annotate Main.lua @ 97:f6369b88454f

Record quest progress and reward texts.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 30 Aug 2012 15:45:43 -0500
parents e378295b2d6f
children 6b118dd1baf4
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 95 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 96 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 97 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 98
jcallahan@95 99
jcallahan@0 100 -----------------------------------------------------------------------
jcallahan@0 101 -- Local variables.
jcallahan@0 102 -----------------------------------------------------------------------
jcallahan@92 103 local anvil_spell_ids = {}
jcallahan@92 104 local action_data = {}
jcallahan@92 105 local currently_drunk
jcallahan@0 106 local db
jcallahan@0 107 local durability_timer_handle
jcallahan@92 108 local faction_standings = {}
jcallahan@92 109 local forge_spell_ids = {}
jcallahan@95 110 local languages_known = {}
jcallahan@95 111 local name_to_id_map = {}
jcallahan@92 112 local reputation_npc_id
jcallahan@2 113 local target_location_timer_handle
jcallahan@86 114 local current_target_id
jcallahan@1 115
jcallahan@92 116
jcallahan@1 117 -----------------------------------------------------------------------
jcallahan@1 118 -- Helper Functions.
jcallahan@1 119 -----------------------------------------------------------------------
jcallahan@39 120 local ActualCopperCost
jcallahan@39 121 do
jcallahan@39 122 local BARTERING_SPELL_ID = 83964
jcallahan@39 123
jcallahan@39 124 local STANDING_DISCOUNTS = {
jcallahan@39 125 HATED = 0,
jcallahan@39 126 HOSTILE = 0,
jcallahan@39 127 UNFRIENDLY = 0,
jcallahan@39 128 NEUTRAL = 0,
jcallahan@39 129 FRIENDLY = 0.05,
jcallahan@39 130 HONORED = 0.1,
jcallahan@39 131 REVERED = 0.15,
jcallahan@39 132 EXALTED = 0.2,
jcallahan@39 133 }
jcallahan@39 134
jcallahan@39 135
jcallahan@39 136 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 137 if not copper_cost or copper_cost == 0 then
jcallahan@39 138 return 0
jcallahan@39 139 end
jcallahan@39 140 local modifier = 1
jcallahan@39 141
jcallahan@39 142 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 143 modifier = modifier - 0.1
jcallahan@39 144 end
jcallahan@39 145
jcallahan@39 146 if rep_standing then
jcallahan@39 147 if PLAYER_RACE == "Goblin" then
jcallahan@39 148 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 149 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 150 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 151 end
jcallahan@39 152 end
jcallahan@39 153 return math.floor(copper_cost / modifier)
jcallahan@39 154 end
jcallahan@39 155 end -- do-block
jcallahan@39 156
jcallahan@39 157
jcallahan@29 158 local function InstanceDifficultyToken()
jcallahan@29 159 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 160 if not difficulty_name or difficulty_name == "" then
jcallahan@29 161 difficulty_name = "NONE"
jcallahan@29 162 end
jcallahan@59 163
jcallahan@59 164 if not instance_type or instance_type == "" then
jcallahan@59 165 instance_type = "NONE"
jcallahan@59 166 end
jcallahan@29 167 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 168 end
jcallahan@29 169
jcallahan@29 170
jcallahan@19 171 local function DBEntry(data_type, unit_id)
jcallahan@19 172 if not data_type or not unit_id then
jcallahan@6 173 return
jcallahan@6 174 end
jcallahan@19 175 local unit = db[data_type][unit_id]
jcallahan@6 176
jcallahan@10 177 if not unit then
jcallahan@19 178 db[data_type][unit_id] = {}
jcallahan@19 179 unit = db[data_type][unit_id]
jcallahan@6 180 end
jcallahan@10 181 return unit
jcallahan@6 182 end
jcallahan@6 183
jcallahan@6 184
jcallahan@29 185 local function NPCEntry(identifier)
jcallahan@29 186 local npc = DBEntry("npcs", identifier)
jcallahan@29 187
jcallahan@29 188 if not npc then
jcallahan@29 189 return
jcallahan@22 190 end
jcallahan@29 191 local instance_token = InstanceDifficultyToken()
jcallahan@29 192 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 193 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 194 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 195 return npc
jcallahan@22 196 end
jcallahan@22 197
jcallahan@22 198
jcallahan@1 199 local function CurrentLocationData()
jcallahan@1 200 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 201 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 202
jcallahan@1 203 x = x or 0
jcallahan@1 204 y = y or 0
jcallahan@1 205
jcallahan@1 206 if x == 0 and y == 0 then
jcallahan@1 207 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 208 _G.SetDungeonMapLevel(level_index)
jcallahan@1 209 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 210
jcallahan@1 211 if x and y and (x > 0 or y > 0) then
jcallahan@1 212 _G.SetDungeonMapLevel(map_level)
jcallahan@1 213 map_level = level_index
jcallahan@1 214 break
jcallahan@1 215 end
jcallahan@1 216 end
jcallahan@1 217 end
jcallahan@1 218
jcallahan@1 219 if _G.DungeonUsesTerrainMap() then
jcallahan@1 220 map_level = map_level - 1
jcallahan@1 221 end
jcallahan@31 222 local x = _G.floor(x * 1000)
jcallahan@31 223 local y = _G.floor(y * 1000)
jcallahan@28 224
jcallahan@31 225 if x % 2 ~= 0 then
jcallahan@31 226 x = x + 1
jcallahan@28 227 end
jcallahan@28 228
jcallahan@31 229 if y % 2 ~= 0 then
jcallahan@31 230 y = y + 1
jcallahan@28 231 end
jcallahan@31 232 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 233 end
jcallahan@1 234
jcallahan@1 235
jcallahan@1 236 local function ItemLinkToID(item_link)
jcallahan@1 237 if not item_link then
jcallahan@1 238 return
jcallahan@1 239 end
jcallahan@7 240 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 241 end
jcallahan@0 242
jcallahan@4 243
jcallahan@34 244 local ParseGUID
jcallahan@4 245 do
jcallahan@4 246 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 247
jcallahan@34 248 function ParseGUID(guid)
jcallahan@5 249 if not guid then
jcallahan@5 250 return
jcallahan@5 251 end
jcallahan@4 252 local types = private.UNIT_TYPES
jcallahan@4 253 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 254
jcallahan@10 255 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 256 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 257 end
jcallahan@4 258 return unit_type
jcallahan@4 259 end
jcallahan@4 260 end -- do-block
jcallahan@4 261
jcallahan@4 262
jcallahan@34 263 local UpdateNPCLocation
jcallahan@34 264 do
jcallahan@34 265 local COORD_MAX = 5
jcallahan@34 266
jcallahan@34 267 function UpdateNPCLocation(unit_idnum)
jcallahan@34 268 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 269 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 270 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 271 npc_data.locations = npc_data.locations or {}
jcallahan@34 272
jcallahan@34 273 local zone_data = npc_data.locations[zone_token]
jcallahan@34 274
jcallahan@34 275 if not zone_data then
jcallahan@34 276 zone_data = {}
jcallahan@34 277 npc_data.locations[zone_token] = zone_data
jcallahan@34 278 end
jcallahan@34 279
jcallahan@34 280 for location_token in pairs(zone_data) do
jcallahan@34 281 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 282 loc_level = tonumber(loc_level)
jcallahan@34 283
jcallahan@34 284 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 285 return
jcallahan@34 286 end
jcallahan@34 287 end
jcallahan@34 288 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 289 end
jcallahan@34 290 end -- do-block
jcallahan@34 291
jcallahan@34 292
jcallahan@52 293 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 294 if not identifier then
jcallahan@10 295 return
jcallahan@10 296 end
jcallahan@31 297 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 298 local entry = DBEntry(entry_type, identifier)
jcallahan@41 299 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 300 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 301
jcallahan@31 302 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 303 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 304
jcallahan@31 305 if not zone_data then
jcallahan@31 306 zone_data = {}
jcallahan@52 307 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 308 end
jcallahan@41 309 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 310 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 311 return zone_data
jcallahan@10 312 end
jcallahan@10 313
jcallahan@10 314
jcallahan@19 315 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 316 if not item_link then
jcallahan@19 317 return
jcallahan@19 318 end
jcallahan@19 319 local item_id = ItemLinkToID(item_link)
jcallahan@19 320
jcallahan@19 321 if not bag_index or not slot_index then
jcallahan@19 322 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 323 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 324 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 325 bag_index = new_bag_index
jcallahan@19 326 slot_index = new_slot_index
jcallahan@19 327 break
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330 end
jcallahan@19 331 end
jcallahan@19 332
jcallahan@19 333 if not bag_index or not slot_index then
jcallahan@19 334 return
jcallahan@19 335 end
jcallahan@19 336 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 337
jcallahan@19 338 if not is_lootable then
jcallahan@19 339 return
jcallahan@19 340 end
jcallahan@19 341 DatamineTT:ClearLines()
jcallahan@19 342 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 343
jcallahan@19 344 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 345 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 346
jcallahan@19 347 if not current_line then
jcallahan@19 348 break
jcallahan@19 349 end
jcallahan@19 350
jcallahan@19 351 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 352 table.wipe(action_data)
jcallahan@19 353 action_data.type = AF.ITEM
jcallahan@28 354 action_data.identifier = item_id
jcallahan@25 355 action_data.label = "contains"
jcallahan@19 356 break
jcallahan@19 357 end
jcallahan@19 358 end
jcallahan@19 359 end
jcallahan@19 360
jcallahan@19 361
jcallahan@39 362 local UnitFactionStanding
jcallahan@32 363 local UpdateFactionData
jcallahan@32 364 do
jcallahan@32 365 local MAX_FACTION_INDEX = 1000
jcallahan@20 366
jcallahan@32 367 local STANDING_NAMES = {
jcallahan@32 368 "HATED",
jcallahan@32 369 "HOSTILE",
jcallahan@32 370 "UNFRIENDLY",
jcallahan@32 371 "NEUTRAL",
jcallahan@32 372 "FRIENDLY",
jcallahan@32 373 "HONORED",
jcallahan@32 374 "REVERED",
jcallahan@32 375 "EXALTED",
jcallahan@32 376 }
jcallahan@32 377
jcallahan@39 378
jcallahan@39 379 function UnitFactionStanding(unit)
jcallahan@39 380 UpdateFactionData()
jcallahan@39 381 DatamineTT:ClearLines()
jcallahan@39 382 DatamineTT:SetUnit(unit)
jcallahan@39 383
jcallahan@39 384 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 385 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 386
jcallahan@39 387 if faction_name and faction_standings[faction_name] then
jcallahan@39 388 return faction_name, faction_standings[faction_name]
jcallahan@39 389 end
jcallahan@39 390 end
jcallahan@39 391 end
jcallahan@39 392
jcallahan@39 393
jcallahan@32 394 function UpdateFactionData()
jcallahan@32 395 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 396 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 397
jcallahan@86 398 if faction_name then
jcallahan@32 399 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 400 elseif not faction_name then
jcallahan@32 401 break
jcallahan@32 402 end
jcallahan@20 403 end
jcallahan@20 404 end
jcallahan@32 405 end -- do-block
jcallahan@20 406
jcallahan@48 407
jcallahan@75 408 local GenericLootUpdate
jcallahan@75 409 do
jcallahan@77 410 local function LootTable(entry, loot_type, top_field)
jcallahan@75 411 if top_field then
jcallahan@75 412 entry[top_field] = entry[top_field] or {}
jcallahan@75 413 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 414 return entry[top_field][loot_type]
jcallahan@75 415 end
jcallahan@48 416 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 417 return entry[loot_type]
jcallahan@48 418 end
jcallahan@48 419
jcallahan@75 420 function GenericLootUpdate(data_type, top_field)
jcallahan@75 421 local loot_type = action_data.label or "drops"
jcallahan@75 422 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 423 local source_list = {}
jcallahan@75 424
jcallahan@78 425 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 426 local entry, source_id
jcallahan@78 427
jcallahan@78 428 if action_data.type == AF.ITEM then
jcallahan@78 429 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 430 source_id = action_data.identifier
jcallahan@78 431 entry = DBEntry(data_type, source_id)
jcallahan@78 432 elseif action_data.type == AF.OBJECT then
jcallahan@78 433 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 434 entry = DBEntry(data_type, source_id)
jcallahan@78 435 else
jcallahan@78 436 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 437 entry = DBEntry(data_type, source_id)
jcallahan@78 438 end
jcallahan@75 439
jcallahan@75 440 if entry then
jcallahan@77 441 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 442
jcallahan@78 443 if not source_list[source_guid] then
jcallahan@77 444 if top_field then
jcallahan@77 445 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 446 else
jcallahan@77 447 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 448 end
jcallahan@78 449 source_list[source_guid] = true
jcallahan@77 450 end
jcallahan@75 451 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 452
jcallahan@75 453 for item_id, quantity in pairs(loot_data) do
jcallahan@75 454 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 455 end
jcallahan@75 456 end
jcallahan@75 457 end
jcallahan@75 458 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 459 if #action_data.loot_list <= 0 then
jcallahan@78 460 return
jcallahan@78 461 end
jcallahan@82 462 local entry
jcallahan@82 463
jcallahan@82 464 -- At this point we only have a name if it's an object.
jcallahan@82 465 if action_data.type == AF.OBJECT then
jcallahan@82 466 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 467 else
jcallahan@82 468 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 469 end
jcallahan@75 470
jcallahan@75 471 if not entry then
jcallahan@75 472 return
jcallahan@75 473 end
jcallahan@77 474 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 475
jcallahan@77 476 if not source_list[action_data.identifier] then
jcallahan@77 477 if top_field then
jcallahan@77 478 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 479 else
jcallahan@77 480 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 481 end
jcallahan@77 482 end
jcallahan@75 483
jcallahan@75 484 for index = 1, #action_data.loot_list do
jcallahan@75 485 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 486 end
jcallahan@48 487 end
jcallahan@75 488 end -- do-block
jcallahan@48 489
jcallahan@97 490
jcallahan@97 491 local ReplaceKeywords
jcallahan@97 492 do
jcallahan@97 493 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 494 class = PLAYER_CLASS,
jcallahan@97 495 name = PLAYER_NAME,
jcallahan@97 496 race = PLAYER_RACE,
jcallahan@97 497 }
jcallahan@97 498
jcallahan@97 499
jcallahan@97 500 function ReplaceKeywords(text)
jcallahan@97 501 if not text or text == "" then
jcallahan@97 502 return ""
jcallahan@97 503 end
jcallahan@97 504
jcallahan@97 505 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 506 local category_format = ("<%s>"):format(category)
jcallahan@97 507 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 508 end
jcallahan@97 509 return text
jcallahan@97 510 end
jcallahan@97 511
jcallahan@97 512
jcallahan@97 513 end -- do-block
jcallahan@97 514
jcallahan@97 515
jcallahan@0 516 -----------------------------------------------------------------------
jcallahan@0 517 -- Methods.
jcallahan@0 518 -----------------------------------------------------------------------
jcallahan@0 519 function WDP:OnInitialize()
jcallahan@0 520 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 521
jcallahan@14 522 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 523 local build_num = tonumber(private.build_num)
jcallahan@14 524
jcallahan@74 525 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 526 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 527 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 528 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 529 db[entry] = {}
jcallahan@74 530 end
jcallahan@74 531 end
jcallahan@35 532 raw_db.build_num = build_num
jcallahan@63 533 raw_db.version = DB_VERSION
jcallahan@0 534 end
jcallahan@0 535
jcallahan@0 536
jcallahan@0 537 function WDP:OnEnable()
jcallahan@0 538 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 539 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 540 end
jcallahan@95 541
jcallahan@95 542 for index = 1, _G.GetNumLanguages() do
jcallahan@95 543 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 544 end
jcallahan@0 545 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 546 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 547
jcallahan@19 548 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 549 if target_unit then
jcallahan@19 550 return
jcallahan@19 551 end
jcallahan@19 552 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 553 end)
jcallahan@19 554
jcallahan@19 555 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 556 if target_unit then
jcallahan@19 557 return
jcallahan@19 558 end
jcallahan@19 559 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 560 HandleItemUse(item_link)
jcallahan@19 561 end)
jcallahan@0 562 end
jcallahan@0 563
jcallahan@0 564
jcallahan@0 565 local function RecordDurability(item_id, durability)
jcallahan@0 566 if not durability or durability <= 0 then
jcallahan@0 567 return
jcallahan@0 568 end
jcallahan@0 569
jcallahan@0 570 if not db.items[item_id] then
jcallahan@0 571 db.items[item_id] = {}
jcallahan@0 572 end
jcallahan@0 573 db.items[item_id].durability = durability
jcallahan@0 574 end
jcallahan@0 575
jcallahan@0 576
jcallahan@0 577 function WDP:ProcessDurability()
jcallahan@0 578 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 579 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 580
jcallahan@0 581 if item_id and item_id > 0 then
jcallahan@1 582 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 583 RecordDurability(item_id, max_durability)
jcallahan@0 584 end
jcallahan@0 585 end
jcallahan@0 586
jcallahan@0 587 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 588 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 589 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 590
jcallahan@0 591 if item_id and item_id > 0 then
jcallahan@1 592 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 593 RecordDurability(item_id, max_durability)
jcallahan@0 594 end
jcallahan@0 595 end
jcallahan@0 596 end
jcallahan@0 597 end
jcallahan@0 598
jcallahan@0 599
jcallahan@2 600 function WDP:UpdateTargetLocation()
jcallahan@40 601 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 602 return
jcallahan@2 603 end
jcallahan@2 604
jcallahan@2 605 for index = 1, 4 do
jcallahan@2 606 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 607 return
jcallahan@2 608 end
jcallahan@2 609 end
jcallahan@40 610 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 611
jcallahan@40 612 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 613 return
jcallahan@2 614 end
jcallahan@34 615 UpdateNPCLocation(unit_idnum)
jcallahan@2 616 end
jcallahan@2 617
jcallahan@2 618
jcallahan@0 619 -----------------------------------------------------------------------
jcallahan@0 620 -- Event handlers.
jcallahan@0 621 -----------------------------------------------------------------------
jcallahan@90 622 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 623 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 624
jcallahan@56 625 for index = 1, num_items do
jcallahan@56 626 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 627
jcallahan@56 628 if item_link then
jcallahan@56 629 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 630 end
jcallahan@56 631 end
jcallahan@56 632 end
jcallahan@56 633
jcallahan@56 634
jcallahan@75 635 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 636 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 637 return
jcallahan@48 638 end
jcallahan@48 639 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 640
jcallahan@48 641 if not item_link then
jcallahan@48 642 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 643 end
jcallahan@48 644
jcallahan@48 645 if not item_link then
jcallahan@48 646 return
jcallahan@48 647 end
jcallahan@48 648 local item_id = ItemLinkToID(item_link)
jcallahan@48 649
jcallahan@48 650 if not item_id then
jcallahan@48 651 return
jcallahan@48 652 end
jcallahan@48 653 action_data.loot_list = {
jcallahan@48 654 ("%d:%d"):format(item_id, quantity)
jcallahan@48 655 }
jcallahan@48 656 GenericLootUpdate("zones")
jcallahan@48 657 table.wipe(action_data)
jcallahan@48 658 end
jcallahan@48 659
jcallahan@48 660
jcallahan@97 661 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@97 662 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 663 return
jcallahan@95 664 end
jcallahan@97 665 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 666 npc.quotes = npc.quotes or {}
jcallahan@97 667 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 668 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 669 end
jcallahan@95 670
jcallahan@95 671
jcallahan@95 672 do
jcallahan@40 673 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 674
jcallahan@40 675 local DRUNK_COMPARES = {
jcallahan@40 676 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 677 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 678 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 679 }
jcallahan@40 680
jcallahan@40 681 local DRUNK_MATCHES = {
jcallahan@40 682 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 683 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 684 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 685 }
jcallahan@40 686
jcallahan@92 687 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 688 if currently_drunk then
jcallahan@40 689 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 690 currently_drunk = nil
jcallahan@40 691 end
jcallahan@40 692 return
jcallahan@40 693 end
jcallahan@40 694
jcallahan@40 695 for index = 1, #DRUNK_MATCHES do
jcallahan@40 696 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 697 currently_drunk = true
jcallahan@40 698 break
jcallahan@40 699 end
jcallahan@40 700 end
jcallahan@40 701 end
jcallahan@40 702 end
jcallahan@40 703
jcallahan@40 704 -- do-block
jcallahan@40 705
jcallahan@40 706 do
jcallahan@23 707 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 708 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 709
jcallahan@23 710 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 711 if not spell_id then
jcallahan@23 712 return
jcallahan@23 713 end
jcallahan@34 714 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 715
jcallahan@23 716 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 717 return
jcallahan@23 718 end
jcallahan@23 719
jcallahan@23 720 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 721 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 722 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 723 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 724 end
jcallahan@23 725 end
jcallahan@23 726
jcallahan@23 727 local COMBAT_LOG_FUNCS = {
jcallahan@23 728 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 729 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 730 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 731 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 732 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 733
jcallahan@65 734 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 735 reputation_npc_id = nil
jcallahan@65 736 return
jcallahan@65 737 end
jcallahan@67 738 reputation_npc_id = unit_idnum
jcallahan@65 739 end,
jcallahan@23 740 }
jcallahan@23 741
jcallahan@23 742
jcallahan@92 743 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 744 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 745
jcallahan@23 746 if not combat_log_func then
jcallahan@23 747 return
jcallahan@23 748 end
jcallahan@23 749 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 750 end
jcallahan@23 751
jcallahan@44 752 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 753 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 754 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 755
jcallahan@44 756 local REP_BUFFS = {
jcallahan@44 757 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 758 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 759 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 760 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 761 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 762 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 763 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 764 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 765 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 766 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 767 }
jcallahan@44 768
jcallahan@44 769
jcallahan@44 770 local FACTION_NAMES = {
jcallahan@44 771 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 772 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 773 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 774 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 775 }
jcallahan@44 776
jcallahan@44 777
jcallahan@44 778 local MODIFIERS = {
jcallahan@44 779 CENARION_FAVOR = {
jcallahan@44 780 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 781 modifier = 0.25,
jcallahan@44 782 },
jcallahan@44 783 GRIM_VISAGE = {
jcallahan@44 784 modifier = 0.1,
jcallahan@44 785 },
jcallahan@44 786 HONOR_HOLD_FAVOR = {
jcallahan@44 787 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 788 modifier = 0.25,
jcallahan@44 789 },
jcallahan@44 790 NAZGRELS_FERVOR = {
jcallahan@44 791 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 792 modifier = 0.1,
jcallahan@44 793 },
jcallahan@44 794 SONG_OF_BATTLE = {
jcallahan@44 795 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 796 modifier = 0.1,
jcallahan@44 797 },
jcallahan@44 798 SPIRIT_OF_SHARING = {
jcallahan@44 799 modifier = 0.1,
jcallahan@44 800 },
jcallahan@44 801 THRALLMARS_FAVOR = {
jcallahan@44 802 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 803 modifier = 0.25,
jcallahan@44 804 },
jcallahan@44 805 TROLLBANES_COMMAND = {
jcallahan@44 806 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 807 modifier = 0.1,
jcallahan@44 808 },
jcallahan@44 809 UNBURDENED = {
jcallahan@44 810 modifier = 0.1,
jcallahan@44 811 },
jcallahan@44 812 WOW_ANNIVERSARY = {
jcallahan@44 813 modifier = 0.08,
jcallahan@44 814 }
jcallahan@44 815 }
jcallahan@44 816
jcallahan@44 817
jcallahan@92 818 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 819 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 820 return
jcallahan@44 821 end
jcallahan@44 822 UpdateFactionData()
jcallahan@44 823
jcallahan@46 824 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 825 return
jcallahan@46 826 end
jcallahan@67 827 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 828
jcallahan@44 829 if not npc then
jcallahan@44 830 return
jcallahan@44 831 end
jcallahan@44 832 local modifier = 1
jcallahan@44 833
jcallahan@44 834 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 835 modifier = modifier + 0.1
jcallahan@44 836 end
jcallahan@44 837
jcallahan@44 838 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 839 modifier = modifier + 0.1
jcallahan@44 840 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 841 modifier = modifier + 0.05
jcallahan@44 842 end
jcallahan@44 843
jcallahan@44 844 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 845 if _G.UnitBuff("player", buff_name) then
jcallahan@44 846 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 847
jcallahan@44 848 if not modded_faction or faction_name == modded_faction then
jcallahan@44 849 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 850 end
jcallahan@44 851 end
jcallahan@44 852 end
jcallahan@65 853 npc.reputations = npc.reputations or {}
jcallahan@65 854 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 855 reputation_npc_id = nil
jcallahan@32 856 end
jcallahan@44 857 end -- do-block
jcallahan@18 858
jcallahan@18 859
jcallahan@92 860 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 861 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 862
jcallahan@42 863 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 864 return
jcallahan@42 865 end
jcallahan@42 866 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 867 end
jcallahan@42 868
jcallahan@42 869
jcallahan@13 870 do
jcallahan@40 871 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 872 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 873 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 874
jcallahan@13 875
jcallahan@13 876 local function _moneyMatch(money, re)
jcallahan@13 877 return money:match(re) or 0
jcallahan@1 878 end
jcallahan@1 879
jcallahan@0 880
jcallahan@13 881 local function _toCopper(money)
jcallahan@13 882 if not money then
jcallahan@13 883 return 0
jcallahan@13 884 end
jcallahan@40 885 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 886 end
jcallahan@1 887
jcallahan@1 888
jcallahan@13 889 local LOOT_VERIFY_FUNCS = {
jcallahan@16 890 [AF.ITEM] = function()
jcallahan@16 891 local locked_item_id
jcallahan@16 892
jcallahan@16 893 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 894 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 895 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 896
jcallahan@16 897 if is_locked then
jcallahan@16 898 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 899 end
jcallahan@16 900 end
jcallahan@16 901 end
jcallahan@16 902
jcallahan@28 903 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 904 return false
jcallahan@16 905 end
jcallahan@28 906 action_data.identifier = locked_item_id
jcallahan@16 907 return true
jcallahan@16 908 end,
jcallahan@13 909 [AF.NPC] = function()
jcallahan@17 910 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 911 return false
jcallahan@13 912 end
jcallahan@34 913 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 914 action_data.identifier = id_num
jcallahan@13 915 return true
jcallahan@13 916 end,
jcallahan@14 917 [AF.OBJECT] = true,
jcallahan@17 918 [AF.ZONE] = function()
jcallahan@38 919 return _G.IsFishingLoot()
jcallahan@17 920 end,
jcallahan@13 921 }
jcallahan@13 922
jcallahan@13 923
jcallahan@13 924 local LOOT_UPDATE_FUNCS = {
jcallahan@16 925 [AF.ITEM] = function()
jcallahan@28 926 GenericLootUpdate("items")
jcallahan@28 927 end,
jcallahan@28 928 [AF.NPC] = function()
jcallahan@75 929 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 930 local loot_type = action_data.label or "drops"
jcallahan@77 931 local source_list = {}
jcallahan@75 932
jcallahan@78 933 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 934 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 935 local npc = NPCEntry(source_id)
jcallahan@75 936
jcallahan@75 937 if npc then
jcallahan@75 938 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 939 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 940
jcallahan@78 941 if not source_list[source_guid] then
jcallahan@77 942 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 943 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 944 source_list[source_id] = true
jcallahan@77 945 end
jcallahan@77 946
jcallahan@75 947 for item_id, quantity in pairs(loot_data) do
jcallahan@75 948 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 949 end
jcallahan@75 950 end
jcallahan@75 951 end
jcallahan@75 952
jcallahan@75 953 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 954 if #action_data.loot_list <= 0 then
jcallahan@79 955 return
jcallahan@79 956 end
jcallahan@29 957 local npc = NPCEntry(action_data.identifier)
jcallahan@28 958
jcallahan@28 959 if not npc then
jcallahan@28 960 return
jcallahan@28 961 end
jcallahan@75 962 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 963 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 964
jcallahan@77 965 if not source_list[action_data.identifier] then
jcallahan@77 966 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 967 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 968 end
jcallahan@77 969
jcallahan@17 970 for index = 1, #action_data.loot_list do
jcallahan@29 971 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 972 end
jcallahan@16 973 end,
jcallahan@13 974 [AF.OBJECT] = function()
jcallahan@28 975 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 976 end,
jcallahan@17 977 [AF.ZONE] = function()
jcallahan@41 978 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 979
jcallahan@41 980 -- This will start life as a boolean true.
jcallahan@41 981 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 982 action_data.zone_data[location_token] = {
jcallahan@41 983 drops = {}
jcallahan@41 984 }
jcallahan@41 985 end
jcallahan@41 986 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 987 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 988
jcallahan@41 989 for index = 1, #action_data.loot_list do
jcallahan@41 990 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 991 end
jcallahan@13 992 end,
jcallahan@13 993 }
jcallahan@13 994
jcallahan@79 995 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 996 local loot_guid_registry = {}
jcallahan@13 997
jcallahan@92 998 function WDP:LOOT_OPENED(event_name)
jcallahan@18 999 if action_data.looting then
jcallahan@18 1000 return
jcallahan@18 1001 end
jcallahan@18 1002
jcallahan@13 1003 if not action_data.type then
jcallahan@13 1004 action_data.type = AF.NPC
jcallahan@1 1005 end
jcallahan@13 1006 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1007 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1008
jcallahan@14 1009 if not verify_func or not update_func then
jcallahan@13 1010 return
jcallahan@13 1011 end
jcallahan@13 1012
jcallahan@14 1013 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1014 return
jcallahan@14 1015 end
jcallahan@80 1016 local guids_used = {}
jcallahan@17 1017 action_data.loot_list = {}
jcallahan@75 1018 action_data.loot_sources = {}
jcallahan@18 1019 action_data.looting = true
jcallahan@13 1020
jcallahan@55 1021 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1022 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1023 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1024
jcallahan@77 1025 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1026 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1027 local loot_info = {
jcallahan@77 1028 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1029 }
jcallahan@75 1030
jcallahan@75 1031 -- TODO: Remove debugging
jcallahan@77 1032 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1033
jcallahan@77 1034 -- Odd index is GUID, even is count.
jcallahan@78 1035 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1036 local source_guid = loot_info[loot_index]
jcallahan@77 1037
jcallahan@79 1038 if not loot_guid_registry[source_guid] then
jcallahan@79 1039 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1040 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1041 -- TODO: Remove debugging
jcallahan@79 1042 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1043 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1044
jcallahan@79 1045 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1046 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1047 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1048 guids_used[source_guid] = true
jcallahan@79 1049 end
jcallahan@75 1050 end
jcallahan@82 1051 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1052 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1053 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1054 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1055 end
jcallahan@13 1056 end
jcallahan@80 1057
jcallahan@81 1058 for guid in pairs(guids_used) do
jcallahan@80 1059 loot_guid_registry[guid] = true
jcallahan@80 1060 end
jcallahan@13 1061 update_func()
jcallahan@1 1062 end
jcallahan@13 1063 end -- do-block
jcallahan@0 1064
jcallahan@0 1065
jcallahan@89 1066 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1067 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1068
jcallahan@89 1069 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1070 return
jcallahan@89 1071 end
jcallahan@89 1072 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1073 end
jcallahan@89 1074
jcallahan@89 1075
jcallahan@44 1076 do
jcallahan@44 1077 local POINT_MATCH_PATTERNS = {
jcallahan@44 1078 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1079 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1080 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1081 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1082 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1083 }
jcallahan@5 1084
jcallahan@68 1085 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1086 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1087 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1088
jcallahan@89 1089 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1090 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1091
jcallahan@44 1092 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1093 return
jcallahan@44 1094 end
jcallahan@55 1095 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1096 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1097 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1098 merchant.sells = merchant.sells or {}
jcallahan@5 1099
jcallahan@57 1100 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1101 _G.MerchantFrame_Update()
jcallahan@57 1102
jcallahan@57 1103 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1104
jcallahan@44 1105 for item_index = 1, num_items do
jcallahan@44 1106 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1107 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1108
jcallahan@44 1109 if item_id and item_id > 0 then
jcallahan@44 1110 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1111
jcallahan@68 1112 DatamineTT:ClearLines()
jcallahan@68 1113 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1114
jcallahan@68 1115 local num_lines = DatamineTT:NumLines()
jcallahan@68 1116
jcallahan@68 1117 for line_index = 1, num_lines do
jcallahan@68 1118 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1119
jcallahan@68 1120 if not current_line then
jcallahan@68 1121 break
jcallahan@68 1122 end
jcallahan@68 1123 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1124
jcallahan@68 1125 if faction or reputation then
jcallahan@68 1126 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1127 break
jcallahan@68 1128 end
jcallahan@68 1129 end
jcallahan@68 1130
jcallahan@87 1131 for line_index = 1, num_lines do
jcallahan@87 1132 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1133
jcallahan@87 1134 if not current_line then
jcallahan@87 1135 break
jcallahan@87 1136 end
jcallahan@87 1137 local line_text = current_line:GetText()
jcallahan@87 1138 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1139
jcallahan@87 1140 if quest_name then
jcallahan@87 1141 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1142 break
jcallahan@87 1143 end
jcallahan@87 1144 end
jcallahan@87 1145
jcallahan@44 1146 if extended_cost then
jcallahan@53 1147 local battleground_rating = 0
jcallahan@53 1148 local personal_rating = 0
jcallahan@53 1149 local required_season_amount
jcallahan@5 1150
jcallahan@68 1151 for line_index = 1, num_lines do
jcallahan@44 1152 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1153
jcallahan@44 1154 if not current_line then
jcallahan@44 1155 break
jcallahan@44 1156 end
jcallahan@53 1157 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1158
jcallahan@44 1159 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1160 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1161 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1162 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1163
jcallahan@44 1164 if match1 or match2 then
jcallahan@44 1165 break
jcallahan@44 1166 end
jcallahan@44 1167 end
jcallahan@5 1168 end
jcallahan@44 1169 local currency_list = {}
jcallahan@44 1170 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1171
jcallahan@50 1172 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1173 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1174 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1175
jcallahan@44 1176 for cost_index = 1, item_count do
jcallahan@44 1177 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1178 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1179
jcallahan@44 1180 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1181 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1182 end
jcallahan@44 1183
jcallahan@44 1184 if currency_id then
jcallahan@44 1185 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1186 end
jcallahan@44 1187 end
jcallahan@44 1188
jcallahan@44 1189 for currency_index = 1, #currency_list do
jcallahan@44 1190 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1191 end
jcallahan@5 1192 end
jcallahan@61 1193 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1194 end
jcallahan@44 1195 end
jcallahan@5 1196
jcallahan@44 1197 if _G.CanMerchantRepair() then
jcallahan@44 1198 merchant.can_repair = true
jcallahan@5 1199 end
jcallahan@57 1200 _G.SetMerchantFilter(current_filters)
jcallahan@57 1201 _G.MerchantFrame_Update()
jcallahan@4 1202 end
jcallahan@44 1203 end -- do-block
jcallahan@4 1204
jcallahan@89 1205
jcallahan@92 1206 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@25 1207 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1208 return
jcallahan@25 1209 end
jcallahan@34 1210 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1211
jcallahan@25 1212 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1213 return
jcallahan@25 1214 end
jcallahan@29 1215 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1216 table.wipe(action_data)
jcallahan@25 1217 end
jcallahan@25 1218
jcallahan@25 1219
jcallahan@18 1220 do
jcallahan@18 1221 local GENDER_NAMES = {
jcallahan@18 1222 "UNKNOWN",
jcallahan@18 1223 "MALE",
jcallahan@18 1224 "FEMALE",
jcallahan@18 1225 }
jcallahan@2 1226
jcallahan@2 1227
jcallahan@18 1228 local REACTION_NAMES = {
jcallahan@18 1229 "HATED",
jcallahan@18 1230 "HOSTILE",
jcallahan@18 1231 "UNFRIENDLY",
jcallahan@18 1232 "NEUTRAL",
jcallahan@18 1233 "FRIENDLY",
jcallahan@18 1234 "HONORED",
jcallahan@18 1235 "REVERED",
jcallahan@18 1236 "EXALTED",
jcallahan@18 1237 }
jcallahan@2 1238
jcallahan@2 1239
jcallahan@18 1240 local POWER_TYPE_NAMES = {
jcallahan@18 1241 ["0"] = "MANA",
jcallahan@18 1242 ["1"] = "RAGE",
jcallahan@18 1243 ["2"] = "FOCUS",
jcallahan@18 1244 ["3"] = "ENERGY",
jcallahan@18 1245 ["6"] = "RUNIC_POWER",
jcallahan@18 1246 }
jcallahan@2 1247
jcallahan@2 1248
jcallahan@92 1249 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1250 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1251 current_target_id = nil
jcallahan@18 1252 return
jcallahan@18 1253 end
jcallahan@34 1254 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1255
jcallahan@18 1256 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1257 return
jcallahan@18 1258 end
jcallahan@86 1259 current_target_id = unit_idnum
jcallahan@86 1260
jcallahan@29 1261 local npc = NPCEntry(unit_idnum)
jcallahan@18 1262 local _, class_token = _G.UnitClass("target")
jcallahan@18 1263 npc.class = class_token
jcallahan@39 1264 npc.faction = UnitFactionStanding("target")
jcallahan@26 1265 npc.genders = npc.genders or {}
jcallahan@26 1266 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1267 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1268 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1269
jcallahan@30 1270 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1271 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1272
jcallahan@28 1273 if not encounter_data[npc_level] then
jcallahan@28 1274 encounter_data[npc_level] = {
jcallahan@18 1275 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1276 }
jcallahan@3 1277
jcallahan@18 1278 local max_power = _G.UnitManaMax("target")
jcallahan@18 1279
jcallahan@18 1280 if max_power > 0 then
jcallahan@18 1281 local power_type = _G.UnitPowerType("target")
jcallahan@28 1282 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1283 end
jcallahan@3 1284 end
jcallahan@95 1285 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1286
jcallahan@21 1287 table.wipe(action_data)
jcallahan@21 1288 action_data.type = AF.NPC
jcallahan@27 1289 action_data.identifier = unit_idnum
jcallahan@21 1290 action_data.npc_level = npc_level
jcallahan@31 1291 self:UpdateTargetLocation()
jcallahan@2 1292 end
jcallahan@18 1293 end -- do-block
jcallahan@2 1294
jcallahan@89 1295
jcallahan@12 1296 do
jcallahan@12 1297 local function UpdateQuestJuncture(point)
jcallahan@12 1298 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1299
jcallahan@12 1300 if not unit_name then
jcallahan@12 1301 return
jcallahan@12 1302 end
jcallahan@34 1303 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1304
jcallahan@12 1305 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1306 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1307 end
jcallahan@19 1308 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1309 quest[point] = quest[point] or {}
jcallahan@12 1310 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1311
jcallahan@24 1312 return quest
jcallahan@12 1313 end
jcallahan@10 1314
jcallahan@12 1315
jcallahan@92 1316 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1317 local quest = UpdateQuestJuncture("end")
jcallahan@97 1318 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@97 1319
jcallahan@67 1320 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1321 reputation_npc_id = nil
jcallahan@10 1322 end
jcallahan@10 1323
jcallahan@12 1324
jcallahan@92 1325 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1326 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1327
jcallahan@46 1328 if not quest then
jcallahan@46 1329 return
jcallahan@46 1330 end
jcallahan@24 1331 quest.classes = quest.classes or {}
jcallahan@27 1332 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1333
jcallahan@24 1334 local _, race = _G.UnitRace("player")
jcallahan@24 1335 quest.races = quest.races or {}
jcallahan@24 1336 quest.races[race] = true
jcallahan@10 1337 end
jcallahan@12 1338 end -- do-block
jcallahan@9 1339
jcallahan@9 1340
jcallahan@92 1341 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1342 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1343 local entry_index, processed_quests = 1, 0
jcallahan@36 1344 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1345
jcallahan@36 1346 while processed_quests <= num_quests do
jcallahan@36 1347 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1348
jcallahan@84 1349 if quest_id == 0 then
jcallahan@84 1350 processed_quests = processed_quests + 1
jcallahan@84 1351 elseif not is_header then
jcallahan@36 1352 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1353
jcallahan@36 1354 local quest = DBEntry("quests", quest_id)
jcallahan@36 1355 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1356 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1357 processed_quests = processed_quests + 1
jcallahan@36 1358 end
jcallahan@36 1359 entry_index = entry_index + 1
jcallahan@36 1360 end
jcallahan@36 1361 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1362 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1363 end
jcallahan@4 1364
jcallahan@4 1365
jcallahan@97 1366 function WDP:QUEST_PROGRESS(event_name)
jcallahan@97 1367 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1368 end
jcallahan@97 1369
jcallahan@97 1370
jcallahan@92 1371 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1372 if unit_id ~= "player" then
jcallahan@4 1373 return
jcallahan@4 1374 end
jcallahan@4 1375 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1376 end
jcallahan@4 1377
jcallahan@4 1378
jcallahan@92 1379 do
jcallahan@92 1380 local TRADESKILL_TOOLS = {
jcallahan@92 1381 Anvil = anvil_spell_ids,
jcallahan@92 1382 Forge = forge_spell_ids,
jcallahan@92 1383 }
jcallahan@92 1384
jcallahan@92 1385
jcallahan@92 1386 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1387 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1388
jcallahan@92 1389 if profession_name == _G.UNKNOWN then
jcallahan@92 1390 return
jcallahan@92 1391 end
jcallahan@92 1392
jcallahan@92 1393 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1394 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1395 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1396 search_box:SetText("")
jcallahan@92 1397 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1398 search_box:ClearFocus()
jcallahan@92 1399 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1400 end
jcallahan@92 1401 local header_list = {}
jcallahan@92 1402
jcallahan@92 1403 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1404 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1405 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1406
jcallahan@92 1407 if have_materials then
jcallahan@92 1408 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1409 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1410 end
jcallahan@92 1411
jcallahan@92 1412 if have_skillup then
jcallahan@92 1413 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1414 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1415 end
jcallahan@92 1416 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1417 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1418 _G.TradeSkillFrame_Update()
jcallahan@92 1419
jcallahan@92 1420 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1421 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1422 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1423
jcallahan@94 1424 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1425 if not is_expanded then
jcallahan@92 1426 header_list[name] = true
jcallahan@92 1427 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1428 end
jcallahan@92 1429 else
jcallahan@92 1430 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1431 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1432
jcallahan@92 1433 if required_tool then
jcallahan@92 1434 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1435 if required_tool:find(tool_name) then
jcallahan@92 1436 registry[spell_id] = true
jcallahan@92 1437 end
jcallahan@92 1438 end
jcallahan@92 1439 end
jcallahan@92 1440 end
jcallahan@92 1441 end
jcallahan@92 1442
jcallahan@92 1443 -- Restore the state of the things we changed.
jcallahan@92 1444 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1445 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1446
jcallahan@92 1447 if header_list[name] then
jcallahan@92 1448 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1449 end
jcallahan@92 1450 end
jcallahan@92 1451 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1452 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1453 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1454 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1455
jcallahan@92 1456 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1457 _G.TradeSkillFrame_Update()
jcallahan@92 1458 end
jcallahan@92 1459 end -- do-block
jcallahan@92 1460
jcallahan@92 1461
jcallahan@92 1462 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1463 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1464 local npc = NPCEntry(unit_idnum)
jcallahan@58 1465
jcallahan@58 1466 if not npc then
jcallahan@58 1467 return
jcallahan@58 1468 end
jcallahan@27 1469 npc.teaches = npc.teaches or {}
jcallahan@27 1470
jcallahan@27 1471 -- Get the initial trainer filters
jcallahan@27 1472 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1473 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1474 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1475
jcallahan@27 1476 -- Clear the trainer filters
jcallahan@27 1477 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1478 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1479 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1480
jcallahan@27 1481 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1482 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1483
jcallahan@27 1484 if spell_name then
jcallahan@27 1485 DatamineTT:ClearLines()
jcallahan@27 1486 DatamineTT:SetTrainerService(index)
jcallahan@27 1487
jcallahan@27 1488 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1489
jcallahan@43 1490 if spell_id then
jcallahan@43 1491 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1492 profession = profession or "General"
jcallahan@43 1493
jcallahan@43 1494 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1495 if not class_professions then
jcallahan@43 1496 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1497 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1498 end
jcallahan@43 1499
jcallahan@43 1500 local profession_skills = class_professions[profession]
jcallahan@43 1501 if not profession_skills then
jcallahan@43 1502 class_professions[profession] = {}
jcallahan@43 1503 profession_skills = class_professions[profession]
jcallahan@43 1504 end
jcallahan@43 1505 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1506 end
jcallahan@27 1507 end
jcallahan@27 1508 end
jcallahan@27 1509
jcallahan@27 1510 -- Reset the filters to what they were before
jcallahan@27 1511 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1512 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1513 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1514 end
jcallahan@27 1515
jcallahan@27 1516
jcallahan@1 1517 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1518 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1519 return
jcallahan@1 1520 end
jcallahan@1 1521 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1522
jcallahan@1 1523 if not spell_label then
jcallahan@1 1524 return
jcallahan@1 1525 end
jcallahan@18 1526 table.wipe(action_data)
jcallahan@1 1527
jcallahan@1 1528 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1529 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1530
jcallahan@1 1531 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1532 tt_unit_name = target_name
jcallahan@1 1533 tt_unit_id = "target"
jcallahan@1 1534 end
jcallahan@1 1535 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1536 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1537
jcallahan@28 1538 action_data.instance_token = instance_token
jcallahan@28 1539 action_data.map_level = map_level
jcallahan@28 1540 action_data.x = x
jcallahan@28 1541 action_data.y = y
jcallahan@28 1542 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1543 action_data.spell_label = spell_label
jcallahan@76 1544 action_data.label = spell_label:lower()
jcallahan@1 1545
jcallahan@16 1546 if tt_unit_name and not tt_item_name then
jcallahan@16 1547 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1548 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1549 return
jcallahan@16 1550 end
jcallahan@16 1551 action_data.type = AF.NPC
jcallahan@25 1552 action_data.unit_name = tt_unit_name
jcallahan@16 1553 end
jcallahan@16 1554 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1555 action_data.type = AF.ITEM
jcallahan@16 1556
jcallahan@16 1557 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1558 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1559 elseif target_name and target_name ~= "" then
jcallahan@16 1560 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1561 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1562 end
jcallahan@16 1563 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1564 action_data.name = target_name
jcallahan@17 1565
jcallahan@1 1566 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1567 if target_name == "" then
jcallahan@17 1568 return
jcallahan@17 1569 end
jcallahan@82 1570 action_data.target_name = target_name
jcallahan@1 1571 action_data.type = AF.OBJECT
jcallahan@1 1572 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1573 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1574 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1575 action_data.type = AF.ZONE
jcallahan@38 1576 action_data.identifier = identifier
jcallahan@1 1577 end
jcallahan@1 1578 end
jcallahan@1 1579 private.tracked_line = spell_line
jcallahan@0 1580 end
jcallahan@0 1581
jcallahan@94 1582
jcallahan@1 1583 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1584 if unit_id ~= "player" then
jcallahan@1 1585 return
jcallahan@1 1586 end
jcallahan@1 1587 private.tracked_line = nil
jcallahan@85 1588
jcallahan@86 1589 if spell_name:match("^Harvest.+") then
jcallahan@86 1590 reputation_npc_id = current_target_id
jcallahan@85 1591 end
jcallahan@92 1592
jcallahan@92 1593 if anvil_spell_ids[spell_id] then
jcallahan@92 1594 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1595 elseif forge_spell_ids[spell_id] then
jcallahan@92 1596 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1597 end
jcallahan@0 1598 end
jcallahan@0 1599
jcallahan@90 1600
jcallahan@1 1601 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1602 if unit_id ~= "player" then
jcallahan@1 1603 return
jcallahan@1 1604 end
jcallahan@0 1605
jcallahan@1 1606 if private.tracked_line == spell_line then
jcallahan@1 1607 private.tracked_line = nil
jcallahan@1 1608 end
jcallahan@0 1609 end
jcallahan@90 1610
jcallahan@90 1611
jcallahan@90 1612 do
jcallahan@90 1613 local function SetUnitField(field, required_type)
jcallahan@90 1614 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1615
jcallahan@90 1616 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1617 return
jcallahan@90 1618 end
jcallahan@90 1619
jcallahan@90 1620 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1621 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1622 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1623 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1624 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1625 end
jcallahan@90 1626 end
jcallahan@90 1627
jcallahan@90 1628
jcallahan@90 1629 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1630 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1631 end
jcallahan@90 1632
jcallahan@90 1633
jcallahan@90 1634 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1635 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1636 end
jcallahan@90 1637
jcallahan@90 1638
jcallahan@90 1639 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1640 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1641 end
jcallahan@90 1642
jcallahan@90 1643
jcallahan@92 1644 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1645 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1646 end
jcallahan@90 1647
jcallahan@90 1648
jcallahan@92 1649 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1650 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1651
jcallahan@90 1652 for index = 2, #gossip_options, 2 do
jcallahan@90 1653 if gossip_options[index] == "binder" then
jcallahan@90 1654 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1655 return
jcallahan@90 1656 end
jcallahan@90 1657 end
jcallahan@90 1658 end
jcallahan@90 1659
jcallahan@90 1660
jcallahan@93 1661 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1662 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1663 end
jcallahan@93 1664
jcallahan@93 1665
jcallahan@90 1666 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1667 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1668 end
jcallahan@90 1669
jcallahan@90 1670
jcallahan@90 1671 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1672 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1673 end
jcallahan@90 1674
jcallahan@90 1675
jcallahan@90 1676 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1677 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1678 end
jcallahan@90 1679 end -- do-block