annotate Main.lua @ 89:09b6773252ad

Record Mailbox locations.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 27 Aug 2012 14:52:22 -0500
parents 5da0e8da22de
children 2f8390cf1bd1
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@74 21 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 22 if private.wow_version == "4.3.4" then
jcallahan@74 23 return
jcallahan@74 24 end
jcallahan@74 25
jcallahan@0 26 local LibStub = _G.LibStub
jcallahan@0 27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 28
jcallahan@48 29 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@0 36 -- Local constants.
jcallahan@0 37 -----------------------------------------------------------------------
jcallahan@74 38 local DB_VERSION = 4
jcallahan@63 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@0 41 global = {
jcallahan@0 42 items = {},
jcallahan@0 43 npcs = {},
jcallahan@0 44 objects = {},
jcallahan@0 45 quests = {},
jcallahan@17 46 zones = {},
jcallahan@0 47 }
jcallahan@0 48 }
jcallahan@0 49
jcallahan@0 50
jcallahan@1 51 local EVENT_MAPPING = {
jcallahan@56 52 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 53 CHAT_MSG_LOOT = true,
jcallahan@40 54 CHAT_MSG_SYSTEM = true,
jcallahan@23 55 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 56 COMBAT_TEXT_UPDATE = true,
jcallahan@42 57 ITEM_TEXT_BEGIN = true,
jcallahan@1 58 LOOT_OPENED = true,
jcallahan@89 59 MAIL_SHOW = true,
jcallahan@7 60 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 61 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 62 PET_BAR_UPDATE = true,
jcallahan@2 63 PLAYER_TARGET_CHANGED = true,
jcallahan@9 64 QUEST_COMPLETE = true,
jcallahan@9 65 QUEST_DETAIL = true,
jcallahan@9 66 QUEST_LOG_UPDATE = true,
jcallahan@88 67 TAXIMAP_OPENED = true,
jcallahan@27 68 TRAINER_SHOW = true,
jcallahan@4 69 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 70 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 71 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 72 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 73 UNIT_SPELLCAST_SENT = true,
jcallahan@1 74 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 75 }
jcallahan@0 76
jcallahan@4 77
jcallahan@1 78 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 79
jcallahan@4 80
jcallahan@27 81 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 82 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 83 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 84
jcallahan@0 85 -----------------------------------------------------------------------
jcallahan@0 86 -- Local variables.
jcallahan@0 87 -----------------------------------------------------------------------
jcallahan@0 88 local db
jcallahan@0 89 local durability_timer_handle
jcallahan@2 90 local target_location_timer_handle
jcallahan@1 91 local action_data = {}
jcallahan@40 92 local currently_drunk
jcallahan@32 93 local faction_standings = {}
jcallahan@67 94 local reputation_npc_id
jcallahan@86 95 local current_target_id
jcallahan@1 96
jcallahan@1 97 -----------------------------------------------------------------------
jcallahan@1 98 -- Helper Functions.
jcallahan@1 99 -----------------------------------------------------------------------
jcallahan@39 100 local ActualCopperCost
jcallahan@39 101 do
jcallahan@39 102 local BARTERING_SPELL_ID = 83964
jcallahan@39 103
jcallahan@39 104 local STANDING_DISCOUNTS = {
jcallahan@39 105 HATED = 0,
jcallahan@39 106 HOSTILE = 0,
jcallahan@39 107 UNFRIENDLY = 0,
jcallahan@39 108 NEUTRAL = 0,
jcallahan@39 109 FRIENDLY = 0.05,
jcallahan@39 110 HONORED = 0.1,
jcallahan@39 111 REVERED = 0.15,
jcallahan@39 112 EXALTED = 0.2,
jcallahan@39 113 }
jcallahan@39 114
jcallahan@39 115
jcallahan@39 116 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 117 if not copper_cost or copper_cost == 0 then
jcallahan@39 118 return 0
jcallahan@39 119 end
jcallahan@39 120 local modifier = 1
jcallahan@39 121
jcallahan@39 122 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 123 modifier = modifier - 0.1
jcallahan@39 124 end
jcallahan@39 125
jcallahan@39 126 if rep_standing then
jcallahan@39 127 if PLAYER_RACE == "Goblin" then
jcallahan@39 128 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 129 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 130 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 131 end
jcallahan@39 132 end
jcallahan@39 133 return math.floor(copper_cost / modifier)
jcallahan@39 134 end
jcallahan@39 135 end -- do-block
jcallahan@39 136
jcallahan@39 137
jcallahan@29 138 local function InstanceDifficultyToken()
jcallahan@29 139 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 140 if not difficulty_name or difficulty_name == "" then
jcallahan@29 141 difficulty_name = "NONE"
jcallahan@29 142 end
jcallahan@59 143
jcallahan@59 144 if not instance_type or instance_type == "" then
jcallahan@59 145 instance_type = "NONE"
jcallahan@59 146 end
jcallahan@29 147 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 148 end
jcallahan@29 149
jcallahan@29 150
jcallahan@19 151 local function DBEntry(data_type, unit_id)
jcallahan@19 152 if not data_type or not unit_id then
jcallahan@6 153 return
jcallahan@6 154 end
jcallahan@19 155 local unit = db[data_type][unit_id]
jcallahan@6 156
jcallahan@10 157 if not unit then
jcallahan@19 158 db[data_type][unit_id] = {}
jcallahan@19 159 unit = db[data_type][unit_id]
jcallahan@6 160 end
jcallahan@10 161 return unit
jcallahan@6 162 end
jcallahan@6 163
jcallahan@6 164
jcallahan@29 165 local function NPCEntry(identifier)
jcallahan@29 166 local npc = DBEntry("npcs", identifier)
jcallahan@29 167
jcallahan@29 168 if not npc then
jcallahan@29 169 return
jcallahan@22 170 end
jcallahan@29 171 local instance_token = InstanceDifficultyToken()
jcallahan@29 172 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 173 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 174 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 175 return npc
jcallahan@22 176 end
jcallahan@22 177
jcallahan@22 178
jcallahan@1 179 local function CurrentLocationData()
jcallahan@1 180 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 181 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 182
jcallahan@1 183 x = x or 0
jcallahan@1 184 y = y or 0
jcallahan@1 185
jcallahan@1 186 if x == 0 and y == 0 then
jcallahan@1 187 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 188 _G.SetDungeonMapLevel(level_index)
jcallahan@1 189 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 190
jcallahan@1 191 if x and y and (x > 0 or y > 0) then
jcallahan@1 192 _G.SetDungeonMapLevel(map_level)
jcallahan@1 193 map_level = level_index
jcallahan@1 194 break
jcallahan@1 195 end
jcallahan@1 196 end
jcallahan@1 197 end
jcallahan@1 198
jcallahan@1 199 if _G.DungeonUsesTerrainMap() then
jcallahan@1 200 map_level = map_level - 1
jcallahan@1 201 end
jcallahan@31 202 local x = _G.floor(x * 1000)
jcallahan@31 203 local y = _G.floor(y * 1000)
jcallahan@28 204
jcallahan@31 205 if x % 2 ~= 0 then
jcallahan@31 206 x = x + 1
jcallahan@28 207 end
jcallahan@28 208
jcallahan@31 209 if y % 2 ~= 0 then
jcallahan@31 210 y = y + 1
jcallahan@28 211 end
jcallahan@31 212 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 213 end
jcallahan@1 214
jcallahan@1 215
jcallahan@1 216 local function ItemLinkToID(item_link)
jcallahan@1 217 if not item_link then
jcallahan@1 218 return
jcallahan@1 219 end
jcallahan@7 220 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 221 end
jcallahan@0 222
jcallahan@4 223
jcallahan@34 224 local ParseGUID
jcallahan@4 225 do
jcallahan@4 226 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 227
jcallahan@34 228 function ParseGUID(guid)
jcallahan@5 229 if not guid then
jcallahan@5 230 return
jcallahan@5 231 end
jcallahan@4 232 local types = private.UNIT_TYPES
jcallahan@4 233 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 234
jcallahan@10 235 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 236 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 237 end
jcallahan@4 238 return unit_type
jcallahan@4 239 end
jcallahan@4 240 end -- do-block
jcallahan@4 241
jcallahan@4 242
jcallahan@34 243 local UpdateNPCLocation
jcallahan@34 244 do
jcallahan@34 245 local COORD_MAX = 5
jcallahan@34 246
jcallahan@34 247 function UpdateNPCLocation(unit_idnum)
jcallahan@34 248 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 249 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 250 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 251 npc_data.locations = npc_data.locations or {}
jcallahan@34 252
jcallahan@34 253 local zone_data = npc_data.locations[zone_token]
jcallahan@34 254
jcallahan@34 255 if not zone_data then
jcallahan@34 256 zone_data = {}
jcallahan@34 257 npc_data.locations[zone_token] = zone_data
jcallahan@34 258 end
jcallahan@34 259
jcallahan@34 260 for location_token in pairs(zone_data) do
jcallahan@34 261 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 262 loc_level = tonumber(loc_level)
jcallahan@34 263
jcallahan@34 264 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 265 return
jcallahan@34 266 end
jcallahan@34 267 end
jcallahan@34 268 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 269 end
jcallahan@34 270 end -- do-block
jcallahan@34 271
jcallahan@34 272
jcallahan@52 273 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 274 if not identifier then
jcallahan@10 275 return
jcallahan@10 276 end
jcallahan@31 277 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 278 local entry = DBEntry(entry_type, identifier)
jcallahan@41 279 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 280 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 281
jcallahan@31 282 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 283 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 284
jcallahan@31 285 if not zone_data then
jcallahan@31 286 zone_data = {}
jcallahan@52 287 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 288 end
jcallahan@41 289 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 290 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 291 return zone_data
jcallahan@10 292 end
jcallahan@10 293
jcallahan@10 294
jcallahan@19 295 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 296 if not item_link then
jcallahan@19 297 return
jcallahan@19 298 end
jcallahan@19 299 local item_id = ItemLinkToID(item_link)
jcallahan@19 300
jcallahan@19 301 if not bag_index or not slot_index then
jcallahan@19 302 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 303 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 304 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 305 bag_index = new_bag_index
jcallahan@19 306 slot_index = new_slot_index
jcallahan@19 307 break
jcallahan@19 308 end
jcallahan@19 309 end
jcallahan@19 310 end
jcallahan@19 311 end
jcallahan@19 312
jcallahan@19 313 if not bag_index or not slot_index then
jcallahan@19 314 return
jcallahan@19 315 end
jcallahan@19 316 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 317
jcallahan@19 318 if not is_lootable then
jcallahan@19 319 return
jcallahan@19 320 end
jcallahan@19 321 DatamineTT:ClearLines()
jcallahan@19 322 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 323
jcallahan@19 324 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 325 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 326
jcallahan@19 327 if not current_line then
jcallahan@19 328 break
jcallahan@19 329 end
jcallahan@19 330
jcallahan@19 331 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 332 table.wipe(action_data)
jcallahan@19 333 action_data.type = AF.ITEM
jcallahan@28 334 action_data.identifier = item_id
jcallahan@25 335 action_data.label = "contains"
jcallahan@19 336 break
jcallahan@19 337 end
jcallahan@19 338 end
jcallahan@19 339 end
jcallahan@19 340
jcallahan@19 341
jcallahan@39 342 local UnitFactionStanding
jcallahan@32 343 local UpdateFactionData
jcallahan@32 344 do
jcallahan@32 345 local MAX_FACTION_INDEX = 1000
jcallahan@20 346
jcallahan@32 347 local STANDING_NAMES = {
jcallahan@32 348 "HATED",
jcallahan@32 349 "HOSTILE",
jcallahan@32 350 "UNFRIENDLY",
jcallahan@32 351 "NEUTRAL",
jcallahan@32 352 "FRIENDLY",
jcallahan@32 353 "HONORED",
jcallahan@32 354 "REVERED",
jcallahan@32 355 "EXALTED",
jcallahan@32 356 }
jcallahan@32 357
jcallahan@39 358
jcallahan@39 359 function UnitFactionStanding(unit)
jcallahan@39 360 UpdateFactionData()
jcallahan@39 361 DatamineTT:ClearLines()
jcallahan@39 362 DatamineTT:SetUnit(unit)
jcallahan@39 363
jcallahan@39 364 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 365 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 366
jcallahan@39 367 if faction_name and faction_standings[faction_name] then
jcallahan@39 368 return faction_name, faction_standings[faction_name]
jcallahan@39 369 end
jcallahan@39 370 end
jcallahan@39 371 end
jcallahan@39 372
jcallahan@39 373
jcallahan@32 374 function UpdateFactionData()
jcallahan@32 375 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 376 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 377
jcallahan@86 378 if faction_name then
jcallahan@32 379 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 380 elseif not faction_name then
jcallahan@32 381 break
jcallahan@32 382 end
jcallahan@20 383 end
jcallahan@20 384 end
jcallahan@32 385 end -- do-block
jcallahan@20 386
jcallahan@48 387
jcallahan@75 388 local GenericLootUpdate
jcallahan@75 389 do
jcallahan@77 390 local function LootTable(entry, loot_type, top_field)
jcallahan@75 391 if top_field then
jcallahan@75 392 entry[top_field] = entry[top_field] or {}
jcallahan@75 393 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 394 return entry[top_field][loot_type]
jcallahan@75 395 end
jcallahan@48 396 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 397 return entry[loot_type]
jcallahan@48 398 end
jcallahan@48 399
jcallahan@75 400 function GenericLootUpdate(data_type, top_field)
jcallahan@75 401 local loot_type = action_data.label or "drops"
jcallahan@75 402 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 403 local source_list = {}
jcallahan@75 404
jcallahan@78 405 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 406 local entry, source_id
jcallahan@78 407
jcallahan@78 408 if action_data.type == AF.ITEM then
jcallahan@78 409 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 410 source_id = action_data.identifier
jcallahan@78 411 entry = DBEntry(data_type, source_id)
jcallahan@78 412 elseif action_data.type == AF.OBJECT then
jcallahan@78 413 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 414 entry = DBEntry(data_type, source_id)
jcallahan@78 415 else
jcallahan@78 416 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 417 entry = DBEntry(data_type, source_id)
jcallahan@78 418 end
jcallahan@75 419
jcallahan@75 420 if entry then
jcallahan@77 421 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 422
jcallahan@78 423 if not source_list[source_guid] then
jcallahan@77 424 if top_field then
jcallahan@77 425 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 426 else
jcallahan@77 427 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 428 end
jcallahan@78 429 source_list[source_guid] = true
jcallahan@77 430 end
jcallahan@75 431 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 432
jcallahan@75 433 for item_id, quantity in pairs(loot_data) do
jcallahan@75 434 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 435 end
jcallahan@75 436 end
jcallahan@75 437 end
jcallahan@75 438 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 439 if #action_data.loot_list <= 0 then
jcallahan@78 440 return
jcallahan@78 441 end
jcallahan@82 442 local entry
jcallahan@82 443
jcallahan@82 444 -- At this point we only have a name if it's an object.
jcallahan@82 445 if action_data.type == AF.OBJECT then
jcallahan@82 446 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 447 else
jcallahan@82 448 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 449 end
jcallahan@75 450
jcallahan@75 451 if not entry then
jcallahan@75 452 return
jcallahan@75 453 end
jcallahan@77 454 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 455
jcallahan@77 456 if not source_list[action_data.identifier] then
jcallahan@77 457 if top_field then
jcallahan@77 458 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 459 else
jcallahan@77 460 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 461 end
jcallahan@77 462 end
jcallahan@75 463
jcallahan@75 464 for index = 1, #action_data.loot_list do
jcallahan@75 465 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 466 end
jcallahan@48 467 end
jcallahan@75 468 end -- do-block
jcallahan@48 469
jcallahan@0 470 -----------------------------------------------------------------------
jcallahan@0 471 -- Methods.
jcallahan@0 472 -----------------------------------------------------------------------
jcallahan@0 473 function WDP:OnInitialize()
jcallahan@0 474 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 475
jcallahan@14 476 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 477 local build_num = tonumber(private.build_num)
jcallahan@14 478
jcallahan@74 479 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 480 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 481 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 482 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 483 db[entry] = {}
jcallahan@74 484 end
jcallahan@74 485 end
jcallahan@35 486 raw_db.build_num = build_num
jcallahan@63 487 raw_db.version = DB_VERSION
jcallahan@0 488 end
jcallahan@0 489
jcallahan@0 490
jcallahan@0 491 function WDP:OnEnable()
jcallahan@0 492 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 493 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 494 end
jcallahan@0 495 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 496 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 497
jcallahan@19 498 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 499 if target_unit then
jcallahan@19 500 return
jcallahan@19 501 end
jcallahan@19 502 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 503 end)
jcallahan@19 504
jcallahan@19 505 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 506 if target_unit then
jcallahan@19 507 return
jcallahan@19 508 end
jcallahan@19 509 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 510 HandleItemUse(item_link)
jcallahan@19 511 end)
jcallahan@0 512 end
jcallahan@0 513
jcallahan@0 514
jcallahan@0 515 local function RecordDurability(item_id, durability)
jcallahan@0 516 if not durability or durability <= 0 then
jcallahan@0 517 return
jcallahan@0 518 end
jcallahan@0 519
jcallahan@0 520 if not db.items[item_id] then
jcallahan@0 521 db.items[item_id] = {}
jcallahan@0 522 end
jcallahan@0 523 db.items[item_id].durability = durability
jcallahan@0 524 end
jcallahan@0 525
jcallahan@0 526
jcallahan@0 527 function WDP:ProcessDurability()
jcallahan@0 528 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 529 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 530
jcallahan@0 531 if item_id and item_id > 0 then
jcallahan@1 532 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 533 RecordDurability(item_id, max_durability)
jcallahan@0 534 end
jcallahan@0 535 end
jcallahan@0 536
jcallahan@0 537 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 538 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 539 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 540
jcallahan@0 541 if item_id and item_id > 0 then
jcallahan@1 542 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 543 RecordDurability(item_id, max_durability)
jcallahan@0 544 end
jcallahan@0 545 end
jcallahan@0 546 end
jcallahan@0 547 end
jcallahan@0 548
jcallahan@0 549
jcallahan@2 550 function WDP:UpdateTargetLocation()
jcallahan@40 551 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 552 return
jcallahan@2 553 end
jcallahan@2 554
jcallahan@2 555 for index = 1, 4 do
jcallahan@2 556 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 557 return
jcallahan@2 558 end
jcallahan@2 559 end
jcallahan@40 560 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 561
jcallahan@40 562 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 563 return
jcallahan@2 564 end
jcallahan@34 565 UpdateNPCLocation(unit_idnum)
jcallahan@2 566 end
jcallahan@2 567
jcallahan@2 568
jcallahan@0 569 -----------------------------------------------------------------------
jcallahan@0 570 -- Event handlers.
jcallahan@0 571 -----------------------------------------------------------------------
jcallahan@56 572 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 573 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 574
jcallahan@56 575 for index = 1, num_items do
jcallahan@56 576 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 577
jcallahan@56 578 if item_link then
jcallahan@56 579 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 580 end
jcallahan@56 581 end
jcallahan@56 582 end
jcallahan@56 583
jcallahan@56 584
jcallahan@75 585 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 586 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 587 return
jcallahan@48 588 end
jcallahan@48 589 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 590
jcallahan@48 591 if not item_link then
jcallahan@48 592 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 593 end
jcallahan@48 594
jcallahan@48 595 if not item_link then
jcallahan@48 596 return
jcallahan@48 597 end
jcallahan@48 598 local item_id = ItemLinkToID(item_link)
jcallahan@48 599
jcallahan@48 600 if not item_id then
jcallahan@48 601 return
jcallahan@48 602 end
jcallahan@48 603 action_data.loot_list = {
jcallahan@48 604 ("%d:%d"):format(item_id, quantity)
jcallahan@48 605 }
jcallahan@48 606 GenericLootUpdate("zones")
jcallahan@48 607 table.wipe(action_data)
jcallahan@48 608 end
jcallahan@48 609
jcallahan@48 610
jcallahan@23 611 do
jcallahan@40 612 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 613
jcallahan@40 614 local DRUNK_COMPARES = {
jcallahan@40 615 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 616 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 617 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 618 }
jcallahan@40 619
jcallahan@40 620 local DRUNK_MATCHES = {
jcallahan@40 621 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 622 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 623 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 624 }
jcallahan@40 625
jcallahan@40 626 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 627 if currently_drunk then
jcallahan@40 628 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 629 currently_drunk = nil
jcallahan@40 630 end
jcallahan@40 631 return
jcallahan@40 632 end
jcallahan@40 633
jcallahan@40 634 for index = 1, #DRUNK_MATCHES do
jcallahan@40 635 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 636 currently_drunk = true
jcallahan@40 637 break
jcallahan@40 638 end
jcallahan@40 639 end
jcallahan@40 640 end
jcallahan@40 641 end
jcallahan@40 642
jcallahan@40 643 -- do-block
jcallahan@40 644
jcallahan@40 645 do
jcallahan@23 646 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 647 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 648
jcallahan@23 649 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 650 if not spell_id then
jcallahan@23 651 return
jcallahan@23 652 end
jcallahan@34 653 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 654
jcallahan@23 655 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 656 return
jcallahan@23 657 end
jcallahan@23 658
jcallahan@23 659 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 660 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 661 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 662 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 663 end
jcallahan@23 664 end
jcallahan@23 665
jcallahan@23 666 local COMBAT_LOG_FUNCS = {
jcallahan@23 667 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 668 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 669 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 670 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 671 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 672
jcallahan@65 673 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 674 reputation_npc_id = nil
jcallahan@65 675 return
jcallahan@65 676 end
jcallahan@67 677 reputation_npc_id = unit_idnum
jcallahan@65 678 end,
jcallahan@23 679 }
jcallahan@23 680
jcallahan@23 681
jcallahan@23 682 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 683 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 684
jcallahan@23 685 if not combat_log_func then
jcallahan@23 686 return
jcallahan@23 687 end
jcallahan@23 688 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 689 end
jcallahan@23 690
jcallahan@44 691 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 692 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 693 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 694
jcallahan@44 695 local REP_BUFFS = {
jcallahan@44 696 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 697 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 698 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 699 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 700 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 701 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 702 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 703 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 704 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 705 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 706 }
jcallahan@44 707
jcallahan@44 708
jcallahan@44 709 local FACTION_NAMES = {
jcallahan@44 710 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 711 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 712 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 713 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 714 }
jcallahan@44 715
jcallahan@44 716
jcallahan@44 717 local MODIFIERS = {
jcallahan@44 718 CENARION_FAVOR = {
jcallahan@44 719 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 720 modifier = 0.25,
jcallahan@44 721 },
jcallahan@44 722 GRIM_VISAGE = {
jcallahan@44 723 modifier = 0.1,
jcallahan@44 724 },
jcallahan@44 725 HONOR_HOLD_FAVOR = {
jcallahan@44 726 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 727 modifier = 0.25,
jcallahan@44 728 },
jcallahan@44 729 NAZGRELS_FERVOR = {
jcallahan@44 730 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 731 modifier = 0.1,
jcallahan@44 732 },
jcallahan@44 733 SONG_OF_BATTLE = {
jcallahan@44 734 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 735 modifier = 0.1,
jcallahan@44 736 },
jcallahan@44 737 SPIRIT_OF_SHARING = {
jcallahan@44 738 modifier = 0.1,
jcallahan@44 739 },
jcallahan@44 740 THRALLMARS_FAVOR = {
jcallahan@44 741 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 742 modifier = 0.25,
jcallahan@44 743 },
jcallahan@44 744 TROLLBANES_COMMAND = {
jcallahan@44 745 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 746 modifier = 0.1,
jcallahan@44 747 },
jcallahan@44 748 UNBURDENED = {
jcallahan@44 749 modifier = 0.1,
jcallahan@44 750 },
jcallahan@44 751 WOW_ANNIVERSARY = {
jcallahan@44 752 modifier = 0.08,
jcallahan@44 753 }
jcallahan@44 754 }
jcallahan@44 755
jcallahan@44 756
jcallahan@44 757 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 758 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 759 return
jcallahan@44 760 end
jcallahan@44 761 UpdateFactionData()
jcallahan@44 762
jcallahan@46 763 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 764 return
jcallahan@46 765 end
jcallahan@67 766 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 767
jcallahan@44 768 if not npc then
jcallahan@44 769 return
jcallahan@44 770 end
jcallahan@44 771 local modifier = 1
jcallahan@44 772
jcallahan@44 773 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 774 modifier = modifier + 0.1
jcallahan@44 775 end
jcallahan@44 776
jcallahan@44 777 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 778 modifier = modifier + 0.1
jcallahan@44 779 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 780 modifier = modifier + 0.05
jcallahan@44 781 end
jcallahan@44 782
jcallahan@44 783 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 784 if _G.UnitBuff("player", buff_name) then
jcallahan@44 785 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 786
jcallahan@44 787 if not modded_faction or faction_name == modded_faction then
jcallahan@44 788 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 789 end
jcallahan@44 790 end
jcallahan@44 791 end
jcallahan@65 792 npc.reputations = npc.reputations or {}
jcallahan@65 793 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 794 reputation_npc_id = nil
jcallahan@32 795 end
jcallahan@44 796 end -- do-block
jcallahan@18 797
jcallahan@18 798
jcallahan@42 799 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 800 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 801
jcallahan@42 802 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 803 return
jcallahan@42 804 end
jcallahan@42 805 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 806 end
jcallahan@42 807
jcallahan@42 808
jcallahan@13 809 do
jcallahan@40 810 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 811 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 812 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 813
jcallahan@13 814
jcallahan@13 815 local function _moneyMatch(money, re)
jcallahan@13 816 return money:match(re) or 0
jcallahan@1 817 end
jcallahan@1 818
jcallahan@0 819
jcallahan@13 820 local function _toCopper(money)
jcallahan@13 821 if not money then
jcallahan@13 822 return 0
jcallahan@13 823 end
jcallahan@40 824 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 825 end
jcallahan@1 826
jcallahan@1 827
jcallahan@13 828 local LOOT_VERIFY_FUNCS = {
jcallahan@16 829 [AF.ITEM] = function()
jcallahan@16 830 local locked_item_id
jcallahan@16 831
jcallahan@16 832 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 833 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 834 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 835
jcallahan@16 836 if is_locked then
jcallahan@16 837 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 838 end
jcallahan@16 839 end
jcallahan@16 840 end
jcallahan@16 841
jcallahan@28 842 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 843 return false
jcallahan@16 844 end
jcallahan@28 845 action_data.identifier = locked_item_id
jcallahan@16 846 return true
jcallahan@16 847 end,
jcallahan@13 848 [AF.NPC] = function()
jcallahan@17 849 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 850 return false
jcallahan@13 851 end
jcallahan@34 852 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 853 action_data.identifier = id_num
jcallahan@13 854 return true
jcallahan@13 855 end,
jcallahan@14 856 [AF.OBJECT] = true,
jcallahan@17 857 [AF.ZONE] = function()
jcallahan@38 858 return _G.IsFishingLoot()
jcallahan@17 859 end,
jcallahan@13 860 }
jcallahan@13 861
jcallahan@13 862
jcallahan@13 863 local LOOT_UPDATE_FUNCS = {
jcallahan@16 864 [AF.ITEM] = function()
jcallahan@28 865 GenericLootUpdate("items")
jcallahan@28 866 end,
jcallahan@28 867 [AF.NPC] = function()
jcallahan@75 868 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 869 local loot_type = action_data.label or "drops"
jcallahan@77 870 local source_list = {}
jcallahan@75 871
jcallahan@78 872 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 873 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 874 local npc = NPCEntry(source_id)
jcallahan@75 875
jcallahan@75 876 if npc then
jcallahan@75 877 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 878 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 879
jcallahan@78 880 if not source_list[source_guid] then
jcallahan@77 881 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 882 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 883 source_list[source_id] = true
jcallahan@77 884 end
jcallahan@77 885
jcallahan@75 886 for item_id, quantity in pairs(loot_data) do
jcallahan@75 887 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 888 end
jcallahan@75 889 end
jcallahan@75 890 end
jcallahan@75 891
jcallahan@75 892 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 893 if #action_data.loot_list <= 0 then
jcallahan@79 894 return
jcallahan@79 895 end
jcallahan@29 896 local npc = NPCEntry(action_data.identifier)
jcallahan@28 897
jcallahan@28 898 if not npc then
jcallahan@28 899 return
jcallahan@28 900 end
jcallahan@75 901 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 902 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 903
jcallahan@77 904 if not source_list[action_data.identifier] then
jcallahan@77 905 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 906 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 907 end
jcallahan@77 908
jcallahan@17 909 for index = 1, #action_data.loot_list do
jcallahan@29 910 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 911 end
jcallahan@16 912 end,
jcallahan@13 913 [AF.OBJECT] = function()
jcallahan@28 914 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 915 end,
jcallahan@17 916 [AF.ZONE] = function()
jcallahan@41 917 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 918
jcallahan@41 919 -- This will start life as a boolean true.
jcallahan@41 920 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 921 action_data.zone_data[location_token] = {
jcallahan@41 922 drops = {}
jcallahan@41 923 }
jcallahan@41 924 end
jcallahan@41 925 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 926 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 927
jcallahan@41 928 for index = 1, #action_data.loot_list do
jcallahan@41 929 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 930 end
jcallahan@13 931 end,
jcallahan@13 932 }
jcallahan@13 933
jcallahan@79 934 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 935 local loot_guid_registry = {}
jcallahan@13 936
jcallahan@13 937 function WDP:LOOT_OPENED()
jcallahan@18 938 if action_data.looting then
jcallahan@18 939 return
jcallahan@18 940 end
jcallahan@18 941
jcallahan@13 942 if not action_data.type then
jcallahan@13 943 action_data.type = AF.NPC
jcallahan@1 944 end
jcallahan@13 945 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 946 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 947
jcallahan@14 948 if not verify_func or not update_func then
jcallahan@13 949 return
jcallahan@13 950 end
jcallahan@13 951
jcallahan@14 952 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 953 return
jcallahan@14 954 end
jcallahan@80 955 local guids_used = {}
jcallahan@17 956 action_data.loot_list = {}
jcallahan@75 957 action_data.loot_sources = {}
jcallahan@18 958 action_data.looting = true
jcallahan@13 959
jcallahan@55 960 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 961 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 962 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 963
jcallahan@77 964 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 965 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 966 local loot_info = {
jcallahan@77 967 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 968 }
jcallahan@75 969
jcallahan@75 970 -- TODO: Remove debugging
jcallahan@77 971 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 972
jcallahan@77 973 -- Odd index is GUID, even is count.
jcallahan@78 974 for loot_index = 1, #loot_info, 2 do
jcallahan@78 975 local source_guid = loot_info[loot_index]
jcallahan@77 976
jcallahan@79 977 if not loot_guid_registry[source_guid] then
jcallahan@79 978 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 979 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 980 -- TODO: Remove debugging
jcallahan@79 981 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 982 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 983
jcallahan@79 984 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 985 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 986 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 987 guids_used[source_guid] = true
jcallahan@79 988 end
jcallahan@75 989 end
jcallahan@82 990 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 991 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 992 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 993 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 994 end
jcallahan@13 995 end
jcallahan@80 996
jcallahan@81 997 for guid in pairs(guids_used) do
jcallahan@80 998 loot_guid_registry[guid] = true
jcallahan@80 999 end
jcallahan@13 1000 update_func()
jcallahan@1 1001 end
jcallahan@13 1002 end -- do-block
jcallahan@0 1003
jcallahan@0 1004
jcallahan@89 1005 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1006 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1007
jcallahan@89 1008 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1009 return
jcallahan@89 1010 end
jcallahan@89 1011 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1012 end
jcallahan@89 1013
jcallahan@89 1014
jcallahan@44 1015 do
jcallahan@44 1016 local POINT_MATCH_PATTERNS = {
jcallahan@44 1017 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1018 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1019 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1020 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1021 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1022 }
jcallahan@5 1023
jcallahan@68 1024 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1025 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1026 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1027
jcallahan@89 1028 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1029 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1030
jcallahan@44 1031 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1032 return
jcallahan@44 1033 end
jcallahan@55 1034 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1035 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1036 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1037 merchant.sells = merchant.sells or {}
jcallahan@5 1038
jcallahan@57 1039 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1040 _G.MerchantFrame_Update()
jcallahan@57 1041
jcallahan@57 1042 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1043
jcallahan@44 1044 for item_index = 1, num_items do
jcallahan@44 1045 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1046 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1047
jcallahan@44 1048 if item_id and item_id > 0 then
jcallahan@44 1049 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1050
jcallahan@68 1051 DatamineTT:ClearLines()
jcallahan@68 1052 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1053
jcallahan@68 1054 local num_lines = DatamineTT:NumLines()
jcallahan@68 1055
jcallahan@68 1056 for line_index = 1, num_lines do
jcallahan@68 1057 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1058
jcallahan@68 1059 if not current_line then
jcallahan@68 1060 break
jcallahan@68 1061 end
jcallahan@68 1062 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1063
jcallahan@68 1064 if faction or reputation then
jcallahan@68 1065 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1066 break
jcallahan@68 1067 end
jcallahan@68 1068 end
jcallahan@68 1069
jcallahan@87 1070 for line_index = 1, num_lines do
jcallahan@87 1071 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1072
jcallahan@87 1073 if not current_line then
jcallahan@87 1074 break
jcallahan@87 1075 end
jcallahan@87 1076 local line_text = current_line:GetText()
jcallahan@87 1077 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1078
jcallahan@87 1079 if quest_name then
jcallahan@87 1080 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1081 break
jcallahan@87 1082 end
jcallahan@87 1083 end
jcallahan@87 1084
jcallahan@44 1085 if extended_cost then
jcallahan@53 1086 local battleground_rating = 0
jcallahan@53 1087 local personal_rating = 0
jcallahan@53 1088 local required_season_amount
jcallahan@5 1089
jcallahan@68 1090 for line_index = 1, num_lines do
jcallahan@44 1091 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1092
jcallahan@44 1093 if not current_line then
jcallahan@44 1094 break
jcallahan@44 1095 end
jcallahan@53 1096 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1097
jcallahan@44 1098 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1099 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1100 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1101 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1102
jcallahan@44 1103 if match1 or match2 then
jcallahan@44 1104 break
jcallahan@44 1105 end
jcallahan@44 1106 end
jcallahan@5 1107 end
jcallahan@44 1108 local currency_list = {}
jcallahan@44 1109 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1110
jcallahan@50 1111 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1112 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1113 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1114
jcallahan@44 1115 for cost_index = 1, item_count do
jcallahan@44 1116 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1117 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1118
jcallahan@44 1119 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1120 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1121 end
jcallahan@44 1122
jcallahan@44 1123 if currency_id then
jcallahan@44 1124 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1125 end
jcallahan@44 1126 end
jcallahan@44 1127
jcallahan@44 1128 for currency_index = 1, #currency_list do
jcallahan@44 1129 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1130 end
jcallahan@5 1131 end
jcallahan@61 1132 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1133 end
jcallahan@44 1134 end
jcallahan@5 1135
jcallahan@44 1136 if _G.CanMerchantRepair() then
jcallahan@44 1137 merchant.can_repair = true
jcallahan@5 1138 end
jcallahan@57 1139 _G.SetMerchantFilter(current_filters)
jcallahan@57 1140 _G.MerchantFrame_Update()
jcallahan@4 1141 end
jcallahan@44 1142 end -- do-block
jcallahan@4 1143
jcallahan@89 1144
jcallahan@25 1145 function WDP:PET_BAR_UPDATE()
jcallahan@25 1146 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1147 return
jcallahan@25 1148 end
jcallahan@34 1149 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1150
jcallahan@25 1151 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1152 return
jcallahan@25 1153 end
jcallahan@29 1154 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1155 table.wipe(action_data)
jcallahan@25 1156 end
jcallahan@25 1157
jcallahan@25 1158
jcallahan@18 1159 do
jcallahan@18 1160 local GENDER_NAMES = {
jcallahan@18 1161 "UNKNOWN",
jcallahan@18 1162 "MALE",
jcallahan@18 1163 "FEMALE",
jcallahan@18 1164 }
jcallahan@2 1165
jcallahan@2 1166
jcallahan@18 1167 local REACTION_NAMES = {
jcallahan@18 1168 "HATED",
jcallahan@18 1169 "HOSTILE",
jcallahan@18 1170 "UNFRIENDLY",
jcallahan@18 1171 "NEUTRAL",
jcallahan@18 1172 "FRIENDLY",
jcallahan@18 1173 "HONORED",
jcallahan@18 1174 "REVERED",
jcallahan@18 1175 "EXALTED",
jcallahan@18 1176 }
jcallahan@2 1177
jcallahan@2 1178
jcallahan@18 1179 local POWER_TYPE_NAMES = {
jcallahan@18 1180 ["0"] = "MANA",
jcallahan@18 1181 ["1"] = "RAGE",
jcallahan@18 1182 ["2"] = "FOCUS",
jcallahan@18 1183 ["3"] = "ENERGY",
jcallahan@18 1184 ["6"] = "RUNIC_POWER",
jcallahan@18 1185 }
jcallahan@2 1186
jcallahan@2 1187
jcallahan@18 1188 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1189 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1190 current_target_id = nil
jcallahan@18 1191 return
jcallahan@18 1192 end
jcallahan@34 1193 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1194
jcallahan@18 1195 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1196 return
jcallahan@18 1197 end
jcallahan@86 1198 current_target_id = unit_idnum
jcallahan@86 1199
jcallahan@29 1200 local npc = NPCEntry(unit_idnum)
jcallahan@18 1201 local _, class_token = _G.UnitClass("target")
jcallahan@18 1202 npc.class = class_token
jcallahan@39 1203 npc.faction = UnitFactionStanding("target")
jcallahan@26 1204 npc.genders = npc.genders or {}
jcallahan@26 1205 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1206 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1207 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1208
jcallahan@30 1209 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1210 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1211
jcallahan@28 1212 if not encounter_data[npc_level] then
jcallahan@28 1213 encounter_data[npc_level] = {
jcallahan@18 1214 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1215 }
jcallahan@3 1216
jcallahan@18 1217 local max_power = _G.UnitManaMax("target")
jcallahan@18 1218
jcallahan@18 1219 if max_power > 0 then
jcallahan@18 1220 local power_type = _G.UnitPowerType("target")
jcallahan@28 1221 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1222 end
jcallahan@3 1223 end
jcallahan@21 1224 table.wipe(action_data)
jcallahan@21 1225 action_data.type = AF.NPC
jcallahan@27 1226 action_data.identifier = unit_idnum
jcallahan@21 1227 action_data.npc_level = npc_level
jcallahan@31 1228 self:UpdateTargetLocation()
jcallahan@2 1229 end
jcallahan@18 1230 end -- do-block
jcallahan@2 1231
jcallahan@89 1232
jcallahan@12 1233 do
jcallahan@12 1234 local function UpdateQuestJuncture(point)
jcallahan@12 1235 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1236
jcallahan@12 1237 if not unit_name then
jcallahan@12 1238 return
jcallahan@12 1239 end
jcallahan@34 1240 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1241
jcallahan@12 1242 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1243 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1244 end
jcallahan@19 1245 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1246 quest[point] = quest[point] or {}
jcallahan@12 1247 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1248
jcallahan@24 1249 return quest
jcallahan@12 1250 end
jcallahan@10 1251
jcallahan@12 1252
jcallahan@12 1253 function WDP:QUEST_COMPLETE()
jcallahan@67 1254 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1255 reputation_npc_id = nil
jcallahan@12 1256 UpdateQuestJuncture("end")
jcallahan@10 1257 end
jcallahan@10 1258
jcallahan@12 1259
jcallahan@12 1260 function WDP:QUEST_DETAIL()
jcallahan@24 1261 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1262
jcallahan@46 1263 if not quest then
jcallahan@46 1264 return
jcallahan@46 1265 end
jcallahan@24 1266 quest.classes = quest.classes or {}
jcallahan@27 1267 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1268
jcallahan@24 1269 local _, race = _G.UnitRace("player")
jcallahan@24 1270 quest.races = quest.races or {}
jcallahan@24 1271 quest.races[race] = true
jcallahan@10 1272 end
jcallahan@12 1273 end -- do-block
jcallahan@9 1274
jcallahan@9 1275
jcallahan@4 1276 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1277 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1278 local entry_index, processed_quests = 1, 0
jcallahan@36 1279 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1280
jcallahan@36 1281 while processed_quests <= num_quests do
jcallahan@36 1282 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1283
jcallahan@84 1284 if quest_id == 0 then
jcallahan@84 1285 processed_quests = processed_quests + 1
jcallahan@84 1286 elseif not is_header then
jcallahan@36 1287 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1288
jcallahan@36 1289 local quest = DBEntry("quests", quest_id)
jcallahan@36 1290 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1291 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1292 processed_quests = processed_quests + 1
jcallahan@36 1293 end
jcallahan@36 1294 entry_index = entry_index + 1
jcallahan@36 1295 end
jcallahan@36 1296 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1297 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1298 end
jcallahan@4 1299
jcallahan@4 1300
jcallahan@4 1301 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1302 if unit_id ~= "player" then
jcallahan@4 1303 return
jcallahan@4 1304 end
jcallahan@4 1305 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1306 end
jcallahan@4 1307
jcallahan@4 1308
jcallahan@88 1309 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@88 1310 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@88 1311 local npc = NPCEntry(unit_idnum)
jcallahan@88 1312
jcallahan@88 1313 if not npc then
jcallahan@88 1314 return
jcallahan@88 1315 end
jcallahan@88 1316 npc.flight_master = true
jcallahan@88 1317 end
jcallahan@88 1318
jcallahan@88 1319
jcallahan@27 1320 function WDP:TRAINER_SHOW()
jcallahan@34 1321 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1322 local npc = NPCEntry(unit_idnum)
jcallahan@58 1323
jcallahan@58 1324 if not npc then
jcallahan@58 1325 return
jcallahan@58 1326 end
jcallahan@27 1327 npc.teaches = npc.teaches or {}
jcallahan@27 1328
jcallahan@27 1329 -- Get the initial trainer filters
jcallahan@27 1330 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1331 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1332 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1333
jcallahan@27 1334 -- Clear the trainer filters
jcallahan@27 1335 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1336 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1337 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1338
jcallahan@27 1339 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1340 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1341
jcallahan@27 1342 if spell_name then
jcallahan@27 1343 DatamineTT:ClearLines()
jcallahan@27 1344 DatamineTT:SetTrainerService(index)
jcallahan@27 1345
jcallahan@27 1346 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1347
jcallahan@43 1348 if spell_id then
jcallahan@43 1349 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1350 profession = profession or "General"
jcallahan@43 1351
jcallahan@43 1352 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1353 if not class_professions then
jcallahan@43 1354 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1355 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1356 end
jcallahan@43 1357
jcallahan@43 1358 local profession_skills = class_professions[profession]
jcallahan@43 1359 if not profession_skills then
jcallahan@43 1360 class_professions[profession] = {}
jcallahan@43 1361 profession_skills = class_professions[profession]
jcallahan@43 1362 end
jcallahan@43 1363 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1364 end
jcallahan@27 1365 end
jcallahan@27 1366 end
jcallahan@27 1367
jcallahan@27 1368 -- Reset the filters to what they were before
jcallahan@27 1369 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1370 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1371 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1372 end
jcallahan@27 1373
jcallahan@27 1374
jcallahan@1 1375 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1376 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1377 return
jcallahan@1 1378 end
jcallahan@1 1379 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1380
jcallahan@1 1381 if not spell_label then
jcallahan@1 1382 return
jcallahan@1 1383 end
jcallahan@18 1384 table.wipe(action_data)
jcallahan@1 1385
jcallahan@1 1386 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1387 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1388
jcallahan@1 1389 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1390 tt_unit_name = target_name
jcallahan@1 1391 tt_unit_id = "target"
jcallahan@1 1392 end
jcallahan@1 1393 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1394 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1395
jcallahan@28 1396 action_data.instance_token = instance_token
jcallahan@28 1397 action_data.map_level = map_level
jcallahan@28 1398 action_data.x = x
jcallahan@28 1399 action_data.y = y
jcallahan@28 1400 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1401 action_data.spell_label = spell_label
jcallahan@76 1402 action_data.label = spell_label:lower()
jcallahan@1 1403
jcallahan@16 1404 if tt_unit_name and not tt_item_name then
jcallahan@16 1405 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1406 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1407 return
jcallahan@16 1408 end
jcallahan@16 1409 action_data.type = AF.NPC
jcallahan@25 1410 action_data.unit_name = tt_unit_name
jcallahan@16 1411 end
jcallahan@16 1412 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1413 action_data.type = AF.ITEM
jcallahan@16 1414
jcallahan@16 1415 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1416 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1417 elseif target_name and target_name ~= "" then
jcallahan@16 1418 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1419 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1420 end
jcallahan@16 1421 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1422 action_data.name = target_name
jcallahan@17 1423
jcallahan@1 1424 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1425 if target_name == "" then
jcallahan@17 1426 return
jcallahan@17 1427 end
jcallahan@82 1428 action_data.target_name = target_name
jcallahan@1 1429 action_data.type = AF.OBJECT
jcallahan@1 1430 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1431 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1432 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1433 action_data.type = AF.ZONE
jcallahan@38 1434 action_data.identifier = identifier
jcallahan@1 1435 end
jcallahan@1 1436 end
jcallahan@1 1437 private.tracked_line = spell_line
jcallahan@0 1438 end
jcallahan@0 1439
jcallahan@1 1440 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1441 if unit_id ~= "player" then
jcallahan@1 1442 return
jcallahan@1 1443 end
jcallahan@1 1444 private.tracked_line = nil
jcallahan@85 1445
jcallahan@86 1446 if spell_name:match("^Harvest.+") then
jcallahan@86 1447 reputation_npc_id = current_target_id
jcallahan@85 1448 end
jcallahan@0 1449 end
jcallahan@0 1450
jcallahan@1 1451 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1452 if unit_id ~= "player" then
jcallahan@1 1453 return
jcallahan@1 1454 end
jcallahan@0 1455
jcallahan@1 1456 if private.tracked_line == spell_line then
jcallahan@1 1457 private.tracked_line = nil
jcallahan@1 1458 end
jcallahan@0 1459 end