annotate Main.lua @ 74:06daf4cb1cf9

Wipe the DB if the version is different from the code version. Simplify WoW version check.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 20 Aug 2012 11:39:46 -0500
parents 8ff44f76e844
children a034bfa8982b
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@74 19 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 20 if private.wow_version == "4.3.4" then
jcallahan@74 21 return
jcallahan@74 22 end
jcallahan@74 23
jcallahan@0 24 local LibStub = _G.LibStub
jcallahan@0 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@0 34 -- Local constants.
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@74 36 local DB_VERSION = 4
jcallahan@63 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@56 50 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 51 CHAT_MSG_LOOT = true,
jcallahan@40 52 CHAT_MSG_SYSTEM = true,
jcallahan@23 53 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 54 COMBAT_TEXT_UPDATE = true,
jcallahan@42 55 ITEM_TEXT_BEGIN = true,
jcallahan@1 56 LOOT_OPENED = true,
jcallahan@7 57 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 58 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 59 PET_BAR_UPDATE = true,
jcallahan@2 60 PLAYER_TARGET_CHANGED = true,
jcallahan@9 61 QUEST_COMPLETE = true,
jcallahan@9 62 QUEST_DETAIL = true,
jcallahan@9 63 QUEST_LOG_UPDATE = true,
jcallahan@27 64 TRAINER_SHOW = true,
jcallahan@4 65 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 66 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 67 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 68 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 69 UNIT_SPELLCAST_SENT = true,
jcallahan@1 70 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 71 }
jcallahan@0 72
jcallahan@4 73
jcallahan@1 74 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 75
jcallahan@4 76
jcallahan@27 77 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 78 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 79 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 80
jcallahan@0 81 -----------------------------------------------------------------------
jcallahan@0 82 -- Local variables.
jcallahan@0 83 -----------------------------------------------------------------------
jcallahan@0 84 local db
jcallahan@0 85 local durability_timer_handle
jcallahan@2 86 local target_location_timer_handle
jcallahan@1 87 local action_data = {}
jcallahan@40 88 local currently_drunk
jcallahan@32 89 local faction_standings = {}
jcallahan@67 90 local reputation_npc_id
jcallahan@0 91
jcallahan@1 92
jcallahan@1 93 -----------------------------------------------------------------------
jcallahan@1 94 -- Helper Functions.
jcallahan@1 95 -----------------------------------------------------------------------
jcallahan@39 96 local ActualCopperCost
jcallahan@39 97 do
jcallahan@39 98 local BARTERING_SPELL_ID = 83964
jcallahan@39 99
jcallahan@39 100 local STANDING_DISCOUNTS = {
jcallahan@39 101 HATED = 0,
jcallahan@39 102 HOSTILE = 0,
jcallahan@39 103 UNFRIENDLY = 0,
jcallahan@39 104 NEUTRAL = 0,
jcallahan@39 105 FRIENDLY = 0.05,
jcallahan@39 106 HONORED = 0.1,
jcallahan@39 107 REVERED = 0.15,
jcallahan@39 108 EXALTED = 0.2,
jcallahan@39 109 }
jcallahan@39 110
jcallahan@39 111
jcallahan@39 112 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 113 if not copper_cost or copper_cost == 0 then
jcallahan@39 114 return 0
jcallahan@39 115 end
jcallahan@39 116 local modifier = 1
jcallahan@39 117
jcallahan@39 118 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 119 modifier = modifier - 0.1
jcallahan@39 120 end
jcallahan@39 121
jcallahan@39 122 if rep_standing then
jcallahan@39 123 if PLAYER_RACE == "Goblin" then
jcallahan@39 124 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 125 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 126 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 127 end
jcallahan@39 128 end
jcallahan@39 129 return math.floor(copper_cost / modifier)
jcallahan@39 130 end
jcallahan@39 131 end -- do-block
jcallahan@39 132
jcallahan@39 133
jcallahan@29 134 local function InstanceDifficultyToken()
jcallahan@29 135 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 136 if not difficulty_name or difficulty_name == "" then
jcallahan@29 137 difficulty_name = "NONE"
jcallahan@29 138 end
jcallahan@59 139
jcallahan@59 140 if not instance_type or instance_type == "" then
jcallahan@59 141 instance_type = "NONE"
jcallahan@59 142 end
jcallahan@29 143 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 144 end
jcallahan@29 145
jcallahan@29 146
jcallahan@19 147 local function DBEntry(data_type, unit_id)
jcallahan@19 148 if not data_type or not unit_id then
jcallahan@6 149 return
jcallahan@6 150 end
jcallahan@19 151 local unit = db[data_type][unit_id]
jcallahan@6 152
jcallahan@10 153 if not unit then
jcallahan@19 154 db[data_type][unit_id] = {}
jcallahan@19 155 unit = db[data_type][unit_id]
jcallahan@6 156 end
jcallahan@10 157 return unit
jcallahan@6 158 end
jcallahan@6 159
jcallahan@6 160
jcallahan@29 161 local function NPCEntry(identifier)
jcallahan@29 162 local npc = DBEntry("npcs", identifier)
jcallahan@29 163
jcallahan@29 164 if not npc then
jcallahan@29 165 return
jcallahan@22 166 end
jcallahan@29 167 local instance_token = InstanceDifficultyToken()
jcallahan@29 168 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 169 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 170 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 171 return npc
jcallahan@22 172 end
jcallahan@22 173
jcallahan@22 174
jcallahan@1 175 local function CurrentLocationData()
jcallahan@1 176 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 177 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 178
jcallahan@1 179 x = x or 0
jcallahan@1 180 y = y or 0
jcallahan@1 181
jcallahan@1 182 if x == 0 and y == 0 then
jcallahan@1 183 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 184 _G.SetDungeonMapLevel(level_index)
jcallahan@1 185 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 186
jcallahan@1 187 if x and y and (x > 0 or y > 0) then
jcallahan@1 188 _G.SetDungeonMapLevel(map_level)
jcallahan@1 189 map_level = level_index
jcallahan@1 190 break
jcallahan@1 191 end
jcallahan@1 192 end
jcallahan@1 193 end
jcallahan@1 194
jcallahan@1 195 if _G.DungeonUsesTerrainMap() then
jcallahan@1 196 map_level = map_level - 1
jcallahan@1 197 end
jcallahan@31 198 local x = _G.floor(x * 1000)
jcallahan@31 199 local y = _G.floor(y * 1000)
jcallahan@28 200
jcallahan@31 201 if x % 2 ~= 0 then
jcallahan@31 202 x = x + 1
jcallahan@28 203 end
jcallahan@28 204
jcallahan@31 205 if y % 2 ~= 0 then
jcallahan@31 206 y = y + 1
jcallahan@28 207 end
jcallahan@31 208 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 209 end
jcallahan@1 210
jcallahan@1 211
jcallahan@1 212 local function ItemLinkToID(item_link)
jcallahan@1 213 if not item_link then
jcallahan@1 214 return
jcallahan@1 215 end
jcallahan@7 216 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 217 end
jcallahan@0 218
jcallahan@4 219
jcallahan@34 220 local ParseGUID
jcallahan@4 221 do
jcallahan@4 222 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 223
jcallahan@34 224 function ParseGUID(guid)
jcallahan@5 225 if not guid then
jcallahan@5 226 return
jcallahan@5 227 end
jcallahan@4 228 local types = private.UNIT_TYPES
jcallahan@4 229 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 230
jcallahan@10 231 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 232 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 233 end
jcallahan@4 234 return unit_type
jcallahan@4 235 end
jcallahan@4 236 end -- do-block
jcallahan@4 237
jcallahan@4 238
jcallahan@34 239 local UpdateNPCLocation
jcallahan@34 240 do
jcallahan@34 241 local COORD_MAX = 5
jcallahan@34 242
jcallahan@34 243 function UpdateNPCLocation(unit_idnum)
jcallahan@34 244 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 245 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 246 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 247 npc_data.locations = npc_data.locations or {}
jcallahan@34 248
jcallahan@34 249 local zone_data = npc_data.locations[zone_token]
jcallahan@34 250
jcallahan@34 251 if not zone_data then
jcallahan@34 252 zone_data = {}
jcallahan@34 253 npc_data.locations[zone_token] = zone_data
jcallahan@34 254 end
jcallahan@34 255
jcallahan@34 256 for location_token in pairs(zone_data) do
jcallahan@34 257 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 258 loc_level = tonumber(loc_level)
jcallahan@34 259
jcallahan@34 260 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 261 return
jcallahan@34 262 end
jcallahan@34 263 end
jcallahan@34 264 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 265 end
jcallahan@34 266 end -- do-block
jcallahan@34 267
jcallahan@34 268
jcallahan@52 269 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 270 if not identifier then
jcallahan@10 271 return
jcallahan@10 272 end
jcallahan@31 273 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 274 local entry = DBEntry(entry_type, identifier)
jcallahan@41 275 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 276 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 277
jcallahan@31 278 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 279 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 280
jcallahan@31 281 if not zone_data then
jcallahan@31 282 zone_data = {}
jcallahan@52 283 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 284 end
jcallahan@41 285 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 286 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 287 return zone_data
jcallahan@10 288 end
jcallahan@10 289
jcallahan@10 290
jcallahan@19 291 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 292 if not item_link then
jcallahan@19 293 return
jcallahan@19 294 end
jcallahan@19 295 local item_id = ItemLinkToID(item_link)
jcallahan@19 296
jcallahan@19 297 if not bag_index or not slot_index then
jcallahan@19 298 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 299 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 300 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 301 bag_index = new_bag_index
jcallahan@19 302 slot_index = new_slot_index
jcallahan@19 303 break
jcallahan@19 304 end
jcallahan@19 305 end
jcallahan@19 306 end
jcallahan@19 307 end
jcallahan@19 308
jcallahan@19 309 if not bag_index or not slot_index then
jcallahan@19 310 return
jcallahan@19 311 end
jcallahan@19 312 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 313
jcallahan@19 314 if not is_lootable then
jcallahan@19 315 return
jcallahan@19 316 end
jcallahan@19 317 DatamineTT:ClearLines()
jcallahan@19 318 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 319
jcallahan@19 320 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 321 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 322
jcallahan@19 323 if not current_line then
jcallahan@19 324 break
jcallahan@19 325 end
jcallahan@19 326
jcallahan@19 327 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 328 table.wipe(action_data)
jcallahan@19 329 action_data.type = AF.ITEM
jcallahan@28 330 action_data.identifier = item_id
jcallahan@25 331 action_data.label = "contains"
jcallahan@19 332 break
jcallahan@19 333 end
jcallahan@19 334 end
jcallahan@19 335 end
jcallahan@19 336
jcallahan@19 337
jcallahan@39 338 local UnitFactionStanding
jcallahan@32 339 local UpdateFactionData
jcallahan@32 340 do
jcallahan@32 341 local MAX_FACTION_INDEX = 1000
jcallahan@20 342
jcallahan@32 343 local STANDING_NAMES = {
jcallahan@32 344 "HATED",
jcallahan@32 345 "HOSTILE",
jcallahan@32 346 "UNFRIENDLY",
jcallahan@32 347 "NEUTRAL",
jcallahan@32 348 "FRIENDLY",
jcallahan@32 349 "HONORED",
jcallahan@32 350 "REVERED",
jcallahan@32 351 "EXALTED",
jcallahan@32 352 }
jcallahan@32 353
jcallahan@39 354
jcallahan@39 355 function UnitFactionStanding(unit)
jcallahan@39 356 UpdateFactionData()
jcallahan@39 357 DatamineTT:ClearLines()
jcallahan@39 358 DatamineTT:SetUnit(unit)
jcallahan@39 359
jcallahan@39 360 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 361 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 362
jcallahan@39 363 if faction_name and faction_standings[faction_name] then
jcallahan@39 364 return faction_name, faction_standings[faction_name]
jcallahan@39 365 end
jcallahan@39 366 end
jcallahan@39 367 end
jcallahan@39 368
jcallahan@39 369
jcallahan@32 370 function UpdateFactionData()
jcallahan@32 371 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 372 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 373
jcallahan@32 374 if faction_name and not is_header then
jcallahan@32 375 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 376 elseif not faction_name then
jcallahan@32 377 break
jcallahan@32 378 end
jcallahan@20 379 end
jcallahan@20 380 end
jcallahan@32 381 end -- do-block
jcallahan@20 382
jcallahan@48 383
jcallahan@62 384 local function GenericLootUpdate(data_type, top_field)
jcallahan@48 385 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@48 386
jcallahan@48 387 if not entry then
jcallahan@48 388 return
jcallahan@48 389 end
jcallahan@48 390 local loot_type = action_data.label or "drops"
jcallahan@48 391 local loot_count = ("%s_count"):format(loot_type)
jcallahan@48 392 local loot_data
jcallahan@48 393
jcallahan@48 394 if top_field then
jcallahan@48 395 entry[top_field] = entry[top_field] or {}
jcallahan@48 396 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@48 397 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@48 398 loot_data = entry[top_field][loot_type]
jcallahan@48 399 else
jcallahan@48 400 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@48 401 entry[loot_type] = entry[loot_type] or {}
jcallahan@48 402 loot_data = entry[loot_type]
jcallahan@48 403 end
jcallahan@48 404
jcallahan@48 405 for index = 1, #action_data.loot_list do
jcallahan@48 406 table.insert(loot_data, action_data.loot_list[index])
jcallahan@48 407 end
jcallahan@48 408 end
jcallahan@48 409
jcallahan@48 410
jcallahan@0 411 -----------------------------------------------------------------------
jcallahan@0 412 -- Methods.
jcallahan@0 413 -----------------------------------------------------------------------
jcallahan@0 414 function WDP:OnInitialize()
jcallahan@0 415 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 416
jcallahan@14 417 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 418 local build_num = tonumber(private.build_num)
jcallahan@14 419
jcallahan@74 420 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 421 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 422 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 423 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 424 db[entry] = {}
jcallahan@74 425 end
jcallahan@74 426 end
jcallahan@35 427 raw_db.build_num = build_num
jcallahan@63 428 raw_db.version = DB_VERSION
jcallahan@0 429 end
jcallahan@0 430
jcallahan@0 431
jcallahan@0 432 function WDP:OnEnable()
jcallahan@0 433 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 434 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 435 end
jcallahan@0 436 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 437 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 438
jcallahan@19 439 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 440 if target_unit then
jcallahan@19 441 return
jcallahan@19 442 end
jcallahan@19 443 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 444 end)
jcallahan@19 445
jcallahan@19 446 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 447 if target_unit then
jcallahan@19 448 return
jcallahan@19 449 end
jcallahan@19 450 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 451 HandleItemUse(item_link)
jcallahan@19 452 end)
jcallahan@0 453 end
jcallahan@0 454
jcallahan@0 455
jcallahan@0 456 local function RecordDurability(item_id, durability)
jcallahan@0 457 if not durability or durability <= 0 then
jcallahan@0 458 return
jcallahan@0 459 end
jcallahan@0 460
jcallahan@0 461 if not db.items[item_id] then
jcallahan@0 462 db.items[item_id] = {}
jcallahan@0 463 end
jcallahan@0 464 db.items[item_id].durability = durability
jcallahan@0 465 end
jcallahan@0 466
jcallahan@0 467
jcallahan@0 468 function WDP:ProcessDurability()
jcallahan@0 469 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 470 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 471
jcallahan@0 472 if item_id and item_id > 0 then
jcallahan@1 473 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 474 RecordDurability(item_id, max_durability)
jcallahan@0 475 end
jcallahan@0 476 end
jcallahan@0 477
jcallahan@0 478 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 479 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 480 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 481
jcallahan@0 482 if item_id and item_id > 0 then
jcallahan@1 483 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 484 RecordDurability(item_id, max_durability)
jcallahan@0 485 end
jcallahan@0 486 end
jcallahan@0 487 end
jcallahan@0 488 end
jcallahan@0 489
jcallahan@0 490
jcallahan@2 491 function WDP:UpdateTargetLocation()
jcallahan@40 492 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 493 return
jcallahan@2 494 end
jcallahan@2 495
jcallahan@2 496 for index = 1, 4 do
jcallahan@2 497 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 498 return
jcallahan@2 499 end
jcallahan@2 500 end
jcallahan@40 501 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 502
jcallahan@40 503 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 504 return
jcallahan@2 505 end
jcallahan@34 506 UpdateNPCLocation(unit_idnum)
jcallahan@2 507 end
jcallahan@2 508
jcallahan@2 509
jcallahan@0 510 -----------------------------------------------------------------------
jcallahan@0 511 -- Event handlers.
jcallahan@0 512 -----------------------------------------------------------------------
jcallahan@56 513 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 514 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 515
jcallahan@56 516 for index = 1, num_items do
jcallahan@56 517 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 518
jcallahan@56 519 if item_link then
jcallahan@56 520 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 521 end
jcallahan@56 522 end
jcallahan@56 523 end
jcallahan@56 524
jcallahan@56 525
jcallahan@48 526 function WDP:CHAT_MSG_LOOT(event, message)
jcallahan@48 527 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 528 return
jcallahan@48 529 end
jcallahan@48 530 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 531
jcallahan@48 532 if not item_link then
jcallahan@48 533 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 534 end
jcallahan@48 535
jcallahan@48 536 if not item_link then
jcallahan@48 537 return
jcallahan@48 538 end
jcallahan@48 539 local item_id = ItemLinkToID(item_link)
jcallahan@48 540
jcallahan@48 541 if not item_id then
jcallahan@48 542 return
jcallahan@48 543 end
jcallahan@48 544 action_data.loot_list = {
jcallahan@48 545 ("%d:%d"):format(item_id, quantity)
jcallahan@48 546 }
jcallahan@48 547 GenericLootUpdate("zones")
jcallahan@48 548 table.wipe(action_data)
jcallahan@48 549 end
jcallahan@48 550
jcallahan@48 551
jcallahan@23 552 do
jcallahan@40 553 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 554
jcallahan@40 555 local DRUNK_COMPARES = {
jcallahan@40 556 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 557 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 558 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 559 }
jcallahan@40 560
jcallahan@40 561 local DRUNK_MATCHES = {
jcallahan@40 562 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 563 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 564 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 565 }
jcallahan@40 566
jcallahan@40 567 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 568 if currently_drunk then
jcallahan@40 569 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 570 currently_drunk = nil
jcallahan@40 571 end
jcallahan@40 572 return
jcallahan@40 573 end
jcallahan@40 574
jcallahan@40 575 for index = 1, #DRUNK_MATCHES do
jcallahan@40 576 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 577 currently_drunk = true
jcallahan@40 578 break
jcallahan@40 579 end
jcallahan@40 580 end
jcallahan@40 581 end
jcallahan@40 582 end
jcallahan@40 583
jcallahan@40 584 -- do-block
jcallahan@40 585
jcallahan@40 586 do
jcallahan@23 587 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 588 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 589
jcallahan@23 590 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 591 if not spell_id then
jcallahan@23 592 return
jcallahan@23 593 end
jcallahan@34 594 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 595
jcallahan@23 596 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 597 return
jcallahan@23 598 end
jcallahan@23 599
jcallahan@23 600 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 601 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 602 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 603 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 604 end
jcallahan@23 605 end
jcallahan@23 606
jcallahan@23 607 local COMBAT_LOG_FUNCS = {
jcallahan@23 608 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 609 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 610 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 611 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 612 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 613
jcallahan@65 614 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 615 reputation_npc_id = nil
jcallahan@65 616 return
jcallahan@65 617 end
jcallahan@67 618 reputation_npc_id = unit_idnum
jcallahan@65 619 end,
jcallahan@23 620 }
jcallahan@23 621
jcallahan@23 622
jcallahan@23 623 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 624 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 625
jcallahan@23 626 if not combat_log_func then
jcallahan@23 627 return
jcallahan@23 628 end
jcallahan@23 629 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 630 end
jcallahan@23 631
jcallahan@44 632 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 633 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 634 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 635
jcallahan@44 636 local REP_BUFFS = {
jcallahan@44 637 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 638 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 639 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 640 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 641 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 642 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 643 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 644 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 645 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 646 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 647 }
jcallahan@44 648
jcallahan@44 649
jcallahan@44 650 local FACTION_NAMES = {
jcallahan@44 651 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 652 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 653 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 654 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 655 }
jcallahan@44 656
jcallahan@44 657
jcallahan@44 658 local MODIFIERS = {
jcallahan@44 659 CENARION_FAVOR = {
jcallahan@44 660 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 661 modifier = 0.25,
jcallahan@44 662 },
jcallahan@44 663 GRIM_VISAGE = {
jcallahan@44 664 modifier = 0.1,
jcallahan@44 665 },
jcallahan@44 666 HONOR_HOLD_FAVOR = {
jcallahan@44 667 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 668 modifier = 0.25,
jcallahan@44 669 },
jcallahan@44 670 NAZGRELS_FERVOR = {
jcallahan@44 671 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 672 modifier = 0.1,
jcallahan@44 673 },
jcallahan@44 674 SONG_OF_BATTLE = {
jcallahan@44 675 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 676 modifier = 0.1,
jcallahan@44 677 },
jcallahan@44 678 SPIRIT_OF_SHARING = {
jcallahan@44 679 modifier = 0.1,
jcallahan@44 680 },
jcallahan@44 681 THRALLMARS_FAVOR = {
jcallahan@44 682 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 683 modifier = 0.25,
jcallahan@44 684 },
jcallahan@44 685 TROLLBANES_COMMAND = {
jcallahan@44 686 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 687 modifier = 0.1,
jcallahan@44 688 },
jcallahan@44 689 UNBURDENED = {
jcallahan@44 690 modifier = 0.1,
jcallahan@44 691 },
jcallahan@44 692 WOW_ANNIVERSARY = {
jcallahan@44 693 modifier = 0.08,
jcallahan@44 694 }
jcallahan@44 695 }
jcallahan@44 696
jcallahan@44 697
jcallahan@44 698 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 699 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 700 return
jcallahan@44 701 end
jcallahan@44 702 UpdateFactionData()
jcallahan@44 703
jcallahan@46 704 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 705 return
jcallahan@46 706 end
jcallahan@67 707 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 708
jcallahan@44 709 if not npc then
jcallahan@44 710 return
jcallahan@44 711 end
jcallahan@44 712 local modifier = 1
jcallahan@44 713
jcallahan@44 714 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 715 modifier = modifier + 0.1
jcallahan@44 716 end
jcallahan@44 717
jcallahan@44 718 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 719 modifier = modifier + 0.1
jcallahan@44 720 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 721 modifier = modifier + 0.05
jcallahan@44 722 end
jcallahan@44 723
jcallahan@44 724 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 725 if _G.UnitBuff("player", buff_name) then
jcallahan@44 726 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 727
jcallahan@44 728 if not modded_faction or faction_name == modded_faction then
jcallahan@44 729 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 730 end
jcallahan@44 731 end
jcallahan@44 732 end
jcallahan@65 733 npc.reputations = npc.reputations or {}
jcallahan@65 734 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 735 reputation_npc_id = nil
jcallahan@32 736 end
jcallahan@44 737 end -- do-block
jcallahan@18 738
jcallahan@18 739
jcallahan@42 740 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 741 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 742
jcallahan@42 743 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 744 return
jcallahan@42 745 end
jcallahan@42 746 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 747 end
jcallahan@42 748
jcallahan@42 749
jcallahan@13 750 do
jcallahan@40 751 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 752 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 753 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 754
jcallahan@13 755
jcallahan@13 756 local function _moneyMatch(money, re)
jcallahan@13 757 return money:match(re) or 0
jcallahan@1 758 end
jcallahan@1 759
jcallahan@0 760
jcallahan@13 761 local function _toCopper(money)
jcallahan@13 762 if not money then
jcallahan@13 763 return 0
jcallahan@13 764 end
jcallahan@40 765 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 766 end
jcallahan@1 767
jcallahan@1 768
jcallahan@13 769 local LOOT_VERIFY_FUNCS = {
jcallahan@16 770 [AF.ITEM] = function()
jcallahan@16 771 local locked_item_id
jcallahan@16 772
jcallahan@16 773 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 774 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 775 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 776
jcallahan@16 777 if is_locked then
jcallahan@16 778 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 779 end
jcallahan@16 780 end
jcallahan@16 781 end
jcallahan@16 782
jcallahan@28 783 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 784 return false
jcallahan@16 785 end
jcallahan@28 786 action_data.identifier = locked_item_id
jcallahan@16 787 return true
jcallahan@16 788 end,
jcallahan@13 789 [AF.NPC] = function()
jcallahan@17 790 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 791 return false
jcallahan@13 792 end
jcallahan@34 793 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 794 action_data.identifier = id_num
jcallahan@13 795 return true
jcallahan@13 796 end,
jcallahan@14 797 [AF.OBJECT] = true,
jcallahan@17 798 [AF.ZONE] = function()
jcallahan@38 799 return _G.IsFishingLoot()
jcallahan@17 800 end,
jcallahan@13 801 }
jcallahan@13 802
jcallahan@13 803
jcallahan@13 804 local LOOT_UPDATE_FUNCS = {
jcallahan@16 805 [AF.ITEM] = function()
jcallahan@28 806 GenericLootUpdate("items")
jcallahan@28 807 end,
jcallahan@28 808 [AF.NPC] = function()
jcallahan@29 809 local npc = NPCEntry(action_data.identifier)
jcallahan@28 810
jcallahan@28 811 if not npc then
jcallahan@28 812 return
jcallahan@28 813 end
jcallahan@29 814 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 815 local loot_type = action_data.label or "drops"
jcallahan@62 816 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@62 817 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@29 818 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 819
jcallahan@17 820 for index = 1, #action_data.loot_list do
jcallahan@29 821 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 822 end
jcallahan@16 823 end,
jcallahan@13 824 [AF.OBJECT] = function()
jcallahan@28 825 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 826 end,
jcallahan@17 827 [AF.ZONE] = function()
jcallahan@41 828 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 829
jcallahan@41 830 -- This will start life as a boolean true.
jcallahan@41 831 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 832 action_data.zone_data[location_token] = {
jcallahan@41 833 drops = {}
jcallahan@41 834 }
jcallahan@41 835 end
jcallahan@41 836 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 837 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 838
jcallahan@41 839 for index = 1, #action_data.loot_list do
jcallahan@41 840 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 841 end
jcallahan@13 842 end,
jcallahan@13 843 }
jcallahan@13 844
jcallahan@13 845
jcallahan@13 846 function WDP:LOOT_OPENED()
jcallahan@18 847 if action_data.looting then
jcallahan@18 848 return
jcallahan@18 849 end
jcallahan@18 850
jcallahan@13 851 if not action_data.type then
jcallahan@13 852 action_data.type = AF.NPC
jcallahan@1 853 end
jcallahan@13 854 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 855 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 856
jcallahan@14 857 if not verify_func or not update_func then
jcallahan@13 858 return
jcallahan@13 859 end
jcallahan@13 860
jcallahan@14 861 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 862 return
jcallahan@14 863 end
jcallahan@13 864 local loot_registry = {}
jcallahan@17 865 action_data.loot_list = {}
jcallahan@18 866 action_data.looting = true
jcallahan@13 867
jcallahan@55 868 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 869 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 870 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 871
jcallahan@55 872 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@55 873 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@55 874 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@55 875 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@55 876 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@55 877 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@55 878 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 879 end
jcallahan@13 880 end
jcallahan@13 881
jcallahan@13 882 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 883 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 884 end
jcallahan@13 885 update_func()
jcallahan@1 886 end
jcallahan@13 887 end -- do-block
jcallahan@0 888
jcallahan@0 889
jcallahan@44 890 do
jcallahan@44 891 local POINT_MATCH_PATTERNS = {
jcallahan@44 892 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 893 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 894 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 895 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 896 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 897 }
jcallahan@5 898
jcallahan@68 899 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@68 900
jcallahan@44 901 function WDP:UpdateMerchantItems(event)
jcallahan@44 902 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 903
jcallahan@44 904 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 905 return
jcallahan@44 906 end
jcallahan@55 907 local current_filters = _G.GetMerchantFilter()
jcallahan@44 908 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 909 local merchant = NPCEntry(unit_idnum)
jcallahan@44 910 merchant.sells = merchant.sells or {}
jcallahan@5 911
jcallahan@57 912 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 913 _G.MerchantFrame_Update()
jcallahan@57 914
jcallahan@57 915 local num_items = _G.GetMerchantNumItems()
jcallahan@35 916
jcallahan@44 917 for item_index = 1, num_items do
jcallahan@44 918 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 919 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 920
jcallahan@44 921 if item_id and item_id > 0 then
jcallahan@44 922 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 923
jcallahan@68 924 DatamineTT:ClearLines()
jcallahan@68 925 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 926
jcallahan@68 927 local num_lines = DatamineTT:NumLines()
jcallahan@68 928
jcallahan@68 929 for line_index = 1, num_lines do
jcallahan@68 930 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 931
jcallahan@68 932 if not current_line then
jcallahan@68 933 break
jcallahan@68 934 end
jcallahan@68 935 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 936
jcallahan@68 937 if faction or reputation then
jcallahan@68 938 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 939 break
jcallahan@68 940 end
jcallahan@68 941 end
jcallahan@68 942
jcallahan@44 943 if extended_cost then
jcallahan@53 944 local battleground_rating = 0
jcallahan@53 945 local personal_rating = 0
jcallahan@53 946 local required_season_amount
jcallahan@5 947
jcallahan@68 948 for line_index = 1, num_lines do
jcallahan@44 949 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 950
jcallahan@44 951 if not current_line then
jcallahan@44 952 break
jcallahan@44 953 end
jcallahan@53 954 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 955
jcallahan@44 956 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 957 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 958 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 959 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 960
jcallahan@44 961 if match1 or match2 then
jcallahan@44 962 break
jcallahan@44 963 end
jcallahan@44 964 end
jcallahan@5 965 end
jcallahan@44 966 local currency_list = {}
jcallahan@44 967 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 968
jcallahan@50 969 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 970 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 971 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 972
jcallahan@44 973 for cost_index = 1, item_count do
jcallahan@44 974 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 975 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 976
jcallahan@44 977 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 978 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 979 end
jcallahan@44 980
jcallahan@44 981 if currency_id then
jcallahan@44 982 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 983 end
jcallahan@44 984 end
jcallahan@44 985
jcallahan@44 986 for currency_index = 1, #currency_list do
jcallahan@44 987 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 988 end
jcallahan@5 989 end
jcallahan@61 990 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 991 end
jcallahan@44 992 end
jcallahan@5 993
jcallahan@44 994 if _G.CanMerchantRepair() then
jcallahan@44 995 merchant.can_repair = true
jcallahan@5 996 end
jcallahan@57 997 _G.SetMerchantFilter(current_filters)
jcallahan@57 998 _G.MerchantFrame_Update()
jcallahan@4 999 end
jcallahan@44 1000 end -- do-block
jcallahan@4 1001
jcallahan@25 1002 function WDP:PET_BAR_UPDATE()
jcallahan@25 1003 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1004 return
jcallahan@25 1005 end
jcallahan@34 1006 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1007
jcallahan@25 1008 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1009 return
jcallahan@25 1010 end
jcallahan@29 1011 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1012 table.wipe(action_data)
jcallahan@25 1013 end
jcallahan@25 1014
jcallahan@25 1015
jcallahan@18 1016 do
jcallahan@18 1017 local GENDER_NAMES = {
jcallahan@18 1018 "UNKNOWN",
jcallahan@18 1019 "MALE",
jcallahan@18 1020 "FEMALE",
jcallahan@18 1021 }
jcallahan@2 1022
jcallahan@2 1023
jcallahan@18 1024 local REACTION_NAMES = {
jcallahan@18 1025 "HATED",
jcallahan@18 1026 "HOSTILE",
jcallahan@18 1027 "UNFRIENDLY",
jcallahan@18 1028 "NEUTRAL",
jcallahan@18 1029 "FRIENDLY",
jcallahan@18 1030 "HONORED",
jcallahan@18 1031 "REVERED",
jcallahan@18 1032 "EXALTED",
jcallahan@18 1033 }
jcallahan@2 1034
jcallahan@2 1035
jcallahan@18 1036 local POWER_TYPE_NAMES = {
jcallahan@18 1037 ["0"] = "MANA",
jcallahan@18 1038 ["1"] = "RAGE",
jcallahan@18 1039 ["2"] = "FOCUS",
jcallahan@18 1040 ["3"] = "ENERGY",
jcallahan@18 1041 ["6"] = "RUNIC_POWER",
jcallahan@18 1042 }
jcallahan@2 1043
jcallahan@2 1044
jcallahan@18 1045 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1046 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1047 return
jcallahan@18 1048 end
jcallahan@34 1049 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1050
jcallahan@18 1051 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1052 return
jcallahan@18 1053 end
jcallahan@29 1054 local npc = NPCEntry(unit_idnum)
jcallahan@18 1055 local _, class_token = _G.UnitClass("target")
jcallahan@18 1056 npc.class = class_token
jcallahan@39 1057 npc.faction = UnitFactionStanding("target")
jcallahan@26 1058 npc.genders = npc.genders or {}
jcallahan@26 1059 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1060 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1061 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1062
jcallahan@30 1063 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1064 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1065
jcallahan@28 1066 if not encounter_data[npc_level] then
jcallahan@28 1067 encounter_data[npc_level] = {
jcallahan@18 1068 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1069 }
jcallahan@3 1070
jcallahan@18 1071 local max_power = _G.UnitManaMax("target")
jcallahan@18 1072
jcallahan@18 1073 if max_power > 0 then
jcallahan@18 1074 local power_type = _G.UnitPowerType("target")
jcallahan@28 1075 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1076 end
jcallahan@3 1077 end
jcallahan@21 1078 table.wipe(action_data)
jcallahan@21 1079 action_data.type = AF.NPC
jcallahan@27 1080 action_data.identifier = unit_idnum
jcallahan@21 1081 action_data.npc_level = npc_level
jcallahan@31 1082
jcallahan@31 1083 self:UpdateTargetLocation()
jcallahan@2 1084 end
jcallahan@18 1085 end -- do-block
jcallahan@2 1086
jcallahan@12 1087 do
jcallahan@12 1088 local function UpdateQuestJuncture(point)
jcallahan@12 1089 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1090
jcallahan@12 1091 if not unit_name then
jcallahan@12 1092 return
jcallahan@12 1093 end
jcallahan@34 1094 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1095
jcallahan@12 1096 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1097 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1098 end
jcallahan@19 1099 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1100 quest[point] = quest[point] or {}
jcallahan@12 1101 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1102
jcallahan@24 1103 return quest
jcallahan@12 1104 end
jcallahan@10 1105
jcallahan@12 1106
jcallahan@12 1107 function WDP:QUEST_COMPLETE()
jcallahan@67 1108 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1109 reputation_npc_id = nil
jcallahan@12 1110 UpdateQuestJuncture("end")
jcallahan@10 1111 end
jcallahan@10 1112
jcallahan@12 1113
jcallahan@12 1114 function WDP:QUEST_DETAIL()
jcallahan@24 1115 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1116
jcallahan@46 1117 if not quest then
jcallahan@46 1118 return
jcallahan@46 1119 end
jcallahan@24 1120 quest.classes = quest.classes or {}
jcallahan@27 1121 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1122
jcallahan@24 1123 local _, race = _G.UnitRace("player")
jcallahan@24 1124 quest.races = quest.races or {}
jcallahan@24 1125 quest.races[race] = true
jcallahan@10 1126 end
jcallahan@12 1127 end -- do-block
jcallahan@9 1128
jcallahan@9 1129
jcallahan@4 1130 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1131 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1132 local entry_index, processed_quests = 1, 0
jcallahan@36 1133 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1134
jcallahan@36 1135 while processed_quests <= num_quests do
jcallahan@36 1136 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1137
jcallahan@36 1138 if not is_header then
jcallahan@36 1139 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1140
jcallahan@36 1141 local quest = DBEntry("quests", quest_id)
jcallahan@36 1142 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1143 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1144 processed_quests = processed_quests + 1
jcallahan@36 1145 end
jcallahan@36 1146 entry_index = entry_index + 1
jcallahan@36 1147 end
jcallahan@36 1148 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1149 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1150 end
jcallahan@4 1151
jcallahan@4 1152
jcallahan@4 1153 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1154 if unit_id ~= "player" then
jcallahan@4 1155 return
jcallahan@4 1156 end
jcallahan@4 1157 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1158 end
jcallahan@4 1159
jcallahan@4 1160
jcallahan@27 1161 function WDP:TRAINER_SHOW()
jcallahan@34 1162 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1163 local npc = NPCEntry(unit_idnum)
jcallahan@58 1164
jcallahan@58 1165 if not npc then
jcallahan@58 1166 return
jcallahan@58 1167 end
jcallahan@27 1168 npc.teaches = npc.teaches or {}
jcallahan@27 1169
jcallahan@27 1170 -- Get the initial trainer filters
jcallahan@27 1171 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1172 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1173 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1174
jcallahan@27 1175 -- Clear the trainer filters
jcallahan@27 1176 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1177 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1178 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1179
jcallahan@27 1180 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1181 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1182
jcallahan@27 1183 if spell_name then
jcallahan@27 1184 DatamineTT:ClearLines()
jcallahan@27 1185 DatamineTT:SetTrainerService(index)
jcallahan@27 1186
jcallahan@27 1187 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1188
jcallahan@43 1189 if spell_id then
jcallahan@43 1190 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1191 profession = profession or "General"
jcallahan@43 1192
jcallahan@43 1193 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1194 if not class_professions then
jcallahan@43 1195 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1196 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1197 end
jcallahan@43 1198
jcallahan@43 1199 local profession_skills = class_professions[profession]
jcallahan@43 1200 if not profession_skills then
jcallahan@43 1201 class_professions[profession] = {}
jcallahan@43 1202 profession_skills = class_professions[profession]
jcallahan@43 1203 end
jcallahan@43 1204 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1205 end
jcallahan@27 1206 end
jcallahan@27 1207 end
jcallahan@27 1208
jcallahan@27 1209 -- Reset the filters to what they were before
jcallahan@27 1210 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1211 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1212 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1213 end
jcallahan@27 1214
jcallahan@27 1215
jcallahan@1 1216 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1217 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1218 return
jcallahan@1 1219 end
jcallahan@1 1220 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1221
jcallahan@1 1222 if not spell_label then
jcallahan@1 1223 return
jcallahan@1 1224 end
jcallahan@18 1225 table.wipe(action_data)
jcallahan@1 1226
jcallahan@1 1227 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1228 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1229
jcallahan@1 1230 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1231 tt_unit_name = target_name
jcallahan@1 1232 tt_unit_id = "target"
jcallahan@1 1233 end
jcallahan@1 1234 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1235 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1236
jcallahan@28 1237 action_data.instance_token = instance_token
jcallahan@28 1238 action_data.map_level = map_level
jcallahan@28 1239 action_data.x = x
jcallahan@28 1240 action_data.y = y
jcallahan@28 1241 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1242
jcallahan@16 1243 if tt_unit_name and not tt_item_name then
jcallahan@16 1244 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1245 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1246 return
jcallahan@16 1247 end
jcallahan@16 1248 action_data.type = AF.NPC
jcallahan@25 1249 action_data.label = spell_label:lower()
jcallahan@25 1250 action_data.unit_name = tt_unit_name
jcallahan@16 1251 end
jcallahan@16 1252 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1253 action_data.type = AF.ITEM
jcallahan@25 1254 action_data.label = spell_label:lower()
jcallahan@16 1255
jcallahan@16 1256 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1257 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1258 elseif target_name and target_name ~= "" then
jcallahan@16 1259 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1260 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1261 end
jcallahan@16 1262 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1263 action_data.name = target_name
jcallahan@17 1264
jcallahan@1 1265 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1266 if target_name == "" then
jcallahan@17 1267 return
jcallahan@17 1268 end
jcallahan@11 1269 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1270 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1271
jcallahan@1 1272 action_data.type = AF.OBJECT
jcallahan@11 1273 action_data.identifier = identifier
jcallahan@1 1274 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1275 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1276 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1277 action_data.type = AF.ZONE
jcallahan@38 1278 action_data.identifier = identifier
jcallahan@48 1279 action_data.spell_label = spell_label
jcallahan@1 1280 end
jcallahan@1 1281 end
jcallahan@1 1282 private.tracked_line = spell_line
jcallahan@0 1283 end
jcallahan@0 1284
jcallahan@0 1285
jcallahan@1 1286 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1287 if unit_id ~= "player" then
jcallahan@1 1288 return
jcallahan@1 1289 end
jcallahan@1 1290 private.tracked_line = nil
jcallahan@0 1291 end
jcallahan@0 1292
jcallahan@1 1293 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1294 if unit_id ~= "player" then
jcallahan@1 1295 return
jcallahan@1 1296 end
jcallahan@0 1297
jcallahan@1 1298 if private.tracked_line == spell_line then
jcallahan@1 1299 private.tracked_line = nil
jcallahan@1 1300 end
jcallahan@0 1301 end