annotate Main.lua @ 156:749fdb864fdf

Queue current_area_id updates and prevent any coordinate collection while in combat.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 05 Oct 2012 15:24:34 -0500
parents 0c4a6ea88403
children d16d4848f059
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@151 35 local DB_VERSION = 10
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@0 39 local DATABASE_DEFAULTS = {
jcallahan@128 40 char = {},
jcallahan@0 41 global = {
jcallahan@0 42 items = {},
jcallahan@0 43 npcs = {},
jcallahan@0 44 objects = {},
jcallahan@0 45 quests = {},
jcallahan@17 46 zones = {},
jcallahan@0 47 }
jcallahan@0 48 }
jcallahan@0 49
jcallahan@0 50
jcallahan@1 51 local EVENT_MAPPING = {
jcallahan@90 52 AUCTION_HOUSE_SHOW = true,
jcallahan@90 53 BANKFRAME_OPENED = true,
jcallahan@90 54 BATTLEFIELDS_SHOW = true,
jcallahan@56 55 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 56 CHAT_MSG_LOOT = true,
jcallahan@95 57 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 60 CHAT_MSG_SYSTEM = true,
jcallahan@23 61 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 62 COMBAT_TEXT_UPDATE = true,
jcallahan@140 63 CURSOR_UPDATE = true,
jcallahan@90 64 FORGE_MASTER_OPENED = true,
jcallahan@90 65 GOSSIP_SHOW = true,
jcallahan@93 66 GUILDBANKFRAME_OPENED = true,
jcallahan@42 67 ITEM_TEXT_BEGIN = true,
jcallahan@124 68 LOOT_CLOSED = true,
jcallahan@1 69 LOOT_OPENED = true,
jcallahan@89 70 MAIL_SHOW = true,
jcallahan@133 71 MERCHANT_CLOSED = true,
jcallahan@7 72 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 73 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 74 PET_BAR_UPDATE = true,
jcallahan@115 75 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 76 PLAYER_REGEN_DISABLED = true,
jcallahan@156 77 PLAYER_REGEN_ENABLED = true,
jcallahan@2 78 PLAYER_TARGET_CHANGED = true,
jcallahan@9 79 QUEST_COMPLETE = true,
jcallahan@9 80 QUEST_DETAIL = true,
jcallahan@9 81 QUEST_LOG_UPDATE = true,
jcallahan@97 82 QUEST_PROGRESS = true,
jcallahan@88 83 TAXIMAP_OPENED = true,
jcallahan@92 84 TRADE_SKILL_SHOW = true,
jcallahan@27 85 TRAINER_SHOW = true,
jcallahan@90 86 TRANSMOGRIFY_OPEN = true,
jcallahan@4 87 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 88 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 89 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_SENT = true,
jcallahan@1 92 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 93 VOID_STORAGE_OPEN = true,
jcallahan@129 94 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 95 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 97 }
jcallahan@0 98
jcallahan@4 99
jcallahan@92 100 local OBJECT_ID_ANVIL = 192628
jcallahan@92 101 local OBJECT_ID_FORGE = 1685
jcallahan@92 102
jcallahan@92 103
jcallahan@1 104 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 105
jcallahan@4 106
jcallahan@27 107 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 108 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 109 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 110 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 111 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 112
jcallahan@95 113
jcallahan@112 114 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 115
jcallahan@112 116
jcallahan@112 117 local ALLOWED_LOCALES = {
jcallahan@112 118 enUS = true,
jcallahan@112 119 enGB = true,
jcallahan@112 120 }
jcallahan@112 121
jcallahan@112 122
jcallahan@0 123 -----------------------------------------------------------------------
jcallahan@0 124 -- Local variables.
jcallahan@0 125 -----------------------------------------------------------------------
jcallahan@92 126 local anvil_spell_ids = {}
jcallahan@92 127 local currently_drunk
jcallahan@128 128 local char_db
jcallahan@128 129 local global_db
jcallahan@0 130 local durability_timer_handle
jcallahan@92 131 local faction_standings = {}
jcallahan@92 132 local forge_spell_ids = {}
jcallahan@95 133 local languages_known = {}
jcallahan@95 134 local name_to_id_map = {}
jcallahan@92 135 local reputation_npc_id
jcallahan@2 136 local target_location_timer_handle
jcallahan@86 137 local current_target_id
jcallahan@126 138 local current_area_id
jcallahan@131 139 local current_loot
jcallahan@1 140
jcallahan@121 141 -----------------------------------------------------------------------
jcallahan@121 142 -- Data for our current action. Including possible values as a reference.
jcallahan@121 143 -----------------------------------------------------------------------
jcallahan@122 144 local current_action = {
jcallahan@121 145 identifier = nil,
jcallahan@121 146 loot_label = nil,
jcallahan@121 147 loot_list = nil,
jcallahan@121 148 loot_sources = nil,
jcallahan@121 149 map_level = nil,
jcallahan@121 150 spell_label = nil,
jcallahan@123 151 target_type = nil,
jcallahan@121 152 x = nil,
jcallahan@121 153 y = nil,
jcallahan@121 154 zone_data = nil,
jcallahan@121 155 }
jcallahan@92 156
jcallahan@1 157 -----------------------------------------------------------------------
jcallahan@1 158 -- Helper Functions.
jcallahan@1 159 -----------------------------------------------------------------------
jcallahan@151 160 local function Debug(...)
jcallahan@151 161 if not DEBUGGING then
jcallahan@151 162 return
jcallahan@151 163 end
jcallahan@151 164 _G.print(...)
jcallahan@151 165 end
jcallahan@151 166
jcallahan@151 167
jcallahan@39 168 local ActualCopperCost
jcallahan@39 169 do
jcallahan@39 170 local BARTERING_SPELL_ID = 83964
jcallahan@39 171
jcallahan@39 172 local STANDING_DISCOUNTS = {
jcallahan@39 173 HATED = 0,
jcallahan@39 174 HOSTILE = 0,
jcallahan@39 175 UNFRIENDLY = 0,
jcallahan@39 176 NEUTRAL = 0,
jcallahan@39 177 FRIENDLY = 0.05,
jcallahan@39 178 HONORED = 0.1,
jcallahan@39 179 REVERED = 0.15,
jcallahan@39 180 EXALTED = 0.2,
jcallahan@39 181 }
jcallahan@39 182
jcallahan@39 183
jcallahan@39 184 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 185 if not copper_cost or copper_cost == 0 then
jcallahan@39 186 return 0
jcallahan@39 187 end
jcallahan@39 188 local modifier = 1
jcallahan@39 189
jcallahan@39 190 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 191 modifier = modifier - 0.1
jcallahan@39 192 end
jcallahan@39 193
jcallahan@39 194 if rep_standing then
jcallahan@39 195 if PLAYER_RACE == "Goblin" then
jcallahan@39 196 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 197 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 198 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 199 end
jcallahan@39 200 end
jcallahan@39 201 return math.floor(copper_cost / modifier)
jcallahan@39 202 end
jcallahan@39 203 end -- do-block
jcallahan@39 204
jcallahan@39 205
jcallahan@153 206 -- Called on a timer
jcallahan@153 207 local function ClearReputationNPC()
jcallahan@153 208 Debug("Clearing reputation_npc_id")
jcallahan@153 209 reputation_npc_id = nil
jcallahan@153 210 end
jcallahan@153 211
jcallahan@153 212
jcallahan@29 213 local function InstanceDifficultyToken()
jcallahan@29 214 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 215 if not difficulty_name or difficulty_name == "" then
jcallahan@29 216 difficulty_name = "NONE"
jcallahan@29 217 end
jcallahan@59 218
jcallahan@59 219 if not instance_type or instance_type == "" then
jcallahan@59 220 instance_type = "NONE"
jcallahan@59 221 end
jcallahan@137 222
jcallahan@137 223 -- Raid difficulty of 2 is 25-man
jcallahan@137 224 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 225 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 226 end
jcallahan@29 227 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 228 end
jcallahan@29 229
jcallahan@29 230
jcallahan@19 231 local function DBEntry(data_type, unit_id)
jcallahan@19 232 if not data_type or not unit_id then
jcallahan@6 233 return
jcallahan@6 234 end
jcallahan@128 235 local unit = global_db[data_type][unit_id]
jcallahan@6 236
jcallahan@10 237 if not unit then
jcallahan@128 238 global_db[data_type][unit_id] = {}
jcallahan@128 239 unit = global_db[data_type][unit_id]
jcallahan@6 240 end
jcallahan@10 241 return unit
jcallahan@6 242 end
jcallahan@6 243
jcallahan@6 244
jcallahan@29 245 local function NPCEntry(identifier)
jcallahan@29 246 local npc = DBEntry("npcs", identifier)
jcallahan@29 247
jcallahan@29 248 if not npc then
jcallahan@29 249 return
jcallahan@22 250 end
jcallahan@29 251 local instance_token = InstanceDifficultyToken()
jcallahan@29 252 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 253 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 254 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 255 return npc
jcallahan@22 256 end
jcallahan@22 257
jcallahan@22 258
jcallahan@1 259 local function CurrentLocationData()
jcallahan@156 260 if _G.WorldMapFrame:IsVisible() or private.in_combat then
jcallahan@145 261 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 262 end
jcallahan@154 263 WDP:SetCurrentAreaID()
jcallahan@154 264
jcallahan@1 265 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 266 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 267
jcallahan@1 268 x = x or 0
jcallahan@1 269 y = y or 0
jcallahan@1 270
jcallahan@1 271 if x == 0 and y == 0 then
jcallahan@1 272 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 273 _G.SetDungeonMapLevel(level_index)
jcallahan@1 274 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 275
jcallahan@1 276 if x and y and (x > 0 or y > 0) then
jcallahan@1 277 _G.SetDungeonMapLevel(map_level)
jcallahan@1 278 map_level = level_index
jcallahan@1 279 break
jcallahan@1 280 end
jcallahan@1 281 end
jcallahan@1 282 end
jcallahan@1 283
jcallahan@1 284 if _G.DungeonUsesTerrainMap() then
jcallahan@1 285 map_level = map_level - 1
jcallahan@1 286 end
jcallahan@31 287 local x = _G.floor(x * 1000)
jcallahan@31 288 local y = _G.floor(y * 1000)
jcallahan@28 289
jcallahan@31 290 if x % 2 ~= 0 then
jcallahan@31 291 x = x + 1
jcallahan@28 292 end
jcallahan@28 293
jcallahan@31 294 if y % 2 ~= 0 then
jcallahan@31 295 y = y + 1
jcallahan@28 296 end
jcallahan@154 297
jcallahan@154 298 Debug(("x: %d y: %d"):format(x, y))
jcallahan@126 299 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 300 end
jcallahan@1 301
jcallahan@1 302
jcallahan@1 303 local function ItemLinkToID(item_link)
jcallahan@1 304 if not item_link then
jcallahan@1 305 return
jcallahan@1 306 end
jcallahan@7 307 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 308 end
jcallahan@0 309
jcallahan@4 310
jcallahan@34 311 local ParseGUID
jcallahan@4 312 do
jcallahan@4 313 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 314
jcallahan@34 315 function ParseGUID(guid)
jcallahan@5 316 if not guid then
jcallahan@5 317 return
jcallahan@5 318 end
jcallahan@4 319 local types = private.UNIT_TYPES
jcallahan@4 320 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 321
jcallahan@10 322 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 323 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 324 end
jcallahan@4 325 return unit_type
jcallahan@4 326 end
jcallahan@4 327 end -- do-block
jcallahan@4 328
jcallahan@4 329
jcallahan@128 330 local function UpdateBlacklistMaps()
jcallahan@128 331 local empty_count = 0
jcallahan@128 332
jcallahan@128 333 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 334 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 335 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 336 char_db.bg_blacklist[index] = map_id
jcallahan@128 337
jcallahan@128 338 if map_id < 0 then
jcallahan@128 339 empty_count = empty_count + 1
jcallahan@143 340 empty_count = empty_count + 1
jcallahan@128 341 end
jcallahan@128 342 end
jcallahan@128 343
jcallahan@128 344 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 345 char_db.bg_blacklist = nil
jcallahan@128 346 end
jcallahan@128 347 end
jcallahan@128 348
jcallahan@128 349
jcallahan@141 350 local UpdateDBEntryLocation
jcallahan@141 351 do
jcallahan@141 352 local pi = math.pi
jcallahan@141 353
jcallahan@141 354 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 355 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 356 local facing = _G.GetPlayerFacing()
jcallahan@141 357
jcallahan@141 358 if not facing then
jcallahan@141 359 return x, y
jcallahan@141 360 end
jcallahan@141 361 local rad = facing + pi
jcallahan@141 362 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 363 end
jcallahan@10 364
jcallahan@24 365
jcallahan@141 366 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 367 if not identifier then
jcallahan@141 368 return
jcallahan@141 369 end
jcallahan@141 370 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 371 local entry = DBEntry(entry_type, identifier)
jcallahan@141 372 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 373 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 374
jcallahan@141 375 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 376 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 377
jcallahan@141 378 if not zone_data then
jcallahan@141 379 zone_data = {}
jcallahan@141 380 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 381 end
jcallahan@141 382
jcallahan@141 383 -- Special case for Fishing.
jcallahan@141 384 if current_action.spell_label == "FISHING" then
jcallahan@141 385 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 386
jcallahan@141 387 if yard_width > 0 and yard_height > 0 then
jcallahan@141 388 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 389 current_action.x = x
jcallahan@141 390 current_action.y = y
jcallahan@141 391 end
jcallahan@141 392 end
jcallahan@141 393 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 394
jcallahan@141 395 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 396 return zone_data
jcallahan@10 397 end
jcallahan@141 398 end -- do-block
jcallahan@10 399
jcallahan@10 400
jcallahan@19 401 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 402 if not item_link then
jcallahan@19 403 return
jcallahan@19 404 end
jcallahan@19 405 local item_id = ItemLinkToID(item_link)
jcallahan@19 406
jcallahan@19 407 if not bag_index or not slot_index then
jcallahan@19 408 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 409 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 410 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 411 bag_index = new_bag_index
jcallahan@19 412 slot_index = new_slot_index
jcallahan@19 413 break
jcallahan@19 414 end
jcallahan@19 415 end
jcallahan@19 416 end
jcallahan@19 417 end
jcallahan@19 418
jcallahan@19 419 if not bag_index or not slot_index then
jcallahan@19 420 return
jcallahan@19 421 end
jcallahan@19 422 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 423
jcallahan@19 424 if not is_lootable then
jcallahan@19 425 return
jcallahan@19 426 end
jcallahan@19 427 DatamineTT:ClearLines()
jcallahan@19 428 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 429
jcallahan@19 430 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 431 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 432
jcallahan@19 433 if not current_line then
jcallahan@19 434 break
jcallahan@19 435 end
jcallahan@19 436
jcallahan@19 437 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 438 table.wipe(current_action)
jcallahan@123 439 current_action.target_type = AF.ITEM
jcallahan@122 440 current_action.identifier = item_id
jcallahan@122 441 current_action.loot_label = "contains"
jcallahan@19 442 break
jcallahan@19 443 end
jcallahan@19 444 end
jcallahan@19 445 end
jcallahan@19 446
jcallahan@19 447
jcallahan@39 448 local UnitFactionStanding
jcallahan@32 449 local UpdateFactionData
jcallahan@32 450 do
jcallahan@32 451 local MAX_FACTION_INDEX = 1000
jcallahan@20 452
jcallahan@32 453 local STANDING_NAMES = {
jcallahan@32 454 "HATED",
jcallahan@32 455 "HOSTILE",
jcallahan@32 456 "UNFRIENDLY",
jcallahan@32 457 "NEUTRAL",
jcallahan@32 458 "FRIENDLY",
jcallahan@32 459 "HONORED",
jcallahan@32 460 "REVERED",
jcallahan@32 461 "EXALTED",
jcallahan@32 462 }
jcallahan@32 463
jcallahan@39 464
jcallahan@39 465 function UnitFactionStanding(unit)
jcallahan@135 466 local unit_name = _G.UnitName(unit)
jcallahan@39 467 UpdateFactionData()
jcallahan@39 468 DatamineTT:ClearLines()
jcallahan@39 469 DatamineTT:SetUnit(unit)
jcallahan@39 470
jcallahan@39 471 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 472 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 473
jcallahan@135 474 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 475 return faction_name, faction_standings[faction_name]
jcallahan@39 476 end
jcallahan@39 477 end
jcallahan@39 478 end
jcallahan@39 479
jcallahan@39 480
jcallahan@32 481 function UpdateFactionData()
jcallahan@32 482 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 483 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 484
jcallahan@86 485 if faction_name then
jcallahan@32 486 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 487 elseif not faction_name then
jcallahan@32 488 break
jcallahan@32 489 end
jcallahan@20 490 end
jcallahan@20 491 end
jcallahan@32 492 end -- do-block
jcallahan@20 493
jcallahan@48 494
jcallahan@75 495 local GenericLootUpdate
jcallahan@75 496 do
jcallahan@77 497 local function LootTable(entry, loot_type, top_field)
jcallahan@75 498 if top_field then
jcallahan@75 499 entry[top_field] = entry[top_field] or {}
jcallahan@75 500 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 501 return entry[top_field][loot_type]
jcallahan@75 502 end
jcallahan@48 503 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 504 return entry[loot_type]
jcallahan@48 505 end
jcallahan@48 506
jcallahan@75 507 function GenericLootUpdate(data_type, top_field)
jcallahan@132 508 local loot_type = current_loot.label
jcallahan@75 509 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 510 local source_list = {}
jcallahan@75 511
jcallahan@131 512 if current_loot.sources then
jcallahan@131 513 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 514 local entry, source_id
jcallahan@78 515
jcallahan@131 516 if current_loot.target_type == AF.ITEM then
jcallahan@119 517 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 518 source_id = current_loot.identifier
jcallahan@119 519 entry = DBEntry(data_type, source_id)
jcallahan@131 520 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 521 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 522 entry = DBEntry(data_type, source_id)
jcallahan@119 523 else
jcallahan@119 524 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 525 entry = DBEntry(data_type, source_id)
jcallahan@119 526 end
jcallahan@75 527
jcallahan@119 528 if entry then
jcallahan@119 529 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 530
jcallahan@119 531 if not source_list[source_guid] then
jcallahan@119 532 if top_field then
jcallahan@119 533 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 534 else
jcallahan@119 535 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 536 end
jcallahan@119 537 source_list[source_guid] = true
jcallahan@77 538 end
jcallahan@119 539 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 540
jcallahan@119 541 for item_id, quantity in pairs(loot_data) do
jcallahan@119 542 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 543 end
jcallahan@75 544 end
jcallahan@75 545 end
jcallahan@75 546 end
jcallahan@121 547
jcallahan@121 548 -- This is used for Gas Extractions.
jcallahan@131 549 if #current_loot.list <= 0 then
jcallahan@78 550 return
jcallahan@78 551 end
jcallahan@82 552 local entry
jcallahan@82 553
jcallahan@82 554 -- At this point we only have a name if it's an object.
jcallahan@131 555 if current_loot.target_type == AF.OBJECT then
jcallahan@131 556 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 557 else
jcallahan@131 558 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 559 end
jcallahan@75 560
jcallahan@75 561 if not entry then
jcallahan@75 562 return
jcallahan@75 563 end
jcallahan@77 564 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 565
jcallahan@131 566 if not source_list[current_loot.identifier] then
jcallahan@77 567 if top_field then
jcallahan@77 568 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 569 else
jcallahan@77 570 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 571 end
jcallahan@77 572 end
jcallahan@75 573
jcallahan@131 574 for index = 1, #current_loot.list do
jcallahan@131 575 table.insert(loot_table, current_loot.list[index])
jcallahan@75 576 end
jcallahan@48 577 end
jcallahan@75 578 end -- do-block
jcallahan@48 579
jcallahan@97 580
jcallahan@97 581 local ReplaceKeywords
jcallahan@97 582 do
jcallahan@97 583 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 584 class = PLAYER_CLASS,
jcallahan@97 585 name = PLAYER_NAME,
jcallahan@97 586 race = PLAYER_RACE,
jcallahan@97 587 }
jcallahan@97 588
jcallahan@97 589
jcallahan@97 590 function ReplaceKeywords(text)
jcallahan@97 591 if not text or text == "" then
jcallahan@97 592 return ""
jcallahan@97 593 end
jcallahan@97 594
jcallahan@97 595 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 596 local category_format = ("<%s>"):format(category)
jcallahan@97 597 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 598 end
jcallahan@97 599 return text
jcallahan@97 600 end
jcallahan@97 601 end -- do-block
jcallahan@97 602
jcallahan@97 603
jcallahan@154 604 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 605 -- unless the WorldMapFrame is shown.
jcallahan@143 606 do
jcallahan@143 607 -- MapFileName = MapAreaID
jcallahan@143 608 local MICRO_DUNGEON_IDS = {
jcallahan@143 609 ShrineofTwoMoons = 903,
jcallahan@143 610 ShrineofSevenStars = 905,
jcallahan@143 611 }
jcallahan@126 612
jcallahan@143 613 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 614 if private.in_combat then
jcallahan@156 615 private.set_area_id = true
jcallahan@156 616 return
jcallahan@156 617 end
jcallahan@155 618 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 619
jcallahan@155 620 if map_area_id == current_area_id then
jcallahan@155 621 return
jcallahan@155 622 end
jcallahan@143 623 local world_map = _G.WorldMapFrame
jcallahan@143 624 local map_visible = world_map:IsVisible()
jcallahan@143 625 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 626
jcallahan@143 627 if not map_visible then
jcallahan@143 628 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 629 world_map:Show()
jcallahan@143 630 end
jcallahan@143 631 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 632
jcallahan@154 633 _G.SetMapToCurrentZone()
jcallahan@154 634
jcallahan@143 635 if micro_dungeon_id then
jcallahan@143 636 current_area_id = micro_dungeon_id
jcallahan@143 637 else
jcallahan@143 638 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 639 end
jcallahan@143 640
jcallahan@154 641 if map_visible then
jcallahan@154 642 _G.SetMapByID(map_area_id)
jcallahan@154 643 else
jcallahan@143 644 world_map:Hide()
jcallahan@143 645 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 646 end
jcallahan@143 647 end
jcallahan@154 648 end
jcallahan@126 649
jcallahan@0 650 -----------------------------------------------------------------------
jcallahan@0 651 -- Methods.
jcallahan@0 652 -----------------------------------------------------------------------
jcallahan@0 653 function WDP:OnInitialize()
jcallahan@128 654 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 655 global_db = db.global
jcallahan@128 656 char_db = db.char
jcallahan@14 657
jcallahan@14 658 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 659 local build_num = tonumber(private.build_num)
jcallahan@14 660
jcallahan@136 661 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 662 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 663 global_db[entry] = {}
jcallahan@74 664 end
jcallahan@74 665 end
jcallahan@35 666 raw_db.build_num = build_num
jcallahan@63 667 raw_db.version = DB_VERSION
jcallahan@0 668 end
jcallahan@0 669
jcallahan@0 670
jcallahan@153 671 function WDP:EventDispatcher(...)
jcallahan@153 672 local event_name = ...
jcallahan@153 673
jcallahan@153 674 if DEBUGGING then
jcallahan@154 675 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 676 Debug(event_name)
jcallahan@154 677 else
jcallahan@154 678 Debug(...)
jcallahan@153 679 end
jcallahan@153 680 end
jcallahan@153 681 local func = EVENT_MAPPING[event_name]
jcallahan@153 682
jcallahan@153 683 if _G.type(func) == "boolean" then
jcallahan@153 684 self[event_name](self, ...)
jcallahan@153 685 elseif _G.type(func) == "function" then
jcallahan@156 686 self[EVENT_MAPPING[event_name]](self, ...)
jcallahan@153 687 end
jcallahan@153 688 end
jcallahan@153 689
jcallahan@153 690
jcallahan@0 691 function WDP:OnEnable()
jcallahan@0 692 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 693 if EVENT_DEBUG then
jcallahan@153 694 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 695 else
jcallahan@153 696 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 697 end
jcallahan@0 698 end
jcallahan@95 699
jcallahan@95 700 for index = 1, _G.GetNumLanguages() do
jcallahan@95 701 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 702 end
jcallahan@0 703 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 704 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 705
jcallahan@19 706 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 707 if target_unit then
jcallahan@19 708 return
jcallahan@19 709 end
jcallahan@19 710 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 711 end)
jcallahan@19 712
jcallahan@19 713 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 714 if target_unit then
jcallahan@19 715 return
jcallahan@19 716 end
jcallahan@19 717 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 718 HandleItemUse(item_link)
jcallahan@19 719 end)
jcallahan@129 720 self:SetCurrentAreaID("OnEnable")
jcallahan@126 721
jcallahan@128 722 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 723 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 724
jcallahan@128 725 UpdateBlacklistMaps()
jcallahan@0 726 end
jcallahan@0 727
jcallahan@0 728
jcallahan@0 729 local function RecordDurability(item_id, durability)
jcallahan@0 730 if not durability or durability <= 0 then
jcallahan@0 731 return
jcallahan@0 732 end
jcallahan@0 733
jcallahan@128 734 if not global_db.items[item_id] then
jcallahan@128 735 global_db.items[item_id] = {}
jcallahan@0 736 end
jcallahan@128 737 global_db.items[item_id].durability = durability
jcallahan@0 738 end
jcallahan@0 739
jcallahan@0 740
jcallahan@0 741 function WDP:ProcessDurability()
jcallahan@0 742 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 743 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 744
jcallahan@0 745 if item_id and item_id > 0 then
jcallahan@1 746 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 747 RecordDurability(item_id, max_durability)
jcallahan@0 748 end
jcallahan@0 749 end
jcallahan@0 750
jcallahan@0 751 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 752 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 753 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 754
jcallahan@0 755 if item_id and item_id > 0 then
jcallahan@1 756 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 757 RecordDurability(item_id, max_durability)
jcallahan@0 758 end
jcallahan@0 759 end
jcallahan@0 760 end
jcallahan@0 761 end
jcallahan@0 762
jcallahan@118 763
jcallahan@118 764 local PlayerTarget
jcallahan@118 765 do
jcallahan@118 766 local GENDER_NAMES = {
jcallahan@118 767 "UNKNOWN",
jcallahan@118 768 "MALE",
jcallahan@118 769 "FEMALE",
jcallahan@118 770 }
jcallahan@118 771
jcallahan@118 772
jcallahan@118 773 local REACTION_NAMES = {
jcallahan@118 774 "HATED",
jcallahan@118 775 "HOSTILE",
jcallahan@118 776 "UNFRIENDLY",
jcallahan@118 777 "NEUTRAL",
jcallahan@118 778 "FRIENDLY",
jcallahan@118 779 "HONORED",
jcallahan@118 780 "REVERED",
jcallahan@118 781 "EXALTED",
jcallahan@118 782 }
jcallahan@118 783
jcallahan@118 784
jcallahan@118 785 local POWER_TYPE_NAMES = {
jcallahan@118 786 ["0"] = "MANA",
jcallahan@118 787 ["1"] = "RAGE",
jcallahan@118 788 ["2"] = "FOCUS",
jcallahan@118 789 ["3"] = "ENERGY",
jcallahan@118 790 ["6"] = "RUNIC_POWER",
jcallahan@118 791 }
jcallahan@118 792
jcallahan@118 793
jcallahan@118 794 function PlayerTarget()
jcallahan@118 795 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 796 current_target_id = nil
jcallahan@118 797 return
jcallahan@118 798 end
jcallahan@118 799 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 800
jcallahan@118 801 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 802 return
jcallahan@118 803 end
jcallahan@118 804 current_target_id = unit_idnum
jcallahan@118 805
jcallahan@118 806 local npc = NPCEntry(unit_idnum)
jcallahan@118 807 local _, class_token = _G.UnitClass("target")
jcallahan@118 808 npc.class = class_token
jcallahan@118 809 npc.faction = UnitFactionStanding("target")
jcallahan@118 810 npc.genders = npc.genders or {}
jcallahan@118 811 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 812 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 813 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 814
jcallahan@118 815 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 816 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 817
jcallahan@118 818 if not encounter_data[npc_level] then
jcallahan@118 819 encounter_data[npc_level] = {
jcallahan@118 820 max_health = _G.UnitHealthMax("target"),
jcallahan@118 821 }
jcallahan@118 822
jcallahan@118 823 local max_power = _G.UnitManaMax("target")
jcallahan@118 824
jcallahan@118 825 if max_power > 0 then
jcallahan@118 826 local power_type = _G.UnitPowerType("target")
jcallahan@118 827 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 828 end
jcallahan@118 829 end
jcallahan@118 830 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 831 current_action.identifier = unit_idnum
jcallahan@118 832 return npc, unit_idnum
jcallahan@118 833 end
jcallahan@118 834 end -- do-block
jcallahan@118 835
jcallahan@118 836
jcallahan@113 837 do
jcallahan@113 838 local COORD_MAX = 5
jcallahan@0 839
jcallahan@113 840 function WDP:UpdateTargetLocation()
jcallahan@113 841 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 842 return
jcallahan@2 843 end
jcallahan@113 844
jcallahan@113 845 for index = 1, 4 do
jcallahan@113 846 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 847 return
jcallahan@113 848 end
jcallahan@113 849 end
jcallahan@118 850 local npc = PlayerTarget()
jcallahan@113 851
jcallahan@113 852 if not npc then
jcallahan@113 853 return
jcallahan@113 854 end
jcallahan@113 855 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 856 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 857 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 858 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 859
jcallahan@113 860 local zone_data = npc_data.locations[zone_token]
jcallahan@113 861
jcallahan@113 862 if not zone_data then
jcallahan@113 863 zone_data = {}
jcallahan@113 864 npc_data.locations[zone_token] = zone_data
jcallahan@113 865 end
jcallahan@113 866
jcallahan@113 867 for location_token in pairs(zone_data) do
jcallahan@113 868 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 869 loc_level = tonumber(loc_level)
jcallahan@113 870
jcallahan@113 871 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 872 return
jcallahan@113 873 end
jcallahan@113 874 end
jcallahan@141 875 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 876 end
jcallahan@113 877 end -- do-block
jcallahan@2 878
jcallahan@118 879
jcallahan@0 880 -----------------------------------------------------------------------
jcallahan@0 881 -- Event handlers.
jcallahan@0 882 -----------------------------------------------------------------------
jcallahan@90 883 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 884 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 885
jcallahan@56 886 for index = 1, num_items do
jcallahan@56 887 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 888
jcallahan@56 889 if item_link then
jcallahan@56 890 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 891 end
jcallahan@56 892 end
jcallahan@56 893 end
jcallahan@56 894
jcallahan@56 895
jcallahan@75 896 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 897 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 898 return
jcallahan@48 899 end
jcallahan@48 900 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 901
jcallahan@48 902 if not item_link then
jcallahan@48 903 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 904 end
jcallahan@48 905
jcallahan@48 906 if not item_link then
jcallahan@48 907 return
jcallahan@48 908 end
jcallahan@48 909 local item_id = ItemLinkToID(item_link)
jcallahan@48 910
jcallahan@48 911 if not item_id then
jcallahan@48 912 return
jcallahan@48 913 end
jcallahan@131 914 current_loot = {
jcallahan@131 915 list = {
jcallahan@131 916 ("%d:%d"):format(item_id, quantity)
jcallahan@131 917 },
jcallahan@131 918 identifier = current_action.identifier,
jcallahan@132 919 label = current_action.loot_label or "drops",
jcallahan@131 920 map_level = current_action.map_level,
jcallahan@131 921 object_name = current_action.object_name,
jcallahan@131 922 spell_label = current_action.spell_label,
jcallahan@131 923 target_type = current_action.target_type,
jcallahan@131 924 x = current_action.x,
jcallahan@131 925 y = current_action.y,
jcallahan@131 926 zone_data = current_action.zone_data,
jcallahan@48 927 }
jcallahan@131 928 table.wipe(current_action)
jcallahan@48 929 GenericLootUpdate("zones")
jcallahan@48 930 end
jcallahan@48 931
jcallahan@48 932
jcallahan@97 933 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 934 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 935 return
jcallahan@95 936 end
jcallahan@97 937 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 938 npc.quotes = npc.quotes or {}
jcallahan@97 939 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 940 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 941 end
jcallahan@95 942
jcallahan@95 943
jcallahan@95 944 do
jcallahan@40 945 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 946
jcallahan@40 947 local DRUNK_COMPARES = {
jcallahan@40 948 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 949 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 950 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 951 }
jcallahan@40 952
jcallahan@40 953 local DRUNK_MATCHES = {
jcallahan@40 954 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 955 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 956 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 957 }
jcallahan@40 958
jcallahan@92 959 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 960 if currently_drunk then
jcallahan@40 961 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 962 currently_drunk = nil
jcallahan@40 963 end
jcallahan@40 964 return
jcallahan@40 965 end
jcallahan@40 966
jcallahan@40 967 for index = 1, #DRUNK_MATCHES do
jcallahan@40 968 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 969 currently_drunk = true
jcallahan@40 970 break
jcallahan@40 971 end
jcallahan@40 972 end
jcallahan@40 973 end
jcallahan@40 974 end
jcallahan@40 975
jcallahan@40 976 -- do-block
jcallahan@40 977
jcallahan@40 978 do
jcallahan@23 979 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 980 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 981
jcallahan@23 982 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 983 if not spell_id then
jcallahan@23 984 return
jcallahan@23 985 end
jcallahan@34 986 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 987
jcallahan@23 988 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 989 return
jcallahan@23 990 end
jcallahan@23 991
jcallahan@23 992 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 993 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 994 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 995 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 996 end
jcallahan@23 997 end
jcallahan@23 998
jcallahan@115 999 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1000
jcallahan@23 1001 local COMBAT_LOG_FUNCS = {
jcallahan@23 1002 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1003 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1004 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1005 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1006 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1007
jcallahan@115 1008 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1009 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1010 end
jcallahan@115 1011 end
jcallahan@115 1012 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1013 end,
jcallahan@65 1014 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1015 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1016 return
jcallahan@153 1017 end
jcallahan@65 1018 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1019
jcallahan@65 1020 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1021 reputation_npc_id = nil
jcallahan@98 1022 private.harvesting = nil
jcallahan@65 1023 return
jcallahan@65 1024 end
jcallahan@67 1025 reputation_npc_id = unit_idnum
jcallahan@153 1026 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1027 end,
jcallahan@23 1028 }
jcallahan@23 1029
jcallahan@23 1030
jcallahan@92 1031 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1032 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1033
jcallahan@23 1034 if not combat_log_func then
jcallahan@23 1035 return
jcallahan@23 1036 end
jcallahan@23 1037 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1038 end
jcallahan@23 1039
jcallahan@44 1040 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1041 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1042 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1043
jcallahan@44 1044 local REP_BUFFS = {
jcallahan@44 1045 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1046 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1047 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1048 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1049 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1050 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1051 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1052 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1053 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1054 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1055 }
jcallahan@44 1056
jcallahan@44 1057
jcallahan@44 1058 local FACTION_NAMES = {
jcallahan@44 1059 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1060 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1061 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1062 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1063 }
jcallahan@44 1064
jcallahan@44 1065
jcallahan@44 1066 local MODIFIERS = {
jcallahan@44 1067 CENARION_FAVOR = {
jcallahan@44 1068 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1069 modifier = 0.25,
jcallahan@44 1070 },
jcallahan@44 1071 GRIM_VISAGE = {
jcallahan@44 1072 modifier = 0.1,
jcallahan@44 1073 },
jcallahan@44 1074 HONOR_HOLD_FAVOR = {
jcallahan@44 1075 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1076 modifier = 0.25,
jcallahan@44 1077 },
jcallahan@44 1078 NAZGRELS_FERVOR = {
jcallahan@44 1079 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1080 modifier = 0.1,
jcallahan@44 1081 },
jcallahan@44 1082 SONG_OF_BATTLE = {
jcallahan@44 1083 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1084 modifier = 0.1,
jcallahan@44 1085 },
jcallahan@44 1086 SPIRIT_OF_SHARING = {
jcallahan@44 1087 modifier = 0.1,
jcallahan@44 1088 },
jcallahan@44 1089 THRALLMARS_FAVOR = {
jcallahan@44 1090 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1091 modifier = 0.25,
jcallahan@44 1092 },
jcallahan@44 1093 TROLLBANES_COMMAND = {
jcallahan@44 1094 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1095 modifier = 0.1,
jcallahan@44 1096 },
jcallahan@44 1097 UNBURDENED = {
jcallahan@44 1098 modifier = 0.1,
jcallahan@44 1099 },
jcallahan@44 1100 WOW_ANNIVERSARY = {
jcallahan@44 1101 modifier = 0.08,
jcallahan@44 1102 }
jcallahan@44 1103 }
jcallahan@44 1104
jcallahan@44 1105
jcallahan@92 1106 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1107 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1108 return
jcallahan@44 1109 end
jcallahan@44 1110 UpdateFactionData()
jcallahan@44 1111
jcallahan@46 1112 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1113 return
jcallahan@46 1114 end
jcallahan@67 1115 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1116 reputation_npc_id = nil
jcallahan@46 1117
jcallahan@44 1118 if not npc then
jcallahan@98 1119 private.harvesting = nil
jcallahan@44 1120 return
jcallahan@44 1121 end
jcallahan@98 1122 npc.harvested = private.harvesting
jcallahan@98 1123 private.harvesting = nil
jcallahan@98 1124
jcallahan@44 1125 local modifier = 1
jcallahan@44 1126
jcallahan@44 1127 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1128 modifier = modifier + 0.1
jcallahan@44 1129 end
jcallahan@44 1130
jcallahan@44 1131 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1132 modifier = modifier + 0.1
jcallahan@44 1133 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1134 modifier = modifier + 0.05
jcallahan@44 1135 end
jcallahan@44 1136
jcallahan@44 1137 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1138 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1139 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1140
jcallahan@44 1141 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1142 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1143 end
jcallahan@44 1144 end
jcallahan@44 1145 end
jcallahan@153 1146 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1147 npc.reputations = npc.reputations or {}
jcallahan@65 1148 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1149 end
jcallahan@44 1150 end -- do-block
jcallahan@18 1151
jcallahan@18 1152
jcallahan@140 1153 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1154 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1155 return
jcallahan@140 1156 end
jcallahan@140 1157 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1158
jcallahan@140 1159 if not text or text == "Fishing Bobber" then
jcallahan@140 1160 text = "NONE"
jcallahan@140 1161 else
jcallahan@140 1162 current_action.fishing_target = true
jcallahan@140 1163 end
jcallahan@140 1164 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1165 end
jcallahan@140 1166
jcallahan@140 1167
jcallahan@92 1168 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1169 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1170
jcallahan@42 1171 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1172 return
jcallahan@42 1173 end
jcallahan@42 1174 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1175 end
jcallahan@42 1176
jcallahan@42 1177
jcallahan@13 1178 do
jcallahan@40 1179 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1180 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1181 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1182
jcallahan@13 1183
jcallahan@13 1184 local function _moneyMatch(money, re)
jcallahan@13 1185 return money:match(re) or 0
jcallahan@1 1186 end
jcallahan@1 1187
jcallahan@0 1188
jcallahan@13 1189 local function _toCopper(money)
jcallahan@13 1190 if not money then
jcallahan@13 1191 return 0
jcallahan@13 1192 end
jcallahan@40 1193 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1194 end
jcallahan@1 1195
jcallahan@1 1196
jcallahan@13 1197 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1198 [AF.ITEM] = function()
jcallahan@16 1199 local locked_item_id
jcallahan@16 1200
jcallahan@16 1201 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1202 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1203 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1204
jcallahan@16 1205 if is_locked then
jcallahan@16 1206 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1207 end
jcallahan@16 1208 end
jcallahan@16 1209 end
jcallahan@16 1210
jcallahan@122 1211 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1212 return false
jcallahan@16 1213 end
jcallahan@122 1214 current_action.identifier = locked_item_id
jcallahan@16 1215 return true
jcallahan@16 1216 end,
jcallahan@13 1217 [AF.NPC] = function()
jcallahan@17 1218 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1219 return false
jcallahan@13 1220 end
jcallahan@34 1221 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1222 current_action.identifier = id_num
jcallahan@13 1223 return true
jcallahan@13 1224 end,
jcallahan@14 1225 [AF.OBJECT] = true,
jcallahan@17 1226 [AF.ZONE] = function()
jcallahan@140 1227 if not _G.IsFishingLoot() then
jcallahan@140 1228 return false
jcallahan@140 1229 end
jcallahan@140 1230 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1231 return true
jcallahan@17 1232 end,
jcallahan@13 1233 }
jcallahan@13 1234
jcallahan@13 1235
jcallahan@13 1236 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1237 [AF.ITEM] = function()
jcallahan@28 1238 GenericLootUpdate("items")
jcallahan@28 1239 end,
jcallahan@28 1240 [AF.NPC] = function()
jcallahan@75 1241 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1242 local loot_type = current_loot.label
jcallahan@77 1243 local source_list = {}
jcallahan@75 1244
jcallahan@131 1245 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1246 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1247 local npc = NPCEntry(source_id)
jcallahan@75 1248
jcallahan@75 1249 if npc then
jcallahan@75 1250 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1251 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1252
jcallahan@78 1253 if not source_list[source_guid] then
jcallahan@77 1254 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1255 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1256 source_list[source_id] = true
jcallahan@77 1257 end
jcallahan@77 1258
jcallahan@75 1259 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1260 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1261 end
jcallahan@75 1262 end
jcallahan@75 1263 end
jcallahan@75 1264
jcallahan@75 1265 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1266 if #current_loot.list <= 0 then
jcallahan@79 1267 return
jcallahan@79 1268 end
jcallahan@131 1269 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1270
jcallahan@28 1271 if not npc then
jcallahan@28 1272 return
jcallahan@28 1273 end
jcallahan@75 1274 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1275 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1276
jcallahan@131 1277 if not source_list[current_loot.identifier] then
jcallahan@77 1278 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1279 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1280 end
jcallahan@77 1281
jcallahan@131 1282 for index = 1, #current_loot.list do
jcallahan@131 1283 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1284 end
jcallahan@16 1285 end,
jcallahan@13 1286 [AF.OBJECT] = function()
jcallahan@28 1287 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1288 end,
jcallahan@17 1289 [AF.ZONE] = function()
jcallahan@141 1290 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1291
jcallahan@41 1292 -- This will start life as a boolean true.
jcallahan@131 1293 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1294 current_loot.zone_data[location_token] = {
jcallahan@41 1295 drops = {}
jcallahan@41 1296 }
jcallahan@41 1297 end
jcallahan@132 1298 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1299 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1300
jcallahan@131 1301 if current_loot.sources then
jcallahan@131 1302 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1303 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1304 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1305 end
jcallahan@131 1306 end
jcallahan@131 1307 end
jcallahan@131 1308
jcallahan@131 1309 if #current_loot.list <= 0 then
jcallahan@131 1310 return
jcallahan@131 1311 end
jcallahan@131 1312
jcallahan@131 1313 for index = 1, #current_loot.list do
jcallahan@131 1314 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1315 end
jcallahan@13 1316 end,
jcallahan@13 1317 }
jcallahan@13 1318
jcallahan@79 1319 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1320 local loot_guid_registry = {}
jcallahan@124 1321
jcallahan@124 1322
jcallahan@124 1323 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1324 current_loot = nil
jcallahan@131 1325 table.wipe(current_action)
jcallahan@124 1326 end
jcallahan@124 1327
jcallahan@13 1328
jcallahan@92 1329 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1330 if current_loot then
jcallahan@18 1331 return
jcallahan@18 1332 end
jcallahan@151 1333
jcallahan@151 1334 if not current_action.target_type then
jcallahan@151 1335 Debug("No target type.")
jcallahan@151 1336 return
jcallahan@151 1337 else
jcallahan@151 1338 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1339 end
jcallahan@132 1340
jcallahan@123 1341 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1342 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1343
jcallahan@14 1344 if not verify_func or not update_func then
jcallahan@13 1345 return
jcallahan@13 1346 end
jcallahan@13 1347
jcallahan@14 1348 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1349 return
jcallahan@14 1350 end
jcallahan@80 1351 local guids_used = {}
jcallahan@132 1352
jcallahan@131 1353 current_loot = {
jcallahan@131 1354 list = {},
jcallahan@131 1355 sources = {},
jcallahan@131 1356 identifier = current_action.identifier,
jcallahan@132 1357 label = current_action.loot_label or "drops",
jcallahan@131 1358 map_level = current_action.map_level,
jcallahan@131 1359 object_name = current_action.object_name,
jcallahan@131 1360 spell_label = current_action.spell_label,
jcallahan@131 1361 target_type = current_action.target_type,
jcallahan@131 1362 x = current_action.x,
jcallahan@131 1363 y = current_action.y,
jcallahan@131 1364 zone_data = current_action.zone_data,
jcallahan@131 1365 }
jcallahan@131 1366 table.wipe(current_action)
jcallahan@13 1367
jcallahan@55 1368 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1369 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1370 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1371
jcallahan@77 1372 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1373 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1374 local loot_info = {
jcallahan@77 1375 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1376 }
jcallahan@75 1377
jcallahan@77 1378 -- Odd index is GUID, even is count.
jcallahan@78 1379 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1380 local source_guid = loot_info[loot_index]
jcallahan@77 1381
jcallahan@79 1382 if not loot_guid_registry[source_guid] then
jcallahan@79 1383 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1384 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1385 -- TODO: Remove debugging
jcallahan@151 1386 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1387 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1388
jcallahan@79 1389 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1390 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1391 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1392 guids_used[source_guid] = true
jcallahan@79 1393 end
jcallahan@75 1394 end
jcallahan@82 1395 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1396 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1397 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1398 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1399 end
jcallahan@13 1400 end
jcallahan@80 1401
jcallahan@81 1402 for guid in pairs(guids_used) do
jcallahan@80 1403 loot_guid_registry[guid] = true
jcallahan@80 1404 end
jcallahan@13 1405 update_func()
jcallahan@1 1406 end
jcallahan@13 1407 end -- do-block
jcallahan@0 1408
jcallahan@0 1409
jcallahan@89 1410 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1411 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1412
jcallahan@89 1413 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1414 return
jcallahan@89 1415 end
jcallahan@89 1416 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1417 end
jcallahan@89 1418
jcallahan@89 1419
jcallahan@44 1420 do
jcallahan@44 1421 local POINT_MATCH_PATTERNS = {
jcallahan@44 1422 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1423 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1424 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1425 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1426 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1427 }
jcallahan@5 1428
jcallahan@68 1429 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1430 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1431 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1432
jcallahan@133 1433 local current_merchant
jcallahan@133 1434 local merchant_standing
jcallahan@133 1435
jcallahan@133 1436 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1437 current_merchant = nil
jcallahan@133 1438 merchant_standing = nil
jcallahan@133 1439 end
jcallahan@133 1440
jcallahan@133 1441
jcallahan@89 1442 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1443 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1444 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1445
jcallahan@133 1446 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1447 return
jcallahan@133 1448 end
jcallahan@133 1449 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1450 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1451 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1452 end
jcallahan@55 1453 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1454 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1455 _G.MerchantFrame_Update()
jcallahan@57 1456
jcallahan@150 1457 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1458
jcallahan@44 1459 for item_index = 1, num_items do
jcallahan@44 1460 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1461 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1462
jcallahan@44 1463 if item_id and item_id > 0 then
jcallahan@44 1464 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1465
jcallahan@68 1466 DatamineTT:ClearLines()
jcallahan@68 1467 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1468
jcallahan@68 1469 local num_lines = DatamineTT:NumLines()
jcallahan@68 1470
jcallahan@68 1471 for line_index = 1, num_lines do
jcallahan@68 1472 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1473
jcallahan@68 1474 if not current_line then
jcallahan@68 1475 break
jcallahan@68 1476 end
jcallahan@68 1477 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1478
jcallahan@68 1479 if faction or reputation then
jcallahan@68 1480 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1481 break
jcallahan@68 1482 end
jcallahan@68 1483 end
jcallahan@68 1484
jcallahan@87 1485 for line_index = 1, num_lines do
jcallahan@87 1486 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1487
jcallahan@87 1488 if not current_line then
jcallahan@87 1489 break
jcallahan@87 1490 end
jcallahan@87 1491 local line_text = current_line:GetText()
jcallahan@87 1492 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1493
jcallahan@87 1494 if quest_name then
jcallahan@87 1495 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1496 break
jcallahan@87 1497 end
jcallahan@87 1498 end
jcallahan@87 1499
jcallahan@44 1500 if extended_cost then
jcallahan@53 1501 local battleground_rating = 0
jcallahan@53 1502 local personal_rating = 0
jcallahan@53 1503 local required_season_amount
jcallahan@5 1504
jcallahan@68 1505 for line_index = 1, num_lines do
jcallahan@44 1506 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1507
jcallahan@44 1508 if not current_line then
jcallahan@44 1509 break
jcallahan@44 1510 end
jcallahan@53 1511 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1512
jcallahan@44 1513 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1514 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1515 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1516 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1517
jcallahan@44 1518 if match1 or match2 then
jcallahan@44 1519 break
jcallahan@44 1520 end
jcallahan@44 1521 end
jcallahan@5 1522 end
jcallahan@44 1523 local currency_list = {}
jcallahan@44 1524 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1525
jcallahan@50 1526 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1527 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1528 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1529
jcallahan@44 1530 for cost_index = 1, item_count do
jcallahan@44 1531 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1532 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1533
jcallahan@44 1534 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1535 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1536 end
jcallahan@44 1537
jcallahan@44 1538 if currency_id then
jcallahan@44 1539 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1540 end
jcallahan@44 1541 end
jcallahan@44 1542
jcallahan@44 1543 for currency_index = 1, #currency_list do
jcallahan@44 1544 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1545 end
jcallahan@5 1546 end
jcallahan@133 1547 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1548 end
jcallahan@44 1549 end
jcallahan@5 1550
jcallahan@44 1551 if _G.CanMerchantRepair() then
jcallahan@133 1552 current_merchant.can_repair = true
jcallahan@5 1553 end
jcallahan@57 1554 _G.SetMerchantFilter(current_filters)
jcallahan@57 1555 _G.MerchantFrame_Update()
jcallahan@4 1556 end
jcallahan@44 1557 end -- do-block
jcallahan@4 1558
jcallahan@89 1559
jcallahan@92 1560 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1561 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1562 return
jcallahan@25 1563 end
jcallahan@34 1564 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1565
jcallahan@25 1566 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1567 return
jcallahan@25 1568 end
jcallahan@29 1569 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1570 table.wipe(current_action)
jcallahan@25 1571 end
jcallahan@25 1572
jcallahan@25 1573
jcallahan@115 1574 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1575 local num_pets = LPJ:NumPets()
jcallahan@115 1576
jcallahan@115 1577 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1578 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1579
jcallahan@115 1580 if is_owned then
jcallahan@115 1581 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1582
jcallahan@139 1583 if rarity then
jcallahan@139 1584 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1585 local npc = NPCEntry(npc_id)
jcallahan@139 1586 npc.wild_pet = is_wild or nil
jcallahan@139 1587 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1588 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1589 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1590
jcallahan@139 1591 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1592 data.max_health = max_health
jcallahan@139 1593 data.attack = attack
jcallahan@139 1594 data.speed = speed
jcallahan@139 1595 end
jcallahan@115 1596 end
jcallahan@115 1597 end
jcallahan@115 1598 end
jcallahan@115 1599
jcallahan@115 1600
jcallahan@156 1601 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1602 private.in_combat = true
jcallahan@156 1603 end
jcallahan@156 1604
jcallahan@156 1605
jcallahan@156 1606 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1607 private.in_combat = nil
jcallahan@156 1608
jcallahan@156 1609 if private.set_area_id then
jcallahan@156 1610 self:SetCurrentAreaID(event_name)
jcallahan@156 1611 private.set_area_id = nil
jcallahan@156 1612 end
jcallahan@156 1613 end
jcallahan@156 1614
jcallahan@156 1615
jcallahan@118 1616 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1617 if not PlayerTarget() then
jcallahan@118 1618 return
jcallahan@2 1619 end
jcallahan@151 1620 current_action.target_type = AF.NPC
jcallahan@118 1621 self:UpdateTargetLocation()
jcallahan@118 1622 end
jcallahan@2 1623
jcallahan@89 1624
jcallahan@12 1625 do
jcallahan@12 1626 local function UpdateQuestJuncture(point)
jcallahan@12 1627 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1628
jcallahan@12 1629 if not unit_name then
jcallahan@12 1630 return
jcallahan@12 1631 end
jcallahan@34 1632 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1633
jcallahan@12 1634 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1635 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1636 end
jcallahan@19 1637 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1638 quest[point] = quest[point] or {}
jcallahan@12 1639 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1640
jcallahan@24 1641 return quest
jcallahan@12 1642 end
jcallahan@10 1643
jcallahan@12 1644
jcallahan@92 1645 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1646 local quest = UpdateQuestJuncture("end")
jcallahan@97 1647
jcallahan@112 1648 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1649 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1650 end
jcallahan@67 1651 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1652 reputation_npc_id = nil
jcallahan@10 1653 end
jcallahan@10 1654
jcallahan@12 1655
jcallahan@92 1656 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1657 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1658
jcallahan@46 1659 if not quest then
jcallahan@46 1660 return
jcallahan@46 1661 end
jcallahan@24 1662 quest.classes = quest.classes or {}
jcallahan@27 1663 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1664
jcallahan@24 1665 quest.races = quest.races or {}
jcallahan@100 1666 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1667 end
jcallahan@12 1668 end -- do-block
jcallahan@9 1669
jcallahan@9 1670
jcallahan@92 1671 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1672 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1673 local entry_index, processed_quests = 1, 0
jcallahan@36 1674 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1675
jcallahan@36 1676 while processed_quests <= num_quests do
jcallahan@36 1677 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1678
jcallahan@84 1679 if quest_id == 0 then
jcallahan@84 1680 processed_quests = processed_quests + 1
jcallahan@84 1681 elseif not is_header then
jcallahan@36 1682 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1683
jcallahan@36 1684 local quest = DBEntry("quests", quest_id)
jcallahan@36 1685 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1686 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1687 processed_quests = processed_quests + 1
jcallahan@36 1688 end
jcallahan@36 1689 entry_index = entry_index + 1
jcallahan@36 1690 end
jcallahan@36 1691 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1692 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1693 end
jcallahan@4 1694
jcallahan@4 1695
jcallahan@97 1696 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1697 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1698 return
jcallahan@112 1699 end
jcallahan@97 1700 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1701 end
jcallahan@97 1702
jcallahan@97 1703
jcallahan@92 1704 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1705 if unit_id ~= "player" then
jcallahan@4 1706 return
jcallahan@4 1707 end
jcallahan@4 1708 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1709 end
jcallahan@4 1710
jcallahan@4 1711
jcallahan@92 1712 do
jcallahan@92 1713 local TRADESKILL_TOOLS = {
jcallahan@92 1714 Anvil = anvil_spell_ids,
jcallahan@92 1715 Forge = forge_spell_ids,
jcallahan@92 1716 }
jcallahan@92 1717
jcallahan@92 1718
jcallahan@92 1719 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1720 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1721
jcallahan@92 1722 if profession_name == _G.UNKNOWN then
jcallahan@92 1723 return
jcallahan@92 1724 end
jcallahan@92 1725
jcallahan@92 1726 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1727 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1728 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1729 search_box:SetText("")
jcallahan@92 1730 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1731 search_box:ClearFocus()
jcallahan@92 1732 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1733 end
jcallahan@92 1734 local header_list = {}
jcallahan@92 1735
jcallahan@92 1736 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1737 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1738 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1739
jcallahan@92 1740 if have_materials then
jcallahan@92 1741 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1742 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1743 end
jcallahan@92 1744
jcallahan@92 1745 if have_skillup then
jcallahan@92 1746 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1747 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1748 end
jcallahan@92 1749 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1750 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1751 _G.TradeSkillFrame_Update()
jcallahan@92 1752
jcallahan@92 1753 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1754 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1755 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1756
jcallahan@94 1757 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1758 if not is_expanded then
jcallahan@92 1759 header_list[name] = true
jcallahan@92 1760 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1761 end
jcallahan@92 1762 else
jcallahan@92 1763 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1764 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1765
jcallahan@92 1766 if required_tool then
jcallahan@92 1767 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1768 if required_tool:find(tool_name) then
jcallahan@92 1769 registry[spell_id] = true
jcallahan@92 1770 end
jcallahan@92 1771 end
jcallahan@92 1772 end
jcallahan@92 1773 end
jcallahan@92 1774 end
jcallahan@92 1775
jcallahan@92 1776 -- Restore the state of the things we changed.
jcallahan@92 1777 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1778 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1779
jcallahan@92 1780 if header_list[name] then
jcallahan@92 1781 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1782 end
jcallahan@92 1783 end
jcallahan@92 1784 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1785 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1786 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1787 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1788
jcallahan@92 1789 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1790 _G.TradeSkillFrame_Update()
jcallahan@92 1791 end
jcallahan@92 1792 end -- do-block
jcallahan@92 1793
jcallahan@92 1794
jcallahan@92 1795 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1796 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1797 local npc = NPCEntry(unit_idnum)
jcallahan@58 1798
jcallahan@58 1799 if not npc then
jcallahan@58 1800 return
jcallahan@58 1801 end
jcallahan@27 1802 npc.teaches = npc.teaches or {}
jcallahan@27 1803
jcallahan@27 1804 -- Get the initial trainer filters
jcallahan@27 1805 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1806 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1807 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1808
jcallahan@27 1809 -- Clear the trainer filters
jcallahan@27 1810 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1811 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1812 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1813
jcallahan@27 1814 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1815 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1816
jcallahan@27 1817 if spell_name then
jcallahan@27 1818 DatamineTT:ClearLines()
jcallahan@27 1819 DatamineTT:SetTrainerService(index)
jcallahan@27 1820
jcallahan@27 1821 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1822
jcallahan@43 1823 if spell_id then
jcallahan@43 1824 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1825 profession = profession or "General"
jcallahan@43 1826
jcallahan@43 1827 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1828 if not class_professions then
jcallahan@43 1829 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1830 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1831 end
jcallahan@43 1832
jcallahan@43 1833 local profession_skills = class_professions[profession]
jcallahan@43 1834 if not profession_skills then
jcallahan@43 1835 class_professions[profession] = {}
jcallahan@43 1836 profession_skills = class_professions[profession]
jcallahan@43 1837 end
jcallahan@43 1838 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1839 end
jcallahan@27 1840 end
jcallahan@27 1841 end
jcallahan@27 1842 -- Reset the filters to what they were before
jcallahan@27 1843 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1844 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1845 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1846 end
jcallahan@27 1847
jcallahan@27 1848
jcallahan@1 1849 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1850 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1851 return
jcallahan@1 1852 end
jcallahan@1 1853 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1854
jcallahan@1 1855 if not spell_label then
jcallahan@1 1856 return
jcallahan@1 1857 end
jcallahan@122 1858 table.wipe(current_action)
jcallahan@1 1859
jcallahan@150 1860 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1861 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1862
jcallahan@151 1863 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1864
jcallahan@150 1865 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1866 unit_name = target_name
jcallahan@150 1867 unit_id = "target"
jcallahan@1 1868 end
jcallahan@1 1869 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1870 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1871
jcallahan@122 1872 current_action.instance_token = instance_token
jcallahan@122 1873 current_action.map_level = map_level
jcallahan@122 1874 current_action.x = x
jcallahan@122 1875 current_action.y = y
jcallahan@122 1876 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1877 current_action.spell_label = spell_label
jcallahan@105 1878
jcallahan@105 1879 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1880 current_action.loot_label = spell_label:lower()
jcallahan@105 1881 end
jcallahan@1 1882
jcallahan@151 1883 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1884 Debug("Unit name is same as target_name")
jcallahan@16 1885 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1886 if not unit_id or unit_name ~= target_name then
jcallahan@16 1887 return
jcallahan@16 1888 end
jcallahan@123 1889 current_action.target_type = AF.NPC
jcallahan@16 1890 end
jcallahan@16 1891 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1892 current_action.target_type = AF.ITEM
jcallahan@16 1893
jcallahan@150 1894 if item_name and item_name == target_name then
jcallahan@150 1895 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1896 elseif target_name and target_name ~= "" then
jcallahan@150 1897 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1898 end
jcallahan@150 1899 elseif not item_name and not unit_name then
jcallahan@1 1900 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1901 if target_name == "" then
jcallahan@151 1902 Debug("Didn't set current_action.target_type")
jcallahan@17 1903 return
jcallahan@17 1904 end
jcallahan@122 1905 current_action.object_name = target_name
jcallahan@123 1906 current_action.target_type = AF.OBJECT
jcallahan@151 1907
jcallahan@151 1908 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1909 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1910 current_action.target_type = AF.ZONE
jcallahan@1 1911 end
jcallahan@1 1912 end
jcallahan@1 1913 private.tracked_line = spell_line
jcallahan@0 1914 end
jcallahan@0 1915
jcallahan@94 1916
jcallahan@1 1917 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1918 if unit_id ~= "player" then
jcallahan@1 1919 return
jcallahan@1 1920 end
jcallahan@1 1921 private.tracked_line = nil
jcallahan@85 1922
jcallahan@86 1923 if spell_name:match("^Harvest.+") then
jcallahan@86 1924 reputation_npc_id = current_target_id
jcallahan@98 1925 private.harvesting = true
jcallahan@85 1926 end
jcallahan@92 1927
jcallahan@92 1928 if anvil_spell_ids[spell_id] then
jcallahan@92 1929 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1930 elseif forge_spell_ids[spell_id] then
jcallahan@92 1931 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1932 end
jcallahan@0 1933 end
jcallahan@0 1934
jcallahan@90 1935
jcallahan@1 1936 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1937 if unit_id ~= "player" then
jcallahan@1 1938 return
jcallahan@1 1939 end
jcallahan@0 1940
jcallahan@1 1941 if private.tracked_line == spell_line then
jcallahan@1 1942 private.tracked_line = nil
jcallahan@1 1943 end
jcallahan@147 1944 table.wipe(current_action)
jcallahan@0 1945 end
jcallahan@90 1946
jcallahan@90 1947
jcallahan@90 1948 do
jcallahan@90 1949 local function SetUnitField(field, required_type)
jcallahan@90 1950 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1951
jcallahan@90 1952 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1953 return
jcallahan@90 1954 end
jcallahan@90 1955
jcallahan@90 1956 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1957 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1958 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1959 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1960 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1961 end
jcallahan@90 1962 end
jcallahan@90 1963
jcallahan@90 1964
jcallahan@90 1965 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1966 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1967 end
jcallahan@90 1968
jcallahan@90 1969
jcallahan@90 1970 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1971 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1972 end
jcallahan@90 1973
jcallahan@90 1974
jcallahan@90 1975 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1976 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1977 end
jcallahan@90 1978
jcallahan@90 1979
jcallahan@92 1980 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1981 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1982 end
jcallahan@90 1983
jcallahan@90 1984
jcallahan@92 1985 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1986 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1987
jcallahan@90 1988 for index = 2, #gossip_options, 2 do
jcallahan@90 1989 if gossip_options[index] == "binder" then
jcallahan@90 1990 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1991 return
jcallahan@90 1992 end
jcallahan@90 1993 end
jcallahan@90 1994 end
jcallahan@90 1995
jcallahan@90 1996
jcallahan@93 1997 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1998 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1999 end
jcallahan@93 2000
jcallahan@93 2001
jcallahan@90 2002 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2003 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2004 end
jcallahan@90 2005
jcallahan@90 2006
jcallahan@90 2007 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2008 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2009 end
jcallahan@90 2010
jcallahan@90 2011
jcallahan@90 2012 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2013 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2014 end
jcallahan@90 2015 end -- do-block