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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 }
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36 }
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37
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38
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39 local EVENT_MAPPING = {
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40 LOOT_OPENED = true,
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41 MERCHANT_SHOW = "UpdateMerchantItems",
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42 MERCHANT_UPDATE = "UpdateMerchantItems",
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43 PLAYER_TARGET_CHANGED = true,
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44 QUEST_COMPLETE = true,
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45 QUEST_DETAIL = true,
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46 QUEST_LOG_UPDATE = true,
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47 QUEST_PROGRESS = true,
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48 UNIT_QUEST_LOG_CHANGED = true,
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49 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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50 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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51 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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52 UNIT_SPELLCAST_SENT = true,
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53 UNIT_SPELLCAST_SUCCEEDED = true,
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54 }
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55
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56
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57 local AF = private.ACTION_TYPE_FLAGS
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58
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59
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60 -----------------------------------------------------------------------
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61 -- Local variables.
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62 -----------------------------------------------------------------------
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63 local db
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64 local durability_timer_handle
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65 local target_location_timer_handle
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66 local action_data = {}
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67
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68
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69 -----------------------------------------------------------------------
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70 -- Helper Functions.
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71 -----------------------------------------------------------------------
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72 local function NPCEntry(id_num)
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73 if not id_num then
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74 return
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75 end
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76 local npc = db.npcs[id_num]
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77
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78 if not npc then
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79 db.npcs[id_num] = {}
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80 npc = db.npcs[id_num]
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81 end
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82 return npc
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83 end
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84
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85
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86 local function CurrentLocationData()
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87 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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88 local x, y = _G.GetPlayerMapPosition("player")
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89
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90 x = x or 0
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91 y = y or 0
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92
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93 if x == 0 and y == 0 then
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94 for level_index = 1, _G.GetNumDungeonMapLevels() do
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95 _G.SetDungeonMapLevel(level_index)
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96 x, y = _G.GetPlayerMapPosition("player")
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97
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98 if x and y and (x > 0 or y > 0) then
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99 _G.SetDungeonMapLevel(map_level)
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100 map_level = level_index
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101 break
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102 end
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103 end
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104 end
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105
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106 if _G.DungeonUsesTerrainMap() then
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107 map_level = map_level - 1
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108 end
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109 local _, instance_type = _G.IsInInstance()
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110 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
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111 end
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112
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113
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114 local function ItemLinkToID(item_link)
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115 if not item_link then
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116 return
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117 end
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118 return tonumber(item_link:match("item:(%d+)"))
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119 end
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120
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121
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122 do
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123 local UNIT_TYPE_BITMASK = 0x007
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124
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125 function WDP:ParseGUID(guid)
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126 if not guid then
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127 return
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128 end
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129 local types = private.UNIT_TYPES
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130 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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131
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132 if unit_type ~= types.PLAYER or unit_type ~= types.OBJECT or unit_type ~= types.PET then
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133 return unit_type, tonumber(guid:sub(-12, -9), 16)
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134 end
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135
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136 return unit_type
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137 end
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138 end -- do-block
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139
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140
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141 -----------------------------------------------------------------------
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142 -- Methods.
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143 -----------------------------------------------------------------------
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144 function WDP:OnInitialize()
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145 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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146 end
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147
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148
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149 function WDP:OnEnable()
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150 for event_name, mapping in pairs(EVENT_MAPPING) do
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151 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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152 end
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153 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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154 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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155 end
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156
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157
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158 local function RecordDurability(item_id, durability)
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159 if not durability or durability <= 0 then
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160 return
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161 end
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162
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163 if not db.items[item_id] then
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164 db.items[item_id] = {}
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165 end
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166 db.items[item_id].durability = durability
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167 end
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168
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169
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170 function WDP:ProcessDurability()
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171 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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172 local item_id = _G.GetInventoryItemID("player", slot_index)
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173
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174 if item_id and item_id > 0 then
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175 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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176 RecordDurability(item_id, max_durability)
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177 end
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178 end
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179
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180 for bag_index = 0, _G.NUM_BAG_SLOTS do
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181 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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182 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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183
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184 if item_id and item_id > 0 then
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185 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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186 RecordDurability(item_id, max_durability)
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187 end
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188 end
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189 end
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190 end
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191
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192
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193 function WDP:UpdateTargetLocation()
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194 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
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195 return
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196 end
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197
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198 for index = 1, 4 do
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199 if not _G.CheckInteractDistance("target", index) then
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200 return
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201 end
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202 end
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203
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204 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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205
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206 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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207 return
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208 end
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209 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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210 local npc_data = NPCEntry(unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
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211 npc_data.locations = npc_data.locations or {}
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212
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213 if not npc_data.locations[zone_name] then
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214 npc_data.locations[zone_name] = {}
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215 end
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216 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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217 end
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218
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219
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220 -----------------------------------------------------------------------
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221 -- Event handlers.
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222 -----------------------------------------------------------------------
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223 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
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224 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
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225 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
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226
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227
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228 local function _moneyMatch(money, re)
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229 return money:match(re) or 0
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230 end
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231
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232
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233 local function _toCopper(money)
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234 if not money then
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235 return 0
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236 end
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237
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238 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
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239 end
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240
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241
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242 local LOOT_VERIFY_FUNCS = {
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243 [AF.NPC] = function()
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244 local fishing_loot = _G.IsFishingLoot()
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245
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246 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
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247 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
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248 return false
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249 end
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250 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
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251 action_data.id_num = id_num
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252 end
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253 return true
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254 end,
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255 }
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256
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257
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258 local LOOT_UPDATE_FUNCS = {
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259 [AF.NPC] = function()
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260 local npc = NPCEntry(action_data.id_num)
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261 npc.drops = npc.drops or {}
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262
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263 for index = 1, #action_data.drops do
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264 table.insert(npc.drops, action_data.drops[index])
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265 end
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266 end,
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267 }
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268
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269
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270 function WDP:LOOT_OPENED()
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271 if not action_data.type then
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272 action_data.type = AF.NPC
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273 end
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274 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
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275 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
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276
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277 if not verify_func or not update_func or not verify_func() then
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278 return
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279 end
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280
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281 local loot_registry = {}
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282 action_data.drops = {}
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283
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284 for loot_slot = 1, _G.GetNumLootItems() do
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285 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
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286
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287 if _G.LootSlotIsItem(loot_slot) then
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288 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
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289 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
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290 elseif _G.LootSlotIsCoin(loot_slot) then
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291 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item_text)))
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292 elseif _G.LootSlotIsCurrency(loot_slot) then
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293 table.insert(action_data.drops, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
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294 end
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295 end
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296
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297 for item_id, quantity in pairs(loot_registry) do
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298 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
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299 end
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300 update_func()
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301 end
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302
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303
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304 local POINT_MATCH_PATTERNS = {
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305 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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306 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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307 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
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308 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
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309 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
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310 }
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311
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312
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313 function WDP:UpdateMerchantItems()
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314 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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315
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316 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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317 return
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318 end
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319 local merchant = NPCEntry(unit_idnum)
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320 merchant.sells = merchant.sells or {}
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321
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322 for item_index = 1, _G.GetMerchantNumItems() do
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323 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
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324 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
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325
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326 if item_id and item_id > 0 then
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327 local price_string = copper_price
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328
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329 if extended_cost then
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330 local bg_points = 0
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331 local personal_points = 0
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332
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333 DatamineTT:ClearLines()
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334 DatamineTT:SetMerchantItem(item_index)
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335
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336 for line_index = 1, DatamineTT:NumLines() do
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337 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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jcallahan@5
|
338
|
jcallahan@5
|
339 if not current_line then
|
jcallahan@5
|
340 break
|
jcallahan@5
|
341 end
|
jcallahan@5
|
342 local breakout
|
jcallahan@5
|
343
|
jcallahan@5
|
344 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
345 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
346 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
347 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
348
|
jcallahan@5
|
349 if match1 or match2 then
|
jcallahan@5
|
350 breakout = true
|
jcallahan@5
|
351 break
|
jcallahan@5
|
352 end
|
jcallahan@5
|
353 end
|
jcallahan@5
|
354
|
jcallahan@5
|
355 if breakout then
|
jcallahan@5
|
356 break
|
jcallahan@5
|
357 end
|
jcallahan@5
|
358 end
|
jcallahan@5
|
359 local currency_list = {}
|
jcallahan@5
|
360
|
jcallahan@5
|
361 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
362
|
jcallahan@5
|
363 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
364 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
365 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
366
|
jcallahan@5
|
367 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
368 if not icon_texture then
|
jcallahan@5
|
369 return
|
jcallahan@5
|
370 end
|
jcallahan@5
|
371 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
372 end
|
jcallahan@5
|
373 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
374 end
|
jcallahan@5
|
375
|
jcallahan@5
|
376 for currency_index = 1, #currency_list do
|
jcallahan@5
|
377 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
378 end
|
jcallahan@5
|
379 end
|
jcallahan@6
|
380 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
381 end
|
jcallahan@4
|
382 end
|
jcallahan@4
|
383 end
|
jcallahan@4
|
384
|
jcallahan@4
|
385
|
jcallahan@2
|
386 local GENDER_NAMES = {
|
jcallahan@2
|
387 "UNKNOWN",
|
jcallahan@2
|
388 "MALE",
|
jcallahan@2
|
389 "FEMALE",
|
jcallahan@2
|
390 }
|
jcallahan@2
|
391
|
jcallahan@2
|
392
|
jcallahan@2
|
393 local REACTION_NAMES = {
|
jcallahan@2
|
394 "HATED",
|
jcallahan@2
|
395 "HOSTILE",
|
jcallahan@2
|
396 "UNFRIENDLY",
|
jcallahan@2
|
397 "NEUTRAL",
|
jcallahan@2
|
398 "FRIENDLY",
|
jcallahan@2
|
399 "HONORED",
|
jcallahan@2
|
400 "REVERED",
|
jcallahan@2
|
401 "EXALTED",
|
jcallahan@2
|
402 }
|
jcallahan@2
|
403
|
jcallahan@2
|
404
|
jcallahan@2
|
405 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
406 ["0"] = "MANA",
|
jcallahan@2
|
407 ["1"] = "RAGE",
|
jcallahan@2
|
408 ["2"] = "FOCUS",
|
jcallahan@2
|
409 ["3"] = "ENERGY",
|
jcallahan@2
|
410 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
411 }
|
jcallahan@2
|
412
|
jcallahan@2
|
413
|
jcallahan@2
|
414 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
415 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
416 return
|
jcallahan@2
|
417 end
|
jcallahan@2
|
418 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
419
|
jcallahan@2
|
420 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
421 return
|
jcallahan@2
|
422 end
|
jcallahan@6
|
423 local npc = NPCEntry(unit_idnum)
|
jcallahan@2
|
424 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
425 npc.class = class_token
|
jcallahan@2
|
426 -- TODO: Add faction here
|
jcallahan@2
|
427 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
428 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
429 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
430 npc.stats = npc.stats or {}
|
jcallahan@2
|
431
|
jcallahan@2
|
432 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
433
|
jcallahan@2
|
434 if not npc.stats[npc_level] then
|
jcallahan@2
|
435 npc.stats[npc_level] = {
|
jcallahan@2
|
436 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
437 }
|
jcallahan@3
|
438
|
jcallahan@3
|
439 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
440
|
jcallahan@3
|
441 if max_power > 0 then
|
jcallahan@3
|
442 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
443 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
444 end
|
jcallahan@2
|
445 end
|
jcallahan@2
|
446 end
|
jcallahan@2
|
447
|
jcallahan@2
|
448
|
jcallahan@9
|
449 function WDP:QUEST_COMPLETE()
|
jcallahan@9
|
450 end
|
jcallahan@9
|
451
|
jcallahan@9
|
452
|
jcallahan@9
|
453 function WDP:QUEST_DETAIL()
|
jcallahan@9
|
454 end
|
jcallahan@9
|
455
|
jcallahan@9
|
456
|
jcallahan@4
|
457 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
458 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
459 end
|
jcallahan@4
|
460
|
jcallahan@4
|
461
|
jcallahan@9
|
462 function WDP:QUEST_PROGRESS()
|
jcallahan@9
|
463 end
|
jcallahan@9
|
464
|
jcallahan@4
|
465 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
466 if unit_id ~= "player" then
|
jcallahan@4
|
467 return
|
jcallahan@4
|
468 end
|
jcallahan@4
|
469 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
470 end
|
jcallahan@4
|
471
|
jcallahan@4
|
472
|
jcallahan@1
|
473 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
474 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
475 return
|
jcallahan@1
|
476 end
|
jcallahan@1
|
477 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
478
|
jcallahan@1
|
479 if not spell_label then
|
jcallahan@1
|
480 return
|
jcallahan@1
|
481 end
|
jcallahan@1
|
482 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
483
|
jcallahan@1
|
484 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
485 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
486
|
jcallahan@1
|
487 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
488 tt_unit_name = target_name
|
jcallahan@1
|
489 tt_unit_id = "target"
|
jcallahan@1
|
490 end
|
jcallahan@1
|
491 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
492
|
jcallahan@1
|
493 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
494 if target_name == "" then
|
jcallahan@1
|
495 return
|
jcallahan@1
|
496 end
|
jcallahan@1
|
497
|
jcallahan@8
|
498 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
499
|
jcallahan@1
|
500 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@8
|
501 action_data.instance_type = instance_type
|
jcallahan@1
|
502 action_data.map_level = map_level
|
jcallahan@1
|
503 action_data.name = target_name
|
jcallahan@1
|
504 action_data.type = AF.OBJECT
|
jcallahan@1
|
505 action_data.x = x
|
jcallahan@1
|
506 action_data.y = y
|
jcallahan@1
|
507 action_data.zone = zone_name
|
jcallahan@2
|
508 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
|
jcallahan@1
|
509 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
510 print("Found spell flagged for ZONE")
|
jcallahan@1
|
511 end
|
jcallahan@1
|
512 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
513 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@1
|
514 print("Found spell flagged for NPC")
|
jcallahan@1
|
515 end
|
jcallahan@1
|
516 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
517 print("Found spell flagged for ITEM")
|
jcallahan@1
|
518 else
|
jcallahan@1
|
519 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
520 end
|
jcallahan@1
|
521
|
jcallahan@1
|
522 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
523 private.tracked_line = spell_line
|
jcallahan@0
|
524 end
|
jcallahan@0
|
525
|
jcallahan@0
|
526
|
jcallahan@1
|
527 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
528 if unit_id ~= "player" then
|
jcallahan@1
|
529 return
|
jcallahan@1
|
530 end
|
jcallahan@1
|
531
|
jcallahan@1
|
532 if action_data.type == AF.OBJECT then
|
jcallahan@1
|
533 end
|
jcallahan@1
|
534
|
jcallahan@1
|
535 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
536 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
537 end
|
jcallahan@1
|
538 private.tracked_line = nil
|
jcallahan@0
|
539 end
|
jcallahan@0
|
540
|
jcallahan@1
|
541 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
542 if unit_id ~= "player" then
|
jcallahan@1
|
543 return
|
jcallahan@1
|
544 end
|
jcallahan@0
|
545
|
jcallahan@1
|
546 if private.tracked_line == spell_line then
|
jcallahan@1
|
547 private.tracked_line = nil
|
jcallahan@1
|
548 end
|
jcallahan@0
|
549 end
|