annotate Main.lua @ 248:4cb26edfd905

Cleanup for npc_prototype:EncounterData()
author James D. Callahan III <jcallahan@curse.com>
date Tue, 12 Mar 2013 08:44:32 -0500
parents f506c09d75a9
children 3fe3e55c327e
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@6 302
jcallahan@214 303 local NPCEntry
jcallahan@214 304 do
jcallahan@214 305 local npc_prototype = {}
jcallahan@214 306 local npc_meta = {
jcallahan@214 307 __index = npc_prototype
jcallahan@214 308 }
jcallahan@6 309
jcallahan@214 310 function NPCEntry(identifier)
jcallahan@227 311 local npc = DBEntry("npcs", identifier)
jcallahan@29 312
jcallahan@214 313 if not npc then
jcallahan@214 314 return
jcallahan@214 315 end
jcallahan@227 316 return _G.setmetatable(npc, npc_meta)
jcallahan@22 317 end
jcallahan@214 318
jcallahan@248 319 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 320 self.encounter_data = self.encounter_data or {}
jcallahan@248 321 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 322 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 323
jcallahan@248 324 return self.encounter_data[difficulty_token]
jcallahan@214 325 end
jcallahan@22 326 end
jcallahan@22 327
jcallahan@22 328
jcallahan@1 329 local function CurrentLocationData()
jcallahan@161 330 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 331 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 332 end
jcallahan@1 333 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 334 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 335
jcallahan@1 336 x = x or 0
jcallahan@1 337 y = y or 0
jcallahan@1 338
jcallahan@1 339 if x == 0 and y == 0 then
jcallahan@1 340 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 341 _G.SetDungeonMapLevel(level_index)
jcallahan@1 342 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 if x and y and (x > 0 or y > 0) then
jcallahan@1 345 _G.SetDungeonMapLevel(map_level)
jcallahan@1 346 map_level = level_index
jcallahan@1 347 break
jcallahan@1 348 end
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351
jcallahan@1 352 if _G.DungeonUsesTerrainMap() then
jcallahan@1 353 map_level = map_level - 1
jcallahan@1 354 end
jcallahan@31 355 local x = _G.floor(x * 1000)
jcallahan@31 356 local y = _G.floor(y * 1000)
jcallahan@28 357
jcallahan@31 358 if x % 2 ~= 0 then
jcallahan@31 359 x = x + 1
jcallahan@28 360 end
jcallahan@28 361
jcallahan@31 362 if y % 2 ~= 0 then
jcallahan@31 363 y = y + 1
jcallahan@28 364 end
jcallahan@126 365 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 366 end
jcallahan@1 367
jcallahan@1 368
jcallahan@1 369 local function ItemLinkToID(item_link)
jcallahan@1 370 if not item_link then
jcallahan@1 371 return
jcallahan@1 372 end
jcallahan@7 373 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 374 end
jcallahan@0 375
jcallahan@4 376
jcallahan@171 377 local function UnitTypeIsNPC(unit_type)
jcallahan@171 378 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 379 end
jcallahan@171 380
jcallahan@171 381
jcallahan@34 382 local ParseGUID
jcallahan@4 383 do
jcallahan@229 384 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 385 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 386
jcallahan@34 387 function ParseGUID(guid)
jcallahan@5 388 if not guid then
jcallahan@5 389 return
jcallahan@5 390 end
jcallahan@229 391 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 392
jcallahan@229 393 if not bitfield then
jcallahan@229 394 return UNIT_TYPES.UNKNOWN
jcallahan@229 395 end
jcallahan@229 396 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 397
jcallahan@229 398 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 399 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 400 end
jcallahan@4 401 return unit_type
jcallahan@4 402 end
jcallahan@4 403 end -- do-block
jcallahan@4 404
jcallahan@4 405
jcallahan@141 406 local UpdateDBEntryLocation
jcallahan@141 407 do
jcallahan@141 408 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 409 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 410 local facing = _G.GetPlayerFacing()
jcallahan@141 411
jcallahan@141 412 if not facing then
jcallahan@141 413 return x, y
jcallahan@141 414 end
jcallahan@246 415 local rad = facing + math.pi
jcallahan@141 416 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 417 end
jcallahan@10 418
jcallahan@24 419
jcallahan@141 420 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 421 if not identifier then
jcallahan@141 422 return
jcallahan@141 423 end
jcallahan@141 424 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 425 local entry = DBEntry(entry_type, identifier)
jcallahan@141 426 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 427 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 428
jcallahan@141 429 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 430 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 431
jcallahan@141 432 if not zone_data then
jcallahan@141 433 zone_data = {}
jcallahan@141 434 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 435 end
jcallahan@141 436
jcallahan@141 437 -- Special case for Fishing.
jcallahan@141 438 if current_action.spell_label == "FISHING" then
jcallahan@141 439 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 440
jcallahan@141 441 if yard_width > 0 and yard_height > 0 then
jcallahan@141 442 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 443 current_action.x = x
jcallahan@141 444 current_action.y = y
jcallahan@141 445 end
jcallahan@141 446 end
jcallahan@141 447 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 448
jcallahan@141 449 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 450 return zone_data
jcallahan@10 451 end
jcallahan@141 452 end -- do-block
jcallahan@10 453
jcallahan@10 454
jcallahan@19 455 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 456 if not item_link then
jcallahan@19 457 return
jcallahan@19 458 end
jcallahan@19 459 local item_id = ItemLinkToID(item_link)
jcallahan@19 460
jcallahan@19 461 if not bag_index or not slot_index then
jcallahan@19 462 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 463 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 464 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 465 bag_index = new_bag_index
jcallahan@19 466 slot_index = new_slot_index
jcallahan@19 467 break
jcallahan@19 468 end
jcallahan@19 469 end
jcallahan@19 470 end
jcallahan@19 471 end
jcallahan@19 472
jcallahan@19 473 if not bag_index or not slot_index then
jcallahan@19 474 return
jcallahan@19 475 end
jcallahan@19 476 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 477
jcallahan@19 478 if not is_lootable then
jcallahan@19 479 return
jcallahan@19 480 end
jcallahan@19 481 DatamineTT:ClearLines()
jcallahan@19 482 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 483
jcallahan@19 484 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 485 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 486
jcallahan@19 487 if not current_line then
jcallahan@19 488 break
jcallahan@19 489 end
jcallahan@230 490 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 491
jcallahan@230 492 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 493 table.wipe(current_action)
jcallahan@123 494 current_action.target_type = AF.ITEM
jcallahan@122 495 current_action.identifier = item_id
jcallahan@122 496 current_action.loot_label = "contains"
jcallahan@19 497 break
jcallahan@19 498 end
jcallahan@19 499 end
jcallahan@19 500 end
jcallahan@19 501
jcallahan@19 502
jcallahan@39 503 local UnitFactionStanding
jcallahan@32 504 local UpdateFactionData
jcallahan@32 505 do
jcallahan@32 506 local MAX_FACTION_INDEX = 1000
jcallahan@20 507
jcallahan@32 508 local STANDING_NAMES = {
jcallahan@32 509 "HATED",
jcallahan@32 510 "HOSTILE",
jcallahan@32 511 "UNFRIENDLY",
jcallahan@32 512 "NEUTRAL",
jcallahan@32 513 "FRIENDLY",
jcallahan@32 514 "HONORED",
jcallahan@32 515 "REVERED",
jcallahan@32 516 "EXALTED",
jcallahan@32 517 }
jcallahan@32 518
jcallahan@39 519
jcallahan@39 520 function UnitFactionStanding(unit)
jcallahan@135 521 local unit_name = _G.UnitName(unit)
jcallahan@39 522 UpdateFactionData()
jcallahan@39 523 DatamineTT:ClearLines()
jcallahan@39 524 DatamineTT:SetUnit(unit)
jcallahan@39 525
jcallahan@39 526 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 527 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 528
jcallahan@135 529 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 530 return faction_name, faction_standings[faction_name]
jcallahan@39 531 end
jcallahan@39 532 end
jcallahan@39 533 end
jcallahan@39 534
jcallahan@39 535
jcallahan@32 536 function UpdateFactionData()
jcallahan@32 537 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 538 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 539
jcallahan@86 540 if faction_name then
jcallahan@32 541 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 542 elseif not faction_name then
jcallahan@32 543 break
jcallahan@32 544 end
jcallahan@20 545 end
jcallahan@20 546 end
jcallahan@32 547 end -- do-block
jcallahan@20 548
jcallahan@48 549
jcallahan@75 550 local GenericLootUpdate
jcallahan@75 551 do
jcallahan@77 552 local function LootTable(entry, loot_type, top_field)
jcallahan@75 553 if top_field then
jcallahan@75 554 entry[top_field] = entry[top_field] or {}
jcallahan@75 555 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 556 return entry[top_field][loot_type]
jcallahan@75 557 end
jcallahan@48 558 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 559 return entry[loot_type]
jcallahan@48 560 end
jcallahan@48 561
jcallahan@75 562 function GenericLootUpdate(data_type, top_field)
jcallahan@132 563 local loot_type = current_loot.label
jcallahan@75 564 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 565 local source_list = {}
jcallahan@75 566
jcallahan@131 567 if current_loot.sources then
jcallahan@131 568 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 569 local entry, source_id
jcallahan@78 570
jcallahan@131 571 if current_loot.target_type == AF.ITEM then
jcallahan@119 572 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 573 source_id = current_loot.identifier
jcallahan@119 574 entry = DBEntry(data_type, source_id)
jcallahan@131 575 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 576 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 577 entry = DBEntry(data_type, source_id)
jcallahan@119 578 else
jcallahan@119 579 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 580 entry = DBEntry(data_type, source_id)
jcallahan@119 581 end
jcallahan@75 582
jcallahan@119 583 if entry then
jcallahan@119 584 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 585
jcallahan@119 586 if not source_list[source_guid] then
jcallahan@119 587 if top_field then
jcallahan@119 588 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 589 else
jcallahan@119 590 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 591 end
jcallahan@119 592 source_list[source_guid] = true
jcallahan@77 593 end
jcallahan@119 594 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 595
jcallahan@119 596 for item_id, quantity in pairs(loot_data) do
jcallahan@119 597 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 598 end
jcallahan@75 599 end
jcallahan@75 600 end
jcallahan@75 601 end
jcallahan@121 602
jcallahan@121 603 -- This is used for Gas Extractions.
jcallahan@131 604 if #current_loot.list <= 0 then
jcallahan@78 605 return
jcallahan@78 606 end
jcallahan@82 607 local entry
jcallahan@82 608
jcallahan@82 609 -- At this point we only have a name if it's an object.
jcallahan@131 610 if current_loot.target_type == AF.OBJECT then
jcallahan@131 611 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 612 else
jcallahan@131 613 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 614 end
jcallahan@75 615
jcallahan@75 616 if not entry then
jcallahan@75 617 return
jcallahan@75 618 end
jcallahan@77 619 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 620
jcallahan@131 621 if not source_list[current_loot.identifier] then
jcallahan@77 622 if top_field then
jcallahan@77 623 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 624 else
jcallahan@77 625 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 626 end
jcallahan@77 627 end
jcallahan@75 628
jcallahan@131 629 for index = 1, #current_loot.list do
jcallahan@131 630 table.insert(loot_table, current_loot.list[index])
jcallahan@75 631 end
jcallahan@48 632 end
jcallahan@75 633 end -- do-block
jcallahan@48 634
jcallahan@97 635
jcallahan@97 636 local ReplaceKeywords
jcallahan@97 637 do
jcallahan@97 638 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 639 class = PLAYER_CLASS,
jcallahan@97 640 name = PLAYER_NAME,
jcallahan@97 641 race = PLAYER_RACE,
jcallahan@97 642 }
jcallahan@97 643
jcallahan@97 644
jcallahan@97 645 function ReplaceKeywords(text)
jcallahan@97 646 if not text or text == "" then
jcallahan@97 647 return ""
jcallahan@97 648 end
jcallahan@97 649
jcallahan@97 650 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 651 local category_format = ("<%s>"):format(category)
jcallahan@97 652 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 653 end
jcallahan@97 654 return text
jcallahan@97 655 end
jcallahan@97 656 end -- do-block
jcallahan@97 657
jcallahan@97 658
jcallahan@154 659 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 660 -- unless the WorldMapFrame is shown.
jcallahan@143 661 do
jcallahan@143 662 -- MapFileName = MapAreaID
jcallahan@143 663 local MICRO_DUNGEON_IDS = {
jcallahan@143 664 ShrineofTwoMoons = 903,
jcallahan@143 665 ShrineofSevenStars = 905,
jcallahan@143 666 }
jcallahan@126 667
jcallahan@143 668 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 669 if private.in_combat then
jcallahan@156 670 private.set_area_id = true
jcallahan@156 671 return
jcallahan@156 672 end
jcallahan@155 673 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 674
jcallahan@155 675 if map_area_id == current_area_id then
jcallahan@155 676 return
jcallahan@155 677 end
jcallahan@143 678 local world_map = _G.WorldMapFrame
jcallahan@143 679 local map_visible = world_map:IsVisible()
jcallahan@143 680 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 681
jcallahan@143 682 if not map_visible then
jcallahan@143 683 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 684 world_map:Show()
jcallahan@143 685 end
jcallahan@143 686 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 687
jcallahan@154 688 _G.SetMapToCurrentZone()
jcallahan@154 689
jcallahan@143 690 if micro_dungeon_id then
jcallahan@143 691 current_area_id = micro_dungeon_id
jcallahan@143 692 else
jcallahan@143 693 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 694 end
jcallahan@143 695
jcallahan@154 696 if map_visible then
jcallahan@154 697 _G.SetMapByID(map_area_id)
jcallahan@154 698 else
jcallahan@143 699 world_map:Hide()
jcallahan@143 700 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 701 end
jcallahan@143 702 end
jcallahan@154 703 end
jcallahan@126 704
jcallahan@246 705
jcallahan@246 706 -- METHODS ------------------------------------------------------------
jcallahan@246 707
jcallahan@0 708 function WDP:OnInitialize()
jcallahan@128 709 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 710 global_db = db.global
jcallahan@128 711 char_db = db.char
jcallahan@14 712
jcallahan@14 713 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 714 local build_num = tonumber(private.build_num)
jcallahan@14 715
jcallahan@136 716 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 717 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 718 global_db[entry] = {}
jcallahan@74 719 end
jcallahan@74 720 end
jcallahan@35 721 raw_db.build_num = build_num
jcallahan@63 722 raw_db.version = DB_VERSION
jcallahan@0 723 end
jcallahan@0 724
jcallahan@0 725
jcallahan@153 726 function WDP:EventDispatcher(...)
jcallahan@153 727 local event_name = ...
jcallahan@153 728
jcallahan@153 729 if DEBUGGING then
jcallahan@154 730 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 731 Debug(event_name)
jcallahan@154 732 else
jcallahan@154 733 Debug(...)
jcallahan@153 734 end
jcallahan@153 735 end
jcallahan@153 736 local func = EVENT_MAPPING[event_name]
jcallahan@153 737
jcallahan@153 738 if _G.type(func) == "boolean" then
jcallahan@153 739 self[event_name](self, ...)
jcallahan@153 740 elseif _G.type(func) == "function" then
jcallahan@159 741 self[func](self, ...)
jcallahan@153 742 end
jcallahan@153 743 end
jcallahan@153 744
jcallahan@153 745
jcallahan@0 746 function WDP:OnEnable()
jcallahan@0 747 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 748 if EVENT_DEBUG then
jcallahan@153 749 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 750 else
jcallahan@153 751 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 752 end
jcallahan@0 753 end
jcallahan@95 754
jcallahan@95 755 for index = 1, _G.GetNumLanguages() do
jcallahan@95 756 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 757 end
jcallahan@187 758 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 759 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 760
jcallahan@19 761 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 762 if target_unit then
jcallahan@19 763 return
jcallahan@19 764 end
jcallahan@19 765 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 766 end)
jcallahan@19 767
jcallahan@19 768 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 769 if target_unit then
jcallahan@19 770 return
jcallahan@19 771 end
jcallahan@19 772 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 773 HandleItemUse(item_link)
jcallahan@19 774 end)
jcallahan@129 775 self:SetCurrentAreaID("OnEnable")
jcallahan@246 776 self:GROUP_ROSTER_CHANGE()
jcallahan@0 777 end
jcallahan@0 778
jcallahan@0 779
jcallahan@219 780 local ScrapeItemUpgradeStats
jcallahan@219 781 do
jcallahan@219 782 local intermediary = {}
jcallahan@219 783
jcallahan@220 784 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 785 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 786 return
jcallahan@220 787 end
jcallahan@219 788 local create_entry
jcallahan@219 789
jcallahan@219 790 table.wipe(intermediary)
jcallahan@219 791
jcallahan@219 792 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 793 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 794
jcallahan@219 795 if not left_text then
jcallahan@219 796 return
jcallahan@219 797 end
jcallahan@219 798 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 799
jcallahan@219 800 if amount and stat then
jcallahan@220 801 if reforge_id and reforge_id ~= 0 then
jcallahan@220 802 local reforge_string = stat:find("Reforged")
jcallahan@220 803
jcallahan@220 804 if reforge_string then
jcallahan@220 805 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 806 intermediary.reforge_id = reforge_id
jcallahan@220 807 end
jcallahan@219 808 end
jcallahan@219 809 create_entry = true
jcallahan@219 810 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 811 end
jcallahan@219 812 end
jcallahan@219 813
jcallahan@219 814 if not create_entry then
jcallahan@219 815 return
jcallahan@219 816 end
jcallahan@219 817 local item = DBEntry("items", item_id)
jcallahan@225 818 item.upgrade_id = upgrade_id
jcallahan@219 819 item.upgrades = item.upgrades or {}
jcallahan@219 820 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 821
jcallahan@219 822 for stat, amount in pairs(intermediary) do
jcallahan@219 823 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 824 end
jcallahan@219 825 end
jcallahan@220 826 end
jcallahan@220 827
jcallahan@220 828 -- do-block
jcallahan@219 829
jcallahan@219 830
jcallahan@187 831 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 832 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 833 local item
jcallahan@0 834
jcallahan@191 835 if item_string then
jcallahan@220 836 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 837 suffix_id = tonumber(suffix_id)
jcallahan@219 838 upgrade_id = tonumber(upgrade_id)
jcallahan@199 839
jcallahan@201 840 if suffix_id and suffix_id ~= 0 then
jcallahan@219 841 item = DBEntry("items", item_id)
jcallahan@201 842 item.suffix_id = suffix_id
jcallahan@201 843 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 844 end
jcallahan@191 845
jcallahan@219 846 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 847 DatamineTT:SetHyperlink(item_link)
jcallahan@220 848 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 849 end
jcallahan@0 850 end
jcallahan@212 851
jcallahan@212 852 if durability and durability > 0 then
jcallahan@219 853 item = item or DBEntry("items", item_id)
jcallahan@212 854 item.durability = durability
jcallahan@212 855 end
jcallahan@0 856 end
jcallahan@0 857
jcallahan@0 858
jcallahan@187 859 function WDP:ProcessItems()
jcallahan@187 860 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 861 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 862
jcallahan@0 863 if item_id and item_id > 0 then
jcallahan@1 864 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 865 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 866 end
jcallahan@0 867 end
jcallahan@0 868
jcallahan@0 869 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 870 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 871 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 872
jcallahan@0 873 if item_id and item_id > 0 then
jcallahan@1 874 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 875 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 876 end
jcallahan@0 877 end
jcallahan@0 878 end
jcallahan@0 879 end
jcallahan@0 880
jcallahan@118 881
jcallahan@215 882 local TargetedNPC
jcallahan@118 883 do
jcallahan@118 884 local GENDER_NAMES = {
jcallahan@118 885 "UNKNOWN",
jcallahan@118 886 "MALE",
jcallahan@118 887 "FEMALE",
jcallahan@118 888 }
jcallahan@118 889
jcallahan@118 890
jcallahan@118 891 local REACTION_NAMES = {
jcallahan@118 892 "HATED",
jcallahan@118 893 "HOSTILE",
jcallahan@118 894 "UNFRIENDLY",
jcallahan@118 895 "NEUTRAL",
jcallahan@118 896 "FRIENDLY",
jcallahan@118 897 "HONORED",
jcallahan@118 898 "REVERED",
jcallahan@118 899 "EXALTED",
jcallahan@118 900 }
jcallahan@118 901
jcallahan@118 902
jcallahan@118 903 local POWER_TYPE_NAMES = {
jcallahan@118 904 ["0"] = "MANA",
jcallahan@118 905 ["1"] = "RAGE",
jcallahan@118 906 ["2"] = "FOCUS",
jcallahan@118 907 ["3"] = "ENERGY",
jcallahan@118 908 ["6"] = "RUNIC_POWER",
jcallahan@118 909 }
jcallahan@118 910
jcallahan@118 911
jcallahan@215 912 function TargetedNPC()
jcallahan@118 913 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 914 current_target_id = nil
jcallahan@118 915 return
jcallahan@118 916 end
jcallahan@118 917 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 918
jcallahan@171 919 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 920 return
jcallahan@118 921 end
jcallahan@118 922 current_target_id = unit_idnum
jcallahan@118 923
jcallahan@118 924 local npc = NPCEntry(unit_idnum)
jcallahan@118 925 local _, class_token = _G.UnitClass("target")
jcallahan@118 926 npc.class = class_token
jcallahan@118 927 npc.faction = UnitFactionStanding("target")
jcallahan@118 928 npc.genders = npc.genders or {}
jcallahan@118 929 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 930 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 931 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 932
jcallahan@248 933 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 934 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 935
jcallahan@118 936 if not encounter_data[npc_level] then
jcallahan@118 937 encounter_data[npc_level] = {
jcallahan@118 938 max_health = _G.UnitHealthMax("target"),
jcallahan@118 939 }
jcallahan@118 940
jcallahan@118 941 local max_power = _G.UnitManaMax("target")
jcallahan@118 942
jcallahan@118 943 if max_power > 0 then
jcallahan@118 944 local power_type = _G.UnitPowerType("target")
jcallahan@118 945 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 946 end
jcallahan@118 947 end
jcallahan@118 948 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 949 return npc, unit_idnum
jcallahan@118 950 end
jcallahan@118 951 end -- do-block
jcallahan@118 952
jcallahan@118 953
jcallahan@113 954 do
jcallahan@113 955 local COORD_MAX = 5
jcallahan@0 956
jcallahan@113 957 function WDP:UpdateTargetLocation()
jcallahan@113 958 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 959 return
jcallahan@2 960 end
jcallahan@113 961
jcallahan@113 962 for index = 1, 4 do
jcallahan@113 963 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 964 return
jcallahan@113 965 end
jcallahan@113 966 end
jcallahan@215 967 local npc = TargetedNPC()
jcallahan@113 968
jcallahan@113 969 if not npc then
jcallahan@113 970 return
jcallahan@113 971 end
jcallahan@113 972 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 973 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 974 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 975 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 976
jcallahan@113 977 local zone_data = npc_data.locations[zone_token]
jcallahan@113 978
jcallahan@113 979 if not zone_data then
jcallahan@113 980 zone_data = {}
jcallahan@113 981 npc_data.locations[zone_token] = zone_data
jcallahan@113 982 end
jcallahan@113 983
jcallahan@113 984 for location_token in pairs(zone_data) do
jcallahan@113 985 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 986 loc_level = tonumber(loc_level)
jcallahan@113 987
jcallahan@113 988 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 989 return
jcallahan@113 990 end
jcallahan@113 991 end
jcallahan@141 992 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 993 end
jcallahan@113 994 end -- do-block
jcallahan@2 995
jcallahan@118 996
jcallahan@246 997 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 998
jcallahan@90 999 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1000 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1001 return
jcallahan@243 1002 end
jcallahan@56 1003 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1004
jcallahan@56 1005 for index = 1, num_items do
jcallahan@56 1006 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1007
jcallahan@56 1008 if item_link then
jcallahan@56 1009 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1010 end
jcallahan@56 1011 end
jcallahan@56 1012 end
jcallahan@56 1013
jcallahan@56 1014
jcallahan@246 1015 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1016 local is_raid = _G.IsInRaid()
jcallahan@246 1017 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1018 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1019
jcallahan@246 1020 table.wipe(group_member_uids)
jcallahan@246 1021
jcallahan@246 1022 for index = 1, group_size do
jcallahan@246 1023 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1024 end
jcallahan@246 1025 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1026 end
jcallahan@246 1027
jcallahan@246 1028
jcallahan@246 1029 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1030 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1031 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1032
jcallahan@246 1033 if current_pet_guid then
jcallahan@246 1034 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1035 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1036 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1037 end
jcallahan@246 1038 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1039
jcallahan@246 1040 if pet_guid then
jcallahan@246 1041 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1042 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1043 group_pet_guids[pet_guid] = true
jcallahan@246 1044 end
jcallahan@246 1045 end
jcallahan@246 1046
jcallahan@246 1047
jcallahan@178 1048 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1049 if loot_type ~= "item" then
jcallahan@178 1050 return
jcallahan@178 1051 end
jcallahan@203 1052 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1053 ClearKilledBossID()
jcallahan@178 1054
jcallahan@178 1055 if not npc then
jcallahan@245 1056 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1057 return
jcallahan@178 1058 end
jcallahan@178 1059 local item_id = ItemLinkToID(item_link)
jcallahan@178 1060
jcallahan@178 1061 if not item_id then
jcallahan@245 1062 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1063 return
jcallahan@178 1064 end
jcallahan@179 1065 local loot_type = "drops"
jcallahan@248 1066 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1067 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1068 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1069 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1070
jcallahan@178 1071 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1072 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1073 end
jcallahan@178 1074
jcallahan@178 1075
jcallahan@179 1076 do
jcallahan@179 1077 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1078 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1079 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1080 end,
jcallahan@179 1081 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1082 current_loot = {
jcallahan@179 1083 list = {
jcallahan@179 1084 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1085 },
jcallahan@179 1086 identifier = current_action.identifier,
jcallahan@179 1087 label = current_action.loot_label or "drops",
jcallahan@179 1088 map_level = current_action.map_level,
jcallahan@179 1089 object_name = current_action.object_name,
jcallahan@179 1090 spell_label = current_action.spell_label,
jcallahan@179 1091 target_type = current_action.target_type,
jcallahan@179 1092 x = current_action.x,
jcallahan@179 1093 y = current_action.y,
jcallahan@179 1094 zone_data = current_action.zone_data,
jcallahan@179 1095 }
jcallahan@179 1096 table.wipe(current_action)
jcallahan@179 1097 GenericLootUpdate("zones")
jcallahan@179 1098 end,
jcallahan@179 1099 }
jcallahan@177 1100
jcallahan@177 1101
jcallahan@179 1102 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1103 local category
jcallahan@177 1104
jcallahan@179 1105 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1106 category = AF.ZONE
jcallahan@179 1107 elseif private.raid_finder_boss_id then
jcallahan@179 1108 category = AF.NPC
jcallahan@179 1109 end
jcallahan@179 1110 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1111
jcallahan@179 1112 if not category or not update_func then
jcallahan@179 1113 return
jcallahan@179 1114 end
jcallahan@179 1115 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1116
jcallahan@179 1117 if not item_link then
jcallahan@179 1118 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1119 end
jcallahan@179 1120 local item_id = ItemLinkToID(item_link)
jcallahan@179 1121
jcallahan@179 1122 if not item_id then
jcallahan@179 1123 return
jcallahan@179 1124 end
jcallahan@179 1125 update_func(item_id, quantity)
jcallahan@177 1126 end
jcallahan@48 1127 end
jcallahan@48 1128
jcallahan@97 1129 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1130 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1131 return
jcallahan@95 1132 end
jcallahan@97 1133 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1134 npc.quotes = npc.quotes or {}
jcallahan@97 1135 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1136 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1137 end
jcallahan@95 1138
jcallahan@95 1139
jcallahan@95 1140 do
jcallahan@40 1141 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1142
jcallahan@40 1143 local DRUNK_COMPARES = {
jcallahan@40 1144 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1145 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1146 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1147 }
jcallahan@40 1148
jcallahan@40 1149 local DRUNK_MATCHES = {
jcallahan@40 1150 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1151 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1152 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1153 }
jcallahan@40 1154
jcallahan@167 1155 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1156
jcallahan@167 1157
jcallahan@167 1158 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1159 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1160 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1161
jcallahan@167 1162 private.discovered_recipe_name = nil
jcallahan@167 1163 private.profession_level = nil
jcallahan@167 1164 private.previous_spell_id = nil
jcallahan@169 1165
jcallahan@169 1166 return true
jcallahan@167 1167 end
jcallahan@167 1168 end
jcallahan@167 1169
jcallahan@167 1170
jcallahan@167 1171 local function IterativeRecordDiscovery()
jcallahan@167 1172 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1173 end
jcallahan@167 1174
jcallahan@167 1175
jcallahan@92 1176 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1177 if not private.trainer_shown then
jcallahan@167 1178 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1179
jcallahan@167 1180 if recipe_name and private.previous_spell_id then
jcallahan@167 1181 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1182
jcallahan@167 1183 if profession_name == _G.UNKNOWN then
jcallahan@167 1184 return
jcallahan@167 1185 end
jcallahan@167 1186 private.discovered_recipe_name = recipe_name
jcallahan@167 1187 private.profession_level = prof_level
jcallahan@167 1188
jcallahan@167 1189 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1190 end
jcallahan@167 1191 end
jcallahan@167 1192
jcallahan@40 1193 if currently_drunk then
jcallahan@40 1194 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1195 currently_drunk = nil
jcallahan@40 1196 end
jcallahan@40 1197 return
jcallahan@40 1198 end
jcallahan@40 1199
jcallahan@40 1200 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1201 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1202 currently_drunk = true
jcallahan@40 1203 break
jcallahan@40 1204 end
jcallahan@40 1205 end
jcallahan@40 1206 end
jcallahan@40 1207 end
jcallahan@40 1208
jcallahan@40 1209 -- do-block
jcallahan@40 1210
jcallahan@40 1211 do
jcallahan@23 1212 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1213 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1214
jcallahan@23 1215 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1216 if not spell_id then
jcallahan@23 1217 return
jcallahan@23 1218 end
jcallahan@34 1219 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1220
jcallahan@171 1221 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1222 return
jcallahan@23 1223 end
jcallahan@23 1224
jcallahan@23 1225 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1226 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1227 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1228 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1229 end
jcallahan@23 1230 end
jcallahan@23 1231
jcallahan@115 1232 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1233
jcallahan@246 1234 local previous_combat_event = {}
jcallahan@246 1235
jcallahan@23 1236 local COMBAT_LOG_FUNCS = {
jcallahan@23 1237 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1238 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1239 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1240 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1241 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1242
jcallahan@171 1243 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1244 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1245 end
jcallahan@115 1246 end
jcallahan@115 1247 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1248 end,
jcallahan@65 1249 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1250 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1251
jcallahan@171 1252 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1253 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1254 ClearKilledNPC()
jcallahan@216 1255 ClearKilledBossID()
jcallahan@98 1256 private.harvesting = nil
jcallahan@65 1257 return
jcallahan@65 1258 end
jcallahan@177 1259
jcallahan@246 1260 if source_guid == "" then
jcallahan@246 1261 source_guid = nil
jcallahan@246 1262 end
jcallahan@246 1263 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1264 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1265
jcallahan@246 1266 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1267 ClearKilledNPC()
jcallahan@217 1268 ClearKilledBossID()
jcallahan@217 1269 return
jcallahan@217 1270 end
jcallahan@217 1271
jcallahan@177 1272 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1273 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1274 ClearKilledBossID()
jcallahan@184 1275 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1276 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1277 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1278 ClearKilledBossID()
jcallahan@203 1279 private.world_boss_id = unit_idnum
jcallahan@182 1280 else
jcallahan@245 1281 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1282 end
jcallahan@183 1283
jcallahan@177 1284 killed_npc_id = unit_idnum
jcallahan@177 1285 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1286 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1287 end,
jcallahan@23 1288 }
jcallahan@23 1289
jcallahan@23 1290
jcallahan@246 1291 local NON_DAMAGE_EVENTS = {
jcallahan@246 1292 SPELL_AURA_APPLIED = true,
jcallahan@246 1293 SPELL_AURA_REMOVED = true,
jcallahan@246 1294 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1295 SPELL_CAST_FAILED = true,
jcallahan@246 1296 SWING_MISSED = true,
jcallahan@246 1297 }
jcallahan@246 1298
jcallahan@246 1299
jcallahan@92 1300 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1301 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1302
jcallahan@23 1303 if not combat_log_func then
jcallahan@246 1304 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@246 1305 Debug("Recording for %s", sub_event)
jcallahan@246 1306 previous_combat_event.source_guid = source_guid
jcallahan@246 1307 previous_combat_event.source_name = source_name
jcallahan@246 1308 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1309 previous_combat_event.dest_name = dest_name
jcallahan@246 1310 end
jcallahan@23 1311 return
jcallahan@23 1312 end
jcallahan@23 1313 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1314 table.wipe(previous_combat_event)
jcallahan@23 1315 end
jcallahan@23 1316
jcallahan@44 1317 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1318 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1319 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1320
jcallahan@44 1321 local REP_BUFFS = {
jcallahan@44 1322 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1323 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1324 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1325 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1326 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1327 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1328 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1329 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1330 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1331 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1332 }
jcallahan@44 1333
jcallahan@44 1334
jcallahan@44 1335 local FACTION_NAMES = {
jcallahan@44 1336 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1337 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1338 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1339 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1340 }
jcallahan@44 1341
jcallahan@44 1342
jcallahan@44 1343 local MODIFIERS = {
jcallahan@44 1344 CENARION_FAVOR = {
jcallahan@44 1345 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1346 modifier = 0.25,
jcallahan@44 1347 },
jcallahan@44 1348 GRIM_VISAGE = {
jcallahan@44 1349 modifier = 0.1,
jcallahan@44 1350 },
jcallahan@44 1351 HONOR_HOLD_FAVOR = {
jcallahan@44 1352 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1353 modifier = 0.25,
jcallahan@44 1354 },
jcallahan@44 1355 NAZGRELS_FERVOR = {
jcallahan@44 1356 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1357 modifier = 0.1,
jcallahan@44 1358 },
jcallahan@44 1359 SONG_OF_BATTLE = {
jcallahan@44 1360 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1361 modifier = 0.1,
jcallahan@44 1362 },
jcallahan@44 1363 SPIRIT_OF_SHARING = {
jcallahan@44 1364 modifier = 0.1,
jcallahan@44 1365 },
jcallahan@44 1366 THRALLMARS_FAVOR = {
jcallahan@44 1367 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1368 modifier = 0.25,
jcallahan@44 1369 },
jcallahan@44 1370 TROLLBANES_COMMAND = {
jcallahan@44 1371 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1372 modifier = 0.1,
jcallahan@44 1373 },
jcallahan@44 1374 UNBURDENED = {
jcallahan@44 1375 modifier = 0.1,
jcallahan@44 1376 },
jcallahan@44 1377 WOW_ANNIVERSARY = {
jcallahan@44 1378 modifier = 0.08,
jcallahan@44 1379 }
jcallahan@44 1380 }
jcallahan@44 1381
jcallahan@44 1382
jcallahan@92 1383 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1384 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1385 return
jcallahan@44 1386 end
jcallahan@44 1387 UpdateFactionData()
jcallahan@44 1388
jcallahan@46 1389 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1390 return
jcallahan@46 1391 end
jcallahan@177 1392 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1393 ClearKilledNPC()
jcallahan@46 1394
jcallahan@44 1395 if not npc then
jcallahan@98 1396 private.harvesting = nil
jcallahan@44 1397 return
jcallahan@44 1398 end
jcallahan@98 1399 npc.harvested = private.harvesting
jcallahan@98 1400 private.harvesting = nil
jcallahan@98 1401
jcallahan@44 1402 local modifier = 1
jcallahan@44 1403
jcallahan@44 1404 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1405 modifier = modifier + 0.1
jcallahan@44 1406 end
jcallahan@44 1407
jcallahan@44 1408 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1409 modifier = modifier + 0.1
jcallahan@44 1410 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1411 modifier = modifier + 0.05
jcallahan@44 1412 end
jcallahan@44 1413
jcallahan@44 1414 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1415 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1416 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1417
jcallahan@44 1418 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1419 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1420 end
jcallahan@44 1421 end
jcallahan@44 1422 end
jcallahan@65 1423 npc.reputations = npc.reputations or {}
jcallahan@65 1424 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1425 end
jcallahan@44 1426 end -- do-block
jcallahan@18 1427
jcallahan@18 1428
jcallahan@140 1429 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1430 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1431 return
jcallahan@140 1432 end
jcallahan@140 1433 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1434
jcallahan@140 1435 if not text or text == "Fishing Bobber" then
jcallahan@140 1436 text = "NONE"
jcallahan@140 1437 else
jcallahan@140 1438 current_action.fishing_target = true
jcallahan@140 1439 end
jcallahan@140 1440 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1441 end
jcallahan@140 1442
jcallahan@140 1443
jcallahan@92 1444 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1445 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1446
jcallahan@42 1447 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1448 return
jcallahan@42 1449 end
jcallahan@42 1450 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1451 end
jcallahan@42 1452
jcallahan@42 1453
jcallahan@13 1454 do
jcallahan@40 1455 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1456 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1457 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1458
jcallahan@13 1459
jcallahan@13 1460 local function _moneyMatch(money, re)
jcallahan@13 1461 return money:match(re) or 0
jcallahan@1 1462 end
jcallahan@1 1463
jcallahan@0 1464
jcallahan@13 1465 local function _toCopper(money)
jcallahan@13 1466 if not money then
jcallahan@13 1467 return 0
jcallahan@13 1468 end
jcallahan@40 1469 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1470 end
jcallahan@1 1471
jcallahan@1 1472
jcallahan@176 1473 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1474 [AF.ITEM] = function()
jcallahan@16 1475 local locked_item_id
jcallahan@16 1476
jcallahan@16 1477 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1478 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1479 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1480
jcallahan@16 1481 if is_locked then
jcallahan@16 1482 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1483 break
jcallahan@16 1484 end
jcallahan@16 1485 end
jcallahan@165 1486
jcallahan@165 1487 if locked_item_id then
jcallahan@165 1488 break
jcallahan@165 1489 end
jcallahan@16 1490 end
jcallahan@16 1491
jcallahan@122 1492 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1493 return false
jcallahan@16 1494 end
jcallahan@122 1495 current_action.identifier = locked_item_id
jcallahan@16 1496 return true
jcallahan@16 1497 end,
jcallahan@13 1498 [AF.NPC] = function()
jcallahan@17 1499 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1500 return false
jcallahan@13 1501 end
jcallahan@205 1502
jcallahan@205 1503 if not current_action.identifier then
jcallahan@205 1504 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1505 current_action.identifier = id_num
jcallahan@205 1506 end
jcallahan@13 1507 return true
jcallahan@13 1508 end,
jcallahan@14 1509 [AF.OBJECT] = true,
jcallahan@17 1510 [AF.ZONE] = function()
jcallahan@140 1511 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1512 return _G.IsFishingLoot()
jcallahan@17 1513 end,
jcallahan@13 1514 }
jcallahan@13 1515
jcallahan@13 1516
jcallahan@176 1517 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1518 [AF.ITEM] = function()
jcallahan@28 1519 GenericLootUpdate("items")
jcallahan@28 1520 end,
jcallahan@28 1521 [AF.NPC] = function()
jcallahan@75 1522 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1523 local loot_type = current_loot.label
jcallahan@77 1524 local source_list = {}
jcallahan@75 1525
jcallahan@131 1526 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1527 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1528 local npc = NPCEntry(source_id)
jcallahan@75 1529
jcallahan@75 1530 if npc then
jcallahan@248 1531 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1532 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1533
jcallahan@78 1534 if not source_list[source_guid] then
jcallahan@77 1535 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1536 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1537 source_list[source_id] = true
jcallahan@77 1538 end
jcallahan@77 1539
jcallahan@75 1540 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1541 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1542 end
jcallahan@75 1543 end
jcallahan@75 1544 end
jcallahan@75 1545
jcallahan@75 1546 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1547 if #current_loot.list <= 0 then
jcallahan@79 1548 return
jcallahan@79 1549 end
jcallahan@131 1550 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1551
jcallahan@28 1552 if not npc then
jcallahan@28 1553 return
jcallahan@28 1554 end
jcallahan@248 1555 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1556 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1557
jcallahan@131 1558 if not source_list[current_loot.identifier] then
jcallahan@77 1559 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1560 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1561 end
jcallahan@77 1562
jcallahan@131 1563 for index = 1, #current_loot.list do
jcallahan@131 1564 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1565 end
jcallahan@16 1566 end,
jcallahan@13 1567 [AF.OBJECT] = function()
jcallahan@28 1568 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1569 end,
jcallahan@17 1570 [AF.ZONE] = function()
jcallahan@141 1571 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1572
jcallahan@41 1573 -- This will start life as a boolean true.
jcallahan@131 1574 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1575 current_loot.zone_data[location_token] = {
jcallahan@41 1576 drops = {}
jcallahan@41 1577 }
jcallahan@41 1578 end
jcallahan@132 1579 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1580 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1581
jcallahan@131 1582 if current_loot.sources then
jcallahan@131 1583 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1584 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1585 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1586 end
jcallahan@131 1587 end
jcallahan@131 1588 end
jcallahan@131 1589
jcallahan@131 1590 if #current_loot.list <= 0 then
jcallahan@131 1591 return
jcallahan@131 1592 end
jcallahan@131 1593
jcallahan@131 1594 for index = 1, #current_loot.list do
jcallahan@131 1595 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1596 end
jcallahan@13 1597 end,
jcallahan@13 1598 }
jcallahan@13 1599
jcallahan@79 1600 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1601 local loot_guid_registry = {}
jcallahan@124 1602
jcallahan@124 1603
jcallahan@124 1604 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1605 current_loot = nil
jcallahan@131 1606 table.wipe(current_action)
jcallahan@124 1607 end
jcallahan@124 1608
jcallahan@13 1609
jcallahan@92 1610 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1611 if current_loot then
jcallahan@18 1612 return
jcallahan@18 1613 end
jcallahan@151 1614
jcallahan@151 1615 if not current_action.target_type then
jcallahan@151 1616 return
jcallahan@151 1617 end
jcallahan@176 1618 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1619 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1620
jcallahan@14 1621 if not verify_func or not update_func then
jcallahan@13 1622 return
jcallahan@13 1623 end
jcallahan@13 1624
jcallahan@14 1625 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1626 return
jcallahan@14 1627 end
jcallahan@80 1628 local guids_used = {}
jcallahan@132 1629
jcallahan@131 1630 current_loot = {
jcallahan@131 1631 list = {},
jcallahan@131 1632 sources = {},
jcallahan@131 1633 identifier = current_action.identifier,
jcallahan@132 1634 label = current_action.loot_label or "drops",
jcallahan@131 1635 map_level = current_action.map_level,
jcallahan@131 1636 object_name = current_action.object_name,
jcallahan@131 1637 spell_label = current_action.spell_label,
jcallahan@131 1638 target_type = current_action.target_type,
jcallahan@131 1639 x = current_action.x,
jcallahan@131 1640 y = current_action.y,
jcallahan@131 1641 zone_data = current_action.zone_data,
jcallahan@131 1642 }
jcallahan@131 1643 table.wipe(current_action)
jcallahan@13 1644
jcallahan@217 1645 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1646
jcallahan@55 1647 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1648 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1649 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1650 local loot_info = {
jcallahan@237 1651 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1652 }
jcallahan@13 1653
jcallahan@237 1654 -- Odd index is GUID, even is count.
jcallahan@237 1655 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1656 local source_guid = loot_info[loot_index]
jcallahan@75 1657
jcallahan@237 1658 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1659 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1660 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1661 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1662 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1663
jcallahan@237 1664 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1665 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1666 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1667 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1668 guids_used[source_guid] = true
jcallahan@237 1669 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1670 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1671 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1672 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1673 Debug("Found currency: %s", icon_texture)
jcallahan@237 1674 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1675 end
jcallahan@75 1676 end
jcallahan@13 1677 end
jcallahan@13 1678 end
jcallahan@80 1679
jcallahan@81 1680 for guid in pairs(guids_used) do
jcallahan@217 1681 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1682 end
jcallahan@13 1683 update_func()
jcallahan@1 1684 end
jcallahan@13 1685 end -- do-block
jcallahan@0 1686
jcallahan@0 1687
jcallahan@89 1688 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1689 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1690
jcallahan@89 1691 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1692 return
jcallahan@89 1693 end
jcallahan@89 1694 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1695 end
jcallahan@89 1696
jcallahan@89 1697
jcallahan@44 1698 do
jcallahan@44 1699 local POINT_MATCH_PATTERNS = {
jcallahan@44 1700 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1701 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1702 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1703 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1704 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1705 }
jcallahan@5 1706
jcallahan@68 1707 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1708 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1709 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1710
jcallahan@133 1711 local current_merchant
jcallahan@133 1712 local merchant_standing
jcallahan@133 1713
jcallahan@133 1714 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1715 current_merchant = nil
jcallahan@133 1716 merchant_standing = nil
jcallahan@133 1717 end
jcallahan@133 1718
jcallahan@133 1719
jcallahan@89 1720 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1721 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1722 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1723
jcallahan@171 1724 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1725 return
jcallahan@133 1726 end
jcallahan@195 1727 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1728 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1729 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1730 end
jcallahan@55 1731 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1732 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1733 _G.MerchantFrame_Update()
jcallahan@57 1734
jcallahan@150 1735 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1736
jcallahan@44 1737 for item_index = 1, num_items do
jcallahan@44 1738 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1739 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1740
jcallahan@44 1741 if item_id and item_id > 0 then
jcallahan@44 1742 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1743
jcallahan@68 1744 DatamineTT:ClearLines()
jcallahan@68 1745 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1746
jcallahan@68 1747 local num_lines = DatamineTT:NumLines()
jcallahan@68 1748
jcallahan@68 1749 for line_index = 1, num_lines do
jcallahan@68 1750 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1751
jcallahan@68 1752 if not current_line then
jcallahan@68 1753 break
jcallahan@68 1754 end
jcallahan@68 1755 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1756
jcallahan@68 1757 if faction or reputation then
jcallahan@68 1758 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1759 break
jcallahan@68 1760 end
jcallahan@68 1761 end
jcallahan@68 1762
jcallahan@87 1763 for line_index = 1, num_lines do
jcallahan@87 1764 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1765
jcallahan@87 1766 if not current_line then
jcallahan@87 1767 break
jcallahan@87 1768 end
jcallahan@87 1769 local line_text = current_line:GetText()
jcallahan@87 1770 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1771
jcallahan@87 1772 if quest_name then
jcallahan@87 1773 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1774 break
jcallahan@87 1775 end
jcallahan@87 1776 end
jcallahan@87 1777
jcallahan@44 1778 if extended_cost then
jcallahan@53 1779 local battleground_rating = 0
jcallahan@53 1780 local personal_rating = 0
jcallahan@53 1781 local required_season_amount
jcallahan@5 1782
jcallahan@68 1783 for line_index = 1, num_lines do
jcallahan@44 1784 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1785
jcallahan@44 1786 if not current_line then
jcallahan@44 1787 break
jcallahan@44 1788 end
jcallahan@53 1789 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1790
jcallahan@44 1791 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1792 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1793 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1794 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1795
jcallahan@44 1796 if match1 or match2 then
jcallahan@44 1797 break
jcallahan@44 1798 end
jcallahan@44 1799 end
jcallahan@5 1800 end
jcallahan@44 1801 local currency_list = {}
jcallahan@44 1802 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1803
jcallahan@50 1804 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1805 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1806 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1807
jcallahan@44 1808 for cost_index = 1, item_count do
jcallahan@44 1809 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1810 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1811
jcallahan@44 1812 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1813 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1814 end
jcallahan@44 1815
jcallahan@44 1816 if currency_id then
jcallahan@44 1817 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1818 end
jcallahan@44 1819 end
jcallahan@44 1820
jcallahan@44 1821 for currency_index = 1, #currency_list do
jcallahan@44 1822 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1823 end
jcallahan@5 1824 end
jcallahan@133 1825 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1826 end
jcallahan@44 1827 end
jcallahan@5 1828
jcallahan@44 1829 if _G.CanMerchantRepair() then
jcallahan@133 1830 current_merchant.can_repair = true
jcallahan@5 1831 end
jcallahan@57 1832 _G.SetMerchantFilter(current_filters)
jcallahan@57 1833 _G.MerchantFrame_Update()
jcallahan@4 1834 end
jcallahan@44 1835 end -- do-block
jcallahan@4 1836
jcallahan@89 1837
jcallahan@92 1838 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1839 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1840 return
jcallahan@25 1841 end
jcallahan@34 1842 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1843
jcallahan@171 1844 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1845 return
jcallahan@25 1846 end
jcallahan@29 1847 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1848 table.wipe(current_action)
jcallahan@25 1849 end
jcallahan@25 1850
jcallahan@25 1851
jcallahan@115 1852 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1853 local num_pets = LPJ:NumPets()
jcallahan@115 1854
jcallahan@115 1855 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1856 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1857
jcallahan@115 1858 if is_owned then
jcallahan@115 1859 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1860
jcallahan@139 1861 if rarity then
jcallahan@139 1862 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1863 local npc = NPCEntry(npc_id)
jcallahan@139 1864 npc.wild_pet = is_wild or nil
jcallahan@139 1865 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1866 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1867 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1868
jcallahan@139 1869 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1870 data.max_health = max_health
jcallahan@139 1871 data.attack = attack
jcallahan@139 1872 data.speed = speed
jcallahan@139 1873 end
jcallahan@115 1874 end
jcallahan@115 1875 end
jcallahan@115 1876 end
jcallahan@115 1877
jcallahan@115 1878
jcallahan@156 1879 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1880 private.in_combat = true
jcallahan@156 1881 end
jcallahan@156 1882
jcallahan@156 1883
jcallahan@156 1884 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1885 private.in_combat = nil
jcallahan@156 1886
jcallahan@156 1887 if private.set_area_id then
jcallahan@156 1888 self:SetCurrentAreaID(event_name)
jcallahan@156 1889 private.set_area_id = nil
jcallahan@156 1890 end
jcallahan@156 1891 end
jcallahan@156 1892
jcallahan@156 1893
jcallahan@118 1894 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1895 if not TargetedNPC() then
jcallahan@118 1896 return
jcallahan@2 1897 end
jcallahan@151 1898 current_action.target_type = AF.NPC
jcallahan@118 1899 self:UpdateTargetLocation()
jcallahan@118 1900 end
jcallahan@2 1901
jcallahan@89 1902
jcallahan@12 1903 do
jcallahan@12 1904 local function UpdateQuestJuncture(point)
jcallahan@12 1905 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1906
jcallahan@12 1907 if not unit_name then
jcallahan@12 1908 return
jcallahan@12 1909 end
jcallahan@34 1910 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1911
jcallahan@12 1912 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1913 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1914 end
jcallahan@19 1915 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1916 quest[point] = quest[point] or {}
jcallahan@12 1917 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1918
jcallahan@24 1919 return quest
jcallahan@12 1920 end
jcallahan@10 1921
jcallahan@12 1922
jcallahan@92 1923 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1924 local quest = UpdateQuestJuncture("end")
jcallahan@97 1925
jcallahan@112 1926 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1927 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1928 end
jcallahan@67 1929 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1930 ClearKilledNPC()
jcallahan@10 1931 end
jcallahan@10 1932
jcallahan@12 1933
jcallahan@92 1934 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1935 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1936
jcallahan@46 1937 if not quest then
jcallahan@46 1938 return
jcallahan@46 1939 end
jcallahan@24 1940 quest.classes = quest.classes or {}
jcallahan@27 1941 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1942
jcallahan@24 1943 quest.races = quest.races or {}
jcallahan@100 1944 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1945 end
jcallahan@12 1946 end -- do-block
jcallahan@9 1947
jcallahan@9 1948
jcallahan@92 1949 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1950 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1951 local entry_index, processed_quests = 1, 0
jcallahan@36 1952 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1953
jcallahan@36 1954 while processed_quests <= num_quests do
jcallahan@36 1955 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1956
jcallahan@84 1957 if quest_id == 0 then
jcallahan@84 1958 processed_quests = processed_quests + 1
jcallahan@84 1959 elseif not is_header then
jcallahan@36 1960 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1961
jcallahan@36 1962 local quest = DBEntry("quests", quest_id)
jcallahan@36 1963 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1964 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1965 processed_quests = processed_quests + 1
jcallahan@36 1966 end
jcallahan@36 1967 entry_index = entry_index + 1
jcallahan@36 1968 end
jcallahan@36 1969 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1970 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1971 end
jcallahan@4 1972
jcallahan@4 1973
jcallahan@97 1974 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1975 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1976 return
jcallahan@112 1977 end
jcallahan@97 1978 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1979 end
jcallahan@97 1980
jcallahan@97 1981
jcallahan@92 1982 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1983 if unit_id ~= "player" then
jcallahan@4 1984 return
jcallahan@4 1985 end
jcallahan@4 1986 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1987 end
jcallahan@4 1988
jcallahan@4 1989
jcallahan@92 1990 do
jcallahan@92 1991 local TRADESKILL_TOOLS = {
jcallahan@92 1992 Anvil = anvil_spell_ids,
jcallahan@92 1993 Forge = forge_spell_ids,
jcallahan@92 1994 }
jcallahan@92 1995
jcallahan@92 1996
jcallahan@167 1997 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1998 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1999 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2000
jcallahan@167 2001 if required_tool then
jcallahan@167 2002 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2003 if required_tool:find(tool_name) then
jcallahan@167 2004 registry[spell_id] = true
jcallahan@167 2005 end
jcallahan@167 2006 end
jcallahan@167 2007 end
jcallahan@167 2008 end
jcallahan@167 2009
jcallahan@167 2010
jcallahan@92 2011 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2012 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2013
jcallahan@92 2014 if profession_name == _G.UNKNOWN then
jcallahan@92 2015 return
jcallahan@92 2016 end
jcallahan@167 2017 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2018 end
jcallahan@92 2019 end -- do-block
jcallahan@92 2020
jcallahan@92 2021
jcallahan@167 2022 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2023 private.trainer_shown = nil
jcallahan@167 2024 end
jcallahan@167 2025
jcallahan@167 2026
jcallahan@92 2027 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2028 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2029 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2030
jcallahan@164 2031 if not trainer then
jcallahan@58 2032 return
jcallahan@58 2033 end
jcallahan@232 2034 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2035 trainer.teaches = trainer.teaches or {}
jcallahan@27 2036
jcallahan@167 2037 private.trainer_shown = true
jcallahan@167 2038
jcallahan@27 2039 -- Get the initial trainer filters
jcallahan@27 2040 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2041 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2042 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2043
jcallahan@27 2044 -- Clear the trainer filters
jcallahan@27 2045 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2046 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2047 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2048
jcallahan@27 2049 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2050 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2051
jcallahan@27 2052 if spell_name then
jcallahan@27 2053 DatamineTT:ClearLines()
jcallahan@27 2054 DatamineTT:SetTrainerService(index)
jcallahan@27 2055
jcallahan@27 2056 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2057
jcallahan@43 2058 if spell_id then
jcallahan@164 2059 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2060
jcallahan@164 2061 if not class_professions then
jcallahan@164 2062 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2063 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2064 end
jcallahan@43 2065 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2066 profession = profession or "General"
jcallahan@43 2067
jcallahan@164 2068 local profession_skills = class_professions[profession]
jcallahan@43 2069
jcallahan@43 2070 if not profession_skills then
jcallahan@43 2071 class_professions[profession] = {}
jcallahan@43 2072 profession_skills = class_professions[profession]
jcallahan@43 2073 end
jcallahan@173 2074 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2075 end
jcallahan@27 2076 end
jcallahan@27 2077 end
jcallahan@27 2078 -- Reset the filters to what they were before
jcallahan@27 2079 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2080 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2081 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2082 end
jcallahan@27 2083
jcallahan@27 2084
jcallahan@1 2085 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2086 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2087 return
jcallahan@1 2088 end
jcallahan@1 2089 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2090
jcallahan@1 2091 if not spell_label then
jcallahan@1 2092 return
jcallahan@1 2093 end
jcallahan@150 2094 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2095 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2096
jcallahan@150 2097 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2098 unit_name = target_name
jcallahan@150 2099 unit_id = "target"
jcallahan@1 2100 end
jcallahan@1 2101 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2102 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2103
jcallahan@205 2104 table.wipe(current_action)
jcallahan@122 2105 current_action.instance_token = instance_token
jcallahan@122 2106 current_action.map_level = map_level
jcallahan@122 2107 current_action.x = x
jcallahan@122 2108 current_action.y = y
jcallahan@122 2109 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2110 current_action.spell_label = spell_label
jcallahan@105 2111
jcallahan@105 2112 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2113 current_action.loot_label = spell_label:lower()
jcallahan@105 2114 end
jcallahan@1 2115
jcallahan@151 2116 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2117 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2118 if not unit_id or unit_name ~= target_name then
jcallahan@16 2119 return
jcallahan@16 2120 end
jcallahan@123 2121 current_action.target_type = AF.NPC
jcallahan@16 2122 end
jcallahan@16 2123 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2124 current_action.target_type = AF.ITEM
jcallahan@16 2125
jcallahan@150 2126 if item_name and item_name == target_name then
jcallahan@150 2127 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2128 elseif target_name and target_name ~= "" then
jcallahan@150 2129 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2130 end
jcallahan@150 2131 elseif not item_name and not unit_name then
jcallahan@1 2132 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2133 if target_name == "" then
jcallahan@17 2134 return
jcallahan@17 2135 end
jcallahan@122 2136 current_action.object_name = target_name
jcallahan@123 2137 current_action.target_type = AF.OBJECT
jcallahan@1 2138 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2139 current_action.target_type = AF.ZONE
jcallahan@1 2140 end
jcallahan@1 2141 end
jcallahan@1 2142 private.tracked_line = spell_line
jcallahan@0 2143 end
jcallahan@0 2144
jcallahan@94 2145
jcallahan@1 2146 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2147 if unit_id ~= "player" then
jcallahan@1 2148 return
jcallahan@1 2149 end
jcallahan@1 2150 private.tracked_line = nil
jcallahan@167 2151 private.previous_spell_id = spell_id
jcallahan@85 2152
jcallahan@86 2153 if spell_name:match("^Harvest.+") then
jcallahan@177 2154 killed_npc_id = current_target_id
jcallahan@98 2155 private.harvesting = true
jcallahan@85 2156 end
jcallahan@92 2157
jcallahan@92 2158 if anvil_spell_ids[spell_id] then
jcallahan@92 2159 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2160 elseif forge_spell_ids[spell_id] then
jcallahan@92 2161 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2162 end
jcallahan@0 2163 end
jcallahan@0 2164
jcallahan@90 2165
jcallahan@1 2166 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2167 if unit_id ~= "player" then
jcallahan@1 2168 return
jcallahan@1 2169 end
jcallahan@0 2170
jcallahan@1 2171 if private.tracked_line == spell_line then
jcallahan@1 2172 private.tracked_line = nil
jcallahan@1 2173 end
jcallahan@147 2174 table.wipe(current_action)
jcallahan@0 2175 end
jcallahan@90 2176
jcallahan@90 2177
jcallahan@90 2178 do
jcallahan@90 2179 local function SetUnitField(field, required_type)
jcallahan@90 2180 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2181
jcallahan@90 2182 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2183 return
jcallahan@90 2184 end
jcallahan@90 2185
jcallahan@171 2186 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2187 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2188 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2189 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2190 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2191 end
jcallahan@90 2192 end
jcallahan@90 2193
jcallahan@90 2194
jcallahan@90 2195 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2196 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2197 end
jcallahan@90 2198
jcallahan@90 2199
jcallahan@90 2200 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2201 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2202 end
jcallahan@90 2203
jcallahan@90 2204
jcallahan@90 2205 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2206 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2207 end
jcallahan@90 2208
jcallahan@90 2209
jcallahan@92 2210 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2211 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2212 end
jcallahan@90 2213
jcallahan@90 2214
jcallahan@92 2215 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2216 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2217
jcallahan@90 2218 for index = 2, #gossip_options, 2 do
jcallahan@90 2219 if gossip_options[index] == "binder" then
jcallahan@90 2220 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2221 return
jcallahan@90 2222 end
jcallahan@90 2223 end
jcallahan@90 2224 end
jcallahan@90 2225
jcallahan@90 2226
jcallahan@93 2227 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2228 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2229 end
jcallahan@93 2230
jcallahan@93 2231
jcallahan@189 2232 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2233 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2234 end
jcallahan@189 2235
jcallahan@189 2236
jcallahan@90 2237 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2238 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2239 end
jcallahan@90 2240
jcallahan@90 2241
jcallahan@90 2242 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2243 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2244 end
jcallahan@90 2245
jcallahan@90 2246
jcallahan@90 2247 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2248 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2249 end
jcallahan@90 2250 end -- do-block