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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 CHAT_MSG_SYSTEM = true,
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42 COMBAT_LOG_EVENT_UNFILTERED = true,
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43 COMBAT_TEXT_UPDATE = true,
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44 ITEM_TEXT_BEGIN = true,
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45 LOOT_OPENED = true,
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46 MERCHANT_SHOW = "UpdateMerchantItems",
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47 -- MERCHANT_UPDATE = "UpdateMerchantItems",
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48 PET_BAR_UPDATE = true,
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49 PLAYER_TARGET_CHANGED = true,
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50 QUEST_COMPLETE = true,
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51 QUEST_DETAIL = true,
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52 QUEST_LOG_UPDATE = true,
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53 TRAINER_SHOW = true,
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54 UNIT_QUEST_LOG_CHANGED = true,
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55 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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56 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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57 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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58 UNIT_SPELLCAST_SENT = true,
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59 UNIT_SPELLCAST_SUCCEEDED = true,
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60 }
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61
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62
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63 local AF = private.ACTION_TYPE_FLAGS
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64
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65
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66 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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67 local PLAYER_GUID = _G.UnitGUID("player")
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68 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
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69
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70 -----------------------------------------------------------------------
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71 -- Local variables.
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72 -----------------------------------------------------------------------
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73 local db
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74 local durability_timer_handle
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75 local target_location_timer_handle
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76 local action_data = {}
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77 local currently_drunk
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78 local faction_standings = {}
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79
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80
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81 -----------------------------------------------------------------------
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82 -- Helper Functions.
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83 -----------------------------------------------------------------------
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84 local ActualCopperCost
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85 do
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86 local BARTERING_SPELL_ID = 83964
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87
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88 local STANDING_DISCOUNTS = {
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89 HATED = 0,
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90 HOSTILE = 0,
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91 UNFRIENDLY = 0,
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92 NEUTRAL = 0,
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93 FRIENDLY = 0.05,
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94 HONORED = 0.1,
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95 REVERED = 0.15,
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96 EXALTED = 0.2,
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97 }
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98
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99
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100 function ActualCopperCost(copper_cost, rep_standing)
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101 if not copper_cost or copper_cost == 0 then
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102 return 0
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103 end
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104 local modifier = 1
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105
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106 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
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107 modifier = modifier - 0.1
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108 end
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109
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110 if rep_standing then
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111 if PLAYER_RACE == "Goblin" then
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112 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
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113 elseif STANDING_DISCOUNTS[rep_standing] then
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114 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
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115 end
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116 end
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117 return math.floor(copper_cost / modifier)
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118 end
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119 end -- do-block
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120
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121
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122 local function InstanceDifficultyToken()
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123 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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124 if difficulty_name == "" then
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125 difficulty_name = "NONE"
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126 end
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127 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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128 end
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129
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130
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131 local function DBEntry(data_type, unit_id)
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132 if not data_type or not unit_id then
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133 return
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134 end
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135 local unit = db[data_type][unit_id]
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136
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137 if not unit then
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138 db[data_type][unit_id] = {}
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139 unit = db[data_type][unit_id]
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140 end
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141 return unit
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142 end
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143
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144
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145 local function NPCEntry(identifier)
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146 local npc = DBEntry("npcs", identifier)
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147
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148 if not npc then
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149 return
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150 end
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151 local instance_token = InstanceDifficultyToken()
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152 npc.encounter_data = npc.encounter_data or {}
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153 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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154 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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155 return npc
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156 end
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157
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158
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159 local function CurrentLocationData()
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160 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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161 local x, y = _G.GetPlayerMapPosition("player")
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162
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163 x = x or 0
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164 y = y or 0
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165
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166 if x == 0 and y == 0 then
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167 for level_index = 1, _G.GetNumDungeonMapLevels() do
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168 _G.SetDungeonMapLevel(level_index)
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169 x, y = _G.GetPlayerMapPosition("player")
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170
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171 if x and y and (x > 0 or y > 0) then
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172 _G.SetDungeonMapLevel(map_level)
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173 map_level = level_index
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174 break
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175 end
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176 end
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177 end
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178
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179 if _G.DungeonUsesTerrainMap() then
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180 map_level = map_level - 1
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181 end
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182 local x = _G.floor(x * 1000)
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183 local y = _G.floor(y * 1000)
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184
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185 if x % 2 ~= 0 then
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186 x = x + 1
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187 end
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188
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189 if y % 2 ~= 0 then
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190 y = y + 1
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191 end
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192 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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193 end
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194
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195
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196 local function ItemLinkToID(item_link)
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197 if not item_link then
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198 return
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199 end
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200 return tonumber(item_link:match("item:(%d+)"))
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201 end
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202
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203
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204 local ParseGUID
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205 do
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206 local UNIT_TYPE_BITMASK = 0x007
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207
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208 function ParseGUID(guid)
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209 if not guid then
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210 return
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211 end
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212 local types = private.UNIT_TYPES
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213 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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214
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215 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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216 return unit_type, tonumber(guid:sub(-12, -9), 16)
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217 end
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218
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219 return unit_type
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220 end
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221 end -- do-block
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222
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223
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224 local UpdateNPCLocation
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225 do
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226 local COORD_MAX = 5
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227
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228 function UpdateNPCLocation(unit_idnum)
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229 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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230 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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231 local zone_token = ("%s:%d"):format(zone_name, area_id)
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232 npc_data.locations = npc_data.locations or {}
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233
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234 local zone_data = npc_data.locations[zone_token]
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235
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236 if not zone_data then
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237 zone_data = {}
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238 npc_data.locations[zone_token] = zone_data
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239 end
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240
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241 for location_token in pairs(zone_data) do
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242 local loc_level, loc_x, loc_y = (":"):split(location_token)
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243 loc_level = tonumber(loc_level)
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244
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245 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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246 return
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247 end
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248 end
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249 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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250 end
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251 end -- do-block
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252
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253
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254 local function UpdateDBEntryLocation(entry_type, identifier)
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255 if not identifier then
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256 return
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257 end
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258 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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259 local entry = DBEntry(entry_type, identifier)
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260 entry[difficulty_token] = entry[difficulty_token] or {}
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261 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
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262
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263 local zone_token = ("%s:%d"):format(zone_name, area_id)
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264 local zone_data = entry[difficulty_token].locations[zone_token]
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265
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266 if not zone_data then
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267 zone_data = {}
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268 entry[difficulty_token].locations[zone_token] = zone_data
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269 end
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270 local location_token = ("%s:%s:%s"):format(map_level, x, y)
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271 zone_data[location_token] = zone_data[location_token] or true
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272 return zone_data
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273 end
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274
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275
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276 local function HandleItemUse(item_link, bag_index, slot_index)
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277 if not item_link then
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278 return
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279 end
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280 local item_id = ItemLinkToID(item_link)
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281
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282 if not bag_index or not slot_index then
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283 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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284 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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285 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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286 bag_index = new_bag_index
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287 slot_index = new_slot_index
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288 break
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289 end
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290 end
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291 end
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292 end
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293
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294 if not bag_index or not slot_index then
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295 return
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296 end
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297 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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298
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299 if not is_lootable then
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300 return
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301 end
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302 DatamineTT:ClearLines()
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303 DatamineTT:SetBagItem(bag_index, slot_index)
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304
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305 for line_index = 1, DatamineTT:NumLines() do
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306 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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307
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308 if not current_line then
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309 break
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310 end
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311
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312 if current_line:GetText() == _G.ITEM_OPENABLE then
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313 table.wipe(action_data)
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314 action_data.type = AF.ITEM
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315 action_data.identifier = item_id
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316 action_data.label = "contains"
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317 break
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318 end
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319 end
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320 end
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321
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322
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323 local UnitFactionStanding
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324 local UpdateFactionData
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325 do
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326 local MAX_FACTION_INDEX = 1000
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327
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328 local STANDING_NAMES = {
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329 "HATED",
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330 "HOSTILE",
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331 "UNFRIENDLY",
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332 "NEUTRAL",
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333 "FRIENDLY",
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334 "HONORED",
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335 "REVERED",
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336 "EXALTED",
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337 }
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338
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339
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340 function UnitFactionStanding(unit)
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341 UpdateFactionData()
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342 DatamineTT:ClearLines()
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343 DatamineTT:SetUnit(unit)
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344
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345 for line_index = 1, DatamineTT:NumLines() do
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346 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
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347
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348 if faction_name and faction_standings[faction_name] then
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349 return faction_name, faction_standings[faction_name]
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350 end
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351 end
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352 end
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353
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354
|
jcallahan@32
|
355 function UpdateFactionData()
|
jcallahan@32
|
356 for faction_index = 1, MAX_FACTION_INDEX do
|
jcallahan@32
|
357 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
|
jcallahan@32
|
358
|
jcallahan@32
|
359 if faction_name and not is_header then
|
jcallahan@32
|
360 faction_standings[faction_name] = STANDING_NAMES[current_standing]
|
jcallahan@32
|
361 elseif not faction_name then
|
jcallahan@32
|
362 break
|
jcallahan@32
|
363 end
|
jcallahan@20
|
364 end
|
jcallahan@20
|
365 end
|
jcallahan@32
|
366 end -- do-block
|
jcallahan@20
|
367
|
jcallahan@0
|
368 -----------------------------------------------------------------------
|
jcallahan@0
|
369 -- Methods.
|
jcallahan@0
|
370 -----------------------------------------------------------------------
|
jcallahan@0
|
371 function WDP:OnInitialize()
|
jcallahan@0
|
372 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@14
|
373
|
jcallahan@14
|
374 local raw_db = _G["WoWDBProfilerData"]
|
jcallahan@14
|
375
|
jcallahan@18
|
376 local build_num = tonumber(private.build_num)
|
jcallahan@14
|
377
|
jcallahan@35
|
378 -- TODO: Un-comment this when MoP goes live.
|
jcallahan@35
|
379 -- if raw_db.build_num and raw_db.build_num < build_num then
|
jcallahan@35
|
380 -- for entry in pairs(DATABASE_DEFAULTS.global) do
|
jcallahan@35
|
381 -- db[entry] = {}
|
jcallahan@35
|
382 -- end
|
jcallahan@35
|
383 -- end
|
jcallahan@35
|
384 raw_db.build_num = build_num
|
jcallahan@0
|
385 end
|
jcallahan@0
|
386
|
jcallahan@0
|
387
|
jcallahan@0
|
388 function WDP:OnEnable()
|
jcallahan@0
|
389 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
390 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
391 end
|
jcallahan@0
|
392 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@31
|
393 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
|
jcallahan@19
|
394
|
jcallahan@19
|
395 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
|
jcallahan@19
|
396 if target_unit then
|
jcallahan@19
|
397 return
|
jcallahan@19
|
398 end
|
jcallahan@19
|
399 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
|
jcallahan@19
|
400 end)
|
jcallahan@19
|
401
|
jcallahan@19
|
402 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
|
jcallahan@19
|
403 if target_unit then
|
jcallahan@19
|
404 return
|
jcallahan@19
|
405 end
|
jcallahan@19
|
406 local _, item_link = _G.GetItemInfo(identifier)
|
jcallahan@19
|
407 HandleItemUse(item_link)
|
jcallahan@19
|
408 end)
|
jcallahan@0
|
409 end
|
jcallahan@0
|
410
|
jcallahan@0
|
411
|
jcallahan@0
|
412 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
413 if not durability or durability <= 0 then
|
jcallahan@0
|
414 return
|
jcallahan@0
|
415 end
|
jcallahan@0
|
416
|
jcallahan@0
|
417 if not db.items[item_id] then
|
jcallahan@0
|
418 db.items[item_id] = {}
|
jcallahan@0
|
419 end
|
jcallahan@0
|
420 db.items[item_id].durability = durability
|
jcallahan@0
|
421 end
|
jcallahan@0
|
422
|
jcallahan@0
|
423
|
jcallahan@0
|
424 function WDP:ProcessDurability()
|
jcallahan@0
|
425 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
426 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
427
|
jcallahan@0
|
428 if item_id and item_id > 0 then
|
jcallahan@1
|
429 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
430 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
431 end
|
jcallahan@0
|
432 end
|
jcallahan@0
|
433
|
jcallahan@0
|
434 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
435 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
436 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
437
|
jcallahan@0
|
438 if item_id and item_id > 0 then
|
jcallahan@1
|
439 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
440 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
441 end
|
jcallahan@0
|
442 end
|
jcallahan@0
|
443 end
|
jcallahan@0
|
444 end
|
jcallahan@0
|
445
|
jcallahan@0
|
446
|
jcallahan@2
|
447 function WDP:UpdateTargetLocation()
|
jcallahan@40
|
448 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
449 return
|
jcallahan@2
|
450 end
|
jcallahan@2
|
451
|
jcallahan@2
|
452 for index = 1, 4 do
|
jcallahan@2
|
453 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
454 return
|
jcallahan@2
|
455 end
|
jcallahan@2
|
456 end
|
jcallahan@40
|
457 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
458
|
jcallahan@40
|
459 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@2
|
460 return
|
jcallahan@2
|
461 end
|
jcallahan@34
|
462 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
463 end
|
jcallahan@2
|
464
|
jcallahan@2
|
465
|
jcallahan@0
|
466 -----------------------------------------------------------------------
|
jcallahan@0
|
467 -- Event handlers.
|
jcallahan@0
|
468 -----------------------------------------------------------------------
|
jcallahan@23
|
469 do
|
jcallahan@40
|
470 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
|
jcallahan@40
|
471
|
jcallahan@40
|
472 local DRUNK_COMPARES = {
|
jcallahan@40
|
473 _G.DRUNK_MESSAGE_SELF2,
|
jcallahan@40
|
474 _G.DRUNK_MESSAGE_SELF3,
|
jcallahan@40
|
475 _G.DRUNK_MESSAGE_SELF4,
|
jcallahan@40
|
476 }
|
jcallahan@40
|
477
|
jcallahan@40
|
478 local DRUNK_MATCHES = {
|
jcallahan@40
|
479 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
|
jcallahan@40
|
480 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
|
jcallahan@40
|
481 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
|
jcallahan@40
|
482 }
|
jcallahan@40
|
483
|
jcallahan@40
|
484 function WDP:CHAT_MSG_SYSTEM(event, message)
|
jcallahan@40
|
485 if currently_drunk then
|
jcallahan@40
|
486 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
|
jcallahan@40
|
487 currently_drunk = nil
|
jcallahan@40
|
488 end
|
jcallahan@40
|
489 return
|
jcallahan@40
|
490 end
|
jcallahan@40
|
491
|
jcallahan@40
|
492 for index = 1, #DRUNK_MATCHES do
|
jcallahan@40
|
493 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
|
jcallahan@40
|
494 currently_drunk = true
|
jcallahan@40
|
495 break
|
jcallahan@40
|
496 end
|
jcallahan@40
|
497 end
|
jcallahan@40
|
498 end
|
jcallahan@40
|
499 end
|
jcallahan@40
|
500
|
jcallahan@40
|
501 -- do-block
|
jcallahan@40
|
502
|
jcallahan@40
|
503 do
|
jcallahan@23
|
504 local EXTRACT_GAS_SPELL_ID = 30427
|
jcallahan@23
|
505 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
506 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
507
|
jcallahan@23
|
508
|
jcallahan@23
|
509 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
510 if not spell_id then
|
jcallahan@23
|
511 return
|
jcallahan@23
|
512 end
|
jcallahan@34
|
513 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
514
|
jcallahan@23
|
515 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
516 return
|
jcallahan@23
|
517 end
|
jcallahan@23
|
518
|
jcallahan@23
|
519 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
520 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
521 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
522 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
523 end
|
jcallahan@23
|
524 end
|
jcallahan@23
|
525
|
jcallahan@23
|
526 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
527 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
528 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@34
|
529 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
530 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
|
jcallahan@34
|
531 table.wipe(action_data)
|
jcallahan@34
|
532 action_data.extracting_gas = true
|
jcallahan@34
|
533 action_data.timestamp = _G.GetTime()
|
jcallahan@34
|
534 else
|
jcallahan@34
|
535 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
536 end
|
jcallahan@34
|
537 end,
|
jcallahan@23
|
538 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
|
jcallahan@34
|
539 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
|
jcallahan@34
|
540 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@34
|
541 UpdateNPCLocation(unit_idnum)
|
jcallahan@34
|
542 end
|
jcallahan@23
|
543 end,
|
jcallahan@23
|
544 }
|
jcallahan@23
|
545
|
jcallahan@23
|
546
|
jcallahan@23
|
547 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
548 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
549
|
jcallahan@23
|
550 if not combat_log_func then
|
jcallahan@23
|
551 return
|
jcallahan@23
|
552 end
|
jcallahan@23
|
553 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
554 end
|
jcallahan@23
|
555 end -- do-block
|
jcallahan@23
|
556
|
jcallahan@23
|
557
|
jcallahan@18
|
558 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@32
|
559 if message_type ~= "FACTION" then
|
jcallahan@32
|
560 return
|
jcallahan@32
|
561 end
|
jcallahan@29
|
562 local npc = NPCEntry(action_data.identifier)
|
jcallahan@21
|
563
|
jcallahan@21
|
564 if not npc then
|
jcallahan@21
|
565 return
|
jcallahan@21
|
566 end
|
jcallahan@30
|
567 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@32
|
568 local reputation_data = encounter_data[action_data.npc_level].reputations
|
jcallahan@32
|
569
|
jcallahan@32
|
570 if not reputation_data then
|
jcallahan@32
|
571 reputation_data = {}
|
jcallahan@32
|
572 encounter_data[action_data.npc_level].reputations = reputation_data
|
jcallahan@32
|
573 end
|
jcallahan@32
|
574 UpdateFactionData()
|
jcallahan@32
|
575 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
|
jcallahan@18
|
576 end
|
jcallahan@18
|
577
|
jcallahan@18
|
578
|
jcallahan@42
|
579 function WDP:ITEM_TEXT_BEGIN()
|
jcallahan@42
|
580 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
|
jcallahan@42
|
581
|
jcallahan@42
|
582 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
|
jcallahan@42
|
583 return
|
jcallahan@42
|
584 end
|
jcallahan@42
|
585 UpdateDBEntryLocation("objects", unit_idnum)
|
jcallahan@42
|
586 end
|
jcallahan@42
|
587
|
jcallahan@42
|
588
|
jcallahan@13
|
589 do
|
jcallahan@40
|
590 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
591 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
592 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
593
|
jcallahan@13
|
594
|
jcallahan@13
|
595 local function _moneyMatch(money, re)
|
jcallahan@13
|
596 return money:match(re) or 0
|
jcallahan@1
|
597 end
|
jcallahan@1
|
598
|
jcallahan@0
|
599
|
jcallahan@13
|
600 local function _toCopper(money)
|
jcallahan@13
|
601 if not money then
|
jcallahan@13
|
602 return 0
|
jcallahan@13
|
603 end
|
jcallahan@40
|
604 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
|
jcallahan@1
|
605 end
|
jcallahan@1
|
606
|
jcallahan@1
|
607
|
jcallahan@13
|
608 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
609 [AF.ITEM] = function()
|
jcallahan@16
|
610 local locked_item_id
|
jcallahan@16
|
611
|
jcallahan@16
|
612 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
613 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
614 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
615
|
jcallahan@16
|
616 if is_locked then
|
jcallahan@16
|
617 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
618 end
|
jcallahan@16
|
619 end
|
jcallahan@16
|
620 end
|
jcallahan@16
|
621
|
jcallahan@28
|
622 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
623 return false
|
jcallahan@16
|
624 end
|
jcallahan@28
|
625 action_data.identifier = locked_item_id
|
jcallahan@16
|
626 return true
|
jcallahan@16
|
627 end,
|
jcallahan@13
|
628 [AF.NPC] = function()
|
jcallahan@17
|
629 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
630 return false
|
jcallahan@13
|
631 end
|
jcallahan@34
|
632 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
633 action_data.identifier = id_num
|
jcallahan@13
|
634 return true
|
jcallahan@13
|
635 end,
|
jcallahan@14
|
636 [AF.OBJECT] = true,
|
jcallahan@17
|
637 [AF.ZONE] = function()
|
jcallahan@38
|
638 return _G.IsFishingLoot()
|
jcallahan@17
|
639 end,
|
jcallahan@13
|
640 }
|
jcallahan@13
|
641
|
jcallahan@13
|
642
|
jcallahan@41
|
643 local function GenericLootUpdate(data_type, top_field, inline_drops)
|
jcallahan@27
|
644 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@22
|
645
|
jcallahan@22
|
646 if not entry then
|
jcallahan@22
|
647 return
|
jcallahan@22
|
648 end
|
jcallahan@25
|
649 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
650 local loot_data
|
jcallahan@28
|
651
|
jcallahan@28
|
652 if top_field then
|
jcallahan@28
|
653 entry[top_field] = entry[top_field] or {}
|
jcallahan@28
|
654 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@28
|
655 loot_data = entry[top_field][loot_type]
|
jcallahan@28
|
656 else
|
jcallahan@28
|
657 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@28
|
658 loot_data = entry[loot_type]
|
jcallahan@28
|
659 end
|
jcallahan@22
|
660
|
jcallahan@22
|
661 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
662 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@22
|
663 end
|
jcallahan@22
|
664 end
|
jcallahan@22
|
665
|
jcallahan@22
|
666
|
jcallahan@13
|
667 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
668 [AF.ITEM] = function()
|
jcallahan@41
|
669 local item = DBEntry("items", action_data.identifier)
|
jcallahan@41
|
670 local loot_count = ("%s_count"):format(action_data.label or "drops")
|
jcallahan@41
|
671 item[loot_count] = (item[loot_count] or 0) + 1
|
jcallahan@28
|
672 GenericLootUpdate("items")
|
jcallahan@28
|
673 end,
|
jcallahan@28
|
674 [AF.NPC] = function()
|
jcallahan@29
|
675 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
676
|
jcallahan@28
|
677 if not npc then
|
jcallahan@28
|
678 return
|
jcallahan@28
|
679 end
|
jcallahan@29
|
680 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
|
jcallahan@25
|
681 local loot_type = action_data.label or "drops"
|
jcallahan@33
|
682 npc.loot_counts = npc.loot_counts or {}
|
jcallahan@33
|
683 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
|
jcallahan@29
|
684 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
685
|
jcallahan@17
|
686 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
687 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
688 end
|
jcallahan@16
|
689 end,
|
jcallahan@13
|
690 [AF.OBJECT] = function()
|
jcallahan@28
|
691 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
692 end,
|
jcallahan@17
|
693 [AF.ZONE] = function()
|
jcallahan@41
|
694 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@41
|
695
|
jcallahan@41
|
696 -- This will start life as a boolean true.
|
jcallahan@41
|
697 if _G.type(action_data.zone_data[location_token]) ~= "table" then
|
jcallahan@41
|
698 action_data.zone_data[location_token] = {
|
jcallahan@41
|
699 drops = {}
|
jcallahan@41
|
700 }
|
jcallahan@41
|
701 end
|
jcallahan@41
|
702 local loot_count = ("%s_count"):format(action_data.label or "drops")
|
jcallahan@41
|
703 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
|
jcallahan@41
|
704
|
jcallahan@41
|
705 for index = 1, #action_data.loot_list do
|
jcallahan@41
|
706 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
|
jcallahan@41
|
707 end
|
jcallahan@13
|
708 end,
|
jcallahan@13
|
709 }
|
jcallahan@13
|
710
|
jcallahan@13
|
711
|
jcallahan@13
|
712 function WDP:LOOT_OPENED()
|
jcallahan@18
|
713 if action_data.looting then
|
jcallahan@18
|
714 return
|
jcallahan@18
|
715 end
|
jcallahan@18
|
716
|
jcallahan@13
|
717 if not action_data.type then
|
jcallahan@13
|
718 action_data.type = AF.NPC
|
jcallahan@1
|
719 end
|
jcallahan@13
|
720 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
721 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
722
|
jcallahan@14
|
723 if not verify_func or not update_func then
|
jcallahan@13
|
724 return
|
jcallahan@13
|
725 end
|
jcallahan@13
|
726
|
jcallahan@14
|
727 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
728 return
|
jcallahan@14
|
729 end
|
jcallahan@18
|
730 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
731 local wow_version = private.wow_version
|
jcallahan@13
|
732 local loot_registry = {}
|
jcallahan@17
|
733 action_data.loot_list = {}
|
jcallahan@18
|
734 action_data.looting = true
|
jcallahan@13
|
735
|
jcallahan@18
|
736 if wow_version == "5.0.1" then
|
jcallahan@18
|
737 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
738 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
739
|
jcallahan@18
|
740 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
741
|
jcallahan@18
|
742 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
743 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
744 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
745 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
746 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
747 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
748 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
749 end
|
jcallahan@18
|
750 end
|
jcallahan@18
|
751 else
|
jcallahan@18
|
752 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
753 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
754 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
755 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
756 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
757 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
758 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
759 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
760 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
761 end
|
jcallahan@13
|
762 end
|
jcallahan@13
|
763 end
|
jcallahan@13
|
764
|
jcallahan@13
|
765 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
766 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
767 end
|
jcallahan@13
|
768 update_func()
|
jcallahan@1
|
769 end
|
jcallahan@13
|
770 end -- do-block
|
jcallahan@0
|
771
|
jcallahan@0
|
772
|
jcallahan@5
|
773 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
774 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
775 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
776 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
777 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
778 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
779 }
|
jcallahan@5
|
780
|
jcallahan@35
|
781 function WDP:UpdateMerchantItems(event)
|
jcallahan@34
|
782 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
783
|
jcallahan@4
|
784 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
785 return
|
jcallahan@4
|
786 end
|
jcallahan@39
|
787 local _, merchant_standing = UnitFactionStanding("target")
|
jcallahan@29
|
788 local merchant = NPCEntry(unit_idnum)
|
jcallahan@6
|
789 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
790
|
jcallahan@35
|
791 local num_items = _G.GetMerchantNumItems()
|
jcallahan@35
|
792
|
jcallahan@35
|
793 for item_index = 1, num_items do
|
jcallahan@5
|
794 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
795 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
796
|
jcallahan@5
|
797 if item_id and item_id > 0 then
|
jcallahan@39
|
798 local price_string = ActualCopperCost(copper_price, merchant_standing)
|
jcallahan@5
|
799
|
jcallahan@5
|
800 if extended_cost then
|
jcallahan@5
|
801 local bg_points = 0
|
jcallahan@5
|
802 local personal_points = 0
|
jcallahan@5
|
803
|
jcallahan@5
|
804 DatamineTT:ClearLines()
|
jcallahan@5
|
805 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
806
|
jcallahan@5
|
807 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
808 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
809
|
jcallahan@36
|
810 if not current_line then
|
jcallahan@5
|
811 break
|
jcallahan@5
|
812 end
|
jcallahan@5
|
813 local breakout
|
jcallahan@5
|
814
|
jcallahan@5
|
815 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
816 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
817 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
818 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
819
|
jcallahan@5
|
820 if match1 or match2 then
|
jcallahan@5
|
821 breakout = true
|
jcallahan@5
|
822 break
|
jcallahan@5
|
823 end
|
jcallahan@5
|
824 end
|
jcallahan@5
|
825
|
jcallahan@5
|
826 if breakout then
|
jcallahan@5
|
827 break
|
jcallahan@5
|
828 end
|
jcallahan@5
|
829 end
|
jcallahan@5
|
830 local currency_list = {}
|
jcallahan@35
|
831 local item_count = _G.GetMerchantItemCostInfo(item_index)
|
jcallahan@5
|
832 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
833
|
jcallahan@35
|
834 for cost_index = 1, item_count do
|
jcallahan@5
|
835 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
836 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
837
|
jcallahan@35
|
838 if (not currency_id or currency_id < 1) and icon_texture then
|
jcallahan@5
|
839 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
840 end
|
jcallahan@35
|
841
|
jcallahan@35
|
842 if currency_id then
|
jcallahan@35
|
843 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@35
|
844 end
|
jcallahan@5
|
845 end
|
jcallahan@5
|
846
|
jcallahan@5
|
847 for currency_index = 1, #currency_list do
|
jcallahan@5
|
848 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
849 end
|
jcallahan@5
|
850 end
|
jcallahan@6
|
851 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
852 end
|
jcallahan@4
|
853 end
|
jcallahan@14
|
854
|
jcallahan@14
|
855 if _G.CanMerchantRepair() then
|
jcallahan@14
|
856 merchant.can_repair = true
|
jcallahan@14
|
857 end
|
jcallahan@4
|
858 end
|
jcallahan@4
|
859
|
jcallahan@4
|
860
|
jcallahan@25
|
861 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
862 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
863 return
|
jcallahan@25
|
864 end
|
jcallahan@34
|
865 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
866
|
jcallahan@25
|
867 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
868 return
|
jcallahan@25
|
869 end
|
jcallahan@29
|
870 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
871 table.wipe(action_data)
|
jcallahan@25
|
872 end
|
jcallahan@25
|
873
|
jcallahan@25
|
874
|
jcallahan@18
|
875 do
|
jcallahan@18
|
876 local GENDER_NAMES = {
|
jcallahan@18
|
877 "UNKNOWN",
|
jcallahan@18
|
878 "MALE",
|
jcallahan@18
|
879 "FEMALE",
|
jcallahan@18
|
880 }
|
jcallahan@2
|
881
|
jcallahan@2
|
882
|
jcallahan@18
|
883 local REACTION_NAMES = {
|
jcallahan@18
|
884 "HATED",
|
jcallahan@18
|
885 "HOSTILE",
|
jcallahan@18
|
886 "UNFRIENDLY",
|
jcallahan@18
|
887 "NEUTRAL",
|
jcallahan@18
|
888 "FRIENDLY",
|
jcallahan@18
|
889 "HONORED",
|
jcallahan@18
|
890 "REVERED",
|
jcallahan@18
|
891 "EXALTED",
|
jcallahan@18
|
892 }
|
jcallahan@2
|
893
|
jcallahan@2
|
894
|
jcallahan@18
|
895 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
896 ["0"] = "MANA",
|
jcallahan@18
|
897 ["1"] = "RAGE",
|
jcallahan@18
|
898 ["2"] = "FOCUS",
|
jcallahan@18
|
899 ["3"] = "ENERGY",
|
jcallahan@18
|
900 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
901 }
|
jcallahan@2
|
902
|
jcallahan@2
|
903
|
jcallahan@18
|
904 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@40
|
905 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
|
jcallahan@18
|
906 return
|
jcallahan@18
|
907 end
|
jcallahan@34
|
908 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
909
|
jcallahan@18
|
910 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
911 return
|
jcallahan@18
|
912 end
|
jcallahan@29
|
913 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
914 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
915 npc.class = class_token
|
jcallahan@39
|
916 npc.faction = UnitFactionStanding("target")
|
jcallahan@26
|
917 npc.genders = npc.genders or {}
|
jcallahan@26
|
918 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
919 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
920 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
921
|
jcallahan@30
|
922 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
923 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
924
|
jcallahan@28
|
925 if not encounter_data[npc_level] then
|
jcallahan@28
|
926 encounter_data[npc_level] = {
|
jcallahan@18
|
927 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
928 }
|
jcallahan@3
|
929
|
jcallahan@18
|
930 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
931
|
jcallahan@18
|
932 if max_power > 0 then
|
jcallahan@18
|
933 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
934 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
935 end
|
jcallahan@3
|
936 end
|
jcallahan@21
|
937 table.wipe(action_data)
|
jcallahan@21
|
938 action_data.type = AF.NPC
|
jcallahan@27
|
939 action_data.identifier = unit_idnum
|
jcallahan@21
|
940 action_data.npc_level = npc_level
|
jcallahan@31
|
941
|
jcallahan@31
|
942 self:UpdateTargetLocation()
|
jcallahan@2
|
943 end
|
jcallahan@18
|
944 end -- do-block
|
jcallahan@2
|
945
|
jcallahan@12
|
946 do
|
jcallahan@12
|
947 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
948 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
949
|
jcallahan@12
|
950 if not unit_name then
|
jcallahan@12
|
951 return
|
jcallahan@12
|
952 end
|
jcallahan@34
|
953 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
954
|
jcallahan@12
|
955 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@38
|
956 UpdateDBEntryLocation("objects", unit_id)
|
jcallahan@12
|
957 end
|
jcallahan@19
|
958 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
959 quest[point] = quest[point] or {}
|
jcallahan@12
|
960 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
961
|
jcallahan@24
|
962 return quest
|
jcallahan@12
|
963 end
|
jcallahan@10
|
964
|
jcallahan@12
|
965
|
jcallahan@12
|
966 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
967 UpdateQuestJuncture("end")
|
jcallahan@10
|
968 end
|
jcallahan@10
|
969
|
jcallahan@12
|
970
|
jcallahan@12
|
971 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
972 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
973
|
jcallahan@24
|
974 quest.classes = quest.classes or {}
|
jcallahan@27
|
975 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
976
|
jcallahan@24
|
977 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
978 quest.races = quest.races or {}
|
jcallahan@24
|
979 quest.races[race] = true
|
jcallahan@10
|
980 end
|
jcallahan@12
|
981 end -- do-block
|
jcallahan@9
|
982
|
jcallahan@9
|
983
|
jcallahan@4
|
984 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@38
|
985 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
|
jcallahan@36
|
986 local entry_index, processed_quests = 1, 0
|
jcallahan@36
|
987 local _, num_quests = _G.GetNumQuestLogEntries()
|
jcallahan@36
|
988
|
jcallahan@36
|
989 while processed_quests <= num_quests do
|
jcallahan@36
|
990 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
|
jcallahan@36
|
991
|
jcallahan@36
|
992 if not is_header then
|
jcallahan@36
|
993 _G.SelectQuestLogEntry(entry_index);
|
jcallahan@36
|
994
|
jcallahan@36
|
995 local quest = DBEntry("quests", quest_id)
|
jcallahan@36
|
996 quest.timer = _G.GetQuestLogTimeLeft()
|
jcallahan@37
|
997 quest.can_share = _G.GetQuestLogPushable() and true or nil
|
jcallahan@36
|
998 processed_quests = processed_quests + 1
|
jcallahan@36
|
999 end
|
jcallahan@36
|
1000 entry_index = entry_index + 1
|
jcallahan@36
|
1001 end
|
jcallahan@36
|
1002 _G.SelectQuestLogEntry(selected_quest)
|
jcallahan@4
|
1003 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1004 end
|
jcallahan@4
|
1005
|
jcallahan@4
|
1006
|
jcallahan@4
|
1007 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
1008 if unit_id ~= "player" then
|
jcallahan@4
|
1009 return
|
jcallahan@4
|
1010 end
|
jcallahan@4
|
1011 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1012 end
|
jcallahan@4
|
1013
|
jcallahan@4
|
1014
|
jcallahan@27
|
1015 function WDP:TRAINER_SHOW()
|
jcallahan@27
|
1016 if not _G.IsTradeskillTrainer() then
|
jcallahan@27
|
1017 return
|
jcallahan@27
|
1018 end
|
jcallahan@34
|
1019 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
1020 local npc = NPCEntry(unit_idnum)
|
jcallahan@27
|
1021 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
1022
|
jcallahan@27
|
1023 -- Get the initial trainer filters
|
jcallahan@27
|
1024 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
1025 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
1026 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
1027
|
jcallahan@27
|
1028 -- Clear the trainer filters
|
jcallahan@27
|
1029 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
1030 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
1031 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
1032
|
jcallahan@27
|
1033 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
1034 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
1035
|
jcallahan@27
|
1036 if spell_name then
|
jcallahan@27
|
1037 DatamineTT:ClearLines()
|
jcallahan@27
|
1038 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
1039
|
jcallahan@27
|
1040 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
1041 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@27
|
1042 profession = profession or "General"
|
jcallahan@27
|
1043
|
jcallahan@27
|
1044 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
1045 if not class_professions then
|
jcallahan@27
|
1046 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@27
|
1047 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
1048 end
|
jcallahan@27
|
1049
|
jcallahan@27
|
1050 local profession_skills = class_professions[profession]
|
jcallahan@27
|
1051 if not profession_skills then
|
jcallahan@27
|
1052 class_professions[profession] = {}
|
jcallahan@27
|
1053 profession_skills = class_professions[profession]
|
jcallahan@27
|
1054 end
|
jcallahan@27
|
1055 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
1056 end
|
jcallahan@27
|
1057 end
|
jcallahan@27
|
1058
|
jcallahan@27
|
1059 -- Reset the filters to what they were before
|
jcallahan@27
|
1060 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
1061 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
1062 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
1063 end
|
jcallahan@27
|
1064
|
jcallahan@27
|
1065
|
jcallahan@1
|
1066 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
1067 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
1068 return
|
jcallahan@1
|
1069 end
|
jcallahan@1
|
1070 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
1071
|
jcallahan@1
|
1072 if not spell_label then
|
jcallahan@1
|
1073 return
|
jcallahan@1
|
1074 end
|
jcallahan@18
|
1075 table.wipe(action_data)
|
jcallahan@1
|
1076
|
jcallahan@1
|
1077 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
1078 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
1079
|
jcallahan@1
|
1080 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
1081 tt_unit_name = target_name
|
jcallahan@1
|
1082 tt_unit_id = "target"
|
jcallahan@1
|
1083 end
|
jcallahan@1
|
1084 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
1085 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
1086
|
jcallahan@28
|
1087 action_data.instance_token = instance_token
|
jcallahan@28
|
1088 action_data.map_level = map_level
|
jcallahan@28
|
1089 action_data.x = x
|
jcallahan@28
|
1090 action_data.y = y
|
jcallahan@28
|
1091 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@1
|
1092
|
jcallahan@16
|
1093 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
1094 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
1095 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
1096 return
|
jcallahan@16
|
1097 end
|
jcallahan@16
|
1098 action_data.type = AF.NPC
|
jcallahan@25
|
1099 action_data.label = spell_label:lower()
|
jcallahan@25
|
1100 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
1101 end
|
jcallahan@16
|
1102 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
1103 action_data.type = AF.ITEM
|
jcallahan@25
|
1104 action_data.label = spell_label:lower()
|
jcallahan@16
|
1105
|
jcallahan@16
|
1106 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1107 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1108 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1109 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1110 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1111 end
|
jcallahan@16
|
1112 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1113 action_data.name = target_name
|
jcallahan@17
|
1114
|
jcallahan@1
|
1115 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1116 if target_name == "" then
|
jcallahan@17
|
1117 return
|
jcallahan@17
|
1118 end
|
jcallahan@11
|
1119 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@38
|
1120 UpdateDBEntryLocation("objects", identifier)
|
jcallahan@11
|
1121
|
jcallahan@1
|
1122 action_data.type = AF.OBJECT
|
jcallahan@11
|
1123 action_data.identifier = identifier
|
jcallahan@1
|
1124 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@38
|
1125 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
|
jcallahan@41
|
1126 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
|
jcallahan@17
|
1127 action_data.type = AF.ZONE
|
jcallahan@38
|
1128 action_data.identifier = identifier
|
jcallahan@1
|
1129 end
|
jcallahan@1
|
1130 end
|
jcallahan@1
|
1131 private.tracked_line = spell_line
|
jcallahan@0
|
1132 end
|
jcallahan@0
|
1133
|
jcallahan@0
|
1134
|
jcallahan@1
|
1135 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1136 if unit_id ~= "player" then
|
jcallahan@1
|
1137 return
|
jcallahan@1
|
1138 end
|
jcallahan@1
|
1139 private.tracked_line = nil
|
jcallahan@0
|
1140 end
|
jcallahan@0
|
1141
|
jcallahan@1
|
1142 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1143 if unit_id ~= "player" then
|
jcallahan@1
|
1144 return
|
jcallahan@1
|
1145 end
|
jcallahan@0
|
1146
|
jcallahan@1
|
1147 if private.tracked_line == spell_line then
|
jcallahan@1
|
1148 private.tracked_line = nil
|
jcallahan@1
|
1149 end
|
jcallahan@0
|
1150 end
|