annotate Main.lua @ 328:3487529df8e5

Fixed several nil errors, including at least four with zone_data, and spell detection now ignores Chi Wave.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 06 Aug 2014 04:31:49 -0400
parents 66b136635f6b
children 84817627cb22
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@322 39
jcallahan@246 40 local OBJECT_ID_ANVIL = 192628
jcallahan@322 41 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 42 local OBJECT_ID_FORGE = 1685
jcallahan@322 43
jcallahan@246 44 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 45 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 46 local PLAYER_GUID
jcallahan@246 47 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 48 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 49
MMOSimca@328 50 local SPELL_ID_CHI_WAVE = 132464
jcallahan@326 51 local SPELL_ID_DISGUISE = 121308
jcallahan@326 52
jcallahan@246 53 local ALLOWED_LOCALES = {
jcallahan@246 54 enUS = true,
jcallahan@246 55 enGB = true,
jcallahan@246 56 }
jcallahan@157 57
jcallahan@0 58 local DATABASE_DEFAULTS = {
jcallahan@128 59 char = {},
jcallahan@0 60 global = {
jcallahan@270 61 config = {
jcallahan@270 62 minimap_icon = {
jcallahan@270 63 hide = true,
jcallahan@270 64 },
jcallahan@270 65 },
jcallahan@0 66 items = {},
jcallahan@0 67 npcs = {},
jcallahan@0 68 objects = {},
jcallahan@0 69 quests = {},
jcallahan@167 70 spells = {},
jcallahan@17 71 zones = {},
jcallahan@0 72 }
jcallahan@0 73 }
jcallahan@0 74
jcallahan@1 75 local EVENT_MAPPING = {
jcallahan@90 76 AUCTION_HOUSE_SHOW = true,
jcallahan@90 77 BANKFRAME_OPENED = true,
jcallahan@90 78 BATTLEFIELDS_SHOW = true,
jcallahan@56 79 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 80 CHAT_MSG_LOOT = true,
jcallahan@95 81 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 82 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 83 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 84 CHAT_MSG_SYSTEM = true,
jcallahan@23 85 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 86 COMBAT_TEXT_UPDATE = true,
jcallahan@140 87 CURSOR_UPDATE = true,
jcallahan@90 88 FORGE_MASTER_OPENED = true,
jcallahan@90 89 GOSSIP_SHOW = true,
jcallahan@290 90 GROUP_ROSTER_UPDATE = true,
jcallahan@93 91 GUILDBANKFRAME_OPENED = true,
jcallahan@42 92 ITEM_TEXT_BEGIN = true,
jcallahan@189 93 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 94 LOOT_CLOSED = true,
jcallahan@1 95 LOOT_OPENED = true,
jcallahan@89 96 MAIL_SHOW = true,
jcallahan@133 97 MERCHANT_CLOSED = true,
jcallahan@7 98 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 99 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 100 PET_BAR_UPDATE = true,
jcallahan@115 101 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 102 PLAYER_REGEN_DISABLED = true,
jcallahan@156 103 PLAYER_REGEN_ENABLED = true,
jcallahan@2 104 PLAYER_TARGET_CHANGED = true,
jcallahan@9 105 QUEST_COMPLETE = true,
jcallahan@9 106 QUEST_DETAIL = true,
jcallahan@9 107 QUEST_LOG_UPDATE = true,
jcallahan@97 108 QUEST_PROGRESS = true,
jcallahan@178 109 SHOW_LOOT_TOAST = true,
jcallahan@306 110 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 111 TAXIMAP_OPENED = true,
jcallahan@92 112 TRADE_SKILL_SHOW = true,
jcallahan@167 113 TRAINER_CLOSED = true,
jcallahan@27 114 TRAINER_SHOW = true,
jcallahan@90 115 TRANSMOGRIFY_OPEN = true,
jcallahan@246 116 UNIT_PET = true,
jcallahan@4 117 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 118 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 119 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 120 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 121 UNIT_SPELLCAST_SENT = true,
jcallahan@1 122 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 123 VOID_STORAGE_OPEN = true,
jcallahan@299 124 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 125 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 126 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 127 }
jcallahan@0 128
jcallahan@4 129
jcallahan@246 130 -- VARIABLES ----------------------------------------------------------
jcallahan@246 131
jcallahan@92 132 local anvil_spell_ids = {}
jcallahan@92 133 local currently_drunk
jcallahan@128 134 local char_db
jcallahan@128 135 local global_db
jcallahan@299 136 local group_member_guids = {}
jcallahan@246 137 local group_owner_guids_to_pet_guids = {}
jcallahan@246 138 local group_pet_guids = {}
jcallahan@299 139 local in_instance
jcallahan@187 140 local item_process_timer_handle
jcallahan@92 141 local faction_standings = {}
jcallahan@92 142 local forge_spell_ids = {}
jcallahan@95 143 local languages_known = {}
jcallahan@317 144 local boss_loot_toasting = {}
jcallahan@306 145 local loot_toast_container_timer_handle
jcallahan@307 146 local loot_toast_data
jcallahan@307 147 local loot_toast_data_timer_handle
jcallahan@95 148 local name_to_id_map = {}
jcallahan@306 149 local killed_boss_id_timer_handle
jcallahan@177 150 local killed_npc_id
jcallahan@2 151 local target_location_timer_handle
jcallahan@86 152 local current_target_id
jcallahan@126 153 local current_area_id
jcallahan@131 154 local current_loot
jcallahan@1 155
jcallahan@312 156
jcallahan@121 157 -- Data for our current action. Including possible values as a reference.
jcallahan@122 158 local current_action = {
jcallahan@121 159 identifier = nil,
jcallahan@121 160 loot_label = nil,
jcallahan@121 161 loot_list = nil,
jcallahan@121 162 loot_sources = nil,
jcallahan@121 163 map_level = nil,
jcallahan@121 164 spell_label = nil,
jcallahan@123 165 target_type = nil,
jcallahan@121 166 x = nil,
jcallahan@121 167 y = nil,
jcallahan@121 168 zone_data = nil,
jcallahan@121 169 }
jcallahan@92 170
jcallahan@246 171
jcallahan@246 172 -- HELPERS ------------------------------------------------------------
jcallahan@246 173
jcallahan@245 174 local function Debug(message, ...)
jcallahan@306 175 if not DEBUGGING or not message or not ... then
jcallahan@151 176 return
jcallahan@151 177 end
jcallahan@306 178 local args = { ... }
jcallahan@306 179
jcallahan@306 180 for index = 1, #args do
jcallahan@306 181 if args[index] == nil then
jcallahan@306 182 args[index] = "nil"
jcallahan@306 183 end
jcallahan@306 184 end
jcallahan@306 185 _G.print(message:format(unpack(args)))
jcallahan@151 186 end
jcallahan@151 187
jcallahan@151 188
jcallahan@169 189 local TradeSkillExecutePer
jcallahan@169 190 do
jcallahan@169 191 local header_list = {}
jcallahan@169 192
jcallahan@169 193 function TradeSkillExecutePer(iter_func)
jcallahan@169 194 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 195 return
jcallahan@169 196 end
jcallahan@167 197 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 198 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 199 search_box:SetText("")
jcallahan@169 200
jcallahan@167 201 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 202 search_box:ClearFocus()
jcallahan@167 203 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 204
jcallahan@169 205 table.wipe(header_list)
jcallahan@169 206
jcallahan@169 207 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 208 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 209 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 210
jcallahan@169 211 if have_materials then
jcallahan@169 212 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 213 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 if have_skillup then
jcallahan@169 217 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 218 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 219 end
jcallahan@169 220 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 221 _G.TradeSkillUpdateFilterBar()
jcallahan@169 222 _G.TradeSkillFrame_Update()
jcallahan@169 223
jcallahan@169 224 -- Expand all headers so we can see all the recipes there are
jcallahan@169 225 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 226 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 227
jcallahan@169 228 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 229 if not is_expanded then
jcallahan@169 230 header_list[name] = true
jcallahan@169 231 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 232 end
jcallahan@169 233 elseif iter_func(name, tradeskill_index) then
jcallahan@169 234 break
jcallahan@169 235 end
jcallahan@169 236 end
jcallahan@169 237
jcallahan@169 238 -- Restore the state of the things we changed.
jcallahan@169 239 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 240 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 241
jcallahan@169 242 if header_list[name] then
jcallahan@169 243 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 244 end
jcallahan@169 245 end
jcallahan@169 246 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 247 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 248 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 249 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 250
jcallahan@169 251 _G.TradeSkillUpdateFilterBar()
jcallahan@169 252 _G.TradeSkillFrame_Update()
jcallahan@167 253 end
jcallahan@169 254 end -- do-block
jcallahan@167 255
jcallahan@167 256
jcallahan@39 257 local ActualCopperCost
jcallahan@39 258 do
jcallahan@39 259 local BARTERING_SPELL_ID = 83964
jcallahan@39 260
jcallahan@39 261 local STANDING_DISCOUNTS = {
jcallahan@39 262 HATED = 0,
jcallahan@39 263 HOSTILE = 0,
jcallahan@39 264 UNFRIENDLY = 0,
jcallahan@39 265 NEUTRAL = 0,
jcallahan@39 266 FRIENDLY = 0.05,
jcallahan@39 267 HONORED = 0.1,
jcallahan@39 268 REVERED = 0.15,
jcallahan@39 269 EXALTED = 0.2,
jcallahan@39 270 }
jcallahan@39 271
jcallahan@39 272
jcallahan@39 273 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 274 if not copper_cost or copper_cost == 0 then
jcallahan@39 275 return 0
jcallahan@39 276 end
jcallahan@39 277 local modifier = 1
jcallahan@39 278
jcallahan@39 279 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 280 modifier = modifier - 0.1
jcallahan@39 281 end
jcallahan@39 282
jcallahan@39 283 if rep_standing then
jcallahan@39 284 if PLAYER_RACE == "Goblin" then
jcallahan@39 285 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 286 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 287 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 288 end
jcallahan@39 289 end
jcallahan@39 290 return math.floor(copper_cost / modifier)
jcallahan@39 291 end
jcallahan@39 292 end -- do-block
jcallahan@39 293
jcallahan@39 294
jcallahan@317 295 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 296 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 297 [71952] = { 71953, 71954, 71955, },
jcallahan@317 298 }
jcallahan@317 299
jcallahan@317 300
jcallahan@153 301 -- Called on a timer
jcallahan@177 302 local function ClearKilledNPC()
jcallahan@177 303 killed_npc_id = nil
jcallahan@177 304 end
jcallahan@177 305
jcallahan@177 306
jcallahan@203 307 local function ClearKilledBossID()
jcallahan@306 308 if killed_boss_id_timer_handle then
jcallahan@306 309 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 310 killed_boss_id_timer_handle = nil
jcallahan@306 311 end
jcallahan@324 312
jcallahan@317 313 table.wipe(boss_loot_toasting)
jcallahan@203 314 private.raid_finder_boss_id = nil
jcallahan@203 315 private.world_boss_id = nil
jcallahan@306 316 end
jcallahan@306 317
jcallahan@306 318
jcallahan@306 319 local function ClearLootToastContainerID()
jcallahan@306 320 if loot_toast_container_timer_handle then
jcallahan@306 321 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 322 loot_toast_container_timer_handle = nil
jcallahan@306 323 end
jcallahan@324 324
jcallahan@306 325 private.container_loot_toasting = false
jcallahan@306 326 private.loot_toast_container_id = nil
jcallahan@203 327 end
jcallahan@203 328
jcallahan@203 329
jcallahan@307 330 local function ClearLootToastData()
jcallahan@307 331 -- cancel existing timer if found
jcallahan@307 332 if loot_toast_data_timer_handle then
jcallahan@307 333 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 334 loot_toast_data_timer_handle = nil
jcallahan@307 335 end
jcallahan@307 336
jcallahan@320 337 if loot_toast_data then
jcallahan@320 338 table.wipe(loot_toast_data)
jcallahan@320 339 end
jcallahan@307 340 end
jcallahan@307 341
jcallahan@307 342
jcallahan@29 343 local function InstanceDifficultyToken()
jcallahan@233 344 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 345
jcallahan@59 346 if not instance_type or instance_type == "" then
jcallahan@59 347 instance_type = "NONE"
jcallahan@59 348 end
jcallahan@312 349 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 350 end
jcallahan@29 351
jcallahan@29 352
jcallahan@19 353 local function DBEntry(data_type, unit_id)
jcallahan@19 354 if not data_type or not unit_id then
jcallahan@6 355 return
jcallahan@6 356 end
jcallahan@289 357 local category = global_db[data_type]
jcallahan@289 358
jcallahan@289 359 if not category then
jcallahan@289 360 category = {}
jcallahan@289 361 global_db[data_type] = category
jcallahan@289 362 end
jcallahan@289 363 local unit = category[unit_id]
jcallahan@6 364
jcallahan@10 365 if not unit then
jcallahan@187 366 unit = {}
jcallahan@289 367 category[unit_id] = unit
jcallahan@6 368 end
jcallahan@10 369 return unit
jcallahan@6 370 end
jcallahan@270 371
jcallahan@263 372 private.DBEntry = DBEntry
jcallahan@6 373
jcallahan@214 374 local NPCEntry
jcallahan@214 375 do
jcallahan@214 376 local npc_prototype = {}
jcallahan@214 377 local npc_meta = {
jcallahan@214 378 __index = npc_prototype
jcallahan@214 379 }
jcallahan@6 380
jcallahan@214 381 function NPCEntry(identifier)
jcallahan@227 382 local npc = DBEntry("npcs", identifier)
jcallahan@29 383
jcallahan@214 384 if not npc then
jcallahan@214 385 return
jcallahan@214 386 end
jcallahan@227 387 return _G.setmetatable(npc, npc_meta)
jcallahan@22 388 end
jcallahan@214 389
jcallahan@248 390 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 391 self.encounter_data = self.encounter_data or {}
jcallahan@248 392 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 393 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 394
jcallahan@248 395 return self.encounter_data[difficulty_token]
jcallahan@214 396 end
jcallahan@22 397 end
jcallahan@22 398
jcallahan@22 399
jcallahan@1 400 local function CurrentLocationData()
jcallahan@161 401 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 402 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 403 end
jcallahan@1 404 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 405 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 406
jcallahan@1 407 x = x or 0
jcallahan@1 408 y = y or 0
jcallahan@1 409
jcallahan@1 410 if x == 0 and y == 0 then
jcallahan@1 411 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 412 _G.SetDungeonMapLevel(level_index)
jcallahan@1 413 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 414
jcallahan@1 415 if x and y and (x > 0 or y > 0) then
jcallahan@1 416 _G.SetDungeonMapLevel(map_level)
jcallahan@1 417 map_level = level_index
jcallahan@1 418 break
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421 end
jcallahan@1 422
jcallahan@1 423 if _G.DungeonUsesTerrainMap() then
jcallahan@1 424 map_level = map_level - 1
jcallahan@1 425 end
jcallahan@31 426 local x = _G.floor(x * 1000)
jcallahan@31 427 local y = _G.floor(y * 1000)
jcallahan@28 428
jcallahan@31 429 if x % 2 ~= 0 then
jcallahan@31 430 x = x + 1
jcallahan@28 431 end
jcallahan@28 432
jcallahan@31 433 if y % 2 ~= 0 then
jcallahan@31 434 y = y + 1
jcallahan@28 435 end
jcallahan@126 436 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 437 end
jcallahan@1 438
jcallahan@1 439
jcallahan@312 440 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 441 if not currency_link then
jcallahan@312 442 return
jcallahan@312 443 end
jcallahan@312 444 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 445 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 446 end
jcallahan@312 447
jcallahan@312 448
jcallahan@1 449 local function ItemLinkToID(item_link)
jcallahan@1 450 if not item_link then
jcallahan@1 451 return
jcallahan@1 452 end
jcallahan@7 453 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 454 end
jcallahan@270 455
jcallahan@260 456 private.ItemLinkToID = ItemLinkToID
jcallahan@4 457
jcallahan@171 458 local function UnitTypeIsNPC(unit_type)
jcallahan@171 459 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 460 end
jcallahan@171 461
jcallahan@171 462
jcallahan@34 463 local ParseGUID
jcallahan@4 464 do
jcallahan@229 465 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 466 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 467
jcallahan@281 468 local NPC_ID_MAPPING = {
jcallahan@281 469 [62164] = 63191, -- Garalon
jcallahan@281 470 }
jcallahan@281 471
jcallahan@281 472
jcallahan@34 473 function ParseGUID(guid)
jcallahan@5 474 if not guid then
jcallahan@5 475 return
jcallahan@5 476 end
jcallahan@229 477 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 478
jcallahan@229 479 if not bitfield then
jcallahan@229 480 return UNIT_TYPES.UNKNOWN
jcallahan@229 481 end
jcallahan@229 482 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 483
jcallahan@229 484 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 485 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 486 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 487
jcallahan@281 488 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 489 unit_idnum = id_mapping
jcallahan@281 490 end
jcallahan@281 491 return unit_type, unit_idnum
jcallahan@4 492 end
jcallahan@4 493 return unit_type
jcallahan@4 494 end
jcallahan@249 495
jcallahan@249 496 private.ParseGUID = ParseGUID
jcallahan@4 497 end -- do-block
jcallahan@4 498
jcallahan@4 499
jcallahan@141 500 local UpdateDBEntryLocation
jcallahan@141 501 do
jcallahan@141 502 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 503 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 504 local facing = _G.GetPlayerFacing()
jcallahan@141 505
jcallahan@141 506 if not facing then
jcallahan@141 507 return x, y
jcallahan@141 508 end
jcallahan@246 509 local rad = facing + math.pi
jcallahan@141 510 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 511 end
jcallahan@10 512
jcallahan@24 513
jcallahan@141 514 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 515 if not identifier then
jcallahan@141 516 return
jcallahan@141 517 end
jcallahan@141 518 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 519 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 520 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 521 return
MMOSimca@328 522 end
jcallahan@141 523 local entry = DBEntry(entry_type, identifier)
jcallahan@141 524 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 525 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 526
jcallahan@141 527 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 528 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 529
jcallahan@141 530 if not zone_data then
jcallahan@141 531 zone_data = {}
jcallahan@141 532 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 533 end
jcallahan@141 534
jcallahan@141 535 -- Special case for Fishing.
jcallahan@141 536 if current_action.spell_label == "FISHING" then
jcallahan@141 537 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 538
jcallahan@141 539 if yard_width > 0 and yard_height > 0 then
jcallahan@141 540 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 541 current_action.x = x
jcallahan@141 542 current_action.y = y
jcallahan@141 543 end
jcallahan@141 544 end
jcallahan@141 545 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 546
jcallahan@141 547 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 548 return zone_data
jcallahan@10 549 end
jcallahan@141 550 end -- do-block
jcallahan@10 551
jcallahan@10 552
jcallahan@19 553 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 554 if not item_link then
jcallahan@19 555 return
jcallahan@19 556 end
jcallahan@19 557 local item_id = ItemLinkToID(item_link)
jcallahan@19 558
jcallahan@19 559 if not bag_index or not slot_index then
jcallahan@19 560 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 561 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 562 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 563 bag_index = new_bag_index
jcallahan@19 564 slot_index = new_slot_index
jcallahan@19 565 break
jcallahan@19 566 end
jcallahan@19 567 end
jcallahan@19 568 end
jcallahan@19 569 end
jcallahan@19 570
jcallahan@19 571 if not bag_index or not slot_index then
jcallahan@19 572 return
jcallahan@19 573 end
jcallahan@19 574 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 575
jcallahan@19 576 if not is_lootable then
jcallahan@19 577 return
jcallahan@19 578 end
jcallahan@19 579 DatamineTT:ClearLines()
jcallahan@19 580 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 581
jcallahan@19 582 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 583 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 584
jcallahan@19 585 if not current_line then
jcallahan@324 586 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@324 587 return
jcallahan@19 588 end
jcallahan@306 589
jcallahan@306 590 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 591 table.wipe(current_action)
jcallahan@312 592 current_loot = nil
jcallahan@312 593
jcallahan@123 594 current_action.target_type = AF.ITEM
jcallahan@122 595 current_action.identifier = item_id
jcallahan@122 596 current_action.loot_label = "contains"
jcallahan@324 597 return
jcallahan@19 598 end
jcallahan@19 599 end
jcallahan@324 600
jcallahan@324 601 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 602 end
jcallahan@19 603
jcallahan@19 604
jcallahan@39 605 local UnitFactionStanding
jcallahan@32 606 local UpdateFactionData
jcallahan@32 607 do
jcallahan@32 608 local MAX_FACTION_INDEX = 1000
jcallahan@20 609
jcallahan@32 610 local STANDING_NAMES = {
jcallahan@32 611 "HATED",
jcallahan@32 612 "HOSTILE",
jcallahan@32 613 "UNFRIENDLY",
jcallahan@32 614 "NEUTRAL",
jcallahan@32 615 "FRIENDLY",
jcallahan@32 616 "HONORED",
jcallahan@32 617 "REVERED",
jcallahan@32 618 "EXALTED",
jcallahan@32 619 }
jcallahan@32 620
jcallahan@39 621
jcallahan@39 622 function UnitFactionStanding(unit)
jcallahan@135 623 local unit_name = _G.UnitName(unit)
jcallahan@39 624 UpdateFactionData()
jcallahan@39 625 DatamineTT:ClearLines()
jcallahan@39 626 DatamineTT:SetUnit(unit)
jcallahan@39 627
jcallahan@39 628 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 629 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 630
jcallahan@135 631 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 632 return faction_name, faction_standings[faction_name]
jcallahan@39 633 end
jcallahan@39 634 end
jcallahan@39 635 end
jcallahan@39 636
jcallahan@39 637
jcallahan@32 638 function UpdateFactionData()
jcallahan@32 639 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 640 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 641
jcallahan@86 642 if faction_name then
jcallahan@32 643 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 644 elseif not faction_name then
jcallahan@32 645 break
jcallahan@32 646 end
jcallahan@20 647 end
jcallahan@20 648 end
jcallahan@32 649 end -- do-block
jcallahan@20 650
jcallahan@48 651
jcallahan@75 652 local GenericLootUpdate
jcallahan@75 653 do
jcallahan@77 654 local function LootTable(entry, loot_type, top_field)
jcallahan@75 655 if top_field then
jcallahan@75 656 entry[top_field] = entry[top_field] or {}
jcallahan@75 657 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 658 return entry[top_field][loot_type]
jcallahan@75 659 end
jcallahan@48 660 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 661 return entry[loot_type]
jcallahan@48 662 end
jcallahan@48 663
jcallahan@75 664 function GenericLootUpdate(data_type, top_field)
jcallahan@132 665 local loot_type = current_loot.label
jcallahan@75 666 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 667 local source_list = {}
jcallahan@75 668
jcallahan@131 669 if current_loot.sources then
jcallahan@131 670 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 671 local source_id
jcallahan@78 672
jcallahan@131 673 if current_loot.target_type == AF.ITEM then
jcallahan@119 674 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 675 source_id = current_loot.identifier
jcallahan@119 676 else
MMOSimca@328 677 local unit_ID = select(2, ParseGUID(source_guid))
MMOSimca@328 678 if unit_ID then
MMOSimca@328 679 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 680 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 681 else
MMOSimca@328 682 source_id = unit_ID
MMOSimca@328 683 end
MMOSimca@328 684 end
jcallahan@119 685 end
jcallahan@304 686 local entry = DBEntry(data_type, source_id)
jcallahan@75 687
jcallahan@119 688 if entry then
jcallahan@119 689 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 690
jcallahan@304 691 if not source_list[source_id] then
jcallahan@119 692 if top_field then
jcallahan@119 693 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 694 elseif not private.container_loot_toasting then
jcallahan@119 695 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 696 end
jcallahan@304 697 source_list[source_id] = true
jcallahan@77 698 end
jcallahan@119 699 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 700
jcallahan@309 701 if current_loot.target_type == AF.ZONE then
jcallahan@309 702 for item_id, quantity in pairs(loot_data) do
jcallahan@309 703 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 704 end
jcallahan@309 705 else
jcallahan@308 706 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 707 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 708
jcallahan@308 709 if label == "currency" and currency_texture then
jcallahan@308 710 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 711 elseif loot_token == "money" then
jcallahan@308 712 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 713 else
jcallahan@308 714 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 715 end
jcallahan@308 716 end
jcallahan@119 717 end
jcallahan@75 718 end
jcallahan@75 719 end
jcallahan@75 720 end
jcallahan@121 721
jcallahan@121 722 -- This is used for Gas Extractions.
jcallahan@131 723 if #current_loot.list <= 0 then
jcallahan@78 724 return
jcallahan@78 725 end
jcallahan@82 726 local entry
jcallahan@82 727
jcallahan@82 728 -- At this point we only have a name if it's an object.
jcallahan@131 729 if current_loot.target_type == AF.OBJECT then
jcallahan@131 730 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 731 else
jcallahan@131 732 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 733 end
jcallahan@75 734
jcallahan@75 735 if not entry then
jcallahan@75 736 return
jcallahan@75 737 end
jcallahan@77 738 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 739
jcallahan@307 740 if current_loot.identifier then
jcallahan@307 741 if not source_list[current_loot.identifier] then
jcallahan@307 742 if top_field then
jcallahan@307 743 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 744 else
jcallahan@307 745 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 746 end
jcallahan@307 747 source_list[current_loot.identifier] = true
jcallahan@77 748 end
jcallahan@77 749 end
jcallahan@75 750
jcallahan@131 751 for index = 1, #current_loot.list do
jcallahan@131 752 table.insert(loot_table, current_loot.list[index])
jcallahan@75 753 end
jcallahan@48 754 end
jcallahan@75 755 end -- do-block
jcallahan@48 756
jcallahan@97 757
jcallahan@97 758 local ReplaceKeywords
jcallahan@97 759 do
jcallahan@97 760 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 761 class = PLAYER_CLASS,
jcallahan@97 762 name = PLAYER_NAME,
jcallahan@97 763 race = PLAYER_RACE,
jcallahan@97 764 }
jcallahan@97 765
jcallahan@97 766
jcallahan@97 767 function ReplaceKeywords(text)
jcallahan@97 768 if not text or text == "" then
jcallahan@97 769 return ""
jcallahan@97 770 end
jcallahan@97 771
jcallahan@97 772 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 773 local category_format = ("<%s>"):format(category)
jcallahan@97 774 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 775 end
jcallahan@97 776 return text
jcallahan@97 777 end
jcallahan@97 778 end -- do-block
jcallahan@97 779
jcallahan@97 780
jcallahan@154 781 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 782 -- unless the WorldMapFrame is shown.
jcallahan@143 783 do
jcallahan@143 784 -- MapFileName = MapAreaID
jcallahan@143 785 local MICRO_DUNGEON_IDS = {
jcallahan@143 786 ShrineofTwoMoons = 903,
jcallahan@143 787 ShrineofSevenStars = 905,
jcallahan@143 788 }
jcallahan@126 789
jcallahan@299 790 local function SetCurrentAreaID()
jcallahan@156 791 if private.in_combat then
jcallahan@156 792 private.set_area_id = true
jcallahan@156 793 return
jcallahan@156 794 end
jcallahan@155 795 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 796
jcallahan@155 797 if map_area_id == current_area_id then
jcallahan@155 798 return
jcallahan@155 799 end
jcallahan@143 800 local world_map = _G.WorldMapFrame
jcallahan@143 801 local map_visible = world_map:IsVisible()
jcallahan@312 802 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 803
jcallahan@143 804 if not map_visible then
jcallahan@143 805 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 806 world_map:Show()
jcallahan@143 807 end
jcallahan@143 808 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 809
jcallahan@154 810 _G.SetMapToCurrentZone()
jcallahan@154 811
jcallahan@143 812 if micro_dungeon_id then
jcallahan@143 813 current_area_id = micro_dungeon_id
jcallahan@143 814 else
jcallahan@143 815 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 816 end
jcallahan@143 817
jcallahan@154 818 if map_visible then
jcallahan@154 819 _G.SetMapByID(map_area_id)
jcallahan@154 820 else
jcallahan@143 821 world_map:Hide()
jcallahan@143 822 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 823 end
jcallahan@143 824 end
jcallahan@299 825
jcallahan@299 826 function WDP:HandleZoneChange(event_name)
jcallahan@299 827 in_instance = _G.IsInInstance()
jcallahan@299 828 SetCurrentAreaID()
jcallahan@299 829 end
jcallahan@154 830 end
jcallahan@126 831
jcallahan@301 832 local function InitializeCurrentLoot()
jcallahan@301 833 current_loot = {
jcallahan@301 834 list = {},
jcallahan@301 835 sources = {},
jcallahan@301 836 identifier = current_action.identifier,
jcallahan@301 837 label = current_action.loot_label or "drops",
jcallahan@301 838 map_level = current_action.map_level,
jcallahan@301 839 object_name = current_action.object_name,
jcallahan@301 840 spell_label = current_action.spell_label,
jcallahan@301 841 target_type = current_action.target_type,
jcallahan@301 842 x = current_action.x,
jcallahan@301 843 y = current_action.y,
jcallahan@301 844 zone_data = current_action.zone_data,
jcallahan@301 845 }
jcallahan@301 846
jcallahan@301 847 table.wipe(current_action)
jcallahan@301 848 end
jcallahan@246 849
jcallahan@246 850 -- METHODS ------------------------------------------------------------
jcallahan@246 851
jcallahan@0 852 function WDP:OnInitialize()
jcallahan@128 853 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 854 private.db = db
jcallahan@128 855 global_db = db.global
jcallahan@128 856 char_db = db.char
jcallahan@14 857
jcallahan@270 858 local raw_db = _G.WoWDBProfilerData
jcallahan@18 859 local build_num = tonumber(private.build_num)
jcallahan@14 860
jcallahan@136 861 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 862 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 863 global_db[entry] = {}
jcallahan@74 864 end
jcallahan@74 865 end
jcallahan@35 866 raw_db.build_num = build_num
jcallahan@63 867 raw_db.version = DB_VERSION
jcallahan@249 868
jcallahan@312 869 private.InitializeCommentSystem()
jcallahan@312 870 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 871 end
jcallahan@0 872
jcallahan@0 873
jcallahan@153 874 function WDP:EventDispatcher(...)
jcallahan@153 875 local event_name = ...
jcallahan@153 876
jcallahan@153 877 if DEBUGGING then
jcallahan@154 878 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 879 Debug(event_name)
jcallahan@154 880 else
jcallahan@154 881 Debug(...)
jcallahan@153 882 end
jcallahan@153 883 end
jcallahan@153 884 local func = EVENT_MAPPING[event_name]
jcallahan@153 885
jcallahan@153 886 if _G.type(func) == "boolean" then
jcallahan@153 887 self[event_name](self, ...)
jcallahan@153 888 elseif _G.type(func) == "function" then
jcallahan@159 889 self[func](self, ...)
jcallahan@153 890 end
jcallahan@153 891 end
jcallahan@153 892
jcallahan@153 893
jcallahan@0 894 function WDP:OnEnable()
jcallahan@300 895 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 896
jcallahan@0 897 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 898 if EVENT_DEBUG then
jcallahan@153 899 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 900 else
jcallahan@153 901 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 902 end
jcallahan@0 903 end
jcallahan@95 904
jcallahan@95 905 for index = 1, _G.GetNumLanguages() do
jcallahan@95 906 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 907 end
jcallahan@187 908 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 909 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 910
jcallahan@19 911 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 912 if target_unit then
jcallahan@19 913 return
jcallahan@19 914 end
jcallahan@19 915 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 916 end)
jcallahan@19 917
jcallahan@19 918 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 919 if target_unit then
jcallahan@19 920 return
jcallahan@19 921 end
jcallahan@19 922 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 923 HandleItemUse(item_link)
jcallahan@19 924 end)
jcallahan@263 925
jcallahan@299 926 self:HandleZoneChange("OnEnable")
jcallahan@290 927 self:GROUP_ROSTER_UPDATE()
jcallahan@0 928 end
jcallahan@0 929
jcallahan@0 930
jcallahan@219 931 local ScrapeItemUpgradeStats
jcallahan@219 932 do
jcallahan@219 933 local intermediary = {}
jcallahan@219 934
jcallahan@220 935 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 936 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 937 return
jcallahan@220 938 end
jcallahan@219 939 local create_entry
jcallahan@219 940
jcallahan@219 941 table.wipe(intermediary)
jcallahan@219 942
jcallahan@219 943 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 944 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 945
jcallahan@293 946 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 947 break
jcallahan@219 948 end
jcallahan@219 949 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 950
jcallahan@219 951 if amount and stat then
jcallahan@220 952 if reforge_id and reforge_id ~= 0 then
jcallahan@220 953 local reforge_string = stat:find("Reforged")
jcallahan@220 954
jcallahan@220 955 if reforge_string then
jcallahan@220 956 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 957 intermediary.reforge_id = reforge_id
jcallahan@220 958 end
jcallahan@219 959 end
jcallahan@219 960 create_entry = true
jcallahan@295 961 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 962 end
jcallahan@219 963 end
jcallahan@219 964
jcallahan@219 965 if not create_entry then
jcallahan@219 966 return
jcallahan@219 967 end
jcallahan@219 968 local item = DBEntry("items", item_id)
jcallahan@225 969 item.upgrade_id = upgrade_id
jcallahan@219 970 item.upgrades = item.upgrades or {}
jcallahan@219 971 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 972
jcallahan@219 973 for stat, amount in pairs(intermediary) do
jcallahan@219 974 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 975 end
jcallahan@219 976 end
jcallahan@220 977 end
jcallahan@220 978
jcallahan@220 979 -- do-block
jcallahan@219 980
jcallahan@219 981
jcallahan@187 982 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 983 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 984 local item
jcallahan@0 985
jcallahan@191 986 if item_string then
jcallahan@220 987 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 988 suffix_id = tonumber(suffix_id)
jcallahan@219 989 upgrade_id = tonumber(upgrade_id)
jcallahan@199 990
jcallahan@201 991 if suffix_id and suffix_id ~= 0 then
jcallahan@219 992 item = DBEntry("items", item_id)
jcallahan@201 993 item.suffix_id = suffix_id
jcallahan@201 994 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 995 end
jcallahan@191 996
jcallahan@219 997 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 998 DatamineTT:SetHyperlink(item_link)
jcallahan@220 999 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 1000 end
jcallahan@0 1001 end
jcallahan@212 1002
jcallahan@212 1003 if durability and durability > 0 then
jcallahan@219 1004 item = item or DBEntry("items", item_id)
jcallahan@212 1005 item.durability = durability
jcallahan@212 1006 end
jcallahan@0 1007 end
jcallahan@0 1008
jcallahan@0 1009
jcallahan@187 1010 function WDP:ProcessItems()
jcallahan@187 1011 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1012 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1013
jcallahan@0 1014 if item_id and item_id > 0 then
jcallahan@1 1015 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1016 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1017 end
jcallahan@0 1018 end
jcallahan@0 1019
jcallahan@0 1020 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1021 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1022 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1023
jcallahan@0 1024 if item_id and item_id > 0 then
jcallahan@1 1025 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1026 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1027 end
jcallahan@0 1028 end
jcallahan@0 1029 end
jcallahan@0 1030 end
jcallahan@0 1031
jcallahan@118 1032
jcallahan@215 1033 local TargetedNPC
jcallahan@118 1034 do
jcallahan@118 1035 local GENDER_NAMES = {
jcallahan@118 1036 "UNKNOWN",
jcallahan@118 1037 "MALE",
jcallahan@118 1038 "FEMALE",
jcallahan@118 1039 }
jcallahan@118 1040
jcallahan@118 1041
jcallahan@118 1042 local REACTION_NAMES = {
jcallahan@118 1043 "HATED",
jcallahan@118 1044 "HOSTILE",
jcallahan@118 1045 "UNFRIENDLY",
jcallahan@118 1046 "NEUTRAL",
jcallahan@118 1047 "FRIENDLY",
jcallahan@118 1048 "HONORED",
jcallahan@118 1049 "REVERED",
jcallahan@118 1050 "EXALTED",
jcallahan@118 1051 }
jcallahan@118 1052
jcallahan@118 1053
jcallahan@118 1054 local POWER_TYPE_NAMES = {
jcallahan@118 1055 ["0"] = "MANA",
jcallahan@118 1056 ["1"] = "RAGE",
jcallahan@118 1057 ["2"] = "FOCUS",
jcallahan@118 1058 ["3"] = "ENERGY",
jcallahan@118 1059 ["6"] = "RUNIC_POWER",
jcallahan@118 1060 }
jcallahan@118 1061
jcallahan@118 1062
jcallahan@215 1063 function TargetedNPC()
jcallahan@118 1064 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1065 current_target_id = nil
jcallahan@118 1066 return
jcallahan@118 1067 end
jcallahan@118 1068 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1069
jcallahan@171 1070 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1071 return
jcallahan@118 1072 end
jcallahan@118 1073 current_target_id = unit_idnum
jcallahan@118 1074
jcallahan@118 1075 local npc = NPCEntry(unit_idnum)
jcallahan@118 1076 local _, class_token = _G.UnitClass("target")
jcallahan@118 1077 npc.class = class_token
jcallahan@118 1078 npc.faction = UnitFactionStanding("target")
jcallahan@118 1079 npc.genders = npc.genders or {}
jcallahan@118 1080 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1081 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1082 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1083
jcallahan@248 1084 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1085 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1086 local level_data = encounter_data[npc_level]
jcallahan@250 1087
jcallahan@250 1088 if not level_data then
jcallahan@250 1089 level_data = {}
jcallahan@250 1090 encounter_data[npc_level] = level_data
jcallahan@250 1091 end
jcallahan@257 1092 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1093
jcallahan@257 1094 if not level_data.power then
jcallahan@257 1095 local max_power = _G.UnitManaMax("target")
jcallahan@257 1096
jcallahan@257 1097 if max_power > 0 then
jcallahan@257 1098 local power_type = _G.UnitPowerType("target")
jcallahan@312 1099 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1100 end
jcallahan@118 1101 end
jcallahan@118 1102 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1103 return npc, unit_idnum
jcallahan@118 1104 end
jcallahan@118 1105 end -- do-block
jcallahan@118 1106
jcallahan@118 1107
jcallahan@113 1108 do
jcallahan@113 1109 local COORD_MAX = 5
jcallahan@0 1110
jcallahan@113 1111 function WDP:UpdateTargetLocation()
jcallahan@113 1112 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1113 return
jcallahan@2 1114 end
jcallahan@113 1115
jcallahan@113 1116 for index = 1, 4 do
jcallahan@113 1117 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1118 return
jcallahan@113 1119 end
jcallahan@113 1120 end
jcallahan@215 1121 local npc = TargetedNPC()
jcallahan@113 1122
jcallahan@113 1123 if not npc then
jcallahan@113 1124 return
jcallahan@113 1125 end
jcallahan@113 1126 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1127 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1128 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1129 return
MMOSimca@328 1130 end
jcallahan@248 1131 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1132 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1133 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1134
jcallahan@113 1135 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1136
jcallahan@113 1137 if not zone_data then
jcallahan@113 1138 zone_data = {}
jcallahan@113 1139 npc_data.locations[zone_token] = zone_data
jcallahan@113 1140 end
jcallahan@113 1141
jcallahan@113 1142 for location_token in pairs(zone_data) do
jcallahan@113 1143 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1144 loc_level = tonumber(loc_level)
jcallahan@113 1145
jcallahan@113 1146 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1147 return
jcallahan@113 1148 end
jcallahan@113 1149 end
jcallahan@141 1150 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1151 end
jcallahan@113 1152 end -- do-block
jcallahan@2 1153
jcallahan@118 1154
jcallahan@246 1155 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1156
jcallahan@90 1157 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1158 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1159 return
jcallahan@243 1160 end
jcallahan@282 1161 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1162
jcallahan@56 1163 for index = 1, num_items do
jcallahan@56 1164 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1165
jcallahan@56 1166 if item_link then
jcallahan@56 1167 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1168 end
jcallahan@56 1169 end
jcallahan@56 1170 end
jcallahan@56 1171
jcallahan@56 1172
jcallahan@298 1173 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1174 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1175
jcallahan@246 1176 if current_pet_guid then
jcallahan@246 1177 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1178 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1179 end
jcallahan@246 1180 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1181
jcallahan@246 1182 if pet_guid then
jcallahan@296 1183 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1184 group_pet_guids[pet_guid] = true
jcallahan@246 1185 end
jcallahan@246 1186 end
jcallahan@246 1187
jcallahan@246 1188
jcallahan@298 1189 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1190 local is_raid = _G.IsInRaid()
jcallahan@298 1191 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1192 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1193
jcallahan@299 1194 table.wipe(group_member_guids)
jcallahan@298 1195
jcallahan@298 1196 for index = 1, group_size do
jcallahan@298 1197 local unit_id = unit_type .. index
jcallahan@298 1198 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1199
jcallahan@299 1200 group_member_guids[unit_guid] = true
jcallahan@298 1201 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1202 end
jcallahan@299 1203 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1204 end
jcallahan@298 1205
jcallahan@298 1206
jcallahan@298 1207 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1208 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1209 end
jcallahan@298 1210
jcallahan@298 1211
jcallahan@178 1212 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1213 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1214 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1215 return
jcallahan@306 1216 end
jcallahan@301 1217 local container_id = private.loot_toast_container_id
jcallahan@317 1218 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1219
jcallahan@317 1220 if npc_id then
jcallahan@317 1221 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1222 local upper_limit = 0
jcallahan@317 1223 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1224 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1225 end
jcallahan@317 1226 for i = 0, upper_limit do
jcallahan@317 1227 local temp_npc_id = npc_id
jcallahan@317 1228
jcallahan@317 1229 if i > 0 then
jcallahan@317 1230 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1231 end
jcallahan@317 1232
jcallahan@317 1233 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1234 if npc then
jcallahan@317 1235 local loot_label = "drops"
jcallahan@317 1236 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1237 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1238 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1239
jcallahan@317 1240 if loot_type == "item" then
jcallahan@317 1241 local item_id = ItemLinkToID(item_link)
jcallahan@317 1242 if item_id then
jcallahan@317 1243 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1244 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1245 else
jcallahan@317 1246 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1247 return
jcallahan@317 1248 end
jcallahan@317 1249 elseif loot_type == "money" then
jcallahan@317 1250 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1251 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1252 elseif loot_type == "currency" then
jcallahan@317 1253 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1254 if currency_texture and currency_texture ~= "" then
jcallahan@317 1255 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1256 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1257 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1258 quantity = math.floor(quantity / 100)
jcallahan@317 1259 end
jcallahan@317 1260 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1261 else
jcallahan@317 1262 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1263 return
jcallahan@317 1264 end
jcallahan@317 1265 end
jcallahan@317 1266
jcallahan@317 1267 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1268 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1269 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1270 end
jcallahan@312 1271 end
jcallahan@312 1272 end
jcallahan@301 1273 elseif container_id then
jcallahan@305 1274 InitializeCurrentLoot()
jcallahan@305 1275
jcallahan@306 1276 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1277 current_loot.identifier = container_id
jcallahan@306 1278 current_loot.label = "contains"
jcallahan@306 1279 current_loot.target_type = AF.ITEM
jcallahan@306 1280
jcallahan@312 1281 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1282
jcallahan@301 1283 if loot_type == "item" then
jcallahan@312 1284 local item_id = ItemLinkToID(item_link)
jcallahan@312 1285 if item_id then
jcallahan@312 1286 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1287 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1288 else
jcallahan@301 1289 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1290 current_loot = nil
jcallahan@301 1291 return
jcallahan@301 1292 end
jcallahan@301 1293 elseif loot_type == "money" then
jcallahan@312 1294 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1295 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1296 elseif loot_type == "currency" then
jcallahan@312 1297 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1298 if currency_texture and currency_texture ~= "" then
jcallahan@312 1299 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1300 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1301 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1302 else
jcallahan@312 1303 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1304 current_loot = nil
jcallahan@312 1305 return
jcallahan@312 1306 end
jcallahan@301 1307 end
jcallahan@312 1308
jcallahan@301 1309 GenericLootUpdate("items")
jcallahan@301 1310 current_loot = nil
jcallahan@307 1311 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1312 else
jcallahan@307 1313 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1314
jcallahan@307 1315 loot_toast_data = loot_toast_data or {}
jcallahan@312 1316 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1317
jcallahan@307 1318 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1319 end
jcallahan@178 1320 end
jcallahan@178 1321
jcallahan@178 1322
jcallahan@179 1323 do
jcallahan@179 1324 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1325 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1326 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1327 end,
jcallahan@179 1328 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1329 InitializeCurrentLoot()
jcallahan@312 1330 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1331 GenericLootUpdate("zones")
jcallahan@312 1332 current_loot = nil
jcallahan@179 1333 end,
jcallahan@179 1334 }
jcallahan@177 1335
jcallahan@177 1336
jcallahan@179 1337 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1338 local category
jcallahan@177 1339
jcallahan@179 1340 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1341 category = AF.ZONE
jcallahan@179 1342 elseif private.raid_finder_boss_id then
jcallahan@179 1343 category = AF.NPC
jcallahan@179 1344 end
jcallahan@179 1345 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1346
jcallahan@179 1347 if not category or not update_func then
jcallahan@179 1348 return
jcallahan@179 1349 end
jcallahan@179 1350 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1351
jcallahan@179 1352 if not item_link then
jcallahan@179 1353 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1354 end
jcallahan@179 1355 local item_id = ItemLinkToID(item_link)
jcallahan@179 1356
jcallahan@179 1357 if not item_id then
jcallahan@179 1358 return
jcallahan@179 1359 end
jcallahan@179 1360 update_func(item_id, quantity)
jcallahan@177 1361 end
jcallahan@48 1362 end
jcallahan@48 1363
jcallahan@312 1364
jcallahan@97 1365 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1366 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1367 return
jcallahan@95 1368 end
jcallahan@97 1369 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1370 npc.quotes = npc.quotes or {}
jcallahan@97 1371 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1372 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1373 end
jcallahan@95 1374
jcallahan@95 1375
jcallahan@95 1376 do
jcallahan@40 1377 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1378
jcallahan@40 1379 local DRUNK_COMPARES = {
jcallahan@40 1380 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1381 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1382 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1383 }
jcallahan@40 1384
jcallahan@40 1385 local DRUNK_MATCHES = {
jcallahan@254 1386 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1387 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1388 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1389 }
jcallahan@40 1390
jcallahan@167 1391 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1392
jcallahan@167 1393
jcallahan@167 1394 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1395 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1396 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1397
jcallahan@167 1398 private.discovered_recipe_name = nil
jcallahan@167 1399 private.profession_level = nil
jcallahan@167 1400 private.previous_spell_id = nil
jcallahan@169 1401
jcallahan@169 1402 return true
jcallahan@167 1403 end
jcallahan@167 1404 end
jcallahan@167 1405
jcallahan@167 1406
jcallahan@167 1407 local function IterativeRecordDiscovery()
jcallahan@167 1408 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1409 end
jcallahan@167 1410
jcallahan@167 1411
jcallahan@92 1412 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1413 if not private.trainer_shown then
jcallahan@167 1414 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1415
jcallahan@167 1416 if recipe_name and private.previous_spell_id then
jcallahan@167 1417 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1418
jcallahan@167 1419 if profession_name == _G.UNKNOWN then
jcallahan@167 1420 return
jcallahan@167 1421 end
jcallahan@167 1422 private.discovered_recipe_name = recipe_name
jcallahan@167 1423 private.profession_level = prof_level
jcallahan@167 1424
jcallahan@167 1425 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1426 end
jcallahan@167 1427 end
jcallahan@167 1428
jcallahan@40 1429 if currently_drunk then
jcallahan@40 1430 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1431 currently_drunk = nil
jcallahan@40 1432 end
jcallahan@40 1433 return
jcallahan@40 1434 end
jcallahan@40 1435
jcallahan@40 1436 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1437 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1438 currently_drunk = true
jcallahan@40 1439 break
jcallahan@40 1440 end
jcallahan@40 1441 end
jcallahan@40 1442 end
jcallahan@40 1443 end
jcallahan@40 1444
jcallahan@307 1445
jcallahan@307 1446 do -- do-block
jcallahan@23 1447 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1448 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1449
jcallahan@23 1450 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@328 1451 if not spell_id or spell_id == SPELL_ID_CHI_WAVE or spell_id == SPELL_ID_DISGUISE then
jcallahan@23 1452 return
jcallahan@23 1453 end
jcallahan@34 1454 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1455
jcallahan@171 1456 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1457 return
jcallahan@23 1458 end
jcallahan@23 1459
jcallahan@23 1460 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1461 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1462 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1463 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1464 end
jcallahan@23 1465 end
jcallahan@23 1466
jcallahan@115 1467 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1468
jcallahan@246 1469 local previous_combat_event = {}
jcallahan@246 1470
jcallahan@23 1471 local COMBAT_LOG_FUNCS = {
jcallahan@23 1472 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1473 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1474 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1475 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1476 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1477
jcallahan@171 1478 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1479 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1480 end
jcallahan@115 1481 end
jcallahan@115 1482 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1483 end,
jcallahan@65 1484 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1485 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1486
jcallahan@171 1487 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1488 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1489 ClearKilledNPC()
jcallahan@98 1490 private.harvesting = nil
jcallahan@65 1491 return
jcallahan@65 1492 end
jcallahan@177 1493
jcallahan@246 1494 if source_guid == "" then
jcallahan@246 1495 source_guid = nil
jcallahan@246 1496 end
jcallahan@246 1497 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1498 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1499
jcallahan@299 1500 if not previous_combat_event.party_damage then
jcallahan@312 1501 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1502 table.wipe(previous_combat_event)
jcallahan@217 1503 ClearKilledNPC()
jcallahan@306 1504 else
jcallahan@317 1505 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1506 end
jcallahan@177 1507 killed_npc_id = unit_idnum
jcallahan@177 1508 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1509 end,
jcallahan@23 1510 }
jcallahan@23 1511
jcallahan@23 1512
jcallahan@246 1513 local NON_DAMAGE_EVENTS = {
jcallahan@246 1514 SPELL_AURA_APPLIED = true,
jcallahan@246 1515 SPELL_AURA_REMOVED = true,
jcallahan@246 1516 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1517 SPELL_CAST_FAILED = true,
jcallahan@246 1518 SWING_MISSED = true,
jcallahan@246 1519 }
jcallahan@246 1520
jcallahan@299 1521 local DAMAGE_EVENTS = {
jcallahan@299 1522 RANGE_DAMAGE = true,
jcallahan@299 1523 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1524 SPELL_DAMAGE = true,
jcallahan@299 1525 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1526 SWING_DAMAGE = true,
jcallahan@299 1527 }
jcallahan@299 1528
jcallahan@246 1529
jcallahan@92 1530 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1531 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1532
jcallahan@23 1533 if not combat_log_func then
jcallahan@299 1534 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1535 table.wipe(previous_combat_event)
jcallahan@246 1536 previous_combat_event.source_name = source_name
jcallahan@299 1537
jcallahan@299 1538 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1539 previous_combat_event.party_damage = true
jcallahan@299 1540 end
jcallahan@246 1541 end
jcallahan@23 1542 return
jcallahan@23 1543 end
jcallahan@23 1544 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1545
jcallahan@297 1546 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1547 table.wipe(previous_combat_event)
jcallahan@297 1548 end
jcallahan@23 1549 end
jcallahan@23 1550
jcallahan@44 1551 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1552 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1553 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1554
jcallahan@44 1555 local REP_BUFFS = {
jcallahan@44 1556 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1557 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1558 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1559 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1560 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1561 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1562 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1563 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1564 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1565 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1566 }
jcallahan@44 1567
jcallahan@44 1568
jcallahan@44 1569 local FACTION_NAMES = {
jcallahan@44 1570 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1571 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1572 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1573 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1574 }
jcallahan@44 1575
jcallahan@44 1576
jcallahan@44 1577 local MODIFIERS = {
jcallahan@44 1578 CENARION_FAVOR = {
jcallahan@44 1579 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1580 modifier = 0.25,
jcallahan@44 1581 },
jcallahan@44 1582 GRIM_VISAGE = {
jcallahan@44 1583 modifier = 0.1,
jcallahan@44 1584 },
jcallahan@44 1585 HONOR_HOLD_FAVOR = {
jcallahan@44 1586 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1587 modifier = 0.25,
jcallahan@44 1588 },
jcallahan@44 1589 NAZGRELS_FERVOR = {
jcallahan@44 1590 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1591 modifier = 0.1,
jcallahan@44 1592 },
jcallahan@44 1593 SONG_OF_BATTLE = {
jcallahan@44 1594 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1595 modifier = 0.1,
jcallahan@44 1596 },
jcallahan@44 1597 SPIRIT_OF_SHARING = {
jcallahan@44 1598 modifier = 0.1,
jcallahan@44 1599 },
jcallahan@44 1600 THRALLMARS_FAVOR = {
jcallahan@44 1601 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1602 modifier = 0.25,
jcallahan@44 1603 },
jcallahan@44 1604 TROLLBANES_COMMAND = {
jcallahan@44 1605 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1606 modifier = 0.1,
jcallahan@44 1607 },
jcallahan@44 1608 UNBURDENED = {
jcallahan@44 1609 modifier = 0.1,
jcallahan@44 1610 },
jcallahan@44 1611 WOW_ANNIVERSARY = {
jcallahan@44 1612 modifier = 0.08,
jcallahan@44 1613 }
jcallahan@44 1614 }
jcallahan@44 1615
jcallahan@44 1616
jcallahan@92 1617 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1618 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1619 return
jcallahan@44 1620 end
jcallahan@44 1621 UpdateFactionData()
jcallahan@44 1622
jcallahan@46 1623 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1624 return
jcallahan@46 1625 end
jcallahan@177 1626 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1627 ClearKilledNPC()
jcallahan@46 1628
jcallahan@44 1629 if not npc then
jcallahan@98 1630 private.harvesting = nil
jcallahan@44 1631 return
jcallahan@44 1632 end
jcallahan@98 1633 npc.harvested = private.harvesting
jcallahan@98 1634 private.harvesting = nil
jcallahan@98 1635
jcallahan@44 1636 local modifier = 1
jcallahan@44 1637
jcallahan@44 1638 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1639 modifier = modifier + 0.1
jcallahan@44 1640 end
jcallahan@44 1641
jcallahan@44 1642 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1643 modifier = modifier + 0.1
jcallahan@44 1644 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1645 modifier = modifier + 0.05
jcallahan@44 1646 end
jcallahan@44 1647
jcallahan@44 1648 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1649 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1650 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1651
jcallahan@44 1652 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1653 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1654 end
jcallahan@44 1655 end
jcallahan@44 1656 end
jcallahan@65 1657 npc.reputations = npc.reputations or {}
jcallahan@65 1658 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1659 end
jcallahan@44 1660 end -- do-block
jcallahan@18 1661
jcallahan@18 1662
jcallahan@140 1663 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1664 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1665 return
jcallahan@140 1666 end
jcallahan@140 1667 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1668
jcallahan@140 1669 if not text or text == "Fishing Bobber" then
jcallahan@140 1670 text = "NONE"
jcallahan@140 1671 else
jcallahan@140 1672 current_action.fishing_target = true
jcallahan@140 1673 end
jcallahan@140 1674 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1675 end
jcallahan@140 1676
jcallahan@140 1677
jcallahan@92 1678 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1679 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1680
jcallahan@42 1681 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1682 return
jcallahan@42 1683 end
jcallahan@42 1684 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1685 end
jcallahan@42 1686
jcallahan@42 1687
jcallahan@13 1688 do
jcallahan@176 1689 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1690 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1691 [AF.ITEM] = function()
jcallahan@16 1692 local locked_item_id
jcallahan@16 1693
jcallahan@16 1694 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1695 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1696 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1697
jcallahan@324 1698 if is_locked and is_lootable then
jcallahan@16 1699 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1700 break
jcallahan@16 1701 end
jcallahan@16 1702 end
jcallahan@165 1703
jcallahan@165 1704 if locked_item_id then
jcallahan@165 1705 break
jcallahan@165 1706 end
jcallahan@16 1707 end
jcallahan@16 1708
jcallahan@122 1709 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1710 return false
jcallahan@16 1711 end
jcallahan@122 1712 current_action.identifier = locked_item_id
jcallahan@16 1713 return true
jcallahan@16 1714 end,
jcallahan@322 1715 [AF.NPC] = true,
jcallahan@14 1716 [AF.OBJECT] = true,
jcallahan@17 1717 [AF.ZONE] = function()
jcallahan@140 1718 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1719 return _G.IsFishingLoot()
jcallahan@17 1720 end,
jcallahan@13 1721 }
jcallahan@13 1722
jcallahan@13 1723
jcallahan@176 1724 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1725 [AF.ITEM] = function()
jcallahan@28 1726 GenericLootUpdate("items")
jcallahan@28 1727 end,
jcallahan@28 1728 [AF.NPC] = function()
jcallahan@75 1729 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1730 local loot_label = current_loot.label
jcallahan@77 1731 local source_list = {}
jcallahan@75 1732
jcallahan@131 1733 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1734 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1735 local npc = NPCEntry(source_id)
jcallahan@75 1736
jcallahan@75 1737 if npc then
jcallahan@248 1738 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1739 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1740
jcallahan@78 1741 if not source_list[source_guid] then
jcallahan@77 1742 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1743 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1744 source_list[source_guid] = true
jcallahan@77 1745 end
jcallahan@77 1746
jcallahan@309 1747 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1748 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1749
jcallahan@312 1750 if loot_type == "currency" and currency_texture then
jcallahan@312 1751 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1752 elseif loot_token == "money" then
jcallahan@312 1753 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1754 else
jcallahan@312 1755 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1756 end
jcallahan@75 1757 end
jcallahan@75 1758 end
jcallahan@75 1759 end
jcallahan@16 1760 end,
jcallahan@13 1761 [AF.OBJECT] = function()
jcallahan@28 1762 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1763 end,
jcallahan@17 1764 [AF.ZONE] = function()
MMOSimca@328 1765 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1766 return
MMOSimca@328 1767 end
jcallahan@141 1768 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1769
jcallahan@41 1770 -- This will start life as a boolean true.
jcallahan@131 1771 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1772 current_loot.zone_data[location_token] = {
jcallahan@41 1773 drops = {}
jcallahan@41 1774 }
jcallahan@41 1775 end
jcallahan@132 1776 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1777 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1778
jcallahan@131 1779 if current_loot.sources then
jcallahan@131 1780 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1781 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1782 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1783 end
jcallahan@131 1784 end
jcallahan@131 1785 end
jcallahan@131 1786
jcallahan@131 1787 if #current_loot.list <= 0 then
jcallahan@131 1788 return
jcallahan@131 1789 end
jcallahan@131 1790
jcallahan@131 1791 for index = 1, #current_loot.list do
jcallahan@131 1792 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1793 end
jcallahan@13 1794 end,
jcallahan@13 1795 }
jcallahan@13 1796
jcallahan@79 1797 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1798 local loot_guid_registry = {}
jcallahan@124 1799
jcallahan@124 1800
jcallahan@124 1801 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1802 current_loot = nil
jcallahan@131 1803 table.wipe(current_action)
jcallahan@124 1804 end
jcallahan@124 1805
jcallahan@13 1806
jcallahan@322 1807 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1808 local extrapolated_guid_registry = {}
jcallahan@322 1809 local num_guids = 0
jcallahan@322 1810
jcallahan@322 1811 table.wipe(current_action)
jcallahan@322 1812
jcallahan@322 1813 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1814 local loot_info = {
jcallahan@322 1815 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1816 }
jcallahan@322 1817
jcallahan@322 1818 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1819 local source_guid = loot_info[loot_index]
jcallahan@322 1820
jcallahan@322 1821 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1822 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1823
jcallahan@322 1824 if unit_type and unit_idnum then
jcallahan@322 1825 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1826 unit_type,
jcallahan@322 1827 unit_idnum
jcallahan@322 1828 }
jcallahan@322 1829
jcallahan@322 1830 num_guids = num_guids + 1
jcallahan@322 1831 end
jcallahan@322 1832 end
jcallahan@322 1833 end
jcallahan@322 1834 end
jcallahan@322 1835 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1836
jcallahan@322 1837 if num_guids == 0 then
jcallahan@322 1838 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1839 return false
jcallahan@322 1840 end
jcallahan@326 1841
jcallahan@326 1842 if private.previous_spell_id and private.EXTRAPOLATION_BANNED_SPELL_IDS[private.previous_spell_id] then
jcallahan@326 1843 Debug("%s: Problematic spell id %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
jcallahan@326 1844 return false
jcallahan@326 1845 end
jcallahan@326 1846
jcallahan@322 1847 local num_npcs = 0
jcallahan@322 1848 local num_objects = 0
jcallahan@324 1849 local num_itemcontainers = 0
jcallahan@322 1850
jcallahan@322 1851 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1852 local unit_type = guid_data[1]
jcallahan@324 1853 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1854
jcallahan@322 1855 if loot_label then
jcallahan@322 1856 local unit_idnum = guid_data[2]
jcallahan@322 1857
jcallahan@322 1858 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1859 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1860 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1861 current_action.loot_label = loot_label
jcallahan@322 1862 current_action.spell_label = "OPENING"
jcallahan@322 1863 current_action.target_type = AF.OBJECT
jcallahan@322 1864 current_action.identifier = unit_idnum
jcallahan@322 1865 num_objects = num_objects + 1
jcallahan@322 1866 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1867 current_action.loot_label = loot_label
jcallahan@322 1868 current_action.target_type = AF.NPC
jcallahan@322 1869 current_action.identifier = unit_idnum
jcallahan@322 1870 num_npcs = num_npcs + 1
jcallahan@324 1871 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1872 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@324 1873 current_action.loot_label = loot_label
jcallahan@324 1874 current_action.target_type = AF.ITEM
jcallahan@324 1875 -- current_action.identifier assigned during loot verification.
jcallahan@324 1876 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1877 end
jcallahan@322 1878 else
jcallahan@322 1879 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1880 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1881 return false
jcallahan@322 1882 end
jcallahan@322 1883 end
jcallahan@322 1884
jcallahan@322 1885 if not current_action.target_type then
jcallahan@322 1886 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1887 return false
jcallahan@322 1888 end
jcallahan@322 1889
jcallahan@322 1890 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1891 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1892 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1893 return false
jcallahan@322 1894 end
jcallahan@322 1895
jcallahan@322 1896 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1897 return true
jcallahan@322 1898 end
jcallahan@322 1899
jcallahan@322 1900
jcallahan@92 1901 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1902 if current_loot then
jcallahan@322 1903 current_loot = nil
jcallahan@322 1904 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1905
jcallahan@322 1906 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1907 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1908 return
jcallahan@322 1909 end
jcallahan@18 1910 end
jcallahan@151 1911
jcallahan@151 1912 if not current_action.target_type then
jcallahan@322 1913 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1914
jcallahan@322 1915 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1916 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1917 return
jcallahan@322 1918 end
jcallahan@151 1919 end
jcallahan@176 1920 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1921 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1922
jcallahan@14 1923 if not verify_func or not update_func then
jcallahan@322 1924 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1925 return
jcallahan@13 1926 end
jcallahan@13 1927
jcallahan@14 1928 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1929 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1930 return
jcallahan@14 1931 end
jcallahan@80 1932 local guids_used = {}
jcallahan@132 1933
jcallahan@301 1934 InitializeCurrentLoot()
jcallahan@217 1935 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1936
jcallahan@55 1937 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1938 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1939 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1940 local loot_info = {
jcallahan@237 1941 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1942 }
jcallahan@13 1943
jcallahan@237 1944 -- Odd index is GUID, even is count.
jcallahan@237 1945 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1946 local source_guid = loot_info[loot_index]
jcallahan@75 1947
jcallahan@237 1948 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1949 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1950
jcallahan@324 1951 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1952 if slot_quantity then
jcallahan@324 1953 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1954 if slot_quantity > loot_quantity then
jcallahan@324 1955 loot_quantity = slot_quantity
jcallahan@324 1956 end
jcallahan@324 1957
jcallahan@324 1958 local source_type, source_id = ParseGUID(source_guid)
jcallahan@324 1959 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@324 1960
jcallahan@324 1961 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1962 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1963 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1964 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1965 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1966 guids_used[source_guid] = true
jcallahan@324 1967 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1968 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1969 if current_loot.target_type == AF.ZONE then
jcallahan@324 1970 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1971 else
jcallahan@324 1972 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1973 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1974 guids_used[source_guid] = true
jcallahan@324 1975 end
jcallahan@324 1976 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 1977 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 1978 if icon_texture then
jcallahan@324 1979 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1980 if current_loot.target_type == AF.ZONE then
jcallahan@324 1981 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 1982 else
jcallahan@324 1983 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 1984
jcallahan@324 1985 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1986 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 1987 guids_used[source_guid] = true
jcallahan@324 1988 end
jcallahan@324 1989 else
jcallahan@324 1990 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 1991 end
jcallahan@308 1992 end
jcallahan@324 1993 else
jcallahan@324 1994 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 1995 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 1996 end
jcallahan@75 1997 end
jcallahan@13 1998 end
jcallahan@13 1999 end
jcallahan@80 2000
jcallahan@81 2001 for guid in pairs(guids_used) do
jcallahan@217 2002 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2003 end
jcallahan@13 2004 update_func()
jcallahan@1 2005 end
jcallahan@13 2006 end -- do-block
jcallahan@0 2007
jcallahan@0 2008
jcallahan@89 2009 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2010 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2011
jcallahan@89 2012 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2013 return
jcallahan@89 2014 end
jcallahan@89 2015 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2016 end
jcallahan@89 2017
jcallahan@89 2018
jcallahan@44 2019 do
jcallahan@44 2020 local POINT_MATCH_PATTERNS = {
jcallahan@44 2021 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2022 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2023 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2024 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2025 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2026 }
jcallahan@5 2027
jcallahan@68 2028 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2029 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2030 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2031
jcallahan@133 2032 local current_merchant
jcallahan@133 2033 local merchant_standing
jcallahan@133 2034
jcallahan@133 2035 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2036 current_merchant = nil
jcallahan@133 2037 merchant_standing = nil
jcallahan@133 2038 end
jcallahan@133 2039
jcallahan@133 2040
jcallahan@89 2041 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2042 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2043 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2044
jcallahan@171 2045 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2046 return
jcallahan@133 2047 end
jcallahan@195 2048 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 2049 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2050 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2051 end
jcallahan@55 2052 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2053 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2054 _G.MerchantFrame_Update()
jcallahan@57 2055
jcallahan@150 2056 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2057
jcallahan@44 2058 for item_index = 1, num_items do
jcallahan@44 2059 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2060 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2061
jcallahan@324 2062 DatamineTT:ClearLines()
jcallahan@324 2063 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2064
jcallahan@324 2065 if not item_id then
jcallahan@324 2066 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2067 item_id = ItemLinkToID(item_link)
MMOSimca@328 2068 if item_id then
MMOSimca@328 2069 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2070 else
MMOSimca@328 2071 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2072 end
jcallahan@324 2073 end
jcallahan@324 2074
jcallahan@44 2075 if item_id and item_id > 0 then
jcallahan@44 2076 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2077
jcallahan@68 2078 local num_lines = DatamineTT:NumLines()
jcallahan@68 2079
jcallahan@68 2080 for line_index = 1, num_lines do
jcallahan@68 2081 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2082
jcallahan@68 2083 if not current_line then
jcallahan@68 2084 break
jcallahan@68 2085 end
jcallahan@68 2086 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2087
jcallahan@68 2088 if faction or reputation then
jcallahan@68 2089 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2090 break
jcallahan@68 2091 end
jcallahan@68 2092 end
jcallahan@68 2093
jcallahan@87 2094 for line_index = 1, num_lines do
jcallahan@87 2095 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2096
jcallahan@87 2097 if not current_line then
jcallahan@87 2098 break
jcallahan@87 2099 end
jcallahan@87 2100 local line_text = current_line:GetText()
jcallahan@87 2101 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2102
jcallahan@87 2103 if quest_name then
jcallahan@87 2104 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2105 break
jcallahan@87 2106 end
jcallahan@87 2107 end
jcallahan@87 2108
jcallahan@44 2109 if extended_cost then
jcallahan@53 2110 local battleground_rating = 0
jcallahan@53 2111 local personal_rating = 0
jcallahan@53 2112 local required_season_amount
jcallahan@5 2113
jcallahan@68 2114 for line_index = 1, num_lines do
jcallahan@44 2115 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2116
jcallahan@44 2117 if not current_line then
jcallahan@44 2118 break
jcallahan@44 2119 end
jcallahan@53 2120 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2121
jcallahan@44 2122 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2123 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2124 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2125 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2126
jcallahan@44 2127 if match1 or match2 then
jcallahan@44 2128 break
jcallahan@44 2129 end
jcallahan@44 2130 end
jcallahan@5 2131 end
jcallahan@44 2132 local currency_list = {}
jcallahan@44 2133 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2134
jcallahan@50 2135 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2136 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2137 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2138
jcallahan@44 2139 for cost_index = 1, item_count do
jcallahan@324 2140 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2141 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2142 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2143
jcallahan@317 2144 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2145 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2146 end
jcallahan@317 2147
jcallahan@317 2148 if currency_identifier then
jcallahan@317 2149 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2150 end
jcallahan@44 2151 end
jcallahan@44 2152
jcallahan@44 2153 for currency_index = 1, #currency_list do
jcallahan@44 2154 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2155 end
jcallahan@5 2156 end
jcallahan@133 2157 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2158 end
jcallahan@44 2159 end
jcallahan@5 2160
jcallahan@44 2161 if _G.CanMerchantRepair() then
jcallahan@133 2162 current_merchant.can_repair = true
jcallahan@5 2163 end
jcallahan@57 2164 _G.SetMerchantFilter(current_filters)
jcallahan@57 2165 _G.MerchantFrame_Update()
jcallahan@4 2166 end
jcallahan@44 2167 end -- do-block
jcallahan@4 2168
jcallahan@89 2169
jcallahan@92 2170 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2171 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2172 return
jcallahan@25 2173 end
jcallahan@34 2174 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2175
jcallahan@171 2176 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2177 return
jcallahan@25 2178 end
jcallahan@29 2179 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2180 table.wipe(current_action)
jcallahan@25 2181 end
jcallahan@25 2182
jcallahan@25 2183
jcallahan@115 2184 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2185 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
jcallahan@309 2186 if DEBUGGING then
jcallahan@309 2187 return
jcallahan@309 2188 end
jcallahan@309 2189
jcallahan@115 2190 local num_pets = LPJ:NumPets()
jcallahan@115 2191
jcallahan@115 2192 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2193 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2194
jcallahan@115 2195 if is_owned then
jcallahan@115 2196 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2197
jcallahan@139 2198 if rarity then
jcallahan@139 2199 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2200 local npc = NPCEntry(npc_id)
jcallahan@139 2201 npc.wild_pet = is_wild or nil
jcallahan@139 2202 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2203 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2204 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2205
jcallahan@139 2206 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2207 data.max_health = max_health
jcallahan@139 2208 data.attack = attack
jcallahan@139 2209 data.speed = speed
jcallahan@139 2210 end
jcallahan@115 2211 end
jcallahan@115 2212 end
jcallahan@115 2213 end
jcallahan@115 2214
jcallahan@115 2215
jcallahan@156 2216 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2217 private.in_combat = true
jcallahan@156 2218 end
jcallahan@156 2219
jcallahan@156 2220
jcallahan@156 2221 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2222 private.in_combat = nil
jcallahan@156 2223
jcallahan@156 2224 if private.set_area_id then
jcallahan@299 2225 self:HandleZoneChange(event_name)
jcallahan@156 2226 private.set_area_id = nil
jcallahan@156 2227 end
jcallahan@156 2228 end
jcallahan@156 2229
jcallahan@156 2230
jcallahan@118 2231 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2232 if not TargetedNPC() then
jcallahan@118 2233 return
jcallahan@2 2234 end
jcallahan@151 2235 current_action.target_type = AF.NPC
jcallahan@118 2236 self:UpdateTargetLocation()
jcallahan@118 2237 end
jcallahan@2 2238
jcallahan@89 2239
jcallahan@12 2240 do
jcallahan@12 2241 local function UpdateQuestJuncture(point)
jcallahan@12 2242 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2243
jcallahan@12 2244 if not unit_name then
jcallahan@12 2245 return
jcallahan@12 2246 end
jcallahan@34 2247 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2248
jcallahan@12 2249 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2250 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2251 end
jcallahan@19 2252 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2253 quest[point] = quest[point] or {}
jcallahan@12 2254 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2255
jcallahan@24 2256 return quest
jcallahan@12 2257 end
jcallahan@10 2258
jcallahan@12 2259
jcallahan@92 2260 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2261 local quest = UpdateQuestJuncture("end")
jcallahan@97 2262
jcallahan@112 2263 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2264 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2265 end
jcallahan@67 2266 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2267 ClearKilledNPC()
jcallahan@10 2268 end
jcallahan@10 2269
jcallahan@12 2270
jcallahan@92 2271 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2272 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2273
jcallahan@46 2274 if not quest then
jcallahan@46 2275 return
jcallahan@46 2276 end
jcallahan@24 2277 quest.classes = quest.classes or {}
jcallahan@27 2278 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2279
jcallahan@24 2280 quest.races = quest.races or {}
jcallahan@100 2281 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2282 end
jcallahan@12 2283 end -- do-block
jcallahan@9 2284
jcallahan@9 2285
jcallahan@92 2286 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2287 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2288 local entry_index, processed_quests = 1, 0
jcallahan@36 2289 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2290
jcallahan@36 2291 while processed_quests <= num_quests do
jcallahan@36 2292 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2293
jcallahan@84 2294 if quest_id == 0 then
jcallahan@84 2295 processed_quests = processed_quests + 1
jcallahan@84 2296 elseif not is_header then
jcallahan@36 2297 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2298
jcallahan@36 2299 local quest = DBEntry("quests", quest_id)
jcallahan@36 2300 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2301 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2302 processed_quests = processed_quests + 1
jcallahan@36 2303 end
jcallahan@36 2304 entry_index = entry_index + 1
jcallahan@36 2305 end
jcallahan@36 2306 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2307 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2308 end
jcallahan@4 2309
jcallahan@4 2310
jcallahan@97 2311 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2312 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2313 return
jcallahan@112 2314 end
jcallahan@97 2315 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2316 end
jcallahan@97 2317
jcallahan@97 2318
jcallahan@92 2319 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2320 if unit_id ~= "player" then
jcallahan@4 2321 return
jcallahan@4 2322 end
jcallahan@4 2323 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2324 end
jcallahan@4 2325
jcallahan@4 2326
jcallahan@92 2327 do
jcallahan@92 2328 local TRADESKILL_TOOLS = {
jcallahan@92 2329 Anvil = anvil_spell_ids,
jcallahan@92 2330 Forge = forge_spell_ids,
jcallahan@92 2331 }
jcallahan@92 2332
jcallahan@92 2333
jcallahan@167 2334 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2335 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2336 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2337
jcallahan@167 2338 if required_tool then
jcallahan@167 2339 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2340 if required_tool:find(tool_name) then
jcallahan@167 2341 registry[spell_id] = true
jcallahan@167 2342 end
jcallahan@167 2343 end
jcallahan@167 2344 end
jcallahan@167 2345 end
jcallahan@167 2346
jcallahan@167 2347
jcallahan@92 2348 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2349 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2350
jcallahan@92 2351 if profession_name == _G.UNKNOWN then
jcallahan@92 2352 return
jcallahan@92 2353 end
jcallahan@167 2354 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2355 end
jcallahan@92 2356 end -- do-block
jcallahan@92 2357
jcallahan@92 2358
jcallahan@167 2359 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2360 private.trainer_shown = nil
jcallahan@167 2361 end
jcallahan@167 2362
jcallahan@167 2363
jcallahan@92 2364 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2365 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2366 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2367
jcallahan@164 2368 if not trainer then
jcallahan@58 2369 return
jcallahan@58 2370 end
jcallahan@232 2371 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2372 trainer.teaches = trainer.teaches or {}
jcallahan@27 2373
jcallahan@167 2374 private.trainer_shown = true
jcallahan@167 2375
jcallahan@27 2376 -- Get the initial trainer filters
jcallahan@27 2377 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2378 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2379 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2380
jcallahan@27 2381 -- Clear the trainer filters
jcallahan@27 2382 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2383 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2384 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2385
jcallahan@27 2386 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2387 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2388
jcallahan@27 2389 if spell_name then
jcallahan@27 2390 DatamineTT:ClearLines()
jcallahan@27 2391 DatamineTT:SetTrainerService(index)
jcallahan@27 2392
jcallahan@27 2393 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2394
jcallahan@43 2395 if spell_id then
jcallahan@164 2396 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2397
jcallahan@164 2398 if not class_professions then
jcallahan@164 2399 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2400 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2401 end
jcallahan@43 2402 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2403 profession = profession or "General"
jcallahan@43 2404
jcallahan@164 2405 local profession_skills = class_professions[profession]
jcallahan@43 2406
jcallahan@43 2407 if not profession_skills then
jcallahan@43 2408 class_professions[profession] = {}
jcallahan@43 2409 profession_skills = class_professions[profession]
jcallahan@43 2410 end
jcallahan@173 2411 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2412 end
jcallahan@27 2413 end
jcallahan@27 2414 end
jcallahan@27 2415 -- Reset the filters to what they were before
jcallahan@27 2416 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2417 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2418 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2419 end
jcallahan@27 2420
jcallahan@27 2421
jcallahan@1 2422 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2423 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2424 return
jcallahan@1 2425 end
jcallahan@1 2426 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2427
jcallahan@1 2428 if not spell_label then
jcallahan@1 2429 return
jcallahan@1 2430 end
jcallahan@306 2431
jcallahan@150 2432 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2433 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2434
jcallahan@150 2435 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2436 unit_name = target_name
jcallahan@150 2437 unit_id = "target"
jcallahan@1 2438 end
jcallahan@1 2439 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2440 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2441 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2442 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2443 return
MMOSimca@328 2444 end
jcallahan@28 2445
jcallahan@205 2446 table.wipe(current_action)
jcallahan@122 2447 current_action.instance_token = instance_token
jcallahan@122 2448 current_action.map_level = map_level
jcallahan@122 2449 current_action.x = x
jcallahan@122 2450 current_action.y = y
jcallahan@122 2451 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2452 current_action.spell_label = spell_label
jcallahan@105 2453
jcallahan@105 2454 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2455 current_action.loot_label = spell_label:lower()
jcallahan@105 2456 end
jcallahan@1 2457
jcallahan@151 2458 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2459 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2460 if not unit_id or unit_name ~= target_name then
jcallahan@16 2461 return
jcallahan@16 2462 end
jcallahan@123 2463 current_action.target_type = AF.NPC
jcallahan@16 2464 end
jcallahan@16 2465 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2466 current_action.target_type = AF.ITEM
jcallahan@16 2467
jcallahan@150 2468 if item_name and item_name == target_name then
jcallahan@150 2469 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2470 elseif target_name and target_name ~= "" then
jcallahan@150 2471 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2472 end
jcallahan@150 2473 elseif not item_name and not unit_name then
jcallahan@1 2474 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2475 if target_name == "" then
jcallahan@17 2476 return
jcallahan@17 2477 end
jcallahan@122 2478 current_action.object_name = target_name
jcallahan@123 2479 current_action.target_type = AF.OBJECT
jcallahan@1 2480 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2481 current_action.target_type = AF.ZONE
jcallahan@1 2482 end
jcallahan@1 2483 end
jcallahan@1 2484 private.tracked_line = spell_line
jcallahan@0 2485 end
jcallahan@0 2486
jcallahan@94 2487
jcallahan@312 2488 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2489 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2490 ClearKilledBossID()
jcallahan@306 2491 ClearLootToastContainerID()
jcallahan@306 2492 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2493 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2494 ClearKilledBossID()
jcallahan@306 2495 ClearLootToastContainerID()
jcallahan@306 2496 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2497 else
jcallahan@306 2498 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2499 return
jcallahan@1 2500 end
jcallahan@306 2501
jcallahan@324 2502 -- Assign existing loot data to boss if it exists
jcallahan@307 2503 if loot_toast_data then
jcallahan@317 2504 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2505
jcallahan@324 2506 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2507 local upper_limit = 0
jcallahan@317 2508 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2509 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2510 end
jcallahan@317 2511
jcallahan@317 2512 for i = 0, upper_limit do
jcallahan@317 2513 local temp_npc_id = npc_id
jcallahan@317 2514
jcallahan@317 2515 if i > 0 then
jcallahan@317 2516 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2517 end
jcallahan@317 2518
jcallahan@317 2519 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2520 if npc then
jcallahan@324 2521 -- Create needed npc fields if required
jcallahan@317 2522 local loot_label = "drops"
jcallahan@317 2523 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2524 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2525 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2526
jcallahan@317 2527 for index = 1, #loot_toast_data do
jcallahan@317 2528 local data = loot_toast_data[index]
jcallahan@317 2529 local loot_type = data[1]
jcallahan@317 2530 local hyperlink = data[2]
jcallahan@317 2531 local quantity = data[3]
jcallahan@317 2532
jcallahan@317 2533 if loot_type == "item" then
jcallahan@317 2534 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2535 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2536 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2537 elseif loot_type == "money" then
jcallahan@317 2538 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2539 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2540 elseif loot_type == "currency" then
jcallahan@317 2541 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2542 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2543 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2544 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2545 quantity = math.floor(quantity / 100)
jcallahan@317 2546 end
jcallahan@317 2547 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2548 end
jcallahan@307 2549 end
jcallahan@317 2550
jcallahan@317 2551 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2552 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2553 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2554 end
jcallahan@317 2555 else
jcallahan@317 2556 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2557 end
jcallahan@307 2558 end
jcallahan@307 2559 end
jcallahan@307 2560
jcallahan@307 2561 ClearLootToastData()
jcallahan@307 2562
jcallahan@307 2563 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2564 end
jcallahan@306 2565
jcallahan@306 2566
jcallahan@306 2567 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2568 if unit_id ~= "player" then
jcallahan@306 2569 return
jcallahan@306 2570 end
jcallahan@306 2571 private.tracked_line = nil
jcallahan@306 2572 private.previous_spell_id = spell_id
jcallahan@306 2573
jcallahan@306 2574 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2575 ClearKilledBossID()
jcallahan@306 2576 ClearLootToastContainerID()
jcallahan@307 2577 ClearLootToastData()
jcallahan@306 2578
jcallahan@306 2579 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2580 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2581 end
jcallahan@306 2582
jcallahan@306 2583 if anvil_spell_ids[spell_id] then
jcallahan@306 2584 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2585 elseif forge_spell_ids[spell_id] then
jcallahan@306 2586 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2587 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2588 killed_npc_id = current_target_id
jcallahan@306 2589 private.harvesting = true
jcallahan@306 2590 end
jcallahan@306 2591 end
jcallahan@0 2592
jcallahan@90 2593
jcallahan@1 2594 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2595 if unit_id ~= "player" then
jcallahan@1 2596 return
jcallahan@1 2597 end
jcallahan@0 2598
jcallahan@1 2599 if private.tracked_line == spell_line then
jcallahan@1 2600 private.tracked_line = nil
jcallahan@1 2601 end
jcallahan@147 2602 table.wipe(current_action)
jcallahan@0 2603 end
jcallahan@90 2604
jcallahan@90 2605
jcallahan@90 2606 do
jcallahan@90 2607 local function SetUnitField(field, required_type)
jcallahan@90 2608 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2609
jcallahan@90 2610 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2611 return
jcallahan@90 2612 end
jcallahan@90 2613
jcallahan@171 2614 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2615 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2616 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2617 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2618 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2619 end
jcallahan@90 2620 end
jcallahan@90 2621
jcallahan@90 2622
jcallahan@90 2623 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2624 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2625 end
jcallahan@90 2626
jcallahan@90 2627
jcallahan@90 2628 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2629 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2630 end
jcallahan@90 2631
jcallahan@90 2632
jcallahan@90 2633 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2634 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2635 end
jcallahan@90 2636
jcallahan@90 2637
jcallahan@92 2638 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2639 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2640 end
jcallahan@90 2641
jcallahan@90 2642
jcallahan@323 2643 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2644 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2645 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2646
jcallahan@323 2647 for index = 2, #gossip_options, 2 do
jcallahan@323 2648 if gossip_options[index] == "binder" then
jcallahan@323 2649 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2650 return
jcallahan@323 2651 end
jcallahan@323 2652 end
jcallahan@323 2653 end,
jcallahan@323 2654 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2655 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2656 end,
jcallahan@323 2657 }
jcallahan@323 2658
jcallahan@323 2659
jcallahan@92 2660 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2661 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2662 if not unit_idnum then
jcallahan@323 2663 return
jcallahan@323 2664 end
jcallahan@323 2665
jcallahan@323 2666 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2667 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2668 end
jcallahan@90 2669 end
jcallahan@90 2670
jcallahan@90 2671
jcallahan@93 2672 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2673 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2674 end
jcallahan@93 2675
jcallahan@93 2676
jcallahan@189 2677 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2678 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2679 end
jcallahan@189 2680
jcallahan@189 2681
jcallahan@90 2682 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2683 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2684 end
jcallahan@90 2685
jcallahan@90 2686
jcallahan@90 2687 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2688 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2689 end
jcallahan@90 2690
jcallahan@90 2691
jcallahan@90 2692 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2693 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2694 end
jcallahan@90 2695 end -- do-block