annotate Main.lua @ 17:632623625cd1

Minor clarification. Added support for recording fishing drops.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 03 May 2012 16:48:50 -0500
parents 9f314ea42267
children 86f02232a9e5
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@13 41 LOOT_CLOSED = true,
jcallahan@1 42 LOOT_OPENED = true,
jcallahan@7 43 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 44 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 45 PLAYER_TARGET_CHANGED = true,
jcallahan@9 46 QUEST_COMPLETE = true,
jcallahan@9 47 QUEST_DETAIL = true,
jcallahan@9 48 QUEST_LOG_UPDATE = true,
jcallahan@9 49 QUEST_PROGRESS = true,
jcallahan@4 50 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 51 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 52 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 53 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_SENT = true,
jcallahan@1 55 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 56 }
jcallahan@0 57
jcallahan@4 58
jcallahan@1 59 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 60
jcallahan@4 61
jcallahan@0 62 -----------------------------------------------------------------------
jcallahan@0 63 -- Local variables.
jcallahan@0 64 -----------------------------------------------------------------------
jcallahan@0 65 local db
jcallahan@0 66 local durability_timer_handle
jcallahan@2 67 local target_location_timer_handle
jcallahan@1 68 local action_data = {}
jcallahan@0 69
jcallahan@1 70
jcallahan@1 71 -----------------------------------------------------------------------
jcallahan@1 72 -- Helper Functions.
jcallahan@1 73 -----------------------------------------------------------------------
jcallahan@10 74 local function UnitEntry(unit_type, unit_id)
jcallahan@10 75 if not unit_type or not unit_id then
jcallahan@6 76 return
jcallahan@6 77 end
jcallahan@10 78 local unit = db[unit_type][unit_id]
jcallahan@6 79
jcallahan@10 80 if not unit then
jcallahan@10 81 db[unit_type][unit_id] = {}
jcallahan@10 82 unit = db[unit_type][unit_id]
jcallahan@6 83 end
jcallahan@10 84 return unit
jcallahan@6 85 end
jcallahan@6 86
jcallahan@6 87
jcallahan@1 88 local function CurrentLocationData()
jcallahan@1 89 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 90 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 91
jcallahan@1 92 x = x or 0
jcallahan@1 93 y = y or 0
jcallahan@1 94
jcallahan@1 95 if x == 0 and y == 0 then
jcallahan@1 96 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 97 _G.SetDungeonMapLevel(level_index)
jcallahan@1 98 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 99
jcallahan@1 100 if x and y and (x > 0 or y > 0) then
jcallahan@1 101 _G.SetDungeonMapLevel(map_level)
jcallahan@1 102 map_level = level_index
jcallahan@1 103 break
jcallahan@1 104 end
jcallahan@1 105 end
jcallahan@1 106 end
jcallahan@1 107
jcallahan@1 108 if _G.DungeonUsesTerrainMap() then
jcallahan@1 109 map_level = map_level - 1
jcallahan@1 110 end
jcallahan@8 111 local _, instance_type = _G.IsInInstance()
jcallahan@8 112 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
jcallahan@1 113 end
jcallahan@1 114
jcallahan@1 115
jcallahan@1 116 local function ItemLinkToID(item_link)
jcallahan@1 117 if not item_link then
jcallahan@1 118 return
jcallahan@1 119 end
jcallahan@7 120 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 121 end
jcallahan@0 122
jcallahan@4 123
jcallahan@4 124 do
jcallahan@4 125 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 126
jcallahan@4 127 function WDP:ParseGUID(guid)
jcallahan@5 128 if not guid then
jcallahan@5 129 return
jcallahan@5 130 end
jcallahan@4 131 local types = private.UNIT_TYPES
jcallahan@4 132 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 133
jcallahan@10 134 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 135 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 136 end
jcallahan@4 137
jcallahan@4 138 return unit_type
jcallahan@4 139 end
jcallahan@4 140 end -- do-block
jcallahan@4 141
jcallahan@4 142
jcallahan@10 143 local function UpdateObjectLocation(identifier)
jcallahan@10 144 if not identifier then
jcallahan@10 145 return
jcallahan@10 146 end
jcallahan@10 147 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 148 local object = UnitEntry("objects", identifier)
jcallahan@11 149 object.locations = object.locations or {}
jcallahan@10 150
jcallahan@11 151 if not object.locations[zone_name] then
jcallahan@11 152 object.locations[zone_name] = {}
jcallahan@10 153 end
jcallahan@11 154 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@10 155 end
jcallahan@10 156
jcallahan@10 157
jcallahan@0 158 -----------------------------------------------------------------------
jcallahan@0 159 -- Methods.
jcallahan@0 160 -----------------------------------------------------------------------
jcallahan@0 161 function WDP:OnInitialize()
jcallahan@0 162 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 163
jcallahan@14 164 local wow_version, build_num = _G.GetBuildInfo()
jcallahan@14 165 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 166
jcallahan@14 167 build_num = tonumber(build_num)
jcallahan@14 168
jcallahan@14 169 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 170 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 171 db[entry] = {}
jcallahan@14 172 end
jcallahan@14 173 raw_db.build_num = build_num
jcallahan@14 174 elseif not raw_db.build_num then
jcallahan@14 175 raw_db.build_num = build_num
jcallahan@14 176 end
jcallahan@0 177 end
jcallahan@0 178
jcallahan@0 179
jcallahan@0 180 function WDP:OnEnable()
jcallahan@0 181 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 182 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 183 end
jcallahan@0 184 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 185 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@0 186 end
jcallahan@0 187
jcallahan@0 188
jcallahan@0 189 local function RecordDurability(item_id, durability)
jcallahan@0 190 if not durability or durability <= 0 then
jcallahan@0 191 return
jcallahan@0 192 end
jcallahan@0 193
jcallahan@0 194 if not db.items[item_id] then
jcallahan@0 195 db.items[item_id] = {}
jcallahan@0 196 end
jcallahan@0 197 db.items[item_id].durability = durability
jcallahan@0 198 end
jcallahan@0 199
jcallahan@0 200
jcallahan@0 201 function WDP:ProcessDurability()
jcallahan@0 202 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 203 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 204
jcallahan@0 205 if item_id and item_id > 0 then
jcallahan@1 206 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 207 RecordDurability(item_id, max_durability)
jcallahan@0 208 end
jcallahan@0 209 end
jcallahan@0 210
jcallahan@0 211 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 212 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 213 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 214
jcallahan@0 215 if item_id and item_id > 0 then
jcallahan@1 216 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 217 RecordDurability(item_id, max_durability)
jcallahan@0 218 end
jcallahan@0 219 end
jcallahan@0 220 end
jcallahan@0 221 end
jcallahan@0 222
jcallahan@0 223
jcallahan@2 224 function WDP:UpdateTargetLocation()
jcallahan@2 225 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
jcallahan@2 226 return
jcallahan@2 227 end
jcallahan@2 228
jcallahan@2 229 for index = 1, 4 do
jcallahan@2 230 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 231 return
jcallahan@2 232 end
jcallahan@2 233 end
jcallahan@2 234
jcallahan@2 235 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 236
jcallahan@2 237 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 238 return
jcallahan@2 239 end
jcallahan@8 240 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 241 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 242 npc_data.locations = npc_data.locations or {}
jcallahan@2 243
jcallahan@2 244 if not npc_data.locations[zone_name] then
jcallahan@2 245 npc_data.locations[zone_name] = {}
jcallahan@2 246 end
jcallahan@8 247 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@2 248 end
jcallahan@2 249
jcallahan@2 250
jcallahan@0 251 -----------------------------------------------------------------------
jcallahan@0 252 -- Event handlers.
jcallahan@0 253 -----------------------------------------------------------------------
jcallahan@13 254 function WDP:LOOT_CLOSED()
jcallahan@13 255 table.wipe(action_data)
jcallahan@0 256 end
jcallahan@0 257
jcallahan@0 258
jcallahan@13 259 do
jcallahan@13 260 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 261 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 262 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 263
jcallahan@13 264
jcallahan@13 265 local function _moneyMatch(money, re)
jcallahan@13 266 return money:match(re) or 0
jcallahan@1 267 end
jcallahan@1 268
jcallahan@0 269
jcallahan@13 270 local function _toCopper(money)
jcallahan@13 271 if not money then
jcallahan@13 272 return 0
jcallahan@13 273 end
jcallahan@0 274
jcallahan@13 275 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 276 end
jcallahan@1 277
jcallahan@1 278
jcallahan@13 279 local LOOT_VERIFY_FUNCS = {
jcallahan@16 280 [AF.ITEM] = function()
jcallahan@16 281 local locked_item_id
jcallahan@16 282
jcallahan@16 283 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 284 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 285 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 286
jcallahan@16 287 if is_locked then
jcallahan@16 288 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 289 end
jcallahan@16 290 end
jcallahan@16 291 end
jcallahan@16 292
jcallahan@16 293 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
jcallahan@16 294 return false
jcallahan@16 295 end
jcallahan@16 296 action_data.item_id = locked_item_id
jcallahan@16 297 return true
jcallahan@16 298 end,
jcallahan@13 299 [AF.NPC] = function()
jcallahan@17 300 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 301 return false
jcallahan@13 302 end
jcallahan@15 303 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@15 304 action_data.id_num = id_num
jcallahan@13 305 return true
jcallahan@13 306 end,
jcallahan@14 307 [AF.OBJECT] = true,
jcallahan@17 308 [AF.ZONE] = function()
jcallahan@17 309 return action_data.loot_type and _G.IsFishingLoot()
jcallahan@17 310 end,
jcallahan@13 311 }
jcallahan@13 312
jcallahan@13 313
jcallahan@13 314 local LOOT_UPDATE_FUNCS = {
jcallahan@16 315 [AF.ITEM] = function()
jcallahan@16 316 local item = UnitEntry("items", action_data.item_id)
jcallahan@17 317 local loot_type = action_data.loot_type
jcallahan@16 318 item[loot_type] = item[loot_type] or {}
jcallahan@16 319
jcallahan@17 320 for index = 1, #action_data.loot_list do
jcallahan@17 321 table.insert(item[loot_type], action_data.loot_list[index])
jcallahan@16 322 end
jcallahan@16 323 end,
jcallahan@13 324 [AF.NPC] = function()
jcallahan@13 325 local npc = UnitEntry("npcs", action_data.id_num)
jcallahan@15 326
jcallahan@15 327 if not npc then
jcallahan@15 328 return
jcallahan@15 329 end
jcallahan@13 330 local loot_type = action_data.loot_type or "drops"
jcallahan@13 331 npc[loot_type] = npc[loot_type] or {}
jcallahan@13 332
jcallahan@17 333 for index = 1, #action_data.loot_list do
jcallahan@17 334 table.insert(npc[loot_type], action_data.loot_list[index])
jcallahan@13 335 end
jcallahan@13 336 end,
jcallahan@13 337 [AF.OBJECT] = function()
jcallahan@13 338 local object = UnitEntry("objects", action_data.identifier)
jcallahan@13 339 object.drops = object.drops or {}
jcallahan@13 340
jcallahan@17 341 for index = 1, #action_data.loot_list do
jcallahan@17 342 table.insert(object.drops, action_data.loot_list[index])
jcallahan@17 343 end
jcallahan@17 344 end,
jcallahan@17 345 [AF.ZONE] = function()
jcallahan@17 346 local loot_type = action_data.loot_type or "drops"
jcallahan@17 347 local zone = UnitEntry("zones", action_data.zone)
jcallahan@17 348 zone[loot_type] = zone[loot_type] or {}
jcallahan@17 349
jcallahan@17 350 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_type, action_data.map_level, action_data.x, action_data.y)
jcallahan@17 351 local loot_data = zone[loot_type][location_data]
jcallahan@17 352
jcallahan@17 353 if not loot_data then
jcallahan@17 354 zone[loot_type][location_data] = {}
jcallahan@17 355 loot_data = zone[loot_type][location_data]
jcallahan@17 356 end
jcallahan@17 357
jcallahan@17 358 for index = 1, #action_data.loot_list do
jcallahan@17 359 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 360 end
jcallahan@13 361 end,
jcallahan@13 362 }
jcallahan@13 363
jcallahan@13 364
jcallahan@13 365 function WDP:LOOT_OPENED()
jcallahan@13 366 if not action_data.type then
jcallahan@13 367 action_data.type = AF.NPC
jcallahan@1 368 end
jcallahan@17 369
jcallahan@13 370 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 371 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 372
jcallahan@14 373 if not verify_func or not update_func then
jcallahan@13 374 return
jcallahan@13 375 end
jcallahan@13 376
jcallahan@14 377 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 378 return
jcallahan@14 379 end
jcallahan@13 380 local loot_registry = {}
jcallahan@17 381 action_data.loot_list = {}
jcallahan@13 382
jcallahan@13 383 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@13 384 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 385
jcallahan@13 386 if _G.LootSlotIsItem(loot_slot) then
jcallahan@13 387 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@13 388 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@13 389 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@17 390 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@13 391 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@17 392 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 393 end
jcallahan@13 394 end
jcallahan@13 395
jcallahan@13 396 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 397 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 398 end
jcallahan@13 399 update_func()
jcallahan@1 400 end
jcallahan@13 401 end -- do-block
jcallahan@0 402
jcallahan@0 403
jcallahan@5 404 local POINT_MATCH_PATTERNS = {
jcallahan@5 405 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 406 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 407 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 408 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 409 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 410 }
jcallahan@5 411
jcallahan@5 412
jcallahan@7 413 function WDP:UpdateMerchantItems()
jcallahan@4 414 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 415
jcallahan@4 416 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 417 return
jcallahan@4 418 end
jcallahan@10 419 local merchant = UnitEntry("npcs", unit_idnum)
jcallahan@6 420 merchant.sells = merchant.sells or {}
jcallahan@5 421
jcallahan@5 422 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 423 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 424 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 425
jcallahan@5 426 if item_id and item_id > 0 then
jcallahan@5 427 local price_string = copper_price
jcallahan@5 428
jcallahan@5 429 if extended_cost then
jcallahan@5 430 local bg_points = 0
jcallahan@5 431 local personal_points = 0
jcallahan@5 432
jcallahan@5 433 DatamineTT:ClearLines()
jcallahan@5 434 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 435
jcallahan@5 436 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 437 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 438
jcallahan@5 439 if not current_line then
jcallahan@5 440 break
jcallahan@5 441 end
jcallahan@5 442 local breakout
jcallahan@5 443
jcallahan@5 444 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 445 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 446 personal_points = personal_points + (match1 or 0)
jcallahan@5 447 bg_points = bg_points + (match2 or 0)
jcallahan@5 448
jcallahan@5 449 if match1 or match2 then
jcallahan@5 450 breakout = true
jcallahan@5 451 break
jcallahan@5 452 end
jcallahan@5 453 end
jcallahan@5 454
jcallahan@5 455 if breakout then
jcallahan@5 456 break
jcallahan@5 457 end
jcallahan@5 458 end
jcallahan@5 459 local currency_list = {}
jcallahan@5 460
jcallahan@5 461 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 462
jcallahan@5 463 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 464 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 465 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 466
jcallahan@5 467 if not currency_id or currency_id < 1 then
jcallahan@5 468 if not icon_texture then
jcallahan@5 469 return
jcallahan@5 470 end
jcallahan@5 471 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 472 end
jcallahan@5 473 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 474 end
jcallahan@5 475
jcallahan@5 476 for currency_index = 1, #currency_list do
jcallahan@5 477 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 478 end
jcallahan@5 479 end
jcallahan@6 480 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 481 end
jcallahan@4 482 end
jcallahan@14 483
jcallahan@14 484 if _G.CanMerchantRepair() then
jcallahan@14 485 merchant.can_repair = true
jcallahan@14 486 end
jcallahan@4 487 end
jcallahan@4 488
jcallahan@4 489
jcallahan@2 490 local GENDER_NAMES = {
jcallahan@2 491 "UNKNOWN",
jcallahan@2 492 "MALE",
jcallahan@2 493 "FEMALE",
jcallahan@2 494 }
jcallahan@2 495
jcallahan@2 496
jcallahan@2 497 local REACTION_NAMES = {
jcallahan@2 498 "HATED",
jcallahan@2 499 "HOSTILE",
jcallahan@2 500 "UNFRIENDLY",
jcallahan@2 501 "NEUTRAL",
jcallahan@2 502 "FRIENDLY",
jcallahan@2 503 "HONORED",
jcallahan@2 504 "REVERED",
jcallahan@2 505 "EXALTED",
jcallahan@2 506 }
jcallahan@2 507
jcallahan@2 508
jcallahan@2 509 local POWER_TYPE_NAMES = {
jcallahan@2 510 ["0"] = "MANA",
jcallahan@2 511 ["1"] = "RAGE",
jcallahan@2 512 ["2"] = "FOCUS",
jcallahan@2 513 ["3"] = "ENERGY",
jcallahan@2 514 ["6"] = "RUNIC_POWER",
jcallahan@2 515 }
jcallahan@2 516
jcallahan@2 517
jcallahan@2 518 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@2 519 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@2 520 return
jcallahan@2 521 end
jcallahan@2 522 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 523
jcallahan@2 524 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 525 return
jcallahan@2 526 end
jcallahan@10 527 local npc = UnitEntry("npcs", unit_idnum)
jcallahan@2 528 local _, class_token = _G.UnitClass("target")
jcallahan@2 529 npc.class = class_token
jcallahan@2 530 -- TODO: Add faction here
jcallahan@2 531 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@3 532 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@2 533 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 534 npc.stats = npc.stats or {}
jcallahan@2 535
jcallahan@2 536 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@2 537
jcallahan@2 538 if not npc.stats[npc_level] then
jcallahan@2 539 npc.stats[npc_level] = {
jcallahan@2 540 max_health = _G.UnitHealthMax("target"),
jcallahan@2 541 }
jcallahan@3 542
jcallahan@3 543 local max_power = _G.UnitManaMax("target")
jcallahan@3 544
jcallahan@3 545 if max_power > 0 then
jcallahan@3 546 local power_type = _G.UnitPowerType("target")
jcallahan@3 547 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@3 548 end
jcallahan@2 549 end
jcallahan@2 550 end
jcallahan@2 551
jcallahan@2 552
jcallahan@12 553 do
jcallahan@12 554 local function UpdateQuestJuncture(point)
jcallahan@12 555 local unit_name = _G.UnitName("questnpc")
jcallahan@9 556
jcallahan@12 557 if not unit_name then
jcallahan@12 558 return
jcallahan@12 559 end
jcallahan@12 560 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 561
jcallahan@12 562 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 563 UpdateObjectLocation(unit_id)
jcallahan@12 564 end
jcallahan@12 565 local quest = UnitEntry("quests", _G.GetQuestID())
jcallahan@12 566 quest[point] = quest[point] or {}
jcallahan@12 567 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@12 568 end
jcallahan@10 569
jcallahan@12 570
jcallahan@12 571 function WDP:QUEST_COMPLETE()
jcallahan@12 572 UpdateQuestJuncture("end")
jcallahan@10 573 end
jcallahan@10 574
jcallahan@12 575
jcallahan@12 576 function WDP:QUEST_DETAIL()
jcallahan@12 577 UpdateQuestJuncture("begin")
jcallahan@10 578 end
jcallahan@12 579 end -- do-block
jcallahan@9 580
jcallahan@9 581
jcallahan@4 582 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 583 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 584 end
jcallahan@4 585
jcallahan@4 586
jcallahan@9 587 function WDP:QUEST_PROGRESS()
jcallahan@9 588 end
jcallahan@9 589
jcallahan@4 590 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 591 if unit_id ~= "player" then
jcallahan@4 592 return
jcallahan@4 593 end
jcallahan@4 594 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 595 end
jcallahan@4 596
jcallahan@4 597
jcallahan@1 598 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 599 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 600 return
jcallahan@1 601 end
jcallahan@1 602 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 603
jcallahan@1 604 if not spell_label then
jcallahan@1 605 return
jcallahan@1 606 end
jcallahan@1 607 action_data.type = nil -- This will be set as appropriate below
jcallahan@1 608
jcallahan@1 609 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 610 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 611
jcallahan@1 612 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 613 tt_unit_name = target_name
jcallahan@1 614 tt_unit_id = "target"
jcallahan@1 615 end
jcallahan@1 616 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 617
jcallahan@16 618 if tt_unit_name and not tt_item_name then
jcallahan@16 619 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 620 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 621 return
jcallahan@16 622 end
jcallahan@16 623 action_data.type = AF.NPC
jcallahan@16 624 action_data.loot_type = spell_label:lower()
jcallahan@16 625 end
jcallahan@16 626 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 627 action_data.type = AF.ITEM
jcallahan@16 628 action_data.loot_type = spell_label:lower()
jcallahan@16 629
jcallahan@16 630 if tt_item_name and tt_item_name == target_name then
jcallahan@16 631 action_data.item_id = ItemLinkToID(tt_item_link)
jcallahan@16 632 elseif target_name and target_name ~= "" then
jcallahan@16 633 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@16 634 action_data.item_id = ItemLinkToID(target_item_link)
jcallahan@16 635 end
jcallahan@16 636 elseif not tt_item_name and not tt_unit_name then
jcallahan@8 637 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@1 638
jcallahan@17 639 action_data.instance_type = instance_type
jcallahan@17 640 action_data.map_level = map_level
jcallahan@17 641 action_data.name = target_name
jcallahan@17 642 action_data.x = x
jcallahan@17 643 action_data.y = y
jcallahan@17 644 action_data.zone = zone_name
jcallahan@17 645
jcallahan@1 646 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 647 if target_name == "" then
jcallahan@17 648 return
jcallahan@17 649 end
jcallahan@11 650 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 651 UpdateObjectLocation(identifier)
jcallahan@11 652
jcallahan@1 653 action_data.type = AF.OBJECT
jcallahan@11 654 action_data.identifier = identifier
jcallahan@1 655 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 656 action_data.type = AF.ZONE
jcallahan@17 657 action_data.loot_type = spell_label:lower()
jcallahan@1 658 end
jcallahan@1 659 end
jcallahan@1 660
jcallahan@17 661 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 662 private.tracked_line = spell_line
jcallahan@0 663 end
jcallahan@0 664
jcallahan@0 665
jcallahan@1 666 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 667 if unit_id ~= "player" then
jcallahan@1 668 return
jcallahan@1 669 end
jcallahan@1 670
jcallahan@17 671 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@17 672 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@17 673 -- end
jcallahan@1 674 private.tracked_line = nil
jcallahan@0 675 end
jcallahan@0 676
jcallahan@1 677 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 678 if unit_id ~= "player" then
jcallahan@1 679 return
jcallahan@1 680 end
jcallahan@0 681
jcallahan@1 682 if private.tracked_line == spell_line then
jcallahan@1 683 private.tracked_line = nil
jcallahan@1 684 end
jcallahan@0 685 end