annotate Main.lua @ 436:05a4002dd924

Now blocks item container loot recording in the following situations: using the Auction House, using the bank, using the mission table, gossiping with an NPC, using a guild bank, using a mailbox, and trading items with a merchant.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 25 Feb 2015 16:45:09 -0500
parents b220bc8dd3a8
children 0a83510474bc
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
jcallahan@246 62 local ALLOWED_LOCALES = {
jcallahan@246 63 enUS = true,
jcallahan@246 64 enGB = true,
MMOSimca@336 65 enTW = true,
MMOSimca@336 66 enCN = true,
jcallahan@246 67 }
jcallahan@157 68
jcallahan@0 69 local DATABASE_DEFAULTS = {
jcallahan@128 70 char = {},
jcallahan@0 71 global = {
jcallahan@270 72 config = {
jcallahan@270 73 minimap_icon = {
jcallahan@270 74 hide = true,
jcallahan@270 75 },
jcallahan@270 76 },
jcallahan@0 77 items = {},
jcallahan@0 78 npcs = {},
jcallahan@0 79 objects = {},
jcallahan@0 80 quests = {},
jcallahan@167 81 spells = {},
jcallahan@17 82 zones = {},
jcallahan@0 83 }
jcallahan@0 84 }
jcallahan@0 85
jcallahan@1 86 local EVENT_MAPPING = {
MMOSimca@436 87 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 89 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 90 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
MMOSimca@436 104 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 105 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
jcallahan@92 133 TRADE_SKILL_SHOW = true,
jcallahan@167 134 TRAINER_CLOSED = true,
jcallahan@27 135 TRAINER_SHOW = true,
jcallahan@90 136 TRANSMOGRIFY_OPEN = true,
jcallahan@246 137 UNIT_PET = true,
jcallahan@4 138 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 139 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_SENT = true,
jcallahan@1 143 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 144 VOID_STORAGE_OPEN = true,
jcallahan@299 145 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 146 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@126 182 local current_area_id
jcallahan@131 183 local current_loot
jcallahan@1 184
jcallahan@312 185
jcallahan@121 186 -- Data for our current action. Including possible values as a reference.
jcallahan@122 187 local current_action = {
jcallahan@121 188 identifier = nil,
jcallahan@121 189 loot_label = nil,
jcallahan@121 190 loot_list = nil,
jcallahan@121 191 loot_sources = nil,
jcallahan@121 192 map_level = nil,
jcallahan@121 193 spell_label = nil,
jcallahan@123 194 target_type = nil,
jcallahan@121 195 x = nil,
jcallahan@121 196 y = nil,
jcallahan@121 197 zone_data = nil,
jcallahan@121 198 }
jcallahan@92 199
jcallahan@246 200
MMOSimca@393 201 -- Timer prototypes
MMOSimca@393 202 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 203
MMOSimca@393 204
jcallahan@246 205 -- HELPERS ------------------------------------------------------------
jcallahan@246 206
jcallahan@245 207 local function Debug(message, ...)
MMOSimca@350 208 if not DEBUGGING or not message then
jcallahan@151 209 return
jcallahan@151 210 end
MMOSimca@350 211
MMOSimca@350 212 if ... then
MMOSimca@350 213 local args = { ... }
MMOSimca@350 214
MMOSimca@350 215 for index = 1, #args do
MMOSimca@377 216 args[index] = tostring(args[index])
jcallahan@306 217 end
MMOSimca@350 218 _G.print(message:format(unpack(args)))
MMOSimca@350 219 else
MMOSimca@350 220 _G.print(message)
jcallahan@306 221 end
jcallahan@151 222 end
jcallahan@151 223
jcallahan@151 224
MMOSimca@393 225 local function InitializeCurrentLoot()
MMOSimca@393 226 current_loot = {
MMOSimca@393 227 list = {},
MMOSimca@393 228 sources = {},
MMOSimca@393 229 identifier = current_action.identifier,
MMOSimca@393 230 label = current_action.loot_label or "drops",
MMOSimca@393 231 map_level = current_action.map_level,
MMOSimca@393 232 object_name = current_action.object_name,
MMOSimca@393 233 spell_label = current_action.spell_label,
MMOSimca@393 234 target_type = current_action.target_type,
MMOSimca@393 235 x = current_action.x,
MMOSimca@393 236 y = current_action.y,
MMOSimca@393 237 zone_data = current_action.zone_data,
MMOSimca@393 238 }
MMOSimca@393 239
MMOSimca@393 240 table.wipe(current_action)
MMOSimca@393 241 end
MMOSimca@393 242
MMOSimca@393 243
jcallahan@169 244 local TradeSkillExecutePer
jcallahan@169 245 do
jcallahan@169 246 local header_list = {}
jcallahan@169 247
jcallahan@169 248 function TradeSkillExecutePer(iter_func)
jcallahan@169 249 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 250 return
jcallahan@169 251 end
jcallahan@167 252 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 253 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 254 search_box:SetText("")
jcallahan@169 255
jcallahan@167 256 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 257 search_box:ClearFocus()
jcallahan@167 258 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 259
jcallahan@169 260 table.wipe(header_list)
jcallahan@169 261
jcallahan@169 262 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 263 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 264 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 265
jcallahan@169 266 if have_materials then
jcallahan@169 267 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 268 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 269 end
jcallahan@169 270
jcallahan@169 271 if have_skillup then
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 273 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 274 end
MMOSimca@330 275 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 276 _G.TradeSkillUpdateFilterBar()
jcallahan@169 277 _G.TradeSkillFrame_Update()
jcallahan@169 278
jcallahan@169 279 -- Expand all headers so we can see all the recipes there are
jcallahan@169 280 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 281 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 282
jcallahan@169 283 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 284 if not is_expanded then
jcallahan@169 285 header_list[name] = true
jcallahan@169 286 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 287 end
jcallahan@169 288 elseif iter_func(name, tradeskill_index) then
jcallahan@169 289 break
jcallahan@169 290 end
jcallahan@169 291 end
jcallahan@169 292
jcallahan@169 293 -- Restore the state of the things we changed.
jcallahan@169 294 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 295 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 296
jcallahan@169 297 if header_list[name] then
jcallahan@169 298 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 299 end
jcallahan@169 300 end
jcallahan@169 301 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 302 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 304 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 305
jcallahan@169 306 _G.TradeSkillUpdateFilterBar()
jcallahan@169 307 _G.TradeSkillFrame_Update()
jcallahan@167 308 end
jcallahan@169 309 end -- do-block
jcallahan@167 310
jcallahan@167 311
jcallahan@39 312 local ActualCopperCost
jcallahan@39 313 do
jcallahan@39 314 local BARTERING_SPELL_ID = 83964
jcallahan@39 315
jcallahan@39 316 local STANDING_DISCOUNTS = {
jcallahan@39 317 HATED = 0,
jcallahan@39 318 HOSTILE = 0,
jcallahan@39 319 UNFRIENDLY = 0,
jcallahan@39 320 NEUTRAL = 0,
jcallahan@39 321 FRIENDLY = 0.05,
jcallahan@39 322 HONORED = 0.1,
jcallahan@39 323 REVERED = 0.15,
jcallahan@39 324 EXALTED = 0.2,
jcallahan@39 325 }
jcallahan@39 326
jcallahan@39 327
jcallahan@39 328 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 329 if not copper_cost or copper_cost == 0 then
jcallahan@39 330 return 0
jcallahan@39 331 end
jcallahan@39 332 local modifier = 1
jcallahan@39 333
jcallahan@39 334 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 335 modifier = modifier - 0.1
jcallahan@39 336 end
jcallahan@39 337
jcallahan@39 338 if rep_standing then
jcallahan@39 339 if PLAYER_RACE == "Goblin" then
jcallahan@39 340 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 341 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 343 end
jcallahan@39 344 end
jcallahan@39 345 return math.floor(copper_cost / modifier)
jcallahan@39 346 end
jcallahan@39 347 end -- do-block
jcallahan@39 348
jcallahan@39 349
jcallahan@29 350 local function InstanceDifficultyToken()
jcallahan@233 351 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 352
jcallahan@59 353 if not instance_type or instance_type == "" then
jcallahan@59 354 instance_type = "NONE"
jcallahan@59 355 end
jcallahan@312 356 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 357 end
jcallahan@29 358
jcallahan@29 359
jcallahan@19 360 local function DBEntry(data_type, unit_id)
jcallahan@19 361 if not data_type or not unit_id then
jcallahan@6 362 return
jcallahan@6 363 end
jcallahan@289 364 local category = global_db[data_type]
jcallahan@289 365
jcallahan@289 366 if not category then
jcallahan@289 367 category = {}
jcallahan@289 368 global_db[data_type] = category
jcallahan@289 369 end
jcallahan@289 370 local unit = category[unit_id]
jcallahan@6 371
jcallahan@10 372 if not unit then
jcallahan@187 373 unit = {}
jcallahan@289 374 category[unit_id] = unit
jcallahan@6 375 end
jcallahan@10 376 return unit
jcallahan@6 377 end
jcallahan@270 378
jcallahan@263 379 private.DBEntry = DBEntry
jcallahan@6 380
jcallahan@214 381 local NPCEntry
jcallahan@214 382 do
jcallahan@214 383 local npc_prototype = {}
jcallahan@214 384 local npc_meta = {
jcallahan@214 385 __index = npc_prototype
jcallahan@214 386 }
jcallahan@6 387
jcallahan@214 388 function NPCEntry(identifier)
jcallahan@227 389 local npc = DBEntry("npcs", identifier)
jcallahan@331 390 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 391 end
jcallahan@214 392
jcallahan@248 393 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 394 self.encounter_data = self.encounter_data or {}
jcallahan@248 395 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 396 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 397
jcallahan@248 398 return self.encounter_data[difficulty_token]
jcallahan@214 399 end
jcallahan@22 400 end
jcallahan@22 401
jcallahan@22 402
jcallahan@1 403 local function CurrentLocationData()
jcallahan@161 404 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 405 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 406 end
jcallahan@1 407 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 408 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 409
jcallahan@1 410 x = x or 0
jcallahan@1 411 y = y or 0
jcallahan@1 412
jcallahan@1 413 if x == 0 and y == 0 then
jcallahan@1 414 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 415 _G.SetDungeonMapLevel(level_index)
jcallahan@1 416 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 417
jcallahan@1 418 if x and y and (x > 0 or y > 0) then
jcallahan@1 419 _G.SetDungeonMapLevel(map_level)
jcallahan@1 420 map_level = level_index
jcallahan@1 421 break
jcallahan@1 422 end
jcallahan@1 423 end
jcallahan@1 424 end
jcallahan@1 425
jcallahan@1 426 if _G.DungeonUsesTerrainMap() then
jcallahan@1 427 map_level = map_level - 1
jcallahan@1 428 end
jcallahan@31 429 local x = _G.floor(x * 1000)
jcallahan@31 430 local y = _G.floor(y * 1000)
jcallahan@28 431
jcallahan@31 432 if x % 2 ~= 0 then
jcallahan@31 433 x = x + 1
jcallahan@28 434 end
jcallahan@28 435
jcallahan@31 436 if y % 2 ~= 0 then
jcallahan@31 437 y = y + 1
jcallahan@28 438 end
jcallahan@126 439 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 440 end
jcallahan@1 441
jcallahan@1 442
jcallahan@312 443 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 444 if not currency_link then
jcallahan@312 445 return
jcallahan@312 446 end
jcallahan@312 447 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 448 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 449 end
jcallahan@312 450
jcallahan@312 451
jcallahan@1 452 local function ItemLinkToID(item_link)
jcallahan@1 453 if not item_link then
jcallahan@1 454 return
jcallahan@1 455 end
MMOSimca@404 456 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 457 end
jcallahan@270 458
jcallahan@260 459 private.ItemLinkToID = ItemLinkToID
jcallahan@4 460
jcallahan@171 461 local function UnitTypeIsNPC(unit_type)
jcallahan@171 462 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 463 end
jcallahan@171 464
jcallahan@171 465
jcallahan@34 466 local ParseGUID
jcallahan@4 467 do
jcallahan@229 468 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 469
jcallahan@281 470 local NPC_ID_MAPPING = {
jcallahan@281 471 [62164] = 63191, -- Garalon
jcallahan@281 472 }
jcallahan@281 473
jcallahan@281 474
jcallahan@334 475 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 476 if not unit_type_name then
MMOSimca@329 477 return UNIT_TYPES.UNKNOWN
MMOSimca@329 478 end
MMOSimca@329 479
MMOSimca@329 480 for def, text in next, UNIT_TYPES do
MMOSimca@329 481 if unit_type_name == text then
MMOSimca@329 482 return UNIT_TYPES[def]
MMOSimca@329 483 end
MMOSimca@329 484 end
MMOSimca@329 485 return UNIT_TYPES.UNKNOWN
MMOSimca@329 486 end
MMOSimca@329 487
MMOSimca@329 488
jcallahan@34 489 function ParseGUID(guid)
jcallahan@5 490 if not guid then
jcallahan@5 491 return
jcallahan@5 492 end
MMOSimca@329 493
MMOSimca@329 494 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 495 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 496
jcallahan@334 497 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 498 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 499
jcallahan@281 500 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 501
jcallahan@281 502 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 503 unit_idnum = id_mapping
jcallahan@281 504 end
jcallahan@281 505 return unit_type, unit_idnum
jcallahan@4 506 end
jcallahan@4 507 return unit_type
jcallahan@4 508 end
jcallahan@249 509
jcallahan@249 510 private.ParseGUID = ParseGUID
jcallahan@4 511 end -- do-block
jcallahan@4 512
jcallahan@4 513
jcallahan@141 514 local UpdateDBEntryLocation
jcallahan@141 515 do
jcallahan@141 516 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 517 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 518 local facing = _G.GetPlayerFacing()
jcallahan@141 519
jcallahan@141 520 if not facing then
jcallahan@141 521 return x, y
jcallahan@141 522 end
jcallahan@246 523 local rad = facing + math.pi
jcallahan@141 524 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 525 end
jcallahan@10 526
jcallahan@24 527
jcallahan@141 528 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 529 if not identifier then
jcallahan@141 530 return
jcallahan@141 531 end
jcallahan@141 532 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 533 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 534 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 535 return
MMOSimca@328 536 end
jcallahan@141 537 local entry = DBEntry(entry_type, identifier)
jcallahan@141 538 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 539 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 540
jcallahan@141 541 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 542 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 543
jcallahan@141 544 if not zone_data then
jcallahan@141 545 zone_data = {}
jcallahan@141 546 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 547 end
jcallahan@141 548
jcallahan@141 549 -- Special case for Fishing.
jcallahan@141 550 if current_action.spell_label == "FISHING" then
jcallahan@141 551 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 552
jcallahan@141 553 if yard_width > 0 and yard_height > 0 then
jcallahan@141 554 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 555 current_action.x = x
jcallahan@141 556 current_action.y = y
jcallahan@141 557 end
jcallahan@141 558 end
jcallahan@141 559 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 560
jcallahan@141 561 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 562 return zone_data
jcallahan@10 563 end
jcallahan@141 564 end -- do-block
jcallahan@10 565
jcallahan@10 566
jcallahan@19 567 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 568 if not item_link then
jcallahan@19 569 return
jcallahan@19 570 end
jcallahan@19 571 local item_id = ItemLinkToID(item_link)
jcallahan@19 572
jcallahan@19 573 if not bag_index or not slot_index then
jcallahan@19 574 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 575 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 576 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 577 bag_index = new_bag_index
jcallahan@19 578 slot_index = new_slot_index
jcallahan@19 579 break
jcallahan@19 580 end
jcallahan@19 581 end
jcallahan@19 582 end
jcallahan@19 583 end
jcallahan@19 584
MMOSimca@410 585 local any_loot = false
MMOSimca@410 586
MMOSimca@411 587 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 588 if bag_index and slot_index then
MMOSimca@410 589 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 590 if is_lootable then
MMOSimca@410 591 any_loot = true
MMOSimca@410 592 end
jcallahan@19 593 end
MMOSimca@410 594
MMOSimca@410 595 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 596 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 597 any_loot = true
jcallahan@19 598 end
MMOSimca@368 599
MMOSimca@436 600 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 601 if any_loot and not block_chat_loot_data then
MMOSimca@414 602 -- For item containers that open instantly with no spell cast
MMOSimca@410 603 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 604 ClearChatLootData()
MMOSimca@410 605 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 606 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 607 chat_loot_data.identifier = item_id
MMOSimca@414 608 -- For normal item containers
MMOSimca@414 609 else
MMOSimca@414 610 table.wipe(current_action)
MMOSimca@414 611 current_loot = nil
MMOSimca@414 612 current_action.target_type = AF.ITEM
MMOSimca@414 613 current_action.identifier = item_id
MMOSimca@414 614 current_action.loot_label = "contains"
MMOSimca@410 615 end
MMOSimca@393 616 end
jcallahan@19 617 end
jcallahan@19 618
jcallahan@19 619
jcallahan@39 620 local UnitFactionStanding
jcallahan@32 621 local UpdateFactionData
jcallahan@32 622 do
jcallahan@32 623 local MAX_FACTION_INDEX = 1000
jcallahan@20 624
jcallahan@32 625 local STANDING_NAMES = {
jcallahan@32 626 "HATED",
jcallahan@32 627 "HOSTILE",
jcallahan@32 628 "UNFRIENDLY",
jcallahan@32 629 "NEUTRAL",
jcallahan@32 630 "FRIENDLY",
jcallahan@32 631 "HONORED",
jcallahan@32 632 "REVERED",
jcallahan@32 633 "EXALTED",
jcallahan@32 634 }
jcallahan@32 635
jcallahan@39 636
jcallahan@39 637 function UnitFactionStanding(unit)
jcallahan@135 638 local unit_name = _G.UnitName(unit)
jcallahan@39 639 UpdateFactionData()
jcallahan@39 640 DatamineTT:ClearLines()
jcallahan@39 641 DatamineTT:SetUnit(unit)
jcallahan@39 642
jcallahan@39 643 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 644 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 645
jcallahan@135 646 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 647 return faction_name, faction_standings[faction_name]
jcallahan@39 648 end
jcallahan@39 649 end
jcallahan@39 650 end
jcallahan@39 651
jcallahan@39 652
jcallahan@32 653 function UpdateFactionData()
jcallahan@32 654 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 655 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 656
jcallahan@86 657 if faction_name then
jcallahan@32 658 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 659 elseif not faction_name then
jcallahan@32 660 break
jcallahan@32 661 end
jcallahan@20 662 end
jcallahan@20 663 end
jcallahan@32 664 end -- do-block
jcallahan@20 665
jcallahan@48 666
MMOSimca@429 667 local GenericLootUpdate, LootTable
jcallahan@75 668 do
MMOSimca@429 669 function LootTable(entry, loot_type, top_field)
jcallahan@75 670 if top_field then
jcallahan@75 671 entry[top_field] = entry[top_field] or {}
jcallahan@75 672 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 673 return entry[top_field][loot_type]
jcallahan@75 674 end
jcallahan@48 675 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 676 return entry[loot_type]
jcallahan@48 677 end
jcallahan@48 678
jcallahan@75 679 function GenericLootUpdate(data_type, top_field)
jcallahan@132 680 local loot_type = current_loot.label
jcallahan@75 681 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 682 local source_list = {}
jcallahan@75 683
jcallahan@131 684 if current_loot.sources then
jcallahan@131 685 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 686 local source_id
jcallahan@78 687
jcallahan@131 688 if current_loot.target_type == AF.ITEM then
jcallahan@119 689 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 690 source_id = current_loot.identifier
jcallahan@119 691 else
jcallahan@331 692 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 693 if unit_ID then
MMOSimca@328 694 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 695 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 696 else
MMOSimca@328 697 source_id = unit_ID
MMOSimca@328 698 end
MMOSimca@328 699 end
jcallahan@119 700 end
jcallahan@304 701 local entry = DBEntry(data_type, source_id)
jcallahan@75 702
jcallahan@119 703 if entry then
jcallahan@119 704 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 705
jcallahan@304 706 if not source_list[source_id] then
jcallahan@119 707 if top_field then
jcallahan@119 708 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 709 elseif not container_loot_toasting then
jcallahan@119 710 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 711 end
jcallahan@304 712 source_list[source_id] = true
jcallahan@77 713 end
jcallahan@119 714 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 715
jcallahan@309 716 if current_loot.target_type == AF.ZONE then
jcallahan@309 717 for item_id, quantity in pairs(loot_data) do
jcallahan@309 718 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 719 end
jcallahan@309 720 else
jcallahan@308 721 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 722 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 723
jcallahan@308 724 if label == "currency" and currency_texture then
jcallahan@308 725 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 726 elseif loot_token == "money" then
jcallahan@308 727 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 728 else
jcallahan@308 729 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 730 end
jcallahan@308 731 end
jcallahan@119 732 end
jcallahan@75 733 end
jcallahan@75 734 end
jcallahan@75 735 end
jcallahan@121 736
jcallahan@121 737 -- This is used for Gas Extractions.
jcallahan@131 738 if #current_loot.list <= 0 then
jcallahan@78 739 return
jcallahan@78 740 end
jcallahan@82 741 local entry
jcallahan@82 742
jcallahan@82 743 -- At this point we only have a name if it's an object.
MMOSimca@388 744 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 745 if current_loot.target_type == AF.OBJECT then
jcallahan@131 746 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 747 else
jcallahan@131 748 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 749 end
jcallahan@75 750
jcallahan@75 751 if not entry then
jcallahan@75 752 return
jcallahan@75 753 end
jcallahan@77 754 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 755
jcallahan@307 756 if current_loot.identifier then
jcallahan@307 757 if not source_list[current_loot.identifier] then
jcallahan@307 758 if top_field then
jcallahan@307 759 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 760 else
jcallahan@307 761 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 762 end
jcallahan@307 763 source_list[current_loot.identifier] = true
jcallahan@77 764 end
jcallahan@77 765 end
jcallahan@75 766
jcallahan@131 767 for index = 1, #current_loot.list do
jcallahan@131 768 table.insert(loot_table, current_loot.list[index])
jcallahan@75 769 end
jcallahan@48 770 end
jcallahan@75 771 end -- do-block
jcallahan@48 772
jcallahan@97 773
jcallahan@97 774 local ReplaceKeywords
jcallahan@97 775 do
jcallahan@97 776 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 777 class = PLAYER_CLASS,
jcallahan@97 778 name = PLAYER_NAME,
jcallahan@97 779 race = PLAYER_RACE,
jcallahan@97 780 }
jcallahan@97 781
jcallahan@97 782
jcallahan@97 783 function ReplaceKeywords(text)
jcallahan@97 784 if not text or text == "" then
jcallahan@97 785 return ""
jcallahan@97 786 end
jcallahan@97 787
jcallahan@97 788 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 789 local category_format = ("<%s>"):format(category)
jcallahan@97 790 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 791 end
jcallahan@97 792 return text
jcallahan@97 793 end
jcallahan@97 794 end -- do-block
jcallahan@97 795
jcallahan@97 796
jcallahan@154 797 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 798 -- unless the WorldMapFrame is shown.
jcallahan@143 799 do
jcallahan@143 800 -- MapFileName = MapAreaID
jcallahan@143 801 local MICRO_DUNGEON_IDS = {
jcallahan@143 802 ShrineofTwoMoons = 903,
jcallahan@143 803 ShrineofSevenStars = 905,
jcallahan@143 804 }
jcallahan@126 805
jcallahan@299 806 local function SetCurrentAreaID()
jcallahan@156 807 if private.in_combat then
jcallahan@156 808 private.set_area_id = true
jcallahan@156 809 return
jcallahan@156 810 end
jcallahan@155 811 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 812
jcallahan@155 813 if map_area_id == current_area_id then
jcallahan@155 814 return
jcallahan@155 815 end
jcallahan@143 816 local world_map = _G.WorldMapFrame
jcallahan@143 817 local map_visible = world_map:IsVisible()
jcallahan@312 818 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 819
jcallahan@143 820 if not map_visible then
jcallahan@143 821 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 822 world_map:Show()
jcallahan@143 823 end
jcallahan@331 824 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 825 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 826
jcallahan@154 827 _G.SetMapToCurrentZone()
jcallahan@154 828
jcallahan@143 829 if micro_dungeon_id then
jcallahan@143 830 current_area_id = micro_dungeon_id
jcallahan@143 831 else
jcallahan@143 832 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 833 end
jcallahan@143 834
jcallahan@154 835 if map_visible then
jcallahan@154 836 _G.SetMapByID(map_area_id)
jcallahan@154 837 else
jcallahan@143 838 world_map:Hide()
jcallahan@143 839 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 840 end
jcallahan@143 841 end
jcallahan@299 842
jcallahan@299 843 function WDP:HandleZoneChange(event_name)
jcallahan@299 844 in_instance = _G.IsInInstance()
jcallahan@299 845 SetCurrentAreaID()
jcallahan@299 846 end
jcallahan@154 847 end
jcallahan@126 848
MMOSimca@347 849
MMOSimca@347 850 -- TIMERS -------------------------------------------------------------
MMOSimca@347 851
MMOSimca@393 852 function ClearKilledNPC()
MMOSimca@347 853 killed_npc_id = nil
MMOSimca@347 854 end
MMOSimca@347 855
MMOSimca@347 856
MMOSimca@393 857 function ClearKilledBossID()
MMOSimca@347 858 if killed_boss_id_timer_handle then
MMOSimca@383 859 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 860 killed_boss_id_timer_handle = nil
MMOSimca@347 861 end
MMOSimca@347 862
MMOSimca@347 863 table.wipe(boss_loot_toasting)
MMOSimca@387 864 raid_boss_id = nil
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@347 867
MMOSimca@393 868 function ClearLootToastContainerID()
MMOSimca@347 869 if loot_toast_container_timer_handle then
MMOSimca@383 870 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 871 loot_toast_container_timer_handle = nil
MMOSimca@347 872 end
MMOSimca@347 873
MMOSimca@387 874 container_loot_toasting = false
MMOSimca@387 875 loot_toast_container_id = nil
MMOSimca@347 876 end
MMOSimca@347 877
MMOSimca@347 878
MMOSimca@393 879 function ClearLootToastData()
MMOSimca@347 880 if loot_toast_data_timer_handle then
MMOSimca@383 881 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 882 loot_toast_data_timer_handle = nil
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885 if loot_toast_data then
MMOSimca@347 886 table.wipe(loot_toast_data)
MMOSimca@347 887 end
MMOSimca@347 888 end
MMOSimca@347 889
MMOSimca@347 890
MMOSimca@393 891 function ClearChatLootData()
MMOSimca@398 892 if not chat_loot_timer_handle then
MMOSimca@435 893 table.wipe(chat_loot_data)
MMOSimca@398 894 return
MMOSimca@398 895 end
MMOSimca@398 896 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 897 chat_loot_timer_handle:Cancel()
MMOSimca@398 898 chat_loot_timer_handle = nil
MMOSimca@398 899
MMOSimca@435 900 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 901 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 902 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 903
MMOSimca@414 904 if entry then
MMOSimca@414 905 local loot_table = LootTable(entry, "contains")
MMOSimca@414 906 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 907
MMOSimca@435 908 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 909 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 910
MMOSimca@414 911 if label == "currency" and currency_texture then
MMOSimca@414 912 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 913 elseif loot_token == "money" then
MMOSimca@414 914 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 915 else
MMOSimca@414 916 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 917 end
MMOSimca@414 918 end
MMOSimca@414 919 end
MMOSimca@347 920 end
MMOSimca@435 921 table.wipe(chat_loot_data)
MMOSimca@347 922 end
MMOSimca@347 923
MMOSimca@347 924
jcallahan@246 925 -- METHODS ------------------------------------------------------------
jcallahan@246 926
jcallahan@0 927 function WDP:OnInitialize()
jcallahan@128 928 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 929 private.db = db
jcallahan@128 930 global_db = db.global
jcallahan@128 931 char_db = db.char
jcallahan@14 932
jcallahan@270 933 local raw_db = _G.WoWDBProfilerData
jcallahan@18 934 local build_num = tonumber(private.build_num)
jcallahan@14 935
jcallahan@136 936 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 937 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 938 global_db[entry] = {}
jcallahan@74 939 end
jcallahan@74 940 end
jcallahan@35 941 raw_db.build_num = build_num
MMOSimca@330 942 raw_db.region = private.region
jcallahan@63 943 raw_db.version = DB_VERSION
jcallahan@249 944
jcallahan@312 945 private.InitializeCommentSystem()
jcallahan@312 946 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 947 end
jcallahan@0 948
jcallahan@0 949
jcallahan@153 950 function WDP:EventDispatcher(...)
jcallahan@153 951 local event_name = ...
jcallahan@153 952
MMOSimca@346 953 if DEBUGGING then
jcallahan@154 954 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 955 Debug(event_name)
jcallahan@154 956 else
jcallahan@154 957 Debug(...)
jcallahan@153 958 end
jcallahan@153 959 end
jcallahan@153 960 local func = EVENT_MAPPING[event_name]
jcallahan@153 961
jcallahan@153 962 if _G.type(func) == "boolean" then
jcallahan@153 963 self[event_name](self, ...)
jcallahan@153 964 elseif _G.type(func) == "function" then
jcallahan@159 965 self[func](self, ...)
jcallahan@153 966 end
jcallahan@153 967 end
jcallahan@153 968
jcallahan@153 969
jcallahan@0 970 function WDP:OnEnable()
jcallahan@300 971 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 972
jcallahan@0 973 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 974 if EVENT_DEBUG then
jcallahan@153 975 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 976 else
jcallahan@153 977 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 978 end
jcallahan@0 979 end
jcallahan@95 980
jcallahan@95 981 for index = 1, _G.GetNumLanguages() do
jcallahan@95 982 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 983 end
MMOSimca@383 984
MMOSimca@383 985 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 986 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 987 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 988 WDP:ProcessItems()
MMOSimca@383 989 end, 100000)
MMOSimca@383 990 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 991 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 992 WDP:UpdateTargetLocation()
MMOSimca@383 993 end, 100000)
jcallahan@19 994
jcallahan@19 995 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 996 if target_unit then
jcallahan@19 997 return
jcallahan@19 998 end
jcallahan@19 999 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1000 end)
jcallahan@19 1001
jcallahan@19 1002 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1003 if target_unit then
jcallahan@19 1004 return
jcallahan@19 1005 end
jcallahan@19 1006 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1007 HandleItemUse(item_link)
jcallahan@19 1008 end)
jcallahan@263 1009
jcallahan@299 1010 self:HandleZoneChange("OnEnable")
jcallahan@290 1011 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1012 end
jcallahan@0 1013
jcallahan@0 1014
jcallahan@219 1015 local ScrapeItemUpgradeStats
jcallahan@219 1016 do
jcallahan@219 1017 local intermediary = {}
jcallahan@219 1018
jcallahan@220 1019 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1020 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1021 return
jcallahan@220 1022 end
jcallahan@219 1023 local create_entry
jcallahan@219 1024
jcallahan@219 1025 table.wipe(intermediary)
jcallahan@219 1026
jcallahan@219 1027 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1028 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1029
jcallahan@293 1030 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1031 break
jcallahan@219 1032 end
jcallahan@219 1033 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1034
jcallahan@219 1035 if amount and stat then
jcallahan@219 1036 create_entry = true
jcallahan@295 1037 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1038 end
jcallahan@219 1039 end
jcallahan@219 1040
jcallahan@219 1041 if not create_entry then
jcallahan@219 1042 return
jcallahan@219 1043 end
jcallahan@219 1044 local item = DBEntry("items", item_id)
jcallahan@225 1045 item.upgrade_id = upgrade_id
jcallahan@219 1046 item.upgrades = item.upgrades or {}
jcallahan@219 1047 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1048
jcallahan@219 1049 for stat, amount in pairs(intermediary) do
jcallahan@219 1050 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1051 end
jcallahan@219 1052 end
MMOSimca@336 1053 end -- do-block
jcallahan@219 1054
jcallahan@219 1055
MMOSimca@340 1056 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1057 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1058 local item
jcallahan@0 1059
jcallahan@191 1060 if item_string then
MMOSimca@338 1061 local item_results = { (":"):split(item_string) }
MMOSimca@338 1062
MMOSimca@338 1063 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1064 local unique_id = item_results[9]
MMOSimca@338 1065 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1066 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1067 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1068
MMOSimca@340 1069 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1070 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1071 item = DBEntry("items", item_id)
MMOSimca@329 1072 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1073
jcallahan@331 1074 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1075 item.suffix_id = suffix_id
MMOSimca@329 1076 end
jcallahan@331 1077
jcallahan@331 1078 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1079 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1080 end
MMOSimca@372 1081
MMOSimca@384 1082 if not item.seen_bonuses then
MMOSimca@384 1083 item.seen_bonuses = {}
MMOSimca@372 1084 end
MMOSimca@385 1085 item.seen_bonuses["0"] = true
MMOSimca@329 1086 end
MMOSimca@329 1087 elseif num_bonus_ids > 0 then
jcallahan@219 1088 item = DBEntry("items", item_id)
MMOSimca@329 1089
jcallahan@201 1090 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1091 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1092
MMOSimca@384 1093 if not item.seen_bonuses then
MMOSimca@384 1094 item.seen_bonuses = {}
MMOSimca@329 1095 end
MMOSimca@384 1096
MMOSimca@384 1097 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1098 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1099 local sorted_bonus_string = ""
MMOSimca@384 1100 local min_bonus_id_array = {}
MMOSimca@384 1101 for iterations = 1, num_bonus_ids do
MMOSimca@384 1102 -- Find minimum of this iteration
MMOSimca@384 1103 local min_bonus_id = 100000
MMOSimca@384 1104 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1105 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1106 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1107 min_bonus_id = temp_bonus_id
MMOSimca@384 1108 end
MMOSimca@384 1109 end
MMOSimca@384 1110
MMOSimca@384 1111 -- Keep track of already processed IDs
MMOSimca@384 1112 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1113
MMOSimca@384 1114 -- Build string
MMOSimca@384 1115 if iterations == 1 then
MMOSimca@384 1116 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1117 else
MMOSimca@384 1118 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1119 end
MMOSimca@329 1120 end
MMOSimca@384 1121
MMOSimca@395 1122 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1123 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1124 else
MMOSimca@372 1125 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1126 end
jcallahan@219 1127 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1128 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1129 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1130 end
jcallahan@0 1131 end
jcallahan@212 1132
jcallahan@212 1133 if durability and durability > 0 then
jcallahan@219 1134 item = item or DBEntry("items", item_id)
jcallahan@212 1135 item.durability = durability
jcallahan@212 1136 end
jcallahan@0 1137 end
jcallahan@0 1138
jcallahan@0 1139
jcallahan@187 1140 function WDP:ProcessItems()
jcallahan@187 1141 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1142 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1143
jcallahan@0 1144 if item_id and item_id > 0 then
jcallahan@1 1145 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1146 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1147 end
jcallahan@0 1148 end
jcallahan@0 1149
jcallahan@0 1150 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1151 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1152 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1153
jcallahan@0 1154 if item_id and item_id > 0 then
jcallahan@1 1155 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1156 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1157 end
jcallahan@0 1158 end
jcallahan@0 1159 end
jcallahan@0 1160 end
jcallahan@0 1161
jcallahan@118 1162
jcallahan@215 1163 local TargetedNPC
jcallahan@118 1164 do
jcallahan@118 1165 local GENDER_NAMES = {
jcallahan@118 1166 "UNKNOWN",
jcallahan@118 1167 "MALE",
jcallahan@118 1168 "FEMALE",
jcallahan@118 1169 }
jcallahan@118 1170
jcallahan@118 1171
jcallahan@118 1172 local REACTION_NAMES = {
jcallahan@118 1173 "HATED",
jcallahan@118 1174 "HOSTILE",
jcallahan@118 1175 "UNFRIENDLY",
jcallahan@118 1176 "NEUTRAL",
jcallahan@118 1177 "FRIENDLY",
jcallahan@118 1178 "HONORED",
jcallahan@118 1179 "REVERED",
jcallahan@118 1180 "EXALTED",
jcallahan@118 1181 }
jcallahan@118 1182
jcallahan@118 1183
jcallahan@118 1184 local POWER_TYPE_NAMES = {
jcallahan@118 1185 ["0"] = "MANA",
jcallahan@118 1186 ["1"] = "RAGE",
jcallahan@118 1187 ["2"] = "FOCUS",
jcallahan@118 1188 ["3"] = "ENERGY",
jcallahan@118 1189 ["6"] = "RUNIC_POWER",
jcallahan@118 1190 }
jcallahan@118 1191
jcallahan@118 1192
jcallahan@215 1193 function TargetedNPC()
jcallahan@118 1194 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1195 current_target_id = nil
jcallahan@118 1196 return
jcallahan@118 1197 end
jcallahan@118 1198 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1199
jcallahan@171 1200 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1201 return
jcallahan@118 1202 end
jcallahan@118 1203 current_target_id = unit_idnum
jcallahan@118 1204
jcallahan@118 1205 local npc = NPCEntry(unit_idnum)
jcallahan@118 1206 local _, class_token = _G.UnitClass("target")
jcallahan@118 1207 npc.class = class_token
jcallahan@118 1208 npc.faction = UnitFactionStanding("target")
jcallahan@118 1209 npc.genders = npc.genders or {}
jcallahan@118 1210 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1211 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1212 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1213
jcallahan@248 1214 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1215 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1216 local level_data = encounter_data[npc_level]
jcallahan@250 1217
jcallahan@250 1218 if not level_data then
jcallahan@250 1219 level_data = {}
jcallahan@250 1220 encounter_data[npc_level] = level_data
jcallahan@250 1221 end
jcallahan@257 1222 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1223
jcallahan@257 1224 if not level_data.power then
MMOSimca@337 1225 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1226
jcallahan@257 1227 if max_power > 0 then
jcallahan@257 1228 local power_type = _G.UnitPowerType("target")
jcallahan@312 1229 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1230 end
jcallahan@118 1231 end
jcallahan@118 1232 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1233 return npc, unit_idnum
jcallahan@118 1234 end
jcallahan@118 1235 end -- do-block
jcallahan@118 1236
jcallahan@118 1237
jcallahan@113 1238 do
jcallahan@113 1239 local COORD_MAX = 5
jcallahan@0 1240
jcallahan@113 1241 function WDP:UpdateTargetLocation()
jcallahan@113 1242 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1243 return
jcallahan@2 1244 end
jcallahan@113 1245
jcallahan@113 1246 for index = 1, 4 do
jcallahan@113 1247 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1248 return
jcallahan@113 1249 end
jcallahan@113 1250 end
jcallahan@215 1251 local npc = TargetedNPC()
jcallahan@113 1252
jcallahan@113 1253 if not npc then
jcallahan@113 1254 return
jcallahan@113 1255 end
jcallahan@113 1256 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1257 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1258 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1259 return
MMOSimca@328 1260 end
jcallahan@248 1261 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1262 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1263 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1264
jcallahan@113 1265 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1266
jcallahan@113 1267 if not zone_data then
jcallahan@113 1268 zone_data = {}
jcallahan@113 1269 npc_data.locations[zone_token] = zone_data
jcallahan@113 1270 end
jcallahan@113 1271
jcallahan@113 1272 for location_token in pairs(zone_data) do
jcallahan@113 1273 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1274 loc_level = tonumber(loc_level)
jcallahan@113 1275
jcallahan@113 1276 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1277 return
jcallahan@113 1278 end
jcallahan@113 1279 end
jcallahan@141 1280 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1281 end
jcallahan@113 1282 end -- do-block
jcallahan@2 1283
jcallahan@118 1284
MMOSimca@412 1285 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1286 ClearChatLootData()
MMOSimca@398 1287 end
MMOSimca@398 1288
MMOSimca@398 1289
MMOSimca@420 1290 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1291
MMOSimca@436 1292 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1293 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1294 if not block_chat_loot_data then
MMOSimca@436 1295 Debug("%s: Detected event that will taint chat-based loot recording. Pausing data collection.", event_name)
MMOSimca@436 1296 ClearChatLootData()
MMOSimca@436 1297 block_chat_loot_data = true
MMOSimca@436 1298 end
MMOSimca@436 1299 end
MMOSimca@436 1300
MMOSimca@436 1301
MMOSimca@436 1302 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1303 if block_chat_loot_data then
MMOSimca@436 1304 Debug("%s: Detected event that signals the end of taint issues with chat-based loot recording. Resuming data collection.", event_name)
MMOSimca@436 1305 block_chat_loot_data = false
MMOSimca@436 1306 end
MMOSimca@436 1307 end
MMOSimca@436 1308
MMOSimca@436 1309
MMOSimca@408 1310 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1311 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1312 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1313 ClearKilledBossID()
MMOSimca@408 1314 ClearLootToastContainerID()
MMOSimca@408 1315 end
MMOSimca@408 1316
MMOSimca@408 1317
jcallahan@90 1318 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1319 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1320 return
jcallahan@243 1321 end
jcallahan@282 1322 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1323
jcallahan@56 1324 for index = 1, num_items do
jcallahan@56 1325 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1326
jcallahan@56 1327 if item_link then
jcallahan@56 1328 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1329 end
jcallahan@56 1330 end
jcallahan@56 1331 end
jcallahan@56 1332
jcallahan@56 1333
jcallahan@298 1334 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1335 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1336
jcallahan@246 1337 if current_pet_guid then
jcallahan@246 1338 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1339 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1340 end
jcallahan@246 1341 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1342
jcallahan@246 1343 if pet_guid then
jcallahan@296 1344 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1345 group_pet_guids[pet_guid] = true
jcallahan@246 1346 end
jcallahan@246 1347 end
jcallahan@246 1348
jcallahan@246 1349
jcallahan@298 1350 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1351 local is_raid = _G.IsInRaid()
jcallahan@298 1352 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1353 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1354
jcallahan@299 1355 table.wipe(group_member_guids)
jcallahan@298 1356
jcallahan@298 1357 for index = 1, group_size do
jcallahan@298 1358 local unit_id = unit_type .. index
jcallahan@298 1359 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1360
jcallahan@299 1361 group_member_guids[unit_guid] = true
jcallahan@298 1362 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1363 end
jcallahan@299 1364 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1365 end
jcallahan@298 1366
jcallahan@298 1367
jcallahan@298 1368 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1369 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1370 end
jcallahan@298 1371
jcallahan@298 1372
MMOSimca@375 1373 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1374 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1375 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1376 return
jcallahan@306 1377 end
MMOSimca@372 1378
MMOSimca@372 1379 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1380 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1381
MMOSimca@355 1382 -- Handle Garrison cache specially
MMOSimca@422 1383 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1384 -- Record location data for cache
MMOSimca@355 1385 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1386
MMOSimca@355 1387 -- Add drop data
MMOSimca@355 1388 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1389 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1390 -- Check for top level object data
MMOSimca@355 1391 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1392 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1393 if object_entry[difficulty_token] then
MMOSimca@355 1394 -- Increment loot count
MMOSimca@355 1395 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1396
MMOSimca@355 1397 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1398 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1399 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1400 else
MMOSimca@355 1401 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1402 end
MMOSimca@355 1403 else
MMOSimca@355 1404 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1405 end
MMOSimca@431 1406
MMOSimca@431 1407 -- Wipe object ID until future mouseover
MMOSimca@431 1408 last_garrison_cache_object_id = nil
MMOSimca@387 1409 elseif raid_boss_id then
MMOSimca@427 1410 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1411 if npc then
MMOSimca@427 1412 local loot_label = "drops"
MMOSimca@427 1413 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1414 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1415 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1416
MMOSimca@427 1417 if loot_type == "item" then
MMOSimca@427 1418 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1419 if item_id then
MMOSimca@427 1420 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1421 RecordItemData(item_id, item_link, true)
MMOSimca@427 1422 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1423 else
MMOSimca@427 1424 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1425 return
MMOSimca@427 1426 end
MMOSimca@427 1427 elseif loot_type == "money" then
MMOSimca@427 1428 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1429 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1430 elseif loot_type == "currency" then
MMOSimca@427 1431 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1432 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1433 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1434 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1435 else
MMOSimca@427 1436 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1437 return
MMOSimca@427 1438 end
jcallahan@312 1439 end
jcallahan@317 1440
MMOSimca@427 1441 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1442 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1443 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1444 end
jcallahan@312 1445 end
MMOSimca@387 1446 elseif loot_toast_container_id then
jcallahan@305 1447 InitializeCurrentLoot()
jcallahan@305 1448
jcallahan@306 1449 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1450 current_loot.identifier = loot_toast_container_id
jcallahan@306 1451 current_loot.label = "contains"
jcallahan@306 1452 current_loot.target_type = AF.ITEM
jcallahan@306 1453
MMOSimca@387 1454 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1455
jcallahan@301 1456 if loot_type == "item" then
jcallahan@312 1457 local item_id = ItemLinkToID(item_link)
jcallahan@312 1458 if item_id then
jcallahan@312 1459 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1460 RecordItemData(item_id, item_link, true)
MMOSimca@387 1461 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1462 else
jcallahan@301 1463 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1464 current_loot = nil
jcallahan@301 1465 return
jcallahan@301 1466 end
jcallahan@301 1467 elseif loot_type == "money" then
jcallahan@312 1468 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1469 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1470 elseif loot_type == "currency" then
jcallahan@312 1471 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1472 if currency_texture and currency_texture ~= "" then
jcallahan@312 1473 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1474 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1475 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1476 else
jcallahan@312 1477 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1478 current_loot = nil
jcallahan@312 1479 return
jcallahan@312 1480 end
jcallahan@301 1481 end
jcallahan@312 1482
jcallahan@301 1483 GenericLootUpdate("items")
jcallahan@301 1484 current_loot = nil
MMOSimca@387 1485 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1486 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1487 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1488 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1489 -- Verify that we're still assigning data to the right items
MMOSimca@435 1490 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@424 1491 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1492 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@435 1493 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1494 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@424 1495 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1496 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1497 ClearChatLootData()
MMOSimca@424 1498 end
MMOSimca@424 1499 else
MMOSimca@424 1500 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1501 end
jcallahan@301 1502 else
jcallahan@307 1503 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1504
jcallahan@307 1505 loot_toast_data = loot_toast_data or {}
jcallahan@312 1506 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1507
MMOSimca@340 1508 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1509 if item_id then
MMOSimca@340 1510 RecordItemData(item_id, item_link, true)
MMOSimca@340 1511 end
MMOSimca@340 1512
MMOSimca@383 1513 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1514 end
jcallahan@178 1515 end
jcallahan@178 1516
jcallahan@178 1517
jcallahan@179 1518 do
MMOSimca@388 1519 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1520 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1521 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1522 end,
MMOSimca@388 1523 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1524 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1525 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1526 InitializeCurrentLoot()
MMOSimca@388 1527 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1528 GenericLootUpdate("zones")
MMOSimca@388 1529 current_loot = nil
MMOSimca@388 1530 end,
MMOSimca@388 1531 }
MMOSimca@388 1532
MMOSimca@388 1533
MMOSimca@388 1534 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1535 local category
MMOSimca@388 1536
MMOSimca@388 1537 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1538 if not currency_link then
MMOSimca@388 1539 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1540 end
MMOSimca@388 1541 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1542
MMOSimca@388 1543 if not currency_texture or currency_texture == "" then
MMOSimca@388 1544 return
MMOSimca@388 1545 end
MMOSimca@388 1546
MMOSimca@388 1547 -- Set update category
MMOSimca@388 1548 if current_action.spell_label == "FISHING" then
MMOSimca@388 1549 category = AF.ZONE
MMOSimca@388 1550 elseif raid_boss_id then
MMOSimca@388 1551 category = AF.NPC
MMOSimca@388 1552 end
MMOSimca@388 1553
MMOSimca@388 1554 -- Take action based on update category
MMOSimca@388 1555 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1556 if not category or not update_func then
MMOSimca@388 1557 return
MMOSimca@388 1558 end
MMOSimca@388 1559 update_func(currency_texture, quantity)
MMOSimca@388 1560 end
MMOSimca@388 1561
MMOSimca@388 1562
MMOSimca@412 1563 local BLACKLISTED_ITEMS = {
MMOSimca@412 1564 [114116] = true,
MMOSimca@412 1565 [114119] = true,
MMOSimca@412 1566 [114120] = true,
MMOSimca@412 1567 [116980] = true,
MMOSimca@412 1568 [120319] = true,
MMOSimca@412 1569 [120320] = true,
MMOSimca@412 1570 }
MMOSimca@412 1571
MMOSimca@412 1572
jcallahan@179 1573 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1574 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1575 -- Verify that we're still assigning data to the right items
MMOSimca@435 1576 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1577 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1578 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1579 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1580 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1581 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1582 ClearChatLootData()
MMOSimca@347 1583 end
MMOSimca@347 1584 end,
jcallahan@179 1585 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1586 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1587 end,
MMOSimca@345 1588 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1589 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1590 -- Check for top level object data
MMOSimca@381 1591 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1592 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1593 if object_entry[difficulty_token] then
MMOSimca@381 1594 -- Increment loot count
MMOSimca@381 1595 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1596
MMOSimca@381 1597 -- Add drop data
MMOSimca@381 1598 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1599 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1600 else
MMOSimca@381 1601 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1602 end
jcallahan@179 1603 end,
jcallahan@179 1604 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1605 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1606 InitializeCurrentLoot()
jcallahan@312 1607 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1608 GenericLootUpdate("zones")
jcallahan@312 1609 current_loot = nil
jcallahan@179 1610 end,
jcallahan@179 1611 }
jcallahan@177 1612
jcallahan@177 1613
MMOSimca@388 1614 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1615 local category
jcallahan@177 1616
MMOSimca@345 1617 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1618 if not item_link then
MMOSimca@345 1619 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1620 end
MMOSimca@345 1621 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1622
MMOSimca@345 1623 if not item_id then
MMOSimca@345 1624 return
MMOSimca@345 1625 end
MMOSimca@345 1626
MMOSimca@345 1627 -- Set update category
MMOSimca@405 1628 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1629 category = AF.OBJECT
MMOSimca@345 1630 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1631 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1632 category = AF.ZONE
MMOSimca@388 1633 elseif raid_boss_id then
jcallahan@179 1634 category = AF.NPC
MMOSimca@347 1635 elseif chat_loot_timer_handle then
MMOSimca@347 1636 category = AF.ITEM
jcallahan@179 1637 end
MMOSimca@345 1638
MMOSimca@395 1639 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1640 RecordItemData(item_id, item_link, true)
MMOSimca@395 1641
MMOSimca@345 1642 -- Take action based on update category
jcallahan@179 1643 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1644 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1645 return
MMOSimca@340 1646 end
jcallahan@179 1647 update_func(item_id, quantity)
jcallahan@177 1648 end
MMOSimca@388 1649 end
MMOSimca@388 1650
MMOSimca@388 1651
jcallahan@97 1652 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1653 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1654 return
jcallahan@95 1655 end
jcallahan@97 1656 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1657 npc.quotes = npc.quotes or {}
jcallahan@97 1658 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1659 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1660 end
jcallahan@95 1661
jcallahan@95 1662
jcallahan@95 1663 do
jcallahan@40 1664 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1665
jcallahan@40 1666 local DRUNK_COMPARES = {
jcallahan@40 1667 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1668 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1669 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1670 }
jcallahan@40 1671
jcallahan@40 1672 local DRUNK_MATCHES = {
jcallahan@254 1673 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1674 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1675 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1676 }
jcallahan@40 1677
jcallahan@167 1678 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1679
jcallahan@167 1680
jcallahan@167 1681 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1682 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1683 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1684
jcallahan@167 1685 private.discovered_recipe_name = nil
jcallahan@167 1686 private.profession_level = nil
jcallahan@167 1687 private.previous_spell_id = nil
jcallahan@169 1688
jcallahan@169 1689 return true
jcallahan@167 1690 end
jcallahan@167 1691 end
jcallahan@167 1692
jcallahan@167 1693
jcallahan@167 1694 local function IterativeRecordDiscovery()
jcallahan@167 1695 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1696 end
jcallahan@167 1697
jcallahan@167 1698
jcallahan@92 1699 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1700 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1701 if not item_link then
MMOSimca@400 1702 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1703 end
MMOSimca@400 1704 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1705
MMOSimca@400 1706 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1707 if not item_id then
MMOSimca@400 1708 if not private.trainer_shown then
MMOSimca@400 1709 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1710
MMOSimca@400 1711 if recipe_name and private.previous_spell_id then
MMOSimca@400 1712 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1713
MMOSimca@400 1714 if profession_name == _G.UNKNOWN then
MMOSimca@400 1715 return
MMOSimca@400 1716 end
MMOSimca@400 1717 private.discovered_recipe_name = recipe_name
MMOSimca@400 1718 private.profession_level = prof_level
MMOSimca@400 1719
MMOSimca@400 1720 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1721 end
jcallahan@167 1722 end
MMOSimca@400 1723
MMOSimca@400 1724 if currently_drunk then
MMOSimca@400 1725 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1726 currently_drunk = nil
MMOSimca@400 1727 end
MMOSimca@400 1728 return
MMOSimca@400 1729 end
MMOSimca@400 1730
MMOSimca@400 1731 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1732 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1733 currently_drunk = true
MMOSimca@400 1734 break
MMOSimca@400 1735 end
jcallahan@40 1736 end
jcallahan@40 1737 return
jcallahan@40 1738 end
jcallahan@40 1739
MMOSimca@411 1740 -- If it is an item, parse its link
MMOSimca@400 1741 RecordItemData(item_id, item_link, true)
jcallahan@40 1742 end
jcallahan@40 1743 end
jcallahan@40 1744
jcallahan@307 1745
jcallahan@331 1746 do
jcallahan@23 1747 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1748 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1749
MMOSimca@405 1750 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1751 local BLACKLISTED_SPELLS = {
MMOSimca@405 1752 [117526] = true, -- Binding Shot
MMOSimca@405 1753 [132464] = true, -- Chi Wave
MMOSimca@417 1754 [132467] = true, -- Chi Wave
MMOSimca@405 1755 [121308] = true, -- Disguise
MMOSimca@405 1756 }
MMOSimca@405 1757
jcallahan@23 1758 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1759 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1760 return
jcallahan@23 1761 end
jcallahan@34 1762 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1763
jcallahan@171 1764 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1765 return
jcallahan@23 1766 end
jcallahan@23 1767
jcallahan@23 1768 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1769 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1770 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1771 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1772 end
jcallahan@23 1773 end
jcallahan@23 1774
jcallahan@115 1775 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1776
jcallahan@246 1777 local previous_combat_event = {}
jcallahan@246 1778
jcallahan@23 1779 local COMBAT_LOG_FUNCS = {
jcallahan@23 1780 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1781 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1782 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1783 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1784 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1785
jcallahan@171 1786 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1787 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1788 end
jcallahan@115 1789 end
jcallahan@115 1790 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1791 end,
jcallahan@65 1792 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1793 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1794
jcallahan@171 1795 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1796 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1797 ClearKilledNPC()
jcallahan@98 1798 private.harvesting = nil
jcallahan@65 1799 return
jcallahan@65 1800 end
jcallahan@177 1801
jcallahan@246 1802 if source_guid == "" then
jcallahan@246 1803 source_guid = nil
jcallahan@246 1804 end
jcallahan@246 1805 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1806 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1807
jcallahan@299 1808 if not previous_combat_event.party_damage then
jcallahan@312 1809 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1810 table.wipe(previous_combat_event)
jcallahan@217 1811 ClearKilledNPC()
jcallahan@306 1812 else
jcallahan@317 1813 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1814 end
jcallahan@177 1815 killed_npc_id = unit_idnum
MMOSimca@383 1816 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1817 end,
jcallahan@23 1818 }
jcallahan@23 1819
jcallahan@23 1820
jcallahan@246 1821 local NON_DAMAGE_EVENTS = {
jcallahan@246 1822 SPELL_AURA_APPLIED = true,
jcallahan@246 1823 SPELL_AURA_REMOVED = true,
jcallahan@246 1824 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1825 SPELL_CAST_FAILED = true,
jcallahan@246 1826 SWING_MISSED = true,
jcallahan@246 1827 }
jcallahan@246 1828
jcallahan@299 1829 local DAMAGE_EVENTS = {
jcallahan@299 1830 RANGE_DAMAGE = true,
jcallahan@299 1831 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1832 SPELL_DAMAGE = true,
jcallahan@299 1833 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1834 SWING_DAMAGE = true,
jcallahan@299 1835 }
jcallahan@299 1836
jcallahan@246 1837
jcallahan@92 1838 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1839 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1840
jcallahan@23 1841 if not combat_log_func then
jcallahan@299 1842 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1843 table.wipe(previous_combat_event)
jcallahan@246 1844 previous_combat_event.source_name = source_name
jcallahan@299 1845
jcallahan@299 1846 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1847 previous_combat_event.party_damage = true
jcallahan@299 1848 end
jcallahan@246 1849 end
jcallahan@23 1850 return
jcallahan@23 1851 end
jcallahan@23 1852 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1853
jcallahan@297 1854 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1855 table.wipe(previous_combat_event)
jcallahan@297 1856 end
jcallahan@23 1857 end
jcallahan@23 1858
MMOSimca@337 1859
jcallahan@44 1860 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1861 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1862 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1863 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1864
jcallahan@44 1865
jcallahan@92 1866 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1867 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1868 return
jcallahan@44 1869 end
jcallahan@44 1870 UpdateFactionData()
jcallahan@44 1871
jcallahan@46 1872 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1873 return
jcallahan@46 1874 end
jcallahan@177 1875 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1876 ClearKilledNPC()
jcallahan@46 1877
jcallahan@44 1878 if not npc then
jcallahan@98 1879 private.harvesting = nil
jcallahan@44 1880 return
jcallahan@44 1881 end
jcallahan@98 1882 npc.harvested = private.harvesting
jcallahan@98 1883 private.harvesting = nil
jcallahan@98 1884
jcallahan@44 1885 local modifier = 1
jcallahan@44 1886
MMOSimca@340 1887 -- Check for modifiers from known spells
jcallahan@44 1888 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1889 modifier = modifier + 0.1
jcallahan@44 1890 end
jcallahan@44 1891 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1892 modifier = modifier + 0.1
jcallahan@44 1893 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1894 modifier = modifier + 0.05
jcallahan@44 1895 end
MMOSimca@418 1896 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1897 modifier = modifier + 0.2
MMOSimca@418 1898 end
jcallahan@44 1899
MMOSimca@340 1900 -- Determine faction ID
MMOSimca@340 1901 local faction_ID
MMOSimca@418 1902 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1903 if faction_name == faction_data_table[3] then
MMOSimca@418 1904 -- Check ignore flag
MMOSimca@418 1905 if faction_data_table[2] then
MMOSimca@418 1906 return
MMOSimca@418 1907 end
MMOSimca@340 1908 faction_ID = faction_data_table[1]
MMOSimca@418 1909 break
MMOSimca@340 1910 end
MMOSimca@340 1911 end
MMOSimca@340 1912 if faction_ID and faction_ID > 0 then
MMOSimca@340 1913 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1914 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1915 if has_bonus_rep_gain then
MMOSimca@340 1916 modifier = modifier + 1
MMOSimca@340 1917 end
MMOSimca@340 1918 end
MMOSimca@340 1919
MMOSimca@340 1920 -- Check for modifiers from buffs
MMOSimca@418 1921 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1922 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1923 local modded_faction = buff_data_table.faction
jcallahan@44 1924
jcallahan@44 1925 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1926 if buff_data_table.ignore then
MMOSimca@340 1927 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1928 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1929 return
MMOSimca@340 1930 else
MMOSimca@340 1931 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1932 end
jcallahan@44 1933 end
jcallahan@44 1934 end
jcallahan@44 1935 end
MMOSimca@340 1936
jcallahan@65 1937 npc.reputations = npc.reputations or {}
jcallahan@65 1938 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1939 end
jcallahan@44 1940 end -- do-block
jcallahan@18 1941
jcallahan@18 1942
jcallahan@140 1943 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1944 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1945 return
jcallahan@140 1946 end
jcallahan@140 1947 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1948
MMOSimca@355 1949 -- Handle Fishing
MMOSimca@355 1950 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1951 if not text or text == "Fishing Bobber" then
MMOSimca@355 1952 text = "NONE"
MMOSimca@355 1953 else
MMOSimca@355 1954 current_action.fishing_target = true
MMOSimca@355 1955 end
MMOSimca@355 1956 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1957 -- Handle Garrison Cache
MMOSimca@355 1958 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1959 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1960 end
jcallahan@140 1961 end
jcallahan@140 1962
jcallahan@140 1963
jcallahan@92 1964 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1965 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1966
jcallahan@42 1967 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1968 return
jcallahan@42 1969 end
jcallahan@42 1970 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1971 end
jcallahan@42 1972
jcallahan@42 1973
jcallahan@13 1974 do
MMOSimca@343 1975 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1976 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1977 [AF.ITEM] = function()
jcallahan@16 1978 local locked_item_id
jcallahan@16 1979
jcallahan@16 1980 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1981 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1982 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1983
jcallahan@324 1984 if is_locked and is_lootable then
jcallahan@16 1985 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1986 break
jcallahan@16 1987 end
jcallahan@16 1988 end
jcallahan@165 1989
jcallahan@165 1990 if locked_item_id then
jcallahan@165 1991 break
jcallahan@165 1992 end
jcallahan@16 1993 end
jcallahan@16 1994
MMOSimca@367 1995 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1996 return false
jcallahan@16 1997 end
jcallahan@122 1998 current_action.identifier = locked_item_id
jcallahan@16 1999 return true
jcallahan@16 2000 end,
MMOSimca@401 2001 [AF.NPC] = function()
MMOSimca@401 2002 return not _G.IsFishingLoot()
MMOSimca@401 2003 end,
MMOSimca@401 2004 [AF.OBJECT] = function()
MMOSimca@401 2005 return not _G.IsFishingLoot()
MMOSimca@401 2006 end,
jcallahan@17 2007 [AF.ZONE] = function()
jcallahan@140 2008 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2009 return _G.IsFishingLoot()
jcallahan@17 2010 end,
jcallahan@13 2011 }
jcallahan@13 2012
jcallahan@13 2013
MMOSimca@343 2014 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2015 [AF.ITEM] = function()
jcallahan@28 2016 GenericLootUpdate("items")
jcallahan@28 2017 end,
jcallahan@28 2018 [AF.NPC] = function()
jcallahan@75 2019 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2020 local loot_label = current_loot.label
jcallahan@77 2021 local source_list = {}
jcallahan@75 2022
jcallahan@131 2023 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2024 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2025 local npc = NPCEntry(source_id)
jcallahan@75 2026
jcallahan@75 2027 if npc then
jcallahan@248 2028 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2029 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2030
jcallahan@78 2031 if not source_list[source_guid] then
jcallahan@77 2032 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2033 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2034 source_list[source_guid] = true
jcallahan@77 2035 end
jcallahan@77 2036
jcallahan@309 2037 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2038 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2039
jcallahan@312 2040 if loot_type == "currency" and currency_texture then
jcallahan@312 2041 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2042 elseif loot_token == "money" then
jcallahan@312 2043 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2044 else
jcallahan@312 2045 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2046 end
jcallahan@75 2047 end
jcallahan@75 2048 end
jcallahan@75 2049 end
jcallahan@16 2050 end,
jcallahan@13 2051 [AF.OBJECT] = function()
jcallahan@28 2052 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2053 end,
jcallahan@17 2054 [AF.ZONE] = function()
MMOSimca@328 2055 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2056 return
MMOSimca@328 2057 end
jcallahan@141 2058 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2059
jcallahan@41 2060 -- This will start life as a boolean true.
jcallahan@131 2061 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2062 current_loot.zone_data[location_token] = {
jcallahan@41 2063 drops = {}
jcallahan@41 2064 }
jcallahan@41 2065 end
jcallahan@132 2066 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2067 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2068
jcallahan@131 2069 if current_loot.sources then
jcallahan@131 2070 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2071 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2072 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2073 end
jcallahan@131 2074 end
jcallahan@131 2075 end
jcallahan@131 2076
jcallahan@131 2077 if #current_loot.list <= 0 then
jcallahan@131 2078 return
jcallahan@131 2079 end
jcallahan@131 2080
jcallahan@131 2081 for index = 1, #current_loot.list do
jcallahan@131 2082 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2083 end
jcallahan@13 2084 end,
jcallahan@13 2085 }
jcallahan@13 2086
jcallahan@79 2087 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2088 local loot_guid_registry = {}
jcallahan@124 2089
jcallahan@124 2090
jcallahan@124 2091 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2092 ClearChatLootData()
jcallahan@131 2093 current_loot = nil
jcallahan@131 2094 table.wipe(current_action)
jcallahan@124 2095 end
jcallahan@124 2096
jcallahan@13 2097
jcallahan@322 2098 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2099 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2100 local previous_spell_label = current_action.spell_label
jcallahan@322 2101 local extrapolated_guid_registry = {}
jcallahan@322 2102 local num_guids = 0
MMOSimca@402 2103 table.wipe(current_action)
MMOSimca@402 2104
MMOSimca@402 2105 if _G.IsFishingLoot() then
MMOSimca@402 2106 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2107 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2108 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2109 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2110 return
MMOSimca@402 2111 end
MMOSimca@402 2112 current_action.instance_token = instance_token
MMOSimca@402 2113 current_action.map_level = map_level
MMOSimca@402 2114 current_action.x = x
MMOSimca@402 2115 current_action.y = y
MMOSimca@402 2116 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2117 current_action.spell_label = "FISHING"
MMOSimca@402 2118 current_action.loot_label = "fishing"
MMOSimca@402 2119 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2120 current_action.target_type = AF.ZONE
MMOSimca@402 2121
MMOSimca@402 2122 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2123 return true
MMOSimca@402 2124 end
jcallahan@322 2125
MMOSimca@344 2126 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2127 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2128 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2129 return false
MMOSimca@344 2130 end
MMOSimca@344 2131
jcallahan@322 2132 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2133 local loot_info = {
jcallahan@322 2134 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2135 }
jcallahan@322 2136
jcallahan@322 2137 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2138 local source_guid = loot_info[loot_index]
jcallahan@322 2139
jcallahan@322 2140 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2141 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2142
jcallahan@322 2143 if unit_type and unit_idnum then
jcallahan@322 2144 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2145 unit_type,
jcallahan@322 2146 unit_idnum
jcallahan@322 2147 }
jcallahan@322 2148
jcallahan@322 2149 num_guids = num_guids + 1
jcallahan@322 2150 end
jcallahan@322 2151 end
jcallahan@322 2152 end
jcallahan@322 2153 end
jcallahan@322 2154
jcallahan@322 2155 if num_guids == 0 then
jcallahan@322 2156 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2157 return false
jcallahan@322 2158 end
jcallahan@326 2159
jcallahan@322 2160 local num_npcs = 0
jcallahan@322 2161 local num_objects = 0
jcallahan@324 2162 local num_itemcontainers = 0
jcallahan@322 2163
jcallahan@322 2164 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2165 local unit_type = guid_data[1]
jcallahan@324 2166 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2167
jcallahan@322 2168 if loot_label then
jcallahan@322 2169 local unit_idnum = guid_data[2]
jcallahan@322 2170
jcallahan@322 2171 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2172 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2173 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2174 current_action.loot_label = loot_label
jcallahan@322 2175 current_action.spell_label = "OPENING"
jcallahan@322 2176 current_action.target_type = AF.OBJECT
jcallahan@322 2177 current_action.identifier = unit_idnum
jcallahan@322 2178 num_objects = num_objects + 1
jcallahan@322 2179 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2180 current_action.loot_label = loot_label
jcallahan@322 2181 current_action.target_type = AF.NPC
jcallahan@322 2182 current_action.identifier = unit_idnum
jcallahan@322 2183 num_npcs = num_npcs + 1
jcallahan@324 2184 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2185 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2186 current_action.loot_label = loot_label
jcallahan@324 2187 current_action.target_type = AF.ITEM
jcallahan@324 2188 -- current_action.identifier assigned during loot verification.
jcallahan@324 2189 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2190 end
jcallahan@322 2191 else
jcallahan@322 2192 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2193 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2194 return false
jcallahan@322 2195 end
jcallahan@322 2196 end
jcallahan@322 2197
jcallahan@322 2198 if not current_action.target_type then
jcallahan@322 2199 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2200 return false
jcallahan@322 2201 end
jcallahan@322 2202
jcallahan@322 2203 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2204 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2205 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2206 return false
jcallahan@322 2207 end
jcallahan@322 2208
jcallahan@322 2209 return true
jcallahan@322 2210 end
jcallahan@322 2211
jcallahan@322 2212
MMOSimca@343 2213 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2214 ClearChatLootData()
MMOSimca@387 2215
jcallahan@132 2216 if current_loot then
jcallahan@322 2217 current_loot = nil
jcallahan@322 2218 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2219
jcallahan@322 2220 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2221 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2222 return
jcallahan@322 2223 end
jcallahan@18 2224 end
jcallahan@151 2225
jcallahan@151 2226 if not current_action.target_type then
jcallahan@322 2227 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2228 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2229 return
jcallahan@322 2230 end
jcallahan@151 2231 end
MMOSimca@343 2232 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2233 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2234
jcallahan@14 2235 if not verify_func or not update_func then
jcallahan@322 2236 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2237 return
jcallahan@13 2238 end
jcallahan@13 2239
jcallahan@14 2240 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2241 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2242 return
jcallahan@14 2243 end
jcallahan@80 2244 local guids_used = {}
jcallahan@132 2245
jcallahan@301 2246 InitializeCurrentLoot()
jcallahan@217 2247 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2248
jcallahan@55 2249 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2250 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2251 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2252 local loot_info = {
jcallahan@237 2253 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2254 }
jcallahan@13 2255
jcallahan@237 2256 -- Odd index is GUID, even is count.
jcallahan@237 2257 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2258 local source_guid = loot_info[loot_index]
jcallahan@75 2259
jcallahan@237 2260 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2261 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2262 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2263 if slot_quantity then
jcallahan@324 2264 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2265 if slot_quantity > loot_quantity then
jcallahan@324 2266 loot_quantity = slot_quantity
jcallahan@324 2267 end
jcallahan@324 2268 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2269 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2270
MMOSimca@366 2271 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2272 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2273 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2274 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2275 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2276 guids_used[source_guid] = true
MMOSimca@366 2277 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2278 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2279 if current_loot.target_type == AF.ZONE then
jcallahan@324 2280 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2281 else
jcallahan@324 2282 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2283 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2284 guids_used[source_guid] = true
jcallahan@324 2285 end
MMOSimca@366 2286 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2287 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2288 if icon_texture then
jcallahan@324 2289 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2290 if current_loot.target_type == AF.ZONE then
jcallahan@324 2291 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2292 else
jcallahan@324 2293 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2294
jcallahan@324 2295 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2296 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2297 guids_used[source_guid] = true
jcallahan@324 2298 end
jcallahan@324 2299 else
jcallahan@324 2300 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2301 end
jcallahan@308 2302 end
jcallahan@324 2303 else
jcallahan@324 2304 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2305 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2306 end
jcallahan@75 2307 end
jcallahan@13 2308 end
jcallahan@13 2309 end
jcallahan@80 2310
jcallahan@81 2311 for guid in pairs(guids_used) do
jcallahan@217 2312 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2313 end
jcallahan@13 2314 update_func()
jcallahan@1 2315 end
jcallahan@13 2316 end -- do-block
jcallahan@0 2317
jcallahan@0 2318
jcallahan@89 2319 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2320 WDP:StopChatLootRecording(event_name)
jcallahan@89 2321 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2322
jcallahan@89 2323 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2324 return
jcallahan@89 2325 end
jcallahan@89 2326 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2327 end
jcallahan@89 2328
jcallahan@89 2329
jcallahan@44 2330 do
jcallahan@44 2331 local POINT_MATCH_PATTERNS = {
jcallahan@44 2332 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2333 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2334 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2335 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2336 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2337 }
jcallahan@5 2338
jcallahan@68 2339 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2340 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2341 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2342
jcallahan@133 2343 local current_merchant
jcallahan@133 2344 local merchant_standing
jcallahan@133 2345
jcallahan@133 2346 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2347 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2348 current_merchant = nil
jcallahan@133 2349 merchant_standing = nil
jcallahan@133 2350 end
jcallahan@133 2351
jcallahan@133 2352
jcallahan@89 2353 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2354 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2355 WDP:StopChatLootRecording(event_name)
jcallahan@195 2356 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2357
jcallahan@171 2358 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2359 return
jcallahan@133 2360 end
jcallahan@331 2361 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2362 merchant_standing = faction_standing
jcallahan@133 2363 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2364 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2365 end
jcallahan@55 2366 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2367 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2368 _G.MerchantFrame_Update()
jcallahan@57 2369
jcallahan@150 2370 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2371
jcallahan@44 2372 for item_index = 1, num_items do
jcallahan@44 2373 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2374 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2375
jcallahan@324 2376 DatamineTT:ClearLines()
jcallahan@324 2377 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2378
jcallahan@324 2379 if not item_id then
jcallahan@324 2380 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2381 item_id = ItemLinkToID(item_link)
MMOSimca@354 2382 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2383 end
jcallahan@324 2384
jcallahan@44 2385 if item_id and item_id > 0 then
jcallahan@44 2386 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2387
jcallahan@68 2388 local num_lines = DatamineTT:NumLines()
jcallahan@68 2389
jcallahan@68 2390 for line_index = 1, num_lines do
jcallahan@68 2391 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2392
jcallahan@68 2393 if not current_line then
jcallahan@68 2394 break
jcallahan@68 2395 end
jcallahan@68 2396 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2397
jcallahan@68 2398 if faction or reputation then
jcallahan@68 2399 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2400 break
jcallahan@68 2401 end
jcallahan@68 2402 end
jcallahan@68 2403
jcallahan@87 2404 for line_index = 1, num_lines do
jcallahan@87 2405 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2406
jcallahan@87 2407 if not current_line then
jcallahan@87 2408 break
jcallahan@87 2409 end
jcallahan@87 2410 local line_text = current_line:GetText()
jcallahan@87 2411 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2412
jcallahan@87 2413 if quest_name then
jcallahan@87 2414 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2415 break
jcallahan@87 2416 end
jcallahan@87 2417 end
jcallahan@87 2418
jcallahan@44 2419 if extended_cost then
jcallahan@53 2420 local battleground_rating = 0
jcallahan@53 2421 local personal_rating = 0
jcallahan@53 2422 local required_season_amount
jcallahan@5 2423
jcallahan@68 2424 for line_index = 1, num_lines do
jcallahan@44 2425 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2426
jcallahan@44 2427 if not current_line then
jcallahan@44 2428 break
jcallahan@44 2429 end
jcallahan@53 2430 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2431
jcallahan@44 2432 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2433 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2434 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2435 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2436
jcallahan@44 2437 if match1 or match2 then
jcallahan@44 2438 break
jcallahan@44 2439 end
jcallahan@44 2440 end
jcallahan@5 2441 end
jcallahan@44 2442 local currency_list = {}
jcallahan@44 2443 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2444
jcallahan@50 2445 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2446 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2447 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2448
jcallahan@44 2449 for cost_index = 1, item_count do
jcallahan@324 2450 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2451 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2452 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2453
jcallahan@317 2454 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2455 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2456 end
jcallahan@317 2457
jcallahan@317 2458 if currency_identifier then
jcallahan@317 2459 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2460 end
jcallahan@44 2461 end
jcallahan@44 2462
jcallahan@44 2463 for currency_index = 1, #currency_list do
jcallahan@44 2464 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2465 end
jcallahan@5 2466 end
jcallahan@133 2467 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2468 end
jcallahan@44 2469 end
jcallahan@5 2470
jcallahan@44 2471 if _G.CanMerchantRepair() then
jcallahan@133 2472 current_merchant.can_repair = true
jcallahan@5 2473 end
jcallahan@57 2474 _G.SetMerchantFilter(current_filters)
jcallahan@57 2475 _G.MerchantFrame_Update()
jcallahan@4 2476 end
jcallahan@44 2477 end -- do-block
jcallahan@4 2478
jcallahan@89 2479
jcallahan@92 2480 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2481 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2482 return
jcallahan@25 2483 end
jcallahan@34 2484 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2485
jcallahan@171 2486 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2487 return
jcallahan@25 2488 end
jcallahan@29 2489 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2490 table.wipe(current_action)
jcallahan@25 2491 end
jcallahan@25 2492
jcallahan@25 2493
MMOSimca@368 2494 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2495 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2496 if DEBUGGING then
jcallahan@309 2497 return
jcallahan@309 2498 end
jcallahan@309 2499
jcallahan@115 2500 local num_pets = LPJ:NumPets()
jcallahan@115 2501
jcallahan@115 2502 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2503 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2504
jcallahan@115 2505 if is_owned then
jcallahan@115 2506 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2507
jcallahan@139 2508 if rarity then
jcallahan@139 2509 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2510 local npc = NPCEntry(npc_id)
jcallahan@139 2511 npc.wild_pet = is_wild or nil
jcallahan@139 2512 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2513 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2514 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2515
jcallahan@139 2516 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2517 data.max_health = max_health
jcallahan@139 2518 data.attack = attack
jcallahan@139 2519 data.speed = speed
jcallahan@139 2520 end
jcallahan@115 2521 end
jcallahan@115 2522 end
MMOSimca@368 2523 end]]--
jcallahan@115 2524
jcallahan@115 2525
jcallahan@156 2526 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2527 private.in_combat = true
jcallahan@156 2528 end
jcallahan@156 2529
jcallahan@156 2530
jcallahan@156 2531 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2532 private.in_combat = nil
jcallahan@156 2533
jcallahan@156 2534 if private.set_area_id then
jcallahan@299 2535 self:HandleZoneChange(event_name)
jcallahan@156 2536 private.set_area_id = nil
jcallahan@156 2537 end
jcallahan@156 2538 end
jcallahan@156 2539
jcallahan@156 2540
jcallahan@118 2541 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2542 if not TargetedNPC() then
jcallahan@118 2543 return
jcallahan@2 2544 end
jcallahan@151 2545 current_action.target_type = AF.NPC
jcallahan@118 2546 self:UpdateTargetLocation()
jcallahan@118 2547 end
jcallahan@2 2548
jcallahan@89 2549
jcallahan@12 2550 do
jcallahan@12 2551 local function UpdateQuestJuncture(point)
jcallahan@12 2552 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2553
jcallahan@12 2554 if not unit_name then
jcallahan@12 2555 return
jcallahan@12 2556 end
jcallahan@34 2557 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2558 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2559 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2560 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2561 end
jcallahan@19 2562 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2563 quest[point] = quest[point] or {}
MMOSimca@329 2564 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2565
jcallahan@24 2566 return quest
jcallahan@12 2567 end
jcallahan@10 2568
jcallahan@12 2569
jcallahan@92 2570 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2571 local quest = UpdateQuestJuncture("end")
jcallahan@97 2572
jcallahan@112 2573 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2574 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2575 end
jcallahan@67 2576 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2577 ClearKilledNPC()
jcallahan@10 2578 end
jcallahan@10 2579
jcallahan@12 2580
jcallahan@92 2581 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2582 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2583
jcallahan@46 2584 if not quest then
jcallahan@46 2585 return
jcallahan@46 2586 end
jcallahan@24 2587 quest.classes = quest.classes or {}
jcallahan@27 2588 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2589
jcallahan@24 2590 quest.races = quest.races or {}
jcallahan@100 2591 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2592 end
jcallahan@12 2593 end -- do-block
jcallahan@9 2594
jcallahan@9 2595
jcallahan@92 2596 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2597 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2598 local entry_index, processed_quests = 1, 0
jcallahan@36 2599 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2600
jcallahan@36 2601 while processed_quests <= num_quests do
MMOSimca@329 2602 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2603
jcallahan@84 2604 if quest_id == 0 then
jcallahan@84 2605 processed_quests = processed_quests + 1
jcallahan@84 2606 elseif not is_header then
jcallahan@36 2607 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2608
jcallahan@36 2609 local quest = DBEntry("quests", quest_id)
jcallahan@36 2610 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2611 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2612 processed_quests = processed_quests + 1
jcallahan@36 2613 end
jcallahan@36 2614 entry_index = entry_index + 1
jcallahan@36 2615 end
jcallahan@36 2616 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2617 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2618 end
jcallahan@4 2619
jcallahan@4 2620
jcallahan@97 2621 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2622 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2623 return
jcallahan@112 2624 end
jcallahan@97 2625 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2626 end
jcallahan@97 2627
jcallahan@97 2628
jcallahan@92 2629 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2630 if unit_id ~= "player" then
jcallahan@4 2631 return
jcallahan@4 2632 end
jcallahan@4 2633 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2634 end
jcallahan@4 2635
jcallahan@4 2636
jcallahan@92 2637 do
jcallahan@92 2638 local TRADESKILL_TOOLS = {
jcallahan@92 2639 Anvil = anvil_spell_ids,
jcallahan@92 2640 Forge = forge_spell_ids,
jcallahan@92 2641 }
jcallahan@92 2642
jcallahan@92 2643
jcallahan@167 2644 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2645 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2646 if link then
MMOSimca@352 2647 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2648 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2649
MMOSimca@352 2650 if required_tool then
MMOSimca@352 2651 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2652 if required_tool:find(tool_name) then
MMOSimca@352 2653 registry[spell_id] = true
MMOSimca@352 2654 end
jcallahan@167 2655 end
jcallahan@167 2656 end
jcallahan@167 2657 end
jcallahan@167 2658 end
jcallahan@167 2659
jcallahan@167 2660
jcallahan@92 2661 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2662 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2663
jcallahan@92 2664 if profession_name == _G.UNKNOWN then
jcallahan@92 2665 return
jcallahan@92 2666 end
jcallahan@167 2667 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2668 end
jcallahan@92 2669 end -- do-block
jcallahan@92 2670
jcallahan@92 2671
jcallahan@167 2672 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2673 private.trainer_shown = nil
jcallahan@167 2674 end
jcallahan@167 2675
jcallahan@167 2676
jcallahan@92 2677 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2678 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2679 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2680
jcallahan@164 2681 if not trainer then
jcallahan@58 2682 return
jcallahan@58 2683 end
jcallahan@331 2684 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2685 trainer.teaches = trainer.teaches or {}
jcallahan@27 2686
jcallahan@167 2687 private.trainer_shown = true
jcallahan@167 2688
jcallahan@27 2689 -- Get the initial trainer filters
MMOSimca@344 2690 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2691 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2692 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2693
jcallahan@27 2694 -- Clear the trainer filters
MMOSimca@344 2695 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2696 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2697 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2698
jcallahan@27 2699 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2700 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2701
jcallahan@27 2702 if spell_name then
jcallahan@27 2703 DatamineTT:ClearLines()
jcallahan@27 2704 DatamineTT:SetTrainerService(index)
jcallahan@27 2705
jcallahan@27 2706 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2707
jcallahan@43 2708 if spell_id then
jcallahan@164 2709 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2710
jcallahan@164 2711 if not class_professions then
jcallahan@164 2712 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2713 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2714 end
jcallahan@43 2715 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2716 profession = profession or "General"
jcallahan@43 2717
jcallahan@164 2718 local profession_skills = class_professions[profession]
jcallahan@43 2719
jcallahan@43 2720 if not profession_skills then
jcallahan@43 2721 class_professions[profession] = {}
jcallahan@43 2722 profession_skills = class_professions[profession]
jcallahan@43 2723 end
jcallahan@173 2724 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2725 end
jcallahan@27 2726 end
jcallahan@27 2727 end
jcallahan@27 2728 -- Reset the filters to what they were before
MMOSimca@344 2729 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2730 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2731 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2732 end
jcallahan@27 2733
jcallahan@27 2734
jcallahan@1 2735 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2736 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2737 return
jcallahan@1 2738 end
jcallahan@1 2739 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2740
jcallahan@1 2741 if not spell_label then
jcallahan@1 2742 return
jcallahan@1 2743 end
jcallahan@306 2744
MMOSimca@343 2745 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2746 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2747 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2748
jcallahan@150 2749 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2750 unit_name = target_name
jcallahan@150 2751 unit_id = "target"
jcallahan@1 2752 end
jcallahan@1 2753 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2754 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2755 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2756 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2757 return
MMOSimca@328 2758 end
jcallahan@28 2759
jcallahan@205 2760 table.wipe(current_action)
jcallahan@122 2761 current_action.instance_token = instance_token
jcallahan@122 2762 current_action.map_level = map_level
jcallahan@122 2763 current_action.x = x
jcallahan@122 2764 current_action.y = y
jcallahan@122 2765 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2766 current_action.spell_label = spell_label
jcallahan@105 2767
jcallahan@105 2768 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2769 current_action.loot_label = spell_label:lower()
jcallahan@105 2770 end
jcallahan@1 2771
jcallahan@151 2772 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2773 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2774 if not unit_id or unit_name ~= target_name then
jcallahan@16 2775 return
jcallahan@16 2776 end
jcallahan@123 2777 current_action.target_type = AF.NPC
jcallahan@16 2778 end
jcallahan@16 2779 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2780 current_action.target_type = AF.ITEM
jcallahan@16 2781
jcallahan@150 2782 if item_name and item_name == target_name then
jcallahan@150 2783 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2784 elseif target_name and target_name ~= "" then
jcallahan@331 2785 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2786 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2787 end
jcallahan@150 2788 elseif not item_name and not unit_name then
jcallahan@1 2789 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2790 if target_name == "" then
jcallahan@17 2791 return
jcallahan@17 2792 end
jcallahan@122 2793 current_action.object_name = target_name
jcallahan@123 2794 current_action.target_type = AF.OBJECT
jcallahan@1 2795 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2796 current_action.target_type = AF.ZONE
jcallahan@1 2797 end
jcallahan@1 2798 end
jcallahan@1 2799 private.tracked_line = spell_line
jcallahan@0 2800 end
jcallahan@0 2801
jcallahan@94 2802
MMOSimca@393 2803 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2804 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2805 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2806 ClearKilledBossID()
jcallahan@306 2807 ClearLootToastContainerID()
MMOSimca@387 2808 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2809 else
MMOSimca@336 2810 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2811 return
jcallahan@1 2812 end
jcallahan@306 2813
jcallahan@324 2814 -- Assign existing loot data to boss if it exists
jcallahan@307 2815 if loot_toast_data then
MMOSimca@427 2816 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2817 if npc then
MMOSimca@427 2818 -- Create needed npc fields if required
MMOSimca@427 2819 local loot_label = "drops"
MMOSimca@427 2820 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2821 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2822 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2823
MMOSimca@427 2824 for index = 1, #loot_toast_data do
MMOSimca@427 2825 local data = loot_toast_data[index]
MMOSimca@427 2826 local loot_type = data[1]
MMOSimca@427 2827 local hyperlink = data[2]
MMOSimca@427 2828 local quantity = data[3]
MMOSimca@427 2829
MMOSimca@427 2830 if loot_type == "item" then
MMOSimca@427 2831 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2832 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2833 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2834 elseif loot_type == "money" then
MMOSimca@427 2835 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2836 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2837 elseif loot_type == "currency" then
MMOSimca@427 2838 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2839 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2840 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2841 end
jcallahan@317 2842 end
jcallahan@317 2843
MMOSimca@427 2844 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2845 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2846 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2847 end
MMOSimca@427 2848 else
MMOSimca@427 2849 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2850 end
jcallahan@307 2851 end
jcallahan@307 2852
jcallahan@307 2853 ClearLootToastData()
MMOSimca@427 2854 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2855 end
jcallahan@306 2856
jcallahan@306 2857
jcallahan@306 2858 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2859 if unit_id ~= "player" then
jcallahan@306 2860 return
jcallahan@306 2861 end
jcallahan@306 2862 private.tracked_line = nil
jcallahan@306 2863 private.previous_spell_id = spell_id
jcallahan@306 2864
MMOSimca@393 2865 -- For spells cast when Logging
MMOSimca@345 2866 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2867 last_timber_spell_id = spell_id
MMOSimca@351 2868 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2869 return
MMOSimca@345 2870 end
MMOSimca@345 2871
MMOSimca@393 2872 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2873 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2874 ClearKilledBossID()
jcallahan@306 2875 ClearLootToastContainerID()
jcallahan@307 2876 ClearLootToastData()
jcallahan@306 2877
MMOSimca@387 2878 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2879 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2880 return
jcallahan@306 2881 end
jcallahan@306 2882
MMOSimca@393 2883 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2884 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2885 -- Set up timer
MMOSimca@393 2886 ClearChatLootData()
MMOSimca@393 2887 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2888 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2889 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2890 return
MMOSimca@347 2891 end
MMOSimca@347 2892
jcallahan@306 2893 if anvil_spell_ids[spell_id] then
jcallahan@306 2894 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2895 elseif forge_spell_ids[spell_id] then
jcallahan@306 2896 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2897 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2898 killed_npc_id = current_target_id
MMOSimca@343 2899 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2900 end
jcallahan@306 2901 end
jcallahan@0 2902
jcallahan@90 2903
jcallahan@1 2904 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2905 if unit_id ~= "player" then
jcallahan@1 2906 return
jcallahan@1 2907 end
jcallahan@0 2908
jcallahan@1 2909 if private.tracked_line == spell_line then
jcallahan@1 2910 private.tracked_line = nil
jcallahan@1 2911 end
jcallahan@147 2912 table.wipe(current_action)
jcallahan@0 2913 end
jcallahan@90 2914
jcallahan@90 2915
jcallahan@90 2916 do
jcallahan@90 2917 local function SetUnitField(field, required_type)
jcallahan@90 2918 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2919
jcallahan@90 2920 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2921 return
jcallahan@90 2922 end
jcallahan@90 2923
jcallahan@171 2924 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2925 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2926 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2927 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2928 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2929 end
jcallahan@90 2930 end
jcallahan@90 2931
jcallahan@90 2932
jcallahan@90 2933 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2934 WDP:StopChatLootRecording(event_name)
jcallahan@90 2935 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2936 end
jcallahan@90 2937
jcallahan@90 2938
jcallahan@90 2939 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2940 WDP:StopChatLootRecording(event_name)
jcallahan@90 2941 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2942 end
jcallahan@90 2943
jcallahan@90 2944
jcallahan@90 2945 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2946 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2947 end
jcallahan@90 2948
jcallahan@90 2949
jcallahan@92 2950 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2951 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2952 end
jcallahan@90 2953
jcallahan@90 2954
jcallahan@323 2955 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2956 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2957 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2958
jcallahan@323 2959 for index = 2, #gossip_options, 2 do
jcallahan@323 2960 if gossip_options[index] == "binder" then
jcallahan@323 2961 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2962 return
jcallahan@323 2963 end
jcallahan@323 2964 end
jcallahan@323 2965 end,
jcallahan@323 2966 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2967 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2968 end,
jcallahan@323 2969 }
jcallahan@323 2970
jcallahan@323 2971
jcallahan@92 2972 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2973 WDP:StopChatLootRecording(event_name)
jcallahan@323 2974 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2975 if not unit_idnum then
jcallahan@323 2976 return
jcallahan@323 2977 end
jcallahan@323 2978
jcallahan@323 2979 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2980 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2981 end
jcallahan@90 2982 end
jcallahan@90 2983
jcallahan@90 2984
jcallahan@93 2985 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2986 WDP:StopChatLootRecording(event_name)
jcallahan@93 2987 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2988 end
jcallahan@93 2989
jcallahan@93 2990
jcallahan@189 2991 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2992 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2993 end
jcallahan@189 2994
jcallahan@189 2995
jcallahan@90 2996 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2997 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2998 end
jcallahan@90 2999
jcallahan@90 3000
jcallahan@90 3001 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3002 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3003 end
jcallahan@90 3004
jcallahan@90 3005
jcallahan@90 3006 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3007 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3008 end
jcallahan@90 3009 end -- do-block