annotate Main.lua @ 304:1e55a8ebedbd

Fixed double-counting for loot in items.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 08 Jul 2013 13:26:23 -0500
parents e54e370e3a01
children 4986ef8a338a
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@294 34 local DB_VERSION = 17
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 41 local PLAYER_GUID
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@270 53 config = {
jcallahan@270 54 minimap_icon = {
jcallahan@270 55 hide = true,
jcallahan@270 56 },
jcallahan@270 57 },
jcallahan@0 58 items = {},
jcallahan@0 59 npcs = {},
jcallahan@0 60 objects = {},
jcallahan@0 61 quests = {},
jcallahan@167 62 spells = {},
jcallahan@17 63 zones = {},
jcallahan@0 64 }
jcallahan@0 65 }
jcallahan@0 66
jcallahan@1 67 local EVENT_MAPPING = {
jcallahan@90 68 AUCTION_HOUSE_SHOW = true,
jcallahan@90 69 BANKFRAME_OPENED = true,
jcallahan@90 70 BATTLEFIELDS_SHOW = true,
jcallahan@56 71 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 72 CHAT_MSG_LOOT = true,
jcallahan@95 73 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 74 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 76 CHAT_MSG_SYSTEM = true,
jcallahan@23 77 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 78 COMBAT_TEXT_UPDATE = true,
jcallahan@140 79 CURSOR_UPDATE = true,
jcallahan@90 80 FORGE_MASTER_OPENED = true,
jcallahan@90 81 GOSSIP_SHOW = true,
jcallahan@290 82 GROUP_ROSTER_UPDATE = true,
jcallahan@93 83 GUILDBANKFRAME_OPENED = true,
jcallahan@42 84 ITEM_TEXT_BEGIN = true,
jcallahan@189 85 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 86 LOOT_CLOSED = true,
jcallahan@1 87 LOOT_OPENED = true,
jcallahan@89 88 MAIL_SHOW = true,
jcallahan@133 89 MERCHANT_CLOSED = true,
jcallahan@7 90 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 91 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 92 PET_BAR_UPDATE = true,
jcallahan@115 93 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 94 PLAYER_REGEN_DISABLED = true,
jcallahan@156 95 PLAYER_REGEN_ENABLED = true,
jcallahan@2 96 PLAYER_TARGET_CHANGED = true,
jcallahan@9 97 QUEST_COMPLETE = true,
jcallahan@9 98 QUEST_DETAIL = true,
jcallahan@9 99 QUEST_LOG_UPDATE = true,
jcallahan@97 100 QUEST_PROGRESS = true,
jcallahan@178 101 SHOW_LOOT_TOAST = true,
jcallahan@88 102 TAXIMAP_OPENED = true,
jcallahan@92 103 TRADE_SKILL_SHOW = true,
jcallahan@167 104 TRAINER_CLOSED = true,
jcallahan@27 105 TRAINER_SHOW = true,
jcallahan@90 106 TRANSMOGRIFY_OPEN = true,
jcallahan@246 107 UNIT_PET = true,
jcallahan@4 108 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 109 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 110 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 111 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_SENT = true,
jcallahan@1 113 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 114 VOID_STORAGE_OPEN = true,
jcallahan@299 115 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 116 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 117 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 118 }
jcallahan@0 119
jcallahan@4 120
jcallahan@246 121 -- VARIABLES ----------------------------------------------------------
jcallahan@246 122
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@299 127 local group_member_guids = {}
jcallahan@246 128 local group_owner_guids_to_pet_guids = {}
jcallahan@246 129 local group_pet_guids = {}
jcallahan@299 130 local in_instance
jcallahan@187 131 local item_process_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@177 136 local killed_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -- Data for our current action. Including possible values as a reference.
jcallahan@122 143 local current_action = {
jcallahan@121 144 identifier = nil,
jcallahan@121 145 loot_label = nil,
jcallahan@121 146 loot_list = nil,
jcallahan@121 147 loot_sources = nil,
jcallahan@121 148 map_level = nil,
jcallahan@121 149 spell_label = nil,
jcallahan@123 150 target_type = nil,
jcallahan@121 151 x = nil,
jcallahan@121 152 y = nil,
jcallahan@121 153 zone_data = nil,
jcallahan@121 154 }
jcallahan@92 155
jcallahan@246 156
jcallahan@246 157 -- HELPERS ------------------------------------------------------------
jcallahan@246 158
jcallahan@245 159 local function Debug(message, ...)
jcallahan@151 160 if not DEBUGGING then
jcallahan@151 161 return
jcallahan@151 162 end
jcallahan@245 163 _G.print(message:format(...))
jcallahan@151 164 end
jcallahan@151 165
jcallahan@151 166
jcallahan@169 167 local TradeSkillExecutePer
jcallahan@169 168 do
jcallahan@169 169 local header_list = {}
jcallahan@169 170
jcallahan@169 171 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 172 function TradeSkillExecutePer(iter_func)
jcallahan@169 173 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 174 return
jcallahan@169 175 end
jcallahan@167 176 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 177 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 178 search_box:SetText("")
jcallahan@169 179
jcallahan@167 180 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 181 search_box:ClearFocus()
jcallahan@167 182 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 183
jcallahan@169 184 table.wipe(header_list)
jcallahan@169 185
jcallahan@169 186 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 187 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 188 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 189
jcallahan@169 190 if have_materials then
jcallahan@169 191 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 192 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 193 end
jcallahan@169 194
jcallahan@169 195 if have_skillup then
jcallahan@169 196 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 197 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 198 end
jcallahan@169 199 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 200 _G.TradeSkillUpdateFilterBar()
jcallahan@169 201 _G.TradeSkillFrame_Update()
jcallahan@169 202
jcallahan@169 203 -- Expand all headers so we can see all the recipes there are
jcallahan@169 204 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 205 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 206
jcallahan@169 207 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 208 if not is_expanded then
jcallahan@169 209 header_list[name] = true
jcallahan@169 210 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 211 end
jcallahan@169 212 elseif iter_func(name, tradeskill_index) then
jcallahan@169 213 break
jcallahan@169 214 end
jcallahan@169 215 end
jcallahan@169 216
jcallahan@169 217 -- Restore the state of the things we changed.
jcallahan@169 218 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 219 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 220
jcallahan@169 221 if header_list[name] then
jcallahan@169 222 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 223 end
jcallahan@169 224 end
jcallahan@169 225 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 226 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 227 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 228 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 229
jcallahan@169 230 _G.TradeSkillUpdateFilterBar()
jcallahan@169 231 _G.TradeSkillFrame_Update()
jcallahan@167 232 end
jcallahan@169 233 end -- do-block
jcallahan@167 234
jcallahan@167 235
jcallahan@39 236 local ActualCopperCost
jcallahan@39 237 do
jcallahan@39 238 local BARTERING_SPELL_ID = 83964
jcallahan@39 239
jcallahan@39 240 local STANDING_DISCOUNTS = {
jcallahan@39 241 HATED = 0,
jcallahan@39 242 HOSTILE = 0,
jcallahan@39 243 UNFRIENDLY = 0,
jcallahan@39 244 NEUTRAL = 0,
jcallahan@39 245 FRIENDLY = 0.05,
jcallahan@39 246 HONORED = 0.1,
jcallahan@39 247 REVERED = 0.15,
jcallahan@39 248 EXALTED = 0.2,
jcallahan@39 249 }
jcallahan@39 250
jcallahan@39 251
jcallahan@39 252 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 253 if not copper_cost or copper_cost == 0 then
jcallahan@39 254 return 0
jcallahan@39 255 end
jcallahan@39 256 local modifier = 1
jcallahan@39 257
jcallahan@39 258 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 259 modifier = modifier - 0.1
jcallahan@39 260 end
jcallahan@39 261
jcallahan@39 262 if rep_standing then
jcallahan@39 263 if PLAYER_RACE == "Goblin" then
jcallahan@39 264 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 265 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 266 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 267 end
jcallahan@39 268 end
jcallahan@39 269 return math.floor(copper_cost / modifier)
jcallahan@39 270 end
jcallahan@39 271 end -- do-block
jcallahan@39 272
jcallahan@39 273
jcallahan@153 274 -- Called on a timer
jcallahan@177 275 local function ClearKilledNPC()
jcallahan@177 276 killed_npc_id = nil
jcallahan@177 277 end
jcallahan@177 278
jcallahan@177 279
jcallahan@203 280 local function ClearKilledBossID()
jcallahan@203 281 private.raid_finder_boss_id = nil
jcallahan@203 282 private.world_boss_id = nil
jcallahan@203 283 end
jcallahan@203 284
jcallahan@203 285
jcallahan@29 286 local function InstanceDifficultyToken()
jcallahan@233 287 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 288
jcallahan@59 289 if not instance_type or instance_type == "" then
jcallahan@59 290 instance_type = "NONE"
jcallahan@59 291 end
jcallahan@233 292 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 293 end
jcallahan@29 294
jcallahan@29 295
jcallahan@19 296 local function DBEntry(data_type, unit_id)
jcallahan@19 297 if not data_type or not unit_id then
jcallahan@6 298 return
jcallahan@6 299 end
jcallahan@289 300 local category = global_db[data_type]
jcallahan@289 301
jcallahan@289 302 if not category then
jcallahan@289 303 category = {}
jcallahan@289 304 global_db[data_type] = category
jcallahan@289 305 end
jcallahan@289 306 local unit = category[unit_id]
jcallahan@6 307
jcallahan@10 308 if not unit then
jcallahan@187 309 unit = {}
jcallahan@289 310 category[unit_id] = unit
jcallahan@6 311 end
jcallahan@10 312 return unit
jcallahan@6 313 end
jcallahan@270 314
jcallahan@263 315 private.DBEntry = DBEntry
jcallahan@6 316
jcallahan@214 317 local NPCEntry
jcallahan@214 318 do
jcallahan@214 319 local npc_prototype = {}
jcallahan@214 320 local npc_meta = {
jcallahan@214 321 __index = npc_prototype
jcallahan@214 322 }
jcallahan@6 323
jcallahan@214 324 function NPCEntry(identifier)
jcallahan@227 325 local npc = DBEntry("npcs", identifier)
jcallahan@29 326
jcallahan@214 327 if not npc then
jcallahan@214 328 return
jcallahan@214 329 end
jcallahan@227 330 return _G.setmetatable(npc, npc_meta)
jcallahan@22 331 end
jcallahan@214 332
jcallahan@248 333 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 334 self.encounter_data = self.encounter_data or {}
jcallahan@248 335 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 336 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 337
jcallahan@248 338 return self.encounter_data[difficulty_token]
jcallahan@214 339 end
jcallahan@22 340 end
jcallahan@22 341
jcallahan@22 342
jcallahan@1 343 local function CurrentLocationData()
jcallahan@161 344 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 345 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 346 end
jcallahan@1 347 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 348 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 349
jcallahan@1 350 x = x or 0
jcallahan@1 351 y = y or 0
jcallahan@1 352
jcallahan@1 353 if x == 0 and y == 0 then
jcallahan@1 354 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 355 _G.SetDungeonMapLevel(level_index)
jcallahan@1 356 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 357
jcallahan@1 358 if x and y and (x > 0 or y > 0) then
jcallahan@1 359 _G.SetDungeonMapLevel(map_level)
jcallahan@1 360 map_level = level_index
jcallahan@1 361 break
jcallahan@1 362 end
jcallahan@1 363 end
jcallahan@1 364 end
jcallahan@1 365
jcallahan@1 366 if _G.DungeonUsesTerrainMap() then
jcallahan@1 367 map_level = map_level - 1
jcallahan@1 368 end
jcallahan@31 369 local x = _G.floor(x * 1000)
jcallahan@31 370 local y = _G.floor(y * 1000)
jcallahan@28 371
jcallahan@31 372 if x % 2 ~= 0 then
jcallahan@31 373 x = x + 1
jcallahan@28 374 end
jcallahan@28 375
jcallahan@31 376 if y % 2 ~= 0 then
jcallahan@31 377 y = y + 1
jcallahan@28 378 end
jcallahan@126 379 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 380 end
jcallahan@1 381
jcallahan@1 382
jcallahan@1 383 local function ItemLinkToID(item_link)
jcallahan@1 384 if not item_link then
jcallahan@1 385 return
jcallahan@1 386 end
jcallahan@7 387 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 388 end
jcallahan@270 389
jcallahan@260 390 private.ItemLinkToID = ItemLinkToID
jcallahan@4 391
jcallahan@171 392 local function UnitTypeIsNPC(unit_type)
jcallahan@171 393 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 394 end
jcallahan@171 395
jcallahan@171 396
jcallahan@34 397 local ParseGUID
jcallahan@4 398 do
jcallahan@229 399 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 400 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 401
jcallahan@281 402 local NPC_ID_MAPPING = {
jcallahan@281 403 [62164] = 63191, -- Garalon
jcallahan@281 404 }
jcallahan@281 405
jcallahan@281 406
jcallahan@34 407 function ParseGUID(guid)
jcallahan@5 408 if not guid then
jcallahan@5 409 return
jcallahan@5 410 end
jcallahan@229 411 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 412
jcallahan@229 413 if not bitfield then
jcallahan@229 414 return UNIT_TYPES.UNKNOWN
jcallahan@229 415 end
jcallahan@229 416 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 417
jcallahan@229 418 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 419 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 420 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 421
jcallahan@281 422 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 423 unit_idnum = id_mapping
jcallahan@281 424 end
jcallahan@281 425 return unit_type, unit_idnum
jcallahan@4 426 end
jcallahan@4 427 return unit_type
jcallahan@4 428 end
jcallahan@249 429
jcallahan@249 430 private.ParseGUID = ParseGUID
jcallahan@4 431 end -- do-block
jcallahan@4 432
jcallahan@4 433
jcallahan@141 434 local UpdateDBEntryLocation
jcallahan@141 435 do
jcallahan@141 436 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 437 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 438 local facing = _G.GetPlayerFacing()
jcallahan@141 439
jcallahan@141 440 if not facing then
jcallahan@141 441 return x, y
jcallahan@141 442 end
jcallahan@246 443 local rad = facing + math.pi
jcallahan@141 444 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 445 end
jcallahan@10 446
jcallahan@24 447
jcallahan@141 448 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 449 if not identifier then
jcallahan@141 450 return
jcallahan@141 451 end
jcallahan@141 452 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 453 local entry = DBEntry(entry_type, identifier)
jcallahan@141 454 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 455 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 456
jcallahan@141 457 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 458 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 459
jcallahan@141 460 if not zone_data then
jcallahan@141 461 zone_data = {}
jcallahan@141 462 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 463 end
jcallahan@141 464
jcallahan@141 465 -- Special case for Fishing.
jcallahan@141 466 if current_action.spell_label == "FISHING" then
jcallahan@141 467 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 468
jcallahan@141 469 if yard_width > 0 and yard_height > 0 then
jcallahan@141 470 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 471 current_action.x = x
jcallahan@141 472 current_action.y = y
jcallahan@141 473 end
jcallahan@141 474 end
jcallahan@141 475 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 476
jcallahan@141 477 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 478 return zone_data
jcallahan@10 479 end
jcallahan@141 480 end -- do-block
jcallahan@10 481
jcallahan@10 482
jcallahan@19 483 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 484 if not item_link then
jcallahan@19 485 return
jcallahan@19 486 end
jcallahan@19 487 local item_id = ItemLinkToID(item_link)
jcallahan@19 488
jcallahan@19 489 if not bag_index or not slot_index then
jcallahan@19 490 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 491 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 492 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 493 bag_index = new_bag_index
jcallahan@19 494 slot_index = new_slot_index
jcallahan@19 495 break
jcallahan@19 496 end
jcallahan@19 497 end
jcallahan@19 498 end
jcallahan@19 499 end
jcallahan@19 500
jcallahan@19 501 if not bag_index or not slot_index then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 505
jcallahan@19 506 if not is_lootable then
jcallahan@19 507 return
jcallahan@19 508 end
jcallahan@19 509 DatamineTT:ClearLines()
jcallahan@19 510 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 511
jcallahan@19 512 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 513 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 514
jcallahan@19 515 if not current_line then
jcallahan@19 516 break
jcallahan@19 517 end
jcallahan@230 518 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 519
jcallahan@230 520 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 521 table.wipe(current_action)
jcallahan@123 522 current_action.target_type = AF.ITEM
jcallahan@122 523 current_action.identifier = item_id
jcallahan@122 524 current_action.loot_label = "contains"
jcallahan@19 525 break
jcallahan@19 526 end
jcallahan@19 527 end
jcallahan@19 528 end
jcallahan@19 529
jcallahan@19 530
jcallahan@39 531 local UnitFactionStanding
jcallahan@32 532 local UpdateFactionData
jcallahan@32 533 do
jcallahan@32 534 local MAX_FACTION_INDEX = 1000
jcallahan@20 535
jcallahan@32 536 local STANDING_NAMES = {
jcallahan@32 537 "HATED",
jcallahan@32 538 "HOSTILE",
jcallahan@32 539 "UNFRIENDLY",
jcallahan@32 540 "NEUTRAL",
jcallahan@32 541 "FRIENDLY",
jcallahan@32 542 "HONORED",
jcallahan@32 543 "REVERED",
jcallahan@32 544 "EXALTED",
jcallahan@32 545 }
jcallahan@32 546
jcallahan@39 547
jcallahan@39 548 function UnitFactionStanding(unit)
jcallahan@135 549 local unit_name = _G.UnitName(unit)
jcallahan@39 550 UpdateFactionData()
jcallahan@39 551 DatamineTT:ClearLines()
jcallahan@39 552 DatamineTT:SetUnit(unit)
jcallahan@39 553
jcallahan@39 554 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 555 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 556
jcallahan@135 557 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 558 return faction_name, faction_standings[faction_name]
jcallahan@39 559 end
jcallahan@39 560 end
jcallahan@39 561 end
jcallahan@39 562
jcallahan@39 563
jcallahan@32 564 function UpdateFactionData()
jcallahan@32 565 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 566 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 567
jcallahan@86 568 if faction_name then
jcallahan@32 569 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 570 elseif not faction_name then
jcallahan@32 571 break
jcallahan@32 572 end
jcallahan@20 573 end
jcallahan@20 574 end
jcallahan@32 575 end -- do-block
jcallahan@20 576
jcallahan@48 577
jcallahan@75 578 local GenericLootUpdate
jcallahan@75 579 do
jcallahan@77 580 local function LootTable(entry, loot_type, top_field)
jcallahan@75 581 if top_field then
jcallahan@75 582 entry[top_field] = entry[top_field] or {}
jcallahan@75 583 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 584 return entry[top_field][loot_type]
jcallahan@75 585 end
jcallahan@48 586 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 587 return entry[loot_type]
jcallahan@48 588 end
jcallahan@48 589
jcallahan@75 590 function GenericLootUpdate(data_type, top_field)
jcallahan@132 591 local loot_type = current_loot.label
jcallahan@75 592 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 593 local source_list = {}
jcallahan@75 594
jcallahan@131 595 if current_loot.sources then
jcallahan@131 596 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 597 local source_id
jcallahan@78 598
jcallahan@131 599 if current_loot.target_type == AF.ITEM then
jcallahan@119 600 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 601 source_id = current_loot.identifier
jcallahan@131 602 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 603 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 604 else
jcallahan@119 605 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 606 end
jcallahan@304 607 local entry = DBEntry(data_type, source_id)
jcallahan@75 608
jcallahan@119 609 if entry then
jcallahan@119 610 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 611
jcallahan@304 612 if not source_list[source_id] then
jcallahan@119 613 if top_field then
jcallahan@119 614 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 615 else
jcallahan@119 616 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 617 end
jcallahan@304 618 source_list[source_id] = true
jcallahan@77 619 end
jcallahan@119 620 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 621
jcallahan@119 622 for item_id, quantity in pairs(loot_data) do
jcallahan@119 623 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 624 end
jcallahan@75 625 end
jcallahan@75 626 end
jcallahan@75 627 end
jcallahan@121 628
jcallahan@121 629 -- This is used for Gas Extractions.
jcallahan@131 630 if #current_loot.list <= 0 then
jcallahan@78 631 return
jcallahan@78 632 end
jcallahan@82 633 local entry
jcallahan@82 634
jcallahan@82 635 -- At this point we only have a name if it's an object.
jcallahan@131 636 if current_loot.target_type == AF.OBJECT then
jcallahan@131 637 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 638 else
jcallahan@131 639 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 640 end
jcallahan@75 641
jcallahan@75 642 if not entry then
jcallahan@75 643 return
jcallahan@75 644 end
jcallahan@77 645 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 646
jcallahan@131 647 if not source_list[current_loot.identifier] then
jcallahan@77 648 if top_field then
jcallahan@77 649 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 650 else
jcallahan@77 651 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 652 end
jcallahan@304 653 source_list[current_loot.identifier] = true
jcallahan@77 654 end
jcallahan@75 655
jcallahan@131 656 for index = 1, #current_loot.list do
jcallahan@131 657 table.insert(loot_table, current_loot.list[index])
jcallahan@75 658 end
jcallahan@48 659 end
jcallahan@75 660 end -- do-block
jcallahan@48 661
jcallahan@97 662
jcallahan@97 663 local ReplaceKeywords
jcallahan@97 664 do
jcallahan@97 665 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 666 class = PLAYER_CLASS,
jcallahan@97 667 name = PLAYER_NAME,
jcallahan@97 668 race = PLAYER_RACE,
jcallahan@97 669 }
jcallahan@97 670
jcallahan@97 671
jcallahan@97 672 function ReplaceKeywords(text)
jcallahan@97 673 if not text or text == "" then
jcallahan@97 674 return ""
jcallahan@97 675 end
jcallahan@97 676
jcallahan@97 677 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 678 local category_format = ("<%s>"):format(category)
jcallahan@97 679 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 680 end
jcallahan@97 681 return text
jcallahan@97 682 end
jcallahan@97 683 end -- do-block
jcallahan@97 684
jcallahan@97 685
jcallahan@154 686 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 687 -- unless the WorldMapFrame is shown.
jcallahan@143 688 do
jcallahan@143 689 -- MapFileName = MapAreaID
jcallahan@143 690 local MICRO_DUNGEON_IDS = {
jcallahan@143 691 ShrineofTwoMoons = 903,
jcallahan@143 692 ShrineofSevenStars = 905,
jcallahan@143 693 }
jcallahan@126 694
jcallahan@299 695 local function SetCurrentAreaID()
jcallahan@156 696 if private.in_combat then
jcallahan@156 697 private.set_area_id = true
jcallahan@156 698 return
jcallahan@156 699 end
jcallahan@155 700 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 701
jcallahan@155 702 if map_area_id == current_area_id then
jcallahan@155 703 return
jcallahan@155 704 end
jcallahan@143 705 local world_map = _G.WorldMapFrame
jcallahan@143 706 local map_visible = world_map:IsVisible()
jcallahan@143 707 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 708
jcallahan@143 709 if not map_visible then
jcallahan@143 710 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 711 world_map:Show()
jcallahan@143 712 end
jcallahan@143 713 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 714
jcallahan@154 715 _G.SetMapToCurrentZone()
jcallahan@154 716
jcallahan@143 717 if micro_dungeon_id then
jcallahan@143 718 current_area_id = micro_dungeon_id
jcallahan@143 719 else
jcallahan@143 720 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 721 end
jcallahan@143 722
jcallahan@154 723 if map_visible then
jcallahan@154 724 _G.SetMapByID(map_area_id)
jcallahan@154 725 else
jcallahan@143 726 world_map:Hide()
jcallahan@143 727 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 728 end
jcallahan@143 729 end
jcallahan@299 730
jcallahan@299 731 function WDP:HandleZoneChange(event_name)
jcallahan@299 732 in_instance = _G.IsInInstance()
jcallahan@299 733 SetCurrentAreaID()
jcallahan@299 734 end
jcallahan@154 735 end
jcallahan@126 736
jcallahan@301 737 local function InitializeCurrentLoot()
jcallahan@301 738 current_loot = {
jcallahan@301 739 list = {},
jcallahan@301 740 sources = {},
jcallahan@301 741 identifier = current_action.identifier,
jcallahan@301 742 label = current_action.loot_label or "drops",
jcallahan@301 743 map_level = current_action.map_level,
jcallahan@301 744 object_name = current_action.object_name,
jcallahan@301 745 spell_label = current_action.spell_label,
jcallahan@301 746 target_type = current_action.target_type,
jcallahan@301 747 x = current_action.x,
jcallahan@301 748 y = current_action.y,
jcallahan@301 749 zone_data = current_action.zone_data,
jcallahan@301 750 }
jcallahan@301 751
jcallahan@301 752 table.wipe(current_action)
jcallahan@301 753 end
jcallahan@246 754
jcallahan@246 755 -- METHODS ------------------------------------------------------------
jcallahan@246 756
jcallahan@0 757 function WDP:OnInitialize()
jcallahan@128 758 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 759 private.db = db
jcallahan@128 760 global_db = db.global
jcallahan@128 761 char_db = db.char
jcallahan@14 762
jcallahan@270 763 local raw_db = _G.WoWDBProfilerData
jcallahan@18 764 local build_num = tonumber(private.build_num)
jcallahan@14 765
jcallahan@136 766 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 767 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 768 global_db[entry] = {}
jcallahan@74 769 end
jcallahan@74 770 end
jcallahan@35 771 raw_db.build_num = build_num
jcallahan@63 772 raw_db.version = DB_VERSION
jcallahan@249 773
jcallahan@251 774 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 775 private.InitializeCommentSystem()
jcallahan@251 776 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 777 end
jcallahan@0 778 end
jcallahan@0 779
jcallahan@0 780
jcallahan@153 781 function WDP:EventDispatcher(...)
jcallahan@153 782 local event_name = ...
jcallahan@153 783
jcallahan@153 784 if DEBUGGING then
jcallahan@154 785 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 786 Debug(event_name)
jcallahan@154 787 else
jcallahan@154 788 Debug(...)
jcallahan@153 789 end
jcallahan@153 790 end
jcallahan@153 791 local func = EVENT_MAPPING[event_name]
jcallahan@153 792
jcallahan@153 793 if _G.type(func) == "boolean" then
jcallahan@153 794 self[event_name](self, ...)
jcallahan@153 795 elseif _G.type(func) == "function" then
jcallahan@159 796 self[func](self, ...)
jcallahan@153 797 end
jcallahan@153 798 end
jcallahan@153 799
jcallahan@153 800
jcallahan@0 801 function WDP:OnEnable()
jcallahan@300 802 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 803
jcallahan@0 804 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 805 if EVENT_DEBUG then
jcallahan@153 806 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 807 else
jcallahan@153 808 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 809 end
jcallahan@0 810 end
jcallahan@95 811
jcallahan@95 812 for index = 1, _G.GetNumLanguages() do
jcallahan@95 813 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 814 end
jcallahan@187 815 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 816 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 817
jcallahan@19 818 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 819 if target_unit then
jcallahan@19 820 return
jcallahan@19 821 end
jcallahan@19 822 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 823 end)
jcallahan@19 824
jcallahan@19 825 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 826 if target_unit then
jcallahan@19 827 return
jcallahan@19 828 end
jcallahan@19 829 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 830 HandleItemUse(item_link)
jcallahan@19 831 end)
jcallahan@263 832
jcallahan@299 833 self:HandleZoneChange("OnEnable")
jcallahan@290 834 self:GROUP_ROSTER_UPDATE()
jcallahan@0 835 end
jcallahan@0 836
jcallahan@0 837
jcallahan@219 838 local ScrapeItemUpgradeStats
jcallahan@219 839 do
jcallahan@219 840 local intermediary = {}
jcallahan@219 841
jcallahan@220 842 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 843 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 844 return
jcallahan@220 845 end
jcallahan@219 846 local create_entry
jcallahan@219 847
jcallahan@219 848 table.wipe(intermediary)
jcallahan@219 849
jcallahan@219 850 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 851 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 852
jcallahan@293 853 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 854 break
jcallahan@219 855 end
jcallahan@219 856 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 857
jcallahan@219 858 if amount and stat then
jcallahan@220 859 if reforge_id and reforge_id ~= 0 then
jcallahan@220 860 local reforge_string = stat:find("Reforged")
jcallahan@220 861
jcallahan@220 862 if reforge_string then
jcallahan@220 863 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 864 intermediary.reforge_id = reforge_id
jcallahan@220 865 end
jcallahan@219 866 end
jcallahan@219 867 create_entry = true
jcallahan@295 868 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 869 end
jcallahan@219 870 end
jcallahan@219 871
jcallahan@219 872 if not create_entry then
jcallahan@219 873 return
jcallahan@219 874 end
jcallahan@219 875 local item = DBEntry("items", item_id)
jcallahan@225 876 item.upgrade_id = upgrade_id
jcallahan@219 877 item.upgrades = item.upgrades or {}
jcallahan@219 878 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 879
jcallahan@219 880 for stat, amount in pairs(intermediary) do
jcallahan@219 881 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 882 end
jcallahan@219 883 end
jcallahan@220 884 end
jcallahan@220 885
jcallahan@220 886 -- do-block
jcallahan@219 887
jcallahan@219 888
jcallahan@187 889 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 890 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 891 local item
jcallahan@0 892
jcallahan@191 893 if item_string then
jcallahan@220 894 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 895 suffix_id = tonumber(suffix_id)
jcallahan@219 896 upgrade_id = tonumber(upgrade_id)
jcallahan@199 897
jcallahan@201 898 if suffix_id and suffix_id ~= 0 then
jcallahan@219 899 item = DBEntry("items", item_id)
jcallahan@201 900 item.suffix_id = suffix_id
jcallahan@201 901 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 902 end
jcallahan@191 903
jcallahan@219 904 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 905 DatamineTT:SetHyperlink(item_link)
jcallahan@220 906 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 907 end
jcallahan@0 908 end
jcallahan@212 909
jcallahan@212 910 if durability and durability > 0 then
jcallahan@219 911 item = item or DBEntry("items", item_id)
jcallahan@212 912 item.durability = durability
jcallahan@212 913 end
jcallahan@0 914 end
jcallahan@0 915
jcallahan@0 916
jcallahan@187 917 function WDP:ProcessItems()
jcallahan@187 918 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 919 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 920
jcallahan@0 921 if item_id and item_id > 0 then
jcallahan@1 922 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 923 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 924 end
jcallahan@0 925 end
jcallahan@0 926
jcallahan@0 927 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 928 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 929 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 930
jcallahan@0 931 if item_id and item_id > 0 then
jcallahan@1 932 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 933 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 934 end
jcallahan@0 935 end
jcallahan@0 936 end
jcallahan@0 937 end
jcallahan@0 938
jcallahan@118 939
jcallahan@215 940 local TargetedNPC
jcallahan@118 941 do
jcallahan@118 942 local GENDER_NAMES = {
jcallahan@118 943 "UNKNOWN",
jcallahan@118 944 "MALE",
jcallahan@118 945 "FEMALE",
jcallahan@118 946 }
jcallahan@118 947
jcallahan@118 948
jcallahan@118 949 local REACTION_NAMES = {
jcallahan@118 950 "HATED",
jcallahan@118 951 "HOSTILE",
jcallahan@118 952 "UNFRIENDLY",
jcallahan@118 953 "NEUTRAL",
jcallahan@118 954 "FRIENDLY",
jcallahan@118 955 "HONORED",
jcallahan@118 956 "REVERED",
jcallahan@118 957 "EXALTED",
jcallahan@118 958 }
jcallahan@118 959
jcallahan@118 960
jcallahan@118 961 local POWER_TYPE_NAMES = {
jcallahan@118 962 ["0"] = "MANA",
jcallahan@118 963 ["1"] = "RAGE",
jcallahan@118 964 ["2"] = "FOCUS",
jcallahan@118 965 ["3"] = "ENERGY",
jcallahan@118 966 ["6"] = "RUNIC_POWER",
jcallahan@118 967 }
jcallahan@118 968
jcallahan@118 969
jcallahan@215 970 function TargetedNPC()
jcallahan@118 971 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 972 current_target_id = nil
jcallahan@118 973 return
jcallahan@118 974 end
jcallahan@118 975 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 976
jcallahan@171 977 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 978 return
jcallahan@118 979 end
jcallahan@118 980 current_target_id = unit_idnum
jcallahan@118 981
jcallahan@118 982 local npc = NPCEntry(unit_idnum)
jcallahan@118 983 local _, class_token = _G.UnitClass("target")
jcallahan@118 984 npc.class = class_token
jcallahan@118 985 npc.faction = UnitFactionStanding("target")
jcallahan@118 986 npc.genders = npc.genders or {}
jcallahan@118 987 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 988 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 989 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 990
jcallahan@248 991 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 992 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 993 local level_data = encounter_data[npc_level]
jcallahan@250 994
jcallahan@250 995 if not level_data then
jcallahan@250 996 level_data = {}
jcallahan@250 997 encounter_data[npc_level] = level_data
jcallahan@250 998 end
jcallahan@257 999 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1000
jcallahan@257 1001 if not level_data.power then
jcallahan@257 1002 local max_power = _G.UnitManaMax("target")
jcallahan@257 1003
jcallahan@257 1004 if max_power > 0 then
jcallahan@257 1005 local power_type = _G.UnitPowerType("target")
jcallahan@257 1006 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 1007 end
jcallahan@118 1008 end
jcallahan@118 1009 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1010 return npc, unit_idnum
jcallahan@118 1011 end
jcallahan@118 1012 end -- do-block
jcallahan@118 1013
jcallahan@118 1014
jcallahan@113 1015 do
jcallahan@113 1016 local COORD_MAX = 5
jcallahan@0 1017
jcallahan@113 1018 function WDP:UpdateTargetLocation()
jcallahan@113 1019 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1020 return
jcallahan@2 1021 end
jcallahan@113 1022
jcallahan@113 1023 for index = 1, 4 do
jcallahan@113 1024 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1025 return
jcallahan@113 1026 end
jcallahan@113 1027 end
jcallahan@215 1028 local npc = TargetedNPC()
jcallahan@113 1029
jcallahan@113 1030 if not npc then
jcallahan@113 1031 return
jcallahan@113 1032 end
jcallahan@113 1033 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1034 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1035 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1036 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1037
jcallahan@113 1038 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1039
jcallahan@113 1040 if not zone_data then
jcallahan@113 1041 zone_data = {}
jcallahan@113 1042 npc_data.locations[zone_token] = zone_data
jcallahan@113 1043 end
jcallahan@113 1044
jcallahan@113 1045 for location_token in pairs(zone_data) do
jcallahan@113 1046 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1047 loc_level = tonumber(loc_level)
jcallahan@113 1048
jcallahan@113 1049 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1050 return
jcallahan@113 1051 end
jcallahan@113 1052 end
jcallahan@141 1053 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1054 end
jcallahan@113 1055 end -- do-block
jcallahan@2 1056
jcallahan@118 1057
jcallahan@246 1058 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1059
jcallahan@90 1060 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1061 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1062 return
jcallahan@243 1063 end
jcallahan@282 1064 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1065
jcallahan@56 1066 for index = 1, num_items do
jcallahan@56 1067 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1068
jcallahan@56 1069 if item_link then
jcallahan@56 1070 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1071 end
jcallahan@56 1072 end
jcallahan@56 1073 end
jcallahan@56 1074
jcallahan@56 1075
jcallahan@298 1076 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1077 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1078
jcallahan@246 1079 if current_pet_guid then
jcallahan@246 1080 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1081 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1082 end
jcallahan@246 1083 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1084
jcallahan@246 1085 if pet_guid then
jcallahan@296 1086 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1087 group_pet_guids[pet_guid] = true
jcallahan@246 1088 end
jcallahan@246 1089 end
jcallahan@246 1090
jcallahan@246 1091
jcallahan@298 1092 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1093 local is_raid = _G.IsInRaid()
jcallahan@298 1094 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1095 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1096
jcallahan@299 1097 table.wipe(group_member_guids)
jcallahan@298 1098
jcallahan@298 1099 for index = 1, group_size do
jcallahan@298 1100 local unit_id = unit_type .. index
jcallahan@298 1101 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1102
jcallahan@299 1103 group_member_guids[unit_guid] = true
jcallahan@298 1104 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1105 end
jcallahan@299 1106 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1107 end
jcallahan@298 1108
jcallahan@298 1109
jcallahan@298 1110 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1111 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1112 end
jcallahan@298 1113
jcallahan@298 1114
jcallahan@178 1115 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@301 1116 local container_id = private.loot_toast_container_id
jcallahan@301 1117 local item_id = ItemLinkToID(item_link)
jcallahan@203 1118 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1119 ClearKilledBossID()
jcallahan@178 1120
jcallahan@301 1121 if npc then
jcallahan@301 1122 if not item_id then
jcallahan@301 1123 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1124 return
jcallahan@301 1125 end
jcallahan@301 1126 local loot_type = "drops"
jcallahan@301 1127 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@301 1128 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@301 1129 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@301 1130 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@301 1131
jcallahan@301 1132 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@301 1133 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@301 1134 elseif container_id then
jcallahan@301 1135 private.loot_toast_container_id = nil
jcallahan@301 1136
jcallahan@301 1137 if loot_type == "item" then
jcallahan@301 1138 if not item_id then
jcallahan@301 1139 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1140 return
jcallahan@301 1141 end
jcallahan@301 1142 InitializeCurrentLoot()
jcallahan@301 1143 current_loot.sources[container_id] = {
jcallahan@301 1144 [item_id] = quantity,
jcallahan@301 1145 }
jcallahan@301 1146 elseif loot_type == "money" then
jcallahan@301 1147 table.insert(current_loot.list, ("money:%d"):format(quantity))
jcallahan@301 1148 end
jcallahan@301 1149 GenericLootUpdate("items")
jcallahan@301 1150 current_loot = nil
jcallahan@301 1151 else
jcallahan@301 1152 Debug("%s: NPC and Container are nil.", event_name)
jcallahan@178 1153 end
jcallahan@178 1154 end
jcallahan@178 1155
jcallahan@178 1156
jcallahan@179 1157 do
jcallahan@179 1158 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1159 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1160 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1161 end,
jcallahan@179 1162 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1163 current_loot = {
jcallahan@179 1164 list = {
jcallahan@179 1165 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1166 },
jcallahan@179 1167 identifier = current_action.identifier,
jcallahan@179 1168 label = current_action.loot_label or "drops",
jcallahan@179 1169 map_level = current_action.map_level,
jcallahan@179 1170 object_name = current_action.object_name,
jcallahan@179 1171 spell_label = current_action.spell_label,
jcallahan@179 1172 target_type = current_action.target_type,
jcallahan@179 1173 x = current_action.x,
jcallahan@179 1174 y = current_action.y,
jcallahan@179 1175 zone_data = current_action.zone_data,
jcallahan@179 1176 }
jcallahan@179 1177 table.wipe(current_action)
jcallahan@179 1178 GenericLootUpdate("zones")
jcallahan@179 1179 end,
jcallahan@179 1180 }
jcallahan@177 1181
jcallahan@177 1182
jcallahan@179 1183 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1184 local category
jcallahan@177 1185
jcallahan@179 1186 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1187 category = AF.ZONE
jcallahan@179 1188 elseif private.raid_finder_boss_id then
jcallahan@179 1189 category = AF.NPC
jcallahan@179 1190 end
jcallahan@179 1191 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1192
jcallahan@179 1193 if not category or not update_func then
jcallahan@179 1194 return
jcallahan@179 1195 end
jcallahan@179 1196 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1197
jcallahan@179 1198 if not item_link then
jcallahan@179 1199 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1200 end
jcallahan@179 1201 local item_id = ItemLinkToID(item_link)
jcallahan@179 1202
jcallahan@179 1203 if not item_id then
jcallahan@179 1204 return
jcallahan@179 1205 end
jcallahan@179 1206 update_func(item_id, quantity)
jcallahan@177 1207 end
jcallahan@48 1208 end
jcallahan@48 1209
jcallahan@97 1210 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1211 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1212 return
jcallahan@95 1213 end
jcallahan@97 1214 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1215 npc.quotes = npc.quotes or {}
jcallahan@97 1216 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1217 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1218 end
jcallahan@95 1219
jcallahan@95 1220
jcallahan@95 1221 do
jcallahan@40 1222 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1223
jcallahan@40 1224 local DRUNK_COMPARES = {
jcallahan@40 1225 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1226 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1227 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1228 }
jcallahan@40 1229
jcallahan@40 1230 local DRUNK_MATCHES = {
jcallahan@254 1231 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1232 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1233 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1234 }
jcallahan@40 1235
jcallahan@167 1236 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1237
jcallahan@167 1238
jcallahan@167 1239 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1240 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1241 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1242
jcallahan@167 1243 private.discovered_recipe_name = nil
jcallahan@167 1244 private.profession_level = nil
jcallahan@167 1245 private.previous_spell_id = nil
jcallahan@169 1246
jcallahan@169 1247 return true
jcallahan@167 1248 end
jcallahan@167 1249 end
jcallahan@167 1250
jcallahan@167 1251
jcallahan@167 1252 local function IterativeRecordDiscovery()
jcallahan@167 1253 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1254 end
jcallahan@167 1255
jcallahan@167 1256
jcallahan@92 1257 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1258 if not private.trainer_shown then
jcallahan@167 1259 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1260
jcallahan@167 1261 if recipe_name and private.previous_spell_id then
jcallahan@167 1262 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1263
jcallahan@167 1264 if profession_name == _G.UNKNOWN then
jcallahan@167 1265 return
jcallahan@167 1266 end
jcallahan@167 1267 private.discovered_recipe_name = recipe_name
jcallahan@167 1268 private.profession_level = prof_level
jcallahan@167 1269
jcallahan@167 1270 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1271 end
jcallahan@167 1272 end
jcallahan@167 1273
jcallahan@40 1274 if currently_drunk then
jcallahan@40 1275 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1276 currently_drunk = nil
jcallahan@40 1277 end
jcallahan@40 1278 return
jcallahan@40 1279 end
jcallahan@40 1280
jcallahan@40 1281 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1282 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1283 currently_drunk = true
jcallahan@40 1284 break
jcallahan@40 1285 end
jcallahan@40 1286 end
jcallahan@40 1287 end
jcallahan@40 1288 end
jcallahan@40 1289
jcallahan@40 1290 -- do-block
jcallahan@40 1291
jcallahan@40 1292 do
jcallahan@23 1293 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1294 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1295
jcallahan@23 1296 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1297 if not spell_id then
jcallahan@23 1298 return
jcallahan@23 1299 end
jcallahan@34 1300 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1301
jcallahan@171 1302 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1303 return
jcallahan@23 1304 end
jcallahan@23 1305
jcallahan@23 1306 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1307 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1308 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1309 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1310 end
jcallahan@23 1311 end
jcallahan@23 1312
jcallahan@115 1313 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1314
jcallahan@246 1315 local previous_combat_event = {}
jcallahan@246 1316
jcallahan@23 1317 local COMBAT_LOG_FUNCS = {
jcallahan@23 1318 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1319 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1320 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1321 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1322 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1323
jcallahan@171 1324 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1325 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1326 end
jcallahan@115 1327 end
jcallahan@115 1328 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1329 end,
jcallahan@65 1330 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1331 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1332
jcallahan@171 1333 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1334 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1335 ClearKilledNPC()
jcallahan@216 1336 ClearKilledBossID()
jcallahan@98 1337 private.harvesting = nil
jcallahan@65 1338 return
jcallahan@65 1339 end
jcallahan@177 1340
jcallahan@246 1341 if source_guid == "" then
jcallahan@246 1342 source_guid = nil
jcallahan@246 1343 end
jcallahan@246 1344 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1345 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1346
jcallahan@299 1347 if not previous_combat_event.party_damage then
jcallahan@287 1348 Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@299 1349 table.wipe(previous_combat_event)
jcallahan@217 1350 ClearKilledNPC()
jcallahan@217 1351 ClearKilledBossID()
jcallahan@217 1352 return
jcallahan@217 1353 end
jcallahan@287 1354 Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@217 1355
jcallahan@177 1356 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1357 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1358 ClearKilledBossID()
jcallahan@184 1359 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1360 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1361 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1362 ClearKilledBossID()
jcallahan@203 1363 private.world_boss_id = unit_idnum
jcallahan@177 1364 end
jcallahan@177 1365 killed_npc_id = unit_idnum
jcallahan@177 1366 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1367 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1368 end,
jcallahan@23 1369 }
jcallahan@23 1370
jcallahan@23 1371
jcallahan@246 1372 local NON_DAMAGE_EVENTS = {
jcallahan@246 1373 SPELL_AURA_APPLIED = true,
jcallahan@246 1374 SPELL_AURA_REMOVED = true,
jcallahan@246 1375 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1376 SPELL_CAST_FAILED = true,
jcallahan@246 1377 SWING_MISSED = true,
jcallahan@246 1378 }
jcallahan@246 1379
jcallahan@299 1380 local DAMAGE_EVENTS = {
jcallahan@299 1381 RANGE_DAMAGE = true,
jcallahan@299 1382 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1383 SPELL_DAMAGE = true,
jcallahan@299 1384 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1385 SWING_DAMAGE = true,
jcallahan@299 1386 }
jcallahan@299 1387
jcallahan@246 1388
jcallahan@92 1389 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1390 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1391
jcallahan@23 1392 if not combat_log_func then
jcallahan@299 1393 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1394 table.wipe(previous_combat_event)
jcallahan@246 1395 previous_combat_event.source_name = source_name
jcallahan@299 1396
jcallahan@299 1397 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1398 previous_combat_event.party_damage = true
jcallahan@299 1399 end
jcallahan@246 1400 end
jcallahan@23 1401 return
jcallahan@23 1402 end
jcallahan@23 1403 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1404
jcallahan@297 1405 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1406 table.wipe(previous_combat_event)
jcallahan@297 1407 end
jcallahan@23 1408 end
jcallahan@23 1409
jcallahan@44 1410 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1411 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1412 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1413
jcallahan@44 1414 local REP_BUFFS = {
jcallahan@44 1415 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1416 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1417 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1418 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1419 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1420 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1421 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1422 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1423 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1424 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1425 }
jcallahan@44 1426
jcallahan@44 1427
jcallahan@44 1428 local FACTION_NAMES = {
jcallahan@44 1429 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1430 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1431 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1432 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1433 }
jcallahan@44 1434
jcallahan@44 1435
jcallahan@44 1436 local MODIFIERS = {
jcallahan@44 1437 CENARION_FAVOR = {
jcallahan@44 1438 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1439 modifier = 0.25,
jcallahan@44 1440 },
jcallahan@44 1441 GRIM_VISAGE = {
jcallahan@44 1442 modifier = 0.1,
jcallahan@44 1443 },
jcallahan@44 1444 HONOR_HOLD_FAVOR = {
jcallahan@44 1445 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1446 modifier = 0.25,
jcallahan@44 1447 },
jcallahan@44 1448 NAZGRELS_FERVOR = {
jcallahan@44 1449 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1450 modifier = 0.1,
jcallahan@44 1451 },
jcallahan@44 1452 SONG_OF_BATTLE = {
jcallahan@44 1453 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1454 modifier = 0.1,
jcallahan@44 1455 },
jcallahan@44 1456 SPIRIT_OF_SHARING = {
jcallahan@44 1457 modifier = 0.1,
jcallahan@44 1458 },
jcallahan@44 1459 THRALLMARS_FAVOR = {
jcallahan@44 1460 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1461 modifier = 0.25,
jcallahan@44 1462 },
jcallahan@44 1463 TROLLBANES_COMMAND = {
jcallahan@44 1464 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1465 modifier = 0.1,
jcallahan@44 1466 },
jcallahan@44 1467 UNBURDENED = {
jcallahan@44 1468 modifier = 0.1,
jcallahan@44 1469 },
jcallahan@44 1470 WOW_ANNIVERSARY = {
jcallahan@44 1471 modifier = 0.08,
jcallahan@44 1472 }
jcallahan@44 1473 }
jcallahan@44 1474
jcallahan@44 1475
jcallahan@92 1476 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1477 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1478 return
jcallahan@44 1479 end
jcallahan@44 1480 UpdateFactionData()
jcallahan@44 1481
jcallahan@46 1482 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1483 return
jcallahan@46 1484 end
jcallahan@177 1485 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1486 ClearKilledNPC()
jcallahan@46 1487
jcallahan@44 1488 if not npc then
jcallahan@98 1489 private.harvesting = nil
jcallahan@44 1490 return
jcallahan@44 1491 end
jcallahan@98 1492 npc.harvested = private.harvesting
jcallahan@98 1493 private.harvesting = nil
jcallahan@98 1494
jcallahan@44 1495 local modifier = 1
jcallahan@44 1496
jcallahan@44 1497 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1498 modifier = modifier + 0.1
jcallahan@44 1499 end
jcallahan@44 1500
jcallahan@44 1501 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1502 modifier = modifier + 0.1
jcallahan@44 1503 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1504 modifier = modifier + 0.05
jcallahan@44 1505 end
jcallahan@44 1506
jcallahan@44 1507 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1508 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1509 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1510
jcallahan@44 1511 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1512 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1513 end
jcallahan@44 1514 end
jcallahan@44 1515 end
jcallahan@65 1516 npc.reputations = npc.reputations or {}
jcallahan@65 1517 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1518 end
jcallahan@44 1519 end -- do-block
jcallahan@18 1520
jcallahan@18 1521
jcallahan@140 1522 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1523 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1524 return
jcallahan@140 1525 end
jcallahan@140 1526 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1527
jcallahan@140 1528 if not text or text == "Fishing Bobber" then
jcallahan@140 1529 text = "NONE"
jcallahan@140 1530 else
jcallahan@140 1531 current_action.fishing_target = true
jcallahan@140 1532 end
jcallahan@140 1533 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1534 end
jcallahan@140 1535
jcallahan@140 1536
jcallahan@92 1537 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1538 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1539
jcallahan@42 1540 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1541 return
jcallahan@42 1542 end
jcallahan@42 1543 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1544 end
jcallahan@42 1545
jcallahan@42 1546
jcallahan@13 1547 do
jcallahan@40 1548 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1549 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1550 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1551
jcallahan@13 1552
jcallahan@13 1553 local function _moneyMatch(money, re)
jcallahan@13 1554 return money:match(re) or 0
jcallahan@1 1555 end
jcallahan@1 1556
jcallahan@0 1557
jcallahan@13 1558 local function _toCopper(money)
jcallahan@13 1559 if not money then
jcallahan@13 1560 return 0
jcallahan@13 1561 end
jcallahan@40 1562 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1563 end
jcallahan@1 1564
jcallahan@1 1565
jcallahan@176 1566 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1567 [AF.ITEM] = function()
jcallahan@16 1568 local locked_item_id
jcallahan@16 1569
jcallahan@16 1570 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1571 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1572 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1573
jcallahan@16 1574 if is_locked then
jcallahan@16 1575 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1576 break
jcallahan@16 1577 end
jcallahan@16 1578 end
jcallahan@165 1579
jcallahan@165 1580 if locked_item_id then
jcallahan@165 1581 break
jcallahan@165 1582 end
jcallahan@16 1583 end
jcallahan@16 1584
jcallahan@122 1585 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1586 return false
jcallahan@16 1587 end
jcallahan@122 1588 current_action.identifier = locked_item_id
jcallahan@16 1589 return true
jcallahan@16 1590 end,
jcallahan@13 1591 [AF.NPC] = function()
jcallahan@17 1592 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1593 return false
jcallahan@13 1594 end
jcallahan@205 1595
jcallahan@205 1596 if not current_action.identifier then
jcallahan@205 1597 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1598 current_action.identifier = id_num
jcallahan@205 1599 end
jcallahan@13 1600 return true
jcallahan@13 1601 end,
jcallahan@14 1602 [AF.OBJECT] = true,
jcallahan@17 1603 [AF.ZONE] = function()
jcallahan@140 1604 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1605 return _G.IsFishingLoot()
jcallahan@17 1606 end,
jcallahan@13 1607 }
jcallahan@13 1608
jcallahan@13 1609
jcallahan@176 1610 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1611 [AF.ITEM] = function()
jcallahan@28 1612 GenericLootUpdate("items")
jcallahan@28 1613 end,
jcallahan@28 1614 [AF.NPC] = function()
jcallahan@75 1615 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1616 local loot_type = current_loot.label
jcallahan@77 1617 local source_list = {}
jcallahan@75 1618
jcallahan@131 1619 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1620 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1621 local npc = NPCEntry(source_id)
jcallahan@75 1622
jcallahan@75 1623 if npc then
jcallahan@248 1624 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1625 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1626
jcallahan@78 1627 if not source_list[source_guid] then
jcallahan@77 1628 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1629 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1630 source_list[source_id] = true
jcallahan@77 1631 end
jcallahan@77 1632
jcallahan@75 1633 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1634 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1635 end
jcallahan@75 1636 end
jcallahan@75 1637 end
jcallahan@75 1638
jcallahan@75 1639 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1640 if #current_loot.list <= 0 then
jcallahan@79 1641 return
jcallahan@79 1642 end
jcallahan@131 1643 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1644
jcallahan@28 1645 if not npc then
jcallahan@28 1646 return
jcallahan@28 1647 end
jcallahan@248 1648 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1649 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1650
jcallahan@131 1651 if not source_list[current_loot.identifier] then
jcallahan@77 1652 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1653 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1654 end
jcallahan@77 1655
jcallahan@131 1656 for index = 1, #current_loot.list do
jcallahan@131 1657 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1658 end
jcallahan@16 1659 end,
jcallahan@13 1660 [AF.OBJECT] = function()
jcallahan@28 1661 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1662 end,
jcallahan@17 1663 [AF.ZONE] = function()
jcallahan@141 1664 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1665
jcallahan@41 1666 -- This will start life as a boolean true.
jcallahan@131 1667 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1668 current_loot.zone_data[location_token] = {
jcallahan@41 1669 drops = {}
jcallahan@41 1670 }
jcallahan@41 1671 end
jcallahan@132 1672 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1673 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1674
jcallahan@131 1675 if current_loot.sources then
jcallahan@131 1676 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1677 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1678 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1679 end
jcallahan@131 1680 end
jcallahan@131 1681 end
jcallahan@131 1682
jcallahan@131 1683 if #current_loot.list <= 0 then
jcallahan@131 1684 return
jcallahan@131 1685 end
jcallahan@131 1686
jcallahan@131 1687 for index = 1, #current_loot.list do
jcallahan@131 1688 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1689 end
jcallahan@13 1690 end,
jcallahan@13 1691 }
jcallahan@13 1692
jcallahan@79 1693 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1694 local loot_guid_registry = {}
jcallahan@124 1695
jcallahan@124 1696
jcallahan@124 1697 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1698 current_loot = nil
jcallahan@131 1699 table.wipe(current_action)
jcallahan@124 1700 end
jcallahan@124 1701
jcallahan@13 1702
jcallahan@92 1703 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1704 if current_loot then
jcallahan@18 1705 return
jcallahan@18 1706 end
jcallahan@151 1707
jcallahan@151 1708 if not current_action.target_type then
jcallahan@151 1709 return
jcallahan@151 1710 end
jcallahan@176 1711 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1712 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1713
jcallahan@14 1714 if not verify_func or not update_func then
jcallahan@13 1715 return
jcallahan@13 1716 end
jcallahan@13 1717
jcallahan@14 1718 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1719 return
jcallahan@14 1720 end
jcallahan@80 1721 local guids_used = {}
jcallahan@132 1722
jcallahan@301 1723 InitializeCurrentLoot()
jcallahan@217 1724 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1725
jcallahan@55 1726 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1727 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1728 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1729 local loot_info = {
jcallahan@237 1730 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1731 }
jcallahan@13 1732
jcallahan@237 1733 -- Odd index is GUID, even is count.
jcallahan@237 1734 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1735 local source_guid = loot_info[loot_index]
jcallahan@75 1736
jcallahan@237 1737 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1738 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1739 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1740 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@302 1741 Debug("GUID: %s - Type:ID: %s - Amount: %d (%d)", loot_info[loot_index], source_key, loot_quantity, slot_quantity)
jcallahan@77 1742
jcallahan@237 1743 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1744 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1745 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@302 1746 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + slot_quantity
jcallahan@80 1747 guids_used[source_guid] = true
jcallahan@237 1748 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1749 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1750 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1751 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1752 Debug("Found currency: %s", icon_texture)
jcallahan@302 1753 table.insert(current_loot.list, ("currency:%d:%s"):format(slot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1754 end
jcallahan@75 1755 end
jcallahan@13 1756 end
jcallahan@13 1757 end
jcallahan@80 1758
jcallahan@81 1759 for guid in pairs(guids_used) do
jcallahan@217 1760 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1761 end
jcallahan@13 1762 update_func()
jcallahan@1 1763 end
jcallahan@13 1764 end -- do-block
jcallahan@0 1765
jcallahan@0 1766
jcallahan@89 1767 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1768 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1769
jcallahan@89 1770 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1771 return
jcallahan@89 1772 end
jcallahan@89 1773 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1774 end
jcallahan@89 1775
jcallahan@89 1776
jcallahan@44 1777 do
jcallahan@44 1778 local POINT_MATCH_PATTERNS = {
jcallahan@44 1779 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1780 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1781 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1782 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1783 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1784 }
jcallahan@5 1785
jcallahan@68 1786 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1787 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1788 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1789
jcallahan@133 1790 local current_merchant
jcallahan@133 1791 local merchant_standing
jcallahan@133 1792
jcallahan@133 1793 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1794 current_merchant = nil
jcallahan@133 1795 merchant_standing = nil
jcallahan@133 1796 end
jcallahan@133 1797
jcallahan@133 1798
jcallahan@89 1799 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1800 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1801 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1802
jcallahan@171 1803 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1804 return
jcallahan@133 1805 end
jcallahan@195 1806 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1807 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1808 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1809 end
jcallahan@55 1810 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1811 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1812 _G.MerchantFrame_Update()
jcallahan@57 1813
jcallahan@150 1814 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1815
jcallahan@44 1816 for item_index = 1, num_items do
jcallahan@44 1817 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1818 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1819
jcallahan@44 1820 if item_id and item_id > 0 then
jcallahan@44 1821 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1822
jcallahan@68 1823 DatamineTT:ClearLines()
jcallahan@68 1824 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1825
jcallahan@68 1826 local num_lines = DatamineTT:NumLines()
jcallahan@68 1827
jcallahan@68 1828 for line_index = 1, num_lines do
jcallahan@68 1829 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1830
jcallahan@68 1831 if not current_line then
jcallahan@68 1832 break
jcallahan@68 1833 end
jcallahan@68 1834 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1835
jcallahan@68 1836 if faction or reputation then
jcallahan@68 1837 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1838 break
jcallahan@68 1839 end
jcallahan@68 1840 end
jcallahan@68 1841
jcallahan@87 1842 for line_index = 1, num_lines do
jcallahan@87 1843 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1844
jcallahan@87 1845 if not current_line then
jcallahan@87 1846 break
jcallahan@87 1847 end
jcallahan@87 1848 local line_text = current_line:GetText()
jcallahan@87 1849 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1850
jcallahan@87 1851 if quest_name then
jcallahan@87 1852 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1853 break
jcallahan@87 1854 end
jcallahan@87 1855 end
jcallahan@87 1856
jcallahan@44 1857 if extended_cost then
jcallahan@53 1858 local battleground_rating = 0
jcallahan@53 1859 local personal_rating = 0
jcallahan@53 1860 local required_season_amount
jcallahan@5 1861
jcallahan@68 1862 for line_index = 1, num_lines do
jcallahan@44 1863 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1864
jcallahan@44 1865 if not current_line then
jcallahan@44 1866 break
jcallahan@44 1867 end
jcallahan@53 1868 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1869
jcallahan@44 1870 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1871 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1872 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1873 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1874
jcallahan@44 1875 if match1 or match2 then
jcallahan@44 1876 break
jcallahan@44 1877 end
jcallahan@44 1878 end
jcallahan@5 1879 end
jcallahan@44 1880 local currency_list = {}
jcallahan@44 1881 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1882
jcallahan@50 1883 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1884 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1885 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1886
jcallahan@44 1887 for cost_index = 1, item_count do
jcallahan@44 1888 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1889 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1890
jcallahan@44 1891 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1892 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1893 end
jcallahan@44 1894
jcallahan@44 1895 if currency_id then
jcallahan@44 1896 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1897 end
jcallahan@44 1898 end
jcallahan@44 1899
jcallahan@44 1900 for currency_index = 1, #currency_list do
jcallahan@44 1901 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1902 end
jcallahan@5 1903 end
jcallahan@133 1904 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1905 end
jcallahan@44 1906 end
jcallahan@5 1907
jcallahan@44 1908 if _G.CanMerchantRepair() then
jcallahan@133 1909 current_merchant.can_repair = true
jcallahan@5 1910 end
jcallahan@57 1911 _G.SetMerchantFilter(current_filters)
jcallahan@57 1912 _G.MerchantFrame_Update()
jcallahan@4 1913 end
jcallahan@44 1914 end -- do-block
jcallahan@4 1915
jcallahan@89 1916
jcallahan@92 1917 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1918 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1919 return
jcallahan@25 1920 end
jcallahan@34 1921 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1922
jcallahan@171 1923 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1924 return
jcallahan@25 1925 end
jcallahan@29 1926 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1927 table.wipe(current_action)
jcallahan@25 1928 end
jcallahan@25 1929
jcallahan@25 1930
jcallahan@115 1931 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1932 local num_pets = LPJ:NumPets()
jcallahan@115 1933
jcallahan@115 1934 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1935 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1936
jcallahan@115 1937 if is_owned then
jcallahan@115 1938 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1939
jcallahan@139 1940 if rarity then
jcallahan@139 1941 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1942 local npc = NPCEntry(npc_id)
jcallahan@139 1943 npc.wild_pet = is_wild or nil
jcallahan@139 1944 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1945 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1946 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1947
jcallahan@139 1948 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1949 data.max_health = max_health
jcallahan@139 1950 data.attack = attack
jcallahan@139 1951 data.speed = speed
jcallahan@139 1952 end
jcallahan@115 1953 end
jcallahan@115 1954 end
jcallahan@115 1955 end
jcallahan@115 1956
jcallahan@115 1957
jcallahan@156 1958 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1959 private.in_combat = true
jcallahan@156 1960 end
jcallahan@156 1961
jcallahan@156 1962
jcallahan@156 1963 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1964 private.in_combat = nil
jcallahan@156 1965
jcallahan@156 1966 if private.set_area_id then
jcallahan@299 1967 self:HandleZoneChange(event_name)
jcallahan@156 1968 private.set_area_id = nil
jcallahan@156 1969 end
jcallahan@156 1970 end
jcallahan@156 1971
jcallahan@156 1972
jcallahan@118 1973 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1974 if not TargetedNPC() then
jcallahan@118 1975 return
jcallahan@2 1976 end
jcallahan@151 1977 current_action.target_type = AF.NPC
jcallahan@118 1978 self:UpdateTargetLocation()
jcallahan@118 1979 end
jcallahan@2 1980
jcallahan@89 1981
jcallahan@12 1982 do
jcallahan@12 1983 local function UpdateQuestJuncture(point)
jcallahan@12 1984 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1985
jcallahan@12 1986 if not unit_name then
jcallahan@12 1987 return
jcallahan@12 1988 end
jcallahan@34 1989 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1990
jcallahan@12 1991 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1992 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1993 end
jcallahan@19 1994 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1995 quest[point] = quest[point] or {}
jcallahan@12 1996 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1997
jcallahan@24 1998 return quest
jcallahan@12 1999 end
jcallahan@10 2000
jcallahan@12 2001
jcallahan@92 2002 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2003 local quest = UpdateQuestJuncture("end")
jcallahan@97 2004
jcallahan@112 2005 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2006 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2007 end
jcallahan@67 2008 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2009 ClearKilledNPC()
jcallahan@10 2010 end
jcallahan@10 2011
jcallahan@12 2012
jcallahan@92 2013 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2014 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2015
jcallahan@46 2016 if not quest then
jcallahan@46 2017 return
jcallahan@46 2018 end
jcallahan@24 2019 quest.classes = quest.classes or {}
jcallahan@27 2020 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2021
jcallahan@24 2022 quest.races = quest.races or {}
jcallahan@100 2023 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2024 end
jcallahan@12 2025 end -- do-block
jcallahan@9 2026
jcallahan@9 2027
jcallahan@92 2028 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2029 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2030 local entry_index, processed_quests = 1, 0
jcallahan@36 2031 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2032
jcallahan@36 2033 while processed_quests <= num_quests do
jcallahan@36 2034 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2035
jcallahan@84 2036 if quest_id == 0 then
jcallahan@84 2037 processed_quests = processed_quests + 1
jcallahan@84 2038 elseif not is_header then
jcallahan@36 2039 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2040
jcallahan@36 2041 local quest = DBEntry("quests", quest_id)
jcallahan@36 2042 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2043 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2044 processed_quests = processed_quests + 1
jcallahan@36 2045 end
jcallahan@36 2046 entry_index = entry_index + 1
jcallahan@36 2047 end
jcallahan@36 2048 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2049 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2050 end
jcallahan@4 2051
jcallahan@4 2052
jcallahan@97 2053 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2054 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2055 return
jcallahan@112 2056 end
jcallahan@97 2057 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2058 end
jcallahan@97 2059
jcallahan@97 2060
jcallahan@92 2061 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2062 if unit_id ~= "player" then
jcallahan@4 2063 return
jcallahan@4 2064 end
jcallahan@4 2065 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2066 end
jcallahan@4 2067
jcallahan@4 2068
jcallahan@92 2069 do
jcallahan@92 2070 local TRADESKILL_TOOLS = {
jcallahan@92 2071 Anvil = anvil_spell_ids,
jcallahan@92 2072 Forge = forge_spell_ids,
jcallahan@92 2073 }
jcallahan@92 2074
jcallahan@92 2075
jcallahan@167 2076 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2077 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2078 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2079
jcallahan@167 2080 if required_tool then
jcallahan@167 2081 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2082 if required_tool:find(tool_name) then
jcallahan@167 2083 registry[spell_id] = true
jcallahan@167 2084 end
jcallahan@167 2085 end
jcallahan@167 2086 end
jcallahan@167 2087 end
jcallahan@167 2088
jcallahan@167 2089
jcallahan@92 2090 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2091 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2092
jcallahan@92 2093 if profession_name == _G.UNKNOWN then
jcallahan@92 2094 return
jcallahan@92 2095 end
jcallahan@167 2096 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2097 end
jcallahan@92 2098 end -- do-block
jcallahan@92 2099
jcallahan@92 2100
jcallahan@167 2101 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2102 private.trainer_shown = nil
jcallahan@167 2103 end
jcallahan@167 2104
jcallahan@167 2105
jcallahan@92 2106 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2107 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2108 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2109
jcallahan@164 2110 if not trainer then
jcallahan@58 2111 return
jcallahan@58 2112 end
jcallahan@232 2113 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2114 trainer.teaches = trainer.teaches or {}
jcallahan@27 2115
jcallahan@167 2116 private.trainer_shown = true
jcallahan@167 2117
jcallahan@27 2118 -- Get the initial trainer filters
jcallahan@27 2119 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2120 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2121 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2122
jcallahan@27 2123 -- Clear the trainer filters
jcallahan@27 2124 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2125 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2126 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2127
jcallahan@27 2128 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2129 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2130
jcallahan@27 2131 if spell_name then
jcallahan@27 2132 DatamineTT:ClearLines()
jcallahan@27 2133 DatamineTT:SetTrainerService(index)
jcallahan@27 2134
jcallahan@27 2135 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2136
jcallahan@43 2137 if spell_id then
jcallahan@164 2138 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2139
jcallahan@164 2140 if not class_professions then
jcallahan@164 2141 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2142 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2143 end
jcallahan@43 2144 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2145 profession = profession or "General"
jcallahan@43 2146
jcallahan@164 2147 local profession_skills = class_professions[profession]
jcallahan@43 2148
jcallahan@43 2149 if not profession_skills then
jcallahan@43 2150 class_professions[profession] = {}
jcallahan@43 2151 profession_skills = class_professions[profession]
jcallahan@43 2152 end
jcallahan@173 2153 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2154 end
jcallahan@27 2155 end
jcallahan@27 2156 end
jcallahan@27 2157 -- Reset the filters to what they were before
jcallahan@27 2158 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2159 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2160 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2161 end
jcallahan@27 2162
jcallahan@27 2163
jcallahan@1 2164 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2165 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2166 return
jcallahan@1 2167 end
jcallahan@1 2168 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2169
jcallahan@1 2170 if not spell_label then
jcallahan@1 2171 return
jcallahan@1 2172 end
jcallahan@150 2173 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2174 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2175
jcallahan@150 2176 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2177 unit_name = target_name
jcallahan@150 2178 unit_id = "target"
jcallahan@1 2179 end
jcallahan@1 2180 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2181 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2182
jcallahan@205 2183 table.wipe(current_action)
jcallahan@122 2184 current_action.instance_token = instance_token
jcallahan@122 2185 current_action.map_level = map_level
jcallahan@122 2186 current_action.x = x
jcallahan@122 2187 current_action.y = y
jcallahan@122 2188 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2189 current_action.spell_label = spell_label
jcallahan@105 2190
jcallahan@105 2191 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2192 current_action.loot_label = spell_label:lower()
jcallahan@105 2193 end
jcallahan@1 2194
jcallahan@151 2195 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2196 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2197 if not unit_id or unit_name ~= target_name then
jcallahan@16 2198 return
jcallahan@16 2199 end
jcallahan@123 2200 current_action.target_type = AF.NPC
jcallahan@16 2201 end
jcallahan@16 2202 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2203 current_action.target_type = AF.ITEM
jcallahan@16 2204
jcallahan@150 2205 if item_name and item_name == target_name then
jcallahan@150 2206 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2207 elseif target_name and target_name ~= "" then
jcallahan@150 2208 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2209 end
jcallahan@150 2210 elseif not item_name and not unit_name then
jcallahan@1 2211 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2212 if target_name == "" then
jcallahan@17 2213 return
jcallahan@17 2214 end
jcallahan@122 2215 current_action.object_name = target_name
jcallahan@123 2216 current_action.target_type = AF.OBJECT
jcallahan@1 2217 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2218 current_action.target_type = AF.ZONE
jcallahan@1 2219 end
jcallahan@1 2220 end
jcallahan@1 2221 private.tracked_line = spell_line
jcallahan@0 2222 end
jcallahan@0 2223
jcallahan@94 2224
jcallahan@301 2225 do
jcallahan@301 2226 local LOOT_SPELL_ID_TO_ITEM_ID_MAP = {
jcallahan@301 2227 [142397] = 98134, -- Heroic Cache of Treasures
jcallahan@301 2228 [143506] = 98095, -- Brawler's Pet Supplies
jcallahan@301 2229 [143507] = 94207, -- Fabled Pandaren Pet Supplies
jcallahan@301 2230 [143512] = 93148, -- Pandaren Spirit Pet Supplies
jcallahan@301 2231 [143511] = 93149, -- Pandaren Spirit Pet Supplies
jcallahan@301 2232 [143510] = 93147, -- Pandaren Spirit Pet Supplies
jcallahan@301 2233 [143509] = 93146, -- Pandaren Spirit Pet Supplies
jcallahan@301 2234 [143508] = 89125, -- Sack of Pet Supplies
jcallahan@301 2235 }
jcallahan@301 2236
jcallahan@301 2237 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@301 2238 if unit_id ~= "player" then
jcallahan@301 2239 return
jcallahan@301 2240 end
jcallahan@301 2241 private.tracked_line = nil
jcallahan@301 2242 private.previous_spell_id = spell_id
jcallahan@301 2243 private.loot_toast_container_id = LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@301 2244
jcallahan@301 2245 if anvil_spell_ids[spell_id] then
jcallahan@301 2246 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@301 2247 elseif forge_spell_ids[spell_id] then
jcallahan@301 2248 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@301 2249 elseif spell_name:match("^Harvest.+") then
jcallahan@301 2250 killed_npc_id = current_target_id
jcallahan@301 2251 private.harvesting = true
jcallahan@301 2252 end
jcallahan@1 2253 end
jcallahan@301 2254 end -- do-block
jcallahan@0 2255
jcallahan@90 2256
jcallahan@1 2257 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2258 if unit_id ~= "player" then
jcallahan@1 2259 return
jcallahan@1 2260 end
jcallahan@0 2261
jcallahan@1 2262 if private.tracked_line == spell_line then
jcallahan@1 2263 private.tracked_line = nil
jcallahan@1 2264 end
jcallahan@147 2265 table.wipe(current_action)
jcallahan@0 2266 end
jcallahan@90 2267
jcallahan@90 2268
jcallahan@90 2269 do
jcallahan@90 2270 local function SetUnitField(field, required_type)
jcallahan@90 2271 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2272
jcallahan@90 2273 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2274 return
jcallahan@90 2275 end
jcallahan@90 2276
jcallahan@171 2277 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2278 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2279 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2280 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2281 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2282 end
jcallahan@90 2283 end
jcallahan@90 2284
jcallahan@90 2285
jcallahan@90 2286 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2287 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2288 end
jcallahan@90 2289
jcallahan@90 2290
jcallahan@90 2291 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2292 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2293 end
jcallahan@90 2294
jcallahan@90 2295
jcallahan@90 2296 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2297 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2298 end
jcallahan@90 2299
jcallahan@90 2300
jcallahan@92 2301 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2302 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2303 end
jcallahan@90 2304
jcallahan@90 2305
jcallahan@92 2306 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2307 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2308
jcallahan@90 2309 for index = 2, #gossip_options, 2 do
jcallahan@90 2310 if gossip_options[index] == "binder" then
jcallahan@90 2311 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2312 return
jcallahan@90 2313 end
jcallahan@90 2314 end
jcallahan@90 2315 end
jcallahan@90 2316
jcallahan@90 2317
jcallahan@93 2318 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2319 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2320 end
jcallahan@93 2321
jcallahan@93 2322
jcallahan@189 2323 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2324 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2325 end
jcallahan@189 2326
jcallahan@189 2327
jcallahan@90 2328 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2329 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2330 end
jcallahan@90 2331
jcallahan@90 2332
jcallahan@90 2333 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2334 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2335 end
jcallahan@90 2336
jcallahan@90 2337
jcallahan@90 2338 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2339 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2340 end
jcallahan@90 2341 end -- do-block