
jcallahan@1 1883 if private.tracked_line == spell_line then
jcallahan@1 1884 private.tracked_line = nil
jcallahan@1 1885 end
jcallahan@147 1886 table.wipe(current_action)
jcallahan@0 1887 end
jcallahan@90 1888
jcallahan@90 1889
jcallahan@90 1890 do
jcallahan@90 1891 local function SetUnitField(field, required_type)
jcallahan@90 1892 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1893
jcallahan@90 1894 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1895 return
jcallahan@90 1896 end
jcallahan@90 1897
jcallahan@90 1898 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1899 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1900 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1901 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1902 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1903 end
jcallahan@90 1904 end
jcallahan@90 1905
jcallahan@90 1906
jcallahan@90 1907 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1908 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1909 end
jcallahan@90 1910
jcallahan@90 1911
jcallahan@90 1912 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1913 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1914 end
jcallahan@90 1915
jcallahan@90 1916
jcallahan@90 1917 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1918 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1919 end
jcallahan@90 1920
jcallahan@90 1921
jcallahan@92 1922 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1923 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1924 end
jcallahan@90 1925
jcallahan@90 1926
jcallahan@92 1927 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1928 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1929
jcallahan@90 1930 for index = 2, #gossip_options, 2 do
jcallahan@90 1931 if gossip_options[index] == "binder" then
jcallahan@90 1932 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1933 return
jcallahan@90 1934 end
jcallahan@90 1935 end
jcallahan@90 1936 end
jcallahan@90 1937
jcallahan@90 1938
jcallahan@93 1939 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1940 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1941 end
jcallahan@93 1942
jcallahan@93 1943
jcallahan@90 1944 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1945 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1946 end
jcallahan@90 1947
jcallahan@90 1948
jcallahan@90 1949 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1950 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1951 end
jcallahan@90 1952
jcallahan@90 1953
jcallahan@90 1954 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1955 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1956 end
jcallahan@90 1957 end -- do-block