annotate Main.lua @ 205:6cac044fd0f9

In the LOOT_OPENED NPC verify function, only set current_action.identifier to the unit_id of the player's target if the identifier is nil.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 10 Dec 2012 16:20:06 -0600
parents 83fdf52f0310
children d401bf9aa80c
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@197 35 local DB_VERSION = 13
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@6 328
jcallahan@29 329 local function NPCEntry(identifier)
jcallahan@29 330 local npc = DBEntry("npcs", identifier)
jcallahan@29 331
jcallahan@29 332 if not npc then
jcallahan@29 333 return
jcallahan@22 334 end
jcallahan@29 335 local instance_token = InstanceDifficultyToken()
jcallahan@29 336 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 337 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 338 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 339 return npc
jcallahan@22 340 end
jcallahan@22 341
jcallahan@22 342
jcallahan@1 343 local function CurrentLocationData()
jcallahan@161 344 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 345 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 346 end
jcallahan@1 347 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 348 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 349
jcallahan@1 350 x = x or 0
jcallahan@1 351 y = y or 0
jcallahan@1 352
jcallahan@1 353 if x == 0 and y == 0 then
jcallahan@1 354 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 355 _G.SetDungeonMapLevel(level_index)
jcallahan@1 356 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 357
jcallahan@1 358 if x and y and (x > 0 or y > 0) then
jcallahan@1 359 _G.SetDungeonMapLevel(map_level)
jcallahan@1 360 map_level = level_index
jcallahan@1 361 break
jcallahan@1 362 end
jcallahan@1 363 end
jcallahan@1 364 end
jcallahan@1 365
jcallahan@1 366 if _G.DungeonUsesTerrainMap() then
jcallahan@1 367 map_level = map_level - 1
jcallahan@1 368 end
jcallahan@31 369 local x = _G.floor(x * 1000)
jcallahan@31 370 local y = _G.floor(y * 1000)
jcallahan@28 371
jcallahan@31 372 if x % 2 ~= 0 then
jcallahan@31 373 x = x + 1
jcallahan@28 374 end
jcallahan@28 375
jcallahan@31 376 if y % 2 ~= 0 then
jcallahan@31 377 y = y + 1
jcallahan@28 378 end
jcallahan@126 379 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 380 end
jcallahan@1 381
jcallahan@1 382
jcallahan@1 383 local function ItemLinkToID(item_link)
jcallahan@1 384 if not item_link then
jcallahan@1 385 return
jcallahan@1 386 end
jcallahan@7 387 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 388 end
jcallahan@0 389
jcallahan@4 390
jcallahan@171 391 local function UnitTypeIsNPC(unit_type)
jcallahan@171 392 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 393 end
jcallahan@171 394
jcallahan@171 395
jcallahan@34 396 local ParseGUID
jcallahan@4 397 do
jcallahan@4 398 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 399
jcallahan@34 400 function ParseGUID(guid)
jcallahan@5 401 if not guid then
jcallahan@5 402 return
jcallahan@5 403 end
jcallahan@4 404 local types = private.UNIT_TYPES
jcallahan@4 405 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 406
jcallahan@10 407 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 408 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 409 end
jcallahan@4 410 return unit_type
jcallahan@4 411 end
jcallahan@4 412 end -- do-block
jcallahan@4 413
jcallahan@4 414
jcallahan@128 415 local function UpdateBlacklistMaps()
jcallahan@128 416 local empty_count = 0
jcallahan@128 417
jcallahan@128 418 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 419 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 420 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 421 char_db.bg_blacklist[index] = map_id
jcallahan@128 422
jcallahan@128 423 if map_id < 0 then
jcallahan@128 424 empty_count = empty_count + 1
jcallahan@143 425 empty_count = empty_count + 1
jcallahan@128 426 end
jcallahan@128 427 end
jcallahan@128 428
jcallahan@128 429 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 430 char_db.bg_blacklist = nil
jcallahan@128 431 end
jcallahan@128 432 end
jcallahan@128 433
jcallahan@128 434
jcallahan@141 435 local UpdateDBEntryLocation
jcallahan@141 436 do
jcallahan@141 437 local pi = math.pi
jcallahan@141 438
jcallahan@141 439 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 440 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 441 local facing = _G.GetPlayerFacing()
jcallahan@141 442
jcallahan@141 443 if not facing then
jcallahan@141 444 return x, y
jcallahan@141 445 end
jcallahan@141 446 local rad = facing + pi
jcallahan@141 447 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 448 end
jcallahan@10 449
jcallahan@24 450
jcallahan@141 451 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 452 if not identifier then
jcallahan@141 453 return
jcallahan@141 454 end
jcallahan@141 455 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 456 local entry = DBEntry(entry_type, identifier)
jcallahan@141 457 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 458 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 459
jcallahan@141 460 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 461 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 462
jcallahan@141 463 if not zone_data then
jcallahan@141 464 zone_data = {}
jcallahan@141 465 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 466 end
jcallahan@141 467
jcallahan@141 468 -- Special case for Fishing.
jcallahan@141 469 if current_action.spell_label == "FISHING" then
jcallahan@141 470 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 471
jcallahan@141 472 if yard_width > 0 and yard_height > 0 then
jcallahan@141 473 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 474 current_action.x = x
jcallahan@141 475 current_action.y = y
jcallahan@141 476 end
jcallahan@141 477 end
jcallahan@141 478 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 479
jcallahan@141 480 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 481 return zone_data
jcallahan@10 482 end
jcallahan@141 483 end -- do-block
jcallahan@10 484
jcallahan@10 485
jcallahan@19 486 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 487 if not item_link then
jcallahan@19 488 return
jcallahan@19 489 end
jcallahan@19 490 local item_id = ItemLinkToID(item_link)
jcallahan@19 491
jcallahan@19 492 if not bag_index or not slot_index then
jcallahan@19 493 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 494 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 495 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 496 bag_index = new_bag_index
jcallahan@19 497 slot_index = new_slot_index
jcallahan@19 498 break
jcallahan@19 499 end
jcallahan@19 500 end
jcallahan@19 501 end
jcallahan@19 502 end
jcallahan@19 503
jcallahan@19 504 if not bag_index or not slot_index then
jcallahan@19 505 return
jcallahan@19 506 end
jcallahan@19 507 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 508
jcallahan@19 509 if not is_lootable then
jcallahan@19 510 return
jcallahan@19 511 end
jcallahan@19 512 DatamineTT:ClearLines()
jcallahan@19 513 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 514
jcallahan@19 515 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 516 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 517
jcallahan@19 518 if not current_line then
jcallahan@19 519 break
jcallahan@19 520 end
jcallahan@19 521
jcallahan@19 522 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 523 table.wipe(current_action)
jcallahan@123 524 current_action.target_type = AF.ITEM
jcallahan@122 525 current_action.identifier = item_id
jcallahan@122 526 current_action.loot_label = "contains"
jcallahan@19 527 break
jcallahan@19 528 end
jcallahan@19 529 end
jcallahan@19 530 end
jcallahan@19 531
jcallahan@19 532
jcallahan@39 533 local UnitFactionStanding
jcallahan@32 534 local UpdateFactionData
jcallahan@32 535 do
jcallahan@32 536 local MAX_FACTION_INDEX = 1000
jcallahan@20 537
jcallahan@32 538 local STANDING_NAMES = {
jcallahan@32 539 "HATED",
jcallahan@32 540 "HOSTILE",
jcallahan@32 541 "UNFRIENDLY",
jcallahan@32 542 "NEUTRAL",
jcallahan@32 543 "FRIENDLY",
jcallahan@32 544 "HONORED",
jcallahan@32 545 "REVERED",
jcallahan@32 546 "EXALTED",
jcallahan@32 547 }
jcallahan@32 548
jcallahan@39 549
jcallahan@39 550 function UnitFactionStanding(unit)
jcallahan@135 551 local unit_name = _G.UnitName(unit)
jcallahan@39 552 UpdateFactionData()
jcallahan@39 553 DatamineTT:ClearLines()
jcallahan@39 554 DatamineTT:SetUnit(unit)
jcallahan@39 555
jcallahan@39 556 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 557 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 558
jcallahan@135 559 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 560 return faction_name, faction_standings[faction_name]
jcallahan@39 561 end
jcallahan@39 562 end
jcallahan@39 563 end
jcallahan@39 564
jcallahan@39 565
jcallahan@32 566 function UpdateFactionData()
jcallahan@32 567 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 568 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 569
jcallahan@86 570 if faction_name then
jcallahan@32 571 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 572 elseif not faction_name then
jcallahan@32 573 break
jcallahan@32 574 end
jcallahan@20 575 end
jcallahan@20 576 end
jcallahan@32 577 end -- do-block
jcallahan@20 578
jcallahan@48 579
jcallahan@75 580 local GenericLootUpdate
jcallahan@75 581 do
jcallahan@77 582 local function LootTable(entry, loot_type, top_field)
jcallahan@75 583 if top_field then
jcallahan@75 584 entry[top_field] = entry[top_field] or {}
jcallahan@75 585 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 586 return entry[top_field][loot_type]
jcallahan@75 587 end
jcallahan@48 588 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 589 return entry[loot_type]
jcallahan@48 590 end
jcallahan@48 591
jcallahan@75 592 function GenericLootUpdate(data_type, top_field)
jcallahan@132 593 local loot_type = current_loot.label
jcallahan@75 594 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 595 local source_list = {}
jcallahan@75 596
jcallahan@131 597 if current_loot.sources then
jcallahan@131 598 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 599 local entry, source_id
jcallahan@78 600
jcallahan@131 601 if current_loot.target_type == AF.ITEM then
jcallahan@182 602 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 603 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 604 source_id = current_loot.identifier
jcallahan@119 605 entry = DBEntry(data_type, source_id)
jcallahan@131 606 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 607 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 608 entry = DBEntry(data_type, source_id)
jcallahan@119 609 else
jcallahan@119 610 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 611 entry = DBEntry(data_type, source_id)
jcallahan@119 612 end
jcallahan@75 613
jcallahan@119 614 if entry then
jcallahan@119 615 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 616
jcallahan@119 617 if not source_list[source_guid] then
jcallahan@119 618 if top_field then
jcallahan@119 619 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 620 else
jcallahan@119 621 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 622 end
jcallahan@119 623 source_list[source_guid] = true
jcallahan@77 624 end
jcallahan@119 625 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 626
jcallahan@119 627 for item_id, quantity in pairs(loot_data) do
jcallahan@119 628 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 629 end
jcallahan@75 630 end
jcallahan@75 631 end
jcallahan@75 632 end
jcallahan@121 633
jcallahan@121 634 -- This is used for Gas Extractions.
jcallahan@131 635 if #current_loot.list <= 0 then
jcallahan@78 636 return
jcallahan@78 637 end
jcallahan@82 638 local entry
jcallahan@82 639
jcallahan@82 640 -- At this point we only have a name if it's an object.
jcallahan@131 641 if current_loot.target_type == AF.OBJECT then
jcallahan@131 642 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 643 else
jcallahan@131 644 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 645 end
jcallahan@75 646
jcallahan@75 647 if not entry then
jcallahan@75 648 return
jcallahan@75 649 end
jcallahan@77 650 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 651
jcallahan@131 652 if not source_list[current_loot.identifier] then
jcallahan@77 653 if top_field then
jcallahan@77 654 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 655 else
jcallahan@77 656 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 657 end
jcallahan@77 658 end
jcallahan@75 659
jcallahan@131 660 for index = 1, #current_loot.list do
jcallahan@131 661 table.insert(loot_table, current_loot.list[index])
jcallahan@75 662 end
jcallahan@48 663 end
jcallahan@75 664 end -- do-block
jcallahan@48 665
jcallahan@97 666
jcallahan@97 667 local ReplaceKeywords
jcallahan@97 668 do
jcallahan@97 669 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 670 class = PLAYER_CLASS,
jcallahan@97 671 name = PLAYER_NAME,
jcallahan@97 672 race = PLAYER_RACE,
jcallahan@97 673 }
jcallahan@97 674
jcallahan@97 675
jcallahan@97 676 function ReplaceKeywords(text)
jcallahan@97 677 if not text or text == "" then
jcallahan@97 678 return ""
jcallahan@97 679 end
jcallahan@97 680
jcallahan@97 681 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 682 local category_format = ("<%s>"):format(category)
jcallahan@97 683 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 684 end
jcallahan@97 685 return text
jcallahan@97 686 end
jcallahan@97 687 end -- do-block
jcallahan@97 688
jcallahan@97 689
jcallahan@154 690 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 691 -- unless the WorldMapFrame is shown.
jcallahan@143 692 do
jcallahan@143 693 -- MapFileName = MapAreaID
jcallahan@143 694 local MICRO_DUNGEON_IDS = {
jcallahan@143 695 ShrineofTwoMoons = 903,
jcallahan@143 696 ShrineofSevenStars = 905,
jcallahan@143 697 }
jcallahan@126 698
jcallahan@143 699 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 700 if private.in_combat then
jcallahan@156 701 private.set_area_id = true
jcallahan@156 702 return
jcallahan@156 703 end
jcallahan@155 704 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 705
jcallahan@155 706 if map_area_id == current_area_id then
jcallahan@155 707 return
jcallahan@155 708 end
jcallahan@143 709 local world_map = _G.WorldMapFrame
jcallahan@143 710 local map_visible = world_map:IsVisible()
jcallahan@143 711 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 712
jcallahan@143 713 if not map_visible then
jcallahan@143 714 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 715 world_map:Show()
jcallahan@143 716 end
jcallahan@143 717 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 718
jcallahan@154 719 _G.SetMapToCurrentZone()
jcallahan@154 720
jcallahan@143 721 if micro_dungeon_id then
jcallahan@143 722 current_area_id = micro_dungeon_id
jcallahan@143 723 else
jcallahan@143 724 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 725 end
jcallahan@143 726
jcallahan@154 727 if map_visible then
jcallahan@154 728 _G.SetMapByID(map_area_id)
jcallahan@154 729 else
jcallahan@143 730 world_map:Hide()
jcallahan@143 731 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 732 end
jcallahan@143 733 end
jcallahan@154 734 end
jcallahan@126 735
jcallahan@0 736 -----------------------------------------------------------------------
jcallahan@0 737 -- Methods.
jcallahan@0 738 -----------------------------------------------------------------------
jcallahan@0 739 function WDP:OnInitialize()
jcallahan@128 740 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 741 global_db = db.global
jcallahan@128 742 char_db = db.char
jcallahan@14 743
jcallahan@14 744 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 745 local build_num = tonumber(private.build_num)
jcallahan@14 746
jcallahan@136 747 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 748 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 749 global_db[entry] = {}
jcallahan@74 750 end
jcallahan@74 751 end
jcallahan@35 752 raw_db.build_num = build_num
jcallahan@63 753 raw_db.version = DB_VERSION
jcallahan@0 754 end
jcallahan@0 755
jcallahan@0 756
jcallahan@153 757 function WDP:EventDispatcher(...)
jcallahan@153 758 local event_name = ...
jcallahan@153 759
jcallahan@153 760 if DEBUGGING then
jcallahan@154 761 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 762 Debug(event_name)
jcallahan@154 763 else
jcallahan@154 764 Debug(...)
jcallahan@153 765 end
jcallahan@153 766 end
jcallahan@153 767 local func = EVENT_MAPPING[event_name]
jcallahan@153 768
jcallahan@153 769 if _G.type(func) == "boolean" then
jcallahan@153 770 self[event_name](self, ...)
jcallahan@153 771 elseif _G.type(func) == "function" then
jcallahan@159 772 self[func](self, ...)
jcallahan@153 773 end
jcallahan@153 774 end
jcallahan@153 775
jcallahan@153 776
jcallahan@0 777 function WDP:OnEnable()
jcallahan@0 778 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 779 if EVENT_DEBUG then
jcallahan@153 780 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 781 else
jcallahan@153 782 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 783 end
jcallahan@0 784 end
jcallahan@95 785
jcallahan@95 786 for index = 1, _G.GetNumLanguages() do
jcallahan@95 787 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 788 end
jcallahan@187 789 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 790 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 791
jcallahan@19 792 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 793 if target_unit then
jcallahan@19 794 return
jcallahan@19 795 end
jcallahan@19 796 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 797 end)
jcallahan@19 798
jcallahan@19 799 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 800 if target_unit then
jcallahan@19 801 return
jcallahan@19 802 end
jcallahan@19 803 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 804 HandleItemUse(item_link)
jcallahan@19 805 end)
jcallahan@129 806 self:SetCurrentAreaID("OnEnable")
jcallahan@126 807
jcallahan@128 808 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 809 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 810
jcallahan@128 811 UpdateBlacklistMaps()
jcallahan@0 812 end
jcallahan@0 813
jcallahan@0 814
jcallahan@187 815 local function RecordItemData(item_id, item_link, durability)
jcallahan@0 816 if not durability or durability <= 0 then
jcallahan@0 817 return
jcallahan@0 818 end
jcallahan@187 819 local item = DBEntry("items", item_id)
jcallahan@191 820 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@0 821
jcallahan@191 822 if item_string then
jcallahan@199 823 local _, _, _, _, _, _, _, suffix_id, unique_id, _, _, upgrade_id = (":"):split(item_string)
jcallahan@201 824 suffix_id = tonumber(suffix_id)
jcallahan@199 825
jcallahan@201 826 if suffix_id and suffix_id ~= 0 then
jcallahan@201 827 item.suffix_id = suffix_id
jcallahan@201 828 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 829 end
jcallahan@191 830
jcallahan@191 831 if upgrade_id then
jcallahan@191 832 item.upgrade_id = upgrade_id
jcallahan@191 833 end
jcallahan@0 834 end
jcallahan@187 835 item.durability = durability
jcallahan@0 836 end
jcallahan@0 837
jcallahan@0 838
jcallahan@187 839 function WDP:ProcessItems()
jcallahan@187 840 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 841 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 842
jcallahan@0 843 if item_id and item_id > 0 then
jcallahan@1 844 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 845 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 846 end
jcallahan@0 847 end
jcallahan@0 848
jcallahan@0 849 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 850 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 851 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 852
jcallahan@0 853 if item_id and item_id > 0 then
jcallahan@1 854 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 855 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 856 end
jcallahan@0 857 end
jcallahan@0 858 end
jcallahan@0 859 end
jcallahan@0 860
jcallahan@118 861
jcallahan@118 862 local PlayerTarget
jcallahan@118 863 do
jcallahan@118 864 local GENDER_NAMES = {
jcallahan@118 865 "UNKNOWN",
jcallahan@118 866 "MALE",
jcallahan@118 867 "FEMALE",
jcallahan@118 868 }
jcallahan@118 869
jcallahan@118 870
jcallahan@118 871 local REACTION_NAMES = {
jcallahan@118 872 "HATED",
jcallahan@118 873 "HOSTILE",
jcallahan@118 874 "UNFRIENDLY",
jcallahan@118 875 "NEUTRAL",
jcallahan@118 876 "FRIENDLY",
jcallahan@118 877 "HONORED",
jcallahan@118 878 "REVERED",
jcallahan@118 879 "EXALTED",
jcallahan@118 880 }
jcallahan@118 881
jcallahan@118 882
jcallahan@118 883 local POWER_TYPE_NAMES = {
jcallahan@118 884 ["0"] = "MANA",
jcallahan@118 885 ["1"] = "RAGE",
jcallahan@118 886 ["2"] = "FOCUS",
jcallahan@118 887 ["3"] = "ENERGY",
jcallahan@118 888 ["6"] = "RUNIC_POWER",
jcallahan@118 889 }
jcallahan@118 890
jcallahan@118 891
jcallahan@118 892 function PlayerTarget()
jcallahan@118 893 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 894 current_target_id = nil
jcallahan@118 895 return
jcallahan@118 896 end
jcallahan@118 897 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 898
jcallahan@171 899 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 900 return
jcallahan@118 901 end
jcallahan@118 902 current_target_id = unit_idnum
jcallahan@118 903
jcallahan@118 904 local npc = NPCEntry(unit_idnum)
jcallahan@118 905 local _, class_token = _G.UnitClass("target")
jcallahan@118 906 npc.class = class_token
jcallahan@118 907 npc.faction = UnitFactionStanding("target")
jcallahan@118 908 npc.genders = npc.genders or {}
jcallahan@118 909 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 910 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 911 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 912
jcallahan@118 913 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 914 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 915
jcallahan@118 916 if not encounter_data[npc_level] then
jcallahan@118 917 encounter_data[npc_level] = {
jcallahan@118 918 max_health = _G.UnitHealthMax("target"),
jcallahan@118 919 }
jcallahan@118 920
jcallahan@118 921 local max_power = _G.UnitManaMax("target")
jcallahan@118 922
jcallahan@118 923 if max_power > 0 then
jcallahan@118 924 local power_type = _G.UnitPowerType("target")
jcallahan@118 925 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 926 end
jcallahan@118 927 end
jcallahan@118 928 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 929 current_action.identifier = unit_idnum
jcallahan@118 930 return npc, unit_idnum
jcallahan@118 931 end
jcallahan@118 932 end -- do-block
jcallahan@118 933
jcallahan@118 934
jcallahan@113 935 do
jcallahan@113 936 local COORD_MAX = 5
jcallahan@0 937
jcallahan@113 938 function WDP:UpdateTargetLocation()
jcallahan@113 939 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 940 return
jcallahan@2 941 end
jcallahan@113 942
jcallahan@113 943 for index = 1, 4 do
jcallahan@113 944 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 945 return
jcallahan@113 946 end
jcallahan@113 947 end
jcallahan@118 948 local npc = PlayerTarget()
jcallahan@113 949
jcallahan@113 950 if not npc then
jcallahan@113 951 return
jcallahan@113 952 end
jcallahan@113 953 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 954 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 955 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 956 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 957
jcallahan@113 958 local zone_data = npc_data.locations[zone_token]
jcallahan@113 959
jcallahan@113 960 if not zone_data then
jcallahan@113 961 zone_data = {}
jcallahan@113 962 npc_data.locations[zone_token] = zone_data
jcallahan@113 963 end
jcallahan@113 964
jcallahan@113 965 for location_token in pairs(zone_data) do
jcallahan@113 966 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 967 loc_level = tonumber(loc_level)
jcallahan@113 968
jcallahan@113 969 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 970 return
jcallahan@113 971 end
jcallahan@113 972 end
jcallahan@141 973 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 974 end
jcallahan@113 975 end -- do-block
jcallahan@2 976
jcallahan@118 977
jcallahan@0 978 -----------------------------------------------------------------------
jcallahan@0 979 -- Event handlers.
jcallahan@0 980 -----------------------------------------------------------------------
jcallahan@90 981 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 982 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 983
jcallahan@56 984 for index = 1, num_items do
jcallahan@56 985 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 986
jcallahan@56 987 if item_link then
jcallahan@56 988 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 989 end
jcallahan@56 990 end
jcallahan@56 991 end
jcallahan@56 992
jcallahan@56 993
jcallahan@178 994 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 995 if loot_type ~= "item" then
jcallahan@182 996 Debug(("%s: loot_type is '%s'"):format(event_name, loot_type))
jcallahan@178 997 return
jcallahan@178 998 end
jcallahan@203 999 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@179 1000 private.raid_finder_boss_id = nil
jcallahan@203 1001 private.world_boss_id = nil
jcallahan@178 1002
jcallahan@178 1003 if not npc then
jcallahan@182 1004 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1005 return
jcallahan@178 1006 end
jcallahan@178 1007 local item_id = ItemLinkToID(item_link)
jcallahan@178 1008
jcallahan@178 1009 if not item_id then
jcallahan@182 1010 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1011 return
jcallahan@178 1012 end
jcallahan@179 1013 local loot_type = "drops"
jcallahan@178 1014 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@178 1015 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1016 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1017 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1018
jcallahan@178 1019 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1020 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1021 end
jcallahan@178 1022
jcallahan@178 1023
jcallahan@179 1024 do
jcallahan@179 1025 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1026 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1027 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1028 end,
jcallahan@179 1029 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1030 current_loot = {
jcallahan@179 1031 list = {
jcallahan@179 1032 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1033 },
jcallahan@179 1034 identifier = current_action.identifier,
jcallahan@179 1035 label = current_action.loot_label or "drops",
jcallahan@179 1036 map_level = current_action.map_level,
jcallahan@179 1037 object_name = current_action.object_name,
jcallahan@179 1038 spell_label = current_action.spell_label,
jcallahan@179 1039 target_type = current_action.target_type,
jcallahan@179 1040 x = current_action.x,
jcallahan@179 1041 y = current_action.y,
jcallahan@179 1042 zone_data = current_action.zone_data,
jcallahan@179 1043 }
jcallahan@179 1044 table.wipe(current_action)
jcallahan@179 1045 GenericLootUpdate("zones")
jcallahan@179 1046 end,
jcallahan@179 1047 }
jcallahan@177 1048
jcallahan@177 1049
jcallahan@179 1050 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1051 local category
jcallahan@177 1052
jcallahan@179 1053 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1054 category = AF.ZONE
jcallahan@179 1055 elseif private.raid_finder_boss_id then
jcallahan@179 1056 category = AF.NPC
jcallahan@179 1057 end
jcallahan@179 1058 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1059
jcallahan@179 1060 if not category or not update_func then
jcallahan@179 1061 return
jcallahan@179 1062 end
jcallahan@179 1063 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1064
jcallahan@179 1065 if not item_link then
jcallahan@179 1066 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1067 end
jcallahan@179 1068 local item_id = ItemLinkToID(item_link)
jcallahan@179 1069
jcallahan@179 1070 if not item_id then
jcallahan@179 1071 return
jcallahan@179 1072 end
jcallahan@179 1073 update_func(item_id, quantity)
jcallahan@177 1074 end
jcallahan@48 1075 end
jcallahan@48 1076
jcallahan@97 1077 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1078 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1079 return
jcallahan@95 1080 end
jcallahan@97 1081 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1082 npc.quotes = npc.quotes or {}
jcallahan@97 1083 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1084 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1085 end
jcallahan@95 1086
jcallahan@95 1087
jcallahan@95 1088 do
jcallahan@40 1089 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1090
jcallahan@40 1091 local DRUNK_COMPARES = {
jcallahan@40 1092 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1093 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1094 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1095 }
jcallahan@40 1096
jcallahan@40 1097 local DRUNK_MATCHES = {
jcallahan@40 1098 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1099 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1100 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1101 }
jcallahan@40 1102
jcallahan@167 1103 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1104
jcallahan@167 1105
jcallahan@167 1106 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1107 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1108 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1109
jcallahan@167 1110 private.discovered_recipe_name = nil
jcallahan@167 1111 private.profession_level = nil
jcallahan@167 1112 private.previous_spell_id = nil
jcallahan@169 1113
jcallahan@169 1114 return true
jcallahan@167 1115 end
jcallahan@167 1116 end
jcallahan@167 1117
jcallahan@167 1118
jcallahan@167 1119 local function IterativeRecordDiscovery()
jcallahan@167 1120 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1121 end
jcallahan@167 1122
jcallahan@167 1123
jcallahan@92 1124 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1125 if not private.trainer_shown then
jcallahan@167 1126 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1127
jcallahan@167 1128 if recipe_name and private.previous_spell_id then
jcallahan@167 1129 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1130
jcallahan@167 1131 if profession_name == _G.UNKNOWN then
jcallahan@167 1132 return
jcallahan@167 1133 end
jcallahan@167 1134 private.discovered_recipe_name = recipe_name
jcallahan@167 1135 private.profession_level = prof_level
jcallahan@167 1136
jcallahan@167 1137 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1138 end
jcallahan@167 1139 end
jcallahan@167 1140
jcallahan@40 1141 if currently_drunk then
jcallahan@40 1142 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1143 currently_drunk = nil
jcallahan@40 1144 end
jcallahan@40 1145 return
jcallahan@40 1146 end
jcallahan@40 1147
jcallahan@40 1148 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1149 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1150 currently_drunk = true
jcallahan@40 1151 break
jcallahan@40 1152 end
jcallahan@40 1153 end
jcallahan@40 1154 end
jcallahan@40 1155 end
jcallahan@40 1156
jcallahan@40 1157 -- do-block
jcallahan@40 1158
jcallahan@40 1159 do
jcallahan@23 1160 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1161 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1162
jcallahan@23 1163 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1164 if not spell_id then
jcallahan@23 1165 return
jcallahan@23 1166 end
jcallahan@34 1167 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1168
jcallahan@171 1169 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1170 return
jcallahan@23 1171 end
jcallahan@23 1172
jcallahan@23 1173 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1174 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1175 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1176 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1177 end
jcallahan@23 1178 end
jcallahan@23 1179
jcallahan@115 1180 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1181
jcallahan@23 1182 local COMBAT_LOG_FUNCS = {
jcallahan@23 1183 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1184 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1185 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1186 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1187 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1188
jcallahan@171 1189 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1190 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1191 end
jcallahan@115 1192 end
jcallahan@115 1193 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1194 end,
jcallahan@65 1195 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1196 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1197
jcallahan@171 1198 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1199 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1200 ClearKilledNPC()
jcallahan@98 1201 private.harvesting = nil
jcallahan@65 1202 return
jcallahan@65 1203 end
jcallahan@177 1204
jcallahan@177 1205 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1206 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@184 1207 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1208 private.world_boss_id = nil
jcallahan@203 1209 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1210 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@203 1211 private.raid_finder_boss_id = nil
jcallahan@203 1212 private.world_boss_id = unit_idnum
jcallahan@182 1213 else
jcallahan@203 1214 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1215 end
jcallahan@183 1216
jcallahan@183 1217 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@183 1218 ClearKilledNPC()
jcallahan@183 1219 return
jcallahan@183 1220 end
jcallahan@177 1221 killed_npc_id = unit_idnum
jcallahan@177 1222 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1223 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1224 end,
jcallahan@23 1225 }
jcallahan@23 1226
jcallahan@23 1227
jcallahan@92 1228 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1229 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1230
jcallahan@23 1231 if not combat_log_func then
jcallahan@23 1232 return
jcallahan@23 1233 end
jcallahan@23 1234 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1235 end
jcallahan@23 1236
jcallahan@44 1237 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1238 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1239 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1240
jcallahan@44 1241 local REP_BUFFS = {
jcallahan@44 1242 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1243 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1244 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1245 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1246 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1247 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1248 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1249 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1250 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1251 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1252 }
jcallahan@44 1253
jcallahan@44 1254
jcallahan@44 1255 local FACTION_NAMES = {
jcallahan@44 1256 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1257 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1258 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1259 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1260 }
jcallahan@44 1261
jcallahan@44 1262
jcallahan@44 1263 local MODIFIERS = {
jcallahan@44 1264 CENARION_FAVOR = {
jcallahan@44 1265 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1266 modifier = 0.25,
jcallahan@44 1267 },
jcallahan@44 1268 GRIM_VISAGE = {
jcallahan@44 1269 modifier = 0.1,
jcallahan@44 1270 },
jcallahan@44 1271 HONOR_HOLD_FAVOR = {
jcallahan@44 1272 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1273 modifier = 0.25,
jcallahan@44 1274 },
jcallahan@44 1275 NAZGRELS_FERVOR = {
jcallahan@44 1276 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1277 modifier = 0.1,
jcallahan@44 1278 },
jcallahan@44 1279 SONG_OF_BATTLE = {
jcallahan@44 1280 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1281 modifier = 0.1,
jcallahan@44 1282 },
jcallahan@44 1283 SPIRIT_OF_SHARING = {
jcallahan@44 1284 modifier = 0.1,
jcallahan@44 1285 },
jcallahan@44 1286 THRALLMARS_FAVOR = {
jcallahan@44 1287 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1288 modifier = 0.25,
jcallahan@44 1289 },
jcallahan@44 1290 TROLLBANES_COMMAND = {
jcallahan@44 1291 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1292 modifier = 0.1,
jcallahan@44 1293 },
jcallahan@44 1294 UNBURDENED = {
jcallahan@44 1295 modifier = 0.1,
jcallahan@44 1296 },
jcallahan@44 1297 WOW_ANNIVERSARY = {
jcallahan@44 1298 modifier = 0.08,
jcallahan@44 1299 }
jcallahan@44 1300 }
jcallahan@44 1301
jcallahan@44 1302
jcallahan@92 1303 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1304 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1305 return
jcallahan@44 1306 end
jcallahan@44 1307 UpdateFactionData()
jcallahan@44 1308
jcallahan@46 1309 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1310 return
jcallahan@46 1311 end
jcallahan@177 1312 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1313 ClearKilledNPC()
jcallahan@46 1314
jcallahan@44 1315 if not npc then
jcallahan@98 1316 private.harvesting = nil
jcallahan@44 1317 return
jcallahan@44 1318 end
jcallahan@98 1319 npc.harvested = private.harvesting
jcallahan@98 1320 private.harvesting = nil
jcallahan@98 1321
jcallahan@44 1322 local modifier = 1
jcallahan@44 1323
jcallahan@44 1324 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1325 modifier = modifier + 0.1
jcallahan@44 1326 end
jcallahan@44 1327
jcallahan@44 1328 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1329 modifier = modifier + 0.1
jcallahan@44 1330 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1331 modifier = modifier + 0.05
jcallahan@44 1332 end
jcallahan@44 1333
jcallahan@44 1334 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1335 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1336 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1337
jcallahan@44 1338 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1339 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1340 end
jcallahan@44 1341 end
jcallahan@44 1342 end
jcallahan@65 1343 npc.reputations = npc.reputations or {}
jcallahan@65 1344 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1345 end
jcallahan@44 1346 end -- do-block
jcallahan@18 1347
jcallahan@18 1348
jcallahan@140 1349 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1350 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1351 return
jcallahan@140 1352 end
jcallahan@140 1353 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1354
jcallahan@140 1355 if not text or text == "Fishing Bobber" then
jcallahan@140 1356 text = "NONE"
jcallahan@140 1357 else
jcallahan@140 1358 current_action.fishing_target = true
jcallahan@140 1359 end
jcallahan@140 1360 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1361 end
jcallahan@140 1362
jcallahan@140 1363
jcallahan@92 1364 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1365 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1366
jcallahan@42 1367 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1368 return
jcallahan@42 1369 end
jcallahan@42 1370 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1371 end
jcallahan@42 1372
jcallahan@42 1373
jcallahan@13 1374 do
jcallahan@40 1375 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1376 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1377 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1378
jcallahan@13 1379
jcallahan@13 1380 local function _moneyMatch(money, re)
jcallahan@13 1381 return money:match(re) or 0
jcallahan@1 1382 end
jcallahan@1 1383
jcallahan@0 1384
jcallahan@13 1385 local function _toCopper(money)
jcallahan@13 1386 if not money then
jcallahan@13 1387 return 0
jcallahan@13 1388 end
jcallahan@40 1389 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1390 end
jcallahan@1 1391
jcallahan@1 1392
jcallahan@176 1393 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1394 [AF.ITEM] = function()
jcallahan@16 1395 local locked_item_id
jcallahan@16 1396
jcallahan@16 1397 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1398 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1399 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1400
jcallahan@16 1401 if is_locked then
jcallahan@16 1402 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1403 break
jcallahan@16 1404 end
jcallahan@16 1405 end
jcallahan@165 1406
jcallahan@165 1407 if locked_item_id then
jcallahan@165 1408 break
jcallahan@165 1409 end
jcallahan@16 1410 end
jcallahan@16 1411
jcallahan@122 1412 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1413 return false
jcallahan@16 1414 end
jcallahan@122 1415 current_action.identifier = locked_item_id
jcallahan@16 1416 return true
jcallahan@16 1417 end,
jcallahan@13 1418 [AF.NPC] = function()
jcallahan@17 1419 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1420 return false
jcallahan@13 1421 end
jcallahan@205 1422
jcallahan@205 1423 if not current_action.identifier then
jcallahan@205 1424 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1425 current_action.identifier = id_num
jcallahan@205 1426 end
jcallahan@13 1427 return true
jcallahan@13 1428 end,
jcallahan@14 1429 [AF.OBJECT] = true,
jcallahan@17 1430 [AF.ZONE] = function()
jcallahan@140 1431 if not _G.IsFishingLoot() then
jcallahan@140 1432 return false
jcallahan@140 1433 end
jcallahan@140 1434 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1435 return true
jcallahan@17 1436 end,
jcallahan@13 1437 }
jcallahan@13 1438
jcallahan@13 1439
jcallahan@176 1440 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1441 [AF.ITEM] = function()
jcallahan@28 1442 GenericLootUpdate("items")
jcallahan@28 1443 end,
jcallahan@28 1444 [AF.NPC] = function()
jcallahan@75 1445 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1446 local loot_type = current_loot.label
jcallahan@77 1447 local source_list = {}
jcallahan@75 1448
jcallahan@131 1449 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1450 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1451 local npc = NPCEntry(source_id)
jcallahan@75 1452
jcallahan@75 1453 if npc then
jcallahan@75 1454 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1455 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1456
jcallahan@78 1457 if not source_list[source_guid] then
jcallahan@77 1458 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1459 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1460 source_list[source_id] = true
jcallahan@77 1461 end
jcallahan@77 1462
jcallahan@75 1463 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1464 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1465 end
jcallahan@75 1466 end
jcallahan@75 1467 end
jcallahan@75 1468
jcallahan@75 1469 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1470 if #current_loot.list <= 0 then
jcallahan@79 1471 return
jcallahan@79 1472 end
jcallahan@131 1473 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1474
jcallahan@28 1475 if not npc then
jcallahan@28 1476 return
jcallahan@28 1477 end
jcallahan@75 1478 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1479 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1480
jcallahan@131 1481 if not source_list[current_loot.identifier] then
jcallahan@77 1482 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1483 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1484 end
jcallahan@77 1485
jcallahan@131 1486 for index = 1, #current_loot.list do
jcallahan@131 1487 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1488 end
jcallahan@16 1489 end,
jcallahan@13 1490 [AF.OBJECT] = function()
jcallahan@28 1491 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1492 end,
jcallahan@17 1493 [AF.ZONE] = function()
jcallahan@141 1494 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1495
jcallahan@41 1496 -- This will start life as a boolean true.
jcallahan@131 1497 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1498 current_loot.zone_data[location_token] = {
jcallahan@41 1499 drops = {}
jcallahan@41 1500 }
jcallahan@41 1501 end
jcallahan@132 1502 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1503 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1504
jcallahan@131 1505 if current_loot.sources then
jcallahan@131 1506 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1507 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1508 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1509 end
jcallahan@131 1510 end
jcallahan@131 1511 end
jcallahan@131 1512
jcallahan@131 1513 if #current_loot.list <= 0 then
jcallahan@131 1514 return
jcallahan@131 1515 end
jcallahan@131 1516
jcallahan@131 1517 for index = 1, #current_loot.list do
jcallahan@131 1518 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1519 end
jcallahan@13 1520 end,
jcallahan@13 1521 }
jcallahan@13 1522
jcallahan@79 1523 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1524 local loot_guid_registry = {}
jcallahan@124 1525
jcallahan@124 1526
jcallahan@124 1527 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1528 current_loot = nil
jcallahan@131 1529 table.wipe(current_action)
jcallahan@124 1530 end
jcallahan@124 1531
jcallahan@13 1532
jcallahan@92 1533 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1534 if current_loot then
jcallahan@18 1535 return
jcallahan@18 1536 end
jcallahan@151 1537
jcallahan@151 1538 if not current_action.target_type then
jcallahan@151 1539 return
jcallahan@151 1540 end
jcallahan@176 1541 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1542 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1543
jcallahan@14 1544 if not verify_func or not update_func then
jcallahan@13 1545 return
jcallahan@13 1546 end
jcallahan@13 1547
jcallahan@14 1548 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1549 return
jcallahan@14 1550 end
jcallahan@80 1551 local guids_used = {}
jcallahan@132 1552
jcallahan@131 1553 current_loot = {
jcallahan@131 1554 list = {},
jcallahan@131 1555 sources = {},
jcallahan@131 1556 identifier = current_action.identifier,
jcallahan@132 1557 label = current_action.loot_label or "drops",
jcallahan@131 1558 map_level = current_action.map_level,
jcallahan@131 1559 object_name = current_action.object_name,
jcallahan@131 1560 spell_label = current_action.spell_label,
jcallahan@131 1561 target_type = current_action.target_type,
jcallahan@131 1562 x = current_action.x,
jcallahan@131 1563 y = current_action.y,
jcallahan@131 1564 zone_data = current_action.zone_data,
jcallahan@131 1565 }
jcallahan@131 1566 table.wipe(current_action)
jcallahan@13 1567
jcallahan@55 1568 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1569 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1570 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1571
jcallahan@77 1572 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1573 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1574 local loot_info = {
jcallahan@77 1575 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1576 }
jcallahan@75 1577
jcallahan@77 1578 -- Odd index is GUID, even is count.
jcallahan@78 1579 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1580 local source_guid = loot_info[loot_index]
jcallahan@77 1581
jcallahan@79 1582 if not loot_guid_registry[source_guid] then
jcallahan@79 1583 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1584 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1585 -- TODO: Remove debugging
jcallahan@151 1586 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1587 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1588
jcallahan@79 1589 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1590 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1591 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1592 guids_used[source_guid] = true
jcallahan@79 1593 end
jcallahan@75 1594 end
jcallahan@82 1595 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1596 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1597 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1598 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1599 end
jcallahan@13 1600 end
jcallahan@80 1601
jcallahan@81 1602 for guid in pairs(guids_used) do
jcallahan@80 1603 loot_guid_registry[guid] = true
jcallahan@80 1604 end
jcallahan@13 1605 update_func()
jcallahan@1 1606 end
jcallahan@13 1607 end -- do-block
jcallahan@0 1608
jcallahan@0 1609
jcallahan@89 1610 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1611 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1612
jcallahan@89 1613 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1614 return
jcallahan@89 1615 end
jcallahan@89 1616 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1617 end
jcallahan@89 1618
jcallahan@89 1619
jcallahan@44 1620 do
jcallahan@44 1621 local POINT_MATCH_PATTERNS = {
jcallahan@44 1622 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1623 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1624 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1625 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1626 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1627 }
jcallahan@5 1628
jcallahan@68 1629 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1630 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1631 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1632
jcallahan@133 1633 local current_merchant
jcallahan@133 1634 local merchant_standing
jcallahan@133 1635
jcallahan@133 1636 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1637 current_merchant = nil
jcallahan@133 1638 merchant_standing = nil
jcallahan@133 1639 end
jcallahan@133 1640
jcallahan@133 1641
jcallahan@89 1642 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1643 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1644 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1645
jcallahan@171 1646 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1647 return
jcallahan@133 1648 end
jcallahan@195 1649 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1650 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1651 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1652 end
jcallahan@55 1653 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1654 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1655 _G.MerchantFrame_Update()
jcallahan@57 1656
jcallahan@150 1657 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1658
jcallahan@44 1659 for item_index = 1, num_items do
jcallahan@44 1660 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1661 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1662
jcallahan@44 1663 if item_id and item_id > 0 then
jcallahan@44 1664 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1665
jcallahan@68 1666 DatamineTT:ClearLines()
jcallahan@68 1667 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1668
jcallahan@68 1669 local num_lines = DatamineTT:NumLines()
jcallahan@68 1670
jcallahan@68 1671 for line_index = 1, num_lines do
jcallahan@68 1672 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1673
jcallahan@68 1674 if not current_line then
jcallahan@68 1675 break
jcallahan@68 1676 end
jcallahan@68 1677 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1678
jcallahan@68 1679 if faction or reputation then
jcallahan@68 1680 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1681 break
jcallahan@68 1682 end
jcallahan@68 1683 end
jcallahan@68 1684
jcallahan@87 1685 for line_index = 1, num_lines do
jcallahan@87 1686 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1687
jcallahan@87 1688 if not current_line then
jcallahan@87 1689 break
jcallahan@87 1690 end
jcallahan@87 1691 local line_text = current_line:GetText()
jcallahan@87 1692 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1693
jcallahan@87 1694 if quest_name then
jcallahan@87 1695 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1696 break
jcallahan@87 1697 end
jcallahan@87 1698 end
jcallahan@87 1699
jcallahan@44 1700 if extended_cost then
jcallahan@53 1701 local battleground_rating = 0
jcallahan@53 1702 local personal_rating = 0
jcallahan@53 1703 local required_season_amount
jcallahan@5 1704
jcallahan@68 1705 for line_index = 1, num_lines do
jcallahan@44 1706 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1707
jcallahan@44 1708 if not current_line then
jcallahan@44 1709 break
jcallahan@44 1710 end
jcallahan@53 1711 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1712
jcallahan@44 1713 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1714 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1715 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1716 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1717
jcallahan@44 1718 if match1 or match2 then
jcallahan@44 1719 break
jcallahan@44 1720 end
jcallahan@44 1721 end
jcallahan@5 1722 end
jcallahan@44 1723 local currency_list = {}
jcallahan@44 1724 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1725
jcallahan@50 1726 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1727 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1728 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1729
jcallahan@44 1730 for cost_index = 1, item_count do
jcallahan@44 1731 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1732 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1733
jcallahan@44 1734 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1735 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1736 end
jcallahan@44 1737
jcallahan@44 1738 if currency_id then
jcallahan@44 1739 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1740 end
jcallahan@44 1741 end
jcallahan@44 1742
jcallahan@44 1743 for currency_index = 1, #currency_list do
jcallahan@44 1744 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1745 end
jcallahan@5 1746 end
jcallahan@133 1747 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1748 end
jcallahan@44 1749 end
jcallahan@5 1750
jcallahan@44 1751 if _G.CanMerchantRepair() then
jcallahan@133 1752 current_merchant.can_repair = true
jcallahan@5 1753 end
jcallahan@57 1754 _G.SetMerchantFilter(current_filters)
jcallahan@57 1755 _G.MerchantFrame_Update()
jcallahan@4 1756 end
jcallahan@44 1757 end -- do-block
jcallahan@4 1758
jcallahan@89 1759
jcallahan@92 1760 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1761 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1762 return
jcallahan@25 1763 end
jcallahan@34 1764 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1765
jcallahan@171 1766 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1767 return
jcallahan@25 1768 end
jcallahan@29 1769 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1770 table.wipe(current_action)
jcallahan@25 1771 end
jcallahan@25 1772
jcallahan@25 1773
jcallahan@115 1774 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1775 local num_pets = LPJ:NumPets()
jcallahan@115 1776
jcallahan@115 1777 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1778 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1779
jcallahan@115 1780 if is_owned then
jcallahan@115 1781 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1782
jcallahan@139 1783 if rarity then
jcallahan@139 1784 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1785 local npc = NPCEntry(npc_id)
jcallahan@139 1786 npc.wild_pet = is_wild or nil
jcallahan@139 1787 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1788 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1789 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1790
jcallahan@139 1791 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1792 data.max_health = max_health
jcallahan@139 1793 data.attack = attack
jcallahan@139 1794 data.speed = speed
jcallahan@139 1795 end
jcallahan@115 1796 end
jcallahan@115 1797 end
jcallahan@115 1798 end
jcallahan@115 1799
jcallahan@115 1800
jcallahan@156 1801 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1802 private.in_combat = true
jcallahan@156 1803 end
jcallahan@156 1804
jcallahan@156 1805
jcallahan@156 1806 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1807 private.in_combat = nil
jcallahan@156 1808
jcallahan@156 1809 if private.set_area_id then
jcallahan@156 1810 self:SetCurrentAreaID(event_name)
jcallahan@156 1811 private.set_area_id = nil
jcallahan@156 1812 end
jcallahan@156 1813 end
jcallahan@156 1814
jcallahan@156 1815
jcallahan@118 1816 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1817 if not PlayerTarget() then
jcallahan@118 1818 return
jcallahan@2 1819 end
jcallahan@151 1820 current_action.target_type = AF.NPC
jcallahan@118 1821 self:UpdateTargetLocation()
jcallahan@118 1822 end
jcallahan@2 1823
jcallahan@89 1824
jcallahan@12 1825 do
jcallahan@12 1826 local function UpdateQuestJuncture(point)
jcallahan@12 1827 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1828
jcallahan@12 1829 if not unit_name then
jcallahan@12 1830 return
jcallahan@12 1831 end
jcallahan@34 1832 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1833
jcallahan@12 1834 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1835 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1836 end
jcallahan@19 1837 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1838 quest[point] = quest[point] or {}
jcallahan@12 1839 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1840
jcallahan@24 1841 return quest
jcallahan@12 1842 end
jcallahan@10 1843
jcallahan@12 1844
jcallahan@92 1845 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1846 local quest = UpdateQuestJuncture("end")
jcallahan@97 1847
jcallahan@112 1848 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1849 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1850 end
jcallahan@67 1851 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1852 ClearKilledNPC()
jcallahan@10 1853 end
jcallahan@10 1854
jcallahan@12 1855
jcallahan@92 1856 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1857 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1858
jcallahan@46 1859 if not quest then
jcallahan@46 1860 return
jcallahan@46 1861 end
jcallahan@24 1862 quest.classes = quest.classes or {}
jcallahan@27 1863 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1864
jcallahan@24 1865 quest.races = quest.races or {}
jcallahan@100 1866 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1867 end
jcallahan@12 1868 end -- do-block
jcallahan@9 1869
jcallahan@9 1870
jcallahan@92 1871 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1872 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1873 local entry_index, processed_quests = 1, 0
jcallahan@36 1874 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1875
jcallahan@36 1876 while processed_quests <= num_quests do
jcallahan@36 1877 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1878
jcallahan@84 1879 if quest_id == 0 then
jcallahan@84 1880 processed_quests = processed_quests + 1
jcallahan@84 1881 elseif not is_header then
jcallahan@36 1882 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1883
jcallahan@36 1884 local quest = DBEntry("quests", quest_id)
jcallahan@36 1885 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1886 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1887 processed_quests = processed_quests + 1
jcallahan@36 1888 end
jcallahan@36 1889 entry_index = entry_index + 1
jcallahan@36 1890 end
jcallahan@36 1891 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1892 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1893 end
jcallahan@4 1894
jcallahan@4 1895
jcallahan@97 1896 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1897 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1898 return
jcallahan@112 1899 end
jcallahan@97 1900 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1901 end
jcallahan@97 1902
jcallahan@97 1903
jcallahan@92 1904 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1905 if unit_id ~= "player" then
jcallahan@4 1906 return
jcallahan@4 1907 end
jcallahan@4 1908 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1909 end
jcallahan@4 1910
jcallahan@4 1911
jcallahan@92 1912 do
jcallahan@92 1913 local TRADESKILL_TOOLS = {
jcallahan@92 1914 Anvil = anvil_spell_ids,
jcallahan@92 1915 Forge = forge_spell_ids,
jcallahan@92 1916 }
jcallahan@92 1917
jcallahan@92 1918
jcallahan@167 1919 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1920 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1921 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1922
jcallahan@167 1923 if required_tool then
jcallahan@167 1924 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1925 if required_tool:find(tool_name) then
jcallahan@167 1926 registry[spell_id] = true
jcallahan@167 1927 end
jcallahan@167 1928 end
jcallahan@167 1929 end
jcallahan@167 1930 end
jcallahan@167 1931
jcallahan@167 1932
jcallahan@92 1933 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1934 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1935
jcallahan@92 1936 if profession_name == _G.UNKNOWN then
jcallahan@92 1937 return
jcallahan@92 1938 end
jcallahan@167 1939 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1940 end
jcallahan@92 1941 end -- do-block
jcallahan@92 1942
jcallahan@92 1943
jcallahan@167 1944 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1945 private.trainer_shown = nil
jcallahan@167 1946 end
jcallahan@167 1947
jcallahan@167 1948
jcallahan@92 1949 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1950 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1951 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1952
jcallahan@164 1953 if not trainer then
jcallahan@58 1954 return
jcallahan@58 1955 end
jcallahan@164 1956 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1957 trainer.teaches = trainer.teaches or {}
jcallahan@27 1958
jcallahan@167 1959 private.trainer_shown = true
jcallahan@167 1960
jcallahan@27 1961 -- Get the initial trainer filters
jcallahan@27 1962 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1963 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1964 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1965
jcallahan@27 1966 -- Clear the trainer filters
jcallahan@27 1967 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1968 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1969 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1970
jcallahan@27 1971 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1972 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1973
jcallahan@27 1974 if spell_name then
jcallahan@27 1975 DatamineTT:ClearLines()
jcallahan@27 1976 DatamineTT:SetTrainerService(index)
jcallahan@27 1977
jcallahan@27 1978 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1979
jcallahan@43 1980 if spell_id then
jcallahan@164 1981 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1982
jcallahan@164 1983 if not class_professions then
jcallahan@164 1984 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1985 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1986 end
jcallahan@43 1987 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1988 profession = profession or "General"
jcallahan@43 1989
jcallahan@164 1990 local profession_skills = class_professions[profession]
jcallahan@43 1991
jcallahan@43 1992 if not profession_skills then
jcallahan@43 1993 class_professions[profession] = {}
jcallahan@43 1994 profession_skills = class_professions[profession]
jcallahan@43 1995 end
jcallahan@173 1996 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1997 end
jcallahan@27 1998 end
jcallahan@27 1999 end
jcallahan@27 2000 -- Reset the filters to what they were before
jcallahan@27 2001 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2002 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2003 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2004 end
jcallahan@27 2005
jcallahan@27 2006
jcallahan@1 2007 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2008 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2009 return
jcallahan@1 2010 end
jcallahan@1 2011 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2012
jcallahan@1 2013 if not spell_label then
jcallahan@1 2014 return
jcallahan@1 2015 end
jcallahan@150 2016 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2017 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2018
jcallahan@150 2019 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2020 unit_name = target_name
jcallahan@150 2021 unit_id = "target"
jcallahan@1 2022 end
jcallahan@1 2023 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2024 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2025
jcallahan@205 2026 table.wipe(current_action)
jcallahan@122 2027 current_action.instance_token = instance_token
jcallahan@122 2028 current_action.map_level = map_level
jcallahan@122 2029 current_action.x = x
jcallahan@122 2030 current_action.y = y
jcallahan@122 2031 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2032 current_action.spell_label = spell_label
jcallahan@105 2033
jcallahan@105 2034 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2035 current_action.loot_label = spell_label:lower()
jcallahan@105 2036 end
jcallahan@1 2037
jcallahan@151 2038 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2039 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2040 if not unit_id or unit_name ~= target_name then
jcallahan@16 2041 return
jcallahan@16 2042 end
jcallahan@123 2043 current_action.target_type = AF.NPC
jcallahan@16 2044 end
jcallahan@16 2045 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2046 current_action.target_type = AF.ITEM
jcallahan@16 2047
jcallahan@150 2048 if item_name and item_name == target_name then
jcallahan@150 2049 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2050 elseif target_name and target_name ~= "" then
jcallahan@150 2051 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2052 end
jcallahan@150 2053 elseif not item_name and not unit_name then
jcallahan@1 2054 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2055 if target_name == "" then
jcallahan@17 2056 return
jcallahan@17 2057 end
jcallahan@122 2058 current_action.object_name = target_name
jcallahan@123 2059 current_action.target_type = AF.OBJECT
jcallahan@1 2060 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2061 current_action.target_type = AF.ZONE
jcallahan@1 2062 end
jcallahan@1 2063 end
jcallahan@1 2064 private.tracked_line = spell_line
jcallahan@0 2065 end
jcallahan@0 2066
jcallahan@94 2067
jcallahan@1 2068 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2069 if unit_id ~= "player" then
jcallahan@1 2070 return
jcallahan@1 2071 end
jcallahan@1 2072 private.tracked_line = nil
jcallahan@167 2073 private.previous_spell_id = spell_id
jcallahan@85 2074
jcallahan@86 2075 if spell_name:match("^Harvest.+") then
jcallahan@177 2076 killed_npc_id = current_target_id
jcallahan@98 2077 private.harvesting = true
jcallahan@85 2078 end
jcallahan@92 2079
jcallahan@92 2080 if anvil_spell_ids[spell_id] then
jcallahan@92 2081 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2082 elseif forge_spell_ids[spell_id] then
jcallahan@92 2083 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2084 end
jcallahan@0 2085 end
jcallahan@0 2086
jcallahan@90 2087
jcallahan@1 2088 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2089 if unit_id ~= "player" then
jcallahan@1 2090 return
jcallahan@1 2091 end
jcallahan@0 2092
jcallahan@1 2093 if private.tracked_line == spell_line then
jcallahan@1 2094 private.tracked_line = nil
jcallahan@1 2095 end
jcallahan@147 2096 table.wipe(current_action)
jcallahan@0 2097 end
jcallahan@90 2098
jcallahan@90 2099
jcallahan@90 2100 do
jcallahan@90 2101 local function SetUnitField(field, required_type)
jcallahan@90 2102 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2103
jcallahan@90 2104 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2105 return
jcallahan@90 2106 end
jcallahan@90 2107
jcallahan@171 2108 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2109 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2110 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2111 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2112 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2113 end
jcallahan@90 2114 end
jcallahan@90 2115
jcallahan@90 2116
jcallahan@90 2117 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2118 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2119 end
jcallahan@90 2120
jcallahan@90 2121
jcallahan@90 2122 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2123 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2124 end
jcallahan@90 2125
jcallahan@90 2126
jcallahan@90 2127 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2128 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2129 end
jcallahan@90 2130
jcallahan@90 2131
jcallahan@92 2132 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2133 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2134 end
jcallahan@90 2135
jcallahan@90 2136
jcallahan@92 2137 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2138 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2139
jcallahan@90 2140 for index = 2, #gossip_options, 2 do
jcallahan@90 2141 if gossip_options[index] == "binder" then
jcallahan@90 2142 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2143 return
jcallahan@90 2144 end
jcallahan@90 2145 end
jcallahan@90 2146 end
jcallahan@90 2147
jcallahan@90 2148
jcallahan@93 2149 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2150 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2151 end
jcallahan@93 2152
jcallahan@93 2153
jcallahan@189 2154 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2155 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2156 end
jcallahan@189 2157
jcallahan@189 2158
jcallahan@90 2159 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2160 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2161 end
jcallahan@90 2162
jcallahan@90 2163
jcallahan@90 2164 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2165 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2166 end
jcallahan@90 2167
jcallahan@90 2168
jcallahan@90 2169 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2170 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2171 end
jcallahan@90 2172 end -- do-block