annotate Main.lua @ 366:7e7d57948295

Removed disable statement since 6.0.2 is on all servers now and localized three frequently used global constants.
author MMOSimca <MMOSimca@gmail.com>
date Sun, 19 Oct 2014 07:33:07 -0400
parents f8190e012c92
children 1dc56d8e1260
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@366 17 local LOOT_SLOT_CURRENCY, LOOT_SLOT_ITEM, LOOT_SLOT_MONEY = _G.LOOT_SLOT_CURRENCY, _G.LOOT_SLOT_ITEM, _G.LOOT_SLOT_MONEY
MMOSimca@366 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
jcallahan@249 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@351 53 local TIMBER_ITEM_ID = 114781
MMOSimca@351 54
MMOSimca@337 55 -- Ignoring NPC casts of the following spells
MMOSimca@336 56 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 57 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 58
MMOSimca@347 59 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 60 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 61 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 62 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 63
MMOSimca@336 64 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 65 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 66 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 67 }
jcallahan@326 68
jcallahan@246 69 local ALLOWED_LOCALES = {
jcallahan@246 70 enUS = true,
jcallahan@246 71 enGB = true,
MMOSimca@336 72 enTW = true,
MMOSimca@336 73 enCN = true,
jcallahan@246 74 }
jcallahan@157 75
jcallahan@0 76 local DATABASE_DEFAULTS = {
jcallahan@128 77 char = {},
jcallahan@0 78 global = {
jcallahan@270 79 config = {
jcallahan@270 80 minimap_icon = {
jcallahan@270 81 hide = true,
jcallahan@270 82 },
jcallahan@270 83 },
jcallahan@0 84 items = {},
jcallahan@0 85 npcs = {},
jcallahan@0 86 objects = {},
jcallahan@0 87 quests = {},
jcallahan@167 88 spells = {},
jcallahan@17 89 zones = {},
jcallahan@0 90 }
jcallahan@0 91 }
jcallahan@0 92
jcallahan@1 93 local EVENT_MAPPING = {
jcallahan@90 94 AUCTION_HOUSE_SHOW = true,
jcallahan@90 95 BANKFRAME_OPENED = true,
jcallahan@90 96 BATTLEFIELDS_SHOW = true,
jcallahan@56 97 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
jcallahan@115 119 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
jcallahan@306 163 local loot_toast_container_timer_handle
jcallahan@307 164 local loot_toast_data
jcallahan@307 165 local loot_toast_data_timer_handle
jcallahan@95 166 local name_to_id_map = {}
jcallahan@306 167 local killed_boss_id_timer_handle
jcallahan@177 168 local killed_npc_id
jcallahan@2 169 local target_location_timer_handle
MMOSimca@345 170 local last_timber_spell_id
MMOSimca@355 171 local last_garrison_cache_object_id
MMOSimca@347 172 local chat_loot_timer_handle
jcallahan@86 173 local current_target_id
jcallahan@126 174 local current_area_id
jcallahan@131 175 local current_loot
jcallahan@1 176
jcallahan@312 177
jcallahan@121 178 -- Data for our current action. Including possible values as a reference.
jcallahan@122 179 local current_action = {
jcallahan@121 180 identifier = nil,
jcallahan@121 181 loot_label = nil,
jcallahan@121 182 loot_list = nil,
jcallahan@121 183 loot_sources = nil,
jcallahan@121 184 map_level = nil,
jcallahan@121 185 spell_label = nil,
jcallahan@123 186 target_type = nil,
jcallahan@121 187 x = nil,
jcallahan@121 188 y = nil,
jcallahan@121 189 zone_data = nil,
jcallahan@121 190 }
jcallahan@92 191
jcallahan@246 192
jcallahan@246 193 -- HELPERS ------------------------------------------------------------
jcallahan@246 194
jcallahan@245 195 local function Debug(message, ...)
MMOSimca@350 196 if not DEBUGGING or not message then
jcallahan@151 197 return
jcallahan@151 198 end
MMOSimca@350 199
MMOSimca@350 200 if ... then
MMOSimca@350 201 local args = { ... }
MMOSimca@350 202
MMOSimca@350 203 for index = 1, #args do
MMOSimca@350 204 if args[index] == nil then
MMOSimca@350 205 args[index] = "nil"
MMOSimca@350 206 end
jcallahan@306 207 end
MMOSimca@350 208 _G.print(message:format(unpack(args)))
MMOSimca@350 209 else
MMOSimca@350 210 _G.print(message)
jcallahan@306 211 end
jcallahan@151 212 end
jcallahan@151 213
jcallahan@151 214
jcallahan@169 215 local TradeSkillExecutePer
jcallahan@169 216 do
jcallahan@169 217 local header_list = {}
jcallahan@169 218
jcallahan@169 219 function TradeSkillExecutePer(iter_func)
jcallahan@169 220 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 221 return
jcallahan@169 222 end
jcallahan@167 223 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 224 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 225 search_box:SetText("")
jcallahan@169 226
jcallahan@167 227 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 228 search_box:ClearFocus()
jcallahan@167 229 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 230
jcallahan@169 231 table.wipe(header_list)
jcallahan@169 232
jcallahan@169 233 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 234 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 235 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 236
jcallahan@169 237 if have_materials then
jcallahan@169 238 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 239 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 240 end
jcallahan@169 241
jcallahan@169 242 if have_skillup then
jcallahan@169 243 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 244 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 245 end
MMOSimca@330 246 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 247 _G.TradeSkillUpdateFilterBar()
jcallahan@169 248 _G.TradeSkillFrame_Update()
jcallahan@169 249
jcallahan@169 250 -- Expand all headers so we can see all the recipes there are
jcallahan@169 251 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 252 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 253
jcallahan@169 254 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 255 if not is_expanded then
jcallahan@169 256 header_list[name] = true
jcallahan@169 257 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 258 end
jcallahan@169 259 elseif iter_func(name, tradeskill_index) then
jcallahan@169 260 break
jcallahan@169 261 end
jcallahan@169 262 end
jcallahan@169 263
jcallahan@169 264 -- Restore the state of the things we changed.
jcallahan@169 265 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 266 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 267
jcallahan@169 268 if header_list[name] then
jcallahan@169 269 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 270 end
jcallahan@169 271 end
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 273 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 276
jcallahan@169 277 _G.TradeSkillUpdateFilterBar()
jcallahan@169 278 _G.TradeSkillFrame_Update()
jcallahan@167 279 end
jcallahan@169 280 end -- do-block
jcallahan@167 281
jcallahan@167 282
jcallahan@39 283 local ActualCopperCost
jcallahan@39 284 do
jcallahan@39 285 local BARTERING_SPELL_ID = 83964
jcallahan@39 286
jcallahan@39 287 local STANDING_DISCOUNTS = {
jcallahan@39 288 HATED = 0,
jcallahan@39 289 HOSTILE = 0,
jcallahan@39 290 UNFRIENDLY = 0,
jcallahan@39 291 NEUTRAL = 0,
jcallahan@39 292 FRIENDLY = 0.05,
jcallahan@39 293 HONORED = 0.1,
jcallahan@39 294 REVERED = 0.15,
jcallahan@39 295 EXALTED = 0.2,
jcallahan@39 296 }
jcallahan@39 297
jcallahan@39 298
jcallahan@39 299 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 300 if not copper_cost or copper_cost == 0 then
jcallahan@39 301 return 0
jcallahan@39 302 end
jcallahan@39 303 local modifier = 1
jcallahan@39 304
jcallahan@39 305 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 306 modifier = modifier - 0.1
jcallahan@39 307 end
jcallahan@39 308
jcallahan@39 309 if rep_standing then
jcallahan@39 310 if PLAYER_RACE == "Goblin" then
jcallahan@39 311 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 312 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 313 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 314 end
jcallahan@39 315 end
jcallahan@39 316 return math.floor(copper_cost / modifier)
jcallahan@39 317 end
jcallahan@39 318 end -- do-block
jcallahan@39 319
jcallahan@39 320
jcallahan@29 321 local function InstanceDifficultyToken()
jcallahan@233 322 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 323
jcallahan@59 324 if not instance_type or instance_type == "" then
jcallahan@59 325 instance_type = "NONE"
jcallahan@59 326 end
jcallahan@312 327 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 328 end
jcallahan@29 329
jcallahan@29 330
jcallahan@19 331 local function DBEntry(data_type, unit_id)
jcallahan@19 332 if not data_type or not unit_id then
jcallahan@6 333 return
jcallahan@6 334 end
jcallahan@289 335 local category = global_db[data_type]
jcallahan@289 336
jcallahan@289 337 if not category then
jcallahan@289 338 category = {}
jcallahan@289 339 global_db[data_type] = category
jcallahan@289 340 end
jcallahan@289 341 local unit = category[unit_id]
jcallahan@6 342
jcallahan@10 343 if not unit then
jcallahan@187 344 unit = {}
jcallahan@289 345 category[unit_id] = unit
jcallahan@6 346 end
jcallahan@10 347 return unit
jcallahan@6 348 end
jcallahan@270 349
jcallahan@263 350 private.DBEntry = DBEntry
jcallahan@6 351
jcallahan@214 352 local NPCEntry
jcallahan@214 353 do
jcallahan@214 354 local npc_prototype = {}
jcallahan@214 355 local npc_meta = {
jcallahan@214 356 __index = npc_prototype
jcallahan@214 357 }
jcallahan@6 358
jcallahan@214 359 function NPCEntry(identifier)
jcallahan@227 360 local npc = DBEntry("npcs", identifier)
jcallahan@331 361 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 362 end
jcallahan@214 363
jcallahan@248 364 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 365 self.encounter_data = self.encounter_data or {}
jcallahan@248 366 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 367 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 368
jcallahan@248 369 return self.encounter_data[difficulty_token]
jcallahan@214 370 end
jcallahan@22 371 end
jcallahan@22 372
jcallahan@22 373
jcallahan@1 374 local function CurrentLocationData()
jcallahan@161 375 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 376 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 377 end
jcallahan@1 378 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 379 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 380
jcallahan@1 381 x = x or 0
jcallahan@1 382 y = y or 0
jcallahan@1 383
jcallahan@1 384 if x == 0 and y == 0 then
jcallahan@1 385 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 386 _G.SetDungeonMapLevel(level_index)
jcallahan@1 387 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 388
jcallahan@1 389 if x and y and (x > 0 or y > 0) then
jcallahan@1 390 _G.SetDungeonMapLevel(map_level)
jcallahan@1 391 map_level = level_index
jcallahan@1 392 break
jcallahan@1 393 end
jcallahan@1 394 end
jcallahan@1 395 end
jcallahan@1 396
jcallahan@1 397 if _G.DungeonUsesTerrainMap() then
jcallahan@1 398 map_level = map_level - 1
jcallahan@1 399 end
jcallahan@31 400 local x = _G.floor(x * 1000)
jcallahan@31 401 local y = _G.floor(y * 1000)
jcallahan@28 402
jcallahan@31 403 if x % 2 ~= 0 then
jcallahan@31 404 x = x + 1
jcallahan@28 405 end
jcallahan@28 406
jcallahan@31 407 if y % 2 ~= 0 then
jcallahan@31 408 y = y + 1
jcallahan@28 409 end
jcallahan@126 410 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 411 end
jcallahan@1 412
jcallahan@1 413
jcallahan@312 414 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 415 if not currency_link then
jcallahan@312 416 return
jcallahan@312 417 end
jcallahan@312 418 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 419 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 420 end
jcallahan@312 421
jcallahan@312 422
jcallahan@1 423 local function ItemLinkToID(item_link)
jcallahan@1 424 if not item_link then
jcallahan@1 425 return
jcallahan@1 426 end
jcallahan@7 427 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 428 end
jcallahan@270 429
jcallahan@260 430 private.ItemLinkToID = ItemLinkToID
jcallahan@4 431
jcallahan@171 432 local function UnitTypeIsNPC(unit_type)
jcallahan@171 433 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 434 end
jcallahan@171 435
jcallahan@171 436
jcallahan@34 437 local ParseGUID
jcallahan@4 438 do
jcallahan@229 439 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 440
jcallahan@281 441 local NPC_ID_MAPPING = {
jcallahan@281 442 [62164] = 63191, -- Garalon
jcallahan@281 443 }
jcallahan@281 444
jcallahan@281 445
jcallahan@334 446 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 447 if not unit_type_name then
MMOSimca@329 448 return UNIT_TYPES.UNKNOWN
MMOSimca@329 449 end
MMOSimca@329 450
MMOSimca@329 451 for def, text in next, UNIT_TYPES do
MMOSimca@329 452 if unit_type_name == text then
MMOSimca@329 453 return UNIT_TYPES[def]
MMOSimca@329 454 end
MMOSimca@329 455 end
MMOSimca@329 456 return UNIT_TYPES.UNKNOWN
MMOSimca@329 457 end
MMOSimca@329 458
MMOSimca@329 459
jcallahan@34 460 function ParseGUID(guid)
jcallahan@5 461 if not guid then
jcallahan@5 462 return
jcallahan@5 463 end
MMOSimca@329 464
MMOSimca@329 465 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 466 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 467
jcallahan@334 468 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 470
jcallahan@281 471 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 472
jcallahan@281 473 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 474 unit_idnum = id_mapping
jcallahan@281 475 end
jcallahan@281 476 return unit_type, unit_idnum
jcallahan@4 477 end
jcallahan@4 478 return unit_type
jcallahan@4 479 end
jcallahan@249 480
jcallahan@249 481 private.ParseGUID = ParseGUID
jcallahan@4 482 end -- do-block
jcallahan@4 483
jcallahan@4 484
jcallahan@141 485 local UpdateDBEntryLocation
jcallahan@141 486 do
jcallahan@141 487 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 488 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 489 local facing = _G.GetPlayerFacing()
jcallahan@141 490
jcallahan@141 491 if not facing then
jcallahan@141 492 return x, y
jcallahan@141 493 end
jcallahan@246 494 local rad = facing + math.pi
jcallahan@141 495 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 496 end
jcallahan@10 497
jcallahan@24 498
jcallahan@141 499 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 500 if not identifier then
jcallahan@141 501 return
jcallahan@141 502 end
jcallahan@141 503 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 504 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 505 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 506 return
MMOSimca@328 507 end
jcallahan@141 508 local entry = DBEntry(entry_type, identifier)
jcallahan@141 509 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 510 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 511
jcallahan@141 512 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 513 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 514
jcallahan@141 515 if not zone_data then
jcallahan@141 516 zone_data = {}
jcallahan@141 517 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 518 end
jcallahan@141 519
jcallahan@141 520 -- Special case for Fishing.
jcallahan@141 521 if current_action.spell_label == "FISHING" then
jcallahan@141 522 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 523
jcallahan@141 524 if yard_width > 0 and yard_height > 0 then
jcallahan@141 525 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 526 current_action.x = x
jcallahan@141 527 current_action.y = y
jcallahan@141 528 end
jcallahan@141 529 end
jcallahan@141 530 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 531
jcallahan@141 532 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 533 return zone_data
jcallahan@10 534 end
jcallahan@141 535 end -- do-block
jcallahan@10 536
jcallahan@10 537
jcallahan@19 538 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 539 if not item_link then
jcallahan@19 540 return
jcallahan@19 541 end
jcallahan@19 542 local item_id = ItemLinkToID(item_link)
jcallahan@19 543
jcallahan@19 544 if not bag_index or not slot_index then
jcallahan@19 545 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 546 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 547 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 548 bag_index = new_bag_index
jcallahan@19 549 slot_index = new_slot_index
jcallahan@19 550 break
jcallahan@19 551 end
jcallahan@19 552 end
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555
jcallahan@19 556 if not bag_index or not slot_index then
jcallahan@19 557 return
jcallahan@19 558 end
jcallahan@19 559 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 560
jcallahan@19 561 if not is_lootable then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 DatamineTT:ClearLines()
jcallahan@19 565 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 566
jcallahan@19 567 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 568 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 569
jcallahan@19 570 if not current_line then
MMOSimca@336 571 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 572 return
jcallahan@19 573 end
jcallahan@306 574
jcallahan@306 575 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 576 table.wipe(current_action)
jcallahan@312 577 current_loot = nil
jcallahan@312 578
jcallahan@123 579 current_action.target_type = AF.ITEM
jcallahan@122 580 current_action.identifier = item_id
jcallahan@122 581 current_action.loot_label = "contains"
jcallahan@324 582 return
jcallahan@19 583 end
jcallahan@19 584 end
jcallahan@324 585 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 586 end
jcallahan@19 587
jcallahan@19 588
jcallahan@39 589 local UnitFactionStanding
jcallahan@32 590 local UpdateFactionData
jcallahan@32 591 do
jcallahan@32 592 local MAX_FACTION_INDEX = 1000
jcallahan@20 593
jcallahan@32 594 local STANDING_NAMES = {
jcallahan@32 595 "HATED",
jcallahan@32 596 "HOSTILE",
jcallahan@32 597 "UNFRIENDLY",
jcallahan@32 598 "NEUTRAL",
jcallahan@32 599 "FRIENDLY",
jcallahan@32 600 "HONORED",
jcallahan@32 601 "REVERED",
jcallahan@32 602 "EXALTED",
jcallahan@32 603 }
jcallahan@32 604
jcallahan@39 605
jcallahan@39 606 function UnitFactionStanding(unit)
jcallahan@135 607 local unit_name = _G.UnitName(unit)
jcallahan@39 608 UpdateFactionData()
jcallahan@39 609 DatamineTT:ClearLines()
jcallahan@39 610 DatamineTT:SetUnit(unit)
jcallahan@39 611
jcallahan@39 612 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 613 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 614
jcallahan@135 615 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 616 return faction_name, faction_standings[faction_name]
jcallahan@39 617 end
jcallahan@39 618 end
jcallahan@39 619 end
jcallahan@39 620
jcallahan@39 621
jcallahan@32 622 function UpdateFactionData()
jcallahan@32 623 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 624 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 625
jcallahan@86 626 if faction_name then
jcallahan@32 627 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 628 elseif not faction_name then
jcallahan@32 629 break
jcallahan@32 630 end
jcallahan@20 631 end
jcallahan@20 632 end
jcallahan@32 633 end -- do-block
jcallahan@20 634
jcallahan@48 635
jcallahan@75 636 local GenericLootUpdate
jcallahan@75 637 do
jcallahan@77 638 local function LootTable(entry, loot_type, top_field)
jcallahan@75 639 if top_field then
jcallahan@75 640 entry[top_field] = entry[top_field] or {}
jcallahan@75 641 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 642 return entry[top_field][loot_type]
jcallahan@75 643 end
jcallahan@48 644 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 645 return entry[loot_type]
jcallahan@48 646 end
jcallahan@48 647
jcallahan@75 648 function GenericLootUpdate(data_type, top_field)
jcallahan@132 649 local loot_type = current_loot.label
jcallahan@75 650 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 651 local source_list = {}
jcallahan@75 652
jcallahan@131 653 if current_loot.sources then
jcallahan@131 654 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 655 local source_id
jcallahan@78 656
jcallahan@131 657 if current_loot.target_type == AF.ITEM then
jcallahan@119 658 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 659 source_id = current_loot.identifier
jcallahan@119 660 else
jcallahan@331 661 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 662 if unit_ID then
MMOSimca@328 663 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 664 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 665 else
MMOSimca@328 666 source_id = unit_ID
MMOSimca@328 667 end
MMOSimca@328 668 end
jcallahan@119 669 end
jcallahan@304 670 local entry = DBEntry(data_type, source_id)
jcallahan@75 671
jcallahan@119 672 if entry then
jcallahan@119 673 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 674
jcallahan@304 675 if not source_list[source_id] then
jcallahan@119 676 if top_field then
jcallahan@119 677 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 678 elseif not private.container_loot_toasting then
jcallahan@119 679 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 680 end
jcallahan@304 681 source_list[source_id] = true
jcallahan@77 682 end
jcallahan@119 683 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 684
jcallahan@309 685 if current_loot.target_type == AF.ZONE then
jcallahan@309 686 for item_id, quantity in pairs(loot_data) do
jcallahan@309 687 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 688 end
jcallahan@309 689 else
jcallahan@308 690 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 691 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 692
jcallahan@308 693 if label == "currency" and currency_texture then
jcallahan@308 694 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 695 elseif loot_token == "money" then
jcallahan@308 696 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 697 else
jcallahan@308 698 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 699 end
jcallahan@308 700 end
jcallahan@119 701 end
jcallahan@75 702 end
jcallahan@75 703 end
jcallahan@75 704 end
jcallahan@121 705
jcallahan@121 706 -- This is used for Gas Extractions.
jcallahan@131 707 if #current_loot.list <= 0 then
jcallahan@78 708 return
jcallahan@78 709 end
jcallahan@82 710 local entry
jcallahan@82 711
jcallahan@82 712 -- At this point we only have a name if it's an object.
jcallahan@131 713 if current_loot.target_type == AF.OBJECT then
jcallahan@131 714 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 715 else
jcallahan@131 716 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 717 end
jcallahan@75 718
jcallahan@75 719 if not entry then
jcallahan@75 720 return
jcallahan@75 721 end
jcallahan@77 722 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 723
jcallahan@307 724 if current_loot.identifier then
jcallahan@307 725 if not source_list[current_loot.identifier] then
jcallahan@307 726 if top_field then
jcallahan@307 727 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 728 else
jcallahan@307 729 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 730 end
jcallahan@307 731 source_list[current_loot.identifier] = true
jcallahan@77 732 end
jcallahan@77 733 end
jcallahan@75 734
jcallahan@131 735 for index = 1, #current_loot.list do
jcallahan@131 736 table.insert(loot_table, current_loot.list[index])
jcallahan@75 737 end
jcallahan@48 738 end
jcallahan@75 739 end -- do-block
jcallahan@48 740
jcallahan@97 741
jcallahan@97 742 local ReplaceKeywords
jcallahan@97 743 do
jcallahan@97 744 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 745 class = PLAYER_CLASS,
jcallahan@97 746 name = PLAYER_NAME,
jcallahan@97 747 race = PLAYER_RACE,
jcallahan@97 748 }
jcallahan@97 749
jcallahan@97 750
jcallahan@97 751 function ReplaceKeywords(text)
jcallahan@97 752 if not text or text == "" then
jcallahan@97 753 return ""
jcallahan@97 754 end
jcallahan@97 755
jcallahan@97 756 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 757 local category_format = ("<%s>"):format(category)
jcallahan@97 758 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 759 end
jcallahan@97 760 return text
jcallahan@97 761 end
jcallahan@97 762 end -- do-block
jcallahan@97 763
jcallahan@97 764
jcallahan@154 765 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 766 -- unless the WorldMapFrame is shown.
jcallahan@143 767 do
jcallahan@143 768 -- MapFileName = MapAreaID
jcallahan@143 769 local MICRO_DUNGEON_IDS = {
jcallahan@143 770 ShrineofTwoMoons = 903,
jcallahan@143 771 ShrineofSevenStars = 905,
jcallahan@143 772 }
jcallahan@126 773
jcallahan@299 774 local function SetCurrentAreaID()
jcallahan@156 775 if private.in_combat then
jcallahan@156 776 private.set_area_id = true
jcallahan@156 777 return
jcallahan@156 778 end
jcallahan@155 779 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 780
jcallahan@155 781 if map_area_id == current_area_id then
jcallahan@155 782 return
jcallahan@155 783 end
jcallahan@143 784 local world_map = _G.WorldMapFrame
jcallahan@143 785 local map_visible = world_map:IsVisible()
jcallahan@312 786 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 787
jcallahan@143 788 if not map_visible then
jcallahan@143 789 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 790 world_map:Show()
jcallahan@143 791 end
jcallahan@331 792 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 793 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 794
jcallahan@154 795 _G.SetMapToCurrentZone()
jcallahan@154 796
jcallahan@143 797 if micro_dungeon_id then
jcallahan@143 798 current_area_id = micro_dungeon_id
jcallahan@143 799 else
jcallahan@143 800 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 801 end
jcallahan@143 802
jcallahan@154 803 if map_visible then
jcallahan@154 804 _G.SetMapByID(map_area_id)
jcallahan@154 805 else
jcallahan@143 806 world_map:Hide()
jcallahan@143 807 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 808 end
jcallahan@143 809 end
jcallahan@299 810
jcallahan@299 811 function WDP:HandleZoneChange(event_name)
jcallahan@299 812 in_instance = _G.IsInInstance()
jcallahan@299 813 SetCurrentAreaID()
jcallahan@299 814 end
jcallahan@154 815 end
jcallahan@126 816
jcallahan@301 817 local function InitializeCurrentLoot()
jcallahan@301 818 current_loot = {
jcallahan@301 819 list = {},
jcallahan@301 820 sources = {},
jcallahan@301 821 identifier = current_action.identifier,
jcallahan@301 822 label = current_action.loot_label or "drops",
jcallahan@301 823 map_level = current_action.map_level,
jcallahan@301 824 object_name = current_action.object_name,
jcallahan@301 825 spell_label = current_action.spell_label,
jcallahan@301 826 target_type = current_action.target_type,
jcallahan@301 827 x = current_action.x,
jcallahan@301 828 y = current_action.y,
jcallahan@301 829 zone_data = current_action.zone_data,
jcallahan@301 830 }
jcallahan@301 831
jcallahan@301 832 table.wipe(current_action)
jcallahan@301 833 end
jcallahan@246 834
MMOSimca@347 835
MMOSimca@347 836 -- TIMERS -------------------------------------------------------------
MMOSimca@347 837
MMOSimca@347 838 local function ClearKilledNPC()
MMOSimca@347 839 killed_npc_id = nil
MMOSimca@347 840 end
MMOSimca@347 841
MMOSimca@347 842
MMOSimca@347 843 local function ClearKilledBossID()
MMOSimca@347 844 if killed_boss_id_timer_handle then
MMOSimca@347 845 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 846 killed_boss_id_timer_handle = nil
MMOSimca@347 847 end
MMOSimca@347 848
MMOSimca@347 849 table.wipe(boss_loot_toasting)
MMOSimca@347 850 private.raid_boss_id = nil
MMOSimca@347 851 end
MMOSimca@347 852
MMOSimca@347 853
MMOSimca@347 854 local function ClearLootToastContainerID()
MMOSimca@347 855 if loot_toast_container_timer_handle then
MMOSimca@347 856 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 857 loot_toast_container_timer_handle = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860 private.container_loot_toasting = false
MMOSimca@347 861 private.loot_toast_container_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@347 865 local function ClearLootToastData()
MMOSimca@347 866 -- cancel existing timer if found
MMOSimca@347 867 if loot_toast_data_timer_handle then
MMOSimca@347 868 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 869 loot_toast_data_timer_handle = nil
MMOSimca@347 870 end
MMOSimca@347 871
MMOSimca@347 872 if loot_toast_data then
MMOSimca@347 873 table.wipe(loot_toast_data)
MMOSimca@347 874 end
MMOSimca@347 875 end
MMOSimca@347 876
MMOSimca@347 877
MMOSimca@347 878 local function ClearTimeBasedLootData()
MMOSimca@349 879 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 880 if chat_loot_timer_handle then
MMOSimca@347 881 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 882 chat_loot_timer_handle = nil
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@349 885 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 886 GenericLootUpdate("items")
MMOSimca@347 887 end
MMOSimca@347 888 current_loot = nil
MMOSimca@347 889 end
MMOSimca@347 890
MMOSimca@347 891
jcallahan@246 892 -- METHODS ------------------------------------------------------------
jcallahan@246 893
jcallahan@0 894 function WDP:OnInitialize()
jcallahan@128 895 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 896 private.db = db
jcallahan@128 897 global_db = db.global
jcallahan@128 898 char_db = db.char
jcallahan@14 899
jcallahan@270 900 local raw_db = _G.WoWDBProfilerData
jcallahan@18 901 local build_num = tonumber(private.build_num)
jcallahan@14 902
jcallahan@136 903 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 904 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 905 global_db[entry] = {}
jcallahan@74 906 end
jcallahan@74 907 end
jcallahan@35 908 raw_db.build_num = build_num
MMOSimca@330 909 raw_db.region = private.region
jcallahan@63 910 raw_db.version = DB_VERSION
jcallahan@249 911
jcallahan@312 912 private.InitializeCommentSystem()
jcallahan@312 913 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 914 end
jcallahan@0 915
jcallahan@0 916
jcallahan@153 917 function WDP:EventDispatcher(...)
jcallahan@153 918 local event_name = ...
jcallahan@153 919
MMOSimca@346 920 if DEBUGGING then
jcallahan@154 921 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 922 Debug(event_name)
jcallahan@154 923 else
jcallahan@154 924 Debug(...)
jcallahan@153 925 end
jcallahan@153 926 end
jcallahan@153 927 local func = EVENT_MAPPING[event_name]
jcallahan@153 928
jcallahan@153 929 if _G.type(func) == "boolean" then
jcallahan@153 930 self[event_name](self, ...)
jcallahan@153 931 elseif _G.type(func) == "function" then
jcallahan@159 932 self[func](self, ...)
jcallahan@153 933 end
jcallahan@153 934 end
jcallahan@153 935
jcallahan@153 936
jcallahan@0 937 function WDP:OnEnable()
jcallahan@300 938 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 939
jcallahan@0 940 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 941 if EVENT_DEBUG then
jcallahan@153 942 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 943 else
jcallahan@153 944 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 945 end
jcallahan@0 946 end
jcallahan@95 947
jcallahan@95 948 for index = 1, _G.GetNumLanguages() do
jcallahan@95 949 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 950 end
jcallahan@187 951 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 952 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 953
jcallahan@19 954 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 955 if target_unit then
jcallahan@19 956 return
jcallahan@19 957 end
jcallahan@19 958 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 959 end)
jcallahan@19 960
jcallahan@19 961 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 962 if target_unit then
jcallahan@19 963 return
jcallahan@19 964 end
jcallahan@19 965 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 966 HandleItemUse(item_link)
jcallahan@19 967 end)
jcallahan@263 968
jcallahan@299 969 self:HandleZoneChange("OnEnable")
jcallahan@290 970 self:GROUP_ROSTER_UPDATE()
jcallahan@0 971 end
jcallahan@0 972
jcallahan@0 973
jcallahan@219 974 local ScrapeItemUpgradeStats
jcallahan@219 975 do
jcallahan@219 976 local intermediary = {}
jcallahan@219 977
jcallahan@220 978 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 979 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 980 return
jcallahan@220 981 end
jcallahan@219 982 local create_entry
jcallahan@219 983
jcallahan@219 984 table.wipe(intermediary)
jcallahan@219 985
jcallahan@219 986 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 987 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 988
jcallahan@293 989 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 990 break
jcallahan@219 991 end
jcallahan@219 992 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 993
jcallahan@219 994 if amount and stat then
jcallahan@219 995 create_entry = true
jcallahan@295 996 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 997 end
jcallahan@219 998 end
jcallahan@219 999
jcallahan@219 1000 if not create_entry then
jcallahan@219 1001 return
jcallahan@219 1002 end
jcallahan@219 1003 local item = DBEntry("items", item_id)
jcallahan@225 1004 item.upgrade_id = upgrade_id
jcallahan@219 1005 item.upgrades = item.upgrades or {}
jcallahan@219 1006 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1007
jcallahan@219 1008 for stat, amount in pairs(intermediary) do
jcallahan@219 1009 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1010 end
jcallahan@219 1011 end
MMOSimca@336 1012 end -- do-block
jcallahan@219 1013
jcallahan@219 1014
MMOSimca@340 1015 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1016 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1017 local item
jcallahan@0 1018
jcallahan@191 1019 if item_string then
MMOSimca@338 1020 local item_results = { (":"):split(item_string) }
MMOSimca@338 1021
MMOSimca@338 1022 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1023 local unique_id = item_results[9]
MMOSimca@338 1024 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1025 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1026 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1027
MMOSimca@340 1028 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1029 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1030 item = DBEntry("items", item_id)
MMOSimca@329 1031 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1032
jcallahan@331 1033 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1034 item.suffix_id = suffix_id
MMOSimca@329 1035 end
jcallahan@331 1036
jcallahan@331 1037 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1038 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1039 end
MMOSimca@329 1040 end
MMOSimca@329 1041 elseif num_bonus_ids > 0 then
jcallahan@219 1042 item = DBEntry("items", item_id)
MMOSimca@329 1043
jcallahan@201 1044 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1045 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1046
MMOSimca@329 1047 if not item.bonus_ids then
MMOSimca@329 1048 item.bonus_ids = {}
MMOSimca@329 1049 end
MMOSimca@338 1050
MMOSimca@329 1051 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1052 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1053 end
MMOSimca@329 1054 else
MMOSimca@329 1055 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1056 end
jcallahan@219 1057 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1058 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1059 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1060 end
jcallahan@0 1061 end
jcallahan@212 1062
jcallahan@212 1063 if durability and durability > 0 then
jcallahan@219 1064 item = item or DBEntry("items", item_id)
jcallahan@212 1065 item.durability = durability
jcallahan@212 1066 end
jcallahan@0 1067 end
jcallahan@0 1068
jcallahan@0 1069
jcallahan@187 1070 function WDP:ProcessItems()
jcallahan@187 1071 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1072 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1073
jcallahan@0 1074 if item_id and item_id > 0 then
jcallahan@1 1075 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1076 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1077 end
jcallahan@0 1078 end
jcallahan@0 1079
jcallahan@0 1080 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1081 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1082 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1083
jcallahan@0 1084 if item_id and item_id > 0 then
jcallahan@1 1085 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1086 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1087 end
jcallahan@0 1088 end
jcallahan@0 1089 end
jcallahan@0 1090 end
jcallahan@0 1091
jcallahan@118 1092
jcallahan@215 1093 local TargetedNPC
jcallahan@118 1094 do
jcallahan@118 1095 local GENDER_NAMES = {
jcallahan@118 1096 "UNKNOWN",
jcallahan@118 1097 "MALE",
jcallahan@118 1098 "FEMALE",
jcallahan@118 1099 }
jcallahan@118 1100
jcallahan@118 1101
jcallahan@118 1102 local REACTION_NAMES = {
jcallahan@118 1103 "HATED",
jcallahan@118 1104 "HOSTILE",
jcallahan@118 1105 "UNFRIENDLY",
jcallahan@118 1106 "NEUTRAL",
jcallahan@118 1107 "FRIENDLY",
jcallahan@118 1108 "HONORED",
jcallahan@118 1109 "REVERED",
jcallahan@118 1110 "EXALTED",
jcallahan@118 1111 }
jcallahan@118 1112
jcallahan@118 1113
jcallahan@118 1114 local POWER_TYPE_NAMES = {
jcallahan@118 1115 ["0"] = "MANA",
jcallahan@118 1116 ["1"] = "RAGE",
jcallahan@118 1117 ["2"] = "FOCUS",
jcallahan@118 1118 ["3"] = "ENERGY",
jcallahan@118 1119 ["6"] = "RUNIC_POWER",
jcallahan@118 1120 }
jcallahan@118 1121
jcallahan@118 1122
jcallahan@215 1123 function TargetedNPC()
jcallahan@118 1124 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1125 current_target_id = nil
jcallahan@118 1126 return
jcallahan@118 1127 end
jcallahan@118 1128 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1129
jcallahan@171 1130 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1131 return
jcallahan@118 1132 end
jcallahan@118 1133 current_target_id = unit_idnum
jcallahan@118 1134
jcallahan@118 1135 local npc = NPCEntry(unit_idnum)
jcallahan@118 1136 local _, class_token = _G.UnitClass("target")
jcallahan@118 1137 npc.class = class_token
jcallahan@118 1138 npc.faction = UnitFactionStanding("target")
jcallahan@118 1139 npc.genders = npc.genders or {}
jcallahan@118 1140 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1141 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1142 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1143
jcallahan@248 1144 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1145 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1146 local level_data = encounter_data[npc_level]
jcallahan@250 1147
jcallahan@250 1148 if not level_data then
jcallahan@250 1149 level_data = {}
jcallahan@250 1150 encounter_data[npc_level] = level_data
jcallahan@250 1151 end
jcallahan@257 1152 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1153
jcallahan@257 1154 if not level_data.power then
MMOSimca@337 1155 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1156
jcallahan@257 1157 if max_power > 0 then
jcallahan@257 1158 local power_type = _G.UnitPowerType("target")
jcallahan@312 1159 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1160 end
jcallahan@118 1161 end
jcallahan@118 1162 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1163 return npc, unit_idnum
jcallahan@118 1164 end
jcallahan@118 1165 end -- do-block
jcallahan@118 1166
jcallahan@118 1167
jcallahan@113 1168 do
jcallahan@113 1169 local COORD_MAX = 5
jcallahan@0 1170
jcallahan@113 1171 function WDP:UpdateTargetLocation()
jcallahan@113 1172 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1173 return
jcallahan@2 1174 end
jcallahan@113 1175
jcallahan@113 1176 for index = 1, 4 do
jcallahan@113 1177 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1178 return
jcallahan@113 1179 end
jcallahan@113 1180 end
jcallahan@215 1181 local npc = TargetedNPC()
jcallahan@113 1182
jcallahan@113 1183 if not npc then
jcallahan@113 1184 return
jcallahan@113 1185 end
jcallahan@113 1186 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1187 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1188 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1189 return
MMOSimca@328 1190 end
jcallahan@248 1191 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1192 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1193 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1194
jcallahan@113 1195 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1196
jcallahan@113 1197 if not zone_data then
jcallahan@113 1198 zone_data = {}
jcallahan@113 1199 npc_data.locations[zone_token] = zone_data
jcallahan@113 1200 end
jcallahan@113 1201
jcallahan@113 1202 for location_token in pairs(zone_data) do
jcallahan@113 1203 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1204 loc_level = tonumber(loc_level)
jcallahan@113 1205
jcallahan@113 1206 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1207 return
jcallahan@113 1208 end
jcallahan@113 1209 end
jcallahan@141 1210 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1211 end
jcallahan@113 1212 end -- do-block
jcallahan@2 1213
jcallahan@118 1214
jcallahan@246 1215 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1216
jcallahan@90 1217 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1218 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1219 return
jcallahan@243 1220 end
jcallahan@282 1221 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1222
jcallahan@56 1223 for index = 1, num_items do
jcallahan@56 1224 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1225
jcallahan@56 1226 if item_link then
jcallahan@56 1227 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1228 end
jcallahan@56 1229 end
jcallahan@56 1230 end
jcallahan@56 1231
jcallahan@56 1232
jcallahan@298 1233 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1234 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1235
jcallahan@246 1236 if current_pet_guid then
jcallahan@246 1237 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1238 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1239 end
jcallahan@246 1240 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1241
jcallahan@246 1242 if pet_guid then
jcallahan@296 1243 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1244 group_pet_guids[pet_guid] = true
jcallahan@246 1245 end
jcallahan@246 1246 end
jcallahan@246 1247
jcallahan@246 1248
jcallahan@298 1249 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1250 local is_raid = _G.IsInRaid()
jcallahan@298 1251 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1252 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1253
jcallahan@299 1254 table.wipe(group_member_guids)
jcallahan@298 1255
jcallahan@298 1256 for index = 1, group_size do
jcallahan@298 1257 local unit_id = unit_type .. index
jcallahan@298 1258 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1259
jcallahan@299 1260 group_member_guids[unit_guid] = true
jcallahan@298 1261 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1262 end
jcallahan@299 1263 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1264 end
jcallahan@298 1265
jcallahan@298 1266
jcallahan@298 1267 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1268 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1269 end
jcallahan@298 1270
jcallahan@298 1271
MMOSimca@355 1272 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, specID, sex, isPersonal, lootSource)
jcallahan@312 1273 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1274 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1275 return
jcallahan@306 1276 end
jcallahan@301 1277 local container_id = private.loot_toast_container_id
MMOSimca@336 1278 local npc_id = private.raid_boss_id
MMOSimca@355 1279
MMOSimca@355 1280 -- Handle Garrison cache specially
MMOSimca@355 1281 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1282 -- Record location data for cache
MMOSimca@355 1283 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1284
MMOSimca@355 1285 -- Add drop data
MMOSimca@355 1286 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1287 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1288 -- Check for top level object data
MMOSimca@355 1289 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1290 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1291 if object_entry[difficulty_token] then
MMOSimca@355 1292 -- Increment loot count
MMOSimca@355 1293 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1294
MMOSimca@355 1295 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1296 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1297 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1298 else
MMOSimca@355 1299 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1300 end
MMOSimca@355 1301 else
MMOSimca@355 1302 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1303 end
MMOSimca@355 1304 elseif npc_id then
MMOSimca@336 1305 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1306 local upper_limit = 0
jcallahan@317 1307 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1308 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1309 end
jcallahan@317 1310 for i = 0, upper_limit do
jcallahan@317 1311 local temp_npc_id = npc_id
jcallahan@317 1312
jcallahan@317 1313 if i > 0 then
jcallahan@317 1314 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1315 end
jcallahan@317 1316
jcallahan@317 1317 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1318 if npc then
jcallahan@317 1319 local loot_label = "drops"
jcallahan@317 1320 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1321 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1322 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1323
jcallahan@317 1324 if loot_type == "item" then
jcallahan@317 1325 local item_id = ItemLinkToID(item_link)
jcallahan@317 1326 if item_id then
jcallahan@317 1327 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1328 RecordItemData(item_id, item_link, true)
jcallahan@317 1329 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1330 else
jcallahan@317 1331 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1332 return
jcallahan@317 1333 end
jcallahan@317 1334 elseif loot_type == "money" then
jcallahan@317 1335 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1336 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1337 elseif loot_type == "currency" then
jcallahan@317 1338 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1339 if currency_texture and currency_texture ~= "" then
jcallahan@317 1340 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1341 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1342 else
jcallahan@317 1343 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1344 return
jcallahan@317 1345 end
jcallahan@317 1346 end
jcallahan@317 1347
jcallahan@317 1348 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1349 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1350 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1351 end
jcallahan@312 1352 end
jcallahan@312 1353 end
jcallahan@301 1354 elseif container_id then
jcallahan@305 1355 InitializeCurrentLoot()
jcallahan@305 1356
jcallahan@306 1357 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1358 current_loot.identifier = container_id
jcallahan@306 1359 current_loot.label = "contains"
jcallahan@306 1360 current_loot.target_type = AF.ITEM
jcallahan@306 1361
jcallahan@312 1362 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1363
jcallahan@301 1364 if loot_type == "item" then
jcallahan@312 1365 local item_id = ItemLinkToID(item_link)
jcallahan@312 1366 if item_id then
jcallahan@312 1367 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1368 RecordItemData(item_id, item_link, true)
jcallahan@312 1369 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1370 else
jcallahan@301 1371 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1372 current_loot = nil
jcallahan@301 1373 return
jcallahan@301 1374 end
jcallahan@301 1375 elseif loot_type == "money" then
jcallahan@312 1376 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1377 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1378 elseif loot_type == "currency" then
jcallahan@312 1379 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1380 if currency_texture and currency_texture ~= "" then
jcallahan@312 1381 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1382 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1383 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1384 else
jcallahan@312 1385 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1386 current_loot = nil
jcallahan@312 1387 return
jcallahan@312 1388 end
jcallahan@301 1389 end
jcallahan@312 1390
jcallahan@301 1391 GenericLootUpdate("items")
jcallahan@301 1392 current_loot = nil
jcallahan@307 1393 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1394 else
jcallahan@307 1395 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1396
jcallahan@307 1397 loot_toast_data = loot_toast_data or {}
jcallahan@312 1398 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1399
MMOSimca@340 1400 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1401 if item_id then
MMOSimca@340 1402 RecordItemData(item_id, item_link, true)
MMOSimca@340 1403 end
MMOSimca@340 1404
jcallahan@307 1405 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1406 end
jcallahan@178 1407 end
jcallahan@178 1408
jcallahan@178 1409
jcallahan@179 1410 do
jcallahan@179 1411 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1412 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1413 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1414 -- Verify that we're still assigning data to the right items
MMOSimca@349 1415 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1416 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1417 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1418 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1419 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1420 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1421 ClearTimeBasedLootData()
MMOSimca@347 1422 end
MMOSimca@347 1423 end,
jcallahan@179 1424 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1425 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1426 end,
MMOSimca@345 1427 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1428 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@351 1429 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1430 -- Check for top level object data
MMOSimca@351 1431 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@345 1432 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1433 if object_entry[difficulty_token] then
MMOSimca@345 1434 -- Increment loot count
MMOSimca@353 1435 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@348 1436
MMOSimca@345 1437 -- Add drop data
MMOSimca@351 1438 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@348 1439 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1440 else
MMOSimca@351 1441 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@345 1442 end
MMOSimca@351 1443 --end
jcallahan@179 1444 end,
jcallahan@179 1445 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1446 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1447 InitializeCurrentLoot()
jcallahan@312 1448 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1449 GenericLootUpdate("zones")
jcallahan@312 1450 current_loot = nil
jcallahan@179 1451 end,
jcallahan@179 1452 }
jcallahan@177 1453
jcallahan@177 1454
jcallahan@179 1455 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1456 local category
jcallahan@177 1457
MMOSimca@345 1458 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1459 if not item_link then
MMOSimca@345 1460 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1461 end
MMOSimca@345 1462 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1463
MMOSimca@345 1464 if not item_id then
MMOSimca@345 1465 return
MMOSimca@345 1466 end
MMOSimca@345 1467
MMOSimca@345 1468 -- Set update category
MMOSimca@345 1469 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1470 category = AF.OBJECT
MMOSimca@345 1471 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1472 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1473 category = AF.ZONE
MMOSimca@336 1474 elseif private.raid_boss_id then
jcallahan@179 1475 category = AF.NPC
MMOSimca@347 1476 elseif chat_loot_timer_handle then
MMOSimca@347 1477 category = AF.ITEM
jcallahan@179 1478 end
MMOSimca@345 1479
MMOSimca@345 1480 -- Take action based on update category
jcallahan@179 1481 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1482 if not category or not update_func then
MMOSimca@340 1483 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1484 RecordItemData(item_id, item_link, true)
MMOSimca@340 1485 return
MMOSimca@340 1486 end
jcallahan@179 1487 update_func(item_id, quantity)
jcallahan@177 1488 end
jcallahan@48 1489 end
jcallahan@48 1490
jcallahan@312 1491
jcallahan@97 1492 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1493 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1494 return
jcallahan@95 1495 end
jcallahan@97 1496 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1497 npc.quotes = npc.quotes or {}
jcallahan@97 1498 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1499 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1500 end
jcallahan@95 1501
jcallahan@95 1502
jcallahan@95 1503 do
jcallahan@40 1504 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1505
jcallahan@40 1506 local DRUNK_COMPARES = {
jcallahan@40 1507 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1508 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1509 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1510 }
jcallahan@40 1511
jcallahan@40 1512 local DRUNK_MATCHES = {
jcallahan@254 1513 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1514 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1515 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1516 }
jcallahan@40 1517
jcallahan@167 1518 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1519
jcallahan@167 1520
jcallahan@167 1521 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1522 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1523 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1524
jcallahan@167 1525 private.discovered_recipe_name = nil
jcallahan@167 1526 private.profession_level = nil
jcallahan@167 1527 private.previous_spell_id = nil
jcallahan@169 1528
jcallahan@169 1529 return true
jcallahan@167 1530 end
jcallahan@167 1531 end
jcallahan@167 1532
jcallahan@167 1533
jcallahan@167 1534 local function IterativeRecordDiscovery()
jcallahan@167 1535 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1536 end
jcallahan@167 1537
jcallahan@167 1538
jcallahan@92 1539 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1540 if not private.trainer_shown then
jcallahan@167 1541 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1542
jcallahan@167 1543 if recipe_name and private.previous_spell_id then
jcallahan@167 1544 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1545
jcallahan@167 1546 if profession_name == _G.UNKNOWN then
jcallahan@167 1547 return
jcallahan@167 1548 end
jcallahan@167 1549 private.discovered_recipe_name = recipe_name
jcallahan@167 1550 private.profession_level = prof_level
jcallahan@167 1551
jcallahan@167 1552 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1553 end
jcallahan@167 1554 end
jcallahan@167 1555
jcallahan@40 1556 if currently_drunk then
jcallahan@40 1557 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1558 currently_drunk = nil
jcallahan@40 1559 end
jcallahan@40 1560 return
jcallahan@40 1561 end
jcallahan@40 1562
jcallahan@40 1563 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1564 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1565 currently_drunk = true
jcallahan@40 1566 break
jcallahan@40 1567 end
jcallahan@40 1568 end
jcallahan@40 1569 end
jcallahan@40 1570 end
jcallahan@40 1571
jcallahan@307 1572
jcallahan@331 1573 do
jcallahan@23 1574 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1575 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1576
jcallahan@23 1577 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1578 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1579 return
jcallahan@23 1580 end
jcallahan@34 1581 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1582
jcallahan@171 1583 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1584 return
jcallahan@23 1585 end
jcallahan@23 1586
jcallahan@23 1587 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1588 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1589 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1590 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1591 end
jcallahan@23 1592 end
jcallahan@23 1593
jcallahan@115 1594 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1595
jcallahan@246 1596 local previous_combat_event = {}
jcallahan@246 1597
jcallahan@23 1598 local COMBAT_LOG_FUNCS = {
jcallahan@23 1599 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1600 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1601 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1602 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1603 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1604
jcallahan@171 1605 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1606 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1607 end
jcallahan@115 1608 end
jcallahan@115 1609 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1610 end,
jcallahan@65 1611 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1612 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1613
jcallahan@171 1614 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1615 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1616 ClearKilledNPC()
jcallahan@98 1617 private.harvesting = nil
jcallahan@65 1618 return
jcallahan@65 1619 end
jcallahan@177 1620
jcallahan@246 1621 if source_guid == "" then
jcallahan@246 1622 source_guid = nil
jcallahan@246 1623 end
jcallahan@246 1624 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1625 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1626
jcallahan@299 1627 if not previous_combat_event.party_damage then
jcallahan@312 1628 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1629 table.wipe(previous_combat_event)
jcallahan@217 1630 ClearKilledNPC()
jcallahan@306 1631 else
jcallahan@317 1632 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1633 end
jcallahan@177 1634 killed_npc_id = unit_idnum
jcallahan@177 1635 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1636 end,
jcallahan@23 1637 }
jcallahan@23 1638
jcallahan@23 1639
jcallahan@246 1640 local NON_DAMAGE_EVENTS = {
jcallahan@246 1641 SPELL_AURA_APPLIED = true,
jcallahan@246 1642 SPELL_AURA_REMOVED = true,
jcallahan@246 1643 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1644 SPELL_CAST_FAILED = true,
jcallahan@246 1645 SWING_MISSED = true,
jcallahan@246 1646 }
jcallahan@246 1647
jcallahan@299 1648 local DAMAGE_EVENTS = {
jcallahan@299 1649 RANGE_DAMAGE = true,
jcallahan@299 1650 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1651 SPELL_DAMAGE = true,
jcallahan@299 1652 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1653 SWING_DAMAGE = true,
jcallahan@299 1654 }
jcallahan@299 1655
jcallahan@246 1656
jcallahan@92 1657 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1658 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1659
jcallahan@23 1660 if not combat_log_func then
jcallahan@299 1661 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1662 table.wipe(previous_combat_event)
jcallahan@246 1663 previous_combat_event.source_name = source_name
jcallahan@299 1664
jcallahan@299 1665 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1666 previous_combat_event.party_damage = true
jcallahan@299 1667 end
jcallahan@246 1668 end
jcallahan@23 1669 return
jcallahan@23 1670 end
jcallahan@23 1671 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1672
jcallahan@297 1673 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1674 table.wipe(previous_combat_event)
jcallahan@297 1675 end
jcallahan@23 1676 end
jcallahan@23 1677
MMOSimca@337 1678
jcallahan@44 1679 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1680 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1681 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1682 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1683 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1684
jcallahan@44 1685
jcallahan@92 1686 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1687 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1688 return
jcallahan@44 1689 end
jcallahan@44 1690 UpdateFactionData()
jcallahan@44 1691
jcallahan@46 1692 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1693 return
jcallahan@46 1694 end
jcallahan@177 1695 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1696 ClearKilledNPC()
jcallahan@46 1697
jcallahan@44 1698 if not npc then
jcallahan@98 1699 private.harvesting = nil
jcallahan@44 1700 return
jcallahan@44 1701 end
jcallahan@98 1702 npc.harvested = private.harvesting
jcallahan@98 1703 private.harvesting = nil
jcallahan@98 1704
jcallahan@44 1705 local modifier = 1
jcallahan@44 1706
MMOSimca@340 1707 -- Check for modifiers from known spells
jcallahan@44 1708 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1709 modifier = modifier + 0.1
jcallahan@44 1710 end
jcallahan@44 1711 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1712 modifier = modifier + 0.1
jcallahan@44 1713 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1714 modifier = modifier + 0.05
jcallahan@44 1715 end
jcallahan@44 1716
MMOSimca@340 1717 -- Determine faction ID
MMOSimca@340 1718 local faction_ID
MMOSimca@340 1719 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1720 if faction_name == faction_data_table[2] then
MMOSimca@340 1721 faction_ID = faction_data_table[1]
MMOSimca@340 1722 end
MMOSimca@340 1723 end
MMOSimca@340 1724 if faction_ID and faction_ID > 0 then
MMOSimca@340 1725 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1726 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1727 if has_bonus_rep_gain then
MMOSimca@340 1728 modifier = modifier + 1
MMOSimca@340 1729 end
MMOSimca@340 1730 end
MMOSimca@340 1731
MMOSimca@340 1732 -- Check for modifiers from buffs
MMOSimca@340 1733 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1734 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1735 local modded_faction = buff_data_table.faction
jcallahan@44 1736
jcallahan@44 1737 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1738 if buff_data_table.ignore then
MMOSimca@340 1739 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1740 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1741 return
MMOSimca@340 1742 else
MMOSimca@340 1743 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1744 end
jcallahan@44 1745 end
jcallahan@44 1746 end
jcallahan@44 1747 end
MMOSimca@340 1748
jcallahan@65 1749 npc.reputations = npc.reputations or {}
jcallahan@65 1750 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1751 end
jcallahan@44 1752 end -- do-block
jcallahan@18 1753
jcallahan@18 1754
jcallahan@140 1755 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1756 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1757 return
jcallahan@140 1758 end
jcallahan@140 1759 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1760
MMOSimca@355 1761 -- Handle Fishing
MMOSimca@355 1762 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1763 if not text or text == "Fishing Bobber" then
MMOSimca@355 1764 text = "NONE"
MMOSimca@355 1765 else
MMOSimca@355 1766 current_action.fishing_target = true
MMOSimca@355 1767 end
MMOSimca@355 1768 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1769 -- Handle Garrison Cache
MMOSimca@355 1770 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1771 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1772 end
jcallahan@140 1773 end
jcallahan@140 1774
jcallahan@140 1775
jcallahan@92 1776 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1777 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1778
jcallahan@42 1779 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1780 return
jcallahan@42 1781 end
jcallahan@42 1782 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1783 end
jcallahan@42 1784
jcallahan@42 1785
jcallahan@13 1786 do
MMOSimca@343 1787 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1788 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1789 [AF.ITEM] = function()
jcallahan@16 1790 local locked_item_id
jcallahan@16 1791
jcallahan@16 1792 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1793 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1794 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1795
jcallahan@324 1796 if is_locked and is_lootable then
jcallahan@16 1797 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1798 break
jcallahan@16 1799 end
jcallahan@16 1800 end
jcallahan@165 1801
jcallahan@165 1802 if locked_item_id then
jcallahan@165 1803 break
jcallahan@165 1804 end
jcallahan@16 1805 end
jcallahan@16 1806
jcallahan@122 1807 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1808 return false
jcallahan@16 1809 end
jcallahan@122 1810 current_action.identifier = locked_item_id
jcallahan@16 1811 return true
jcallahan@16 1812 end,
jcallahan@322 1813 [AF.NPC] = true,
jcallahan@14 1814 [AF.OBJECT] = true,
jcallahan@17 1815 [AF.ZONE] = function()
jcallahan@140 1816 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1817 return _G.IsFishingLoot()
jcallahan@17 1818 end,
jcallahan@13 1819 }
jcallahan@13 1820
jcallahan@13 1821
MMOSimca@343 1822 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1823 [AF.ITEM] = function()
jcallahan@28 1824 GenericLootUpdate("items")
jcallahan@28 1825 end,
jcallahan@28 1826 [AF.NPC] = function()
jcallahan@75 1827 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1828 local loot_label = current_loot.label
jcallahan@77 1829 local source_list = {}
jcallahan@75 1830
jcallahan@131 1831 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1832 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1833 local npc = NPCEntry(source_id)
jcallahan@75 1834
jcallahan@75 1835 if npc then
jcallahan@248 1836 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1837 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1838
jcallahan@78 1839 if not source_list[source_guid] then
jcallahan@77 1840 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1841 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1842 source_list[source_guid] = true
jcallahan@77 1843 end
jcallahan@77 1844
jcallahan@309 1845 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1846 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1847
jcallahan@312 1848 if loot_type == "currency" and currency_texture then
jcallahan@312 1849 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1850 elseif loot_token == "money" then
jcallahan@312 1851 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1852 else
jcallahan@312 1853 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1854 end
jcallahan@75 1855 end
jcallahan@75 1856 end
jcallahan@75 1857 end
jcallahan@16 1858 end,
jcallahan@13 1859 [AF.OBJECT] = function()
jcallahan@28 1860 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1861 end,
jcallahan@17 1862 [AF.ZONE] = function()
MMOSimca@328 1863 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1864 return
MMOSimca@328 1865 end
jcallahan@141 1866 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1867
jcallahan@41 1868 -- This will start life as a boolean true.
jcallahan@131 1869 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1870 current_loot.zone_data[location_token] = {
jcallahan@41 1871 drops = {}
jcallahan@41 1872 }
jcallahan@41 1873 end
jcallahan@132 1874 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1875 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1876
jcallahan@131 1877 if current_loot.sources then
jcallahan@131 1878 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1879 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1880 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1881 end
jcallahan@131 1882 end
jcallahan@131 1883 end
jcallahan@131 1884
jcallahan@131 1885 if #current_loot.list <= 0 then
jcallahan@131 1886 return
jcallahan@131 1887 end
jcallahan@131 1888
jcallahan@131 1889 for index = 1, #current_loot.list do
jcallahan@131 1890 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1891 end
jcallahan@13 1892 end,
jcallahan@13 1893 }
jcallahan@13 1894
jcallahan@79 1895 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1896 local loot_guid_registry = {}
jcallahan@124 1897
jcallahan@124 1898
jcallahan@124 1899 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1900 current_loot = nil
jcallahan@131 1901 table.wipe(current_action)
jcallahan@124 1902 end
jcallahan@124 1903
jcallahan@13 1904
jcallahan@322 1905 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1906 local extrapolated_guid_registry = {}
jcallahan@322 1907 local num_guids = 0
jcallahan@322 1908
MMOSimca@344 1909 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1910 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1911 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1912 table.wipe(current_action)
MMOSimca@344 1913 return false
MMOSimca@344 1914 end
MMOSimca@344 1915
jcallahan@322 1916 table.wipe(current_action)
jcallahan@322 1917
jcallahan@322 1918 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1919 local loot_info = {
jcallahan@322 1920 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1921 }
jcallahan@322 1922
jcallahan@322 1923 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1924 local source_guid = loot_info[loot_index]
jcallahan@322 1925
jcallahan@322 1926 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1927 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1928
jcallahan@322 1929 if unit_type and unit_idnum then
jcallahan@322 1930 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1931 unit_type,
jcallahan@322 1932 unit_idnum
jcallahan@322 1933 }
jcallahan@322 1934
jcallahan@322 1935 num_guids = num_guids + 1
jcallahan@322 1936 end
jcallahan@322 1937 end
jcallahan@322 1938 end
jcallahan@322 1939 end
jcallahan@322 1940 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1941
jcallahan@322 1942 if num_guids == 0 then
jcallahan@322 1943 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1944 return false
jcallahan@322 1945 end
jcallahan@326 1946
jcallahan@322 1947 local num_npcs = 0
jcallahan@322 1948 local num_objects = 0
jcallahan@324 1949 local num_itemcontainers = 0
jcallahan@322 1950
jcallahan@322 1951 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1952 local unit_type = guid_data[1]
jcallahan@324 1953 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1954
jcallahan@322 1955 if loot_label then
jcallahan@322 1956 local unit_idnum = guid_data[2]
jcallahan@322 1957
jcallahan@322 1958 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1959 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1960 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1961 current_action.loot_label = loot_label
jcallahan@322 1962 current_action.spell_label = "OPENING"
jcallahan@322 1963 current_action.target_type = AF.OBJECT
jcallahan@322 1964 current_action.identifier = unit_idnum
jcallahan@322 1965 num_objects = num_objects + 1
jcallahan@322 1966 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1967 current_action.loot_label = loot_label
jcallahan@322 1968 current_action.target_type = AF.NPC
jcallahan@322 1969 current_action.identifier = unit_idnum
jcallahan@322 1970 num_npcs = num_npcs + 1
jcallahan@324 1971 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1972 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1973 current_action.loot_label = loot_label
jcallahan@324 1974 current_action.target_type = AF.ITEM
jcallahan@324 1975 -- current_action.identifier assigned during loot verification.
jcallahan@324 1976 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1977 end
jcallahan@322 1978 else
jcallahan@322 1979 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1980 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1981 return false
jcallahan@322 1982 end
jcallahan@322 1983 end
jcallahan@322 1984
jcallahan@322 1985 if not current_action.target_type then
jcallahan@322 1986 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1987 return false
jcallahan@322 1988 end
jcallahan@322 1989
jcallahan@322 1990 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1991 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1992 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1993 return false
jcallahan@322 1994 end
jcallahan@322 1995
jcallahan@322 1996 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1997 return true
jcallahan@322 1998 end
jcallahan@322 1999
jcallahan@322 2000
MMOSimca@343 2001 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2002 if current_loot then
jcallahan@322 2003 current_loot = nil
jcallahan@322 2004 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2005
jcallahan@322 2006 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2007 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2008 return
jcallahan@322 2009 end
jcallahan@18 2010 end
jcallahan@151 2011
jcallahan@151 2012 if not current_action.target_type then
jcallahan@322 2013 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2014
jcallahan@322 2015 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2016 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2017 return
jcallahan@322 2018 end
jcallahan@151 2019 end
MMOSimca@343 2020 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2021 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2022
jcallahan@14 2023 if not verify_func or not update_func then
jcallahan@322 2024 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2025 return
jcallahan@13 2026 end
jcallahan@13 2027
jcallahan@14 2028 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2029 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2030 return
jcallahan@14 2031 end
jcallahan@80 2032 local guids_used = {}
jcallahan@132 2033
jcallahan@301 2034 InitializeCurrentLoot()
jcallahan@217 2035 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2036
jcallahan@55 2037 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2038 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2039 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2040 local loot_info = {
jcallahan@237 2041 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2042 }
jcallahan@13 2043
jcallahan@237 2044 -- Odd index is GUID, even is count.
jcallahan@237 2045 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2046 local source_guid = loot_info[loot_index]
jcallahan@75 2047
jcallahan@237 2048 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2049 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2050 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2051 if slot_quantity then
jcallahan@324 2052 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2053 if slot_quantity > loot_quantity then
jcallahan@324 2054 loot_quantity = slot_quantity
jcallahan@324 2055 end
jcallahan@324 2056 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2057 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2058
MMOSimca@366 2059 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2060 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2061 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2062 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2063 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2064 guids_used[source_guid] = true
MMOSimca@366 2065 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2066 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2067 if current_loot.target_type == AF.ZONE then
jcallahan@324 2068 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2069 else
jcallahan@324 2070 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2071 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2072 guids_used[source_guid] = true
jcallahan@324 2073 end
MMOSimca@366 2074 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2075 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2076 if icon_texture then
jcallahan@324 2077 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2078 if current_loot.target_type == AF.ZONE then
jcallahan@324 2079 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2080 else
jcallahan@324 2081 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2082
jcallahan@324 2083 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2084 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2085 guids_used[source_guid] = true
jcallahan@324 2086 end
jcallahan@324 2087 else
jcallahan@324 2088 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2089 end
jcallahan@308 2090 end
jcallahan@324 2091 else
jcallahan@324 2092 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2093 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2094 end
jcallahan@75 2095 end
jcallahan@13 2096 end
jcallahan@13 2097 end
jcallahan@80 2098
jcallahan@81 2099 for guid in pairs(guids_used) do
jcallahan@217 2100 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2101 end
jcallahan@13 2102 update_func()
jcallahan@1 2103 end
jcallahan@13 2104 end -- do-block
jcallahan@0 2105
jcallahan@0 2106
jcallahan@89 2107 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2108 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2109
jcallahan@89 2110 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2111 return
jcallahan@89 2112 end
jcallahan@89 2113 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2114 end
jcallahan@89 2115
jcallahan@89 2116
jcallahan@44 2117 do
jcallahan@44 2118 local POINT_MATCH_PATTERNS = {
jcallahan@44 2119 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2120 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2121 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2122 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2123 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2124 }
jcallahan@5 2125
jcallahan@68 2126 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2127 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2128 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2129
jcallahan@133 2130 local current_merchant
jcallahan@133 2131 local merchant_standing
jcallahan@133 2132
jcallahan@133 2133 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2134 current_merchant = nil
jcallahan@133 2135 merchant_standing = nil
jcallahan@133 2136 end
jcallahan@133 2137
jcallahan@133 2138
jcallahan@89 2139 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2140 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2141 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2142
jcallahan@171 2143 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2144 return
jcallahan@133 2145 end
jcallahan@331 2146 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2147 merchant_standing = faction_standing
jcallahan@133 2148 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2149 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2150 end
jcallahan@55 2151 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2152 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2153 _G.MerchantFrame_Update()
jcallahan@57 2154
jcallahan@150 2155 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2156
jcallahan@44 2157 for item_index = 1, num_items do
jcallahan@44 2158 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2159 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2160
jcallahan@324 2161 DatamineTT:ClearLines()
jcallahan@324 2162 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2163
jcallahan@324 2164 if not item_id then
jcallahan@324 2165 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2166 item_id = ItemLinkToID(item_link)
MMOSimca@354 2167 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2168 end
jcallahan@324 2169
jcallahan@44 2170 if item_id and item_id > 0 then
jcallahan@44 2171 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2172
jcallahan@68 2173 local num_lines = DatamineTT:NumLines()
jcallahan@68 2174
jcallahan@68 2175 for line_index = 1, num_lines do
jcallahan@68 2176 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2177
jcallahan@68 2178 if not current_line then
jcallahan@68 2179 break
jcallahan@68 2180 end
jcallahan@68 2181 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2182
jcallahan@68 2183 if faction or reputation then
jcallahan@68 2184 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2185 break
jcallahan@68 2186 end
jcallahan@68 2187 end
jcallahan@68 2188
jcallahan@87 2189 for line_index = 1, num_lines do
jcallahan@87 2190 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2191
jcallahan@87 2192 if not current_line then
jcallahan@87 2193 break
jcallahan@87 2194 end
jcallahan@87 2195 local line_text = current_line:GetText()
jcallahan@87 2196 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2197
jcallahan@87 2198 if quest_name then
jcallahan@87 2199 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2200 break
jcallahan@87 2201 end
jcallahan@87 2202 end
jcallahan@87 2203
jcallahan@44 2204 if extended_cost then
jcallahan@53 2205 local battleground_rating = 0
jcallahan@53 2206 local personal_rating = 0
jcallahan@53 2207 local required_season_amount
jcallahan@5 2208
jcallahan@68 2209 for line_index = 1, num_lines do
jcallahan@44 2210 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2211
jcallahan@44 2212 if not current_line then
jcallahan@44 2213 break
jcallahan@44 2214 end
jcallahan@53 2215 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2216
jcallahan@44 2217 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2218 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2219 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2220 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2221
jcallahan@44 2222 if match1 or match2 then
jcallahan@44 2223 break
jcallahan@44 2224 end
jcallahan@44 2225 end
jcallahan@5 2226 end
jcallahan@44 2227 local currency_list = {}
jcallahan@44 2228 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2229
jcallahan@50 2230 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2231 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2232 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2233
jcallahan@44 2234 for cost_index = 1, item_count do
jcallahan@324 2235 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2236 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2237 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2238
jcallahan@317 2239 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2240 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2241 end
jcallahan@317 2242
jcallahan@317 2243 if currency_identifier then
jcallahan@317 2244 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2245 end
jcallahan@44 2246 end
jcallahan@44 2247
jcallahan@44 2248 for currency_index = 1, #currency_list do
jcallahan@44 2249 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2250 end
jcallahan@5 2251 end
jcallahan@133 2252 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2253 end
jcallahan@44 2254 end
jcallahan@5 2255
jcallahan@44 2256 if _G.CanMerchantRepair() then
jcallahan@133 2257 current_merchant.can_repair = true
jcallahan@5 2258 end
jcallahan@57 2259 _G.SetMerchantFilter(current_filters)
jcallahan@57 2260 _G.MerchantFrame_Update()
jcallahan@4 2261 end
jcallahan@44 2262 end -- do-block
jcallahan@4 2263
jcallahan@89 2264
jcallahan@92 2265 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2266 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2267 return
jcallahan@25 2268 end
jcallahan@34 2269 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2270
jcallahan@171 2271 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2272 return
jcallahan@25 2273 end
jcallahan@29 2274 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2275 table.wipe(current_action)
jcallahan@25 2276 end
jcallahan@25 2277
jcallahan@25 2278
jcallahan@115 2279 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2280 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2281 if DEBUGGING then
jcallahan@309 2282 return
jcallahan@309 2283 end
jcallahan@309 2284
jcallahan@115 2285 local num_pets = LPJ:NumPets()
jcallahan@115 2286
jcallahan@115 2287 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2288 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2289
jcallahan@115 2290 if is_owned then
jcallahan@115 2291 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2292
jcallahan@139 2293 if rarity then
jcallahan@139 2294 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2295 local npc = NPCEntry(npc_id)
jcallahan@139 2296 npc.wild_pet = is_wild or nil
jcallahan@139 2297 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2298 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2299 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2300
jcallahan@139 2301 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2302 data.max_health = max_health
jcallahan@139 2303 data.attack = attack
jcallahan@139 2304 data.speed = speed
jcallahan@139 2305 end
jcallahan@115 2306 end
jcallahan@115 2307 end
jcallahan@115 2308 end
jcallahan@115 2309
jcallahan@115 2310
jcallahan@156 2311 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2312 private.in_combat = true
jcallahan@156 2313 end
jcallahan@156 2314
jcallahan@156 2315
jcallahan@156 2316 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2317 private.in_combat = nil
jcallahan@156 2318
jcallahan@156 2319 if private.set_area_id then
jcallahan@299 2320 self:HandleZoneChange(event_name)
jcallahan@156 2321 private.set_area_id = nil
jcallahan@156 2322 end
jcallahan@156 2323 end
jcallahan@156 2324
jcallahan@156 2325
jcallahan@118 2326 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2327 if not TargetedNPC() then
jcallahan@118 2328 return
jcallahan@2 2329 end
jcallahan@151 2330 current_action.target_type = AF.NPC
jcallahan@118 2331 self:UpdateTargetLocation()
jcallahan@118 2332 end
jcallahan@2 2333
jcallahan@89 2334
jcallahan@12 2335 do
jcallahan@12 2336 local function UpdateQuestJuncture(point)
jcallahan@12 2337 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2338
jcallahan@12 2339 if not unit_name then
jcallahan@12 2340 return
jcallahan@12 2341 end
jcallahan@34 2342 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2343 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2344 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2345 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2346 end
jcallahan@19 2347 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2348 quest[point] = quest[point] or {}
MMOSimca@329 2349 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2350
jcallahan@24 2351 return quest
jcallahan@12 2352 end
jcallahan@10 2353
jcallahan@12 2354
jcallahan@92 2355 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2356 local quest = UpdateQuestJuncture("end")
jcallahan@97 2357
jcallahan@112 2358 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2359 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2360 end
jcallahan@67 2361 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2362 ClearKilledNPC()
jcallahan@10 2363 end
jcallahan@10 2364
jcallahan@12 2365
jcallahan@92 2366 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2367 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2368
jcallahan@46 2369 if not quest then
jcallahan@46 2370 return
jcallahan@46 2371 end
jcallahan@24 2372 quest.classes = quest.classes or {}
jcallahan@27 2373 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2374
jcallahan@24 2375 quest.races = quest.races or {}
jcallahan@100 2376 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2377 end
jcallahan@12 2378 end -- do-block
jcallahan@9 2379
jcallahan@9 2380
jcallahan@92 2381 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2382 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2383 local entry_index, processed_quests = 1, 0
jcallahan@36 2384 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2385
jcallahan@36 2386 while processed_quests <= num_quests do
MMOSimca@329 2387 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2388
jcallahan@84 2389 if quest_id == 0 then
jcallahan@84 2390 processed_quests = processed_quests + 1
jcallahan@84 2391 elseif not is_header then
jcallahan@36 2392 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2393
jcallahan@36 2394 local quest = DBEntry("quests", quest_id)
jcallahan@36 2395 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2396 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2397 processed_quests = processed_quests + 1
jcallahan@36 2398 end
jcallahan@36 2399 entry_index = entry_index + 1
jcallahan@36 2400 end
jcallahan@36 2401 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2402 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2403 end
jcallahan@4 2404
jcallahan@4 2405
jcallahan@97 2406 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2407 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2408 return
jcallahan@112 2409 end
jcallahan@97 2410 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2411 end
jcallahan@97 2412
jcallahan@97 2413
jcallahan@92 2414 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2415 if unit_id ~= "player" then
jcallahan@4 2416 return
jcallahan@4 2417 end
jcallahan@4 2418 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2419 end
jcallahan@4 2420
jcallahan@4 2421
jcallahan@92 2422 do
jcallahan@92 2423 local TRADESKILL_TOOLS = {
jcallahan@92 2424 Anvil = anvil_spell_ids,
jcallahan@92 2425 Forge = forge_spell_ids,
jcallahan@92 2426 }
jcallahan@92 2427
jcallahan@92 2428
jcallahan@167 2429 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2430 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2431 if link then
MMOSimca@352 2432 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2433 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2434
MMOSimca@352 2435 if required_tool then
MMOSimca@352 2436 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2437 if required_tool:find(tool_name) then
MMOSimca@352 2438 registry[spell_id] = true
MMOSimca@352 2439 end
jcallahan@167 2440 end
jcallahan@167 2441 end
jcallahan@167 2442 end
jcallahan@167 2443 end
jcallahan@167 2444
jcallahan@167 2445
jcallahan@92 2446 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2447 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2448
jcallahan@92 2449 if profession_name == _G.UNKNOWN then
jcallahan@92 2450 return
jcallahan@92 2451 end
jcallahan@167 2452 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2453 end
jcallahan@92 2454 end -- do-block
jcallahan@92 2455
jcallahan@92 2456
jcallahan@167 2457 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2458 private.trainer_shown = nil
jcallahan@167 2459 end
jcallahan@167 2460
jcallahan@167 2461
jcallahan@92 2462 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2463 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2464 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2465
jcallahan@164 2466 if not trainer then
jcallahan@58 2467 return
jcallahan@58 2468 end
jcallahan@331 2469 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2470 trainer.teaches = trainer.teaches or {}
jcallahan@27 2471
jcallahan@167 2472 private.trainer_shown = true
jcallahan@167 2473
jcallahan@27 2474 -- Get the initial trainer filters
MMOSimca@344 2475 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2476 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2477 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2478
jcallahan@27 2479 -- Clear the trainer filters
MMOSimca@344 2480 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2481 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2482 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2483
jcallahan@27 2484 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2485 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2486
jcallahan@27 2487 if spell_name then
jcallahan@27 2488 DatamineTT:ClearLines()
jcallahan@27 2489 DatamineTT:SetTrainerService(index)
jcallahan@27 2490
jcallahan@27 2491 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2492
jcallahan@43 2493 if spell_id then
jcallahan@164 2494 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2495
jcallahan@164 2496 if not class_professions then
jcallahan@164 2497 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2498 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2499 end
jcallahan@43 2500 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2501 profession = profession or "General"
jcallahan@43 2502
jcallahan@164 2503 local profession_skills = class_professions[profession]
jcallahan@43 2504
jcallahan@43 2505 if not profession_skills then
jcallahan@43 2506 class_professions[profession] = {}
jcallahan@43 2507 profession_skills = class_professions[profession]
jcallahan@43 2508 end
jcallahan@173 2509 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2510 end
jcallahan@27 2511 end
jcallahan@27 2512 end
jcallahan@27 2513 -- Reset the filters to what they were before
MMOSimca@344 2514 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2515 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2516 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2517 end
jcallahan@27 2518
jcallahan@27 2519
jcallahan@1 2520 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2521 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2522 return
jcallahan@1 2523 end
jcallahan@1 2524 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2525
jcallahan@1 2526 if not spell_label then
jcallahan@1 2527 return
jcallahan@1 2528 end
jcallahan@306 2529
MMOSimca@343 2530 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2531 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2532 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2533
jcallahan@150 2534 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2535 unit_name = target_name
jcallahan@150 2536 unit_id = "target"
jcallahan@1 2537 end
jcallahan@1 2538 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2539 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2540 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2541 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2542 return
MMOSimca@328 2543 end
jcallahan@28 2544
jcallahan@205 2545 table.wipe(current_action)
jcallahan@122 2546 current_action.instance_token = instance_token
jcallahan@122 2547 current_action.map_level = map_level
jcallahan@122 2548 current_action.x = x
jcallahan@122 2549 current_action.y = y
jcallahan@122 2550 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2551 current_action.spell_label = spell_label
jcallahan@105 2552
jcallahan@105 2553 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2554 current_action.loot_label = spell_label:lower()
jcallahan@105 2555 end
jcallahan@1 2556
jcallahan@151 2557 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2558 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2559 if not unit_id or unit_name ~= target_name then
jcallahan@16 2560 return
jcallahan@16 2561 end
jcallahan@123 2562 current_action.target_type = AF.NPC
jcallahan@16 2563 end
jcallahan@16 2564 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2565 current_action.target_type = AF.ITEM
jcallahan@16 2566
jcallahan@150 2567 if item_name and item_name == target_name then
jcallahan@150 2568 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2569 elseif target_name and target_name ~= "" then
jcallahan@331 2570 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2571 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2572 end
jcallahan@150 2573 elseif not item_name and not unit_name then
jcallahan@1 2574 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2575 if target_name == "" then
jcallahan@17 2576 return
jcallahan@17 2577 end
jcallahan@122 2578 current_action.object_name = target_name
jcallahan@123 2579 current_action.target_type = AF.OBJECT
jcallahan@1 2580 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2581 current_action.target_type = AF.ZONE
jcallahan@1 2582 end
jcallahan@1 2583 end
jcallahan@1 2584 private.tracked_line = spell_line
jcallahan@0 2585 end
jcallahan@0 2586
jcallahan@94 2587
jcallahan@312 2588 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2589 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2590 ClearKilledBossID()
jcallahan@306 2591 ClearLootToastContainerID()
MMOSimca@336 2592 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2593 else
MMOSimca@336 2594 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2595 return
jcallahan@1 2596 end
jcallahan@306 2597
jcallahan@324 2598 -- Assign existing loot data to boss if it exists
jcallahan@307 2599 if loot_toast_data then
MMOSimca@336 2600 local npc_id = private.raid_boss_id
jcallahan@317 2601
jcallahan@324 2602 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2603 local upper_limit = 0
jcallahan@317 2604 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2605 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2606 end
jcallahan@317 2607
jcallahan@317 2608 for i = 0, upper_limit do
jcallahan@317 2609 local temp_npc_id = npc_id
jcallahan@317 2610
jcallahan@317 2611 if i > 0 then
jcallahan@317 2612 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2613 end
jcallahan@317 2614
jcallahan@317 2615 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2616 if npc then
jcallahan@324 2617 -- Create needed npc fields if required
jcallahan@317 2618 local loot_label = "drops"
jcallahan@317 2619 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2620 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2621 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2622
jcallahan@317 2623 for index = 1, #loot_toast_data do
jcallahan@317 2624 local data = loot_toast_data[index]
jcallahan@317 2625 local loot_type = data[1]
jcallahan@317 2626 local hyperlink = data[2]
jcallahan@317 2627 local quantity = data[3]
jcallahan@317 2628
jcallahan@317 2629 if loot_type == "item" then
jcallahan@317 2630 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2631 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2632 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2633 elseif loot_type == "money" then
jcallahan@317 2634 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2635 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2636 elseif loot_type == "currency" then
jcallahan@317 2637 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2638 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2639 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2640 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2641 quantity = math.floor(quantity / 100)
jcallahan@317 2642 end
jcallahan@317 2643 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2644 end
jcallahan@307 2645 end
jcallahan@317 2646
jcallahan@317 2647 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2648 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2649 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2650 end
jcallahan@317 2651 else
jcallahan@317 2652 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2653 end
jcallahan@307 2654 end
jcallahan@307 2655 end
jcallahan@307 2656
jcallahan@307 2657 ClearLootToastData()
jcallahan@307 2658
jcallahan@307 2659 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2660 end
jcallahan@306 2661
jcallahan@306 2662
jcallahan@306 2663 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2664 if unit_id ~= "player" then
jcallahan@306 2665 return
jcallahan@306 2666 end
jcallahan@306 2667 private.tracked_line = nil
jcallahan@306 2668 private.previous_spell_id = spell_id
jcallahan@306 2669
MMOSimca@345 2670 -- Handle Logging spell casts
MMOSimca@345 2671 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2672 last_timber_spell_id = spell_id
MMOSimca@351 2673 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@351 2674 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@351 2675 --end
MMOSimca@345 2676 return
MMOSimca@345 2677 end
MMOSimca@345 2678
MMOSimca@345 2679 -- Handle Loot Toast spell casts
jcallahan@306 2680 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2681 ClearKilledBossID()
jcallahan@306 2682 ClearLootToastContainerID()
jcallahan@307 2683 ClearLootToastData()
jcallahan@306 2684
jcallahan@306 2685 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2686 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2687 return
jcallahan@306 2688 end
jcallahan@306 2689
MMOSimca@347 2690 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2691 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2692 -- Set up timer
MMOSimca@349 2693 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2694 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2695
MMOSimca@347 2696 -- Standard item handling setup
MMOSimca@347 2697 table.wipe(current_action)
MMOSimca@347 2698 current_loot = nil
MMOSimca@347 2699 current_action.target_type = AF.ITEM
MMOSimca@349 2700 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2701 current_action.loot_label = "contains"
MMOSimca@349 2702 InitializeCurrentLoot()
MMOSimca@347 2703 return
MMOSimca@347 2704 end
MMOSimca@347 2705
jcallahan@306 2706 if anvil_spell_ids[spell_id] then
jcallahan@306 2707 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2708 elseif forge_spell_ids[spell_id] then
jcallahan@306 2709 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2710 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2711 killed_npc_id = current_target_id
MMOSimca@343 2712 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2713 end
jcallahan@306 2714 end
jcallahan@0 2715
jcallahan@90 2716
jcallahan@1 2717 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2718 if unit_id ~= "player" then
jcallahan@1 2719 return
jcallahan@1 2720 end
jcallahan@0 2721
jcallahan@1 2722 if private.tracked_line == spell_line then
jcallahan@1 2723 private.tracked_line = nil
jcallahan@1 2724 end
jcallahan@147 2725 table.wipe(current_action)
jcallahan@0 2726 end
jcallahan@90 2727
jcallahan@90 2728
jcallahan@90 2729 do
jcallahan@90 2730 local function SetUnitField(field, required_type)
jcallahan@90 2731 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2732
jcallahan@90 2733 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2734 return
jcallahan@90 2735 end
jcallahan@90 2736
jcallahan@171 2737 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2738 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2739 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2740 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2741 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2742 end
jcallahan@90 2743 end
jcallahan@90 2744
jcallahan@90 2745
jcallahan@90 2746 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2747 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2748 end
jcallahan@90 2749
jcallahan@90 2750
jcallahan@90 2751 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2752 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2753 end
jcallahan@90 2754
jcallahan@90 2755
jcallahan@90 2756 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2757 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2758 end
jcallahan@90 2759
jcallahan@90 2760
jcallahan@92 2761 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2762 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2763 end
jcallahan@90 2764
jcallahan@90 2765
jcallahan@323 2766 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2767 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2768 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2769
jcallahan@323 2770 for index = 2, #gossip_options, 2 do
jcallahan@323 2771 if gossip_options[index] == "binder" then
jcallahan@323 2772 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2773 return
jcallahan@323 2774 end
jcallahan@323 2775 end
jcallahan@323 2776 end,
jcallahan@323 2777 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2778 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2779 end,
jcallahan@323 2780 }
jcallahan@323 2781
jcallahan@323 2782
jcallahan@92 2783 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2784 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2785 if not unit_idnum then
jcallahan@323 2786 return
jcallahan@323 2787 end
jcallahan@323 2788
jcallahan@323 2789 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2790 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2791 end
jcallahan@90 2792 end
jcallahan@90 2793
jcallahan@90 2794
jcallahan@93 2795 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2796 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2797 end
jcallahan@93 2798
jcallahan@93 2799
jcallahan@189 2800 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2801 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2802 end
jcallahan@189 2803
jcallahan@189 2804
jcallahan@90 2805 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2806 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2807 end
jcallahan@90 2808
jcallahan@90 2809
jcallahan@90 2810 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2811 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2812 end
jcallahan@90 2813
jcallahan@90 2814
jcallahan@90 2815 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2816 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2817 end
jcallahan@90 2818 end -- do-block