annotate Main.lua @ 464:6e78d7849ea3

Rewrote TradeSkill handling for new Legion APIs.
author Caleb Atherton <catherton@curse.com>
date Sat, 07 May 2016 21:07:38 -0400
parents 1136b1bc88a1
children efdbef365ec0
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
MMOSimca@405 41 local ITEM_ID_TIMBER = 114781
MMOSimca@405 42
MMOSimca@422 43 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 44 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 45
jcallahan@246 46 local OBJECT_ID_ANVIL = 192628
jcallahan@322 47 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 48 local OBJECT_ID_FORGE = 1685
jcallahan@322 49
MMOSimca@454 50 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 51 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 52 local PLAYER_GUID
jcallahan@246 53 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 54 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 55
MMOSimca@377 56 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 57 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 58 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
MMOSimca@436 85 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 86 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 87 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@436 102 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 103 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 104 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
MMOSimca@437 133 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 134 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@436 180 local block_chat_loot_data
MMOSimca@435 181 local chat_loot_data = {}
MMOSimca@347 182 local chat_loot_timer_handle
jcallahan@86 183 local current_target_id
jcallahan@126 184 local current_area_id
jcallahan@131 185 local current_loot
jcallahan@1 186
jcallahan@312 187
jcallahan@121 188 -- Data for our current action. Including possible values as a reference.
jcallahan@122 189 local current_action = {
jcallahan@121 190 identifier = nil,
jcallahan@121 191 loot_label = nil,
jcallahan@121 192 loot_list = nil,
jcallahan@121 193 loot_sources = nil,
jcallahan@121 194 map_level = nil,
jcallahan@121 195 spell_label = nil,
jcallahan@123 196 target_type = nil,
jcallahan@121 197 x = nil,
jcallahan@121 198 y = nil,
jcallahan@121 199 zone_data = nil,
jcallahan@121 200 }
jcallahan@92 201
jcallahan@246 202
MMOSimca@393 203 -- Timer prototypes
MMOSimca@393 204 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 205
MMOSimca@393 206
jcallahan@246 207 -- HELPERS ------------------------------------------------------------
jcallahan@246 208
jcallahan@245 209 local function Debug(message, ...)
MMOSimca@350 210 if not DEBUGGING or not message then
jcallahan@151 211 return
jcallahan@151 212 end
MMOSimca@350 213
MMOSimca@350 214 if ... then
MMOSimca@350 215 local args = { ... }
MMOSimca@350 216
MMOSimca@350 217 for index = 1, #args do
MMOSimca@377 218 args[index] = tostring(args[index])
jcallahan@306 219 end
MMOSimca@350 220 _G.print(message:format(unpack(args)))
MMOSimca@350 221 else
MMOSimca@350 222 _G.print(message)
jcallahan@306 223 end
jcallahan@151 224 end
jcallahan@151 225
jcallahan@151 226
MMOSimca@393 227 local function InitializeCurrentLoot()
MMOSimca@393 228 current_loot = {
MMOSimca@393 229 list = {},
MMOSimca@393 230 sources = {},
MMOSimca@393 231 identifier = current_action.identifier,
MMOSimca@393 232 label = current_action.loot_label or "drops",
MMOSimca@393 233 map_level = current_action.map_level,
MMOSimca@393 234 object_name = current_action.object_name,
MMOSimca@393 235 spell_label = current_action.spell_label,
MMOSimca@393 236 target_type = current_action.target_type,
MMOSimca@393 237 x = current_action.x,
MMOSimca@393 238 y = current_action.y,
MMOSimca@393 239 zone_data = current_action.zone_data,
MMOSimca@393 240 }
MMOSimca@393 241
MMOSimca@393 242 table.wipe(current_action)
MMOSimca@393 243 end
MMOSimca@393 244
MMOSimca@393 245
jcallahan@169 246 local TradeSkillExecutePer
jcallahan@169 247 do
jcallahan@169 248 local header_list = {}
jcallahan@169 249
jcallahan@169 250 function TradeSkillExecutePer(iter_func)
jcallahan@169 251 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 252 return
jcallahan@169 253 end
catherton@464 254
catherton@464 255 if (private.isLegion) then
catherton@464 256 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@464 257
catherton@464 258 if recipes and (#recipes > 0) then
catherton@464 259 for i = 1, #recipes do
catherton@464 260 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@464 261 break
catherton@464 262 end
catherton@464 263 end
catherton@464 264 end
catherton@464 265 else
catherton@464 266 -- Clear the search box focus so the scan will have correct results.
catherton@464 267 local search_box = _G.TradeSkillFrameSearchBox
catherton@464 268 search_box:SetText("")
catherton@464 269
catherton@464 270 _G.TradeSkillSearch_OnTextChanged(search_box)
catherton@464 271 search_box:ClearFocus()
catherton@464 272 search_box:GetScript("OnEditFocusLost")(search_box)
catherton@464 273
catherton@464 274 table.wipe(header_list)
catherton@464 275
catherton@464 276 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
catherton@464 277 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
catherton@464 278 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
catherton@464 279
catherton@464 280 if have_materials then
catherton@464 281 _G.TradeSkillFrame.filterTbl.hasMaterials = false
catherton@464 282 _G.TradeSkillOnlyShowMakeable(false)
catherton@464 283 end
catherton@464 284
catherton@464 285 if have_skillup then
catherton@464 286 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
catherton@464 287 _G.TradeSkillOnlyShowSkillUps(false)
catherton@464 288 end
catherton@464 289 _G.SetTradeSkillInvSlotFilter(0, true, true)
catherton@464 290 _G.TradeSkillUpdateFilterBar()
catherton@464 291 _G.TradeSkillFrame_Update()
catherton@464 292
catherton@464 293 -- Expand all headers so we can see all the recipes there are
catherton@464 294 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@464 295 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@464 296
catherton@464 297 if tradeskill_type == "header" or tradeskill_type == "subheader" then
catherton@464 298 if not is_expanded then
catherton@464 299 header_list[name] = true
catherton@464 300 _G.ExpandTradeSkillSubClass(tradeskill_index)
catherton@464 301 end
catherton@464 302 elseif iter_func(name, tradeskill_index) then
catherton@464 303 break
catherton@464 304 end
catherton@464 305 end
catherton@464 306
catherton@464 307 -- Restore the state of the things we changed.
catherton@464 308 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@464 309 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@464 310
catherton@464 311 if header_list[name] then
catherton@464 312 _G.CollapseTradeSkillSubClass(tradeskill_index)
catherton@464 313 end
catherton@464 314 end
catherton@464 315 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
catherton@464 316 _G.TradeSkillOnlyShowMakeable(have_materials)
catherton@464 317 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
catherton@464 318 _G.TradeSkillOnlyShowSkillUps(have_skillup)
catherton@464 319
catherton@464 320 _G.TradeSkillUpdateFilterBar()
catherton@464 321 _G.TradeSkillFrame_Update()
catherton@464 322 end
jcallahan@167 323 end
jcallahan@169 324 end -- do-block
jcallahan@167 325
jcallahan@167 326
jcallahan@39 327 local ActualCopperCost
jcallahan@39 328 do
jcallahan@39 329 local BARTERING_SPELL_ID = 83964
jcallahan@39 330
jcallahan@39 331 local STANDING_DISCOUNTS = {
jcallahan@39 332 HATED = 0,
jcallahan@39 333 HOSTILE = 0,
jcallahan@39 334 UNFRIENDLY = 0,
jcallahan@39 335 NEUTRAL = 0,
jcallahan@39 336 FRIENDLY = 0.05,
jcallahan@39 337 HONORED = 0.1,
jcallahan@39 338 REVERED = 0.15,
jcallahan@39 339 EXALTED = 0.2,
jcallahan@39 340 }
jcallahan@39 341
jcallahan@39 342
jcallahan@39 343 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 344 if not copper_cost or copper_cost == 0 then
jcallahan@39 345 return 0
jcallahan@39 346 end
jcallahan@39 347 local modifier = 1
jcallahan@39 348
jcallahan@39 349 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 350 modifier = modifier - 0.1
jcallahan@39 351 end
jcallahan@39 352
jcallahan@39 353 if rep_standing then
jcallahan@39 354 if PLAYER_RACE == "Goblin" then
jcallahan@39 355 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 356 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 357 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 358 end
jcallahan@39 359 end
jcallahan@39 360 return math.floor(copper_cost / modifier)
jcallahan@39 361 end
jcallahan@39 362 end -- do-block
jcallahan@39 363
jcallahan@39 364
jcallahan@29 365 local function InstanceDifficultyToken()
MMOSimca@440 366 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 367 if _G.IsInInstance() then
MMOSimca@440 368 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 369
MMOSimca@440 370 if not instance_type or instance_type == "" then
MMOSimca@440 371 instance_type = "NONE"
MMOSimca@440 372 end
MMOSimca@440 373 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 374 end
MMOSimca@440 375 return "NONE:0:false"
jcallahan@29 376 end
jcallahan@29 377
jcallahan@29 378
jcallahan@1 379 local function CurrentLocationData()
jcallahan@161 380 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 381 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 382 end
jcallahan@1 383 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 384 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 385
jcallahan@1 386 x = x or 0
jcallahan@1 387 y = y or 0
jcallahan@1 388
jcallahan@1 389 if x == 0 and y == 0 then
jcallahan@1 390 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 391 _G.SetDungeonMapLevel(level_index)
jcallahan@1 392 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 393
jcallahan@1 394 if x and y and (x > 0 or y > 0) then
jcallahan@1 395 _G.SetDungeonMapLevel(map_level)
jcallahan@1 396 map_level = level_index
jcallahan@1 397 break
jcallahan@1 398 end
jcallahan@1 399 end
jcallahan@1 400 end
jcallahan@1 401
jcallahan@1 402 if _G.DungeonUsesTerrainMap() then
jcallahan@1 403 map_level = map_level - 1
jcallahan@1 404 end
jcallahan@31 405 local x = _G.floor(x * 1000)
jcallahan@31 406 local y = _G.floor(y * 1000)
jcallahan@28 407
jcallahan@31 408 if x % 2 ~= 0 then
jcallahan@31 409 x = x + 1
jcallahan@28 410 end
jcallahan@28 411
jcallahan@31 412 if y % 2 ~= 0 then
jcallahan@31 413 y = y + 1
jcallahan@28 414 end
jcallahan@126 415 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 416 end
jcallahan@1 417
jcallahan@1 418
MMOSimca@441 419 local function DBEntry(data_type, unit_id)
MMOSimca@441 420 if not data_type or not unit_id then
jcallahan@312 421 return
jcallahan@312 422 end
MMOSimca@441 423 local category = global_db[data_type]
MMOSimca@441 424
MMOSimca@441 425 if not category then
MMOSimca@441 426 category = {}
MMOSimca@441 427 global_db[data_type] = category
MMOSimca@441 428 end
MMOSimca@441 429 local unit = category[unit_id]
MMOSimca@441 430
MMOSimca@441 431 if not unit then
MMOSimca@441 432 unit = {}
MMOSimca@441 433 category[unit_id] = unit
MMOSimca@441 434 end
MMOSimca@441 435 return unit
jcallahan@312 436 end
jcallahan@312 437
MMOSimca@441 438 private.DBEntry = DBEntry
MMOSimca@441 439
MMOSimca@441 440 local NPCEntry
MMOSimca@441 441 do
MMOSimca@441 442 local npc_prototype = {}
MMOSimca@441 443 local npc_meta = {
MMOSimca@441 444 __index = npc_prototype
MMOSimca@441 445 }
MMOSimca@441 446
MMOSimca@441 447 function NPCEntry(identifier)
MMOSimca@441 448 local npc = DBEntry("npcs", identifier)
MMOSimca@441 449 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 450 end
MMOSimca@441 451
MMOSimca@441 452 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 453 self.encounter_data = self.encounter_data or {}
MMOSimca@441 454 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 455 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 456
MMOSimca@441 457 return self.encounter_data[difficulty_token]
MMOSimca@441 458 end
jcallahan@1 459 end
jcallahan@270 460
jcallahan@4 461
jcallahan@141 462 local UpdateDBEntryLocation
jcallahan@141 463 do
jcallahan@141 464 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 465 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 466 local facing = _G.GetPlayerFacing()
jcallahan@141 467
jcallahan@141 468 if not facing then
jcallahan@141 469 return x, y
jcallahan@141 470 end
jcallahan@246 471 local rad = facing + math.pi
jcallahan@141 472 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 473 end
jcallahan@10 474
jcallahan@24 475
jcallahan@141 476 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 477 if not identifier then
jcallahan@141 478 return
jcallahan@141 479 end
jcallahan@141 480 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 481 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 482 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 483 return
MMOSimca@328 484 end
jcallahan@141 485 local entry = DBEntry(entry_type, identifier)
jcallahan@141 486 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 487 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 488
jcallahan@141 489 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 490 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 491
jcallahan@141 492 if not zone_data then
jcallahan@141 493 zone_data = {}
jcallahan@141 494 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 495 end
jcallahan@141 496
jcallahan@141 497 -- Special case for Fishing.
jcallahan@141 498 if current_action.spell_label == "FISHING" then
MMOSimca@441 499 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 500 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 501 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 502
jcallahan@141 503 if yard_width > 0 and yard_height > 0 then
jcallahan@141 504 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 505 current_action.x = x
jcallahan@141 506 current_action.y = y
jcallahan@141 507 end
jcallahan@141 508 end
jcallahan@141 509 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 510
jcallahan@141 511 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 512 return zone_data
jcallahan@10 513 end
jcallahan@141 514 end -- do-block
jcallahan@10 515
jcallahan@10 516
MMOSimca@441 517 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 518 if not currency_link then
MMOSimca@441 519 return
MMOSimca@441 520 end
MMOSimca@441 521 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 522 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 523 end
MMOSimca@441 524
MMOSimca@441 525
MMOSimca@441 526 local function ItemLinkToID(item_link)
MMOSimca@441 527 if not item_link then
MMOSimca@441 528 return
MMOSimca@441 529 end
MMOSimca@441 530 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 531 end
MMOSimca@441 532
MMOSimca@441 533 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 534
MMOSimca@441 535 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 536 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 537 end
MMOSimca@441 538
MMOSimca@441 539
MMOSimca@441 540 local ParseGUID
MMOSimca@441 541 do
MMOSimca@441 542 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 543
MMOSimca@441 544 local NPC_ID_MAPPING = {
MMOSimca@441 545 [62164] = 63191, -- Garalon
MMOSimca@441 546 }
MMOSimca@441 547
MMOSimca@441 548
MMOSimca@441 549 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 550 if not unit_type_name then
MMOSimca@441 551 return UNIT_TYPES.UNKNOWN
MMOSimca@441 552 end
MMOSimca@441 553
MMOSimca@441 554 for def, text in next, UNIT_TYPES do
MMOSimca@441 555 if unit_type_name == text then
MMOSimca@441 556 return UNIT_TYPES[def]
MMOSimca@441 557 end
MMOSimca@441 558 end
MMOSimca@441 559 return UNIT_TYPES.UNKNOWN
MMOSimca@441 560 end
MMOSimca@441 561
MMOSimca@441 562
MMOSimca@441 563 function ParseGUID(guid)
MMOSimca@441 564 if not guid then
MMOSimca@441 565 return
MMOSimca@441 566 end
MMOSimca@441 567
MMOSimca@441 568 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 569 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 570
MMOSimca@441 571 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 572 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 573
MMOSimca@441 574 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 575
MMOSimca@441 576 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 577 unit_idnum = id_mapping
MMOSimca@441 578 end
MMOSimca@441 579 return unit_type, unit_idnum
MMOSimca@441 580 end
MMOSimca@441 581 return unit_type
MMOSimca@441 582 end
MMOSimca@441 583
MMOSimca@441 584 private.ParseGUID = ParseGUID
MMOSimca@441 585 end -- do-block
MMOSimca@441 586
MMOSimca@441 587
jcallahan@19 588 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 589 if not item_link then
jcallahan@19 590 return
jcallahan@19 591 end
jcallahan@19 592 local item_id = ItemLinkToID(item_link)
jcallahan@19 593
jcallahan@19 594 if not bag_index or not slot_index then
jcallahan@19 595 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 596 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 597 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 598 bag_index = new_bag_index
jcallahan@19 599 slot_index = new_slot_index
jcallahan@19 600 break
jcallahan@19 601 end
jcallahan@19 602 end
jcallahan@19 603 end
jcallahan@19 604 end
jcallahan@19 605
MMOSimca@410 606 local any_loot = false
MMOSimca@410 607
MMOSimca@411 608 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 609 if bag_index and slot_index then
MMOSimca@410 610 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 611 if is_lootable then
MMOSimca@410 612 any_loot = true
MMOSimca@410 613 end
jcallahan@19 614 end
MMOSimca@410 615
MMOSimca@410 616 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 617 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 618 any_loot = true
jcallahan@19 619 end
MMOSimca@368 620
MMOSimca@436 621 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 622 if any_loot and not block_chat_loot_data then
MMOSimca@414 623 -- For item containers that open instantly with no spell cast
MMOSimca@410 624 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 625 ClearChatLootData()
MMOSimca@410 626 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 627 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 628 chat_loot_data.identifier = item_id
MMOSimca@414 629 -- For normal item containers
MMOSimca@414 630 else
MMOSimca@414 631 table.wipe(current_action)
MMOSimca@414 632 current_loot = nil
MMOSimca@414 633 current_action.target_type = AF.ITEM
MMOSimca@414 634 current_action.identifier = item_id
MMOSimca@414 635 current_action.loot_label = "contains"
MMOSimca@410 636 end
MMOSimca@393 637 end
jcallahan@19 638 end
jcallahan@19 639
jcallahan@19 640
jcallahan@39 641 local UnitFactionStanding
jcallahan@32 642 local UpdateFactionData
jcallahan@32 643 do
jcallahan@32 644 local MAX_FACTION_INDEX = 1000
jcallahan@20 645
jcallahan@32 646 local STANDING_NAMES = {
jcallahan@32 647 "HATED",
jcallahan@32 648 "HOSTILE",
jcallahan@32 649 "UNFRIENDLY",
jcallahan@32 650 "NEUTRAL",
jcallahan@32 651 "FRIENDLY",
jcallahan@32 652 "HONORED",
jcallahan@32 653 "REVERED",
jcallahan@32 654 "EXALTED",
jcallahan@32 655 }
jcallahan@32 656
jcallahan@39 657
jcallahan@39 658 function UnitFactionStanding(unit)
jcallahan@135 659 local unit_name = _G.UnitName(unit)
jcallahan@39 660 UpdateFactionData()
jcallahan@39 661 DatamineTT:ClearLines()
jcallahan@39 662 DatamineTT:SetUnit(unit)
jcallahan@39 663
jcallahan@39 664 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 665 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 666
jcallahan@135 667 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 668 return faction_name, faction_standings[faction_name]
jcallahan@39 669 end
jcallahan@39 670 end
jcallahan@39 671 end
jcallahan@39 672
jcallahan@39 673
jcallahan@32 674 function UpdateFactionData()
jcallahan@32 675 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 676 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 677
jcallahan@86 678 if faction_name then
jcallahan@32 679 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 680 elseif not faction_name then
jcallahan@32 681 break
jcallahan@32 682 end
jcallahan@20 683 end
jcallahan@20 684 end
jcallahan@32 685 end -- do-block
jcallahan@20 686
jcallahan@48 687
MMOSimca@429 688 local GenericLootUpdate, LootTable
jcallahan@75 689 do
MMOSimca@429 690 function LootTable(entry, loot_type, top_field)
jcallahan@75 691 if top_field then
jcallahan@75 692 entry[top_field] = entry[top_field] or {}
jcallahan@75 693 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 694 return entry[top_field][loot_type]
jcallahan@75 695 end
jcallahan@48 696 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 697 return entry[loot_type]
jcallahan@48 698 end
jcallahan@48 699
jcallahan@75 700 function GenericLootUpdate(data_type, top_field)
jcallahan@132 701 local loot_type = current_loot.label
jcallahan@75 702 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 703 local source_list = {}
jcallahan@75 704
jcallahan@131 705 if current_loot.sources then
jcallahan@131 706 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 707 local source_id
jcallahan@78 708
jcallahan@131 709 if current_loot.target_type == AF.ITEM then
jcallahan@119 710 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 711 source_id = current_loot.identifier
jcallahan@119 712 else
jcallahan@331 713 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 714 if unit_ID then
MMOSimca@328 715 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 716 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 717 else
MMOSimca@328 718 source_id = unit_ID
MMOSimca@328 719 end
MMOSimca@328 720 end
jcallahan@119 721 end
jcallahan@304 722 local entry = DBEntry(data_type, source_id)
jcallahan@75 723
jcallahan@119 724 if entry then
jcallahan@119 725 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 726
jcallahan@304 727 if not source_list[source_id] then
jcallahan@119 728 if top_field then
jcallahan@119 729 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 730 elseif not container_loot_toasting then
jcallahan@119 731 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 732 end
jcallahan@304 733 source_list[source_id] = true
jcallahan@77 734 end
jcallahan@119 735 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 736
jcallahan@309 737 if current_loot.target_type == AF.ZONE then
jcallahan@309 738 for item_id, quantity in pairs(loot_data) do
jcallahan@309 739 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 740 end
jcallahan@309 741 else
jcallahan@308 742 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 743 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 744
jcallahan@308 745 if label == "currency" and currency_texture then
jcallahan@308 746 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 747 elseif loot_token == "money" then
jcallahan@308 748 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 749 else
jcallahan@308 750 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 751 end
jcallahan@308 752 end
jcallahan@119 753 end
jcallahan@75 754 end
jcallahan@75 755 end
jcallahan@75 756 end
jcallahan@121 757
jcallahan@121 758 -- This is used for Gas Extractions.
jcallahan@131 759 if #current_loot.list <= 0 then
jcallahan@78 760 return
jcallahan@78 761 end
jcallahan@82 762 local entry
jcallahan@82 763
jcallahan@82 764 -- At this point we only have a name if it's an object.
MMOSimca@388 765 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 766 if current_loot.target_type == AF.OBJECT then
jcallahan@131 767 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 768 else
jcallahan@131 769 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 770 end
jcallahan@75 771
jcallahan@75 772 if not entry then
jcallahan@75 773 return
jcallahan@75 774 end
jcallahan@77 775 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 776
jcallahan@307 777 if current_loot.identifier then
jcallahan@307 778 if not source_list[current_loot.identifier] then
jcallahan@307 779 if top_field then
jcallahan@307 780 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 781 else
jcallahan@307 782 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 783 end
jcallahan@307 784 source_list[current_loot.identifier] = true
jcallahan@77 785 end
jcallahan@77 786 end
jcallahan@75 787
jcallahan@131 788 for index = 1, #current_loot.list do
jcallahan@131 789 table.insert(loot_table, current_loot.list[index])
jcallahan@75 790 end
jcallahan@48 791 end
jcallahan@75 792 end -- do-block
jcallahan@48 793
jcallahan@97 794
jcallahan@97 795 local ReplaceKeywords
jcallahan@97 796 do
jcallahan@97 797 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 798 class = PLAYER_CLASS,
jcallahan@97 799 name = PLAYER_NAME,
jcallahan@97 800 race = PLAYER_RACE,
jcallahan@97 801 }
jcallahan@97 802
jcallahan@97 803
jcallahan@97 804 function ReplaceKeywords(text)
jcallahan@97 805 if not text or text == "" then
jcallahan@97 806 return ""
jcallahan@97 807 end
jcallahan@97 808
jcallahan@97 809 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 810 local category_format = ("<%s>"):format(category)
jcallahan@97 811 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 812 end
jcallahan@97 813 return text
jcallahan@97 814 end
jcallahan@97 815 end -- do-block
jcallahan@97 816
jcallahan@97 817
jcallahan@154 818 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 819 -- unless the WorldMapFrame is shown.
jcallahan@143 820 do
jcallahan@143 821 -- MapFileName = MapAreaID
jcallahan@143 822 local MICRO_DUNGEON_IDS = {
jcallahan@143 823 ShrineofTwoMoons = 903,
jcallahan@143 824 ShrineofSevenStars = 905,
jcallahan@143 825 }
jcallahan@126 826
jcallahan@299 827 local function SetCurrentAreaID()
jcallahan@156 828 if private.in_combat then
jcallahan@156 829 private.set_area_id = true
jcallahan@156 830 return
jcallahan@156 831 end
jcallahan@155 832 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 833
jcallahan@155 834 if map_area_id == current_area_id then
jcallahan@155 835 return
jcallahan@155 836 end
jcallahan@143 837 local world_map = _G.WorldMapFrame
jcallahan@143 838 local map_visible = world_map:IsVisible()
jcallahan@312 839 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 840
jcallahan@143 841 if not map_visible then
jcallahan@143 842 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 843 world_map:Show()
jcallahan@143 844 end
jcallahan@331 845 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 846 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 847
jcallahan@154 848 _G.SetMapToCurrentZone()
jcallahan@154 849
jcallahan@143 850 if micro_dungeon_id then
jcallahan@143 851 current_area_id = micro_dungeon_id
jcallahan@143 852 else
jcallahan@143 853 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 854 end
jcallahan@143 855
jcallahan@154 856 if map_visible then
jcallahan@154 857 _G.SetMapByID(map_area_id)
jcallahan@154 858 else
jcallahan@143 859 world_map:Hide()
jcallahan@143 860 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 861 end
jcallahan@143 862 end
jcallahan@299 863
jcallahan@299 864 function WDP:HandleZoneChange(event_name)
jcallahan@299 865 in_instance = _G.IsInInstance()
jcallahan@299 866 SetCurrentAreaID()
jcallahan@299 867 end
jcallahan@154 868 end
jcallahan@126 869
MMOSimca@347 870
MMOSimca@347 871 -- TIMERS -------------------------------------------------------------
MMOSimca@347 872
MMOSimca@393 873 function ClearKilledNPC()
MMOSimca@347 874 killed_npc_id = nil
MMOSimca@347 875 end
MMOSimca@347 876
MMOSimca@347 877
MMOSimca@393 878 function ClearKilledBossID()
MMOSimca@347 879 if killed_boss_id_timer_handle then
MMOSimca@383 880 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 881 killed_boss_id_timer_handle = nil
MMOSimca@347 882 end
MMOSimca@347 883
MMOSimca@347 884 table.wipe(boss_loot_toasting)
MMOSimca@387 885 raid_boss_id = nil
MMOSimca@347 886 end
MMOSimca@347 887
MMOSimca@347 888
MMOSimca@393 889 function ClearLootToastContainerID()
MMOSimca@347 890 if loot_toast_container_timer_handle then
MMOSimca@383 891 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 892 loot_toast_container_timer_handle = nil
MMOSimca@347 893 end
MMOSimca@347 894
MMOSimca@387 895 container_loot_toasting = false
MMOSimca@387 896 loot_toast_container_id = nil
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899
MMOSimca@393 900 function ClearLootToastData()
MMOSimca@347 901 if loot_toast_data_timer_handle then
MMOSimca@383 902 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 903 loot_toast_data_timer_handle = nil
MMOSimca@347 904 end
MMOSimca@347 905
MMOSimca@347 906 if loot_toast_data then
MMOSimca@347 907 table.wipe(loot_toast_data)
MMOSimca@347 908 end
MMOSimca@347 909 end
MMOSimca@347 910
MMOSimca@347 911
MMOSimca@393 912 function ClearChatLootData()
MMOSimca@398 913 if not chat_loot_timer_handle then
MMOSimca@435 914 table.wipe(chat_loot_data)
MMOSimca@398 915 return
MMOSimca@398 916 end
MMOSimca@398 917 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 918 chat_loot_timer_handle:Cancel()
MMOSimca@398 919 chat_loot_timer_handle = nil
MMOSimca@398 920
MMOSimca@435 921 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 922 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 923 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 924
MMOSimca@414 925 if entry then
MMOSimca@414 926 local loot_table = LootTable(entry, "contains")
MMOSimca@414 927 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 928
MMOSimca@435 929 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 930 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 931
MMOSimca@414 932 if label == "currency" and currency_texture then
MMOSimca@414 933 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 934 elseif loot_token == "money" then
MMOSimca@414 935 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 936 else
MMOSimca@414 937 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 938 end
MMOSimca@414 939 end
MMOSimca@414 940 end
MMOSimca@347 941 end
MMOSimca@435 942 table.wipe(chat_loot_data)
MMOSimca@347 943 end
MMOSimca@347 944
MMOSimca@347 945
jcallahan@246 946 -- METHODS ------------------------------------------------------------
jcallahan@246 947
jcallahan@0 948 function WDP:OnInitialize()
jcallahan@128 949 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 950 private.db = db
jcallahan@128 951 global_db = db.global
jcallahan@128 952 char_db = db.char
jcallahan@14 953
jcallahan@270 954 local raw_db = _G.WoWDBProfilerData
jcallahan@18 955 local build_num = tonumber(private.build_num)
jcallahan@14 956
jcallahan@136 957 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 958 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 959 global_db[entry] = {}
jcallahan@74 960 end
jcallahan@74 961 end
jcallahan@35 962 raw_db.build_num = build_num
MMOSimca@330 963 raw_db.region = private.region
jcallahan@63 964 raw_db.version = DB_VERSION
jcallahan@249 965
jcallahan@312 966 private.InitializeCommentSystem()
jcallahan@312 967 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 968 end
jcallahan@0 969
jcallahan@0 970
jcallahan@153 971 function WDP:EventDispatcher(...)
jcallahan@153 972 local event_name = ...
jcallahan@153 973
MMOSimca@346 974 if DEBUGGING then
jcallahan@154 975 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 976 Debug(event_name)
jcallahan@154 977 else
jcallahan@154 978 Debug(...)
jcallahan@153 979 end
jcallahan@153 980 end
jcallahan@153 981 local func = EVENT_MAPPING[event_name]
jcallahan@153 982
jcallahan@153 983 if _G.type(func) == "boolean" then
jcallahan@153 984 self[event_name](self, ...)
jcallahan@153 985 elseif _G.type(func) == "function" then
jcallahan@159 986 self[func](self, ...)
jcallahan@153 987 end
jcallahan@153 988 end
jcallahan@153 989
jcallahan@153 990
jcallahan@0 991 function WDP:OnEnable()
jcallahan@300 992 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 993
jcallahan@0 994 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 995 if EVENT_DEBUG then
jcallahan@153 996 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 997 else
jcallahan@153 998 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 999 end
jcallahan@0 1000 end
jcallahan@95 1001
jcallahan@95 1002 for index = 1, _G.GetNumLanguages() do
jcallahan@95 1003 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 1004 end
MMOSimca@383 1005
MMOSimca@459 1006 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 1007 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 1008 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 1009
jcallahan@19 1010 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 1011 if target_unit then
jcallahan@19 1012 return
jcallahan@19 1013 end
jcallahan@19 1014 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1015 end)
jcallahan@19 1016
jcallahan@19 1017 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1018 if target_unit then
jcallahan@19 1019 return
jcallahan@19 1020 end
jcallahan@19 1021 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1022 HandleItemUse(item_link)
jcallahan@19 1023 end)
jcallahan@263 1024
jcallahan@299 1025 self:HandleZoneChange("OnEnable")
jcallahan@290 1026 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1027 end
jcallahan@0 1028
jcallahan@0 1029
MMOSimca@340 1030 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1031 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1032 local item
jcallahan@0 1033
jcallahan@191 1034 if item_string then
MMOSimca@338 1035 local item_results = { (":"):split(item_string) }
MMOSimca@338 1036
MMOSimca@460 1037 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 1038 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 1039 --local level = tonumber(item_results[10])
MMOSimca@460 1040 --local specialization_id = tonumber(item_results[11])
MMOSimca@460 1041 --local unknown_upgrade_related_id = tonumber(item_results[12])
MMOSimca@460 1042 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 1043 local num_bonus_ids = tonumber(item_results[14]) or 0
MMOSimca@460 1044 -- upgrade_id is optional since 6.2! can probably be detected using unknown_upgrade_related_id, but it's just as easy to check like this
MMOSimca@460 1045 local upgrade_id = tonumber(item_results[15 + num_bonus_ids]) or 0
MMOSimca@462 1046
MMOSimca@462 1047 -- LEGION
MMOSimca@462 1048 if private.isLegion then
MMOSimca@462 1049 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
MMOSimca@462 1050 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
MMOSimca@462 1051 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
MMOSimca@462 1052 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@462 1053 end
MMOSimca@460 1054
MMOSimca@460 1055 -- If there is anything special (non-zero) for this item then we need to make note of everything
MMOSimca@460 1056 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_id) ~= 0 then
MMOSimca@460 1057 item = DBEntry("items", item_id)
MMOSimca@460 1058 item.suffix_id = suffix_id
MMOSimca@460 1059 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 1060 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@460 1061 item.upgrade_id = upgrade_id
MMOSimca@460 1062
MMOSimca@460 1063 if process_bonus_ids then
MMOSimca@460 1064
MMOSimca@460 1065 -- Get ready for bonus IDs
MMOSimca@384 1066 if not item.seen_bonuses then
MMOSimca@384 1067 item.seen_bonuses = {}
MMOSimca@372 1068 end
MMOSimca@460 1069
MMOSimca@460 1070 if num_bonus_ids > 0 then
MMOSimca@460 1071 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1072 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1073 local sorted_bonus_string = ""
MMOSimca@460 1074 local min_bonus_id_array = {}
MMOSimca@460 1075 for iterations = 1, num_bonus_ids do
MMOSimca@460 1076 -- Find minimum of this iteration
MMOSimca@460 1077 local min_bonus_id = 100000
MMOSimca@460 1078 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1079 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1080 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1081 min_bonus_id = temp_bonus_id
MMOSimca@460 1082 end
MMOSimca@460 1083 end
MMOSimca@460 1084
MMOSimca@460 1085 -- Keep track of already processed IDs
MMOSimca@460 1086 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1087
MMOSimca@460 1088 -- Build string
MMOSimca@460 1089 if iterations == 1 then
MMOSimca@460 1090 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1091 else
MMOSimca@460 1092 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1093 end
MMOSimca@384 1094 end
MMOSimca@460 1095
MMOSimca@460 1096 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1097 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1098 else
MMOSimca@460 1099 item.seen_bonuses["0"] = true
MMOSimca@384 1100 end
MMOSimca@329 1101 end
jcallahan@191 1102 end
jcallahan@0 1103 end
jcallahan@212 1104
jcallahan@212 1105 if durability and durability > 0 then
jcallahan@219 1106 item = item or DBEntry("items", item_id)
jcallahan@212 1107 item.durability = durability
jcallahan@212 1108 end
jcallahan@0 1109 end
jcallahan@0 1110
jcallahan@0 1111
jcallahan@187 1112 function WDP:ProcessItems()
jcallahan@187 1113 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1114 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1115
jcallahan@0 1116 if item_id and item_id > 0 then
jcallahan@1 1117 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1118 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1119 end
jcallahan@0 1120 end
jcallahan@0 1121
jcallahan@0 1122 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1123 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1124 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1125
jcallahan@0 1126 if item_id and item_id > 0 then
jcallahan@1 1127 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1128 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1129 end
jcallahan@0 1130 end
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133
jcallahan@118 1134
jcallahan@215 1135 local TargetedNPC
jcallahan@118 1136 do
jcallahan@118 1137 local GENDER_NAMES = {
jcallahan@118 1138 "UNKNOWN",
jcallahan@118 1139 "MALE",
jcallahan@118 1140 "FEMALE",
jcallahan@118 1141 }
jcallahan@118 1142
jcallahan@118 1143
jcallahan@118 1144 local REACTION_NAMES = {
jcallahan@118 1145 "HATED",
jcallahan@118 1146 "HOSTILE",
jcallahan@118 1147 "UNFRIENDLY",
jcallahan@118 1148 "NEUTRAL",
jcallahan@118 1149 "FRIENDLY",
jcallahan@118 1150 "HONORED",
jcallahan@118 1151 "REVERED",
jcallahan@118 1152 "EXALTED",
jcallahan@118 1153 }
jcallahan@118 1154
jcallahan@118 1155
jcallahan@118 1156 local POWER_TYPE_NAMES = {
jcallahan@118 1157 ["0"] = "MANA",
jcallahan@118 1158 ["1"] = "RAGE",
jcallahan@118 1159 ["2"] = "FOCUS",
jcallahan@118 1160 ["3"] = "ENERGY",
jcallahan@118 1161 ["6"] = "RUNIC_POWER",
jcallahan@118 1162 }
jcallahan@118 1163
jcallahan@118 1164
jcallahan@215 1165 function TargetedNPC()
jcallahan@118 1166 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1167 current_target_id = nil
jcallahan@118 1168 return
jcallahan@118 1169 end
jcallahan@118 1170 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1171
jcallahan@171 1172 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1173 return
jcallahan@118 1174 end
jcallahan@118 1175 current_target_id = unit_idnum
jcallahan@118 1176
jcallahan@118 1177 local npc = NPCEntry(unit_idnum)
jcallahan@118 1178 local _, class_token = _G.UnitClass("target")
jcallahan@118 1179 npc.class = class_token
jcallahan@118 1180 npc.faction = UnitFactionStanding("target")
jcallahan@118 1181 npc.genders = npc.genders or {}
jcallahan@118 1182 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1183 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1184 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1185
jcallahan@248 1186 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1187 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1188 local level_data = encounter_data[npc_level]
jcallahan@250 1189
jcallahan@250 1190 if not level_data then
jcallahan@250 1191 level_data = {}
jcallahan@250 1192 encounter_data[npc_level] = level_data
jcallahan@250 1193 end
jcallahan@257 1194 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1195
jcallahan@257 1196 if not level_data.power then
MMOSimca@337 1197 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1198
jcallahan@257 1199 if max_power > 0 then
jcallahan@257 1200 local power_type = _G.UnitPowerType("target")
jcallahan@312 1201 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1202 end
jcallahan@118 1203 end
jcallahan@118 1204 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1205 return npc, unit_idnum
jcallahan@118 1206 end
jcallahan@118 1207 end -- do-block
jcallahan@118 1208
jcallahan@118 1209
jcallahan@113 1210 do
jcallahan@113 1211 local COORD_MAX = 5
jcallahan@0 1212
jcallahan@113 1213 function WDP:UpdateTargetLocation()
MMOSimca@462 1214 -- LEGION supported here
MMOSimca@462 1215 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or not _G.UnitIsDead("target") then
jcallahan@2 1216 return
jcallahan@2 1217 end
jcallahan@113 1218
jcallahan@113 1219 for index = 1, 4 do
jcallahan@113 1220 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1221 return
jcallahan@113 1222 end
jcallahan@113 1223 end
jcallahan@215 1224 local npc = TargetedNPC()
jcallahan@113 1225
jcallahan@113 1226 if not npc then
jcallahan@113 1227 return
jcallahan@113 1228 end
jcallahan@113 1229 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1230 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1231 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1232 return
MMOSimca@328 1233 end
jcallahan@248 1234 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1235 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1236 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1237
jcallahan@113 1238 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1239
jcallahan@113 1240 if not zone_data then
jcallahan@113 1241 zone_data = {}
jcallahan@113 1242 npc_data.locations[zone_token] = zone_data
jcallahan@113 1243 end
jcallahan@113 1244
jcallahan@113 1245 for location_token in pairs(zone_data) do
jcallahan@113 1246 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1247 loc_level = tonumber(loc_level)
jcallahan@113 1248
jcallahan@113 1249 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1250 return
jcallahan@113 1251 end
jcallahan@113 1252 end
jcallahan@141 1253 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1254 end
jcallahan@113 1255 end -- do-block
jcallahan@2 1256
jcallahan@118 1257
MMOSimca@412 1258 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1259 ClearChatLootData()
MMOSimca@398 1260 end
MMOSimca@398 1261
MMOSimca@398 1262
MMOSimca@420 1263 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1264
MMOSimca@436 1265 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1266 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1267 if not block_chat_loot_data then
MMOSimca@439 1268 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1269 ClearChatLootData()
MMOSimca@436 1270 block_chat_loot_data = true
MMOSimca@436 1271 end
MMOSimca@436 1272 end
MMOSimca@436 1273
MMOSimca@436 1274
MMOSimca@436 1275 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1276 if block_chat_loot_data then
MMOSimca@439 1277 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1278 block_chat_loot_data = false
MMOSimca@436 1279 end
MMOSimca@436 1280 end
MMOSimca@436 1281
MMOSimca@436 1282
MMOSimca@408 1283 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1284 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1285 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1286 ClearKilledBossID()
MMOSimca@408 1287 ClearLootToastContainerID()
MMOSimca@408 1288 end
MMOSimca@408 1289
MMOSimca@408 1290
jcallahan@90 1291 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1292 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1293 return
jcallahan@243 1294 end
jcallahan@282 1295 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1296
jcallahan@56 1297 for index = 1, num_items do
jcallahan@56 1298 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1299
jcallahan@56 1300 if item_link then
jcallahan@56 1301 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1302 end
jcallahan@56 1303 end
jcallahan@56 1304 end
jcallahan@56 1305
jcallahan@56 1306
jcallahan@298 1307 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1308 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1309
jcallahan@246 1310 if current_pet_guid then
jcallahan@246 1311 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1312 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1313 end
jcallahan@246 1314 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1315
jcallahan@246 1316 if pet_guid then
jcallahan@296 1317 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1318 group_pet_guids[pet_guid] = true
jcallahan@246 1319 end
jcallahan@246 1320 end
jcallahan@246 1321
jcallahan@246 1322
jcallahan@298 1323 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1324 local is_raid = _G.IsInRaid()
jcallahan@298 1325 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1326 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1327
jcallahan@299 1328 table.wipe(group_member_guids)
jcallahan@298 1329
jcallahan@298 1330 for index = 1, group_size do
jcallahan@298 1331 local unit_id = unit_type .. index
jcallahan@298 1332 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1333
jcallahan@299 1334 group_member_guids[unit_guid] = true
jcallahan@298 1335 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1336 end
jcallahan@299 1337 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1338 end
jcallahan@298 1339
jcallahan@298 1340
jcallahan@298 1341 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1342 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1343 end
jcallahan@298 1344
jcallahan@298 1345
MMOSimca@375 1346 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1347 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1348 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1349 return
jcallahan@306 1350 end
MMOSimca@372 1351
MMOSimca@372 1352 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1353 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1354
MMOSimca@355 1355 -- Handle Garrison cache specially
MMOSimca@422 1356 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1357 -- Record location data for cache
MMOSimca@355 1358 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1359
MMOSimca@355 1360 -- Add drop data
MMOSimca@355 1361 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1362 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1363 -- Check for top level object data
MMOSimca@355 1364 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1365 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1366 if object_entry[difficulty_token] then
MMOSimca@355 1367 -- Increment loot count
MMOSimca@355 1368 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1369
MMOSimca@355 1370 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1371 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1372 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1373 else
MMOSimca@355 1374 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1375 end
MMOSimca@355 1376 else
MMOSimca@355 1377 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1378 end
MMOSimca@431 1379
MMOSimca@431 1380 -- Wipe object ID until future mouseover
MMOSimca@431 1381 last_garrison_cache_object_id = nil
MMOSimca@387 1382 elseif raid_boss_id then
MMOSimca@427 1383 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1384 if npc then
MMOSimca@427 1385 local loot_label = "drops"
MMOSimca@427 1386 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1387 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1388 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1389
MMOSimca@427 1390 if loot_type == "item" then
MMOSimca@427 1391 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1392 if item_id then
MMOSimca@427 1393 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1394 RecordItemData(item_id, item_link, true)
MMOSimca@427 1395 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1396 else
MMOSimca@427 1397 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1398 return
MMOSimca@427 1399 end
MMOSimca@427 1400 elseif loot_type == "money" then
MMOSimca@427 1401 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1402 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1403 elseif loot_type == "currency" then
MMOSimca@427 1404 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1405 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1406 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1407 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1408 else
MMOSimca@427 1409 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1410 return
MMOSimca@427 1411 end
jcallahan@312 1412 end
jcallahan@317 1413
MMOSimca@427 1414 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1415 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1416 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1417 end
jcallahan@312 1418 end
MMOSimca@387 1419 elseif loot_toast_container_id then
jcallahan@305 1420 InitializeCurrentLoot()
jcallahan@305 1421
jcallahan@306 1422 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1423 current_loot.identifier = loot_toast_container_id
jcallahan@306 1424 current_loot.label = "contains"
jcallahan@306 1425 current_loot.target_type = AF.ITEM
jcallahan@306 1426
MMOSimca@387 1427 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1428
jcallahan@301 1429 if loot_type == "item" then
jcallahan@312 1430 local item_id = ItemLinkToID(item_link)
jcallahan@312 1431 if item_id then
jcallahan@312 1432 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1433 RecordItemData(item_id, item_link, true)
MMOSimca@387 1434 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1435 else
jcallahan@301 1436 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1437 current_loot = nil
jcallahan@301 1438 return
jcallahan@301 1439 end
jcallahan@301 1440 elseif loot_type == "money" then
jcallahan@312 1441 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1442 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1443 elseif loot_type == "currency" then
jcallahan@312 1444 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1445 if currency_texture and currency_texture ~= "" then
jcallahan@312 1446 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1447 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1448 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1449 else
jcallahan@312 1450 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1451 current_loot = nil
jcallahan@312 1452 return
jcallahan@312 1453 end
jcallahan@301 1454 end
jcallahan@312 1455
jcallahan@301 1456 GenericLootUpdate("items")
jcallahan@301 1457 current_loot = nil
MMOSimca@387 1458 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1459 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1460 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1461 if loot_type == "currency" then
MMOSimca@444 1462 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1463 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1464 -- Verify that we're still assigning data to the right items
MMOSimca@444 1465 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1466 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1467 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1468 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1469 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1470 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1471 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1472 ClearChatLootData()
MMOSimca@444 1473 end
MMOSimca@444 1474 else
MMOSimca@444 1475 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1476 end
MMOSimca@444 1477 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1478 elseif loot_type == "money" then
MMOSimca@424 1479 -- Verify that we're still assigning data to the right items
MMOSimca@435 1480 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1481 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1482 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1483 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1484 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1485 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1486 ClearChatLootData()
MMOSimca@424 1487 end
MMOSimca@424 1488 end
jcallahan@301 1489 else
jcallahan@307 1490 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1491
jcallahan@307 1492 loot_toast_data = loot_toast_data or {}
jcallahan@312 1493 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1494
MMOSimca@340 1495 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1496 if item_id then
MMOSimca@340 1497 RecordItemData(item_id, item_link, true)
MMOSimca@340 1498 end
MMOSimca@340 1499
MMOSimca@383 1500 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1501 end
jcallahan@178 1502 end
jcallahan@178 1503
jcallahan@178 1504
jcallahan@179 1505 do
MMOSimca@388 1506 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1507 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1508 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1509 end,
MMOSimca@388 1510 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1511 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1512 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1513 InitializeCurrentLoot()
MMOSimca@388 1514 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1515 GenericLootUpdate("zones")
MMOSimca@388 1516 current_loot = nil
MMOSimca@388 1517 end,
MMOSimca@388 1518 }
MMOSimca@388 1519
MMOSimca@388 1520
MMOSimca@388 1521 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1522 local category
MMOSimca@388 1523
MMOSimca@388 1524 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1525 if not currency_link then
MMOSimca@388 1526 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1527 end
MMOSimca@388 1528 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1529
MMOSimca@388 1530 if not currency_texture or currency_texture == "" then
MMOSimca@388 1531 return
MMOSimca@388 1532 end
MMOSimca@388 1533
MMOSimca@388 1534 -- Set update category
MMOSimca@388 1535 if current_action.spell_label == "FISHING" then
MMOSimca@388 1536 category = AF.ZONE
MMOSimca@388 1537 elseif raid_boss_id then
MMOSimca@388 1538 category = AF.NPC
MMOSimca@388 1539 end
MMOSimca@388 1540
MMOSimca@388 1541 -- Take action based on update category
MMOSimca@388 1542 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1543 if not category or not update_func then
MMOSimca@388 1544 return
MMOSimca@388 1545 end
MMOSimca@388 1546 update_func(currency_texture, quantity)
MMOSimca@388 1547 end
MMOSimca@388 1548
MMOSimca@388 1549
MMOSimca@412 1550 local BLACKLISTED_ITEMS = {
MMOSimca@412 1551 [114116] = true,
MMOSimca@412 1552 [114119] = true,
MMOSimca@412 1553 [114120] = true,
MMOSimca@412 1554 [116980] = true,
MMOSimca@412 1555 [120319] = true,
MMOSimca@412 1556 [120320] = true,
MMOSimca@412 1557 }
MMOSimca@412 1558
MMOSimca@412 1559
jcallahan@179 1560 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1561 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1562 -- Verify that we're still assigning data to the right items
MMOSimca@435 1563 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1564 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1565 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1566 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1567 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1568 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1569 ClearChatLootData()
MMOSimca@347 1570 end
MMOSimca@347 1571 end,
jcallahan@179 1572 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1573 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1574 end,
MMOSimca@345 1575 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1576 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1577 -- Check for top level object data
MMOSimca@381 1578 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1579 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1580 if object_entry[difficulty_token] then
MMOSimca@381 1581 -- Increment loot count
MMOSimca@381 1582 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1583
MMOSimca@381 1584 -- Add drop data
MMOSimca@381 1585 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1586 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1587 else
MMOSimca@381 1588 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1589 end
jcallahan@179 1590 end,
jcallahan@179 1591 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1592 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1593 InitializeCurrentLoot()
jcallahan@312 1594 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1595 GenericLootUpdate("zones")
jcallahan@312 1596 current_loot = nil
jcallahan@179 1597 end,
jcallahan@179 1598 }
jcallahan@177 1599
jcallahan@177 1600
MMOSimca@388 1601 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1602 local category
jcallahan@177 1603
MMOSimca@345 1604 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1605 if not item_link then
MMOSimca@345 1606 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1607 end
MMOSimca@345 1608 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1609
MMOSimca@345 1610 if not item_id then
MMOSimca@345 1611 return
MMOSimca@345 1612 end
MMOSimca@345 1613
MMOSimca@345 1614 -- Set update category
MMOSimca@405 1615 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1616 category = AF.OBJECT
MMOSimca@345 1617 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1618 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1619 category = AF.ZONE
MMOSimca@388 1620 elseif raid_boss_id then
jcallahan@179 1621 category = AF.NPC
MMOSimca@347 1622 elseif chat_loot_timer_handle then
MMOSimca@347 1623 category = AF.ITEM
jcallahan@179 1624 end
MMOSimca@345 1625
MMOSimca@395 1626 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1627 RecordItemData(item_id, item_link, true)
MMOSimca@395 1628
MMOSimca@345 1629 -- Take action based on update category
jcallahan@179 1630 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1631 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1632 return
MMOSimca@340 1633 end
jcallahan@179 1634 update_func(item_id, quantity)
jcallahan@177 1635 end
MMOSimca@388 1636 end
MMOSimca@388 1637
MMOSimca@388 1638
jcallahan@97 1639 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1640 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1641 return
jcallahan@95 1642 end
jcallahan@97 1643 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1644 npc.quotes = npc.quotes or {}
jcallahan@97 1645 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1646 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1647 end
jcallahan@95 1648
jcallahan@95 1649
jcallahan@95 1650 do
jcallahan@40 1651 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1652
jcallahan@40 1653 local DRUNK_COMPARES = {
jcallahan@40 1654 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1655 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1656 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1657 }
jcallahan@40 1658
jcallahan@40 1659 local DRUNK_MATCHES = {
jcallahan@254 1660 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1661 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1662 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1663 }
jcallahan@40 1664
jcallahan@167 1665 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1666
jcallahan@167 1667
jcallahan@167 1668 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1669 if tradeskill_name == private.discovered_recipe_name then
catherton@464 1670 if (private.isLegion) then
catherton@464 1671 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@464 1672 else
catherton@464 1673 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@464 1674 end
jcallahan@167 1675
jcallahan@167 1676 private.discovered_recipe_name = nil
jcallahan@167 1677 private.profession_level = nil
jcallahan@167 1678 private.previous_spell_id = nil
jcallahan@169 1679
jcallahan@169 1680 return true
jcallahan@167 1681 end
jcallahan@167 1682 end
jcallahan@167 1683
jcallahan@167 1684
jcallahan@167 1685 local function IterativeRecordDiscovery()
jcallahan@167 1686 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1687 end
jcallahan@167 1688
jcallahan@167 1689
jcallahan@92 1690 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1691 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1692 if not item_link then
MMOSimca@400 1693 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1694 end
MMOSimca@400 1695 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1696
MMOSimca@400 1697 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1698 if not item_id then
MMOSimca@400 1699 if not private.trainer_shown then
MMOSimca@400 1700 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1701
MMOSimca@400 1702 if recipe_name and private.previous_spell_id then
catherton@464 1703 local profession_name, prof_level
catherton@464 1704 if private.isLegion then
catherton@464 1705 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 1706 else
catherton@464 1707 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 1708 end
MMOSimca@400 1709
MMOSimca@400 1710 if profession_name == _G.UNKNOWN then
MMOSimca@400 1711 return
MMOSimca@400 1712 end
MMOSimca@400 1713 private.discovered_recipe_name = recipe_name
MMOSimca@400 1714 private.profession_level = prof_level
MMOSimca@400 1715
MMOSimca@400 1716 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1717 end
jcallahan@167 1718 end
MMOSimca@400 1719
MMOSimca@400 1720 if currently_drunk then
MMOSimca@400 1721 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1722 currently_drunk = nil
MMOSimca@400 1723 end
MMOSimca@400 1724 return
MMOSimca@400 1725 end
MMOSimca@400 1726
MMOSimca@400 1727 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1728 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1729 currently_drunk = true
MMOSimca@400 1730 break
MMOSimca@400 1731 end
jcallahan@40 1732 end
jcallahan@40 1733 return
jcallahan@40 1734 end
jcallahan@40 1735
MMOSimca@411 1736 -- If it is an item, parse its link
MMOSimca@400 1737 RecordItemData(item_id, item_link, true)
jcallahan@40 1738 end
jcallahan@40 1739 end
jcallahan@40 1740
jcallahan@307 1741
jcallahan@331 1742 do
jcallahan@23 1743 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1744 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1745
MMOSimca@458 1746 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1747 local BLACKLISTED_SPELLS = {
MMOSimca@458 1748 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1749 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1750 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1751 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1752 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1753 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1754 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1755 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1756 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1757 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@405 1758 }
MMOSimca@405 1759
jcallahan@23 1760 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1761 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1762 return
jcallahan@23 1763 end
jcallahan@34 1764 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1765
jcallahan@171 1766 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1767 return
jcallahan@23 1768 end
jcallahan@23 1769
jcallahan@23 1770 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1771 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1772 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1773 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1774 end
jcallahan@23 1775 end
jcallahan@23 1776
jcallahan@115 1777 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1778
jcallahan@246 1779 local previous_combat_event = {}
jcallahan@246 1780
jcallahan@23 1781 local COMBAT_LOG_FUNCS = {
jcallahan@23 1782 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1783 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1784 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1785 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1786 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1787
jcallahan@171 1788 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1789 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1790 end
jcallahan@115 1791 end
jcallahan@115 1792 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1793 end,
jcallahan@65 1794 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1795 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1796
jcallahan@171 1797 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1798 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1799 ClearKilledNPC()
jcallahan@98 1800 private.harvesting = nil
jcallahan@65 1801 return
jcallahan@65 1802 end
jcallahan@177 1803
jcallahan@246 1804 if source_guid == "" then
jcallahan@246 1805 source_guid = nil
jcallahan@246 1806 end
jcallahan@246 1807 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1808 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1809
jcallahan@299 1810 if not previous_combat_event.party_damage then
jcallahan@312 1811 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1812 table.wipe(previous_combat_event)
jcallahan@217 1813 ClearKilledNPC()
jcallahan@306 1814 else
jcallahan@317 1815 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1816 end
jcallahan@177 1817 killed_npc_id = unit_idnum
MMOSimca@383 1818 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1819 end,
jcallahan@23 1820 }
jcallahan@23 1821
jcallahan@23 1822
jcallahan@246 1823 local NON_DAMAGE_EVENTS = {
jcallahan@246 1824 SPELL_AURA_APPLIED = true,
jcallahan@246 1825 SPELL_AURA_REMOVED = true,
jcallahan@246 1826 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1827 SPELL_CAST_FAILED = true,
jcallahan@246 1828 SWING_MISSED = true,
jcallahan@246 1829 }
jcallahan@246 1830
jcallahan@299 1831 local DAMAGE_EVENTS = {
jcallahan@299 1832 RANGE_DAMAGE = true,
jcallahan@299 1833 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1834 SPELL_DAMAGE = true,
jcallahan@299 1835 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1836 SWING_DAMAGE = true,
jcallahan@299 1837 }
jcallahan@299 1838
jcallahan@246 1839
jcallahan@92 1840 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1841 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1842
jcallahan@23 1843 if not combat_log_func then
jcallahan@299 1844 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1845 table.wipe(previous_combat_event)
jcallahan@246 1846 previous_combat_event.source_name = source_name
jcallahan@299 1847
jcallahan@299 1848 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1849 previous_combat_event.party_damage = true
jcallahan@299 1850 end
jcallahan@246 1851 end
jcallahan@23 1852 return
jcallahan@23 1853 end
jcallahan@23 1854 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1855
jcallahan@297 1856 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1857 table.wipe(previous_combat_event)
jcallahan@297 1858 end
jcallahan@23 1859 end
jcallahan@23 1860
MMOSimca@337 1861
jcallahan@44 1862 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1863 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1864 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1865 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1866
jcallahan@44 1867
jcallahan@92 1868 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1869 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1870 return
jcallahan@44 1871 end
jcallahan@44 1872 UpdateFactionData()
jcallahan@44 1873
jcallahan@46 1874 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1875 return
jcallahan@46 1876 end
jcallahan@177 1877 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1878 ClearKilledNPC()
jcallahan@46 1879
jcallahan@44 1880 if not npc then
jcallahan@98 1881 private.harvesting = nil
jcallahan@44 1882 return
jcallahan@44 1883 end
jcallahan@98 1884 npc.harvested = private.harvesting
jcallahan@98 1885 private.harvesting = nil
jcallahan@98 1886
jcallahan@44 1887 local modifier = 1
jcallahan@44 1888
MMOSimca@340 1889 -- Check for modifiers from known spells
jcallahan@44 1890 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1891 modifier = modifier + 0.1
jcallahan@44 1892 end
jcallahan@44 1893 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1894 modifier = modifier + 0.1
jcallahan@44 1895 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1896 modifier = modifier + 0.05
jcallahan@44 1897 end
MMOSimca@418 1898 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1899 modifier = modifier + 0.2
MMOSimca@418 1900 end
jcallahan@44 1901
MMOSimca@340 1902 -- Determine faction ID
MMOSimca@340 1903 local faction_ID
MMOSimca@418 1904 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1905 if faction_name == faction_data_table[3] then
MMOSimca@418 1906 -- Check ignore flag
MMOSimca@418 1907 if faction_data_table[2] then
MMOSimca@418 1908 return
MMOSimca@418 1909 end
MMOSimca@340 1910 faction_ID = faction_data_table[1]
MMOSimca@418 1911 break
MMOSimca@340 1912 end
MMOSimca@340 1913 end
MMOSimca@340 1914 if faction_ID and faction_ID > 0 then
MMOSimca@340 1915 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1916 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1917 if has_bonus_rep_gain then
MMOSimca@340 1918 modifier = modifier + 1
MMOSimca@340 1919 end
MMOSimca@340 1920 end
MMOSimca@340 1921
MMOSimca@340 1922 -- Check for modifiers from buffs
MMOSimca@418 1923 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1924 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1925 local modded_faction = buff_data_table.faction
jcallahan@44 1926
jcallahan@44 1927 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1928 if buff_data_table.ignore then
MMOSimca@340 1929 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1930 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1931 return
MMOSimca@340 1932 else
MMOSimca@340 1933 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1934 end
jcallahan@44 1935 end
jcallahan@44 1936 end
jcallahan@44 1937 end
MMOSimca@340 1938
jcallahan@65 1939 npc.reputations = npc.reputations or {}
jcallahan@65 1940 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1941 end
jcallahan@44 1942 end -- do-block
jcallahan@18 1943
jcallahan@18 1944
jcallahan@140 1945 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1946 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1947 return
jcallahan@140 1948 end
jcallahan@140 1949 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1950
MMOSimca@355 1951 -- Handle Fishing
MMOSimca@355 1952 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1953 if not text or text == "Fishing Bobber" then
MMOSimca@355 1954 text = "NONE"
MMOSimca@355 1955 else
MMOSimca@355 1956 current_action.fishing_target = true
MMOSimca@355 1957 end
MMOSimca@355 1958 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1959 -- Handle Garrison Cache
MMOSimca@355 1960 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1961 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1962 end
jcallahan@140 1963 end
jcallahan@140 1964
jcallahan@140 1965
jcallahan@92 1966 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1967 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1968
jcallahan@42 1969 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1970 return
jcallahan@42 1971 end
jcallahan@42 1972 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1973 end
jcallahan@42 1974
jcallahan@42 1975
jcallahan@13 1976 do
MMOSimca@343 1977 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1978 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1979 [AF.ITEM] = function()
jcallahan@16 1980 local locked_item_id
jcallahan@16 1981
jcallahan@16 1982 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1983 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1984 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1985
jcallahan@324 1986 if is_locked and is_lootable then
jcallahan@16 1987 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1988 break
jcallahan@16 1989 end
jcallahan@16 1990 end
jcallahan@165 1991
jcallahan@165 1992 if locked_item_id then
jcallahan@165 1993 break
jcallahan@165 1994 end
jcallahan@16 1995 end
jcallahan@16 1996
MMOSimca@367 1997 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1998 return false
jcallahan@16 1999 end
jcallahan@122 2000 current_action.identifier = locked_item_id
jcallahan@16 2001 return true
jcallahan@16 2002 end,
MMOSimca@401 2003 [AF.NPC] = function()
MMOSimca@401 2004 return not _G.IsFishingLoot()
MMOSimca@401 2005 end,
MMOSimca@401 2006 [AF.OBJECT] = function()
MMOSimca@401 2007 return not _G.IsFishingLoot()
MMOSimca@401 2008 end,
jcallahan@17 2009 [AF.ZONE] = function()
jcallahan@140 2010 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2011 return _G.IsFishingLoot()
jcallahan@17 2012 end,
jcallahan@13 2013 }
jcallahan@13 2014
jcallahan@13 2015
MMOSimca@343 2016 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2017 [AF.ITEM] = function()
jcallahan@28 2018 GenericLootUpdate("items")
jcallahan@28 2019 end,
jcallahan@28 2020 [AF.NPC] = function()
jcallahan@75 2021 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2022 local loot_label = current_loot.label
jcallahan@77 2023 local source_list = {}
jcallahan@75 2024
jcallahan@131 2025 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2026 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2027 local npc = NPCEntry(source_id)
jcallahan@75 2028
jcallahan@75 2029 if npc then
jcallahan@248 2030 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2031 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2032
jcallahan@78 2033 if not source_list[source_guid] then
jcallahan@77 2034 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2035 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2036 source_list[source_guid] = true
jcallahan@77 2037 end
jcallahan@77 2038
jcallahan@309 2039 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2040 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2041
jcallahan@312 2042 if loot_type == "currency" and currency_texture then
jcallahan@312 2043 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2044 elseif loot_token == "money" then
jcallahan@312 2045 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2046 else
jcallahan@312 2047 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2048 end
jcallahan@75 2049 end
jcallahan@75 2050 end
jcallahan@75 2051 end
jcallahan@16 2052 end,
jcallahan@13 2053 [AF.OBJECT] = function()
jcallahan@28 2054 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2055 end,
jcallahan@17 2056 [AF.ZONE] = function()
MMOSimca@328 2057 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2058 return
MMOSimca@328 2059 end
jcallahan@141 2060 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2061
jcallahan@41 2062 -- This will start life as a boolean true.
jcallahan@131 2063 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2064 current_loot.zone_data[location_token] = {
jcallahan@41 2065 drops = {}
jcallahan@41 2066 }
jcallahan@41 2067 end
jcallahan@132 2068 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2069 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2070
jcallahan@131 2071 if current_loot.sources then
jcallahan@131 2072 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2073 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2074 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2075 end
jcallahan@131 2076 end
jcallahan@131 2077 end
jcallahan@131 2078
jcallahan@131 2079 if #current_loot.list <= 0 then
jcallahan@131 2080 return
jcallahan@131 2081 end
jcallahan@131 2082
jcallahan@131 2083 for index = 1, #current_loot.list do
MMOSimca@443 2084 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2085 end
jcallahan@13 2086 end,
jcallahan@13 2087 }
jcallahan@13 2088
jcallahan@79 2089 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2090 local loot_guid_registry = {}
jcallahan@124 2091
jcallahan@124 2092
jcallahan@124 2093 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2094 ClearChatLootData()
jcallahan@131 2095 current_loot = nil
jcallahan@131 2096 table.wipe(current_action)
jcallahan@124 2097 end
jcallahan@124 2098
jcallahan@13 2099
jcallahan@322 2100 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2101 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2102 local previous_spell_label = current_action.spell_label
jcallahan@322 2103 local extrapolated_guid_registry = {}
jcallahan@322 2104 local num_guids = 0
MMOSimca@402 2105 table.wipe(current_action)
MMOSimca@402 2106
MMOSimca@402 2107 if _G.IsFishingLoot() then
MMOSimca@402 2108 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2109 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2110 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2111 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2112 return
MMOSimca@402 2113 end
MMOSimca@402 2114 current_action.instance_token = instance_token
MMOSimca@402 2115 current_action.map_level = map_level
MMOSimca@402 2116 current_action.x = x
MMOSimca@402 2117 current_action.y = y
MMOSimca@402 2118 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2119 current_action.spell_label = "FISHING"
MMOSimca@402 2120 current_action.loot_label = "fishing"
MMOSimca@402 2121 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2122 current_action.target_type = AF.ZONE
MMOSimca@402 2123
MMOSimca@402 2124 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2125 return true
MMOSimca@402 2126 end
jcallahan@322 2127
MMOSimca@344 2128 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2129 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2130 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2131 return false
MMOSimca@344 2132 end
MMOSimca@344 2133
jcallahan@322 2134 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2135 local loot_info = {
jcallahan@322 2136 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2137 }
jcallahan@322 2138
jcallahan@322 2139 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2140 local source_guid = loot_info[loot_index]
jcallahan@322 2141
jcallahan@322 2142 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2143 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2144
jcallahan@322 2145 if unit_type and unit_idnum then
jcallahan@322 2146 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2147 unit_type,
jcallahan@322 2148 unit_idnum
jcallahan@322 2149 }
jcallahan@322 2150
jcallahan@322 2151 num_guids = num_guids + 1
jcallahan@322 2152 end
jcallahan@322 2153 end
jcallahan@322 2154 end
jcallahan@322 2155 end
jcallahan@322 2156
jcallahan@322 2157 if num_guids == 0 then
jcallahan@322 2158 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2159 return false
jcallahan@322 2160 end
jcallahan@326 2161
jcallahan@322 2162 local num_npcs = 0
jcallahan@322 2163 local num_objects = 0
jcallahan@324 2164 local num_itemcontainers = 0
jcallahan@322 2165
jcallahan@322 2166 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2167 local unit_type = guid_data[1]
jcallahan@324 2168 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2169
jcallahan@322 2170 if loot_label then
jcallahan@322 2171 local unit_idnum = guid_data[2]
jcallahan@322 2172
jcallahan@322 2173 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2174 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2175 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2176 current_action.loot_label = loot_label
jcallahan@322 2177 current_action.spell_label = "OPENING"
jcallahan@322 2178 current_action.target_type = AF.OBJECT
jcallahan@322 2179 current_action.identifier = unit_idnum
jcallahan@322 2180 num_objects = num_objects + 1
jcallahan@322 2181 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2182 current_action.loot_label = loot_label
jcallahan@322 2183 current_action.target_type = AF.NPC
jcallahan@322 2184 current_action.identifier = unit_idnum
jcallahan@322 2185 num_npcs = num_npcs + 1
jcallahan@324 2186 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2187 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2188 current_action.loot_label = loot_label
jcallahan@324 2189 current_action.target_type = AF.ITEM
jcallahan@324 2190 -- current_action.identifier assigned during loot verification.
jcallahan@324 2191 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2192 end
jcallahan@322 2193 else
jcallahan@322 2194 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2195 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2196 return false
jcallahan@322 2197 end
jcallahan@322 2198 end
jcallahan@322 2199
jcallahan@322 2200 if not current_action.target_type then
jcallahan@322 2201 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2202 return false
jcallahan@322 2203 end
jcallahan@322 2204
jcallahan@322 2205 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2206 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2207 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2208 return false
jcallahan@322 2209 end
jcallahan@322 2210
jcallahan@322 2211 return true
jcallahan@322 2212 end
jcallahan@322 2213
jcallahan@322 2214
MMOSimca@343 2215 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2216 ClearChatLootData()
MMOSimca@387 2217
jcallahan@132 2218 if current_loot then
jcallahan@322 2219 current_loot = nil
jcallahan@322 2220 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2221
jcallahan@322 2222 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2223 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2224 return
jcallahan@322 2225 end
jcallahan@18 2226 end
jcallahan@151 2227
jcallahan@151 2228 if not current_action.target_type then
jcallahan@322 2229 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2230 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2231 return
jcallahan@322 2232 end
jcallahan@151 2233 end
MMOSimca@343 2234 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2235 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2236
jcallahan@14 2237 if not verify_func or not update_func then
jcallahan@322 2238 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2239 return
jcallahan@13 2240 end
jcallahan@13 2241
jcallahan@14 2242 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2243 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2244 return
jcallahan@14 2245 end
jcallahan@80 2246 local guids_used = {}
jcallahan@132 2247
jcallahan@301 2248 InitializeCurrentLoot()
jcallahan@217 2249 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2250
jcallahan@55 2251 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2252 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2253 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2254 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2255 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2256
jcallahan@237 2257 -- Odd index is GUID, even is count.
jcallahan@237 2258 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2259 local source_guid = loot_info[loot_index]
jcallahan@75 2260
jcallahan@237 2261 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2262 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2263 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2264 if slot_quantity then
jcallahan@324 2265 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2266 if slot_quantity > loot_quantity then
jcallahan@324 2267 loot_quantity = slot_quantity
jcallahan@324 2268 end
jcallahan@324 2269 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2270 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2271
MMOSimca@366 2272 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2273 if loot_link then
catherton@464 2274 local item_id = ItemLinkToID(loot_link)
catherton@464 2275 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2276 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2277 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2278 guids_used[source_guid] = true
catherton@463 2279 else
catherton@463 2280 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2281 end
MMOSimca@366 2282 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2283 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2284 if current_loot.target_type == AF.ZONE then
jcallahan@324 2285 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2286 else
jcallahan@324 2287 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2288 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2289 guids_used[source_guid] = true
jcallahan@324 2290 end
MMOSimca@366 2291 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2292 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2293 if loot_link then
catherton@464 2294 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2295 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2296 if current_loot.target_type == AF.ZONE then
catherton@463 2297 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2298 else
catherton@463 2299 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2300
jcallahan@324 2301 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2302 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2303 guids_used[source_guid] = true
jcallahan@324 2304 end
jcallahan@324 2305 else
catherton@463 2306 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2307 end
jcallahan@308 2308 end
jcallahan@324 2309 else
jcallahan@324 2310 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2311 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2312 end
jcallahan@75 2313 end
jcallahan@13 2314 end
jcallahan@13 2315 end
jcallahan@80 2316
jcallahan@81 2317 for guid in pairs(guids_used) do
jcallahan@217 2318 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2319 end
jcallahan@13 2320 update_func()
jcallahan@1 2321 end
jcallahan@13 2322 end -- do-block
jcallahan@0 2323
jcallahan@0 2324
jcallahan@89 2325 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2326 WDP:StopChatLootRecording(event_name)
jcallahan@89 2327 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2328
jcallahan@89 2329 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2330 return
jcallahan@89 2331 end
jcallahan@89 2332 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2333 end
jcallahan@89 2334
jcallahan@89 2335
jcallahan@44 2336 do
jcallahan@44 2337 local POINT_MATCH_PATTERNS = {
jcallahan@44 2338 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2339 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2340 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2341 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2342 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2343 }
jcallahan@5 2344
jcallahan@68 2345 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2346 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2347 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2348
jcallahan@133 2349 local current_merchant
jcallahan@133 2350 local merchant_standing
jcallahan@133 2351
jcallahan@133 2352 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2353 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2354 current_merchant = nil
jcallahan@133 2355 merchant_standing = nil
jcallahan@133 2356 end
jcallahan@133 2357
jcallahan@133 2358
jcallahan@89 2359 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2360 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2361 WDP:StopChatLootRecording(event_name)
jcallahan@195 2362 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2363
jcallahan@171 2364 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2365 return
jcallahan@133 2366 end
jcallahan@331 2367 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2368 merchant_standing = faction_standing
jcallahan@133 2369 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2370 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2371 end
jcallahan@55 2372 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2373 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2374 _G.MerchantFrame_Update()
jcallahan@57 2375
jcallahan@150 2376 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2377
jcallahan@44 2378 for item_index = 1, num_items do
jcallahan@44 2379 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2380 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2381
jcallahan@324 2382 DatamineTT:ClearLines()
jcallahan@324 2383 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2384
jcallahan@324 2385 if not item_id then
jcallahan@324 2386 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2387 item_id = ItemLinkToID(item_link)
MMOSimca@354 2388 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2389 end
jcallahan@324 2390
jcallahan@44 2391 if item_id and item_id > 0 then
jcallahan@44 2392 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2393
jcallahan@68 2394 local num_lines = DatamineTT:NumLines()
jcallahan@68 2395
jcallahan@68 2396 for line_index = 1, num_lines do
jcallahan@68 2397 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2398
jcallahan@68 2399 if not current_line then
jcallahan@68 2400 break
jcallahan@68 2401 end
jcallahan@68 2402 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2403
jcallahan@68 2404 if faction or reputation then
jcallahan@68 2405 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2406 break
jcallahan@68 2407 end
jcallahan@68 2408 end
jcallahan@68 2409
jcallahan@87 2410 for line_index = 1, num_lines do
jcallahan@87 2411 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2412
jcallahan@87 2413 if not current_line then
jcallahan@87 2414 break
jcallahan@87 2415 end
jcallahan@87 2416 local line_text = current_line:GetText()
jcallahan@87 2417 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2418
jcallahan@87 2419 if quest_name then
jcallahan@87 2420 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2421 break
jcallahan@87 2422 end
jcallahan@87 2423 end
jcallahan@87 2424
jcallahan@44 2425 if extended_cost then
jcallahan@53 2426 local battleground_rating = 0
jcallahan@53 2427 local personal_rating = 0
jcallahan@53 2428 local required_season_amount
jcallahan@5 2429
jcallahan@68 2430 for line_index = 1, num_lines do
jcallahan@44 2431 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2432
jcallahan@44 2433 if not current_line then
jcallahan@44 2434 break
jcallahan@44 2435 end
jcallahan@53 2436 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2437
jcallahan@44 2438 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2439 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2440 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2441 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2442
jcallahan@44 2443 if match1 or match2 then
jcallahan@44 2444 break
jcallahan@44 2445 end
jcallahan@44 2446 end
jcallahan@5 2447 end
jcallahan@44 2448 local currency_list = {}
jcallahan@44 2449 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2450
jcallahan@50 2451 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2452 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2453 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2454
jcallahan@44 2455 for cost_index = 1, item_count do
jcallahan@324 2456 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2457 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2458 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2459
jcallahan@317 2460 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2461 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2462 end
jcallahan@317 2463
jcallahan@317 2464 if currency_identifier then
jcallahan@317 2465 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2466 end
jcallahan@44 2467 end
jcallahan@44 2468
jcallahan@44 2469 for currency_index = 1, #currency_list do
jcallahan@44 2470 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2471 end
jcallahan@5 2472 end
jcallahan@133 2473 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2474 end
jcallahan@44 2475 end
jcallahan@5 2476
jcallahan@44 2477 if _G.CanMerchantRepair() then
jcallahan@133 2478 current_merchant.can_repair = true
jcallahan@5 2479 end
jcallahan@57 2480 _G.SetMerchantFilter(current_filters)
jcallahan@57 2481 _G.MerchantFrame_Update()
jcallahan@4 2482 end
jcallahan@44 2483 end -- do-block
jcallahan@4 2484
jcallahan@89 2485
jcallahan@92 2486 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2487 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2488 return
jcallahan@25 2489 end
jcallahan@34 2490 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2491
jcallahan@171 2492 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2493 return
jcallahan@25 2494 end
jcallahan@29 2495 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2496 table.wipe(current_action)
jcallahan@25 2497 end
jcallahan@25 2498
jcallahan@25 2499
MMOSimca@368 2500 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2501 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2502 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2503 if DEBUGGING then
jcallahan@309 2504 return
jcallahan@309 2505 end
jcallahan@309 2506
jcallahan@115 2507 local num_pets = LPJ:NumPets()
jcallahan@115 2508
jcallahan@115 2509 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2510 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2511
jcallahan@115 2512 if is_owned then
jcallahan@115 2513 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2514
jcallahan@139 2515 if rarity then
jcallahan@139 2516 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2517 local npc = NPCEntry(npc_id)
jcallahan@139 2518 npc.wild_pet = is_wild or nil
jcallahan@139 2519 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2520 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2521 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2522
jcallahan@139 2523 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2524 data.max_health = max_health
jcallahan@139 2525 data.attack = attack
jcallahan@139 2526 data.speed = speed
jcallahan@139 2527 end
jcallahan@115 2528 end
jcallahan@115 2529 end
MMOSimca@368 2530 end]]--
jcallahan@115 2531
jcallahan@115 2532
jcallahan@156 2533 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2534 private.in_combat = true
jcallahan@156 2535 end
jcallahan@156 2536
jcallahan@156 2537
jcallahan@156 2538 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2539 private.in_combat = nil
jcallahan@156 2540
jcallahan@156 2541 if private.set_area_id then
jcallahan@299 2542 self:HandleZoneChange(event_name)
jcallahan@156 2543 private.set_area_id = nil
jcallahan@156 2544 end
jcallahan@156 2545 end
jcallahan@156 2546
jcallahan@156 2547
jcallahan@118 2548 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2549 if not TargetedNPC() then
jcallahan@118 2550 return
jcallahan@2 2551 end
jcallahan@151 2552 current_action.target_type = AF.NPC
jcallahan@118 2553 self:UpdateTargetLocation()
jcallahan@118 2554 end
jcallahan@2 2555
jcallahan@89 2556
jcallahan@12 2557 do
jcallahan@12 2558 local function UpdateQuestJuncture(point)
jcallahan@12 2559 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2560
jcallahan@12 2561 if not unit_name then
jcallahan@12 2562 return
jcallahan@12 2563 end
jcallahan@34 2564 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2565 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2566 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2567 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2568 end
jcallahan@19 2569 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2570 quest[point] = quest[point] or {}
MMOSimca@329 2571 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2572
jcallahan@24 2573 return quest
jcallahan@12 2574 end
jcallahan@10 2575
jcallahan@12 2576
jcallahan@92 2577 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2578 local quest = UpdateQuestJuncture("end")
MMOSimca@446 2579
MMOSimca@446 2580 if not quest then
MMOSimca@446 2581 return
MMOSimca@446 2582 end
jcallahan@97 2583
jcallahan@112 2584 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2585 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2586 end
jcallahan@67 2587 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2588 ClearKilledNPC()
jcallahan@10 2589 end
jcallahan@10 2590
jcallahan@12 2591
jcallahan@92 2592 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2593 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2594
jcallahan@46 2595 if not quest then
jcallahan@46 2596 return
jcallahan@46 2597 end
jcallahan@24 2598 quest.classes = quest.classes or {}
jcallahan@27 2599 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2600
jcallahan@24 2601 quest.races = quest.races or {}
jcallahan@100 2602 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2603 end
jcallahan@12 2604 end -- do-block
jcallahan@9 2605
jcallahan@9 2606
jcallahan@92 2607 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2608 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2609 local entry_index, processed_quests = 1, 0
jcallahan@36 2610 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2611
jcallahan@36 2612 while processed_quests <= num_quests do
MMOSimca@329 2613 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2614
jcallahan@84 2615 if quest_id == 0 then
jcallahan@84 2616 processed_quests = processed_quests + 1
jcallahan@84 2617 elseif not is_header then
jcallahan@36 2618 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2619
jcallahan@36 2620 local quest = DBEntry("quests", quest_id)
jcallahan@36 2621 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2622 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2623 processed_quests = processed_quests + 1
jcallahan@36 2624 end
jcallahan@36 2625 entry_index = entry_index + 1
jcallahan@36 2626 end
jcallahan@36 2627 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2628 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2629 end
jcallahan@4 2630
jcallahan@4 2631
jcallahan@97 2632 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2633 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2634 return
jcallahan@112 2635 end
jcallahan@97 2636 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2637 end
jcallahan@97 2638
jcallahan@97 2639
jcallahan@92 2640 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2641 if unit_id ~= "player" then
jcallahan@4 2642 return
jcallahan@4 2643 end
jcallahan@4 2644 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2645 end
jcallahan@4 2646
jcallahan@4 2647
jcallahan@92 2648 do
jcallahan@92 2649 local TRADESKILL_TOOLS = {
jcallahan@92 2650 Anvil = anvil_spell_ids,
jcallahan@92 2651 Forge = forge_spell_ids,
jcallahan@92 2652 }
jcallahan@92 2653
jcallahan@92 2654
jcallahan@167 2655 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@464 2656 local link
catherton@464 2657 if (private.isLegion) then
catherton@464 2658 link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@464 2659 else
catherton@464 2660 link = _G.GetTradeSkillRecipeLink(tradeskill_index)
catherton@464 2661 end
catherton@464 2662
MMOSimca@352 2663 if link then
MMOSimca@352 2664 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@464 2665 local required_tool
catherton@464 2666 if (private.isLegion) then
catherton@464 2667 required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
catherton@464 2668 else
catherton@464 2669 required_tool = _G.GetTradeSkillTools(tradeskill_index)
catherton@464 2670 end
MMOSimca@352 2671
MMOSimca@352 2672 if required_tool then
MMOSimca@352 2673 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2674 if required_tool:find(tool_name) then
MMOSimca@352 2675 registry[spell_id] = true
MMOSimca@352 2676 end
jcallahan@167 2677 end
jcallahan@167 2678 end
jcallahan@167 2679 end
jcallahan@167 2680 end
jcallahan@167 2681
jcallahan@167 2682
jcallahan@92 2683 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@464 2684 local profession_name, prof_level
catherton@464 2685 if private.isLegion then
catherton@464 2686 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 2687 else
catherton@464 2688 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 2689 end
jcallahan@92 2690
jcallahan@92 2691 if profession_name == _G.UNKNOWN then
jcallahan@92 2692 return
jcallahan@92 2693 end
jcallahan@167 2694 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2695 end
jcallahan@92 2696 end -- do-block
jcallahan@92 2697
jcallahan@92 2698
jcallahan@167 2699 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2700 private.trainer_shown = nil
jcallahan@167 2701 end
jcallahan@167 2702
jcallahan@167 2703
jcallahan@92 2704 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2705 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2706 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2707
jcallahan@164 2708 if not trainer then
jcallahan@58 2709 return
jcallahan@58 2710 end
jcallahan@331 2711 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2712 trainer.teaches = trainer.teaches or {}
jcallahan@27 2713
jcallahan@167 2714 private.trainer_shown = true
jcallahan@167 2715
jcallahan@27 2716 -- Get the initial trainer filters
MMOSimca@344 2717 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2718 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2719 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2720
jcallahan@27 2721 -- Clear the trainer filters
MMOSimca@344 2722 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2723 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2724 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2725
jcallahan@27 2726 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2727 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2728
jcallahan@27 2729 if spell_name then
jcallahan@27 2730 DatamineTT:ClearLines()
jcallahan@27 2731 DatamineTT:SetTrainerService(index)
jcallahan@27 2732
jcallahan@27 2733 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2734
jcallahan@43 2735 if spell_id then
jcallahan@164 2736 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2737
jcallahan@164 2738 if not class_professions then
jcallahan@164 2739 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2740 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2741 end
jcallahan@43 2742 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2743 profession = profession or "General"
jcallahan@43 2744
jcallahan@164 2745 local profession_skills = class_professions[profession]
jcallahan@43 2746
jcallahan@43 2747 if not profession_skills then
jcallahan@43 2748 class_professions[profession] = {}
jcallahan@43 2749 profession_skills = class_professions[profession]
jcallahan@43 2750 end
jcallahan@173 2751 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2752 end
jcallahan@27 2753 end
jcallahan@27 2754 end
jcallahan@27 2755 -- Reset the filters to what they were before
MMOSimca@344 2756 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2757 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2758 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2759 end
jcallahan@27 2760
jcallahan@27 2761
jcallahan@1 2762 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2763 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2764 return
jcallahan@1 2765 end
jcallahan@1 2766 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2767
jcallahan@1 2768 if not spell_label then
jcallahan@1 2769 return
jcallahan@1 2770 end
jcallahan@306 2771
MMOSimca@343 2772 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2773 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2774 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2775
jcallahan@150 2776 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2777 unit_name = target_name
jcallahan@150 2778 unit_id = "target"
jcallahan@1 2779 end
jcallahan@1 2780 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2781 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2782 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2783 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2784 return
MMOSimca@328 2785 end
jcallahan@28 2786
jcallahan@205 2787 table.wipe(current_action)
jcallahan@122 2788 current_action.instance_token = instance_token
jcallahan@122 2789 current_action.map_level = map_level
jcallahan@122 2790 current_action.x = x
jcallahan@122 2791 current_action.y = y
jcallahan@122 2792 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2793 current_action.spell_label = spell_label
jcallahan@105 2794
jcallahan@105 2795 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2796 current_action.loot_label = spell_label:lower()
jcallahan@105 2797 end
jcallahan@1 2798
jcallahan@151 2799 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2800 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2801 if not unit_id or unit_name ~= target_name then
jcallahan@16 2802 return
jcallahan@16 2803 end
jcallahan@123 2804 current_action.target_type = AF.NPC
jcallahan@16 2805 end
jcallahan@16 2806 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2807 current_action.target_type = AF.ITEM
jcallahan@16 2808
jcallahan@150 2809 if item_name and item_name == target_name then
jcallahan@150 2810 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2811 elseif target_name and target_name ~= "" then
jcallahan@331 2812 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2813 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2814 end
jcallahan@150 2815 elseif not item_name and not unit_name then
jcallahan@1 2816 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2817 if target_name == "" then
jcallahan@17 2818 return
jcallahan@17 2819 end
jcallahan@122 2820 current_action.object_name = target_name
jcallahan@123 2821 current_action.target_type = AF.OBJECT
jcallahan@1 2822 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2823 current_action.target_type = AF.ZONE
jcallahan@1 2824 end
jcallahan@1 2825 end
jcallahan@1 2826 private.tracked_line = spell_line
jcallahan@0 2827 end
jcallahan@0 2828
jcallahan@94 2829
MMOSimca@393 2830 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2831 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2832 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2833 ClearKilledBossID()
jcallahan@306 2834 ClearLootToastContainerID()
MMOSimca@387 2835 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2836 else
MMOSimca@336 2837 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2838 return
jcallahan@1 2839 end
jcallahan@306 2840
jcallahan@324 2841 -- Assign existing loot data to boss if it exists
jcallahan@307 2842 if loot_toast_data then
MMOSimca@427 2843 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2844 if npc then
MMOSimca@427 2845 -- Create needed npc fields if required
MMOSimca@427 2846 local loot_label = "drops"
MMOSimca@427 2847 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2848 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2849 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2850
MMOSimca@427 2851 for index = 1, #loot_toast_data do
MMOSimca@427 2852 local data = loot_toast_data[index]
MMOSimca@427 2853 local loot_type = data[1]
MMOSimca@427 2854 local hyperlink = data[2]
MMOSimca@427 2855 local quantity = data[3]
MMOSimca@427 2856
MMOSimca@427 2857 if loot_type == "item" then
MMOSimca@427 2858 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2859 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2860 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2861 elseif loot_type == "money" then
MMOSimca@427 2862 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2863 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2864 elseif loot_type == "currency" then
MMOSimca@427 2865 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2866 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2867 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2868 end
jcallahan@317 2869 end
jcallahan@317 2870
MMOSimca@427 2871 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2872 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2873 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2874 end
MMOSimca@427 2875 else
MMOSimca@427 2876 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2877 end
jcallahan@307 2878 end
jcallahan@307 2879
jcallahan@307 2880 ClearLootToastData()
MMOSimca@427 2881 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2882 end
jcallahan@306 2883
jcallahan@306 2884
jcallahan@306 2885 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2886 if unit_id ~= "player" then
jcallahan@306 2887 return
jcallahan@306 2888 end
jcallahan@306 2889 private.tracked_line = nil
jcallahan@306 2890 private.previous_spell_id = spell_id
jcallahan@306 2891
MMOSimca@393 2892 -- For spells cast when Logging
MMOSimca@345 2893 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2894 last_timber_spell_id = spell_id
MMOSimca@351 2895 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2896 return
MMOSimca@345 2897 end
MMOSimca@345 2898
MMOSimca@393 2899 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2900 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2901 ClearKilledBossID()
jcallahan@306 2902 ClearLootToastContainerID()
jcallahan@307 2903 ClearLootToastData()
jcallahan@306 2904
MMOSimca@387 2905 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2906 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2907 return
jcallahan@306 2908 end
jcallahan@306 2909
MMOSimca@393 2910 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2911 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2912 -- Set up timer
MMOSimca@393 2913 ClearChatLootData()
MMOSimca@393 2914 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2915 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2916 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2917 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2918 else
MMOSimca@454 2919 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2920 end
MMOSimca@347 2921 return
MMOSimca@347 2922 end
MMOSimca@347 2923
jcallahan@306 2924 if anvil_spell_ids[spell_id] then
jcallahan@306 2925 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2926 elseif forge_spell_ids[spell_id] then
jcallahan@306 2927 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2928 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2929 killed_npc_id = current_target_id
MMOSimca@343 2930 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2931 end
jcallahan@306 2932 end
jcallahan@0 2933
jcallahan@90 2934
jcallahan@1 2935 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2936 if unit_id ~= "player" then
jcallahan@1 2937 return
jcallahan@1 2938 end
jcallahan@0 2939
jcallahan@1 2940 if private.tracked_line == spell_line then
jcallahan@1 2941 private.tracked_line = nil
jcallahan@1 2942 end
jcallahan@147 2943 table.wipe(current_action)
jcallahan@0 2944 end
jcallahan@90 2945
jcallahan@90 2946
jcallahan@90 2947 do
jcallahan@90 2948 local function SetUnitField(field, required_type)
jcallahan@90 2949 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2950
jcallahan@90 2951 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2952 return
jcallahan@90 2953 end
jcallahan@90 2954
jcallahan@171 2955 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2956 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2957 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2958 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2959 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2960 end
jcallahan@90 2961 end
jcallahan@90 2962
jcallahan@90 2963
jcallahan@90 2964 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2965 WDP:StopChatLootRecording(event_name)
jcallahan@90 2966 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2967 end
jcallahan@90 2968
jcallahan@90 2969
jcallahan@90 2970 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2971 WDP:StopChatLootRecording(event_name)
jcallahan@90 2972 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2973 end
jcallahan@90 2974
jcallahan@90 2975
jcallahan@90 2976 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2977 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2978 end
jcallahan@90 2979
jcallahan@90 2980
jcallahan@92 2981 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2982 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2983 end
jcallahan@90 2984
jcallahan@90 2985
jcallahan@323 2986 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2987 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2988 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2989
jcallahan@323 2990 for index = 2, #gossip_options, 2 do
jcallahan@323 2991 if gossip_options[index] == "binder" then
jcallahan@323 2992 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2993 return
jcallahan@323 2994 end
jcallahan@323 2995 end
jcallahan@323 2996 end,
jcallahan@323 2997 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2998 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2999 end,
jcallahan@323 3000 }
jcallahan@323 3001
jcallahan@323 3002
jcallahan@92 3003 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3004 WDP:StopChatLootRecording(event_name)
jcallahan@323 3005 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3006 if not unit_idnum then
jcallahan@323 3007 return
jcallahan@323 3008 end
jcallahan@323 3009
jcallahan@323 3010 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3011 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3012 end
jcallahan@90 3013 end
jcallahan@90 3014
jcallahan@90 3015
jcallahan@93 3016 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3017 WDP:StopChatLootRecording(event_name)
jcallahan@93 3018 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3019 end
jcallahan@93 3020
jcallahan@93 3021
jcallahan@189 3022 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3023 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3024 end
jcallahan@189 3025
jcallahan@189 3026
jcallahan@90 3027 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3028 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3029 end
jcallahan@90 3030
jcallahan@90 3031
jcallahan@90 3032 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3033 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3034 end
jcallahan@90 3035
jcallahan@90 3036
jcallahan@90 3037 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3038 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3039 end
jcallahan@90 3040 end -- do-block