annotate Main.lua @ 144:ba5422e37516

Always set current_merchant when MERCHANT_SHOW fires.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 02 Oct 2012 13:25:19 -0500
parents 15ff29752523
children f8a5080a60c6
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@133 35 local DB_VERSION = 8
jcallahan@63 36
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@39 157 local ActualCopperCost
jcallahan@39 158 do
jcallahan@39 159 local BARTERING_SPELL_ID = 83964
jcallahan@39 160
jcallahan@39 161 local STANDING_DISCOUNTS = {
jcallahan@39 162 HATED = 0,
jcallahan@39 163 HOSTILE = 0,
jcallahan@39 164 UNFRIENDLY = 0,
jcallahan@39 165 NEUTRAL = 0,
jcallahan@39 166 FRIENDLY = 0.05,
jcallahan@39 167 HONORED = 0.1,
jcallahan@39 168 REVERED = 0.15,
jcallahan@39 169 EXALTED = 0.2,
jcallahan@39 170 }
jcallahan@39 171
jcallahan@39 172
jcallahan@39 173 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 174 if not copper_cost or copper_cost == 0 then
jcallahan@39 175 return 0
jcallahan@39 176 end
jcallahan@39 177 local modifier = 1
jcallahan@39 178
jcallahan@39 179 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 180 modifier = modifier - 0.1
jcallahan@39 181 end
jcallahan@39 182
jcallahan@39 183 if rep_standing then
jcallahan@39 184 if PLAYER_RACE == "Goblin" then
jcallahan@39 185 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 186 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 187 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 188 end
jcallahan@39 189 end
jcallahan@39 190 return math.floor(copper_cost / modifier)
jcallahan@39 191 end
jcallahan@39 192 end -- do-block
jcallahan@39 193
jcallahan@39 194
jcallahan@29 195 local function InstanceDifficultyToken()
jcallahan@29 196 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 197 if not difficulty_name or difficulty_name == "" then
jcallahan@29 198 difficulty_name = "NONE"
jcallahan@29 199 end
jcallahan@59 200
jcallahan@59 201 if not instance_type or instance_type == "" then
jcallahan@59 202 instance_type = "NONE"
jcallahan@59 203 end
jcallahan@137 204
jcallahan@137 205 -- Raid difficulty of 2 is 25-man
jcallahan@137 206 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 207 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 208 end
jcallahan@29 209 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 210 end
jcallahan@29 211
jcallahan@29 212
jcallahan@19 213 local function DBEntry(data_type, unit_id)
jcallahan@19 214 if not data_type or not unit_id then
jcallahan@6 215 return
jcallahan@6 216 end
jcallahan@128 217 local unit = global_db[data_type][unit_id]
jcallahan@6 218
jcallahan@10 219 if not unit then
jcallahan@128 220 global_db[data_type][unit_id] = {}
jcallahan@128 221 unit = global_db[data_type][unit_id]
jcallahan@6 222 end
jcallahan@10 223 return unit
jcallahan@6 224 end
jcallahan@6 225
jcallahan@6 226
jcallahan@29 227 local function NPCEntry(identifier)
jcallahan@29 228 local npc = DBEntry("npcs", identifier)
jcallahan@29 229
jcallahan@29 230 if not npc then
jcallahan@29 231 return
jcallahan@22 232 end
jcallahan@29 233 local instance_token = InstanceDifficultyToken()
jcallahan@29 234 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 235 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 236 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 237 return npc
jcallahan@22 238 end
jcallahan@22 239
jcallahan@22 240
jcallahan@1 241 local function CurrentLocationData()
jcallahan@1 242 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 243 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 244
jcallahan@1 245 x = x or 0
jcallahan@1 246 y = y or 0
jcallahan@1 247
jcallahan@1 248 if x == 0 and y == 0 then
jcallahan@1 249 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 250 _G.SetDungeonMapLevel(level_index)
jcallahan@1 251 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 252
jcallahan@1 253 if x and y and (x > 0 or y > 0) then
jcallahan@1 254 _G.SetDungeonMapLevel(map_level)
jcallahan@1 255 map_level = level_index
jcallahan@1 256 break
jcallahan@1 257 end
jcallahan@1 258 end
jcallahan@1 259 end
jcallahan@1 260
jcallahan@1 261 if _G.DungeonUsesTerrainMap() then
jcallahan@1 262 map_level = map_level - 1
jcallahan@1 263 end
jcallahan@31 264 local x = _G.floor(x * 1000)
jcallahan@31 265 local y = _G.floor(y * 1000)
jcallahan@28 266
jcallahan@31 267 if x % 2 ~= 0 then
jcallahan@31 268 x = x + 1
jcallahan@28 269 end
jcallahan@28 270
jcallahan@31 271 if y % 2 ~= 0 then
jcallahan@31 272 y = y + 1
jcallahan@28 273 end
jcallahan@126 274 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 275 end
jcallahan@1 276
jcallahan@1 277
jcallahan@1 278 local function ItemLinkToID(item_link)
jcallahan@1 279 if not item_link then
jcallahan@1 280 return
jcallahan@1 281 end
jcallahan@7 282 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 283 end
jcallahan@0 284
jcallahan@4 285
jcallahan@34 286 local ParseGUID
jcallahan@4 287 do
jcallahan@4 288 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 289
jcallahan@34 290 function ParseGUID(guid)
jcallahan@5 291 if not guid then
jcallahan@5 292 return
jcallahan@5 293 end
jcallahan@4 294 local types = private.UNIT_TYPES
jcallahan@4 295 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 296
jcallahan@10 297 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 298 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 299 end
jcallahan@4 300 return unit_type
jcallahan@4 301 end
jcallahan@4 302 end -- do-block
jcallahan@4 303
jcallahan@4 304
jcallahan@128 305 local function UpdateBlacklistMaps()
jcallahan@128 306 local empty_count = 0
jcallahan@128 307
jcallahan@128 308 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 309 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 310 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 311 char_db.bg_blacklist[index] = map_id
jcallahan@128 312
jcallahan@128 313 if map_id < 0 then
jcallahan@128 314 empty_count = empty_count + 1
jcallahan@143 315 empty_count = empty_count + 1
jcallahan@128 316 end
jcallahan@128 317 end
jcallahan@128 318
jcallahan@128 319 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 320 char_db.bg_blacklist = nil
jcallahan@128 321 end
jcallahan@128 322 end
jcallahan@128 323
jcallahan@128 324
jcallahan@141 325 local UpdateDBEntryLocation
jcallahan@141 326 do
jcallahan@141 327 local pi = math.pi
jcallahan@141 328
jcallahan@141 329 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 330 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 331 local facing = _G.GetPlayerFacing()
jcallahan@141 332
jcallahan@141 333 if not facing then
jcallahan@141 334 return x, y
jcallahan@141 335 end
jcallahan@141 336 local rad = facing + pi
jcallahan@141 337 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 338 end
jcallahan@10 339
jcallahan@24 340
jcallahan@141 341 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 342 if not identifier then
jcallahan@141 343 return
jcallahan@141 344 end
jcallahan@141 345 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 346 local entry = DBEntry(entry_type, identifier)
jcallahan@141 347 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 348 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 349
jcallahan@141 350 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 351 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 352
jcallahan@141 353 if not zone_data then
jcallahan@141 354 zone_data = {}
jcallahan@141 355 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 356 end
jcallahan@141 357
jcallahan@141 358 -- Special case for Fishing.
jcallahan@141 359 if current_action.spell_label == "FISHING" then
jcallahan@141 360 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 361
jcallahan@141 362 if yard_width > 0 and yard_height > 0 then
jcallahan@141 363 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 364 current_action.x = x
jcallahan@141 365 current_action.y = y
jcallahan@141 366 end
jcallahan@141 367 end
jcallahan@141 368 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 369
jcallahan@141 370 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 371 return zone_data
jcallahan@10 372 end
jcallahan@141 373 end -- do-block
jcallahan@10 374
jcallahan@10 375
jcallahan@19 376 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 377 if not item_link then
jcallahan@19 378 return
jcallahan@19 379 end
jcallahan@19 380 local item_id = ItemLinkToID(item_link)
jcallahan@19 381
jcallahan@19 382 if not bag_index or not slot_index then
jcallahan@19 383 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 384 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 385 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 386 bag_index = new_bag_index
jcallahan@19 387 slot_index = new_slot_index
jcallahan@19 388 break
jcallahan@19 389 end
jcallahan@19 390 end
jcallahan@19 391 end
jcallahan@19 392 end
jcallahan@19 393
jcallahan@19 394 if not bag_index or not slot_index then
jcallahan@19 395 return
jcallahan@19 396 end
jcallahan@19 397 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 398
jcallahan@19 399 if not is_lootable then
jcallahan@19 400 return
jcallahan@19 401 end
jcallahan@19 402 DatamineTT:ClearLines()
jcallahan@19 403 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 404
jcallahan@19 405 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 406 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 407
jcallahan@19 408 if not current_line then
jcallahan@19 409 break
jcallahan@19 410 end
jcallahan@19 411
jcallahan@19 412 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 413 table.wipe(current_action)
jcallahan@123 414 current_action.target_type = AF.ITEM
jcallahan@122 415 current_action.identifier = item_id
jcallahan@122 416 current_action.loot_label = "contains"
jcallahan@19 417 break
jcallahan@19 418 end
jcallahan@19 419 end
jcallahan@19 420 end
jcallahan@19 421
jcallahan@19 422
jcallahan@39 423 local UnitFactionStanding
jcallahan@32 424 local UpdateFactionData
jcallahan@32 425 do
jcallahan@32 426 local MAX_FACTION_INDEX = 1000
jcallahan@20 427
jcallahan@32 428 local STANDING_NAMES = {
jcallahan@32 429 "HATED",
jcallahan@32 430 "HOSTILE",
jcallahan@32 431 "UNFRIENDLY",
jcallahan@32 432 "NEUTRAL",
jcallahan@32 433 "FRIENDLY",
jcallahan@32 434 "HONORED",
jcallahan@32 435 "REVERED",
jcallahan@32 436 "EXALTED",
jcallahan@32 437 }
jcallahan@32 438
jcallahan@39 439
jcallahan@39 440 function UnitFactionStanding(unit)
jcallahan@135 441 local unit_name = _G.UnitName(unit)
jcallahan@39 442 UpdateFactionData()
jcallahan@39 443 DatamineTT:ClearLines()
jcallahan@39 444 DatamineTT:SetUnit(unit)
jcallahan@39 445
jcallahan@39 446 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 447 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 448
jcallahan@135 449 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 450 return faction_name, faction_standings[faction_name]
jcallahan@39 451 end
jcallahan@39 452 end
jcallahan@39 453 end
jcallahan@39 454
jcallahan@39 455
jcallahan@32 456 function UpdateFactionData()
jcallahan@32 457 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 458 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 459
jcallahan@86 460 if faction_name then
jcallahan@32 461 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 462 elseif not faction_name then
jcallahan@32 463 break
jcallahan@32 464 end
jcallahan@20 465 end
jcallahan@20 466 end
jcallahan@32 467 end -- do-block
jcallahan@20 468
jcallahan@48 469
jcallahan@75 470 local GenericLootUpdate
jcallahan@75 471 do
jcallahan@77 472 local function LootTable(entry, loot_type, top_field)
jcallahan@75 473 if top_field then
jcallahan@75 474 entry[top_field] = entry[top_field] or {}
jcallahan@75 475 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 476 return entry[top_field][loot_type]
jcallahan@75 477 end
jcallahan@48 478 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 479 return entry[loot_type]
jcallahan@48 480 end
jcallahan@48 481
jcallahan@75 482 function GenericLootUpdate(data_type, top_field)
jcallahan@132 483 local loot_type = current_loot.label
jcallahan@75 484 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 485 local source_list = {}
jcallahan@75 486
jcallahan@131 487 if current_loot.sources then
jcallahan@131 488 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 489 local entry, source_id
jcallahan@78 490
jcallahan@131 491 if current_loot.target_type == AF.ITEM then
jcallahan@119 492 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 493 source_id = current_loot.identifier
jcallahan@119 494 entry = DBEntry(data_type, source_id)
jcallahan@131 495 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 496 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 497 entry = DBEntry(data_type, source_id)
jcallahan@119 498 else
jcallahan@119 499 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 500 entry = DBEntry(data_type, source_id)
jcallahan@119 501 end
jcallahan@75 502
jcallahan@119 503 if entry then
jcallahan@119 504 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 505
jcallahan@119 506 if not source_list[source_guid] then
jcallahan@119 507 if top_field then
jcallahan@119 508 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 509 else
jcallahan@119 510 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 511 end
jcallahan@119 512 source_list[source_guid] = true
jcallahan@77 513 end
jcallahan@119 514 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 515
jcallahan@119 516 for item_id, quantity in pairs(loot_data) do
jcallahan@119 517 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 518 end
jcallahan@75 519 end
jcallahan@75 520 end
jcallahan@75 521 end
jcallahan@121 522
jcallahan@121 523 -- This is used for Gas Extractions.
jcallahan@131 524 if #current_loot.list <= 0 then
jcallahan@78 525 return
jcallahan@78 526 end
jcallahan@82 527 local entry
jcallahan@82 528
jcallahan@82 529 -- At this point we only have a name if it's an object.
jcallahan@131 530 if current_loot.target_type == AF.OBJECT then
jcallahan@131 531 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 532 else
jcallahan@131 533 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 534 end
jcallahan@75 535
jcallahan@75 536 if not entry then
jcallahan@75 537 return
jcallahan@75 538 end
jcallahan@77 539 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 540
jcallahan@131 541 if not source_list[current_loot.identifier] then
jcallahan@77 542 if top_field then
jcallahan@77 543 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 544 else
jcallahan@77 545 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 546 end
jcallahan@77 547 end
jcallahan@75 548
jcallahan@131 549 for index = 1, #current_loot.list do
jcallahan@131 550 table.insert(loot_table, current_loot.list[index])
jcallahan@75 551 end
jcallahan@48 552 end
jcallahan@75 553 end -- do-block
jcallahan@48 554
jcallahan@97 555
jcallahan@97 556 local ReplaceKeywords
jcallahan@97 557 do
jcallahan@97 558 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 559 class = PLAYER_CLASS,
jcallahan@97 560 name = PLAYER_NAME,
jcallahan@97 561 race = PLAYER_RACE,
jcallahan@97 562 }
jcallahan@97 563
jcallahan@97 564
jcallahan@97 565 function ReplaceKeywords(text)
jcallahan@97 566 if not text or text == "" then
jcallahan@97 567 return ""
jcallahan@97 568 end
jcallahan@97 569
jcallahan@97 570 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 571 local category_format = ("<%s>"):format(category)
jcallahan@97 572 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 573 end
jcallahan@97 574 return text
jcallahan@97 575 end
jcallahan@97 576 end -- do-block
jcallahan@97 577
jcallahan@97 578
jcallahan@143 579 do
jcallahan@143 580 -- MapFileName = MapAreaID
jcallahan@143 581 local MICRO_DUNGEON_IDS = {
jcallahan@143 582 ShrineofTwoMoons = 903,
jcallahan@143 583 ShrineofSevenStars = 905,
jcallahan@143 584 }
jcallahan@126 585
jcallahan@143 586 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@143 587 -- unless the WorldMapFrame is shown.
jcallahan@143 588 function WDP:SetCurrentAreaID(event_name)
jcallahan@143 589 local world_map = _G.WorldMapFrame
jcallahan@143 590 local map_visible = world_map:IsVisible()
jcallahan@143 591 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 592
jcallahan@143 593 if not map_visible then
jcallahan@143 594 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 595 world_map:Show()
jcallahan@143 596 end
jcallahan@143 597 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 598
jcallahan@143 599 if micro_dungeon_id then
jcallahan@143 600 current_area_id = micro_dungeon_id
jcallahan@143 601 else
jcallahan@143 602 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 603 _G.SetMapToCurrentZone()
jcallahan@143 604
jcallahan@143 605 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 606 _G.SetMapByID(map_area_id)
jcallahan@143 607 end
jcallahan@143 608
jcallahan@143 609 if not map_visible then
jcallahan@143 610 world_map:Hide()
jcallahan@143 611 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 612 end
jcallahan@143 613 end
jcallahan@143 614 end -- do-block
jcallahan@126 615
jcallahan@126 616
jcallahan@0 617 -----------------------------------------------------------------------
jcallahan@0 618 -- Methods.
jcallahan@0 619 -----------------------------------------------------------------------
jcallahan@0 620 function WDP:OnInitialize()
jcallahan@128 621 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 622 global_db = db.global
jcallahan@128 623 char_db = db.char
jcallahan@14 624
jcallahan@14 625 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 626 local build_num = tonumber(private.build_num)
jcallahan@14 627
jcallahan@136 628 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 629 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 630 global_db[entry] = {}
jcallahan@74 631 end
jcallahan@74 632 end
jcallahan@35 633 raw_db.build_num = build_num
jcallahan@63 634 raw_db.version = DB_VERSION
jcallahan@0 635 end
jcallahan@0 636
jcallahan@0 637
jcallahan@0 638 function WDP:OnEnable()
jcallahan@0 639 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 640 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 641 end
jcallahan@95 642
jcallahan@95 643 for index = 1, _G.GetNumLanguages() do
jcallahan@95 644 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 645 end
jcallahan@0 646 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 647 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 648
jcallahan@19 649 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 650 if target_unit then
jcallahan@19 651 return
jcallahan@19 652 end
jcallahan@19 653 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 654 end)
jcallahan@19 655
jcallahan@19 656 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 657 if target_unit then
jcallahan@19 658 return
jcallahan@19 659 end
jcallahan@19 660 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 661 HandleItemUse(item_link)
jcallahan@19 662 end)
jcallahan@129 663 self:SetCurrentAreaID("OnEnable")
jcallahan@126 664
jcallahan@128 665 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 666 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 667
jcallahan@128 668 UpdateBlacklistMaps()
jcallahan@0 669 end
jcallahan@0 670
jcallahan@0 671
jcallahan@0 672 local function RecordDurability(item_id, durability)
jcallahan@0 673 if not durability or durability <= 0 then
jcallahan@0 674 return
jcallahan@0 675 end
jcallahan@0 676
jcallahan@128 677 if not global_db.items[item_id] then
jcallahan@128 678 global_db.items[item_id] = {}
jcallahan@0 679 end
jcallahan@128 680 global_db.items[item_id].durability = durability
jcallahan@0 681 end
jcallahan@0 682
jcallahan@0 683
jcallahan@0 684 function WDP:ProcessDurability()
jcallahan@0 685 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 686 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 687
jcallahan@0 688 if item_id and item_id > 0 then
jcallahan@1 689 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 690 RecordDurability(item_id, max_durability)
jcallahan@0 691 end
jcallahan@0 692 end
jcallahan@0 693
jcallahan@0 694 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 695 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 696 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 697
jcallahan@0 698 if item_id and item_id > 0 then
jcallahan@1 699 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 700 RecordDurability(item_id, max_durability)
jcallahan@0 701 end
jcallahan@0 702 end
jcallahan@0 703 end
jcallahan@0 704 end
jcallahan@0 705
jcallahan@118 706
jcallahan@118 707 local PlayerTarget
jcallahan@118 708 do
jcallahan@118 709 local GENDER_NAMES = {
jcallahan@118 710 "UNKNOWN",
jcallahan@118 711 "MALE",
jcallahan@118 712 "FEMALE",
jcallahan@118 713 }
jcallahan@118 714
jcallahan@118 715
jcallahan@118 716 local REACTION_NAMES = {
jcallahan@118 717 "HATED",
jcallahan@118 718 "HOSTILE",
jcallahan@118 719 "UNFRIENDLY",
jcallahan@118 720 "NEUTRAL",
jcallahan@118 721 "FRIENDLY",
jcallahan@118 722 "HONORED",
jcallahan@118 723 "REVERED",
jcallahan@118 724 "EXALTED",
jcallahan@118 725 }
jcallahan@118 726
jcallahan@118 727
jcallahan@118 728 local POWER_TYPE_NAMES = {
jcallahan@118 729 ["0"] = "MANA",
jcallahan@118 730 ["1"] = "RAGE",
jcallahan@118 731 ["2"] = "FOCUS",
jcallahan@118 732 ["3"] = "ENERGY",
jcallahan@118 733 ["6"] = "RUNIC_POWER",
jcallahan@118 734 }
jcallahan@118 735
jcallahan@118 736
jcallahan@118 737 function PlayerTarget()
jcallahan@118 738 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 739 current_target_id = nil
jcallahan@118 740 return
jcallahan@118 741 end
jcallahan@118 742 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 743
jcallahan@118 744 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 745 return
jcallahan@118 746 end
jcallahan@118 747 current_target_id = unit_idnum
jcallahan@118 748
jcallahan@118 749 local npc = NPCEntry(unit_idnum)
jcallahan@118 750 local _, class_token = _G.UnitClass("target")
jcallahan@118 751 npc.class = class_token
jcallahan@118 752 npc.faction = UnitFactionStanding("target")
jcallahan@118 753 npc.genders = npc.genders or {}
jcallahan@118 754 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 755 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 756 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 757
jcallahan@118 758 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 759 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 760
jcallahan@118 761 if not encounter_data[npc_level] then
jcallahan@118 762 encounter_data[npc_level] = {
jcallahan@118 763 max_health = _G.UnitHealthMax("target"),
jcallahan@118 764 }
jcallahan@118 765
jcallahan@118 766 local max_power = _G.UnitManaMax("target")
jcallahan@118 767
jcallahan@118 768 if max_power > 0 then
jcallahan@118 769 local power_type = _G.UnitPowerType("target")
jcallahan@118 770 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 771 end
jcallahan@118 772 end
jcallahan@118 773 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 774
jcallahan@123 775 current_action.target_type = AF.NPC
jcallahan@122 776 current_action.identifier = unit_idnum
jcallahan@118 777 return npc, unit_idnum
jcallahan@118 778 end
jcallahan@118 779 end -- do-block
jcallahan@118 780
jcallahan@118 781
jcallahan@113 782 do
jcallahan@113 783 local COORD_MAX = 5
jcallahan@0 784
jcallahan@113 785 function WDP:UpdateTargetLocation()
jcallahan@113 786 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 787 return
jcallahan@2 788 end
jcallahan@113 789
jcallahan@113 790 for index = 1, 4 do
jcallahan@113 791 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 792 return
jcallahan@113 793 end
jcallahan@113 794 end
jcallahan@118 795 local npc = PlayerTarget()
jcallahan@113 796
jcallahan@113 797 if not npc then
jcallahan@113 798 return
jcallahan@113 799 end
jcallahan@113 800 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 801 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 802 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 803 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 804
jcallahan@113 805 local zone_data = npc_data.locations[zone_token]
jcallahan@113 806
jcallahan@113 807 if not zone_data then
jcallahan@113 808 zone_data = {}
jcallahan@113 809 npc_data.locations[zone_token] = zone_data
jcallahan@113 810 end
jcallahan@113 811
jcallahan@113 812 for location_token in pairs(zone_data) do
jcallahan@113 813 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 814 loc_level = tonumber(loc_level)
jcallahan@113 815
jcallahan@113 816 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 817 return
jcallahan@113 818 end
jcallahan@113 819 end
jcallahan@141 820 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 821 end
jcallahan@113 822 end -- do-block
jcallahan@2 823
jcallahan@118 824
jcallahan@0 825 -----------------------------------------------------------------------
jcallahan@0 826 -- Event handlers.
jcallahan@0 827 -----------------------------------------------------------------------
jcallahan@90 828 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 829 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 830
jcallahan@56 831 for index = 1, num_items do
jcallahan@56 832 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 833
jcallahan@56 834 if item_link then
jcallahan@56 835 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 836 end
jcallahan@56 837 end
jcallahan@56 838 end
jcallahan@56 839
jcallahan@56 840
jcallahan@75 841 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 842 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 843 return
jcallahan@48 844 end
jcallahan@48 845 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 846
jcallahan@48 847 if not item_link then
jcallahan@48 848 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 849 end
jcallahan@48 850
jcallahan@48 851 if not item_link then
jcallahan@48 852 return
jcallahan@48 853 end
jcallahan@48 854 local item_id = ItemLinkToID(item_link)
jcallahan@48 855
jcallahan@48 856 if not item_id then
jcallahan@48 857 return
jcallahan@48 858 end
jcallahan@131 859 current_loot = {
jcallahan@131 860 list = {
jcallahan@131 861 ("%d:%d"):format(item_id, quantity)
jcallahan@131 862 },
jcallahan@131 863 identifier = current_action.identifier,
jcallahan@132 864 label = current_action.loot_label or "drops",
jcallahan@131 865 map_level = current_action.map_level,
jcallahan@131 866 object_name = current_action.object_name,
jcallahan@131 867 spell_label = current_action.spell_label,
jcallahan@131 868 target_type = current_action.target_type,
jcallahan@131 869 x = current_action.x,
jcallahan@131 870 y = current_action.y,
jcallahan@131 871 zone_data = current_action.zone_data,
jcallahan@48 872 }
jcallahan@131 873 table.wipe(current_action)
jcallahan@48 874 GenericLootUpdate("zones")
jcallahan@48 875 end
jcallahan@48 876
jcallahan@48 877
jcallahan@97 878 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 879 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 880 return
jcallahan@95 881 end
jcallahan@97 882 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 883 npc.quotes = npc.quotes or {}
jcallahan@97 884 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 885 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 886 end
jcallahan@95 887
jcallahan@95 888
jcallahan@95 889 do
jcallahan@40 890 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 891
jcallahan@40 892 local DRUNK_COMPARES = {
jcallahan@40 893 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 894 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 895 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 896 }
jcallahan@40 897
jcallahan@40 898 local DRUNK_MATCHES = {
jcallahan@40 899 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 900 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 901 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 902 }
jcallahan@40 903
jcallahan@92 904 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 905 if currently_drunk then
jcallahan@40 906 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 907 currently_drunk = nil
jcallahan@40 908 end
jcallahan@40 909 return
jcallahan@40 910 end
jcallahan@40 911
jcallahan@40 912 for index = 1, #DRUNK_MATCHES do
jcallahan@40 913 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 914 currently_drunk = true
jcallahan@40 915 break
jcallahan@40 916 end
jcallahan@40 917 end
jcallahan@40 918 end
jcallahan@40 919 end
jcallahan@40 920
jcallahan@40 921 -- do-block
jcallahan@40 922
jcallahan@40 923 do
jcallahan@23 924 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 925 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 926
jcallahan@23 927 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 928 if not spell_id then
jcallahan@23 929 return
jcallahan@23 930 end
jcallahan@34 931 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 932
jcallahan@23 933 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 934 return
jcallahan@23 935 end
jcallahan@23 936
jcallahan@23 937 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 938 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 939 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 940 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 941 end
jcallahan@23 942 end
jcallahan@23 943
jcallahan@115 944 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 945
jcallahan@23 946 local COMBAT_LOG_FUNCS = {
jcallahan@23 947 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 948 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 949 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 950 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 951 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 952
jcallahan@115 953 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 954 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 955 end
jcallahan@115 956 end
jcallahan@115 957 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 958 end,
jcallahan@65 959 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 960 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 961
jcallahan@65 962 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 963 reputation_npc_id = nil
jcallahan@98 964 private.harvesting = nil
jcallahan@65 965 return
jcallahan@65 966 end
jcallahan@67 967 reputation_npc_id = unit_idnum
jcallahan@65 968 end,
jcallahan@23 969 }
jcallahan@23 970
jcallahan@23 971
jcallahan@92 972 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 973 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 974
jcallahan@23 975 if not combat_log_func then
jcallahan@23 976 return
jcallahan@23 977 end
jcallahan@23 978 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 979 end
jcallahan@23 980
jcallahan@44 981 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 982 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 983 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 984
jcallahan@44 985 local REP_BUFFS = {
jcallahan@44 986 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 987 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 988 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 989 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 990 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 991 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 992 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 993 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 994 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 995 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 996 }
jcallahan@44 997
jcallahan@44 998
jcallahan@44 999 local FACTION_NAMES = {
jcallahan@44 1000 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1001 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1002 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1003 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1004 }
jcallahan@44 1005
jcallahan@44 1006
jcallahan@44 1007 local MODIFIERS = {
jcallahan@44 1008 CENARION_FAVOR = {
jcallahan@44 1009 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1010 modifier = 0.25,
jcallahan@44 1011 },
jcallahan@44 1012 GRIM_VISAGE = {
jcallahan@44 1013 modifier = 0.1,
jcallahan@44 1014 },
jcallahan@44 1015 HONOR_HOLD_FAVOR = {
jcallahan@44 1016 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1017 modifier = 0.25,
jcallahan@44 1018 },
jcallahan@44 1019 NAZGRELS_FERVOR = {
jcallahan@44 1020 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1021 modifier = 0.1,
jcallahan@44 1022 },
jcallahan@44 1023 SONG_OF_BATTLE = {
jcallahan@44 1024 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1025 modifier = 0.1,
jcallahan@44 1026 },
jcallahan@44 1027 SPIRIT_OF_SHARING = {
jcallahan@44 1028 modifier = 0.1,
jcallahan@44 1029 },
jcallahan@44 1030 THRALLMARS_FAVOR = {
jcallahan@44 1031 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1032 modifier = 0.25,
jcallahan@44 1033 },
jcallahan@44 1034 TROLLBANES_COMMAND = {
jcallahan@44 1035 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1036 modifier = 0.1,
jcallahan@44 1037 },
jcallahan@44 1038 UNBURDENED = {
jcallahan@44 1039 modifier = 0.1,
jcallahan@44 1040 },
jcallahan@44 1041 WOW_ANNIVERSARY = {
jcallahan@44 1042 modifier = 0.08,
jcallahan@44 1043 }
jcallahan@44 1044 }
jcallahan@44 1045
jcallahan@44 1046
jcallahan@92 1047 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1048 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1049 return
jcallahan@44 1050 end
jcallahan@44 1051 UpdateFactionData()
jcallahan@44 1052
jcallahan@46 1053 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1054 return
jcallahan@46 1055 end
jcallahan@67 1056 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1057 reputation_npc_id = nil
jcallahan@46 1058
jcallahan@44 1059 if not npc then
jcallahan@98 1060 private.harvesting = nil
jcallahan@44 1061 return
jcallahan@44 1062 end
jcallahan@98 1063 npc.harvested = private.harvesting
jcallahan@98 1064 private.harvesting = nil
jcallahan@98 1065
jcallahan@44 1066 local modifier = 1
jcallahan@44 1067
jcallahan@44 1068 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1069 modifier = modifier + 0.1
jcallahan@44 1070 end
jcallahan@44 1071
jcallahan@44 1072 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1073 modifier = modifier + 0.1
jcallahan@44 1074 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1075 modifier = modifier + 0.05
jcallahan@44 1076 end
jcallahan@44 1077
jcallahan@44 1078 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1079 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1080 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1081
jcallahan@44 1082 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1083 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1084 end
jcallahan@44 1085 end
jcallahan@44 1086 end
jcallahan@65 1087 npc.reputations = npc.reputations or {}
jcallahan@65 1088 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1089 end
jcallahan@44 1090 end -- do-block
jcallahan@18 1091
jcallahan@18 1092
jcallahan@140 1093 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1094 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1095 return
jcallahan@140 1096 end
jcallahan@140 1097 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1098
jcallahan@140 1099 if not text or text == "Fishing Bobber" then
jcallahan@140 1100 text = "NONE"
jcallahan@140 1101 else
jcallahan@140 1102 current_action.fishing_target = true
jcallahan@140 1103 end
jcallahan@140 1104 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1105 end
jcallahan@140 1106
jcallahan@140 1107
jcallahan@92 1108 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1109 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1110
jcallahan@42 1111 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1112 return
jcallahan@42 1113 end
jcallahan@42 1114 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1115 end
jcallahan@42 1116
jcallahan@42 1117
jcallahan@13 1118 do
jcallahan@40 1119 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1120 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1121 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1122
jcallahan@13 1123
jcallahan@13 1124 local function _moneyMatch(money, re)
jcallahan@13 1125 return money:match(re) or 0
jcallahan@1 1126 end
jcallahan@1 1127
jcallahan@0 1128
jcallahan@13 1129 local function _toCopper(money)
jcallahan@13 1130 if not money then
jcallahan@13 1131 return 0
jcallahan@13 1132 end
jcallahan@40 1133 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1134 end
jcallahan@1 1135
jcallahan@1 1136
jcallahan@13 1137 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1138 [AF.ITEM] = function()
jcallahan@16 1139 local locked_item_id
jcallahan@16 1140
jcallahan@16 1141 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1142 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1143 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1144
jcallahan@16 1145 if is_locked then
jcallahan@16 1146 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1147 end
jcallahan@16 1148 end
jcallahan@16 1149 end
jcallahan@16 1150
jcallahan@122 1151 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1152 return false
jcallahan@16 1153 end
jcallahan@122 1154 current_action.identifier = locked_item_id
jcallahan@16 1155 return true
jcallahan@16 1156 end,
jcallahan@13 1157 [AF.NPC] = function()
jcallahan@17 1158 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1159 return false
jcallahan@13 1160 end
jcallahan@34 1161 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1162 current_action.identifier = id_num
jcallahan@13 1163 return true
jcallahan@13 1164 end,
jcallahan@14 1165 [AF.OBJECT] = true,
jcallahan@17 1166 [AF.ZONE] = function()
jcallahan@140 1167 if not _G.IsFishingLoot() then
jcallahan@140 1168 return false
jcallahan@140 1169 end
jcallahan@140 1170 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1171 return true
jcallahan@17 1172 end,
jcallahan@13 1173 }
jcallahan@13 1174
jcallahan@13 1175
jcallahan@13 1176 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1177 [AF.ITEM] = function()
jcallahan@28 1178 GenericLootUpdate("items")
jcallahan@28 1179 end,
jcallahan@28 1180 [AF.NPC] = function()
jcallahan@75 1181 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1182 local loot_type = current_loot.label
jcallahan@77 1183 local source_list = {}
jcallahan@75 1184
jcallahan@131 1185 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1186 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1187 local npc = NPCEntry(source_id)
jcallahan@75 1188
jcallahan@75 1189 if npc then
jcallahan@75 1190 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1191 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1192
jcallahan@78 1193 if not source_list[source_guid] then
jcallahan@77 1194 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1195 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1196 source_list[source_id] = true
jcallahan@77 1197 end
jcallahan@77 1198
jcallahan@75 1199 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1200 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1201 end
jcallahan@75 1202 end
jcallahan@75 1203 end
jcallahan@75 1204
jcallahan@75 1205 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1206 if #current_loot.list <= 0 then
jcallahan@79 1207 return
jcallahan@79 1208 end
jcallahan@131 1209 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1210
jcallahan@28 1211 if not npc then
jcallahan@28 1212 return
jcallahan@28 1213 end
jcallahan@75 1214 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1215 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1216
jcallahan@131 1217 if not source_list[current_loot.identifier] then
jcallahan@77 1218 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1219 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1220 end
jcallahan@77 1221
jcallahan@131 1222 for index = 1, #current_loot.list do
jcallahan@131 1223 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1224 end
jcallahan@16 1225 end,
jcallahan@13 1226 [AF.OBJECT] = function()
jcallahan@28 1227 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1228 end,
jcallahan@17 1229 [AF.ZONE] = function()
jcallahan@141 1230 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1231
jcallahan@41 1232 -- This will start life as a boolean true.
jcallahan@131 1233 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1234 current_loot.zone_data[location_token] = {
jcallahan@41 1235 drops = {}
jcallahan@41 1236 }
jcallahan@41 1237 end
jcallahan@132 1238 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1239 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1240
jcallahan@131 1241 if current_loot.sources then
jcallahan@131 1242 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1243 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1244 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1245 end
jcallahan@131 1246 end
jcallahan@131 1247 end
jcallahan@131 1248
jcallahan@131 1249 if #current_loot.list <= 0 then
jcallahan@131 1250 return
jcallahan@131 1251 end
jcallahan@131 1252
jcallahan@131 1253 for index = 1, #current_loot.list do
jcallahan@131 1254 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1255 end
jcallahan@13 1256 end,
jcallahan@13 1257 }
jcallahan@13 1258
jcallahan@79 1259 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1260 local loot_guid_registry = {}
jcallahan@124 1261
jcallahan@124 1262
jcallahan@124 1263 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1264 current_loot = nil
jcallahan@131 1265 table.wipe(current_action)
jcallahan@124 1266 end
jcallahan@124 1267
jcallahan@13 1268
jcallahan@92 1269 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1270 if current_loot then
jcallahan@18 1271 return
jcallahan@18 1272 end
jcallahan@132 1273 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1274
jcallahan@123 1275 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1276 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1277
jcallahan@14 1278 if not verify_func or not update_func then
jcallahan@13 1279 return
jcallahan@13 1280 end
jcallahan@13 1281
jcallahan@14 1282 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1283 return
jcallahan@14 1284 end
jcallahan@80 1285 local guids_used = {}
jcallahan@132 1286
jcallahan@131 1287 current_loot = {
jcallahan@131 1288 list = {},
jcallahan@131 1289 sources = {},
jcallahan@131 1290 identifier = current_action.identifier,
jcallahan@132 1291 label = current_action.loot_label or "drops",
jcallahan@131 1292 map_level = current_action.map_level,
jcallahan@131 1293 object_name = current_action.object_name,
jcallahan@131 1294 spell_label = current_action.spell_label,
jcallahan@131 1295 target_type = current_action.target_type,
jcallahan@131 1296 x = current_action.x,
jcallahan@131 1297 y = current_action.y,
jcallahan@131 1298 zone_data = current_action.zone_data,
jcallahan@131 1299 }
jcallahan@131 1300 table.wipe(current_action)
jcallahan@13 1301
jcallahan@55 1302 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1303 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1304 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1305
jcallahan@77 1306 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1307 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1308 local loot_info = {
jcallahan@77 1309 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1310 }
jcallahan@75 1311
jcallahan@77 1312 -- Odd index is GUID, even is count.
jcallahan@78 1313 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1314 local source_guid = loot_info[loot_index]
jcallahan@77 1315
jcallahan@79 1316 if not loot_guid_registry[source_guid] then
jcallahan@79 1317 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1318 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1319 -- TODO: Remove debugging
jcallahan@133 1320 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1321 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1322
jcallahan@79 1323 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1324 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1325 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1326 guids_used[source_guid] = true
jcallahan@79 1327 end
jcallahan@75 1328 end
jcallahan@82 1329 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1330 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1331 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1332 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1333 end
jcallahan@13 1334 end
jcallahan@80 1335
jcallahan@81 1336 for guid in pairs(guids_used) do
jcallahan@80 1337 loot_guid_registry[guid] = true
jcallahan@80 1338 end
jcallahan@13 1339 update_func()
jcallahan@1 1340 end
jcallahan@13 1341 end -- do-block
jcallahan@0 1342
jcallahan@0 1343
jcallahan@89 1344 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1345 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1346
jcallahan@89 1347 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1348 return
jcallahan@89 1349 end
jcallahan@89 1350 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1351 end
jcallahan@89 1352
jcallahan@89 1353
jcallahan@44 1354 do
jcallahan@44 1355 local POINT_MATCH_PATTERNS = {
jcallahan@44 1356 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1357 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1358 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1359 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1360 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1361 }
jcallahan@5 1362
jcallahan@68 1363 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1364 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1365 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1366
jcallahan@133 1367 local current_merchant
jcallahan@133 1368 local merchant_standing
jcallahan@133 1369
jcallahan@133 1370 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1371 current_merchant = nil
jcallahan@133 1372 merchant_standing = nil
jcallahan@133 1373 end
jcallahan@133 1374
jcallahan@133 1375
jcallahan@89 1376 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1377 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1378 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1379
jcallahan@133 1380 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1381 return
jcallahan@133 1382 end
jcallahan@133 1383 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1384 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1385 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1386 end
jcallahan@133 1387 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1388 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1389 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1390 _G.MerchantFrame_Update()
jcallahan@57 1391
jcallahan@44 1392 for item_index = 1, num_items do
jcallahan@44 1393 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1394 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1395
jcallahan@44 1396 if item_id and item_id > 0 then
jcallahan@44 1397 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1398
jcallahan@68 1399 DatamineTT:ClearLines()
jcallahan@68 1400 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1401
jcallahan@68 1402 local num_lines = DatamineTT:NumLines()
jcallahan@68 1403
jcallahan@68 1404 for line_index = 1, num_lines do
jcallahan@68 1405 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1406
jcallahan@68 1407 if not current_line then
jcallahan@68 1408 break
jcallahan@68 1409 end
jcallahan@68 1410 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1411
jcallahan@68 1412 if faction or reputation then
jcallahan@68 1413 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1414 break
jcallahan@68 1415 end
jcallahan@68 1416 end
jcallahan@68 1417
jcallahan@87 1418 for line_index = 1, num_lines do
jcallahan@87 1419 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1420
jcallahan@87 1421 if not current_line then
jcallahan@87 1422 break
jcallahan@87 1423 end
jcallahan@87 1424 local line_text = current_line:GetText()
jcallahan@87 1425 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1426
jcallahan@87 1427 if quest_name then
jcallahan@87 1428 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1429 break
jcallahan@87 1430 end
jcallahan@87 1431 end
jcallahan@87 1432
jcallahan@44 1433 if extended_cost then
jcallahan@53 1434 local battleground_rating = 0
jcallahan@53 1435 local personal_rating = 0
jcallahan@53 1436 local required_season_amount
jcallahan@5 1437
jcallahan@68 1438 for line_index = 1, num_lines do
jcallahan@44 1439 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1440
jcallahan@44 1441 if not current_line then
jcallahan@44 1442 break
jcallahan@44 1443 end
jcallahan@53 1444 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1445
jcallahan@44 1446 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1447 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1448 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1449 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1450
jcallahan@44 1451 if match1 or match2 then
jcallahan@44 1452 break
jcallahan@44 1453 end
jcallahan@44 1454 end
jcallahan@5 1455 end
jcallahan@44 1456 local currency_list = {}
jcallahan@44 1457 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1458
jcallahan@50 1459 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1460 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1461 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1462
jcallahan@44 1463 for cost_index = 1, item_count do
jcallahan@44 1464 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1465 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1466
jcallahan@44 1467 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1468 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1469 end
jcallahan@44 1470
jcallahan@44 1471 if currency_id then
jcallahan@44 1472 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1473 end
jcallahan@44 1474 end
jcallahan@44 1475
jcallahan@44 1476 for currency_index = 1, #currency_list do
jcallahan@44 1477 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1478 end
jcallahan@5 1479 end
jcallahan@133 1480 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1481 end
jcallahan@44 1482 end
jcallahan@5 1483
jcallahan@44 1484 if _G.CanMerchantRepair() then
jcallahan@133 1485 current_merchant.can_repair = true
jcallahan@5 1486 end
jcallahan@57 1487 _G.SetMerchantFilter(current_filters)
jcallahan@57 1488 _G.MerchantFrame_Update()
jcallahan@4 1489 end
jcallahan@44 1490 end -- do-block
jcallahan@4 1491
jcallahan@89 1492
jcallahan@92 1493 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1494 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1495 return
jcallahan@25 1496 end
jcallahan@34 1497 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1498
jcallahan@25 1499 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1500 return
jcallahan@25 1501 end
jcallahan@29 1502 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1503 table.wipe(current_action)
jcallahan@25 1504 end
jcallahan@25 1505
jcallahan@25 1506
jcallahan@115 1507 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1508 local num_pets = LPJ:NumPets()
jcallahan@115 1509
jcallahan@115 1510 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1511 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1512
jcallahan@115 1513 if is_owned then
jcallahan@115 1514 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1515
jcallahan@139 1516 if rarity then
jcallahan@139 1517 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1518 local npc = NPCEntry(npc_id)
jcallahan@139 1519 npc.wild_pet = is_wild or nil
jcallahan@139 1520 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1521 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1522 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1523
jcallahan@139 1524 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1525 data.max_health = max_health
jcallahan@139 1526 data.attack = attack
jcallahan@139 1527 data.speed = speed
jcallahan@139 1528 end
jcallahan@115 1529 end
jcallahan@115 1530 end
jcallahan@115 1531 end
jcallahan@115 1532
jcallahan@115 1533
jcallahan@118 1534 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1535 if not PlayerTarget() then
jcallahan@118 1536 return
jcallahan@2 1537 end
jcallahan@118 1538 self:UpdateTargetLocation()
jcallahan@118 1539 end
jcallahan@2 1540
jcallahan@89 1541
jcallahan@12 1542 do
jcallahan@12 1543 local function UpdateQuestJuncture(point)
jcallahan@12 1544 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1545
jcallahan@12 1546 if not unit_name then
jcallahan@12 1547 return
jcallahan@12 1548 end
jcallahan@34 1549 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1550
jcallahan@12 1551 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1552 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1553 end
jcallahan@19 1554 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1555 quest[point] = quest[point] or {}
jcallahan@12 1556 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1557
jcallahan@24 1558 return quest
jcallahan@12 1559 end
jcallahan@10 1560
jcallahan@12 1561
jcallahan@92 1562 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1563 local quest = UpdateQuestJuncture("end")
jcallahan@97 1564
jcallahan@112 1565 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1566 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1567 end
jcallahan@67 1568 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1569 reputation_npc_id = nil
jcallahan@10 1570 end
jcallahan@10 1571
jcallahan@12 1572
jcallahan@92 1573 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1574 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1575
jcallahan@46 1576 if not quest then
jcallahan@46 1577 return
jcallahan@46 1578 end
jcallahan@24 1579 quest.classes = quest.classes or {}
jcallahan@27 1580 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1581
jcallahan@24 1582 quest.races = quest.races or {}
jcallahan@100 1583 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1584 end
jcallahan@12 1585 end -- do-block
jcallahan@9 1586
jcallahan@9 1587
jcallahan@92 1588 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1589 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1590 local entry_index, processed_quests = 1, 0
jcallahan@36 1591 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1592
jcallahan@36 1593 while processed_quests <= num_quests do
jcallahan@36 1594 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1595
jcallahan@84 1596 if quest_id == 0 then
jcallahan@84 1597 processed_quests = processed_quests + 1
jcallahan@84 1598 elseif not is_header then
jcallahan@36 1599 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1600
jcallahan@36 1601 local quest = DBEntry("quests", quest_id)
jcallahan@36 1602 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1603 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1604 processed_quests = processed_quests + 1
jcallahan@36 1605 end
jcallahan@36 1606 entry_index = entry_index + 1
jcallahan@36 1607 end
jcallahan@36 1608 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1609 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1610 end
jcallahan@4 1611
jcallahan@4 1612
jcallahan@97 1613 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1614 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1615 return
jcallahan@112 1616 end
jcallahan@97 1617 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1618 end
jcallahan@97 1619
jcallahan@97 1620
jcallahan@92 1621 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1622 if unit_id ~= "player" then
jcallahan@4 1623 return
jcallahan@4 1624 end
jcallahan@4 1625 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1626 end
jcallahan@4 1627
jcallahan@4 1628
jcallahan@92 1629 do
jcallahan@92 1630 local TRADESKILL_TOOLS = {
jcallahan@92 1631 Anvil = anvil_spell_ids,
jcallahan@92 1632 Forge = forge_spell_ids,
jcallahan@92 1633 }
jcallahan@92 1634
jcallahan@92 1635
jcallahan@92 1636 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1637 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1638
jcallahan@92 1639 if profession_name == _G.UNKNOWN then
jcallahan@92 1640 return
jcallahan@92 1641 end
jcallahan@92 1642
jcallahan@92 1643 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1644 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1645 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1646 search_box:SetText("")
jcallahan@92 1647 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1648 search_box:ClearFocus()
jcallahan@92 1649 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1650 end
jcallahan@92 1651 local header_list = {}
jcallahan@92 1652
jcallahan@92 1653 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1654 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1655 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1656
jcallahan@92 1657 if have_materials then
jcallahan@92 1658 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1659 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1660 end
jcallahan@92 1661
jcallahan@92 1662 if have_skillup then
jcallahan@92 1663 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1664 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1665 end
jcallahan@92 1666 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1667 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1668 _G.TradeSkillFrame_Update()
jcallahan@92 1669
jcallahan@92 1670 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1671 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1672 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1673
jcallahan@94 1674 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1675 if not is_expanded then
jcallahan@92 1676 header_list[name] = true
jcallahan@92 1677 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1678 end
jcallahan@92 1679 else
jcallahan@92 1680 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1681 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1682
jcallahan@92 1683 if required_tool then
jcallahan@92 1684 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1685 if required_tool:find(tool_name) then
jcallahan@92 1686 registry[spell_id] = true
jcallahan@92 1687 end
jcallahan@92 1688 end
jcallahan@92 1689 end
jcallahan@92 1690 end
jcallahan@92 1691 end
jcallahan@92 1692
jcallahan@92 1693 -- Restore the state of the things we changed.
jcallahan@92 1694 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1695 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1696
jcallahan@92 1697 if header_list[name] then
jcallahan@92 1698 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1699 end
jcallahan@92 1700 end
jcallahan@92 1701 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1702 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1703 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1704 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1705
jcallahan@92 1706 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1707 _G.TradeSkillFrame_Update()
jcallahan@92 1708 end
jcallahan@92 1709 end -- do-block
jcallahan@92 1710
jcallahan@92 1711
jcallahan@92 1712 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1713 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1714 local npc = NPCEntry(unit_idnum)
jcallahan@58 1715
jcallahan@58 1716 if not npc then
jcallahan@58 1717 return
jcallahan@58 1718 end
jcallahan@27 1719 npc.teaches = npc.teaches or {}
jcallahan@27 1720
jcallahan@27 1721 -- Get the initial trainer filters
jcallahan@27 1722 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1723 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1724 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1725
jcallahan@27 1726 -- Clear the trainer filters
jcallahan@27 1727 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1728 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1729 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1730
jcallahan@27 1731 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1732 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1733
jcallahan@27 1734 if spell_name then
jcallahan@27 1735 DatamineTT:ClearLines()
jcallahan@27 1736 DatamineTT:SetTrainerService(index)
jcallahan@27 1737
jcallahan@27 1738 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1739
jcallahan@43 1740 if spell_id then
jcallahan@43 1741 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1742 profession = profession or "General"
jcallahan@43 1743
jcallahan@43 1744 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1745 if not class_professions then
jcallahan@43 1746 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1747 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1748 end
jcallahan@43 1749
jcallahan@43 1750 local profession_skills = class_professions[profession]
jcallahan@43 1751 if not profession_skills then
jcallahan@43 1752 class_professions[profession] = {}
jcallahan@43 1753 profession_skills = class_professions[profession]
jcallahan@43 1754 end
jcallahan@43 1755 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1756 end
jcallahan@27 1757 end
jcallahan@27 1758 end
jcallahan@27 1759 -- Reset the filters to what they were before
jcallahan@27 1760 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1761 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1762 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1763 end
jcallahan@27 1764
jcallahan@27 1765
jcallahan@1 1766 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1767 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1768 return
jcallahan@1 1769 end
jcallahan@1 1770 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1771
jcallahan@1 1772 if not spell_label then
jcallahan@1 1773 return
jcallahan@1 1774 end
jcallahan@122 1775 table.wipe(current_action)
jcallahan@1 1776
jcallahan@1 1777 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1778 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1779
jcallahan@1 1780 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1781 tt_unit_name = target_name
jcallahan@1 1782 tt_unit_id = "target"
jcallahan@1 1783 end
jcallahan@1 1784 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1785 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1786
jcallahan@122 1787 current_action.instance_token = instance_token
jcallahan@122 1788 current_action.map_level = map_level
jcallahan@122 1789 current_action.x = x
jcallahan@122 1790 current_action.y = y
jcallahan@122 1791 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1792 current_action.spell_label = spell_label
jcallahan@105 1793
jcallahan@105 1794 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1795 current_action.loot_label = spell_label:lower()
jcallahan@105 1796 end
jcallahan@1 1797
jcallahan@16 1798 if tt_unit_name and not tt_item_name then
jcallahan@16 1799 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1800 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1801 return
jcallahan@16 1802 end
jcallahan@123 1803 current_action.target_type = AF.NPC
jcallahan@16 1804 end
jcallahan@16 1805 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1806 current_action.target_type = AF.ITEM
jcallahan@16 1807
jcallahan@16 1808 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1809 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1810 elseif target_name and target_name ~= "" then
jcallahan@16 1811 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1812 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1813 end
jcallahan@16 1814 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1815 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1816 if target_name == "" then
jcallahan@17 1817 return
jcallahan@17 1818 end
jcallahan@122 1819 current_action.object_name = target_name
jcallahan@123 1820 current_action.target_type = AF.OBJECT
jcallahan@1 1821 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1822 current_action.target_type = AF.ZONE
jcallahan@1 1823 end
jcallahan@1 1824 end
jcallahan@1 1825 private.tracked_line = spell_line
jcallahan@0 1826 end
jcallahan@0 1827
jcallahan@94 1828
jcallahan@1 1829 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1830 if unit_id ~= "player" then
jcallahan@1 1831 return
jcallahan@1 1832 end
jcallahan@1 1833 private.tracked_line = nil
jcallahan@85 1834
jcallahan@86 1835 if spell_name:match("^Harvest.+") then
jcallahan@86 1836 reputation_npc_id = current_target_id
jcallahan@98 1837 private.harvesting = true
jcallahan@85 1838 end
jcallahan@92 1839
jcallahan@92 1840 if anvil_spell_ids[spell_id] then
jcallahan@92 1841 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1842 elseif forge_spell_ids[spell_id] then
jcallahan@92 1843 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1844 end
jcallahan@0 1845 end
jcallahan@0 1846
jcallahan@90 1847
jcallahan@1 1848 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1849 if unit_id ~= "player" then
jcallahan@1 1850 return
jcallahan@1 1851 end
jcallahan@0 1852
jcallahan@1 1853 if private.tracked_line == spell_line then
jcallahan@1 1854 private.tracked_line = nil
jcallahan@122 1855 table.wipe(current_action)
jcallahan@1 1856 end
jcallahan@0 1857 end
jcallahan@90 1858
jcallahan@90 1859
jcallahan@90 1860 do
jcallahan@90 1861 local function SetUnitField(field, required_type)
jcallahan@90 1862 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1863
jcallahan@90 1864 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1865 return
jcallahan@90 1866 end
jcallahan@90 1867
jcallahan@90 1868 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1869 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1870 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1871 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1872 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1873 end
jcallahan@90 1874 end
jcallahan@90 1875
jcallahan@90 1876
jcallahan@90 1877 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1878 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1879 end
jcallahan@90 1880
jcallahan@90 1881
jcallahan@90 1882 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1883 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1884 end
jcallahan@90 1885
jcallahan@90 1886
jcallahan@90 1887 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1888 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1889 end
jcallahan@90 1890
jcallahan@90 1891
jcallahan@92 1892 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1893 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1894 end
jcallahan@90 1895
jcallahan@90 1896
jcallahan@92 1897 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1898 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1899
jcallahan@90 1900 for index = 2, #gossip_options, 2 do
jcallahan@90 1901 if gossip_options[index] == "binder" then
jcallahan@90 1902 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1903 return
jcallahan@90 1904 end
jcallahan@90 1905 end
jcallahan@90 1906 end
jcallahan@90 1907
jcallahan@90 1908
jcallahan@93 1909 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1910 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1911 end
jcallahan@93 1912
jcallahan@93 1913
jcallahan@90 1914 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1915 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1916 end
jcallahan@90 1917
jcallahan@90 1918
jcallahan@90 1919 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1920 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1921 end
jcallahan@90 1922
jcallahan@90 1923
jcallahan@90 1924 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1925 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1926 end
jcallahan@90 1927 end -- do-block