annotate Main.lua @ 219:09d8ee2c1551

Record stats for items with upgrade IDs, skipping those which have been reforged for now. Upped DB_VERSION to 15.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 25 Jan 2013 15:47:56 -0600
parents 54e268151cd2
children 62434c87d375
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@219 35 local DB_VERSION = 15
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@214 336 local npc = _G.setmetatable(DBEntry("npcs", identifier), npc_meta)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@214 341 return npc
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@22 352 end
jcallahan@22 353
jcallahan@22 354
jcallahan@1 355 local function CurrentLocationData()
jcallahan@161 356 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 357 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 358 end
jcallahan@1 359 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 360 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 361
jcallahan@1 362 x = x or 0
jcallahan@1 363 y = y or 0
jcallahan@1 364
jcallahan@1 365 if x == 0 and y == 0 then
jcallahan@1 366 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 367 _G.SetDungeonMapLevel(level_index)
jcallahan@1 368 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 369
jcallahan@1 370 if x and y and (x > 0 or y > 0) then
jcallahan@1 371 _G.SetDungeonMapLevel(map_level)
jcallahan@1 372 map_level = level_index
jcallahan@1 373 break
jcallahan@1 374 end
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377
jcallahan@1 378 if _G.DungeonUsesTerrainMap() then
jcallahan@1 379 map_level = map_level - 1
jcallahan@1 380 end
jcallahan@31 381 local x = _G.floor(x * 1000)
jcallahan@31 382 local y = _G.floor(y * 1000)
jcallahan@28 383
jcallahan@31 384 if x % 2 ~= 0 then
jcallahan@31 385 x = x + 1
jcallahan@28 386 end
jcallahan@28 387
jcallahan@31 388 if y % 2 ~= 0 then
jcallahan@31 389 y = y + 1
jcallahan@28 390 end
jcallahan@126 391 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 392 end
jcallahan@1 393
jcallahan@1 394
jcallahan@1 395 local function ItemLinkToID(item_link)
jcallahan@1 396 if not item_link then
jcallahan@1 397 return
jcallahan@1 398 end
jcallahan@7 399 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 400 end
jcallahan@0 401
jcallahan@4 402
jcallahan@171 403 local function UnitTypeIsNPC(unit_type)
jcallahan@171 404 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 405 end
jcallahan@171 406
jcallahan@171 407
jcallahan@34 408 local ParseGUID
jcallahan@4 409 do
jcallahan@4 410 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 411
jcallahan@34 412 function ParseGUID(guid)
jcallahan@5 413 if not guid then
jcallahan@5 414 return
jcallahan@5 415 end
jcallahan@4 416 local types = private.UNIT_TYPES
jcallahan@4 417 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 418
jcallahan@10 419 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 420 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 421 end
jcallahan@4 422 return unit_type
jcallahan@4 423 end
jcallahan@4 424 end -- do-block
jcallahan@4 425
jcallahan@4 426
jcallahan@141 427 local UpdateDBEntryLocation
jcallahan@141 428 do
jcallahan@141 429 local pi = math.pi
jcallahan@141 430
jcallahan@141 431 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 432 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 433 local facing = _G.GetPlayerFacing()
jcallahan@141 434
jcallahan@141 435 if not facing then
jcallahan@141 436 return x, y
jcallahan@141 437 end
jcallahan@141 438 local rad = facing + pi
jcallahan@141 439 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 440 end
jcallahan@10 441
jcallahan@24 442
jcallahan@141 443 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 444 if not identifier then
jcallahan@141 445 return
jcallahan@141 446 end
jcallahan@141 447 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 448 local entry = DBEntry(entry_type, identifier)
jcallahan@141 449 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 450 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 451
jcallahan@141 452 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 453 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 454
jcallahan@141 455 if not zone_data then
jcallahan@141 456 zone_data = {}
jcallahan@141 457 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 458 end
jcallahan@141 459
jcallahan@141 460 -- Special case for Fishing.
jcallahan@141 461 if current_action.spell_label == "FISHING" then
jcallahan@141 462 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 463
jcallahan@141 464 if yard_width > 0 and yard_height > 0 then
jcallahan@141 465 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 466 current_action.x = x
jcallahan@141 467 current_action.y = y
jcallahan@141 468 end
jcallahan@141 469 end
jcallahan@141 470 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 471
jcallahan@141 472 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 473 return zone_data
jcallahan@10 474 end
jcallahan@141 475 end -- do-block
jcallahan@10 476
jcallahan@10 477
jcallahan@19 478 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 479 if not item_link then
jcallahan@19 480 return
jcallahan@19 481 end
jcallahan@19 482 local item_id = ItemLinkToID(item_link)
jcallahan@19 483
jcallahan@19 484 if not bag_index or not slot_index then
jcallahan@19 485 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 486 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 487 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 488 bag_index = new_bag_index
jcallahan@19 489 slot_index = new_slot_index
jcallahan@19 490 break
jcallahan@19 491 end
jcallahan@19 492 end
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495
jcallahan@19 496 if not bag_index or not slot_index then
jcallahan@19 497 return
jcallahan@19 498 end
jcallahan@19 499 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 500
jcallahan@19 501 if not is_lootable then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 DatamineTT:ClearLines()
jcallahan@19 505 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 506
jcallahan@19 507 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 508 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 509
jcallahan@19 510 if not current_line then
jcallahan@19 511 break
jcallahan@19 512 end
jcallahan@19 513
jcallahan@19 514 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 515 table.wipe(current_action)
jcallahan@123 516 current_action.target_type = AF.ITEM
jcallahan@122 517 current_action.identifier = item_id
jcallahan@122 518 current_action.loot_label = "contains"
jcallahan@19 519 break
jcallahan@19 520 end
jcallahan@19 521 end
jcallahan@19 522 end
jcallahan@19 523
jcallahan@19 524
jcallahan@39 525 local UnitFactionStanding
jcallahan@32 526 local UpdateFactionData
jcallahan@32 527 do
jcallahan@32 528 local MAX_FACTION_INDEX = 1000
jcallahan@20 529
jcallahan@32 530 local STANDING_NAMES = {
jcallahan@32 531 "HATED",
jcallahan@32 532 "HOSTILE",
jcallahan@32 533 "UNFRIENDLY",
jcallahan@32 534 "NEUTRAL",
jcallahan@32 535 "FRIENDLY",
jcallahan@32 536 "HONORED",
jcallahan@32 537 "REVERED",
jcallahan@32 538 "EXALTED",
jcallahan@32 539 }
jcallahan@32 540
jcallahan@39 541
jcallahan@39 542 function UnitFactionStanding(unit)
jcallahan@135 543 local unit_name = _G.UnitName(unit)
jcallahan@39 544 UpdateFactionData()
jcallahan@39 545 DatamineTT:ClearLines()
jcallahan@39 546 DatamineTT:SetUnit(unit)
jcallahan@39 547
jcallahan@39 548 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 549 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 550
jcallahan@135 551 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 552 return faction_name, faction_standings[faction_name]
jcallahan@39 553 end
jcallahan@39 554 end
jcallahan@39 555 end
jcallahan@39 556
jcallahan@39 557
jcallahan@32 558 function UpdateFactionData()
jcallahan@32 559 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 560 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 561
jcallahan@86 562 if faction_name then
jcallahan@32 563 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 564 elseif not faction_name then
jcallahan@32 565 break
jcallahan@32 566 end
jcallahan@20 567 end
jcallahan@20 568 end
jcallahan@32 569 end -- do-block
jcallahan@20 570
jcallahan@48 571
jcallahan@75 572 local GenericLootUpdate
jcallahan@75 573 do
jcallahan@77 574 local function LootTable(entry, loot_type, top_field)
jcallahan@75 575 if top_field then
jcallahan@75 576 entry[top_field] = entry[top_field] or {}
jcallahan@75 577 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 578 return entry[top_field][loot_type]
jcallahan@75 579 end
jcallahan@48 580 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 581 return entry[loot_type]
jcallahan@48 582 end
jcallahan@48 583
jcallahan@75 584 function GenericLootUpdate(data_type, top_field)
jcallahan@132 585 local loot_type = current_loot.label
jcallahan@75 586 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 587 local source_list = {}
jcallahan@75 588
jcallahan@131 589 if current_loot.sources then
jcallahan@131 590 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 591 local entry, source_id
jcallahan@78 592
jcallahan@131 593 if current_loot.target_type == AF.ITEM then
jcallahan@182 594 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 595 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 596 source_id = current_loot.identifier
jcallahan@119 597 entry = DBEntry(data_type, source_id)
jcallahan@131 598 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 599 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 600 entry = DBEntry(data_type, source_id)
jcallahan@119 601 else
jcallahan@119 602 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 603 entry = DBEntry(data_type, source_id)
jcallahan@119 604 end
jcallahan@75 605
jcallahan@119 606 if entry then
jcallahan@119 607 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 608
jcallahan@119 609 if not source_list[source_guid] then
jcallahan@119 610 if top_field then
jcallahan@119 611 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 612 else
jcallahan@119 613 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 614 end
jcallahan@119 615 source_list[source_guid] = true
jcallahan@77 616 end
jcallahan@119 617 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 618
jcallahan@119 619 for item_id, quantity in pairs(loot_data) do
jcallahan@119 620 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 621 end
jcallahan@75 622 end
jcallahan@75 623 end
jcallahan@75 624 end
jcallahan@121 625
jcallahan@121 626 -- This is used for Gas Extractions.
jcallahan@131 627 if #current_loot.list <= 0 then
jcallahan@78 628 return
jcallahan@78 629 end
jcallahan@82 630 local entry
jcallahan@82 631
jcallahan@82 632 -- At this point we only have a name if it's an object.
jcallahan@131 633 if current_loot.target_type == AF.OBJECT then
jcallahan@131 634 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 635 else
jcallahan@131 636 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 637 end
jcallahan@75 638
jcallahan@75 639 if not entry then
jcallahan@75 640 return
jcallahan@75 641 end
jcallahan@77 642 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 643
jcallahan@131 644 if not source_list[current_loot.identifier] then
jcallahan@77 645 if top_field then
jcallahan@77 646 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 647 else
jcallahan@77 648 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 649 end
jcallahan@77 650 end
jcallahan@75 651
jcallahan@131 652 for index = 1, #current_loot.list do
jcallahan@131 653 table.insert(loot_table, current_loot.list[index])
jcallahan@75 654 end
jcallahan@48 655 end
jcallahan@75 656 end -- do-block
jcallahan@48 657
jcallahan@97 658
jcallahan@97 659 local ReplaceKeywords
jcallahan@97 660 do
jcallahan@97 661 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 662 class = PLAYER_CLASS,
jcallahan@97 663 name = PLAYER_NAME,
jcallahan@97 664 race = PLAYER_RACE,
jcallahan@97 665 }
jcallahan@97 666
jcallahan@97 667
jcallahan@97 668 function ReplaceKeywords(text)
jcallahan@97 669 if not text or text == "" then
jcallahan@97 670 return ""
jcallahan@97 671 end
jcallahan@97 672
jcallahan@97 673 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 674 local category_format = ("<%s>"):format(category)
jcallahan@97 675 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 676 end
jcallahan@97 677 return text
jcallahan@97 678 end
jcallahan@97 679 end -- do-block
jcallahan@97 680
jcallahan@97 681
jcallahan@154 682 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 683 -- unless the WorldMapFrame is shown.
jcallahan@143 684 do
jcallahan@143 685 -- MapFileName = MapAreaID
jcallahan@143 686 local MICRO_DUNGEON_IDS = {
jcallahan@143 687 ShrineofTwoMoons = 903,
jcallahan@143 688 ShrineofSevenStars = 905,
jcallahan@143 689 }
jcallahan@126 690
jcallahan@143 691 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 692 if private.in_combat then
jcallahan@156 693 private.set_area_id = true
jcallahan@156 694 return
jcallahan@156 695 end
jcallahan@155 696 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 697
jcallahan@155 698 if map_area_id == current_area_id then
jcallahan@155 699 return
jcallahan@155 700 end
jcallahan@143 701 local world_map = _G.WorldMapFrame
jcallahan@143 702 local map_visible = world_map:IsVisible()
jcallahan@143 703 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 704
jcallahan@143 705 if not map_visible then
jcallahan@143 706 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 707 world_map:Show()
jcallahan@143 708 end
jcallahan@143 709 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 710
jcallahan@154 711 _G.SetMapToCurrentZone()
jcallahan@154 712
jcallahan@143 713 if micro_dungeon_id then
jcallahan@143 714 current_area_id = micro_dungeon_id
jcallahan@143 715 else
jcallahan@143 716 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 717 end
jcallahan@143 718
jcallahan@154 719 if map_visible then
jcallahan@154 720 _G.SetMapByID(map_area_id)
jcallahan@154 721 else
jcallahan@143 722 world_map:Hide()
jcallahan@143 723 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 724 end
jcallahan@143 725 end
jcallahan@154 726 end
jcallahan@126 727
jcallahan@0 728 -----------------------------------------------------------------------
jcallahan@0 729 -- Methods.
jcallahan@0 730 -----------------------------------------------------------------------
jcallahan@0 731 function WDP:OnInitialize()
jcallahan@128 732 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 733 global_db = db.global
jcallahan@128 734 char_db = db.char
jcallahan@14 735
jcallahan@14 736 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 737 local build_num = tonumber(private.build_num)
jcallahan@14 738
jcallahan@136 739 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 740 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 741 global_db[entry] = {}
jcallahan@74 742 end
jcallahan@74 743 end
jcallahan@35 744 raw_db.build_num = build_num
jcallahan@63 745 raw_db.version = DB_VERSION
jcallahan@0 746 end
jcallahan@0 747
jcallahan@0 748
jcallahan@153 749 function WDP:EventDispatcher(...)
jcallahan@153 750 local event_name = ...
jcallahan@153 751
jcallahan@153 752 if DEBUGGING then
jcallahan@154 753 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 754 Debug(event_name)
jcallahan@154 755 else
jcallahan@154 756 Debug(...)
jcallahan@153 757 end
jcallahan@153 758 end
jcallahan@153 759 local func = EVENT_MAPPING[event_name]
jcallahan@153 760
jcallahan@153 761 if _G.type(func) == "boolean" then
jcallahan@153 762 self[event_name](self, ...)
jcallahan@153 763 elseif _G.type(func) == "function" then
jcallahan@159 764 self[func](self, ...)
jcallahan@153 765 end
jcallahan@153 766 end
jcallahan@153 767
jcallahan@153 768
jcallahan@0 769 function WDP:OnEnable()
jcallahan@0 770 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 771 if EVENT_DEBUG then
jcallahan@153 772 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 773 else
jcallahan@153 774 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 775 end
jcallahan@0 776 end
jcallahan@95 777
jcallahan@95 778 for index = 1, _G.GetNumLanguages() do
jcallahan@95 779 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 780 end
jcallahan@187 781 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 782 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 783
jcallahan@19 784 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 785 if target_unit then
jcallahan@19 786 return
jcallahan@19 787 end
jcallahan@19 788 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 789 end)
jcallahan@19 790
jcallahan@19 791 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 792 if target_unit then
jcallahan@19 793 return
jcallahan@19 794 end
jcallahan@19 795 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 796 HandleItemUse(item_link)
jcallahan@19 797 end)
jcallahan@129 798 self:SetCurrentAreaID("OnEnable")
jcallahan@0 799 end
jcallahan@0 800
jcallahan@0 801
jcallahan@219 802 local ScrapeItemUpgradeStats
jcallahan@219 803 do
jcallahan@219 804 local intermediary = {}
jcallahan@219 805
jcallahan@219 806 function ScrapeItemUpgradeStats(item_id, item_link, upgrade_id)
jcallahan@219 807 local create_entry
jcallahan@219 808
jcallahan@219 809 table.wipe(intermediary)
jcallahan@219 810 DatamineTT:SetHyperlink(item_link)
jcallahan@219 811
jcallahan@219 812 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 813 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 814
jcallahan@219 815 if not left_text then
jcallahan@219 816 return
jcallahan@219 817 end
jcallahan@219 818 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 819
jcallahan@219 820 if amount and stat then
jcallahan@219 821 if stat:find("Reforged") then
jcallahan@219 822 return
jcallahan@219 823 end
jcallahan@219 824 create_entry = true
jcallahan@219 825 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 826 end
jcallahan@219 827 end
jcallahan@219 828
jcallahan@219 829 if not create_entry then
jcallahan@219 830 return
jcallahan@219 831 end
jcallahan@219 832 local item = DBEntry("items", item_id)
jcallahan@219 833 item.upgrades = item.upgrades or {}
jcallahan@219 834 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 835
jcallahan@219 836 for stat, amount in pairs(intermediary) do
jcallahan@219 837 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 838 end
jcallahan@219 839 end
jcallahan@219 840 end -- do-block
jcallahan@219 841
jcallahan@219 842
jcallahan@187 843 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 844 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 845 local item
jcallahan@0 846
jcallahan@191 847 if item_string then
jcallahan@199 848 local _, _, _, _, _, _, _, suffix_id, unique_id, _, _, upgrade_id = (":"):split(item_string)
jcallahan@201 849 suffix_id = tonumber(suffix_id)
jcallahan@219 850 upgrade_id = tonumber(upgrade_id)
jcallahan@199 851
jcallahan@201 852 if suffix_id and suffix_id ~= 0 then
jcallahan@219 853 item = DBEntry("items", item_id)
jcallahan@201 854 item.suffix_id = suffix_id
jcallahan@201 855 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 856 end
jcallahan@191 857
jcallahan@219 858 if upgrade_id and upgrade_id ~= 0 then
jcallahan@219 859 ScrapeItemUpgradeStats(item_id, item_link, upgrade_id)
jcallahan@191 860 end
jcallahan@0 861 end
jcallahan@212 862
jcallahan@212 863 if durability and durability > 0 then
jcallahan@219 864 item = item or DBEntry("items", item_id)
jcallahan@212 865 item.durability = durability
jcallahan@212 866 end
jcallahan@0 867 end
jcallahan@0 868
jcallahan@0 869
jcallahan@187 870 function WDP:ProcessItems()
jcallahan@187 871 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 872 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 873
jcallahan@0 874 if item_id and item_id > 0 then
jcallahan@1 875 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 876 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 877 end
jcallahan@0 878 end
jcallahan@0 879
jcallahan@0 880 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 881 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 882 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 883
jcallahan@0 884 if item_id and item_id > 0 then
jcallahan@1 885 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 886 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 887 end
jcallahan@0 888 end
jcallahan@0 889 end
jcallahan@0 890 end
jcallahan@0 891
jcallahan@118 892
jcallahan@215 893 local TargetedNPC
jcallahan@118 894 do
jcallahan@118 895 local GENDER_NAMES = {
jcallahan@118 896 "UNKNOWN",
jcallahan@118 897 "MALE",
jcallahan@118 898 "FEMALE",
jcallahan@118 899 }
jcallahan@118 900
jcallahan@118 901
jcallahan@118 902 local REACTION_NAMES = {
jcallahan@118 903 "HATED",
jcallahan@118 904 "HOSTILE",
jcallahan@118 905 "UNFRIENDLY",
jcallahan@118 906 "NEUTRAL",
jcallahan@118 907 "FRIENDLY",
jcallahan@118 908 "HONORED",
jcallahan@118 909 "REVERED",
jcallahan@118 910 "EXALTED",
jcallahan@118 911 }
jcallahan@118 912
jcallahan@118 913
jcallahan@118 914 local POWER_TYPE_NAMES = {
jcallahan@118 915 ["0"] = "MANA",
jcallahan@118 916 ["1"] = "RAGE",
jcallahan@118 917 ["2"] = "FOCUS",
jcallahan@118 918 ["3"] = "ENERGY",
jcallahan@118 919 ["6"] = "RUNIC_POWER",
jcallahan@118 920 }
jcallahan@118 921
jcallahan@118 922
jcallahan@215 923 function TargetedNPC()
jcallahan@118 924 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 925 current_target_id = nil
jcallahan@118 926 return
jcallahan@118 927 end
jcallahan@118 928 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 929
jcallahan@171 930 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 931 return
jcallahan@118 932 end
jcallahan@118 933 current_target_id = unit_idnum
jcallahan@118 934
jcallahan@118 935 local npc = NPCEntry(unit_idnum)
jcallahan@118 936 local _, class_token = _G.UnitClass("target")
jcallahan@118 937 npc.class = class_token
jcallahan@118 938 npc.faction = UnitFactionStanding("target")
jcallahan@118 939 npc.genders = npc.genders or {}
jcallahan@118 940 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 941 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 942 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 943
jcallahan@214 944 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 945 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 946
jcallahan@118 947 if not encounter_data[npc_level] then
jcallahan@118 948 encounter_data[npc_level] = {
jcallahan@118 949 max_health = _G.UnitHealthMax("target"),
jcallahan@118 950 }
jcallahan@118 951
jcallahan@118 952 local max_power = _G.UnitManaMax("target")
jcallahan@118 953
jcallahan@118 954 if max_power > 0 then
jcallahan@118 955 local power_type = _G.UnitPowerType("target")
jcallahan@118 956 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 957 end
jcallahan@118 958 end
jcallahan@118 959 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 960 return npc, unit_idnum
jcallahan@118 961 end
jcallahan@118 962 end -- do-block
jcallahan@118 963
jcallahan@118 964
jcallahan@113 965 do
jcallahan@113 966 local COORD_MAX = 5
jcallahan@0 967
jcallahan@113 968 function WDP:UpdateTargetLocation()
jcallahan@113 969 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 970 return
jcallahan@2 971 end
jcallahan@113 972
jcallahan@113 973 for index = 1, 4 do
jcallahan@113 974 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 975 return
jcallahan@113 976 end
jcallahan@113 977 end
jcallahan@215 978 local npc = TargetedNPC()
jcallahan@113 979
jcallahan@113 980 if not npc then
jcallahan@113 981 return
jcallahan@113 982 end
jcallahan@113 983 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 984 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 985 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 986 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 987
jcallahan@113 988 local zone_data = npc_data.locations[zone_token]
jcallahan@113 989
jcallahan@113 990 if not zone_data then
jcallahan@113 991 zone_data = {}
jcallahan@113 992 npc_data.locations[zone_token] = zone_data
jcallahan@113 993 end
jcallahan@113 994
jcallahan@113 995 for location_token in pairs(zone_data) do
jcallahan@113 996 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 997 loc_level = tonumber(loc_level)
jcallahan@113 998
jcallahan@113 999 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1000 return
jcallahan@113 1001 end
jcallahan@113 1002 end
jcallahan@141 1003 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1004 end
jcallahan@113 1005 end -- do-block
jcallahan@2 1006
jcallahan@118 1007
jcallahan@0 1008 -----------------------------------------------------------------------
jcallahan@0 1009 -- Event handlers.
jcallahan@0 1010 -----------------------------------------------------------------------
jcallahan@90 1011 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 1012 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1013
jcallahan@56 1014 for index = 1, num_items do
jcallahan@56 1015 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1016
jcallahan@56 1017 if item_link then
jcallahan@56 1018 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1019 end
jcallahan@56 1020 end
jcallahan@56 1021 end
jcallahan@56 1022
jcallahan@56 1023
jcallahan@178 1024 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1025 if loot_type ~= "item" then
jcallahan@178 1026 return
jcallahan@178 1027 end
jcallahan@203 1028 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1029 ClearKilledBossID()
jcallahan@178 1030
jcallahan@178 1031 if not npc then
jcallahan@182 1032 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1033 return
jcallahan@178 1034 end
jcallahan@178 1035 local item_id = ItemLinkToID(item_link)
jcallahan@178 1036
jcallahan@178 1037 if not item_id then
jcallahan@182 1038 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1039 return
jcallahan@178 1040 end
jcallahan@179 1041 local loot_type = "drops"
jcallahan@214 1042 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1043 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1044 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1045 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1046
jcallahan@178 1047 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1048 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1049 end
jcallahan@178 1050
jcallahan@178 1051
jcallahan@179 1052 do
jcallahan@179 1053 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1054 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1055 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1056 end,
jcallahan@179 1057 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1058 current_loot = {
jcallahan@179 1059 list = {
jcallahan@179 1060 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1061 },
jcallahan@179 1062 identifier = current_action.identifier,
jcallahan@179 1063 label = current_action.loot_label or "drops",
jcallahan@179 1064 map_level = current_action.map_level,
jcallahan@179 1065 object_name = current_action.object_name,
jcallahan@179 1066 spell_label = current_action.spell_label,
jcallahan@179 1067 target_type = current_action.target_type,
jcallahan@179 1068 x = current_action.x,
jcallahan@179 1069 y = current_action.y,
jcallahan@179 1070 zone_data = current_action.zone_data,
jcallahan@179 1071 }
jcallahan@179 1072 table.wipe(current_action)
jcallahan@179 1073 GenericLootUpdate("zones")
jcallahan@179 1074 end,
jcallahan@179 1075 }
jcallahan@177 1076
jcallahan@177 1077
jcallahan@179 1078 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1079 local category
jcallahan@177 1080
jcallahan@179 1081 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1082 category = AF.ZONE
jcallahan@179 1083 elseif private.raid_finder_boss_id then
jcallahan@179 1084 category = AF.NPC
jcallahan@179 1085 end
jcallahan@179 1086 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1087
jcallahan@179 1088 if not category or not update_func then
jcallahan@179 1089 return
jcallahan@179 1090 end
jcallahan@179 1091 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1092
jcallahan@179 1093 if not item_link then
jcallahan@179 1094 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1095 end
jcallahan@179 1096 local item_id = ItemLinkToID(item_link)
jcallahan@179 1097
jcallahan@179 1098 if not item_id then
jcallahan@179 1099 return
jcallahan@179 1100 end
jcallahan@179 1101 update_func(item_id, quantity)
jcallahan@177 1102 end
jcallahan@48 1103 end
jcallahan@48 1104
jcallahan@97 1105 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1106 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1107 return
jcallahan@95 1108 end
jcallahan@97 1109 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1110 npc.quotes = npc.quotes or {}
jcallahan@97 1111 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1112 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1113 end
jcallahan@95 1114
jcallahan@95 1115
jcallahan@95 1116 do
jcallahan@40 1117 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1118
jcallahan@40 1119 local DRUNK_COMPARES = {
jcallahan@40 1120 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1121 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1122 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1123 }
jcallahan@40 1124
jcallahan@40 1125 local DRUNK_MATCHES = {
jcallahan@40 1126 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1127 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1128 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1129 }
jcallahan@40 1130
jcallahan@167 1131 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1132
jcallahan@167 1133
jcallahan@167 1134 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1135 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1136 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1137
jcallahan@167 1138 private.discovered_recipe_name = nil
jcallahan@167 1139 private.profession_level = nil
jcallahan@167 1140 private.previous_spell_id = nil
jcallahan@169 1141
jcallahan@169 1142 return true
jcallahan@167 1143 end
jcallahan@167 1144 end
jcallahan@167 1145
jcallahan@167 1146
jcallahan@167 1147 local function IterativeRecordDiscovery()
jcallahan@167 1148 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1149 end
jcallahan@167 1150
jcallahan@167 1151
jcallahan@92 1152 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1153 if not private.trainer_shown then
jcallahan@167 1154 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1155
jcallahan@167 1156 if recipe_name and private.previous_spell_id then
jcallahan@167 1157 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1158
jcallahan@167 1159 if profession_name == _G.UNKNOWN then
jcallahan@167 1160 return
jcallahan@167 1161 end
jcallahan@167 1162 private.discovered_recipe_name = recipe_name
jcallahan@167 1163 private.profession_level = prof_level
jcallahan@167 1164
jcallahan@167 1165 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1166 end
jcallahan@167 1167 end
jcallahan@167 1168
jcallahan@40 1169 if currently_drunk then
jcallahan@40 1170 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1171 currently_drunk = nil
jcallahan@40 1172 end
jcallahan@40 1173 return
jcallahan@40 1174 end
jcallahan@40 1175
jcallahan@40 1176 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1177 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1178 currently_drunk = true
jcallahan@40 1179 break
jcallahan@40 1180 end
jcallahan@40 1181 end
jcallahan@40 1182 end
jcallahan@40 1183 end
jcallahan@40 1184
jcallahan@40 1185 -- do-block
jcallahan@40 1186
jcallahan@40 1187 do
jcallahan@23 1188 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1189 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1190
jcallahan@23 1191 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1192 if not spell_id then
jcallahan@23 1193 return
jcallahan@23 1194 end
jcallahan@34 1195 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1196
jcallahan@171 1197 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1198 return
jcallahan@23 1199 end
jcallahan@23 1200
jcallahan@23 1201 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1202 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1203 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1204 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1205 end
jcallahan@23 1206 end
jcallahan@23 1207
jcallahan@115 1208 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1209
jcallahan@23 1210 local COMBAT_LOG_FUNCS = {
jcallahan@23 1211 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1212 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1213 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1214 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1215 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1216
jcallahan@171 1217 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1218 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1219 end
jcallahan@115 1220 end
jcallahan@115 1221 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1222 end,
jcallahan@65 1223 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1224 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1225
jcallahan@171 1226 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1227 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1228 ClearKilledNPC()
jcallahan@216 1229 ClearKilledBossID()
jcallahan@98 1230 private.harvesting = nil
jcallahan@65 1231 return
jcallahan@65 1232 end
jcallahan@177 1233
jcallahan@217 1234 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1235 ClearKilledNPC()
jcallahan@217 1236 ClearKilledBossID()
jcallahan@217 1237 return
jcallahan@217 1238 end
jcallahan@217 1239
jcallahan@177 1240 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1241 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@216 1242 ClearKilledBossID()
jcallahan@184 1243 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1244 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1245 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@216 1246 ClearKilledBossID()
jcallahan@203 1247 private.world_boss_id = unit_idnum
jcallahan@182 1248 else
jcallahan@203 1249 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1250 end
jcallahan@183 1251
jcallahan@177 1252 killed_npc_id = unit_idnum
jcallahan@177 1253 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1254 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1255 end,
jcallahan@23 1256 }
jcallahan@23 1257
jcallahan@23 1258
jcallahan@92 1259 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1260 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1261
jcallahan@23 1262 if not combat_log_func then
jcallahan@23 1263 return
jcallahan@23 1264 end
jcallahan@23 1265 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1266 end
jcallahan@23 1267
jcallahan@44 1268 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1269 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1270 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1271
jcallahan@44 1272 local REP_BUFFS = {
jcallahan@44 1273 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1274 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1275 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1276 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1277 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1278 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1279 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1280 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1281 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1282 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1283 }
jcallahan@44 1284
jcallahan@44 1285
jcallahan@44 1286 local FACTION_NAMES = {
jcallahan@44 1287 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1288 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1289 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1290 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1291 }
jcallahan@44 1292
jcallahan@44 1293
jcallahan@44 1294 local MODIFIERS = {
jcallahan@44 1295 CENARION_FAVOR = {
jcallahan@44 1296 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1297 modifier = 0.25,
jcallahan@44 1298 },
jcallahan@44 1299 GRIM_VISAGE = {
jcallahan@44 1300 modifier = 0.1,
jcallahan@44 1301 },
jcallahan@44 1302 HONOR_HOLD_FAVOR = {
jcallahan@44 1303 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1304 modifier = 0.25,
jcallahan@44 1305 },
jcallahan@44 1306 NAZGRELS_FERVOR = {
jcallahan@44 1307 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1308 modifier = 0.1,
jcallahan@44 1309 },
jcallahan@44 1310 SONG_OF_BATTLE = {
jcallahan@44 1311 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1312 modifier = 0.1,
jcallahan@44 1313 },
jcallahan@44 1314 SPIRIT_OF_SHARING = {
jcallahan@44 1315 modifier = 0.1,
jcallahan@44 1316 },
jcallahan@44 1317 THRALLMARS_FAVOR = {
jcallahan@44 1318 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1319 modifier = 0.25,
jcallahan@44 1320 },
jcallahan@44 1321 TROLLBANES_COMMAND = {
jcallahan@44 1322 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1323 modifier = 0.1,
jcallahan@44 1324 },
jcallahan@44 1325 UNBURDENED = {
jcallahan@44 1326 modifier = 0.1,
jcallahan@44 1327 },
jcallahan@44 1328 WOW_ANNIVERSARY = {
jcallahan@44 1329 modifier = 0.08,
jcallahan@44 1330 }
jcallahan@44 1331 }
jcallahan@44 1332
jcallahan@44 1333
jcallahan@92 1334 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1335 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1336 return
jcallahan@44 1337 end
jcallahan@44 1338 UpdateFactionData()
jcallahan@44 1339
jcallahan@46 1340 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1341 return
jcallahan@46 1342 end
jcallahan@177 1343 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1344 ClearKilledNPC()
jcallahan@46 1345
jcallahan@44 1346 if not npc then
jcallahan@98 1347 private.harvesting = nil
jcallahan@44 1348 return
jcallahan@44 1349 end
jcallahan@98 1350 npc.harvested = private.harvesting
jcallahan@98 1351 private.harvesting = nil
jcallahan@98 1352
jcallahan@44 1353 local modifier = 1
jcallahan@44 1354
jcallahan@44 1355 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1356 modifier = modifier + 0.1
jcallahan@44 1357 end
jcallahan@44 1358
jcallahan@44 1359 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1360 modifier = modifier + 0.1
jcallahan@44 1361 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1362 modifier = modifier + 0.05
jcallahan@44 1363 end
jcallahan@44 1364
jcallahan@44 1365 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1366 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1367 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1368
jcallahan@44 1369 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1370 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1371 end
jcallahan@44 1372 end
jcallahan@44 1373 end
jcallahan@65 1374 npc.reputations = npc.reputations or {}
jcallahan@65 1375 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1376 end
jcallahan@44 1377 end -- do-block
jcallahan@18 1378
jcallahan@18 1379
jcallahan@140 1380 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1381 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1382 return
jcallahan@140 1383 end
jcallahan@140 1384 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1385
jcallahan@140 1386 if not text or text == "Fishing Bobber" then
jcallahan@140 1387 text = "NONE"
jcallahan@140 1388 else
jcallahan@140 1389 current_action.fishing_target = true
jcallahan@140 1390 end
jcallahan@140 1391 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1392 end
jcallahan@140 1393
jcallahan@140 1394
jcallahan@92 1395 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1396 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1397
jcallahan@42 1398 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1399 return
jcallahan@42 1400 end
jcallahan@42 1401 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1402 end
jcallahan@42 1403
jcallahan@42 1404
jcallahan@13 1405 do
jcallahan@40 1406 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1407 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1408 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1409
jcallahan@13 1410
jcallahan@13 1411 local function _moneyMatch(money, re)
jcallahan@13 1412 return money:match(re) or 0
jcallahan@1 1413 end
jcallahan@1 1414
jcallahan@0 1415
jcallahan@13 1416 local function _toCopper(money)
jcallahan@13 1417 if not money then
jcallahan@13 1418 return 0
jcallahan@13 1419 end
jcallahan@40 1420 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1421 end
jcallahan@1 1422
jcallahan@1 1423
jcallahan@176 1424 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1425 [AF.ITEM] = function()
jcallahan@16 1426 local locked_item_id
jcallahan@16 1427
jcallahan@16 1428 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1429 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1430 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1431
jcallahan@16 1432 if is_locked then
jcallahan@16 1433 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1434 break
jcallahan@16 1435 end
jcallahan@16 1436 end
jcallahan@165 1437
jcallahan@165 1438 if locked_item_id then
jcallahan@165 1439 break
jcallahan@165 1440 end
jcallahan@16 1441 end
jcallahan@16 1442
jcallahan@122 1443 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1444 return false
jcallahan@16 1445 end
jcallahan@122 1446 current_action.identifier = locked_item_id
jcallahan@16 1447 return true
jcallahan@16 1448 end,
jcallahan@13 1449 [AF.NPC] = function()
jcallahan@17 1450 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1451 return false
jcallahan@13 1452 end
jcallahan@205 1453
jcallahan@205 1454 if not current_action.identifier then
jcallahan@205 1455 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1456 current_action.identifier = id_num
jcallahan@205 1457 end
jcallahan@13 1458 return true
jcallahan@13 1459 end,
jcallahan@14 1460 [AF.OBJECT] = true,
jcallahan@17 1461 [AF.ZONE] = function()
jcallahan@140 1462 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1463 return _G.IsFishingLoot()
jcallahan@17 1464 end,
jcallahan@13 1465 }
jcallahan@13 1466
jcallahan@13 1467
jcallahan@176 1468 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1469 [AF.ITEM] = function()
jcallahan@28 1470 GenericLootUpdate("items")
jcallahan@28 1471 end,
jcallahan@28 1472 [AF.NPC] = function()
jcallahan@75 1473 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1474 local loot_type = current_loot.label
jcallahan@77 1475 local source_list = {}
jcallahan@75 1476
jcallahan@131 1477 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1478 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1479 local npc = NPCEntry(source_id)
jcallahan@75 1480
jcallahan@75 1481 if npc then
jcallahan@214 1482 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1483 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1484
jcallahan@78 1485 if not source_list[source_guid] then
jcallahan@77 1486 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1487 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1488 source_list[source_id] = true
jcallahan@77 1489 end
jcallahan@77 1490
jcallahan@75 1491 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1492 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1493 end
jcallahan@75 1494 end
jcallahan@75 1495 end
jcallahan@75 1496
jcallahan@75 1497 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1498 if #current_loot.list <= 0 then
jcallahan@79 1499 return
jcallahan@79 1500 end
jcallahan@131 1501 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1502
jcallahan@28 1503 if not npc then
jcallahan@28 1504 return
jcallahan@28 1505 end
jcallahan@214 1506 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1507 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1508
jcallahan@131 1509 if not source_list[current_loot.identifier] then
jcallahan@77 1510 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1511 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1512 end
jcallahan@77 1513
jcallahan@131 1514 for index = 1, #current_loot.list do
jcallahan@131 1515 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1516 end
jcallahan@16 1517 end,
jcallahan@13 1518 [AF.OBJECT] = function()
jcallahan@28 1519 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1520 end,
jcallahan@17 1521 [AF.ZONE] = function()
jcallahan@141 1522 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1523
jcallahan@41 1524 -- This will start life as a boolean true.
jcallahan@131 1525 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1526 current_loot.zone_data[location_token] = {
jcallahan@41 1527 drops = {}
jcallahan@41 1528 }
jcallahan@41 1529 end
jcallahan@132 1530 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1531 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1532
jcallahan@131 1533 if current_loot.sources then
jcallahan@131 1534 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1535 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1536 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1537 end
jcallahan@131 1538 end
jcallahan@131 1539 end
jcallahan@131 1540
jcallahan@131 1541 if #current_loot.list <= 0 then
jcallahan@131 1542 return
jcallahan@131 1543 end
jcallahan@131 1544
jcallahan@131 1545 for index = 1, #current_loot.list do
jcallahan@131 1546 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1547 end
jcallahan@13 1548 end,
jcallahan@13 1549 }
jcallahan@13 1550
jcallahan@79 1551 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1552 local loot_guid_registry = {}
jcallahan@124 1553
jcallahan@124 1554
jcallahan@124 1555 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1556 current_loot = nil
jcallahan@131 1557 table.wipe(current_action)
jcallahan@124 1558 end
jcallahan@124 1559
jcallahan@13 1560
jcallahan@92 1561 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1562 if current_loot then
jcallahan@18 1563 return
jcallahan@18 1564 end
jcallahan@151 1565
jcallahan@151 1566 if not current_action.target_type then
jcallahan@151 1567 return
jcallahan@151 1568 end
jcallahan@176 1569 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1570 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1571
jcallahan@14 1572 if not verify_func or not update_func then
jcallahan@13 1573 return
jcallahan@13 1574 end
jcallahan@13 1575
jcallahan@14 1576 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1577 return
jcallahan@14 1578 end
jcallahan@80 1579 local guids_used = {}
jcallahan@132 1580
jcallahan@131 1581 current_loot = {
jcallahan@131 1582 list = {},
jcallahan@131 1583 sources = {},
jcallahan@131 1584 identifier = current_action.identifier,
jcallahan@132 1585 label = current_action.loot_label or "drops",
jcallahan@131 1586 map_level = current_action.map_level,
jcallahan@131 1587 object_name = current_action.object_name,
jcallahan@131 1588 spell_label = current_action.spell_label,
jcallahan@131 1589 target_type = current_action.target_type,
jcallahan@131 1590 x = current_action.x,
jcallahan@131 1591 y = current_action.y,
jcallahan@131 1592 zone_data = current_action.zone_data,
jcallahan@131 1593 }
jcallahan@131 1594 table.wipe(current_action)
jcallahan@13 1595
jcallahan@217 1596 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1597
jcallahan@55 1598 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1599 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1600 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1601
jcallahan@77 1602 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1603 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1604 local loot_info = {
jcallahan@77 1605 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1606 }
jcallahan@75 1607
jcallahan@77 1608 -- Odd index is GUID, even is count.
jcallahan@78 1609 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1610 local source_guid = loot_info[loot_index]
jcallahan@77 1611
jcallahan@217 1612 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@79 1613 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1614 local source_type, source_id = ParseGUID(source_guid)
jcallahan@151 1615 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1616 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1617
jcallahan@79 1618 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1619 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1620 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1621 guids_used[source_guid] = true
jcallahan@79 1622 end
jcallahan@75 1623 end
jcallahan@82 1624 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1625 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1626 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1627 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1628 end
jcallahan@13 1629 end
jcallahan@80 1630
jcallahan@81 1631 for guid in pairs(guids_used) do
jcallahan@217 1632 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1633 end
jcallahan@13 1634 update_func()
jcallahan@1 1635 end
jcallahan@13 1636 end -- do-block
jcallahan@0 1637
jcallahan@0 1638
jcallahan@89 1639 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1640 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1641
jcallahan@89 1642 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1643 return
jcallahan@89 1644 end
jcallahan@89 1645 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1646 end
jcallahan@89 1647
jcallahan@89 1648
jcallahan@44 1649 do
jcallahan@44 1650 local POINT_MATCH_PATTERNS = {
jcallahan@44 1651 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1652 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1653 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1654 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1655 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1656 }
jcallahan@5 1657
jcallahan@68 1658 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1659 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1660 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1661
jcallahan@133 1662 local current_merchant
jcallahan@133 1663 local merchant_standing
jcallahan@133 1664
jcallahan@133 1665 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1666 current_merchant = nil
jcallahan@133 1667 merchant_standing = nil
jcallahan@133 1668 end
jcallahan@133 1669
jcallahan@133 1670
jcallahan@89 1671 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1672 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1673 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1674
jcallahan@171 1675 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1676 return
jcallahan@133 1677 end
jcallahan@195 1678 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1679 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1680 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1681 end
jcallahan@55 1682 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1683 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1684 _G.MerchantFrame_Update()
jcallahan@57 1685
jcallahan@150 1686 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1687
jcallahan@44 1688 for item_index = 1, num_items do
jcallahan@44 1689 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1690 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1691
jcallahan@44 1692 if item_id and item_id > 0 then
jcallahan@44 1693 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1694
jcallahan@68 1695 DatamineTT:ClearLines()
jcallahan@68 1696 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1697
jcallahan@68 1698 local num_lines = DatamineTT:NumLines()
jcallahan@68 1699
jcallahan@68 1700 for line_index = 1, num_lines do
jcallahan@68 1701 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1702
jcallahan@68 1703 if not current_line then
jcallahan@68 1704 break
jcallahan@68 1705 end
jcallahan@68 1706 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1707
jcallahan@68 1708 if faction or reputation then
jcallahan@68 1709 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1710 break
jcallahan@68 1711 end
jcallahan@68 1712 end
jcallahan@68 1713
jcallahan@87 1714 for line_index = 1, num_lines do
jcallahan@87 1715 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1716
jcallahan@87 1717 if not current_line then
jcallahan@87 1718 break
jcallahan@87 1719 end
jcallahan@87 1720 local line_text = current_line:GetText()
jcallahan@87 1721 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1722
jcallahan@87 1723 if quest_name then
jcallahan@87 1724 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1725 break
jcallahan@87 1726 end
jcallahan@87 1727 end
jcallahan@87 1728
jcallahan@44 1729 if extended_cost then
jcallahan@53 1730 local battleground_rating = 0
jcallahan@53 1731 local personal_rating = 0
jcallahan@53 1732 local required_season_amount
jcallahan@5 1733
jcallahan@68 1734 for line_index = 1, num_lines do
jcallahan@44 1735 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1736
jcallahan@44 1737 if not current_line then
jcallahan@44 1738 break
jcallahan@44 1739 end
jcallahan@53 1740 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1741
jcallahan@44 1742 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1743 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1744 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1745 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1746
jcallahan@44 1747 if match1 or match2 then
jcallahan@44 1748 break
jcallahan@44 1749 end
jcallahan@44 1750 end
jcallahan@5 1751 end
jcallahan@44 1752 local currency_list = {}
jcallahan@44 1753 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1754
jcallahan@50 1755 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1756 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1757 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1758
jcallahan@44 1759 for cost_index = 1, item_count do
jcallahan@44 1760 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1761 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1762
jcallahan@44 1763 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1764 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1765 end
jcallahan@44 1766
jcallahan@44 1767 if currency_id then
jcallahan@44 1768 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1769 end
jcallahan@44 1770 end
jcallahan@44 1771
jcallahan@44 1772 for currency_index = 1, #currency_list do
jcallahan@44 1773 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1774 end
jcallahan@5 1775 end
jcallahan@133 1776 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1777 end
jcallahan@44 1778 end
jcallahan@5 1779
jcallahan@44 1780 if _G.CanMerchantRepair() then
jcallahan@133 1781 current_merchant.can_repair = true
jcallahan@5 1782 end
jcallahan@57 1783 _G.SetMerchantFilter(current_filters)
jcallahan@57 1784 _G.MerchantFrame_Update()
jcallahan@4 1785 end
jcallahan@44 1786 end -- do-block
jcallahan@4 1787
jcallahan@89 1788
jcallahan@92 1789 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1790 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1791 return
jcallahan@25 1792 end
jcallahan@34 1793 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1794
jcallahan@171 1795 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1796 return
jcallahan@25 1797 end
jcallahan@29 1798 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1799 table.wipe(current_action)
jcallahan@25 1800 end
jcallahan@25 1801
jcallahan@25 1802
jcallahan@115 1803 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1804 local num_pets = LPJ:NumPets()
jcallahan@115 1805
jcallahan@115 1806 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1807 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1808
jcallahan@115 1809 if is_owned then
jcallahan@115 1810 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1811
jcallahan@139 1812 if rarity then
jcallahan@139 1813 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1814 local npc = NPCEntry(npc_id)
jcallahan@139 1815 npc.wild_pet = is_wild or nil
jcallahan@139 1816 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1817 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1818 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1819
jcallahan@139 1820 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1821 data.max_health = max_health
jcallahan@139 1822 data.attack = attack
jcallahan@139 1823 data.speed = speed
jcallahan@139 1824 end
jcallahan@115 1825 end
jcallahan@115 1826 end
jcallahan@115 1827 end
jcallahan@115 1828
jcallahan@115 1829
jcallahan@156 1830 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1831 private.in_combat = true
jcallahan@156 1832 end
jcallahan@156 1833
jcallahan@156 1834
jcallahan@156 1835 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1836 private.in_combat = nil
jcallahan@156 1837
jcallahan@156 1838 if private.set_area_id then
jcallahan@156 1839 self:SetCurrentAreaID(event_name)
jcallahan@156 1840 private.set_area_id = nil
jcallahan@156 1841 end
jcallahan@156 1842 end
jcallahan@156 1843
jcallahan@156 1844
jcallahan@118 1845 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1846 if not TargetedNPC() then
jcallahan@118 1847 return
jcallahan@2 1848 end
jcallahan@151 1849 current_action.target_type = AF.NPC
jcallahan@118 1850 self:UpdateTargetLocation()
jcallahan@118 1851 end
jcallahan@2 1852
jcallahan@89 1853
jcallahan@12 1854 do
jcallahan@12 1855 local function UpdateQuestJuncture(point)
jcallahan@12 1856 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1857
jcallahan@12 1858 if not unit_name then
jcallahan@12 1859 return
jcallahan@12 1860 end
jcallahan@34 1861 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1862
jcallahan@12 1863 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1864 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1865 end
jcallahan@19 1866 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1867 quest[point] = quest[point] or {}
jcallahan@12 1868 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1869
jcallahan@24 1870 return quest
jcallahan@12 1871 end
jcallahan@10 1872
jcallahan@12 1873
jcallahan@92 1874 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1875 local quest = UpdateQuestJuncture("end")
jcallahan@97 1876
jcallahan@112 1877 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1878 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1879 end
jcallahan@67 1880 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1881 ClearKilledNPC()
jcallahan@10 1882 end
jcallahan@10 1883
jcallahan@12 1884
jcallahan@92 1885 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1886 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1887
jcallahan@46 1888 if not quest then
jcallahan@46 1889 return
jcallahan@46 1890 end
jcallahan@24 1891 quest.classes = quest.classes or {}
jcallahan@27 1892 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1893
jcallahan@24 1894 quest.races = quest.races or {}
jcallahan@100 1895 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1896 end
jcallahan@12 1897 end -- do-block
jcallahan@9 1898
jcallahan@9 1899
jcallahan@92 1900 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1901 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1902 local entry_index, processed_quests = 1, 0
jcallahan@36 1903 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1904
jcallahan@36 1905 while processed_quests <= num_quests do
jcallahan@36 1906 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1907
jcallahan@84 1908 if quest_id == 0 then
jcallahan@84 1909 processed_quests = processed_quests + 1
jcallahan@84 1910 elseif not is_header then
jcallahan@36 1911 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1912
jcallahan@36 1913 local quest = DBEntry("quests", quest_id)
jcallahan@36 1914 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1915 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1916 processed_quests = processed_quests + 1
jcallahan@36 1917 end
jcallahan@36 1918 entry_index = entry_index + 1
jcallahan@36 1919 end
jcallahan@36 1920 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1921 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1922 end
jcallahan@4 1923
jcallahan@4 1924
jcallahan@97 1925 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1926 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1927 return
jcallahan@112 1928 end
jcallahan@97 1929 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1930 end
jcallahan@97 1931
jcallahan@97 1932
jcallahan@92 1933 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1934 if unit_id ~= "player" then
jcallahan@4 1935 return
jcallahan@4 1936 end
jcallahan@4 1937 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1938 end
jcallahan@4 1939
jcallahan@4 1940
jcallahan@92 1941 do
jcallahan@92 1942 local TRADESKILL_TOOLS = {
jcallahan@92 1943 Anvil = anvil_spell_ids,
jcallahan@92 1944 Forge = forge_spell_ids,
jcallahan@92 1945 }
jcallahan@92 1946
jcallahan@92 1947
jcallahan@167 1948 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1949 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1950 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1951
jcallahan@167 1952 if required_tool then
jcallahan@167 1953 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1954 if required_tool:find(tool_name) then
jcallahan@167 1955 registry[spell_id] = true
jcallahan@167 1956 end
jcallahan@167 1957 end
jcallahan@167 1958 end
jcallahan@167 1959 end
jcallahan@167 1960
jcallahan@167 1961
jcallahan@92 1962 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1963 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1964
jcallahan@92 1965 if profession_name == _G.UNKNOWN then
jcallahan@92 1966 return
jcallahan@92 1967 end
jcallahan@167 1968 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1969 end
jcallahan@92 1970 end -- do-block
jcallahan@92 1971
jcallahan@92 1972
jcallahan@167 1973 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1974 private.trainer_shown = nil
jcallahan@167 1975 end
jcallahan@167 1976
jcallahan@167 1977
jcallahan@92 1978 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1979 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1980 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1981
jcallahan@164 1982 if not trainer then
jcallahan@58 1983 return
jcallahan@58 1984 end
jcallahan@164 1985 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1986 trainer.teaches = trainer.teaches or {}
jcallahan@27 1987
jcallahan@167 1988 private.trainer_shown = true
jcallahan@167 1989
jcallahan@27 1990 -- Get the initial trainer filters
jcallahan@27 1991 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1992 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1993 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1994
jcallahan@27 1995 -- Clear the trainer filters
jcallahan@27 1996 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1997 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1998 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1999
jcallahan@27 2000 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2001 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2002
jcallahan@27 2003 if spell_name then
jcallahan@27 2004 DatamineTT:ClearLines()
jcallahan@27 2005 DatamineTT:SetTrainerService(index)
jcallahan@27 2006
jcallahan@27 2007 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2008
jcallahan@43 2009 if spell_id then
jcallahan@164 2010 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2011
jcallahan@164 2012 if not class_professions then
jcallahan@164 2013 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2014 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2015 end
jcallahan@43 2016 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2017 profession = profession or "General"
jcallahan@43 2018
jcallahan@164 2019 local profession_skills = class_professions[profession]
jcallahan@43 2020
jcallahan@43 2021 if not profession_skills then
jcallahan@43 2022 class_professions[profession] = {}
jcallahan@43 2023 profession_skills = class_professions[profession]
jcallahan@43 2024 end
jcallahan@173 2025 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2026 end
jcallahan@27 2027 end
jcallahan@27 2028 end
jcallahan@27 2029 -- Reset the filters to what they were before
jcallahan@27 2030 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2031 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2032 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2033 end
jcallahan@27 2034
jcallahan@27 2035
jcallahan@1 2036 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2037 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2038 return
jcallahan@1 2039 end
jcallahan@1 2040 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2041
jcallahan@1 2042 if not spell_label then
jcallahan@1 2043 return
jcallahan@1 2044 end
jcallahan@150 2045 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2046 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2047
jcallahan@150 2048 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2049 unit_name = target_name
jcallahan@150 2050 unit_id = "target"
jcallahan@1 2051 end
jcallahan@1 2052 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2053 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2054
jcallahan@205 2055 table.wipe(current_action)
jcallahan@122 2056 current_action.instance_token = instance_token
jcallahan@122 2057 current_action.map_level = map_level
jcallahan@122 2058 current_action.x = x
jcallahan@122 2059 current_action.y = y
jcallahan@122 2060 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2061 current_action.spell_label = spell_label
jcallahan@105 2062
jcallahan@105 2063 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2064 current_action.loot_label = spell_label:lower()
jcallahan@105 2065 end
jcallahan@1 2066
jcallahan@151 2067 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2068 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2069 if not unit_id or unit_name ~= target_name then
jcallahan@16 2070 return
jcallahan@16 2071 end
jcallahan@123 2072 current_action.target_type = AF.NPC
jcallahan@16 2073 end
jcallahan@16 2074 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2075 current_action.target_type = AF.ITEM
jcallahan@16 2076
jcallahan@150 2077 if item_name and item_name == target_name then
jcallahan@150 2078 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2079 elseif target_name and target_name ~= "" then
jcallahan@150 2080 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2081 end
jcallahan@150 2082 elseif not item_name and not unit_name then
jcallahan@1 2083 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2084 if target_name == "" then
jcallahan@17 2085 return
jcallahan@17 2086 end
jcallahan@122 2087 current_action.object_name = target_name
jcallahan@123 2088 current_action.target_type = AF.OBJECT
jcallahan@1 2089 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2090 current_action.target_type = AF.ZONE
jcallahan@1 2091 end
jcallahan@1 2092 end
jcallahan@1 2093 private.tracked_line = spell_line
jcallahan@0 2094 end
jcallahan@0 2095
jcallahan@94 2096
jcallahan@1 2097 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2098 if unit_id ~= "player" then
jcallahan@1 2099 return
jcallahan@1 2100 end
jcallahan@1 2101 private.tracked_line = nil
jcallahan@167 2102 private.previous_spell_id = spell_id
jcallahan@85 2103
jcallahan@86 2104 if spell_name:match("^Harvest.+") then
jcallahan@177 2105 killed_npc_id = current_target_id
jcallahan@98 2106 private.harvesting = true
jcallahan@85 2107 end
jcallahan@92 2108
jcallahan@92 2109 if anvil_spell_ids[spell_id] then
jcallahan@92 2110 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2111 elseif forge_spell_ids[spell_id] then
jcallahan@92 2112 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2113 end
jcallahan@0 2114 end
jcallahan@0 2115
jcallahan@90 2116
jcallahan@1 2117 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2118 if unit_id ~= "player" then
jcallahan@1 2119 return
jcallahan@1 2120 end
jcallahan@0 2121
jcallahan@1 2122 if private.tracked_line == spell_line then
jcallahan@1 2123 private.tracked_line = nil
jcallahan@1 2124 end
jcallahan@147 2125 table.wipe(current_action)
jcallahan@0 2126 end
jcallahan@90 2127
jcallahan@90 2128
jcallahan@90 2129 do
jcallahan@90 2130 local function SetUnitField(field, required_type)
jcallahan@90 2131 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2132
jcallahan@90 2133 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2134 return
jcallahan@90 2135 end
jcallahan@90 2136
jcallahan@171 2137 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2138 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2139 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2140 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2141 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2142 end
jcallahan@90 2143 end
jcallahan@90 2144
jcallahan@90 2145
jcallahan@90 2146 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2147 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2148 end
jcallahan@90 2149
jcallahan@90 2150
jcallahan@90 2151 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2152 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2153 end
jcallahan@90 2154
jcallahan@90 2155
jcallahan@90 2156 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2157 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2158 end
jcallahan@90 2159
jcallahan@90 2160
jcallahan@92 2161 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2162 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2163 end
jcallahan@90 2164
jcallahan@90 2165
jcallahan@92 2166 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2167 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2168
jcallahan@90 2169 for index = 2, #gossip_options, 2 do
jcallahan@90 2170 if gossip_options[index] == "binder" then
jcallahan@90 2171 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2172 return
jcallahan@90 2173 end
jcallahan@90 2174 end
jcallahan@90 2175 end
jcallahan@90 2176
jcallahan@90 2177
jcallahan@93 2178 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2179 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2180 end
jcallahan@93 2181
jcallahan@93 2182
jcallahan@189 2183 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2184 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2185 end
jcallahan@189 2186
jcallahan@189 2187
jcallahan@90 2188 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2189 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2190 end
jcallahan@90 2191
jcallahan@90 2192
jcallahan@90 2193 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2194 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2195 end
jcallahan@90 2196
jcallahan@90 2197
jcallahan@90 2198 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2199 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2200 end
jcallahan@90 2201 end -- do-block