annotate Main.lua @ 355:06b53a3d2b4a WoD

Added support for parsing the loot from Garrison Cache objects.
author MMOSimca <MMOSimca@gmail.com>
date Mon, 13 Oct 2014 23:13:41 -0400
parents e13723c37ca4
children ef2e97c210c6
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@351 51 local TIMBER_ITEM_ID = 114781
MMOSimca@351 52
MMOSimca@337 53 -- Ignoring NPC casts of the following spells
MMOSimca@336 54 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 55 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 56
MMOSimca@347 57 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 58 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 59 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 60 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 61
MMOSimca@336 62 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 63 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 64 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 65 }
jcallahan@326 66
jcallahan@246 67 local ALLOWED_LOCALES = {
jcallahan@246 68 enUS = true,
jcallahan@246 69 enGB = true,
MMOSimca@336 70 enTW = true,
MMOSimca@336 71 enCN = true,
jcallahan@246 72 }
jcallahan@157 73
jcallahan@0 74 local DATABASE_DEFAULTS = {
jcallahan@128 75 char = {},
jcallahan@0 76 global = {
jcallahan@270 77 config = {
jcallahan@270 78 minimap_icon = {
jcallahan@270 79 hide = true,
jcallahan@270 80 },
jcallahan@270 81 },
jcallahan@0 82 items = {},
jcallahan@0 83 npcs = {},
jcallahan@0 84 objects = {},
jcallahan@0 85 quests = {},
jcallahan@167 86 spells = {},
jcallahan@17 87 zones = {},
jcallahan@0 88 }
jcallahan@0 89 }
jcallahan@0 90
jcallahan@1 91 local EVENT_MAPPING = {
jcallahan@90 92 AUCTION_HOUSE_SHOW = true,
jcallahan@90 93 BANKFRAME_OPENED = true,
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 96 CHAT_MSG_LOOT = true,
jcallahan@95 97 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 99 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 100 CHAT_MSG_SYSTEM = true,
jcallahan@23 101 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 102 COMBAT_TEXT_UPDATE = true,
jcallahan@140 103 CURSOR_UPDATE = true,
jcallahan@90 104 FORGE_MASTER_OPENED = true,
jcallahan@90 105 GOSSIP_SHOW = true,
jcallahan@290 106 GROUP_ROSTER_UPDATE = true,
jcallahan@93 107 GUILDBANKFRAME_OPENED = true,
jcallahan@42 108 ITEM_TEXT_BEGIN = true,
jcallahan@189 109 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 110 LOOT_CLOSED = true,
MMOSimca@343 111 LOOT_OPENED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
jcallahan@115 117 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
jcallahan@306 161 local loot_toast_container_timer_handle
jcallahan@307 162 local loot_toast_data
jcallahan@307 163 local loot_toast_data_timer_handle
jcallahan@95 164 local name_to_id_map = {}
jcallahan@306 165 local killed_boss_id_timer_handle
jcallahan@177 166 local killed_npc_id
jcallahan@2 167 local target_location_timer_handle
MMOSimca@345 168 local last_timber_spell_id
MMOSimca@355 169 local last_garrison_cache_object_id
MMOSimca@347 170 local chat_loot_timer_handle
jcallahan@86 171 local current_target_id
jcallahan@126 172 local current_area_id
jcallahan@131 173 local current_loot
jcallahan@1 174
jcallahan@312 175
jcallahan@121 176 -- Data for our current action. Including possible values as a reference.
jcallahan@122 177 local current_action = {
jcallahan@121 178 identifier = nil,
jcallahan@121 179 loot_label = nil,
jcallahan@121 180 loot_list = nil,
jcallahan@121 181 loot_sources = nil,
jcallahan@121 182 map_level = nil,
jcallahan@121 183 spell_label = nil,
jcallahan@123 184 target_type = nil,
jcallahan@121 185 x = nil,
jcallahan@121 186 y = nil,
jcallahan@121 187 zone_data = nil,
jcallahan@121 188 }
jcallahan@92 189
jcallahan@246 190
jcallahan@246 191 -- HELPERS ------------------------------------------------------------
jcallahan@246 192
jcallahan@245 193 local function Debug(message, ...)
MMOSimca@350 194 if not DEBUGGING or not message then
jcallahan@151 195 return
jcallahan@151 196 end
MMOSimca@350 197
MMOSimca@350 198 if ... then
MMOSimca@350 199 local args = { ... }
MMOSimca@350 200
MMOSimca@350 201 for index = 1, #args do
MMOSimca@350 202 if args[index] == nil then
MMOSimca@350 203 args[index] = "nil"
MMOSimca@350 204 end
jcallahan@306 205 end
MMOSimca@350 206 _G.print(message:format(unpack(args)))
MMOSimca@350 207 else
MMOSimca@350 208 _G.print(message)
jcallahan@306 209 end
jcallahan@151 210 end
jcallahan@151 211
jcallahan@151 212
jcallahan@169 213 local TradeSkillExecutePer
jcallahan@169 214 do
jcallahan@169 215 local header_list = {}
jcallahan@169 216
jcallahan@169 217 function TradeSkillExecutePer(iter_func)
jcallahan@169 218 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 219 return
jcallahan@169 220 end
jcallahan@167 221 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 222 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 223 search_box:SetText("")
jcallahan@169 224
jcallahan@167 225 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 226 search_box:ClearFocus()
jcallahan@167 227 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 228
jcallahan@169 229 table.wipe(header_list)
jcallahan@169 230
jcallahan@169 231 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 232 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 233 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 234
jcallahan@169 235 if have_materials then
jcallahan@169 236 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 237 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 238 end
jcallahan@169 239
jcallahan@169 240 if have_skillup then
jcallahan@169 241 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 242 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 243 end
MMOSimca@330 244 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 245 _G.TradeSkillUpdateFilterBar()
jcallahan@169 246 _G.TradeSkillFrame_Update()
jcallahan@169 247
jcallahan@169 248 -- Expand all headers so we can see all the recipes there are
jcallahan@169 249 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 250 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 251
jcallahan@169 252 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 253 if not is_expanded then
jcallahan@169 254 header_list[name] = true
jcallahan@169 255 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 256 end
jcallahan@169 257 elseif iter_func(name, tradeskill_index) then
jcallahan@169 258 break
jcallahan@169 259 end
jcallahan@169 260 end
jcallahan@169 261
jcallahan@169 262 -- Restore the state of the things we changed.
jcallahan@169 263 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 264 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 265
jcallahan@169 266 if header_list[name] then
jcallahan@169 267 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 268 end
jcallahan@169 269 end
jcallahan@169 270 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 271 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 273 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 274
jcallahan@169 275 _G.TradeSkillUpdateFilterBar()
jcallahan@169 276 _G.TradeSkillFrame_Update()
jcallahan@167 277 end
jcallahan@169 278 end -- do-block
jcallahan@167 279
jcallahan@167 280
jcallahan@39 281 local ActualCopperCost
jcallahan@39 282 do
jcallahan@39 283 local BARTERING_SPELL_ID = 83964
jcallahan@39 284
jcallahan@39 285 local STANDING_DISCOUNTS = {
jcallahan@39 286 HATED = 0,
jcallahan@39 287 HOSTILE = 0,
jcallahan@39 288 UNFRIENDLY = 0,
jcallahan@39 289 NEUTRAL = 0,
jcallahan@39 290 FRIENDLY = 0.05,
jcallahan@39 291 HONORED = 0.1,
jcallahan@39 292 REVERED = 0.15,
jcallahan@39 293 EXALTED = 0.2,
jcallahan@39 294 }
jcallahan@39 295
jcallahan@39 296
jcallahan@39 297 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 298 if not copper_cost or copper_cost == 0 then
jcallahan@39 299 return 0
jcallahan@39 300 end
jcallahan@39 301 local modifier = 1
jcallahan@39 302
jcallahan@39 303 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 304 modifier = modifier - 0.1
jcallahan@39 305 end
jcallahan@39 306
jcallahan@39 307 if rep_standing then
jcallahan@39 308 if PLAYER_RACE == "Goblin" then
jcallahan@39 309 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 310 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 311 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 312 end
jcallahan@39 313 end
jcallahan@39 314 return math.floor(copper_cost / modifier)
jcallahan@39 315 end
jcallahan@39 316 end -- do-block
jcallahan@39 317
jcallahan@39 318
jcallahan@29 319 local function InstanceDifficultyToken()
jcallahan@233 320 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 321
jcallahan@59 322 if not instance_type or instance_type == "" then
jcallahan@59 323 instance_type = "NONE"
jcallahan@59 324 end
jcallahan@312 325 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 326 end
jcallahan@29 327
jcallahan@29 328
jcallahan@19 329 local function DBEntry(data_type, unit_id)
jcallahan@19 330 if not data_type or not unit_id then
jcallahan@6 331 return
jcallahan@6 332 end
jcallahan@289 333 local category = global_db[data_type]
jcallahan@289 334
jcallahan@289 335 if not category then
jcallahan@289 336 category = {}
jcallahan@289 337 global_db[data_type] = category
jcallahan@289 338 end
jcallahan@289 339 local unit = category[unit_id]
jcallahan@6 340
jcallahan@10 341 if not unit then
jcallahan@187 342 unit = {}
jcallahan@289 343 category[unit_id] = unit
jcallahan@6 344 end
jcallahan@10 345 return unit
jcallahan@6 346 end
jcallahan@270 347
jcallahan@263 348 private.DBEntry = DBEntry
jcallahan@6 349
jcallahan@214 350 local NPCEntry
jcallahan@214 351 do
jcallahan@214 352 local npc_prototype = {}
jcallahan@214 353 local npc_meta = {
jcallahan@214 354 __index = npc_prototype
jcallahan@214 355 }
jcallahan@6 356
jcallahan@214 357 function NPCEntry(identifier)
jcallahan@227 358 local npc = DBEntry("npcs", identifier)
jcallahan@331 359 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 360 end
jcallahan@214 361
jcallahan@248 362 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 363 self.encounter_data = self.encounter_data or {}
jcallahan@248 364 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 365 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 366
jcallahan@248 367 return self.encounter_data[difficulty_token]
jcallahan@214 368 end
jcallahan@22 369 end
jcallahan@22 370
jcallahan@22 371
jcallahan@1 372 local function CurrentLocationData()
jcallahan@161 373 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 374 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 375 end
jcallahan@1 376 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 377 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 378
jcallahan@1 379 x = x or 0
jcallahan@1 380 y = y or 0
jcallahan@1 381
jcallahan@1 382 if x == 0 and y == 0 then
jcallahan@1 383 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 384 _G.SetDungeonMapLevel(level_index)
jcallahan@1 385 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 386
jcallahan@1 387 if x and y and (x > 0 or y > 0) then
jcallahan@1 388 _G.SetDungeonMapLevel(map_level)
jcallahan@1 389 map_level = level_index
jcallahan@1 390 break
jcallahan@1 391 end
jcallahan@1 392 end
jcallahan@1 393 end
jcallahan@1 394
jcallahan@1 395 if _G.DungeonUsesTerrainMap() then
jcallahan@1 396 map_level = map_level - 1
jcallahan@1 397 end
jcallahan@31 398 local x = _G.floor(x * 1000)
jcallahan@31 399 local y = _G.floor(y * 1000)
jcallahan@28 400
jcallahan@31 401 if x % 2 ~= 0 then
jcallahan@31 402 x = x + 1
jcallahan@28 403 end
jcallahan@28 404
jcallahan@31 405 if y % 2 ~= 0 then
jcallahan@31 406 y = y + 1
jcallahan@28 407 end
jcallahan@126 408 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 409 end
jcallahan@1 410
jcallahan@1 411
jcallahan@312 412 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 413 if not currency_link then
jcallahan@312 414 return
jcallahan@312 415 end
jcallahan@312 416 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 417 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 418 end
jcallahan@312 419
jcallahan@312 420
jcallahan@1 421 local function ItemLinkToID(item_link)
jcallahan@1 422 if not item_link then
jcallahan@1 423 return
jcallahan@1 424 end
jcallahan@7 425 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 426 end
jcallahan@270 427
jcallahan@260 428 private.ItemLinkToID = ItemLinkToID
jcallahan@4 429
jcallahan@171 430 local function UnitTypeIsNPC(unit_type)
jcallahan@171 431 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 432 end
jcallahan@171 433
jcallahan@171 434
jcallahan@34 435 local ParseGUID
jcallahan@4 436 do
jcallahan@229 437 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 438
jcallahan@281 439 local NPC_ID_MAPPING = {
jcallahan@281 440 [62164] = 63191, -- Garalon
jcallahan@281 441 }
jcallahan@281 442
jcallahan@281 443
jcallahan@334 444 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 445 if not unit_type_name then
MMOSimca@329 446 return UNIT_TYPES.UNKNOWN
MMOSimca@329 447 end
MMOSimca@329 448
MMOSimca@329 449 for def, text in next, UNIT_TYPES do
MMOSimca@329 450 if unit_type_name == text then
MMOSimca@329 451 return UNIT_TYPES[def]
MMOSimca@329 452 end
MMOSimca@329 453 end
MMOSimca@329 454 return UNIT_TYPES.UNKNOWN
MMOSimca@329 455 end
MMOSimca@329 456
MMOSimca@329 457
jcallahan@34 458 function ParseGUID(guid)
jcallahan@5 459 if not guid then
jcallahan@5 460 return
jcallahan@5 461 end
MMOSimca@329 462
MMOSimca@329 463 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 464 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 465
jcallahan@334 466 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 467 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 468
jcallahan@281 469 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 470
jcallahan@281 471 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 472 unit_idnum = id_mapping
jcallahan@281 473 end
jcallahan@281 474 return unit_type, unit_idnum
jcallahan@4 475 end
jcallahan@4 476 return unit_type
jcallahan@4 477 end
jcallahan@249 478
jcallahan@249 479 private.ParseGUID = ParseGUID
jcallahan@4 480 end -- do-block
jcallahan@4 481
jcallahan@4 482
jcallahan@141 483 local UpdateDBEntryLocation
jcallahan@141 484 do
jcallahan@141 485 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 486 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 487 local facing = _G.GetPlayerFacing()
jcallahan@141 488
jcallahan@141 489 if not facing then
jcallahan@141 490 return x, y
jcallahan@141 491 end
jcallahan@246 492 local rad = facing + math.pi
jcallahan@141 493 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 494 end
jcallahan@10 495
jcallahan@24 496
jcallahan@141 497 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 498 if not identifier then
jcallahan@141 499 return
jcallahan@141 500 end
jcallahan@141 501 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 502 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 503 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 504 return
MMOSimca@328 505 end
jcallahan@141 506 local entry = DBEntry(entry_type, identifier)
jcallahan@141 507 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 508 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 509
jcallahan@141 510 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 511 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 512
jcallahan@141 513 if not zone_data then
jcallahan@141 514 zone_data = {}
jcallahan@141 515 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 516 end
jcallahan@141 517
jcallahan@141 518 -- Special case for Fishing.
jcallahan@141 519 if current_action.spell_label == "FISHING" then
jcallahan@141 520 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 521
jcallahan@141 522 if yard_width > 0 and yard_height > 0 then
jcallahan@141 523 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 524 current_action.x = x
jcallahan@141 525 current_action.y = y
jcallahan@141 526 end
jcallahan@141 527 end
jcallahan@141 528 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 529
jcallahan@141 530 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 531 return zone_data
jcallahan@10 532 end
jcallahan@141 533 end -- do-block
jcallahan@10 534
jcallahan@10 535
jcallahan@19 536 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 537 if not item_link then
jcallahan@19 538 return
jcallahan@19 539 end
jcallahan@19 540 local item_id = ItemLinkToID(item_link)
jcallahan@19 541
jcallahan@19 542 if not bag_index or not slot_index then
jcallahan@19 543 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 544 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 545 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 546 bag_index = new_bag_index
jcallahan@19 547 slot_index = new_slot_index
jcallahan@19 548 break
jcallahan@19 549 end
jcallahan@19 550 end
jcallahan@19 551 end
jcallahan@19 552 end
jcallahan@19 553
jcallahan@19 554 if not bag_index or not slot_index then
jcallahan@19 555 return
jcallahan@19 556 end
jcallahan@19 557 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 558
jcallahan@19 559 if not is_lootable then
jcallahan@19 560 return
jcallahan@19 561 end
jcallahan@19 562 DatamineTT:ClearLines()
jcallahan@19 563 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 564
jcallahan@19 565 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 566 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 567
jcallahan@19 568 if not current_line then
MMOSimca@336 569 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 570 return
jcallahan@19 571 end
jcallahan@306 572
jcallahan@306 573 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 574 table.wipe(current_action)
jcallahan@312 575 current_loot = nil
jcallahan@312 576
jcallahan@123 577 current_action.target_type = AF.ITEM
jcallahan@122 578 current_action.identifier = item_id
jcallahan@122 579 current_action.loot_label = "contains"
jcallahan@324 580 return
jcallahan@19 581 end
jcallahan@19 582 end
jcallahan@324 583 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 584 end
jcallahan@19 585
jcallahan@19 586
jcallahan@39 587 local UnitFactionStanding
jcallahan@32 588 local UpdateFactionData
jcallahan@32 589 do
jcallahan@32 590 local MAX_FACTION_INDEX = 1000
jcallahan@20 591
jcallahan@32 592 local STANDING_NAMES = {
jcallahan@32 593 "HATED",
jcallahan@32 594 "HOSTILE",
jcallahan@32 595 "UNFRIENDLY",
jcallahan@32 596 "NEUTRAL",
jcallahan@32 597 "FRIENDLY",
jcallahan@32 598 "HONORED",
jcallahan@32 599 "REVERED",
jcallahan@32 600 "EXALTED",
jcallahan@32 601 }
jcallahan@32 602
jcallahan@39 603
jcallahan@39 604 function UnitFactionStanding(unit)
jcallahan@135 605 local unit_name = _G.UnitName(unit)
jcallahan@39 606 UpdateFactionData()
jcallahan@39 607 DatamineTT:ClearLines()
jcallahan@39 608 DatamineTT:SetUnit(unit)
jcallahan@39 609
jcallahan@39 610 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 611 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 612
jcallahan@135 613 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 614 return faction_name, faction_standings[faction_name]
jcallahan@39 615 end
jcallahan@39 616 end
jcallahan@39 617 end
jcallahan@39 618
jcallahan@39 619
jcallahan@32 620 function UpdateFactionData()
jcallahan@32 621 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 622 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 623
jcallahan@86 624 if faction_name then
jcallahan@32 625 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 626 elseif not faction_name then
jcallahan@32 627 break
jcallahan@32 628 end
jcallahan@20 629 end
jcallahan@20 630 end
jcallahan@32 631 end -- do-block
jcallahan@20 632
jcallahan@48 633
jcallahan@75 634 local GenericLootUpdate
jcallahan@75 635 do
jcallahan@77 636 local function LootTable(entry, loot_type, top_field)
jcallahan@75 637 if top_field then
jcallahan@75 638 entry[top_field] = entry[top_field] or {}
jcallahan@75 639 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 640 return entry[top_field][loot_type]
jcallahan@75 641 end
jcallahan@48 642 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 643 return entry[loot_type]
jcallahan@48 644 end
jcallahan@48 645
jcallahan@75 646 function GenericLootUpdate(data_type, top_field)
jcallahan@132 647 local loot_type = current_loot.label
jcallahan@75 648 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 649 local source_list = {}
jcallahan@75 650
jcallahan@131 651 if current_loot.sources then
jcallahan@131 652 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 653 local source_id
jcallahan@78 654
jcallahan@131 655 if current_loot.target_type == AF.ITEM then
jcallahan@119 656 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 657 source_id = current_loot.identifier
jcallahan@119 658 else
jcallahan@331 659 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 660 if unit_ID then
MMOSimca@328 661 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 662 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 663 else
MMOSimca@328 664 source_id = unit_ID
MMOSimca@328 665 end
MMOSimca@328 666 end
jcallahan@119 667 end
jcallahan@304 668 local entry = DBEntry(data_type, source_id)
jcallahan@75 669
jcallahan@119 670 if entry then
jcallahan@119 671 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 672
jcallahan@304 673 if not source_list[source_id] then
jcallahan@119 674 if top_field then
jcallahan@119 675 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 676 elseif not private.container_loot_toasting then
jcallahan@119 677 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 678 end
jcallahan@304 679 source_list[source_id] = true
jcallahan@77 680 end
jcallahan@119 681 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 682
jcallahan@309 683 if current_loot.target_type == AF.ZONE then
jcallahan@309 684 for item_id, quantity in pairs(loot_data) do
jcallahan@309 685 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 686 end
jcallahan@309 687 else
jcallahan@308 688 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 689 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 690
jcallahan@308 691 if label == "currency" and currency_texture then
jcallahan@308 692 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 693 elseif loot_token == "money" then
jcallahan@308 694 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 695 else
jcallahan@308 696 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 697 end
jcallahan@308 698 end
jcallahan@119 699 end
jcallahan@75 700 end
jcallahan@75 701 end
jcallahan@75 702 end
jcallahan@121 703
jcallahan@121 704 -- This is used for Gas Extractions.
jcallahan@131 705 if #current_loot.list <= 0 then
jcallahan@78 706 return
jcallahan@78 707 end
jcallahan@82 708 local entry
jcallahan@82 709
jcallahan@82 710 -- At this point we only have a name if it's an object.
jcallahan@131 711 if current_loot.target_type == AF.OBJECT then
jcallahan@131 712 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 713 else
jcallahan@131 714 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 715 end
jcallahan@75 716
jcallahan@75 717 if not entry then
jcallahan@75 718 return
jcallahan@75 719 end
jcallahan@77 720 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 721
jcallahan@307 722 if current_loot.identifier then
jcallahan@307 723 if not source_list[current_loot.identifier] then
jcallahan@307 724 if top_field then
jcallahan@307 725 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 726 else
jcallahan@307 727 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 728 end
jcallahan@307 729 source_list[current_loot.identifier] = true
jcallahan@77 730 end
jcallahan@77 731 end
jcallahan@75 732
jcallahan@131 733 for index = 1, #current_loot.list do
jcallahan@131 734 table.insert(loot_table, current_loot.list[index])
jcallahan@75 735 end
jcallahan@48 736 end
jcallahan@75 737 end -- do-block
jcallahan@48 738
jcallahan@97 739
jcallahan@97 740 local ReplaceKeywords
jcallahan@97 741 do
jcallahan@97 742 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 743 class = PLAYER_CLASS,
jcallahan@97 744 name = PLAYER_NAME,
jcallahan@97 745 race = PLAYER_RACE,
jcallahan@97 746 }
jcallahan@97 747
jcallahan@97 748
jcallahan@97 749 function ReplaceKeywords(text)
jcallahan@97 750 if not text or text == "" then
jcallahan@97 751 return ""
jcallahan@97 752 end
jcallahan@97 753
jcallahan@97 754 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 755 local category_format = ("<%s>"):format(category)
jcallahan@97 756 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 757 end
jcallahan@97 758 return text
jcallahan@97 759 end
jcallahan@97 760 end -- do-block
jcallahan@97 761
jcallahan@97 762
jcallahan@154 763 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 764 -- unless the WorldMapFrame is shown.
jcallahan@143 765 do
jcallahan@143 766 -- MapFileName = MapAreaID
jcallahan@143 767 local MICRO_DUNGEON_IDS = {
jcallahan@143 768 ShrineofTwoMoons = 903,
jcallahan@143 769 ShrineofSevenStars = 905,
jcallahan@143 770 }
jcallahan@126 771
jcallahan@299 772 local function SetCurrentAreaID()
jcallahan@156 773 if private.in_combat then
jcallahan@156 774 private.set_area_id = true
jcallahan@156 775 return
jcallahan@156 776 end
jcallahan@155 777 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 778
jcallahan@155 779 if map_area_id == current_area_id then
jcallahan@155 780 return
jcallahan@155 781 end
jcallahan@143 782 local world_map = _G.WorldMapFrame
jcallahan@143 783 local map_visible = world_map:IsVisible()
jcallahan@312 784 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 785
jcallahan@143 786 if not map_visible then
jcallahan@143 787 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 788 world_map:Show()
jcallahan@143 789 end
jcallahan@331 790 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 791 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 792
jcallahan@154 793 _G.SetMapToCurrentZone()
jcallahan@154 794
jcallahan@143 795 if micro_dungeon_id then
jcallahan@143 796 current_area_id = micro_dungeon_id
jcallahan@143 797 else
jcallahan@143 798 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 799 end
jcallahan@143 800
jcallahan@154 801 if map_visible then
jcallahan@154 802 _G.SetMapByID(map_area_id)
jcallahan@154 803 else
jcallahan@143 804 world_map:Hide()
jcallahan@143 805 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 806 end
jcallahan@143 807 end
jcallahan@299 808
jcallahan@299 809 function WDP:HandleZoneChange(event_name)
jcallahan@299 810 in_instance = _G.IsInInstance()
jcallahan@299 811 SetCurrentAreaID()
jcallahan@299 812 end
jcallahan@154 813 end
jcallahan@126 814
jcallahan@301 815 local function InitializeCurrentLoot()
jcallahan@301 816 current_loot = {
jcallahan@301 817 list = {},
jcallahan@301 818 sources = {},
jcallahan@301 819 identifier = current_action.identifier,
jcallahan@301 820 label = current_action.loot_label or "drops",
jcallahan@301 821 map_level = current_action.map_level,
jcallahan@301 822 object_name = current_action.object_name,
jcallahan@301 823 spell_label = current_action.spell_label,
jcallahan@301 824 target_type = current_action.target_type,
jcallahan@301 825 x = current_action.x,
jcallahan@301 826 y = current_action.y,
jcallahan@301 827 zone_data = current_action.zone_data,
jcallahan@301 828 }
jcallahan@301 829
jcallahan@301 830 table.wipe(current_action)
jcallahan@301 831 end
jcallahan@246 832
MMOSimca@347 833
MMOSimca@347 834 -- TIMERS -------------------------------------------------------------
MMOSimca@347 835
MMOSimca@347 836 local function ClearKilledNPC()
MMOSimca@347 837 killed_npc_id = nil
MMOSimca@347 838 end
MMOSimca@347 839
MMOSimca@347 840
MMOSimca@347 841 local function ClearKilledBossID()
MMOSimca@347 842 if killed_boss_id_timer_handle then
MMOSimca@347 843 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 844 killed_boss_id_timer_handle = nil
MMOSimca@347 845 end
MMOSimca@347 846
MMOSimca@347 847 table.wipe(boss_loot_toasting)
MMOSimca@347 848 private.raid_boss_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@347 852 local function ClearLootToastContainerID()
MMOSimca@347 853 if loot_toast_container_timer_handle then
MMOSimca@347 854 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 855 loot_toast_container_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 private.container_loot_toasting = false
MMOSimca@347 859 private.loot_toast_container_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@347 863 local function ClearLootToastData()
MMOSimca@347 864 -- cancel existing timer if found
MMOSimca@347 865 if loot_toast_data_timer_handle then
MMOSimca@347 866 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 867 loot_toast_data_timer_handle = nil
MMOSimca@347 868 end
MMOSimca@347 869
MMOSimca@347 870 if loot_toast_data then
MMOSimca@347 871 table.wipe(loot_toast_data)
MMOSimca@347 872 end
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@347 876 local function ClearTimeBasedLootData()
MMOSimca@349 877 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 878 if chat_loot_timer_handle then
MMOSimca@347 879 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 880 chat_loot_timer_handle = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@349 883 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 884 GenericLootUpdate("items")
MMOSimca@347 885 end
MMOSimca@347 886 current_loot = nil
MMOSimca@347 887 end
MMOSimca@347 888
MMOSimca@347 889
jcallahan@246 890 -- METHODS ------------------------------------------------------------
jcallahan@246 891
jcallahan@0 892 function WDP:OnInitialize()
jcallahan@128 893 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 894 private.db = db
jcallahan@128 895 global_db = db.global
jcallahan@128 896 char_db = db.char
jcallahan@14 897
jcallahan@270 898 local raw_db = _G.WoWDBProfilerData
jcallahan@18 899 local build_num = tonumber(private.build_num)
jcallahan@14 900
jcallahan@136 901 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 902 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 903 global_db[entry] = {}
jcallahan@74 904 end
jcallahan@74 905 end
jcallahan@35 906 raw_db.build_num = build_num
MMOSimca@330 907 raw_db.region = private.region
jcallahan@63 908 raw_db.version = DB_VERSION
jcallahan@249 909
jcallahan@312 910 private.InitializeCommentSystem()
jcallahan@312 911 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 912 end
jcallahan@0 913
jcallahan@0 914
jcallahan@153 915 function WDP:EventDispatcher(...)
jcallahan@153 916 local event_name = ...
jcallahan@153 917
MMOSimca@346 918 if DEBUGGING then
jcallahan@154 919 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 920 Debug(event_name)
jcallahan@154 921 else
jcallahan@154 922 Debug(...)
jcallahan@153 923 end
jcallahan@153 924 end
jcallahan@153 925 local func = EVENT_MAPPING[event_name]
jcallahan@153 926
jcallahan@153 927 if _G.type(func) == "boolean" then
jcallahan@153 928 self[event_name](self, ...)
jcallahan@153 929 elseif _G.type(func) == "function" then
jcallahan@159 930 self[func](self, ...)
jcallahan@153 931 end
jcallahan@153 932 end
jcallahan@153 933
jcallahan@153 934
jcallahan@0 935 function WDP:OnEnable()
jcallahan@300 936 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 937
jcallahan@0 938 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 939 if EVENT_DEBUG then
jcallahan@153 940 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 941 else
jcallahan@153 942 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 943 end
jcallahan@0 944 end
jcallahan@95 945
jcallahan@95 946 for index = 1, _G.GetNumLanguages() do
jcallahan@95 947 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 948 end
jcallahan@187 949 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 950 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 951
jcallahan@19 952 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 953 if target_unit then
jcallahan@19 954 return
jcallahan@19 955 end
jcallahan@19 956 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 957 end)
jcallahan@19 958
jcallahan@19 959 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 960 if target_unit then
jcallahan@19 961 return
jcallahan@19 962 end
jcallahan@19 963 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 964 HandleItemUse(item_link)
jcallahan@19 965 end)
jcallahan@263 966
jcallahan@299 967 self:HandleZoneChange("OnEnable")
jcallahan@290 968 self:GROUP_ROSTER_UPDATE()
jcallahan@0 969 end
jcallahan@0 970
jcallahan@0 971
jcallahan@219 972 local ScrapeItemUpgradeStats
jcallahan@219 973 do
jcallahan@219 974 local intermediary = {}
jcallahan@219 975
jcallahan@220 976 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 977 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 978 return
jcallahan@220 979 end
jcallahan@219 980 local create_entry
jcallahan@219 981
jcallahan@219 982 table.wipe(intermediary)
jcallahan@219 983
jcallahan@219 984 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 985 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 986
jcallahan@293 987 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 988 break
jcallahan@219 989 end
jcallahan@219 990 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 991
jcallahan@219 992 if amount and stat then
jcallahan@219 993 create_entry = true
jcallahan@295 994 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 995 end
jcallahan@219 996 end
jcallahan@219 997
jcallahan@219 998 if not create_entry then
jcallahan@219 999 return
jcallahan@219 1000 end
jcallahan@219 1001 local item = DBEntry("items", item_id)
jcallahan@225 1002 item.upgrade_id = upgrade_id
jcallahan@219 1003 item.upgrades = item.upgrades or {}
jcallahan@219 1004 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1005
jcallahan@219 1006 for stat, amount in pairs(intermediary) do
jcallahan@219 1007 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1008 end
jcallahan@219 1009 end
MMOSimca@336 1010 end -- do-block
jcallahan@219 1011
jcallahan@219 1012
MMOSimca@340 1013 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1014 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1015 local item
jcallahan@0 1016
jcallahan@191 1017 if item_string then
MMOSimca@338 1018 local item_results = { (":"):split(item_string) }
MMOSimca@338 1019
MMOSimca@338 1020 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1021 local unique_id = item_results[9]
MMOSimca@338 1022 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1023 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1024 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1025
MMOSimca@340 1026 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1027 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1028 item = DBEntry("items", item_id)
MMOSimca@329 1029 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1030
jcallahan@331 1031 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1032 item.suffix_id = suffix_id
MMOSimca@329 1033 end
jcallahan@331 1034
jcallahan@331 1035 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1036 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1037 end
MMOSimca@329 1038 end
MMOSimca@329 1039 elseif num_bonus_ids > 0 then
jcallahan@219 1040 item = DBEntry("items", item_id)
MMOSimca@329 1041
jcallahan@201 1042 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1043 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1044
MMOSimca@329 1045 if not item.bonus_ids then
MMOSimca@329 1046 item.bonus_ids = {}
MMOSimca@329 1047 end
MMOSimca@338 1048
MMOSimca@329 1049 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1050 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1051 end
MMOSimca@329 1052 else
MMOSimca@329 1053 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1054 end
jcallahan@219 1055 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1056 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1057 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1058 end
jcallahan@0 1059 end
jcallahan@212 1060
jcallahan@212 1061 if durability and durability > 0 then
jcallahan@219 1062 item = item or DBEntry("items", item_id)
jcallahan@212 1063 item.durability = durability
jcallahan@212 1064 end
jcallahan@0 1065 end
jcallahan@0 1066
jcallahan@0 1067
jcallahan@187 1068 function WDP:ProcessItems()
jcallahan@187 1069 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1070 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1071
jcallahan@0 1072 if item_id and item_id > 0 then
jcallahan@1 1073 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1074 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1075 end
jcallahan@0 1076 end
jcallahan@0 1077
jcallahan@0 1078 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1079 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1080 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1081
jcallahan@0 1082 if item_id and item_id > 0 then
jcallahan@1 1083 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1084 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1085 end
jcallahan@0 1086 end
jcallahan@0 1087 end
jcallahan@0 1088 end
jcallahan@0 1089
jcallahan@118 1090
jcallahan@215 1091 local TargetedNPC
jcallahan@118 1092 do
jcallahan@118 1093 local GENDER_NAMES = {
jcallahan@118 1094 "UNKNOWN",
jcallahan@118 1095 "MALE",
jcallahan@118 1096 "FEMALE",
jcallahan@118 1097 }
jcallahan@118 1098
jcallahan@118 1099
jcallahan@118 1100 local REACTION_NAMES = {
jcallahan@118 1101 "HATED",
jcallahan@118 1102 "HOSTILE",
jcallahan@118 1103 "UNFRIENDLY",
jcallahan@118 1104 "NEUTRAL",
jcallahan@118 1105 "FRIENDLY",
jcallahan@118 1106 "HONORED",
jcallahan@118 1107 "REVERED",
jcallahan@118 1108 "EXALTED",
jcallahan@118 1109 }
jcallahan@118 1110
jcallahan@118 1111
jcallahan@118 1112 local POWER_TYPE_NAMES = {
jcallahan@118 1113 ["0"] = "MANA",
jcallahan@118 1114 ["1"] = "RAGE",
jcallahan@118 1115 ["2"] = "FOCUS",
jcallahan@118 1116 ["3"] = "ENERGY",
jcallahan@118 1117 ["6"] = "RUNIC_POWER",
jcallahan@118 1118 }
jcallahan@118 1119
jcallahan@118 1120
jcallahan@215 1121 function TargetedNPC()
jcallahan@118 1122 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1123 current_target_id = nil
jcallahan@118 1124 return
jcallahan@118 1125 end
jcallahan@118 1126 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1127
jcallahan@171 1128 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1129 return
jcallahan@118 1130 end
jcallahan@118 1131 current_target_id = unit_idnum
jcallahan@118 1132
jcallahan@118 1133 local npc = NPCEntry(unit_idnum)
jcallahan@118 1134 local _, class_token = _G.UnitClass("target")
jcallahan@118 1135 npc.class = class_token
jcallahan@118 1136 npc.faction = UnitFactionStanding("target")
jcallahan@118 1137 npc.genders = npc.genders or {}
jcallahan@118 1138 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1139 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1140 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1141
jcallahan@248 1142 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1143 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1144 local level_data = encounter_data[npc_level]
jcallahan@250 1145
jcallahan@250 1146 if not level_data then
jcallahan@250 1147 level_data = {}
jcallahan@250 1148 encounter_data[npc_level] = level_data
jcallahan@250 1149 end
jcallahan@257 1150 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1151
jcallahan@257 1152 if not level_data.power then
MMOSimca@337 1153 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1154
jcallahan@257 1155 if max_power > 0 then
jcallahan@257 1156 local power_type = _G.UnitPowerType("target")
jcallahan@312 1157 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1158 end
jcallahan@118 1159 end
jcallahan@118 1160 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1161 return npc, unit_idnum
jcallahan@118 1162 end
jcallahan@118 1163 end -- do-block
jcallahan@118 1164
jcallahan@118 1165
jcallahan@113 1166 do
jcallahan@113 1167 local COORD_MAX = 5
jcallahan@0 1168
jcallahan@113 1169 function WDP:UpdateTargetLocation()
jcallahan@113 1170 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1171 return
jcallahan@2 1172 end
jcallahan@113 1173
jcallahan@113 1174 for index = 1, 4 do
jcallahan@113 1175 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1176 return
jcallahan@113 1177 end
jcallahan@113 1178 end
jcallahan@215 1179 local npc = TargetedNPC()
jcallahan@113 1180
jcallahan@113 1181 if not npc then
jcallahan@113 1182 return
jcallahan@113 1183 end
jcallahan@113 1184 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1185 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1186 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1187 return
MMOSimca@328 1188 end
jcallahan@248 1189 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1190 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1191 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1192
jcallahan@113 1193 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1194
jcallahan@113 1195 if not zone_data then
jcallahan@113 1196 zone_data = {}
jcallahan@113 1197 npc_data.locations[zone_token] = zone_data
jcallahan@113 1198 end
jcallahan@113 1199
jcallahan@113 1200 for location_token in pairs(zone_data) do
jcallahan@113 1201 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1202 loc_level = tonumber(loc_level)
jcallahan@113 1203
jcallahan@113 1204 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1205 return
jcallahan@113 1206 end
jcallahan@113 1207 end
jcallahan@141 1208 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1209 end
jcallahan@113 1210 end -- do-block
jcallahan@2 1211
jcallahan@118 1212
jcallahan@246 1213 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1214
jcallahan@90 1215 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1216 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1217 return
jcallahan@243 1218 end
jcallahan@282 1219 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1220
jcallahan@56 1221 for index = 1, num_items do
jcallahan@56 1222 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1223
jcallahan@56 1224 if item_link then
jcallahan@56 1225 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1226 end
jcallahan@56 1227 end
jcallahan@56 1228 end
jcallahan@56 1229
jcallahan@56 1230
jcallahan@298 1231 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1232 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1233
jcallahan@246 1234 if current_pet_guid then
jcallahan@246 1235 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1236 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1237 end
jcallahan@246 1238 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1239
jcallahan@246 1240 if pet_guid then
jcallahan@296 1241 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1242 group_pet_guids[pet_guid] = true
jcallahan@246 1243 end
jcallahan@246 1244 end
jcallahan@246 1245
jcallahan@246 1246
jcallahan@298 1247 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1248 local is_raid = _G.IsInRaid()
jcallahan@298 1249 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1250 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1251
jcallahan@299 1252 table.wipe(group_member_guids)
jcallahan@298 1253
jcallahan@298 1254 for index = 1, group_size do
jcallahan@298 1255 local unit_id = unit_type .. index
jcallahan@298 1256 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1257
jcallahan@299 1258 group_member_guids[unit_guid] = true
jcallahan@298 1259 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1260 end
jcallahan@299 1261 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1262 end
jcallahan@298 1263
jcallahan@298 1264
jcallahan@298 1265 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1266 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1267 end
jcallahan@298 1268
jcallahan@298 1269
MMOSimca@355 1270 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, specID, sex, isPersonal, lootSource)
jcallahan@312 1271 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1272 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1273 return
jcallahan@306 1274 end
jcallahan@301 1275 local container_id = private.loot_toast_container_id
MMOSimca@336 1276 local npc_id = private.raid_boss_id
MMOSimca@355 1277
MMOSimca@355 1278 -- Handle Garrison cache specially
MMOSimca@355 1279 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1280 -- Record location data for cache
MMOSimca@355 1281 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1282
MMOSimca@355 1283 -- Add drop data
MMOSimca@355 1284 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1285 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1286 -- Check for top level object data
MMOSimca@355 1287 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1288 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1289 if object_entry[difficulty_token] then
MMOSimca@355 1290 -- Increment loot count
MMOSimca@355 1291 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1292
MMOSimca@355 1293 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1294 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1295 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1296 else
MMOSimca@355 1297 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1298 end
MMOSimca@355 1299 else
MMOSimca@355 1300 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1301 end
MMOSimca@355 1302 elseif npc_id then
MMOSimca@336 1303 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1304 local upper_limit = 0
jcallahan@317 1305 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1306 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1307 end
jcallahan@317 1308 for i = 0, upper_limit do
jcallahan@317 1309 local temp_npc_id = npc_id
jcallahan@317 1310
jcallahan@317 1311 if i > 0 then
jcallahan@317 1312 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1313 end
jcallahan@317 1314
jcallahan@317 1315 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1316 if npc then
jcallahan@317 1317 local loot_label = "drops"
jcallahan@317 1318 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1319 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1320 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1321
jcallahan@317 1322 if loot_type == "item" then
jcallahan@317 1323 local item_id = ItemLinkToID(item_link)
jcallahan@317 1324 if item_id then
jcallahan@317 1325 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1326 RecordItemData(item_id, item_link, true)
jcallahan@317 1327 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1328 else
jcallahan@317 1329 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1330 return
jcallahan@317 1331 end
jcallahan@317 1332 elseif loot_type == "money" then
jcallahan@317 1333 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1334 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1335 elseif loot_type == "currency" then
jcallahan@317 1336 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1337 if currency_texture and currency_texture ~= "" then
jcallahan@317 1338 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1339 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1340 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1341 quantity = math.floor(quantity / 100)
jcallahan@317 1342 end
jcallahan@317 1343 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1344 else
jcallahan@317 1345 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1346 return
jcallahan@317 1347 end
jcallahan@317 1348 end
jcallahan@317 1349
jcallahan@317 1350 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1351 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1352 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1353 end
jcallahan@312 1354 end
jcallahan@312 1355 end
jcallahan@301 1356 elseif container_id then
jcallahan@305 1357 InitializeCurrentLoot()
jcallahan@305 1358
jcallahan@306 1359 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1360 current_loot.identifier = container_id
jcallahan@306 1361 current_loot.label = "contains"
jcallahan@306 1362 current_loot.target_type = AF.ITEM
jcallahan@306 1363
jcallahan@312 1364 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1365
jcallahan@301 1366 if loot_type == "item" then
jcallahan@312 1367 local item_id = ItemLinkToID(item_link)
jcallahan@312 1368 if item_id then
jcallahan@312 1369 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1370 RecordItemData(item_id, item_link, true)
jcallahan@312 1371 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1372 else
jcallahan@301 1373 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1374 current_loot = nil
jcallahan@301 1375 return
jcallahan@301 1376 end
jcallahan@301 1377 elseif loot_type == "money" then
jcallahan@312 1378 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1379 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1380 elseif loot_type == "currency" then
jcallahan@312 1381 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1382 if currency_texture and currency_texture ~= "" then
jcallahan@312 1383 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1384 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1385 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1386 else
jcallahan@312 1387 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1388 current_loot = nil
jcallahan@312 1389 return
jcallahan@312 1390 end
jcallahan@301 1391 end
jcallahan@312 1392
jcallahan@301 1393 GenericLootUpdate("items")
jcallahan@301 1394 current_loot = nil
jcallahan@307 1395 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1396 else
jcallahan@307 1397 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1398
jcallahan@307 1399 loot_toast_data = loot_toast_data or {}
jcallahan@312 1400 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1401
MMOSimca@340 1402 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1403 if item_id then
MMOSimca@340 1404 RecordItemData(item_id, item_link, true)
MMOSimca@340 1405 end
MMOSimca@340 1406
jcallahan@307 1407 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1408 end
jcallahan@178 1409 end
jcallahan@178 1410
jcallahan@178 1411
jcallahan@179 1412 do
jcallahan@179 1413 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1414 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1415 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1416 -- Verify that we're still assigning data to the right items
MMOSimca@349 1417 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1418 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1419 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1420 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1421 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1422 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1423 ClearTimeBasedLootData()
MMOSimca@347 1424 end
MMOSimca@347 1425 end,
jcallahan@179 1426 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1427 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1428 end,
MMOSimca@345 1429 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1430 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@351 1431 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1432 -- Check for top level object data
MMOSimca@351 1433 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@345 1434 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1435 if object_entry[difficulty_token] then
MMOSimca@345 1436 -- Increment loot count
MMOSimca@353 1437 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@348 1438
MMOSimca@345 1439 -- Add drop data
MMOSimca@351 1440 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@348 1441 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1442 else
MMOSimca@351 1443 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@345 1444 end
MMOSimca@351 1445 --end
jcallahan@179 1446 end,
jcallahan@179 1447 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1448 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1449 InitializeCurrentLoot()
jcallahan@312 1450 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1451 GenericLootUpdate("zones")
jcallahan@312 1452 current_loot = nil
jcallahan@179 1453 end,
jcallahan@179 1454 }
jcallahan@177 1455
jcallahan@177 1456
jcallahan@179 1457 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1458 local category
jcallahan@177 1459
MMOSimca@345 1460 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1461 if not item_link then
MMOSimca@345 1462 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1463 end
MMOSimca@345 1464 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1465
MMOSimca@345 1466 if not item_id then
MMOSimca@345 1467 return
MMOSimca@345 1468 end
MMOSimca@345 1469
MMOSimca@345 1470 -- Set update category
MMOSimca@345 1471 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1472 category = AF.OBJECT
MMOSimca@345 1473 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1474 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1475 category = AF.ZONE
MMOSimca@336 1476 elseif private.raid_boss_id then
jcallahan@179 1477 category = AF.NPC
MMOSimca@347 1478 elseif chat_loot_timer_handle then
MMOSimca@347 1479 category = AF.ITEM
jcallahan@179 1480 end
MMOSimca@345 1481
MMOSimca@345 1482 -- Take action based on update category
jcallahan@179 1483 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1484 if not category or not update_func then
MMOSimca@340 1485 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1486 RecordItemData(item_id, item_link, true)
MMOSimca@340 1487 return
MMOSimca@340 1488 end
jcallahan@179 1489 update_func(item_id, quantity)
jcallahan@177 1490 end
jcallahan@48 1491 end
jcallahan@48 1492
jcallahan@312 1493
jcallahan@97 1494 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1495 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1496 return
jcallahan@95 1497 end
jcallahan@97 1498 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1499 npc.quotes = npc.quotes or {}
jcallahan@97 1500 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1501 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1502 end
jcallahan@95 1503
jcallahan@95 1504
jcallahan@95 1505 do
jcallahan@40 1506 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1507
jcallahan@40 1508 local DRUNK_COMPARES = {
jcallahan@40 1509 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1510 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1511 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1512 }
jcallahan@40 1513
jcallahan@40 1514 local DRUNK_MATCHES = {
jcallahan@254 1515 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1516 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1517 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1518 }
jcallahan@40 1519
jcallahan@167 1520 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1521
jcallahan@167 1522
jcallahan@167 1523 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1524 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1525 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1526
jcallahan@167 1527 private.discovered_recipe_name = nil
jcallahan@167 1528 private.profession_level = nil
jcallahan@167 1529 private.previous_spell_id = nil
jcallahan@169 1530
jcallahan@169 1531 return true
jcallahan@167 1532 end
jcallahan@167 1533 end
jcallahan@167 1534
jcallahan@167 1535
jcallahan@167 1536 local function IterativeRecordDiscovery()
jcallahan@167 1537 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1538 end
jcallahan@167 1539
jcallahan@167 1540
jcallahan@92 1541 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1542 if not private.trainer_shown then
jcallahan@167 1543 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1544
jcallahan@167 1545 if recipe_name and private.previous_spell_id then
jcallahan@167 1546 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1547
jcallahan@167 1548 if profession_name == _G.UNKNOWN then
jcallahan@167 1549 return
jcallahan@167 1550 end
jcallahan@167 1551 private.discovered_recipe_name = recipe_name
jcallahan@167 1552 private.profession_level = prof_level
jcallahan@167 1553
jcallahan@167 1554 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1555 end
jcallahan@167 1556 end
jcallahan@167 1557
jcallahan@40 1558 if currently_drunk then
jcallahan@40 1559 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1560 currently_drunk = nil
jcallahan@40 1561 end
jcallahan@40 1562 return
jcallahan@40 1563 end
jcallahan@40 1564
jcallahan@40 1565 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1566 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1567 currently_drunk = true
jcallahan@40 1568 break
jcallahan@40 1569 end
jcallahan@40 1570 end
jcallahan@40 1571 end
jcallahan@40 1572 end
jcallahan@40 1573
jcallahan@307 1574
jcallahan@331 1575 do
jcallahan@23 1576 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1577 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1578
jcallahan@23 1579 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1580 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1581 return
jcallahan@23 1582 end
jcallahan@34 1583 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1584
jcallahan@171 1585 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1586 return
jcallahan@23 1587 end
jcallahan@23 1588
jcallahan@23 1589 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1590 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1591 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1592 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1593 end
jcallahan@23 1594 end
jcallahan@23 1595
jcallahan@115 1596 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1597
jcallahan@246 1598 local previous_combat_event = {}
jcallahan@246 1599
jcallahan@23 1600 local COMBAT_LOG_FUNCS = {
jcallahan@23 1601 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1602 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1603 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1604 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1605 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1606
jcallahan@171 1607 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1608 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1609 end
jcallahan@115 1610 end
jcallahan@115 1611 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1612 end,
jcallahan@65 1613 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1614 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1615
jcallahan@171 1616 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1617 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1618 ClearKilledNPC()
jcallahan@98 1619 private.harvesting = nil
jcallahan@65 1620 return
jcallahan@65 1621 end
jcallahan@177 1622
jcallahan@246 1623 if source_guid == "" then
jcallahan@246 1624 source_guid = nil
jcallahan@246 1625 end
jcallahan@246 1626 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1627 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1628
jcallahan@299 1629 if not previous_combat_event.party_damage then
jcallahan@312 1630 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1631 table.wipe(previous_combat_event)
jcallahan@217 1632 ClearKilledNPC()
jcallahan@306 1633 else
jcallahan@317 1634 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1635 end
jcallahan@177 1636 killed_npc_id = unit_idnum
jcallahan@177 1637 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1638 end,
jcallahan@23 1639 }
jcallahan@23 1640
jcallahan@23 1641
jcallahan@246 1642 local NON_DAMAGE_EVENTS = {
jcallahan@246 1643 SPELL_AURA_APPLIED = true,
jcallahan@246 1644 SPELL_AURA_REMOVED = true,
jcallahan@246 1645 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1646 SPELL_CAST_FAILED = true,
jcallahan@246 1647 SWING_MISSED = true,
jcallahan@246 1648 }
jcallahan@246 1649
jcallahan@299 1650 local DAMAGE_EVENTS = {
jcallahan@299 1651 RANGE_DAMAGE = true,
jcallahan@299 1652 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1653 SPELL_DAMAGE = true,
jcallahan@299 1654 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1655 SWING_DAMAGE = true,
jcallahan@299 1656 }
jcallahan@299 1657
jcallahan@246 1658
jcallahan@92 1659 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1660 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1661
jcallahan@23 1662 if not combat_log_func then
jcallahan@299 1663 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1664 table.wipe(previous_combat_event)
jcallahan@246 1665 previous_combat_event.source_name = source_name
jcallahan@299 1666
jcallahan@299 1667 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1668 previous_combat_event.party_damage = true
jcallahan@299 1669 end
jcallahan@246 1670 end
jcallahan@23 1671 return
jcallahan@23 1672 end
jcallahan@23 1673 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1674
jcallahan@297 1675 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1676 table.wipe(previous_combat_event)
jcallahan@297 1677 end
jcallahan@23 1678 end
jcallahan@23 1679
MMOSimca@337 1680
jcallahan@44 1681 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1682 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1683 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1684 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1685 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1686
jcallahan@44 1687
jcallahan@92 1688 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1689 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1690 return
jcallahan@44 1691 end
jcallahan@44 1692 UpdateFactionData()
jcallahan@44 1693
jcallahan@46 1694 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1695 return
jcallahan@46 1696 end
jcallahan@177 1697 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1698 ClearKilledNPC()
jcallahan@46 1699
jcallahan@44 1700 if not npc then
jcallahan@98 1701 private.harvesting = nil
jcallahan@44 1702 return
jcallahan@44 1703 end
jcallahan@98 1704 npc.harvested = private.harvesting
jcallahan@98 1705 private.harvesting = nil
jcallahan@98 1706
jcallahan@44 1707 local modifier = 1
jcallahan@44 1708
MMOSimca@340 1709 -- Check for modifiers from known spells
jcallahan@44 1710 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1711 modifier = modifier + 0.1
jcallahan@44 1712 end
jcallahan@44 1713 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1714 modifier = modifier + 0.1
jcallahan@44 1715 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1716 modifier = modifier + 0.05
jcallahan@44 1717 end
jcallahan@44 1718
MMOSimca@340 1719 -- Determine faction ID
MMOSimca@340 1720 local faction_ID
MMOSimca@340 1721 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1722 if faction_name == faction_data_table[2] then
MMOSimca@340 1723 faction_ID = faction_data_table[1]
MMOSimca@340 1724 end
MMOSimca@340 1725 end
MMOSimca@340 1726 if faction_ID and faction_ID > 0 then
MMOSimca@340 1727 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1728 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1729 if has_bonus_rep_gain then
MMOSimca@340 1730 modifier = modifier + 1
MMOSimca@340 1731 end
MMOSimca@340 1732 end
MMOSimca@340 1733
MMOSimca@340 1734 -- Check for modifiers from buffs
MMOSimca@340 1735 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1736 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1737 local modded_faction = buff_data_table.faction
jcallahan@44 1738
jcallahan@44 1739 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1740 if buff_data_table.ignore then
MMOSimca@340 1741 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1742 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1743 return
MMOSimca@340 1744 else
MMOSimca@340 1745 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1746 end
jcallahan@44 1747 end
jcallahan@44 1748 end
jcallahan@44 1749 end
MMOSimca@340 1750
jcallahan@65 1751 npc.reputations = npc.reputations or {}
jcallahan@65 1752 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1753 end
jcallahan@44 1754 end -- do-block
jcallahan@18 1755
jcallahan@18 1756
jcallahan@140 1757 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1758 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1759 return
jcallahan@140 1760 end
jcallahan@140 1761 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1762
MMOSimca@355 1763 -- Handle Fishing
MMOSimca@355 1764 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1765 if not text or text == "Fishing Bobber" then
MMOSimca@355 1766 text = "NONE"
MMOSimca@355 1767 else
MMOSimca@355 1768 current_action.fishing_target = true
MMOSimca@355 1769 end
MMOSimca@355 1770 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1771 -- Handle Garrison Cache
MMOSimca@355 1772 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1773 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1774 end
jcallahan@140 1775 end
jcallahan@140 1776
jcallahan@140 1777
jcallahan@92 1778 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1779 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1780
jcallahan@42 1781 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1782 return
jcallahan@42 1783 end
jcallahan@42 1784 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1785 end
jcallahan@42 1786
jcallahan@42 1787
jcallahan@13 1788 do
MMOSimca@343 1789 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1790 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1791 [AF.ITEM] = function()
jcallahan@16 1792 local locked_item_id
jcallahan@16 1793
jcallahan@16 1794 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1795 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1796 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1797
jcallahan@324 1798 if is_locked and is_lootable then
jcallahan@16 1799 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1800 break
jcallahan@16 1801 end
jcallahan@16 1802 end
jcallahan@165 1803
jcallahan@165 1804 if locked_item_id then
jcallahan@165 1805 break
jcallahan@165 1806 end
jcallahan@16 1807 end
jcallahan@16 1808
jcallahan@122 1809 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1810 return false
jcallahan@16 1811 end
jcallahan@122 1812 current_action.identifier = locked_item_id
jcallahan@16 1813 return true
jcallahan@16 1814 end,
jcallahan@322 1815 [AF.NPC] = true,
jcallahan@14 1816 [AF.OBJECT] = true,
jcallahan@17 1817 [AF.ZONE] = function()
jcallahan@140 1818 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1819 return _G.IsFishingLoot()
jcallahan@17 1820 end,
jcallahan@13 1821 }
jcallahan@13 1822
jcallahan@13 1823
MMOSimca@343 1824 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1825 [AF.ITEM] = function()
jcallahan@28 1826 GenericLootUpdate("items")
jcallahan@28 1827 end,
jcallahan@28 1828 [AF.NPC] = function()
jcallahan@75 1829 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1830 local loot_label = current_loot.label
jcallahan@77 1831 local source_list = {}
jcallahan@75 1832
jcallahan@131 1833 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1834 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1835 local npc = NPCEntry(source_id)
jcallahan@75 1836
jcallahan@75 1837 if npc then
jcallahan@248 1838 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1839 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1840
jcallahan@78 1841 if not source_list[source_guid] then
jcallahan@77 1842 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1843 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1844 source_list[source_guid] = true
jcallahan@77 1845 end
jcallahan@77 1846
jcallahan@309 1847 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1848 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1849
jcallahan@312 1850 if loot_type == "currency" and currency_texture then
jcallahan@312 1851 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1852 elseif loot_token == "money" then
jcallahan@312 1853 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1854 else
jcallahan@312 1855 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1856 end
jcallahan@75 1857 end
jcallahan@75 1858 end
jcallahan@75 1859 end
jcallahan@16 1860 end,
jcallahan@13 1861 [AF.OBJECT] = function()
jcallahan@28 1862 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1863 end,
jcallahan@17 1864 [AF.ZONE] = function()
MMOSimca@328 1865 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1866 return
MMOSimca@328 1867 end
jcallahan@141 1868 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1869
jcallahan@41 1870 -- This will start life as a boolean true.
jcallahan@131 1871 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1872 current_loot.zone_data[location_token] = {
jcallahan@41 1873 drops = {}
jcallahan@41 1874 }
jcallahan@41 1875 end
jcallahan@132 1876 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1877 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1878
jcallahan@131 1879 if current_loot.sources then
jcallahan@131 1880 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1881 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1882 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1883 end
jcallahan@131 1884 end
jcallahan@131 1885 end
jcallahan@131 1886
jcallahan@131 1887 if #current_loot.list <= 0 then
jcallahan@131 1888 return
jcallahan@131 1889 end
jcallahan@131 1890
jcallahan@131 1891 for index = 1, #current_loot.list do
jcallahan@131 1892 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1893 end
jcallahan@13 1894 end,
jcallahan@13 1895 }
jcallahan@13 1896
jcallahan@79 1897 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1898 local loot_guid_registry = {}
jcallahan@124 1899
jcallahan@124 1900
jcallahan@124 1901 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1902 current_loot = nil
jcallahan@131 1903 table.wipe(current_action)
jcallahan@124 1904 end
jcallahan@124 1905
jcallahan@13 1906
jcallahan@322 1907 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1908 local extrapolated_guid_registry = {}
jcallahan@322 1909 local num_guids = 0
jcallahan@322 1910
MMOSimca@344 1911 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1912 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1913 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1914 table.wipe(current_action)
MMOSimca@344 1915 return false
MMOSimca@344 1916 end
MMOSimca@344 1917
jcallahan@322 1918 table.wipe(current_action)
jcallahan@322 1919
jcallahan@322 1920 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1921 local loot_info = {
jcallahan@322 1922 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1923 }
jcallahan@322 1924
jcallahan@322 1925 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1926 local source_guid = loot_info[loot_index]
jcallahan@322 1927
jcallahan@322 1928 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1929 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1930
jcallahan@322 1931 if unit_type and unit_idnum then
jcallahan@322 1932 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1933 unit_type,
jcallahan@322 1934 unit_idnum
jcallahan@322 1935 }
jcallahan@322 1936
jcallahan@322 1937 num_guids = num_guids + 1
jcallahan@322 1938 end
jcallahan@322 1939 end
jcallahan@322 1940 end
jcallahan@322 1941 end
jcallahan@322 1942 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1943
jcallahan@322 1944 if num_guids == 0 then
jcallahan@322 1945 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1946 return false
jcallahan@322 1947 end
jcallahan@326 1948
jcallahan@322 1949 local num_npcs = 0
jcallahan@322 1950 local num_objects = 0
jcallahan@324 1951 local num_itemcontainers = 0
jcallahan@322 1952
jcallahan@322 1953 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1954 local unit_type = guid_data[1]
jcallahan@324 1955 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1956
jcallahan@322 1957 if loot_label then
jcallahan@322 1958 local unit_idnum = guid_data[2]
jcallahan@322 1959
jcallahan@322 1960 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1961 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1962 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1963 current_action.loot_label = loot_label
jcallahan@322 1964 current_action.spell_label = "OPENING"
jcallahan@322 1965 current_action.target_type = AF.OBJECT
jcallahan@322 1966 current_action.identifier = unit_idnum
jcallahan@322 1967 num_objects = num_objects + 1
jcallahan@322 1968 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1969 current_action.loot_label = loot_label
jcallahan@322 1970 current_action.target_type = AF.NPC
jcallahan@322 1971 current_action.identifier = unit_idnum
jcallahan@322 1972 num_npcs = num_npcs + 1
jcallahan@324 1973 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1974 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1975 current_action.loot_label = loot_label
jcallahan@324 1976 current_action.target_type = AF.ITEM
jcallahan@324 1977 -- current_action.identifier assigned during loot verification.
jcallahan@324 1978 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1979 end
jcallahan@322 1980 else
jcallahan@322 1981 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1982 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1983 return false
jcallahan@322 1984 end
jcallahan@322 1985 end
jcallahan@322 1986
jcallahan@322 1987 if not current_action.target_type then
jcallahan@322 1988 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1989 return false
jcallahan@322 1990 end
jcallahan@322 1991
jcallahan@322 1992 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1993 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1994 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1995 return false
jcallahan@322 1996 end
jcallahan@322 1997
jcallahan@322 1998 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1999 return true
jcallahan@322 2000 end
jcallahan@322 2001
jcallahan@322 2002
MMOSimca@343 2003 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2004 if current_loot then
jcallahan@322 2005 current_loot = nil
jcallahan@322 2006 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2007
jcallahan@322 2008 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2009 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2010 return
jcallahan@322 2011 end
jcallahan@18 2012 end
jcallahan@151 2013
jcallahan@151 2014 if not current_action.target_type then
jcallahan@322 2015 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2016
jcallahan@322 2017 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2018 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2019 return
jcallahan@322 2020 end
jcallahan@151 2021 end
MMOSimca@343 2022 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2023 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2024
jcallahan@14 2025 if not verify_func or not update_func then
jcallahan@322 2026 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2027 return
jcallahan@13 2028 end
jcallahan@13 2029
jcallahan@14 2030 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2031 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2032 return
jcallahan@14 2033 end
jcallahan@80 2034 local guids_used = {}
jcallahan@132 2035
jcallahan@301 2036 InitializeCurrentLoot()
jcallahan@217 2037 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2038
jcallahan@55 2039 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2040 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2041 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2042 local loot_info = {
jcallahan@237 2043 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2044 }
jcallahan@13 2045
jcallahan@237 2046 -- Odd index is GUID, even is count.
jcallahan@237 2047 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2048 local source_guid = loot_info[loot_index]
jcallahan@75 2049
jcallahan@237 2050 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2051 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2052 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2053 if slot_quantity then
jcallahan@324 2054 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2055 if slot_quantity > loot_quantity then
jcallahan@324 2056 loot_quantity = slot_quantity
jcallahan@324 2057 end
jcallahan@324 2058 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2059 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2060
jcallahan@324 2061 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 2062 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2063 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2064 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2065 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2066 guids_used[source_guid] = true
jcallahan@324 2067 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 2068 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2069 if current_loot.target_type == AF.ZONE then
jcallahan@324 2070 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2071 else
jcallahan@324 2072 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2073 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2074 guids_used[source_guid] = true
jcallahan@324 2075 end
jcallahan@324 2076 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2077 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2078 if icon_texture then
jcallahan@324 2079 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2080 if current_loot.target_type == AF.ZONE then
jcallahan@324 2081 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2082 else
jcallahan@324 2083 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2084
jcallahan@324 2085 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2086 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2087 guids_used[source_guid] = true
jcallahan@324 2088 end
jcallahan@324 2089 else
jcallahan@324 2090 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2091 end
jcallahan@308 2092 end
jcallahan@324 2093 else
jcallahan@324 2094 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2095 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2096 end
jcallahan@75 2097 end
jcallahan@13 2098 end
jcallahan@13 2099 end
jcallahan@80 2100
jcallahan@81 2101 for guid in pairs(guids_used) do
jcallahan@217 2102 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2103 end
jcallahan@13 2104 update_func()
jcallahan@1 2105 end
jcallahan@13 2106 end -- do-block
jcallahan@0 2107
jcallahan@0 2108
jcallahan@89 2109 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2110 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2111
jcallahan@89 2112 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2113 return
jcallahan@89 2114 end
jcallahan@89 2115 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2116 end
jcallahan@89 2117
jcallahan@89 2118
jcallahan@44 2119 do
jcallahan@44 2120 local POINT_MATCH_PATTERNS = {
jcallahan@44 2121 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2122 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2123 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2124 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2125 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2126 }
jcallahan@5 2127
jcallahan@68 2128 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2129 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2130 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2131
jcallahan@133 2132 local current_merchant
jcallahan@133 2133 local merchant_standing
jcallahan@133 2134
jcallahan@133 2135 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2136 current_merchant = nil
jcallahan@133 2137 merchant_standing = nil
jcallahan@133 2138 end
jcallahan@133 2139
jcallahan@133 2140
jcallahan@89 2141 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2142 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2143 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2144
jcallahan@171 2145 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2146 return
jcallahan@133 2147 end
jcallahan@331 2148 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2149 merchant_standing = faction_standing
jcallahan@133 2150 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2151 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2152 end
jcallahan@55 2153 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2154 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2155 _G.MerchantFrame_Update()
jcallahan@57 2156
jcallahan@150 2157 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2158
jcallahan@44 2159 for item_index = 1, num_items do
jcallahan@44 2160 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2161 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2162
jcallahan@324 2163 DatamineTT:ClearLines()
jcallahan@324 2164 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2165
jcallahan@324 2166 if not item_id then
jcallahan@324 2167 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2168 item_id = ItemLinkToID(item_link)
MMOSimca@354 2169 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2170 end
jcallahan@324 2171
jcallahan@44 2172 if item_id and item_id > 0 then
jcallahan@44 2173 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2174
jcallahan@68 2175 local num_lines = DatamineTT:NumLines()
jcallahan@68 2176
jcallahan@68 2177 for line_index = 1, num_lines do
jcallahan@68 2178 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2179
jcallahan@68 2180 if not current_line then
jcallahan@68 2181 break
jcallahan@68 2182 end
jcallahan@68 2183 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2184
jcallahan@68 2185 if faction or reputation then
jcallahan@68 2186 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2187 break
jcallahan@68 2188 end
jcallahan@68 2189 end
jcallahan@68 2190
jcallahan@87 2191 for line_index = 1, num_lines do
jcallahan@87 2192 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2193
jcallahan@87 2194 if not current_line then
jcallahan@87 2195 break
jcallahan@87 2196 end
jcallahan@87 2197 local line_text = current_line:GetText()
jcallahan@87 2198 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2199
jcallahan@87 2200 if quest_name then
jcallahan@87 2201 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2202 break
jcallahan@87 2203 end
jcallahan@87 2204 end
jcallahan@87 2205
jcallahan@44 2206 if extended_cost then
jcallahan@53 2207 local battleground_rating = 0
jcallahan@53 2208 local personal_rating = 0
jcallahan@53 2209 local required_season_amount
jcallahan@5 2210
jcallahan@68 2211 for line_index = 1, num_lines do
jcallahan@44 2212 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2213
jcallahan@44 2214 if not current_line then
jcallahan@44 2215 break
jcallahan@44 2216 end
jcallahan@53 2217 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2218
jcallahan@44 2219 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2220 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2221 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2222 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2223
jcallahan@44 2224 if match1 or match2 then
jcallahan@44 2225 break
jcallahan@44 2226 end
jcallahan@44 2227 end
jcallahan@5 2228 end
jcallahan@44 2229 local currency_list = {}
jcallahan@44 2230 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2231
jcallahan@50 2232 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2233 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2234 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2235
jcallahan@44 2236 for cost_index = 1, item_count do
jcallahan@324 2237 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2238 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2239 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2240
jcallahan@317 2241 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2242 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2243 end
jcallahan@317 2244
jcallahan@317 2245 if currency_identifier then
jcallahan@317 2246 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2247 end
jcallahan@44 2248 end
jcallahan@44 2249
jcallahan@44 2250 for currency_index = 1, #currency_list do
jcallahan@44 2251 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2252 end
jcallahan@5 2253 end
jcallahan@133 2254 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2255 end
jcallahan@44 2256 end
jcallahan@5 2257
jcallahan@44 2258 if _G.CanMerchantRepair() then
jcallahan@133 2259 current_merchant.can_repair = true
jcallahan@5 2260 end
jcallahan@57 2261 _G.SetMerchantFilter(current_filters)
jcallahan@57 2262 _G.MerchantFrame_Update()
jcallahan@4 2263 end
jcallahan@44 2264 end -- do-block
jcallahan@4 2265
jcallahan@89 2266
jcallahan@92 2267 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2268 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2269 return
jcallahan@25 2270 end
jcallahan@34 2271 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2272
jcallahan@171 2273 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2274 return
jcallahan@25 2275 end
jcallahan@29 2276 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2277 table.wipe(current_action)
jcallahan@25 2278 end
jcallahan@25 2279
jcallahan@25 2280
jcallahan@115 2281 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2282 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2283 if DEBUGGING then
jcallahan@309 2284 return
jcallahan@309 2285 end
jcallahan@309 2286
jcallahan@115 2287 local num_pets = LPJ:NumPets()
jcallahan@115 2288
jcallahan@115 2289 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2290 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2291
jcallahan@115 2292 if is_owned then
jcallahan@115 2293 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2294
jcallahan@139 2295 if rarity then
jcallahan@139 2296 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2297 local npc = NPCEntry(npc_id)
jcallahan@139 2298 npc.wild_pet = is_wild or nil
jcallahan@139 2299 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2300 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2301 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2302
jcallahan@139 2303 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2304 data.max_health = max_health
jcallahan@139 2305 data.attack = attack
jcallahan@139 2306 data.speed = speed
jcallahan@139 2307 end
jcallahan@115 2308 end
jcallahan@115 2309 end
jcallahan@115 2310 end
jcallahan@115 2311
jcallahan@115 2312
jcallahan@156 2313 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2314 private.in_combat = true
jcallahan@156 2315 end
jcallahan@156 2316
jcallahan@156 2317
jcallahan@156 2318 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2319 private.in_combat = nil
jcallahan@156 2320
jcallahan@156 2321 if private.set_area_id then
jcallahan@299 2322 self:HandleZoneChange(event_name)
jcallahan@156 2323 private.set_area_id = nil
jcallahan@156 2324 end
jcallahan@156 2325 end
jcallahan@156 2326
jcallahan@156 2327
jcallahan@118 2328 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2329 if not TargetedNPC() then
jcallahan@118 2330 return
jcallahan@2 2331 end
jcallahan@151 2332 current_action.target_type = AF.NPC
jcallahan@118 2333 self:UpdateTargetLocation()
jcallahan@118 2334 end
jcallahan@2 2335
jcallahan@89 2336
jcallahan@12 2337 do
jcallahan@12 2338 local function UpdateQuestJuncture(point)
jcallahan@12 2339 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2340
jcallahan@12 2341 if not unit_name then
jcallahan@12 2342 return
jcallahan@12 2343 end
jcallahan@34 2344 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2345 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2346 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2347 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2348 end
jcallahan@19 2349 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2350 quest[point] = quest[point] or {}
MMOSimca@329 2351 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2352
jcallahan@24 2353 return quest
jcallahan@12 2354 end
jcallahan@10 2355
jcallahan@12 2356
jcallahan@92 2357 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2358 local quest = UpdateQuestJuncture("end")
jcallahan@97 2359
jcallahan@112 2360 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2361 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2362 end
jcallahan@67 2363 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2364 ClearKilledNPC()
jcallahan@10 2365 end
jcallahan@10 2366
jcallahan@12 2367
jcallahan@92 2368 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2369 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2370
jcallahan@46 2371 if not quest then
jcallahan@46 2372 return
jcallahan@46 2373 end
jcallahan@24 2374 quest.classes = quest.classes or {}
jcallahan@27 2375 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2376
jcallahan@24 2377 quest.races = quest.races or {}
jcallahan@100 2378 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2379 end
jcallahan@12 2380 end -- do-block
jcallahan@9 2381
jcallahan@9 2382
jcallahan@92 2383 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2384 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2385 local entry_index, processed_quests = 1, 0
jcallahan@36 2386 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2387
jcallahan@36 2388 while processed_quests <= num_quests do
MMOSimca@329 2389 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2390
jcallahan@84 2391 if quest_id == 0 then
jcallahan@84 2392 processed_quests = processed_quests + 1
jcallahan@84 2393 elseif not is_header then
jcallahan@36 2394 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2395
jcallahan@36 2396 local quest = DBEntry("quests", quest_id)
jcallahan@36 2397 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2398 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2399 processed_quests = processed_quests + 1
jcallahan@36 2400 end
jcallahan@36 2401 entry_index = entry_index + 1
jcallahan@36 2402 end
jcallahan@36 2403 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2404 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2405 end
jcallahan@4 2406
jcallahan@4 2407
jcallahan@97 2408 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2409 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2410 return
jcallahan@112 2411 end
jcallahan@97 2412 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2413 end
jcallahan@97 2414
jcallahan@97 2415
jcallahan@92 2416 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2417 if unit_id ~= "player" then
jcallahan@4 2418 return
jcallahan@4 2419 end
jcallahan@4 2420 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2421 end
jcallahan@4 2422
jcallahan@4 2423
jcallahan@92 2424 do
jcallahan@92 2425 local TRADESKILL_TOOLS = {
jcallahan@92 2426 Anvil = anvil_spell_ids,
jcallahan@92 2427 Forge = forge_spell_ids,
jcallahan@92 2428 }
jcallahan@92 2429
jcallahan@92 2430
jcallahan@167 2431 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2432 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2433 if link then
MMOSimca@352 2434 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2435 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2436
MMOSimca@352 2437 if required_tool then
MMOSimca@352 2438 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2439 if required_tool:find(tool_name) then
MMOSimca@352 2440 registry[spell_id] = true
MMOSimca@352 2441 end
jcallahan@167 2442 end
jcallahan@167 2443 end
jcallahan@167 2444 end
jcallahan@167 2445 end
jcallahan@167 2446
jcallahan@167 2447
jcallahan@92 2448 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2449 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2450
jcallahan@92 2451 if profession_name == _G.UNKNOWN then
jcallahan@92 2452 return
jcallahan@92 2453 end
jcallahan@167 2454 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2455 end
jcallahan@92 2456 end -- do-block
jcallahan@92 2457
jcallahan@92 2458
jcallahan@167 2459 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2460 private.trainer_shown = nil
jcallahan@167 2461 end
jcallahan@167 2462
jcallahan@167 2463
jcallahan@92 2464 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2465 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2466 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2467
jcallahan@164 2468 if not trainer then
jcallahan@58 2469 return
jcallahan@58 2470 end
jcallahan@331 2471 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2472 trainer.teaches = trainer.teaches or {}
jcallahan@27 2473
jcallahan@167 2474 private.trainer_shown = true
jcallahan@167 2475
jcallahan@27 2476 -- Get the initial trainer filters
MMOSimca@344 2477 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2478 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2479 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2480
jcallahan@27 2481 -- Clear the trainer filters
MMOSimca@344 2482 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2483 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2484 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2485
jcallahan@27 2486 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2487 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2488
jcallahan@27 2489 if spell_name then
jcallahan@27 2490 DatamineTT:ClearLines()
jcallahan@27 2491 DatamineTT:SetTrainerService(index)
jcallahan@27 2492
jcallahan@27 2493 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2494
jcallahan@43 2495 if spell_id then
jcallahan@164 2496 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2497
jcallahan@164 2498 if not class_professions then
jcallahan@164 2499 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2500 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2501 end
jcallahan@43 2502 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2503 profession = profession or "General"
jcallahan@43 2504
jcallahan@164 2505 local profession_skills = class_professions[profession]
jcallahan@43 2506
jcallahan@43 2507 if not profession_skills then
jcallahan@43 2508 class_professions[profession] = {}
jcallahan@43 2509 profession_skills = class_professions[profession]
jcallahan@43 2510 end
jcallahan@173 2511 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2512 end
jcallahan@27 2513 end
jcallahan@27 2514 end
jcallahan@27 2515 -- Reset the filters to what they were before
MMOSimca@344 2516 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2517 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2518 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2519 end
jcallahan@27 2520
jcallahan@27 2521
jcallahan@1 2522 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2523 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2524 return
jcallahan@1 2525 end
jcallahan@1 2526 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2527
jcallahan@1 2528 if not spell_label then
jcallahan@1 2529 return
jcallahan@1 2530 end
jcallahan@306 2531
MMOSimca@343 2532 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2533 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2534 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2535
jcallahan@150 2536 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2537 unit_name = target_name
jcallahan@150 2538 unit_id = "target"
jcallahan@1 2539 end
jcallahan@1 2540 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2541 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2542 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2543 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2544 return
MMOSimca@328 2545 end
jcallahan@28 2546
jcallahan@205 2547 table.wipe(current_action)
jcallahan@122 2548 current_action.instance_token = instance_token
jcallahan@122 2549 current_action.map_level = map_level
jcallahan@122 2550 current_action.x = x
jcallahan@122 2551 current_action.y = y
jcallahan@122 2552 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2553 current_action.spell_label = spell_label
jcallahan@105 2554
jcallahan@105 2555 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2556 current_action.loot_label = spell_label:lower()
jcallahan@105 2557 end
jcallahan@1 2558
jcallahan@151 2559 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2560 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2561 if not unit_id or unit_name ~= target_name then
jcallahan@16 2562 return
jcallahan@16 2563 end
jcallahan@123 2564 current_action.target_type = AF.NPC
jcallahan@16 2565 end
jcallahan@16 2566 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2567 current_action.target_type = AF.ITEM
jcallahan@16 2568
jcallahan@150 2569 if item_name and item_name == target_name then
jcallahan@150 2570 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2571 elseif target_name and target_name ~= "" then
jcallahan@331 2572 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2573 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2574 end
jcallahan@150 2575 elseif not item_name and not unit_name then
jcallahan@1 2576 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2577 if target_name == "" then
jcallahan@17 2578 return
jcallahan@17 2579 end
jcallahan@122 2580 current_action.object_name = target_name
jcallahan@123 2581 current_action.target_type = AF.OBJECT
jcallahan@1 2582 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2583 current_action.target_type = AF.ZONE
jcallahan@1 2584 end
jcallahan@1 2585 end
jcallahan@1 2586 private.tracked_line = spell_line
jcallahan@0 2587 end
jcallahan@0 2588
jcallahan@94 2589
jcallahan@312 2590 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2591 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2592 ClearKilledBossID()
jcallahan@306 2593 ClearLootToastContainerID()
MMOSimca@336 2594 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2595 else
MMOSimca@336 2596 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2597 return
jcallahan@1 2598 end
jcallahan@306 2599
jcallahan@324 2600 -- Assign existing loot data to boss if it exists
jcallahan@307 2601 if loot_toast_data then
MMOSimca@336 2602 local npc_id = private.raid_boss_id
jcallahan@317 2603
jcallahan@324 2604 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2605 local upper_limit = 0
jcallahan@317 2606 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2607 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2608 end
jcallahan@317 2609
jcallahan@317 2610 for i = 0, upper_limit do
jcallahan@317 2611 local temp_npc_id = npc_id
jcallahan@317 2612
jcallahan@317 2613 if i > 0 then
jcallahan@317 2614 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2615 end
jcallahan@317 2616
jcallahan@317 2617 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2618 if npc then
jcallahan@324 2619 -- Create needed npc fields if required
jcallahan@317 2620 local loot_label = "drops"
jcallahan@317 2621 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2622 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2623 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2624
jcallahan@317 2625 for index = 1, #loot_toast_data do
jcallahan@317 2626 local data = loot_toast_data[index]
jcallahan@317 2627 local loot_type = data[1]
jcallahan@317 2628 local hyperlink = data[2]
jcallahan@317 2629 local quantity = data[3]
jcallahan@317 2630
jcallahan@317 2631 if loot_type == "item" then
jcallahan@317 2632 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2633 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2634 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2635 elseif loot_type == "money" then
jcallahan@317 2636 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2637 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2638 elseif loot_type == "currency" then
jcallahan@317 2639 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2640 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2641 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2642 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2643 quantity = math.floor(quantity / 100)
jcallahan@317 2644 end
jcallahan@317 2645 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2646 end
jcallahan@307 2647 end
jcallahan@317 2648
jcallahan@317 2649 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2650 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2651 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2652 end
jcallahan@317 2653 else
jcallahan@317 2654 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2655 end
jcallahan@307 2656 end
jcallahan@307 2657 end
jcallahan@307 2658
jcallahan@307 2659 ClearLootToastData()
jcallahan@307 2660
jcallahan@307 2661 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2662 end
jcallahan@306 2663
jcallahan@306 2664
jcallahan@306 2665 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2666 if unit_id ~= "player" then
jcallahan@306 2667 return
jcallahan@306 2668 end
jcallahan@306 2669 private.tracked_line = nil
jcallahan@306 2670 private.previous_spell_id = spell_id
jcallahan@306 2671
MMOSimca@345 2672 -- Handle Logging spell casts
MMOSimca@345 2673 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2674 last_timber_spell_id = spell_id
MMOSimca@351 2675 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@351 2676 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@351 2677 --end
MMOSimca@345 2678 return
MMOSimca@345 2679 end
MMOSimca@345 2680
MMOSimca@345 2681 -- Handle Loot Toast spell casts
jcallahan@306 2682 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2683 ClearKilledBossID()
jcallahan@306 2684 ClearLootToastContainerID()
jcallahan@307 2685 ClearLootToastData()
jcallahan@306 2686
jcallahan@306 2687 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2688 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2689 return
jcallahan@306 2690 end
jcallahan@306 2691
MMOSimca@347 2692 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2693 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2694 -- Set up timer
MMOSimca@349 2695 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2696 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2697
MMOSimca@347 2698 -- Standard item handling setup
MMOSimca@347 2699 table.wipe(current_action)
MMOSimca@347 2700 current_loot = nil
MMOSimca@347 2701 current_action.target_type = AF.ITEM
MMOSimca@349 2702 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2703 current_action.loot_label = "contains"
MMOSimca@349 2704 InitializeCurrentLoot()
MMOSimca@347 2705 return
MMOSimca@347 2706 end
MMOSimca@347 2707
jcallahan@306 2708 if anvil_spell_ids[spell_id] then
jcallahan@306 2709 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2710 elseif forge_spell_ids[spell_id] then
jcallahan@306 2711 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2712 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2713 killed_npc_id = current_target_id
MMOSimca@343 2714 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2715 end
jcallahan@306 2716 end
jcallahan@0 2717
jcallahan@90 2718
jcallahan@1 2719 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2720 if unit_id ~= "player" then
jcallahan@1 2721 return
jcallahan@1 2722 end
jcallahan@0 2723
jcallahan@1 2724 if private.tracked_line == spell_line then
jcallahan@1 2725 private.tracked_line = nil
jcallahan@1 2726 end
jcallahan@147 2727 table.wipe(current_action)
jcallahan@0 2728 end
jcallahan@90 2729
jcallahan@90 2730
jcallahan@90 2731 do
jcallahan@90 2732 local function SetUnitField(field, required_type)
jcallahan@90 2733 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2734
jcallahan@90 2735 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2736 return
jcallahan@90 2737 end
jcallahan@90 2738
jcallahan@171 2739 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2740 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2741 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2742 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2743 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2744 end
jcallahan@90 2745 end
jcallahan@90 2746
jcallahan@90 2747
jcallahan@90 2748 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2749 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2750 end
jcallahan@90 2751
jcallahan@90 2752
jcallahan@90 2753 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2754 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2755 end
jcallahan@90 2756
jcallahan@90 2757
jcallahan@90 2758 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2759 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2760 end
jcallahan@90 2761
jcallahan@90 2762
jcallahan@92 2763 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2764 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2765 end
jcallahan@90 2766
jcallahan@90 2767
jcallahan@323 2768 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2769 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2770 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2771
jcallahan@323 2772 for index = 2, #gossip_options, 2 do
jcallahan@323 2773 if gossip_options[index] == "binder" then
jcallahan@323 2774 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2775 return
jcallahan@323 2776 end
jcallahan@323 2777 end
jcallahan@323 2778 end,
jcallahan@323 2779 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2780 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2781 end,
jcallahan@323 2782 }
jcallahan@323 2783
jcallahan@323 2784
jcallahan@92 2785 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2786 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2787 if not unit_idnum then
jcallahan@323 2788 return
jcallahan@323 2789 end
jcallahan@323 2790
jcallahan@323 2791 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2792 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2793 end
jcallahan@90 2794 end
jcallahan@90 2795
jcallahan@90 2796
jcallahan@93 2797 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2798 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2799 end
jcallahan@93 2800
jcallahan@93 2801
jcallahan@189 2802 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2803 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2804 end
jcallahan@189 2805
jcallahan@189 2806
jcallahan@90 2807 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2808 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2809 end
jcallahan@90 2810
jcallahan@90 2811
jcallahan@90 2812 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2813 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2814 end
jcallahan@90 2815
jcallahan@90 2816
jcallahan@90 2817 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2818 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2819 end
jcallahan@90 2820 end -- do-block