annotate Main.lua @ 472:39e87b600cad

Fixed a new bug caused by the removal of certain global variables in Legion beta build 21996.
author Caleb Atherton <catherton@curse.com>
date Wed, 22 Jun 2016 01:14:08 -0400
parents 1fc8da9b8cd8
children 063a09a99cb8
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
catherton@472 61 -- Removed in Legion but still needed
catherton@472 62 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 63 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 64
jcallahan@246 65 local ALLOWED_LOCALES = {
jcallahan@246 66 enUS = true,
jcallahan@246 67 enGB = true,
MMOSimca@336 68 enTW = true,
MMOSimca@336 69 enCN = true,
jcallahan@246 70 }
jcallahan@157 71
jcallahan@0 72 local DATABASE_DEFAULTS = {
jcallahan@128 73 char = {},
jcallahan@0 74 global = {
jcallahan@270 75 config = {
jcallahan@270 76 minimap_icon = {
jcallahan@270 77 hide = true,
jcallahan@270 78 },
jcallahan@270 79 },
jcallahan@0 80 items = {},
jcallahan@0 81 npcs = {},
jcallahan@0 82 objects = {},
jcallahan@0 83 quests = {},
jcallahan@167 84 spells = {},
jcallahan@17 85 zones = {},
jcallahan@0 86 }
jcallahan@0 87 }
jcallahan@0 88
jcallahan@1 89 local EVENT_MAPPING = {
MMOSimca@436 90 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 91 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 92 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 93 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 96 BONUS_ROLL_RESULT = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
MMOSimca@436 107 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 109 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 110 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 111 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 112 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 113 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 114 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 115 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 116 ITEM_TEXT_BEGIN = true,
jcallahan@189 117 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 118 LOOT_CLOSED = true,
MMOSimca@343 119 LOOT_OPENED = true,
MMOSimca@412 120 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 121 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 122 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 123 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 124 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 125 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 126 PET_BAR_UPDATE = true,
MMOSimca@368 127 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 128 PLAYER_REGEN_DISABLED = true,
jcallahan@156 129 PLAYER_REGEN_ENABLED = true,
jcallahan@2 130 PLAYER_TARGET_CHANGED = true,
jcallahan@9 131 QUEST_COMPLETE = true,
jcallahan@9 132 QUEST_DETAIL = true,
jcallahan@9 133 QUEST_LOG_UPDATE = true,
jcallahan@97 134 QUEST_PROGRESS = true,
jcallahan@178 135 SHOW_LOOT_TOAST = true,
jcallahan@306 136 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 137 TAXIMAP_OPENED = true,
MMOSimca@437 138 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 139 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 140 TRADE_SKILL_SHOW = true,
jcallahan@167 141 TRAINER_CLOSED = true,
jcallahan@27 142 TRAINER_SHOW = true,
jcallahan@90 143 TRANSMOGRIFY_OPEN = true,
jcallahan@246 144 UNIT_PET = true,
jcallahan@4 145 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 146 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 147 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 148 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 149 UNIT_SPELLCAST_SENT = true,
jcallahan@1 150 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 151 VOID_STORAGE_OPEN = true,
jcallahan@0 152 }
jcallahan@0 153
jcallahan@4 154
jcallahan@246 155 -- VARIABLES ----------------------------------------------------------
jcallahan@246 156
jcallahan@92 157 local anvil_spell_ids = {}
jcallahan@92 158 local currently_drunk
jcallahan@128 159 local char_db
jcallahan@128 160 local global_db
jcallahan@299 161 local group_member_guids = {}
jcallahan@246 162 local group_owner_guids_to_pet_guids = {}
jcallahan@246 163 local group_pet_guids = {}
jcallahan@299 164 local in_instance
jcallahan@187 165 local item_process_timer_handle
jcallahan@92 166 local faction_standings = {}
jcallahan@92 167 local forge_spell_ids = {}
jcallahan@95 168 local languages_known = {}
jcallahan@317 169 local boss_loot_toasting = {}
MMOSimca@387 170 local container_loot_toasting
MMOSimca@387 171 local loot_toast_container_id
MMOSimca@387 172 local raid_boss_id
jcallahan@306 173 local loot_toast_container_timer_handle
jcallahan@307 174 local loot_toast_data
jcallahan@307 175 local loot_toast_data_timer_handle
jcallahan@95 176 local name_to_id_map = {}
jcallahan@306 177 local killed_boss_id_timer_handle
jcallahan@177 178 local killed_npc_id
jcallahan@2 179 local target_location_timer_handle
MMOSimca@345 180 local last_timber_spell_id
MMOSimca@355 181 local last_garrison_cache_object_id
MMOSimca@436 182 local block_chat_loot_data
MMOSimca@435 183 local chat_loot_data = {}
MMOSimca@347 184 local chat_loot_timer_handle
jcallahan@86 185 local current_target_id
jcallahan@131 186 local current_loot
jcallahan@1 187
jcallahan@312 188
jcallahan@121 189 -- Data for our current action. Including possible values as a reference.
jcallahan@122 190 local current_action = {
jcallahan@121 191 identifier = nil,
jcallahan@121 192 loot_label = nil,
jcallahan@121 193 loot_list = nil,
jcallahan@121 194 loot_sources = nil,
jcallahan@121 195 map_level = nil,
jcallahan@121 196 spell_label = nil,
jcallahan@123 197 target_type = nil,
jcallahan@121 198 x = nil,
jcallahan@121 199 y = nil,
jcallahan@121 200 zone_data = nil,
jcallahan@121 201 }
jcallahan@92 202
jcallahan@246 203
MMOSimca@393 204 -- Timer prototypes
MMOSimca@393 205 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 206
MMOSimca@393 207
jcallahan@246 208 -- HELPERS ------------------------------------------------------------
jcallahan@246 209
jcallahan@245 210 local function Debug(message, ...)
MMOSimca@350 211 if not DEBUGGING or not message then
jcallahan@151 212 return
jcallahan@151 213 end
catherton@465 214
MMOSimca@350 215 if ... then
MMOSimca@350 216 local args = { ... }
MMOSimca@350 217
MMOSimca@350 218 for index = 1, #args do
MMOSimca@377 219 args[index] = tostring(args[index])
jcallahan@306 220 end
MMOSimca@350 221 _G.print(message:format(unpack(args)))
MMOSimca@350 222 else
MMOSimca@350 223 _G.print(message)
jcallahan@306 224 end
jcallahan@151 225 end
jcallahan@151 226
jcallahan@151 227
MMOSimca@393 228 local function InitializeCurrentLoot()
MMOSimca@393 229 current_loot = {
MMOSimca@393 230 list = {},
MMOSimca@393 231 sources = {},
MMOSimca@393 232 identifier = current_action.identifier,
MMOSimca@393 233 label = current_action.loot_label or "drops",
MMOSimca@393 234 map_level = current_action.map_level,
MMOSimca@393 235 object_name = current_action.object_name,
MMOSimca@393 236 spell_label = current_action.spell_label,
MMOSimca@393 237 target_type = current_action.target_type,
MMOSimca@393 238 x = current_action.x,
MMOSimca@393 239 y = current_action.y,
MMOSimca@393 240 zone_data = current_action.zone_data,
MMOSimca@393 241 }
MMOSimca@393 242
MMOSimca@393 243 table.wipe(current_action)
MMOSimca@393 244 end
MMOSimca@393 245
MMOSimca@393 246
jcallahan@169 247 local TradeSkillExecutePer
jcallahan@169 248 do
jcallahan@169 249 local header_list = {}
jcallahan@169 250
jcallahan@169 251 function TradeSkillExecutePer(iter_func)
jcallahan@169 252 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 253 return
jcallahan@169 254 end
catherton@465 255
catherton@465 256 if (private.isLegion) then
catherton@465 257 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@465 258
catherton@465 259 if recipes and (#recipes > 0) then
catherton@465 260 for i = 1, #recipes do
catherton@465 261 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 262 break
catherton@465 263 end
catherton@465 264 end
catherton@465 265 end
catherton@465 266 else
catherton@465 267 -- Clear the search box focus so the scan will have correct results.
catherton@465 268 local search_box = _G.TradeSkillFrameSearchBox
catherton@465 269 search_box:SetText("")
catherton@465 270
catherton@465 271 _G.TradeSkillSearch_OnTextChanged(search_box)
catherton@465 272 search_box:ClearFocus()
catherton@465 273 search_box:GetScript("OnEditFocusLost")(search_box)
catherton@465 274
catherton@465 275 table.wipe(header_list)
catherton@465 276
catherton@465 277 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
catherton@465 278 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
catherton@465 279 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
catherton@465 280
catherton@465 281 if have_materials then
catherton@465 282 _G.TradeSkillFrame.filterTbl.hasMaterials = false
catherton@465 283 _G.TradeSkillOnlyShowMakeable(false)
catherton@465 284 end
catherton@465 285
catherton@465 286 if have_skillup then
catherton@465 287 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
catherton@465 288 _G.TradeSkillOnlyShowSkillUps(false)
catherton@465 289 end
catherton@465 290 _G.SetTradeSkillInvSlotFilter(0, true, true)
catherton@465 291 _G.TradeSkillUpdateFilterBar()
catherton@465 292 _G.TradeSkillFrame_Update()
catherton@465 293
catherton@465 294 -- Expand all headers so we can see all the recipes there are
catherton@465 295 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 296 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 297
catherton@465 298 if tradeskill_type == "header" or tradeskill_type == "subheader" then
catherton@465 299 if not is_expanded then
catherton@465 300 header_list[name] = true
catherton@465 301 _G.ExpandTradeSkillSubClass(tradeskill_index)
catherton@465 302 end
catherton@465 303 elseif iter_func(name, tradeskill_index) then
catherton@465 304 break
catherton@465 305 end
catherton@465 306 end
catherton@465 307
catherton@465 308 -- Restore the state of the things we changed.
catherton@465 309 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 310 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 311
catherton@465 312 if header_list[name] then
catherton@465 313 _G.CollapseTradeSkillSubClass(tradeskill_index)
catherton@465 314 end
catherton@465 315 end
catherton@465 316 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
catherton@465 317 _G.TradeSkillOnlyShowMakeable(have_materials)
catherton@465 318 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
catherton@465 319 _G.TradeSkillOnlyShowSkillUps(have_skillup)
catherton@465 320
catherton@465 321 _G.TradeSkillUpdateFilterBar()
catherton@465 322 _G.TradeSkillFrame_Update()
catherton@465 323 end
jcallahan@167 324 end
jcallahan@169 325 end -- do-block
jcallahan@167 326
jcallahan@167 327
jcallahan@39 328 local ActualCopperCost
jcallahan@39 329 do
jcallahan@39 330 local BARTERING_SPELL_ID = 83964
jcallahan@39 331
jcallahan@39 332 local STANDING_DISCOUNTS = {
jcallahan@39 333 HATED = 0,
jcallahan@39 334 HOSTILE = 0,
jcallahan@39 335 UNFRIENDLY = 0,
jcallahan@39 336 NEUTRAL = 0,
jcallahan@39 337 FRIENDLY = 0.05,
jcallahan@39 338 HONORED = 0.1,
jcallahan@39 339 REVERED = 0.15,
jcallahan@39 340 EXALTED = 0.2,
jcallahan@39 341 }
jcallahan@39 342
jcallahan@39 343
jcallahan@39 344 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 345 if not copper_cost or copper_cost == 0 then
jcallahan@39 346 return 0
jcallahan@39 347 end
jcallahan@39 348 local modifier = 1
jcallahan@39 349
jcallahan@39 350 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 351 modifier = modifier - 0.1
jcallahan@39 352 end
jcallahan@39 353
jcallahan@39 354 if rep_standing then
jcallahan@39 355 if PLAYER_RACE == "Goblin" then
jcallahan@39 356 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 357 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 358 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 359 end
jcallahan@39 360 end
jcallahan@39 361 return math.floor(copper_cost / modifier)
jcallahan@39 362 end
jcallahan@39 363 end -- do-block
jcallahan@39 364
jcallahan@39 365
jcallahan@29 366 local function InstanceDifficultyToken()
MMOSimca@440 367 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 368 if _G.IsInInstance() then
MMOSimca@440 369 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 370
MMOSimca@440 371 if not instance_type or instance_type == "" then
MMOSimca@440 372 instance_type = "NONE"
MMOSimca@440 373 end
MMOSimca@440 374 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 375 end
MMOSimca@440 376 return "NONE:0:false"
jcallahan@29 377 end
jcallahan@29 378
jcallahan@29 379
jcallahan@1 380 local function CurrentLocationData()
catherton@465 381 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 382 local zone_name = _G.GetRealZoneText()
catherton@465 383
catherton@465 384 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 385 local x_int = nil
catherton@468 386 if (x and type(x) == "number") then
catherton@468 387 x_int = _G.floor(x * 1000)
catherton@468 388 if x_int % 2 ~= 0 then
catherton@468 389 x_int = x_int + 1
catherton@468 390 end
jcallahan@145 391 end
catherton@468 392 local y_int = nil
catherton@468 393 if (y and type(y) == "number") then
catherton@468 394 y_int = _G.floor(y * 1000)
catherton@468 395 if y_int % 2 ~= 0 then
catherton@468 396 y_int = y_int + 1
catherton@468 397 end
jcallahan@1 398 end
jcallahan@1 399
catherton@468 400 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 401 end
jcallahan@1 402
jcallahan@1 403
MMOSimca@441 404 local function DBEntry(data_type, unit_id)
MMOSimca@441 405 if not data_type or not unit_id then
jcallahan@312 406 return
jcallahan@312 407 end
MMOSimca@441 408 local category = global_db[data_type]
MMOSimca@441 409
MMOSimca@441 410 if not category then
MMOSimca@441 411 category = {}
MMOSimca@441 412 global_db[data_type] = category
MMOSimca@441 413 end
MMOSimca@441 414 local unit = category[unit_id]
MMOSimca@441 415
MMOSimca@441 416 if not unit then
MMOSimca@441 417 unit = {}
MMOSimca@441 418 category[unit_id] = unit
MMOSimca@441 419 end
MMOSimca@441 420 return unit
jcallahan@312 421 end
jcallahan@312 422
MMOSimca@441 423 private.DBEntry = DBEntry
MMOSimca@441 424
MMOSimca@441 425 local NPCEntry
MMOSimca@441 426 do
MMOSimca@441 427 local npc_prototype = {}
MMOSimca@441 428 local npc_meta = {
MMOSimca@441 429 __index = npc_prototype
MMOSimca@441 430 }
MMOSimca@441 431
MMOSimca@441 432 function NPCEntry(identifier)
MMOSimca@441 433 local npc = DBEntry("npcs", identifier)
MMOSimca@441 434 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 435 end
MMOSimca@441 436
MMOSimca@441 437 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 438 self.encounter_data = self.encounter_data or {}
MMOSimca@441 439 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 440 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 441
MMOSimca@441 442 return self.encounter_data[difficulty_token]
MMOSimca@441 443 end
jcallahan@1 444 end
jcallahan@270 445
jcallahan@4 446
jcallahan@141 447 local UpdateDBEntryLocation
jcallahan@141 448 do
jcallahan@141 449 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 450 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 451 local facing = _G.GetPlayerFacing()
jcallahan@141 452
jcallahan@141 453 if not facing then
jcallahan@141 454 return x, y
jcallahan@141 455 end
jcallahan@246 456 local rad = facing + math.pi
jcallahan@141 457 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 458 end
jcallahan@10 459
jcallahan@24 460
jcallahan@141 461 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 462 if not identifier then
jcallahan@141 463 return
jcallahan@141 464 end
jcallahan@141 465 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 466 if not (zone_name and area_id and x and y and map_level) then
catherton@468 467 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 468 return
MMOSimca@328 469 end
jcallahan@141 470 local entry = DBEntry(entry_type, identifier)
jcallahan@141 471 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 472 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 473
jcallahan@141 474 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 475 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 476
jcallahan@141 477 if not zone_data then
jcallahan@141 478 zone_data = {}
jcallahan@141 479 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 480 end
jcallahan@141 481
jcallahan@141 482 -- Special case for Fishing.
jcallahan@141 483 if current_action.spell_label == "FISHING" then
MMOSimca@441 484 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 485 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 486 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 487
jcallahan@141 488 if yard_width > 0 and yard_height > 0 then
jcallahan@141 489 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 490 current_action.x = x
jcallahan@141 491 current_action.y = y
jcallahan@141 492 end
jcallahan@141 493 end
jcallahan@141 494 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 495
jcallahan@141 496 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 497 return zone_data
jcallahan@10 498 end
jcallahan@141 499 end -- do-block
jcallahan@10 500
jcallahan@10 501
MMOSimca@441 502 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 503 if not currency_link then
MMOSimca@441 504 return
MMOSimca@441 505 end
MMOSimca@441 506 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 507 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 508 end
MMOSimca@441 509
MMOSimca@441 510
MMOSimca@441 511 local function ItemLinkToID(item_link)
MMOSimca@441 512 if not item_link then
MMOSimca@441 513 return
MMOSimca@441 514 end
MMOSimca@441 515 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 516 end
MMOSimca@441 517
MMOSimca@441 518 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 519
MMOSimca@441 520 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 521 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 522 end
MMOSimca@441 523
MMOSimca@441 524
MMOSimca@441 525 local ParseGUID
MMOSimca@441 526 do
MMOSimca@441 527 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 528
MMOSimca@441 529 local NPC_ID_MAPPING = {
MMOSimca@441 530 [62164] = 63191, -- Garalon
MMOSimca@441 531 }
MMOSimca@441 532
MMOSimca@441 533
MMOSimca@441 534 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 535 if not unit_type_name then
MMOSimca@441 536 return UNIT_TYPES.UNKNOWN
MMOSimca@441 537 end
MMOSimca@441 538
MMOSimca@441 539 for def, text in next, UNIT_TYPES do
MMOSimca@441 540 if unit_type_name == text then
MMOSimca@441 541 return UNIT_TYPES[def]
MMOSimca@441 542 end
MMOSimca@441 543 end
MMOSimca@441 544 return UNIT_TYPES.UNKNOWN
MMOSimca@441 545 end
MMOSimca@441 546
MMOSimca@441 547
MMOSimca@441 548 function ParseGUID(guid)
MMOSimca@441 549 if not guid then
MMOSimca@441 550 return
MMOSimca@441 551 end
MMOSimca@441 552
MMOSimca@441 553 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 554 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 555
MMOSimca@441 556 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 557 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 558
MMOSimca@441 559 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 560
MMOSimca@441 561 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 562 unit_idnum = id_mapping
MMOSimca@441 563 end
MMOSimca@441 564 return unit_type, unit_idnum
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type
MMOSimca@441 567 end
MMOSimca@441 568
MMOSimca@441 569 private.ParseGUID = ParseGUID
MMOSimca@441 570 end -- do-block
MMOSimca@441 571
MMOSimca@441 572
jcallahan@19 573 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 574 if not item_link then
jcallahan@19 575 return
jcallahan@19 576 end
jcallahan@19 577 local item_id = ItemLinkToID(item_link)
jcallahan@19 578
jcallahan@19 579 if not bag_index or not slot_index then
jcallahan@19 580 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 581 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 582 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 583 bag_index = new_bag_index
jcallahan@19 584 slot_index = new_slot_index
jcallahan@19 585 break
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590
MMOSimca@410 591 local any_loot = false
MMOSimca@410 592
MMOSimca@411 593 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 594 if bag_index and slot_index then
MMOSimca@410 595 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 596 if is_lootable then
MMOSimca@410 597 any_loot = true
MMOSimca@410 598 end
jcallahan@19 599 end
catherton@465 600
MMOSimca@410 601 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 602 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 603 any_loot = true
jcallahan@19 604 end
MMOSimca@368 605
MMOSimca@436 606 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 607 if any_loot and not block_chat_loot_data then
MMOSimca@414 608 -- For item containers that open instantly with no spell cast
MMOSimca@410 609 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 610 ClearChatLootData()
MMOSimca@410 611 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 612 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 613 chat_loot_data.identifier = item_id
MMOSimca@414 614 -- For normal item containers
MMOSimca@414 615 else
MMOSimca@414 616 table.wipe(current_action)
MMOSimca@414 617 current_loot = nil
MMOSimca@414 618 current_action.target_type = AF.ITEM
MMOSimca@414 619 current_action.identifier = item_id
MMOSimca@414 620 current_action.loot_label = "contains"
MMOSimca@410 621 end
MMOSimca@393 622 end
jcallahan@19 623 end
jcallahan@19 624
jcallahan@19 625
jcallahan@39 626 local UnitFactionStanding
jcallahan@32 627 local UpdateFactionData
jcallahan@32 628 do
jcallahan@32 629 local MAX_FACTION_INDEX = 1000
jcallahan@20 630
jcallahan@32 631 local STANDING_NAMES = {
jcallahan@32 632 "HATED",
jcallahan@32 633 "HOSTILE",
jcallahan@32 634 "UNFRIENDLY",
jcallahan@32 635 "NEUTRAL",
jcallahan@32 636 "FRIENDLY",
jcallahan@32 637 "HONORED",
jcallahan@32 638 "REVERED",
jcallahan@32 639 "EXALTED",
jcallahan@32 640 }
jcallahan@32 641
jcallahan@39 642
jcallahan@39 643 function UnitFactionStanding(unit)
jcallahan@135 644 local unit_name = _G.UnitName(unit)
jcallahan@39 645 UpdateFactionData()
jcallahan@39 646 DatamineTT:ClearLines()
jcallahan@39 647 DatamineTT:SetUnit(unit)
jcallahan@39 648
jcallahan@39 649 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 650 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 651
jcallahan@135 652 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 653 return faction_name, faction_standings[faction_name]
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656 end
jcallahan@39 657
jcallahan@39 658
jcallahan@32 659 function UpdateFactionData()
jcallahan@32 660 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 661 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 662
jcallahan@86 663 if faction_name then
jcallahan@32 664 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 665 elseif not faction_name then
jcallahan@32 666 break
jcallahan@32 667 end
jcallahan@20 668 end
jcallahan@20 669 end
jcallahan@32 670 end -- do-block
jcallahan@20 671
jcallahan@48 672
MMOSimca@429 673 local GenericLootUpdate, LootTable
jcallahan@75 674 do
MMOSimca@429 675 function LootTable(entry, loot_type, top_field)
jcallahan@75 676 if top_field then
jcallahan@75 677 entry[top_field] = entry[top_field] or {}
jcallahan@75 678 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 679 return entry[top_field][loot_type]
jcallahan@75 680 end
jcallahan@48 681 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 682 return entry[loot_type]
jcallahan@48 683 end
jcallahan@48 684
jcallahan@75 685 function GenericLootUpdate(data_type, top_field)
jcallahan@132 686 local loot_type = current_loot.label
jcallahan@75 687 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 688 local source_list = {}
jcallahan@75 689
jcallahan@131 690 if current_loot.sources then
jcallahan@131 691 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 692 local source_id
jcallahan@78 693
jcallahan@131 694 if current_loot.target_type == AF.ITEM then
jcallahan@119 695 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 696 source_id = current_loot.identifier
jcallahan@119 697 else
jcallahan@331 698 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 699 if unit_ID then
MMOSimca@328 700 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 701 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 702 else
MMOSimca@328 703 source_id = unit_ID
MMOSimca@328 704 end
MMOSimca@328 705 end
jcallahan@119 706 end
jcallahan@304 707 local entry = DBEntry(data_type, source_id)
jcallahan@75 708
jcallahan@119 709 if entry then
jcallahan@119 710 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 711
jcallahan@304 712 if not source_list[source_id] then
jcallahan@119 713 if top_field then
jcallahan@119 714 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 715 elseif not container_loot_toasting then
jcallahan@119 716 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 717 end
jcallahan@304 718 source_list[source_id] = true
jcallahan@77 719 end
jcallahan@119 720 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 721
jcallahan@309 722 if current_loot.target_type == AF.ZONE then
jcallahan@309 723 for item_id, quantity in pairs(loot_data) do
jcallahan@309 724 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 725 end
jcallahan@309 726 else
jcallahan@308 727 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 728 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 729
jcallahan@308 730 if label == "currency" and currency_texture then
jcallahan@308 731 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 732 elseif loot_token == "money" then
jcallahan@308 733 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 734 else
jcallahan@308 735 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 736 end
jcallahan@308 737 end
jcallahan@119 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@75 741 end
jcallahan@121 742
jcallahan@121 743 -- This is used for Gas Extractions.
jcallahan@131 744 if #current_loot.list <= 0 then
jcallahan@78 745 return
jcallahan@78 746 end
jcallahan@82 747 local entry
jcallahan@82 748
jcallahan@82 749 -- At this point we only have a name if it's an object.
MMOSimca@388 750 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 751 if current_loot.target_type == AF.OBJECT then
jcallahan@131 752 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 753 else
jcallahan@131 754 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 755 end
jcallahan@75 756
jcallahan@75 757 if not entry then
jcallahan@75 758 return
jcallahan@75 759 end
jcallahan@77 760 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 761
jcallahan@307 762 if current_loot.identifier then
jcallahan@307 763 if not source_list[current_loot.identifier] then
jcallahan@307 764 if top_field then
jcallahan@307 765 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 766 else
jcallahan@307 767 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 768 end
jcallahan@307 769 source_list[current_loot.identifier] = true
jcallahan@77 770 end
jcallahan@77 771 end
jcallahan@75 772
jcallahan@131 773 for index = 1, #current_loot.list do
jcallahan@131 774 table.insert(loot_table, current_loot.list[index])
jcallahan@75 775 end
jcallahan@48 776 end
jcallahan@75 777 end -- do-block
jcallahan@48 778
jcallahan@97 779
jcallahan@97 780 local ReplaceKeywords
jcallahan@97 781 do
jcallahan@97 782 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 783 class = PLAYER_CLASS,
jcallahan@97 784 name = PLAYER_NAME,
jcallahan@97 785 race = PLAYER_RACE,
jcallahan@97 786 }
jcallahan@97 787
jcallahan@97 788
jcallahan@97 789 function ReplaceKeywords(text)
jcallahan@97 790 if not text or text == "" then
jcallahan@97 791 return ""
jcallahan@97 792 end
jcallahan@97 793
jcallahan@97 794 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 795 local category_format = ("<%s>"):format(category)
jcallahan@97 796 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 797 end
jcallahan@97 798 return text
jcallahan@97 799 end
jcallahan@97 800 end -- do-block
jcallahan@97 801
jcallahan@97 802
MMOSimca@347 803 -- TIMERS -------------------------------------------------------------
MMOSimca@347 804
MMOSimca@393 805 function ClearKilledNPC()
MMOSimca@347 806 killed_npc_id = nil
MMOSimca@347 807 end
MMOSimca@347 808
MMOSimca@347 809
MMOSimca@393 810 function ClearKilledBossID()
MMOSimca@347 811 if killed_boss_id_timer_handle then
MMOSimca@383 812 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 813 killed_boss_id_timer_handle = nil
MMOSimca@347 814 end
MMOSimca@347 815
MMOSimca@347 816 table.wipe(boss_loot_toasting)
MMOSimca@387 817 raid_boss_id = nil
MMOSimca@347 818 end
MMOSimca@347 819
MMOSimca@347 820
MMOSimca@393 821 function ClearLootToastContainerID()
MMOSimca@347 822 if loot_toast_container_timer_handle then
MMOSimca@383 823 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 824 loot_toast_container_timer_handle = nil
MMOSimca@347 825 end
MMOSimca@347 826
MMOSimca@387 827 container_loot_toasting = false
MMOSimca@387 828 loot_toast_container_id = nil
MMOSimca@347 829 end
MMOSimca@347 830
MMOSimca@347 831
MMOSimca@393 832 function ClearLootToastData()
MMOSimca@347 833 if loot_toast_data_timer_handle then
MMOSimca@383 834 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 835 loot_toast_data_timer_handle = nil
MMOSimca@347 836 end
MMOSimca@347 837
MMOSimca@347 838 if loot_toast_data then
MMOSimca@347 839 table.wipe(loot_toast_data)
MMOSimca@347 840 end
MMOSimca@347 841 end
MMOSimca@347 842
MMOSimca@347 843
MMOSimca@393 844 function ClearChatLootData()
MMOSimca@398 845 if not chat_loot_timer_handle then
MMOSimca@435 846 table.wipe(chat_loot_data)
MMOSimca@398 847 return
MMOSimca@398 848 end
MMOSimca@398 849 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 850 chat_loot_timer_handle:Cancel()
MMOSimca@398 851 chat_loot_timer_handle = nil
MMOSimca@398 852
MMOSimca@435 853 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 854 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 855 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 856
MMOSimca@414 857 if entry then
MMOSimca@414 858 local loot_table = LootTable(entry, "contains")
MMOSimca@414 859 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 860
MMOSimca@435 861 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 862 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 863
MMOSimca@414 864 if label == "currency" and currency_texture then
MMOSimca@414 865 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 866 elseif loot_token == "money" then
MMOSimca@414 867 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 868 else
MMOSimca@414 869 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 870 end
MMOSimca@414 871 end
MMOSimca@414 872 end
MMOSimca@347 873 end
MMOSimca@435 874 table.wipe(chat_loot_data)
MMOSimca@347 875 end
MMOSimca@347 876
MMOSimca@347 877
jcallahan@246 878 -- METHODS ------------------------------------------------------------
jcallahan@246 879
jcallahan@0 880 function WDP:OnInitialize()
jcallahan@128 881 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 882 private.db = db
jcallahan@128 883 global_db = db.global
jcallahan@128 884 char_db = db.char
jcallahan@14 885
jcallahan@270 886 local raw_db = _G.WoWDBProfilerData
jcallahan@18 887 local build_num = tonumber(private.build_num)
jcallahan@14 888
jcallahan@136 889 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 890 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 891 global_db[entry] = {}
jcallahan@74 892 end
jcallahan@74 893 end
jcallahan@35 894 raw_db.build_num = build_num
MMOSimca@330 895 raw_db.region = private.region
jcallahan@63 896 raw_db.version = DB_VERSION
jcallahan@249 897
jcallahan@312 898 private.InitializeCommentSystem()
jcallahan@312 899 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 900 end
jcallahan@0 901
jcallahan@0 902
jcallahan@153 903 function WDP:EventDispatcher(...)
jcallahan@153 904 local event_name = ...
jcallahan@153 905
MMOSimca@346 906 if DEBUGGING then
jcallahan@154 907 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 908 Debug(event_name)
jcallahan@154 909 else
jcallahan@154 910 Debug(...)
jcallahan@153 911 end
jcallahan@153 912 end
jcallahan@153 913 local func = EVENT_MAPPING[event_name]
jcallahan@153 914
jcallahan@153 915 if _G.type(func) == "boolean" then
jcallahan@153 916 self[event_name](self, ...)
jcallahan@153 917 elseif _G.type(func) == "function" then
jcallahan@159 918 self[func](self, ...)
jcallahan@153 919 end
jcallahan@153 920 end
jcallahan@153 921
jcallahan@153 922
jcallahan@0 923 function WDP:OnEnable()
jcallahan@300 924 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 925
jcallahan@0 926 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 927 if EVENT_DEBUG then
jcallahan@153 928 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 929 else
jcallahan@153 930 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 931 end
jcallahan@0 932 end
jcallahan@95 933
jcallahan@95 934 for index = 1, _G.GetNumLanguages() do
jcallahan@95 935 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 936 end
MMOSimca@383 937
MMOSimca@459 938 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 939 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 940 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 941
jcallahan@19 942 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 943 if target_unit then
jcallahan@19 944 return
jcallahan@19 945 end
jcallahan@19 946 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 947 end)
jcallahan@19 948
jcallahan@19 949 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 950 if target_unit then
jcallahan@19 951 return
jcallahan@19 952 end
jcallahan@19 953 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 954 HandleItemUse(item_link)
jcallahan@19 955 end)
jcallahan@263 956
jcallahan@290 957 self:GROUP_ROSTER_UPDATE()
jcallahan@0 958 end
jcallahan@0 959
jcallahan@0 960
MMOSimca@340 961 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 962 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 963 local item
jcallahan@0 964
jcallahan@191 965 if item_string then
MMOSimca@338 966 local item_results = { (":"):split(item_string) }
MMOSimca@338 967
MMOSimca@460 968 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 969 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 970 --local level = tonumber(item_results[10])
MMOSimca@460 971 --local specialization_id = tonumber(item_results[11])
catherton@469 972 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 973 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 974 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 975 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 976 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 977
MMOSimca@462 978 -- LEGION
MMOSimca@462 979 if private.isLegion then
MMOSimca@462 980 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
MMOSimca@462 981 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
MMOSimca@462 982 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
MMOSimca@462 983 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@462 984 end
MMOSimca@460 985
MMOSimca@460 986 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 987 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 988 item = DBEntry("items", item_id)
MMOSimca@460 989 item.suffix_id = suffix_id
MMOSimca@460 990 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 991 item.instance_difficulty_id = instance_difficulty_id
catherton@471 992 item.upgrade_value = upgrade_value
MMOSimca@460 993
MMOSimca@460 994 if process_bonus_ids then
MMOSimca@460 995
MMOSimca@460 996 -- Get ready for bonus IDs
MMOSimca@384 997 if not item.seen_bonuses then
MMOSimca@384 998 item.seen_bonuses = {}
MMOSimca@372 999 end
catherton@465 1000
MMOSimca@460 1001 if num_bonus_ids > 0 then
MMOSimca@460 1002 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1003 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1004 local sorted_bonus_string = ""
MMOSimca@460 1005 local min_bonus_id_array = {}
MMOSimca@460 1006 for iterations = 1, num_bonus_ids do
MMOSimca@460 1007 -- Find minimum of this iteration
MMOSimca@460 1008 local min_bonus_id = 100000
MMOSimca@460 1009 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1010 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1011 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1012 min_bonus_id = temp_bonus_id
MMOSimca@460 1013 end
MMOSimca@460 1014 end
MMOSimca@460 1015
MMOSimca@460 1016 -- Keep track of already processed IDs
MMOSimca@460 1017 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1018
MMOSimca@460 1019 -- Build string
MMOSimca@460 1020 if iterations == 1 then
MMOSimca@460 1021 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1022 else
MMOSimca@460 1023 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1024 end
MMOSimca@384 1025 end
MMOSimca@460 1026
MMOSimca@460 1027 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1028 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1029 else
MMOSimca@460 1030 item.seen_bonuses["0"] = true
MMOSimca@384 1031 end
MMOSimca@329 1032 end
jcallahan@191 1033 end
jcallahan@0 1034 end
jcallahan@212 1035
jcallahan@212 1036 if durability and durability > 0 then
jcallahan@219 1037 item = item or DBEntry("items", item_id)
jcallahan@212 1038 item.durability = durability
jcallahan@212 1039 end
jcallahan@0 1040 end
jcallahan@0 1041
jcallahan@0 1042
jcallahan@187 1043 function WDP:ProcessItems()
jcallahan@187 1044 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1045 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1046
jcallahan@0 1047 if item_id and item_id > 0 then
jcallahan@1 1048 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1049 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1050 end
jcallahan@0 1051 end
jcallahan@0 1052
jcallahan@0 1053 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1054 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1055 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1056
jcallahan@0 1057 if item_id and item_id > 0 then
jcallahan@1 1058 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1059 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1060 end
jcallahan@0 1061 end
jcallahan@0 1062 end
jcallahan@0 1063 end
jcallahan@0 1064
jcallahan@118 1065
jcallahan@215 1066 local TargetedNPC
jcallahan@118 1067 do
jcallahan@118 1068 local GENDER_NAMES = {
jcallahan@118 1069 "UNKNOWN",
jcallahan@118 1070 "MALE",
jcallahan@118 1071 "FEMALE",
jcallahan@118 1072 }
jcallahan@118 1073
jcallahan@118 1074
jcallahan@118 1075 local REACTION_NAMES = {
jcallahan@118 1076 "HATED",
jcallahan@118 1077 "HOSTILE",
jcallahan@118 1078 "UNFRIENDLY",
jcallahan@118 1079 "NEUTRAL",
jcallahan@118 1080 "FRIENDLY",
jcallahan@118 1081 "HONORED",
jcallahan@118 1082 "REVERED",
jcallahan@118 1083 "EXALTED",
jcallahan@118 1084 }
jcallahan@118 1085
jcallahan@118 1086
jcallahan@118 1087 local POWER_TYPE_NAMES = {
jcallahan@118 1088 ["0"] = "MANA",
jcallahan@118 1089 ["1"] = "RAGE",
jcallahan@118 1090 ["2"] = "FOCUS",
jcallahan@118 1091 ["3"] = "ENERGY",
jcallahan@118 1092 ["6"] = "RUNIC_POWER",
jcallahan@118 1093 }
jcallahan@118 1094
jcallahan@118 1095
jcallahan@215 1096 function TargetedNPC()
jcallahan@118 1097 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1098 current_target_id = nil
jcallahan@118 1099 return
jcallahan@118 1100 end
jcallahan@118 1101 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1102
jcallahan@171 1103 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1104 return
jcallahan@118 1105 end
jcallahan@118 1106 current_target_id = unit_idnum
jcallahan@118 1107
jcallahan@118 1108 local npc = NPCEntry(unit_idnum)
jcallahan@118 1109 local _, class_token = _G.UnitClass("target")
jcallahan@118 1110 npc.class = class_token
jcallahan@118 1111 npc.faction = UnitFactionStanding("target")
jcallahan@118 1112 npc.genders = npc.genders or {}
jcallahan@118 1113 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1114 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1115 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1116
jcallahan@248 1117 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1118 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1119 local level_data = encounter_data[npc_level]
jcallahan@250 1120
jcallahan@250 1121 if not level_data then
jcallahan@250 1122 level_data = {}
jcallahan@250 1123 encounter_data[npc_level] = level_data
jcallahan@250 1124 end
jcallahan@257 1125 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1126
jcallahan@257 1127 if not level_data.power then
MMOSimca@337 1128 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1129
jcallahan@257 1130 if max_power > 0 then
jcallahan@257 1131 local power_type = _G.UnitPowerType("target")
jcallahan@312 1132 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1133 end
jcallahan@118 1134 end
jcallahan@118 1135 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1136 return npc, unit_idnum
jcallahan@118 1137 end
jcallahan@118 1138 end -- do-block
jcallahan@118 1139
jcallahan@118 1140
jcallahan@113 1141 do
jcallahan@113 1142 local COORD_MAX = 5
jcallahan@0 1143
jcallahan@113 1144 function WDP:UpdateTargetLocation()
MMOSimca@462 1145 -- LEGION supported here
MMOSimca@462 1146 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or not _G.UnitIsDead("target") then
jcallahan@2 1147 return
jcallahan@2 1148 end
jcallahan@113 1149
jcallahan@113 1150 for index = 1, 4 do
jcallahan@113 1151 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1152 return
jcallahan@113 1153 end
jcallahan@113 1154 end
jcallahan@215 1155 local npc = TargetedNPC()
jcallahan@113 1156
jcallahan@113 1157 if not npc then
jcallahan@113 1158 return
jcallahan@113 1159 end
jcallahan@113 1160 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1161 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1162 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1163 return
MMOSimca@328 1164 end
jcallahan@248 1165 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1166 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1167 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1168
jcallahan@113 1169 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1170
jcallahan@113 1171 if not zone_data then
jcallahan@113 1172 zone_data = {}
jcallahan@113 1173 npc_data.locations[zone_token] = zone_data
jcallahan@113 1174 end
jcallahan@113 1175
jcallahan@113 1176 for location_token in pairs(zone_data) do
jcallahan@113 1177 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1178 loc_level = tonumber(loc_level)
jcallahan@113 1179
jcallahan@113 1180 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1181 return
jcallahan@113 1182 end
jcallahan@113 1183 end
jcallahan@141 1184 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1185 end
jcallahan@113 1186 end -- do-block
jcallahan@2 1187
jcallahan@118 1188
MMOSimca@412 1189 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1190 ClearChatLootData()
MMOSimca@398 1191 end
MMOSimca@398 1192
MMOSimca@398 1193
MMOSimca@420 1194 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1195
MMOSimca@436 1196 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1197 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1198 if not block_chat_loot_data then
MMOSimca@439 1199 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1200 ClearChatLootData()
MMOSimca@436 1201 block_chat_loot_data = true
MMOSimca@436 1202 end
MMOSimca@436 1203 end
MMOSimca@436 1204
MMOSimca@436 1205
MMOSimca@436 1206 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1207 if block_chat_loot_data then
MMOSimca@439 1208 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1209 block_chat_loot_data = false
MMOSimca@436 1210 end
MMOSimca@436 1211 end
MMOSimca@436 1212
MMOSimca@436 1213
MMOSimca@408 1214 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1215 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1216 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1217 ClearKilledBossID()
MMOSimca@408 1218 ClearLootToastContainerID()
MMOSimca@408 1219 end
MMOSimca@408 1220
MMOSimca@408 1221
jcallahan@90 1222 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1223 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1224 return
jcallahan@243 1225 end
jcallahan@282 1226 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1227
jcallahan@56 1228 for index = 1, num_items do
jcallahan@56 1229 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1230
jcallahan@56 1231 if item_link then
jcallahan@56 1232 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1233 end
jcallahan@56 1234 end
jcallahan@56 1235 end
jcallahan@56 1236
jcallahan@56 1237
jcallahan@298 1238 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1239 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1240
jcallahan@246 1241 if current_pet_guid then
jcallahan@246 1242 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1243 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1244 end
jcallahan@246 1245 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1246
jcallahan@246 1247 if pet_guid then
jcallahan@296 1248 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1249 group_pet_guids[pet_guid] = true
jcallahan@246 1250 end
jcallahan@246 1251 end
jcallahan@246 1252
jcallahan@246 1253
jcallahan@298 1254 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1255 local is_raid = _G.IsInRaid()
jcallahan@298 1256 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1257 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1258
jcallahan@299 1259 table.wipe(group_member_guids)
jcallahan@298 1260
jcallahan@298 1261 for index = 1, group_size do
jcallahan@298 1262 local unit_id = unit_type .. index
jcallahan@298 1263 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1264
jcallahan@299 1265 group_member_guids[unit_guid] = true
jcallahan@298 1266 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1267 end
jcallahan@299 1268 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1269 end
jcallahan@298 1270
jcallahan@298 1271
jcallahan@298 1272 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1273 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1274 end
jcallahan@298 1275
jcallahan@298 1276
MMOSimca@375 1277 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1278 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1279 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1280 return
jcallahan@306 1281 end
MMOSimca@372 1282
MMOSimca@372 1283 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1284 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1285
MMOSimca@355 1286 -- Handle Garrison cache specially
MMOSimca@422 1287 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1288 -- Record location data for cache
MMOSimca@355 1289 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1290
MMOSimca@355 1291 -- Add drop data
MMOSimca@355 1292 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1293 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1294 -- Check for top level object data
MMOSimca@355 1295 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1296 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1297 if object_entry[difficulty_token] then
MMOSimca@355 1298 -- Increment loot count
MMOSimca@355 1299 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1300
MMOSimca@355 1301 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1302 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1303 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1304 else
MMOSimca@355 1305 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1306 end
MMOSimca@355 1307 else
MMOSimca@355 1308 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1309 end
catherton@465 1310
MMOSimca@431 1311 -- Wipe object ID until future mouseover
MMOSimca@431 1312 last_garrison_cache_object_id = nil
MMOSimca@387 1313 elseif raid_boss_id then
MMOSimca@427 1314 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1315 if npc then
MMOSimca@427 1316 local loot_label = "drops"
MMOSimca@427 1317 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1318 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1319 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1320
MMOSimca@427 1321 if loot_type == "item" then
MMOSimca@427 1322 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1323 if item_id then
MMOSimca@427 1324 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1325 RecordItemData(item_id, item_link, true)
MMOSimca@427 1326 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1327 else
MMOSimca@427 1328 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1329 return
MMOSimca@427 1330 end
MMOSimca@427 1331 elseif loot_type == "money" then
MMOSimca@427 1332 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1333 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1334 elseif loot_type == "currency" then
MMOSimca@427 1335 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1336 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1337 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1338 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1339 else
MMOSimca@427 1340 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1341 return
MMOSimca@427 1342 end
jcallahan@312 1343 end
jcallahan@317 1344
MMOSimca@427 1345 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1346 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1347 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1348 end
jcallahan@312 1349 end
MMOSimca@387 1350 elseif loot_toast_container_id then
jcallahan@305 1351 InitializeCurrentLoot()
jcallahan@305 1352
jcallahan@306 1353 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1354 current_loot.identifier = loot_toast_container_id
jcallahan@306 1355 current_loot.label = "contains"
jcallahan@306 1356 current_loot.target_type = AF.ITEM
jcallahan@306 1357
MMOSimca@387 1358 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1359
jcallahan@301 1360 if loot_type == "item" then
jcallahan@312 1361 local item_id = ItemLinkToID(item_link)
jcallahan@312 1362 if item_id then
jcallahan@312 1363 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1364 RecordItemData(item_id, item_link, true)
MMOSimca@387 1365 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1366 else
jcallahan@301 1367 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1368 current_loot = nil
jcallahan@301 1369 return
jcallahan@301 1370 end
jcallahan@301 1371 elseif loot_type == "money" then
jcallahan@312 1372 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1373 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1374 elseif loot_type == "currency" then
jcallahan@312 1375 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1376 if currency_texture and currency_texture ~= "" then
jcallahan@312 1377 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1378 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1379 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1380 else
jcallahan@312 1381 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1382 current_loot = nil
jcallahan@312 1383 return
jcallahan@312 1384 end
jcallahan@301 1385 end
jcallahan@312 1386
jcallahan@301 1387 GenericLootUpdate("items")
jcallahan@301 1388 current_loot = nil
MMOSimca@387 1389 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1390 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1391 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1392 if loot_type == "currency" then
MMOSimca@444 1393 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1394 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1395 -- Verify that we're still assigning data to the right items
MMOSimca@444 1396 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1397 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1398 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1399 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1400 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1401 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1402 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1403 ClearChatLootData()
MMOSimca@444 1404 end
MMOSimca@444 1405 else
MMOSimca@444 1406 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1407 end
MMOSimca@444 1408 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1409 elseif loot_type == "money" then
MMOSimca@424 1410 -- Verify that we're still assigning data to the right items
MMOSimca@435 1411 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1412 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1413 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1414 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1415 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1416 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1417 ClearChatLootData()
MMOSimca@424 1418 end
MMOSimca@424 1419 end
jcallahan@301 1420 else
jcallahan@307 1421 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1422
jcallahan@307 1423 loot_toast_data = loot_toast_data or {}
jcallahan@312 1424 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1425
MMOSimca@340 1426 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1427 if item_id then
MMOSimca@340 1428 RecordItemData(item_id, item_link, true)
MMOSimca@340 1429 end
MMOSimca@340 1430
MMOSimca@383 1431 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1432 end
jcallahan@178 1433 end
jcallahan@178 1434
jcallahan@178 1435
jcallahan@179 1436 do
MMOSimca@388 1437 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1438 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1439 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1440 end,
MMOSimca@388 1441 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1442 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1443 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1444 InitializeCurrentLoot()
MMOSimca@388 1445 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1446 GenericLootUpdate("zones")
MMOSimca@388 1447 current_loot = nil
MMOSimca@388 1448 end,
MMOSimca@388 1449 }
MMOSimca@388 1450
MMOSimca@388 1451
MMOSimca@388 1452 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1453 local category
MMOSimca@388 1454
MMOSimca@388 1455 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1456 if not currency_link then
MMOSimca@388 1457 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1458 end
MMOSimca@388 1459 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1460
MMOSimca@388 1461 if not currency_texture or currency_texture == "" then
MMOSimca@388 1462 return
MMOSimca@388 1463 end
MMOSimca@388 1464
MMOSimca@388 1465 -- Set update category
MMOSimca@388 1466 if current_action.spell_label == "FISHING" then
MMOSimca@388 1467 category = AF.ZONE
MMOSimca@388 1468 elseif raid_boss_id then
MMOSimca@388 1469 category = AF.NPC
MMOSimca@388 1470 end
MMOSimca@388 1471
MMOSimca@388 1472 -- Take action based on update category
MMOSimca@388 1473 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1474 if not category or not update_func then
MMOSimca@388 1475 return
MMOSimca@388 1476 end
MMOSimca@388 1477 update_func(currency_texture, quantity)
MMOSimca@388 1478 end
MMOSimca@388 1479
MMOSimca@388 1480
MMOSimca@412 1481 local BLACKLISTED_ITEMS = {
MMOSimca@412 1482 [114116] = true,
MMOSimca@412 1483 [114119] = true,
MMOSimca@412 1484 [114120] = true,
MMOSimca@412 1485 [116980] = true,
MMOSimca@412 1486 [120319] = true,
MMOSimca@412 1487 [120320] = true,
MMOSimca@412 1488 }
MMOSimca@412 1489
MMOSimca@412 1490
jcallahan@179 1491 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1492 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1493 -- Verify that we're still assigning data to the right items
MMOSimca@435 1494 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1495 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1496 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1497 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1498 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1499 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1500 ClearChatLootData()
MMOSimca@347 1501 end
MMOSimca@347 1502 end,
jcallahan@179 1503 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1504 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1505 end,
MMOSimca@345 1506 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1507 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1508 -- Check for top level object data
MMOSimca@381 1509 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1510 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1511 if object_entry[difficulty_token] then
MMOSimca@381 1512 -- Increment loot count
MMOSimca@381 1513 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1514
MMOSimca@381 1515 -- Add drop data
MMOSimca@381 1516 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1517 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1518 else
MMOSimca@381 1519 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1520 end
jcallahan@179 1521 end,
jcallahan@179 1522 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1523 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1524 InitializeCurrentLoot()
jcallahan@312 1525 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1526 GenericLootUpdate("zones")
jcallahan@312 1527 current_loot = nil
jcallahan@179 1528 end,
jcallahan@179 1529 }
jcallahan@177 1530
jcallahan@177 1531
MMOSimca@388 1532 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1533 local category
jcallahan@177 1534
MMOSimca@345 1535 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1536 if not item_link then
MMOSimca@345 1537 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1538 end
MMOSimca@345 1539 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1540
MMOSimca@345 1541 if not item_id then
MMOSimca@345 1542 return
MMOSimca@345 1543 end
MMOSimca@345 1544
MMOSimca@345 1545 -- Set update category
MMOSimca@405 1546 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1547 category = AF.OBJECT
MMOSimca@345 1548 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1549 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1550 category = AF.ZONE
MMOSimca@388 1551 elseif raid_boss_id then
jcallahan@179 1552 category = AF.NPC
MMOSimca@347 1553 elseif chat_loot_timer_handle then
MMOSimca@347 1554 category = AF.ITEM
jcallahan@179 1555 end
MMOSimca@345 1556
MMOSimca@395 1557 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1558 RecordItemData(item_id, item_link, true)
MMOSimca@395 1559
MMOSimca@345 1560 -- Take action based on update category
jcallahan@179 1561 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1562 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1563 return
MMOSimca@340 1564 end
jcallahan@179 1565 update_func(item_id, quantity)
jcallahan@177 1566 end
MMOSimca@388 1567 end
MMOSimca@388 1568
MMOSimca@388 1569
jcallahan@97 1570 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1571 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1572 return
jcallahan@95 1573 end
jcallahan@97 1574 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1575 npc.quotes = npc.quotes or {}
jcallahan@97 1576 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1577 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1578 end
jcallahan@95 1579
jcallahan@95 1580
jcallahan@95 1581 do
jcallahan@40 1582 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1583
jcallahan@40 1584 local DRUNK_COMPARES = {
jcallahan@40 1585 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1586 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1587 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1588 }
jcallahan@40 1589
jcallahan@40 1590 local DRUNK_MATCHES = {
jcallahan@254 1591 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1592 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1593 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1594 }
jcallahan@40 1595
jcallahan@167 1596 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1597
jcallahan@167 1598
jcallahan@167 1599 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1600 if tradeskill_name == private.discovered_recipe_name then
catherton@465 1601 if (private.isLegion) then
catherton@465 1602 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1603 else
catherton@465 1604 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1605 end
jcallahan@167 1606
jcallahan@167 1607 private.discovered_recipe_name = nil
jcallahan@167 1608 private.profession_level = nil
jcallahan@167 1609 private.previous_spell_id = nil
jcallahan@169 1610
jcallahan@169 1611 return true
jcallahan@167 1612 end
jcallahan@167 1613 end
jcallahan@167 1614
jcallahan@167 1615
jcallahan@167 1616 local function IterativeRecordDiscovery()
jcallahan@167 1617 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1618 end
jcallahan@167 1619
jcallahan@167 1620
jcallahan@92 1621 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1622 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1623 if not item_link then
catherton@472 1624 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1625 end
MMOSimca@400 1626 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1627
MMOSimca@400 1628 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1629 if not item_id then
MMOSimca@400 1630 if not private.trainer_shown then
MMOSimca@400 1631 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1632
MMOSimca@400 1633 if recipe_name and private.previous_spell_id then
catherton@464 1634 local profession_name, prof_level
catherton@464 1635 if private.isLegion then
catherton@464 1636 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 1637 else
catherton@464 1638 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 1639 end
MMOSimca@400 1640
MMOSimca@400 1641 if profession_name == _G.UNKNOWN then
MMOSimca@400 1642 return
MMOSimca@400 1643 end
MMOSimca@400 1644 private.discovered_recipe_name = recipe_name
MMOSimca@400 1645 private.profession_level = prof_level
MMOSimca@400 1646
MMOSimca@400 1647 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1648 end
jcallahan@167 1649 end
MMOSimca@400 1650
MMOSimca@400 1651 if currently_drunk then
MMOSimca@400 1652 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1653 currently_drunk = nil
MMOSimca@400 1654 end
MMOSimca@400 1655 return
MMOSimca@400 1656 end
MMOSimca@400 1657
MMOSimca@400 1658 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1659 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1660 currently_drunk = true
MMOSimca@400 1661 break
MMOSimca@400 1662 end
jcallahan@40 1663 end
jcallahan@40 1664 return
jcallahan@40 1665 end
jcallahan@40 1666
MMOSimca@411 1667 -- If it is an item, parse its link
MMOSimca@400 1668 RecordItemData(item_id, item_link, true)
jcallahan@40 1669 end
jcallahan@40 1670 end
jcallahan@40 1671
jcallahan@307 1672
jcallahan@331 1673 do
jcallahan@23 1674 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1675 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1676
MMOSimca@458 1677 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1678 local BLACKLISTED_SPELLS = {
MMOSimca@458 1679 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1680 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1681 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1682 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1683 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1684 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1685 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1686 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1687 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1688 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@470 1689 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue Artifacts)
catherton@470 1690 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
MMOSimca@405 1691 }
MMOSimca@405 1692
jcallahan@23 1693 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1694 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1695 return
jcallahan@23 1696 end
jcallahan@34 1697 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1698
jcallahan@171 1699 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1700 return
jcallahan@23 1701 end
jcallahan@23 1702
jcallahan@23 1703 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1704 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1705 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1706 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1707 end
jcallahan@23 1708 end
jcallahan@23 1709
jcallahan@115 1710 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1711
jcallahan@246 1712 local previous_combat_event = {}
jcallahan@246 1713
jcallahan@23 1714 local COMBAT_LOG_FUNCS = {
jcallahan@23 1715 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1716 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1717 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1718 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1719 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1720
jcallahan@171 1721 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1722 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1723 end
jcallahan@115 1724 end
jcallahan@115 1725 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1726 end,
jcallahan@65 1727 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1728 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1729
jcallahan@171 1730 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1731 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1732 ClearKilledNPC()
jcallahan@98 1733 private.harvesting = nil
jcallahan@65 1734 return
jcallahan@65 1735 end
jcallahan@177 1736
jcallahan@246 1737 if source_guid == "" then
jcallahan@246 1738 source_guid = nil
jcallahan@246 1739 end
jcallahan@246 1740 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1741 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1742
jcallahan@299 1743 if not previous_combat_event.party_damage then
jcallahan@312 1744 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1745 table.wipe(previous_combat_event)
jcallahan@217 1746 ClearKilledNPC()
jcallahan@306 1747 else
jcallahan@317 1748 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1749 end
jcallahan@177 1750 killed_npc_id = unit_idnum
MMOSimca@383 1751 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1752 end,
jcallahan@23 1753 }
jcallahan@23 1754
jcallahan@23 1755
jcallahan@246 1756 local NON_DAMAGE_EVENTS = {
jcallahan@246 1757 SPELL_AURA_APPLIED = true,
jcallahan@246 1758 SPELL_AURA_REMOVED = true,
jcallahan@246 1759 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1760 SPELL_CAST_FAILED = true,
jcallahan@246 1761 SWING_MISSED = true,
jcallahan@246 1762 }
jcallahan@246 1763
jcallahan@299 1764 local DAMAGE_EVENTS = {
jcallahan@299 1765 RANGE_DAMAGE = true,
jcallahan@299 1766 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1767 SPELL_DAMAGE = true,
jcallahan@299 1768 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1769 SWING_DAMAGE = true,
jcallahan@299 1770 }
jcallahan@299 1771
jcallahan@246 1772
jcallahan@92 1773 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1774 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1775
jcallahan@23 1776 if not combat_log_func then
jcallahan@299 1777 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1778 table.wipe(previous_combat_event)
jcallahan@246 1779 previous_combat_event.source_name = source_name
jcallahan@299 1780
jcallahan@299 1781 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1782 previous_combat_event.party_damage = true
jcallahan@299 1783 end
jcallahan@246 1784 end
jcallahan@23 1785 return
jcallahan@23 1786 end
jcallahan@23 1787 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1788
jcallahan@297 1789 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1790 table.wipe(previous_combat_event)
jcallahan@297 1791 end
jcallahan@23 1792 end
jcallahan@23 1793
catherton@465 1794
jcallahan@44 1795 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1796 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1797 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1798 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1799
jcallahan@44 1800
jcallahan@92 1801 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1802 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1803 return
jcallahan@44 1804 end
jcallahan@44 1805 UpdateFactionData()
jcallahan@44 1806
jcallahan@46 1807 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1808 return
jcallahan@46 1809 end
jcallahan@177 1810 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1811 ClearKilledNPC()
jcallahan@46 1812
jcallahan@44 1813 if not npc then
jcallahan@98 1814 private.harvesting = nil
jcallahan@44 1815 return
jcallahan@44 1816 end
jcallahan@98 1817 npc.harvested = private.harvesting
jcallahan@98 1818 private.harvesting = nil
jcallahan@98 1819
jcallahan@44 1820 local modifier = 1
jcallahan@44 1821
MMOSimca@340 1822 -- Check for modifiers from known spells
jcallahan@44 1823 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1824 modifier = modifier + 0.1
jcallahan@44 1825 end
jcallahan@44 1826 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1827 modifier = modifier + 0.1
jcallahan@44 1828 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1829 modifier = modifier + 0.05
jcallahan@44 1830 end
MMOSimca@418 1831 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1832 modifier = modifier + 0.2
MMOSimca@418 1833 end
jcallahan@44 1834
MMOSimca@340 1835 -- Determine faction ID
MMOSimca@340 1836 local faction_ID
MMOSimca@418 1837 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1838 if faction_name == faction_data_table[3] then
MMOSimca@418 1839 -- Check ignore flag
MMOSimca@418 1840 if faction_data_table[2] then
MMOSimca@418 1841 return
MMOSimca@418 1842 end
MMOSimca@340 1843 faction_ID = faction_data_table[1]
MMOSimca@418 1844 break
MMOSimca@340 1845 end
MMOSimca@340 1846 end
MMOSimca@340 1847 if faction_ID and faction_ID > 0 then
MMOSimca@340 1848 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1849 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1850 if has_bonus_rep_gain then
MMOSimca@340 1851 modifier = modifier + 1
MMOSimca@340 1852 end
MMOSimca@340 1853 end
MMOSimca@340 1854
MMOSimca@340 1855 -- Check for modifiers from buffs
MMOSimca@418 1856 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1857 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1858 local modded_faction = buff_data_table.faction
jcallahan@44 1859
jcallahan@44 1860 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1861 if buff_data_table.ignore then
MMOSimca@340 1862 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1863 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1864 return
MMOSimca@340 1865 else
MMOSimca@340 1866 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1867 end
jcallahan@44 1868 end
jcallahan@44 1869 end
jcallahan@44 1870 end
catherton@465 1871
jcallahan@65 1872 npc.reputations = npc.reputations or {}
jcallahan@65 1873 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1874 end
jcallahan@44 1875 end -- do-block
jcallahan@18 1876
jcallahan@18 1877
jcallahan@140 1878 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1879 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1880 return
jcallahan@140 1881 end
jcallahan@140 1882 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1883
MMOSimca@355 1884 -- Handle Fishing
MMOSimca@355 1885 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1886 if not text or text == "Fishing Bobber" then
MMOSimca@355 1887 text = "NONE"
MMOSimca@355 1888 else
MMOSimca@355 1889 current_action.fishing_target = true
MMOSimca@355 1890 end
MMOSimca@355 1891 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1892 -- Handle Garrison Cache
MMOSimca@355 1893 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1894 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1895 end
jcallahan@140 1896 end
jcallahan@140 1897
jcallahan@140 1898
jcallahan@92 1899 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1900 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1901
jcallahan@42 1902 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1903 return
jcallahan@42 1904 end
jcallahan@42 1905 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1906 end
jcallahan@42 1907
jcallahan@42 1908
jcallahan@13 1909 do
MMOSimca@343 1910 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1911 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1912 [AF.ITEM] = function()
jcallahan@16 1913 local locked_item_id
jcallahan@16 1914
jcallahan@16 1915 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1916 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1917 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1918
jcallahan@324 1919 if is_locked and is_lootable then
jcallahan@16 1920 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1921 break
jcallahan@16 1922 end
jcallahan@16 1923 end
jcallahan@165 1924
jcallahan@165 1925 if locked_item_id then
jcallahan@165 1926 break
jcallahan@165 1927 end
jcallahan@16 1928 end
jcallahan@16 1929
MMOSimca@367 1930 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1931 return false
jcallahan@16 1932 end
jcallahan@122 1933 current_action.identifier = locked_item_id
jcallahan@16 1934 return true
jcallahan@16 1935 end,
MMOSimca@401 1936 [AF.NPC] = function()
MMOSimca@401 1937 return not _G.IsFishingLoot()
MMOSimca@401 1938 end,
MMOSimca@401 1939 [AF.OBJECT] = function()
MMOSimca@401 1940 return not _G.IsFishingLoot()
MMOSimca@401 1941 end,
jcallahan@17 1942 [AF.ZONE] = function()
jcallahan@140 1943 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1944 return _G.IsFishingLoot()
jcallahan@17 1945 end,
jcallahan@13 1946 }
jcallahan@13 1947
jcallahan@13 1948
MMOSimca@343 1949 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1950 [AF.ITEM] = function()
jcallahan@28 1951 GenericLootUpdate("items")
jcallahan@28 1952 end,
jcallahan@28 1953 [AF.NPC] = function()
jcallahan@75 1954 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1955 local loot_label = current_loot.label
jcallahan@77 1956 local source_list = {}
jcallahan@75 1957
jcallahan@131 1958 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1959 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1960 local npc = NPCEntry(source_id)
jcallahan@75 1961
jcallahan@75 1962 if npc then
jcallahan@248 1963 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1964 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1965
jcallahan@78 1966 if not source_list[source_guid] then
jcallahan@77 1967 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1968 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1969 source_list[source_guid] = true
jcallahan@77 1970 end
jcallahan@77 1971
jcallahan@309 1972 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1973 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1974
jcallahan@312 1975 if loot_type == "currency" and currency_texture then
jcallahan@312 1976 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1977 elseif loot_token == "money" then
jcallahan@312 1978 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1979 else
jcallahan@312 1980 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1981 end
jcallahan@75 1982 end
jcallahan@75 1983 end
jcallahan@75 1984 end
jcallahan@16 1985 end,
jcallahan@13 1986 [AF.OBJECT] = function()
jcallahan@28 1987 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1988 end,
jcallahan@17 1989 [AF.ZONE] = function()
MMOSimca@328 1990 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1991 return
MMOSimca@328 1992 end
jcallahan@141 1993 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1994
jcallahan@41 1995 -- This will start life as a boolean true.
jcallahan@131 1996 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1997 current_loot.zone_data[location_token] = {
jcallahan@41 1998 drops = {}
jcallahan@41 1999 }
jcallahan@41 2000 end
jcallahan@132 2001 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2002 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2003
jcallahan@131 2004 if current_loot.sources then
jcallahan@131 2005 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2006 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2007 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2008 end
jcallahan@131 2009 end
jcallahan@131 2010 end
jcallahan@131 2011
jcallahan@131 2012 if #current_loot.list <= 0 then
jcallahan@131 2013 return
jcallahan@131 2014 end
jcallahan@131 2015
jcallahan@131 2016 for index = 1, #current_loot.list do
MMOSimca@443 2017 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2018 end
jcallahan@13 2019 end,
jcallahan@13 2020 }
jcallahan@13 2021
jcallahan@79 2022 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2023 local loot_guid_registry = {}
jcallahan@124 2024
jcallahan@124 2025
jcallahan@124 2026 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2027 ClearChatLootData()
jcallahan@131 2028 current_loot = nil
jcallahan@131 2029 table.wipe(current_action)
jcallahan@124 2030 end
jcallahan@124 2031
jcallahan@13 2032
jcallahan@322 2033 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2034 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2035 local previous_spell_label = current_action.spell_label
jcallahan@322 2036 local extrapolated_guid_registry = {}
jcallahan@322 2037 local num_guids = 0
MMOSimca@402 2038 table.wipe(current_action)
MMOSimca@402 2039
MMOSimca@402 2040 if _G.IsFishingLoot() then
MMOSimca@402 2041 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2042 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2043 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2044 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 2045 return
MMOSimca@402 2046 end
MMOSimca@402 2047 current_action.instance_token = instance_token
MMOSimca@402 2048 current_action.map_level = map_level
MMOSimca@402 2049 current_action.x = x
MMOSimca@402 2050 current_action.y = y
MMOSimca@402 2051 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2052 current_action.spell_label = "FISHING"
MMOSimca@402 2053 current_action.loot_label = "fishing"
MMOSimca@402 2054 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2055 current_action.target_type = AF.ZONE
MMOSimca@402 2056
MMOSimca@402 2057 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2058 return true
MMOSimca@402 2059 end
jcallahan@322 2060
MMOSimca@344 2061 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2062 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2063 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2064 return false
MMOSimca@344 2065 end
MMOSimca@344 2066
jcallahan@322 2067 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2068 local loot_info = {
jcallahan@322 2069 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2070 }
jcallahan@322 2071
jcallahan@322 2072 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2073 local source_guid = loot_info[loot_index]
jcallahan@322 2074
jcallahan@322 2075 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2076 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2077
jcallahan@322 2078 if unit_type and unit_idnum then
jcallahan@322 2079 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2080 unit_type,
jcallahan@322 2081 unit_idnum
jcallahan@322 2082 }
jcallahan@322 2083
jcallahan@322 2084 num_guids = num_guids + 1
jcallahan@322 2085 end
jcallahan@322 2086 end
jcallahan@322 2087 end
jcallahan@322 2088 end
jcallahan@322 2089
jcallahan@322 2090 if num_guids == 0 then
jcallahan@322 2091 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2092 return false
jcallahan@322 2093 end
jcallahan@326 2094
jcallahan@322 2095 local num_npcs = 0
jcallahan@322 2096 local num_objects = 0
jcallahan@324 2097 local num_itemcontainers = 0
jcallahan@322 2098
jcallahan@322 2099 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2100 local unit_type = guid_data[1]
jcallahan@324 2101 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2102
jcallahan@322 2103 if loot_label then
jcallahan@322 2104 local unit_idnum = guid_data[2]
jcallahan@322 2105
jcallahan@322 2106 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2107 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2108 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2109 current_action.loot_label = loot_label
jcallahan@322 2110 current_action.spell_label = "OPENING"
jcallahan@322 2111 current_action.target_type = AF.OBJECT
jcallahan@322 2112 current_action.identifier = unit_idnum
jcallahan@322 2113 num_objects = num_objects + 1
jcallahan@322 2114 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2115 current_action.loot_label = loot_label
jcallahan@322 2116 current_action.target_type = AF.NPC
jcallahan@322 2117 current_action.identifier = unit_idnum
jcallahan@322 2118 num_npcs = num_npcs + 1
jcallahan@324 2119 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2120 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2121 current_action.loot_label = loot_label
jcallahan@324 2122 current_action.target_type = AF.ITEM
jcallahan@324 2123 -- current_action.identifier assigned during loot verification.
jcallahan@324 2124 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2125 end
jcallahan@322 2126 else
jcallahan@322 2127 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2128 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2129 return false
jcallahan@322 2130 end
jcallahan@322 2131 end
jcallahan@322 2132
jcallahan@322 2133 if not current_action.target_type then
jcallahan@322 2134 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2135 return false
jcallahan@322 2136 end
jcallahan@322 2137
jcallahan@322 2138 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2139 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2140 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2141 return false
jcallahan@322 2142 end
jcallahan@322 2143
jcallahan@322 2144 return true
jcallahan@322 2145 end
jcallahan@322 2146
jcallahan@322 2147
MMOSimca@343 2148 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2149 ClearChatLootData()
MMOSimca@387 2150
jcallahan@132 2151 if current_loot then
jcallahan@322 2152 current_loot = nil
jcallahan@322 2153 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2154
jcallahan@322 2155 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2156 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2157 return
jcallahan@322 2158 end
jcallahan@18 2159 end
jcallahan@151 2160
jcallahan@151 2161 if not current_action.target_type then
jcallahan@322 2162 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2163 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2164 return
jcallahan@322 2165 end
jcallahan@151 2166 end
MMOSimca@343 2167 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2168 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2169
jcallahan@14 2170 if not verify_func or not update_func then
jcallahan@322 2171 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2172 return
jcallahan@13 2173 end
jcallahan@13 2174
jcallahan@14 2175 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2176 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2177 return
jcallahan@14 2178 end
jcallahan@80 2179 local guids_used = {}
jcallahan@132 2180
jcallahan@301 2181 InitializeCurrentLoot()
jcallahan@217 2182 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2183
jcallahan@55 2184 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2185 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2186 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2187 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2188 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2189
jcallahan@237 2190 -- Odd index is GUID, even is count.
jcallahan@237 2191 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2192 local source_guid = loot_info[loot_index]
jcallahan@75 2193
jcallahan@237 2194 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2195 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2196 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2197 if slot_quantity then
jcallahan@324 2198 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2199 if slot_quantity > loot_quantity then
jcallahan@324 2200 loot_quantity = slot_quantity
jcallahan@324 2201 end
jcallahan@324 2202 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2203 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2204
MMOSimca@366 2205 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2206 if loot_link then
catherton@464 2207 local item_id = ItemLinkToID(loot_link)
catherton@464 2208 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2209 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2210 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2211 guids_used[source_guid] = true
catherton@463 2212 else
catherton@463 2213 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2214 end
MMOSimca@366 2215 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2216 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2217 if current_loot.target_type == AF.ZONE then
jcallahan@324 2218 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2219 else
jcallahan@324 2220 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2221 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2222 guids_used[source_guid] = true
jcallahan@324 2223 end
MMOSimca@366 2224 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2225 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2226 if loot_link then
catherton@464 2227 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2228 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2229 if current_loot.target_type == AF.ZONE then
catherton@463 2230 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2231 else
catherton@463 2232 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2233
jcallahan@324 2234 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2235 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2236 guids_used[source_guid] = true
jcallahan@324 2237 end
jcallahan@324 2238 else
catherton@463 2239 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2240 end
jcallahan@308 2241 end
jcallahan@324 2242 else
jcallahan@324 2243 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2244 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2245 end
jcallahan@75 2246 end
jcallahan@13 2247 end
jcallahan@13 2248 end
jcallahan@80 2249
jcallahan@81 2250 for guid in pairs(guids_used) do
jcallahan@217 2251 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2252 end
jcallahan@13 2253 update_func()
jcallahan@1 2254 end
jcallahan@13 2255 end -- do-block
jcallahan@0 2256
jcallahan@0 2257
jcallahan@89 2258 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2259 WDP:StopChatLootRecording(event_name)
jcallahan@89 2260 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2261
jcallahan@89 2262 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2263 return
jcallahan@89 2264 end
jcallahan@89 2265 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2266 end
jcallahan@89 2267
jcallahan@89 2268
jcallahan@44 2269 do
jcallahan@44 2270 local POINT_MATCH_PATTERNS = {
jcallahan@44 2271 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2272 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2273 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2274 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2275 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2276 }
jcallahan@5 2277
jcallahan@68 2278 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2279 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2280 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2281
jcallahan@133 2282 local current_merchant
jcallahan@133 2283 local merchant_standing
jcallahan@133 2284
jcallahan@133 2285 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2286 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2287 current_merchant = nil
jcallahan@133 2288 merchant_standing = nil
jcallahan@133 2289 end
jcallahan@133 2290
jcallahan@133 2291
jcallahan@89 2292 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2293 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2294 WDP:StopChatLootRecording(event_name)
jcallahan@195 2295 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2296
jcallahan@171 2297 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2298 return
jcallahan@133 2299 end
jcallahan@331 2300 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2301 merchant_standing = faction_standing
jcallahan@133 2302 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2303 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2304 end
jcallahan@55 2305 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2306 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2307 _G.MerchantFrame_Update()
jcallahan@57 2308
jcallahan@150 2309 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2310
jcallahan@44 2311 for item_index = 1, num_items do
jcallahan@44 2312 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2313 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2314
jcallahan@324 2315 DatamineTT:ClearLines()
jcallahan@324 2316 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2317
jcallahan@324 2318 if not item_id then
jcallahan@324 2319 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2320 item_id = ItemLinkToID(item_link)
MMOSimca@354 2321 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2322 end
jcallahan@324 2323
jcallahan@44 2324 if item_id and item_id > 0 then
jcallahan@44 2325 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2326
jcallahan@68 2327 local num_lines = DatamineTT:NumLines()
jcallahan@68 2328
jcallahan@68 2329 for line_index = 1, num_lines do
jcallahan@68 2330 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2331
jcallahan@68 2332 if not current_line then
jcallahan@68 2333 break
jcallahan@68 2334 end
jcallahan@68 2335 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2336
jcallahan@68 2337 if faction or reputation then
jcallahan@68 2338 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2339 break
jcallahan@68 2340 end
jcallahan@68 2341 end
jcallahan@68 2342
jcallahan@87 2343 for line_index = 1, num_lines do
jcallahan@87 2344 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2345
jcallahan@87 2346 if not current_line then
jcallahan@87 2347 break
jcallahan@87 2348 end
jcallahan@87 2349 local line_text = current_line:GetText()
jcallahan@87 2350 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2351
jcallahan@87 2352 if quest_name then
jcallahan@87 2353 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2354 break
jcallahan@87 2355 end
jcallahan@87 2356 end
jcallahan@87 2357
jcallahan@44 2358 if extended_cost then
jcallahan@53 2359 local battleground_rating = 0
jcallahan@53 2360 local personal_rating = 0
jcallahan@53 2361 local required_season_amount
jcallahan@5 2362
jcallahan@68 2363 for line_index = 1, num_lines do
jcallahan@44 2364 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2365
jcallahan@44 2366 if not current_line then
jcallahan@44 2367 break
jcallahan@44 2368 end
jcallahan@53 2369 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2370
jcallahan@44 2371 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2372 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2373 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2374 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2375
jcallahan@44 2376 if match1 or match2 then
jcallahan@44 2377 break
jcallahan@44 2378 end
jcallahan@44 2379 end
jcallahan@5 2380 end
jcallahan@44 2381 local currency_list = {}
jcallahan@44 2382 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2383
jcallahan@50 2384 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2385 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2386 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2387
jcallahan@44 2388 for cost_index = 1, item_count do
jcallahan@324 2389 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2390 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2391 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2392
jcallahan@317 2393 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2394 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2395 end
jcallahan@317 2396
jcallahan@317 2397 if currency_identifier then
jcallahan@317 2398 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2399 end
jcallahan@44 2400 end
jcallahan@44 2401
jcallahan@44 2402 for currency_index = 1, #currency_list do
jcallahan@44 2403 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2404 end
jcallahan@5 2405 end
jcallahan@133 2406 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2407 end
jcallahan@44 2408 end
jcallahan@5 2409
jcallahan@44 2410 if _G.CanMerchantRepair() then
jcallahan@133 2411 current_merchant.can_repair = true
jcallahan@5 2412 end
jcallahan@57 2413 _G.SetMerchantFilter(current_filters)
jcallahan@57 2414 _G.MerchantFrame_Update()
jcallahan@4 2415 end
jcallahan@44 2416 end -- do-block
jcallahan@4 2417
jcallahan@89 2418
jcallahan@92 2419 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2420 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2421 return
jcallahan@25 2422 end
jcallahan@34 2423 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2424
jcallahan@171 2425 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2426 return
jcallahan@25 2427 end
jcallahan@29 2428 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2429 table.wipe(current_action)
jcallahan@25 2430 end
jcallahan@25 2431
jcallahan@25 2432
MMOSimca@368 2433 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2434 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2435 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2436 if DEBUGGING then
jcallahan@309 2437 return
jcallahan@309 2438 end
jcallahan@309 2439
jcallahan@115 2440 local num_pets = LPJ:NumPets()
jcallahan@115 2441
jcallahan@115 2442 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2443 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2444
jcallahan@115 2445 if is_owned then
jcallahan@115 2446 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2447
jcallahan@139 2448 if rarity then
jcallahan@139 2449 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2450 local npc = NPCEntry(npc_id)
jcallahan@139 2451 npc.wild_pet = is_wild or nil
jcallahan@139 2452 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2453 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2454 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2455
jcallahan@139 2456 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2457 data.max_health = max_health
jcallahan@139 2458 data.attack = attack
jcallahan@139 2459 data.speed = speed
jcallahan@139 2460 end
jcallahan@115 2461 end
jcallahan@115 2462 end
MMOSimca@368 2463 end]]--
jcallahan@115 2464
jcallahan@115 2465
jcallahan@156 2466 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2467 private.in_combat = true
jcallahan@156 2468 end
jcallahan@156 2469
jcallahan@156 2470
jcallahan@156 2471 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2472 private.in_combat = nil
jcallahan@156 2473 end
jcallahan@156 2474
jcallahan@156 2475
jcallahan@118 2476 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2477 if not TargetedNPC() then
jcallahan@118 2478 return
jcallahan@2 2479 end
jcallahan@151 2480 current_action.target_type = AF.NPC
jcallahan@118 2481 self:UpdateTargetLocation()
jcallahan@118 2482 end
jcallahan@2 2483
jcallahan@89 2484
jcallahan@12 2485 do
jcallahan@12 2486 local function UpdateQuestJuncture(point)
jcallahan@12 2487 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2488
jcallahan@12 2489 if not unit_name then
jcallahan@12 2490 return
jcallahan@12 2491 end
jcallahan@34 2492 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2493 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2494 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2495 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2496 end
jcallahan@19 2497 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2498 quest[point] = quest[point] or {}
MMOSimca@329 2499 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2500
jcallahan@24 2501 return quest
jcallahan@12 2502 end
jcallahan@10 2503
jcallahan@12 2504
jcallahan@92 2505 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2506 local quest = UpdateQuestJuncture("end")
catherton@465 2507
MMOSimca@446 2508 if not quest then
MMOSimca@446 2509 return
MMOSimca@446 2510 end
jcallahan@97 2511
jcallahan@112 2512 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2513 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2514 end
jcallahan@67 2515 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2516 ClearKilledNPC()
jcallahan@10 2517 end
jcallahan@10 2518
jcallahan@12 2519
jcallahan@92 2520 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2521 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2522
jcallahan@46 2523 if not quest then
jcallahan@46 2524 return
jcallahan@46 2525 end
jcallahan@24 2526 quest.classes = quest.classes or {}
jcallahan@27 2527 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2528
jcallahan@24 2529 quest.races = quest.races or {}
jcallahan@100 2530 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2531 end
jcallahan@12 2532 end -- do-block
jcallahan@9 2533
jcallahan@9 2534
jcallahan@92 2535 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2536 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2537 local entry_index, processed_quests = 1, 0
jcallahan@36 2538 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2539
jcallahan@36 2540 while processed_quests <= num_quests do
MMOSimca@329 2541 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2542
jcallahan@84 2543 if quest_id == 0 then
jcallahan@84 2544 processed_quests = processed_quests + 1
jcallahan@84 2545 elseif not is_header then
jcallahan@36 2546 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2547
jcallahan@36 2548 local quest = DBEntry("quests", quest_id)
jcallahan@36 2549 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2550 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2551 processed_quests = processed_quests + 1
jcallahan@36 2552 end
jcallahan@36 2553 entry_index = entry_index + 1
jcallahan@36 2554 end
jcallahan@36 2555 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2556 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2557 end
jcallahan@4 2558
jcallahan@4 2559
jcallahan@97 2560 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2561 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2562 return
jcallahan@112 2563 end
jcallahan@97 2564 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2565 end
jcallahan@97 2566
jcallahan@97 2567
jcallahan@92 2568 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2569 if unit_id ~= "player" then
jcallahan@4 2570 return
jcallahan@4 2571 end
jcallahan@4 2572 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2573 end
jcallahan@4 2574
jcallahan@4 2575
jcallahan@92 2576 do
jcallahan@92 2577 local TRADESKILL_TOOLS = {
jcallahan@92 2578 Anvil = anvil_spell_ids,
jcallahan@92 2579 Forge = forge_spell_ids,
jcallahan@92 2580 }
jcallahan@92 2581
jcallahan@92 2582
jcallahan@167 2583 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@464 2584 local link
catherton@464 2585 if (private.isLegion) then
catherton@464 2586 link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@464 2587 else
catherton@464 2588 link = _G.GetTradeSkillRecipeLink(tradeskill_index)
catherton@464 2589 end
catherton@465 2590
MMOSimca@352 2591 if link then
MMOSimca@352 2592 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@464 2593 local required_tool
catherton@464 2594 if (private.isLegion) then
catherton@464 2595 required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
catherton@464 2596 else
catherton@464 2597 required_tool = _G.GetTradeSkillTools(tradeskill_index)
catherton@464 2598 end
MMOSimca@352 2599
MMOSimca@352 2600 if required_tool then
MMOSimca@352 2601 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2602 if required_tool:find(tool_name) then
MMOSimca@352 2603 registry[spell_id] = true
MMOSimca@352 2604 end
jcallahan@167 2605 end
jcallahan@167 2606 end
jcallahan@167 2607 end
jcallahan@167 2608 end
jcallahan@167 2609
jcallahan@167 2610
jcallahan@92 2611 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@464 2612 local profession_name, prof_level
catherton@464 2613 if private.isLegion then
catherton@464 2614 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 2615 else
catherton@464 2616 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 2617 end
jcallahan@92 2618
jcallahan@92 2619 if profession_name == _G.UNKNOWN then
jcallahan@92 2620 return
jcallahan@92 2621 end
jcallahan@167 2622 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2623 end
jcallahan@92 2624 end -- do-block
jcallahan@92 2625
jcallahan@92 2626
jcallahan@167 2627 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2628 private.trainer_shown = nil
jcallahan@167 2629 end
jcallahan@167 2630
jcallahan@167 2631
jcallahan@92 2632 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2633 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2634 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2635
jcallahan@164 2636 if not trainer then
jcallahan@58 2637 return
jcallahan@58 2638 end
jcallahan@331 2639 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2640 trainer.teaches = trainer.teaches or {}
jcallahan@27 2641
jcallahan@167 2642 private.trainer_shown = true
jcallahan@167 2643
jcallahan@27 2644 -- Get the initial trainer filters
MMOSimca@344 2645 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2646 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2647 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2648
jcallahan@27 2649 -- Clear the trainer filters
MMOSimca@344 2650 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2651 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2652 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2653
jcallahan@27 2654 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2655 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2656
jcallahan@27 2657 if spell_name then
jcallahan@27 2658 DatamineTT:ClearLines()
jcallahan@27 2659 DatamineTT:SetTrainerService(index)
jcallahan@27 2660
jcallahan@27 2661 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2662
jcallahan@43 2663 if spell_id then
jcallahan@164 2664 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2665
jcallahan@164 2666 if not class_professions then
jcallahan@164 2667 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2668 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2669 end
jcallahan@43 2670 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2671 profession = profession or "General"
jcallahan@43 2672
jcallahan@164 2673 local profession_skills = class_professions[profession]
jcallahan@43 2674
jcallahan@43 2675 if not profession_skills then
jcallahan@43 2676 class_professions[profession] = {}
jcallahan@43 2677 profession_skills = class_professions[profession]
jcallahan@43 2678 end
jcallahan@173 2679 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2680 end
jcallahan@27 2681 end
jcallahan@27 2682 end
jcallahan@27 2683 -- Reset the filters to what they were before
MMOSimca@344 2684 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2685 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2686 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2687 end
jcallahan@27 2688
jcallahan@27 2689
jcallahan@1 2690 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2691 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2692 return
jcallahan@1 2693 end
jcallahan@1 2694 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2695
jcallahan@1 2696 if not spell_label then
jcallahan@1 2697 return
jcallahan@1 2698 end
jcallahan@306 2699
MMOSimca@343 2700 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2701 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2702 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2703
jcallahan@150 2704 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2705 unit_name = target_name
jcallahan@150 2706 unit_id = "target"
jcallahan@1 2707 end
jcallahan@1 2708 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2709 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2710 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2711 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2712 return
MMOSimca@328 2713 end
jcallahan@28 2714
jcallahan@205 2715 table.wipe(current_action)
jcallahan@122 2716 current_action.instance_token = instance_token
jcallahan@122 2717 current_action.map_level = map_level
jcallahan@122 2718 current_action.x = x
jcallahan@122 2719 current_action.y = y
jcallahan@122 2720 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2721 current_action.spell_label = spell_label
jcallahan@105 2722
jcallahan@105 2723 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2724 current_action.loot_label = spell_label:lower()
jcallahan@105 2725 end
jcallahan@1 2726
jcallahan@151 2727 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2728 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2729 if not unit_id or unit_name ~= target_name then
jcallahan@16 2730 return
jcallahan@16 2731 end
jcallahan@123 2732 current_action.target_type = AF.NPC
jcallahan@16 2733 end
jcallahan@16 2734 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2735 current_action.target_type = AF.ITEM
jcallahan@16 2736
jcallahan@150 2737 if item_name and item_name == target_name then
jcallahan@150 2738 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2739 elseif target_name and target_name ~= "" then
jcallahan@331 2740 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2741 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2742 end
jcallahan@150 2743 elseif not item_name and not unit_name then
jcallahan@1 2744 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2745 if target_name == "" then
jcallahan@17 2746 return
jcallahan@17 2747 end
jcallahan@122 2748 current_action.object_name = target_name
jcallahan@123 2749 current_action.target_type = AF.OBJECT
jcallahan@1 2750 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2751 current_action.target_type = AF.ZONE
jcallahan@1 2752 end
jcallahan@1 2753 end
jcallahan@1 2754 private.tracked_line = spell_line
jcallahan@0 2755 end
jcallahan@0 2756
jcallahan@94 2757
MMOSimca@393 2758 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2759 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2760 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2761 ClearKilledBossID()
jcallahan@306 2762 ClearLootToastContainerID()
MMOSimca@387 2763 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2764 else
MMOSimca@336 2765 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2766 return
jcallahan@1 2767 end
jcallahan@306 2768
jcallahan@324 2769 -- Assign existing loot data to boss if it exists
jcallahan@307 2770 if loot_toast_data then
MMOSimca@427 2771 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2772 if npc then
MMOSimca@427 2773 -- Create needed npc fields if required
MMOSimca@427 2774 local loot_label = "drops"
MMOSimca@427 2775 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2776 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2777 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2778
MMOSimca@427 2779 for index = 1, #loot_toast_data do
MMOSimca@427 2780 local data = loot_toast_data[index]
MMOSimca@427 2781 local loot_type = data[1]
MMOSimca@427 2782 local hyperlink = data[2]
MMOSimca@427 2783 local quantity = data[3]
MMOSimca@427 2784
MMOSimca@427 2785 if loot_type == "item" then
MMOSimca@427 2786 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2787 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2788 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2789 elseif loot_type == "money" then
MMOSimca@427 2790 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2791 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2792 elseif loot_type == "currency" then
MMOSimca@427 2793 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2794 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2795 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2796 end
jcallahan@317 2797 end
jcallahan@317 2798
MMOSimca@427 2799 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2800 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2801 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2802 end
MMOSimca@427 2803 else
MMOSimca@427 2804 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2805 end
jcallahan@307 2806 end
jcallahan@307 2807
jcallahan@307 2808 ClearLootToastData()
MMOSimca@427 2809 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2810 end
jcallahan@306 2811
jcallahan@306 2812
jcallahan@306 2813 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2814 if unit_id ~= "player" then
jcallahan@306 2815 return
jcallahan@306 2816 end
jcallahan@306 2817 private.tracked_line = nil
jcallahan@306 2818 private.previous_spell_id = spell_id
jcallahan@306 2819
MMOSimca@393 2820 -- For spells cast when Logging
MMOSimca@345 2821 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2822 last_timber_spell_id = spell_id
MMOSimca@351 2823 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2824 return
MMOSimca@345 2825 end
MMOSimca@345 2826
MMOSimca@393 2827 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2828 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2829 ClearKilledBossID()
jcallahan@306 2830 ClearLootToastContainerID()
jcallahan@307 2831 ClearLootToastData()
jcallahan@306 2832
MMOSimca@387 2833 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2834 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2835 return
jcallahan@306 2836 end
jcallahan@306 2837
MMOSimca@393 2838 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2839 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2840 -- Set up timer
MMOSimca@393 2841 ClearChatLootData()
MMOSimca@393 2842 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2843 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2844 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2845 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2846 else
MMOSimca@454 2847 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2848 end
MMOSimca@347 2849 return
MMOSimca@347 2850 end
MMOSimca@347 2851
jcallahan@306 2852 if anvil_spell_ids[spell_id] then
jcallahan@306 2853 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2854 elseif forge_spell_ids[spell_id] then
jcallahan@306 2855 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2856 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2857 killed_npc_id = current_target_id
MMOSimca@343 2858 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2859 end
jcallahan@306 2860 end
jcallahan@0 2861
jcallahan@90 2862
jcallahan@1 2863 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2864 if unit_id ~= "player" then
jcallahan@1 2865 return
jcallahan@1 2866 end
jcallahan@0 2867
jcallahan@1 2868 if private.tracked_line == spell_line then
jcallahan@1 2869 private.tracked_line = nil
jcallahan@1 2870 end
jcallahan@147 2871 table.wipe(current_action)
jcallahan@0 2872 end
jcallahan@90 2873
jcallahan@90 2874
jcallahan@90 2875 do
jcallahan@90 2876 local function SetUnitField(field, required_type)
jcallahan@90 2877 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2878
jcallahan@90 2879 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2880 return
jcallahan@90 2881 end
jcallahan@90 2882
jcallahan@171 2883 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2884 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2885 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2886 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2887 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2888 end
jcallahan@90 2889 end
jcallahan@90 2890
jcallahan@90 2891
jcallahan@90 2892 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2893 WDP:StopChatLootRecording(event_name)
jcallahan@90 2894 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2895 end
jcallahan@90 2896
jcallahan@90 2897
jcallahan@90 2898 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2899 WDP:StopChatLootRecording(event_name)
jcallahan@90 2900 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2901 end
jcallahan@90 2902
jcallahan@90 2903
jcallahan@90 2904 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2905 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2906 end
jcallahan@90 2907
jcallahan@90 2908
jcallahan@92 2909 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2910 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2911 end
jcallahan@90 2912
jcallahan@90 2913
jcallahan@323 2914 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2915 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2916 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2917
jcallahan@323 2918 for index = 2, #gossip_options, 2 do
jcallahan@323 2919 if gossip_options[index] == "binder" then
jcallahan@323 2920 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2921 return
jcallahan@323 2922 end
jcallahan@323 2923 end
jcallahan@323 2924 end,
jcallahan@323 2925 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2926 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2927 end,
jcallahan@323 2928 }
jcallahan@323 2929
jcallahan@323 2930
jcallahan@92 2931 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2932 WDP:StopChatLootRecording(event_name)
jcallahan@323 2933 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2934 if not unit_idnum then
jcallahan@323 2935 return
jcallahan@323 2936 end
jcallahan@323 2937
jcallahan@323 2938 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2939 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2940 end
jcallahan@90 2941 end
jcallahan@90 2942
jcallahan@90 2943
jcallahan@93 2944 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2945 WDP:StopChatLootRecording(event_name)
jcallahan@93 2946 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2947 end
jcallahan@93 2948
jcallahan@93 2949
jcallahan@189 2950 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2951 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2952 end
jcallahan@189 2953
jcallahan@189 2954
jcallahan@90 2955 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2956 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2957 end
jcallahan@90 2958
jcallahan@90 2959
jcallahan@90 2960 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2961 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2962 end
jcallahan@90 2963
jcallahan@90 2964
jcallahan@90 2965 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2966 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2967 end
jcallahan@90 2968 end -- do-block