annotate Main.lua @ 383:d3e8a11a21ea

Removed AceTimer dependency, replacing all timers with native WoW API functions.
author MMOSimca <MMOSimca@gmail.com>
date Thu, 11 Dec 2014 02:42:07 -0500
parents 8d63f8348496
children ae63dafab1e6
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@347 63 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@381 64 local BAG_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@381 65 local CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@381 66 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 67
MMOSimca@336 68 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 69 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 70 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 71 }
jcallahan@326 72
jcallahan@246 73 local ALLOWED_LOCALES = {
jcallahan@246 74 enUS = true,
jcallahan@246 75 enGB = true,
MMOSimca@336 76 enTW = true,
MMOSimca@336 77 enCN = true,
jcallahan@246 78 }
jcallahan@157 79
jcallahan@0 80 local DATABASE_DEFAULTS = {
jcallahan@128 81 char = {},
jcallahan@0 82 global = {
jcallahan@270 83 config = {
jcallahan@270 84 minimap_icon = {
jcallahan@270 85 hide = true,
jcallahan@270 86 },
jcallahan@270 87 },
jcallahan@0 88 items = {},
jcallahan@0 89 npcs = {},
jcallahan@0 90 objects = {},
jcallahan@0 91 quests = {},
jcallahan@167 92 spells = {},
jcallahan@17 93 zones = {},
jcallahan@0 94 }
jcallahan@0 95 }
jcallahan@0 96
jcallahan@1 97 local EVENT_MAPPING = {
jcallahan@90 98 AUCTION_HOUSE_SHOW = true,
jcallahan@90 99 BANKFRAME_OPENED = true,
jcallahan@90 100 BATTLEFIELDS_SHOW = true,
jcallahan@56 101 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 102 CHAT_MSG_LOOT = true,
jcallahan@95 103 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 104 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 105 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 106 CHAT_MSG_SYSTEM = true,
jcallahan@23 107 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 108 COMBAT_TEXT_UPDATE = true,
jcallahan@140 109 CURSOR_UPDATE = true,
jcallahan@90 110 FORGE_MASTER_OPENED = true,
jcallahan@90 111 GOSSIP_SHOW = true,
jcallahan@290 112 GROUP_ROSTER_UPDATE = true,
jcallahan@93 113 GUILDBANKFRAME_OPENED = true,
jcallahan@42 114 ITEM_TEXT_BEGIN = true,
jcallahan@189 115 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 116 LOOT_CLOSED = true,
MMOSimca@343 117 LOOT_OPENED = true,
jcallahan@89 118 MAIL_SHOW = true,
jcallahan@133 119 MERCHANT_CLOSED = true,
jcallahan@7 120 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
jcallahan@92 134 TRADE_SKILL_SHOW = true,
jcallahan@167 135 TRAINER_CLOSED = true,
jcallahan@27 136 TRAINER_SHOW = true,
jcallahan@90 137 TRANSMOGRIFY_OPEN = true,
jcallahan@246 138 UNIT_PET = true,
jcallahan@4 139 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 140 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_SENT = true,
jcallahan@1 144 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 145 VOID_STORAGE_OPEN = true,
jcallahan@299 146 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 149 }
jcallahan@0 150
jcallahan@4 151
jcallahan@246 152 -- VARIABLES ----------------------------------------------------------
jcallahan@246 153
jcallahan@92 154 local anvil_spell_ids = {}
jcallahan@92 155 local currently_drunk
jcallahan@128 156 local char_db
jcallahan@128 157 local global_db
jcallahan@299 158 local group_member_guids = {}
jcallahan@246 159 local group_owner_guids_to_pet_guids = {}
jcallahan@246 160 local group_pet_guids = {}
jcallahan@299 161 local in_instance
jcallahan@187 162 local item_process_timer_handle
jcallahan@92 163 local faction_standings = {}
jcallahan@92 164 local forge_spell_ids = {}
jcallahan@95 165 local languages_known = {}
jcallahan@317 166 local boss_loot_toasting = {}
jcallahan@306 167 local loot_toast_container_timer_handle
jcallahan@307 168 local loot_toast_data
jcallahan@307 169 local loot_toast_data_timer_handle
jcallahan@95 170 local name_to_id_map = {}
jcallahan@306 171 local killed_boss_id_timer_handle
jcallahan@177 172 local killed_npc_id
jcallahan@2 173 local target_location_timer_handle
MMOSimca@345 174 local last_timber_spell_id
MMOSimca@355 175 local last_garrison_cache_object_id
MMOSimca@347 176 local chat_loot_timer_handle
jcallahan@86 177 local current_target_id
jcallahan@126 178 local current_area_id
jcallahan@131 179 local current_loot
jcallahan@1 180
jcallahan@312 181
jcallahan@121 182 -- Data for our current action. Including possible values as a reference.
jcallahan@122 183 local current_action = {
jcallahan@121 184 identifier = nil,
jcallahan@121 185 loot_label = nil,
jcallahan@121 186 loot_list = nil,
jcallahan@121 187 loot_sources = nil,
jcallahan@121 188 map_level = nil,
jcallahan@121 189 spell_label = nil,
jcallahan@123 190 target_type = nil,
jcallahan@121 191 x = nil,
jcallahan@121 192 y = nil,
jcallahan@121 193 zone_data = nil,
jcallahan@121 194 }
jcallahan@92 195
jcallahan@246 196
jcallahan@246 197 -- HELPERS ------------------------------------------------------------
jcallahan@246 198
jcallahan@245 199 local function Debug(message, ...)
MMOSimca@350 200 if not DEBUGGING or not message then
jcallahan@151 201 return
jcallahan@151 202 end
MMOSimca@350 203
MMOSimca@350 204 if ... then
MMOSimca@350 205 local args = { ... }
MMOSimca@350 206
MMOSimca@350 207 for index = 1, #args do
MMOSimca@377 208 args[index] = tostring(args[index])
jcallahan@306 209 end
MMOSimca@350 210 _G.print(message:format(unpack(args)))
MMOSimca@350 211 else
MMOSimca@350 212 _G.print(message)
jcallahan@306 213 end
jcallahan@151 214 end
jcallahan@151 215
jcallahan@151 216
jcallahan@169 217 local TradeSkillExecutePer
jcallahan@169 218 do
jcallahan@169 219 local header_list = {}
jcallahan@169 220
jcallahan@169 221 function TradeSkillExecutePer(iter_func)
jcallahan@169 222 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 223 return
jcallahan@169 224 end
jcallahan@167 225 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 226 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 227 search_box:SetText("")
jcallahan@169 228
jcallahan@167 229 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 230 search_box:ClearFocus()
jcallahan@167 231 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 232
jcallahan@169 233 table.wipe(header_list)
jcallahan@169 234
jcallahan@169 235 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 236 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 237 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 238
jcallahan@169 239 if have_materials then
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 241 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 242 end
jcallahan@169 243
jcallahan@169 244 if have_skillup then
jcallahan@169 245 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 246 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 247 end
MMOSimca@330 248 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 249 _G.TradeSkillUpdateFilterBar()
jcallahan@169 250 _G.TradeSkillFrame_Update()
jcallahan@169 251
jcallahan@169 252 -- Expand all headers so we can see all the recipes there are
jcallahan@169 253 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 254 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 255
jcallahan@169 256 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 257 if not is_expanded then
jcallahan@169 258 header_list[name] = true
jcallahan@169 259 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 260 end
jcallahan@169 261 elseif iter_func(name, tradeskill_index) then
jcallahan@169 262 break
jcallahan@169 263 end
jcallahan@169 264 end
jcallahan@169 265
jcallahan@169 266 -- Restore the state of the things we changed.
jcallahan@169 267 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 268 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 269
jcallahan@169 270 if header_list[name] then
jcallahan@169 271 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 272 end
jcallahan@169 273 end
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 275 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 276 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 277 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 278
jcallahan@169 279 _G.TradeSkillUpdateFilterBar()
jcallahan@169 280 _G.TradeSkillFrame_Update()
jcallahan@167 281 end
jcallahan@169 282 end -- do-block
jcallahan@167 283
jcallahan@167 284
jcallahan@39 285 local ActualCopperCost
jcallahan@39 286 do
jcallahan@39 287 local BARTERING_SPELL_ID = 83964
jcallahan@39 288
jcallahan@39 289 local STANDING_DISCOUNTS = {
jcallahan@39 290 HATED = 0,
jcallahan@39 291 HOSTILE = 0,
jcallahan@39 292 UNFRIENDLY = 0,
jcallahan@39 293 NEUTRAL = 0,
jcallahan@39 294 FRIENDLY = 0.05,
jcallahan@39 295 HONORED = 0.1,
jcallahan@39 296 REVERED = 0.15,
jcallahan@39 297 EXALTED = 0.2,
jcallahan@39 298 }
jcallahan@39 299
jcallahan@39 300
jcallahan@39 301 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 302 if not copper_cost or copper_cost == 0 then
jcallahan@39 303 return 0
jcallahan@39 304 end
jcallahan@39 305 local modifier = 1
jcallahan@39 306
jcallahan@39 307 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 308 modifier = modifier - 0.1
jcallahan@39 309 end
jcallahan@39 310
jcallahan@39 311 if rep_standing then
jcallahan@39 312 if PLAYER_RACE == "Goblin" then
jcallahan@39 313 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 314 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 315 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 316 end
jcallahan@39 317 end
jcallahan@39 318 return math.floor(copper_cost / modifier)
jcallahan@39 319 end
jcallahan@39 320 end -- do-block
jcallahan@39 321
jcallahan@39 322
jcallahan@29 323 local function InstanceDifficultyToken()
jcallahan@233 324 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 325
jcallahan@59 326 if not instance_type or instance_type == "" then
jcallahan@59 327 instance_type = "NONE"
jcallahan@59 328 end
jcallahan@312 329 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 330 end
jcallahan@29 331
jcallahan@29 332
jcallahan@19 333 local function DBEntry(data_type, unit_id)
jcallahan@19 334 if not data_type or not unit_id then
jcallahan@6 335 return
jcallahan@6 336 end
jcallahan@289 337 local category = global_db[data_type]
jcallahan@289 338
jcallahan@289 339 if not category then
jcallahan@289 340 category = {}
jcallahan@289 341 global_db[data_type] = category
jcallahan@289 342 end
jcallahan@289 343 local unit = category[unit_id]
jcallahan@6 344
jcallahan@10 345 if not unit then
jcallahan@187 346 unit = {}
jcallahan@289 347 category[unit_id] = unit
jcallahan@6 348 end
jcallahan@10 349 return unit
jcallahan@6 350 end
jcallahan@270 351
jcallahan@263 352 private.DBEntry = DBEntry
jcallahan@6 353
jcallahan@214 354 local NPCEntry
jcallahan@214 355 do
jcallahan@214 356 local npc_prototype = {}
jcallahan@214 357 local npc_meta = {
jcallahan@214 358 __index = npc_prototype
jcallahan@214 359 }
jcallahan@6 360
jcallahan@214 361 function NPCEntry(identifier)
jcallahan@227 362 local npc = DBEntry("npcs", identifier)
jcallahan@331 363 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 364 end
jcallahan@214 365
jcallahan@248 366 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 367 self.encounter_data = self.encounter_data or {}
jcallahan@248 368 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 369 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 370
jcallahan@248 371 return self.encounter_data[difficulty_token]
jcallahan@214 372 end
jcallahan@22 373 end
jcallahan@22 374
jcallahan@22 375
jcallahan@1 376 local function CurrentLocationData()
jcallahan@161 377 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 378 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 379 end
jcallahan@1 380 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 381 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 382
jcallahan@1 383 x = x or 0
jcallahan@1 384 y = y or 0
jcallahan@1 385
jcallahan@1 386 if x == 0 and y == 0 then
jcallahan@1 387 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 388 _G.SetDungeonMapLevel(level_index)
jcallahan@1 389 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 390
jcallahan@1 391 if x and y and (x > 0 or y > 0) then
jcallahan@1 392 _G.SetDungeonMapLevel(map_level)
jcallahan@1 393 map_level = level_index
jcallahan@1 394 break
jcallahan@1 395 end
jcallahan@1 396 end
jcallahan@1 397 end
jcallahan@1 398
jcallahan@1 399 if _G.DungeonUsesTerrainMap() then
jcallahan@1 400 map_level = map_level - 1
jcallahan@1 401 end
jcallahan@31 402 local x = _G.floor(x * 1000)
jcallahan@31 403 local y = _G.floor(y * 1000)
jcallahan@28 404
jcallahan@31 405 if x % 2 ~= 0 then
jcallahan@31 406 x = x + 1
jcallahan@28 407 end
jcallahan@28 408
jcallahan@31 409 if y % 2 ~= 0 then
jcallahan@31 410 y = y + 1
jcallahan@28 411 end
jcallahan@126 412 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 413 end
jcallahan@1 414
jcallahan@1 415
jcallahan@312 416 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 417 if not currency_link then
jcallahan@312 418 return
jcallahan@312 419 end
jcallahan@312 420 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 421 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 422 end
jcallahan@312 423
jcallahan@312 424
jcallahan@1 425 local function ItemLinkToID(item_link)
jcallahan@1 426 if not item_link then
jcallahan@1 427 return
jcallahan@1 428 end
jcallahan@7 429 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 430 end
jcallahan@270 431
jcallahan@260 432 private.ItemLinkToID = ItemLinkToID
jcallahan@4 433
jcallahan@171 434 local function UnitTypeIsNPC(unit_type)
jcallahan@171 435 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 436 end
jcallahan@171 437
jcallahan@171 438
jcallahan@34 439 local ParseGUID
jcallahan@4 440 do
jcallahan@229 441 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 442
jcallahan@281 443 local NPC_ID_MAPPING = {
jcallahan@281 444 [62164] = 63191, -- Garalon
jcallahan@281 445 }
jcallahan@281 446
jcallahan@281 447
jcallahan@334 448 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 449 if not unit_type_name then
MMOSimca@329 450 return UNIT_TYPES.UNKNOWN
MMOSimca@329 451 end
MMOSimca@329 452
MMOSimca@329 453 for def, text in next, UNIT_TYPES do
MMOSimca@329 454 if unit_type_name == text then
MMOSimca@329 455 return UNIT_TYPES[def]
MMOSimca@329 456 end
MMOSimca@329 457 end
MMOSimca@329 458 return UNIT_TYPES.UNKNOWN
MMOSimca@329 459 end
MMOSimca@329 460
MMOSimca@329 461
jcallahan@34 462 function ParseGUID(guid)
jcallahan@5 463 if not guid then
jcallahan@5 464 return
jcallahan@5 465 end
MMOSimca@329 466
MMOSimca@329 467 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 468 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 469
jcallahan@334 470 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 471 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 472
jcallahan@281 473 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 474
jcallahan@281 475 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 476 unit_idnum = id_mapping
jcallahan@281 477 end
jcallahan@281 478 return unit_type, unit_idnum
jcallahan@4 479 end
jcallahan@4 480 return unit_type
jcallahan@4 481 end
jcallahan@249 482
jcallahan@249 483 private.ParseGUID = ParseGUID
jcallahan@4 484 end -- do-block
jcallahan@4 485
jcallahan@4 486
jcallahan@141 487 local UpdateDBEntryLocation
jcallahan@141 488 do
jcallahan@141 489 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 490 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 491 local facing = _G.GetPlayerFacing()
jcallahan@141 492
jcallahan@141 493 if not facing then
jcallahan@141 494 return x, y
jcallahan@141 495 end
jcallahan@246 496 local rad = facing + math.pi
jcallahan@141 497 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 498 end
jcallahan@10 499
jcallahan@24 500
jcallahan@141 501 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 502 if not identifier then
jcallahan@141 503 return
jcallahan@141 504 end
jcallahan@141 505 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 506 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 507 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 508 return
MMOSimca@328 509 end
jcallahan@141 510 local entry = DBEntry(entry_type, identifier)
jcallahan@141 511 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 512 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 513
jcallahan@141 514 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 515 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 516
jcallahan@141 517 if not zone_data then
jcallahan@141 518 zone_data = {}
jcallahan@141 519 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 520 end
jcallahan@141 521
jcallahan@141 522 -- Special case for Fishing.
jcallahan@141 523 if current_action.spell_label == "FISHING" then
jcallahan@141 524 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 525
jcallahan@141 526 if yard_width > 0 and yard_height > 0 then
jcallahan@141 527 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 528 current_action.x = x
jcallahan@141 529 current_action.y = y
jcallahan@141 530 end
jcallahan@141 531 end
jcallahan@141 532 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 533
jcallahan@141 534 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 535 return zone_data
jcallahan@10 536 end
jcallahan@141 537 end -- do-block
jcallahan@10 538
jcallahan@10 539
jcallahan@19 540 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 541 if not item_link then
jcallahan@19 542 return
jcallahan@19 543 end
jcallahan@19 544 local item_id = ItemLinkToID(item_link)
jcallahan@19 545
jcallahan@19 546 if not bag_index or not slot_index then
jcallahan@19 547 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 548 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 549 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 550 bag_index = new_bag_index
jcallahan@19 551 slot_index = new_slot_index
jcallahan@19 552 break
jcallahan@19 553 end
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556 end
jcallahan@19 557
jcallahan@19 558 if not bag_index or not slot_index then
jcallahan@19 559 return
jcallahan@19 560 end
jcallahan@19 561 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 562
jcallahan@19 563 if not is_lootable then
jcallahan@19 564 return
jcallahan@19 565 end
MMOSimca@368 566
MMOSimca@368 567 table.wipe(current_action)
MMOSimca@368 568 current_loot = nil
MMOSimca@368 569 current_action.target_type = AF.ITEM
MMOSimca@368 570 current_action.identifier = item_id
MMOSimca@368 571 current_action.loot_label = "contains"
MMOSimca@368 572
MMOSimca@368 573 --[[DatamineTT:ClearLines()
jcallahan@19 574 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 575
jcallahan@19 576 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 577 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 578
jcallahan@19 579 if not current_line then
MMOSimca@336 580 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 581 return
jcallahan@19 582 end
jcallahan@306 583
jcallahan@306 584 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 585 table.wipe(current_action)
jcallahan@312 586 current_loot = nil
jcallahan@312 587
jcallahan@123 588 current_action.target_type = AF.ITEM
jcallahan@122 589 current_action.identifier = item_id
jcallahan@122 590 current_action.loot_label = "contains"
jcallahan@324 591 return
jcallahan@19 592 end
jcallahan@19 593 end
MMOSimca@368 594 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 595 end
jcallahan@19 596
jcallahan@19 597
jcallahan@39 598 local UnitFactionStanding
jcallahan@32 599 local UpdateFactionData
jcallahan@32 600 do
jcallahan@32 601 local MAX_FACTION_INDEX = 1000
jcallahan@20 602
jcallahan@32 603 local STANDING_NAMES = {
jcallahan@32 604 "HATED",
jcallahan@32 605 "HOSTILE",
jcallahan@32 606 "UNFRIENDLY",
jcallahan@32 607 "NEUTRAL",
jcallahan@32 608 "FRIENDLY",
jcallahan@32 609 "HONORED",
jcallahan@32 610 "REVERED",
jcallahan@32 611 "EXALTED",
jcallahan@32 612 }
jcallahan@32 613
jcallahan@39 614
jcallahan@39 615 function UnitFactionStanding(unit)
jcallahan@135 616 local unit_name = _G.UnitName(unit)
jcallahan@39 617 UpdateFactionData()
jcallahan@39 618 DatamineTT:ClearLines()
jcallahan@39 619 DatamineTT:SetUnit(unit)
jcallahan@39 620
jcallahan@39 621 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 622 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 623
jcallahan@135 624 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 625 return faction_name, faction_standings[faction_name]
jcallahan@39 626 end
jcallahan@39 627 end
jcallahan@39 628 end
jcallahan@39 629
jcallahan@39 630
jcallahan@32 631 function UpdateFactionData()
jcallahan@32 632 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 633 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 634
jcallahan@86 635 if faction_name then
jcallahan@32 636 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 637 elseif not faction_name then
jcallahan@32 638 break
jcallahan@32 639 end
jcallahan@20 640 end
jcallahan@20 641 end
jcallahan@32 642 end -- do-block
jcallahan@20 643
jcallahan@48 644
jcallahan@75 645 local GenericLootUpdate
jcallahan@75 646 do
jcallahan@77 647 local function LootTable(entry, loot_type, top_field)
jcallahan@75 648 if top_field then
jcallahan@75 649 entry[top_field] = entry[top_field] or {}
jcallahan@75 650 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 651 return entry[top_field][loot_type]
jcallahan@75 652 end
jcallahan@48 653 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 654 return entry[loot_type]
jcallahan@48 655 end
jcallahan@48 656
jcallahan@75 657 function GenericLootUpdate(data_type, top_field)
jcallahan@132 658 local loot_type = current_loot.label
jcallahan@75 659 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 660 local source_list = {}
jcallahan@75 661
jcallahan@131 662 if current_loot.sources then
jcallahan@131 663 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 664 local source_id
jcallahan@78 665
jcallahan@131 666 if current_loot.target_type == AF.ITEM then
jcallahan@119 667 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 668 source_id = current_loot.identifier
jcallahan@119 669 else
jcallahan@331 670 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 671 if unit_ID then
MMOSimca@328 672 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 673 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 674 else
MMOSimca@328 675 source_id = unit_ID
MMOSimca@328 676 end
MMOSimca@328 677 end
jcallahan@119 678 end
jcallahan@304 679 local entry = DBEntry(data_type, source_id)
jcallahan@75 680
jcallahan@119 681 if entry then
jcallahan@119 682 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 683
jcallahan@304 684 if not source_list[source_id] then
jcallahan@119 685 if top_field then
jcallahan@119 686 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 687 elseif not private.container_loot_toasting then
jcallahan@119 688 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 689 end
jcallahan@304 690 source_list[source_id] = true
jcallahan@77 691 end
jcallahan@119 692 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 693
jcallahan@309 694 if current_loot.target_type == AF.ZONE then
jcallahan@309 695 for item_id, quantity in pairs(loot_data) do
jcallahan@309 696 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 697 end
jcallahan@309 698 else
jcallahan@308 699 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 700 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 701
jcallahan@308 702 if label == "currency" and currency_texture then
jcallahan@308 703 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 704 elseif loot_token == "money" then
jcallahan@308 705 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 706 else
jcallahan@308 707 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 708 end
jcallahan@308 709 end
jcallahan@119 710 end
jcallahan@75 711 end
jcallahan@75 712 end
jcallahan@75 713 end
jcallahan@121 714
jcallahan@121 715 -- This is used for Gas Extractions.
jcallahan@131 716 if #current_loot.list <= 0 then
jcallahan@78 717 return
jcallahan@78 718 end
jcallahan@82 719 local entry
jcallahan@82 720
jcallahan@82 721 -- At this point we only have a name if it's an object.
jcallahan@131 722 if current_loot.target_type == AF.OBJECT then
jcallahan@131 723 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 724 else
jcallahan@131 725 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 726 end
jcallahan@75 727
jcallahan@75 728 if not entry then
jcallahan@75 729 return
jcallahan@75 730 end
jcallahan@77 731 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 732
jcallahan@307 733 if current_loot.identifier then
jcallahan@307 734 if not source_list[current_loot.identifier] then
jcallahan@307 735 if top_field then
jcallahan@307 736 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 737 else
jcallahan@307 738 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 739 end
jcallahan@307 740 source_list[current_loot.identifier] = true
jcallahan@77 741 end
jcallahan@77 742 end
jcallahan@75 743
jcallahan@131 744 for index = 1, #current_loot.list do
jcallahan@131 745 table.insert(loot_table, current_loot.list[index])
jcallahan@75 746 end
jcallahan@48 747 end
jcallahan@75 748 end -- do-block
jcallahan@48 749
jcallahan@97 750
jcallahan@97 751 local ReplaceKeywords
jcallahan@97 752 do
jcallahan@97 753 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 754 class = PLAYER_CLASS,
jcallahan@97 755 name = PLAYER_NAME,
jcallahan@97 756 race = PLAYER_RACE,
jcallahan@97 757 }
jcallahan@97 758
jcallahan@97 759
jcallahan@97 760 function ReplaceKeywords(text)
jcallahan@97 761 if not text or text == "" then
jcallahan@97 762 return ""
jcallahan@97 763 end
jcallahan@97 764
jcallahan@97 765 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 766 local category_format = ("<%s>"):format(category)
jcallahan@97 767 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 768 end
jcallahan@97 769 return text
jcallahan@97 770 end
jcallahan@97 771 end -- do-block
jcallahan@97 772
jcallahan@97 773
jcallahan@154 774 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 775 -- unless the WorldMapFrame is shown.
jcallahan@143 776 do
jcallahan@143 777 -- MapFileName = MapAreaID
jcallahan@143 778 local MICRO_DUNGEON_IDS = {
jcallahan@143 779 ShrineofTwoMoons = 903,
jcallahan@143 780 ShrineofSevenStars = 905,
jcallahan@143 781 }
jcallahan@126 782
jcallahan@299 783 local function SetCurrentAreaID()
jcallahan@156 784 if private.in_combat then
jcallahan@156 785 private.set_area_id = true
jcallahan@156 786 return
jcallahan@156 787 end
jcallahan@155 788 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 789
jcallahan@155 790 if map_area_id == current_area_id then
jcallahan@155 791 return
jcallahan@155 792 end
jcallahan@143 793 local world_map = _G.WorldMapFrame
jcallahan@143 794 local map_visible = world_map:IsVisible()
jcallahan@312 795 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 796
jcallahan@143 797 if not map_visible then
jcallahan@143 798 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 799 world_map:Show()
jcallahan@143 800 end
jcallahan@331 801 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 802 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 803
jcallahan@154 804 _G.SetMapToCurrentZone()
jcallahan@154 805
jcallahan@143 806 if micro_dungeon_id then
jcallahan@143 807 current_area_id = micro_dungeon_id
jcallahan@143 808 else
jcallahan@143 809 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 810 end
jcallahan@143 811
jcallahan@154 812 if map_visible then
jcallahan@154 813 _G.SetMapByID(map_area_id)
jcallahan@154 814 else
jcallahan@143 815 world_map:Hide()
jcallahan@143 816 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 817 end
jcallahan@143 818 end
jcallahan@299 819
jcallahan@299 820 function WDP:HandleZoneChange(event_name)
jcallahan@299 821 in_instance = _G.IsInInstance()
jcallahan@299 822 SetCurrentAreaID()
jcallahan@299 823 end
jcallahan@154 824 end
jcallahan@126 825
jcallahan@301 826 local function InitializeCurrentLoot()
jcallahan@301 827 current_loot = {
jcallahan@301 828 list = {},
jcallahan@301 829 sources = {},
jcallahan@301 830 identifier = current_action.identifier,
jcallahan@301 831 label = current_action.loot_label or "drops",
jcallahan@301 832 map_level = current_action.map_level,
jcallahan@301 833 object_name = current_action.object_name,
jcallahan@301 834 spell_label = current_action.spell_label,
jcallahan@301 835 target_type = current_action.target_type,
jcallahan@301 836 x = current_action.x,
jcallahan@301 837 y = current_action.y,
jcallahan@301 838 zone_data = current_action.zone_data,
jcallahan@301 839 }
jcallahan@301 840
jcallahan@301 841 table.wipe(current_action)
jcallahan@301 842 end
jcallahan@246 843
MMOSimca@347 844
MMOSimca@347 845 -- TIMERS -------------------------------------------------------------
MMOSimca@347 846
MMOSimca@347 847 local function ClearKilledNPC()
MMOSimca@347 848 killed_npc_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@347 852 local function ClearKilledBossID()
MMOSimca@347 853 if killed_boss_id_timer_handle then
MMOSimca@383 854 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 855 killed_boss_id_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 table.wipe(boss_loot_toasting)
MMOSimca@347 859 private.raid_boss_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@347 863 local function ClearLootToastContainerID()
MMOSimca@347 864 if loot_toast_container_timer_handle then
MMOSimca@383 865 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 866 loot_toast_container_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 private.container_loot_toasting = false
MMOSimca@347 870 private.loot_toast_container_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@347 874 local function ClearLootToastData()
MMOSimca@347 875 if loot_toast_data_timer_handle then
MMOSimca@383 876 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_data_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880 if loot_toast_data then
MMOSimca@347 881 table.wipe(loot_toast_data)
MMOSimca@347 882 end
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885
MMOSimca@347 886 local function ClearTimeBasedLootData()
MMOSimca@349 887 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 888 if chat_loot_timer_handle then
MMOSimca@383 889 chat_loot_timer_handle:Cancel()
MMOSimca@347 890 chat_loot_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@349 893 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 894 GenericLootUpdate("items")
MMOSimca@347 895 end
MMOSimca@347 896 current_loot = nil
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899
jcallahan@246 900 -- METHODS ------------------------------------------------------------
jcallahan@246 901
jcallahan@0 902 function WDP:OnInitialize()
jcallahan@128 903 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 904 private.db = db
jcallahan@128 905 global_db = db.global
jcallahan@128 906 char_db = db.char
jcallahan@14 907
jcallahan@270 908 local raw_db = _G.WoWDBProfilerData
jcallahan@18 909 local build_num = tonumber(private.build_num)
jcallahan@14 910
jcallahan@136 911 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 912 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 913 global_db[entry] = {}
jcallahan@74 914 end
jcallahan@74 915 end
jcallahan@35 916 raw_db.build_num = build_num
MMOSimca@330 917 raw_db.region = private.region
jcallahan@63 918 raw_db.version = DB_VERSION
jcallahan@249 919
jcallahan@312 920 private.InitializeCommentSystem()
jcallahan@312 921 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 922 end
jcallahan@0 923
jcallahan@0 924
jcallahan@153 925 function WDP:EventDispatcher(...)
jcallahan@153 926 local event_name = ...
jcallahan@153 927
MMOSimca@346 928 if DEBUGGING then
jcallahan@154 929 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 930 Debug(event_name)
jcallahan@154 931 else
jcallahan@154 932 Debug(...)
jcallahan@153 933 end
jcallahan@153 934 end
jcallahan@153 935 local func = EVENT_MAPPING[event_name]
jcallahan@153 936
jcallahan@153 937 if _G.type(func) == "boolean" then
jcallahan@153 938 self[event_name](self, ...)
jcallahan@153 939 elseif _G.type(func) == "function" then
jcallahan@159 940 self[func](self, ...)
jcallahan@153 941 end
jcallahan@153 942 end
jcallahan@153 943
jcallahan@153 944
jcallahan@0 945 function WDP:OnEnable()
jcallahan@300 946 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 947
jcallahan@0 948 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 949 if EVENT_DEBUG then
jcallahan@153 950 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 951 else
jcallahan@153 952 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 953 end
jcallahan@0 954 end
jcallahan@95 955
jcallahan@95 956 for index = 1, _G.GetNumLanguages() do
jcallahan@95 957 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 958 end
MMOSimca@383 959
MMOSimca@383 960 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 961 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 962 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 963 WDP:ProcessItems()
MMOSimca@383 964 end, 100000)
MMOSimca@383 965 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 966 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 967 WDP:UpdateTargetLocation()
MMOSimca@383 968 end, 100000)
jcallahan@19 969
jcallahan@19 970 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 971 if target_unit then
jcallahan@19 972 return
jcallahan@19 973 end
jcallahan@19 974 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 975 end)
jcallahan@19 976
jcallahan@19 977 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 978 if target_unit then
jcallahan@19 979 return
jcallahan@19 980 end
jcallahan@19 981 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 982 HandleItemUse(item_link)
jcallahan@19 983 end)
jcallahan@263 984
jcallahan@299 985 self:HandleZoneChange("OnEnable")
jcallahan@290 986 self:GROUP_ROSTER_UPDATE()
jcallahan@0 987 end
jcallahan@0 988
jcallahan@0 989
jcallahan@219 990 local ScrapeItemUpgradeStats
jcallahan@219 991 do
jcallahan@219 992 local intermediary = {}
jcallahan@219 993
jcallahan@220 994 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 995 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 996 return
jcallahan@220 997 end
jcallahan@219 998 local create_entry
jcallahan@219 999
jcallahan@219 1000 table.wipe(intermediary)
jcallahan@219 1001
jcallahan@219 1002 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1003 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1004
jcallahan@293 1005 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1006 break
jcallahan@219 1007 end
jcallahan@219 1008 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1009
jcallahan@219 1010 if amount and stat then
jcallahan@219 1011 create_entry = true
jcallahan@295 1012 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1013 end
jcallahan@219 1014 end
jcallahan@219 1015
jcallahan@219 1016 if not create_entry then
jcallahan@219 1017 return
jcallahan@219 1018 end
jcallahan@219 1019 local item = DBEntry("items", item_id)
jcallahan@225 1020 item.upgrade_id = upgrade_id
jcallahan@219 1021 item.upgrades = item.upgrades or {}
jcallahan@219 1022 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1023
jcallahan@219 1024 for stat, amount in pairs(intermediary) do
jcallahan@219 1025 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1026 end
jcallahan@219 1027 end
MMOSimca@336 1028 end -- do-block
jcallahan@219 1029
jcallahan@219 1030
MMOSimca@340 1031 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1032 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1033 local item
jcallahan@0 1034
jcallahan@191 1035 if item_string then
MMOSimca@338 1036 local item_results = { (":"):split(item_string) }
MMOSimca@338 1037
MMOSimca@338 1038 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1039 local unique_id = item_results[9]
MMOSimca@338 1040 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1041 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1042 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1043
MMOSimca@340 1044 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1045 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1046 item = DBEntry("items", item_id)
MMOSimca@329 1047 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1048
jcallahan@331 1049 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1050 item.suffix_id = suffix_id
MMOSimca@329 1051 end
jcallahan@331 1052
jcallahan@331 1053 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1054 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1055 end
MMOSimca@372 1056
MMOSimca@372 1057 -- Future code: waiting for dev time to implement server-side parsing
MMOSimca@372 1058 --[[if not item.bonus_ids then
MMOSimca@372 1059 item.bonus_ids = {}
MMOSimca@372 1060 end
MMOSimca@372 1061 item.bonus_ids[0] = true]]--
MMOSimca@329 1062 end
MMOSimca@329 1063 elseif num_bonus_ids > 0 then
jcallahan@219 1064 item = DBEntry("items", item_id)
MMOSimca@329 1065
jcallahan@201 1066 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1067 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1068
MMOSimca@329 1069 if not item.bonus_ids then
MMOSimca@329 1070 item.bonus_ids = {}
MMOSimca@329 1071 end
MMOSimca@338 1072
MMOSimca@329 1073 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1074 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1075 end
MMOSimca@372 1076
MMOSimca@372 1077 Debug("RecordItemData: Recorded bonusIDs for %d.", item_id)
MMOSimca@329 1078 else
MMOSimca@372 1079 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1080 end
jcallahan@219 1081 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1082 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1083 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1084 end
jcallahan@0 1085 end
jcallahan@212 1086
jcallahan@212 1087 if durability and durability > 0 then
jcallahan@219 1088 item = item or DBEntry("items", item_id)
jcallahan@212 1089 item.durability = durability
jcallahan@212 1090 end
jcallahan@0 1091 end
jcallahan@0 1092
jcallahan@0 1093
jcallahan@187 1094 function WDP:ProcessItems()
jcallahan@187 1095 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1096 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1097
jcallahan@0 1098 if item_id and item_id > 0 then
jcallahan@1 1099 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1100 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1101 end
jcallahan@0 1102 end
jcallahan@0 1103
jcallahan@0 1104 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1105 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1106 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1107
jcallahan@0 1108 if item_id and item_id > 0 then
jcallahan@1 1109 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1110 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1111 end
jcallahan@0 1112 end
jcallahan@0 1113 end
jcallahan@0 1114 end
jcallahan@0 1115
jcallahan@118 1116
jcallahan@215 1117 local TargetedNPC
jcallahan@118 1118 do
jcallahan@118 1119 local GENDER_NAMES = {
jcallahan@118 1120 "UNKNOWN",
jcallahan@118 1121 "MALE",
jcallahan@118 1122 "FEMALE",
jcallahan@118 1123 }
jcallahan@118 1124
jcallahan@118 1125
jcallahan@118 1126 local REACTION_NAMES = {
jcallahan@118 1127 "HATED",
jcallahan@118 1128 "HOSTILE",
jcallahan@118 1129 "UNFRIENDLY",
jcallahan@118 1130 "NEUTRAL",
jcallahan@118 1131 "FRIENDLY",
jcallahan@118 1132 "HONORED",
jcallahan@118 1133 "REVERED",
jcallahan@118 1134 "EXALTED",
jcallahan@118 1135 }
jcallahan@118 1136
jcallahan@118 1137
jcallahan@118 1138 local POWER_TYPE_NAMES = {
jcallahan@118 1139 ["0"] = "MANA",
jcallahan@118 1140 ["1"] = "RAGE",
jcallahan@118 1141 ["2"] = "FOCUS",
jcallahan@118 1142 ["3"] = "ENERGY",
jcallahan@118 1143 ["6"] = "RUNIC_POWER",
jcallahan@118 1144 }
jcallahan@118 1145
jcallahan@118 1146
jcallahan@215 1147 function TargetedNPC()
jcallahan@118 1148 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1149 current_target_id = nil
jcallahan@118 1150 return
jcallahan@118 1151 end
jcallahan@118 1152 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1153
jcallahan@171 1154 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1155 return
jcallahan@118 1156 end
jcallahan@118 1157 current_target_id = unit_idnum
jcallahan@118 1158
jcallahan@118 1159 local npc = NPCEntry(unit_idnum)
jcallahan@118 1160 local _, class_token = _G.UnitClass("target")
jcallahan@118 1161 npc.class = class_token
jcallahan@118 1162 npc.faction = UnitFactionStanding("target")
jcallahan@118 1163 npc.genders = npc.genders or {}
jcallahan@118 1164 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1165 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1166 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1167
jcallahan@248 1168 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1169 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1170 local level_data = encounter_data[npc_level]
jcallahan@250 1171
jcallahan@250 1172 if not level_data then
jcallahan@250 1173 level_data = {}
jcallahan@250 1174 encounter_data[npc_level] = level_data
jcallahan@250 1175 end
jcallahan@257 1176 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1177
jcallahan@257 1178 if not level_data.power then
MMOSimca@337 1179 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1180
jcallahan@257 1181 if max_power > 0 then
jcallahan@257 1182 local power_type = _G.UnitPowerType("target")
jcallahan@312 1183 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1184 end
jcallahan@118 1185 end
jcallahan@118 1186 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1187 return npc, unit_idnum
jcallahan@118 1188 end
jcallahan@118 1189 end -- do-block
jcallahan@118 1190
jcallahan@118 1191
jcallahan@113 1192 do
jcallahan@113 1193 local COORD_MAX = 5
jcallahan@0 1194
jcallahan@113 1195 function WDP:UpdateTargetLocation()
jcallahan@113 1196 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1197 return
jcallahan@2 1198 end
jcallahan@113 1199
jcallahan@113 1200 for index = 1, 4 do
jcallahan@113 1201 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1202 return
jcallahan@113 1203 end
jcallahan@113 1204 end
jcallahan@215 1205 local npc = TargetedNPC()
jcallahan@113 1206
jcallahan@113 1207 if not npc then
jcallahan@113 1208 return
jcallahan@113 1209 end
jcallahan@113 1210 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1211 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1212 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1213 return
MMOSimca@328 1214 end
jcallahan@248 1215 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1216 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1217 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1218
jcallahan@113 1219 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1220
jcallahan@113 1221 if not zone_data then
jcallahan@113 1222 zone_data = {}
jcallahan@113 1223 npc_data.locations[zone_token] = zone_data
jcallahan@113 1224 end
jcallahan@113 1225
jcallahan@113 1226 for location_token in pairs(zone_data) do
jcallahan@113 1227 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1228 loc_level = tonumber(loc_level)
jcallahan@113 1229
jcallahan@113 1230 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1231 return
jcallahan@113 1232 end
jcallahan@113 1233 end
jcallahan@141 1234 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1235 end
jcallahan@113 1236 end -- do-block
jcallahan@2 1237
jcallahan@118 1238
jcallahan@246 1239 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1240
jcallahan@90 1241 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1242 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1243 return
jcallahan@243 1244 end
jcallahan@282 1245 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1246
jcallahan@56 1247 for index = 1, num_items do
jcallahan@56 1248 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1249
jcallahan@56 1250 if item_link then
jcallahan@56 1251 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1252 end
jcallahan@56 1253 end
jcallahan@56 1254 end
jcallahan@56 1255
jcallahan@56 1256
jcallahan@298 1257 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1258 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1259
jcallahan@246 1260 if current_pet_guid then
jcallahan@246 1261 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1262 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1263 end
jcallahan@246 1264 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1265
jcallahan@246 1266 if pet_guid then
jcallahan@296 1267 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1268 group_pet_guids[pet_guid] = true
jcallahan@246 1269 end
jcallahan@246 1270 end
jcallahan@246 1271
jcallahan@246 1272
jcallahan@298 1273 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1274 local is_raid = _G.IsInRaid()
jcallahan@298 1275 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1276 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1277
jcallahan@299 1278 table.wipe(group_member_guids)
jcallahan@298 1279
jcallahan@298 1280 for index = 1, group_size do
jcallahan@298 1281 local unit_id = unit_type .. index
jcallahan@298 1282 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1283
jcallahan@299 1284 group_member_guids[unit_guid] = true
jcallahan@298 1285 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1286 end
jcallahan@299 1287 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1288 end
jcallahan@298 1289
jcallahan@298 1290
jcallahan@298 1291 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1292 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1293 end
jcallahan@298 1294
jcallahan@298 1295
MMOSimca@375 1296 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1297 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1298 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1299 return
jcallahan@306 1300 end
jcallahan@301 1301 local container_id = private.loot_toast_container_id
MMOSimca@336 1302 local npc_id = private.raid_boss_id
MMOSimca@372 1303
MMOSimca@372 1304 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1305 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1306
MMOSimca@355 1307 -- Handle Garrison cache specially
MMOSimca@355 1308 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1309 -- Record location data for cache
MMOSimca@355 1310 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1311
MMOSimca@355 1312 -- Add drop data
MMOSimca@355 1313 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1314 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1315 -- Check for top level object data
MMOSimca@355 1316 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1317 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1318 if object_entry[difficulty_token] then
MMOSimca@355 1319 -- Increment loot count
MMOSimca@355 1320 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1321
MMOSimca@355 1322 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1323 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1324 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1325 else
MMOSimca@355 1326 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1327 end
MMOSimca@355 1328 else
MMOSimca@355 1329 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1330 end
MMOSimca@355 1331 elseif npc_id then
MMOSimca@336 1332 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1333 local upper_limit = 0
jcallahan@317 1334 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1335 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1336 end
jcallahan@317 1337 for i = 0, upper_limit do
jcallahan@317 1338 local temp_npc_id = npc_id
jcallahan@317 1339
jcallahan@317 1340 if i > 0 then
jcallahan@317 1341 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1342 end
jcallahan@317 1343
jcallahan@317 1344 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1345 if npc then
jcallahan@317 1346 local loot_label = "drops"
jcallahan@317 1347 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1348 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1349 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1350
jcallahan@317 1351 if loot_type == "item" then
jcallahan@317 1352 local item_id = ItemLinkToID(item_link)
jcallahan@317 1353 if item_id then
jcallahan@317 1354 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1355 RecordItemData(item_id, item_link, true)
jcallahan@317 1356 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1357 else
jcallahan@317 1358 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1359 return
jcallahan@317 1360 end
jcallahan@317 1361 elseif loot_type == "money" then
jcallahan@317 1362 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1363 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1364 elseif loot_type == "currency" then
jcallahan@317 1365 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1366 if currency_texture and currency_texture ~= "" then
jcallahan@317 1367 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1368 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1369 else
jcallahan@317 1370 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1371 return
jcallahan@317 1372 end
jcallahan@317 1373 end
jcallahan@317 1374
jcallahan@317 1375 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1376 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1377 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1378 end
jcallahan@312 1379 end
jcallahan@312 1380 end
jcallahan@301 1381 elseif container_id then
jcallahan@305 1382 InitializeCurrentLoot()
jcallahan@305 1383
jcallahan@306 1384 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1385 current_loot.identifier = container_id
jcallahan@306 1386 current_loot.label = "contains"
jcallahan@306 1387 current_loot.target_type = AF.ITEM
jcallahan@306 1388
jcallahan@312 1389 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1390
jcallahan@301 1391 if loot_type == "item" then
jcallahan@312 1392 local item_id = ItemLinkToID(item_link)
jcallahan@312 1393 if item_id then
jcallahan@312 1394 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1395 RecordItemData(item_id, item_link, true)
MMOSimca@367 1396 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
jcallahan@312 1397 else
jcallahan@301 1398 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1399 current_loot = nil
jcallahan@301 1400 return
jcallahan@301 1401 end
jcallahan@301 1402 elseif loot_type == "money" then
jcallahan@312 1403 Debug("%s: money X %d", event_name, quantity)
MMOSimca@367 1404 current_loot.sources[container_id]["money"] = (current_loot.sources[container_id]["money"] or 0) + quantity
jcallahan@312 1405 elseif loot_type == "currency" then
jcallahan@312 1406 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1407 if currency_texture and currency_texture ~= "" then
jcallahan@312 1408 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1409 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@367 1410 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
jcallahan@312 1411 else
jcallahan@312 1412 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1413 current_loot = nil
jcallahan@312 1414 return
jcallahan@312 1415 end
jcallahan@301 1416 end
jcallahan@312 1417
jcallahan@301 1418 GenericLootUpdate("items")
jcallahan@301 1419 current_loot = nil
jcallahan@307 1420 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1421 else
jcallahan@307 1422 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1423
jcallahan@307 1424 loot_toast_data = loot_toast_data or {}
jcallahan@312 1425 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1426
MMOSimca@340 1427 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1428 if item_id then
MMOSimca@340 1429 RecordItemData(item_id, item_link, true)
MMOSimca@340 1430 end
MMOSimca@340 1431
MMOSimca@383 1432 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1433 end
jcallahan@178 1434 end
jcallahan@178 1435
jcallahan@178 1436
jcallahan@179 1437 do
jcallahan@179 1438 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1439 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1440 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1441 -- Verify that we're still assigning data to the right items
MMOSimca@349 1442 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1443 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1444 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1445 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1446 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1447 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1448 ClearTimeBasedLootData()
MMOSimca@347 1449 end
MMOSimca@347 1450 end,
jcallahan@179 1451 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1452 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1453 end,
MMOSimca@345 1454 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1455 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1456 -- Check for top level object data
MMOSimca@381 1457 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1458 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1459 if object_entry[difficulty_token] then
MMOSimca@381 1460 -- Increment loot count
MMOSimca@381 1461 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1462
MMOSimca@381 1463 -- Add drop data
MMOSimca@381 1464 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1465 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1466 else
MMOSimca@381 1467 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1468 end
jcallahan@179 1469 end,
jcallahan@179 1470 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1471 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1472 InitializeCurrentLoot()
jcallahan@312 1473 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1474 GenericLootUpdate("zones")
jcallahan@312 1475 current_loot = nil
jcallahan@179 1476 end,
jcallahan@179 1477 }
jcallahan@177 1478
jcallahan@177 1479
jcallahan@179 1480 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1481 local category
jcallahan@177 1482
MMOSimca@345 1483 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1484 if not item_link then
MMOSimca@345 1485 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1486 end
MMOSimca@345 1487 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1488
MMOSimca@345 1489 if not item_id then
MMOSimca@345 1490 return
MMOSimca@345 1491 end
MMOSimca@345 1492
MMOSimca@345 1493 -- Set update category
MMOSimca@345 1494 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1495 category = AF.OBJECT
MMOSimca@345 1496 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1497 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1498 category = AF.ZONE
MMOSimca@336 1499 elseif private.raid_boss_id then
jcallahan@179 1500 category = AF.NPC
MMOSimca@347 1501 elseif chat_loot_timer_handle then
MMOSimca@347 1502 category = AF.ITEM
jcallahan@179 1503 end
MMOSimca@345 1504
MMOSimca@345 1505 -- Take action based on update category
jcallahan@179 1506 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1507 if not category or not update_func then
MMOSimca@340 1508 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1509 RecordItemData(item_id, item_link, true)
MMOSimca@340 1510 return
MMOSimca@340 1511 end
jcallahan@179 1512 update_func(item_id, quantity)
jcallahan@177 1513 end
MMOSimca@371 1514
MMOSimca@371 1515
MMOSimca@371 1516 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@371 1517 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@371 1518 if not item_link then
MMOSimca@371 1519 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1520 end
MMOSimca@371 1521 local item_id = ItemLinkToID(item_link)
MMOSimca@371 1522
MMOSimca@371 1523 if not item_id then
MMOSimca@371 1524 return
MMOSimca@371 1525 end
MMOSimca@371 1526
MMOSimca@371 1527 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@371 1528 RecordItemData(item_id, item_link, true)
MMOSimca@371 1529 end
jcallahan@48 1530 end
jcallahan@48 1531
jcallahan@312 1532
jcallahan@97 1533 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1534 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1535 return
jcallahan@95 1536 end
jcallahan@97 1537 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1538 npc.quotes = npc.quotes or {}
jcallahan@97 1539 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1540 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1541 end
jcallahan@95 1542
jcallahan@95 1543
jcallahan@95 1544 do
jcallahan@40 1545 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1546
jcallahan@40 1547 local DRUNK_COMPARES = {
jcallahan@40 1548 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1549 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1550 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1551 }
jcallahan@40 1552
jcallahan@40 1553 local DRUNK_MATCHES = {
jcallahan@254 1554 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1555 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1556 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1557 }
jcallahan@40 1558
jcallahan@167 1559 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1560
jcallahan@167 1561
jcallahan@167 1562 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1563 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1564 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1565
jcallahan@167 1566 private.discovered_recipe_name = nil
jcallahan@167 1567 private.profession_level = nil
jcallahan@167 1568 private.previous_spell_id = nil
jcallahan@169 1569
jcallahan@169 1570 return true
jcallahan@167 1571 end
jcallahan@167 1572 end
jcallahan@167 1573
jcallahan@167 1574
jcallahan@167 1575 local function IterativeRecordDiscovery()
jcallahan@167 1576 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1577 end
jcallahan@167 1578
jcallahan@167 1579
jcallahan@92 1580 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1581 if not private.trainer_shown then
jcallahan@167 1582 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1583
jcallahan@167 1584 if recipe_name and private.previous_spell_id then
jcallahan@167 1585 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1586
jcallahan@167 1587 if profession_name == _G.UNKNOWN then
jcallahan@167 1588 return
jcallahan@167 1589 end
jcallahan@167 1590 private.discovered_recipe_name = recipe_name
jcallahan@167 1591 private.profession_level = prof_level
jcallahan@167 1592
MMOSimca@383 1593 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1594 end
jcallahan@167 1595 end
jcallahan@167 1596
jcallahan@40 1597 if currently_drunk then
jcallahan@40 1598 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1599 currently_drunk = nil
jcallahan@40 1600 end
jcallahan@40 1601 return
jcallahan@40 1602 end
jcallahan@40 1603
jcallahan@40 1604 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1605 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1606 currently_drunk = true
jcallahan@40 1607 break
jcallahan@40 1608 end
jcallahan@40 1609 end
jcallahan@40 1610 end
jcallahan@40 1611 end
jcallahan@40 1612
jcallahan@307 1613
jcallahan@331 1614 do
jcallahan@23 1615 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1616 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1617
jcallahan@23 1618 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1619 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1620 return
jcallahan@23 1621 end
jcallahan@34 1622 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1623
jcallahan@171 1624 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1625 return
jcallahan@23 1626 end
jcallahan@23 1627
jcallahan@23 1628 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1629 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1630 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1631 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1632 end
jcallahan@23 1633 end
jcallahan@23 1634
jcallahan@115 1635 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1636
jcallahan@246 1637 local previous_combat_event = {}
jcallahan@246 1638
jcallahan@23 1639 local COMBAT_LOG_FUNCS = {
jcallahan@23 1640 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1641 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1642 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1643 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1644 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1645
jcallahan@171 1646 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1647 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1648 end
jcallahan@115 1649 end
jcallahan@115 1650 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1651 end,
jcallahan@65 1652 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1653 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1654
jcallahan@171 1655 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1656 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1657 ClearKilledNPC()
jcallahan@98 1658 private.harvesting = nil
jcallahan@65 1659 return
jcallahan@65 1660 end
jcallahan@177 1661
jcallahan@246 1662 if source_guid == "" then
jcallahan@246 1663 source_guid = nil
jcallahan@246 1664 end
jcallahan@246 1665 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1666 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1667
jcallahan@299 1668 if not previous_combat_event.party_damage then
jcallahan@312 1669 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1670 table.wipe(previous_combat_event)
jcallahan@217 1671 ClearKilledNPC()
jcallahan@306 1672 else
jcallahan@317 1673 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1674 end
jcallahan@177 1675 killed_npc_id = unit_idnum
MMOSimca@383 1676 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1677 end,
jcallahan@23 1678 }
jcallahan@23 1679
jcallahan@23 1680
jcallahan@246 1681 local NON_DAMAGE_EVENTS = {
jcallahan@246 1682 SPELL_AURA_APPLIED = true,
jcallahan@246 1683 SPELL_AURA_REMOVED = true,
jcallahan@246 1684 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1685 SPELL_CAST_FAILED = true,
jcallahan@246 1686 SWING_MISSED = true,
jcallahan@246 1687 }
jcallahan@246 1688
jcallahan@299 1689 local DAMAGE_EVENTS = {
jcallahan@299 1690 RANGE_DAMAGE = true,
jcallahan@299 1691 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1692 SPELL_DAMAGE = true,
jcallahan@299 1693 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1694 SWING_DAMAGE = true,
jcallahan@299 1695 }
jcallahan@299 1696
jcallahan@246 1697
jcallahan@92 1698 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1699 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1700
jcallahan@23 1701 if not combat_log_func then
jcallahan@299 1702 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1703 table.wipe(previous_combat_event)
jcallahan@246 1704 previous_combat_event.source_name = source_name
jcallahan@299 1705
jcallahan@299 1706 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1707 previous_combat_event.party_damage = true
jcallahan@299 1708 end
jcallahan@246 1709 end
jcallahan@23 1710 return
jcallahan@23 1711 end
jcallahan@23 1712 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1713
jcallahan@297 1714 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1715 table.wipe(previous_combat_event)
jcallahan@297 1716 end
jcallahan@23 1717 end
jcallahan@23 1718
MMOSimca@337 1719
jcallahan@44 1720 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1721 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1722 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1723 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1724 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1725
jcallahan@44 1726
jcallahan@92 1727 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1728 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1729 return
jcallahan@44 1730 end
jcallahan@44 1731 UpdateFactionData()
jcallahan@44 1732
jcallahan@46 1733 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1734 return
jcallahan@46 1735 end
jcallahan@177 1736 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1737 ClearKilledNPC()
jcallahan@46 1738
jcallahan@44 1739 if not npc then
jcallahan@98 1740 private.harvesting = nil
jcallahan@44 1741 return
jcallahan@44 1742 end
jcallahan@98 1743 npc.harvested = private.harvesting
jcallahan@98 1744 private.harvesting = nil
jcallahan@98 1745
jcallahan@44 1746 local modifier = 1
jcallahan@44 1747
MMOSimca@340 1748 -- Check for modifiers from known spells
jcallahan@44 1749 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1750 modifier = modifier + 0.1
jcallahan@44 1751 end
jcallahan@44 1752 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1753 modifier = modifier + 0.1
jcallahan@44 1754 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1755 modifier = modifier + 0.05
jcallahan@44 1756 end
jcallahan@44 1757
MMOSimca@340 1758 -- Determine faction ID
MMOSimca@340 1759 local faction_ID
MMOSimca@340 1760 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1761 if faction_name == faction_data_table[2] then
MMOSimca@340 1762 faction_ID = faction_data_table[1]
MMOSimca@340 1763 end
MMOSimca@340 1764 end
MMOSimca@340 1765 if faction_ID and faction_ID > 0 then
MMOSimca@340 1766 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1767 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1768 if has_bonus_rep_gain then
MMOSimca@340 1769 modifier = modifier + 1
MMOSimca@340 1770 end
MMOSimca@340 1771 end
MMOSimca@340 1772
MMOSimca@340 1773 -- Check for modifiers from buffs
MMOSimca@340 1774 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1775 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1776 local modded_faction = buff_data_table.faction
jcallahan@44 1777
jcallahan@44 1778 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1779 if buff_data_table.ignore then
MMOSimca@340 1780 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1781 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1782 return
MMOSimca@340 1783 else
MMOSimca@340 1784 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1785 end
jcallahan@44 1786 end
jcallahan@44 1787 end
jcallahan@44 1788 end
MMOSimca@340 1789
jcallahan@65 1790 npc.reputations = npc.reputations or {}
jcallahan@65 1791 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1792 end
jcallahan@44 1793 end -- do-block
jcallahan@18 1794
jcallahan@18 1795
jcallahan@140 1796 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1797 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1798 return
jcallahan@140 1799 end
jcallahan@140 1800 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1801
MMOSimca@355 1802 -- Handle Fishing
MMOSimca@355 1803 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1804 if not text or text == "Fishing Bobber" then
MMOSimca@355 1805 text = "NONE"
MMOSimca@355 1806 else
MMOSimca@355 1807 current_action.fishing_target = true
MMOSimca@355 1808 end
MMOSimca@355 1809 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1810 -- Handle Garrison Cache
MMOSimca@355 1811 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1812 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1813 end
jcallahan@140 1814 end
jcallahan@140 1815
jcallahan@140 1816
jcallahan@92 1817 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1818 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1819
jcallahan@42 1820 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1821 return
jcallahan@42 1822 end
jcallahan@42 1823 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1824 end
jcallahan@42 1825
jcallahan@42 1826
jcallahan@13 1827 do
MMOSimca@343 1828 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1829 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1830 [AF.ITEM] = function()
jcallahan@16 1831 local locked_item_id
jcallahan@16 1832
jcallahan@16 1833 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1834 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1835 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1836
jcallahan@324 1837 if is_locked and is_lootable then
jcallahan@16 1838 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1839 break
jcallahan@16 1840 end
jcallahan@16 1841 end
jcallahan@165 1842
jcallahan@165 1843 if locked_item_id then
jcallahan@165 1844 break
jcallahan@165 1845 end
jcallahan@16 1846 end
jcallahan@16 1847
MMOSimca@367 1848 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1849 return false
jcallahan@16 1850 end
jcallahan@122 1851 current_action.identifier = locked_item_id
jcallahan@16 1852 return true
jcallahan@16 1853 end,
jcallahan@322 1854 [AF.NPC] = true,
jcallahan@14 1855 [AF.OBJECT] = true,
jcallahan@17 1856 [AF.ZONE] = function()
jcallahan@140 1857 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1858 return _G.IsFishingLoot()
jcallahan@17 1859 end,
jcallahan@13 1860 }
jcallahan@13 1861
jcallahan@13 1862
MMOSimca@343 1863 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1864 [AF.ITEM] = function()
jcallahan@28 1865 GenericLootUpdate("items")
jcallahan@28 1866 end,
jcallahan@28 1867 [AF.NPC] = function()
jcallahan@75 1868 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1869 local loot_label = current_loot.label
jcallahan@77 1870 local source_list = {}
jcallahan@75 1871
jcallahan@131 1872 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1873 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1874 local npc = NPCEntry(source_id)
jcallahan@75 1875
jcallahan@75 1876 if npc then
jcallahan@248 1877 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1878 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1879
jcallahan@78 1880 if not source_list[source_guid] then
jcallahan@77 1881 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1882 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1883 source_list[source_guid] = true
jcallahan@77 1884 end
jcallahan@77 1885
jcallahan@309 1886 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1887 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1888
jcallahan@312 1889 if loot_type == "currency" and currency_texture then
jcallahan@312 1890 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1891 elseif loot_token == "money" then
jcallahan@312 1892 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1893 else
jcallahan@312 1894 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1895 end
jcallahan@75 1896 end
jcallahan@75 1897 end
jcallahan@75 1898 end
jcallahan@16 1899 end,
jcallahan@13 1900 [AF.OBJECT] = function()
jcallahan@28 1901 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1902 end,
jcallahan@17 1903 [AF.ZONE] = function()
MMOSimca@328 1904 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1905 return
MMOSimca@328 1906 end
jcallahan@141 1907 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1908
jcallahan@41 1909 -- This will start life as a boolean true.
jcallahan@131 1910 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1911 current_loot.zone_data[location_token] = {
jcallahan@41 1912 drops = {}
jcallahan@41 1913 }
jcallahan@41 1914 end
jcallahan@132 1915 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1916 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1917
jcallahan@131 1918 if current_loot.sources then
jcallahan@131 1919 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1920 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1921 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1922 end
jcallahan@131 1923 end
jcallahan@131 1924 end
jcallahan@131 1925
jcallahan@131 1926 if #current_loot.list <= 0 then
jcallahan@131 1927 return
jcallahan@131 1928 end
jcallahan@131 1929
jcallahan@131 1930 for index = 1, #current_loot.list do
jcallahan@131 1931 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1932 end
jcallahan@13 1933 end,
jcallahan@13 1934 }
jcallahan@13 1935
jcallahan@79 1936 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1937 local loot_guid_registry = {}
jcallahan@124 1938
jcallahan@124 1939
jcallahan@124 1940 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1941 current_loot = nil
jcallahan@131 1942 table.wipe(current_action)
jcallahan@124 1943 end
jcallahan@124 1944
jcallahan@13 1945
jcallahan@322 1946 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1947 local extrapolated_guid_registry = {}
jcallahan@322 1948 local num_guids = 0
jcallahan@322 1949
MMOSimca@344 1950 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1951 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1952 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1953 table.wipe(current_action)
MMOSimca@344 1954 return false
MMOSimca@344 1955 end
MMOSimca@344 1956
jcallahan@322 1957 table.wipe(current_action)
jcallahan@322 1958
jcallahan@322 1959 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1960 local loot_info = {
jcallahan@322 1961 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1962 }
jcallahan@322 1963
jcallahan@322 1964 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1965 local source_guid = loot_info[loot_index]
jcallahan@322 1966
jcallahan@322 1967 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1968 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1969
jcallahan@322 1970 if unit_type and unit_idnum then
jcallahan@322 1971 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1972 unit_type,
jcallahan@322 1973 unit_idnum
jcallahan@322 1974 }
jcallahan@322 1975
jcallahan@322 1976 num_guids = num_guids + 1
jcallahan@322 1977 end
jcallahan@322 1978 end
jcallahan@322 1979 end
jcallahan@322 1980 end
jcallahan@322 1981 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1982
jcallahan@322 1983 if num_guids == 0 then
jcallahan@322 1984 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1985 return false
jcallahan@322 1986 end
jcallahan@326 1987
jcallahan@322 1988 local num_npcs = 0
jcallahan@322 1989 local num_objects = 0
jcallahan@324 1990 local num_itemcontainers = 0
jcallahan@322 1991
jcallahan@322 1992 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1993 local unit_type = guid_data[1]
jcallahan@324 1994 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1995
jcallahan@322 1996 if loot_label then
jcallahan@322 1997 local unit_idnum = guid_data[2]
jcallahan@322 1998
jcallahan@322 1999 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2000 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2001 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2002 current_action.loot_label = loot_label
jcallahan@322 2003 current_action.spell_label = "OPENING"
jcallahan@322 2004 current_action.target_type = AF.OBJECT
jcallahan@322 2005 current_action.identifier = unit_idnum
jcallahan@322 2006 num_objects = num_objects + 1
jcallahan@322 2007 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2008 current_action.loot_label = loot_label
jcallahan@322 2009 current_action.target_type = AF.NPC
jcallahan@322 2010 current_action.identifier = unit_idnum
jcallahan@322 2011 num_npcs = num_npcs + 1
jcallahan@324 2012 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2013 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2014 current_action.loot_label = loot_label
jcallahan@324 2015 current_action.target_type = AF.ITEM
jcallahan@324 2016 -- current_action.identifier assigned during loot verification.
jcallahan@324 2017 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2018 end
jcallahan@322 2019 else
jcallahan@322 2020 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2021 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2022 return false
jcallahan@322 2023 end
jcallahan@322 2024 end
jcallahan@322 2025
jcallahan@322 2026 if not current_action.target_type then
jcallahan@322 2027 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2028 return false
jcallahan@322 2029 end
jcallahan@322 2030
jcallahan@322 2031 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2032 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2033 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2034 return false
jcallahan@322 2035 end
jcallahan@322 2036
jcallahan@322 2037 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2038 return true
jcallahan@322 2039 end
jcallahan@322 2040
jcallahan@322 2041
MMOSimca@343 2042 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2043 if current_loot then
jcallahan@322 2044 current_loot = nil
jcallahan@322 2045 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2046
jcallahan@322 2047 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2048 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2049 return
jcallahan@322 2050 end
jcallahan@18 2051 end
jcallahan@151 2052
jcallahan@151 2053 if not current_action.target_type then
jcallahan@322 2054 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2055
jcallahan@322 2056 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2057 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2058 return
jcallahan@322 2059 end
jcallahan@151 2060 end
MMOSimca@343 2061 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2062 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2063
jcallahan@14 2064 if not verify_func or not update_func then
jcallahan@322 2065 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2066 return
jcallahan@13 2067 end
jcallahan@13 2068
jcallahan@14 2069 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2070 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2071 return
jcallahan@14 2072 end
jcallahan@80 2073 local guids_used = {}
jcallahan@132 2074
jcallahan@301 2075 InitializeCurrentLoot()
jcallahan@217 2076 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2077
jcallahan@55 2078 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2079 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2080 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2081 local loot_info = {
jcallahan@237 2082 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2083 }
jcallahan@13 2084
jcallahan@237 2085 -- Odd index is GUID, even is count.
jcallahan@237 2086 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2087 local source_guid = loot_info[loot_index]
jcallahan@75 2088
jcallahan@237 2089 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2090 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2091 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2092 if slot_quantity then
jcallahan@324 2093 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2094 if slot_quantity > loot_quantity then
jcallahan@324 2095 loot_quantity = slot_quantity
jcallahan@324 2096 end
jcallahan@324 2097 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2098 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2099
MMOSimca@366 2100 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2101 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2102 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2103 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2104 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2105 guids_used[source_guid] = true
MMOSimca@366 2106 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2107 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2108 if current_loot.target_type == AF.ZONE then
jcallahan@324 2109 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2110 else
jcallahan@324 2111 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2112 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2113 guids_used[source_guid] = true
jcallahan@324 2114 end
MMOSimca@366 2115 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2116 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2117 if icon_texture then
jcallahan@324 2118 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2119 if current_loot.target_type == AF.ZONE then
jcallahan@324 2120 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2121 else
jcallahan@324 2122 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2123
jcallahan@324 2124 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2125 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2126 guids_used[source_guid] = true
jcallahan@324 2127 end
jcallahan@324 2128 else
jcallahan@324 2129 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2130 end
jcallahan@308 2131 end
jcallahan@324 2132 else
jcallahan@324 2133 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2134 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2135 end
jcallahan@75 2136 end
jcallahan@13 2137 end
jcallahan@13 2138 end
jcallahan@80 2139
jcallahan@81 2140 for guid in pairs(guids_used) do
jcallahan@217 2141 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2142 end
jcallahan@13 2143 update_func()
jcallahan@1 2144 end
jcallahan@13 2145 end -- do-block
jcallahan@0 2146
jcallahan@0 2147
jcallahan@89 2148 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2149 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2150
jcallahan@89 2151 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2152 return
jcallahan@89 2153 end
jcallahan@89 2154 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2155 end
jcallahan@89 2156
jcallahan@89 2157
jcallahan@44 2158 do
jcallahan@44 2159 local POINT_MATCH_PATTERNS = {
jcallahan@44 2160 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2161 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2162 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2163 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2164 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2165 }
jcallahan@5 2166
jcallahan@68 2167 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2168 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2169 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2170
jcallahan@133 2171 local current_merchant
jcallahan@133 2172 local merchant_standing
jcallahan@133 2173
jcallahan@133 2174 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2175 current_merchant = nil
jcallahan@133 2176 merchant_standing = nil
jcallahan@133 2177 end
jcallahan@133 2178
jcallahan@133 2179
jcallahan@89 2180 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2181 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2182 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2183
jcallahan@171 2184 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2185 return
jcallahan@133 2186 end
jcallahan@331 2187 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2188 merchant_standing = faction_standing
jcallahan@133 2189 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2190 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2191 end
jcallahan@55 2192 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2193 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2194 _G.MerchantFrame_Update()
jcallahan@57 2195
jcallahan@150 2196 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2197
jcallahan@44 2198 for item_index = 1, num_items do
jcallahan@44 2199 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2200 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2201
jcallahan@324 2202 DatamineTT:ClearLines()
jcallahan@324 2203 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2204
jcallahan@324 2205 if not item_id then
jcallahan@324 2206 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2207 item_id = ItemLinkToID(item_link)
MMOSimca@354 2208 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2209 end
jcallahan@324 2210
jcallahan@44 2211 if item_id and item_id > 0 then
jcallahan@44 2212 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2213
jcallahan@68 2214 local num_lines = DatamineTT:NumLines()
jcallahan@68 2215
jcallahan@68 2216 for line_index = 1, num_lines do
jcallahan@68 2217 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2218
jcallahan@68 2219 if not current_line then
jcallahan@68 2220 break
jcallahan@68 2221 end
jcallahan@68 2222 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2223
jcallahan@68 2224 if faction or reputation then
jcallahan@68 2225 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2226 break
jcallahan@68 2227 end
jcallahan@68 2228 end
jcallahan@68 2229
jcallahan@87 2230 for line_index = 1, num_lines do
jcallahan@87 2231 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2232
jcallahan@87 2233 if not current_line then
jcallahan@87 2234 break
jcallahan@87 2235 end
jcallahan@87 2236 local line_text = current_line:GetText()
jcallahan@87 2237 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2238
jcallahan@87 2239 if quest_name then
jcallahan@87 2240 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2241 break
jcallahan@87 2242 end
jcallahan@87 2243 end
jcallahan@87 2244
jcallahan@44 2245 if extended_cost then
jcallahan@53 2246 local battleground_rating = 0
jcallahan@53 2247 local personal_rating = 0
jcallahan@53 2248 local required_season_amount
jcallahan@5 2249
jcallahan@68 2250 for line_index = 1, num_lines do
jcallahan@44 2251 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2252
jcallahan@44 2253 if not current_line then
jcallahan@44 2254 break
jcallahan@44 2255 end
jcallahan@53 2256 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2257
jcallahan@44 2258 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2259 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2260 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2261 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2262
jcallahan@44 2263 if match1 or match2 then
jcallahan@44 2264 break
jcallahan@44 2265 end
jcallahan@44 2266 end
jcallahan@5 2267 end
jcallahan@44 2268 local currency_list = {}
jcallahan@44 2269 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2270
jcallahan@50 2271 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2272 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2273 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2274
jcallahan@44 2275 for cost_index = 1, item_count do
jcallahan@324 2276 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2277 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2278 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2279
jcallahan@317 2280 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2281 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2282 end
jcallahan@317 2283
jcallahan@317 2284 if currency_identifier then
jcallahan@317 2285 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2286 end
jcallahan@44 2287 end
jcallahan@44 2288
jcallahan@44 2289 for currency_index = 1, #currency_list do
jcallahan@44 2290 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2291 end
jcallahan@5 2292 end
jcallahan@133 2293 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2294 end
jcallahan@44 2295 end
jcallahan@5 2296
jcallahan@44 2297 if _G.CanMerchantRepair() then
jcallahan@133 2298 current_merchant.can_repair = true
jcallahan@5 2299 end
jcallahan@57 2300 _G.SetMerchantFilter(current_filters)
jcallahan@57 2301 _G.MerchantFrame_Update()
jcallahan@4 2302 end
jcallahan@44 2303 end -- do-block
jcallahan@4 2304
jcallahan@89 2305
jcallahan@92 2306 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2307 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2308 return
jcallahan@25 2309 end
jcallahan@34 2310 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2311
jcallahan@171 2312 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2313 return
jcallahan@25 2314 end
jcallahan@29 2315 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2316 table.wipe(current_action)
jcallahan@25 2317 end
jcallahan@25 2318
jcallahan@25 2319
MMOSimca@368 2320 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2321 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2322 if DEBUGGING then
jcallahan@309 2323 return
jcallahan@309 2324 end
jcallahan@309 2325
jcallahan@115 2326 local num_pets = LPJ:NumPets()
jcallahan@115 2327
jcallahan@115 2328 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2329 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2330
jcallahan@115 2331 if is_owned then
jcallahan@115 2332 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2333
jcallahan@139 2334 if rarity then
jcallahan@139 2335 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2336 local npc = NPCEntry(npc_id)
jcallahan@139 2337 npc.wild_pet = is_wild or nil
jcallahan@139 2338 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2339 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2340 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2341
jcallahan@139 2342 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2343 data.max_health = max_health
jcallahan@139 2344 data.attack = attack
jcallahan@139 2345 data.speed = speed
jcallahan@139 2346 end
jcallahan@115 2347 end
jcallahan@115 2348 end
MMOSimca@368 2349 end]]--
jcallahan@115 2350
jcallahan@115 2351
jcallahan@156 2352 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2353 private.in_combat = true
jcallahan@156 2354 end
jcallahan@156 2355
jcallahan@156 2356
jcallahan@156 2357 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2358 private.in_combat = nil
jcallahan@156 2359
jcallahan@156 2360 if private.set_area_id then
jcallahan@299 2361 self:HandleZoneChange(event_name)
jcallahan@156 2362 private.set_area_id = nil
jcallahan@156 2363 end
jcallahan@156 2364 end
jcallahan@156 2365
jcallahan@156 2366
jcallahan@118 2367 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2368 if not TargetedNPC() then
jcallahan@118 2369 return
jcallahan@2 2370 end
jcallahan@151 2371 current_action.target_type = AF.NPC
jcallahan@118 2372 self:UpdateTargetLocation()
jcallahan@118 2373 end
jcallahan@2 2374
jcallahan@89 2375
jcallahan@12 2376 do
jcallahan@12 2377 local function UpdateQuestJuncture(point)
jcallahan@12 2378 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2379
jcallahan@12 2380 if not unit_name then
jcallahan@12 2381 return
jcallahan@12 2382 end
jcallahan@34 2383 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2384 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2385 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2386 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2387 end
jcallahan@19 2388 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2389 quest[point] = quest[point] or {}
MMOSimca@329 2390 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2391
jcallahan@24 2392 return quest
jcallahan@12 2393 end
jcallahan@10 2394
jcallahan@12 2395
jcallahan@92 2396 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2397 local quest = UpdateQuestJuncture("end")
jcallahan@97 2398
jcallahan@112 2399 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2400 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2401 end
jcallahan@67 2402 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2403 ClearKilledNPC()
jcallahan@10 2404 end
jcallahan@10 2405
jcallahan@12 2406
jcallahan@92 2407 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2408 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2409
jcallahan@46 2410 if not quest then
jcallahan@46 2411 return
jcallahan@46 2412 end
jcallahan@24 2413 quest.classes = quest.classes or {}
jcallahan@27 2414 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2415
jcallahan@24 2416 quest.races = quest.races or {}
jcallahan@100 2417 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2418 end
jcallahan@12 2419 end -- do-block
jcallahan@9 2420
jcallahan@9 2421
jcallahan@92 2422 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2423 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2424 local entry_index, processed_quests = 1, 0
jcallahan@36 2425 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2426
jcallahan@36 2427 while processed_quests <= num_quests do
MMOSimca@329 2428 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2429
jcallahan@84 2430 if quest_id == 0 then
jcallahan@84 2431 processed_quests = processed_quests + 1
jcallahan@84 2432 elseif not is_header then
jcallahan@36 2433 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2434
jcallahan@36 2435 local quest = DBEntry("quests", quest_id)
jcallahan@36 2436 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2437 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2438 processed_quests = processed_quests + 1
jcallahan@36 2439 end
jcallahan@36 2440 entry_index = entry_index + 1
jcallahan@36 2441 end
jcallahan@36 2442 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2443 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2444 end
jcallahan@4 2445
jcallahan@4 2446
jcallahan@97 2447 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2448 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2449 return
jcallahan@112 2450 end
jcallahan@97 2451 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2452 end
jcallahan@97 2453
jcallahan@97 2454
jcallahan@92 2455 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2456 if unit_id ~= "player" then
jcallahan@4 2457 return
jcallahan@4 2458 end
jcallahan@4 2459 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2460 end
jcallahan@4 2461
jcallahan@4 2462
jcallahan@92 2463 do
jcallahan@92 2464 local TRADESKILL_TOOLS = {
jcallahan@92 2465 Anvil = anvil_spell_ids,
jcallahan@92 2466 Forge = forge_spell_ids,
jcallahan@92 2467 }
jcallahan@92 2468
jcallahan@92 2469
jcallahan@167 2470 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2471 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2472 if link then
MMOSimca@352 2473 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2474 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2475
MMOSimca@352 2476 if required_tool then
MMOSimca@352 2477 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2478 if required_tool:find(tool_name) then
MMOSimca@352 2479 registry[spell_id] = true
MMOSimca@352 2480 end
jcallahan@167 2481 end
jcallahan@167 2482 end
jcallahan@167 2483 end
jcallahan@167 2484 end
jcallahan@167 2485
jcallahan@167 2486
jcallahan@92 2487 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2488 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2489
jcallahan@92 2490 if profession_name == _G.UNKNOWN then
jcallahan@92 2491 return
jcallahan@92 2492 end
jcallahan@167 2493 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2494 end
jcallahan@92 2495 end -- do-block
jcallahan@92 2496
jcallahan@92 2497
jcallahan@167 2498 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2499 private.trainer_shown = nil
jcallahan@167 2500 end
jcallahan@167 2501
jcallahan@167 2502
jcallahan@92 2503 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2504 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2505 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2506
jcallahan@164 2507 if not trainer then
jcallahan@58 2508 return
jcallahan@58 2509 end
jcallahan@331 2510 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2511 trainer.teaches = trainer.teaches or {}
jcallahan@27 2512
jcallahan@167 2513 private.trainer_shown = true
jcallahan@167 2514
jcallahan@27 2515 -- Get the initial trainer filters
MMOSimca@344 2516 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2517 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2518 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2519
jcallahan@27 2520 -- Clear the trainer filters
MMOSimca@344 2521 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2522 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2523 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2524
jcallahan@27 2525 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2526 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2527
jcallahan@27 2528 if spell_name then
jcallahan@27 2529 DatamineTT:ClearLines()
jcallahan@27 2530 DatamineTT:SetTrainerService(index)
jcallahan@27 2531
jcallahan@27 2532 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2533
jcallahan@43 2534 if spell_id then
jcallahan@164 2535 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2536
jcallahan@164 2537 if not class_professions then
jcallahan@164 2538 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2539 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2540 end
jcallahan@43 2541 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2542 profession = profession or "General"
jcallahan@43 2543
jcallahan@164 2544 local profession_skills = class_professions[profession]
jcallahan@43 2545
jcallahan@43 2546 if not profession_skills then
jcallahan@43 2547 class_professions[profession] = {}
jcallahan@43 2548 profession_skills = class_professions[profession]
jcallahan@43 2549 end
jcallahan@173 2550 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2551 end
jcallahan@27 2552 end
jcallahan@27 2553 end
jcallahan@27 2554 -- Reset the filters to what they were before
MMOSimca@344 2555 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2556 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2557 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2558 end
jcallahan@27 2559
jcallahan@27 2560
jcallahan@1 2561 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2562 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2563 return
jcallahan@1 2564 end
jcallahan@1 2565 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2566
jcallahan@1 2567 if not spell_label then
jcallahan@1 2568 return
jcallahan@1 2569 end
jcallahan@306 2570
MMOSimca@343 2571 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2572 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2573 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2574
jcallahan@150 2575 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2576 unit_name = target_name
jcallahan@150 2577 unit_id = "target"
jcallahan@1 2578 end
jcallahan@1 2579 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2580 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2581 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2582 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2583 return
MMOSimca@328 2584 end
jcallahan@28 2585
jcallahan@205 2586 table.wipe(current_action)
jcallahan@122 2587 current_action.instance_token = instance_token
jcallahan@122 2588 current_action.map_level = map_level
jcallahan@122 2589 current_action.x = x
jcallahan@122 2590 current_action.y = y
jcallahan@122 2591 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2592 current_action.spell_label = spell_label
jcallahan@105 2593
jcallahan@105 2594 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2595 current_action.loot_label = spell_label:lower()
jcallahan@105 2596 end
jcallahan@1 2597
jcallahan@151 2598 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2599 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2600 if not unit_id or unit_name ~= target_name then
jcallahan@16 2601 return
jcallahan@16 2602 end
jcallahan@123 2603 current_action.target_type = AF.NPC
jcallahan@16 2604 end
jcallahan@16 2605 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2606 current_action.target_type = AF.ITEM
jcallahan@16 2607
jcallahan@150 2608 if item_name and item_name == target_name then
jcallahan@150 2609 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2610 elseif target_name and target_name ~= "" then
jcallahan@331 2611 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2612 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2613 end
jcallahan@150 2614 elseif not item_name and not unit_name then
jcallahan@1 2615 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2616 if target_name == "" then
jcallahan@17 2617 return
jcallahan@17 2618 end
jcallahan@122 2619 current_action.object_name = target_name
jcallahan@123 2620 current_action.target_type = AF.OBJECT
jcallahan@1 2621 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2622 current_action.target_type = AF.ZONE
jcallahan@1 2623 end
jcallahan@1 2624 end
jcallahan@1 2625 private.tracked_line = spell_line
jcallahan@0 2626 end
jcallahan@0 2627
jcallahan@94 2628
jcallahan@312 2629 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2630 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2631 ClearKilledBossID()
jcallahan@306 2632 ClearLootToastContainerID()
MMOSimca@336 2633 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2634 else
MMOSimca@336 2635 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2636 return
jcallahan@1 2637 end
jcallahan@306 2638
jcallahan@324 2639 -- Assign existing loot data to boss if it exists
jcallahan@307 2640 if loot_toast_data then
MMOSimca@336 2641 local npc_id = private.raid_boss_id
jcallahan@317 2642
jcallahan@324 2643 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2644 local upper_limit = 0
jcallahan@317 2645 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2646 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2647 end
jcallahan@317 2648
jcallahan@317 2649 for i = 0, upper_limit do
jcallahan@317 2650 local temp_npc_id = npc_id
jcallahan@317 2651
jcallahan@317 2652 if i > 0 then
jcallahan@317 2653 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2654 end
jcallahan@317 2655
jcallahan@317 2656 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2657 if npc then
jcallahan@324 2658 -- Create needed npc fields if required
jcallahan@317 2659 local loot_label = "drops"
jcallahan@317 2660 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2661 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2662 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2663
jcallahan@317 2664 for index = 1, #loot_toast_data do
jcallahan@317 2665 local data = loot_toast_data[index]
jcallahan@317 2666 local loot_type = data[1]
jcallahan@317 2667 local hyperlink = data[2]
jcallahan@317 2668 local quantity = data[3]
jcallahan@317 2669
jcallahan@317 2670 if loot_type == "item" then
jcallahan@317 2671 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2672 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2673 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2674 elseif loot_type == "money" then
jcallahan@317 2675 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2676 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2677 elseif loot_type == "currency" then
jcallahan@317 2678 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2679 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2680 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2681 end
jcallahan@307 2682 end
jcallahan@317 2683
jcallahan@317 2684 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2685 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2686 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2687 end
jcallahan@317 2688 else
jcallahan@317 2689 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2690 end
jcallahan@307 2691 end
jcallahan@307 2692 end
jcallahan@307 2693
jcallahan@307 2694 ClearLootToastData()
jcallahan@307 2695
MMOSimca@383 2696 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2697 end
jcallahan@306 2698
jcallahan@306 2699
jcallahan@306 2700 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2701 if unit_id ~= "player" then
jcallahan@306 2702 return
jcallahan@306 2703 end
jcallahan@306 2704 private.tracked_line = nil
jcallahan@306 2705 private.previous_spell_id = spell_id
jcallahan@306 2706
MMOSimca@345 2707 -- Handle Logging spell casts
MMOSimca@345 2708 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2709 last_timber_spell_id = spell_id
MMOSimca@351 2710 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2711 return
MMOSimca@345 2712 end
MMOSimca@345 2713
MMOSimca@345 2714 -- Handle Loot Toast spell casts
MMOSimca@381 2715 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2716 ClearKilledBossID()
jcallahan@306 2717 ClearLootToastContainerID()
jcallahan@307 2718 ClearLootToastData()
jcallahan@306 2719
MMOSimca@381 2720 private.loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2721 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2722 return
jcallahan@306 2723 end
jcallahan@306 2724
MMOSimca@347 2725 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@381 2726 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2727 -- Set up timer
MMOSimca@349 2728 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@383 2729 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearTimeBasedLootData)
MMOSimca@347 2730
MMOSimca@347 2731 -- Standard item handling setup
MMOSimca@347 2732 table.wipe(current_action)
MMOSimca@347 2733 current_loot = nil
MMOSimca@347 2734 current_action.target_type = AF.ITEM
MMOSimca@381 2735 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2736 current_action.loot_label = "contains"
MMOSimca@349 2737 InitializeCurrentLoot()
MMOSimca@347 2738 return
MMOSimca@347 2739 end
MMOSimca@347 2740
jcallahan@306 2741 if anvil_spell_ids[spell_id] then
jcallahan@306 2742 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2743 elseif forge_spell_ids[spell_id] then
jcallahan@306 2744 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2745 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2746 killed_npc_id = current_target_id
MMOSimca@343 2747 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2748 end
jcallahan@306 2749 end
jcallahan@0 2750
jcallahan@90 2751
jcallahan@1 2752 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2753 if unit_id ~= "player" then
jcallahan@1 2754 return
jcallahan@1 2755 end
jcallahan@0 2756
jcallahan@1 2757 if private.tracked_line == spell_line then
jcallahan@1 2758 private.tracked_line = nil
jcallahan@1 2759 end
jcallahan@147 2760 table.wipe(current_action)
jcallahan@0 2761 end
jcallahan@90 2762
jcallahan@90 2763
jcallahan@90 2764 do
jcallahan@90 2765 local function SetUnitField(field, required_type)
jcallahan@90 2766 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2767
jcallahan@90 2768 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2769 return
jcallahan@90 2770 end
jcallahan@90 2771
jcallahan@171 2772 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2773 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2774 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2775 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2776 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2777 end
jcallahan@90 2778 end
jcallahan@90 2779
jcallahan@90 2780
jcallahan@90 2781 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2782 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2783 end
jcallahan@90 2784
jcallahan@90 2785
jcallahan@90 2786 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2787 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2788 end
jcallahan@90 2789
jcallahan@90 2790
jcallahan@90 2791 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2792 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2793 end
jcallahan@90 2794
jcallahan@90 2795
jcallahan@92 2796 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2797 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2798 end
jcallahan@90 2799
jcallahan@90 2800
jcallahan@323 2801 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2802 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2803 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2804
jcallahan@323 2805 for index = 2, #gossip_options, 2 do
jcallahan@323 2806 if gossip_options[index] == "binder" then
jcallahan@323 2807 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2808 return
jcallahan@323 2809 end
jcallahan@323 2810 end
jcallahan@323 2811 end,
jcallahan@323 2812 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2813 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2814 end,
jcallahan@323 2815 }
jcallahan@323 2816
jcallahan@323 2817
jcallahan@92 2818 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2819 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2820 if not unit_idnum then
jcallahan@323 2821 return
jcallahan@323 2822 end
jcallahan@323 2823
jcallahan@323 2824 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2825 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2826 end
jcallahan@90 2827 end
jcallahan@90 2828
jcallahan@90 2829
jcallahan@93 2830 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2831 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2832 end
jcallahan@93 2833
jcallahan@93 2834
jcallahan@189 2835 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2836 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2837 end
jcallahan@189 2838
jcallahan@189 2839
jcallahan@90 2840 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2841 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2842 end
jcallahan@90 2843
jcallahan@90 2844
jcallahan@90 2845 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2846 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2847 end
jcallahan@90 2848
jcallahan@90 2849
jcallahan@90 2850 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2851 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2852 end
jcallahan@90 2853 end -- do-block