annotate Main.lua @ 88:5da0e8da22de

Detect and record Flight Master NPCs.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 27 Aug 2012 14:37:17 -0500
parents 2ab6c802b485
children 09b6773252ad
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@74 21 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 22 if private.wow_version == "4.3.4" then
jcallahan@74 23 return
jcallahan@74 24 end
jcallahan@74 25
jcallahan@0 26 local LibStub = _G.LibStub
jcallahan@0 27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 28
jcallahan@48 29 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@0 36 -- Local constants.
jcallahan@0 37 -----------------------------------------------------------------------
jcallahan@74 38 local DB_VERSION = 4
jcallahan@63 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@0 41 global = {
jcallahan@0 42 items = {},
jcallahan@0 43 npcs = {},
jcallahan@0 44 objects = {},
jcallahan@0 45 quests = {},
jcallahan@17 46 zones = {},
jcallahan@0 47 }
jcallahan@0 48 }
jcallahan@0 49
jcallahan@0 50
jcallahan@1 51 local EVENT_MAPPING = {
jcallahan@56 52 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 53 CHAT_MSG_LOOT = true,
jcallahan@40 54 CHAT_MSG_SYSTEM = true,
jcallahan@23 55 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 56 COMBAT_TEXT_UPDATE = true,
jcallahan@42 57 ITEM_TEXT_BEGIN = true,
jcallahan@1 58 LOOT_OPENED = true,
jcallahan@7 59 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 60 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 61 PET_BAR_UPDATE = true,
jcallahan@2 62 PLAYER_TARGET_CHANGED = true,
jcallahan@9 63 QUEST_COMPLETE = true,
jcallahan@9 64 QUEST_DETAIL = true,
jcallahan@9 65 QUEST_LOG_UPDATE = true,
jcallahan@88 66 TAXIMAP_OPENED = true,
jcallahan@27 67 TRAINER_SHOW = true,
jcallahan@4 68 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 69 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 70 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 71 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 72 UNIT_SPELLCAST_SENT = true,
jcallahan@1 73 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 74 }
jcallahan@0 75
jcallahan@4 76
jcallahan@1 77 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 78
jcallahan@4 79
jcallahan@27 80 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 81 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 82 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 83
jcallahan@0 84 -----------------------------------------------------------------------
jcallahan@0 85 -- Local variables.
jcallahan@0 86 -----------------------------------------------------------------------
jcallahan@0 87 local db
jcallahan@0 88 local durability_timer_handle
jcallahan@2 89 local target_location_timer_handle
jcallahan@1 90 local action_data = {}
jcallahan@40 91 local currently_drunk
jcallahan@32 92 local faction_standings = {}
jcallahan@67 93 local reputation_npc_id
jcallahan@86 94 local current_target_id
jcallahan@1 95
jcallahan@1 96 -----------------------------------------------------------------------
jcallahan@1 97 -- Helper Functions.
jcallahan@1 98 -----------------------------------------------------------------------
jcallahan@39 99 local ActualCopperCost
jcallahan@39 100 do
jcallahan@39 101 local BARTERING_SPELL_ID = 83964
jcallahan@39 102
jcallahan@39 103 local STANDING_DISCOUNTS = {
jcallahan@39 104 HATED = 0,
jcallahan@39 105 HOSTILE = 0,
jcallahan@39 106 UNFRIENDLY = 0,
jcallahan@39 107 NEUTRAL = 0,
jcallahan@39 108 FRIENDLY = 0.05,
jcallahan@39 109 HONORED = 0.1,
jcallahan@39 110 REVERED = 0.15,
jcallahan@39 111 EXALTED = 0.2,
jcallahan@39 112 }
jcallahan@39 113
jcallahan@39 114
jcallahan@39 115 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 116 if not copper_cost or copper_cost == 0 then
jcallahan@39 117 return 0
jcallahan@39 118 end
jcallahan@39 119 local modifier = 1
jcallahan@39 120
jcallahan@39 121 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 122 modifier = modifier - 0.1
jcallahan@39 123 end
jcallahan@39 124
jcallahan@39 125 if rep_standing then
jcallahan@39 126 if PLAYER_RACE == "Goblin" then
jcallahan@39 127 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 128 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 129 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 130 end
jcallahan@39 131 end
jcallahan@39 132 return math.floor(copper_cost / modifier)
jcallahan@39 133 end
jcallahan@39 134 end -- do-block
jcallahan@39 135
jcallahan@39 136
jcallahan@29 137 local function InstanceDifficultyToken()
jcallahan@29 138 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 139 if not difficulty_name or difficulty_name == "" then
jcallahan@29 140 difficulty_name = "NONE"
jcallahan@29 141 end
jcallahan@59 142
jcallahan@59 143 if not instance_type or instance_type == "" then
jcallahan@59 144 instance_type = "NONE"
jcallahan@59 145 end
jcallahan@29 146 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 147 end
jcallahan@29 148
jcallahan@29 149
jcallahan@19 150 local function DBEntry(data_type, unit_id)
jcallahan@19 151 if not data_type or not unit_id then
jcallahan@6 152 return
jcallahan@6 153 end
jcallahan@19 154 local unit = db[data_type][unit_id]
jcallahan@6 155
jcallahan@10 156 if not unit then
jcallahan@19 157 db[data_type][unit_id] = {}
jcallahan@19 158 unit = db[data_type][unit_id]
jcallahan@6 159 end
jcallahan@10 160 return unit
jcallahan@6 161 end
jcallahan@6 162
jcallahan@6 163
jcallahan@29 164 local function NPCEntry(identifier)
jcallahan@29 165 local npc = DBEntry("npcs", identifier)
jcallahan@29 166
jcallahan@29 167 if not npc then
jcallahan@29 168 return
jcallahan@22 169 end
jcallahan@29 170 local instance_token = InstanceDifficultyToken()
jcallahan@29 171 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 172 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 173 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 174 return npc
jcallahan@22 175 end
jcallahan@22 176
jcallahan@22 177
jcallahan@1 178 local function CurrentLocationData()
jcallahan@1 179 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 180 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 181
jcallahan@1 182 x = x or 0
jcallahan@1 183 y = y or 0
jcallahan@1 184
jcallahan@1 185 if x == 0 and y == 0 then
jcallahan@1 186 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 187 _G.SetDungeonMapLevel(level_index)
jcallahan@1 188 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 189
jcallahan@1 190 if x and y and (x > 0 or y > 0) then
jcallahan@1 191 _G.SetDungeonMapLevel(map_level)
jcallahan@1 192 map_level = level_index
jcallahan@1 193 break
jcallahan@1 194 end
jcallahan@1 195 end
jcallahan@1 196 end
jcallahan@1 197
jcallahan@1 198 if _G.DungeonUsesTerrainMap() then
jcallahan@1 199 map_level = map_level - 1
jcallahan@1 200 end
jcallahan@31 201 local x = _G.floor(x * 1000)
jcallahan@31 202 local y = _G.floor(y * 1000)
jcallahan@28 203
jcallahan@31 204 if x % 2 ~= 0 then
jcallahan@31 205 x = x + 1
jcallahan@28 206 end
jcallahan@28 207
jcallahan@31 208 if y % 2 ~= 0 then
jcallahan@31 209 y = y + 1
jcallahan@28 210 end
jcallahan@31 211 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 212 end
jcallahan@1 213
jcallahan@1 214
jcallahan@1 215 local function ItemLinkToID(item_link)
jcallahan@1 216 if not item_link then
jcallahan@1 217 return
jcallahan@1 218 end
jcallahan@7 219 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 220 end
jcallahan@0 221
jcallahan@4 222
jcallahan@34 223 local ParseGUID
jcallahan@4 224 do
jcallahan@4 225 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 226
jcallahan@34 227 function ParseGUID(guid)
jcallahan@5 228 if not guid then
jcallahan@5 229 return
jcallahan@5 230 end
jcallahan@4 231 local types = private.UNIT_TYPES
jcallahan@4 232 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 233
jcallahan@10 234 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 235 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 236 end
jcallahan@4 237 return unit_type
jcallahan@4 238 end
jcallahan@4 239 end -- do-block
jcallahan@4 240
jcallahan@4 241
jcallahan@34 242 local UpdateNPCLocation
jcallahan@34 243 do
jcallahan@34 244 local COORD_MAX = 5
jcallahan@34 245
jcallahan@34 246 function UpdateNPCLocation(unit_idnum)
jcallahan@34 247 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 248 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 249 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 250 npc_data.locations = npc_data.locations or {}
jcallahan@34 251
jcallahan@34 252 local zone_data = npc_data.locations[zone_token]
jcallahan@34 253
jcallahan@34 254 if not zone_data then
jcallahan@34 255 zone_data = {}
jcallahan@34 256 npc_data.locations[zone_token] = zone_data
jcallahan@34 257 end
jcallahan@34 258
jcallahan@34 259 for location_token in pairs(zone_data) do
jcallahan@34 260 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 261 loc_level = tonumber(loc_level)
jcallahan@34 262
jcallahan@34 263 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 264 return
jcallahan@34 265 end
jcallahan@34 266 end
jcallahan@34 267 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 268 end
jcallahan@34 269 end -- do-block
jcallahan@34 270
jcallahan@34 271
jcallahan@52 272 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 273 if not identifier then
jcallahan@10 274 return
jcallahan@10 275 end
jcallahan@31 276 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 277 local entry = DBEntry(entry_type, identifier)
jcallahan@41 278 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 279 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 280
jcallahan@31 281 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 282 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 283
jcallahan@31 284 if not zone_data then
jcallahan@31 285 zone_data = {}
jcallahan@52 286 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 287 end
jcallahan@41 288 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 289 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 290 return zone_data
jcallahan@10 291 end
jcallahan@10 292
jcallahan@10 293
jcallahan@19 294 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 295 if not item_link then
jcallahan@19 296 return
jcallahan@19 297 end
jcallahan@19 298 local item_id = ItemLinkToID(item_link)
jcallahan@19 299
jcallahan@19 300 if not bag_index or not slot_index then
jcallahan@19 301 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 302 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 303 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 304 bag_index = new_bag_index
jcallahan@19 305 slot_index = new_slot_index
jcallahan@19 306 break
jcallahan@19 307 end
jcallahan@19 308 end
jcallahan@19 309 end
jcallahan@19 310 end
jcallahan@19 311
jcallahan@19 312 if not bag_index or not slot_index then
jcallahan@19 313 return
jcallahan@19 314 end
jcallahan@19 315 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 316
jcallahan@19 317 if not is_lootable then
jcallahan@19 318 return
jcallahan@19 319 end
jcallahan@19 320 DatamineTT:ClearLines()
jcallahan@19 321 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 322
jcallahan@19 323 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 324 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 325
jcallahan@19 326 if not current_line then
jcallahan@19 327 break
jcallahan@19 328 end
jcallahan@19 329
jcallahan@19 330 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 331 table.wipe(action_data)
jcallahan@19 332 action_data.type = AF.ITEM
jcallahan@28 333 action_data.identifier = item_id
jcallahan@25 334 action_data.label = "contains"
jcallahan@19 335 break
jcallahan@19 336 end
jcallahan@19 337 end
jcallahan@19 338 end
jcallahan@19 339
jcallahan@19 340
jcallahan@39 341 local UnitFactionStanding
jcallahan@32 342 local UpdateFactionData
jcallahan@32 343 do
jcallahan@32 344 local MAX_FACTION_INDEX = 1000
jcallahan@20 345
jcallahan@32 346 local STANDING_NAMES = {
jcallahan@32 347 "HATED",
jcallahan@32 348 "HOSTILE",
jcallahan@32 349 "UNFRIENDLY",
jcallahan@32 350 "NEUTRAL",
jcallahan@32 351 "FRIENDLY",
jcallahan@32 352 "HONORED",
jcallahan@32 353 "REVERED",
jcallahan@32 354 "EXALTED",
jcallahan@32 355 }
jcallahan@32 356
jcallahan@39 357
jcallahan@39 358 function UnitFactionStanding(unit)
jcallahan@39 359 UpdateFactionData()
jcallahan@39 360 DatamineTT:ClearLines()
jcallahan@39 361 DatamineTT:SetUnit(unit)
jcallahan@39 362
jcallahan@39 363 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 364 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 365
jcallahan@39 366 if faction_name and faction_standings[faction_name] then
jcallahan@39 367 return faction_name, faction_standings[faction_name]
jcallahan@39 368 end
jcallahan@39 369 end
jcallahan@39 370 end
jcallahan@39 371
jcallahan@39 372
jcallahan@32 373 function UpdateFactionData()
jcallahan@32 374 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 375 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 376
jcallahan@86 377 if faction_name then
jcallahan@32 378 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 379 elseif not faction_name then
jcallahan@32 380 break
jcallahan@32 381 end
jcallahan@20 382 end
jcallahan@20 383 end
jcallahan@32 384 end -- do-block
jcallahan@20 385
jcallahan@48 386
jcallahan@75 387 local GenericLootUpdate
jcallahan@75 388 do
jcallahan@77 389 local function LootTable(entry, loot_type, top_field)
jcallahan@75 390 if top_field then
jcallahan@75 391 entry[top_field] = entry[top_field] or {}
jcallahan@75 392 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 393 return entry[top_field][loot_type]
jcallahan@75 394 end
jcallahan@48 395 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 396 return entry[loot_type]
jcallahan@48 397 end
jcallahan@48 398
jcallahan@75 399 function GenericLootUpdate(data_type, top_field)
jcallahan@75 400 local loot_type = action_data.label or "drops"
jcallahan@75 401 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 402 local source_list = {}
jcallahan@75 403
jcallahan@78 404 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 405 local entry, source_id
jcallahan@78 406
jcallahan@78 407 if action_data.type == AF.ITEM then
jcallahan@78 408 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 409 source_id = action_data.identifier
jcallahan@78 410 entry = DBEntry(data_type, source_id)
jcallahan@78 411 elseif action_data.type == AF.OBJECT then
jcallahan@78 412 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 413 entry = DBEntry(data_type, source_id)
jcallahan@78 414 else
jcallahan@78 415 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 416 entry = DBEntry(data_type, source_id)
jcallahan@78 417 end
jcallahan@75 418
jcallahan@75 419 if entry then
jcallahan@77 420 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 421
jcallahan@78 422 if not source_list[source_guid] then
jcallahan@77 423 if top_field then
jcallahan@77 424 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 425 else
jcallahan@77 426 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 427 end
jcallahan@78 428 source_list[source_guid] = true
jcallahan@77 429 end
jcallahan@75 430 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 431
jcallahan@75 432 for item_id, quantity in pairs(loot_data) do
jcallahan@75 433 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 434 end
jcallahan@75 435 end
jcallahan@75 436 end
jcallahan@75 437 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 438 if #action_data.loot_list <= 0 then
jcallahan@78 439 return
jcallahan@78 440 end
jcallahan@82 441 local entry
jcallahan@82 442
jcallahan@82 443 -- At this point we only have a name if it's an object.
jcallahan@82 444 if action_data.type == AF.OBJECT then
jcallahan@82 445 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 446 else
jcallahan@82 447 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 448 end
jcallahan@75 449
jcallahan@75 450 if not entry then
jcallahan@75 451 return
jcallahan@75 452 end
jcallahan@77 453 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 454
jcallahan@77 455 if not source_list[action_data.identifier] then
jcallahan@77 456 if top_field then
jcallahan@77 457 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 458 else
jcallahan@77 459 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 460 end
jcallahan@77 461 end
jcallahan@75 462
jcallahan@75 463 for index = 1, #action_data.loot_list do
jcallahan@75 464 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 465 end
jcallahan@48 466 end
jcallahan@75 467 end -- do-block
jcallahan@48 468
jcallahan@0 469 -----------------------------------------------------------------------
jcallahan@0 470 -- Methods.
jcallahan@0 471 -----------------------------------------------------------------------
jcallahan@0 472 function WDP:OnInitialize()
jcallahan@0 473 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 474
jcallahan@14 475 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 476 local build_num = tonumber(private.build_num)
jcallahan@14 477
jcallahan@74 478 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 479 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 480 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 481 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 482 db[entry] = {}
jcallahan@74 483 end
jcallahan@74 484 end
jcallahan@35 485 raw_db.build_num = build_num
jcallahan@63 486 raw_db.version = DB_VERSION
jcallahan@0 487 end
jcallahan@0 488
jcallahan@0 489
jcallahan@0 490 function WDP:OnEnable()
jcallahan@0 491 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 492 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 493 end
jcallahan@0 494 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 495 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 496
jcallahan@19 497 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 498 if target_unit then
jcallahan@19 499 return
jcallahan@19 500 end
jcallahan@19 501 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 502 end)
jcallahan@19 503
jcallahan@19 504 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 505 if target_unit then
jcallahan@19 506 return
jcallahan@19 507 end
jcallahan@19 508 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 509 HandleItemUse(item_link)
jcallahan@19 510 end)
jcallahan@0 511 end
jcallahan@0 512
jcallahan@0 513
jcallahan@0 514 local function RecordDurability(item_id, durability)
jcallahan@0 515 if not durability or durability <= 0 then
jcallahan@0 516 return
jcallahan@0 517 end
jcallahan@0 518
jcallahan@0 519 if not db.items[item_id] then
jcallahan@0 520 db.items[item_id] = {}
jcallahan@0 521 end
jcallahan@0 522 db.items[item_id].durability = durability
jcallahan@0 523 end
jcallahan@0 524
jcallahan@0 525
jcallahan@0 526 function WDP:ProcessDurability()
jcallahan@0 527 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 528 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 529
jcallahan@0 530 if item_id and item_id > 0 then
jcallahan@1 531 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 532 RecordDurability(item_id, max_durability)
jcallahan@0 533 end
jcallahan@0 534 end
jcallahan@0 535
jcallahan@0 536 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 537 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 538 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 539
jcallahan@0 540 if item_id and item_id > 0 then
jcallahan@1 541 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 542 RecordDurability(item_id, max_durability)
jcallahan@0 543 end
jcallahan@0 544 end
jcallahan@0 545 end
jcallahan@0 546 end
jcallahan@0 547
jcallahan@0 548
jcallahan@2 549 function WDP:UpdateTargetLocation()
jcallahan@40 550 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 551 return
jcallahan@2 552 end
jcallahan@2 553
jcallahan@2 554 for index = 1, 4 do
jcallahan@2 555 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 556 return
jcallahan@2 557 end
jcallahan@2 558 end
jcallahan@40 559 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 560
jcallahan@40 561 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 562 return
jcallahan@2 563 end
jcallahan@34 564 UpdateNPCLocation(unit_idnum)
jcallahan@2 565 end
jcallahan@2 566
jcallahan@2 567
jcallahan@0 568 -----------------------------------------------------------------------
jcallahan@0 569 -- Event handlers.
jcallahan@0 570 -----------------------------------------------------------------------
jcallahan@56 571 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 572 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 573
jcallahan@56 574 for index = 1, num_items do
jcallahan@56 575 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 576
jcallahan@56 577 if item_link then
jcallahan@56 578 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 579 end
jcallahan@56 580 end
jcallahan@56 581 end
jcallahan@56 582
jcallahan@56 583
jcallahan@75 584 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 585 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 586 return
jcallahan@48 587 end
jcallahan@48 588 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 589
jcallahan@48 590 if not item_link then
jcallahan@48 591 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 592 end
jcallahan@48 593
jcallahan@48 594 if not item_link then
jcallahan@48 595 return
jcallahan@48 596 end
jcallahan@48 597 local item_id = ItemLinkToID(item_link)
jcallahan@48 598
jcallahan@48 599 if not item_id then
jcallahan@48 600 return
jcallahan@48 601 end
jcallahan@48 602 action_data.loot_list = {
jcallahan@48 603 ("%d:%d"):format(item_id, quantity)
jcallahan@48 604 }
jcallahan@48 605 GenericLootUpdate("zones")
jcallahan@48 606 table.wipe(action_data)
jcallahan@48 607 end
jcallahan@48 608
jcallahan@48 609
jcallahan@23 610 do
jcallahan@40 611 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 612
jcallahan@40 613 local DRUNK_COMPARES = {
jcallahan@40 614 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 615 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 616 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 617 }
jcallahan@40 618
jcallahan@40 619 local DRUNK_MATCHES = {
jcallahan@40 620 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 621 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 622 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 623 }
jcallahan@40 624
jcallahan@40 625 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 626 if currently_drunk then
jcallahan@40 627 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 628 currently_drunk = nil
jcallahan@40 629 end
jcallahan@40 630 return
jcallahan@40 631 end
jcallahan@40 632
jcallahan@40 633 for index = 1, #DRUNK_MATCHES do
jcallahan@40 634 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 635 currently_drunk = true
jcallahan@40 636 break
jcallahan@40 637 end
jcallahan@40 638 end
jcallahan@40 639 end
jcallahan@40 640 end
jcallahan@40 641
jcallahan@40 642 -- do-block
jcallahan@40 643
jcallahan@40 644 do
jcallahan@23 645 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 646 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 647
jcallahan@23 648 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 649 if not spell_id then
jcallahan@23 650 return
jcallahan@23 651 end
jcallahan@34 652 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 653
jcallahan@23 654 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 655 return
jcallahan@23 656 end
jcallahan@23 657
jcallahan@23 658 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 659 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 660 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 661 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 662 end
jcallahan@23 663 end
jcallahan@23 664
jcallahan@23 665 local COMBAT_LOG_FUNCS = {
jcallahan@23 666 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 667 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 668 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 669 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 670 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 671
jcallahan@65 672 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 673 reputation_npc_id = nil
jcallahan@65 674 return
jcallahan@65 675 end
jcallahan@67 676 reputation_npc_id = unit_idnum
jcallahan@65 677 end,
jcallahan@23 678 }
jcallahan@23 679
jcallahan@23 680
jcallahan@23 681 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 682 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 683
jcallahan@23 684 if not combat_log_func then
jcallahan@23 685 return
jcallahan@23 686 end
jcallahan@23 687 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 688 end
jcallahan@23 689
jcallahan@44 690 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 691 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 692 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 693
jcallahan@44 694 local REP_BUFFS = {
jcallahan@44 695 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 696 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 697 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 698 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 699 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 700 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 701 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 702 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 703 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 704 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 705 }
jcallahan@44 706
jcallahan@44 707
jcallahan@44 708 local FACTION_NAMES = {
jcallahan@44 709 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 710 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 711 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 712 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 713 }
jcallahan@44 714
jcallahan@44 715
jcallahan@44 716 local MODIFIERS = {
jcallahan@44 717 CENARION_FAVOR = {
jcallahan@44 718 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 719 modifier = 0.25,
jcallahan@44 720 },
jcallahan@44 721 GRIM_VISAGE = {
jcallahan@44 722 modifier = 0.1,
jcallahan@44 723 },
jcallahan@44 724 HONOR_HOLD_FAVOR = {
jcallahan@44 725 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 726 modifier = 0.25,
jcallahan@44 727 },
jcallahan@44 728 NAZGRELS_FERVOR = {
jcallahan@44 729 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 730 modifier = 0.1,
jcallahan@44 731 },
jcallahan@44 732 SONG_OF_BATTLE = {
jcallahan@44 733 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 734 modifier = 0.1,
jcallahan@44 735 },
jcallahan@44 736 SPIRIT_OF_SHARING = {
jcallahan@44 737 modifier = 0.1,
jcallahan@44 738 },
jcallahan@44 739 THRALLMARS_FAVOR = {
jcallahan@44 740 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 741 modifier = 0.25,
jcallahan@44 742 },
jcallahan@44 743 TROLLBANES_COMMAND = {
jcallahan@44 744 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 745 modifier = 0.1,
jcallahan@44 746 },
jcallahan@44 747 UNBURDENED = {
jcallahan@44 748 modifier = 0.1,
jcallahan@44 749 },
jcallahan@44 750 WOW_ANNIVERSARY = {
jcallahan@44 751 modifier = 0.08,
jcallahan@44 752 }
jcallahan@44 753 }
jcallahan@44 754
jcallahan@44 755
jcallahan@44 756 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 757 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 758 return
jcallahan@44 759 end
jcallahan@44 760 UpdateFactionData()
jcallahan@44 761
jcallahan@46 762 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 763 return
jcallahan@46 764 end
jcallahan@67 765 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 766
jcallahan@44 767 if not npc then
jcallahan@44 768 return
jcallahan@44 769 end
jcallahan@44 770 local modifier = 1
jcallahan@44 771
jcallahan@44 772 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 773 modifier = modifier + 0.1
jcallahan@44 774 end
jcallahan@44 775
jcallahan@44 776 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 777 modifier = modifier + 0.1
jcallahan@44 778 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 779 modifier = modifier + 0.05
jcallahan@44 780 end
jcallahan@44 781
jcallahan@44 782 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 783 if _G.UnitBuff("player", buff_name) then
jcallahan@44 784 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 785
jcallahan@44 786 if not modded_faction or faction_name == modded_faction then
jcallahan@44 787 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 788 end
jcallahan@44 789 end
jcallahan@44 790 end
jcallahan@65 791 npc.reputations = npc.reputations or {}
jcallahan@65 792 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 793 reputation_npc_id = nil
jcallahan@32 794 end
jcallahan@44 795 end -- do-block
jcallahan@18 796
jcallahan@18 797
jcallahan@42 798 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 799 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 800
jcallahan@42 801 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 802 return
jcallahan@42 803 end
jcallahan@42 804 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 805 end
jcallahan@42 806
jcallahan@42 807
jcallahan@13 808 do
jcallahan@40 809 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 810 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 811 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 812
jcallahan@13 813
jcallahan@13 814 local function _moneyMatch(money, re)
jcallahan@13 815 return money:match(re) or 0
jcallahan@1 816 end
jcallahan@1 817
jcallahan@0 818
jcallahan@13 819 local function _toCopper(money)
jcallahan@13 820 if not money then
jcallahan@13 821 return 0
jcallahan@13 822 end
jcallahan@40 823 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 824 end
jcallahan@1 825
jcallahan@1 826
jcallahan@13 827 local LOOT_VERIFY_FUNCS = {
jcallahan@16 828 [AF.ITEM] = function()
jcallahan@16 829 local locked_item_id
jcallahan@16 830
jcallahan@16 831 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 832 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 833 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 834
jcallahan@16 835 if is_locked then
jcallahan@16 836 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 837 end
jcallahan@16 838 end
jcallahan@16 839 end
jcallahan@16 840
jcallahan@28 841 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 842 return false
jcallahan@16 843 end
jcallahan@28 844 action_data.identifier = locked_item_id
jcallahan@16 845 return true
jcallahan@16 846 end,
jcallahan@13 847 [AF.NPC] = function()
jcallahan@17 848 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 849 return false
jcallahan@13 850 end
jcallahan@34 851 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 852 action_data.identifier = id_num
jcallahan@13 853 return true
jcallahan@13 854 end,
jcallahan@14 855 [AF.OBJECT] = true,
jcallahan@17 856 [AF.ZONE] = function()
jcallahan@38 857 return _G.IsFishingLoot()
jcallahan@17 858 end,
jcallahan@13 859 }
jcallahan@13 860
jcallahan@13 861
jcallahan@13 862 local LOOT_UPDATE_FUNCS = {
jcallahan@16 863 [AF.ITEM] = function()
jcallahan@28 864 GenericLootUpdate("items")
jcallahan@28 865 end,
jcallahan@28 866 [AF.NPC] = function()
jcallahan@75 867 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 868 local loot_type = action_data.label or "drops"
jcallahan@77 869 local source_list = {}
jcallahan@75 870
jcallahan@78 871 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 872 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 873 local npc = NPCEntry(source_id)
jcallahan@75 874
jcallahan@75 875 if npc then
jcallahan@75 876 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 877 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 878
jcallahan@78 879 if not source_list[source_guid] then
jcallahan@77 880 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 881 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 882 source_list[source_id] = true
jcallahan@77 883 end
jcallahan@77 884
jcallahan@75 885 for item_id, quantity in pairs(loot_data) do
jcallahan@75 886 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 887 end
jcallahan@75 888 end
jcallahan@75 889 end
jcallahan@75 890
jcallahan@75 891 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 892 if #action_data.loot_list <= 0 then
jcallahan@79 893 return
jcallahan@79 894 end
jcallahan@29 895 local npc = NPCEntry(action_data.identifier)
jcallahan@28 896
jcallahan@28 897 if not npc then
jcallahan@28 898 return
jcallahan@28 899 end
jcallahan@75 900 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 901 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 902
jcallahan@77 903 if not source_list[action_data.identifier] then
jcallahan@77 904 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 905 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 906 end
jcallahan@77 907
jcallahan@17 908 for index = 1, #action_data.loot_list do
jcallahan@29 909 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 910 end
jcallahan@16 911 end,
jcallahan@13 912 [AF.OBJECT] = function()
jcallahan@28 913 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 914 end,
jcallahan@17 915 [AF.ZONE] = function()
jcallahan@41 916 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 917
jcallahan@41 918 -- This will start life as a boolean true.
jcallahan@41 919 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 920 action_data.zone_data[location_token] = {
jcallahan@41 921 drops = {}
jcallahan@41 922 }
jcallahan@41 923 end
jcallahan@41 924 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 925 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 926
jcallahan@41 927 for index = 1, #action_data.loot_list do
jcallahan@41 928 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 929 end
jcallahan@13 930 end,
jcallahan@13 931 }
jcallahan@13 932
jcallahan@79 933 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 934 local loot_guid_registry = {}
jcallahan@13 935
jcallahan@13 936 function WDP:LOOT_OPENED()
jcallahan@18 937 if action_data.looting then
jcallahan@18 938 return
jcallahan@18 939 end
jcallahan@18 940
jcallahan@13 941 if not action_data.type then
jcallahan@13 942 action_data.type = AF.NPC
jcallahan@1 943 end
jcallahan@13 944 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 945 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 946
jcallahan@14 947 if not verify_func or not update_func then
jcallahan@13 948 return
jcallahan@13 949 end
jcallahan@13 950
jcallahan@14 951 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 952 return
jcallahan@14 953 end
jcallahan@80 954 local guids_used = {}
jcallahan@17 955 action_data.loot_list = {}
jcallahan@75 956 action_data.loot_sources = {}
jcallahan@18 957 action_data.looting = true
jcallahan@13 958
jcallahan@55 959 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 960 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 961 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 962
jcallahan@77 963 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 964 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 965 local loot_info = {
jcallahan@77 966 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 967 }
jcallahan@75 968
jcallahan@75 969 -- TODO: Remove debugging
jcallahan@77 970 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 971
jcallahan@77 972 -- Odd index is GUID, even is count.
jcallahan@78 973 for loot_index = 1, #loot_info, 2 do
jcallahan@78 974 local source_guid = loot_info[loot_index]
jcallahan@77 975
jcallahan@79 976 if not loot_guid_registry[source_guid] then
jcallahan@79 977 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 978 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 979 -- TODO: Remove debugging
jcallahan@79 980 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 981 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 982
jcallahan@79 983 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 984 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 985 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 986 guids_used[source_guid] = true
jcallahan@79 987 end
jcallahan@75 988 end
jcallahan@82 989 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 990 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 991 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 992 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 993 end
jcallahan@13 994 end
jcallahan@80 995
jcallahan@81 996 for guid in pairs(guids_used) do
jcallahan@80 997 loot_guid_registry[guid] = true
jcallahan@80 998 end
jcallahan@13 999 update_func()
jcallahan@1 1000 end
jcallahan@13 1001 end -- do-block
jcallahan@0 1002
jcallahan@0 1003
jcallahan@44 1004 do
jcallahan@44 1005 local POINT_MATCH_PATTERNS = {
jcallahan@44 1006 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1007 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1008 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1009 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1010 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1011 }
jcallahan@5 1012
jcallahan@68 1013 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1014 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1015 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1016
jcallahan@44 1017 function WDP:UpdateMerchantItems(event)
jcallahan@44 1018 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1019
jcallahan@44 1020 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1021 return
jcallahan@44 1022 end
jcallahan@55 1023 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1024 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1025 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1026 merchant.sells = merchant.sells or {}
jcallahan@5 1027
jcallahan@57 1028 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1029 _G.MerchantFrame_Update()
jcallahan@57 1030
jcallahan@57 1031 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1032
jcallahan@44 1033 for item_index = 1, num_items do
jcallahan@44 1034 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1035 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1036
jcallahan@44 1037 if item_id and item_id > 0 then
jcallahan@44 1038 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1039
jcallahan@68 1040 DatamineTT:ClearLines()
jcallahan@68 1041 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1042
jcallahan@68 1043 local num_lines = DatamineTT:NumLines()
jcallahan@68 1044
jcallahan@68 1045 for line_index = 1, num_lines do
jcallahan@68 1046 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1047
jcallahan@68 1048 if not current_line then
jcallahan@68 1049 break
jcallahan@68 1050 end
jcallahan@68 1051 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1052
jcallahan@68 1053 if faction or reputation then
jcallahan@68 1054 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1055 break
jcallahan@68 1056 end
jcallahan@68 1057 end
jcallahan@68 1058
jcallahan@87 1059 for line_index = 1, num_lines do
jcallahan@87 1060 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1061
jcallahan@87 1062 if not current_line then
jcallahan@87 1063 break
jcallahan@87 1064 end
jcallahan@87 1065 local line_text = current_line:GetText()
jcallahan@87 1066 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1067
jcallahan@87 1068 if quest_name then
jcallahan@87 1069 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1070 break
jcallahan@87 1071 end
jcallahan@87 1072 end
jcallahan@87 1073
jcallahan@44 1074 if extended_cost then
jcallahan@53 1075 local battleground_rating = 0
jcallahan@53 1076 local personal_rating = 0
jcallahan@53 1077 local required_season_amount
jcallahan@5 1078
jcallahan@68 1079 for line_index = 1, num_lines do
jcallahan@44 1080 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1081
jcallahan@44 1082 if not current_line then
jcallahan@44 1083 break
jcallahan@44 1084 end
jcallahan@53 1085 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1086
jcallahan@44 1087 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1088 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1089 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1090 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1091
jcallahan@44 1092 if match1 or match2 then
jcallahan@44 1093 break
jcallahan@44 1094 end
jcallahan@44 1095 end
jcallahan@5 1096 end
jcallahan@44 1097 local currency_list = {}
jcallahan@44 1098 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1099
jcallahan@50 1100 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1101 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1102 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1103
jcallahan@44 1104 for cost_index = 1, item_count do
jcallahan@44 1105 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1106 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1107
jcallahan@44 1108 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1109 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1110 end
jcallahan@44 1111
jcallahan@44 1112 if currency_id then
jcallahan@44 1113 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1114 end
jcallahan@44 1115 end
jcallahan@44 1116
jcallahan@44 1117 for currency_index = 1, #currency_list do
jcallahan@44 1118 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1119 end
jcallahan@5 1120 end
jcallahan@61 1121 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1122 end
jcallahan@44 1123 end
jcallahan@5 1124
jcallahan@44 1125 if _G.CanMerchantRepair() then
jcallahan@44 1126 merchant.can_repair = true
jcallahan@5 1127 end
jcallahan@57 1128 _G.SetMerchantFilter(current_filters)
jcallahan@57 1129 _G.MerchantFrame_Update()
jcallahan@4 1130 end
jcallahan@44 1131 end -- do-block
jcallahan@4 1132
jcallahan@25 1133 function WDP:PET_BAR_UPDATE()
jcallahan@25 1134 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1135 return
jcallahan@25 1136 end
jcallahan@34 1137 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1138
jcallahan@25 1139 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1140 return
jcallahan@25 1141 end
jcallahan@29 1142 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1143 table.wipe(action_data)
jcallahan@25 1144 end
jcallahan@25 1145
jcallahan@25 1146
jcallahan@18 1147 do
jcallahan@18 1148 local GENDER_NAMES = {
jcallahan@18 1149 "UNKNOWN",
jcallahan@18 1150 "MALE",
jcallahan@18 1151 "FEMALE",
jcallahan@18 1152 }
jcallahan@2 1153
jcallahan@2 1154
jcallahan@18 1155 local REACTION_NAMES = {
jcallahan@18 1156 "HATED",
jcallahan@18 1157 "HOSTILE",
jcallahan@18 1158 "UNFRIENDLY",
jcallahan@18 1159 "NEUTRAL",
jcallahan@18 1160 "FRIENDLY",
jcallahan@18 1161 "HONORED",
jcallahan@18 1162 "REVERED",
jcallahan@18 1163 "EXALTED",
jcallahan@18 1164 }
jcallahan@2 1165
jcallahan@2 1166
jcallahan@18 1167 local POWER_TYPE_NAMES = {
jcallahan@18 1168 ["0"] = "MANA",
jcallahan@18 1169 ["1"] = "RAGE",
jcallahan@18 1170 ["2"] = "FOCUS",
jcallahan@18 1171 ["3"] = "ENERGY",
jcallahan@18 1172 ["6"] = "RUNIC_POWER",
jcallahan@18 1173 }
jcallahan@2 1174
jcallahan@2 1175
jcallahan@18 1176 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1177 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1178 current_target_id = nil
jcallahan@18 1179 return
jcallahan@18 1180 end
jcallahan@34 1181 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1182
jcallahan@18 1183 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1184 return
jcallahan@18 1185 end
jcallahan@86 1186 current_target_id = unit_idnum
jcallahan@86 1187
jcallahan@29 1188 local npc = NPCEntry(unit_idnum)
jcallahan@18 1189 local _, class_token = _G.UnitClass("target")
jcallahan@18 1190 npc.class = class_token
jcallahan@39 1191 npc.faction = UnitFactionStanding("target")
jcallahan@26 1192 npc.genders = npc.genders or {}
jcallahan@26 1193 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1194 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1195 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1196
jcallahan@30 1197 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1198 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1199
jcallahan@28 1200 if not encounter_data[npc_level] then
jcallahan@28 1201 encounter_data[npc_level] = {
jcallahan@18 1202 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1203 }
jcallahan@3 1204
jcallahan@18 1205 local max_power = _G.UnitManaMax("target")
jcallahan@18 1206
jcallahan@18 1207 if max_power > 0 then
jcallahan@18 1208 local power_type = _G.UnitPowerType("target")
jcallahan@28 1209 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1210 end
jcallahan@3 1211 end
jcallahan@21 1212 table.wipe(action_data)
jcallahan@21 1213 action_data.type = AF.NPC
jcallahan@27 1214 action_data.identifier = unit_idnum
jcallahan@21 1215 action_data.npc_level = npc_level
jcallahan@31 1216 self:UpdateTargetLocation()
jcallahan@2 1217 end
jcallahan@18 1218 end -- do-block
jcallahan@2 1219
jcallahan@12 1220 do
jcallahan@12 1221 local function UpdateQuestJuncture(point)
jcallahan@12 1222 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1223
jcallahan@12 1224 if not unit_name then
jcallahan@12 1225 return
jcallahan@12 1226 end
jcallahan@34 1227 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1228
jcallahan@12 1229 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1230 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1231 end
jcallahan@19 1232 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1233 quest[point] = quest[point] or {}
jcallahan@12 1234 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1235
jcallahan@24 1236 return quest
jcallahan@12 1237 end
jcallahan@10 1238
jcallahan@12 1239
jcallahan@12 1240 function WDP:QUEST_COMPLETE()
jcallahan@67 1241 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1242 reputation_npc_id = nil
jcallahan@12 1243 UpdateQuestJuncture("end")
jcallahan@10 1244 end
jcallahan@10 1245
jcallahan@12 1246
jcallahan@12 1247 function WDP:QUEST_DETAIL()
jcallahan@24 1248 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1249
jcallahan@46 1250 if not quest then
jcallahan@46 1251 return
jcallahan@46 1252 end
jcallahan@24 1253 quest.classes = quest.classes or {}
jcallahan@27 1254 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1255
jcallahan@24 1256 local _, race = _G.UnitRace("player")
jcallahan@24 1257 quest.races = quest.races or {}
jcallahan@24 1258 quest.races[race] = true
jcallahan@10 1259 end
jcallahan@12 1260 end -- do-block
jcallahan@9 1261
jcallahan@9 1262
jcallahan@4 1263 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1264 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1265 local entry_index, processed_quests = 1, 0
jcallahan@36 1266 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1267
jcallahan@36 1268 while processed_quests <= num_quests do
jcallahan@36 1269 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1270
jcallahan@84 1271 if quest_id == 0 then
jcallahan@84 1272 processed_quests = processed_quests + 1
jcallahan@84 1273 elseif not is_header then
jcallahan@36 1274 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1275
jcallahan@36 1276 local quest = DBEntry("quests", quest_id)
jcallahan@36 1277 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1278 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1279 processed_quests = processed_quests + 1
jcallahan@36 1280 end
jcallahan@36 1281 entry_index = entry_index + 1
jcallahan@36 1282 end
jcallahan@36 1283 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1284 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1285 end
jcallahan@4 1286
jcallahan@4 1287
jcallahan@4 1288 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1289 if unit_id ~= "player" then
jcallahan@4 1290 return
jcallahan@4 1291 end
jcallahan@4 1292 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1293 end
jcallahan@4 1294
jcallahan@4 1295
jcallahan@88 1296 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@88 1297 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@88 1298 local npc = NPCEntry(unit_idnum)
jcallahan@88 1299
jcallahan@88 1300 if not npc then
jcallahan@88 1301 return
jcallahan@88 1302 end
jcallahan@88 1303 npc.flight_master = true
jcallahan@88 1304 end
jcallahan@88 1305
jcallahan@88 1306
jcallahan@27 1307 function WDP:TRAINER_SHOW()
jcallahan@34 1308 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1309 local npc = NPCEntry(unit_idnum)
jcallahan@58 1310
jcallahan@58 1311 if not npc then
jcallahan@58 1312 return
jcallahan@58 1313 end
jcallahan@27 1314 npc.teaches = npc.teaches or {}
jcallahan@27 1315
jcallahan@27 1316 -- Get the initial trainer filters
jcallahan@27 1317 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1318 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1319 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1320
jcallahan@27 1321 -- Clear the trainer filters
jcallahan@27 1322 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1323 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1324 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1325
jcallahan@27 1326 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1327 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1328
jcallahan@27 1329 if spell_name then
jcallahan@27 1330 DatamineTT:ClearLines()
jcallahan@27 1331 DatamineTT:SetTrainerService(index)
jcallahan@27 1332
jcallahan@27 1333 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1334
jcallahan@43 1335 if spell_id then
jcallahan@43 1336 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1337 profession = profession or "General"
jcallahan@43 1338
jcallahan@43 1339 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1340 if not class_professions then
jcallahan@43 1341 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1342 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1343 end
jcallahan@43 1344
jcallahan@43 1345 local profession_skills = class_professions[profession]
jcallahan@43 1346 if not profession_skills then
jcallahan@43 1347 class_professions[profession] = {}
jcallahan@43 1348 profession_skills = class_professions[profession]
jcallahan@43 1349 end
jcallahan@43 1350 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1351 end
jcallahan@27 1352 end
jcallahan@27 1353 end
jcallahan@27 1354
jcallahan@27 1355 -- Reset the filters to what they were before
jcallahan@27 1356 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1357 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1358 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1359 end
jcallahan@27 1360
jcallahan@27 1361
jcallahan@1 1362 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1363 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1364 return
jcallahan@1 1365 end
jcallahan@1 1366 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1367
jcallahan@1 1368 if not spell_label then
jcallahan@1 1369 return
jcallahan@1 1370 end
jcallahan@18 1371 table.wipe(action_data)
jcallahan@1 1372
jcallahan@1 1373 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1374 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1375
jcallahan@1 1376 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1377 tt_unit_name = target_name
jcallahan@1 1378 tt_unit_id = "target"
jcallahan@1 1379 end
jcallahan@1 1380 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1381 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1382
jcallahan@28 1383 action_data.instance_token = instance_token
jcallahan@28 1384 action_data.map_level = map_level
jcallahan@28 1385 action_data.x = x
jcallahan@28 1386 action_data.y = y
jcallahan@28 1387 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1388 action_data.spell_label = spell_label
jcallahan@76 1389 action_data.label = spell_label:lower()
jcallahan@1 1390
jcallahan@16 1391 if tt_unit_name and not tt_item_name then
jcallahan@16 1392 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1393 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1394 return
jcallahan@16 1395 end
jcallahan@16 1396 action_data.type = AF.NPC
jcallahan@25 1397 action_data.unit_name = tt_unit_name
jcallahan@16 1398 end
jcallahan@16 1399 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1400 action_data.type = AF.ITEM
jcallahan@16 1401
jcallahan@16 1402 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1403 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1404 elseif target_name and target_name ~= "" then
jcallahan@16 1405 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1406 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1407 end
jcallahan@16 1408 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1409 action_data.name = target_name
jcallahan@17 1410
jcallahan@1 1411 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1412 if target_name == "" then
jcallahan@17 1413 return
jcallahan@17 1414 end
jcallahan@82 1415 action_data.target_name = target_name
jcallahan@1 1416 action_data.type = AF.OBJECT
jcallahan@1 1417 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1418 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1419 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1420 action_data.type = AF.ZONE
jcallahan@38 1421 action_data.identifier = identifier
jcallahan@1 1422 end
jcallahan@1 1423 end
jcallahan@1 1424 private.tracked_line = spell_line
jcallahan@0 1425 end
jcallahan@0 1426
jcallahan@1 1427 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1428 if unit_id ~= "player" then
jcallahan@1 1429 return
jcallahan@1 1430 end
jcallahan@1 1431 private.tracked_line = nil
jcallahan@85 1432
jcallahan@86 1433 if spell_name:match("^Harvest.+") then
jcallahan@86 1434 reputation_npc_id = current_target_id
jcallahan@85 1435 end
jcallahan@0 1436 end
jcallahan@0 1437
jcallahan@1 1438 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1439 if unit_id ~= "player" then
jcallahan@1 1440 return
jcallahan@1 1441 end
jcallahan@0 1442
jcallahan@1 1443 if private.tracked_line == spell_line then
jcallahan@1 1444 private.tracked_line = nil
jcallahan@1 1445 end
jcallahan@0 1446 end