annotate Main.lua @ 95:c4172766561f

Record NPC says, whispers, and yells.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 29 Aug 2012 15:24:29 -0500
parents 75751f08d9f5
children e378295b2d6f
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@88 72 TAXIMAP_OPENED = true,
jcallahan@92 73 TRADE_SKILL_SHOW = true,
jcallahan@27 74 TRAINER_SHOW = true,
jcallahan@90 75 TRANSMOGRIFY_OPEN = true,
jcallahan@4 76 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 77 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 78 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_SENT = true,
jcallahan@1 81 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 82 VOID_STORAGE_OPEN = true,
jcallahan@0 83 }
jcallahan@0 84
jcallahan@4 85
jcallahan@92 86 local OBJECT_ID_ANVIL = 192628
jcallahan@92 87 local OBJECT_ID_FORGE = 1685
jcallahan@92 88
jcallahan@92 89
jcallahan@1 90 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 91
jcallahan@4 92
jcallahan@27 93 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 94 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 95 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 96 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 97
jcallahan@95 98
jcallahan@0 99 -----------------------------------------------------------------------
jcallahan@0 100 -- Local variables.
jcallahan@0 101 -----------------------------------------------------------------------
jcallahan@92 102 local anvil_spell_ids = {}
jcallahan@92 103 local action_data = {}
jcallahan@92 104 local currently_drunk
jcallahan@0 105 local db
jcallahan@0 106 local durability_timer_handle
jcallahan@92 107 local faction_standings = {}
jcallahan@92 108 local forge_spell_ids = {}
jcallahan@95 109 local languages_known = {}
jcallahan@95 110 local name_to_id_map = {}
jcallahan@92 111 local reputation_npc_id
jcallahan@2 112 local target_location_timer_handle
jcallahan@86 113 local current_target_id
jcallahan@1 114
jcallahan@92 115
jcallahan@1 116 -----------------------------------------------------------------------
jcallahan@1 117 -- Helper Functions.
jcallahan@1 118 -----------------------------------------------------------------------
jcallahan@39 119 local ActualCopperCost
jcallahan@39 120 do
jcallahan@39 121 local BARTERING_SPELL_ID = 83964
jcallahan@39 122
jcallahan@39 123 local STANDING_DISCOUNTS = {
jcallahan@39 124 HATED = 0,
jcallahan@39 125 HOSTILE = 0,
jcallahan@39 126 UNFRIENDLY = 0,
jcallahan@39 127 NEUTRAL = 0,
jcallahan@39 128 FRIENDLY = 0.05,
jcallahan@39 129 HONORED = 0.1,
jcallahan@39 130 REVERED = 0.15,
jcallahan@39 131 EXALTED = 0.2,
jcallahan@39 132 }
jcallahan@39 133
jcallahan@39 134
jcallahan@39 135 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 136 if not copper_cost or copper_cost == 0 then
jcallahan@39 137 return 0
jcallahan@39 138 end
jcallahan@39 139 local modifier = 1
jcallahan@39 140
jcallahan@39 141 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 142 modifier = modifier - 0.1
jcallahan@39 143 end
jcallahan@39 144
jcallahan@39 145 if rep_standing then
jcallahan@39 146 if PLAYER_RACE == "Goblin" then
jcallahan@39 147 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 148 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 149 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 150 end
jcallahan@39 151 end
jcallahan@39 152 return math.floor(copper_cost / modifier)
jcallahan@39 153 end
jcallahan@39 154 end -- do-block
jcallahan@39 155
jcallahan@39 156
jcallahan@29 157 local function InstanceDifficultyToken()
jcallahan@29 158 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 159 if not difficulty_name or difficulty_name == "" then
jcallahan@29 160 difficulty_name = "NONE"
jcallahan@29 161 end
jcallahan@59 162
jcallahan@59 163 if not instance_type or instance_type == "" then
jcallahan@59 164 instance_type = "NONE"
jcallahan@59 165 end
jcallahan@29 166 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 167 end
jcallahan@29 168
jcallahan@29 169
jcallahan@19 170 local function DBEntry(data_type, unit_id)
jcallahan@19 171 if not data_type or not unit_id then
jcallahan@6 172 return
jcallahan@6 173 end
jcallahan@19 174 local unit = db[data_type][unit_id]
jcallahan@6 175
jcallahan@10 176 if not unit then
jcallahan@19 177 db[data_type][unit_id] = {}
jcallahan@19 178 unit = db[data_type][unit_id]
jcallahan@6 179 end
jcallahan@10 180 return unit
jcallahan@6 181 end
jcallahan@6 182
jcallahan@6 183
jcallahan@29 184 local function NPCEntry(identifier)
jcallahan@29 185 local npc = DBEntry("npcs", identifier)
jcallahan@29 186
jcallahan@29 187 if not npc then
jcallahan@29 188 return
jcallahan@22 189 end
jcallahan@29 190 local instance_token = InstanceDifficultyToken()
jcallahan@29 191 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 192 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 193 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 194 return npc
jcallahan@22 195 end
jcallahan@22 196
jcallahan@22 197
jcallahan@1 198 local function CurrentLocationData()
jcallahan@1 199 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 200 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 201
jcallahan@1 202 x = x or 0
jcallahan@1 203 y = y or 0
jcallahan@1 204
jcallahan@1 205 if x == 0 and y == 0 then
jcallahan@1 206 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 207 _G.SetDungeonMapLevel(level_index)
jcallahan@1 208 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 209
jcallahan@1 210 if x and y and (x > 0 or y > 0) then
jcallahan@1 211 _G.SetDungeonMapLevel(map_level)
jcallahan@1 212 map_level = level_index
jcallahan@1 213 break
jcallahan@1 214 end
jcallahan@1 215 end
jcallahan@1 216 end
jcallahan@1 217
jcallahan@1 218 if _G.DungeonUsesTerrainMap() then
jcallahan@1 219 map_level = map_level - 1
jcallahan@1 220 end
jcallahan@31 221 local x = _G.floor(x * 1000)
jcallahan@31 222 local y = _G.floor(y * 1000)
jcallahan@28 223
jcallahan@31 224 if x % 2 ~= 0 then
jcallahan@31 225 x = x + 1
jcallahan@28 226 end
jcallahan@28 227
jcallahan@31 228 if y % 2 ~= 0 then
jcallahan@31 229 y = y + 1
jcallahan@28 230 end
jcallahan@31 231 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 232 end
jcallahan@1 233
jcallahan@1 234
jcallahan@1 235 local function ItemLinkToID(item_link)
jcallahan@1 236 if not item_link then
jcallahan@1 237 return
jcallahan@1 238 end
jcallahan@7 239 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 240 end
jcallahan@0 241
jcallahan@4 242
jcallahan@34 243 local ParseGUID
jcallahan@4 244 do
jcallahan@4 245 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 246
jcallahan@34 247 function ParseGUID(guid)
jcallahan@5 248 if not guid then
jcallahan@5 249 return
jcallahan@5 250 end
jcallahan@4 251 local types = private.UNIT_TYPES
jcallahan@4 252 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 253
jcallahan@10 254 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 255 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 256 end
jcallahan@4 257 return unit_type
jcallahan@4 258 end
jcallahan@4 259 end -- do-block
jcallahan@4 260
jcallahan@4 261
jcallahan@34 262 local UpdateNPCLocation
jcallahan@34 263 do
jcallahan@34 264 local COORD_MAX = 5
jcallahan@34 265
jcallahan@34 266 function UpdateNPCLocation(unit_idnum)
jcallahan@34 267 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 268 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 269 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 270 npc_data.locations = npc_data.locations or {}
jcallahan@34 271
jcallahan@34 272 local zone_data = npc_data.locations[zone_token]
jcallahan@34 273
jcallahan@34 274 if not zone_data then
jcallahan@34 275 zone_data = {}
jcallahan@34 276 npc_data.locations[zone_token] = zone_data
jcallahan@34 277 end
jcallahan@34 278
jcallahan@34 279 for location_token in pairs(zone_data) do
jcallahan@34 280 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 281 loc_level = tonumber(loc_level)
jcallahan@34 282
jcallahan@34 283 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 284 return
jcallahan@34 285 end
jcallahan@34 286 end
jcallahan@34 287 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 288 end
jcallahan@34 289 end -- do-block
jcallahan@34 290
jcallahan@34 291
jcallahan@52 292 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 293 if not identifier then
jcallahan@10 294 return
jcallahan@10 295 end
jcallahan@31 296 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 297 local entry = DBEntry(entry_type, identifier)
jcallahan@41 298 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 299 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 300
jcallahan@31 301 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 302 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 303
jcallahan@31 304 if not zone_data then
jcallahan@31 305 zone_data = {}
jcallahan@52 306 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 307 end
jcallahan@41 308 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 309 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 310 return zone_data
jcallahan@10 311 end
jcallahan@10 312
jcallahan@10 313
jcallahan@19 314 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 315 if not item_link then
jcallahan@19 316 return
jcallahan@19 317 end
jcallahan@19 318 local item_id = ItemLinkToID(item_link)
jcallahan@19 319
jcallahan@19 320 if not bag_index or not slot_index then
jcallahan@19 321 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 322 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 323 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 324 bag_index = new_bag_index
jcallahan@19 325 slot_index = new_slot_index
jcallahan@19 326 break
jcallahan@19 327 end
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330 end
jcallahan@19 331
jcallahan@19 332 if not bag_index or not slot_index then
jcallahan@19 333 return
jcallahan@19 334 end
jcallahan@19 335 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 336
jcallahan@19 337 if not is_lootable then
jcallahan@19 338 return
jcallahan@19 339 end
jcallahan@19 340 DatamineTT:ClearLines()
jcallahan@19 341 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 342
jcallahan@19 343 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 344 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 345
jcallahan@19 346 if not current_line then
jcallahan@19 347 break
jcallahan@19 348 end
jcallahan@19 349
jcallahan@19 350 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 351 table.wipe(action_data)
jcallahan@19 352 action_data.type = AF.ITEM
jcallahan@28 353 action_data.identifier = item_id
jcallahan@25 354 action_data.label = "contains"
jcallahan@19 355 break
jcallahan@19 356 end
jcallahan@19 357 end
jcallahan@19 358 end
jcallahan@19 359
jcallahan@19 360
jcallahan@39 361 local UnitFactionStanding
jcallahan@32 362 local UpdateFactionData
jcallahan@32 363 do
jcallahan@32 364 local MAX_FACTION_INDEX = 1000
jcallahan@20 365
jcallahan@32 366 local STANDING_NAMES = {
jcallahan@32 367 "HATED",
jcallahan@32 368 "HOSTILE",
jcallahan@32 369 "UNFRIENDLY",
jcallahan@32 370 "NEUTRAL",
jcallahan@32 371 "FRIENDLY",
jcallahan@32 372 "HONORED",
jcallahan@32 373 "REVERED",
jcallahan@32 374 "EXALTED",
jcallahan@32 375 }
jcallahan@32 376
jcallahan@39 377
jcallahan@39 378 function UnitFactionStanding(unit)
jcallahan@39 379 UpdateFactionData()
jcallahan@39 380 DatamineTT:ClearLines()
jcallahan@39 381 DatamineTT:SetUnit(unit)
jcallahan@39 382
jcallahan@39 383 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 384 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 385
jcallahan@39 386 if faction_name and faction_standings[faction_name] then
jcallahan@39 387 return faction_name, faction_standings[faction_name]
jcallahan@39 388 end
jcallahan@39 389 end
jcallahan@39 390 end
jcallahan@39 391
jcallahan@39 392
jcallahan@32 393 function UpdateFactionData()
jcallahan@32 394 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 395 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 396
jcallahan@86 397 if faction_name then
jcallahan@32 398 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 399 elseif not faction_name then
jcallahan@32 400 break
jcallahan@32 401 end
jcallahan@20 402 end
jcallahan@20 403 end
jcallahan@32 404 end -- do-block
jcallahan@20 405
jcallahan@48 406
jcallahan@75 407 local GenericLootUpdate
jcallahan@75 408 do
jcallahan@77 409 local function LootTable(entry, loot_type, top_field)
jcallahan@75 410 if top_field then
jcallahan@75 411 entry[top_field] = entry[top_field] or {}
jcallahan@75 412 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 413 return entry[top_field][loot_type]
jcallahan@75 414 end
jcallahan@48 415 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 416 return entry[loot_type]
jcallahan@48 417 end
jcallahan@48 418
jcallahan@75 419 function GenericLootUpdate(data_type, top_field)
jcallahan@75 420 local loot_type = action_data.label or "drops"
jcallahan@75 421 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 422 local source_list = {}
jcallahan@75 423
jcallahan@78 424 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 425 local entry, source_id
jcallahan@78 426
jcallahan@78 427 if action_data.type == AF.ITEM then
jcallahan@78 428 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 429 source_id = action_data.identifier
jcallahan@78 430 entry = DBEntry(data_type, source_id)
jcallahan@78 431 elseif action_data.type == AF.OBJECT then
jcallahan@78 432 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 433 entry = DBEntry(data_type, source_id)
jcallahan@78 434 else
jcallahan@78 435 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 436 entry = DBEntry(data_type, source_id)
jcallahan@78 437 end
jcallahan@75 438
jcallahan@75 439 if entry then
jcallahan@77 440 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 441
jcallahan@78 442 if not source_list[source_guid] then
jcallahan@77 443 if top_field then
jcallahan@77 444 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 445 else
jcallahan@77 446 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 447 end
jcallahan@78 448 source_list[source_guid] = true
jcallahan@77 449 end
jcallahan@75 450 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 451
jcallahan@75 452 for item_id, quantity in pairs(loot_data) do
jcallahan@75 453 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 454 end
jcallahan@75 455 end
jcallahan@75 456 end
jcallahan@75 457 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 458 if #action_data.loot_list <= 0 then
jcallahan@78 459 return
jcallahan@78 460 end
jcallahan@82 461 local entry
jcallahan@82 462
jcallahan@82 463 -- At this point we only have a name if it's an object.
jcallahan@82 464 if action_data.type == AF.OBJECT then
jcallahan@82 465 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 466 else
jcallahan@82 467 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 468 end
jcallahan@75 469
jcallahan@75 470 if not entry then
jcallahan@75 471 return
jcallahan@75 472 end
jcallahan@77 473 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 474
jcallahan@77 475 if not source_list[action_data.identifier] then
jcallahan@77 476 if top_field then
jcallahan@77 477 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 478 else
jcallahan@77 479 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 480 end
jcallahan@77 481 end
jcallahan@75 482
jcallahan@75 483 for index = 1, #action_data.loot_list do
jcallahan@75 484 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 485 end
jcallahan@48 486 end
jcallahan@75 487 end -- do-block
jcallahan@48 488
jcallahan@0 489 -----------------------------------------------------------------------
jcallahan@0 490 -- Methods.
jcallahan@0 491 -----------------------------------------------------------------------
jcallahan@0 492 function WDP:OnInitialize()
jcallahan@0 493 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 494
jcallahan@14 495 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 496 local build_num = tonumber(private.build_num)
jcallahan@14 497
jcallahan@74 498 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 499 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 500 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 501 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 502 db[entry] = {}
jcallahan@74 503 end
jcallahan@74 504 end
jcallahan@35 505 raw_db.build_num = build_num
jcallahan@63 506 raw_db.version = DB_VERSION
jcallahan@0 507 end
jcallahan@0 508
jcallahan@0 509
jcallahan@0 510 function WDP:OnEnable()
jcallahan@0 511 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 512 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 513 end
jcallahan@95 514
jcallahan@95 515 for index = 1, _G.GetNumLanguages() do
jcallahan@95 516 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 517 end
jcallahan@0 518 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 519 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 520
jcallahan@19 521 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 522 if target_unit then
jcallahan@19 523 return
jcallahan@19 524 end
jcallahan@19 525 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 526 end)
jcallahan@19 527
jcallahan@19 528 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 529 if target_unit then
jcallahan@19 530 return
jcallahan@19 531 end
jcallahan@19 532 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 533 HandleItemUse(item_link)
jcallahan@19 534 end)
jcallahan@0 535 end
jcallahan@0 536
jcallahan@0 537
jcallahan@0 538 local function RecordDurability(item_id, durability)
jcallahan@0 539 if not durability or durability <= 0 then
jcallahan@0 540 return
jcallahan@0 541 end
jcallahan@0 542
jcallahan@0 543 if not db.items[item_id] then
jcallahan@0 544 db.items[item_id] = {}
jcallahan@0 545 end
jcallahan@0 546 db.items[item_id].durability = durability
jcallahan@0 547 end
jcallahan@0 548
jcallahan@0 549
jcallahan@0 550 function WDP:ProcessDurability()
jcallahan@0 551 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 552 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 553
jcallahan@0 554 if item_id and item_id > 0 then
jcallahan@1 555 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 556 RecordDurability(item_id, max_durability)
jcallahan@0 557 end
jcallahan@0 558 end
jcallahan@0 559
jcallahan@0 560 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 561 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 562 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 563
jcallahan@0 564 if item_id and item_id > 0 then
jcallahan@1 565 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 566 RecordDurability(item_id, max_durability)
jcallahan@0 567 end
jcallahan@0 568 end
jcallahan@0 569 end
jcallahan@0 570 end
jcallahan@0 571
jcallahan@0 572
jcallahan@2 573 function WDP:UpdateTargetLocation()
jcallahan@40 574 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 575 return
jcallahan@2 576 end
jcallahan@2 577
jcallahan@2 578 for index = 1, 4 do
jcallahan@2 579 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 580 return
jcallahan@2 581 end
jcallahan@2 582 end
jcallahan@40 583 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 584
jcallahan@40 585 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 586 return
jcallahan@2 587 end
jcallahan@34 588 UpdateNPCLocation(unit_idnum)
jcallahan@2 589 end
jcallahan@2 590
jcallahan@2 591
jcallahan@0 592 -----------------------------------------------------------------------
jcallahan@0 593 -- Event handlers.
jcallahan@0 594 -----------------------------------------------------------------------
jcallahan@90 595 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 596 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 597
jcallahan@56 598 for index = 1, num_items do
jcallahan@56 599 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 600
jcallahan@56 601 if item_link then
jcallahan@56 602 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 603 end
jcallahan@56 604 end
jcallahan@56 605 end
jcallahan@56 606
jcallahan@56 607
jcallahan@75 608 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 609 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 610 return
jcallahan@48 611 end
jcallahan@48 612 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 613
jcallahan@48 614 if not item_link then
jcallahan@48 615 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 616 end
jcallahan@48 617
jcallahan@48 618 if not item_link then
jcallahan@48 619 return
jcallahan@48 620 end
jcallahan@48 621 local item_id = ItemLinkToID(item_link)
jcallahan@48 622
jcallahan@48 623 if not item_id then
jcallahan@48 624 return
jcallahan@48 625 end
jcallahan@48 626 action_data.loot_list = {
jcallahan@48 627 ("%d:%d"):format(item_id, quantity)
jcallahan@48 628 }
jcallahan@48 629 GenericLootUpdate("zones")
jcallahan@48 630 table.wipe(action_data)
jcallahan@48 631 end
jcallahan@48 632
jcallahan@48 633
jcallahan@23 634 do
jcallahan@95 635 local function ReplaceName(text)
jcallahan@95 636 if text == PLAYER_NAME then
jcallahan@95 637 return "<name>"
jcallahan@95 638 end
jcallahan@95 639 end
jcallahan@95 640
jcallahan@95 641
jcallahan@95 642 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@95 643 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@95 644 return
jcallahan@95 645 end
jcallahan@95 646 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@95 647 npc.quotes = npc.quotes or {}
jcallahan@95 648 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@95 649 npc.quotes[event_name][message:gsub("(%w+)", ReplaceName)] = true
jcallahan@95 650 end
jcallahan@95 651 end -- do-block
jcallahan@95 652
jcallahan@95 653
jcallahan@95 654 do
jcallahan@40 655 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 656
jcallahan@40 657 local DRUNK_COMPARES = {
jcallahan@40 658 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 659 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 660 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 661 }
jcallahan@40 662
jcallahan@40 663 local DRUNK_MATCHES = {
jcallahan@40 664 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 665 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 666 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 667 }
jcallahan@40 668
jcallahan@92 669 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 670 if currently_drunk then
jcallahan@40 671 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 672 currently_drunk = nil
jcallahan@40 673 end
jcallahan@40 674 return
jcallahan@40 675 end
jcallahan@40 676
jcallahan@40 677 for index = 1, #DRUNK_MATCHES do
jcallahan@40 678 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 679 currently_drunk = true
jcallahan@40 680 break
jcallahan@40 681 end
jcallahan@40 682 end
jcallahan@40 683 end
jcallahan@40 684 end
jcallahan@40 685
jcallahan@40 686 -- do-block
jcallahan@40 687
jcallahan@40 688 do
jcallahan@23 689 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 690 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 691
jcallahan@23 692 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 693 if not spell_id then
jcallahan@23 694 return
jcallahan@23 695 end
jcallahan@34 696 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 697
jcallahan@23 698 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 699 return
jcallahan@23 700 end
jcallahan@23 701
jcallahan@23 702 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 703 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 704 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 705 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 706 end
jcallahan@23 707 end
jcallahan@23 708
jcallahan@23 709 local COMBAT_LOG_FUNCS = {
jcallahan@23 710 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 711 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 712 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 713 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 714 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 715
jcallahan@65 716 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 717 reputation_npc_id = nil
jcallahan@65 718 return
jcallahan@65 719 end
jcallahan@67 720 reputation_npc_id = unit_idnum
jcallahan@65 721 end,
jcallahan@23 722 }
jcallahan@23 723
jcallahan@23 724
jcallahan@92 725 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 726 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 727
jcallahan@23 728 if not combat_log_func then
jcallahan@23 729 return
jcallahan@23 730 end
jcallahan@23 731 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 732 end
jcallahan@23 733
jcallahan@44 734 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 735 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 736 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 737
jcallahan@44 738 local REP_BUFFS = {
jcallahan@44 739 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 740 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 741 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 742 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 743 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 744 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 745 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 746 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 747 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 748 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 749 }
jcallahan@44 750
jcallahan@44 751
jcallahan@44 752 local FACTION_NAMES = {
jcallahan@44 753 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 754 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 755 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 756 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 757 }
jcallahan@44 758
jcallahan@44 759
jcallahan@44 760 local MODIFIERS = {
jcallahan@44 761 CENARION_FAVOR = {
jcallahan@44 762 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 763 modifier = 0.25,
jcallahan@44 764 },
jcallahan@44 765 GRIM_VISAGE = {
jcallahan@44 766 modifier = 0.1,
jcallahan@44 767 },
jcallahan@44 768 HONOR_HOLD_FAVOR = {
jcallahan@44 769 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 770 modifier = 0.25,
jcallahan@44 771 },
jcallahan@44 772 NAZGRELS_FERVOR = {
jcallahan@44 773 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 774 modifier = 0.1,
jcallahan@44 775 },
jcallahan@44 776 SONG_OF_BATTLE = {
jcallahan@44 777 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 778 modifier = 0.1,
jcallahan@44 779 },
jcallahan@44 780 SPIRIT_OF_SHARING = {
jcallahan@44 781 modifier = 0.1,
jcallahan@44 782 },
jcallahan@44 783 THRALLMARS_FAVOR = {
jcallahan@44 784 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 785 modifier = 0.25,
jcallahan@44 786 },
jcallahan@44 787 TROLLBANES_COMMAND = {
jcallahan@44 788 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 789 modifier = 0.1,
jcallahan@44 790 },
jcallahan@44 791 UNBURDENED = {
jcallahan@44 792 modifier = 0.1,
jcallahan@44 793 },
jcallahan@44 794 WOW_ANNIVERSARY = {
jcallahan@44 795 modifier = 0.08,
jcallahan@44 796 }
jcallahan@44 797 }
jcallahan@44 798
jcallahan@44 799
jcallahan@92 800 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 801 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 802 return
jcallahan@44 803 end
jcallahan@44 804 UpdateFactionData()
jcallahan@44 805
jcallahan@46 806 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 807 return
jcallahan@46 808 end
jcallahan@67 809 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 810
jcallahan@44 811 if not npc then
jcallahan@44 812 return
jcallahan@44 813 end
jcallahan@44 814 local modifier = 1
jcallahan@44 815
jcallahan@44 816 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 817 modifier = modifier + 0.1
jcallahan@44 818 end
jcallahan@44 819
jcallahan@44 820 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 821 modifier = modifier + 0.1
jcallahan@44 822 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 823 modifier = modifier + 0.05
jcallahan@44 824 end
jcallahan@44 825
jcallahan@44 826 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 827 if _G.UnitBuff("player", buff_name) then
jcallahan@44 828 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 829
jcallahan@44 830 if not modded_faction or faction_name == modded_faction then
jcallahan@44 831 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 832 end
jcallahan@44 833 end
jcallahan@44 834 end
jcallahan@65 835 npc.reputations = npc.reputations or {}
jcallahan@65 836 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 837 reputation_npc_id = nil
jcallahan@32 838 end
jcallahan@44 839 end -- do-block
jcallahan@18 840
jcallahan@18 841
jcallahan@92 842 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 843 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 844
jcallahan@42 845 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 846 return
jcallahan@42 847 end
jcallahan@42 848 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 849 end
jcallahan@42 850
jcallahan@42 851
jcallahan@13 852 do
jcallahan@40 853 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 854 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 855 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 856
jcallahan@13 857
jcallahan@13 858 local function _moneyMatch(money, re)
jcallahan@13 859 return money:match(re) or 0
jcallahan@1 860 end
jcallahan@1 861
jcallahan@0 862
jcallahan@13 863 local function _toCopper(money)
jcallahan@13 864 if not money then
jcallahan@13 865 return 0
jcallahan@13 866 end
jcallahan@40 867 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 868 end
jcallahan@1 869
jcallahan@1 870
jcallahan@13 871 local LOOT_VERIFY_FUNCS = {
jcallahan@16 872 [AF.ITEM] = function()
jcallahan@16 873 local locked_item_id
jcallahan@16 874
jcallahan@16 875 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 876 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 877 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 878
jcallahan@16 879 if is_locked then
jcallahan@16 880 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 881 end
jcallahan@16 882 end
jcallahan@16 883 end
jcallahan@16 884
jcallahan@28 885 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 886 return false
jcallahan@16 887 end
jcallahan@28 888 action_data.identifier = locked_item_id
jcallahan@16 889 return true
jcallahan@16 890 end,
jcallahan@13 891 [AF.NPC] = function()
jcallahan@17 892 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 893 return false
jcallahan@13 894 end
jcallahan@34 895 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 896 action_data.identifier = id_num
jcallahan@13 897 return true
jcallahan@13 898 end,
jcallahan@14 899 [AF.OBJECT] = true,
jcallahan@17 900 [AF.ZONE] = function()
jcallahan@38 901 return _G.IsFishingLoot()
jcallahan@17 902 end,
jcallahan@13 903 }
jcallahan@13 904
jcallahan@13 905
jcallahan@13 906 local LOOT_UPDATE_FUNCS = {
jcallahan@16 907 [AF.ITEM] = function()
jcallahan@28 908 GenericLootUpdate("items")
jcallahan@28 909 end,
jcallahan@28 910 [AF.NPC] = function()
jcallahan@75 911 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 912 local loot_type = action_data.label or "drops"
jcallahan@77 913 local source_list = {}
jcallahan@75 914
jcallahan@78 915 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 916 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 917 local npc = NPCEntry(source_id)
jcallahan@75 918
jcallahan@75 919 if npc then
jcallahan@75 920 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 921 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 922
jcallahan@78 923 if not source_list[source_guid] then
jcallahan@77 924 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 925 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 926 source_list[source_id] = true
jcallahan@77 927 end
jcallahan@77 928
jcallahan@75 929 for item_id, quantity in pairs(loot_data) do
jcallahan@75 930 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 931 end
jcallahan@75 932 end
jcallahan@75 933 end
jcallahan@75 934
jcallahan@75 935 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 936 if #action_data.loot_list <= 0 then
jcallahan@79 937 return
jcallahan@79 938 end
jcallahan@29 939 local npc = NPCEntry(action_data.identifier)
jcallahan@28 940
jcallahan@28 941 if not npc then
jcallahan@28 942 return
jcallahan@28 943 end
jcallahan@75 944 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 945 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 946
jcallahan@77 947 if not source_list[action_data.identifier] then
jcallahan@77 948 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 949 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 950 end
jcallahan@77 951
jcallahan@17 952 for index = 1, #action_data.loot_list do
jcallahan@29 953 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 954 end
jcallahan@16 955 end,
jcallahan@13 956 [AF.OBJECT] = function()
jcallahan@28 957 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 958 end,
jcallahan@17 959 [AF.ZONE] = function()
jcallahan@41 960 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 961
jcallahan@41 962 -- This will start life as a boolean true.
jcallahan@41 963 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 964 action_data.zone_data[location_token] = {
jcallahan@41 965 drops = {}
jcallahan@41 966 }
jcallahan@41 967 end
jcallahan@41 968 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 969 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 970
jcallahan@41 971 for index = 1, #action_data.loot_list do
jcallahan@41 972 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 973 end
jcallahan@13 974 end,
jcallahan@13 975 }
jcallahan@13 976
jcallahan@79 977 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 978 local loot_guid_registry = {}
jcallahan@13 979
jcallahan@92 980 function WDP:LOOT_OPENED(event_name)
jcallahan@18 981 if action_data.looting then
jcallahan@18 982 return
jcallahan@18 983 end
jcallahan@18 984
jcallahan@13 985 if not action_data.type then
jcallahan@13 986 action_data.type = AF.NPC
jcallahan@1 987 end
jcallahan@13 988 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 989 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 990
jcallahan@14 991 if not verify_func or not update_func then
jcallahan@13 992 return
jcallahan@13 993 end
jcallahan@13 994
jcallahan@14 995 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 996 return
jcallahan@14 997 end
jcallahan@80 998 local guids_used = {}
jcallahan@17 999 action_data.loot_list = {}
jcallahan@75 1000 action_data.loot_sources = {}
jcallahan@18 1001 action_data.looting = true
jcallahan@13 1002
jcallahan@55 1003 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1004 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1005 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1006
jcallahan@77 1007 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1008 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1009 local loot_info = {
jcallahan@77 1010 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1011 }
jcallahan@75 1012
jcallahan@75 1013 -- TODO: Remove debugging
jcallahan@77 1014 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1015
jcallahan@77 1016 -- Odd index is GUID, even is count.
jcallahan@78 1017 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1018 local source_guid = loot_info[loot_index]
jcallahan@77 1019
jcallahan@79 1020 if not loot_guid_registry[source_guid] then
jcallahan@79 1021 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1022 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1023 -- TODO: Remove debugging
jcallahan@79 1024 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1025 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1026
jcallahan@79 1027 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1028 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1029 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1030 guids_used[source_guid] = true
jcallahan@79 1031 end
jcallahan@75 1032 end
jcallahan@82 1033 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1034 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1035 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1036 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1037 end
jcallahan@13 1038 end
jcallahan@80 1039
jcallahan@81 1040 for guid in pairs(guids_used) do
jcallahan@80 1041 loot_guid_registry[guid] = true
jcallahan@80 1042 end
jcallahan@13 1043 update_func()
jcallahan@1 1044 end
jcallahan@13 1045 end -- do-block
jcallahan@0 1046
jcallahan@0 1047
jcallahan@89 1048 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1049 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1050
jcallahan@89 1051 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1052 return
jcallahan@89 1053 end
jcallahan@89 1054 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1055 end
jcallahan@89 1056
jcallahan@89 1057
jcallahan@44 1058 do
jcallahan@44 1059 local POINT_MATCH_PATTERNS = {
jcallahan@44 1060 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1061 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1062 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1063 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1064 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1065 }
jcallahan@5 1066
jcallahan@68 1067 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1068 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1069 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1070
jcallahan@89 1071 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1072 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1073
jcallahan@44 1074 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1075 return
jcallahan@44 1076 end
jcallahan@55 1077 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1078 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1079 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1080 merchant.sells = merchant.sells or {}
jcallahan@5 1081
jcallahan@57 1082 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1083 _G.MerchantFrame_Update()
jcallahan@57 1084
jcallahan@57 1085 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1086
jcallahan@44 1087 for item_index = 1, num_items do
jcallahan@44 1088 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1089 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1090
jcallahan@44 1091 if item_id and item_id > 0 then
jcallahan@44 1092 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1093
jcallahan@68 1094 DatamineTT:ClearLines()
jcallahan@68 1095 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1096
jcallahan@68 1097 local num_lines = DatamineTT:NumLines()
jcallahan@68 1098
jcallahan@68 1099 for line_index = 1, num_lines do
jcallahan@68 1100 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1101
jcallahan@68 1102 if not current_line then
jcallahan@68 1103 break
jcallahan@68 1104 end
jcallahan@68 1105 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1106
jcallahan@68 1107 if faction or reputation then
jcallahan@68 1108 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1109 break
jcallahan@68 1110 end
jcallahan@68 1111 end
jcallahan@68 1112
jcallahan@87 1113 for line_index = 1, num_lines do
jcallahan@87 1114 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1115
jcallahan@87 1116 if not current_line then
jcallahan@87 1117 break
jcallahan@87 1118 end
jcallahan@87 1119 local line_text = current_line:GetText()
jcallahan@87 1120 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1121
jcallahan@87 1122 if quest_name then
jcallahan@87 1123 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1124 break
jcallahan@87 1125 end
jcallahan@87 1126 end
jcallahan@87 1127
jcallahan@44 1128 if extended_cost then
jcallahan@53 1129 local battleground_rating = 0
jcallahan@53 1130 local personal_rating = 0
jcallahan@53 1131 local required_season_amount
jcallahan@5 1132
jcallahan@68 1133 for line_index = 1, num_lines do
jcallahan@44 1134 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1135
jcallahan@44 1136 if not current_line then
jcallahan@44 1137 break
jcallahan@44 1138 end
jcallahan@53 1139 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1140
jcallahan@44 1141 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1142 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1143 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1144 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1145
jcallahan@44 1146 if match1 or match2 then
jcallahan@44 1147 break
jcallahan@44 1148 end
jcallahan@44 1149 end
jcallahan@5 1150 end
jcallahan@44 1151 local currency_list = {}
jcallahan@44 1152 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1153
jcallahan@50 1154 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1155 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1156 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1157
jcallahan@44 1158 for cost_index = 1, item_count do
jcallahan@44 1159 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1160 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1161
jcallahan@44 1162 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1163 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1164 end
jcallahan@44 1165
jcallahan@44 1166 if currency_id then
jcallahan@44 1167 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1168 end
jcallahan@44 1169 end
jcallahan@44 1170
jcallahan@44 1171 for currency_index = 1, #currency_list do
jcallahan@44 1172 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1173 end
jcallahan@5 1174 end
jcallahan@61 1175 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1176 end
jcallahan@44 1177 end
jcallahan@5 1178
jcallahan@44 1179 if _G.CanMerchantRepair() then
jcallahan@44 1180 merchant.can_repair = true
jcallahan@5 1181 end
jcallahan@57 1182 _G.SetMerchantFilter(current_filters)
jcallahan@57 1183 _G.MerchantFrame_Update()
jcallahan@4 1184 end
jcallahan@44 1185 end -- do-block
jcallahan@4 1186
jcallahan@89 1187
jcallahan@92 1188 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@25 1189 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1190 return
jcallahan@25 1191 end
jcallahan@34 1192 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1193
jcallahan@25 1194 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1195 return
jcallahan@25 1196 end
jcallahan@29 1197 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1198 table.wipe(action_data)
jcallahan@25 1199 end
jcallahan@25 1200
jcallahan@25 1201
jcallahan@18 1202 do
jcallahan@18 1203 local GENDER_NAMES = {
jcallahan@18 1204 "UNKNOWN",
jcallahan@18 1205 "MALE",
jcallahan@18 1206 "FEMALE",
jcallahan@18 1207 }
jcallahan@2 1208
jcallahan@2 1209
jcallahan@18 1210 local REACTION_NAMES = {
jcallahan@18 1211 "HATED",
jcallahan@18 1212 "HOSTILE",
jcallahan@18 1213 "UNFRIENDLY",
jcallahan@18 1214 "NEUTRAL",
jcallahan@18 1215 "FRIENDLY",
jcallahan@18 1216 "HONORED",
jcallahan@18 1217 "REVERED",
jcallahan@18 1218 "EXALTED",
jcallahan@18 1219 }
jcallahan@2 1220
jcallahan@2 1221
jcallahan@18 1222 local POWER_TYPE_NAMES = {
jcallahan@18 1223 ["0"] = "MANA",
jcallahan@18 1224 ["1"] = "RAGE",
jcallahan@18 1225 ["2"] = "FOCUS",
jcallahan@18 1226 ["3"] = "ENERGY",
jcallahan@18 1227 ["6"] = "RUNIC_POWER",
jcallahan@18 1228 }
jcallahan@2 1229
jcallahan@2 1230
jcallahan@92 1231 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1232 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1233 current_target_id = nil
jcallahan@18 1234 return
jcallahan@18 1235 end
jcallahan@34 1236 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1237
jcallahan@18 1238 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1239 return
jcallahan@18 1240 end
jcallahan@86 1241 current_target_id = unit_idnum
jcallahan@86 1242
jcallahan@29 1243 local npc = NPCEntry(unit_idnum)
jcallahan@18 1244 local _, class_token = _G.UnitClass("target")
jcallahan@18 1245 npc.class = class_token
jcallahan@39 1246 npc.faction = UnitFactionStanding("target")
jcallahan@26 1247 npc.genders = npc.genders or {}
jcallahan@26 1248 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1249 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1250 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1251
jcallahan@30 1252 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1253 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1254
jcallahan@28 1255 if not encounter_data[npc_level] then
jcallahan@28 1256 encounter_data[npc_level] = {
jcallahan@18 1257 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1258 }
jcallahan@3 1259
jcallahan@18 1260 local max_power = _G.UnitManaMax("target")
jcallahan@18 1261
jcallahan@18 1262 if max_power > 0 then
jcallahan@18 1263 local power_type = _G.UnitPowerType("target")
jcallahan@28 1264 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1265 end
jcallahan@3 1266 end
jcallahan@95 1267 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1268
jcallahan@21 1269 table.wipe(action_data)
jcallahan@21 1270 action_data.type = AF.NPC
jcallahan@27 1271 action_data.identifier = unit_idnum
jcallahan@21 1272 action_data.npc_level = npc_level
jcallahan@31 1273 self:UpdateTargetLocation()
jcallahan@2 1274 end
jcallahan@18 1275 end -- do-block
jcallahan@2 1276
jcallahan@89 1277
jcallahan@12 1278 do
jcallahan@12 1279 local function UpdateQuestJuncture(point)
jcallahan@12 1280 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1281
jcallahan@12 1282 if not unit_name then
jcallahan@12 1283 return
jcallahan@12 1284 end
jcallahan@34 1285 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1286
jcallahan@12 1287 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1288 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1289 end
jcallahan@19 1290 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1291 quest[point] = quest[point] or {}
jcallahan@12 1292 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1293
jcallahan@24 1294 return quest
jcallahan@12 1295 end
jcallahan@10 1296
jcallahan@12 1297
jcallahan@92 1298 function WDP:QUEST_COMPLETE(event_name)
jcallahan@67 1299 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1300 reputation_npc_id = nil
jcallahan@12 1301 UpdateQuestJuncture("end")
jcallahan@10 1302 end
jcallahan@10 1303
jcallahan@12 1304
jcallahan@92 1305 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1306 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1307
jcallahan@46 1308 if not quest then
jcallahan@46 1309 return
jcallahan@46 1310 end
jcallahan@24 1311 quest.classes = quest.classes or {}
jcallahan@27 1312 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1313
jcallahan@24 1314 local _, race = _G.UnitRace("player")
jcallahan@24 1315 quest.races = quest.races or {}
jcallahan@24 1316 quest.races[race] = true
jcallahan@10 1317 end
jcallahan@12 1318 end -- do-block
jcallahan@9 1319
jcallahan@9 1320
jcallahan@92 1321 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1322 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1323 local entry_index, processed_quests = 1, 0
jcallahan@36 1324 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1325
jcallahan@36 1326 while processed_quests <= num_quests do
jcallahan@36 1327 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1328
jcallahan@84 1329 if quest_id == 0 then
jcallahan@84 1330 processed_quests = processed_quests + 1
jcallahan@84 1331 elseif not is_header then
jcallahan@36 1332 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1333
jcallahan@36 1334 local quest = DBEntry("quests", quest_id)
jcallahan@36 1335 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1336 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1337 processed_quests = processed_quests + 1
jcallahan@36 1338 end
jcallahan@36 1339 entry_index = entry_index + 1
jcallahan@36 1340 end
jcallahan@36 1341 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1342 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1343 end
jcallahan@4 1344
jcallahan@4 1345
jcallahan@92 1346 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1347 if unit_id ~= "player" then
jcallahan@4 1348 return
jcallahan@4 1349 end
jcallahan@4 1350 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1351 end
jcallahan@4 1352
jcallahan@4 1353
jcallahan@92 1354 do
jcallahan@92 1355 local TRADESKILL_TOOLS = {
jcallahan@92 1356 Anvil = anvil_spell_ids,
jcallahan@92 1357 Forge = forge_spell_ids,
jcallahan@92 1358 }
jcallahan@92 1359
jcallahan@92 1360
jcallahan@92 1361 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1362 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1363
jcallahan@92 1364 if profession_name == _G.UNKNOWN then
jcallahan@92 1365 return
jcallahan@92 1366 end
jcallahan@92 1367
jcallahan@92 1368 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1369 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1370 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1371 search_box:SetText("")
jcallahan@92 1372 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1373 search_box:ClearFocus()
jcallahan@92 1374 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1375 end
jcallahan@92 1376 local header_list = {}
jcallahan@92 1377
jcallahan@92 1378 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1379 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1380 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1381
jcallahan@92 1382 if have_materials then
jcallahan@92 1383 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1384 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1385 end
jcallahan@92 1386
jcallahan@92 1387 if have_skillup then
jcallahan@92 1388 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1389 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1390 end
jcallahan@92 1391 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1392 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1393 _G.TradeSkillFrame_Update()
jcallahan@92 1394
jcallahan@92 1395 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1396 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1397 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1398
jcallahan@94 1399 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1400 if not is_expanded then
jcallahan@92 1401 header_list[name] = true
jcallahan@92 1402 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1403 end
jcallahan@92 1404 else
jcallahan@92 1405 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1406 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1407
jcallahan@92 1408 if required_tool then
jcallahan@92 1409 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1410 if required_tool:find(tool_name) then
jcallahan@92 1411 registry[spell_id] = true
jcallahan@92 1412 end
jcallahan@92 1413 end
jcallahan@92 1414 end
jcallahan@92 1415 end
jcallahan@92 1416 end
jcallahan@92 1417
jcallahan@92 1418 -- Restore the state of the things we changed.
jcallahan@92 1419 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1420 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1421
jcallahan@92 1422 if header_list[name] then
jcallahan@92 1423 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1424 end
jcallahan@92 1425 end
jcallahan@92 1426 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1427 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1428 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1429 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1430
jcallahan@92 1431 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1432 _G.TradeSkillFrame_Update()
jcallahan@92 1433 end
jcallahan@92 1434 end -- do-block
jcallahan@92 1435
jcallahan@92 1436
jcallahan@92 1437 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1438 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1439 local npc = NPCEntry(unit_idnum)
jcallahan@58 1440
jcallahan@58 1441 if not npc then
jcallahan@58 1442 return
jcallahan@58 1443 end
jcallahan@27 1444 npc.teaches = npc.teaches or {}
jcallahan@27 1445
jcallahan@27 1446 -- Get the initial trainer filters
jcallahan@27 1447 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1448 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1449 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1450
jcallahan@27 1451 -- Clear the trainer filters
jcallahan@27 1452 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1453 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1454 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1455
jcallahan@27 1456 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1457 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1458
jcallahan@27 1459 if spell_name then
jcallahan@27 1460 DatamineTT:ClearLines()
jcallahan@27 1461 DatamineTT:SetTrainerService(index)
jcallahan@27 1462
jcallahan@27 1463 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1464
jcallahan@43 1465 if spell_id then
jcallahan@43 1466 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1467 profession = profession or "General"
jcallahan@43 1468
jcallahan@43 1469 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1470 if not class_professions then
jcallahan@43 1471 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1472 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1473 end
jcallahan@43 1474
jcallahan@43 1475 local profession_skills = class_professions[profession]
jcallahan@43 1476 if not profession_skills then
jcallahan@43 1477 class_professions[profession] = {}
jcallahan@43 1478 profession_skills = class_professions[profession]
jcallahan@43 1479 end
jcallahan@43 1480 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1481 end
jcallahan@27 1482 end
jcallahan@27 1483 end
jcallahan@27 1484
jcallahan@27 1485 -- Reset the filters to what they were before
jcallahan@27 1486 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1487 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1488 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1489 end
jcallahan@27 1490
jcallahan@27 1491
jcallahan@1 1492 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1493 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1494 return
jcallahan@1 1495 end
jcallahan@1 1496 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1497
jcallahan@1 1498 if not spell_label then
jcallahan@1 1499 return
jcallahan@1 1500 end
jcallahan@18 1501 table.wipe(action_data)
jcallahan@1 1502
jcallahan@1 1503 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1504 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1505
jcallahan@1 1506 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1507 tt_unit_name = target_name
jcallahan@1 1508 tt_unit_id = "target"
jcallahan@1 1509 end
jcallahan@1 1510 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1511 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1512
jcallahan@28 1513 action_data.instance_token = instance_token
jcallahan@28 1514 action_data.map_level = map_level
jcallahan@28 1515 action_data.x = x
jcallahan@28 1516 action_data.y = y
jcallahan@28 1517 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1518 action_data.spell_label = spell_label
jcallahan@76 1519 action_data.label = spell_label:lower()
jcallahan@1 1520
jcallahan@16 1521 if tt_unit_name and not tt_item_name then
jcallahan@16 1522 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1523 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1524 return
jcallahan@16 1525 end
jcallahan@16 1526 action_data.type = AF.NPC
jcallahan@25 1527 action_data.unit_name = tt_unit_name
jcallahan@16 1528 end
jcallahan@16 1529 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1530 action_data.type = AF.ITEM
jcallahan@16 1531
jcallahan@16 1532 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1533 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1534 elseif target_name and target_name ~= "" then
jcallahan@16 1535 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1536 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1537 end
jcallahan@16 1538 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1539 action_data.name = target_name
jcallahan@17 1540
jcallahan@1 1541 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1542 if target_name == "" then
jcallahan@17 1543 return
jcallahan@17 1544 end
jcallahan@82 1545 action_data.target_name = target_name
jcallahan@1 1546 action_data.type = AF.OBJECT
jcallahan@1 1547 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1548 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1549 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1550 action_data.type = AF.ZONE
jcallahan@38 1551 action_data.identifier = identifier
jcallahan@1 1552 end
jcallahan@1 1553 end
jcallahan@1 1554 private.tracked_line = spell_line
jcallahan@0 1555 end
jcallahan@0 1556
jcallahan@94 1557
jcallahan@1 1558 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1559 if unit_id ~= "player" then
jcallahan@1 1560 return
jcallahan@1 1561 end
jcallahan@1 1562 private.tracked_line = nil
jcallahan@85 1563
jcallahan@86 1564 if spell_name:match("^Harvest.+") then
jcallahan@86 1565 reputation_npc_id = current_target_id
jcallahan@85 1566 end
jcallahan@92 1567
jcallahan@92 1568 if anvil_spell_ids[spell_id] then
jcallahan@92 1569 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1570 elseif forge_spell_ids[spell_id] then
jcallahan@92 1571 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1572 end
jcallahan@0 1573 end
jcallahan@0 1574
jcallahan@90 1575
jcallahan@1 1576 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1577 if unit_id ~= "player" then
jcallahan@1 1578 return
jcallahan@1 1579 end
jcallahan@0 1580
jcallahan@1 1581 if private.tracked_line == spell_line then
jcallahan@1 1582 private.tracked_line = nil
jcallahan@1 1583 end
jcallahan@0 1584 end
jcallahan@90 1585
jcallahan@90 1586
jcallahan@90 1587 do
jcallahan@90 1588 local function SetUnitField(field, required_type)
jcallahan@90 1589 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1590
jcallahan@90 1591 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1592 return
jcallahan@90 1593 end
jcallahan@90 1594
jcallahan@90 1595 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1596 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1597 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1598 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1599 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1600 end
jcallahan@90 1601 end
jcallahan@90 1602
jcallahan@90 1603
jcallahan@90 1604 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1605 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1606 end
jcallahan@90 1607
jcallahan@90 1608
jcallahan@90 1609 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1610 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1611 end
jcallahan@90 1612
jcallahan@90 1613
jcallahan@90 1614 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1615 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1616 end
jcallahan@90 1617
jcallahan@90 1618
jcallahan@92 1619 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1620 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1621 end
jcallahan@90 1622
jcallahan@90 1623
jcallahan@92 1624 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1625 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1626
jcallahan@90 1627 for index = 2, #gossip_options, 2 do
jcallahan@90 1628 if gossip_options[index] == "binder" then
jcallahan@90 1629 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1630 return
jcallahan@90 1631 end
jcallahan@90 1632 end
jcallahan@90 1633 end
jcallahan@90 1634
jcallahan@90 1635
jcallahan@93 1636 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1637 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1638 end
jcallahan@93 1639
jcallahan@93 1640
jcallahan@90 1641 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1642 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1643 end
jcallahan@90 1644
jcallahan@90 1645
jcallahan@90 1646 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1647 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1648 end
jcallahan@90 1649
jcallahan@90 1650
jcallahan@90 1651 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1652 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1653 end
jcallahan@90 1654 end -- do-block