annotate Main.lua @ 435:b220bc8dd3a8

Chat-based loot variables simplified a bit. Fixed a major conditional bug preventing recording for chat-based loot.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 25 Feb 2015 15:55:07 -0500
parents 3f038cb19197
children 05a4002dd924
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
jcallahan@246 62 local ALLOWED_LOCALES = {
jcallahan@246 63 enUS = true,
jcallahan@246 64 enGB = true,
MMOSimca@336 65 enTW = true,
MMOSimca@336 66 enCN = true,
jcallahan@246 67 }
jcallahan@157 68
jcallahan@0 69 local DATABASE_DEFAULTS = {
jcallahan@128 70 char = {},
jcallahan@0 71 global = {
jcallahan@270 72 config = {
jcallahan@270 73 minimap_icon = {
jcallahan@270 74 hide = true,
jcallahan@270 75 },
jcallahan@270 76 },
jcallahan@0 77 items = {},
jcallahan@0 78 npcs = {},
jcallahan@0 79 objects = {},
jcallahan@0 80 quests = {},
jcallahan@167 81 spells = {},
jcallahan@17 82 zones = {},
jcallahan@0 83 }
jcallahan@0 84 }
jcallahan@0 85
jcallahan@1 86 local EVENT_MAPPING = {
jcallahan@90 87 AUCTION_HOUSE_SHOW = true,
jcallahan@90 88 BANKFRAME_OPENED = true,
jcallahan@90 89 BATTLEFIELDS_SHOW = true,
jcallahan@56 90 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 91 BONUS_ROLL_RESULT = true,
MMOSimca@388 92 CHAT_MSG_CURRENCY = true,
jcallahan@48 93 CHAT_MSG_LOOT = true,
jcallahan@95 94 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 95 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 97 CHAT_MSG_SYSTEM = true,
jcallahan@23 98 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 99 COMBAT_TEXT_UPDATE = true,
jcallahan@140 100 CURSOR_UPDATE = true,
jcallahan@90 101 FORGE_MASTER_OPENED = true,
MMOSimca@412 102 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 103 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 104 GOSSIP_SHOW = true,
jcallahan@290 105 GROUP_ROSTER_UPDATE = true,
jcallahan@93 106 GUILDBANKFRAME_OPENED = true,
jcallahan@42 107 ITEM_TEXT_BEGIN = true,
jcallahan@189 108 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 109 LOOT_CLOSED = true,
MMOSimca@343 110 LOOT_OPENED = true,
MMOSimca@412 111 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
MMOSimca@368 117 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
MMOSimca@387 161 local container_loot_toasting
MMOSimca@387 162 local loot_toast_container_id
MMOSimca@387 163 local raid_boss_id
jcallahan@306 164 local loot_toast_container_timer_handle
jcallahan@307 165 local loot_toast_data
jcallahan@307 166 local loot_toast_data_timer_handle
jcallahan@95 167 local name_to_id_map = {}
jcallahan@306 168 local killed_boss_id_timer_handle
jcallahan@177 169 local killed_npc_id
jcallahan@2 170 local target_location_timer_handle
MMOSimca@345 171 local last_timber_spell_id
MMOSimca@355 172 local last_garrison_cache_object_id
MMOSimca@435 173 local chat_loot_data = {}
MMOSimca@347 174 local chat_loot_timer_handle
jcallahan@86 175 local current_target_id
jcallahan@126 176 local current_area_id
jcallahan@131 177 local current_loot
jcallahan@1 178
jcallahan@312 179
jcallahan@121 180 -- Data for our current action. Including possible values as a reference.
jcallahan@122 181 local current_action = {
jcallahan@121 182 identifier = nil,
jcallahan@121 183 loot_label = nil,
jcallahan@121 184 loot_list = nil,
jcallahan@121 185 loot_sources = nil,
jcallahan@121 186 map_level = nil,
jcallahan@121 187 spell_label = nil,
jcallahan@123 188 target_type = nil,
jcallahan@121 189 x = nil,
jcallahan@121 190 y = nil,
jcallahan@121 191 zone_data = nil,
jcallahan@121 192 }
jcallahan@92 193
jcallahan@246 194
MMOSimca@393 195 -- Timer prototypes
MMOSimca@393 196 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 197
MMOSimca@393 198
jcallahan@246 199 -- HELPERS ------------------------------------------------------------
jcallahan@246 200
jcallahan@245 201 local function Debug(message, ...)
MMOSimca@350 202 if not DEBUGGING or not message then
jcallahan@151 203 return
jcallahan@151 204 end
MMOSimca@350 205
MMOSimca@350 206 if ... then
MMOSimca@350 207 local args = { ... }
MMOSimca@350 208
MMOSimca@350 209 for index = 1, #args do
MMOSimca@377 210 args[index] = tostring(args[index])
jcallahan@306 211 end
MMOSimca@350 212 _G.print(message:format(unpack(args)))
MMOSimca@350 213 else
MMOSimca@350 214 _G.print(message)
jcallahan@306 215 end
jcallahan@151 216 end
jcallahan@151 217
jcallahan@151 218
MMOSimca@393 219 local function InitializeCurrentLoot()
MMOSimca@393 220 current_loot = {
MMOSimca@393 221 list = {},
MMOSimca@393 222 sources = {},
MMOSimca@393 223 identifier = current_action.identifier,
MMOSimca@393 224 label = current_action.loot_label or "drops",
MMOSimca@393 225 map_level = current_action.map_level,
MMOSimca@393 226 object_name = current_action.object_name,
MMOSimca@393 227 spell_label = current_action.spell_label,
MMOSimca@393 228 target_type = current_action.target_type,
MMOSimca@393 229 x = current_action.x,
MMOSimca@393 230 y = current_action.y,
MMOSimca@393 231 zone_data = current_action.zone_data,
MMOSimca@393 232 }
MMOSimca@393 233
MMOSimca@393 234 table.wipe(current_action)
MMOSimca@393 235 end
MMOSimca@393 236
MMOSimca@393 237
jcallahan@169 238 local TradeSkillExecutePer
jcallahan@169 239 do
jcallahan@169 240 local header_list = {}
jcallahan@169 241
jcallahan@169 242 function TradeSkillExecutePer(iter_func)
jcallahan@169 243 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 244 return
jcallahan@169 245 end
jcallahan@167 246 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 247 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 248 search_box:SetText("")
jcallahan@169 249
jcallahan@167 250 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 251 search_box:ClearFocus()
jcallahan@167 252 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 253
jcallahan@169 254 table.wipe(header_list)
jcallahan@169 255
jcallahan@169 256 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 257 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 258 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 259
jcallahan@169 260 if have_materials then
jcallahan@169 261 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 262 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 263 end
jcallahan@169 264
jcallahan@169 265 if have_skillup then
jcallahan@169 266 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 267 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 268 end
MMOSimca@330 269 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 270 _G.TradeSkillUpdateFilterBar()
jcallahan@169 271 _G.TradeSkillFrame_Update()
jcallahan@169 272
jcallahan@169 273 -- Expand all headers so we can see all the recipes there are
jcallahan@169 274 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 275 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 276
jcallahan@169 277 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 278 if not is_expanded then
jcallahan@169 279 header_list[name] = true
jcallahan@169 280 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 281 end
jcallahan@169 282 elseif iter_func(name, tradeskill_index) then
jcallahan@169 283 break
jcallahan@169 284 end
jcallahan@169 285 end
jcallahan@169 286
jcallahan@169 287 -- Restore the state of the things we changed.
jcallahan@169 288 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 289 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 290
jcallahan@169 291 if header_list[name] then
jcallahan@169 292 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 293 end
jcallahan@169 294 end
jcallahan@169 295 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 296 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 297 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 298 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 299
jcallahan@169 300 _G.TradeSkillUpdateFilterBar()
jcallahan@169 301 _G.TradeSkillFrame_Update()
jcallahan@167 302 end
jcallahan@169 303 end -- do-block
jcallahan@167 304
jcallahan@167 305
jcallahan@39 306 local ActualCopperCost
jcallahan@39 307 do
jcallahan@39 308 local BARTERING_SPELL_ID = 83964
jcallahan@39 309
jcallahan@39 310 local STANDING_DISCOUNTS = {
jcallahan@39 311 HATED = 0,
jcallahan@39 312 HOSTILE = 0,
jcallahan@39 313 UNFRIENDLY = 0,
jcallahan@39 314 NEUTRAL = 0,
jcallahan@39 315 FRIENDLY = 0.05,
jcallahan@39 316 HONORED = 0.1,
jcallahan@39 317 REVERED = 0.15,
jcallahan@39 318 EXALTED = 0.2,
jcallahan@39 319 }
jcallahan@39 320
jcallahan@39 321
jcallahan@39 322 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 323 if not copper_cost or copper_cost == 0 then
jcallahan@39 324 return 0
jcallahan@39 325 end
jcallahan@39 326 local modifier = 1
jcallahan@39 327
jcallahan@39 328 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 329 modifier = modifier - 0.1
jcallahan@39 330 end
jcallahan@39 331
jcallahan@39 332 if rep_standing then
jcallahan@39 333 if PLAYER_RACE == "Goblin" then
jcallahan@39 334 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 335 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 336 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 337 end
jcallahan@39 338 end
jcallahan@39 339 return math.floor(copper_cost / modifier)
jcallahan@39 340 end
jcallahan@39 341 end -- do-block
jcallahan@39 342
jcallahan@39 343
jcallahan@29 344 local function InstanceDifficultyToken()
jcallahan@233 345 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 346
jcallahan@59 347 if not instance_type or instance_type == "" then
jcallahan@59 348 instance_type = "NONE"
jcallahan@59 349 end
jcallahan@312 350 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 351 end
jcallahan@29 352
jcallahan@29 353
jcallahan@19 354 local function DBEntry(data_type, unit_id)
jcallahan@19 355 if not data_type or not unit_id then
jcallahan@6 356 return
jcallahan@6 357 end
jcallahan@289 358 local category = global_db[data_type]
jcallahan@289 359
jcallahan@289 360 if not category then
jcallahan@289 361 category = {}
jcallahan@289 362 global_db[data_type] = category
jcallahan@289 363 end
jcallahan@289 364 local unit = category[unit_id]
jcallahan@6 365
jcallahan@10 366 if not unit then
jcallahan@187 367 unit = {}
jcallahan@289 368 category[unit_id] = unit
jcallahan@6 369 end
jcallahan@10 370 return unit
jcallahan@6 371 end
jcallahan@270 372
jcallahan@263 373 private.DBEntry = DBEntry
jcallahan@6 374
jcallahan@214 375 local NPCEntry
jcallahan@214 376 do
jcallahan@214 377 local npc_prototype = {}
jcallahan@214 378 local npc_meta = {
jcallahan@214 379 __index = npc_prototype
jcallahan@214 380 }
jcallahan@6 381
jcallahan@214 382 function NPCEntry(identifier)
jcallahan@227 383 local npc = DBEntry("npcs", identifier)
jcallahan@331 384 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 385 end
jcallahan@214 386
jcallahan@248 387 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 388 self.encounter_data = self.encounter_data or {}
jcallahan@248 389 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 390 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 391
jcallahan@248 392 return self.encounter_data[difficulty_token]
jcallahan@214 393 end
jcallahan@22 394 end
jcallahan@22 395
jcallahan@22 396
jcallahan@1 397 local function CurrentLocationData()
jcallahan@161 398 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 399 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 400 end
jcallahan@1 401 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 402 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 403
jcallahan@1 404 x = x or 0
jcallahan@1 405 y = y or 0
jcallahan@1 406
jcallahan@1 407 if x == 0 and y == 0 then
jcallahan@1 408 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 409 _G.SetDungeonMapLevel(level_index)
jcallahan@1 410 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 411
jcallahan@1 412 if x and y and (x > 0 or y > 0) then
jcallahan@1 413 _G.SetDungeonMapLevel(map_level)
jcallahan@1 414 map_level = level_index
jcallahan@1 415 break
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420 if _G.DungeonUsesTerrainMap() then
jcallahan@1 421 map_level = map_level - 1
jcallahan@1 422 end
jcallahan@31 423 local x = _G.floor(x * 1000)
jcallahan@31 424 local y = _G.floor(y * 1000)
jcallahan@28 425
jcallahan@31 426 if x % 2 ~= 0 then
jcallahan@31 427 x = x + 1
jcallahan@28 428 end
jcallahan@28 429
jcallahan@31 430 if y % 2 ~= 0 then
jcallahan@31 431 y = y + 1
jcallahan@28 432 end
jcallahan@126 433 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 434 end
jcallahan@1 435
jcallahan@1 436
jcallahan@312 437 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 438 if not currency_link then
jcallahan@312 439 return
jcallahan@312 440 end
jcallahan@312 441 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 442 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 443 end
jcallahan@312 444
jcallahan@312 445
jcallahan@1 446 local function ItemLinkToID(item_link)
jcallahan@1 447 if not item_link then
jcallahan@1 448 return
jcallahan@1 449 end
MMOSimca@404 450 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 451 end
jcallahan@270 452
jcallahan@260 453 private.ItemLinkToID = ItemLinkToID
jcallahan@4 454
jcallahan@171 455 local function UnitTypeIsNPC(unit_type)
jcallahan@171 456 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 457 end
jcallahan@171 458
jcallahan@171 459
jcallahan@34 460 local ParseGUID
jcallahan@4 461 do
jcallahan@229 462 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 463
jcallahan@281 464 local NPC_ID_MAPPING = {
jcallahan@281 465 [62164] = 63191, -- Garalon
jcallahan@281 466 }
jcallahan@281 467
jcallahan@281 468
jcallahan@334 469 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 470 if not unit_type_name then
MMOSimca@329 471 return UNIT_TYPES.UNKNOWN
MMOSimca@329 472 end
MMOSimca@329 473
MMOSimca@329 474 for def, text in next, UNIT_TYPES do
MMOSimca@329 475 if unit_type_name == text then
MMOSimca@329 476 return UNIT_TYPES[def]
MMOSimca@329 477 end
MMOSimca@329 478 end
MMOSimca@329 479 return UNIT_TYPES.UNKNOWN
MMOSimca@329 480 end
MMOSimca@329 481
MMOSimca@329 482
jcallahan@34 483 function ParseGUID(guid)
jcallahan@5 484 if not guid then
jcallahan@5 485 return
jcallahan@5 486 end
MMOSimca@329 487
MMOSimca@329 488 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 489 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 490
jcallahan@334 491 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 492 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 493
jcallahan@281 494 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 495
jcallahan@281 496 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 497 unit_idnum = id_mapping
jcallahan@281 498 end
jcallahan@281 499 return unit_type, unit_idnum
jcallahan@4 500 end
jcallahan@4 501 return unit_type
jcallahan@4 502 end
jcallahan@249 503
jcallahan@249 504 private.ParseGUID = ParseGUID
jcallahan@4 505 end -- do-block
jcallahan@4 506
jcallahan@4 507
jcallahan@141 508 local UpdateDBEntryLocation
jcallahan@141 509 do
jcallahan@141 510 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 511 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 512 local facing = _G.GetPlayerFacing()
jcallahan@141 513
jcallahan@141 514 if not facing then
jcallahan@141 515 return x, y
jcallahan@141 516 end
jcallahan@246 517 local rad = facing + math.pi
jcallahan@141 518 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 519 end
jcallahan@10 520
jcallahan@24 521
jcallahan@141 522 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 523 if not identifier then
jcallahan@141 524 return
jcallahan@141 525 end
jcallahan@141 526 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 527 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 528 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 529 return
MMOSimca@328 530 end
jcallahan@141 531 local entry = DBEntry(entry_type, identifier)
jcallahan@141 532 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 533 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 534
jcallahan@141 535 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 536 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 537
jcallahan@141 538 if not zone_data then
jcallahan@141 539 zone_data = {}
jcallahan@141 540 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 541 end
jcallahan@141 542
jcallahan@141 543 -- Special case for Fishing.
jcallahan@141 544 if current_action.spell_label == "FISHING" then
jcallahan@141 545 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 546
jcallahan@141 547 if yard_width > 0 and yard_height > 0 then
jcallahan@141 548 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 549 current_action.x = x
jcallahan@141 550 current_action.y = y
jcallahan@141 551 end
jcallahan@141 552 end
jcallahan@141 553 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 554
jcallahan@141 555 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 556 return zone_data
jcallahan@10 557 end
jcallahan@141 558 end -- do-block
jcallahan@10 559
jcallahan@10 560
jcallahan@19 561 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 562 if not item_link then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 local item_id = ItemLinkToID(item_link)
jcallahan@19 566
jcallahan@19 567 if not bag_index or not slot_index then
jcallahan@19 568 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 569 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 570 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 571 bag_index = new_bag_index
jcallahan@19 572 slot_index = new_slot_index
jcallahan@19 573 break
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578
MMOSimca@410 579 local any_loot = false
MMOSimca@410 580
MMOSimca@411 581 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 582 if bag_index and slot_index then
MMOSimca@410 583 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 584 if is_lootable then
MMOSimca@410 585 any_loot = true
MMOSimca@410 586 end
jcallahan@19 587 end
MMOSimca@410 588
MMOSimca@410 589 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 590 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 591 any_loot = true
jcallahan@19 592 end
MMOSimca@368 593
MMOSimca@410 594 if any_loot then
MMOSimca@414 595 -- For item containers that open instantly with no spell cast
MMOSimca@410 596 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 597 ClearChatLootData()
MMOSimca@410 598 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 599 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 600 chat_loot_data.identifier = item_id
MMOSimca@414 601 -- For normal item containers
MMOSimca@414 602 else
MMOSimca@414 603 table.wipe(current_action)
MMOSimca@414 604 current_loot = nil
MMOSimca@414 605 current_action.target_type = AF.ITEM
MMOSimca@414 606 current_action.identifier = item_id
MMOSimca@414 607 current_action.loot_label = "contains"
MMOSimca@410 608 end
MMOSimca@393 609 end
jcallahan@19 610 end
jcallahan@19 611
jcallahan@19 612
jcallahan@39 613 local UnitFactionStanding
jcallahan@32 614 local UpdateFactionData
jcallahan@32 615 do
jcallahan@32 616 local MAX_FACTION_INDEX = 1000
jcallahan@20 617
jcallahan@32 618 local STANDING_NAMES = {
jcallahan@32 619 "HATED",
jcallahan@32 620 "HOSTILE",
jcallahan@32 621 "UNFRIENDLY",
jcallahan@32 622 "NEUTRAL",
jcallahan@32 623 "FRIENDLY",
jcallahan@32 624 "HONORED",
jcallahan@32 625 "REVERED",
jcallahan@32 626 "EXALTED",
jcallahan@32 627 }
jcallahan@32 628
jcallahan@39 629
jcallahan@39 630 function UnitFactionStanding(unit)
jcallahan@135 631 local unit_name = _G.UnitName(unit)
jcallahan@39 632 UpdateFactionData()
jcallahan@39 633 DatamineTT:ClearLines()
jcallahan@39 634 DatamineTT:SetUnit(unit)
jcallahan@39 635
jcallahan@39 636 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 637 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 638
jcallahan@135 639 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 640 return faction_name, faction_standings[faction_name]
jcallahan@39 641 end
jcallahan@39 642 end
jcallahan@39 643 end
jcallahan@39 644
jcallahan@39 645
jcallahan@32 646 function UpdateFactionData()
jcallahan@32 647 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 648 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 649
jcallahan@86 650 if faction_name then
jcallahan@32 651 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 652 elseif not faction_name then
jcallahan@32 653 break
jcallahan@32 654 end
jcallahan@20 655 end
jcallahan@20 656 end
jcallahan@32 657 end -- do-block
jcallahan@20 658
jcallahan@48 659
MMOSimca@429 660 local GenericLootUpdate, LootTable
jcallahan@75 661 do
MMOSimca@429 662 function LootTable(entry, loot_type, top_field)
jcallahan@75 663 if top_field then
jcallahan@75 664 entry[top_field] = entry[top_field] or {}
jcallahan@75 665 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 666 return entry[top_field][loot_type]
jcallahan@75 667 end
jcallahan@48 668 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 669 return entry[loot_type]
jcallahan@48 670 end
jcallahan@48 671
jcallahan@75 672 function GenericLootUpdate(data_type, top_field)
jcallahan@132 673 local loot_type = current_loot.label
jcallahan@75 674 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 675 local source_list = {}
jcallahan@75 676
jcallahan@131 677 if current_loot.sources then
jcallahan@131 678 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 679 local source_id
jcallahan@78 680
jcallahan@131 681 if current_loot.target_type == AF.ITEM then
jcallahan@119 682 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 683 source_id = current_loot.identifier
jcallahan@119 684 else
jcallahan@331 685 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 686 if unit_ID then
MMOSimca@328 687 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 688 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 689 else
MMOSimca@328 690 source_id = unit_ID
MMOSimca@328 691 end
MMOSimca@328 692 end
jcallahan@119 693 end
jcallahan@304 694 local entry = DBEntry(data_type, source_id)
jcallahan@75 695
jcallahan@119 696 if entry then
jcallahan@119 697 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 698
jcallahan@304 699 if not source_list[source_id] then
jcallahan@119 700 if top_field then
jcallahan@119 701 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 702 elseif not container_loot_toasting then
jcallahan@119 703 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 704 end
jcallahan@304 705 source_list[source_id] = true
jcallahan@77 706 end
jcallahan@119 707 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 708
jcallahan@309 709 if current_loot.target_type == AF.ZONE then
jcallahan@309 710 for item_id, quantity in pairs(loot_data) do
jcallahan@309 711 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 712 end
jcallahan@309 713 else
jcallahan@308 714 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 715 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 716
jcallahan@308 717 if label == "currency" and currency_texture then
jcallahan@308 718 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 719 elseif loot_token == "money" then
jcallahan@308 720 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 721 else
jcallahan@308 722 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 723 end
jcallahan@308 724 end
jcallahan@119 725 end
jcallahan@75 726 end
jcallahan@75 727 end
jcallahan@75 728 end
jcallahan@121 729
jcallahan@121 730 -- This is used for Gas Extractions.
jcallahan@131 731 if #current_loot.list <= 0 then
jcallahan@78 732 return
jcallahan@78 733 end
jcallahan@82 734 local entry
jcallahan@82 735
jcallahan@82 736 -- At this point we only have a name if it's an object.
MMOSimca@388 737 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 738 if current_loot.target_type == AF.OBJECT then
jcallahan@131 739 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 740 else
jcallahan@131 741 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 742 end
jcallahan@75 743
jcallahan@75 744 if not entry then
jcallahan@75 745 return
jcallahan@75 746 end
jcallahan@77 747 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 748
jcallahan@307 749 if current_loot.identifier then
jcallahan@307 750 if not source_list[current_loot.identifier] then
jcallahan@307 751 if top_field then
jcallahan@307 752 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 753 else
jcallahan@307 754 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 755 end
jcallahan@307 756 source_list[current_loot.identifier] = true
jcallahan@77 757 end
jcallahan@77 758 end
jcallahan@75 759
jcallahan@131 760 for index = 1, #current_loot.list do
jcallahan@131 761 table.insert(loot_table, current_loot.list[index])
jcallahan@75 762 end
jcallahan@48 763 end
jcallahan@75 764 end -- do-block
jcallahan@48 765
jcallahan@97 766
jcallahan@97 767 local ReplaceKeywords
jcallahan@97 768 do
jcallahan@97 769 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 770 class = PLAYER_CLASS,
jcallahan@97 771 name = PLAYER_NAME,
jcallahan@97 772 race = PLAYER_RACE,
jcallahan@97 773 }
jcallahan@97 774
jcallahan@97 775
jcallahan@97 776 function ReplaceKeywords(text)
jcallahan@97 777 if not text or text == "" then
jcallahan@97 778 return ""
jcallahan@97 779 end
jcallahan@97 780
jcallahan@97 781 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 782 local category_format = ("<%s>"):format(category)
jcallahan@97 783 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 784 end
jcallahan@97 785 return text
jcallahan@97 786 end
jcallahan@97 787 end -- do-block
jcallahan@97 788
jcallahan@97 789
jcallahan@154 790 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 791 -- unless the WorldMapFrame is shown.
jcallahan@143 792 do
jcallahan@143 793 -- MapFileName = MapAreaID
jcallahan@143 794 local MICRO_DUNGEON_IDS = {
jcallahan@143 795 ShrineofTwoMoons = 903,
jcallahan@143 796 ShrineofSevenStars = 905,
jcallahan@143 797 }
jcallahan@126 798
jcallahan@299 799 local function SetCurrentAreaID()
jcallahan@156 800 if private.in_combat then
jcallahan@156 801 private.set_area_id = true
jcallahan@156 802 return
jcallahan@156 803 end
jcallahan@155 804 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 805
jcallahan@155 806 if map_area_id == current_area_id then
jcallahan@155 807 return
jcallahan@155 808 end
jcallahan@143 809 local world_map = _G.WorldMapFrame
jcallahan@143 810 local map_visible = world_map:IsVisible()
jcallahan@312 811 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 812
jcallahan@143 813 if not map_visible then
jcallahan@143 814 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 815 world_map:Show()
jcallahan@143 816 end
jcallahan@331 817 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 818 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 819
jcallahan@154 820 _G.SetMapToCurrentZone()
jcallahan@154 821
jcallahan@143 822 if micro_dungeon_id then
jcallahan@143 823 current_area_id = micro_dungeon_id
jcallahan@143 824 else
jcallahan@143 825 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 826 end
jcallahan@143 827
jcallahan@154 828 if map_visible then
jcallahan@154 829 _G.SetMapByID(map_area_id)
jcallahan@154 830 else
jcallahan@143 831 world_map:Hide()
jcallahan@143 832 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 833 end
jcallahan@143 834 end
jcallahan@299 835
jcallahan@299 836 function WDP:HandleZoneChange(event_name)
jcallahan@299 837 in_instance = _G.IsInInstance()
jcallahan@299 838 SetCurrentAreaID()
jcallahan@299 839 end
jcallahan@154 840 end
jcallahan@126 841
MMOSimca@347 842
MMOSimca@347 843 -- TIMERS -------------------------------------------------------------
MMOSimca@347 844
MMOSimca@393 845 function ClearKilledNPC()
MMOSimca@347 846 killed_npc_id = nil
MMOSimca@347 847 end
MMOSimca@347 848
MMOSimca@347 849
MMOSimca@393 850 function ClearKilledBossID()
MMOSimca@347 851 if killed_boss_id_timer_handle then
MMOSimca@383 852 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 853 killed_boss_id_timer_handle = nil
MMOSimca@347 854 end
MMOSimca@347 855
MMOSimca@347 856 table.wipe(boss_loot_toasting)
MMOSimca@387 857 raid_boss_id = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860
MMOSimca@393 861 function ClearLootToastContainerID()
MMOSimca@347 862 if loot_toast_container_timer_handle then
MMOSimca@383 863 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 864 loot_toast_container_timer_handle = nil
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@387 867 container_loot_toasting = false
MMOSimca@387 868 loot_toast_container_id = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871
MMOSimca@393 872 function ClearLootToastData()
MMOSimca@347 873 if loot_toast_data_timer_handle then
MMOSimca@383 874 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 875 loot_toast_data_timer_handle = nil
MMOSimca@347 876 end
MMOSimca@347 877
MMOSimca@347 878 if loot_toast_data then
MMOSimca@347 879 table.wipe(loot_toast_data)
MMOSimca@347 880 end
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@347 883
MMOSimca@393 884 function ClearChatLootData()
MMOSimca@398 885 if not chat_loot_timer_handle then
MMOSimca@435 886 table.wipe(chat_loot_data)
MMOSimca@398 887 return
MMOSimca@398 888 end
MMOSimca@398 889 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 890 chat_loot_timer_handle:Cancel()
MMOSimca@398 891 chat_loot_timer_handle = nil
MMOSimca@398 892
MMOSimca@435 893 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 894 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 895 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 896
MMOSimca@414 897 if entry then
MMOSimca@414 898 local loot_table = LootTable(entry, "contains")
MMOSimca@414 899 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 900
MMOSimca@435 901 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 902 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 903
MMOSimca@414 904 if label == "currency" and currency_texture then
MMOSimca@414 905 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 906 elseif loot_token == "money" then
MMOSimca@414 907 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 908 else
MMOSimca@414 909 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 910 end
MMOSimca@414 911 end
MMOSimca@414 912 end
MMOSimca@347 913 end
MMOSimca@435 914 table.wipe(chat_loot_data)
MMOSimca@347 915 end
MMOSimca@347 916
MMOSimca@347 917
jcallahan@246 918 -- METHODS ------------------------------------------------------------
jcallahan@246 919
jcallahan@0 920 function WDP:OnInitialize()
jcallahan@128 921 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 922 private.db = db
jcallahan@128 923 global_db = db.global
jcallahan@128 924 char_db = db.char
jcallahan@14 925
jcallahan@270 926 local raw_db = _G.WoWDBProfilerData
jcallahan@18 927 local build_num = tonumber(private.build_num)
jcallahan@14 928
jcallahan@136 929 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 930 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 931 global_db[entry] = {}
jcallahan@74 932 end
jcallahan@74 933 end
jcallahan@35 934 raw_db.build_num = build_num
MMOSimca@330 935 raw_db.region = private.region
jcallahan@63 936 raw_db.version = DB_VERSION
jcallahan@249 937
jcallahan@312 938 private.InitializeCommentSystem()
jcallahan@312 939 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 940 end
jcallahan@0 941
jcallahan@0 942
jcallahan@153 943 function WDP:EventDispatcher(...)
jcallahan@153 944 local event_name = ...
jcallahan@153 945
MMOSimca@346 946 if DEBUGGING then
jcallahan@154 947 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 948 Debug(event_name)
jcallahan@154 949 else
jcallahan@154 950 Debug(...)
jcallahan@153 951 end
jcallahan@153 952 end
jcallahan@153 953 local func = EVENT_MAPPING[event_name]
jcallahan@153 954
jcallahan@153 955 if _G.type(func) == "boolean" then
jcallahan@153 956 self[event_name](self, ...)
jcallahan@153 957 elseif _G.type(func) == "function" then
jcallahan@159 958 self[func](self, ...)
jcallahan@153 959 end
jcallahan@153 960 end
jcallahan@153 961
jcallahan@153 962
jcallahan@0 963 function WDP:OnEnable()
jcallahan@300 964 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 965
jcallahan@0 966 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 967 if EVENT_DEBUG then
jcallahan@153 968 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 969 else
jcallahan@153 970 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 971 end
jcallahan@0 972 end
jcallahan@95 973
jcallahan@95 974 for index = 1, _G.GetNumLanguages() do
jcallahan@95 975 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 976 end
MMOSimca@383 977
MMOSimca@383 978 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 979 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 980 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 981 WDP:ProcessItems()
MMOSimca@383 982 end, 100000)
MMOSimca@383 983 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 984 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 985 WDP:UpdateTargetLocation()
MMOSimca@383 986 end, 100000)
jcallahan@19 987
jcallahan@19 988 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 989 if target_unit then
jcallahan@19 990 return
jcallahan@19 991 end
jcallahan@19 992 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 993 end)
jcallahan@19 994
jcallahan@19 995 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 996 if target_unit then
jcallahan@19 997 return
jcallahan@19 998 end
jcallahan@19 999 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1000 HandleItemUse(item_link)
jcallahan@19 1001 end)
jcallahan@263 1002
jcallahan@299 1003 self:HandleZoneChange("OnEnable")
jcallahan@290 1004 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1005 end
jcallahan@0 1006
jcallahan@0 1007
jcallahan@219 1008 local ScrapeItemUpgradeStats
jcallahan@219 1009 do
jcallahan@219 1010 local intermediary = {}
jcallahan@219 1011
jcallahan@220 1012 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1013 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1014 return
jcallahan@220 1015 end
jcallahan@219 1016 local create_entry
jcallahan@219 1017
jcallahan@219 1018 table.wipe(intermediary)
jcallahan@219 1019
jcallahan@219 1020 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1021 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1022
jcallahan@293 1023 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1024 break
jcallahan@219 1025 end
jcallahan@219 1026 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1027
jcallahan@219 1028 if amount and stat then
jcallahan@219 1029 create_entry = true
jcallahan@295 1030 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1031 end
jcallahan@219 1032 end
jcallahan@219 1033
jcallahan@219 1034 if not create_entry then
jcallahan@219 1035 return
jcallahan@219 1036 end
jcallahan@219 1037 local item = DBEntry("items", item_id)
jcallahan@225 1038 item.upgrade_id = upgrade_id
jcallahan@219 1039 item.upgrades = item.upgrades or {}
jcallahan@219 1040 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1041
jcallahan@219 1042 for stat, amount in pairs(intermediary) do
jcallahan@219 1043 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1044 end
jcallahan@219 1045 end
MMOSimca@336 1046 end -- do-block
jcallahan@219 1047
jcallahan@219 1048
MMOSimca@340 1049 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1050 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1051 local item
jcallahan@0 1052
jcallahan@191 1053 if item_string then
MMOSimca@338 1054 local item_results = { (":"):split(item_string) }
MMOSimca@338 1055
MMOSimca@338 1056 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1057 local unique_id = item_results[9]
MMOSimca@338 1058 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1059 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1060 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1061
MMOSimca@340 1062 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1063 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1064 item = DBEntry("items", item_id)
MMOSimca@329 1065 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1066
jcallahan@331 1067 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1068 item.suffix_id = suffix_id
MMOSimca@329 1069 end
jcallahan@331 1070
jcallahan@331 1071 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1072 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1073 end
MMOSimca@372 1074
MMOSimca@384 1075 if not item.seen_bonuses then
MMOSimca@384 1076 item.seen_bonuses = {}
MMOSimca@372 1077 end
MMOSimca@385 1078 item.seen_bonuses["0"] = true
MMOSimca@329 1079 end
MMOSimca@329 1080 elseif num_bonus_ids > 0 then
jcallahan@219 1081 item = DBEntry("items", item_id)
MMOSimca@329 1082
jcallahan@201 1083 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1084 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1085
MMOSimca@384 1086 if not item.seen_bonuses then
MMOSimca@384 1087 item.seen_bonuses = {}
MMOSimca@329 1088 end
MMOSimca@384 1089
MMOSimca@384 1090 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1091 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1092 local sorted_bonus_string = ""
MMOSimca@384 1093 local min_bonus_id_array = {}
MMOSimca@384 1094 for iterations = 1, num_bonus_ids do
MMOSimca@384 1095 -- Find minimum of this iteration
MMOSimca@384 1096 local min_bonus_id = 100000
MMOSimca@384 1097 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1098 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1099 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1100 min_bonus_id = temp_bonus_id
MMOSimca@384 1101 end
MMOSimca@384 1102 end
MMOSimca@384 1103
MMOSimca@384 1104 -- Keep track of already processed IDs
MMOSimca@384 1105 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1106
MMOSimca@384 1107 -- Build string
MMOSimca@384 1108 if iterations == 1 then
MMOSimca@384 1109 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1110 else
MMOSimca@384 1111 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1112 end
MMOSimca@329 1113 end
MMOSimca@384 1114
MMOSimca@395 1115 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1116 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1117 else
MMOSimca@372 1118 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1119 end
jcallahan@219 1120 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1121 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1122 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1123 end
jcallahan@0 1124 end
jcallahan@212 1125
jcallahan@212 1126 if durability and durability > 0 then
jcallahan@219 1127 item = item or DBEntry("items", item_id)
jcallahan@212 1128 item.durability = durability
jcallahan@212 1129 end
jcallahan@0 1130 end
jcallahan@0 1131
jcallahan@0 1132
jcallahan@187 1133 function WDP:ProcessItems()
jcallahan@187 1134 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1135 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1136
jcallahan@0 1137 if item_id and item_id > 0 then
jcallahan@1 1138 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1139 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1140 end
jcallahan@0 1141 end
jcallahan@0 1142
jcallahan@0 1143 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1144 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1145 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1146
jcallahan@0 1147 if item_id and item_id > 0 then
jcallahan@1 1148 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1149 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1150 end
jcallahan@0 1151 end
jcallahan@0 1152 end
jcallahan@0 1153 end
jcallahan@0 1154
jcallahan@118 1155
jcallahan@215 1156 local TargetedNPC
jcallahan@118 1157 do
jcallahan@118 1158 local GENDER_NAMES = {
jcallahan@118 1159 "UNKNOWN",
jcallahan@118 1160 "MALE",
jcallahan@118 1161 "FEMALE",
jcallahan@118 1162 }
jcallahan@118 1163
jcallahan@118 1164
jcallahan@118 1165 local REACTION_NAMES = {
jcallahan@118 1166 "HATED",
jcallahan@118 1167 "HOSTILE",
jcallahan@118 1168 "UNFRIENDLY",
jcallahan@118 1169 "NEUTRAL",
jcallahan@118 1170 "FRIENDLY",
jcallahan@118 1171 "HONORED",
jcallahan@118 1172 "REVERED",
jcallahan@118 1173 "EXALTED",
jcallahan@118 1174 }
jcallahan@118 1175
jcallahan@118 1176
jcallahan@118 1177 local POWER_TYPE_NAMES = {
jcallahan@118 1178 ["0"] = "MANA",
jcallahan@118 1179 ["1"] = "RAGE",
jcallahan@118 1180 ["2"] = "FOCUS",
jcallahan@118 1181 ["3"] = "ENERGY",
jcallahan@118 1182 ["6"] = "RUNIC_POWER",
jcallahan@118 1183 }
jcallahan@118 1184
jcallahan@118 1185
jcallahan@215 1186 function TargetedNPC()
jcallahan@118 1187 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1188 current_target_id = nil
jcallahan@118 1189 return
jcallahan@118 1190 end
jcallahan@118 1191 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1192
jcallahan@171 1193 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1194 return
jcallahan@118 1195 end
jcallahan@118 1196 current_target_id = unit_idnum
jcallahan@118 1197
jcallahan@118 1198 local npc = NPCEntry(unit_idnum)
jcallahan@118 1199 local _, class_token = _G.UnitClass("target")
jcallahan@118 1200 npc.class = class_token
jcallahan@118 1201 npc.faction = UnitFactionStanding("target")
jcallahan@118 1202 npc.genders = npc.genders or {}
jcallahan@118 1203 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1204 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1205 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1206
jcallahan@248 1207 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1208 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1209 local level_data = encounter_data[npc_level]
jcallahan@250 1210
jcallahan@250 1211 if not level_data then
jcallahan@250 1212 level_data = {}
jcallahan@250 1213 encounter_data[npc_level] = level_data
jcallahan@250 1214 end
jcallahan@257 1215 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1216
jcallahan@257 1217 if not level_data.power then
MMOSimca@337 1218 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1219
jcallahan@257 1220 if max_power > 0 then
jcallahan@257 1221 local power_type = _G.UnitPowerType("target")
jcallahan@312 1222 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1223 end
jcallahan@118 1224 end
jcallahan@118 1225 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1226 return npc, unit_idnum
jcallahan@118 1227 end
jcallahan@118 1228 end -- do-block
jcallahan@118 1229
jcallahan@118 1230
jcallahan@113 1231 do
jcallahan@113 1232 local COORD_MAX = 5
jcallahan@0 1233
jcallahan@113 1234 function WDP:UpdateTargetLocation()
jcallahan@113 1235 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1236 return
jcallahan@2 1237 end
jcallahan@113 1238
jcallahan@113 1239 for index = 1, 4 do
jcallahan@113 1240 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1241 return
jcallahan@113 1242 end
jcallahan@113 1243 end
jcallahan@215 1244 local npc = TargetedNPC()
jcallahan@113 1245
jcallahan@113 1246 if not npc then
jcallahan@113 1247 return
jcallahan@113 1248 end
jcallahan@113 1249 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1250 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1251 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1252 return
MMOSimca@328 1253 end
jcallahan@248 1254 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1255 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1256 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1257
jcallahan@113 1258 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1259
jcallahan@113 1260 if not zone_data then
jcallahan@113 1261 zone_data = {}
jcallahan@113 1262 npc_data.locations[zone_token] = zone_data
jcallahan@113 1263 end
jcallahan@113 1264
jcallahan@113 1265 for location_token in pairs(zone_data) do
jcallahan@113 1266 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1267 loc_level = tonumber(loc_level)
jcallahan@113 1268
jcallahan@113 1269 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1270 return
jcallahan@113 1271 end
jcallahan@113 1272 end
jcallahan@141 1273 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1274 end
jcallahan@113 1275 end -- do-block
jcallahan@2 1276
jcallahan@118 1277
MMOSimca@412 1278 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1279 ClearChatLootData()
MMOSimca@398 1280 end
MMOSimca@398 1281
MMOSimca@398 1282
MMOSimca@420 1283 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1284
MMOSimca@408 1285 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1286 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1287 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1288 ClearKilledBossID()
MMOSimca@408 1289 ClearLootToastContainerID()
MMOSimca@408 1290 end
MMOSimca@408 1291
MMOSimca@408 1292
jcallahan@90 1293 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1294 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1295 return
jcallahan@243 1296 end
jcallahan@282 1297 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1298
jcallahan@56 1299 for index = 1, num_items do
jcallahan@56 1300 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1301
jcallahan@56 1302 if item_link then
jcallahan@56 1303 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1304 end
jcallahan@56 1305 end
jcallahan@56 1306 end
jcallahan@56 1307
jcallahan@56 1308
jcallahan@298 1309 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1310 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1311
jcallahan@246 1312 if current_pet_guid then
jcallahan@246 1313 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1314 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1315 end
jcallahan@246 1316 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1317
jcallahan@246 1318 if pet_guid then
jcallahan@296 1319 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1320 group_pet_guids[pet_guid] = true
jcallahan@246 1321 end
jcallahan@246 1322 end
jcallahan@246 1323
jcallahan@246 1324
jcallahan@298 1325 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1326 local is_raid = _G.IsInRaid()
jcallahan@298 1327 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1328 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1329
jcallahan@299 1330 table.wipe(group_member_guids)
jcallahan@298 1331
jcallahan@298 1332 for index = 1, group_size do
jcallahan@298 1333 local unit_id = unit_type .. index
jcallahan@298 1334 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1335
jcallahan@299 1336 group_member_guids[unit_guid] = true
jcallahan@298 1337 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1338 end
jcallahan@299 1339 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1340 end
jcallahan@298 1341
jcallahan@298 1342
jcallahan@298 1343 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1344 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1345 end
jcallahan@298 1346
jcallahan@298 1347
MMOSimca@375 1348 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1349 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1350 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1351 return
jcallahan@306 1352 end
MMOSimca@372 1353
MMOSimca@372 1354 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1355 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1356
MMOSimca@355 1357 -- Handle Garrison cache specially
MMOSimca@422 1358 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1359 -- Record location data for cache
MMOSimca@355 1360 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1361
MMOSimca@355 1362 -- Add drop data
MMOSimca@355 1363 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1364 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1365 -- Check for top level object data
MMOSimca@355 1366 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1367 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1368 if object_entry[difficulty_token] then
MMOSimca@355 1369 -- Increment loot count
MMOSimca@355 1370 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1371
MMOSimca@355 1372 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1373 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1374 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1375 else
MMOSimca@355 1376 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1377 end
MMOSimca@355 1378 else
MMOSimca@355 1379 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1380 end
MMOSimca@431 1381
MMOSimca@431 1382 -- Wipe object ID until future mouseover
MMOSimca@431 1383 last_garrison_cache_object_id = nil
MMOSimca@387 1384 elseif raid_boss_id then
MMOSimca@427 1385 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1386 if npc then
MMOSimca@427 1387 local loot_label = "drops"
MMOSimca@427 1388 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1389 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1390 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1391
MMOSimca@427 1392 if loot_type == "item" then
MMOSimca@427 1393 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1394 if item_id then
MMOSimca@427 1395 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1396 RecordItemData(item_id, item_link, true)
MMOSimca@427 1397 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1398 else
MMOSimca@427 1399 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1400 return
MMOSimca@427 1401 end
MMOSimca@427 1402 elseif loot_type == "money" then
MMOSimca@427 1403 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1404 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1405 elseif loot_type == "currency" then
MMOSimca@427 1406 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1407 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1408 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1409 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1410 else
MMOSimca@427 1411 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1412 return
MMOSimca@427 1413 end
jcallahan@312 1414 end
jcallahan@317 1415
MMOSimca@427 1416 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1417 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1418 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1419 end
jcallahan@312 1420 end
MMOSimca@387 1421 elseif loot_toast_container_id then
jcallahan@305 1422 InitializeCurrentLoot()
jcallahan@305 1423
jcallahan@306 1424 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1425 current_loot.identifier = loot_toast_container_id
jcallahan@306 1426 current_loot.label = "contains"
jcallahan@306 1427 current_loot.target_type = AF.ITEM
jcallahan@306 1428
MMOSimca@387 1429 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1430
jcallahan@301 1431 if loot_type == "item" then
jcallahan@312 1432 local item_id = ItemLinkToID(item_link)
jcallahan@312 1433 if item_id then
jcallahan@312 1434 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1435 RecordItemData(item_id, item_link, true)
MMOSimca@387 1436 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1437 else
jcallahan@301 1438 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1439 current_loot = nil
jcallahan@301 1440 return
jcallahan@301 1441 end
jcallahan@301 1442 elseif loot_type == "money" then
jcallahan@312 1443 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1444 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1445 elseif loot_type == "currency" then
jcallahan@312 1446 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1447 if currency_texture and currency_texture ~= "" then
jcallahan@312 1448 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1449 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1450 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1451 else
jcallahan@312 1452 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1453 current_loot = nil
jcallahan@312 1454 return
jcallahan@312 1455 end
jcallahan@301 1456 end
jcallahan@312 1457
jcallahan@301 1458 GenericLootUpdate("items")
jcallahan@301 1459 current_loot = nil
MMOSimca@387 1460 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1461 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1462 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1463 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1464 -- Verify that we're still assigning data to the right items
MMOSimca@435 1465 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@424 1466 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1467 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@435 1468 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1469 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@424 1470 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1471 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1472 ClearChatLootData()
MMOSimca@424 1473 end
MMOSimca@424 1474 else
MMOSimca@424 1475 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1476 end
jcallahan@301 1477 else
jcallahan@307 1478 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1479
jcallahan@307 1480 loot_toast_data = loot_toast_data or {}
jcallahan@312 1481 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1482
MMOSimca@340 1483 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1484 if item_id then
MMOSimca@340 1485 RecordItemData(item_id, item_link, true)
MMOSimca@340 1486 end
MMOSimca@340 1487
MMOSimca@383 1488 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1489 end
jcallahan@178 1490 end
jcallahan@178 1491
jcallahan@178 1492
jcallahan@179 1493 do
MMOSimca@388 1494 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1495 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1496 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1497 end,
MMOSimca@388 1498 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1499 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1500 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1501 InitializeCurrentLoot()
MMOSimca@388 1502 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1503 GenericLootUpdate("zones")
MMOSimca@388 1504 current_loot = nil
MMOSimca@388 1505 end,
MMOSimca@388 1506 }
MMOSimca@388 1507
MMOSimca@388 1508
MMOSimca@388 1509 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1510 local category
MMOSimca@388 1511
MMOSimca@388 1512 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1513 if not currency_link then
MMOSimca@388 1514 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1515 end
MMOSimca@388 1516 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1517
MMOSimca@388 1518 if not currency_texture or currency_texture == "" then
MMOSimca@388 1519 return
MMOSimca@388 1520 end
MMOSimca@388 1521
MMOSimca@388 1522 -- Set update category
MMOSimca@388 1523 if current_action.spell_label == "FISHING" then
MMOSimca@388 1524 category = AF.ZONE
MMOSimca@388 1525 elseif raid_boss_id then
MMOSimca@388 1526 category = AF.NPC
MMOSimca@388 1527 end
MMOSimca@388 1528
MMOSimca@388 1529 -- Take action based on update category
MMOSimca@388 1530 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1531 if not category or not update_func then
MMOSimca@388 1532 return
MMOSimca@388 1533 end
MMOSimca@388 1534 update_func(currency_texture, quantity)
MMOSimca@388 1535 end
MMOSimca@388 1536
MMOSimca@388 1537
MMOSimca@412 1538 local BLACKLISTED_ITEMS = {
MMOSimca@412 1539 [114116] = true,
MMOSimca@412 1540 [114119] = true,
MMOSimca@412 1541 [114120] = true,
MMOSimca@412 1542 [116980] = true,
MMOSimca@412 1543 [120319] = true,
MMOSimca@412 1544 [120320] = true,
MMOSimca@412 1545 }
MMOSimca@412 1546
MMOSimca@412 1547
jcallahan@179 1548 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1549 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1550 -- Verify that we're still assigning data to the right items
MMOSimca@435 1551 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1552 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1553 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1554 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1555 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1556 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1557 ClearChatLootData()
MMOSimca@347 1558 end
MMOSimca@347 1559 end,
jcallahan@179 1560 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1561 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1562 end,
MMOSimca@345 1563 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1564 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1565 -- Check for top level object data
MMOSimca@381 1566 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1567 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1568 if object_entry[difficulty_token] then
MMOSimca@381 1569 -- Increment loot count
MMOSimca@381 1570 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1571
MMOSimca@381 1572 -- Add drop data
MMOSimca@381 1573 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1574 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1575 else
MMOSimca@381 1576 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1577 end
jcallahan@179 1578 end,
jcallahan@179 1579 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1580 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1581 InitializeCurrentLoot()
jcallahan@312 1582 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1583 GenericLootUpdate("zones")
jcallahan@312 1584 current_loot = nil
jcallahan@179 1585 end,
jcallahan@179 1586 }
jcallahan@177 1587
jcallahan@177 1588
MMOSimca@388 1589 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1590 local category
jcallahan@177 1591
MMOSimca@345 1592 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1593 if not item_link then
MMOSimca@345 1594 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1595 end
MMOSimca@345 1596 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1597
MMOSimca@345 1598 if not item_id then
MMOSimca@345 1599 return
MMOSimca@345 1600 end
MMOSimca@345 1601
MMOSimca@345 1602 -- Set update category
MMOSimca@405 1603 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1604 category = AF.OBJECT
MMOSimca@345 1605 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1606 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1607 category = AF.ZONE
MMOSimca@388 1608 elseif raid_boss_id then
jcallahan@179 1609 category = AF.NPC
MMOSimca@347 1610 elseif chat_loot_timer_handle then
MMOSimca@347 1611 category = AF.ITEM
jcallahan@179 1612 end
MMOSimca@345 1613
MMOSimca@395 1614 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1615 RecordItemData(item_id, item_link, true)
MMOSimca@395 1616
MMOSimca@345 1617 -- Take action based on update category
jcallahan@179 1618 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1619 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1620 return
MMOSimca@340 1621 end
jcallahan@179 1622 update_func(item_id, quantity)
jcallahan@177 1623 end
MMOSimca@388 1624 end
MMOSimca@388 1625
MMOSimca@388 1626
jcallahan@97 1627 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1628 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1629 return
jcallahan@95 1630 end
jcallahan@97 1631 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1632 npc.quotes = npc.quotes or {}
jcallahan@97 1633 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1634 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1635 end
jcallahan@95 1636
jcallahan@95 1637
jcallahan@95 1638 do
jcallahan@40 1639 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1640
jcallahan@40 1641 local DRUNK_COMPARES = {
jcallahan@40 1642 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1643 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1644 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1645 }
jcallahan@40 1646
jcallahan@40 1647 local DRUNK_MATCHES = {
jcallahan@254 1648 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1649 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1650 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1651 }
jcallahan@40 1652
jcallahan@167 1653 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1654
jcallahan@167 1655
jcallahan@167 1656 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1657 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1658 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1659
jcallahan@167 1660 private.discovered_recipe_name = nil
jcallahan@167 1661 private.profession_level = nil
jcallahan@167 1662 private.previous_spell_id = nil
jcallahan@169 1663
jcallahan@169 1664 return true
jcallahan@167 1665 end
jcallahan@167 1666 end
jcallahan@167 1667
jcallahan@167 1668
jcallahan@167 1669 local function IterativeRecordDiscovery()
jcallahan@167 1670 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1671 end
jcallahan@167 1672
jcallahan@167 1673
jcallahan@92 1674 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1675 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1676 if not item_link then
MMOSimca@400 1677 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1678 end
MMOSimca@400 1679 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1680
MMOSimca@400 1681 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1682 if not item_id then
MMOSimca@400 1683 if not private.trainer_shown then
MMOSimca@400 1684 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1685
MMOSimca@400 1686 if recipe_name and private.previous_spell_id then
MMOSimca@400 1687 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1688
MMOSimca@400 1689 if profession_name == _G.UNKNOWN then
MMOSimca@400 1690 return
MMOSimca@400 1691 end
MMOSimca@400 1692 private.discovered_recipe_name = recipe_name
MMOSimca@400 1693 private.profession_level = prof_level
MMOSimca@400 1694
MMOSimca@400 1695 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1696 end
jcallahan@167 1697 end
MMOSimca@400 1698
MMOSimca@400 1699 if currently_drunk then
MMOSimca@400 1700 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1701 currently_drunk = nil
MMOSimca@400 1702 end
MMOSimca@400 1703 return
MMOSimca@400 1704 end
MMOSimca@400 1705
MMOSimca@400 1706 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1707 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1708 currently_drunk = true
MMOSimca@400 1709 break
MMOSimca@400 1710 end
jcallahan@40 1711 end
jcallahan@40 1712 return
jcallahan@40 1713 end
jcallahan@40 1714
MMOSimca@411 1715 -- If it is an item, parse its link
MMOSimca@400 1716 RecordItemData(item_id, item_link, true)
jcallahan@40 1717 end
jcallahan@40 1718 end
jcallahan@40 1719
jcallahan@307 1720
jcallahan@331 1721 do
jcallahan@23 1722 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1723 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1724
MMOSimca@405 1725 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1726 local BLACKLISTED_SPELLS = {
MMOSimca@405 1727 [117526] = true, -- Binding Shot
MMOSimca@405 1728 [132464] = true, -- Chi Wave
MMOSimca@417 1729 [132467] = true, -- Chi Wave
MMOSimca@405 1730 [121308] = true, -- Disguise
MMOSimca@405 1731 }
MMOSimca@405 1732
jcallahan@23 1733 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1734 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1735 return
jcallahan@23 1736 end
jcallahan@34 1737 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1738
jcallahan@171 1739 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1740 return
jcallahan@23 1741 end
jcallahan@23 1742
jcallahan@23 1743 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1744 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1745 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1746 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1747 end
jcallahan@23 1748 end
jcallahan@23 1749
jcallahan@115 1750 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1751
jcallahan@246 1752 local previous_combat_event = {}
jcallahan@246 1753
jcallahan@23 1754 local COMBAT_LOG_FUNCS = {
jcallahan@23 1755 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1756 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1757 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1758 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1759 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1760
jcallahan@171 1761 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1762 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1763 end
jcallahan@115 1764 end
jcallahan@115 1765 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1766 end,
jcallahan@65 1767 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1768 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1769
jcallahan@171 1770 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1771 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1772 ClearKilledNPC()
jcallahan@98 1773 private.harvesting = nil
jcallahan@65 1774 return
jcallahan@65 1775 end
jcallahan@177 1776
jcallahan@246 1777 if source_guid == "" then
jcallahan@246 1778 source_guid = nil
jcallahan@246 1779 end
jcallahan@246 1780 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1781 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1782
jcallahan@299 1783 if not previous_combat_event.party_damage then
jcallahan@312 1784 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1785 table.wipe(previous_combat_event)
jcallahan@217 1786 ClearKilledNPC()
jcallahan@306 1787 else
jcallahan@317 1788 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1789 end
jcallahan@177 1790 killed_npc_id = unit_idnum
MMOSimca@383 1791 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1792 end,
jcallahan@23 1793 }
jcallahan@23 1794
jcallahan@23 1795
jcallahan@246 1796 local NON_DAMAGE_EVENTS = {
jcallahan@246 1797 SPELL_AURA_APPLIED = true,
jcallahan@246 1798 SPELL_AURA_REMOVED = true,
jcallahan@246 1799 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1800 SPELL_CAST_FAILED = true,
jcallahan@246 1801 SWING_MISSED = true,
jcallahan@246 1802 }
jcallahan@246 1803
jcallahan@299 1804 local DAMAGE_EVENTS = {
jcallahan@299 1805 RANGE_DAMAGE = true,
jcallahan@299 1806 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1807 SPELL_DAMAGE = true,
jcallahan@299 1808 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1809 SWING_DAMAGE = true,
jcallahan@299 1810 }
jcallahan@299 1811
jcallahan@246 1812
jcallahan@92 1813 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1814 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1815
jcallahan@23 1816 if not combat_log_func then
jcallahan@299 1817 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1818 table.wipe(previous_combat_event)
jcallahan@246 1819 previous_combat_event.source_name = source_name
jcallahan@299 1820
jcallahan@299 1821 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1822 previous_combat_event.party_damage = true
jcallahan@299 1823 end
jcallahan@246 1824 end
jcallahan@23 1825 return
jcallahan@23 1826 end
jcallahan@23 1827 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1828
jcallahan@297 1829 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1830 table.wipe(previous_combat_event)
jcallahan@297 1831 end
jcallahan@23 1832 end
jcallahan@23 1833
MMOSimca@337 1834
jcallahan@44 1835 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1836 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1837 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1838 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1839
jcallahan@44 1840
jcallahan@92 1841 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1842 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1843 return
jcallahan@44 1844 end
jcallahan@44 1845 UpdateFactionData()
jcallahan@44 1846
jcallahan@46 1847 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1848 return
jcallahan@46 1849 end
jcallahan@177 1850 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1851 ClearKilledNPC()
jcallahan@46 1852
jcallahan@44 1853 if not npc then
jcallahan@98 1854 private.harvesting = nil
jcallahan@44 1855 return
jcallahan@44 1856 end
jcallahan@98 1857 npc.harvested = private.harvesting
jcallahan@98 1858 private.harvesting = nil
jcallahan@98 1859
jcallahan@44 1860 local modifier = 1
jcallahan@44 1861
MMOSimca@340 1862 -- Check for modifiers from known spells
jcallahan@44 1863 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1864 modifier = modifier + 0.1
jcallahan@44 1865 end
jcallahan@44 1866 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1867 modifier = modifier + 0.1
jcallahan@44 1868 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1869 modifier = modifier + 0.05
jcallahan@44 1870 end
MMOSimca@418 1871 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1872 modifier = modifier + 0.2
MMOSimca@418 1873 end
jcallahan@44 1874
MMOSimca@340 1875 -- Determine faction ID
MMOSimca@340 1876 local faction_ID
MMOSimca@418 1877 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1878 if faction_name == faction_data_table[3] then
MMOSimca@418 1879 -- Check ignore flag
MMOSimca@418 1880 if faction_data_table[2] then
MMOSimca@418 1881 return
MMOSimca@418 1882 end
MMOSimca@340 1883 faction_ID = faction_data_table[1]
MMOSimca@418 1884 break
MMOSimca@340 1885 end
MMOSimca@340 1886 end
MMOSimca@340 1887 if faction_ID and faction_ID > 0 then
MMOSimca@340 1888 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1889 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1890 if has_bonus_rep_gain then
MMOSimca@340 1891 modifier = modifier + 1
MMOSimca@340 1892 end
MMOSimca@340 1893 end
MMOSimca@340 1894
MMOSimca@340 1895 -- Check for modifiers from buffs
MMOSimca@418 1896 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1897 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1898 local modded_faction = buff_data_table.faction
jcallahan@44 1899
jcallahan@44 1900 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1901 if buff_data_table.ignore then
MMOSimca@340 1902 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1903 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1904 return
MMOSimca@340 1905 else
MMOSimca@340 1906 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1907 end
jcallahan@44 1908 end
jcallahan@44 1909 end
jcallahan@44 1910 end
MMOSimca@340 1911
jcallahan@65 1912 npc.reputations = npc.reputations or {}
jcallahan@65 1913 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1914 end
jcallahan@44 1915 end -- do-block
jcallahan@18 1916
jcallahan@18 1917
jcallahan@140 1918 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1919 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1920 return
jcallahan@140 1921 end
jcallahan@140 1922 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1923
MMOSimca@355 1924 -- Handle Fishing
MMOSimca@355 1925 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1926 if not text or text == "Fishing Bobber" then
MMOSimca@355 1927 text = "NONE"
MMOSimca@355 1928 else
MMOSimca@355 1929 current_action.fishing_target = true
MMOSimca@355 1930 end
MMOSimca@355 1931 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1932 -- Handle Garrison Cache
MMOSimca@355 1933 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1934 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1935 end
jcallahan@140 1936 end
jcallahan@140 1937
jcallahan@140 1938
jcallahan@92 1939 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1940 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1941
jcallahan@42 1942 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1943 return
jcallahan@42 1944 end
jcallahan@42 1945 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1946 end
jcallahan@42 1947
jcallahan@42 1948
jcallahan@13 1949 do
MMOSimca@343 1950 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1951 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1952 [AF.ITEM] = function()
jcallahan@16 1953 local locked_item_id
jcallahan@16 1954
jcallahan@16 1955 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1956 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1957 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1958
jcallahan@324 1959 if is_locked and is_lootable then
jcallahan@16 1960 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1961 break
jcallahan@16 1962 end
jcallahan@16 1963 end
jcallahan@165 1964
jcallahan@165 1965 if locked_item_id then
jcallahan@165 1966 break
jcallahan@165 1967 end
jcallahan@16 1968 end
jcallahan@16 1969
MMOSimca@367 1970 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1971 return false
jcallahan@16 1972 end
jcallahan@122 1973 current_action.identifier = locked_item_id
jcallahan@16 1974 return true
jcallahan@16 1975 end,
MMOSimca@401 1976 [AF.NPC] = function()
MMOSimca@401 1977 return not _G.IsFishingLoot()
MMOSimca@401 1978 end,
MMOSimca@401 1979 [AF.OBJECT] = function()
MMOSimca@401 1980 return not _G.IsFishingLoot()
MMOSimca@401 1981 end,
jcallahan@17 1982 [AF.ZONE] = function()
jcallahan@140 1983 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1984 return _G.IsFishingLoot()
jcallahan@17 1985 end,
jcallahan@13 1986 }
jcallahan@13 1987
jcallahan@13 1988
MMOSimca@343 1989 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1990 [AF.ITEM] = function()
jcallahan@28 1991 GenericLootUpdate("items")
jcallahan@28 1992 end,
jcallahan@28 1993 [AF.NPC] = function()
jcallahan@75 1994 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1995 local loot_label = current_loot.label
jcallahan@77 1996 local source_list = {}
jcallahan@75 1997
jcallahan@131 1998 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1999 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2000 local npc = NPCEntry(source_id)
jcallahan@75 2001
jcallahan@75 2002 if npc then
jcallahan@248 2003 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2004 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2005
jcallahan@78 2006 if not source_list[source_guid] then
jcallahan@77 2007 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2008 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2009 source_list[source_guid] = true
jcallahan@77 2010 end
jcallahan@77 2011
jcallahan@309 2012 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2013 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2014
jcallahan@312 2015 if loot_type == "currency" and currency_texture then
jcallahan@312 2016 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2017 elseif loot_token == "money" then
jcallahan@312 2018 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2019 else
jcallahan@312 2020 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2021 end
jcallahan@75 2022 end
jcallahan@75 2023 end
jcallahan@75 2024 end
jcallahan@16 2025 end,
jcallahan@13 2026 [AF.OBJECT] = function()
jcallahan@28 2027 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2028 end,
jcallahan@17 2029 [AF.ZONE] = function()
MMOSimca@328 2030 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2031 return
MMOSimca@328 2032 end
jcallahan@141 2033 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2034
jcallahan@41 2035 -- This will start life as a boolean true.
jcallahan@131 2036 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2037 current_loot.zone_data[location_token] = {
jcallahan@41 2038 drops = {}
jcallahan@41 2039 }
jcallahan@41 2040 end
jcallahan@132 2041 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2042 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2043
jcallahan@131 2044 if current_loot.sources then
jcallahan@131 2045 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2046 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2047 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2048 end
jcallahan@131 2049 end
jcallahan@131 2050 end
jcallahan@131 2051
jcallahan@131 2052 if #current_loot.list <= 0 then
jcallahan@131 2053 return
jcallahan@131 2054 end
jcallahan@131 2055
jcallahan@131 2056 for index = 1, #current_loot.list do
jcallahan@131 2057 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2058 end
jcallahan@13 2059 end,
jcallahan@13 2060 }
jcallahan@13 2061
jcallahan@79 2062 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2063 local loot_guid_registry = {}
jcallahan@124 2064
jcallahan@124 2065
jcallahan@124 2066 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2067 ClearChatLootData()
jcallahan@131 2068 current_loot = nil
jcallahan@131 2069 table.wipe(current_action)
jcallahan@124 2070 end
jcallahan@124 2071
jcallahan@13 2072
jcallahan@322 2073 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2074 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2075 local previous_spell_label = current_action.spell_label
jcallahan@322 2076 local extrapolated_guid_registry = {}
jcallahan@322 2077 local num_guids = 0
MMOSimca@402 2078 table.wipe(current_action)
MMOSimca@402 2079
MMOSimca@402 2080 if _G.IsFishingLoot() then
MMOSimca@402 2081 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2082 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2083 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2084 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2085 return
MMOSimca@402 2086 end
MMOSimca@402 2087 current_action.instance_token = instance_token
MMOSimca@402 2088 current_action.map_level = map_level
MMOSimca@402 2089 current_action.x = x
MMOSimca@402 2090 current_action.y = y
MMOSimca@402 2091 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2092 current_action.spell_label = "FISHING"
MMOSimca@402 2093 current_action.loot_label = "fishing"
MMOSimca@402 2094 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2095 current_action.target_type = AF.ZONE
MMOSimca@402 2096
MMOSimca@402 2097 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2098 return true
MMOSimca@402 2099 end
jcallahan@322 2100
MMOSimca@344 2101 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2102 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2103 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2104 return false
MMOSimca@344 2105 end
MMOSimca@344 2106
jcallahan@322 2107 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2108 local loot_info = {
jcallahan@322 2109 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2110 }
jcallahan@322 2111
jcallahan@322 2112 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2113 local source_guid = loot_info[loot_index]
jcallahan@322 2114
jcallahan@322 2115 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2116 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2117
jcallahan@322 2118 if unit_type and unit_idnum then
jcallahan@322 2119 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2120 unit_type,
jcallahan@322 2121 unit_idnum
jcallahan@322 2122 }
jcallahan@322 2123
jcallahan@322 2124 num_guids = num_guids + 1
jcallahan@322 2125 end
jcallahan@322 2126 end
jcallahan@322 2127 end
jcallahan@322 2128 end
jcallahan@322 2129
jcallahan@322 2130 if num_guids == 0 then
jcallahan@322 2131 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2132 return false
jcallahan@322 2133 end
jcallahan@326 2134
jcallahan@322 2135 local num_npcs = 0
jcallahan@322 2136 local num_objects = 0
jcallahan@324 2137 local num_itemcontainers = 0
jcallahan@322 2138
jcallahan@322 2139 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2140 local unit_type = guid_data[1]
jcallahan@324 2141 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2142
jcallahan@322 2143 if loot_label then
jcallahan@322 2144 local unit_idnum = guid_data[2]
jcallahan@322 2145
jcallahan@322 2146 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2147 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2148 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2149 current_action.loot_label = loot_label
jcallahan@322 2150 current_action.spell_label = "OPENING"
jcallahan@322 2151 current_action.target_type = AF.OBJECT
jcallahan@322 2152 current_action.identifier = unit_idnum
jcallahan@322 2153 num_objects = num_objects + 1
jcallahan@322 2154 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2155 current_action.loot_label = loot_label
jcallahan@322 2156 current_action.target_type = AF.NPC
jcallahan@322 2157 current_action.identifier = unit_idnum
jcallahan@322 2158 num_npcs = num_npcs + 1
jcallahan@324 2159 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2160 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2161 current_action.loot_label = loot_label
jcallahan@324 2162 current_action.target_type = AF.ITEM
jcallahan@324 2163 -- current_action.identifier assigned during loot verification.
jcallahan@324 2164 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2165 end
jcallahan@322 2166 else
jcallahan@322 2167 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2168 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2169 return false
jcallahan@322 2170 end
jcallahan@322 2171 end
jcallahan@322 2172
jcallahan@322 2173 if not current_action.target_type then
jcallahan@322 2174 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2175 return false
jcallahan@322 2176 end
jcallahan@322 2177
jcallahan@322 2178 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2179 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2180 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2181 return false
jcallahan@322 2182 end
jcallahan@322 2183
jcallahan@322 2184 return true
jcallahan@322 2185 end
jcallahan@322 2186
jcallahan@322 2187
MMOSimca@343 2188 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2189 ClearChatLootData()
MMOSimca@387 2190
jcallahan@132 2191 if current_loot then
jcallahan@322 2192 current_loot = nil
jcallahan@322 2193 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2194
jcallahan@322 2195 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2196 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2197 return
jcallahan@322 2198 end
jcallahan@18 2199 end
jcallahan@151 2200
jcallahan@151 2201 if not current_action.target_type then
jcallahan@322 2202 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2203 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2204 return
jcallahan@322 2205 end
jcallahan@151 2206 end
MMOSimca@343 2207 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2208 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2209
jcallahan@14 2210 if not verify_func or not update_func then
jcallahan@322 2211 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2212 return
jcallahan@13 2213 end
jcallahan@13 2214
jcallahan@14 2215 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2216 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2217 return
jcallahan@14 2218 end
jcallahan@80 2219 local guids_used = {}
jcallahan@132 2220
jcallahan@301 2221 InitializeCurrentLoot()
jcallahan@217 2222 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2223
jcallahan@55 2224 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2225 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2226 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2227 local loot_info = {
jcallahan@237 2228 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2229 }
jcallahan@13 2230
jcallahan@237 2231 -- Odd index is GUID, even is count.
jcallahan@237 2232 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2233 local source_guid = loot_info[loot_index]
jcallahan@75 2234
jcallahan@237 2235 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2236 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2237 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2238 if slot_quantity then
jcallahan@324 2239 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2240 if slot_quantity > loot_quantity then
jcallahan@324 2241 loot_quantity = slot_quantity
jcallahan@324 2242 end
jcallahan@324 2243 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2244 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2245
MMOSimca@366 2246 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2247 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2248 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2249 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2250 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2251 guids_used[source_guid] = true
MMOSimca@366 2252 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2253 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2254 if current_loot.target_type == AF.ZONE then
jcallahan@324 2255 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2256 else
jcallahan@324 2257 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2258 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2259 guids_used[source_guid] = true
jcallahan@324 2260 end
MMOSimca@366 2261 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2262 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2263 if icon_texture then
jcallahan@324 2264 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2265 if current_loot.target_type == AF.ZONE then
jcallahan@324 2266 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2267 else
jcallahan@324 2268 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2269
jcallahan@324 2270 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2271 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2272 guids_used[source_guid] = true
jcallahan@324 2273 end
jcallahan@324 2274 else
jcallahan@324 2275 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2276 end
jcallahan@308 2277 end
jcallahan@324 2278 else
jcallahan@324 2279 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2280 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2281 end
jcallahan@75 2282 end
jcallahan@13 2283 end
jcallahan@13 2284 end
jcallahan@80 2285
jcallahan@81 2286 for guid in pairs(guids_used) do
jcallahan@217 2287 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2288 end
jcallahan@13 2289 update_func()
jcallahan@1 2290 end
jcallahan@13 2291 end -- do-block
jcallahan@0 2292
jcallahan@0 2293
jcallahan@89 2294 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2295 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2296
jcallahan@89 2297 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2298 return
jcallahan@89 2299 end
jcallahan@89 2300 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2301 end
jcallahan@89 2302
jcallahan@89 2303
jcallahan@44 2304 do
jcallahan@44 2305 local POINT_MATCH_PATTERNS = {
jcallahan@44 2306 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2307 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2308 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2309 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2310 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2311 }
jcallahan@5 2312
jcallahan@68 2313 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2314 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2315 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2316
jcallahan@133 2317 local current_merchant
jcallahan@133 2318 local merchant_standing
jcallahan@133 2319
jcallahan@133 2320 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2321 current_merchant = nil
jcallahan@133 2322 merchant_standing = nil
jcallahan@133 2323 end
jcallahan@133 2324
jcallahan@133 2325
jcallahan@89 2326 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2327 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2328 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2329
jcallahan@171 2330 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2331 return
jcallahan@133 2332 end
jcallahan@331 2333 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2334 merchant_standing = faction_standing
jcallahan@133 2335 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2336 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2337 end
jcallahan@55 2338 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2339 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2340 _G.MerchantFrame_Update()
jcallahan@57 2341
jcallahan@150 2342 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2343
jcallahan@44 2344 for item_index = 1, num_items do
jcallahan@44 2345 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2346 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2347
jcallahan@324 2348 DatamineTT:ClearLines()
jcallahan@324 2349 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2350
jcallahan@324 2351 if not item_id then
jcallahan@324 2352 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2353 item_id = ItemLinkToID(item_link)
MMOSimca@354 2354 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2355 end
jcallahan@324 2356
jcallahan@44 2357 if item_id and item_id > 0 then
jcallahan@44 2358 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2359
jcallahan@68 2360 local num_lines = DatamineTT:NumLines()
jcallahan@68 2361
jcallahan@68 2362 for line_index = 1, num_lines do
jcallahan@68 2363 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2364
jcallahan@68 2365 if not current_line then
jcallahan@68 2366 break
jcallahan@68 2367 end
jcallahan@68 2368 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2369
jcallahan@68 2370 if faction or reputation then
jcallahan@68 2371 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2372 break
jcallahan@68 2373 end
jcallahan@68 2374 end
jcallahan@68 2375
jcallahan@87 2376 for line_index = 1, num_lines do
jcallahan@87 2377 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2378
jcallahan@87 2379 if not current_line then
jcallahan@87 2380 break
jcallahan@87 2381 end
jcallahan@87 2382 local line_text = current_line:GetText()
jcallahan@87 2383 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2384
jcallahan@87 2385 if quest_name then
jcallahan@87 2386 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2387 break
jcallahan@87 2388 end
jcallahan@87 2389 end
jcallahan@87 2390
jcallahan@44 2391 if extended_cost then
jcallahan@53 2392 local battleground_rating = 0
jcallahan@53 2393 local personal_rating = 0
jcallahan@53 2394 local required_season_amount
jcallahan@5 2395
jcallahan@68 2396 for line_index = 1, num_lines do
jcallahan@44 2397 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2398
jcallahan@44 2399 if not current_line then
jcallahan@44 2400 break
jcallahan@44 2401 end
jcallahan@53 2402 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2403
jcallahan@44 2404 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2405 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2406 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2407 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2408
jcallahan@44 2409 if match1 or match2 then
jcallahan@44 2410 break
jcallahan@44 2411 end
jcallahan@44 2412 end
jcallahan@5 2413 end
jcallahan@44 2414 local currency_list = {}
jcallahan@44 2415 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2416
jcallahan@50 2417 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2418 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2419 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2420
jcallahan@44 2421 for cost_index = 1, item_count do
jcallahan@324 2422 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2423 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2424 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2425
jcallahan@317 2426 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2427 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2428 end
jcallahan@317 2429
jcallahan@317 2430 if currency_identifier then
jcallahan@317 2431 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2432 end
jcallahan@44 2433 end
jcallahan@44 2434
jcallahan@44 2435 for currency_index = 1, #currency_list do
jcallahan@44 2436 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2437 end
jcallahan@5 2438 end
jcallahan@133 2439 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2440 end
jcallahan@44 2441 end
jcallahan@5 2442
jcallahan@44 2443 if _G.CanMerchantRepair() then
jcallahan@133 2444 current_merchant.can_repair = true
jcallahan@5 2445 end
jcallahan@57 2446 _G.SetMerchantFilter(current_filters)
jcallahan@57 2447 _G.MerchantFrame_Update()
jcallahan@4 2448 end
jcallahan@44 2449 end -- do-block
jcallahan@4 2450
jcallahan@89 2451
jcallahan@92 2452 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2453 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2454 return
jcallahan@25 2455 end
jcallahan@34 2456 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2457
jcallahan@171 2458 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2459 return
jcallahan@25 2460 end
jcallahan@29 2461 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2462 table.wipe(current_action)
jcallahan@25 2463 end
jcallahan@25 2464
jcallahan@25 2465
MMOSimca@368 2466 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2467 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2468 if DEBUGGING then
jcallahan@309 2469 return
jcallahan@309 2470 end
jcallahan@309 2471
jcallahan@115 2472 local num_pets = LPJ:NumPets()
jcallahan@115 2473
jcallahan@115 2474 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2475 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2476
jcallahan@115 2477 if is_owned then
jcallahan@115 2478 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2479
jcallahan@139 2480 if rarity then
jcallahan@139 2481 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2482 local npc = NPCEntry(npc_id)
jcallahan@139 2483 npc.wild_pet = is_wild or nil
jcallahan@139 2484 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2485 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2486 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2487
jcallahan@139 2488 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2489 data.max_health = max_health
jcallahan@139 2490 data.attack = attack
jcallahan@139 2491 data.speed = speed
jcallahan@139 2492 end
jcallahan@115 2493 end
jcallahan@115 2494 end
MMOSimca@368 2495 end]]--
jcallahan@115 2496
jcallahan@115 2497
jcallahan@156 2498 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2499 private.in_combat = true
jcallahan@156 2500 end
jcallahan@156 2501
jcallahan@156 2502
jcallahan@156 2503 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2504 private.in_combat = nil
jcallahan@156 2505
jcallahan@156 2506 if private.set_area_id then
jcallahan@299 2507 self:HandleZoneChange(event_name)
jcallahan@156 2508 private.set_area_id = nil
jcallahan@156 2509 end
jcallahan@156 2510 end
jcallahan@156 2511
jcallahan@156 2512
jcallahan@118 2513 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2514 if not TargetedNPC() then
jcallahan@118 2515 return
jcallahan@2 2516 end
jcallahan@151 2517 current_action.target_type = AF.NPC
jcallahan@118 2518 self:UpdateTargetLocation()
jcallahan@118 2519 end
jcallahan@2 2520
jcallahan@89 2521
jcallahan@12 2522 do
jcallahan@12 2523 local function UpdateQuestJuncture(point)
jcallahan@12 2524 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2525
jcallahan@12 2526 if not unit_name then
jcallahan@12 2527 return
jcallahan@12 2528 end
jcallahan@34 2529 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2530 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2531 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2532 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2533 end
jcallahan@19 2534 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2535 quest[point] = quest[point] or {}
MMOSimca@329 2536 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2537
jcallahan@24 2538 return quest
jcallahan@12 2539 end
jcallahan@10 2540
jcallahan@12 2541
jcallahan@92 2542 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2543 local quest = UpdateQuestJuncture("end")
jcallahan@97 2544
jcallahan@112 2545 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2546 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2547 end
jcallahan@67 2548 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2549 ClearKilledNPC()
jcallahan@10 2550 end
jcallahan@10 2551
jcallahan@12 2552
jcallahan@92 2553 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2554 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2555
jcallahan@46 2556 if not quest then
jcallahan@46 2557 return
jcallahan@46 2558 end
jcallahan@24 2559 quest.classes = quest.classes or {}
jcallahan@27 2560 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2561
jcallahan@24 2562 quest.races = quest.races or {}
jcallahan@100 2563 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2564 end
jcallahan@12 2565 end -- do-block
jcallahan@9 2566
jcallahan@9 2567
jcallahan@92 2568 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2569 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2570 local entry_index, processed_quests = 1, 0
jcallahan@36 2571 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2572
jcallahan@36 2573 while processed_quests <= num_quests do
MMOSimca@329 2574 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2575
jcallahan@84 2576 if quest_id == 0 then
jcallahan@84 2577 processed_quests = processed_quests + 1
jcallahan@84 2578 elseif not is_header then
jcallahan@36 2579 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2580
jcallahan@36 2581 local quest = DBEntry("quests", quest_id)
jcallahan@36 2582 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2583 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2584 processed_quests = processed_quests + 1
jcallahan@36 2585 end
jcallahan@36 2586 entry_index = entry_index + 1
jcallahan@36 2587 end
jcallahan@36 2588 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2589 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2590 end
jcallahan@4 2591
jcallahan@4 2592
jcallahan@97 2593 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2594 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2595 return
jcallahan@112 2596 end
jcallahan@97 2597 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2598 end
jcallahan@97 2599
jcallahan@97 2600
jcallahan@92 2601 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2602 if unit_id ~= "player" then
jcallahan@4 2603 return
jcallahan@4 2604 end
jcallahan@4 2605 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2606 end
jcallahan@4 2607
jcallahan@4 2608
jcallahan@92 2609 do
jcallahan@92 2610 local TRADESKILL_TOOLS = {
jcallahan@92 2611 Anvil = anvil_spell_ids,
jcallahan@92 2612 Forge = forge_spell_ids,
jcallahan@92 2613 }
jcallahan@92 2614
jcallahan@92 2615
jcallahan@167 2616 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2617 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2618 if link then
MMOSimca@352 2619 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2620 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2621
MMOSimca@352 2622 if required_tool then
MMOSimca@352 2623 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2624 if required_tool:find(tool_name) then
MMOSimca@352 2625 registry[spell_id] = true
MMOSimca@352 2626 end
jcallahan@167 2627 end
jcallahan@167 2628 end
jcallahan@167 2629 end
jcallahan@167 2630 end
jcallahan@167 2631
jcallahan@167 2632
jcallahan@92 2633 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2634 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2635
jcallahan@92 2636 if profession_name == _G.UNKNOWN then
jcallahan@92 2637 return
jcallahan@92 2638 end
jcallahan@167 2639 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2640 end
jcallahan@92 2641 end -- do-block
jcallahan@92 2642
jcallahan@92 2643
jcallahan@167 2644 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2645 private.trainer_shown = nil
jcallahan@167 2646 end
jcallahan@167 2647
jcallahan@167 2648
jcallahan@92 2649 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2650 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2651 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2652
jcallahan@164 2653 if not trainer then
jcallahan@58 2654 return
jcallahan@58 2655 end
jcallahan@331 2656 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2657 trainer.teaches = trainer.teaches or {}
jcallahan@27 2658
jcallahan@167 2659 private.trainer_shown = true
jcallahan@167 2660
jcallahan@27 2661 -- Get the initial trainer filters
MMOSimca@344 2662 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2663 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2664 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2665
jcallahan@27 2666 -- Clear the trainer filters
MMOSimca@344 2667 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2668 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2669 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2670
jcallahan@27 2671 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2672 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2673
jcallahan@27 2674 if spell_name then
jcallahan@27 2675 DatamineTT:ClearLines()
jcallahan@27 2676 DatamineTT:SetTrainerService(index)
jcallahan@27 2677
jcallahan@27 2678 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2679
jcallahan@43 2680 if spell_id then
jcallahan@164 2681 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2682
jcallahan@164 2683 if not class_professions then
jcallahan@164 2684 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2685 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2686 end
jcallahan@43 2687 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2688 profession = profession or "General"
jcallahan@43 2689
jcallahan@164 2690 local profession_skills = class_professions[profession]
jcallahan@43 2691
jcallahan@43 2692 if not profession_skills then
jcallahan@43 2693 class_professions[profession] = {}
jcallahan@43 2694 profession_skills = class_professions[profession]
jcallahan@43 2695 end
jcallahan@173 2696 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2697 end
jcallahan@27 2698 end
jcallahan@27 2699 end
jcallahan@27 2700 -- Reset the filters to what they were before
MMOSimca@344 2701 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2702 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2703 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2704 end
jcallahan@27 2705
jcallahan@27 2706
jcallahan@1 2707 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2708 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2709 return
jcallahan@1 2710 end
jcallahan@1 2711 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2712
jcallahan@1 2713 if not spell_label then
jcallahan@1 2714 return
jcallahan@1 2715 end
jcallahan@306 2716
MMOSimca@343 2717 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2718 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2719 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2720
jcallahan@150 2721 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2722 unit_name = target_name
jcallahan@150 2723 unit_id = "target"
jcallahan@1 2724 end
jcallahan@1 2725 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2726 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2727 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2728 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2729 return
MMOSimca@328 2730 end
jcallahan@28 2731
jcallahan@205 2732 table.wipe(current_action)
jcallahan@122 2733 current_action.instance_token = instance_token
jcallahan@122 2734 current_action.map_level = map_level
jcallahan@122 2735 current_action.x = x
jcallahan@122 2736 current_action.y = y
jcallahan@122 2737 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2738 current_action.spell_label = spell_label
jcallahan@105 2739
jcallahan@105 2740 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2741 current_action.loot_label = spell_label:lower()
jcallahan@105 2742 end
jcallahan@1 2743
jcallahan@151 2744 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2745 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2746 if not unit_id or unit_name ~= target_name then
jcallahan@16 2747 return
jcallahan@16 2748 end
jcallahan@123 2749 current_action.target_type = AF.NPC
jcallahan@16 2750 end
jcallahan@16 2751 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2752 current_action.target_type = AF.ITEM
jcallahan@16 2753
jcallahan@150 2754 if item_name and item_name == target_name then
jcallahan@150 2755 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2756 elseif target_name and target_name ~= "" then
jcallahan@331 2757 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2758 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2759 end
jcallahan@150 2760 elseif not item_name and not unit_name then
jcallahan@1 2761 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2762 if target_name == "" then
jcallahan@17 2763 return
jcallahan@17 2764 end
jcallahan@122 2765 current_action.object_name = target_name
jcallahan@123 2766 current_action.target_type = AF.OBJECT
jcallahan@1 2767 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2768 current_action.target_type = AF.ZONE
jcallahan@1 2769 end
jcallahan@1 2770 end
jcallahan@1 2771 private.tracked_line = spell_line
jcallahan@0 2772 end
jcallahan@0 2773
jcallahan@94 2774
MMOSimca@393 2775 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2776 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2777 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2778 ClearKilledBossID()
jcallahan@306 2779 ClearLootToastContainerID()
MMOSimca@387 2780 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2781 else
MMOSimca@336 2782 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2783 return
jcallahan@1 2784 end
jcallahan@306 2785
jcallahan@324 2786 -- Assign existing loot data to boss if it exists
jcallahan@307 2787 if loot_toast_data then
MMOSimca@427 2788 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2789 if npc then
MMOSimca@427 2790 -- Create needed npc fields if required
MMOSimca@427 2791 local loot_label = "drops"
MMOSimca@427 2792 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2793 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2794 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2795
MMOSimca@427 2796 for index = 1, #loot_toast_data do
MMOSimca@427 2797 local data = loot_toast_data[index]
MMOSimca@427 2798 local loot_type = data[1]
MMOSimca@427 2799 local hyperlink = data[2]
MMOSimca@427 2800 local quantity = data[3]
MMOSimca@427 2801
MMOSimca@427 2802 if loot_type == "item" then
MMOSimca@427 2803 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2804 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2805 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2806 elseif loot_type == "money" then
MMOSimca@427 2807 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2808 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2809 elseif loot_type == "currency" then
MMOSimca@427 2810 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2811 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2812 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2813 end
jcallahan@317 2814 end
jcallahan@317 2815
MMOSimca@427 2816 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2817 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2818 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2819 end
MMOSimca@427 2820 else
MMOSimca@427 2821 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2822 end
jcallahan@307 2823 end
jcallahan@307 2824
jcallahan@307 2825 ClearLootToastData()
MMOSimca@427 2826 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2827 end
jcallahan@306 2828
jcallahan@306 2829
jcallahan@306 2830 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2831 if unit_id ~= "player" then
jcallahan@306 2832 return
jcallahan@306 2833 end
jcallahan@306 2834 private.tracked_line = nil
jcallahan@306 2835 private.previous_spell_id = spell_id
jcallahan@306 2836
MMOSimca@393 2837 -- For spells cast when Logging
MMOSimca@345 2838 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2839 last_timber_spell_id = spell_id
MMOSimca@351 2840 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2841 return
MMOSimca@345 2842 end
MMOSimca@345 2843
MMOSimca@393 2844 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2845 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2846 ClearKilledBossID()
jcallahan@306 2847 ClearLootToastContainerID()
jcallahan@307 2848 ClearLootToastData()
jcallahan@306 2849
MMOSimca@387 2850 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2851 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2852 return
jcallahan@306 2853 end
jcallahan@306 2854
MMOSimca@393 2855 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2856 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2857 -- Set up timer
MMOSimca@393 2858 ClearChatLootData()
MMOSimca@393 2859 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2860 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2861 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2862 return
MMOSimca@347 2863 end
MMOSimca@347 2864
jcallahan@306 2865 if anvil_spell_ids[spell_id] then
jcallahan@306 2866 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2867 elseif forge_spell_ids[spell_id] then
jcallahan@306 2868 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2869 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2870 killed_npc_id = current_target_id
MMOSimca@343 2871 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2872 end
jcallahan@306 2873 end
jcallahan@0 2874
jcallahan@90 2875
jcallahan@1 2876 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2877 if unit_id ~= "player" then
jcallahan@1 2878 return
jcallahan@1 2879 end
jcallahan@0 2880
jcallahan@1 2881 if private.tracked_line == spell_line then
jcallahan@1 2882 private.tracked_line = nil
jcallahan@1 2883 end
jcallahan@147 2884 table.wipe(current_action)
jcallahan@0 2885 end
jcallahan@90 2886
jcallahan@90 2887
jcallahan@90 2888 do
jcallahan@90 2889 local function SetUnitField(field, required_type)
jcallahan@90 2890 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2891
jcallahan@90 2892 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2893 return
jcallahan@90 2894 end
jcallahan@90 2895
jcallahan@171 2896 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2897 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2898 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2899 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2900 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2901 end
jcallahan@90 2902 end
jcallahan@90 2903
jcallahan@90 2904
jcallahan@90 2905 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2906 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2907 end
jcallahan@90 2908
jcallahan@90 2909
jcallahan@90 2910 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2911 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2912 end
jcallahan@90 2913
jcallahan@90 2914
jcallahan@90 2915 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2916 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2917 end
jcallahan@90 2918
jcallahan@90 2919
jcallahan@92 2920 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2921 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2922 end
jcallahan@90 2923
jcallahan@90 2924
jcallahan@323 2925 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2926 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2927 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2928
jcallahan@323 2929 for index = 2, #gossip_options, 2 do
jcallahan@323 2930 if gossip_options[index] == "binder" then
jcallahan@323 2931 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2932 return
jcallahan@323 2933 end
jcallahan@323 2934 end
jcallahan@323 2935 end,
jcallahan@323 2936 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2937 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2938 end,
jcallahan@323 2939 }
jcallahan@323 2940
jcallahan@323 2941
jcallahan@92 2942 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2943 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2944 if not unit_idnum then
jcallahan@323 2945 return
jcallahan@323 2946 end
jcallahan@323 2947
jcallahan@323 2948 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2949 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2950 end
jcallahan@90 2951 end
jcallahan@90 2952
jcallahan@90 2953
jcallahan@93 2954 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2955 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2956 end
jcallahan@93 2957
jcallahan@93 2958
jcallahan@189 2959 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2960 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2961 end
jcallahan@189 2962
jcallahan@189 2963
jcallahan@90 2964 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2965 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2966 end
jcallahan@90 2967
jcallahan@90 2968
jcallahan@90 2969 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2970 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2971 end
jcallahan@90 2972
jcallahan@90 2973
jcallahan@90 2974 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2975 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2976 end
jcallahan@90 2977 end -- do-block