annotate Main.lua @ 450:0462238b0d97

Now blocking chat-based loot recording while the Garrison Shipyard window is opened to prevent bad data.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 24 Jun 2015 09:14:25 -0400
parents bf1fbf1c9cb2
children c24871c25f05
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
jcallahan@246 50 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 104 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
MMOSimca@437 133 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 134 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@436 180 local block_chat_loot_data
MMOSimca@435 181 local chat_loot_data = {}
MMOSimca@347 182 local chat_loot_timer_handle
jcallahan@86 183 local current_target_id
jcallahan@126 184 local current_area_id
jcallahan@131 185 local current_loot
jcallahan@1 186
jcallahan@312 187
jcallahan@121 188 -- Data for our current action. Including possible values as a reference.
jcallahan@122 189 local current_action = {
jcallahan@121 190 identifier = nil,
jcallahan@121 191 loot_label = nil,
jcallahan@121 192 loot_list = nil,
jcallahan@121 193 loot_sources = nil,
jcallahan@121 194 map_level = nil,
jcallahan@121 195 spell_label = nil,
jcallahan@123 196 target_type = nil,
jcallahan@121 197 x = nil,
jcallahan@121 198 y = nil,
jcallahan@121 199 zone_data = nil,
jcallahan@121 200 }
jcallahan@92 201
jcallahan@246 202
MMOSimca@393 203 -- Timer prototypes
MMOSimca@393 204 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 205
MMOSimca@393 206
jcallahan@246 207 -- HELPERS ------------------------------------------------------------
jcallahan@246 208
jcallahan@245 209 local function Debug(message, ...)
MMOSimca@350 210 if not DEBUGGING or not message then
jcallahan@151 211 return
jcallahan@151 212 end
MMOSimca@350 213
MMOSimca@350 214 if ... then
MMOSimca@350 215 local args = { ... }
MMOSimca@350 216
MMOSimca@350 217 for index = 1, #args do
MMOSimca@377 218 args[index] = tostring(args[index])
jcallahan@306 219 end
MMOSimca@350 220 _G.print(message:format(unpack(args)))
MMOSimca@350 221 else
MMOSimca@350 222 _G.print(message)
jcallahan@306 223 end
jcallahan@151 224 end
jcallahan@151 225
jcallahan@151 226
MMOSimca@393 227 local function InitializeCurrentLoot()
MMOSimca@393 228 current_loot = {
MMOSimca@393 229 list = {},
MMOSimca@393 230 sources = {},
MMOSimca@393 231 identifier = current_action.identifier,
MMOSimca@393 232 label = current_action.loot_label or "drops",
MMOSimca@393 233 map_level = current_action.map_level,
MMOSimca@393 234 object_name = current_action.object_name,
MMOSimca@393 235 spell_label = current_action.spell_label,
MMOSimca@393 236 target_type = current_action.target_type,
MMOSimca@393 237 x = current_action.x,
MMOSimca@393 238 y = current_action.y,
MMOSimca@393 239 zone_data = current_action.zone_data,
MMOSimca@393 240 }
MMOSimca@393 241
MMOSimca@393 242 table.wipe(current_action)
MMOSimca@393 243 end
MMOSimca@393 244
MMOSimca@393 245
jcallahan@169 246 local TradeSkillExecutePer
jcallahan@169 247 do
jcallahan@169 248 local header_list = {}
jcallahan@169 249
jcallahan@169 250 function TradeSkillExecutePer(iter_func)
jcallahan@169 251 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 252 return
jcallahan@169 253 end
jcallahan@167 254 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 255 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 256 search_box:SetText("")
jcallahan@169 257
jcallahan@167 258 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 259 search_box:ClearFocus()
jcallahan@167 260 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 261
jcallahan@169 262 table.wipe(header_list)
jcallahan@169 263
jcallahan@169 264 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 265 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 266 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 267
jcallahan@169 268 if have_materials then
jcallahan@169 269 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 270 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 271 end
jcallahan@169 272
jcallahan@169 273 if have_skillup then
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 276 end
MMOSimca@330 277 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 278 _G.TradeSkillUpdateFilterBar()
jcallahan@169 279 _G.TradeSkillFrame_Update()
jcallahan@169 280
jcallahan@169 281 -- Expand all headers so we can see all the recipes there are
jcallahan@169 282 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 283 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 284
jcallahan@169 285 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 286 if not is_expanded then
jcallahan@169 287 header_list[name] = true
jcallahan@169 288 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 289 end
jcallahan@169 290 elseif iter_func(name, tradeskill_index) then
jcallahan@169 291 break
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294
jcallahan@169 295 -- Restore the state of the things we changed.
jcallahan@169 296 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 297 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 298
jcallahan@169 299 if header_list[name] then
jcallahan@169 300 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 301 end
jcallahan@169 302 end
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 304 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 305 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 306 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 307
jcallahan@169 308 _G.TradeSkillUpdateFilterBar()
jcallahan@169 309 _G.TradeSkillFrame_Update()
jcallahan@167 310 end
jcallahan@169 311 end -- do-block
jcallahan@167 312
jcallahan@167 313
jcallahan@39 314 local ActualCopperCost
jcallahan@39 315 do
jcallahan@39 316 local BARTERING_SPELL_ID = 83964
jcallahan@39 317
jcallahan@39 318 local STANDING_DISCOUNTS = {
jcallahan@39 319 HATED = 0,
jcallahan@39 320 HOSTILE = 0,
jcallahan@39 321 UNFRIENDLY = 0,
jcallahan@39 322 NEUTRAL = 0,
jcallahan@39 323 FRIENDLY = 0.05,
jcallahan@39 324 HONORED = 0.1,
jcallahan@39 325 REVERED = 0.15,
jcallahan@39 326 EXALTED = 0.2,
jcallahan@39 327 }
jcallahan@39 328
jcallahan@39 329
jcallahan@39 330 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 331 if not copper_cost or copper_cost == 0 then
jcallahan@39 332 return 0
jcallahan@39 333 end
jcallahan@39 334 local modifier = 1
jcallahan@39 335
jcallahan@39 336 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 337 modifier = modifier - 0.1
jcallahan@39 338 end
jcallahan@39 339
jcallahan@39 340 if rep_standing then
jcallahan@39 341 if PLAYER_RACE == "Goblin" then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 343 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 344 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 345 end
jcallahan@39 346 end
jcallahan@39 347 return math.floor(copper_cost / modifier)
jcallahan@39 348 end
jcallahan@39 349 end -- do-block
jcallahan@39 350
jcallahan@39 351
jcallahan@29 352 local function InstanceDifficultyToken()
MMOSimca@440 353 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 354 if _G.IsInInstance() then
MMOSimca@440 355 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 356
MMOSimca@440 357 if not instance_type or instance_type == "" then
MMOSimca@440 358 instance_type = "NONE"
MMOSimca@440 359 end
MMOSimca@440 360 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 361 end
MMOSimca@440 362 return "NONE:0:false"
jcallahan@29 363 end
jcallahan@29 364
jcallahan@29 365
jcallahan@1 366 local function CurrentLocationData()
jcallahan@161 367 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 368 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 369 end
jcallahan@1 370 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 371 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 372
jcallahan@1 373 x = x or 0
jcallahan@1 374 y = y or 0
jcallahan@1 375
jcallahan@1 376 if x == 0 and y == 0 then
jcallahan@1 377 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 378 _G.SetDungeonMapLevel(level_index)
jcallahan@1 379 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 380
jcallahan@1 381 if x and y and (x > 0 or y > 0) then
jcallahan@1 382 _G.SetDungeonMapLevel(map_level)
jcallahan@1 383 map_level = level_index
jcallahan@1 384 break
jcallahan@1 385 end
jcallahan@1 386 end
jcallahan@1 387 end
jcallahan@1 388
jcallahan@1 389 if _G.DungeonUsesTerrainMap() then
jcallahan@1 390 map_level = map_level - 1
jcallahan@1 391 end
jcallahan@31 392 local x = _G.floor(x * 1000)
jcallahan@31 393 local y = _G.floor(y * 1000)
jcallahan@28 394
jcallahan@31 395 if x % 2 ~= 0 then
jcallahan@31 396 x = x + 1
jcallahan@28 397 end
jcallahan@28 398
jcallahan@31 399 if y % 2 ~= 0 then
jcallahan@31 400 y = y + 1
jcallahan@28 401 end
jcallahan@126 402 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 403 end
jcallahan@1 404
jcallahan@1 405
MMOSimca@441 406 local function DBEntry(data_type, unit_id)
MMOSimca@441 407 if not data_type or not unit_id then
jcallahan@312 408 return
jcallahan@312 409 end
MMOSimca@441 410 local category = global_db[data_type]
MMOSimca@441 411
MMOSimca@441 412 if not category then
MMOSimca@441 413 category = {}
MMOSimca@441 414 global_db[data_type] = category
MMOSimca@441 415 end
MMOSimca@441 416 local unit = category[unit_id]
MMOSimca@441 417
MMOSimca@441 418 if not unit then
MMOSimca@441 419 unit = {}
MMOSimca@441 420 category[unit_id] = unit
MMOSimca@441 421 end
MMOSimca@441 422 return unit
jcallahan@312 423 end
jcallahan@312 424
MMOSimca@441 425 private.DBEntry = DBEntry
MMOSimca@441 426
MMOSimca@441 427 local NPCEntry
MMOSimca@441 428 do
MMOSimca@441 429 local npc_prototype = {}
MMOSimca@441 430 local npc_meta = {
MMOSimca@441 431 __index = npc_prototype
MMOSimca@441 432 }
MMOSimca@441 433
MMOSimca@441 434 function NPCEntry(identifier)
MMOSimca@441 435 local npc = DBEntry("npcs", identifier)
MMOSimca@441 436 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 437 end
MMOSimca@441 438
MMOSimca@441 439 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 440 self.encounter_data = self.encounter_data or {}
MMOSimca@441 441 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 442 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 443
MMOSimca@441 444 return self.encounter_data[difficulty_token]
MMOSimca@441 445 end
jcallahan@1 446 end
jcallahan@270 447
jcallahan@4 448
jcallahan@141 449 local UpdateDBEntryLocation
jcallahan@141 450 do
jcallahan@141 451 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 452 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 453 local facing = _G.GetPlayerFacing()
jcallahan@141 454
jcallahan@141 455 if not facing then
jcallahan@141 456 return x, y
jcallahan@141 457 end
jcallahan@246 458 local rad = facing + math.pi
jcallahan@141 459 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 460 end
jcallahan@10 461
jcallahan@24 462
jcallahan@141 463 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 464 if not identifier then
jcallahan@141 465 return
jcallahan@141 466 end
jcallahan@141 467 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 468 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 469 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 470 return
MMOSimca@328 471 end
jcallahan@141 472 local entry = DBEntry(entry_type, identifier)
jcallahan@141 473 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 474 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 475
jcallahan@141 476 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 477 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 478
jcallahan@141 479 if not zone_data then
jcallahan@141 480 zone_data = {}
jcallahan@141 481 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 482 end
jcallahan@141 483
jcallahan@141 484 -- Special case for Fishing.
jcallahan@141 485 if current_action.spell_label == "FISHING" then
MMOSimca@441 486 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 487 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 488 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 489
jcallahan@141 490 if yard_width > 0 and yard_height > 0 then
jcallahan@141 491 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 492 current_action.x = x
jcallahan@141 493 current_action.y = y
jcallahan@141 494 end
jcallahan@141 495 end
jcallahan@141 496 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 497
jcallahan@141 498 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 499 return zone_data
jcallahan@10 500 end
jcallahan@141 501 end -- do-block
jcallahan@10 502
jcallahan@10 503
MMOSimca@441 504 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 505 if not currency_link then
MMOSimca@441 506 return
MMOSimca@441 507 end
MMOSimca@441 508 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 509 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 510 end
MMOSimca@441 511
MMOSimca@441 512
MMOSimca@441 513 local function ItemLinkToID(item_link)
MMOSimca@441 514 if not item_link then
MMOSimca@441 515 return
MMOSimca@441 516 end
MMOSimca@441 517 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 518 end
MMOSimca@441 519
MMOSimca@441 520 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 521
MMOSimca@441 522 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 523 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 524 end
MMOSimca@441 525
MMOSimca@441 526
MMOSimca@441 527 local ParseGUID
MMOSimca@441 528 do
MMOSimca@441 529 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 530
MMOSimca@441 531 local NPC_ID_MAPPING = {
MMOSimca@441 532 [62164] = 63191, -- Garalon
MMOSimca@441 533 }
MMOSimca@441 534
MMOSimca@441 535
MMOSimca@441 536 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 537 if not unit_type_name then
MMOSimca@441 538 return UNIT_TYPES.UNKNOWN
MMOSimca@441 539 end
MMOSimca@441 540
MMOSimca@441 541 for def, text in next, UNIT_TYPES do
MMOSimca@441 542 if unit_type_name == text then
MMOSimca@441 543 return UNIT_TYPES[def]
MMOSimca@441 544 end
MMOSimca@441 545 end
MMOSimca@441 546 return UNIT_TYPES.UNKNOWN
MMOSimca@441 547 end
MMOSimca@441 548
MMOSimca@441 549
MMOSimca@441 550 function ParseGUID(guid)
MMOSimca@441 551 if not guid then
MMOSimca@441 552 return
MMOSimca@441 553 end
MMOSimca@441 554
MMOSimca@441 555 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 556 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 557
MMOSimca@441 558 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 559 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 560
MMOSimca@441 561 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 562
MMOSimca@441 563 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 564 unit_idnum = id_mapping
MMOSimca@441 565 end
MMOSimca@441 566 return unit_type, unit_idnum
MMOSimca@441 567 end
MMOSimca@441 568 return unit_type
MMOSimca@441 569 end
MMOSimca@441 570
MMOSimca@441 571 private.ParseGUID = ParseGUID
MMOSimca@441 572 end -- do-block
MMOSimca@441 573
MMOSimca@441 574
jcallahan@19 575 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 576 if not item_link then
jcallahan@19 577 return
jcallahan@19 578 end
jcallahan@19 579 local item_id = ItemLinkToID(item_link)
jcallahan@19 580
jcallahan@19 581 if not bag_index or not slot_index then
jcallahan@19 582 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 583 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 584 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 585 bag_index = new_bag_index
jcallahan@19 586 slot_index = new_slot_index
jcallahan@19 587 break
jcallahan@19 588 end
jcallahan@19 589 end
jcallahan@19 590 end
jcallahan@19 591 end
jcallahan@19 592
MMOSimca@410 593 local any_loot = false
MMOSimca@410 594
MMOSimca@411 595 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 596 if bag_index and slot_index then
MMOSimca@410 597 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 598 if is_lootable then
MMOSimca@410 599 any_loot = true
MMOSimca@410 600 end
jcallahan@19 601 end
MMOSimca@410 602
MMOSimca@410 603 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 604 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 605 any_loot = true
jcallahan@19 606 end
MMOSimca@368 607
MMOSimca@436 608 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 609 if any_loot and not block_chat_loot_data then
MMOSimca@414 610 -- For item containers that open instantly with no spell cast
MMOSimca@410 611 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 612 ClearChatLootData()
MMOSimca@410 613 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 614 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 615 chat_loot_data.identifier = item_id
MMOSimca@414 616 -- For normal item containers
MMOSimca@414 617 else
MMOSimca@414 618 table.wipe(current_action)
MMOSimca@414 619 current_loot = nil
MMOSimca@414 620 current_action.target_type = AF.ITEM
MMOSimca@414 621 current_action.identifier = item_id
MMOSimca@414 622 current_action.loot_label = "contains"
MMOSimca@410 623 end
MMOSimca@393 624 end
jcallahan@19 625 end
jcallahan@19 626
jcallahan@19 627
jcallahan@39 628 local UnitFactionStanding
jcallahan@32 629 local UpdateFactionData
jcallahan@32 630 do
jcallahan@32 631 local MAX_FACTION_INDEX = 1000
jcallahan@20 632
jcallahan@32 633 local STANDING_NAMES = {
jcallahan@32 634 "HATED",
jcallahan@32 635 "HOSTILE",
jcallahan@32 636 "UNFRIENDLY",
jcallahan@32 637 "NEUTRAL",
jcallahan@32 638 "FRIENDLY",
jcallahan@32 639 "HONORED",
jcallahan@32 640 "REVERED",
jcallahan@32 641 "EXALTED",
jcallahan@32 642 }
jcallahan@32 643
jcallahan@39 644
jcallahan@39 645 function UnitFactionStanding(unit)
jcallahan@135 646 local unit_name = _G.UnitName(unit)
jcallahan@39 647 UpdateFactionData()
jcallahan@39 648 DatamineTT:ClearLines()
jcallahan@39 649 DatamineTT:SetUnit(unit)
jcallahan@39 650
jcallahan@39 651 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 652 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 653
jcallahan@135 654 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 655 return faction_name, faction_standings[faction_name]
jcallahan@39 656 end
jcallahan@39 657 end
jcallahan@39 658 end
jcallahan@39 659
jcallahan@39 660
jcallahan@32 661 function UpdateFactionData()
jcallahan@32 662 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 663 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 664
jcallahan@86 665 if faction_name then
jcallahan@32 666 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 667 elseif not faction_name then
jcallahan@32 668 break
jcallahan@32 669 end
jcallahan@20 670 end
jcallahan@20 671 end
jcallahan@32 672 end -- do-block
jcallahan@20 673
jcallahan@48 674
MMOSimca@429 675 local GenericLootUpdate, LootTable
jcallahan@75 676 do
MMOSimca@429 677 function LootTable(entry, loot_type, top_field)
jcallahan@75 678 if top_field then
jcallahan@75 679 entry[top_field] = entry[top_field] or {}
jcallahan@75 680 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 681 return entry[top_field][loot_type]
jcallahan@75 682 end
jcallahan@48 683 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 684 return entry[loot_type]
jcallahan@48 685 end
jcallahan@48 686
jcallahan@75 687 function GenericLootUpdate(data_type, top_field)
jcallahan@132 688 local loot_type = current_loot.label
jcallahan@75 689 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 690 local source_list = {}
jcallahan@75 691
jcallahan@131 692 if current_loot.sources then
jcallahan@131 693 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 694 local source_id
jcallahan@78 695
jcallahan@131 696 if current_loot.target_type == AF.ITEM then
jcallahan@119 697 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 698 source_id = current_loot.identifier
jcallahan@119 699 else
jcallahan@331 700 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 701 if unit_ID then
MMOSimca@328 702 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 703 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 704 else
MMOSimca@328 705 source_id = unit_ID
MMOSimca@328 706 end
MMOSimca@328 707 end
jcallahan@119 708 end
jcallahan@304 709 local entry = DBEntry(data_type, source_id)
jcallahan@75 710
jcallahan@119 711 if entry then
jcallahan@119 712 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 713
jcallahan@304 714 if not source_list[source_id] then
jcallahan@119 715 if top_field then
jcallahan@119 716 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 717 elseif not container_loot_toasting then
jcallahan@119 718 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 719 end
jcallahan@304 720 source_list[source_id] = true
jcallahan@77 721 end
jcallahan@119 722 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 723
jcallahan@309 724 if current_loot.target_type == AF.ZONE then
jcallahan@309 725 for item_id, quantity in pairs(loot_data) do
jcallahan@309 726 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 727 end
jcallahan@309 728 else
jcallahan@308 729 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 730 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 731
jcallahan@308 732 if label == "currency" and currency_texture then
jcallahan@308 733 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 734 elseif loot_token == "money" then
jcallahan@308 735 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 736 else
jcallahan@308 737 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 738 end
jcallahan@308 739 end
jcallahan@119 740 end
jcallahan@75 741 end
jcallahan@75 742 end
jcallahan@75 743 end
jcallahan@121 744
jcallahan@121 745 -- This is used for Gas Extractions.
jcallahan@131 746 if #current_loot.list <= 0 then
jcallahan@78 747 return
jcallahan@78 748 end
jcallahan@82 749 local entry
jcallahan@82 750
jcallahan@82 751 -- At this point we only have a name if it's an object.
MMOSimca@388 752 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 753 if current_loot.target_type == AF.OBJECT then
jcallahan@131 754 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 755 else
jcallahan@131 756 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 757 end
jcallahan@75 758
jcallahan@75 759 if not entry then
jcallahan@75 760 return
jcallahan@75 761 end
jcallahan@77 762 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 763
jcallahan@307 764 if current_loot.identifier then
jcallahan@307 765 if not source_list[current_loot.identifier] then
jcallahan@307 766 if top_field then
jcallahan@307 767 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 768 else
jcallahan@307 769 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 770 end
jcallahan@307 771 source_list[current_loot.identifier] = true
jcallahan@77 772 end
jcallahan@77 773 end
jcallahan@75 774
jcallahan@131 775 for index = 1, #current_loot.list do
jcallahan@131 776 table.insert(loot_table, current_loot.list[index])
jcallahan@75 777 end
jcallahan@48 778 end
jcallahan@75 779 end -- do-block
jcallahan@48 780
jcallahan@97 781
jcallahan@97 782 local ReplaceKeywords
jcallahan@97 783 do
jcallahan@97 784 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 785 class = PLAYER_CLASS,
jcallahan@97 786 name = PLAYER_NAME,
jcallahan@97 787 race = PLAYER_RACE,
jcallahan@97 788 }
jcallahan@97 789
jcallahan@97 790
jcallahan@97 791 function ReplaceKeywords(text)
jcallahan@97 792 if not text or text == "" then
jcallahan@97 793 return ""
jcallahan@97 794 end
jcallahan@97 795
jcallahan@97 796 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 797 local category_format = ("<%s>"):format(category)
jcallahan@97 798 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 799 end
jcallahan@97 800 return text
jcallahan@97 801 end
jcallahan@97 802 end -- do-block
jcallahan@97 803
jcallahan@97 804
jcallahan@154 805 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 806 -- unless the WorldMapFrame is shown.
jcallahan@143 807 do
jcallahan@143 808 -- MapFileName = MapAreaID
jcallahan@143 809 local MICRO_DUNGEON_IDS = {
jcallahan@143 810 ShrineofTwoMoons = 903,
jcallahan@143 811 ShrineofSevenStars = 905,
jcallahan@143 812 }
jcallahan@126 813
jcallahan@299 814 local function SetCurrentAreaID()
jcallahan@156 815 if private.in_combat then
jcallahan@156 816 private.set_area_id = true
jcallahan@156 817 return
jcallahan@156 818 end
jcallahan@155 819 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 820
jcallahan@155 821 if map_area_id == current_area_id then
jcallahan@155 822 return
jcallahan@155 823 end
jcallahan@143 824 local world_map = _G.WorldMapFrame
jcallahan@143 825 local map_visible = world_map:IsVisible()
jcallahan@312 826 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 827
jcallahan@143 828 if not map_visible then
jcallahan@143 829 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 830 world_map:Show()
jcallahan@143 831 end
jcallahan@331 832 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 833 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 834
jcallahan@154 835 _G.SetMapToCurrentZone()
jcallahan@154 836
jcallahan@143 837 if micro_dungeon_id then
jcallahan@143 838 current_area_id = micro_dungeon_id
jcallahan@143 839 else
jcallahan@143 840 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 841 end
jcallahan@143 842
jcallahan@154 843 if map_visible then
jcallahan@154 844 _G.SetMapByID(map_area_id)
jcallahan@154 845 else
jcallahan@143 846 world_map:Hide()
jcallahan@143 847 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 848 end
jcallahan@143 849 end
jcallahan@299 850
jcallahan@299 851 function WDP:HandleZoneChange(event_name)
jcallahan@299 852 in_instance = _G.IsInInstance()
jcallahan@299 853 SetCurrentAreaID()
jcallahan@299 854 end
jcallahan@154 855 end
jcallahan@126 856
MMOSimca@347 857
MMOSimca@347 858 -- TIMERS -------------------------------------------------------------
MMOSimca@347 859
MMOSimca@393 860 function ClearKilledNPC()
MMOSimca@347 861 killed_npc_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearKilledBossID()
MMOSimca@347 866 if killed_boss_id_timer_handle then
MMOSimca@383 867 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 868 killed_boss_id_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871 table.wipe(boss_loot_toasting)
MMOSimca@387 872 raid_boss_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastContainerID()
MMOSimca@347 877 if loot_toast_container_timer_handle then
MMOSimca@383 878 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_container_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@387 882 container_loot_toasting = false
MMOSimca@387 883 loot_toast_container_id = nil
MMOSimca@347 884 end
MMOSimca@347 885
MMOSimca@347 886
MMOSimca@393 887 function ClearLootToastData()
MMOSimca@347 888 if loot_toast_data_timer_handle then
MMOSimca@383 889 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 890 loot_toast_data_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@347 893 if loot_toast_data then
MMOSimca@347 894 table.wipe(loot_toast_data)
MMOSimca@347 895 end
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
MMOSimca@393 899 function ClearChatLootData()
MMOSimca@398 900 if not chat_loot_timer_handle then
MMOSimca@435 901 table.wipe(chat_loot_data)
MMOSimca@398 902 return
MMOSimca@398 903 end
MMOSimca@398 904 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 905 chat_loot_timer_handle:Cancel()
MMOSimca@398 906 chat_loot_timer_handle = nil
MMOSimca@398 907
MMOSimca@435 908 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 909 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 910 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 911
MMOSimca@414 912 if entry then
MMOSimca@414 913 local loot_table = LootTable(entry, "contains")
MMOSimca@414 914 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 915
MMOSimca@435 916 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 917 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 918
MMOSimca@414 919 if label == "currency" and currency_texture then
MMOSimca@414 920 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 921 elseif loot_token == "money" then
MMOSimca@414 922 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 923 else
MMOSimca@414 924 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 925 end
MMOSimca@414 926 end
MMOSimca@414 927 end
MMOSimca@347 928 end
MMOSimca@435 929 table.wipe(chat_loot_data)
MMOSimca@347 930 end
MMOSimca@347 931
MMOSimca@347 932
jcallahan@246 933 -- METHODS ------------------------------------------------------------
jcallahan@246 934
jcallahan@0 935 function WDP:OnInitialize()
jcallahan@128 936 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 937 private.db = db
jcallahan@128 938 global_db = db.global
jcallahan@128 939 char_db = db.char
jcallahan@14 940
jcallahan@270 941 local raw_db = _G.WoWDBProfilerData
jcallahan@18 942 local build_num = tonumber(private.build_num)
jcallahan@14 943
jcallahan@136 944 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 945 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 946 global_db[entry] = {}
jcallahan@74 947 end
jcallahan@74 948 end
jcallahan@35 949 raw_db.build_num = build_num
MMOSimca@330 950 raw_db.region = private.region
jcallahan@63 951 raw_db.version = DB_VERSION
jcallahan@249 952
jcallahan@312 953 private.InitializeCommentSystem()
jcallahan@312 954 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 955 end
jcallahan@0 956
jcallahan@0 957
jcallahan@153 958 function WDP:EventDispatcher(...)
jcallahan@153 959 local event_name = ...
jcallahan@153 960
MMOSimca@346 961 if DEBUGGING then
jcallahan@154 962 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 963 Debug(event_name)
jcallahan@154 964 else
jcallahan@154 965 Debug(...)
jcallahan@153 966 end
jcallahan@153 967 end
jcallahan@153 968 local func = EVENT_MAPPING[event_name]
jcallahan@153 969
jcallahan@153 970 if _G.type(func) == "boolean" then
jcallahan@153 971 self[event_name](self, ...)
jcallahan@153 972 elseif _G.type(func) == "function" then
jcallahan@159 973 self[func](self, ...)
jcallahan@153 974 end
jcallahan@153 975 end
jcallahan@153 976
jcallahan@153 977
jcallahan@0 978 function WDP:OnEnable()
jcallahan@300 979 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 980
jcallahan@0 981 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 982 if EVENT_DEBUG then
jcallahan@153 983 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 984 else
jcallahan@153 985 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 986 end
jcallahan@0 987 end
jcallahan@95 988
jcallahan@95 989 for index = 1, _G.GetNumLanguages() do
jcallahan@95 990 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 991 end
MMOSimca@383 992
MMOSimca@383 993 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 994 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 995 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 996 WDP:ProcessItems()
MMOSimca@383 997 end, 100000)
MMOSimca@383 998 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 999 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 1000 WDP:UpdateTargetLocation()
MMOSimca@383 1001 end, 100000)
jcallahan@19 1002
jcallahan@19 1003 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1004 if target_unit then
jcallahan@19 1005 return
jcallahan@19 1006 end
jcallahan@19 1007 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1008 end)
jcallahan@19 1009
jcallahan@19 1010 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1011 if target_unit then
jcallahan@19 1012 return
jcallahan@19 1013 end
jcallahan@19 1014 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1015 HandleItemUse(item_link)
jcallahan@19 1016 end)
jcallahan@263 1017
jcallahan@299 1018 self:HandleZoneChange("OnEnable")
jcallahan@290 1019 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1020 end
jcallahan@0 1021
jcallahan@0 1022
jcallahan@219 1023 local ScrapeItemUpgradeStats
jcallahan@219 1024 do
jcallahan@219 1025 local intermediary = {}
jcallahan@219 1026
jcallahan@220 1027 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1028 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1029 return
jcallahan@220 1030 end
jcallahan@219 1031 local create_entry
jcallahan@219 1032
jcallahan@219 1033 table.wipe(intermediary)
jcallahan@219 1034
jcallahan@219 1035 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1036 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1037
jcallahan@293 1038 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1039 break
jcallahan@219 1040 end
jcallahan@219 1041 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1042
jcallahan@219 1043 if amount and stat then
jcallahan@219 1044 create_entry = true
jcallahan@295 1045 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1046 end
jcallahan@219 1047 end
jcallahan@219 1048
jcallahan@219 1049 if not create_entry then
jcallahan@219 1050 return
jcallahan@219 1051 end
jcallahan@219 1052 local item = DBEntry("items", item_id)
jcallahan@225 1053 item.upgrade_id = upgrade_id
jcallahan@219 1054 item.upgrades = item.upgrades or {}
jcallahan@219 1055 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1056
jcallahan@219 1057 for stat, amount in pairs(intermediary) do
jcallahan@219 1058 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1059 end
jcallahan@219 1060 end
MMOSimca@336 1061 end -- do-block
jcallahan@219 1062
jcallahan@219 1063
MMOSimca@340 1064 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1065 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1066 local item
jcallahan@0 1067
jcallahan@191 1068 if item_string then
MMOSimca@338 1069 local item_results = { (":"):split(item_string) }
MMOSimca@338 1070
MMOSimca@338 1071 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1072 local unique_id = item_results[9]
MMOSimca@447 1073 --local level = tonumber(item_results[10])
MMOSimca@447 1074 --IN 6.2: local unknown = tonumber(item_results[11])
MMOSimca@338 1075 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1076 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1077 local num_bonus_ids = tonumber(item_results[13])
MMOSimca@447 1078 -- INTEGRATE WHEN 6.2 IS LIVE
MMOSimca@447 1079 if (private.interface_num >= 60200) then
MMOSimca@447 1080 upgrade_id = tonumber(item_results[12])
MMOSimca@447 1081 instance_difficulty_id = tonumber(item_results[13])
MMOSimca@447 1082 num_bonus_ids = tonumber(item_results[14])
MMOSimca@447 1083 end
MMOSimca@447 1084 -- END INTEGRATE
jcallahan@333 1085
MMOSimca@340 1086 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1087 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1088 item = DBEntry("items", item_id)
MMOSimca@329 1089 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1090
jcallahan@331 1091 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1092 item.suffix_id = suffix_id
MMOSimca@329 1093 end
jcallahan@331 1094
jcallahan@331 1095 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1096 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1097 end
MMOSimca@372 1098
MMOSimca@384 1099 if not item.seen_bonuses then
MMOSimca@384 1100 item.seen_bonuses = {}
MMOSimca@372 1101 end
MMOSimca@385 1102 item.seen_bonuses["0"] = true
MMOSimca@329 1103 end
MMOSimca@329 1104 elseif num_bonus_ids > 0 then
jcallahan@219 1105 item = DBEntry("items", item_id)
MMOSimca@329 1106
jcallahan@201 1107 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1108 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1109
MMOSimca@384 1110 if not item.seen_bonuses then
MMOSimca@384 1111 item.seen_bonuses = {}
MMOSimca@329 1112 end
MMOSimca@384 1113
MMOSimca@384 1114 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1115 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1116 local sorted_bonus_string = ""
MMOSimca@384 1117 local min_bonus_id_array = {}
MMOSimca@384 1118 for iterations = 1, num_bonus_ids do
MMOSimca@384 1119 -- Find minimum of this iteration
MMOSimca@384 1120 local min_bonus_id = 100000
MMOSimca@384 1121 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1122 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@447 1123 -- INTEGRATE WHEN 6.2 IS LIVE
MMOSimca@447 1124 if (private.interface_num >= 60200) then
MMOSimca@447 1125 temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@447 1126 end
MMOSimca@447 1127 -- END INTEGRATE
MMOSimca@447 1128 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1129 min_bonus_id = temp_bonus_id
MMOSimca@384 1130 end
MMOSimca@384 1131 end
MMOSimca@384 1132
MMOSimca@384 1133 -- Keep track of already processed IDs
MMOSimca@384 1134 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1135
MMOSimca@384 1136 -- Build string
MMOSimca@384 1137 if iterations == 1 then
MMOSimca@384 1138 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1139 else
MMOSimca@384 1140 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1141 end
MMOSimca@329 1142 end
MMOSimca@384 1143
MMOSimca@395 1144 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1145 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1146 else
MMOSimca@372 1147 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1148 end
jcallahan@219 1149 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1150 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1151 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1152 end
jcallahan@0 1153 end
jcallahan@212 1154
jcallahan@212 1155 if durability and durability > 0 then
jcallahan@219 1156 item = item or DBEntry("items", item_id)
jcallahan@212 1157 item.durability = durability
jcallahan@212 1158 end
jcallahan@0 1159 end
jcallahan@0 1160
jcallahan@0 1161
jcallahan@187 1162 function WDP:ProcessItems()
jcallahan@187 1163 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1164 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1165
jcallahan@0 1166 if item_id and item_id > 0 then
jcallahan@1 1167 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1168 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1169 end
jcallahan@0 1170 end
jcallahan@0 1171
jcallahan@0 1172 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1173 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1174 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1175
jcallahan@0 1176 if item_id and item_id > 0 then
jcallahan@1 1177 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1178 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1179 end
jcallahan@0 1180 end
jcallahan@0 1181 end
jcallahan@0 1182 end
jcallahan@0 1183
jcallahan@118 1184
jcallahan@215 1185 local TargetedNPC
jcallahan@118 1186 do
jcallahan@118 1187 local GENDER_NAMES = {
jcallahan@118 1188 "UNKNOWN",
jcallahan@118 1189 "MALE",
jcallahan@118 1190 "FEMALE",
jcallahan@118 1191 }
jcallahan@118 1192
jcallahan@118 1193
jcallahan@118 1194 local REACTION_NAMES = {
jcallahan@118 1195 "HATED",
jcallahan@118 1196 "HOSTILE",
jcallahan@118 1197 "UNFRIENDLY",
jcallahan@118 1198 "NEUTRAL",
jcallahan@118 1199 "FRIENDLY",
jcallahan@118 1200 "HONORED",
jcallahan@118 1201 "REVERED",
jcallahan@118 1202 "EXALTED",
jcallahan@118 1203 }
jcallahan@118 1204
jcallahan@118 1205
jcallahan@118 1206 local POWER_TYPE_NAMES = {
jcallahan@118 1207 ["0"] = "MANA",
jcallahan@118 1208 ["1"] = "RAGE",
jcallahan@118 1209 ["2"] = "FOCUS",
jcallahan@118 1210 ["3"] = "ENERGY",
jcallahan@118 1211 ["6"] = "RUNIC_POWER",
jcallahan@118 1212 }
jcallahan@118 1213
jcallahan@118 1214
jcallahan@215 1215 function TargetedNPC()
jcallahan@118 1216 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1217 current_target_id = nil
jcallahan@118 1218 return
jcallahan@118 1219 end
jcallahan@118 1220 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1221
jcallahan@171 1222 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1223 return
jcallahan@118 1224 end
jcallahan@118 1225 current_target_id = unit_idnum
jcallahan@118 1226
jcallahan@118 1227 local npc = NPCEntry(unit_idnum)
jcallahan@118 1228 local _, class_token = _G.UnitClass("target")
jcallahan@118 1229 npc.class = class_token
jcallahan@118 1230 npc.faction = UnitFactionStanding("target")
jcallahan@118 1231 npc.genders = npc.genders or {}
jcallahan@118 1232 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1233 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1234 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1235
jcallahan@248 1236 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1237 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1238 local level_data = encounter_data[npc_level]
jcallahan@250 1239
jcallahan@250 1240 if not level_data then
jcallahan@250 1241 level_data = {}
jcallahan@250 1242 encounter_data[npc_level] = level_data
jcallahan@250 1243 end
jcallahan@257 1244 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1245
jcallahan@257 1246 if not level_data.power then
MMOSimca@337 1247 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1248
jcallahan@257 1249 if max_power > 0 then
jcallahan@257 1250 local power_type = _G.UnitPowerType("target")
jcallahan@312 1251 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1252 end
jcallahan@118 1253 end
jcallahan@118 1254 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1255 return npc, unit_idnum
jcallahan@118 1256 end
jcallahan@118 1257 end -- do-block
jcallahan@118 1258
jcallahan@118 1259
jcallahan@113 1260 do
jcallahan@113 1261 local COORD_MAX = 5
jcallahan@0 1262
jcallahan@113 1263 function WDP:UpdateTargetLocation()
jcallahan@113 1264 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1265 return
jcallahan@2 1266 end
jcallahan@113 1267
jcallahan@113 1268 for index = 1, 4 do
jcallahan@113 1269 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1270 return
jcallahan@113 1271 end
jcallahan@113 1272 end
jcallahan@215 1273 local npc = TargetedNPC()
jcallahan@113 1274
jcallahan@113 1275 if not npc then
jcallahan@113 1276 return
jcallahan@113 1277 end
jcallahan@113 1278 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1279 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1280 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1281 return
MMOSimca@328 1282 end
jcallahan@248 1283 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1284 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1285 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1286
jcallahan@113 1287 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1288
jcallahan@113 1289 if not zone_data then
jcallahan@113 1290 zone_data = {}
jcallahan@113 1291 npc_data.locations[zone_token] = zone_data
jcallahan@113 1292 end
jcallahan@113 1293
jcallahan@113 1294 for location_token in pairs(zone_data) do
jcallahan@113 1295 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1296 loc_level = tonumber(loc_level)
jcallahan@113 1297
jcallahan@113 1298 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1299 return
jcallahan@113 1300 end
jcallahan@113 1301 end
jcallahan@141 1302 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1303 end
jcallahan@113 1304 end -- do-block
jcallahan@2 1305
jcallahan@118 1306
MMOSimca@412 1307 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1308 ClearChatLootData()
MMOSimca@398 1309 end
MMOSimca@398 1310
MMOSimca@398 1311
MMOSimca@420 1312 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1313
MMOSimca@436 1314 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1315 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1316 if not block_chat_loot_data then
MMOSimca@439 1317 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1318 ClearChatLootData()
MMOSimca@436 1319 block_chat_loot_data = true
MMOSimca@436 1320 end
MMOSimca@436 1321 end
MMOSimca@436 1322
MMOSimca@436 1323
MMOSimca@436 1324 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1325 if block_chat_loot_data then
MMOSimca@439 1326 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1327 block_chat_loot_data = false
MMOSimca@436 1328 end
MMOSimca@436 1329 end
MMOSimca@436 1330
MMOSimca@436 1331
MMOSimca@408 1332 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1333 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1334 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1335 ClearKilledBossID()
MMOSimca@408 1336 ClearLootToastContainerID()
MMOSimca@408 1337 end
MMOSimca@408 1338
MMOSimca@408 1339
jcallahan@90 1340 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1341 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1342 return
jcallahan@243 1343 end
jcallahan@282 1344 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1345
jcallahan@56 1346 for index = 1, num_items do
jcallahan@56 1347 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1348
jcallahan@56 1349 if item_link then
jcallahan@56 1350 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1351 end
jcallahan@56 1352 end
jcallahan@56 1353 end
jcallahan@56 1354
jcallahan@56 1355
jcallahan@298 1356 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1357 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1358
jcallahan@246 1359 if current_pet_guid then
jcallahan@246 1360 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1361 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1362 end
jcallahan@246 1363 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1364
jcallahan@246 1365 if pet_guid then
jcallahan@296 1366 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1367 group_pet_guids[pet_guid] = true
jcallahan@246 1368 end
jcallahan@246 1369 end
jcallahan@246 1370
jcallahan@246 1371
jcallahan@298 1372 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1373 local is_raid = _G.IsInRaid()
jcallahan@298 1374 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1375 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1376
jcallahan@299 1377 table.wipe(group_member_guids)
jcallahan@298 1378
jcallahan@298 1379 for index = 1, group_size do
jcallahan@298 1380 local unit_id = unit_type .. index
jcallahan@298 1381 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1382
jcallahan@299 1383 group_member_guids[unit_guid] = true
jcallahan@298 1384 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1385 end
jcallahan@299 1386 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1387 end
jcallahan@298 1388
jcallahan@298 1389
jcallahan@298 1390 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1391 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1392 end
jcallahan@298 1393
jcallahan@298 1394
MMOSimca@375 1395 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1396 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1397 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1398 return
jcallahan@306 1399 end
MMOSimca@372 1400
MMOSimca@372 1401 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1402 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1403
MMOSimca@355 1404 -- Handle Garrison cache specially
MMOSimca@422 1405 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1406 -- Record location data for cache
MMOSimca@355 1407 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1408
MMOSimca@355 1409 -- Add drop data
MMOSimca@355 1410 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1411 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1412 -- Check for top level object data
MMOSimca@355 1413 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1414 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1415 if object_entry[difficulty_token] then
MMOSimca@355 1416 -- Increment loot count
MMOSimca@355 1417 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1418
MMOSimca@355 1419 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1420 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1421 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1422 else
MMOSimca@355 1423 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1424 end
MMOSimca@355 1425 else
MMOSimca@355 1426 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1427 end
MMOSimca@431 1428
MMOSimca@431 1429 -- Wipe object ID until future mouseover
MMOSimca@431 1430 last_garrison_cache_object_id = nil
MMOSimca@387 1431 elseif raid_boss_id then
MMOSimca@427 1432 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1433 if npc then
MMOSimca@427 1434 local loot_label = "drops"
MMOSimca@427 1435 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1436 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1437 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1438
MMOSimca@427 1439 if loot_type == "item" then
MMOSimca@427 1440 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1441 if item_id then
MMOSimca@427 1442 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1443 RecordItemData(item_id, item_link, true)
MMOSimca@427 1444 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1445 else
MMOSimca@427 1446 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1447 return
MMOSimca@427 1448 end
MMOSimca@427 1449 elseif loot_type == "money" then
MMOSimca@427 1450 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1451 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1452 elseif loot_type == "currency" then
MMOSimca@427 1453 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1454 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1455 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1456 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1457 else
MMOSimca@427 1458 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1459 return
MMOSimca@427 1460 end
jcallahan@312 1461 end
jcallahan@317 1462
MMOSimca@427 1463 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1464 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1465 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1466 end
jcallahan@312 1467 end
MMOSimca@387 1468 elseif loot_toast_container_id then
jcallahan@305 1469 InitializeCurrentLoot()
jcallahan@305 1470
jcallahan@306 1471 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1472 current_loot.identifier = loot_toast_container_id
jcallahan@306 1473 current_loot.label = "contains"
jcallahan@306 1474 current_loot.target_type = AF.ITEM
jcallahan@306 1475
MMOSimca@387 1476 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1477
jcallahan@301 1478 if loot_type == "item" then
jcallahan@312 1479 local item_id = ItemLinkToID(item_link)
jcallahan@312 1480 if item_id then
jcallahan@312 1481 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1482 RecordItemData(item_id, item_link, true)
MMOSimca@387 1483 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1484 else
jcallahan@301 1485 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1486 current_loot = nil
jcallahan@301 1487 return
jcallahan@301 1488 end
jcallahan@301 1489 elseif loot_type == "money" then
jcallahan@312 1490 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1491 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1492 elseif loot_type == "currency" then
jcallahan@312 1493 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1494 if currency_texture and currency_texture ~= "" then
jcallahan@312 1495 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1496 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1497 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1498 else
jcallahan@312 1499 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1500 current_loot = nil
jcallahan@312 1501 return
jcallahan@312 1502 end
jcallahan@301 1503 end
jcallahan@312 1504
jcallahan@301 1505 GenericLootUpdate("items")
jcallahan@301 1506 current_loot = nil
MMOSimca@387 1507 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1508 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1509 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1510 if loot_type == "currency" then
MMOSimca@444 1511 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1512 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1513 -- Verify that we're still assigning data to the right items
MMOSimca@444 1514 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1515 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1516 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1517 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1518 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1519 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1520 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1521 ClearChatLootData()
MMOSimca@444 1522 end
MMOSimca@444 1523 else
MMOSimca@444 1524 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1525 end
MMOSimca@444 1526 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1527 elseif loot_type == "money" then
MMOSimca@424 1528 -- Verify that we're still assigning data to the right items
MMOSimca@435 1529 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1530 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1531 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1532 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1533 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1534 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1535 ClearChatLootData()
MMOSimca@424 1536 end
MMOSimca@424 1537 end
jcallahan@301 1538 else
jcallahan@307 1539 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1540
jcallahan@307 1541 loot_toast_data = loot_toast_data or {}
jcallahan@312 1542 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1543
MMOSimca@340 1544 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1545 if item_id then
MMOSimca@340 1546 RecordItemData(item_id, item_link, true)
MMOSimca@340 1547 end
MMOSimca@340 1548
MMOSimca@383 1549 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1550 end
jcallahan@178 1551 end
jcallahan@178 1552
jcallahan@178 1553
jcallahan@179 1554 do
MMOSimca@388 1555 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1556 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1557 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1558 end,
MMOSimca@388 1559 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1560 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1561 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1562 InitializeCurrentLoot()
MMOSimca@388 1563 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1564 GenericLootUpdate("zones")
MMOSimca@388 1565 current_loot = nil
MMOSimca@388 1566 end,
MMOSimca@388 1567 }
MMOSimca@388 1568
MMOSimca@388 1569
MMOSimca@388 1570 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1571 local category
MMOSimca@388 1572
MMOSimca@388 1573 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1574 if not currency_link then
MMOSimca@388 1575 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1576 end
MMOSimca@388 1577 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1578
MMOSimca@388 1579 if not currency_texture or currency_texture == "" then
MMOSimca@388 1580 return
MMOSimca@388 1581 end
MMOSimca@388 1582
MMOSimca@388 1583 -- Set update category
MMOSimca@388 1584 if current_action.spell_label == "FISHING" then
MMOSimca@388 1585 category = AF.ZONE
MMOSimca@388 1586 elseif raid_boss_id then
MMOSimca@388 1587 category = AF.NPC
MMOSimca@388 1588 end
MMOSimca@388 1589
MMOSimca@388 1590 -- Take action based on update category
MMOSimca@388 1591 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1592 if not category or not update_func then
MMOSimca@388 1593 return
MMOSimca@388 1594 end
MMOSimca@388 1595 update_func(currency_texture, quantity)
MMOSimca@388 1596 end
MMOSimca@388 1597
MMOSimca@388 1598
MMOSimca@412 1599 local BLACKLISTED_ITEMS = {
MMOSimca@412 1600 [114116] = true,
MMOSimca@412 1601 [114119] = true,
MMOSimca@412 1602 [114120] = true,
MMOSimca@412 1603 [116980] = true,
MMOSimca@412 1604 [120319] = true,
MMOSimca@412 1605 [120320] = true,
MMOSimca@412 1606 }
MMOSimca@412 1607
MMOSimca@412 1608
jcallahan@179 1609 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1610 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1611 -- Verify that we're still assigning data to the right items
MMOSimca@435 1612 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1613 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1614 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1615 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1616 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1617 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1618 ClearChatLootData()
MMOSimca@347 1619 end
MMOSimca@347 1620 end,
jcallahan@179 1621 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1622 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1623 end,
MMOSimca@345 1624 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1625 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1626 -- Check for top level object data
MMOSimca@381 1627 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1628 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1629 if object_entry[difficulty_token] then
MMOSimca@381 1630 -- Increment loot count
MMOSimca@381 1631 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1632
MMOSimca@381 1633 -- Add drop data
MMOSimca@381 1634 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1635 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1636 else
MMOSimca@381 1637 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1638 end
jcallahan@179 1639 end,
jcallahan@179 1640 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1641 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1642 InitializeCurrentLoot()
jcallahan@312 1643 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1644 GenericLootUpdate("zones")
jcallahan@312 1645 current_loot = nil
jcallahan@179 1646 end,
jcallahan@179 1647 }
jcallahan@177 1648
jcallahan@177 1649
MMOSimca@388 1650 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1651 local category
jcallahan@177 1652
MMOSimca@345 1653 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1654 if not item_link then
MMOSimca@345 1655 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1656 end
MMOSimca@345 1657 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1658
MMOSimca@345 1659 if not item_id then
MMOSimca@345 1660 return
MMOSimca@345 1661 end
MMOSimca@345 1662
MMOSimca@345 1663 -- Set update category
MMOSimca@405 1664 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1665 category = AF.OBJECT
MMOSimca@345 1666 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1667 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1668 category = AF.ZONE
MMOSimca@388 1669 elseif raid_boss_id then
jcallahan@179 1670 category = AF.NPC
MMOSimca@347 1671 elseif chat_loot_timer_handle then
MMOSimca@347 1672 category = AF.ITEM
jcallahan@179 1673 end
MMOSimca@345 1674
MMOSimca@395 1675 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1676 RecordItemData(item_id, item_link, true)
MMOSimca@395 1677
MMOSimca@345 1678 -- Take action based on update category
jcallahan@179 1679 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1680 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1681 return
MMOSimca@340 1682 end
jcallahan@179 1683 update_func(item_id, quantity)
jcallahan@177 1684 end
MMOSimca@388 1685 end
MMOSimca@388 1686
MMOSimca@388 1687
jcallahan@97 1688 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1689 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1690 return
jcallahan@95 1691 end
jcallahan@97 1692 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1693 npc.quotes = npc.quotes or {}
jcallahan@97 1694 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1695 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1696 end
jcallahan@95 1697
jcallahan@95 1698
jcallahan@95 1699 do
jcallahan@40 1700 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1701
jcallahan@40 1702 local DRUNK_COMPARES = {
jcallahan@40 1703 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1704 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1705 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1706 }
jcallahan@40 1707
jcallahan@40 1708 local DRUNK_MATCHES = {
jcallahan@254 1709 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1710 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1711 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1712 }
jcallahan@40 1713
jcallahan@167 1714 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1715
jcallahan@167 1716
jcallahan@167 1717 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1718 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1719 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1720
jcallahan@167 1721 private.discovered_recipe_name = nil
jcallahan@167 1722 private.profession_level = nil
jcallahan@167 1723 private.previous_spell_id = nil
jcallahan@169 1724
jcallahan@169 1725 return true
jcallahan@167 1726 end
jcallahan@167 1727 end
jcallahan@167 1728
jcallahan@167 1729
jcallahan@167 1730 local function IterativeRecordDiscovery()
jcallahan@167 1731 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1732 end
jcallahan@167 1733
jcallahan@167 1734
jcallahan@92 1735 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1736 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1737 if not item_link then
MMOSimca@400 1738 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1739 end
MMOSimca@400 1740 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1741
MMOSimca@400 1742 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1743 if not item_id then
MMOSimca@400 1744 if not private.trainer_shown then
MMOSimca@400 1745 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1746
MMOSimca@400 1747 if recipe_name and private.previous_spell_id then
MMOSimca@400 1748 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1749
MMOSimca@400 1750 if profession_name == _G.UNKNOWN then
MMOSimca@400 1751 return
MMOSimca@400 1752 end
MMOSimca@400 1753 private.discovered_recipe_name = recipe_name
MMOSimca@400 1754 private.profession_level = prof_level
MMOSimca@400 1755
MMOSimca@400 1756 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1757 end
jcallahan@167 1758 end
MMOSimca@400 1759
MMOSimca@400 1760 if currently_drunk then
MMOSimca@400 1761 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1762 currently_drunk = nil
MMOSimca@400 1763 end
MMOSimca@400 1764 return
MMOSimca@400 1765 end
MMOSimca@400 1766
MMOSimca@400 1767 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1768 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1769 currently_drunk = true
MMOSimca@400 1770 break
MMOSimca@400 1771 end
jcallahan@40 1772 end
jcallahan@40 1773 return
jcallahan@40 1774 end
jcallahan@40 1775
MMOSimca@411 1776 -- If it is an item, parse its link
MMOSimca@400 1777 RecordItemData(item_id, item_link, true)
jcallahan@40 1778 end
jcallahan@40 1779 end
jcallahan@40 1780
jcallahan@307 1781
jcallahan@331 1782 do
jcallahan@23 1783 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1784 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1785
MMOSimca@405 1786 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1787 local BLACKLISTED_SPELLS = {
MMOSimca@405 1788 [117526] = true, -- Binding Shot
MMOSimca@405 1789 [132464] = true, -- Chi Wave
MMOSimca@417 1790 [132467] = true, -- Chi Wave
MMOSimca@405 1791 [121308] = true, -- Disguise
MMOSimca@405 1792 }
MMOSimca@405 1793
jcallahan@23 1794 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1795 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1796 return
jcallahan@23 1797 end
jcallahan@34 1798 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1799
jcallahan@171 1800 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1801 return
jcallahan@23 1802 end
jcallahan@23 1803
jcallahan@23 1804 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1805 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1806 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1807 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1808 end
jcallahan@23 1809 end
jcallahan@23 1810
jcallahan@115 1811 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1812
jcallahan@246 1813 local previous_combat_event = {}
jcallahan@246 1814
jcallahan@23 1815 local COMBAT_LOG_FUNCS = {
jcallahan@23 1816 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1817 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1818 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1819 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1820 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1821
jcallahan@171 1822 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1823 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1824 end
jcallahan@115 1825 end
jcallahan@115 1826 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1827 end,
jcallahan@65 1828 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1829 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1830
jcallahan@171 1831 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1832 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1833 ClearKilledNPC()
jcallahan@98 1834 private.harvesting = nil
jcallahan@65 1835 return
jcallahan@65 1836 end
jcallahan@177 1837
jcallahan@246 1838 if source_guid == "" then
jcallahan@246 1839 source_guid = nil
jcallahan@246 1840 end
jcallahan@246 1841 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1842 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1843
jcallahan@299 1844 if not previous_combat_event.party_damage then
jcallahan@312 1845 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1846 table.wipe(previous_combat_event)
jcallahan@217 1847 ClearKilledNPC()
jcallahan@306 1848 else
jcallahan@317 1849 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1850 end
jcallahan@177 1851 killed_npc_id = unit_idnum
MMOSimca@383 1852 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1853 end,
jcallahan@23 1854 }
jcallahan@23 1855
jcallahan@23 1856
jcallahan@246 1857 local NON_DAMAGE_EVENTS = {
jcallahan@246 1858 SPELL_AURA_APPLIED = true,
jcallahan@246 1859 SPELL_AURA_REMOVED = true,
jcallahan@246 1860 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1861 SPELL_CAST_FAILED = true,
jcallahan@246 1862 SWING_MISSED = true,
jcallahan@246 1863 }
jcallahan@246 1864
jcallahan@299 1865 local DAMAGE_EVENTS = {
jcallahan@299 1866 RANGE_DAMAGE = true,
jcallahan@299 1867 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1868 SPELL_DAMAGE = true,
jcallahan@299 1869 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1870 SWING_DAMAGE = true,
jcallahan@299 1871 }
jcallahan@299 1872
jcallahan@246 1873
jcallahan@92 1874 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1875 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1876
jcallahan@23 1877 if not combat_log_func then
jcallahan@299 1878 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1879 table.wipe(previous_combat_event)
jcallahan@246 1880 previous_combat_event.source_name = source_name
jcallahan@299 1881
jcallahan@299 1882 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1883 previous_combat_event.party_damage = true
jcallahan@299 1884 end
jcallahan@246 1885 end
jcallahan@23 1886 return
jcallahan@23 1887 end
jcallahan@23 1888 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1889
jcallahan@297 1890 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1891 table.wipe(previous_combat_event)
jcallahan@297 1892 end
jcallahan@23 1893 end
jcallahan@23 1894
MMOSimca@337 1895
jcallahan@44 1896 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1897 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1898 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1899 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1900
jcallahan@44 1901
jcallahan@92 1902 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1903 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1904 return
jcallahan@44 1905 end
jcallahan@44 1906 UpdateFactionData()
jcallahan@44 1907
jcallahan@46 1908 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1909 return
jcallahan@46 1910 end
jcallahan@177 1911 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1912 ClearKilledNPC()
jcallahan@46 1913
jcallahan@44 1914 if not npc then
jcallahan@98 1915 private.harvesting = nil
jcallahan@44 1916 return
jcallahan@44 1917 end
jcallahan@98 1918 npc.harvested = private.harvesting
jcallahan@98 1919 private.harvesting = nil
jcallahan@98 1920
jcallahan@44 1921 local modifier = 1
jcallahan@44 1922
MMOSimca@340 1923 -- Check for modifiers from known spells
jcallahan@44 1924 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1925 modifier = modifier + 0.1
jcallahan@44 1926 end
jcallahan@44 1927 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1928 modifier = modifier + 0.1
jcallahan@44 1929 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1930 modifier = modifier + 0.05
jcallahan@44 1931 end
MMOSimca@418 1932 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1933 modifier = modifier + 0.2
MMOSimca@418 1934 end
jcallahan@44 1935
MMOSimca@340 1936 -- Determine faction ID
MMOSimca@340 1937 local faction_ID
MMOSimca@418 1938 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1939 if faction_name == faction_data_table[3] then
MMOSimca@418 1940 -- Check ignore flag
MMOSimca@418 1941 if faction_data_table[2] then
MMOSimca@418 1942 return
MMOSimca@418 1943 end
MMOSimca@340 1944 faction_ID = faction_data_table[1]
MMOSimca@418 1945 break
MMOSimca@340 1946 end
MMOSimca@340 1947 end
MMOSimca@340 1948 if faction_ID and faction_ID > 0 then
MMOSimca@340 1949 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1950 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1951 if has_bonus_rep_gain then
MMOSimca@340 1952 modifier = modifier + 1
MMOSimca@340 1953 end
MMOSimca@340 1954 end
MMOSimca@340 1955
MMOSimca@340 1956 -- Check for modifiers from buffs
MMOSimca@418 1957 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1958 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1959 local modded_faction = buff_data_table.faction
jcallahan@44 1960
jcallahan@44 1961 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1962 if buff_data_table.ignore then
MMOSimca@340 1963 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1964 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1965 return
MMOSimca@340 1966 else
MMOSimca@340 1967 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1968 end
jcallahan@44 1969 end
jcallahan@44 1970 end
jcallahan@44 1971 end
MMOSimca@340 1972
jcallahan@65 1973 npc.reputations = npc.reputations or {}
jcallahan@65 1974 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1975 end
jcallahan@44 1976 end -- do-block
jcallahan@18 1977
jcallahan@18 1978
jcallahan@140 1979 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1980 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1981 return
jcallahan@140 1982 end
jcallahan@140 1983 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1984
MMOSimca@355 1985 -- Handle Fishing
MMOSimca@355 1986 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1987 if not text or text == "Fishing Bobber" then
MMOSimca@355 1988 text = "NONE"
MMOSimca@355 1989 else
MMOSimca@355 1990 current_action.fishing_target = true
MMOSimca@355 1991 end
MMOSimca@355 1992 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1993 -- Handle Garrison Cache
MMOSimca@355 1994 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1995 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1996 end
jcallahan@140 1997 end
jcallahan@140 1998
jcallahan@140 1999
jcallahan@92 2000 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 2001 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2002
jcallahan@42 2003 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2004 return
jcallahan@42 2005 end
jcallahan@42 2006 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2007 end
jcallahan@42 2008
jcallahan@42 2009
jcallahan@13 2010 do
MMOSimca@343 2011 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2012 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2013 [AF.ITEM] = function()
jcallahan@16 2014 local locked_item_id
jcallahan@16 2015
jcallahan@16 2016 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2017 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2018 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2019
jcallahan@324 2020 if is_locked and is_lootable then
jcallahan@16 2021 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2022 break
jcallahan@16 2023 end
jcallahan@16 2024 end
jcallahan@165 2025
jcallahan@165 2026 if locked_item_id then
jcallahan@165 2027 break
jcallahan@165 2028 end
jcallahan@16 2029 end
jcallahan@16 2030
MMOSimca@367 2031 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2032 return false
jcallahan@16 2033 end
jcallahan@122 2034 current_action.identifier = locked_item_id
jcallahan@16 2035 return true
jcallahan@16 2036 end,
MMOSimca@401 2037 [AF.NPC] = function()
MMOSimca@401 2038 return not _G.IsFishingLoot()
MMOSimca@401 2039 end,
MMOSimca@401 2040 [AF.OBJECT] = function()
MMOSimca@401 2041 return not _G.IsFishingLoot()
MMOSimca@401 2042 end,
jcallahan@17 2043 [AF.ZONE] = function()
jcallahan@140 2044 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2045 return _G.IsFishingLoot()
jcallahan@17 2046 end,
jcallahan@13 2047 }
jcallahan@13 2048
jcallahan@13 2049
MMOSimca@343 2050 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2051 [AF.ITEM] = function()
jcallahan@28 2052 GenericLootUpdate("items")
jcallahan@28 2053 end,
jcallahan@28 2054 [AF.NPC] = function()
jcallahan@75 2055 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2056 local loot_label = current_loot.label
jcallahan@77 2057 local source_list = {}
jcallahan@75 2058
jcallahan@131 2059 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2060 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2061 local npc = NPCEntry(source_id)
jcallahan@75 2062
jcallahan@75 2063 if npc then
jcallahan@248 2064 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2065 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2066
jcallahan@78 2067 if not source_list[source_guid] then
jcallahan@77 2068 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2069 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2070 source_list[source_guid] = true
jcallahan@77 2071 end
jcallahan@77 2072
jcallahan@309 2073 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2074 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2075
jcallahan@312 2076 if loot_type == "currency" and currency_texture then
jcallahan@312 2077 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2078 elseif loot_token == "money" then
jcallahan@312 2079 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2080 else
jcallahan@312 2081 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2082 end
jcallahan@75 2083 end
jcallahan@75 2084 end
jcallahan@75 2085 end
jcallahan@16 2086 end,
jcallahan@13 2087 [AF.OBJECT] = function()
jcallahan@28 2088 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2089 end,
jcallahan@17 2090 [AF.ZONE] = function()
MMOSimca@328 2091 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2092 return
MMOSimca@328 2093 end
jcallahan@141 2094 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2095
jcallahan@41 2096 -- This will start life as a boolean true.
jcallahan@131 2097 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2098 current_loot.zone_data[location_token] = {
jcallahan@41 2099 drops = {}
jcallahan@41 2100 }
jcallahan@41 2101 end
jcallahan@132 2102 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2103 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2104
jcallahan@131 2105 if current_loot.sources then
jcallahan@131 2106 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2107 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2108 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2109 end
jcallahan@131 2110 end
jcallahan@131 2111 end
jcallahan@131 2112
jcallahan@131 2113 if #current_loot.list <= 0 then
jcallahan@131 2114 return
jcallahan@131 2115 end
jcallahan@131 2116
jcallahan@131 2117 for index = 1, #current_loot.list do
MMOSimca@443 2118 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2119 end
jcallahan@13 2120 end,
jcallahan@13 2121 }
jcallahan@13 2122
jcallahan@79 2123 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2124 local loot_guid_registry = {}
jcallahan@124 2125
jcallahan@124 2126
jcallahan@124 2127 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2128 ClearChatLootData()
jcallahan@131 2129 current_loot = nil
jcallahan@131 2130 table.wipe(current_action)
jcallahan@124 2131 end
jcallahan@124 2132
jcallahan@13 2133
jcallahan@322 2134 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2135 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2136 local previous_spell_label = current_action.spell_label
jcallahan@322 2137 local extrapolated_guid_registry = {}
jcallahan@322 2138 local num_guids = 0
MMOSimca@402 2139 table.wipe(current_action)
MMOSimca@402 2140
MMOSimca@402 2141 if _G.IsFishingLoot() then
MMOSimca@402 2142 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2143 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2144 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2145 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2146 return
MMOSimca@402 2147 end
MMOSimca@402 2148 current_action.instance_token = instance_token
MMOSimca@402 2149 current_action.map_level = map_level
MMOSimca@402 2150 current_action.x = x
MMOSimca@402 2151 current_action.y = y
MMOSimca@402 2152 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2153 current_action.spell_label = "FISHING"
MMOSimca@402 2154 current_action.loot_label = "fishing"
MMOSimca@402 2155 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2156 current_action.target_type = AF.ZONE
MMOSimca@402 2157
MMOSimca@402 2158 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2159 return true
MMOSimca@402 2160 end
jcallahan@322 2161
MMOSimca@344 2162 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2163 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2164 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2165 return false
MMOSimca@344 2166 end
MMOSimca@344 2167
jcallahan@322 2168 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2169 local loot_info = {
jcallahan@322 2170 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2171 }
jcallahan@322 2172
jcallahan@322 2173 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2174 local source_guid = loot_info[loot_index]
jcallahan@322 2175
jcallahan@322 2176 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2177 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2178
jcallahan@322 2179 if unit_type and unit_idnum then
jcallahan@322 2180 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2181 unit_type,
jcallahan@322 2182 unit_idnum
jcallahan@322 2183 }
jcallahan@322 2184
jcallahan@322 2185 num_guids = num_guids + 1
jcallahan@322 2186 end
jcallahan@322 2187 end
jcallahan@322 2188 end
jcallahan@322 2189 end
jcallahan@322 2190
jcallahan@322 2191 if num_guids == 0 then
jcallahan@322 2192 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2193 return false
jcallahan@322 2194 end
jcallahan@326 2195
jcallahan@322 2196 local num_npcs = 0
jcallahan@322 2197 local num_objects = 0
jcallahan@324 2198 local num_itemcontainers = 0
jcallahan@322 2199
jcallahan@322 2200 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2201 local unit_type = guid_data[1]
jcallahan@324 2202 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2203
jcallahan@322 2204 if loot_label then
jcallahan@322 2205 local unit_idnum = guid_data[2]
jcallahan@322 2206
jcallahan@322 2207 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2208 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2209 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2210 current_action.loot_label = loot_label
jcallahan@322 2211 current_action.spell_label = "OPENING"
jcallahan@322 2212 current_action.target_type = AF.OBJECT
jcallahan@322 2213 current_action.identifier = unit_idnum
jcallahan@322 2214 num_objects = num_objects + 1
jcallahan@322 2215 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2216 current_action.loot_label = loot_label
jcallahan@322 2217 current_action.target_type = AF.NPC
jcallahan@322 2218 current_action.identifier = unit_idnum
jcallahan@322 2219 num_npcs = num_npcs + 1
jcallahan@324 2220 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2221 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2222 current_action.loot_label = loot_label
jcallahan@324 2223 current_action.target_type = AF.ITEM
jcallahan@324 2224 -- current_action.identifier assigned during loot verification.
jcallahan@324 2225 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2226 end
jcallahan@322 2227 else
jcallahan@322 2228 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2229 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2230 return false
jcallahan@322 2231 end
jcallahan@322 2232 end
jcallahan@322 2233
jcallahan@322 2234 if not current_action.target_type then
jcallahan@322 2235 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2236 return false
jcallahan@322 2237 end
jcallahan@322 2238
jcallahan@322 2239 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2240 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2241 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2242 return false
jcallahan@322 2243 end
jcallahan@322 2244
jcallahan@322 2245 return true
jcallahan@322 2246 end
jcallahan@322 2247
jcallahan@322 2248
MMOSimca@343 2249 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2250 ClearChatLootData()
MMOSimca@387 2251
jcallahan@132 2252 if current_loot then
jcallahan@322 2253 current_loot = nil
jcallahan@322 2254 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2255
jcallahan@322 2256 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2257 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2258 return
jcallahan@322 2259 end
jcallahan@18 2260 end
jcallahan@151 2261
jcallahan@151 2262 if not current_action.target_type then
jcallahan@322 2263 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2264 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2265 return
jcallahan@322 2266 end
jcallahan@151 2267 end
MMOSimca@343 2268 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2269 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2270
jcallahan@14 2271 if not verify_func or not update_func then
jcallahan@322 2272 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2273 return
jcallahan@13 2274 end
jcallahan@13 2275
jcallahan@14 2276 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2277 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2278 return
jcallahan@14 2279 end
jcallahan@80 2280 local guids_used = {}
jcallahan@132 2281
jcallahan@301 2282 InitializeCurrentLoot()
jcallahan@217 2283 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2284
jcallahan@55 2285 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2286 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2287 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2288 local loot_info = {
jcallahan@237 2289 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2290 }
jcallahan@13 2291
jcallahan@237 2292 -- Odd index is GUID, even is count.
jcallahan@237 2293 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2294 local source_guid = loot_info[loot_index]
jcallahan@75 2295
jcallahan@237 2296 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2297 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2298 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2299 if slot_quantity then
jcallahan@324 2300 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2301 if slot_quantity > loot_quantity then
jcallahan@324 2302 loot_quantity = slot_quantity
jcallahan@324 2303 end
jcallahan@324 2304 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2305 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2306
MMOSimca@366 2307 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2308 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2309 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2310 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2311 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2312 guids_used[source_guid] = true
MMOSimca@366 2313 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2314 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2315 if current_loot.target_type == AF.ZONE then
jcallahan@324 2316 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2317 else
jcallahan@324 2318 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2319 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2320 guids_used[source_guid] = true
jcallahan@324 2321 end
MMOSimca@366 2322 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2323 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2324 if icon_texture then
jcallahan@324 2325 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2326 if current_loot.target_type == AF.ZONE then
jcallahan@324 2327 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2328 else
jcallahan@324 2329 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2330
jcallahan@324 2331 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2332 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2333 guids_used[source_guid] = true
jcallahan@324 2334 end
jcallahan@324 2335 else
jcallahan@324 2336 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2337 end
jcallahan@308 2338 end
jcallahan@324 2339 else
jcallahan@324 2340 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2341 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2342 end
jcallahan@75 2343 end
jcallahan@13 2344 end
jcallahan@13 2345 end
jcallahan@80 2346
jcallahan@81 2347 for guid in pairs(guids_used) do
jcallahan@217 2348 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2349 end
jcallahan@13 2350 update_func()
jcallahan@1 2351 end
jcallahan@13 2352 end -- do-block
jcallahan@0 2353
jcallahan@0 2354
jcallahan@89 2355 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2356 WDP:StopChatLootRecording(event_name)
jcallahan@89 2357 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2358
jcallahan@89 2359 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2360 return
jcallahan@89 2361 end
jcallahan@89 2362 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2363 end
jcallahan@89 2364
jcallahan@89 2365
jcallahan@44 2366 do
jcallahan@44 2367 local POINT_MATCH_PATTERNS = {
jcallahan@44 2368 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2369 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2370 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2371 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2372 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2373 }
jcallahan@5 2374
jcallahan@68 2375 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2376 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2377 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2378
jcallahan@133 2379 local current_merchant
jcallahan@133 2380 local merchant_standing
jcallahan@133 2381
jcallahan@133 2382 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2383 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2384 current_merchant = nil
jcallahan@133 2385 merchant_standing = nil
jcallahan@133 2386 end
jcallahan@133 2387
jcallahan@133 2388
jcallahan@89 2389 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2390 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2391 WDP:StopChatLootRecording(event_name)
jcallahan@195 2392 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2393
jcallahan@171 2394 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2395 return
jcallahan@133 2396 end
jcallahan@331 2397 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2398 merchant_standing = faction_standing
jcallahan@133 2399 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2400 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2401 end
jcallahan@55 2402 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2403 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2404 _G.MerchantFrame_Update()
jcallahan@57 2405
jcallahan@150 2406 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2407
jcallahan@44 2408 for item_index = 1, num_items do
jcallahan@44 2409 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2410 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2411
jcallahan@324 2412 DatamineTT:ClearLines()
jcallahan@324 2413 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2414
jcallahan@324 2415 if not item_id then
jcallahan@324 2416 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2417 item_id = ItemLinkToID(item_link)
MMOSimca@354 2418 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2419 end
jcallahan@324 2420
jcallahan@44 2421 if item_id and item_id > 0 then
jcallahan@44 2422 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2423
jcallahan@68 2424 local num_lines = DatamineTT:NumLines()
jcallahan@68 2425
jcallahan@68 2426 for line_index = 1, num_lines do
jcallahan@68 2427 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2428
jcallahan@68 2429 if not current_line then
jcallahan@68 2430 break
jcallahan@68 2431 end
jcallahan@68 2432 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2433
jcallahan@68 2434 if faction or reputation then
jcallahan@68 2435 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2436 break
jcallahan@68 2437 end
jcallahan@68 2438 end
jcallahan@68 2439
jcallahan@87 2440 for line_index = 1, num_lines do
jcallahan@87 2441 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2442
jcallahan@87 2443 if not current_line then
jcallahan@87 2444 break
jcallahan@87 2445 end
jcallahan@87 2446 local line_text = current_line:GetText()
jcallahan@87 2447 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2448
jcallahan@87 2449 if quest_name then
jcallahan@87 2450 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2451 break
jcallahan@87 2452 end
jcallahan@87 2453 end
jcallahan@87 2454
jcallahan@44 2455 if extended_cost then
jcallahan@53 2456 local battleground_rating = 0
jcallahan@53 2457 local personal_rating = 0
jcallahan@53 2458 local required_season_amount
jcallahan@5 2459
jcallahan@68 2460 for line_index = 1, num_lines do
jcallahan@44 2461 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2462
jcallahan@44 2463 if not current_line then
jcallahan@44 2464 break
jcallahan@44 2465 end
jcallahan@53 2466 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2467
jcallahan@44 2468 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2469 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2470 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2471 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2472
jcallahan@44 2473 if match1 or match2 then
jcallahan@44 2474 break
jcallahan@44 2475 end
jcallahan@44 2476 end
jcallahan@5 2477 end
jcallahan@44 2478 local currency_list = {}
jcallahan@44 2479 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2480
jcallahan@50 2481 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2482 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2483 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2484
jcallahan@44 2485 for cost_index = 1, item_count do
jcallahan@324 2486 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2487 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2488 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2489
jcallahan@317 2490 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2491 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2492 end
jcallahan@317 2493
jcallahan@317 2494 if currency_identifier then
jcallahan@317 2495 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2496 end
jcallahan@44 2497 end
jcallahan@44 2498
jcallahan@44 2499 for currency_index = 1, #currency_list do
jcallahan@44 2500 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2501 end
jcallahan@5 2502 end
jcallahan@133 2503 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2504 end
jcallahan@44 2505 end
jcallahan@5 2506
jcallahan@44 2507 if _G.CanMerchantRepair() then
jcallahan@133 2508 current_merchant.can_repair = true
jcallahan@5 2509 end
jcallahan@57 2510 _G.SetMerchantFilter(current_filters)
jcallahan@57 2511 _G.MerchantFrame_Update()
jcallahan@4 2512 end
jcallahan@44 2513 end -- do-block
jcallahan@4 2514
jcallahan@89 2515
jcallahan@92 2516 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2517 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2518 return
jcallahan@25 2519 end
jcallahan@34 2520 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2521
jcallahan@171 2522 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2523 return
jcallahan@25 2524 end
jcallahan@29 2525 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2526 table.wipe(current_action)
jcallahan@25 2527 end
jcallahan@25 2528
jcallahan@25 2529
MMOSimca@368 2530 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2531 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2532 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2533 if DEBUGGING then
jcallahan@309 2534 return
jcallahan@309 2535 end
jcallahan@309 2536
jcallahan@115 2537 local num_pets = LPJ:NumPets()
jcallahan@115 2538
jcallahan@115 2539 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2540 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2541
jcallahan@115 2542 if is_owned then
jcallahan@115 2543 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2544
jcallahan@139 2545 if rarity then
jcallahan@139 2546 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2547 local npc = NPCEntry(npc_id)
jcallahan@139 2548 npc.wild_pet = is_wild or nil
jcallahan@139 2549 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2550 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2551 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2552
jcallahan@139 2553 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2554 data.max_health = max_health
jcallahan@139 2555 data.attack = attack
jcallahan@139 2556 data.speed = speed
jcallahan@139 2557 end
jcallahan@115 2558 end
jcallahan@115 2559 end
MMOSimca@368 2560 end]]--
jcallahan@115 2561
jcallahan@115 2562
jcallahan@156 2563 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2564 private.in_combat = true
jcallahan@156 2565 end
jcallahan@156 2566
jcallahan@156 2567
jcallahan@156 2568 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2569 private.in_combat = nil
jcallahan@156 2570
jcallahan@156 2571 if private.set_area_id then
jcallahan@299 2572 self:HandleZoneChange(event_name)
jcallahan@156 2573 private.set_area_id = nil
jcallahan@156 2574 end
jcallahan@156 2575 end
jcallahan@156 2576
jcallahan@156 2577
jcallahan@118 2578 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2579 if not TargetedNPC() then
jcallahan@118 2580 return
jcallahan@2 2581 end
jcallahan@151 2582 current_action.target_type = AF.NPC
jcallahan@118 2583 self:UpdateTargetLocation()
jcallahan@118 2584 end
jcallahan@2 2585
jcallahan@89 2586
jcallahan@12 2587 do
jcallahan@12 2588 local function UpdateQuestJuncture(point)
jcallahan@12 2589 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2590
jcallahan@12 2591 if not unit_name then
jcallahan@12 2592 return
jcallahan@12 2593 end
jcallahan@34 2594 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2595 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2596 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2597 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2598 end
jcallahan@19 2599 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2600 quest[point] = quest[point] or {}
MMOSimca@329 2601 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2602
jcallahan@24 2603 return quest
jcallahan@12 2604 end
jcallahan@10 2605
jcallahan@12 2606
jcallahan@92 2607 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2608 local quest = UpdateQuestJuncture("end")
MMOSimca@446 2609
MMOSimca@446 2610 if not quest then
MMOSimca@446 2611 return
MMOSimca@446 2612 end
jcallahan@97 2613
jcallahan@112 2614 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2615 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2616 end
jcallahan@67 2617 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2618 ClearKilledNPC()
jcallahan@10 2619 end
jcallahan@10 2620
jcallahan@12 2621
jcallahan@92 2622 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2623 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2624
jcallahan@46 2625 if not quest then
jcallahan@46 2626 return
jcallahan@46 2627 end
jcallahan@24 2628 quest.classes = quest.classes or {}
jcallahan@27 2629 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2630
jcallahan@24 2631 quest.races = quest.races or {}
jcallahan@100 2632 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2633 end
jcallahan@12 2634 end -- do-block
jcallahan@9 2635
jcallahan@9 2636
jcallahan@92 2637 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2638 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2639 local entry_index, processed_quests = 1, 0
jcallahan@36 2640 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2641
jcallahan@36 2642 while processed_quests <= num_quests do
MMOSimca@329 2643 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2644
jcallahan@84 2645 if quest_id == 0 then
jcallahan@84 2646 processed_quests = processed_quests + 1
jcallahan@84 2647 elseif not is_header then
jcallahan@36 2648 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2649
jcallahan@36 2650 local quest = DBEntry("quests", quest_id)
jcallahan@36 2651 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2652 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2653 processed_quests = processed_quests + 1
jcallahan@36 2654 end
jcallahan@36 2655 entry_index = entry_index + 1
jcallahan@36 2656 end
jcallahan@36 2657 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2658 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2659 end
jcallahan@4 2660
jcallahan@4 2661
jcallahan@97 2662 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2663 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2664 return
jcallahan@112 2665 end
jcallahan@97 2666 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2667 end
jcallahan@97 2668
jcallahan@97 2669
jcallahan@92 2670 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2671 if unit_id ~= "player" then
jcallahan@4 2672 return
jcallahan@4 2673 end
jcallahan@4 2674 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2675 end
jcallahan@4 2676
jcallahan@4 2677
jcallahan@92 2678 do
jcallahan@92 2679 local TRADESKILL_TOOLS = {
jcallahan@92 2680 Anvil = anvil_spell_ids,
jcallahan@92 2681 Forge = forge_spell_ids,
jcallahan@92 2682 }
jcallahan@92 2683
jcallahan@92 2684
jcallahan@167 2685 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2686 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2687 if link then
MMOSimca@352 2688 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2689 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2690
MMOSimca@352 2691 if required_tool then
MMOSimca@352 2692 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2693 if required_tool:find(tool_name) then
MMOSimca@352 2694 registry[spell_id] = true
MMOSimca@352 2695 end
jcallahan@167 2696 end
jcallahan@167 2697 end
jcallahan@167 2698 end
jcallahan@167 2699 end
jcallahan@167 2700
jcallahan@167 2701
jcallahan@92 2702 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2703 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2704
jcallahan@92 2705 if profession_name == _G.UNKNOWN then
jcallahan@92 2706 return
jcallahan@92 2707 end
jcallahan@167 2708 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2709 end
jcallahan@92 2710 end -- do-block
jcallahan@92 2711
jcallahan@92 2712
jcallahan@167 2713 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2714 private.trainer_shown = nil
jcallahan@167 2715 end
jcallahan@167 2716
jcallahan@167 2717
jcallahan@92 2718 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2719 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2720 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2721
jcallahan@164 2722 if not trainer then
jcallahan@58 2723 return
jcallahan@58 2724 end
jcallahan@331 2725 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2726 trainer.teaches = trainer.teaches or {}
jcallahan@27 2727
jcallahan@167 2728 private.trainer_shown = true
jcallahan@167 2729
jcallahan@27 2730 -- Get the initial trainer filters
MMOSimca@344 2731 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2732 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2733 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2734
jcallahan@27 2735 -- Clear the trainer filters
MMOSimca@344 2736 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2737 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2738 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2739
jcallahan@27 2740 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2741 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2742
jcallahan@27 2743 if spell_name then
jcallahan@27 2744 DatamineTT:ClearLines()
jcallahan@27 2745 DatamineTT:SetTrainerService(index)
jcallahan@27 2746
jcallahan@27 2747 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2748
jcallahan@43 2749 if spell_id then
jcallahan@164 2750 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2751
jcallahan@164 2752 if not class_professions then
jcallahan@164 2753 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2754 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2755 end
jcallahan@43 2756 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2757 profession = profession or "General"
jcallahan@43 2758
jcallahan@164 2759 local profession_skills = class_professions[profession]
jcallahan@43 2760
jcallahan@43 2761 if not profession_skills then
jcallahan@43 2762 class_professions[profession] = {}
jcallahan@43 2763 profession_skills = class_professions[profession]
jcallahan@43 2764 end
jcallahan@173 2765 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2766 end
jcallahan@27 2767 end
jcallahan@27 2768 end
jcallahan@27 2769 -- Reset the filters to what they were before
MMOSimca@344 2770 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2771 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2772 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2773 end
jcallahan@27 2774
jcallahan@27 2775
jcallahan@1 2776 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2777 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2778 return
jcallahan@1 2779 end
jcallahan@1 2780 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2781
jcallahan@1 2782 if not spell_label then
jcallahan@1 2783 return
jcallahan@1 2784 end
jcallahan@306 2785
MMOSimca@343 2786 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2787 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2788 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2789
jcallahan@150 2790 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2791 unit_name = target_name
jcallahan@150 2792 unit_id = "target"
jcallahan@1 2793 end
jcallahan@1 2794 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2795 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2796 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2797 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2798 return
MMOSimca@328 2799 end
jcallahan@28 2800
jcallahan@205 2801 table.wipe(current_action)
jcallahan@122 2802 current_action.instance_token = instance_token
jcallahan@122 2803 current_action.map_level = map_level
jcallahan@122 2804 current_action.x = x
jcallahan@122 2805 current_action.y = y
jcallahan@122 2806 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2807 current_action.spell_label = spell_label
jcallahan@105 2808
jcallahan@105 2809 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2810 current_action.loot_label = spell_label:lower()
jcallahan@105 2811 end
jcallahan@1 2812
jcallahan@151 2813 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2814 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2815 if not unit_id or unit_name ~= target_name then
jcallahan@16 2816 return
jcallahan@16 2817 end
jcallahan@123 2818 current_action.target_type = AF.NPC
jcallahan@16 2819 end
jcallahan@16 2820 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2821 current_action.target_type = AF.ITEM
jcallahan@16 2822
jcallahan@150 2823 if item_name and item_name == target_name then
jcallahan@150 2824 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2825 elseif target_name and target_name ~= "" then
jcallahan@331 2826 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2827 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2828 end
jcallahan@150 2829 elseif not item_name and not unit_name then
jcallahan@1 2830 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2831 if target_name == "" then
jcallahan@17 2832 return
jcallahan@17 2833 end
jcallahan@122 2834 current_action.object_name = target_name
jcallahan@123 2835 current_action.target_type = AF.OBJECT
jcallahan@1 2836 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2837 current_action.target_type = AF.ZONE
jcallahan@1 2838 end
jcallahan@1 2839 end
jcallahan@1 2840 private.tracked_line = spell_line
jcallahan@0 2841 end
jcallahan@0 2842
jcallahan@94 2843
MMOSimca@393 2844 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2845 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2846 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2847 ClearKilledBossID()
jcallahan@306 2848 ClearLootToastContainerID()
MMOSimca@387 2849 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2850 else
MMOSimca@336 2851 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2852 return
jcallahan@1 2853 end
jcallahan@306 2854
jcallahan@324 2855 -- Assign existing loot data to boss if it exists
jcallahan@307 2856 if loot_toast_data then
MMOSimca@427 2857 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2858 if npc then
MMOSimca@427 2859 -- Create needed npc fields if required
MMOSimca@427 2860 local loot_label = "drops"
MMOSimca@427 2861 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2862 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2863 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2864
MMOSimca@427 2865 for index = 1, #loot_toast_data do
MMOSimca@427 2866 local data = loot_toast_data[index]
MMOSimca@427 2867 local loot_type = data[1]
MMOSimca@427 2868 local hyperlink = data[2]
MMOSimca@427 2869 local quantity = data[3]
MMOSimca@427 2870
MMOSimca@427 2871 if loot_type == "item" then
MMOSimca@427 2872 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2873 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2874 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2875 elseif loot_type == "money" then
MMOSimca@427 2876 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2877 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2878 elseif loot_type == "currency" then
MMOSimca@427 2879 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2880 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2881 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2882 end
jcallahan@317 2883 end
jcallahan@317 2884
MMOSimca@427 2885 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2886 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2887 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2888 end
MMOSimca@427 2889 else
MMOSimca@427 2890 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2891 end
jcallahan@307 2892 end
jcallahan@307 2893
jcallahan@307 2894 ClearLootToastData()
MMOSimca@427 2895 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2896 end
jcallahan@306 2897
jcallahan@306 2898
jcallahan@306 2899 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2900 if unit_id ~= "player" then
jcallahan@306 2901 return
jcallahan@306 2902 end
jcallahan@306 2903 private.tracked_line = nil
jcallahan@306 2904 private.previous_spell_id = spell_id
jcallahan@306 2905
MMOSimca@393 2906 -- For spells cast when Logging
MMOSimca@345 2907 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2908 last_timber_spell_id = spell_id
MMOSimca@351 2909 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2910 return
MMOSimca@345 2911 end
MMOSimca@345 2912
MMOSimca@393 2913 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2914 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2915 ClearKilledBossID()
jcallahan@306 2916 ClearLootToastContainerID()
jcallahan@307 2917 ClearLootToastData()
jcallahan@306 2918
MMOSimca@387 2919 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2920 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2921 return
jcallahan@306 2922 end
jcallahan@306 2923
MMOSimca@393 2924 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2925 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2926 -- Set up timer
MMOSimca@393 2927 ClearChatLootData()
MMOSimca@393 2928 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2929 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2930 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2931 return
MMOSimca@347 2932 end
MMOSimca@347 2933
jcallahan@306 2934 if anvil_spell_ids[spell_id] then
jcallahan@306 2935 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2936 elseif forge_spell_ids[spell_id] then
jcallahan@306 2937 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2938 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2939 killed_npc_id = current_target_id
MMOSimca@343 2940 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2941 end
jcallahan@306 2942 end
jcallahan@0 2943
jcallahan@90 2944
jcallahan@1 2945 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2946 if unit_id ~= "player" then
jcallahan@1 2947 return
jcallahan@1 2948 end
jcallahan@0 2949
jcallahan@1 2950 if private.tracked_line == spell_line then
jcallahan@1 2951 private.tracked_line = nil
jcallahan@1 2952 end
jcallahan@147 2953 table.wipe(current_action)
jcallahan@0 2954 end
jcallahan@90 2955
jcallahan@90 2956
jcallahan@90 2957 do
jcallahan@90 2958 local function SetUnitField(field, required_type)
jcallahan@90 2959 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2960
jcallahan@90 2961 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2962 return
jcallahan@90 2963 end
jcallahan@90 2964
jcallahan@171 2965 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2966 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2967 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2968 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2969 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2970 end
jcallahan@90 2971 end
jcallahan@90 2972
jcallahan@90 2973
jcallahan@90 2974 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2975 WDP:StopChatLootRecording(event_name)
jcallahan@90 2976 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2977 end
jcallahan@90 2978
jcallahan@90 2979
jcallahan@90 2980 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2981 WDP:StopChatLootRecording(event_name)
jcallahan@90 2982 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2983 end
jcallahan@90 2984
jcallahan@90 2985
jcallahan@90 2986 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2987 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2988 end
jcallahan@90 2989
jcallahan@90 2990
jcallahan@92 2991 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2992 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2993 end
jcallahan@90 2994
jcallahan@90 2995
jcallahan@323 2996 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2997 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2998 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2999
jcallahan@323 3000 for index = 2, #gossip_options, 2 do
jcallahan@323 3001 if gossip_options[index] == "binder" then
jcallahan@323 3002 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3003 return
jcallahan@323 3004 end
jcallahan@323 3005 end
jcallahan@323 3006 end,
jcallahan@323 3007 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3008 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3009 end,
jcallahan@323 3010 }
jcallahan@323 3011
jcallahan@323 3012
jcallahan@92 3013 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3014 WDP:StopChatLootRecording(event_name)
jcallahan@323 3015 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3016 if not unit_idnum then
jcallahan@323 3017 return
jcallahan@323 3018 end
jcallahan@323 3019
jcallahan@323 3020 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3021 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3022 end
jcallahan@90 3023 end
jcallahan@90 3024
jcallahan@90 3025
jcallahan@93 3026 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3027 WDP:StopChatLootRecording(event_name)
jcallahan@93 3028 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3029 end
jcallahan@93 3030
jcallahan@93 3031
jcallahan@189 3032 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3033 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3034 end
jcallahan@189 3035
jcallahan@189 3036
jcallahan@90 3037 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3038 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3039 end
jcallahan@90 3040
jcallahan@90 3041
jcallahan@90 3042 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3043 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3044 end
jcallahan@90 3045
jcallahan@90 3046
jcallahan@90 3047 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3048 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3049 end
jcallahan@90 3050 end -- do-block