annotate Main.lua @ 346:04343b25c612 WoD

Reverted change to debug variable.
author MMOSimca <MMOSimca@gmail.com>
date Fri, 03 Oct 2014 15:25:40 -0400
parents 61a9520b5337
children fb1d08480f67
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@337 51 -- Ignoring NPC casts of the following spells
MMOSimca@336 52 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 53 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 54
MMOSimca@336 55 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 56 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 57 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 58 }
jcallahan@326 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
jcallahan@90 85 AUCTION_HOUSE_SHOW = true,
jcallahan@90 86 BANKFRAME_OPENED = true,
jcallahan@90 87 BATTLEFIELDS_SHOW = true,
jcallahan@56 88 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 89 CHAT_MSG_LOOT = true,
jcallahan@95 90 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 91 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 92 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 93 CHAT_MSG_SYSTEM = true,
jcallahan@23 94 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 95 COMBAT_TEXT_UPDATE = true,
jcallahan@140 96 CURSOR_UPDATE = true,
jcallahan@90 97 FORGE_MASTER_OPENED = true,
jcallahan@90 98 GOSSIP_SHOW = true,
jcallahan@290 99 GROUP_ROSTER_UPDATE = true,
jcallahan@93 100 GUILDBANKFRAME_OPENED = true,
jcallahan@42 101 ITEM_TEXT_BEGIN = true,
jcallahan@189 102 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 103 LOOT_CLOSED = true,
MMOSimca@343 104 LOOT_OPENED = true,
jcallahan@89 105 MAIL_SHOW = true,
jcallahan@133 106 MERCHANT_CLOSED = true,
jcallahan@7 107 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 108 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 109 PET_BAR_UPDATE = true,
jcallahan@115 110 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 111 PLAYER_REGEN_DISABLED = true,
jcallahan@156 112 PLAYER_REGEN_ENABLED = true,
jcallahan@2 113 PLAYER_TARGET_CHANGED = true,
jcallahan@9 114 QUEST_COMPLETE = true,
jcallahan@9 115 QUEST_DETAIL = true,
jcallahan@9 116 QUEST_LOG_UPDATE = true,
jcallahan@97 117 QUEST_PROGRESS = true,
jcallahan@178 118 SHOW_LOOT_TOAST = true,
jcallahan@306 119 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 120 TAXIMAP_OPENED = true,
jcallahan@92 121 TRADE_SKILL_SHOW = true,
jcallahan@167 122 TRAINER_CLOSED = true,
jcallahan@27 123 TRAINER_SHOW = true,
jcallahan@90 124 TRANSMOGRIFY_OPEN = true,
jcallahan@246 125 UNIT_PET = true,
jcallahan@4 126 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 127 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 128 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 129 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 130 UNIT_SPELLCAST_SENT = true,
jcallahan@1 131 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 132 VOID_STORAGE_OPEN = true,
jcallahan@299 133 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 134 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 135 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 136 }
jcallahan@0 137
jcallahan@4 138
jcallahan@246 139 -- VARIABLES ----------------------------------------------------------
jcallahan@246 140
jcallahan@92 141 local anvil_spell_ids = {}
jcallahan@92 142 local currently_drunk
jcallahan@128 143 local char_db
jcallahan@128 144 local global_db
jcallahan@299 145 local group_member_guids = {}
jcallahan@246 146 local group_owner_guids_to_pet_guids = {}
jcallahan@246 147 local group_pet_guids = {}
jcallahan@299 148 local in_instance
jcallahan@187 149 local item_process_timer_handle
jcallahan@92 150 local faction_standings = {}
jcallahan@92 151 local forge_spell_ids = {}
jcallahan@95 152 local languages_known = {}
jcallahan@317 153 local boss_loot_toasting = {}
jcallahan@306 154 local loot_toast_container_timer_handle
jcallahan@307 155 local loot_toast_data
jcallahan@307 156 local loot_toast_data_timer_handle
jcallahan@95 157 local name_to_id_map = {}
jcallahan@306 158 local killed_boss_id_timer_handle
jcallahan@177 159 local killed_npc_id
jcallahan@2 160 local target_location_timer_handle
MMOSimca@345 161 local last_timber_spell_id
jcallahan@86 162 local current_target_id
jcallahan@126 163 local current_area_id
jcallahan@131 164 local current_loot
jcallahan@1 165
jcallahan@312 166
jcallahan@121 167 -- Data for our current action. Including possible values as a reference.
jcallahan@122 168 local current_action = {
jcallahan@121 169 identifier = nil,
jcallahan@121 170 loot_label = nil,
jcallahan@121 171 loot_list = nil,
jcallahan@121 172 loot_sources = nil,
jcallahan@121 173 map_level = nil,
jcallahan@121 174 spell_label = nil,
jcallahan@123 175 target_type = nil,
jcallahan@121 176 x = nil,
jcallahan@121 177 y = nil,
jcallahan@121 178 zone_data = nil,
jcallahan@121 179 }
jcallahan@92 180
jcallahan@246 181
jcallahan@246 182 -- HELPERS ------------------------------------------------------------
jcallahan@246 183
jcallahan@245 184 local function Debug(message, ...)
MMOSimca@346 185 if not DEBUGGING or not message or not ... then
jcallahan@151 186 return
jcallahan@151 187 end
jcallahan@306 188 local args = { ... }
jcallahan@306 189
jcallahan@306 190 for index = 1, #args do
jcallahan@306 191 if args[index] == nil then
jcallahan@306 192 args[index] = "nil"
jcallahan@306 193 end
jcallahan@306 194 end
jcallahan@306 195 _G.print(message:format(unpack(args)))
jcallahan@151 196 end
jcallahan@151 197
jcallahan@151 198
jcallahan@169 199 local TradeSkillExecutePer
jcallahan@169 200 do
jcallahan@169 201 local header_list = {}
jcallahan@169 202
jcallahan@169 203 function TradeSkillExecutePer(iter_func)
jcallahan@169 204 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 205 return
jcallahan@169 206 end
jcallahan@167 207 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 208 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 209 search_box:SetText("")
jcallahan@169 210
jcallahan@167 211 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 212 search_box:ClearFocus()
jcallahan@167 213 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 214
jcallahan@169 215 table.wipe(header_list)
jcallahan@169 216
jcallahan@169 217 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 218 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 219 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 220
jcallahan@169 221 if have_materials then
jcallahan@169 222 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 223 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 224 end
jcallahan@169 225
jcallahan@169 226 if have_skillup then
jcallahan@169 227 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 228 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 229 end
MMOSimca@330 230 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 231 _G.TradeSkillUpdateFilterBar()
jcallahan@169 232 _G.TradeSkillFrame_Update()
jcallahan@169 233
jcallahan@169 234 -- Expand all headers so we can see all the recipes there are
jcallahan@169 235 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 236 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 237
jcallahan@169 238 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 239 if not is_expanded then
jcallahan@169 240 header_list[name] = true
jcallahan@169 241 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 242 end
jcallahan@169 243 elseif iter_func(name, tradeskill_index) then
jcallahan@169 244 break
jcallahan@169 245 end
jcallahan@169 246 end
jcallahan@169 247
jcallahan@169 248 -- Restore the state of the things we changed.
jcallahan@169 249 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 250 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 251
jcallahan@169 252 if header_list[name] then
jcallahan@169 253 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 254 end
jcallahan@169 255 end
jcallahan@169 256 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 257 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 258 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 259 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 260
jcallahan@169 261 _G.TradeSkillUpdateFilterBar()
jcallahan@169 262 _G.TradeSkillFrame_Update()
jcallahan@167 263 end
jcallahan@169 264 end -- do-block
jcallahan@167 265
jcallahan@167 266
jcallahan@39 267 local ActualCopperCost
jcallahan@39 268 do
jcallahan@39 269 local BARTERING_SPELL_ID = 83964
jcallahan@39 270
jcallahan@39 271 local STANDING_DISCOUNTS = {
jcallahan@39 272 HATED = 0,
jcallahan@39 273 HOSTILE = 0,
jcallahan@39 274 UNFRIENDLY = 0,
jcallahan@39 275 NEUTRAL = 0,
jcallahan@39 276 FRIENDLY = 0.05,
jcallahan@39 277 HONORED = 0.1,
jcallahan@39 278 REVERED = 0.15,
jcallahan@39 279 EXALTED = 0.2,
jcallahan@39 280 }
jcallahan@39 281
jcallahan@39 282
jcallahan@39 283 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 284 if not copper_cost or copper_cost == 0 then
jcallahan@39 285 return 0
jcallahan@39 286 end
jcallahan@39 287 local modifier = 1
jcallahan@39 288
jcallahan@39 289 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 290 modifier = modifier - 0.1
jcallahan@39 291 end
jcallahan@39 292
jcallahan@39 293 if rep_standing then
jcallahan@39 294 if PLAYER_RACE == "Goblin" then
jcallahan@39 295 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 296 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 297 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 298 end
jcallahan@39 299 end
jcallahan@39 300 return math.floor(copper_cost / modifier)
jcallahan@39 301 end
jcallahan@39 302 end -- do-block
jcallahan@39 303
jcallahan@39 304
jcallahan@153 305 -- Called on a timer
jcallahan@177 306 local function ClearKilledNPC()
jcallahan@177 307 killed_npc_id = nil
jcallahan@177 308 end
jcallahan@177 309
jcallahan@177 310
jcallahan@203 311 local function ClearKilledBossID()
jcallahan@306 312 if killed_boss_id_timer_handle then
jcallahan@306 313 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 314 killed_boss_id_timer_handle = nil
jcallahan@306 315 end
jcallahan@324 316
jcallahan@317 317 table.wipe(boss_loot_toasting)
MMOSimca@336 318 private.raid_boss_id = nil
jcallahan@306 319 end
jcallahan@306 320
jcallahan@306 321
jcallahan@306 322 local function ClearLootToastContainerID()
jcallahan@306 323 if loot_toast_container_timer_handle then
jcallahan@306 324 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 325 loot_toast_container_timer_handle = nil
jcallahan@306 326 end
jcallahan@324 327
jcallahan@306 328 private.container_loot_toasting = false
jcallahan@306 329 private.loot_toast_container_id = nil
jcallahan@203 330 end
jcallahan@203 331
jcallahan@203 332
jcallahan@307 333 local function ClearLootToastData()
jcallahan@307 334 -- cancel existing timer if found
jcallahan@307 335 if loot_toast_data_timer_handle then
jcallahan@307 336 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 337 loot_toast_data_timer_handle = nil
jcallahan@307 338 end
jcallahan@307 339
jcallahan@320 340 if loot_toast_data then
jcallahan@320 341 table.wipe(loot_toast_data)
jcallahan@320 342 end
jcallahan@307 343 end
jcallahan@307 344
jcallahan@307 345
jcallahan@29 346 local function InstanceDifficultyToken()
jcallahan@233 347 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 348
jcallahan@59 349 if not instance_type or instance_type == "" then
jcallahan@59 350 instance_type = "NONE"
jcallahan@59 351 end
jcallahan@312 352 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 353 end
jcallahan@29 354
jcallahan@29 355
jcallahan@19 356 local function DBEntry(data_type, unit_id)
jcallahan@19 357 if not data_type or not unit_id then
jcallahan@6 358 return
jcallahan@6 359 end
jcallahan@289 360 local category = global_db[data_type]
jcallahan@289 361
jcallahan@289 362 if not category then
jcallahan@289 363 category = {}
jcallahan@289 364 global_db[data_type] = category
jcallahan@289 365 end
jcallahan@289 366 local unit = category[unit_id]
jcallahan@6 367
jcallahan@10 368 if not unit then
jcallahan@187 369 unit = {}
jcallahan@289 370 category[unit_id] = unit
jcallahan@6 371 end
jcallahan@10 372 return unit
jcallahan@6 373 end
jcallahan@270 374
jcallahan@263 375 private.DBEntry = DBEntry
jcallahan@6 376
jcallahan@214 377 local NPCEntry
jcallahan@214 378 do
jcallahan@214 379 local npc_prototype = {}
jcallahan@214 380 local npc_meta = {
jcallahan@214 381 __index = npc_prototype
jcallahan@214 382 }
jcallahan@6 383
jcallahan@214 384 function NPCEntry(identifier)
jcallahan@227 385 local npc = DBEntry("npcs", identifier)
jcallahan@331 386 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 387 end
jcallahan@214 388
jcallahan@248 389 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 390 self.encounter_data = self.encounter_data or {}
jcallahan@248 391 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 392 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 393
jcallahan@248 394 return self.encounter_data[difficulty_token]
jcallahan@214 395 end
jcallahan@22 396 end
jcallahan@22 397
jcallahan@22 398
jcallahan@1 399 local function CurrentLocationData()
jcallahan@161 400 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 401 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 402 end
jcallahan@1 403 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 404 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 405
jcallahan@1 406 x = x or 0
jcallahan@1 407 y = y or 0
jcallahan@1 408
jcallahan@1 409 if x == 0 and y == 0 then
jcallahan@1 410 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 411 _G.SetDungeonMapLevel(level_index)
jcallahan@1 412 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 if x and y and (x > 0 or y > 0) then
jcallahan@1 415 _G.SetDungeonMapLevel(map_level)
jcallahan@1 416 map_level = level_index
jcallahan@1 417 break
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422 if _G.DungeonUsesTerrainMap() then
jcallahan@1 423 map_level = map_level - 1
jcallahan@1 424 end
jcallahan@31 425 local x = _G.floor(x * 1000)
jcallahan@31 426 local y = _G.floor(y * 1000)
jcallahan@28 427
jcallahan@31 428 if x % 2 ~= 0 then
jcallahan@31 429 x = x + 1
jcallahan@28 430 end
jcallahan@28 431
jcallahan@31 432 if y % 2 ~= 0 then
jcallahan@31 433 y = y + 1
jcallahan@28 434 end
jcallahan@126 435 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 436 end
jcallahan@1 437
jcallahan@1 438
jcallahan@312 439 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 440 if not currency_link then
jcallahan@312 441 return
jcallahan@312 442 end
jcallahan@312 443 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 444 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 445 end
jcallahan@312 446
jcallahan@312 447
jcallahan@1 448 local function ItemLinkToID(item_link)
jcallahan@1 449 if not item_link then
jcallahan@1 450 return
jcallahan@1 451 end
jcallahan@7 452 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 453 end
jcallahan@270 454
jcallahan@260 455 private.ItemLinkToID = ItemLinkToID
jcallahan@4 456
jcallahan@171 457 local function UnitTypeIsNPC(unit_type)
jcallahan@171 458 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 459 end
jcallahan@171 460
jcallahan@171 461
jcallahan@34 462 local ParseGUID
jcallahan@4 463 do
jcallahan@229 464 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 465
jcallahan@281 466 local NPC_ID_MAPPING = {
jcallahan@281 467 [62164] = 63191, -- Garalon
jcallahan@281 468 }
jcallahan@281 469
jcallahan@281 470
jcallahan@334 471 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 472 if not unit_type_name then
MMOSimca@329 473 return UNIT_TYPES.UNKNOWN
MMOSimca@329 474 end
MMOSimca@329 475
MMOSimca@329 476 for def, text in next, UNIT_TYPES do
MMOSimca@329 477 if unit_type_name == text then
MMOSimca@329 478 return UNIT_TYPES[def]
MMOSimca@329 479 end
MMOSimca@329 480 end
MMOSimca@329 481 return UNIT_TYPES.UNKNOWN
MMOSimca@329 482 end
MMOSimca@329 483
MMOSimca@329 484
jcallahan@34 485 function ParseGUID(guid)
jcallahan@5 486 if not guid then
jcallahan@5 487 return
jcallahan@5 488 end
MMOSimca@329 489
MMOSimca@329 490 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 491 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 492
jcallahan@334 493 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 494 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 495
jcallahan@281 496 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 497
jcallahan@281 498 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 499 unit_idnum = id_mapping
jcallahan@281 500 end
jcallahan@281 501 return unit_type, unit_idnum
jcallahan@4 502 end
jcallahan@4 503 return unit_type
jcallahan@4 504 end
jcallahan@249 505
jcallahan@249 506 private.ParseGUID = ParseGUID
jcallahan@4 507 end -- do-block
jcallahan@4 508
jcallahan@4 509
jcallahan@141 510 local UpdateDBEntryLocation
jcallahan@141 511 do
jcallahan@141 512 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 513 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 514 local facing = _G.GetPlayerFacing()
jcallahan@141 515
jcallahan@141 516 if not facing then
jcallahan@141 517 return x, y
jcallahan@141 518 end
jcallahan@246 519 local rad = facing + math.pi
jcallahan@141 520 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 521 end
jcallahan@10 522
jcallahan@24 523
jcallahan@141 524 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 525 if not identifier then
jcallahan@141 526 return
jcallahan@141 527 end
jcallahan@141 528 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 529 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 530 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 531 return
MMOSimca@328 532 end
jcallahan@141 533 local entry = DBEntry(entry_type, identifier)
jcallahan@141 534 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 535 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 536
jcallahan@141 537 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 538 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 539
jcallahan@141 540 if not zone_data then
jcallahan@141 541 zone_data = {}
jcallahan@141 542 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 543 end
jcallahan@141 544
jcallahan@141 545 -- Special case for Fishing.
jcallahan@141 546 if current_action.spell_label == "FISHING" then
jcallahan@141 547 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 548
jcallahan@141 549 if yard_width > 0 and yard_height > 0 then
jcallahan@141 550 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 551 current_action.x = x
jcallahan@141 552 current_action.y = y
jcallahan@141 553 end
jcallahan@141 554 end
jcallahan@141 555 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 556
jcallahan@141 557 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 558 return zone_data
jcallahan@10 559 end
jcallahan@141 560 end -- do-block
jcallahan@10 561
jcallahan@10 562
jcallahan@19 563 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 564 if not item_link then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 local item_id = ItemLinkToID(item_link)
jcallahan@19 568
jcallahan@19 569 if not bag_index or not slot_index then
jcallahan@19 570 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 571 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 572 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 573 bag_index = new_bag_index
jcallahan@19 574 slot_index = new_slot_index
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579 end
jcallahan@19 580
jcallahan@19 581 if not bag_index or not slot_index then
jcallahan@19 582 return
jcallahan@19 583 end
jcallahan@19 584 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 585
jcallahan@19 586 if not is_lootable then
jcallahan@19 587 return
jcallahan@19 588 end
jcallahan@19 589 DatamineTT:ClearLines()
jcallahan@19 590 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 591
jcallahan@19 592 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 593 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 594
jcallahan@19 595 if not current_line then
MMOSimca@336 596 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 597 return
jcallahan@19 598 end
jcallahan@306 599
jcallahan@306 600 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 601 table.wipe(current_action)
jcallahan@312 602 current_loot = nil
jcallahan@312 603
jcallahan@123 604 current_action.target_type = AF.ITEM
jcallahan@122 605 current_action.identifier = item_id
jcallahan@122 606 current_action.loot_label = "contains"
jcallahan@324 607 return
jcallahan@19 608 end
jcallahan@19 609 end
jcallahan@324 610 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 611 end
jcallahan@19 612
jcallahan@19 613
jcallahan@39 614 local UnitFactionStanding
jcallahan@32 615 local UpdateFactionData
jcallahan@32 616 do
jcallahan@32 617 local MAX_FACTION_INDEX = 1000
jcallahan@20 618
jcallahan@32 619 local STANDING_NAMES = {
jcallahan@32 620 "HATED",
jcallahan@32 621 "HOSTILE",
jcallahan@32 622 "UNFRIENDLY",
jcallahan@32 623 "NEUTRAL",
jcallahan@32 624 "FRIENDLY",
jcallahan@32 625 "HONORED",
jcallahan@32 626 "REVERED",
jcallahan@32 627 "EXALTED",
jcallahan@32 628 }
jcallahan@32 629
jcallahan@39 630
jcallahan@39 631 function UnitFactionStanding(unit)
jcallahan@135 632 local unit_name = _G.UnitName(unit)
jcallahan@39 633 UpdateFactionData()
jcallahan@39 634 DatamineTT:ClearLines()
jcallahan@39 635 DatamineTT:SetUnit(unit)
jcallahan@39 636
jcallahan@39 637 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 638 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 639
jcallahan@135 640 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 641 return faction_name, faction_standings[faction_name]
jcallahan@39 642 end
jcallahan@39 643 end
jcallahan@39 644 end
jcallahan@39 645
jcallahan@39 646
jcallahan@32 647 function UpdateFactionData()
jcallahan@32 648 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 649 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 650
jcallahan@86 651 if faction_name then
jcallahan@32 652 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 653 elseif not faction_name then
jcallahan@32 654 break
jcallahan@32 655 end
jcallahan@20 656 end
jcallahan@20 657 end
jcallahan@32 658 end -- do-block
jcallahan@20 659
jcallahan@48 660
jcallahan@75 661 local GenericLootUpdate
jcallahan@75 662 do
jcallahan@77 663 local function LootTable(entry, loot_type, top_field)
jcallahan@75 664 if top_field then
jcallahan@75 665 entry[top_field] = entry[top_field] or {}
jcallahan@75 666 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 667 return entry[top_field][loot_type]
jcallahan@75 668 end
jcallahan@48 669 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 670 return entry[loot_type]
jcallahan@48 671 end
jcallahan@48 672
jcallahan@75 673 function GenericLootUpdate(data_type, top_field)
jcallahan@132 674 local loot_type = current_loot.label
jcallahan@75 675 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 676 local source_list = {}
jcallahan@75 677
jcallahan@131 678 if current_loot.sources then
jcallahan@131 679 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 680 local source_id
jcallahan@78 681
jcallahan@131 682 if current_loot.target_type == AF.ITEM then
jcallahan@119 683 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 684 source_id = current_loot.identifier
jcallahan@119 685 else
jcallahan@331 686 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 687 if unit_ID then
MMOSimca@328 688 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 689 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 690 else
MMOSimca@328 691 source_id = unit_ID
MMOSimca@328 692 end
MMOSimca@328 693 end
jcallahan@119 694 end
jcallahan@304 695 local entry = DBEntry(data_type, source_id)
jcallahan@75 696
jcallahan@119 697 if entry then
jcallahan@119 698 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 699
jcallahan@304 700 if not source_list[source_id] then
jcallahan@119 701 if top_field then
jcallahan@119 702 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 703 elseif not private.container_loot_toasting then
jcallahan@119 704 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 705 end
jcallahan@304 706 source_list[source_id] = true
jcallahan@77 707 end
jcallahan@119 708 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 709
jcallahan@309 710 if current_loot.target_type == AF.ZONE then
jcallahan@309 711 for item_id, quantity in pairs(loot_data) do
jcallahan@309 712 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 713 end
jcallahan@309 714 else
jcallahan@308 715 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 716 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 717
jcallahan@308 718 if label == "currency" and currency_texture then
jcallahan@308 719 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 720 elseif loot_token == "money" then
jcallahan@308 721 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 722 else
jcallahan@308 723 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 724 end
jcallahan@308 725 end
jcallahan@119 726 end
jcallahan@75 727 end
jcallahan@75 728 end
jcallahan@75 729 end
jcallahan@121 730
jcallahan@121 731 -- This is used for Gas Extractions.
jcallahan@131 732 if #current_loot.list <= 0 then
jcallahan@78 733 return
jcallahan@78 734 end
jcallahan@82 735 local entry
jcallahan@82 736
jcallahan@82 737 -- At this point we only have a name if it's an object.
jcallahan@131 738 if current_loot.target_type == AF.OBJECT then
jcallahan@131 739 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 740 else
jcallahan@131 741 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 742 end
jcallahan@75 743
jcallahan@75 744 if not entry then
jcallahan@75 745 return
jcallahan@75 746 end
jcallahan@77 747 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 748
jcallahan@307 749 if current_loot.identifier then
jcallahan@307 750 if not source_list[current_loot.identifier] then
jcallahan@307 751 if top_field then
jcallahan@307 752 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 753 else
jcallahan@307 754 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 755 end
jcallahan@307 756 source_list[current_loot.identifier] = true
jcallahan@77 757 end
jcallahan@77 758 end
jcallahan@75 759
jcallahan@131 760 for index = 1, #current_loot.list do
jcallahan@131 761 table.insert(loot_table, current_loot.list[index])
jcallahan@75 762 end
jcallahan@48 763 end
jcallahan@75 764 end -- do-block
jcallahan@48 765
jcallahan@97 766
jcallahan@97 767 local ReplaceKeywords
jcallahan@97 768 do
jcallahan@97 769 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 770 class = PLAYER_CLASS,
jcallahan@97 771 name = PLAYER_NAME,
jcallahan@97 772 race = PLAYER_RACE,
jcallahan@97 773 }
jcallahan@97 774
jcallahan@97 775
jcallahan@97 776 function ReplaceKeywords(text)
jcallahan@97 777 if not text or text == "" then
jcallahan@97 778 return ""
jcallahan@97 779 end
jcallahan@97 780
jcallahan@97 781 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 782 local category_format = ("<%s>"):format(category)
jcallahan@97 783 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 784 end
jcallahan@97 785 return text
jcallahan@97 786 end
jcallahan@97 787 end -- do-block
jcallahan@97 788
jcallahan@97 789
jcallahan@154 790 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 791 -- unless the WorldMapFrame is shown.
jcallahan@143 792 do
jcallahan@143 793 -- MapFileName = MapAreaID
jcallahan@143 794 local MICRO_DUNGEON_IDS = {
jcallahan@143 795 ShrineofTwoMoons = 903,
jcallahan@143 796 ShrineofSevenStars = 905,
jcallahan@143 797 }
jcallahan@126 798
jcallahan@299 799 local function SetCurrentAreaID()
jcallahan@156 800 if private.in_combat then
jcallahan@156 801 private.set_area_id = true
jcallahan@156 802 return
jcallahan@156 803 end
jcallahan@155 804 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 805
jcallahan@155 806 if map_area_id == current_area_id then
jcallahan@155 807 return
jcallahan@155 808 end
jcallahan@143 809 local world_map = _G.WorldMapFrame
jcallahan@143 810 local map_visible = world_map:IsVisible()
jcallahan@312 811 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 812
jcallahan@143 813 if not map_visible then
jcallahan@143 814 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 815 world_map:Show()
jcallahan@143 816 end
jcallahan@331 817 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 818 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 819
jcallahan@154 820 _G.SetMapToCurrentZone()
jcallahan@154 821
jcallahan@143 822 if micro_dungeon_id then
jcallahan@143 823 current_area_id = micro_dungeon_id
jcallahan@143 824 else
jcallahan@143 825 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 826 end
jcallahan@143 827
jcallahan@154 828 if map_visible then
jcallahan@154 829 _G.SetMapByID(map_area_id)
jcallahan@154 830 else
jcallahan@143 831 world_map:Hide()
jcallahan@143 832 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 833 end
jcallahan@143 834 end
jcallahan@299 835
jcallahan@299 836 function WDP:HandleZoneChange(event_name)
jcallahan@299 837 in_instance = _G.IsInInstance()
jcallahan@299 838 SetCurrentAreaID()
jcallahan@299 839 end
jcallahan@154 840 end
jcallahan@126 841
jcallahan@301 842 local function InitializeCurrentLoot()
jcallahan@301 843 current_loot = {
jcallahan@301 844 list = {},
jcallahan@301 845 sources = {},
jcallahan@301 846 identifier = current_action.identifier,
jcallahan@301 847 label = current_action.loot_label or "drops",
jcallahan@301 848 map_level = current_action.map_level,
jcallahan@301 849 object_name = current_action.object_name,
jcallahan@301 850 spell_label = current_action.spell_label,
jcallahan@301 851 target_type = current_action.target_type,
jcallahan@301 852 x = current_action.x,
jcallahan@301 853 y = current_action.y,
jcallahan@301 854 zone_data = current_action.zone_data,
jcallahan@301 855 }
jcallahan@301 856
jcallahan@301 857 table.wipe(current_action)
jcallahan@301 858 end
jcallahan@246 859
jcallahan@246 860 -- METHODS ------------------------------------------------------------
jcallahan@246 861
jcallahan@0 862 function WDP:OnInitialize()
jcallahan@128 863 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 864 private.db = db
jcallahan@128 865 global_db = db.global
jcallahan@128 866 char_db = db.char
jcallahan@14 867
jcallahan@270 868 local raw_db = _G.WoWDBProfilerData
jcallahan@18 869 local build_num = tonumber(private.build_num)
jcallahan@14 870
jcallahan@136 871 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 872 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 873 global_db[entry] = {}
jcallahan@74 874 end
jcallahan@74 875 end
jcallahan@35 876 raw_db.build_num = build_num
MMOSimca@330 877 raw_db.region = private.region
jcallahan@63 878 raw_db.version = DB_VERSION
jcallahan@249 879
jcallahan@312 880 private.InitializeCommentSystem()
jcallahan@312 881 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 882 end
jcallahan@0 883
jcallahan@0 884
jcallahan@153 885 function WDP:EventDispatcher(...)
jcallahan@153 886 local event_name = ...
jcallahan@153 887
MMOSimca@346 888 if DEBUGGING then
jcallahan@154 889 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 890 Debug(event_name)
jcallahan@154 891 else
jcallahan@154 892 Debug(...)
jcallahan@153 893 end
jcallahan@153 894 end
jcallahan@153 895 local func = EVENT_MAPPING[event_name]
jcallahan@153 896
jcallahan@153 897 if _G.type(func) == "boolean" then
jcallahan@153 898 self[event_name](self, ...)
jcallahan@153 899 elseif _G.type(func) == "function" then
jcallahan@159 900 self[func](self, ...)
jcallahan@153 901 end
jcallahan@153 902 end
jcallahan@153 903
jcallahan@153 904
jcallahan@0 905 function WDP:OnEnable()
jcallahan@300 906 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 907
jcallahan@0 908 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 909 if EVENT_DEBUG then
jcallahan@153 910 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 911 else
jcallahan@153 912 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 913 end
jcallahan@0 914 end
jcallahan@95 915
jcallahan@95 916 for index = 1, _G.GetNumLanguages() do
jcallahan@95 917 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 918 end
jcallahan@187 919 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 920 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 921
jcallahan@19 922 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 923 if target_unit then
jcallahan@19 924 return
jcallahan@19 925 end
jcallahan@19 926 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 927 end)
jcallahan@19 928
jcallahan@19 929 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 930 if target_unit then
jcallahan@19 931 return
jcallahan@19 932 end
jcallahan@19 933 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 934 HandleItemUse(item_link)
jcallahan@19 935 end)
jcallahan@263 936
jcallahan@299 937 self:HandleZoneChange("OnEnable")
jcallahan@290 938 self:GROUP_ROSTER_UPDATE()
jcallahan@0 939 end
jcallahan@0 940
jcallahan@0 941
jcallahan@219 942 local ScrapeItemUpgradeStats
jcallahan@219 943 do
jcallahan@219 944 local intermediary = {}
jcallahan@219 945
jcallahan@220 946 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 947 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 948 return
jcallahan@220 949 end
jcallahan@219 950 local create_entry
jcallahan@219 951
jcallahan@219 952 table.wipe(intermediary)
jcallahan@219 953
jcallahan@219 954 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 955 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 956
jcallahan@293 957 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 958 break
jcallahan@219 959 end
jcallahan@219 960 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 961
jcallahan@219 962 if amount and stat then
jcallahan@219 963 create_entry = true
jcallahan@295 964 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 965 end
jcallahan@219 966 end
jcallahan@219 967
jcallahan@219 968 if not create_entry then
jcallahan@219 969 return
jcallahan@219 970 end
jcallahan@219 971 local item = DBEntry("items", item_id)
jcallahan@225 972 item.upgrade_id = upgrade_id
jcallahan@219 973 item.upgrades = item.upgrades or {}
jcallahan@219 974 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 975
jcallahan@219 976 for stat, amount in pairs(intermediary) do
jcallahan@219 977 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 978 end
jcallahan@219 979 end
MMOSimca@336 980 end -- do-block
jcallahan@219 981
jcallahan@219 982
MMOSimca@340 983 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 984 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 985 local item
jcallahan@0 986
jcallahan@191 987 if item_string then
MMOSimca@338 988 local item_results = { (":"):split(item_string) }
MMOSimca@338 989
MMOSimca@338 990 local suffix_id = tonumber(item_results[8])
MMOSimca@338 991 local unique_id = item_results[9]
MMOSimca@338 992 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 993 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 994 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 995
MMOSimca@340 996 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 997 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 998 item = DBEntry("items", item_id)
MMOSimca@329 999 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1000
jcallahan@331 1001 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1002 item.suffix_id = suffix_id
MMOSimca@329 1003 end
jcallahan@331 1004
jcallahan@331 1005 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1006 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1007 end
MMOSimca@329 1008 end
MMOSimca@329 1009 elseif num_bonus_ids > 0 then
jcallahan@219 1010 item = DBEntry("items", item_id)
MMOSimca@329 1011
jcallahan@201 1012 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1013 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1014
MMOSimca@329 1015 if not item.bonus_ids then
MMOSimca@329 1016 item.bonus_ids = {}
MMOSimca@329 1017 end
MMOSimca@338 1018
MMOSimca@329 1019 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1020 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1021 end
MMOSimca@329 1022 else
MMOSimca@329 1023 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1024 end
jcallahan@219 1025 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1026 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1027 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1028 end
jcallahan@0 1029 end
jcallahan@212 1030
jcallahan@212 1031 if durability and durability > 0 then
jcallahan@219 1032 item = item or DBEntry("items", item_id)
jcallahan@212 1033 item.durability = durability
jcallahan@212 1034 end
jcallahan@0 1035 end
jcallahan@0 1036
jcallahan@0 1037
jcallahan@187 1038 function WDP:ProcessItems()
jcallahan@187 1039 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1040 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1041
jcallahan@0 1042 if item_id and item_id > 0 then
jcallahan@1 1043 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1044 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1045 end
jcallahan@0 1046 end
jcallahan@0 1047
jcallahan@0 1048 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1049 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1050 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1051
jcallahan@0 1052 if item_id and item_id > 0 then
jcallahan@1 1053 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1054 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1055 end
jcallahan@0 1056 end
jcallahan@0 1057 end
jcallahan@0 1058 end
jcallahan@0 1059
jcallahan@118 1060
jcallahan@215 1061 local TargetedNPC
jcallahan@118 1062 do
jcallahan@118 1063 local GENDER_NAMES = {
jcallahan@118 1064 "UNKNOWN",
jcallahan@118 1065 "MALE",
jcallahan@118 1066 "FEMALE",
jcallahan@118 1067 }
jcallahan@118 1068
jcallahan@118 1069
jcallahan@118 1070 local REACTION_NAMES = {
jcallahan@118 1071 "HATED",
jcallahan@118 1072 "HOSTILE",
jcallahan@118 1073 "UNFRIENDLY",
jcallahan@118 1074 "NEUTRAL",
jcallahan@118 1075 "FRIENDLY",
jcallahan@118 1076 "HONORED",
jcallahan@118 1077 "REVERED",
jcallahan@118 1078 "EXALTED",
jcallahan@118 1079 }
jcallahan@118 1080
jcallahan@118 1081
jcallahan@118 1082 local POWER_TYPE_NAMES = {
jcallahan@118 1083 ["0"] = "MANA",
jcallahan@118 1084 ["1"] = "RAGE",
jcallahan@118 1085 ["2"] = "FOCUS",
jcallahan@118 1086 ["3"] = "ENERGY",
jcallahan@118 1087 ["6"] = "RUNIC_POWER",
jcallahan@118 1088 }
jcallahan@118 1089
jcallahan@118 1090
jcallahan@215 1091 function TargetedNPC()
jcallahan@118 1092 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1093 current_target_id = nil
jcallahan@118 1094 return
jcallahan@118 1095 end
jcallahan@118 1096 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1097
jcallahan@171 1098 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1099 return
jcallahan@118 1100 end
jcallahan@118 1101 current_target_id = unit_idnum
jcallahan@118 1102
jcallahan@118 1103 local npc = NPCEntry(unit_idnum)
jcallahan@118 1104 local _, class_token = _G.UnitClass("target")
jcallahan@118 1105 npc.class = class_token
jcallahan@118 1106 npc.faction = UnitFactionStanding("target")
jcallahan@118 1107 npc.genders = npc.genders or {}
jcallahan@118 1108 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1109 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1110 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1111
jcallahan@248 1112 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1113 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1114 local level_data = encounter_data[npc_level]
jcallahan@250 1115
jcallahan@250 1116 if not level_data then
jcallahan@250 1117 level_data = {}
jcallahan@250 1118 encounter_data[npc_level] = level_data
jcallahan@250 1119 end
jcallahan@257 1120 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1121
jcallahan@257 1122 if not level_data.power then
MMOSimca@337 1123 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1124
jcallahan@257 1125 if max_power > 0 then
jcallahan@257 1126 local power_type = _G.UnitPowerType("target")
jcallahan@312 1127 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1128 end
jcallahan@118 1129 end
jcallahan@118 1130 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1131 return npc, unit_idnum
jcallahan@118 1132 end
jcallahan@118 1133 end -- do-block
jcallahan@118 1134
jcallahan@118 1135
jcallahan@113 1136 do
jcallahan@113 1137 local COORD_MAX = 5
jcallahan@0 1138
jcallahan@113 1139 function WDP:UpdateTargetLocation()
jcallahan@113 1140 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1141 return
jcallahan@2 1142 end
jcallahan@113 1143
jcallahan@113 1144 for index = 1, 4 do
jcallahan@113 1145 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1146 return
jcallahan@113 1147 end
jcallahan@113 1148 end
jcallahan@215 1149 local npc = TargetedNPC()
jcallahan@113 1150
jcallahan@113 1151 if not npc then
jcallahan@113 1152 return
jcallahan@113 1153 end
jcallahan@113 1154 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1155 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1156 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1157 return
MMOSimca@328 1158 end
jcallahan@248 1159 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1160 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1161 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1162
jcallahan@113 1163 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1164
jcallahan@113 1165 if not zone_data then
jcallahan@113 1166 zone_data = {}
jcallahan@113 1167 npc_data.locations[zone_token] = zone_data
jcallahan@113 1168 end
jcallahan@113 1169
jcallahan@113 1170 for location_token in pairs(zone_data) do
jcallahan@113 1171 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1172 loc_level = tonumber(loc_level)
jcallahan@113 1173
jcallahan@113 1174 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1175 return
jcallahan@113 1176 end
jcallahan@113 1177 end
jcallahan@141 1178 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1179 end
jcallahan@113 1180 end -- do-block
jcallahan@2 1181
jcallahan@118 1182
jcallahan@246 1183 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1184
jcallahan@90 1185 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1186 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1187 return
jcallahan@243 1188 end
jcallahan@282 1189 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1190
jcallahan@56 1191 for index = 1, num_items do
jcallahan@56 1192 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1193
jcallahan@56 1194 if item_link then
jcallahan@56 1195 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1196 end
jcallahan@56 1197 end
jcallahan@56 1198 end
jcallahan@56 1199
jcallahan@56 1200
jcallahan@298 1201 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1202 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1203
jcallahan@246 1204 if current_pet_guid then
jcallahan@246 1205 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1206 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1207 end
jcallahan@246 1208 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1209
jcallahan@246 1210 if pet_guid then
jcallahan@296 1211 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1212 group_pet_guids[pet_guid] = true
jcallahan@246 1213 end
jcallahan@246 1214 end
jcallahan@246 1215
jcallahan@246 1216
jcallahan@298 1217 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1218 local is_raid = _G.IsInRaid()
jcallahan@298 1219 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1220 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1221
jcallahan@299 1222 table.wipe(group_member_guids)
jcallahan@298 1223
jcallahan@298 1224 for index = 1, group_size do
jcallahan@298 1225 local unit_id = unit_type .. index
jcallahan@298 1226 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1227
jcallahan@299 1228 group_member_guids[unit_guid] = true
jcallahan@298 1229 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1230 end
jcallahan@299 1231 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1232 end
jcallahan@298 1233
jcallahan@298 1234
jcallahan@298 1235 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1236 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1237 end
jcallahan@298 1238
jcallahan@298 1239
jcallahan@178 1240 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1241 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1242 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1243 return
jcallahan@306 1244 end
jcallahan@301 1245 local container_id = private.loot_toast_container_id
MMOSimca@336 1246 local npc_id = private.raid_boss_id
jcallahan@317 1247
jcallahan@317 1248 if npc_id then
MMOSimca@336 1249 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1250 local upper_limit = 0
jcallahan@317 1251 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1252 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1253 end
jcallahan@317 1254 for i = 0, upper_limit do
jcallahan@317 1255 local temp_npc_id = npc_id
jcallahan@317 1256
jcallahan@317 1257 if i > 0 then
jcallahan@317 1258 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1259 end
jcallahan@317 1260
jcallahan@317 1261 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1262 if npc then
jcallahan@317 1263 local loot_label = "drops"
jcallahan@317 1264 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1265 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1266 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1267
jcallahan@317 1268 if loot_type == "item" then
jcallahan@317 1269 local item_id = ItemLinkToID(item_link)
jcallahan@317 1270 if item_id then
jcallahan@317 1271 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1272 RecordItemData(item_id, item_link, true)
jcallahan@317 1273 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1274 else
jcallahan@317 1275 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1276 return
jcallahan@317 1277 end
jcallahan@317 1278 elseif loot_type == "money" then
jcallahan@317 1279 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1280 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1281 elseif loot_type == "currency" then
jcallahan@317 1282 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1283 if currency_texture and currency_texture ~= "" then
jcallahan@317 1284 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1285 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1286 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1287 quantity = math.floor(quantity / 100)
jcallahan@317 1288 end
jcallahan@317 1289 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1290 else
jcallahan@317 1291 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1292 return
jcallahan@317 1293 end
jcallahan@317 1294 end
jcallahan@317 1295
jcallahan@317 1296 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1297 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1298 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1299 end
jcallahan@312 1300 end
jcallahan@312 1301 end
jcallahan@301 1302 elseif container_id then
jcallahan@305 1303 InitializeCurrentLoot()
jcallahan@305 1304
jcallahan@306 1305 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1306 current_loot.identifier = container_id
jcallahan@306 1307 current_loot.label = "contains"
jcallahan@306 1308 current_loot.target_type = AF.ITEM
jcallahan@306 1309
jcallahan@312 1310 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1311
jcallahan@301 1312 if loot_type == "item" then
jcallahan@312 1313 local item_id = ItemLinkToID(item_link)
jcallahan@312 1314 if item_id then
jcallahan@312 1315 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1316 RecordItemData(item_id, item_link, true)
jcallahan@312 1317 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1318 else
jcallahan@301 1319 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1320 current_loot = nil
jcallahan@301 1321 return
jcallahan@301 1322 end
jcallahan@301 1323 elseif loot_type == "money" then
jcallahan@312 1324 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1325 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1326 elseif loot_type == "currency" then
jcallahan@312 1327 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1328 if currency_texture and currency_texture ~= "" then
jcallahan@312 1329 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1330 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1331 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1332 else
jcallahan@312 1333 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1334 current_loot = nil
jcallahan@312 1335 return
jcallahan@312 1336 end
jcallahan@301 1337 end
jcallahan@312 1338
jcallahan@301 1339 GenericLootUpdate("items")
jcallahan@301 1340 current_loot = nil
jcallahan@307 1341 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1342 else
jcallahan@307 1343 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1344
jcallahan@307 1345 loot_toast_data = loot_toast_data or {}
jcallahan@312 1346 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1347
MMOSimca@340 1348 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1349 if item_id then
MMOSimca@340 1350 RecordItemData(item_id, item_link, true)
MMOSimca@340 1351 end
MMOSimca@340 1352
jcallahan@307 1353 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1354 end
jcallahan@178 1355 end
jcallahan@178 1356
jcallahan@178 1357
jcallahan@179 1358 do
jcallahan@179 1359 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1360 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1361 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1362 end,
MMOSimca@345 1363 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1364 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@345 1365 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1366 -- Check for top level object data
MMOSimca@345 1367 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant]))
MMOSimca@345 1368 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1369 if object_entry[difficulty_token] then
MMOSimca@345 1370 -- Increment loot count
MMOSimca@345 1371 object_entry[difficulty_token]["opening_count"] = object_entry[difficulty_token]["opening_count"] or 0 + 1
MMOSimca@345 1372
MMOSimca@345 1373 -- Add drop data
MMOSimca@345 1374 local loot_table = LootTable(object_entry, "opening", difficulty_token)
MMOSimca@345 1375 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1376 else
MMOSimca@345 1377 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id][timber_variant])
MMOSimca@345 1378 end
MMOSimca@345 1379 end
jcallahan@179 1380 end,
jcallahan@179 1381 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1382 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1383 InitializeCurrentLoot()
jcallahan@312 1384 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1385 GenericLootUpdate("zones")
jcallahan@312 1386 current_loot = nil
jcallahan@179 1387 end,
jcallahan@179 1388 }
jcallahan@177 1389
jcallahan@177 1390
jcallahan@179 1391 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1392 local category
jcallahan@177 1393
MMOSimca@345 1394 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1395 if not item_link then
MMOSimca@345 1396 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1397 end
MMOSimca@345 1398 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1399
MMOSimca@345 1400 if not item_id then
MMOSimca@345 1401 return
MMOSimca@345 1402 end
MMOSimca@345 1403
MMOSimca@345 1404 -- Set update category
MMOSimca@345 1405 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1406 category = AF.OBJECT
MMOSimca@345 1407 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1408 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1409 category = AF.ZONE
MMOSimca@336 1410 elseif private.raid_boss_id then
jcallahan@179 1411 category = AF.NPC
jcallahan@179 1412 end
MMOSimca@345 1413
MMOSimca@345 1414 -- Take action based on update category
jcallahan@179 1415 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1416 if not category or not update_func then
MMOSimca@340 1417 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1418 RecordItemData(item_id, item_link, true)
MMOSimca@340 1419 return
MMOSimca@340 1420 end
jcallahan@179 1421 update_func(item_id, quantity)
jcallahan@177 1422 end
jcallahan@48 1423 end
jcallahan@48 1424
jcallahan@312 1425
jcallahan@97 1426 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1427 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1428 return
jcallahan@95 1429 end
jcallahan@97 1430 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1431 npc.quotes = npc.quotes or {}
jcallahan@97 1432 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1433 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1434 end
jcallahan@95 1435
jcallahan@95 1436
jcallahan@95 1437 do
jcallahan@40 1438 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1439
jcallahan@40 1440 local DRUNK_COMPARES = {
jcallahan@40 1441 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1442 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1443 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1444 }
jcallahan@40 1445
jcallahan@40 1446 local DRUNK_MATCHES = {
jcallahan@254 1447 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1448 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1449 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1450 }
jcallahan@40 1451
jcallahan@167 1452 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1453
jcallahan@167 1454
jcallahan@167 1455 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1456 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1457 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1458
jcallahan@167 1459 private.discovered_recipe_name = nil
jcallahan@167 1460 private.profession_level = nil
jcallahan@167 1461 private.previous_spell_id = nil
jcallahan@169 1462
jcallahan@169 1463 return true
jcallahan@167 1464 end
jcallahan@167 1465 end
jcallahan@167 1466
jcallahan@167 1467
jcallahan@167 1468 local function IterativeRecordDiscovery()
jcallahan@167 1469 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1470 end
jcallahan@167 1471
jcallahan@167 1472
jcallahan@92 1473 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1474 if not private.trainer_shown then
jcallahan@167 1475 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1476
jcallahan@167 1477 if recipe_name and private.previous_spell_id then
jcallahan@167 1478 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1479
jcallahan@167 1480 if profession_name == _G.UNKNOWN then
jcallahan@167 1481 return
jcallahan@167 1482 end
jcallahan@167 1483 private.discovered_recipe_name = recipe_name
jcallahan@167 1484 private.profession_level = prof_level
jcallahan@167 1485
jcallahan@167 1486 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1487 end
jcallahan@167 1488 end
jcallahan@167 1489
jcallahan@40 1490 if currently_drunk then
jcallahan@40 1491 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1492 currently_drunk = nil
jcallahan@40 1493 end
jcallahan@40 1494 return
jcallahan@40 1495 end
jcallahan@40 1496
jcallahan@40 1497 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1498 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1499 currently_drunk = true
jcallahan@40 1500 break
jcallahan@40 1501 end
jcallahan@40 1502 end
jcallahan@40 1503 end
jcallahan@40 1504 end
jcallahan@40 1505
jcallahan@307 1506
jcallahan@331 1507 do
jcallahan@23 1508 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1509 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1510
jcallahan@23 1511 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1512 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1513 return
jcallahan@23 1514 end
jcallahan@34 1515 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1516
jcallahan@171 1517 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1518 return
jcallahan@23 1519 end
jcallahan@23 1520
jcallahan@23 1521 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1522 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1523 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1524 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1525 end
jcallahan@23 1526 end
jcallahan@23 1527
jcallahan@115 1528 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1529
jcallahan@246 1530 local previous_combat_event = {}
jcallahan@246 1531
jcallahan@23 1532 local COMBAT_LOG_FUNCS = {
jcallahan@23 1533 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1534 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1535 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1536 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1537 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1538
jcallahan@171 1539 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1540 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1541 end
jcallahan@115 1542 end
jcallahan@115 1543 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1544 end,
jcallahan@65 1545 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1546 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1547
jcallahan@171 1548 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1549 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1550 ClearKilledNPC()
jcallahan@98 1551 private.harvesting = nil
jcallahan@65 1552 return
jcallahan@65 1553 end
jcallahan@177 1554
jcallahan@246 1555 if source_guid == "" then
jcallahan@246 1556 source_guid = nil
jcallahan@246 1557 end
jcallahan@246 1558 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1559 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1560
jcallahan@299 1561 if not previous_combat_event.party_damage then
jcallahan@312 1562 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1563 table.wipe(previous_combat_event)
jcallahan@217 1564 ClearKilledNPC()
jcallahan@306 1565 else
jcallahan@317 1566 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1567 end
jcallahan@177 1568 killed_npc_id = unit_idnum
jcallahan@177 1569 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1570 end,
jcallahan@23 1571 }
jcallahan@23 1572
jcallahan@23 1573
jcallahan@246 1574 local NON_DAMAGE_EVENTS = {
jcallahan@246 1575 SPELL_AURA_APPLIED = true,
jcallahan@246 1576 SPELL_AURA_REMOVED = true,
jcallahan@246 1577 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1578 SPELL_CAST_FAILED = true,
jcallahan@246 1579 SWING_MISSED = true,
jcallahan@246 1580 }
jcallahan@246 1581
jcallahan@299 1582 local DAMAGE_EVENTS = {
jcallahan@299 1583 RANGE_DAMAGE = true,
jcallahan@299 1584 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1585 SPELL_DAMAGE = true,
jcallahan@299 1586 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1587 SWING_DAMAGE = true,
jcallahan@299 1588 }
jcallahan@299 1589
jcallahan@246 1590
jcallahan@92 1591 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1592 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1593
jcallahan@23 1594 if not combat_log_func then
jcallahan@299 1595 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1596 table.wipe(previous_combat_event)
jcallahan@246 1597 previous_combat_event.source_name = source_name
jcallahan@299 1598
jcallahan@299 1599 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1600 previous_combat_event.party_damage = true
jcallahan@299 1601 end
jcallahan@246 1602 end
jcallahan@23 1603 return
jcallahan@23 1604 end
jcallahan@23 1605 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1606
jcallahan@297 1607 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1608 table.wipe(previous_combat_event)
jcallahan@297 1609 end
jcallahan@23 1610 end
jcallahan@23 1611
MMOSimca@337 1612
jcallahan@44 1613 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1614 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1615 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1616 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1617 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1618
jcallahan@44 1619
jcallahan@92 1620 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1621 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1622 return
jcallahan@44 1623 end
jcallahan@44 1624 UpdateFactionData()
jcallahan@44 1625
jcallahan@46 1626 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1627 return
jcallahan@46 1628 end
jcallahan@177 1629 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1630 ClearKilledNPC()
jcallahan@46 1631
jcallahan@44 1632 if not npc then
jcallahan@98 1633 private.harvesting = nil
jcallahan@44 1634 return
jcallahan@44 1635 end
jcallahan@98 1636 npc.harvested = private.harvesting
jcallahan@98 1637 private.harvesting = nil
jcallahan@98 1638
jcallahan@44 1639 local modifier = 1
jcallahan@44 1640
MMOSimca@340 1641 -- Check for modifiers from known spells
jcallahan@44 1642 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1643 modifier = modifier + 0.1
jcallahan@44 1644 end
jcallahan@44 1645 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1646 modifier = modifier + 0.1
jcallahan@44 1647 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1648 modifier = modifier + 0.05
jcallahan@44 1649 end
jcallahan@44 1650
MMOSimca@340 1651 -- Determine faction ID
MMOSimca@340 1652 local faction_ID
MMOSimca@340 1653 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1654 if faction_name == faction_data_table[2] then
MMOSimca@340 1655 faction_ID = faction_data_table[1]
MMOSimca@340 1656 end
MMOSimca@340 1657 end
MMOSimca@340 1658 if faction_ID and faction_ID > 0 then
MMOSimca@340 1659 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1660 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1661 if has_bonus_rep_gain then
MMOSimca@340 1662 modifier = modifier + 1
MMOSimca@340 1663 end
MMOSimca@340 1664 end
MMOSimca@340 1665
MMOSimca@340 1666 -- Check for modifiers from buffs
MMOSimca@340 1667 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1668 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1669 local modded_faction = buff_data_table.faction
jcallahan@44 1670
jcallahan@44 1671 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1672 if buff_data_table.ignore then
MMOSimca@340 1673 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1674 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1675 return
MMOSimca@340 1676 else
MMOSimca@340 1677 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1678 end
jcallahan@44 1679 end
jcallahan@44 1680 end
jcallahan@44 1681 end
MMOSimca@340 1682
jcallahan@65 1683 npc.reputations = npc.reputations or {}
jcallahan@65 1684 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1685 end
jcallahan@44 1686 end -- do-block
jcallahan@18 1687
jcallahan@18 1688
jcallahan@140 1689 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1690 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1691 return
jcallahan@140 1692 end
jcallahan@140 1693 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1694
jcallahan@140 1695 if not text or text == "Fishing Bobber" then
jcallahan@140 1696 text = "NONE"
jcallahan@140 1697 else
jcallahan@140 1698 current_action.fishing_target = true
jcallahan@140 1699 end
jcallahan@140 1700 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1701 end
jcallahan@140 1702
jcallahan@140 1703
jcallahan@92 1704 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1705 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1706
jcallahan@42 1707 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1708 return
jcallahan@42 1709 end
jcallahan@42 1710 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1711 end
jcallahan@42 1712
jcallahan@42 1713
jcallahan@13 1714 do
MMOSimca@343 1715 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1716 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1717 [AF.ITEM] = function()
jcallahan@16 1718 local locked_item_id
jcallahan@16 1719
jcallahan@16 1720 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1721 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1722 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1723
jcallahan@324 1724 if is_locked and is_lootable then
jcallahan@16 1725 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1726 break
jcallahan@16 1727 end
jcallahan@16 1728 end
jcallahan@165 1729
jcallahan@165 1730 if locked_item_id then
jcallahan@165 1731 break
jcallahan@165 1732 end
jcallahan@16 1733 end
jcallahan@16 1734
jcallahan@122 1735 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1736 return false
jcallahan@16 1737 end
jcallahan@122 1738 current_action.identifier = locked_item_id
jcallahan@16 1739 return true
jcallahan@16 1740 end,
jcallahan@322 1741 [AF.NPC] = true,
jcallahan@14 1742 [AF.OBJECT] = true,
jcallahan@17 1743 [AF.ZONE] = function()
jcallahan@140 1744 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1745 return _G.IsFishingLoot()
jcallahan@17 1746 end,
jcallahan@13 1747 }
jcallahan@13 1748
jcallahan@13 1749
MMOSimca@343 1750 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1751 [AF.ITEM] = function()
jcallahan@28 1752 GenericLootUpdate("items")
jcallahan@28 1753 end,
jcallahan@28 1754 [AF.NPC] = function()
jcallahan@75 1755 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1756 local loot_label = current_loot.label
jcallahan@77 1757 local source_list = {}
jcallahan@75 1758
jcallahan@131 1759 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1760 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1761 local npc = NPCEntry(source_id)
jcallahan@75 1762
jcallahan@75 1763 if npc then
jcallahan@248 1764 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1765 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1766
jcallahan@78 1767 if not source_list[source_guid] then
jcallahan@77 1768 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1769 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1770 source_list[source_guid] = true
jcallahan@77 1771 end
jcallahan@77 1772
jcallahan@309 1773 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1774 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1775
jcallahan@312 1776 if loot_type == "currency" and currency_texture then
jcallahan@312 1777 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1778 elseif loot_token == "money" then
jcallahan@312 1779 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1780 else
jcallahan@312 1781 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1782 end
jcallahan@75 1783 end
jcallahan@75 1784 end
jcallahan@75 1785 end
jcallahan@16 1786 end,
jcallahan@13 1787 [AF.OBJECT] = function()
jcallahan@28 1788 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1789 end,
jcallahan@17 1790 [AF.ZONE] = function()
MMOSimca@328 1791 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1792 return
MMOSimca@328 1793 end
jcallahan@141 1794 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1795
jcallahan@41 1796 -- This will start life as a boolean true.
jcallahan@131 1797 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1798 current_loot.zone_data[location_token] = {
jcallahan@41 1799 drops = {}
jcallahan@41 1800 }
jcallahan@41 1801 end
jcallahan@132 1802 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1803 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1804
jcallahan@131 1805 if current_loot.sources then
jcallahan@131 1806 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1807 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1808 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1809 end
jcallahan@131 1810 end
jcallahan@131 1811 end
jcallahan@131 1812
jcallahan@131 1813 if #current_loot.list <= 0 then
jcallahan@131 1814 return
jcallahan@131 1815 end
jcallahan@131 1816
jcallahan@131 1817 for index = 1, #current_loot.list do
jcallahan@131 1818 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1819 end
jcallahan@13 1820 end,
jcallahan@13 1821 }
jcallahan@13 1822
jcallahan@79 1823 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1824 local loot_guid_registry = {}
jcallahan@124 1825
jcallahan@124 1826
jcallahan@124 1827 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1828 current_loot = nil
jcallahan@131 1829 table.wipe(current_action)
jcallahan@124 1830 end
jcallahan@124 1831
jcallahan@13 1832
jcallahan@322 1833 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1834 local extrapolated_guid_registry = {}
jcallahan@322 1835 local num_guids = 0
jcallahan@322 1836
MMOSimca@344 1837 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@344 1838 if SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1839 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1840 table.wipe(current_action)
MMOSimca@344 1841 return false
MMOSimca@344 1842 end
MMOSimca@344 1843
jcallahan@322 1844 table.wipe(current_action)
jcallahan@322 1845
jcallahan@322 1846 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1847 local loot_info = {
jcallahan@322 1848 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1849 }
jcallahan@322 1850
jcallahan@322 1851 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1852 local source_guid = loot_info[loot_index]
jcallahan@322 1853
jcallahan@322 1854 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1855 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1856
jcallahan@322 1857 if unit_type and unit_idnum then
jcallahan@322 1858 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1859 unit_type,
jcallahan@322 1860 unit_idnum
jcallahan@322 1861 }
jcallahan@322 1862
jcallahan@322 1863 num_guids = num_guids + 1
jcallahan@322 1864 end
jcallahan@322 1865 end
jcallahan@322 1866 end
jcallahan@322 1867 end
jcallahan@322 1868 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1869
jcallahan@322 1870 if num_guids == 0 then
jcallahan@322 1871 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1872 return false
jcallahan@322 1873 end
jcallahan@326 1874
jcallahan@322 1875 local num_npcs = 0
jcallahan@322 1876 local num_objects = 0
jcallahan@324 1877 local num_itemcontainers = 0
jcallahan@322 1878
jcallahan@322 1879 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1880 local unit_type = guid_data[1]
jcallahan@324 1881 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1882
jcallahan@322 1883 if loot_label then
jcallahan@322 1884 local unit_idnum = guid_data[2]
jcallahan@322 1885
jcallahan@322 1886 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1887 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1888 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1889 current_action.loot_label = loot_label
jcallahan@322 1890 current_action.spell_label = "OPENING"
jcallahan@322 1891 current_action.target_type = AF.OBJECT
jcallahan@322 1892 current_action.identifier = unit_idnum
jcallahan@322 1893 num_objects = num_objects + 1
jcallahan@322 1894 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1895 current_action.loot_label = loot_label
jcallahan@322 1896 current_action.target_type = AF.NPC
jcallahan@322 1897 current_action.identifier = unit_idnum
jcallahan@322 1898 num_npcs = num_npcs + 1
jcallahan@324 1899 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1900 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1901 current_action.loot_label = loot_label
jcallahan@324 1902 current_action.target_type = AF.ITEM
jcallahan@324 1903 -- current_action.identifier assigned during loot verification.
jcallahan@324 1904 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1905 end
jcallahan@322 1906 else
jcallahan@322 1907 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1908 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1909 return false
jcallahan@322 1910 end
jcallahan@322 1911 end
jcallahan@322 1912
jcallahan@322 1913 if not current_action.target_type then
jcallahan@322 1914 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1915 return false
jcallahan@322 1916 end
jcallahan@322 1917
jcallahan@322 1918 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1919 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1920 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1921 return false
jcallahan@322 1922 end
jcallahan@322 1923
jcallahan@322 1924 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1925 return true
jcallahan@322 1926 end
jcallahan@322 1927
jcallahan@322 1928
MMOSimca@343 1929 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1930 if current_loot then
jcallahan@322 1931 current_loot = nil
jcallahan@322 1932 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1933
jcallahan@322 1934 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1935 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1936 return
jcallahan@322 1937 end
jcallahan@18 1938 end
jcallahan@151 1939
jcallahan@151 1940 if not current_action.target_type then
jcallahan@322 1941 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1942
jcallahan@322 1943 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1944 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1945 return
jcallahan@322 1946 end
jcallahan@151 1947 end
MMOSimca@343 1948 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 1949 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1950
jcallahan@14 1951 if not verify_func or not update_func then
jcallahan@322 1952 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1953 return
jcallahan@13 1954 end
jcallahan@13 1955
jcallahan@14 1956 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1957 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1958 return
jcallahan@14 1959 end
jcallahan@80 1960 local guids_used = {}
jcallahan@132 1961
jcallahan@301 1962 InitializeCurrentLoot()
jcallahan@217 1963 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1964
jcallahan@55 1965 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1966 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1967 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1968 local loot_info = {
jcallahan@237 1969 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1970 }
jcallahan@13 1971
jcallahan@237 1972 -- Odd index is GUID, even is count.
jcallahan@237 1973 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1974 local source_guid = loot_info[loot_index]
jcallahan@75 1975
jcallahan@237 1976 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1977 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1978 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1979 if slot_quantity then
jcallahan@324 1980 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1981 if slot_quantity > loot_quantity then
jcallahan@324 1982 loot_quantity = slot_quantity
jcallahan@324 1983 end
jcallahan@324 1984 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 1985 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 1986
jcallahan@324 1987 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1988 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1989 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1990 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1991 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1992 guids_used[source_guid] = true
jcallahan@324 1993 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1994 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1995 if current_loot.target_type == AF.ZONE then
jcallahan@324 1996 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1997 else
jcallahan@324 1998 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1999 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2000 guids_used[source_guid] = true
jcallahan@324 2001 end
jcallahan@324 2002 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2003 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2004 if icon_texture then
jcallahan@324 2005 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2006 if current_loot.target_type == AF.ZONE then
jcallahan@324 2007 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2008 else
jcallahan@324 2009 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2010
jcallahan@324 2011 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2012 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2013 guids_used[source_guid] = true
jcallahan@324 2014 end
jcallahan@324 2015 else
jcallahan@324 2016 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2017 end
jcallahan@308 2018 end
jcallahan@324 2019 else
jcallahan@324 2020 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 2021 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2022 end
jcallahan@75 2023 end
jcallahan@13 2024 end
jcallahan@13 2025 end
jcallahan@80 2026
jcallahan@81 2027 for guid in pairs(guids_used) do
jcallahan@217 2028 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2029 end
jcallahan@13 2030 update_func()
jcallahan@1 2031 end
jcallahan@13 2032 end -- do-block
jcallahan@0 2033
jcallahan@0 2034
jcallahan@89 2035 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2036 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2037
jcallahan@89 2038 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2039 return
jcallahan@89 2040 end
jcallahan@89 2041 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2042 end
jcallahan@89 2043
jcallahan@89 2044
jcallahan@44 2045 do
jcallahan@44 2046 local POINT_MATCH_PATTERNS = {
jcallahan@44 2047 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2048 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2049 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2050 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2051 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2052 }
jcallahan@5 2053
jcallahan@68 2054 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2055 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2056 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2057
jcallahan@133 2058 local current_merchant
jcallahan@133 2059 local merchant_standing
jcallahan@133 2060
jcallahan@133 2061 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2062 current_merchant = nil
jcallahan@133 2063 merchant_standing = nil
jcallahan@133 2064 end
jcallahan@133 2065
jcallahan@133 2066
jcallahan@89 2067 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2068 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2069 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2070
jcallahan@171 2071 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2072 return
jcallahan@133 2073 end
jcallahan@331 2074 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2075 merchant_standing = faction_standing
jcallahan@133 2076 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2077 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2078 end
jcallahan@55 2079 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2080 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2081 _G.MerchantFrame_Update()
jcallahan@57 2082
jcallahan@150 2083 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2084
jcallahan@44 2085 for item_index = 1, num_items do
jcallahan@44 2086 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2087 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2088
jcallahan@324 2089 DatamineTT:ClearLines()
jcallahan@324 2090 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2091
jcallahan@324 2092 if not item_id then
jcallahan@324 2093 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2094 item_id = ItemLinkToID(item_link)
MMOSimca@328 2095 if item_id then
MMOSimca@328 2096 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2097 else
MMOSimca@328 2098 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2099 end
jcallahan@324 2100 end
jcallahan@324 2101
jcallahan@44 2102 if item_id and item_id > 0 then
jcallahan@44 2103 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2104
jcallahan@68 2105 local num_lines = DatamineTT:NumLines()
jcallahan@68 2106
jcallahan@68 2107 for line_index = 1, num_lines do
jcallahan@68 2108 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2109
jcallahan@68 2110 if not current_line then
jcallahan@68 2111 break
jcallahan@68 2112 end
jcallahan@68 2113 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2114
jcallahan@68 2115 if faction or reputation then
jcallahan@68 2116 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2117 break
jcallahan@68 2118 end
jcallahan@68 2119 end
jcallahan@68 2120
jcallahan@87 2121 for line_index = 1, num_lines do
jcallahan@87 2122 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2123
jcallahan@87 2124 if not current_line then
jcallahan@87 2125 break
jcallahan@87 2126 end
jcallahan@87 2127 local line_text = current_line:GetText()
jcallahan@87 2128 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2129
jcallahan@87 2130 if quest_name then
jcallahan@87 2131 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2132 break
jcallahan@87 2133 end
jcallahan@87 2134 end
jcallahan@87 2135
jcallahan@44 2136 if extended_cost then
jcallahan@53 2137 local battleground_rating = 0
jcallahan@53 2138 local personal_rating = 0
jcallahan@53 2139 local required_season_amount
jcallahan@5 2140
jcallahan@68 2141 for line_index = 1, num_lines do
jcallahan@44 2142 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2143
jcallahan@44 2144 if not current_line then
jcallahan@44 2145 break
jcallahan@44 2146 end
jcallahan@53 2147 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2148
jcallahan@44 2149 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2150 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2151 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2152 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2153
jcallahan@44 2154 if match1 or match2 then
jcallahan@44 2155 break
jcallahan@44 2156 end
jcallahan@44 2157 end
jcallahan@5 2158 end
jcallahan@44 2159 local currency_list = {}
jcallahan@44 2160 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2161
jcallahan@50 2162 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2163 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2164 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2165
jcallahan@44 2166 for cost_index = 1, item_count do
jcallahan@324 2167 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2168 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2169 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2170
jcallahan@317 2171 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2172 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2173 end
jcallahan@317 2174
jcallahan@317 2175 if currency_identifier then
jcallahan@317 2176 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2177 end
jcallahan@44 2178 end
jcallahan@44 2179
jcallahan@44 2180 for currency_index = 1, #currency_list do
jcallahan@44 2181 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2182 end
jcallahan@5 2183 end
jcallahan@133 2184 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2185 end
jcallahan@44 2186 end
jcallahan@5 2187
jcallahan@44 2188 if _G.CanMerchantRepair() then
jcallahan@133 2189 current_merchant.can_repair = true
jcallahan@5 2190 end
jcallahan@57 2191 _G.SetMerchantFilter(current_filters)
jcallahan@57 2192 _G.MerchantFrame_Update()
jcallahan@4 2193 end
jcallahan@44 2194 end -- do-block
jcallahan@4 2195
jcallahan@89 2196
jcallahan@92 2197 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2198 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2199 return
jcallahan@25 2200 end
jcallahan@34 2201 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2202
jcallahan@171 2203 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2204 return
jcallahan@25 2205 end
jcallahan@29 2206 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2207 table.wipe(current_action)
jcallahan@25 2208 end
jcallahan@25 2209
jcallahan@25 2210
jcallahan@115 2211 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2212 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2213 if DEBUGGING then
jcallahan@309 2214 return
jcallahan@309 2215 end
jcallahan@309 2216
jcallahan@115 2217 local num_pets = LPJ:NumPets()
jcallahan@115 2218
jcallahan@115 2219 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2220 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2221
jcallahan@115 2222 if is_owned then
jcallahan@115 2223 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2224
jcallahan@139 2225 if rarity then
jcallahan@139 2226 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2227 local npc = NPCEntry(npc_id)
jcallahan@139 2228 npc.wild_pet = is_wild or nil
jcallahan@139 2229 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2230 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2231 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2232
jcallahan@139 2233 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2234 data.max_health = max_health
jcallahan@139 2235 data.attack = attack
jcallahan@139 2236 data.speed = speed
jcallahan@139 2237 end
jcallahan@115 2238 end
jcallahan@115 2239 end
jcallahan@115 2240 end
jcallahan@115 2241
jcallahan@115 2242
jcallahan@156 2243 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2244 private.in_combat = true
jcallahan@156 2245 end
jcallahan@156 2246
jcallahan@156 2247
jcallahan@156 2248 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2249 private.in_combat = nil
jcallahan@156 2250
jcallahan@156 2251 if private.set_area_id then
jcallahan@299 2252 self:HandleZoneChange(event_name)
jcallahan@156 2253 private.set_area_id = nil
jcallahan@156 2254 end
jcallahan@156 2255 end
jcallahan@156 2256
jcallahan@156 2257
jcallahan@118 2258 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2259 if not TargetedNPC() then
jcallahan@118 2260 return
jcallahan@2 2261 end
jcallahan@151 2262 current_action.target_type = AF.NPC
jcallahan@118 2263 self:UpdateTargetLocation()
jcallahan@118 2264 end
jcallahan@2 2265
jcallahan@89 2266
jcallahan@12 2267 do
jcallahan@12 2268 local function UpdateQuestJuncture(point)
jcallahan@12 2269 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2270
jcallahan@12 2271 if not unit_name then
jcallahan@12 2272 return
jcallahan@12 2273 end
jcallahan@34 2274 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2275
jcallahan@12 2276 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2277 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2278 end
jcallahan@19 2279 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2280 quest[point] = quest[point] or {}
MMOSimca@329 2281 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2282
jcallahan@24 2283 return quest
jcallahan@12 2284 end
jcallahan@10 2285
jcallahan@12 2286
jcallahan@92 2287 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2288 local quest = UpdateQuestJuncture("end")
jcallahan@97 2289
jcallahan@112 2290 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2291 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2292 end
jcallahan@67 2293 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2294 ClearKilledNPC()
jcallahan@10 2295 end
jcallahan@10 2296
jcallahan@12 2297
jcallahan@92 2298 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2299 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2300
jcallahan@46 2301 if not quest then
jcallahan@46 2302 return
jcallahan@46 2303 end
jcallahan@24 2304 quest.classes = quest.classes or {}
jcallahan@27 2305 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2306
jcallahan@24 2307 quest.races = quest.races or {}
jcallahan@100 2308 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2309 end
jcallahan@12 2310 end -- do-block
jcallahan@9 2311
jcallahan@9 2312
jcallahan@92 2313 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2314 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2315 local entry_index, processed_quests = 1, 0
jcallahan@36 2316 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2317
jcallahan@36 2318 while processed_quests <= num_quests do
MMOSimca@329 2319 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2320
jcallahan@84 2321 if quest_id == 0 then
jcallahan@84 2322 processed_quests = processed_quests + 1
jcallahan@84 2323 elseif not is_header then
jcallahan@36 2324 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2325
jcallahan@36 2326 local quest = DBEntry("quests", quest_id)
jcallahan@36 2327 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2328 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2329 processed_quests = processed_quests + 1
jcallahan@36 2330 end
jcallahan@36 2331 entry_index = entry_index + 1
jcallahan@36 2332 end
jcallahan@36 2333 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2334 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2335 end
jcallahan@4 2336
jcallahan@4 2337
jcallahan@97 2338 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2339 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2340 return
jcallahan@112 2341 end
jcallahan@97 2342 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2343 end
jcallahan@97 2344
jcallahan@97 2345
jcallahan@92 2346 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2347 if unit_id ~= "player" then
jcallahan@4 2348 return
jcallahan@4 2349 end
jcallahan@4 2350 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2351 end
jcallahan@4 2352
jcallahan@4 2353
jcallahan@92 2354 do
jcallahan@92 2355 local TRADESKILL_TOOLS = {
jcallahan@92 2356 Anvil = anvil_spell_ids,
jcallahan@92 2357 Forge = forge_spell_ids,
jcallahan@92 2358 }
jcallahan@92 2359
jcallahan@92 2360
jcallahan@167 2361 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2362 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2363 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2364
jcallahan@167 2365 if required_tool then
jcallahan@167 2366 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2367 if required_tool:find(tool_name) then
jcallahan@167 2368 registry[spell_id] = true
jcallahan@167 2369 end
jcallahan@167 2370 end
jcallahan@167 2371 end
jcallahan@167 2372 end
jcallahan@167 2373
jcallahan@167 2374
jcallahan@92 2375 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2376 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2377
jcallahan@92 2378 if profession_name == _G.UNKNOWN then
jcallahan@92 2379 return
jcallahan@92 2380 end
jcallahan@167 2381 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2382 end
jcallahan@92 2383 end -- do-block
jcallahan@92 2384
jcallahan@92 2385
jcallahan@167 2386 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2387 private.trainer_shown = nil
jcallahan@167 2388 end
jcallahan@167 2389
jcallahan@167 2390
jcallahan@92 2391 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2392 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2393 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2394
jcallahan@164 2395 if not trainer then
jcallahan@58 2396 return
jcallahan@58 2397 end
jcallahan@331 2398 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2399 trainer.teaches = trainer.teaches or {}
jcallahan@27 2400
jcallahan@167 2401 private.trainer_shown = true
jcallahan@167 2402
jcallahan@27 2403 -- Get the initial trainer filters
MMOSimca@344 2404 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2405 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2406 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2407
jcallahan@27 2408 -- Clear the trainer filters
MMOSimca@344 2409 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2410 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2411 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2412
jcallahan@27 2413 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2414 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2415
jcallahan@27 2416 if spell_name then
jcallahan@27 2417 DatamineTT:ClearLines()
jcallahan@27 2418 DatamineTT:SetTrainerService(index)
jcallahan@27 2419
jcallahan@27 2420 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2421
jcallahan@43 2422 if spell_id then
jcallahan@164 2423 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2424
jcallahan@164 2425 if not class_professions then
jcallahan@164 2426 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2427 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2428 end
jcallahan@43 2429 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2430 profession = profession or "General"
jcallahan@43 2431
jcallahan@164 2432 local profession_skills = class_professions[profession]
jcallahan@43 2433
jcallahan@43 2434 if not profession_skills then
jcallahan@43 2435 class_professions[profession] = {}
jcallahan@43 2436 profession_skills = class_professions[profession]
jcallahan@43 2437 end
jcallahan@173 2438 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2439 end
jcallahan@27 2440 end
jcallahan@27 2441 end
jcallahan@27 2442 -- Reset the filters to what they were before
MMOSimca@344 2443 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2444 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2445 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2446 end
jcallahan@27 2447
jcallahan@27 2448
jcallahan@1 2449 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2450 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2451 return
jcallahan@1 2452 end
jcallahan@1 2453 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2454
jcallahan@1 2455 if not spell_label then
jcallahan@1 2456 return
jcallahan@1 2457 end
jcallahan@306 2458
MMOSimca@343 2459 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2460 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2461 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2462
jcallahan@150 2463 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2464 unit_name = target_name
jcallahan@150 2465 unit_id = "target"
jcallahan@1 2466 end
jcallahan@1 2467 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2468 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2469 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2470 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2471 return
MMOSimca@328 2472 end
jcallahan@28 2473
jcallahan@205 2474 table.wipe(current_action)
jcallahan@122 2475 current_action.instance_token = instance_token
jcallahan@122 2476 current_action.map_level = map_level
jcallahan@122 2477 current_action.x = x
jcallahan@122 2478 current_action.y = y
jcallahan@122 2479 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2480 current_action.spell_label = spell_label
jcallahan@105 2481
jcallahan@105 2482 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2483 current_action.loot_label = spell_label:lower()
jcallahan@105 2484 end
jcallahan@1 2485
jcallahan@151 2486 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2487 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2488 if not unit_id or unit_name ~= target_name then
jcallahan@16 2489 return
jcallahan@16 2490 end
jcallahan@123 2491 current_action.target_type = AF.NPC
jcallahan@16 2492 end
jcallahan@16 2493 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2494 current_action.target_type = AF.ITEM
jcallahan@16 2495
jcallahan@150 2496 if item_name and item_name == target_name then
jcallahan@150 2497 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2498 elseif target_name and target_name ~= "" then
jcallahan@331 2499 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2500 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2501 end
jcallahan@150 2502 elseif not item_name and not unit_name then
jcallahan@1 2503 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2504 if target_name == "" then
jcallahan@17 2505 return
jcallahan@17 2506 end
jcallahan@122 2507 current_action.object_name = target_name
jcallahan@123 2508 current_action.target_type = AF.OBJECT
jcallahan@1 2509 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2510 current_action.target_type = AF.ZONE
jcallahan@1 2511 end
jcallahan@1 2512 end
jcallahan@1 2513 private.tracked_line = spell_line
jcallahan@0 2514 end
jcallahan@0 2515
jcallahan@94 2516
jcallahan@312 2517 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2518 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2519 ClearKilledBossID()
jcallahan@306 2520 ClearLootToastContainerID()
MMOSimca@336 2521 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2522 else
MMOSimca@336 2523 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2524 return
jcallahan@1 2525 end
jcallahan@306 2526
jcallahan@324 2527 -- Assign existing loot data to boss if it exists
jcallahan@307 2528 if loot_toast_data then
MMOSimca@336 2529 local npc_id = private.raid_boss_id
jcallahan@317 2530
jcallahan@324 2531 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2532 local upper_limit = 0
jcallahan@317 2533 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2534 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2535 end
jcallahan@317 2536
jcallahan@317 2537 for i = 0, upper_limit do
jcallahan@317 2538 local temp_npc_id = npc_id
jcallahan@317 2539
jcallahan@317 2540 if i > 0 then
jcallahan@317 2541 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2542 end
jcallahan@317 2543
jcallahan@317 2544 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2545 if npc then
jcallahan@324 2546 -- Create needed npc fields if required
jcallahan@317 2547 local loot_label = "drops"
jcallahan@317 2548 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2549 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2550 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2551
jcallahan@317 2552 for index = 1, #loot_toast_data do
jcallahan@317 2553 local data = loot_toast_data[index]
jcallahan@317 2554 local loot_type = data[1]
jcallahan@317 2555 local hyperlink = data[2]
jcallahan@317 2556 local quantity = data[3]
jcallahan@317 2557
jcallahan@317 2558 if loot_type == "item" then
jcallahan@317 2559 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2560 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2561 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2562 elseif loot_type == "money" then
jcallahan@317 2563 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2564 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2565 elseif loot_type == "currency" then
jcallahan@317 2566 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2567 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2568 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2569 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2570 quantity = math.floor(quantity / 100)
jcallahan@317 2571 end
jcallahan@317 2572 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2573 end
jcallahan@307 2574 end
jcallahan@317 2575
jcallahan@317 2576 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2577 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2578 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2579 end
jcallahan@317 2580 else
jcallahan@317 2581 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2582 end
jcallahan@307 2583 end
jcallahan@307 2584 end
jcallahan@307 2585
jcallahan@307 2586 ClearLootToastData()
jcallahan@307 2587
jcallahan@307 2588 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2589 end
jcallahan@306 2590
jcallahan@306 2591
jcallahan@306 2592 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2593 if unit_id ~= "player" then
jcallahan@306 2594 return
jcallahan@306 2595 end
jcallahan@306 2596 private.tracked_line = nil
jcallahan@306 2597 private.previous_spell_id = spell_id
jcallahan@306 2598
MMOSimca@345 2599 -- Handle Logging spell casts
MMOSimca@345 2600 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2601 last_timber_spell_id = spell_id
MMOSimca@345 2602 for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@345 2603 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id][timber_variant]))
MMOSimca@345 2604 end
MMOSimca@345 2605 return
MMOSimca@345 2606 end
MMOSimca@345 2607
MMOSimca@345 2608 -- Handle Loot Toast spell casts
jcallahan@306 2609 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2610 ClearKilledBossID()
jcallahan@306 2611 ClearLootToastContainerID()
jcallahan@307 2612 ClearLootToastData()
jcallahan@306 2613
jcallahan@306 2614 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2615 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2616 return
jcallahan@306 2617 end
jcallahan@306 2618
jcallahan@306 2619 if anvil_spell_ids[spell_id] then
jcallahan@306 2620 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2621 elseif forge_spell_ids[spell_id] then
jcallahan@306 2622 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2623 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2624 killed_npc_id = current_target_id
MMOSimca@343 2625 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2626 end
jcallahan@306 2627 end
jcallahan@0 2628
jcallahan@90 2629
jcallahan@1 2630 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2631 if unit_id ~= "player" then
jcallahan@1 2632 return
jcallahan@1 2633 end
jcallahan@0 2634
jcallahan@1 2635 if private.tracked_line == spell_line then
jcallahan@1 2636 private.tracked_line = nil
jcallahan@1 2637 end
jcallahan@147 2638 table.wipe(current_action)
jcallahan@0 2639 end
jcallahan@90 2640
jcallahan@90 2641
jcallahan@90 2642 do
jcallahan@90 2643 local function SetUnitField(field, required_type)
jcallahan@90 2644 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2645
jcallahan@90 2646 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2647 return
jcallahan@90 2648 end
jcallahan@90 2649
jcallahan@171 2650 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2651 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2652 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2653 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2654 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2655 end
jcallahan@90 2656 end
jcallahan@90 2657
jcallahan@90 2658
jcallahan@90 2659 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2660 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2661 end
jcallahan@90 2662
jcallahan@90 2663
jcallahan@90 2664 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2665 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2666 end
jcallahan@90 2667
jcallahan@90 2668
jcallahan@90 2669 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2670 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2671 end
jcallahan@90 2672
jcallahan@90 2673
jcallahan@92 2674 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2675 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2676 end
jcallahan@90 2677
jcallahan@90 2678
jcallahan@323 2679 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2680 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2681 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2682
jcallahan@323 2683 for index = 2, #gossip_options, 2 do
jcallahan@323 2684 if gossip_options[index] == "binder" then
jcallahan@323 2685 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2686 return
jcallahan@323 2687 end
jcallahan@323 2688 end
jcallahan@323 2689 end,
jcallahan@323 2690 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2691 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2692 end,
jcallahan@323 2693 }
jcallahan@323 2694
jcallahan@323 2695
jcallahan@92 2696 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2697 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2698 if not unit_idnum then
jcallahan@323 2699 return
jcallahan@323 2700 end
jcallahan@323 2701
jcallahan@323 2702 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2703 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2704 end
jcallahan@90 2705 end
jcallahan@90 2706
jcallahan@90 2707
jcallahan@93 2708 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2709 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2710 end
jcallahan@93 2711
jcallahan@93 2712
jcallahan@189 2713 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2714 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2715 end
jcallahan@189 2716
jcallahan@189 2717
jcallahan@90 2718 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2719 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2720 end
jcallahan@90 2721
jcallahan@90 2722
jcallahan@90 2723 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2724 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2725 end
jcallahan@90 2726
jcallahan@90 2727
jcallahan@90 2728 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2729 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2730 end
jcallahan@90 2731 end -- do-block