annotate Main.lua @ 164:b5ced741f9e6

Added support for recording prices for trainer services - commented out for now.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 08 Oct 2012 09:59:43 -0500
parents ef88920c634b
children 311e2144c9ed
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@17 47 zones = {},
jcallahan@0 48 }
jcallahan@0 49 }
jcallahan@0 50
jcallahan@0 51
jcallahan@1 52 local EVENT_MAPPING = {
jcallahan@90 53 AUCTION_HOUSE_SHOW = true,
jcallahan@90 54 BANKFRAME_OPENED = true,
jcallahan@90 55 BATTLEFIELDS_SHOW = true,
jcallahan@56 56 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 57 CHAT_MSG_LOOT = true,
jcallahan@95 58 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 61 CHAT_MSG_SYSTEM = true,
jcallahan@23 62 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 63 COMBAT_TEXT_UPDATE = true,
jcallahan@140 64 CURSOR_UPDATE = true,
jcallahan@90 65 FORGE_MASTER_OPENED = true,
jcallahan@90 66 GOSSIP_SHOW = true,
jcallahan@93 67 GUILDBANKFRAME_OPENED = true,
jcallahan@42 68 ITEM_TEXT_BEGIN = true,
jcallahan@124 69 LOOT_CLOSED = true,
jcallahan@1 70 LOOT_OPENED = true,
jcallahan@89 71 MAIL_SHOW = true,
jcallahan@133 72 MERCHANT_CLOSED = true,
jcallahan@7 73 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 74 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 75 PET_BAR_UPDATE = true,
jcallahan@115 76 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 77 PLAYER_REGEN_DISABLED = true,
jcallahan@156 78 PLAYER_REGEN_ENABLED = true,
jcallahan@2 79 PLAYER_TARGET_CHANGED = true,
jcallahan@9 80 QUEST_COMPLETE = true,
jcallahan@9 81 QUEST_DETAIL = true,
jcallahan@9 82 QUEST_LOG_UPDATE = true,
jcallahan@97 83 QUEST_PROGRESS = true,
jcallahan@88 84 TAXIMAP_OPENED = true,
jcallahan@92 85 TRADE_SKILL_SHOW = true,
jcallahan@27 86 TRAINER_SHOW = true,
jcallahan@90 87 TRANSMOGRIFY_OPEN = true,
jcallahan@4 88 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 89 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_SENT = true,
jcallahan@1 93 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 94 VOID_STORAGE_OPEN = true,
jcallahan@129 95 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 97 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 98 }
jcallahan@0 99
jcallahan@4 100
jcallahan@92 101 local OBJECT_ID_ANVIL = 192628
jcallahan@92 102 local OBJECT_ID_FORGE = 1685
jcallahan@92 103
jcallahan@92 104
jcallahan@1 105 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 106
jcallahan@4 107
jcallahan@27 108 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 109 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 110 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 111 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 112 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 113
jcallahan@95 114
jcallahan@112 115 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 116
jcallahan@112 117
jcallahan@112 118 local ALLOWED_LOCALES = {
jcallahan@112 119 enUS = true,
jcallahan@112 120 enGB = true,
jcallahan@112 121 }
jcallahan@112 122
jcallahan@112 123
jcallahan@0 124 -----------------------------------------------------------------------
jcallahan@0 125 -- Local variables.
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@92 127 local anvil_spell_ids = {}
jcallahan@92 128 local currently_drunk
jcallahan@128 129 local char_db
jcallahan@128 130 local global_db
jcallahan@0 131 local durability_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@92 136 local reputation_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -----------------------------------------------------------------------
jcallahan@121 143 -- Data for our current action. Including possible values as a reference.
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@122 145 local current_action = {
jcallahan@121 146 identifier = nil,
jcallahan@121 147 loot_label = nil,
jcallahan@121 148 loot_list = nil,
jcallahan@121 149 loot_sources = nil,
jcallahan@121 150 map_level = nil,
jcallahan@121 151 spell_label = nil,
jcallahan@123 152 target_type = nil,
jcallahan@121 153 x = nil,
jcallahan@121 154 y = nil,
jcallahan@121 155 zone_data = nil,
jcallahan@121 156 }
jcallahan@92 157
jcallahan@1 158 -----------------------------------------------------------------------
jcallahan@1 159 -- Helper Functions.
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@151 161 local function Debug(...)
jcallahan@151 162 if not DEBUGGING then
jcallahan@151 163 return
jcallahan@151 164 end
jcallahan@151 165 _G.print(...)
jcallahan@151 166 end
jcallahan@151 167
jcallahan@151 168
jcallahan@39 169 local ActualCopperCost
jcallahan@39 170 do
jcallahan@39 171 local BARTERING_SPELL_ID = 83964
jcallahan@39 172
jcallahan@39 173 local STANDING_DISCOUNTS = {
jcallahan@39 174 HATED = 0,
jcallahan@39 175 HOSTILE = 0,
jcallahan@39 176 UNFRIENDLY = 0,
jcallahan@39 177 NEUTRAL = 0,
jcallahan@39 178 FRIENDLY = 0.05,
jcallahan@39 179 HONORED = 0.1,
jcallahan@39 180 REVERED = 0.15,
jcallahan@39 181 EXALTED = 0.2,
jcallahan@39 182 }
jcallahan@39 183
jcallahan@39 184
jcallahan@39 185 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 186 if not copper_cost or copper_cost == 0 then
jcallahan@39 187 return 0
jcallahan@39 188 end
jcallahan@39 189 local modifier = 1
jcallahan@39 190
jcallahan@39 191 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 192 modifier = modifier - 0.1
jcallahan@39 193 end
jcallahan@39 194
jcallahan@39 195 if rep_standing then
jcallahan@39 196 if PLAYER_RACE == "Goblin" then
jcallahan@39 197 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 198 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 199 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 200 end
jcallahan@39 201 end
jcallahan@39 202 return math.floor(copper_cost / modifier)
jcallahan@39 203 end
jcallahan@39 204 end -- do-block
jcallahan@39 205
jcallahan@39 206
jcallahan@153 207 -- Called on a timer
jcallahan@153 208 local function ClearReputationNPC()
jcallahan@153 209 Debug("Clearing reputation_npc_id")
jcallahan@153 210 reputation_npc_id = nil
jcallahan@153 211 end
jcallahan@153 212
jcallahan@153 213
jcallahan@29 214 local function InstanceDifficultyToken()
jcallahan@29 215 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 216 if not difficulty_name or difficulty_name == "" then
jcallahan@29 217 difficulty_name = "NONE"
jcallahan@29 218 end
jcallahan@59 219
jcallahan@59 220 if not instance_type or instance_type == "" then
jcallahan@59 221 instance_type = "NONE"
jcallahan@59 222 end
jcallahan@137 223
jcallahan@137 224 -- Raid difficulty of 2 is 25-man
jcallahan@137 225 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 226 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 227 end
jcallahan@29 228 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 229 end
jcallahan@29 230
jcallahan@29 231
jcallahan@19 232 local function DBEntry(data_type, unit_id)
jcallahan@19 233 if not data_type or not unit_id then
jcallahan@6 234 return
jcallahan@6 235 end
jcallahan@128 236 local unit = global_db[data_type][unit_id]
jcallahan@6 237
jcallahan@10 238 if not unit then
jcallahan@128 239 global_db[data_type][unit_id] = {}
jcallahan@128 240 unit = global_db[data_type][unit_id]
jcallahan@6 241 end
jcallahan@10 242 return unit
jcallahan@6 243 end
jcallahan@6 244
jcallahan@6 245
jcallahan@29 246 local function NPCEntry(identifier)
jcallahan@29 247 local npc = DBEntry("npcs", identifier)
jcallahan@29 248
jcallahan@29 249 if not npc then
jcallahan@29 250 return
jcallahan@22 251 end
jcallahan@29 252 local instance_token = InstanceDifficultyToken()
jcallahan@29 253 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 254 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 255 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 256 return npc
jcallahan@22 257 end
jcallahan@22 258
jcallahan@22 259
jcallahan@1 260 local function CurrentLocationData()
jcallahan@161 261 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 262 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 263 end
jcallahan@1 264 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 265 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 266
jcallahan@1 267 x = x or 0
jcallahan@1 268 y = y or 0
jcallahan@1 269
jcallahan@1 270 if x == 0 and y == 0 then
jcallahan@1 271 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 272 _G.SetDungeonMapLevel(level_index)
jcallahan@1 273 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 274
jcallahan@1 275 if x and y and (x > 0 or y > 0) then
jcallahan@1 276 _G.SetDungeonMapLevel(map_level)
jcallahan@1 277 map_level = level_index
jcallahan@1 278 break
jcallahan@1 279 end
jcallahan@1 280 end
jcallahan@1 281 end
jcallahan@1 282
jcallahan@1 283 if _G.DungeonUsesTerrainMap() then
jcallahan@1 284 map_level = map_level - 1
jcallahan@1 285 end
jcallahan@31 286 local x = _G.floor(x * 1000)
jcallahan@31 287 local y = _G.floor(y * 1000)
jcallahan@28 288
jcallahan@31 289 if x % 2 ~= 0 then
jcallahan@31 290 x = x + 1
jcallahan@28 291 end
jcallahan@28 292
jcallahan@31 293 if y % 2 ~= 0 then
jcallahan@31 294 y = y + 1
jcallahan@28 295 end
jcallahan@161 296 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 297 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 298 end
jcallahan@1 299
jcallahan@1 300
jcallahan@1 301 local function ItemLinkToID(item_link)
jcallahan@1 302 if not item_link then
jcallahan@1 303 return
jcallahan@1 304 end
jcallahan@7 305 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 306 end
jcallahan@0 307
jcallahan@4 308
jcallahan@34 309 local ParseGUID
jcallahan@4 310 do
jcallahan@4 311 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 312
jcallahan@34 313 function ParseGUID(guid)
jcallahan@5 314 if not guid then
jcallahan@5 315 return
jcallahan@5 316 end
jcallahan@4 317 local types = private.UNIT_TYPES
jcallahan@4 318 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 319
jcallahan@10 320 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 321 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 322 end
jcallahan@4 323 return unit_type
jcallahan@4 324 end
jcallahan@4 325 end -- do-block
jcallahan@4 326
jcallahan@4 327
jcallahan@128 328 local function UpdateBlacklistMaps()
jcallahan@128 329 local empty_count = 0
jcallahan@128 330
jcallahan@128 331 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 332 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 333 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 334 char_db.bg_blacklist[index] = map_id
jcallahan@128 335
jcallahan@128 336 if map_id < 0 then
jcallahan@128 337 empty_count = empty_count + 1
jcallahan@143 338 empty_count = empty_count + 1
jcallahan@128 339 end
jcallahan@128 340 end
jcallahan@128 341
jcallahan@128 342 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 343 char_db.bg_blacklist = nil
jcallahan@128 344 end
jcallahan@128 345 end
jcallahan@128 346
jcallahan@128 347
jcallahan@141 348 local UpdateDBEntryLocation
jcallahan@141 349 do
jcallahan@141 350 local pi = math.pi
jcallahan@141 351
jcallahan@141 352 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 353 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 354 local facing = _G.GetPlayerFacing()
jcallahan@141 355
jcallahan@141 356 if not facing then
jcallahan@141 357 return x, y
jcallahan@141 358 end
jcallahan@141 359 local rad = facing + pi
jcallahan@141 360 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 361 end
jcallahan@10 362
jcallahan@24 363
jcallahan@141 364 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 365 if not identifier then
jcallahan@141 366 return
jcallahan@141 367 end
jcallahan@141 368 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 369 local entry = DBEntry(entry_type, identifier)
jcallahan@141 370 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 371 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 372
jcallahan@141 373 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 374 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 375
jcallahan@141 376 if not zone_data then
jcallahan@141 377 zone_data = {}
jcallahan@141 378 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 379 end
jcallahan@141 380
jcallahan@141 381 -- Special case for Fishing.
jcallahan@141 382 if current_action.spell_label == "FISHING" then
jcallahan@141 383 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 384
jcallahan@141 385 if yard_width > 0 and yard_height > 0 then
jcallahan@141 386 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 387 current_action.x = x
jcallahan@141 388 current_action.y = y
jcallahan@141 389 end
jcallahan@141 390 end
jcallahan@141 391 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 392
jcallahan@141 393 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 394 return zone_data
jcallahan@10 395 end
jcallahan@141 396 end -- do-block
jcallahan@10 397
jcallahan@10 398
jcallahan@19 399 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 400 if not item_link then
jcallahan@19 401 return
jcallahan@19 402 end
jcallahan@19 403 local item_id = ItemLinkToID(item_link)
jcallahan@19 404
jcallahan@19 405 if not bag_index or not slot_index then
jcallahan@19 406 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 407 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 408 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 409 bag_index = new_bag_index
jcallahan@19 410 slot_index = new_slot_index
jcallahan@19 411 break
jcallahan@19 412 end
jcallahan@19 413 end
jcallahan@19 414 end
jcallahan@19 415 end
jcallahan@19 416
jcallahan@19 417 if not bag_index or not slot_index then
jcallahan@19 418 return
jcallahan@19 419 end
jcallahan@19 420 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 421
jcallahan@19 422 if not is_lootable then
jcallahan@19 423 return
jcallahan@19 424 end
jcallahan@19 425 DatamineTT:ClearLines()
jcallahan@19 426 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 427
jcallahan@19 428 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 429 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 430
jcallahan@19 431 if not current_line then
jcallahan@19 432 break
jcallahan@19 433 end
jcallahan@19 434
jcallahan@19 435 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 436 table.wipe(current_action)
jcallahan@123 437 current_action.target_type = AF.ITEM
jcallahan@122 438 current_action.identifier = item_id
jcallahan@122 439 current_action.loot_label = "contains"
jcallahan@19 440 break
jcallahan@19 441 end
jcallahan@19 442 end
jcallahan@19 443 end
jcallahan@19 444
jcallahan@19 445
jcallahan@39 446 local UnitFactionStanding
jcallahan@32 447 local UpdateFactionData
jcallahan@32 448 do
jcallahan@32 449 local MAX_FACTION_INDEX = 1000
jcallahan@20 450
jcallahan@32 451 local STANDING_NAMES = {
jcallahan@32 452 "HATED",
jcallahan@32 453 "HOSTILE",
jcallahan@32 454 "UNFRIENDLY",
jcallahan@32 455 "NEUTRAL",
jcallahan@32 456 "FRIENDLY",
jcallahan@32 457 "HONORED",
jcallahan@32 458 "REVERED",
jcallahan@32 459 "EXALTED",
jcallahan@32 460 }
jcallahan@32 461
jcallahan@39 462
jcallahan@39 463 function UnitFactionStanding(unit)
jcallahan@135 464 local unit_name = _G.UnitName(unit)
jcallahan@39 465 UpdateFactionData()
jcallahan@39 466 DatamineTT:ClearLines()
jcallahan@39 467 DatamineTT:SetUnit(unit)
jcallahan@39 468
jcallahan@39 469 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 470 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 471
jcallahan@135 472 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 473 return faction_name, faction_standings[faction_name]
jcallahan@39 474 end
jcallahan@39 475 end
jcallahan@39 476 end
jcallahan@39 477
jcallahan@39 478
jcallahan@32 479 function UpdateFactionData()
jcallahan@32 480 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 481 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 482
jcallahan@86 483 if faction_name then
jcallahan@32 484 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 485 elseif not faction_name then
jcallahan@32 486 break
jcallahan@32 487 end
jcallahan@20 488 end
jcallahan@20 489 end
jcallahan@32 490 end -- do-block
jcallahan@20 491
jcallahan@48 492
jcallahan@75 493 local GenericLootUpdate
jcallahan@75 494 do
jcallahan@77 495 local function LootTable(entry, loot_type, top_field)
jcallahan@75 496 if top_field then
jcallahan@75 497 entry[top_field] = entry[top_field] or {}
jcallahan@75 498 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 499 return entry[top_field][loot_type]
jcallahan@75 500 end
jcallahan@48 501 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 502 return entry[loot_type]
jcallahan@48 503 end
jcallahan@48 504
jcallahan@75 505 function GenericLootUpdate(data_type, top_field)
jcallahan@132 506 local loot_type = current_loot.label
jcallahan@75 507 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 508 local source_list = {}
jcallahan@75 509
jcallahan@131 510 if current_loot.sources then
jcallahan@131 511 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 512 local entry, source_id
jcallahan@78 513
jcallahan@131 514 if current_loot.target_type == AF.ITEM then
jcallahan@119 515 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 516 source_id = current_loot.identifier
jcallahan@119 517 entry = DBEntry(data_type, source_id)
jcallahan@131 518 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 519 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 520 entry = DBEntry(data_type, source_id)
jcallahan@119 521 else
jcallahan@119 522 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 523 entry = DBEntry(data_type, source_id)
jcallahan@119 524 end
jcallahan@75 525
jcallahan@119 526 if entry then
jcallahan@119 527 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 528
jcallahan@119 529 if not source_list[source_guid] then
jcallahan@119 530 if top_field then
jcallahan@119 531 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 532 else
jcallahan@119 533 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 534 end
jcallahan@119 535 source_list[source_guid] = true
jcallahan@77 536 end
jcallahan@119 537 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 538
jcallahan@119 539 for item_id, quantity in pairs(loot_data) do
jcallahan@119 540 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 541 end
jcallahan@75 542 end
jcallahan@75 543 end
jcallahan@75 544 end
jcallahan@121 545
jcallahan@121 546 -- This is used for Gas Extractions.
jcallahan@131 547 if #current_loot.list <= 0 then
jcallahan@78 548 return
jcallahan@78 549 end
jcallahan@82 550 local entry
jcallahan@82 551
jcallahan@82 552 -- At this point we only have a name if it's an object.
jcallahan@131 553 if current_loot.target_type == AF.OBJECT then
jcallahan@131 554 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 555 else
jcallahan@131 556 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 557 end
jcallahan@75 558
jcallahan@75 559 if not entry then
jcallahan@75 560 return
jcallahan@75 561 end
jcallahan@77 562 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 563
jcallahan@131 564 if not source_list[current_loot.identifier] then
jcallahan@77 565 if top_field then
jcallahan@77 566 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 567 else
jcallahan@77 568 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 569 end
jcallahan@77 570 end
jcallahan@75 571
jcallahan@131 572 for index = 1, #current_loot.list do
jcallahan@131 573 table.insert(loot_table, current_loot.list[index])
jcallahan@75 574 end
jcallahan@48 575 end
jcallahan@75 576 end -- do-block
jcallahan@48 577
jcallahan@97 578
jcallahan@97 579 local ReplaceKeywords
jcallahan@97 580 do
jcallahan@97 581 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 582 class = PLAYER_CLASS,
jcallahan@97 583 name = PLAYER_NAME,
jcallahan@97 584 race = PLAYER_RACE,
jcallahan@97 585 }
jcallahan@97 586
jcallahan@97 587
jcallahan@97 588 function ReplaceKeywords(text)
jcallahan@97 589 if not text or text == "" then
jcallahan@97 590 return ""
jcallahan@97 591 end
jcallahan@97 592
jcallahan@97 593 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 594 local category_format = ("<%s>"):format(category)
jcallahan@97 595 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 596 end
jcallahan@97 597 return text
jcallahan@97 598 end
jcallahan@97 599 end -- do-block
jcallahan@97 600
jcallahan@97 601
jcallahan@154 602 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 603 -- unless the WorldMapFrame is shown.
jcallahan@143 604 do
jcallahan@143 605 -- MapFileName = MapAreaID
jcallahan@143 606 local MICRO_DUNGEON_IDS = {
jcallahan@143 607 ShrineofTwoMoons = 903,
jcallahan@143 608 ShrineofSevenStars = 905,
jcallahan@143 609 }
jcallahan@126 610
jcallahan@143 611 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 612 if private.in_combat then
jcallahan@156 613 private.set_area_id = true
jcallahan@156 614 return
jcallahan@156 615 end
jcallahan@155 616 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 617
jcallahan@155 618 if map_area_id == current_area_id then
jcallahan@155 619 return
jcallahan@155 620 end
jcallahan@143 621 local world_map = _G.WorldMapFrame
jcallahan@143 622 local map_visible = world_map:IsVisible()
jcallahan@143 623 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 624
jcallahan@143 625 if not map_visible then
jcallahan@143 626 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 627 world_map:Show()
jcallahan@143 628 end
jcallahan@143 629 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 630
jcallahan@154 631 _G.SetMapToCurrentZone()
jcallahan@154 632
jcallahan@143 633 if micro_dungeon_id then
jcallahan@143 634 current_area_id = micro_dungeon_id
jcallahan@143 635 else
jcallahan@143 636 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 637 end
jcallahan@143 638
jcallahan@154 639 if map_visible then
jcallahan@154 640 _G.SetMapByID(map_area_id)
jcallahan@154 641 else
jcallahan@143 642 world_map:Hide()
jcallahan@143 643 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 644 end
jcallahan@143 645 end
jcallahan@154 646 end
jcallahan@126 647
jcallahan@0 648 -----------------------------------------------------------------------
jcallahan@0 649 -- Methods.
jcallahan@0 650 -----------------------------------------------------------------------
jcallahan@0 651 function WDP:OnInitialize()
jcallahan@128 652 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 653 global_db = db.global
jcallahan@128 654 char_db = db.char
jcallahan@14 655
jcallahan@14 656 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 657 local build_num = tonumber(private.build_num)
jcallahan@14 658
jcallahan@136 659 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 660 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 661 global_db[entry] = {}
jcallahan@74 662 end
jcallahan@74 663 end
jcallahan@35 664 raw_db.build_num = build_num
jcallahan@63 665 raw_db.version = DB_VERSION
jcallahan@0 666 end
jcallahan@0 667
jcallahan@0 668
jcallahan@153 669 function WDP:EventDispatcher(...)
jcallahan@153 670 local event_name = ...
jcallahan@153 671
jcallahan@153 672 if DEBUGGING then
jcallahan@154 673 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 674 Debug(event_name)
jcallahan@154 675 else
jcallahan@154 676 Debug(...)
jcallahan@153 677 end
jcallahan@153 678 end
jcallahan@153 679 local func = EVENT_MAPPING[event_name]
jcallahan@153 680
jcallahan@153 681 if _G.type(func) == "boolean" then
jcallahan@153 682 self[event_name](self, ...)
jcallahan@153 683 elseif _G.type(func) == "function" then
jcallahan@159 684 self[func](self, ...)
jcallahan@153 685 end
jcallahan@153 686 end
jcallahan@153 687
jcallahan@153 688
jcallahan@0 689 function WDP:OnEnable()
jcallahan@0 690 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 691 if EVENT_DEBUG then
jcallahan@153 692 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 693 else
jcallahan@153 694 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 695 end
jcallahan@0 696 end
jcallahan@95 697
jcallahan@95 698 for index = 1, _G.GetNumLanguages() do
jcallahan@95 699 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 700 end
jcallahan@0 701 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 702 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 703
jcallahan@19 704 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 705 if target_unit then
jcallahan@19 706 return
jcallahan@19 707 end
jcallahan@19 708 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 709 end)
jcallahan@19 710
jcallahan@19 711 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 712 if target_unit then
jcallahan@19 713 return
jcallahan@19 714 end
jcallahan@19 715 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 716 HandleItemUse(item_link)
jcallahan@19 717 end)
jcallahan@129 718 self:SetCurrentAreaID("OnEnable")
jcallahan@126 719
jcallahan@128 720 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 721 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 722
jcallahan@128 723 UpdateBlacklistMaps()
jcallahan@0 724 end
jcallahan@0 725
jcallahan@0 726
jcallahan@0 727 local function RecordDurability(item_id, durability)
jcallahan@0 728 if not durability or durability <= 0 then
jcallahan@0 729 return
jcallahan@0 730 end
jcallahan@0 731
jcallahan@128 732 if not global_db.items[item_id] then
jcallahan@128 733 global_db.items[item_id] = {}
jcallahan@0 734 end
jcallahan@128 735 global_db.items[item_id].durability = durability
jcallahan@0 736 end
jcallahan@0 737
jcallahan@0 738
jcallahan@0 739 function WDP:ProcessDurability()
jcallahan@0 740 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 741 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 742
jcallahan@0 743 if item_id and item_id > 0 then
jcallahan@1 744 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 745 RecordDurability(item_id, max_durability)
jcallahan@0 746 end
jcallahan@0 747 end
jcallahan@0 748
jcallahan@0 749 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 750 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 751 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 752
jcallahan@0 753 if item_id and item_id > 0 then
jcallahan@1 754 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 755 RecordDurability(item_id, max_durability)
jcallahan@0 756 end
jcallahan@0 757 end
jcallahan@0 758 end
jcallahan@0 759 end
jcallahan@0 760
jcallahan@118 761
jcallahan@118 762 local PlayerTarget
jcallahan@118 763 do
jcallahan@118 764 local GENDER_NAMES = {
jcallahan@118 765 "UNKNOWN",
jcallahan@118 766 "MALE",
jcallahan@118 767 "FEMALE",
jcallahan@118 768 }
jcallahan@118 769
jcallahan@118 770
jcallahan@118 771 local REACTION_NAMES = {
jcallahan@118 772 "HATED",
jcallahan@118 773 "HOSTILE",
jcallahan@118 774 "UNFRIENDLY",
jcallahan@118 775 "NEUTRAL",
jcallahan@118 776 "FRIENDLY",
jcallahan@118 777 "HONORED",
jcallahan@118 778 "REVERED",
jcallahan@118 779 "EXALTED",
jcallahan@118 780 }
jcallahan@118 781
jcallahan@118 782
jcallahan@118 783 local POWER_TYPE_NAMES = {
jcallahan@118 784 ["0"] = "MANA",
jcallahan@118 785 ["1"] = "RAGE",
jcallahan@118 786 ["2"] = "FOCUS",
jcallahan@118 787 ["3"] = "ENERGY",
jcallahan@118 788 ["6"] = "RUNIC_POWER",
jcallahan@118 789 }
jcallahan@118 790
jcallahan@118 791
jcallahan@118 792 function PlayerTarget()
jcallahan@118 793 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 794 current_target_id = nil
jcallahan@118 795 return
jcallahan@118 796 end
jcallahan@118 797 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 798
jcallahan@162 799 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@118 800 return
jcallahan@118 801 end
jcallahan@118 802 current_target_id = unit_idnum
jcallahan@118 803
jcallahan@118 804 local npc = NPCEntry(unit_idnum)
jcallahan@118 805 local _, class_token = _G.UnitClass("target")
jcallahan@118 806 npc.class = class_token
jcallahan@118 807 npc.faction = UnitFactionStanding("target")
jcallahan@118 808 npc.genders = npc.genders or {}
jcallahan@118 809 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 810 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 811 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 812
jcallahan@118 813 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 814 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 815
jcallahan@118 816 if not encounter_data[npc_level] then
jcallahan@118 817 encounter_data[npc_level] = {
jcallahan@118 818 max_health = _G.UnitHealthMax("target"),
jcallahan@118 819 }
jcallahan@118 820
jcallahan@118 821 local max_power = _G.UnitManaMax("target")
jcallahan@118 822
jcallahan@118 823 if max_power > 0 then
jcallahan@118 824 local power_type = _G.UnitPowerType("target")
jcallahan@118 825 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 826 end
jcallahan@118 827 end
jcallahan@118 828 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 829 current_action.identifier = unit_idnum
jcallahan@118 830 return npc, unit_idnum
jcallahan@118 831 end
jcallahan@118 832 end -- do-block
jcallahan@118 833
jcallahan@118 834
jcallahan@113 835 do
jcallahan@113 836 local COORD_MAX = 5
jcallahan@0 837
jcallahan@113 838 function WDP:UpdateTargetLocation()
jcallahan@113 839 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 840 return
jcallahan@2 841 end
jcallahan@113 842
jcallahan@113 843 for index = 1, 4 do
jcallahan@113 844 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 845 return
jcallahan@113 846 end
jcallahan@113 847 end
jcallahan@118 848 local npc = PlayerTarget()
jcallahan@113 849
jcallahan@113 850 if not npc then
jcallahan@113 851 return
jcallahan@113 852 end
jcallahan@113 853 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 854 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 855 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 856 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 857
jcallahan@113 858 local zone_data = npc_data.locations[zone_token]
jcallahan@113 859
jcallahan@113 860 if not zone_data then
jcallahan@113 861 zone_data = {}
jcallahan@113 862 npc_data.locations[zone_token] = zone_data
jcallahan@113 863 end
jcallahan@113 864
jcallahan@113 865 for location_token in pairs(zone_data) do
jcallahan@113 866 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 867 loc_level = tonumber(loc_level)
jcallahan@113 868
jcallahan@113 869 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 870 return
jcallahan@113 871 end
jcallahan@113 872 end
jcallahan@141 873 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 874 end
jcallahan@113 875 end -- do-block
jcallahan@2 876
jcallahan@118 877
jcallahan@0 878 -----------------------------------------------------------------------
jcallahan@0 879 -- Event handlers.
jcallahan@0 880 -----------------------------------------------------------------------
jcallahan@90 881 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 882 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 883
jcallahan@56 884 for index = 1, num_items do
jcallahan@56 885 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 886
jcallahan@56 887 if item_link then
jcallahan@56 888 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 889 end
jcallahan@56 890 end
jcallahan@56 891 end
jcallahan@56 892
jcallahan@56 893
jcallahan@75 894 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 895 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 896 return
jcallahan@48 897 end
jcallahan@48 898 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 899
jcallahan@48 900 if not item_link then
jcallahan@48 901 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 902 end
jcallahan@48 903
jcallahan@48 904 if not item_link then
jcallahan@48 905 return
jcallahan@48 906 end
jcallahan@48 907 local item_id = ItemLinkToID(item_link)
jcallahan@48 908
jcallahan@48 909 if not item_id then
jcallahan@48 910 return
jcallahan@48 911 end
jcallahan@131 912 current_loot = {
jcallahan@131 913 list = {
jcallahan@131 914 ("%d:%d"):format(item_id, quantity)
jcallahan@131 915 },
jcallahan@131 916 identifier = current_action.identifier,
jcallahan@132 917 label = current_action.loot_label or "drops",
jcallahan@131 918 map_level = current_action.map_level,
jcallahan@131 919 object_name = current_action.object_name,
jcallahan@131 920 spell_label = current_action.spell_label,
jcallahan@131 921 target_type = current_action.target_type,
jcallahan@131 922 x = current_action.x,
jcallahan@131 923 y = current_action.y,
jcallahan@131 924 zone_data = current_action.zone_data,
jcallahan@48 925 }
jcallahan@131 926 table.wipe(current_action)
jcallahan@48 927 GenericLootUpdate("zones")
jcallahan@48 928 end
jcallahan@48 929
jcallahan@48 930
jcallahan@97 931 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 932 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 933 return
jcallahan@95 934 end
jcallahan@97 935 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 936 npc.quotes = npc.quotes or {}
jcallahan@97 937 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 938 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 939 end
jcallahan@95 940
jcallahan@95 941
jcallahan@95 942 do
jcallahan@40 943 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 944
jcallahan@40 945 local DRUNK_COMPARES = {
jcallahan@40 946 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 947 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 948 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 949 }
jcallahan@40 950
jcallahan@40 951 local DRUNK_MATCHES = {
jcallahan@40 952 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 953 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 954 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 955 }
jcallahan@40 956
jcallahan@92 957 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 958 if currently_drunk then
jcallahan@40 959 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 960 currently_drunk = nil
jcallahan@40 961 end
jcallahan@40 962 return
jcallahan@40 963 end
jcallahan@40 964
jcallahan@40 965 for index = 1, #DRUNK_MATCHES do
jcallahan@40 966 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 967 currently_drunk = true
jcallahan@40 968 break
jcallahan@40 969 end
jcallahan@40 970 end
jcallahan@40 971 end
jcallahan@40 972 end
jcallahan@40 973
jcallahan@40 974 -- do-block
jcallahan@40 975
jcallahan@40 976 do
jcallahan@23 977 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 978 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 979
jcallahan@23 980 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 981 if not spell_id then
jcallahan@23 982 return
jcallahan@23 983 end
jcallahan@34 984 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 985
jcallahan@162 986 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 987 return
jcallahan@23 988 end
jcallahan@23 989
jcallahan@23 990 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 991 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 992 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 993 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 994 end
jcallahan@23 995 end
jcallahan@23 996
jcallahan@115 997 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 998
jcallahan@23 999 local COMBAT_LOG_FUNCS = {
jcallahan@23 1000 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1001 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1002 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1003 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1004 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1005
jcallahan@115 1006 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1007 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1008 end
jcallahan@115 1009 end
jcallahan@115 1010 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1011 end,
jcallahan@65 1012 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1013 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1014 return
jcallahan@153 1015 end
jcallahan@65 1016 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1017
jcallahan@65 1018 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1019 reputation_npc_id = nil
jcallahan@98 1020 private.harvesting = nil
jcallahan@65 1021 return
jcallahan@65 1022 end
jcallahan@67 1023 reputation_npc_id = unit_idnum
jcallahan@153 1024 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1025 end,
jcallahan@23 1026 }
jcallahan@23 1027
jcallahan@23 1028
jcallahan@92 1029 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1030 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1031
jcallahan@23 1032 if not combat_log_func then
jcallahan@23 1033 return
jcallahan@23 1034 end
jcallahan@23 1035 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1036 end
jcallahan@23 1037
jcallahan@44 1038 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1039 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1040 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1041
jcallahan@44 1042 local REP_BUFFS = {
jcallahan@44 1043 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1044 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1045 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1046 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1047 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1048 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1049 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1050 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1051 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1052 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1053 }
jcallahan@44 1054
jcallahan@44 1055
jcallahan@44 1056 local FACTION_NAMES = {
jcallahan@44 1057 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1058 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1059 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1060 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1061 }
jcallahan@44 1062
jcallahan@44 1063
jcallahan@44 1064 local MODIFIERS = {
jcallahan@44 1065 CENARION_FAVOR = {
jcallahan@44 1066 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1067 modifier = 0.25,
jcallahan@44 1068 },
jcallahan@44 1069 GRIM_VISAGE = {
jcallahan@44 1070 modifier = 0.1,
jcallahan@44 1071 },
jcallahan@44 1072 HONOR_HOLD_FAVOR = {
jcallahan@44 1073 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1074 modifier = 0.25,
jcallahan@44 1075 },
jcallahan@44 1076 NAZGRELS_FERVOR = {
jcallahan@44 1077 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1078 modifier = 0.1,
jcallahan@44 1079 },
jcallahan@44 1080 SONG_OF_BATTLE = {
jcallahan@44 1081 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1082 modifier = 0.1,
jcallahan@44 1083 },
jcallahan@44 1084 SPIRIT_OF_SHARING = {
jcallahan@44 1085 modifier = 0.1,
jcallahan@44 1086 },
jcallahan@44 1087 THRALLMARS_FAVOR = {
jcallahan@44 1088 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1089 modifier = 0.25,
jcallahan@44 1090 },
jcallahan@44 1091 TROLLBANES_COMMAND = {
jcallahan@44 1092 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1093 modifier = 0.1,
jcallahan@44 1094 },
jcallahan@44 1095 UNBURDENED = {
jcallahan@44 1096 modifier = 0.1,
jcallahan@44 1097 },
jcallahan@44 1098 WOW_ANNIVERSARY = {
jcallahan@44 1099 modifier = 0.08,
jcallahan@44 1100 }
jcallahan@44 1101 }
jcallahan@44 1102
jcallahan@44 1103
jcallahan@92 1104 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1105 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1106 return
jcallahan@44 1107 end
jcallahan@44 1108 UpdateFactionData()
jcallahan@44 1109
jcallahan@46 1110 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1111 return
jcallahan@46 1112 end
jcallahan@67 1113 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1114 reputation_npc_id = nil
jcallahan@46 1115
jcallahan@44 1116 if not npc then
jcallahan@98 1117 private.harvesting = nil
jcallahan@44 1118 return
jcallahan@44 1119 end
jcallahan@98 1120 npc.harvested = private.harvesting
jcallahan@98 1121 private.harvesting = nil
jcallahan@98 1122
jcallahan@44 1123 local modifier = 1
jcallahan@44 1124
jcallahan@44 1125 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1126 modifier = modifier + 0.1
jcallahan@44 1127 end
jcallahan@44 1128
jcallahan@44 1129 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1130 modifier = modifier + 0.1
jcallahan@44 1131 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1132 modifier = modifier + 0.05
jcallahan@44 1133 end
jcallahan@44 1134
jcallahan@44 1135 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1136 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1137 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1138
jcallahan@44 1139 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1140 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1141 end
jcallahan@44 1142 end
jcallahan@44 1143 end
jcallahan@153 1144 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1145 npc.reputations = npc.reputations or {}
jcallahan@65 1146 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1147 end
jcallahan@44 1148 end -- do-block
jcallahan@18 1149
jcallahan@18 1150
jcallahan@140 1151 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1152 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1153 return
jcallahan@140 1154 end
jcallahan@140 1155 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1156
jcallahan@140 1157 if not text or text == "Fishing Bobber" then
jcallahan@140 1158 text = "NONE"
jcallahan@140 1159 else
jcallahan@140 1160 current_action.fishing_target = true
jcallahan@140 1161 end
jcallahan@140 1162 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1163 end
jcallahan@140 1164
jcallahan@140 1165
jcallahan@92 1166 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1167 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1168
jcallahan@42 1169 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1170 return
jcallahan@42 1171 end
jcallahan@42 1172 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1173 end
jcallahan@42 1174
jcallahan@42 1175
jcallahan@13 1176 do
jcallahan@40 1177 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1178 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1179 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1180
jcallahan@13 1181
jcallahan@13 1182 local function _moneyMatch(money, re)
jcallahan@13 1183 return money:match(re) or 0
jcallahan@1 1184 end
jcallahan@1 1185
jcallahan@0 1186
jcallahan@13 1187 local function _toCopper(money)
jcallahan@13 1188 if not money then
jcallahan@13 1189 return 0
jcallahan@13 1190 end
jcallahan@40 1191 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1192 end
jcallahan@1 1193
jcallahan@1 1194
jcallahan@13 1195 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1196 [AF.ITEM] = function()
jcallahan@16 1197 local locked_item_id
jcallahan@16 1198
jcallahan@16 1199 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1200 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1201 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1202
jcallahan@16 1203 if is_locked then
jcallahan@16 1204 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1205 end
jcallahan@16 1206 end
jcallahan@16 1207 end
jcallahan@16 1208
jcallahan@122 1209 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1210 return false
jcallahan@16 1211 end
jcallahan@122 1212 current_action.identifier = locked_item_id
jcallahan@16 1213 return true
jcallahan@16 1214 end,
jcallahan@13 1215 [AF.NPC] = function()
jcallahan@17 1216 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1217 return false
jcallahan@13 1218 end
jcallahan@34 1219 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1220 current_action.identifier = id_num
jcallahan@13 1221 return true
jcallahan@13 1222 end,
jcallahan@14 1223 [AF.OBJECT] = true,
jcallahan@17 1224 [AF.ZONE] = function()
jcallahan@140 1225 if not _G.IsFishingLoot() then
jcallahan@140 1226 return false
jcallahan@140 1227 end
jcallahan@140 1228 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1229 return true
jcallahan@17 1230 end,
jcallahan@13 1231 }
jcallahan@13 1232
jcallahan@13 1233
jcallahan@13 1234 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1235 [AF.ITEM] = function()
jcallahan@28 1236 GenericLootUpdate("items")
jcallahan@28 1237 end,
jcallahan@28 1238 [AF.NPC] = function()
jcallahan@75 1239 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1240 local loot_type = current_loot.label
jcallahan@77 1241 local source_list = {}
jcallahan@75 1242
jcallahan@131 1243 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1244 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1245 local npc = NPCEntry(source_id)
jcallahan@75 1246
jcallahan@75 1247 if npc then
jcallahan@75 1248 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1249 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1250
jcallahan@78 1251 if not source_list[source_guid] then
jcallahan@77 1252 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1253 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1254 source_list[source_id] = true
jcallahan@77 1255 end
jcallahan@77 1256
jcallahan@75 1257 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1258 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1259 end
jcallahan@75 1260 end
jcallahan@75 1261 end
jcallahan@75 1262
jcallahan@75 1263 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1264 if #current_loot.list <= 0 then
jcallahan@79 1265 return
jcallahan@79 1266 end
jcallahan@131 1267 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1268
jcallahan@28 1269 if not npc then
jcallahan@28 1270 return
jcallahan@28 1271 end
jcallahan@75 1272 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1273 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1274
jcallahan@131 1275 if not source_list[current_loot.identifier] then
jcallahan@77 1276 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1277 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1278 end
jcallahan@77 1279
jcallahan@131 1280 for index = 1, #current_loot.list do
jcallahan@131 1281 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1282 end
jcallahan@16 1283 end,
jcallahan@13 1284 [AF.OBJECT] = function()
jcallahan@28 1285 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1286 end,
jcallahan@17 1287 [AF.ZONE] = function()
jcallahan@141 1288 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1289
jcallahan@41 1290 -- This will start life as a boolean true.
jcallahan@131 1291 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1292 current_loot.zone_data[location_token] = {
jcallahan@41 1293 drops = {}
jcallahan@41 1294 }
jcallahan@41 1295 end
jcallahan@132 1296 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1297 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1298
jcallahan@131 1299 if current_loot.sources then
jcallahan@131 1300 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1301 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1302 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1303 end
jcallahan@131 1304 end
jcallahan@131 1305 end
jcallahan@131 1306
jcallahan@131 1307 if #current_loot.list <= 0 then
jcallahan@131 1308 return
jcallahan@131 1309 end
jcallahan@131 1310
jcallahan@131 1311 for index = 1, #current_loot.list do
jcallahan@131 1312 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1313 end
jcallahan@13 1314 end,
jcallahan@13 1315 }
jcallahan@13 1316
jcallahan@79 1317 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1318 local loot_guid_registry = {}
jcallahan@124 1319
jcallahan@124 1320
jcallahan@124 1321 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1322 current_loot = nil
jcallahan@131 1323 table.wipe(current_action)
jcallahan@124 1324 end
jcallahan@124 1325
jcallahan@13 1326
jcallahan@92 1327 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1328 if current_loot then
jcallahan@18 1329 return
jcallahan@18 1330 end
jcallahan@151 1331
jcallahan@151 1332 if not current_action.target_type then
jcallahan@151 1333 Debug("No target type.")
jcallahan@151 1334 return
jcallahan@151 1335 else
jcallahan@151 1336 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1337 end
jcallahan@132 1338
jcallahan@123 1339 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1340 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1341
jcallahan@14 1342 if not verify_func or not update_func then
jcallahan@13 1343 return
jcallahan@13 1344 end
jcallahan@13 1345
jcallahan@14 1346 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1347 return
jcallahan@14 1348 end
jcallahan@80 1349 local guids_used = {}
jcallahan@132 1350
jcallahan@131 1351 current_loot = {
jcallahan@131 1352 list = {},
jcallahan@131 1353 sources = {},
jcallahan@131 1354 identifier = current_action.identifier,
jcallahan@132 1355 label = current_action.loot_label or "drops",
jcallahan@131 1356 map_level = current_action.map_level,
jcallahan@131 1357 object_name = current_action.object_name,
jcallahan@131 1358 spell_label = current_action.spell_label,
jcallahan@131 1359 target_type = current_action.target_type,
jcallahan@131 1360 x = current_action.x,
jcallahan@131 1361 y = current_action.y,
jcallahan@131 1362 zone_data = current_action.zone_data,
jcallahan@131 1363 }
jcallahan@131 1364 table.wipe(current_action)
jcallahan@13 1365
jcallahan@55 1366 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1367 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1368 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1369
jcallahan@77 1370 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1371 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1372 local loot_info = {
jcallahan@77 1373 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1374 }
jcallahan@75 1375
jcallahan@77 1376 -- Odd index is GUID, even is count.
jcallahan@78 1377 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1378 local source_guid = loot_info[loot_index]
jcallahan@77 1379
jcallahan@79 1380 if not loot_guid_registry[source_guid] then
jcallahan@79 1381 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1382 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1383 -- TODO: Remove debugging
jcallahan@151 1384 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1385 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1386
jcallahan@79 1387 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1388 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1389 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1390 guids_used[source_guid] = true
jcallahan@79 1391 end
jcallahan@75 1392 end
jcallahan@82 1393 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1394 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1395 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1396 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1397 end
jcallahan@13 1398 end
jcallahan@80 1399
jcallahan@81 1400 for guid in pairs(guids_used) do
jcallahan@80 1401 loot_guid_registry[guid] = true
jcallahan@80 1402 end
jcallahan@13 1403 update_func()
jcallahan@1 1404 end
jcallahan@13 1405 end -- do-block
jcallahan@0 1406
jcallahan@0 1407
jcallahan@89 1408 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1409 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1410
jcallahan@89 1411 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1412 return
jcallahan@89 1413 end
jcallahan@89 1414 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1415 end
jcallahan@89 1416
jcallahan@89 1417
jcallahan@44 1418 do
jcallahan@44 1419 local POINT_MATCH_PATTERNS = {
jcallahan@44 1420 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1421 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1422 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1423 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1424 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1425 }
jcallahan@5 1426
jcallahan@68 1427 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1428 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1429 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1430
jcallahan@133 1431 local current_merchant
jcallahan@133 1432 local merchant_standing
jcallahan@133 1433
jcallahan@133 1434 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1435 current_merchant = nil
jcallahan@133 1436 merchant_standing = nil
jcallahan@133 1437 end
jcallahan@133 1438
jcallahan@133 1439
jcallahan@89 1440 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1441 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1442 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1443
jcallahan@133 1444 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1445 return
jcallahan@133 1446 end
jcallahan@133 1447 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1448 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1449 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1450 end
jcallahan@55 1451 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1452 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1453 _G.MerchantFrame_Update()
jcallahan@57 1454
jcallahan@150 1455 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1456
jcallahan@44 1457 for item_index = 1, num_items do
jcallahan@44 1458 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1459 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1460
jcallahan@44 1461 if item_id and item_id > 0 then
jcallahan@44 1462 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1463
jcallahan@68 1464 DatamineTT:ClearLines()
jcallahan@68 1465 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1466
jcallahan@68 1467 local num_lines = DatamineTT:NumLines()
jcallahan@68 1468
jcallahan@68 1469 for line_index = 1, num_lines do
jcallahan@68 1470 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1471
jcallahan@68 1472 if not current_line then
jcallahan@68 1473 break
jcallahan@68 1474 end
jcallahan@68 1475 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1476
jcallahan@68 1477 if faction or reputation then
jcallahan@68 1478 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1479 break
jcallahan@68 1480 end
jcallahan@68 1481 end
jcallahan@68 1482
jcallahan@87 1483 for line_index = 1, num_lines do
jcallahan@87 1484 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1485
jcallahan@87 1486 if not current_line then
jcallahan@87 1487 break
jcallahan@87 1488 end
jcallahan@87 1489 local line_text = current_line:GetText()
jcallahan@87 1490 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1491
jcallahan@87 1492 if quest_name then
jcallahan@87 1493 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1494 break
jcallahan@87 1495 end
jcallahan@87 1496 end
jcallahan@87 1497
jcallahan@44 1498 if extended_cost then
jcallahan@53 1499 local battleground_rating = 0
jcallahan@53 1500 local personal_rating = 0
jcallahan@53 1501 local required_season_amount
jcallahan@5 1502
jcallahan@68 1503 for line_index = 1, num_lines do
jcallahan@44 1504 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1505
jcallahan@44 1506 if not current_line then
jcallahan@44 1507 break
jcallahan@44 1508 end
jcallahan@53 1509 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1510
jcallahan@44 1511 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1512 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1513 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1514 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1515
jcallahan@44 1516 if match1 or match2 then
jcallahan@44 1517 break
jcallahan@44 1518 end
jcallahan@44 1519 end
jcallahan@5 1520 end
jcallahan@44 1521 local currency_list = {}
jcallahan@44 1522 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1523
jcallahan@50 1524 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1525 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1526 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1527
jcallahan@44 1528 for cost_index = 1, item_count do
jcallahan@44 1529 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1530 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1531
jcallahan@44 1532 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1533 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1534 end
jcallahan@44 1535
jcallahan@44 1536 if currency_id then
jcallahan@44 1537 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1538 end
jcallahan@44 1539 end
jcallahan@44 1540
jcallahan@44 1541 for currency_index = 1, #currency_list do
jcallahan@44 1542 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1543 end
jcallahan@5 1544 end
jcallahan@133 1545 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1546 end
jcallahan@44 1547 end
jcallahan@5 1548
jcallahan@44 1549 if _G.CanMerchantRepair() then
jcallahan@133 1550 current_merchant.can_repair = true
jcallahan@5 1551 end
jcallahan@57 1552 _G.SetMerchantFilter(current_filters)
jcallahan@57 1553 _G.MerchantFrame_Update()
jcallahan@4 1554 end
jcallahan@44 1555 end -- do-block
jcallahan@4 1556
jcallahan@89 1557
jcallahan@92 1558 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1559 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1560 return
jcallahan@25 1561 end
jcallahan@34 1562 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1563
jcallahan@25 1564 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1565 return
jcallahan@25 1566 end
jcallahan@29 1567 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1568 table.wipe(current_action)
jcallahan@25 1569 end
jcallahan@25 1570
jcallahan@25 1571
jcallahan@115 1572 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1573 local num_pets = LPJ:NumPets()
jcallahan@115 1574
jcallahan@115 1575 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1576 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1577
jcallahan@115 1578 if is_owned then
jcallahan@115 1579 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1580
jcallahan@139 1581 if rarity then
jcallahan@139 1582 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1583 local npc = NPCEntry(npc_id)
jcallahan@139 1584 npc.wild_pet = is_wild or nil
jcallahan@139 1585 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1586 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1587 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1588
jcallahan@139 1589 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1590 data.max_health = max_health
jcallahan@139 1591 data.attack = attack
jcallahan@139 1592 data.speed = speed
jcallahan@139 1593 end
jcallahan@115 1594 end
jcallahan@115 1595 end
jcallahan@115 1596 end
jcallahan@115 1597
jcallahan@115 1598
jcallahan@156 1599 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1600 private.in_combat = true
jcallahan@156 1601 end
jcallahan@156 1602
jcallahan@156 1603
jcallahan@156 1604 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1605 private.in_combat = nil
jcallahan@156 1606
jcallahan@156 1607 if private.set_area_id then
jcallahan@156 1608 self:SetCurrentAreaID(event_name)
jcallahan@156 1609 private.set_area_id = nil
jcallahan@156 1610 end
jcallahan@156 1611 end
jcallahan@156 1612
jcallahan@156 1613
jcallahan@118 1614 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1615 if not PlayerTarget() then
jcallahan@118 1616 return
jcallahan@2 1617 end
jcallahan@151 1618 current_action.target_type = AF.NPC
jcallahan@118 1619 self:UpdateTargetLocation()
jcallahan@118 1620 end
jcallahan@2 1621
jcallahan@89 1622
jcallahan@12 1623 do
jcallahan@12 1624 local function UpdateQuestJuncture(point)
jcallahan@12 1625 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1626
jcallahan@12 1627 if not unit_name then
jcallahan@12 1628 return
jcallahan@12 1629 end
jcallahan@34 1630 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1631
jcallahan@12 1632 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1633 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1634 end
jcallahan@19 1635 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1636 quest[point] = quest[point] or {}
jcallahan@12 1637 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1638
jcallahan@24 1639 return quest
jcallahan@12 1640 end
jcallahan@10 1641
jcallahan@12 1642
jcallahan@92 1643 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1644 local quest = UpdateQuestJuncture("end")
jcallahan@97 1645
jcallahan@112 1646 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1647 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1648 end
jcallahan@67 1649 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1650 reputation_npc_id = nil
jcallahan@10 1651 end
jcallahan@10 1652
jcallahan@12 1653
jcallahan@92 1654 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1655 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1656
jcallahan@46 1657 if not quest then
jcallahan@46 1658 return
jcallahan@46 1659 end
jcallahan@24 1660 quest.classes = quest.classes or {}
jcallahan@27 1661 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1662
jcallahan@24 1663 quest.races = quest.races or {}
jcallahan@100 1664 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1665 end
jcallahan@12 1666 end -- do-block
jcallahan@9 1667
jcallahan@9 1668
jcallahan@92 1669 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1670 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1671 local entry_index, processed_quests = 1, 0
jcallahan@36 1672 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1673
jcallahan@36 1674 while processed_quests <= num_quests do
jcallahan@36 1675 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1676
jcallahan@84 1677 if quest_id == 0 then
jcallahan@84 1678 processed_quests = processed_quests + 1
jcallahan@84 1679 elseif not is_header then
jcallahan@36 1680 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1681
jcallahan@36 1682 local quest = DBEntry("quests", quest_id)
jcallahan@36 1683 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1684 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1685 processed_quests = processed_quests + 1
jcallahan@36 1686 end
jcallahan@36 1687 entry_index = entry_index + 1
jcallahan@36 1688 end
jcallahan@36 1689 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1690 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1691 end
jcallahan@4 1692
jcallahan@4 1693
jcallahan@97 1694 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1695 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1696 return
jcallahan@112 1697 end
jcallahan@97 1698 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1699 end
jcallahan@97 1700
jcallahan@97 1701
jcallahan@92 1702 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1703 if unit_id ~= "player" then
jcallahan@4 1704 return
jcallahan@4 1705 end
jcallahan@4 1706 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1707 end
jcallahan@4 1708
jcallahan@4 1709
jcallahan@92 1710 do
jcallahan@92 1711 local TRADESKILL_TOOLS = {
jcallahan@92 1712 Anvil = anvil_spell_ids,
jcallahan@92 1713 Forge = forge_spell_ids,
jcallahan@92 1714 }
jcallahan@92 1715
jcallahan@92 1716
jcallahan@92 1717 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1718 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1719
jcallahan@92 1720 if profession_name == _G.UNKNOWN then
jcallahan@92 1721 return
jcallahan@92 1722 end
jcallahan@92 1723
jcallahan@92 1724 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1725 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1726 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1727 search_box:SetText("")
jcallahan@92 1728 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1729 search_box:ClearFocus()
jcallahan@92 1730 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1731 end
jcallahan@92 1732 local header_list = {}
jcallahan@92 1733
jcallahan@92 1734 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1735 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1736 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1737
jcallahan@92 1738 if have_materials then
jcallahan@92 1739 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1740 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1741 end
jcallahan@92 1742
jcallahan@92 1743 if have_skillup then
jcallahan@92 1744 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1745 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1746 end
jcallahan@92 1747 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1748 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1749 _G.TradeSkillFrame_Update()
jcallahan@92 1750
jcallahan@92 1751 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1752 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1753 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1754
jcallahan@94 1755 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1756 if not is_expanded then
jcallahan@92 1757 header_list[name] = true
jcallahan@92 1758 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1759 end
jcallahan@92 1760 else
jcallahan@92 1761 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1762 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1763
jcallahan@92 1764 if required_tool then
jcallahan@92 1765 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1766 if required_tool:find(tool_name) then
jcallahan@92 1767 registry[spell_id] = true
jcallahan@92 1768 end
jcallahan@92 1769 end
jcallahan@92 1770 end
jcallahan@92 1771 end
jcallahan@92 1772 end
jcallahan@92 1773
jcallahan@92 1774 -- Restore the state of the things we changed.
jcallahan@92 1775 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1776 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1777
jcallahan@92 1778 if header_list[name] then
jcallahan@92 1779 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1780 end
jcallahan@92 1781 end
jcallahan@92 1782 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1783 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1784 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1785 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1786
jcallahan@92 1787 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1788 _G.TradeSkillFrame_Update()
jcallahan@92 1789 end
jcallahan@92 1790 end -- do-block
jcallahan@92 1791
jcallahan@92 1792
jcallahan@92 1793 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1794 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1795 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1796
jcallahan@164 1797 if not trainer then
jcallahan@58 1798 return
jcallahan@58 1799 end
jcallahan@164 1800 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1801 trainer.teaches = trainer.teaches or {}
jcallahan@27 1802
jcallahan@27 1803 -- Get the initial trainer filters
jcallahan@27 1804 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1805 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1806 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1807
jcallahan@27 1808 -- Clear the trainer filters
jcallahan@27 1809 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1810 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1811 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1812
jcallahan@27 1813 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1814 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1815
jcallahan@27 1816 if spell_name then
jcallahan@27 1817 DatamineTT:ClearLines()
jcallahan@27 1818 DatamineTT:SetTrainerService(index)
jcallahan@27 1819
jcallahan@27 1820 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1821
jcallahan@43 1822 if spell_id then
jcallahan@164 1823 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1824
jcallahan@164 1825 if not class_professions then
jcallahan@164 1826 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1827 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1828 end
jcallahan@43 1829 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1830 profession = profession or "General"
jcallahan@43 1831
jcallahan@164 1832 local profession_skills = class_professions[profession]
jcallahan@43 1833
jcallahan@43 1834 if not profession_skills then
jcallahan@43 1835 class_professions[profession] = {}
jcallahan@43 1836 profession_skills = class_professions[profession]
jcallahan@43 1837 end
jcallahan@164 1838 -- profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, ActualCopperCost(_G.GetTrainerServiceCost(index), trainer_standing))
jcallahan@43 1839 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1840 end
jcallahan@27 1841 end
jcallahan@27 1842 end
jcallahan@27 1843 -- Reset the filters to what they were before
jcallahan@27 1844 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1845 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1846 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1847 end
jcallahan@27 1848
jcallahan@27 1849
jcallahan@1 1850 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1851 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1852 return
jcallahan@1 1853 end
jcallahan@1 1854 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1855
jcallahan@1 1856 if not spell_label then
jcallahan@1 1857 return
jcallahan@1 1858 end
jcallahan@122 1859 table.wipe(current_action)
jcallahan@1 1860
jcallahan@150 1861 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1862 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1863
jcallahan@151 1864 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1865
jcallahan@150 1866 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1867 unit_name = target_name
jcallahan@150 1868 unit_id = "target"
jcallahan@1 1869 end
jcallahan@1 1870 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1871 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1872
jcallahan@122 1873 current_action.instance_token = instance_token
jcallahan@122 1874 current_action.map_level = map_level
jcallahan@122 1875 current_action.x = x
jcallahan@122 1876 current_action.y = y
jcallahan@122 1877 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1878 current_action.spell_label = spell_label
jcallahan@105 1879
jcallahan@105 1880 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1881 current_action.loot_label = spell_label:lower()
jcallahan@105 1882 end
jcallahan@1 1883
jcallahan@151 1884 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1885 Debug("Unit name is same as target_name")
jcallahan@16 1886 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1887 if not unit_id or unit_name ~= target_name then
jcallahan@16 1888 return
jcallahan@16 1889 end
jcallahan@123 1890 current_action.target_type = AF.NPC
jcallahan@16 1891 end
jcallahan@16 1892 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1893 current_action.target_type = AF.ITEM
jcallahan@16 1894
jcallahan@150 1895 if item_name and item_name == target_name then
jcallahan@150 1896 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1897 elseif target_name and target_name ~= "" then
jcallahan@150 1898 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1899 end
jcallahan@150 1900 elseif not item_name and not unit_name then
jcallahan@1 1901 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1902 if target_name == "" then
jcallahan@151 1903 Debug("Didn't set current_action.target_type")
jcallahan@17 1904 return
jcallahan@17 1905 end
jcallahan@122 1906 current_action.object_name = target_name
jcallahan@123 1907 current_action.target_type = AF.OBJECT
jcallahan@151 1908
jcallahan@151 1909 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1910 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1911 current_action.target_type = AF.ZONE
jcallahan@1 1912 end
jcallahan@1 1913 end
jcallahan@1 1914 private.tracked_line = spell_line
jcallahan@0 1915 end
jcallahan@0 1916
jcallahan@94 1917
jcallahan@1 1918 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1919 if unit_id ~= "player" then
jcallahan@1 1920 return
jcallahan@1 1921 end
jcallahan@1 1922 private.tracked_line = nil
jcallahan@85 1923
jcallahan@86 1924 if spell_name:match("^Harvest.+") then
jcallahan@86 1925 reputation_npc_id = current_target_id
jcallahan@98 1926 private.harvesting = true
jcallahan@85 1927 end
jcallahan@92 1928
jcallahan@92 1929 if anvil_spell_ids[spell_id] then
jcallahan@92 1930 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1931 elseif forge_spell_ids[spell_id] then
jcallahan@92 1932 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1933 end
jcallahan@0 1934 end
jcallahan@0 1935
jcallahan@90 1936
jcallahan@1 1937 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1938 if unit_id ~= "player" then
jcallahan@1 1939 return
jcallahan@1 1940 end
jcallahan@0 1941
jcallahan@1 1942 if private.tracked_line == spell_line then
jcallahan@1 1943 private.tracked_line = nil
jcallahan@1 1944 end
jcallahan@147 1945 table.wipe(current_action)
jcallahan@0 1946 end
jcallahan@90 1947
jcallahan@90 1948
jcallahan@90 1949 do
jcallahan@90 1950 local function SetUnitField(field, required_type)
jcallahan@90 1951 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1952
jcallahan@90 1953 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1954 return
jcallahan@90 1955 end
jcallahan@90 1956
jcallahan@90 1957 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1958 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1959 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1960 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1961 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1962 end
jcallahan@90 1963 end
jcallahan@90 1964
jcallahan@90 1965
jcallahan@90 1966 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1967 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1968 end
jcallahan@90 1969
jcallahan@90 1970
jcallahan@90 1971 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1972 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1973 end
jcallahan@90 1974
jcallahan@90 1975
jcallahan@90 1976 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1977 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1978 end
jcallahan@90 1979
jcallahan@90 1980
jcallahan@92 1981 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1982 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1983 end
jcallahan@90 1984
jcallahan@90 1985
jcallahan@92 1986 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1987 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1988
jcallahan@90 1989 for index = 2, #gossip_options, 2 do
jcallahan@90 1990 if gossip_options[index] == "binder" then
jcallahan@90 1991 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1992 return
jcallahan@90 1993 end
jcallahan@90 1994 end
jcallahan@90 1995 end
jcallahan@90 1996
jcallahan@90 1997
jcallahan@93 1998 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1999 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2000 end
jcallahan@93 2001
jcallahan@93 2002
jcallahan@90 2003 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2004 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2005 end
jcallahan@90 2006
jcallahan@90 2007
jcallahan@90 2008 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2009 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2010 end
jcallahan@90 2011
jcallahan@90 2012
jcallahan@90 2013 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2014 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2015 end
jcallahan@90 2016 end -- do-block