annotate Main.lua @ 24:7cc6ca206c00

Store race and class of the player on quest details. Store the current map area id alongside the zone name.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 14 May 2012 17:13:32 -0500
parents 2ff0171bddae
children e681130c2144
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@13 43 LOOT_CLOSED = true,
jcallahan@1 44 LOOT_OPENED = true,
jcallahan@7 45 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 46 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@4 51 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 52 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 53 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_SENT = true,
jcallahan@1 56 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 57 }
jcallahan@0 58
jcallahan@4 59
jcallahan@1 60 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 61
jcallahan@4 62
jcallahan@0 63 -----------------------------------------------------------------------
jcallahan@0 64 -- Local variables.
jcallahan@0 65 -----------------------------------------------------------------------
jcallahan@0 66 local db
jcallahan@0 67 local durability_timer_handle
jcallahan@2 68 local target_location_timer_handle
jcallahan@1 69 local action_data = {}
jcallahan@20 70 local faction_names = {}
jcallahan@0 71
jcallahan@1 72
jcallahan@1 73 -----------------------------------------------------------------------
jcallahan@1 74 -- Helper Functions.
jcallahan@1 75 -----------------------------------------------------------------------
jcallahan@19 76 local function DBEntry(data_type, unit_id)
jcallahan@19 77 if not data_type or not unit_id then
jcallahan@6 78 return
jcallahan@6 79 end
jcallahan@19 80 local unit = db[data_type][unit_id]
jcallahan@6 81
jcallahan@10 82 if not unit then
jcallahan@19 83 db[data_type][unit_id] = {}
jcallahan@19 84 unit = db[data_type][unit_id]
jcallahan@6 85 end
jcallahan@10 86 return unit
jcallahan@6 87 end
jcallahan@6 88
jcallahan@6 89
jcallahan@22 90 local function InstanceDifficultyToken()
jcallahan@22 91 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@22 92 if difficulty_name == "" then
jcallahan@22 93 difficulty_name = "NONE"
jcallahan@22 94 end
jcallahan@22 95 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@22 96 end
jcallahan@22 97
jcallahan@22 98
jcallahan@1 99 local function CurrentLocationData()
jcallahan@1 100 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 101 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 102
jcallahan@1 103 x = x or 0
jcallahan@1 104 y = y or 0
jcallahan@1 105
jcallahan@1 106 if x == 0 and y == 0 then
jcallahan@1 107 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 108 _G.SetDungeonMapLevel(level_index)
jcallahan@1 109 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 110
jcallahan@1 111 if x and y and (x > 0 or y > 0) then
jcallahan@1 112 _G.SetDungeonMapLevel(map_level)
jcallahan@1 113 map_level = level_index
jcallahan@1 114 break
jcallahan@1 115 end
jcallahan@1 116 end
jcallahan@1 117 end
jcallahan@1 118
jcallahan@1 119 if _G.DungeonUsesTerrainMap() then
jcallahan@1 120 map_level = map_level - 1
jcallahan@1 121 end
jcallahan@24 122 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
jcallahan@1 123 end
jcallahan@1 124
jcallahan@1 125
jcallahan@1 126 local function ItemLinkToID(item_link)
jcallahan@1 127 if not item_link then
jcallahan@1 128 return
jcallahan@1 129 end
jcallahan@7 130 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 131 end
jcallahan@0 132
jcallahan@4 133
jcallahan@4 134 do
jcallahan@4 135 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 136
jcallahan@4 137 function WDP:ParseGUID(guid)
jcallahan@5 138 if not guid then
jcallahan@5 139 return
jcallahan@5 140 end
jcallahan@4 141 local types = private.UNIT_TYPES
jcallahan@4 142 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 143
jcallahan@10 144 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 145 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 146 end
jcallahan@4 147
jcallahan@4 148 return unit_type
jcallahan@4 149 end
jcallahan@4 150 end -- do-block
jcallahan@4 151
jcallahan@4 152
jcallahan@10 153 local function UpdateObjectLocation(identifier)
jcallahan@10 154 if not identifier then
jcallahan@10 155 return
jcallahan@10 156 end
jcallahan@24 157 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@19 158 local object = DBEntry("objects", identifier)
jcallahan@11 159 object.locations = object.locations or {}
jcallahan@10 160
jcallahan@24 161 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 162
jcallahan@24 163 if not object.locations[location_token] then
jcallahan@24 164 object.locations[location_token] = {}
jcallahan@10 165 end
jcallahan@24 166 object.locations[location_token][("%s:%s:%s:%s"):format(instance_token, map_level, x, y)] = true
jcallahan@10 167 end
jcallahan@10 168
jcallahan@10 169
jcallahan@19 170 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 171 if not item_link then
jcallahan@19 172 return
jcallahan@19 173 end
jcallahan@19 174 local item_id = ItemLinkToID(item_link)
jcallahan@19 175
jcallahan@19 176 if not bag_index or not slot_index then
jcallahan@19 177 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 178 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 179 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 180 bag_index = new_bag_index
jcallahan@19 181 slot_index = new_slot_index
jcallahan@19 182 break
jcallahan@19 183 end
jcallahan@19 184 end
jcallahan@19 185 end
jcallahan@19 186 end
jcallahan@19 187
jcallahan@19 188 if not bag_index or not slot_index then
jcallahan@19 189 return
jcallahan@19 190 end
jcallahan@19 191 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 192
jcallahan@19 193 if not is_lootable then
jcallahan@19 194 return
jcallahan@19 195 end
jcallahan@19 196 DatamineTT:ClearLines()
jcallahan@19 197 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 198
jcallahan@19 199 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 200 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 201
jcallahan@19 202 if not current_line then
jcallahan@19 203 break
jcallahan@19 204 end
jcallahan@19 205
jcallahan@19 206 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 207 table.wipe(action_data)
jcallahan@19 208 action_data.type = AF.ITEM
jcallahan@19 209 action_data.item_id = item_id
jcallahan@19 210 action_data.loot_type = "contains"
jcallahan@19 211 break
jcallahan@19 212 end
jcallahan@19 213 end
jcallahan@19 214 end
jcallahan@19 215
jcallahan@19 216
jcallahan@20 217 local function UpdateFactionNames()
jcallahan@20 218 for faction_index = 1, 1000 do
jcallahan@20 219 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 220
jcallahan@20 221 if faction_name and not is_header then
jcallahan@20 222 faction_names[faction_name] = true
jcallahan@20 223 elseif not faction_name then
jcallahan@20 224 break
jcallahan@20 225 end
jcallahan@20 226 end
jcallahan@20 227 end
jcallahan@20 228
jcallahan@20 229
jcallahan@0 230 -----------------------------------------------------------------------
jcallahan@0 231 -- Methods.
jcallahan@0 232 -----------------------------------------------------------------------
jcallahan@0 233 function WDP:OnInitialize()
jcallahan@0 234 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 235
jcallahan@14 236 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 237
jcallahan@18 238 local build_num = tonumber(private.build_num)
jcallahan@14 239
jcallahan@14 240 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 241 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 242 db[entry] = {}
jcallahan@14 243 end
jcallahan@14 244 raw_db.build_num = build_num
jcallahan@14 245 elseif not raw_db.build_num then
jcallahan@14 246 raw_db.build_num = build_num
jcallahan@14 247 end
jcallahan@0 248 end
jcallahan@0 249
jcallahan@0 250
jcallahan@0 251 function WDP:OnEnable()
jcallahan@0 252 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 253 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 254 end
jcallahan@0 255 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 256 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 257
jcallahan@19 258 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 259 if target_unit then
jcallahan@19 260 return
jcallahan@19 261 end
jcallahan@19 262 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 263 end)
jcallahan@19 264
jcallahan@19 265 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 266 if target_unit then
jcallahan@19 267 return
jcallahan@19 268 end
jcallahan@19 269 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 270 HandleItemUse(item_link)
jcallahan@19 271 end)
jcallahan@0 272 end
jcallahan@0 273
jcallahan@0 274
jcallahan@0 275 local function RecordDurability(item_id, durability)
jcallahan@0 276 if not durability or durability <= 0 then
jcallahan@0 277 return
jcallahan@0 278 end
jcallahan@0 279
jcallahan@0 280 if not db.items[item_id] then
jcallahan@0 281 db.items[item_id] = {}
jcallahan@0 282 end
jcallahan@0 283 db.items[item_id].durability = durability
jcallahan@0 284 end
jcallahan@0 285
jcallahan@0 286
jcallahan@0 287 function WDP:ProcessDurability()
jcallahan@0 288 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 289 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 290
jcallahan@0 291 if item_id and item_id > 0 then
jcallahan@1 292 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 293 RecordDurability(item_id, max_durability)
jcallahan@0 294 end
jcallahan@0 295 end
jcallahan@0 296
jcallahan@0 297 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 298 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 299 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 300
jcallahan@0 301 if item_id and item_id > 0 then
jcallahan@1 302 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 303 RecordDurability(item_id, max_durability)
jcallahan@0 304 end
jcallahan@0 305 end
jcallahan@0 306 end
jcallahan@0 307 end
jcallahan@0 308
jcallahan@0 309
jcallahan@2 310 function WDP:UpdateTargetLocation()
jcallahan@22 311 local is_dead = _G.UnitIsDead("target")
jcallahan@22 312
jcallahan@22 313 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
jcallahan@2 314 return
jcallahan@2 315 end
jcallahan@2 316
jcallahan@2 317 for index = 1, 4 do
jcallahan@2 318 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 319 return
jcallahan@2 320 end
jcallahan@2 321 end
jcallahan@22 322 local target_guid = _G.UnitGUID("target")
jcallahan@22 323 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 324
jcallahan@2 325 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 326 return
jcallahan@2 327 end
jcallahan@24 328 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@22 329 local npc_data = DBEntry("npcs", unit_idnum).encounter_data[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 330 npc_data.locations = npc_data.locations or {}
jcallahan@2 331
jcallahan@24 332 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 333
jcallahan@24 334 if not npc_data.locations[location_token] then
jcallahan@24 335 npc_data.locations[location_token] = {}
jcallahan@2 336 end
jcallahan@22 337
jcallahan@22 338 -- Only record corpse location if there is no entry for this GUID.
jcallahan@24 339 if is_dead and npc_data.locations[location_token][target_guid] then
jcallahan@22 340 return
jcallahan@22 341 end
jcallahan@24 342 npc_data.locations[location_token][target_guid] = ("%s:%s:%s:%s"):format(instance_token, map_level, x, y)
jcallahan@2 343 end
jcallahan@2 344
jcallahan@2 345
jcallahan@0 346 -----------------------------------------------------------------------
jcallahan@0 347 -- Event handlers.
jcallahan@0 348 -----------------------------------------------------------------------
jcallahan@23 349 do
jcallahan@23 350 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 351 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 352 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 353
jcallahan@23 354
jcallahan@23 355 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 356 if not spell_id then
jcallahan@23 357 return
jcallahan@23 358 end
jcallahan@23 359 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 360
jcallahan@23 361 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 362 return
jcallahan@23 363 end
jcallahan@23 364
jcallahan@23 365 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@23 366 local npc = DBEntry("npcs", source_id)
jcallahan@23 367 local instance_token = InstanceDifficultyToken()
jcallahan@23 368 npc.spells = npc.spells or {}
jcallahan@23 369 npc.spells[instance_token] = npc.spells[instance_token] or {}
jcallahan@23 370 npc.spells[instance_token][spell_id] = true
jcallahan@23 371 end
jcallahan@23 372 end
jcallahan@23 373
jcallahan@23 374
jcallahan@23 375 local COMBAT_LOG_FUNCS = {
jcallahan@23 376 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 377 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 378 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 379 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 380 -- TODO: Write this.
jcallahan@23 381 end,
jcallahan@23 382 }
jcallahan@23 383
jcallahan@23 384
jcallahan@23 385 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 386 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 387
jcallahan@23 388 if not combat_log_func then
jcallahan@23 389 return
jcallahan@23 390 end
jcallahan@23 391 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 392 end
jcallahan@23 393 end -- do-block
jcallahan@23 394
jcallahan@23 395
jcallahan@18 396 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@21 397 local npc = DBEntry("npcs", action_data.id_num)
jcallahan@21 398
jcallahan@21 399 if not npc then
jcallahan@21 400 return
jcallahan@21 401 end
jcallahan@22 402 npc.encounter_data[action_data.npc_level].reputations = npc.encounter_data[action_data.npc_level].reputations or {}
jcallahan@22 403 npc.encounter_data[action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 404 end
jcallahan@18 405
jcallahan@18 406
jcallahan@13 407 function WDP:LOOT_CLOSED()
jcallahan@18 408 -- table.wipe(action_data)
jcallahan@0 409 end
jcallahan@0 410
jcallahan@0 411
jcallahan@13 412 do
jcallahan@13 413 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 414 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 415 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 416
jcallahan@13 417
jcallahan@13 418 local function _moneyMatch(money, re)
jcallahan@13 419 return money:match(re) or 0
jcallahan@1 420 end
jcallahan@1 421
jcallahan@0 422
jcallahan@13 423 local function _toCopper(money)
jcallahan@13 424 if not money then
jcallahan@13 425 return 0
jcallahan@13 426 end
jcallahan@0 427
jcallahan@13 428 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 429 end
jcallahan@1 430
jcallahan@1 431
jcallahan@13 432 local LOOT_VERIFY_FUNCS = {
jcallahan@16 433 [AF.ITEM] = function()
jcallahan@16 434 local locked_item_id
jcallahan@16 435
jcallahan@16 436 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 437 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 438 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 439
jcallahan@16 440 if is_locked then
jcallahan@16 441 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 442 end
jcallahan@16 443 end
jcallahan@16 444 end
jcallahan@16 445
jcallahan@16 446 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
jcallahan@16 447 return false
jcallahan@16 448 end
jcallahan@16 449 action_data.item_id = locked_item_id
jcallahan@16 450 return true
jcallahan@16 451 end,
jcallahan@13 452 [AF.NPC] = function()
jcallahan@17 453 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 454 return false
jcallahan@13 455 end
jcallahan@15 456 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@15 457 action_data.id_num = id_num
jcallahan@13 458 return true
jcallahan@13 459 end,
jcallahan@14 460 [AF.OBJECT] = true,
jcallahan@17 461 [AF.ZONE] = function()
jcallahan@17 462 return action_data.loot_type and _G.IsFishingLoot()
jcallahan@17 463 end,
jcallahan@13 464 }
jcallahan@13 465
jcallahan@13 466
jcallahan@22 467 local function GenericLootUpdate(data_type)
jcallahan@22 468 local entry = DBEntry(data_type, action_data.id_num)
jcallahan@22 469
jcallahan@22 470 if not entry then
jcallahan@22 471 return
jcallahan@22 472 end
jcallahan@22 473 local loot_type = action_data.loot_type or "drops"
jcallahan@22 474 entry[loot_type] = entry[loot_type] or {}
jcallahan@22 475
jcallahan@22 476 for index = 1, #action_data.loot_list do
jcallahan@22 477 table.insert(entry[loot_type], action_data.loot_list[index])
jcallahan@22 478 end
jcallahan@22 479 end
jcallahan@22 480
jcallahan@22 481
jcallahan@13 482 local LOOT_UPDATE_FUNCS = {
jcallahan@16 483 [AF.ITEM] = function()
jcallahan@19 484 local item = DBEntry("items", action_data.item_id)
jcallahan@19 485 local loot_type = action_data.loot_type or "drops"
jcallahan@16 486 item[loot_type] = item[loot_type] or {}
jcallahan@16 487
jcallahan@17 488 for index = 1, #action_data.loot_list do
jcallahan@17 489 table.insert(item[loot_type], action_data.loot_list[index])
jcallahan@16 490 end
jcallahan@16 491 end,
jcallahan@13 492 [AF.NPC] = function()
jcallahan@22 493 GenericLootUpdate("npcs")
jcallahan@13 494 end,
jcallahan@13 495 [AF.OBJECT] = function()
jcallahan@22 496 GenericLootUpdate("objects")
jcallahan@17 497 end,
jcallahan@17 498 [AF.ZONE] = function()
jcallahan@17 499 local loot_type = action_data.loot_type or "drops"
jcallahan@19 500 local zone = DBEntry("zones", action_data.zone)
jcallahan@17 501 zone[loot_type] = zone[loot_type] or {}
jcallahan@17 502
jcallahan@22 503 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_token, action_data.map_level, action_data.x, action_data.y)
jcallahan@17 504 local loot_data = zone[loot_type][location_data]
jcallahan@17 505
jcallahan@17 506 if not loot_data then
jcallahan@17 507 zone[loot_type][location_data] = {}
jcallahan@17 508 loot_data = zone[loot_type][location_data]
jcallahan@17 509 end
jcallahan@17 510
jcallahan@17 511 for index = 1, #action_data.loot_list do
jcallahan@17 512 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 513 end
jcallahan@13 514 end,
jcallahan@13 515 }
jcallahan@13 516
jcallahan@13 517
jcallahan@13 518 function WDP:LOOT_OPENED()
jcallahan@18 519 if action_data.looting then
jcallahan@18 520 return
jcallahan@18 521 end
jcallahan@18 522
jcallahan@13 523 if not action_data.type then
jcallahan@13 524 action_data.type = AF.NPC
jcallahan@1 525 end
jcallahan@13 526 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 527 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 528
jcallahan@14 529 if not verify_func or not update_func then
jcallahan@13 530 return
jcallahan@13 531 end
jcallahan@13 532
jcallahan@14 533 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 534 return
jcallahan@14 535 end
jcallahan@18 536 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 537 local wow_version = private.wow_version
jcallahan@13 538 local loot_registry = {}
jcallahan@17 539 action_data.loot_list = {}
jcallahan@18 540 action_data.looting = true
jcallahan@13 541
jcallahan@18 542 if wow_version == "5.0.1" then
jcallahan@18 543 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 544 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 545
jcallahan@18 546 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 547
jcallahan@18 548 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 549 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 550 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 551 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 552 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 553 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 554 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 555 end
jcallahan@18 556 end
jcallahan@18 557 else
jcallahan@18 558 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 559 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 560 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 561 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 562 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 563 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 564 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 565 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 566 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 567 end
jcallahan@13 568 end
jcallahan@13 569 end
jcallahan@13 570
jcallahan@13 571 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 572 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 573 end
jcallahan@13 574 update_func()
jcallahan@1 575 end
jcallahan@13 576 end -- do-block
jcallahan@0 577
jcallahan@0 578
jcallahan@5 579 local POINT_MATCH_PATTERNS = {
jcallahan@5 580 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 581 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 582 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 583 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 584 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 585 }
jcallahan@5 586
jcallahan@5 587
jcallahan@7 588 function WDP:UpdateMerchantItems()
jcallahan@4 589 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 590
jcallahan@4 591 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 592 return
jcallahan@4 593 end
jcallahan@19 594 local merchant = DBEntry("npcs", unit_idnum)
jcallahan@6 595 merchant.sells = merchant.sells or {}
jcallahan@5 596
jcallahan@5 597 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 598 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 599 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 600
jcallahan@5 601 if item_id and item_id > 0 then
jcallahan@5 602 local price_string = copper_price
jcallahan@5 603
jcallahan@5 604 if extended_cost then
jcallahan@5 605 local bg_points = 0
jcallahan@5 606 local personal_points = 0
jcallahan@5 607
jcallahan@5 608 DatamineTT:ClearLines()
jcallahan@5 609 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 610
jcallahan@5 611 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 612 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 613
jcallahan@5 614 if not current_line then
jcallahan@5 615 break
jcallahan@5 616 end
jcallahan@5 617 local breakout
jcallahan@5 618
jcallahan@5 619 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 620 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 621 personal_points = personal_points + (match1 or 0)
jcallahan@5 622 bg_points = bg_points + (match2 or 0)
jcallahan@5 623
jcallahan@5 624 if match1 or match2 then
jcallahan@5 625 breakout = true
jcallahan@5 626 break
jcallahan@5 627 end
jcallahan@5 628 end
jcallahan@5 629
jcallahan@5 630 if breakout then
jcallahan@5 631 break
jcallahan@5 632 end
jcallahan@5 633 end
jcallahan@5 634 local currency_list = {}
jcallahan@5 635
jcallahan@5 636 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 637
jcallahan@5 638 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 639 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 640 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 641
jcallahan@5 642 if not currency_id or currency_id < 1 then
jcallahan@5 643 if not icon_texture then
jcallahan@5 644 return
jcallahan@5 645 end
jcallahan@5 646 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 647 end
jcallahan@5 648 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 649 end
jcallahan@5 650
jcallahan@5 651 for currency_index = 1, #currency_list do
jcallahan@5 652 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 653 end
jcallahan@5 654 end
jcallahan@6 655 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 656 end
jcallahan@4 657 end
jcallahan@14 658
jcallahan@14 659 if _G.CanMerchantRepair() then
jcallahan@14 660 merchant.can_repair = true
jcallahan@14 661 end
jcallahan@4 662 end
jcallahan@4 663
jcallahan@4 664
jcallahan@18 665 do
jcallahan@18 666 local GENDER_NAMES = {
jcallahan@18 667 "UNKNOWN",
jcallahan@18 668 "MALE",
jcallahan@18 669 "FEMALE",
jcallahan@18 670 }
jcallahan@2 671
jcallahan@2 672
jcallahan@18 673 local REACTION_NAMES = {
jcallahan@18 674 "HATED",
jcallahan@18 675 "HOSTILE",
jcallahan@18 676 "UNFRIENDLY",
jcallahan@18 677 "NEUTRAL",
jcallahan@18 678 "FRIENDLY",
jcallahan@18 679 "HONORED",
jcallahan@18 680 "REVERED",
jcallahan@18 681 "EXALTED",
jcallahan@18 682 }
jcallahan@2 683
jcallahan@2 684
jcallahan@18 685 local POWER_TYPE_NAMES = {
jcallahan@18 686 ["0"] = "MANA",
jcallahan@18 687 ["1"] = "RAGE",
jcallahan@18 688 ["2"] = "FOCUS",
jcallahan@18 689 ["3"] = "ENERGY",
jcallahan@18 690 ["6"] = "RUNIC_POWER",
jcallahan@18 691 }
jcallahan@2 692
jcallahan@2 693
jcallahan@18 694 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 695 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 696 return
jcallahan@18 697 end
jcallahan@18 698 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 699
jcallahan@18 700 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 701 return
jcallahan@18 702 end
jcallahan@19 703 local npc = DBEntry("npcs", unit_idnum)
jcallahan@18 704 local _, class_token = _G.UnitClass("target")
jcallahan@18 705 npc.class = class_token
jcallahan@20 706
jcallahan@20 707 UpdateFactionNames()
jcallahan@20 708 DatamineTT:ClearLines()
jcallahan@20 709 DatamineTT:SetUnit("target")
jcallahan@20 710
jcallahan@20 711 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 712 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 713
jcallahan@20 714 if not current_line then
jcallahan@20 715 break
jcallahan@20 716 end
jcallahan@20 717 local line_text = current_line:GetText()
jcallahan@20 718
jcallahan@20 719 if faction_names[line_text] then
jcallahan@20 720 npc.faction = line_text
jcallahan@20 721 break
jcallahan@20 722 end
jcallahan@20 723 end
jcallahan@18 724 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@18 725 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 726 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@22 727 npc.encounter_data = npc.encounter_data or {}
jcallahan@2 728
jcallahan@18 729 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 730
jcallahan@22 731 if not npc.encounter_data[npc_level] then
jcallahan@22 732 npc.encounter_data[npc_level] = {
jcallahan@18 733 max_health = _G.UnitHealthMax("target"),
jcallahan@18 734 }
jcallahan@3 735
jcallahan@18 736 local max_power = _G.UnitManaMax("target")
jcallahan@18 737
jcallahan@18 738 if max_power > 0 then
jcallahan@18 739 local power_type = _G.UnitPowerType("target")
jcallahan@22 740 npc.encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 741 end
jcallahan@3 742 end
jcallahan@21 743 table.wipe(action_data)
jcallahan@21 744 action_data.type = AF.NPC
jcallahan@21 745 action_data.id_num = unit_idnum
jcallahan@21 746 action_data.npc_level = npc_level
jcallahan@2 747 end
jcallahan@18 748 end -- do-block
jcallahan@2 749
jcallahan@12 750 do
jcallahan@12 751 local function UpdateQuestJuncture(point)
jcallahan@12 752 local unit_name = _G.UnitName("questnpc")
jcallahan@9 753
jcallahan@12 754 if not unit_name then
jcallahan@12 755 return
jcallahan@12 756 end
jcallahan@12 757 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 758
jcallahan@12 759 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 760 UpdateObjectLocation(unit_id)
jcallahan@12 761 end
jcallahan@19 762 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 763 quest[point] = quest[point] or {}
jcallahan@12 764 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 765
jcallahan@24 766 return quest
jcallahan@12 767 end
jcallahan@10 768
jcallahan@12 769
jcallahan@12 770 function WDP:QUEST_COMPLETE()
jcallahan@12 771 UpdateQuestJuncture("end")
jcallahan@10 772 end
jcallahan@10 773
jcallahan@12 774
jcallahan@12 775 function WDP:QUEST_DETAIL()
jcallahan@24 776 local quest = UpdateQuestJuncture("begin")
jcallahan@24 777
jcallahan@24 778 local _, class = _G.UnitClass("player")
jcallahan@24 779 quest.classes = quest.classes or {}
jcallahan@24 780 quest.classes[class] = true
jcallahan@24 781
jcallahan@24 782 local _, race = _G.UnitRace("player")
jcallahan@24 783 quest.races = quest.races or {}
jcallahan@24 784 quest.races[race] = true
jcallahan@10 785 end
jcallahan@12 786 end -- do-block
jcallahan@9 787
jcallahan@9 788
jcallahan@4 789 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 790 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 791 end
jcallahan@4 792
jcallahan@4 793
jcallahan@4 794 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 795 if unit_id ~= "player" then
jcallahan@4 796 return
jcallahan@4 797 end
jcallahan@4 798 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 799 end
jcallahan@4 800
jcallahan@4 801
jcallahan@1 802 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 803 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 804 return
jcallahan@1 805 end
jcallahan@1 806 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 807
jcallahan@1 808 if not spell_label then
jcallahan@1 809 return
jcallahan@1 810 end
jcallahan@18 811 table.wipe(action_data)
jcallahan@1 812
jcallahan@1 813 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 814 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 815
jcallahan@1 816 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 817 tt_unit_name = target_name
jcallahan@1 818 tt_unit_id = "target"
jcallahan@1 819 end
jcallahan@1 820 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 821
jcallahan@16 822 if tt_unit_name and not tt_item_name then
jcallahan@16 823 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 824 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 825 return
jcallahan@16 826 end
jcallahan@16 827 action_data.type = AF.NPC
jcallahan@16 828 action_data.loot_type = spell_label:lower()
jcallahan@16 829 end
jcallahan@16 830 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 831 action_data.type = AF.ITEM
jcallahan@16 832 action_data.loot_type = spell_label:lower()
jcallahan@16 833
jcallahan@16 834 if tt_item_name and tt_item_name == target_name then
jcallahan@16 835 action_data.item_id = ItemLinkToID(tt_item_link)
jcallahan@16 836 elseif target_name and target_name ~= "" then
jcallahan@16 837 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@16 838 action_data.item_id = ItemLinkToID(target_item_link)
jcallahan@16 839 end
jcallahan@16 840 elseif not tt_item_name and not tt_unit_name then
jcallahan@24 841 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@1 842
jcallahan@22 843 action_data.instance_token = instance_token
jcallahan@17 844 action_data.map_level = map_level
jcallahan@17 845 action_data.name = target_name
jcallahan@17 846 action_data.x = x
jcallahan@17 847 action_data.y = y
jcallahan@24 848 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@17 849
jcallahan@1 850 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 851 if target_name == "" then
jcallahan@17 852 return
jcallahan@17 853 end
jcallahan@11 854 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 855 UpdateObjectLocation(identifier)
jcallahan@11 856
jcallahan@1 857 action_data.type = AF.OBJECT
jcallahan@11 858 action_data.identifier = identifier
jcallahan@1 859 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 860 action_data.type = AF.ZONE
jcallahan@17 861 action_data.loot_type = spell_label:lower()
jcallahan@1 862 end
jcallahan@1 863 end
jcallahan@1 864
jcallahan@18 865 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 866 private.tracked_line = spell_line
jcallahan@0 867 end
jcallahan@0 868
jcallahan@0 869
jcallahan@1 870 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 871 if unit_id ~= "player" then
jcallahan@1 872 return
jcallahan@1 873 end
jcallahan@1 874
jcallahan@18 875 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 876 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 877 -- end
jcallahan@1 878 private.tracked_line = nil
jcallahan@0 879 end
jcallahan@0 880
jcallahan@1 881 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 882 if unit_id ~= "player" then
jcallahan@1 883 return
jcallahan@1 884 end
jcallahan@0 885
jcallahan@1 886 if private.tracked_line == spell_line then
jcallahan@1 887 private.tracked_line = nil
jcallahan@1 888 end
jcallahan@0 889 end