annotate Main.lua @ 105:f9c81739cfe6

Changed labeling on action_data fields to be more explicit. Don't set loot_label on non-loot spells.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 05 Sep 2012 09:05:04 -0500
parents 1bb078930f23
children 64d1e76e69e5
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 95 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 96 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 97 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 98 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 99
jcallahan@95 100
jcallahan@0 101 -----------------------------------------------------------------------
jcallahan@0 102 -- Local variables.
jcallahan@0 103 -----------------------------------------------------------------------
jcallahan@92 104 local anvil_spell_ids = {}
jcallahan@92 105 local action_data = {}
jcallahan@92 106 local currently_drunk
jcallahan@0 107 local db
jcallahan@0 108 local durability_timer_handle
jcallahan@92 109 local faction_standings = {}
jcallahan@92 110 local forge_spell_ids = {}
jcallahan@95 111 local languages_known = {}
jcallahan@95 112 local name_to_id_map = {}
jcallahan@92 113 local reputation_npc_id
jcallahan@2 114 local target_location_timer_handle
jcallahan@86 115 local current_target_id
jcallahan@1 116
jcallahan@92 117
jcallahan@1 118 -----------------------------------------------------------------------
jcallahan@1 119 -- Helper Functions.
jcallahan@1 120 -----------------------------------------------------------------------
jcallahan@39 121 local ActualCopperCost
jcallahan@39 122 do
jcallahan@39 123 local BARTERING_SPELL_ID = 83964
jcallahan@39 124
jcallahan@39 125 local STANDING_DISCOUNTS = {
jcallahan@39 126 HATED = 0,
jcallahan@39 127 HOSTILE = 0,
jcallahan@39 128 UNFRIENDLY = 0,
jcallahan@39 129 NEUTRAL = 0,
jcallahan@39 130 FRIENDLY = 0.05,
jcallahan@39 131 HONORED = 0.1,
jcallahan@39 132 REVERED = 0.15,
jcallahan@39 133 EXALTED = 0.2,
jcallahan@39 134 }
jcallahan@39 135
jcallahan@39 136
jcallahan@39 137 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 138 if not copper_cost or copper_cost == 0 then
jcallahan@39 139 return 0
jcallahan@39 140 end
jcallahan@39 141 local modifier = 1
jcallahan@39 142
jcallahan@39 143 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 144 modifier = modifier - 0.1
jcallahan@39 145 end
jcallahan@39 146
jcallahan@39 147 if rep_standing then
jcallahan@39 148 if PLAYER_RACE == "Goblin" then
jcallahan@39 149 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 150 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 151 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 152 end
jcallahan@39 153 end
jcallahan@39 154 return math.floor(copper_cost / modifier)
jcallahan@39 155 end
jcallahan@39 156 end -- do-block
jcallahan@39 157
jcallahan@39 158
jcallahan@29 159 local function InstanceDifficultyToken()
jcallahan@29 160 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 161 if not difficulty_name or difficulty_name == "" then
jcallahan@29 162 difficulty_name = "NONE"
jcallahan@29 163 end
jcallahan@59 164
jcallahan@59 165 if not instance_type or instance_type == "" then
jcallahan@59 166 instance_type = "NONE"
jcallahan@59 167 end
jcallahan@29 168 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 169 end
jcallahan@29 170
jcallahan@29 171
jcallahan@19 172 local function DBEntry(data_type, unit_id)
jcallahan@19 173 if not data_type or not unit_id then
jcallahan@6 174 return
jcallahan@6 175 end
jcallahan@19 176 local unit = db[data_type][unit_id]
jcallahan@6 177
jcallahan@10 178 if not unit then
jcallahan@19 179 db[data_type][unit_id] = {}
jcallahan@19 180 unit = db[data_type][unit_id]
jcallahan@6 181 end
jcallahan@10 182 return unit
jcallahan@6 183 end
jcallahan@6 184
jcallahan@6 185
jcallahan@29 186 local function NPCEntry(identifier)
jcallahan@29 187 local npc = DBEntry("npcs", identifier)
jcallahan@29 188
jcallahan@29 189 if not npc then
jcallahan@29 190 return
jcallahan@22 191 end
jcallahan@29 192 local instance_token = InstanceDifficultyToken()
jcallahan@29 193 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 194 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 195 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 196 return npc
jcallahan@22 197 end
jcallahan@22 198
jcallahan@22 199
jcallahan@1 200 local function CurrentLocationData()
jcallahan@104 201 _G.SetMapToCurrentZone()
jcallahan@104 202
jcallahan@1 203 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 204 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 205
jcallahan@1 206 x = x or 0
jcallahan@1 207 y = y or 0
jcallahan@1 208
jcallahan@1 209 if x == 0 and y == 0 then
jcallahan@1 210 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 211 _G.SetDungeonMapLevel(level_index)
jcallahan@1 212 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 213
jcallahan@1 214 if x and y and (x > 0 or y > 0) then
jcallahan@1 215 _G.SetDungeonMapLevel(map_level)
jcallahan@1 216 map_level = level_index
jcallahan@1 217 break
jcallahan@1 218 end
jcallahan@1 219 end
jcallahan@1 220 end
jcallahan@1 221
jcallahan@1 222 if _G.DungeonUsesTerrainMap() then
jcallahan@1 223 map_level = map_level - 1
jcallahan@1 224 end
jcallahan@31 225 local x = _G.floor(x * 1000)
jcallahan@31 226 local y = _G.floor(y * 1000)
jcallahan@28 227
jcallahan@31 228 if x % 2 ~= 0 then
jcallahan@31 229 x = x + 1
jcallahan@28 230 end
jcallahan@28 231
jcallahan@31 232 if y % 2 ~= 0 then
jcallahan@31 233 y = y + 1
jcallahan@28 234 end
jcallahan@31 235 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 236 end
jcallahan@1 237
jcallahan@1 238
jcallahan@1 239 local function ItemLinkToID(item_link)
jcallahan@1 240 if not item_link then
jcallahan@1 241 return
jcallahan@1 242 end
jcallahan@7 243 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 244 end
jcallahan@0 245
jcallahan@4 246
jcallahan@34 247 local ParseGUID
jcallahan@4 248 do
jcallahan@4 249 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 250
jcallahan@34 251 function ParseGUID(guid)
jcallahan@5 252 if not guid then
jcallahan@5 253 return
jcallahan@5 254 end
jcallahan@4 255 local types = private.UNIT_TYPES
jcallahan@4 256 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 257
jcallahan@10 258 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 259 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 260 end
jcallahan@4 261 return unit_type
jcallahan@4 262 end
jcallahan@4 263 end -- do-block
jcallahan@4 264
jcallahan@4 265
jcallahan@34 266 local UpdateNPCLocation
jcallahan@34 267 do
jcallahan@34 268 local COORD_MAX = 5
jcallahan@34 269
jcallahan@34 270 function UpdateNPCLocation(unit_idnum)
jcallahan@34 271 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 272 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 273 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 274 npc_data.locations = npc_data.locations or {}
jcallahan@34 275
jcallahan@34 276 local zone_data = npc_data.locations[zone_token]
jcallahan@34 277
jcallahan@34 278 if not zone_data then
jcallahan@34 279 zone_data = {}
jcallahan@34 280 npc_data.locations[zone_token] = zone_data
jcallahan@34 281 end
jcallahan@34 282
jcallahan@34 283 for location_token in pairs(zone_data) do
jcallahan@34 284 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 285 loc_level = tonumber(loc_level)
jcallahan@34 286
jcallahan@34 287 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 288 return
jcallahan@34 289 end
jcallahan@34 290 end
jcallahan@34 291 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 292 end
jcallahan@34 293 end -- do-block
jcallahan@34 294
jcallahan@34 295
jcallahan@52 296 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 297 if not identifier then
jcallahan@10 298 return
jcallahan@10 299 end
jcallahan@31 300 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 301 local entry = DBEntry(entry_type, identifier)
jcallahan@41 302 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 303 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 304
jcallahan@31 305 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 306 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 307
jcallahan@31 308 if not zone_data then
jcallahan@31 309 zone_data = {}
jcallahan@52 310 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 311 end
jcallahan@41 312 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 313 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 314 return zone_data
jcallahan@10 315 end
jcallahan@10 316
jcallahan@10 317
jcallahan@19 318 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 319 if not item_link then
jcallahan@19 320 return
jcallahan@19 321 end
jcallahan@19 322 local item_id = ItemLinkToID(item_link)
jcallahan@19 323
jcallahan@19 324 if not bag_index or not slot_index then
jcallahan@19 325 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 326 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 327 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 328 bag_index = new_bag_index
jcallahan@19 329 slot_index = new_slot_index
jcallahan@19 330 break
jcallahan@19 331 end
jcallahan@19 332 end
jcallahan@19 333 end
jcallahan@19 334 end
jcallahan@19 335
jcallahan@19 336 if not bag_index or not slot_index then
jcallahan@19 337 return
jcallahan@19 338 end
jcallahan@19 339 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 340
jcallahan@19 341 if not is_lootable then
jcallahan@19 342 return
jcallahan@19 343 end
jcallahan@19 344 DatamineTT:ClearLines()
jcallahan@19 345 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 346
jcallahan@19 347 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 348 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 349
jcallahan@19 350 if not current_line then
jcallahan@19 351 break
jcallahan@19 352 end
jcallahan@19 353
jcallahan@19 354 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 355 table.wipe(action_data)
jcallahan@19 356 action_data.type = AF.ITEM
jcallahan@28 357 action_data.identifier = item_id
jcallahan@105 358 action_data.loot_label = "contains"
jcallahan@19 359 break
jcallahan@19 360 end
jcallahan@19 361 end
jcallahan@19 362 end
jcallahan@19 363
jcallahan@19 364
jcallahan@39 365 local UnitFactionStanding
jcallahan@32 366 local UpdateFactionData
jcallahan@32 367 do
jcallahan@32 368 local MAX_FACTION_INDEX = 1000
jcallahan@20 369
jcallahan@32 370 local STANDING_NAMES = {
jcallahan@32 371 "HATED",
jcallahan@32 372 "HOSTILE",
jcallahan@32 373 "UNFRIENDLY",
jcallahan@32 374 "NEUTRAL",
jcallahan@32 375 "FRIENDLY",
jcallahan@32 376 "HONORED",
jcallahan@32 377 "REVERED",
jcallahan@32 378 "EXALTED",
jcallahan@32 379 }
jcallahan@32 380
jcallahan@39 381
jcallahan@39 382 function UnitFactionStanding(unit)
jcallahan@39 383 UpdateFactionData()
jcallahan@39 384 DatamineTT:ClearLines()
jcallahan@39 385 DatamineTT:SetUnit(unit)
jcallahan@39 386
jcallahan@39 387 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 388 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 389
jcallahan@39 390 if faction_name and faction_standings[faction_name] then
jcallahan@39 391 return faction_name, faction_standings[faction_name]
jcallahan@39 392 end
jcallahan@39 393 end
jcallahan@39 394 end
jcallahan@39 395
jcallahan@39 396
jcallahan@32 397 function UpdateFactionData()
jcallahan@32 398 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 399 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 400
jcallahan@86 401 if faction_name then
jcallahan@32 402 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 403 elseif not faction_name then
jcallahan@32 404 break
jcallahan@32 405 end
jcallahan@20 406 end
jcallahan@20 407 end
jcallahan@32 408 end -- do-block
jcallahan@20 409
jcallahan@48 410
jcallahan@75 411 local GenericLootUpdate
jcallahan@75 412 do
jcallahan@77 413 local function LootTable(entry, loot_type, top_field)
jcallahan@75 414 if top_field then
jcallahan@75 415 entry[top_field] = entry[top_field] or {}
jcallahan@75 416 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 417 return entry[top_field][loot_type]
jcallahan@75 418 end
jcallahan@48 419 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 420 return entry[loot_type]
jcallahan@48 421 end
jcallahan@48 422
jcallahan@75 423 function GenericLootUpdate(data_type, top_field)
jcallahan@105 424 local loot_type = action_data.loot_label or "drops"
jcallahan@75 425 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 426 local source_list = {}
jcallahan@75 427
jcallahan@78 428 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 429 local entry, source_id
jcallahan@78 430
jcallahan@78 431 if action_data.type == AF.ITEM then
jcallahan@78 432 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 433 source_id = action_data.identifier
jcallahan@78 434 entry = DBEntry(data_type, source_id)
jcallahan@78 435 elseif action_data.type == AF.OBJECT then
jcallahan@78 436 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 437 entry = DBEntry(data_type, source_id)
jcallahan@78 438 else
jcallahan@78 439 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 440 entry = DBEntry(data_type, source_id)
jcallahan@78 441 end
jcallahan@75 442
jcallahan@75 443 if entry then
jcallahan@77 444 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 445
jcallahan@78 446 if not source_list[source_guid] then
jcallahan@77 447 if top_field then
jcallahan@77 448 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 449 else
jcallahan@77 450 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 451 end
jcallahan@78 452 source_list[source_guid] = true
jcallahan@77 453 end
jcallahan@75 454 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 455
jcallahan@75 456 for item_id, quantity in pairs(loot_data) do
jcallahan@75 457 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 458 end
jcallahan@75 459 end
jcallahan@75 460 end
jcallahan@75 461 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 462 if #action_data.loot_list <= 0 then
jcallahan@78 463 return
jcallahan@78 464 end
jcallahan@82 465 local entry
jcallahan@82 466
jcallahan@82 467 -- At this point we only have a name if it's an object.
jcallahan@82 468 if action_data.type == AF.OBJECT then
jcallahan@82 469 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 470 else
jcallahan@82 471 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 472 end
jcallahan@75 473
jcallahan@75 474 if not entry then
jcallahan@75 475 return
jcallahan@75 476 end
jcallahan@77 477 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 478
jcallahan@77 479 if not source_list[action_data.identifier] then
jcallahan@77 480 if top_field then
jcallahan@77 481 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 482 else
jcallahan@77 483 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 484 end
jcallahan@77 485 end
jcallahan@75 486
jcallahan@75 487 for index = 1, #action_data.loot_list do
jcallahan@75 488 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 489 end
jcallahan@48 490 end
jcallahan@75 491 end -- do-block
jcallahan@48 492
jcallahan@97 493
jcallahan@97 494 local ReplaceKeywords
jcallahan@97 495 do
jcallahan@97 496 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 497 class = PLAYER_CLASS,
jcallahan@97 498 name = PLAYER_NAME,
jcallahan@97 499 race = PLAYER_RACE,
jcallahan@97 500 }
jcallahan@97 501
jcallahan@97 502
jcallahan@97 503 function ReplaceKeywords(text)
jcallahan@97 504 if not text or text == "" then
jcallahan@97 505 return ""
jcallahan@97 506 end
jcallahan@97 507
jcallahan@97 508 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 509 local category_format = ("<%s>"):format(category)
jcallahan@97 510 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 511 end
jcallahan@97 512 return text
jcallahan@97 513 end
jcallahan@97 514 end -- do-block
jcallahan@97 515
jcallahan@97 516
jcallahan@0 517 -----------------------------------------------------------------------
jcallahan@0 518 -- Methods.
jcallahan@0 519 -----------------------------------------------------------------------
jcallahan@0 520 function WDP:OnInitialize()
jcallahan@0 521 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 522
jcallahan@14 523 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 524 local build_num = tonumber(private.build_num)
jcallahan@14 525
jcallahan@74 526 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 527 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 528 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 529 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 530 db[entry] = {}
jcallahan@74 531 end
jcallahan@74 532 end
jcallahan@35 533 raw_db.build_num = build_num
jcallahan@63 534 raw_db.version = DB_VERSION
jcallahan@0 535 end
jcallahan@0 536
jcallahan@0 537
jcallahan@0 538 function WDP:OnEnable()
jcallahan@0 539 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 540 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 541 end
jcallahan@95 542
jcallahan@95 543 for index = 1, _G.GetNumLanguages() do
jcallahan@95 544 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 545 end
jcallahan@0 546 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 547 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 548
jcallahan@19 549 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 550 if target_unit then
jcallahan@19 551 return
jcallahan@19 552 end
jcallahan@19 553 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 554 end)
jcallahan@19 555
jcallahan@19 556 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 557 if target_unit then
jcallahan@19 558 return
jcallahan@19 559 end
jcallahan@19 560 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 561 HandleItemUse(item_link)
jcallahan@19 562 end)
jcallahan@0 563 end
jcallahan@0 564
jcallahan@0 565
jcallahan@0 566 local function RecordDurability(item_id, durability)
jcallahan@0 567 if not durability or durability <= 0 then
jcallahan@0 568 return
jcallahan@0 569 end
jcallahan@0 570
jcallahan@0 571 if not db.items[item_id] then
jcallahan@0 572 db.items[item_id] = {}
jcallahan@0 573 end
jcallahan@0 574 db.items[item_id].durability = durability
jcallahan@0 575 end
jcallahan@0 576
jcallahan@0 577
jcallahan@0 578 function WDP:ProcessDurability()
jcallahan@0 579 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 580 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 581
jcallahan@0 582 if item_id and item_id > 0 then
jcallahan@1 583 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 584 RecordDurability(item_id, max_durability)
jcallahan@0 585 end
jcallahan@0 586 end
jcallahan@0 587
jcallahan@0 588 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 589 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 590 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 591
jcallahan@0 592 if item_id and item_id > 0 then
jcallahan@1 593 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 594 RecordDurability(item_id, max_durability)
jcallahan@0 595 end
jcallahan@0 596 end
jcallahan@0 597 end
jcallahan@0 598 end
jcallahan@0 599
jcallahan@0 600
jcallahan@2 601 function WDP:UpdateTargetLocation()
jcallahan@40 602 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 603 return
jcallahan@2 604 end
jcallahan@2 605
jcallahan@2 606 for index = 1, 4 do
jcallahan@2 607 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 608 return
jcallahan@2 609 end
jcallahan@2 610 end
jcallahan@40 611 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 612
jcallahan@40 613 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 614 return
jcallahan@2 615 end
jcallahan@34 616 UpdateNPCLocation(unit_idnum)
jcallahan@2 617 end
jcallahan@2 618
jcallahan@2 619
jcallahan@0 620 -----------------------------------------------------------------------
jcallahan@0 621 -- Event handlers.
jcallahan@0 622 -----------------------------------------------------------------------
jcallahan@90 623 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 624 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 625
jcallahan@56 626 for index = 1, num_items do
jcallahan@56 627 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 628
jcallahan@56 629 if item_link then
jcallahan@56 630 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 631 end
jcallahan@56 632 end
jcallahan@56 633 end
jcallahan@56 634
jcallahan@56 635
jcallahan@75 636 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 637 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 638 return
jcallahan@48 639 end
jcallahan@48 640 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 641
jcallahan@48 642 if not item_link then
jcallahan@48 643 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 644 end
jcallahan@48 645
jcallahan@48 646 if not item_link then
jcallahan@48 647 return
jcallahan@48 648 end
jcallahan@48 649 local item_id = ItemLinkToID(item_link)
jcallahan@48 650
jcallahan@48 651 if not item_id then
jcallahan@48 652 return
jcallahan@48 653 end
jcallahan@48 654 action_data.loot_list = {
jcallahan@48 655 ("%d:%d"):format(item_id, quantity)
jcallahan@48 656 }
jcallahan@48 657 GenericLootUpdate("zones")
jcallahan@48 658 table.wipe(action_data)
jcallahan@48 659 end
jcallahan@48 660
jcallahan@48 661
jcallahan@97 662 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@97 663 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 664 return
jcallahan@95 665 end
jcallahan@97 666 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 667 npc.quotes = npc.quotes or {}
jcallahan@97 668 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 669 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 670 end
jcallahan@95 671
jcallahan@95 672
jcallahan@95 673 do
jcallahan@40 674 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 675
jcallahan@40 676 local DRUNK_COMPARES = {
jcallahan@40 677 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 678 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 679 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 680 }
jcallahan@40 681
jcallahan@40 682 local DRUNK_MATCHES = {
jcallahan@40 683 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 684 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 685 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 686 }
jcallahan@40 687
jcallahan@92 688 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 689 if currently_drunk then
jcallahan@40 690 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 691 currently_drunk = nil
jcallahan@40 692 end
jcallahan@40 693 return
jcallahan@40 694 end
jcallahan@40 695
jcallahan@40 696 for index = 1, #DRUNK_MATCHES do
jcallahan@40 697 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 698 currently_drunk = true
jcallahan@40 699 break
jcallahan@40 700 end
jcallahan@40 701 end
jcallahan@40 702 end
jcallahan@40 703 end
jcallahan@40 704
jcallahan@40 705 -- do-block
jcallahan@40 706
jcallahan@40 707 do
jcallahan@23 708 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 709 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 710
jcallahan@23 711 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 712 if not spell_id then
jcallahan@23 713 return
jcallahan@23 714 end
jcallahan@34 715 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 716
jcallahan@23 717 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 718 return
jcallahan@23 719 end
jcallahan@23 720
jcallahan@23 721 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 722 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 723 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 724 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 725 end
jcallahan@23 726 end
jcallahan@23 727
jcallahan@23 728 local COMBAT_LOG_FUNCS = {
jcallahan@23 729 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 730 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 731 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 732 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 733 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 734
jcallahan@65 735 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 736 reputation_npc_id = nil
jcallahan@98 737 private.harvesting = nil
jcallahan@65 738 return
jcallahan@65 739 end
jcallahan@67 740 reputation_npc_id = unit_idnum
jcallahan@65 741 end,
jcallahan@23 742 }
jcallahan@23 743
jcallahan@23 744
jcallahan@92 745 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 746 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 747
jcallahan@23 748 if not combat_log_func then
jcallahan@23 749 return
jcallahan@23 750 end
jcallahan@23 751 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 752 end
jcallahan@23 753
jcallahan@44 754 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 755 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 756 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 757
jcallahan@44 758 local REP_BUFFS = {
jcallahan@44 759 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 760 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 761 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 762 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 763 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 764 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 765 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 766 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 767 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 768 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 769 }
jcallahan@44 770
jcallahan@44 771
jcallahan@44 772 local FACTION_NAMES = {
jcallahan@44 773 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 774 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 775 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 776 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 777 }
jcallahan@44 778
jcallahan@44 779
jcallahan@44 780 local MODIFIERS = {
jcallahan@44 781 CENARION_FAVOR = {
jcallahan@44 782 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 783 modifier = 0.25,
jcallahan@44 784 },
jcallahan@44 785 GRIM_VISAGE = {
jcallahan@44 786 modifier = 0.1,
jcallahan@44 787 },
jcallahan@44 788 HONOR_HOLD_FAVOR = {
jcallahan@44 789 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 790 modifier = 0.25,
jcallahan@44 791 },
jcallahan@44 792 NAZGRELS_FERVOR = {
jcallahan@44 793 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 794 modifier = 0.1,
jcallahan@44 795 },
jcallahan@44 796 SONG_OF_BATTLE = {
jcallahan@44 797 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 798 modifier = 0.1,
jcallahan@44 799 },
jcallahan@44 800 SPIRIT_OF_SHARING = {
jcallahan@44 801 modifier = 0.1,
jcallahan@44 802 },
jcallahan@44 803 THRALLMARS_FAVOR = {
jcallahan@44 804 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 805 modifier = 0.25,
jcallahan@44 806 },
jcallahan@44 807 TROLLBANES_COMMAND = {
jcallahan@44 808 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 809 modifier = 0.1,
jcallahan@44 810 },
jcallahan@44 811 UNBURDENED = {
jcallahan@44 812 modifier = 0.1,
jcallahan@44 813 },
jcallahan@44 814 WOW_ANNIVERSARY = {
jcallahan@44 815 modifier = 0.08,
jcallahan@44 816 }
jcallahan@44 817 }
jcallahan@44 818
jcallahan@44 819
jcallahan@92 820 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 821 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 822 return
jcallahan@44 823 end
jcallahan@44 824 UpdateFactionData()
jcallahan@44 825
jcallahan@46 826 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 827 return
jcallahan@46 828 end
jcallahan@67 829 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 830 reputation_npc_id = nil
jcallahan@46 831
jcallahan@44 832 if not npc then
jcallahan@98 833 private.harvesting = nil
jcallahan@44 834 return
jcallahan@44 835 end
jcallahan@98 836 npc.harvested = private.harvesting
jcallahan@98 837 private.harvesting = nil
jcallahan@98 838
jcallahan@44 839 local modifier = 1
jcallahan@44 840
jcallahan@44 841 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 842 modifier = modifier + 0.1
jcallahan@44 843 end
jcallahan@44 844
jcallahan@44 845 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 846 modifier = modifier + 0.1
jcallahan@44 847 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 848 modifier = modifier + 0.05
jcallahan@44 849 end
jcallahan@44 850
jcallahan@44 851 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 852 if _G.UnitBuff("player", buff_name) then
jcallahan@44 853 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 854
jcallahan@44 855 if not modded_faction or faction_name == modded_faction then
jcallahan@44 856 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 857 end
jcallahan@44 858 end
jcallahan@44 859 end
jcallahan@65 860 npc.reputations = npc.reputations or {}
jcallahan@65 861 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 862 end
jcallahan@44 863 end -- do-block
jcallahan@18 864
jcallahan@18 865
jcallahan@92 866 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 867 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 868
jcallahan@42 869 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 870 return
jcallahan@42 871 end
jcallahan@42 872 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 873 end
jcallahan@42 874
jcallahan@42 875
jcallahan@13 876 do
jcallahan@40 877 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 878 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 879 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 880
jcallahan@13 881
jcallahan@13 882 local function _moneyMatch(money, re)
jcallahan@13 883 return money:match(re) or 0
jcallahan@1 884 end
jcallahan@1 885
jcallahan@0 886
jcallahan@13 887 local function _toCopper(money)
jcallahan@13 888 if not money then
jcallahan@13 889 return 0
jcallahan@13 890 end
jcallahan@40 891 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 892 end
jcallahan@1 893
jcallahan@1 894
jcallahan@13 895 local LOOT_VERIFY_FUNCS = {
jcallahan@16 896 [AF.ITEM] = function()
jcallahan@16 897 local locked_item_id
jcallahan@16 898
jcallahan@16 899 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 900 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 901 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 902
jcallahan@16 903 if is_locked then
jcallahan@16 904 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 905 end
jcallahan@16 906 end
jcallahan@16 907 end
jcallahan@16 908
jcallahan@28 909 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 910 return false
jcallahan@16 911 end
jcallahan@28 912 action_data.identifier = locked_item_id
jcallahan@16 913 return true
jcallahan@16 914 end,
jcallahan@13 915 [AF.NPC] = function()
jcallahan@17 916 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 917 return false
jcallahan@13 918 end
jcallahan@34 919 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 920 action_data.identifier = id_num
jcallahan@13 921 return true
jcallahan@13 922 end,
jcallahan@14 923 [AF.OBJECT] = true,
jcallahan@17 924 [AF.ZONE] = function()
jcallahan@38 925 return _G.IsFishingLoot()
jcallahan@17 926 end,
jcallahan@13 927 }
jcallahan@13 928
jcallahan@13 929
jcallahan@13 930 local LOOT_UPDATE_FUNCS = {
jcallahan@16 931 [AF.ITEM] = function()
jcallahan@28 932 GenericLootUpdate("items")
jcallahan@28 933 end,
jcallahan@28 934 [AF.NPC] = function()
jcallahan@75 935 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 936 local loot_type = action_data.loot_label or "drops"
jcallahan@77 937 local source_list = {}
jcallahan@75 938
jcallahan@78 939 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 940 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 941 local npc = NPCEntry(source_id)
jcallahan@75 942
jcallahan@75 943 if npc then
jcallahan@75 944 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 945 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 946
jcallahan@78 947 if not source_list[source_guid] then
jcallahan@77 948 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 949 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 950 source_list[source_id] = true
jcallahan@77 951 end
jcallahan@77 952
jcallahan@75 953 for item_id, quantity in pairs(loot_data) do
jcallahan@75 954 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 955 end
jcallahan@75 956 end
jcallahan@75 957 end
jcallahan@75 958
jcallahan@75 959 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 960 if #action_data.loot_list <= 0 then
jcallahan@79 961 return
jcallahan@79 962 end
jcallahan@29 963 local npc = NPCEntry(action_data.identifier)
jcallahan@28 964
jcallahan@28 965 if not npc then
jcallahan@28 966 return
jcallahan@28 967 end
jcallahan@75 968 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 969 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 970
jcallahan@77 971 if not source_list[action_data.identifier] then
jcallahan@77 972 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 973 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 974 end
jcallahan@77 975
jcallahan@17 976 for index = 1, #action_data.loot_list do
jcallahan@29 977 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 978 end
jcallahan@16 979 end,
jcallahan@13 980 [AF.OBJECT] = function()
jcallahan@28 981 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 982 end,
jcallahan@17 983 [AF.ZONE] = function()
jcallahan@41 984 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 985
jcallahan@41 986 -- This will start life as a boolean true.
jcallahan@41 987 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 988 action_data.zone_data[location_token] = {
jcallahan@41 989 drops = {}
jcallahan@41 990 }
jcallahan@41 991 end
jcallahan@105 992 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 993 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 994
jcallahan@41 995 for index = 1, #action_data.loot_list do
jcallahan@41 996 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 997 end
jcallahan@13 998 end,
jcallahan@13 999 }
jcallahan@13 1000
jcallahan@79 1001 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1002 local loot_guid_registry = {}
jcallahan@13 1003
jcallahan@92 1004 function WDP:LOOT_OPENED(event_name)
jcallahan@18 1005 if action_data.looting then
jcallahan@18 1006 return
jcallahan@18 1007 end
jcallahan@18 1008
jcallahan@13 1009 if not action_data.type then
jcallahan@13 1010 action_data.type = AF.NPC
jcallahan@1 1011 end
jcallahan@13 1012 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1013 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1014
jcallahan@14 1015 if not verify_func or not update_func then
jcallahan@13 1016 return
jcallahan@13 1017 end
jcallahan@13 1018
jcallahan@14 1019 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1020 return
jcallahan@14 1021 end
jcallahan@80 1022 local guids_used = {}
jcallahan@17 1023 action_data.loot_list = {}
jcallahan@75 1024 action_data.loot_sources = {}
jcallahan@18 1025 action_data.looting = true
jcallahan@13 1026
jcallahan@55 1027 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1028 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1029 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1030
jcallahan@77 1031 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1032 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1033 local loot_info = {
jcallahan@77 1034 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1035 }
jcallahan@75 1036
jcallahan@75 1037 -- TODO: Remove debugging
jcallahan@77 1038 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1039
jcallahan@77 1040 -- Odd index is GUID, even is count.
jcallahan@78 1041 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1042 local source_guid = loot_info[loot_index]
jcallahan@77 1043
jcallahan@79 1044 if not loot_guid_registry[source_guid] then
jcallahan@79 1045 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1046 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1047 -- TODO: Remove debugging
jcallahan@79 1048 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1049 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1050
jcallahan@79 1051 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1052 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1053 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1054 guids_used[source_guid] = true
jcallahan@79 1055 end
jcallahan@75 1056 end
jcallahan@82 1057 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1058 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1059 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1060 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1061 end
jcallahan@13 1062 end
jcallahan@80 1063
jcallahan@81 1064 for guid in pairs(guids_used) do
jcallahan@80 1065 loot_guid_registry[guid] = true
jcallahan@80 1066 end
jcallahan@13 1067 update_func()
jcallahan@1 1068 end
jcallahan@13 1069 end -- do-block
jcallahan@0 1070
jcallahan@0 1071
jcallahan@89 1072 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1073 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1074
jcallahan@89 1075 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1076 return
jcallahan@89 1077 end
jcallahan@89 1078 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1079 end
jcallahan@89 1080
jcallahan@89 1081
jcallahan@44 1082 do
jcallahan@44 1083 local POINT_MATCH_PATTERNS = {
jcallahan@44 1084 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1085 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1086 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1087 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1088 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1089 }
jcallahan@5 1090
jcallahan@68 1091 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1092 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1093 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1094
jcallahan@89 1095 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1096 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1097
jcallahan@44 1098 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1099 return
jcallahan@44 1100 end
jcallahan@55 1101 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1102 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1103 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1104 merchant.sells = merchant.sells or {}
jcallahan@5 1105
jcallahan@57 1106 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1107 _G.MerchantFrame_Update()
jcallahan@57 1108
jcallahan@57 1109 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1110
jcallahan@44 1111 for item_index = 1, num_items do
jcallahan@44 1112 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1113 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1114
jcallahan@44 1115 if item_id and item_id > 0 then
jcallahan@44 1116 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1117
jcallahan@68 1118 DatamineTT:ClearLines()
jcallahan@68 1119 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1120
jcallahan@68 1121 local num_lines = DatamineTT:NumLines()
jcallahan@68 1122
jcallahan@68 1123 for line_index = 1, num_lines do
jcallahan@68 1124 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1125
jcallahan@68 1126 if not current_line then
jcallahan@68 1127 break
jcallahan@68 1128 end
jcallahan@68 1129 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1130
jcallahan@68 1131 if faction or reputation then
jcallahan@68 1132 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1133 break
jcallahan@68 1134 end
jcallahan@68 1135 end
jcallahan@68 1136
jcallahan@87 1137 for line_index = 1, num_lines do
jcallahan@87 1138 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1139
jcallahan@87 1140 if not current_line then
jcallahan@87 1141 break
jcallahan@87 1142 end
jcallahan@87 1143 local line_text = current_line:GetText()
jcallahan@87 1144 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1145
jcallahan@87 1146 if quest_name then
jcallahan@87 1147 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1148 break
jcallahan@87 1149 end
jcallahan@87 1150 end
jcallahan@87 1151
jcallahan@44 1152 if extended_cost then
jcallahan@53 1153 local battleground_rating = 0
jcallahan@53 1154 local personal_rating = 0
jcallahan@53 1155 local required_season_amount
jcallahan@5 1156
jcallahan@68 1157 for line_index = 1, num_lines do
jcallahan@44 1158 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1159
jcallahan@44 1160 if not current_line then
jcallahan@44 1161 break
jcallahan@44 1162 end
jcallahan@53 1163 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1164
jcallahan@44 1165 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1166 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1167 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1168 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1169
jcallahan@44 1170 if match1 or match2 then
jcallahan@44 1171 break
jcallahan@44 1172 end
jcallahan@44 1173 end
jcallahan@5 1174 end
jcallahan@44 1175 local currency_list = {}
jcallahan@44 1176 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1177
jcallahan@50 1178 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1179 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1180 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1181
jcallahan@44 1182 for cost_index = 1, item_count do
jcallahan@44 1183 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1184 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1185
jcallahan@44 1186 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1187 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1188 end
jcallahan@44 1189
jcallahan@44 1190 if currency_id then
jcallahan@44 1191 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1192 end
jcallahan@44 1193 end
jcallahan@44 1194
jcallahan@44 1195 for currency_index = 1, #currency_list do
jcallahan@44 1196 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1197 end
jcallahan@5 1198 end
jcallahan@61 1199 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1200 end
jcallahan@44 1201 end
jcallahan@5 1202
jcallahan@44 1203 if _G.CanMerchantRepair() then
jcallahan@44 1204 merchant.can_repair = true
jcallahan@5 1205 end
jcallahan@57 1206 _G.SetMerchantFilter(current_filters)
jcallahan@57 1207 _G.MerchantFrame_Update()
jcallahan@4 1208 end
jcallahan@44 1209 end -- do-block
jcallahan@4 1210
jcallahan@89 1211
jcallahan@92 1212 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1213 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1214 return
jcallahan@25 1215 end
jcallahan@34 1216 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1217
jcallahan@25 1218 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1219 return
jcallahan@25 1220 end
jcallahan@29 1221 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1222 table.wipe(action_data)
jcallahan@25 1223 end
jcallahan@25 1224
jcallahan@25 1225
jcallahan@18 1226 do
jcallahan@18 1227 local GENDER_NAMES = {
jcallahan@18 1228 "UNKNOWN",
jcallahan@18 1229 "MALE",
jcallahan@18 1230 "FEMALE",
jcallahan@18 1231 }
jcallahan@2 1232
jcallahan@2 1233
jcallahan@18 1234 local REACTION_NAMES = {
jcallahan@18 1235 "HATED",
jcallahan@18 1236 "HOSTILE",
jcallahan@18 1237 "UNFRIENDLY",
jcallahan@18 1238 "NEUTRAL",
jcallahan@18 1239 "FRIENDLY",
jcallahan@18 1240 "HONORED",
jcallahan@18 1241 "REVERED",
jcallahan@18 1242 "EXALTED",
jcallahan@18 1243 }
jcallahan@2 1244
jcallahan@2 1245
jcallahan@18 1246 local POWER_TYPE_NAMES = {
jcallahan@18 1247 ["0"] = "MANA",
jcallahan@18 1248 ["1"] = "RAGE",
jcallahan@18 1249 ["2"] = "FOCUS",
jcallahan@18 1250 ["3"] = "ENERGY",
jcallahan@18 1251 ["6"] = "RUNIC_POWER",
jcallahan@18 1252 }
jcallahan@2 1253
jcallahan@2 1254
jcallahan@92 1255 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1256 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1257 current_target_id = nil
jcallahan@18 1258 return
jcallahan@18 1259 end
jcallahan@34 1260 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1261
jcallahan@18 1262 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1263 return
jcallahan@18 1264 end
jcallahan@86 1265 current_target_id = unit_idnum
jcallahan@86 1266
jcallahan@29 1267 local npc = NPCEntry(unit_idnum)
jcallahan@18 1268 local _, class_token = _G.UnitClass("target")
jcallahan@18 1269 npc.class = class_token
jcallahan@39 1270 npc.faction = UnitFactionStanding("target")
jcallahan@26 1271 npc.genders = npc.genders or {}
jcallahan@26 1272 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1273 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1274 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1275
jcallahan@30 1276 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1277 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1278
jcallahan@28 1279 if not encounter_data[npc_level] then
jcallahan@28 1280 encounter_data[npc_level] = {
jcallahan@18 1281 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1282 }
jcallahan@3 1283
jcallahan@18 1284 local max_power = _G.UnitManaMax("target")
jcallahan@18 1285
jcallahan@18 1286 if max_power > 0 then
jcallahan@18 1287 local power_type = _G.UnitPowerType("target")
jcallahan@28 1288 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1289 end
jcallahan@3 1290 end
jcallahan@95 1291 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1292
jcallahan@21 1293 table.wipe(action_data)
jcallahan@21 1294 action_data.type = AF.NPC
jcallahan@27 1295 action_data.identifier = unit_idnum
jcallahan@21 1296 action_data.npc_level = npc_level
jcallahan@31 1297 self:UpdateTargetLocation()
jcallahan@2 1298 end
jcallahan@18 1299 end -- do-block
jcallahan@2 1300
jcallahan@89 1301
jcallahan@12 1302 do
jcallahan@12 1303 local function UpdateQuestJuncture(point)
jcallahan@12 1304 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1305
jcallahan@12 1306 if not unit_name then
jcallahan@12 1307 return
jcallahan@12 1308 end
jcallahan@34 1309 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1310
jcallahan@12 1311 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1312 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1313 end
jcallahan@19 1314 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1315 quest[point] = quest[point] or {}
jcallahan@12 1316 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1317
jcallahan@24 1318 return quest
jcallahan@12 1319 end
jcallahan@10 1320
jcallahan@12 1321
jcallahan@92 1322 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1323 local quest = UpdateQuestJuncture("end")
jcallahan@97 1324 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@97 1325
jcallahan@67 1326 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1327 reputation_npc_id = nil
jcallahan@10 1328 end
jcallahan@10 1329
jcallahan@12 1330
jcallahan@92 1331 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1332 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1333
jcallahan@46 1334 if not quest then
jcallahan@46 1335 return
jcallahan@46 1336 end
jcallahan@24 1337 quest.classes = quest.classes or {}
jcallahan@27 1338 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1339
jcallahan@24 1340 quest.races = quest.races or {}
jcallahan@100 1341 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1342 end
jcallahan@12 1343 end -- do-block
jcallahan@9 1344
jcallahan@9 1345
jcallahan@92 1346 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1347 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1348 local entry_index, processed_quests = 1, 0
jcallahan@36 1349 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1350
jcallahan@36 1351 while processed_quests <= num_quests do
jcallahan@36 1352 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1353
jcallahan@84 1354 if quest_id == 0 then
jcallahan@84 1355 processed_quests = processed_quests + 1
jcallahan@84 1356 elseif not is_header then
jcallahan@36 1357 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1358
jcallahan@36 1359 local quest = DBEntry("quests", quest_id)
jcallahan@36 1360 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1361 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1362 processed_quests = processed_quests + 1
jcallahan@36 1363 end
jcallahan@36 1364 entry_index = entry_index + 1
jcallahan@36 1365 end
jcallahan@36 1366 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1367 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1368 end
jcallahan@4 1369
jcallahan@4 1370
jcallahan@97 1371 function WDP:QUEST_PROGRESS(event_name)
jcallahan@97 1372 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1373 end
jcallahan@97 1374
jcallahan@97 1375
jcallahan@92 1376 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1377 if unit_id ~= "player" then
jcallahan@4 1378 return
jcallahan@4 1379 end
jcallahan@4 1380 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1381 end
jcallahan@4 1382
jcallahan@4 1383
jcallahan@92 1384 do
jcallahan@92 1385 local TRADESKILL_TOOLS = {
jcallahan@92 1386 Anvil = anvil_spell_ids,
jcallahan@92 1387 Forge = forge_spell_ids,
jcallahan@92 1388 }
jcallahan@92 1389
jcallahan@92 1390
jcallahan@92 1391 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1392 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1393
jcallahan@92 1394 if profession_name == _G.UNKNOWN then
jcallahan@92 1395 return
jcallahan@92 1396 end
jcallahan@92 1397
jcallahan@92 1398 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1399 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1400 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1401 search_box:SetText("")
jcallahan@92 1402 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1403 search_box:ClearFocus()
jcallahan@92 1404 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1405 end
jcallahan@92 1406 local header_list = {}
jcallahan@92 1407
jcallahan@92 1408 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1409 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1410 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1411
jcallahan@92 1412 if have_materials then
jcallahan@92 1413 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1414 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1415 end
jcallahan@92 1416
jcallahan@92 1417 if have_skillup then
jcallahan@92 1418 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1419 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1420 end
jcallahan@92 1421 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1422 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1423 _G.TradeSkillFrame_Update()
jcallahan@92 1424
jcallahan@92 1425 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1426 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1427 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1428
jcallahan@94 1429 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1430 if not is_expanded then
jcallahan@92 1431 header_list[name] = true
jcallahan@92 1432 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1433 end
jcallahan@92 1434 else
jcallahan@92 1435 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1436 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1437
jcallahan@92 1438 if required_tool then
jcallahan@92 1439 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1440 if required_tool:find(tool_name) then
jcallahan@92 1441 registry[spell_id] = true
jcallahan@92 1442 end
jcallahan@92 1443 end
jcallahan@92 1444 end
jcallahan@92 1445 end
jcallahan@92 1446 end
jcallahan@92 1447
jcallahan@92 1448 -- Restore the state of the things we changed.
jcallahan@92 1449 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1450 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1451
jcallahan@92 1452 if header_list[name] then
jcallahan@92 1453 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1454 end
jcallahan@92 1455 end
jcallahan@92 1456 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1457 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1458 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1459 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1460
jcallahan@92 1461 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1462 _G.TradeSkillFrame_Update()
jcallahan@92 1463 end
jcallahan@92 1464 end -- do-block
jcallahan@92 1465
jcallahan@92 1466
jcallahan@92 1467 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1468 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1469 local npc = NPCEntry(unit_idnum)
jcallahan@58 1470
jcallahan@58 1471 if not npc then
jcallahan@58 1472 return
jcallahan@58 1473 end
jcallahan@27 1474 npc.teaches = npc.teaches or {}
jcallahan@27 1475
jcallahan@27 1476 -- Get the initial trainer filters
jcallahan@27 1477 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1478 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1479 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1480
jcallahan@27 1481 -- Clear the trainer filters
jcallahan@27 1482 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1483 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1484 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1485
jcallahan@27 1486 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1487 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1488
jcallahan@27 1489 if spell_name then
jcallahan@27 1490 DatamineTT:ClearLines()
jcallahan@27 1491 DatamineTT:SetTrainerService(index)
jcallahan@27 1492
jcallahan@27 1493 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1494
jcallahan@43 1495 if spell_id then
jcallahan@43 1496 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1497 profession = profession or "General"
jcallahan@43 1498
jcallahan@43 1499 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1500 if not class_professions then
jcallahan@43 1501 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1502 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1503 end
jcallahan@43 1504
jcallahan@43 1505 local profession_skills = class_professions[profession]
jcallahan@43 1506 if not profession_skills then
jcallahan@43 1507 class_professions[profession] = {}
jcallahan@43 1508 profession_skills = class_professions[profession]
jcallahan@43 1509 end
jcallahan@43 1510 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1511 end
jcallahan@27 1512 end
jcallahan@27 1513 end
jcallahan@27 1514
jcallahan@27 1515 -- Reset the filters to what they were before
jcallahan@27 1516 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1517 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1518 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1519 end
jcallahan@27 1520
jcallahan@27 1521
jcallahan@1 1522 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1523 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1524 return
jcallahan@1 1525 end
jcallahan@1 1526 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1527
jcallahan@1 1528 if not spell_label then
jcallahan@1 1529 return
jcallahan@1 1530 end
jcallahan@18 1531 table.wipe(action_data)
jcallahan@1 1532
jcallahan@1 1533 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1534 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1535
jcallahan@1 1536 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1537 tt_unit_name = target_name
jcallahan@1 1538 tt_unit_id = "target"
jcallahan@1 1539 end
jcallahan@1 1540 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1541 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1542
jcallahan@28 1543 action_data.instance_token = instance_token
jcallahan@28 1544 action_data.map_level = map_level
jcallahan@28 1545 action_data.x = x
jcallahan@28 1546 action_data.y = y
jcallahan@28 1547 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1548 action_data.spell_label = spell_label
jcallahan@105 1549
jcallahan@105 1550 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1551 action_data.loot_label = spell_label:lower()
jcallahan@105 1552 end
jcallahan@1 1553
jcallahan@16 1554 if tt_unit_name and not tt_item_name then
jcallahan@16 1555 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1556 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1557 return
jcallahan@16 1558 end
jcallahan@16 1559 action_data.type = AF.NPC
jcallahan@25 1560 action_data.unit_name = tt_unit_name
jcallahan@16 1561 end
jcallahan@16 1562 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1563 action_data.type = AF.ITEM
jcallahan@16 1564
jcallahan@16 1565 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1566 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1567 elseif target_name and target_name ~= "" then
jcallahan@16 1568 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1569 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1570 end
jcallahan@16 1571 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1572 action_data.name = target_name
jcallahan@17 1573
jcallahan@1 1574 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1575 if target_name == "" then
jcallahan@17 1576 return
jcallahan@17 1577 end
jcallahan@82 1578 action_data.target_name = target_name
jcallahan@1 1579 action_data.type = AF.OBJECT
jcallahan@1 1580 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1581 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1582 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1583 action_data.type = AF.ZONE
jcallahan@38 1584 action_data.identifier = identifier
jcallahan@1 1585 end
jcallahan@1 1586 end
jcallahan@1 1587 private.tracked_line = spell_line
jcallahan@0 1588 end
jcallahan@0 1589
jcallahan@94 1590
jcallahan@1 1591 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1592 if unit_id ~= "player" then
jcallahan@1 1593 return
jcallahan@1 1594 end
jcallahan@1 1595 private.tracked_line = nil
jcallahan@85 1596
jcallahan@86 1597 if spell_name:match("^Harvest.+") then
jcallahan@86 1598 reputation_npc_id = current_target_id
jcallahan@98 1599 private.harvesting = true
jcallahan@85 1600 end
jcallahan@92 1601
jcallahan@92 1602 if anvil_spell_ids[spell_id] then
jcallahan@92 1603 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1604 elseif forge_spell_ids[spell_id] then
jcallahan@92 1605 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1606 end
jcallahan@0 1607 end
jcallahan@0 1608
jcallahan@90 1609
jcallahan@1 1610 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1611 if unit_id ~= "player" then
jcallahan@1 1612 return
jcallahan@1 1613 end
jcallahan@0 1614
jcallahan@1 1615 if private.tracked_line == spell_line then
jcallahan@1 1616 private.tracked_line = nil
jcallahan@103 1617 table.wipe(action_data)
jcallahan@1 1618 end
jcallahan@0 1619 end
jcallahan@90 1620
jcallahan@90 1621
jcallahan@90 1622 do
jcallahan@90 1623 local function SetUnitField(field, required_type)
jcallahan@90 1624 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1625
jcallahan@90 1626 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1627 return
jcallahan@90 1628 end
jcallahan@90 1629
jcallahan@90 1630 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1631 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1632 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1633 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1634 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1635 end
jcallahan@90 1636 end
jcallahan@90 1637
jcallahan@90 1638
jcallahan@90 1639 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1640 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1641 end
jcallahan@90 1642
jcallahan@90 1643
jcallahan@90 1644 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1645 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1646 end
jcallahan@90 1647
jcallahan@90 1648
jcallahan@90 1649 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1650 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1651 end
jcallahan@90 1652
jcallahan@90 1653
jcallahan@92 1654 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1655 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1656 end
jcallahan@90 1657
jcallahan@90 1658
jcallahan@92 1659 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1660 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1661
jcallahan@90 1662 for index = 2, #gossip_options, 2 do
jcallahan@90 1663 if gossip_options[index] == "binder" then
jcallahan@90 1664 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1665 return
jcallahan@90 1666 end
jcallahan@90 1667 end
jcallahan@90 1668 end
jcallahan@90 1669
jcallahan@90 1670
jcallahan@93 1671 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1672 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1673 end
jcallahan@93 1674
jcallahan@93 1675
jcallahan@90 1676 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1677 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1678 end
jcallahan@90 1679
jcallahan@90 1680
jcallahan@90 1681 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1682 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1683 end
jcallahan@90 1684
jcallahan@90 1685
jcallahan@90 1686 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1687 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1688 end
jcallahan@90 1689 end -- do-block