annotate Main.lua @ 135:3b9d44976319

For the moment, ignore faction names which are identical to the NPC name.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 24 Sep 2012 12:55:11 -0500
parents a6e36b3f51d6
children fa7f91077c54
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@133 34 local DB_VERSION = 8
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@90 61 FORGE_MASTER_OPENED = true,
jcallahan@90 62 GOSSIP_SHOW = true,
jcallahan@93 63 GUILDBANKFRAME_OPENED = true,
jcallahan@42 64 ITEM_TEXT_BEGIN = true,
jcallahan@124 65 LOOT_CLOSED = true,
jcallahan@1 66 LOOT_OPENED = true,
jcallahan@89 67 MAIL_SHOW = true,
jcallahan@133 68 MERCHANT_CLOSED = true,
jcallahan@7 69 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 70 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 71 PET_BAR_UPDATE = true,
jcallahan@115 72 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 73 PLAYER_TARGET_CHANGED = true,
jcallahan@9 74 QUEST_COMPLETE = true,
jcallahan@9 75 QUEST_DETAIL = true,
jcallahan@9 76 QUEST_LOG_UPDATE = true,
jcallahan@97 77 QUEST_PROGRESS = true,
jcallahan@88 78 TAXIMAP_OPENED = true,
jcallahan@92 79 TRADE_SKILL_SHOW = true,
jcallahan@27 80 TRAINER_SHOW = true,
jcallahan@90 81 TRANSMOGRIFY_OPEN = true,
jcallahan@4 82 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 83 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 84 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_SENT = true,
jcallahan@1 87 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 88 VOID_STORAGE_OPEN = true,
jcallahan@129 89 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 90 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 91 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 92 }
jcallahan@0 93
jcallahan@4 94
jcallahan@92 95 local OBJECT_ID_ANVIL = 192628
jcallahan@92 96 local OBJECT_ID_FORGE = 1685
jcallahan@92 97
jcallahan@92 98
jcallahan@1 99 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 100
jcallahan@4 101
jcallahan@27 102 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 103 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 104 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 105 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 106 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 107
jcallahan@95 108
jcallahan@112 109 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 110
jcallahan@112 111
jcallahan@112 112 local ALLOWED_LOCALES = {
jcallahan@112 113 enUS = true,
jcallahan@112 114 enGB = true,
jcallahan@112 115 }
jcallahan@112 116
jcallahan@112 117
jcallahan@0 118 -----------------------------------------------------------------------
jcallahan@0 119 -- Local variables.
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@92 121 local anvil_spell_ids = {}
jcallahan@92 122 local currently_drunk
jcallahan@128 123 local char_db
jcallahan@128 124 local global_db
jcallahan@0 125 local durability_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@92 130 local reputation_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -----------------------------------------------------------------------
jcallahan@121 137 -- Data for our current action. Including possible values as a reference.
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@122 139 local current_action = {
jcallahan@121 140 identifier = nil,
jcallahan@121 141 loot_label = nil,
jcallahan@121 142 loot_list = nil,
jcallahan@121 143 loot_sources = nil,
jcallahan@121 144 map_level = nil,
jcallahan@121 145 spell_label = nil,
jcallahan@123 146 target_type = nil,
jcallahan@121 147 x = nil,
jcallahan@121 148 y = nil,
jcallahan@121 149 zone_data = nil,
jcallahan@121 150 }
jcallahan@92 151
jcallahan@1 152 -----------------------------------------------------------------------
jcallahan@1 153 -- Helper Functions.
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@39 155 local ActualCopperCost
jcallahan@39 156 do
jcallahan@39 157 local BARTERING_SPELL_ID = 83964
jcallahan@39 158
jcallahan@39 159 local STANDING_DISCOUNTS = {
jcallahan@39 160 HATED = 0,
jcallahan@39 161 HOSTILE = 0,
jcallahan@39 162 UNFRIENDLY = 0,
jcallahan@39 163 NEUTRAL = 0,
jcallahan@39 164 FRIENDLY = 0.05,
jcallahan@39 165 HONORED = 0.1,
jcallahan@39 166 REVERED = 0.15,
jcallahan@39 167 EXALTED = 0.2,
jcallahan@39 168 }
jcallahan@39 169
jcallahan@39 170
jcallahan@39 171 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 172 if not copper_cost or copper_cost == 0 then
jcallahan@39 173 return 0
jcallahan@39 174 end
jcallahan@39 175 local modifier = 1
jcallahan@39 176
jcallahan@39 177 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 178 modifier = modifier - 0.1
jcallahan@39 179 end
jcallahan@39 180
jcallahan@39 181 if rep_standing then
jcallahan@39 182 if PLAYER_RACE == "Goblin" then
jcallahan@39 183 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 184 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 185 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 186 end
jcallahan@39 187 end
jcallahan@39 188 return math.floor(copper_cost / modifier)
jcallahan@39 189 end
jcallahan@39 190 end -- do-block
jcallahan@39 191
jcallahan@39 192
jcallahan@29 193 local function InstanceDifficultyToken()
jcallahan@29 194 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 195 if not difficulty_name or difficulty_name == "" then
jcallahan@29 196 difficulty_name = "NONE"
jcallahan@29 197 end
jcallahan@59 198
jcallahan@59 199 if not instance_type or instance_type == "" then
jcallahan@59 200 instance_type = "NONE"
jcallahan@59 201 end
jcallahan@29 202 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 203 end
jcallahan@29 204
jcallahan@29 205
jcallahan@19 206 local function DBEntry(data_type, unit_id)
jcallahan@19 207 if not data_type or not unit_id then
jcallahan@6 208 return
jcallahan@6 209 end
jcallahan@128 210 local unit = global_db[data_type][unit_id]
jcallahan@6 211
jcallahan@10 212 if not unit then
jcallahan@128 213 global_db[data_type][unit_id] = {}
jcallahan@128 214 unit = global_db[data_type][unit_id]
jcallahan@6 215 end
jcallahan@10 216 return unit
jcallahan@6 217 end
jcallahan@6 218
jcallahan@6 219
jcallahan@29 220 local function NPCEntry(identifier)
jcallahan@29 221 local npc = DBEntry("npcs", identifier)
jcallahan@29 222
jcallahan@29 223 if not npc then
jcallahan@29 224 return
jcallahan@22 225 end
jcallahan@29 226 local instance_token = InstanceDifficultyToken()
jcallahan@29 227 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 228 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 229 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 230 return npc
jcallahan@22 231 end
jcallahan@22 232
jcallahan@22 233
jcallahan@1 234 local function CurrentLocationData()
jcallahan@1 235 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 236 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 237
jcallahan@1 238 x = x or 0
jcallahan@1 239 y = y or 0
jcallahan@1 240
jcallahan@1 241 if x == 0 and y == 0 then
jcallahan@1 242 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 243 _G.SetDungeonMapLevel(level_index)
jcallahan@1 244 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 245
jcallahan@1 246 if x and y and (x > 0 or y > 0) then
jcallahan@1 247 _G.SetDungeonMapLevel(map_level)
jcallahan@1 248 map_level = level_index
jcallahan@1 249 break
jcallahan@1 250 end
jcallahan@1 251 end
jcallahan@1 252 end
jcallahan@1 253
jcallahan@1 254 if _G.DungeonUsesTerrainMap() then
jcallahan@1 255 map_level = map_level - 1
jcallahan@1 256 end
jcallahan@31 257 local x = _G.floor(x * 1000)
jcallahan@31 258 local y = _G.floor(y * 1000)
jcallahan@28 259
jcallahan@31 260 if x % 2 ~= 0 then
jcallahan@31 261 x = x + 1
jcallahan@28 262 end
jcallahan@28 263
jcallahan@31 264 if y % 2 ~= 0 then
jcallahan@31 265 y = y + 1
jcallahan@28 266 end
jcallahan@126 267 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 268 end
jcallahan@1 269
jcallahan@1 270
jcallahan@1 271 local function ItemLinkToID(item_link)
jcallahan@1 272 if not item_link then
jcallahan@1 273 return
jcallahan@1 274 end
jcallahan@7 275 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 276 end
jcallahan@0 277
jcallahan@4 278
jcallahan@34 279 local ParseGUID
jcallahan@4 280 do
jcallahan@4 281 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 282
jcallahan@34 283 function ParseGUID(guid)
jcallahan@5 284 if not guid then
jcallahan@5 285 return
jcallahan@5 286 end
jcallahan@4 287 local types = private.UNIT_TYPES
jcallahan@4 288 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 289
jcallahan@10 290 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 291 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 292 end
jcallahan@4 293 return unit_type
jcallahan@4 294 end
jcallahan@4 295 end -- do-block
jcallahan@4 296
jcallahan@4 297
jcallahan@128 298 local function UpdateBlacklistMaps()
jcallahan@128 299 local empty_count = 0
jcallahan@128 300
jcallahan@128 301 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 302 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 303 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 304 char_db.bg_blacklist[index] = map_id
jcallahan@128 305
jcallahan@128 306 if map_id < 0 then
jcallahan@128 307 empty_count = empty_count + 1
jcallahan@128 308 end
jcallahan@128 309 end
jcallahan@128 310
jcallahan@128 311 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 312 char_db.bg_blacklist = nil
jcallahan@128 313 end
jcallahan@128 314 end
jcallahan@128 315
jcallahan@128 316
jcallahan@52 317 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 318 if not identifier then
jcallahan@10 319 return
jcallahan@10 320 end
jcallahan@31 321 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 322 local entry = DBEntry(entry_type, identifier)
jcallahan@41 323 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 324 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 325
jcallahan@31 326 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 327 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 328
jcallahan@31 329 if not zone_data then
jcallahan@31 330 zone_data = {}
jcallahan@52 331 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 332 end
jcallahan@41 333 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 334 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 335 return zone_data
jcallahan@10 336 end
jcallahan@10 337
jcallahan@10 338
jcallahan@19 339 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 340 if not item_link then
jcallahan@19 341 return
jcallahan@19 342 end
jcallahan@19 343 local item_id = ItemLinkToID(item_link)
jcallahan@19 344
jcallahan@19 345 if not bag_index or not slot_index then
jcallahan@19 346 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 347 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 348 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 349 bag_index = new_bag_index
jcallahan@19 350 slot_index = new_slot_index
jcallahan@19 351 break
jcallahan@19 352 end
jcallahan@19 353 end
jcallahan@19 354 end
jcallahan@19 355 end
jcallahan@19 356
jcallahan@19 357 if not bag_index or not slot_index then
jcallahan@19 358 return
jcallahan@19 359 end
jcallahan@19 360 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 361
jcallahan@19 362 if not is_lootable then
jcallahan@19 363 return
jcallahan@19 364 end
jcallahan@19 365 DatamineTT:ClearLines()
jcallahan@19 366 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 367
jcallahan@19 368 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 369 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 370
jcallahan@19 371 if not current_line then
jcallahan@19 372 break
jcallahan@19 373 end
jcallahan@19 374
jcallahan@19 375 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 376 table.wipe(current_action)
jcallahan@123 377 current_action.target_type = AF.ITEM
jcallahan@122 378 current_action.identifier = item_id
jcallahan@122 379 current_action.loot_label = "contains"
jcallahan@19 380 break
jcallahan@19 381 end
jcallahan@19 382 end
jcallahan@19 383 end
jcallahan@19 384
jcallahan@19 385
jcallahan@39 386 local UnitFactionStanding
jcallahan@32 387 local UpdateFactionData
jcallahan@32 388 do
jcallahan@32 389 local MAX_FACTION_INDEX = 1000
jcallahan@20 390
jcallahan@32 391 local STANDING_NAMES = {
jcallahan@32 392 "HATED",
jcallahan@32 393 "HOSTILE",
jcallahan@32 394 "UNFRIENDLY",
jcallahan@32 395 "NEUTRAL",
jcallahan@32 396 "FRIENDLY",
jcallahan@32 397 "HONORED",
jcallahan@32 398 "REVERED",
jcallahan@32 399 "EXALTED",
jcallahan@32 400 }
jcallahan@32 401
jcallahan@39 402
jcallahan@39 403 function UnitFactionStanding(unit)
jcallahan@135 404 local unit_name = _G.UnitName(unit)
jcallahan@39 405 UpdateFactionData()
jcallahan@39 406 DatamineTT:ClearLines()
jcallahan@39 407 DatamineTT:SetUnit(unit)
jcallahan@39 408
jcallahan@39 409 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 410 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 411
jcallahan@135 412 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 413 return faction_name, faction_standings[faction_name]
jcallahan@39 414 end
jcallahan@39 415 end
jcallahan@39 416 end
jcallahan@39 417
jcallahan@39 418
jcallahan@32 419 function UpdateFactionData()
jcallahan@32 420 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 421 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 422
jcallahan@86 423 if faction_name then
jcallahan@32 424 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 425 elseif not faction_name then
jcallahan@32 426 break
jcallahan@32 427 end
jcallahan@20 428 end
jcallahan@20 429 end
jcallahan@32 430 end -- do-block
jcallahan@20 431
jcallahan@48 432
jcallahan@75 433 local GenericLootUpdate
jcallahan@75 434 do
jcallahan@77 435 local function LootTable(entry, loot_type, top_field)
jcallahan@75 436 if top_field then
jcallahan@75 437 entry[top_field] = entry[top_field] or {}
jcallahan@75 438 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 439 return entry[top_field][loot_type]
jcallahan@75 440 end
jcallahan@48 441 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 442 return entry[loot_type]
jcallahan@48 443 end
jcallahan@48 444
jcallahan@75 445 function GenericLootUpdate(data_type, top_field)
jcallahan@132 446 local loot_type = current_loot.label
jcallahan@75 447 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 448 local source_list = {}
jcallahan@75 449
jcallahan@131 450 if current_loot.sources then
jcallahan@131 451 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 452 local entry, source_id
jcallahan@78 453
jcallahan@131 454 if current_loot.target_type == AF.ITEM then
jcallahan@119 455 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 456 source_id = current_loot.identifier
jcallahan@119 457 entry = DBEntry(data_type, source_id)
jcallahan@131 458 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 459 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 460 entry = DBEntry(data_type, source_id)
jcallahan@119 461 else
jcallahan@119 462 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 463 entry = DBEntry(data_type, source_id)
jcallahan@119 464 end
jcallahan@75 465
jcallahan@119 466 if entry then
jcallahan@119 467 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 468
jcallahan@119 469 if not source_list[source_guid] then
jcallahan@119 470 if top_field then
jcallahan@119 471 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 472 else
jcallahan@119 473 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 474 end
jcallahan@119 475 source_list[source_guid] = true
jcallahan@77 476 end
jcallahan@119 477 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 478
jcallahan@119 479 for item_id, quantity in pairs(loot_data) do
jcallahan@119 480 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 481 end
jcallahan@75 482 end
jcallahan@75 483 end
jcallahan@75 484 end
jcallahan@121 485
jcallahan@121 486 -- This is used for Gas Extractions.
jcallahan@131 487 if #current_loot.list <= 0 then
jcallahan@78 488 return
jcallahan@78 489 end
jcallahan@82 490 local entry
jcallahan@82 491
jcallahan@82 492 -- At this point we only have a name if it's an object.
jcallahan@131 493 if current_loot.target_type == AF.OBJECT then
jcallahan@131 494 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 495 else
jcallahan@131 496 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 497 end
jcallahan@75 498
jcallahan@75 499 if not entry then
jcallahan@75 500 return
jcallahan@75 501 end
jcallahan@77 502 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 503
jcallahan@131 504 if not source_list[current_loot.identifier] then
jcallahan@77 505 if top_field then
jcallahan@77 506 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 507 else
jcallahan@77 508 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 509 end
jcallahan@77 510 end
jcallahan@75 511
jcallahan@131 512 for index = 1, #current_loot.list do
jcallahan@131 513 table.insert(loot_table, current_loot.list[index])
jcallahan@75 514 end
jcallahan@48 515 end
jcallahan@75 516 end -- do-block
jcallahan@48 517
jcallahan@97 518
jcallahan@97 519 local ReplaceKeywords
jcallahan@97 520 do
jcallahan@97 521 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 522 class = PLAYER_CLASS,
jcallahan@97 523 name = PLAYER_NAME,
jcallahan@97 524 race = PLAYER_RACE,
jcallahan@97 525 }
jcallahan@97 526
jcallahan@97 527
jcallahan@97 528 function ReplaceKeywords(text)
jcallahan@97 529 if not text or text == "" then
jcallahan@97 530 return ""
jcallahan@97 531 end
jcallahan@97 532
jcallahan@97 533 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 534 local category_format = ("<%s>"):format(category)
jcallahan@97 535 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 536 end
jcallahan@97 537 return text
jcallahan@97 538 end
jcallahan@97 539 end -- do-block
jcallahan@97 540
jcallahan@97 541
jcallahan@129 542 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 543 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 544 _G.SetMapToCurrentZone()
jcallahan@126 545
jcallahan@126 546 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 547 _G.SetMapByID(map_area_id)
jcallahan@126 548 end
jcallahan@126 549
jcallahan@126 550
jcallahan@0 551 -----------------------------------------------------------------------
jcallahan@0 552 -- Methods.
jcallahan@0 553 -----------------------------------------------------------------------
jcallahan@0 554 function WDP:OnInitialize()
jcallahan@128 555 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 556 global_db = db.global
jcallahan@128 557 char_db = db.char
jcallahan@14 558
jcallahan@14 559 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 560 local build_num = tonumber(private.build_num)
jcallahan@14 561
jcallahan@74 562 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 563 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 564 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 565 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 566 global_db[entry] = {}
jcallahan@74 567 end
jcallahan@74 568 end
jcallahan@35 569 raw_db.build_num = build_num
jcallahan@63 570 raw_db.version = DB_VERSION
jcallahan@0 571 end
jcallahan@0 572
jcallahan@0 573
jcallahan@0 574 function WDP:OnEnable()
jcallahan@0 575 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 576 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 577 end
jcallahan@95 578
jcallahan@95 579 for index = 1, _G.GetNumLanguages() do
jcallahan@95 580 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 581 end
jcallahan@0 582 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 583 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 584
jcallahan@19 585 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 586 if target_unit then
jcallahan@19 587 return
jcallahan@19 588 end
jcallahan@19 589 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 590 end)
jcallahan@19 591
jcallahan@19 592 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 593 if target_unit then
jcallahan@19 594 return
jcallahan@19 595 end
jcallahan@19 596 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 597 HandleItemUse(item_link)
jcallahan@19 598 end)
jcallahan@129 599 self:SetCurrentAreaID("OnEnable")
jcallahan@126 600
jcallahan@128 601 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 602 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 603
jcallahan@128 604 UpdateBlacklistMaps()
jcallahan@0 605 end
jcallahan@0 606
jcallahan@0 607
jcallahan@0 608 local function RecordDurability(item_id, durability)
jcallahan@0 609 if not durability or durability <= 0 then
jcallahan@0 610 return
jcallahan@0 611 end
jcallahan@0 612
jcallahan@128 613 if not global_db.items[item_id] then
jcallahan@128 614 global_db.items[item_id] = {}
jcallahan@0 615 end
jcallahan@128 616 global_db.items[item_id].durability = durability
jcallahan@0 617 end
jcallahan@0 618
jcallahan@0 619
jcallahan@0 620 function WDP:ProcessDurability()
jcallahan@0 621 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 622 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 623
jcallahan@0 624 if item_id and item_id > 0 then
jcallahan@1 625 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 626 RecordDurability(item_id, max_durability)
jcallahan@0 627 end
jcallahan@0 628 end
jcallahan@0 629
jcallahan@0 630 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 631 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 632 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 633
jcallahan@0 634 if item_id and item_id > 0 then
jcallahan@1 635 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 636 RecordDurability(item_id, max_durability)
jcallahan@0 637 end
jcallahan@0 638 end
jcallahan@0 639 end
jcallahan@0 640 end
jcallahan@0 641
jcallahan@118 642
jcallahan@118 643 local PlayerTarget
jcallahan@118 644 do
jcallahan@118 645 local GENDER_NAMES = {
jcallahan@118 646 "UNKNOWN",
jcallahan@118 647 "MALE",
jcallahan@118 648 "FEMALE",
jcallahan@118 649 }
jcallahan@118 650
jcallahan@118 651
jcallahan@118 652 local REACTION_NAMES = {
jcallahan@118 653 "HATED",
jcallahan@118 654 "HOSTILE",
jcallahan@118 655 "UNFRIENDLY",
jcallahan@118 656 "NEUTRAL",
jcallahan@118 657 "FRIENDLY",
jcallahan@118 658 "HONORED",
jcallahan@118 659 "REVERED",
jcallahan@118 660 "EXALTED",
jcallahan@118 661 }
jcallahan@118 662
jcallahan@118 663
jcallahan@118 664 local POWER_TYPE_NAMES = {
jcallahan@118 665 ["0"] = "MANA",
jcallahan@118 666 ["1"] = "RAGE",
jcallahan@118 667 ["2"] = "FOCUS",
jcallahan@118 668 ["3"] = "ENERGY",
jcallahan@118 669 ["6"] = "RUNIC_POWER",
jcallahan@118 670 }
jcallahan@118 671
jcallahan@118 672
jcallahan@118 673 function PlayerTarget()
jcallahan@118 674 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 675 current_target_id = nil
jcallahan@118 676 return
jcallahan@118 677 end
jcallahan@118 678 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 679
jcallahan@118 680 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 681 return
jcallahan@118 682 end
jcallahan@118 683 current_target_id = unit_idnum
jcallahan@118 684
jcallahan@118 685 local npc = NPCEntry(unit_idnum)
jcallahan@118 686 local _, class_token = _G.UnitClass("target")
jcallahan@118 687 npc.class = class_token
jcallahan@118 688 npc.faction = UnitFactionStanding("target")
jcallahan@118 689 npc.genders = npc.genders or {}
jcallahan@118 690 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 691 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 692 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 693
jcallahan@118 694 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 695 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 696
jcallahan@118 697 if not encounter_data[npc_level] then
jcallahan@118 698 encounter_data[npc_level] = {
jcallahan@118 699 max_health = _G.UnitHealthMax("target"),
jcallahan@118 700 }
jcallahan@118 701
jcallahan@118 702 local max_power = _G.UnitManaMax("target")
jcallahan@118 703
jcallahan@118 704 if max_power > 0 then
jcallahan@118 705 local power_type = _G.UnitPowerType("target")
jcallahan@118 706 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 707 end
jcallahan@118 708 end
jcallahan@118 709 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 710
jcallahan@123 711 current_action.target_type = AF.NPC
jcallahan@122 712 current_action.identifier = unit_idnum
jcallahan@118 713 return npc, unit_idnum
jcallahan@118 714 end
jcallahan@118 715 end -- do-block
jcallahan@118 716
jcallahan@118 717
jcallahan@113 718 do
jcallahan@113 719 local COORD_MAX = 5
jcallahan@0 720
jcallahan@113 721 function WDP:UpdateTargetLocation()
jcallahan@113 722 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 723 return
jcallahan@2 724 end
jcallahan@113 725
jcallahan@113 726 for index = 1, 4 do
jcallahan@113 727 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 728 return
jcallahan@113 729 end
jcallahan@113 730 end
jcallahan@118 731 local npc = PlayerTarget()
jcallahan@113 732
jcallahan@113 733 if not npc then
jcallahan@113 734 return
jcallahan@113 735 end
jcallahan@113 736 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 737 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 738 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 739 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 740
jcallahan@113 741 local zone_data = npc_data.locations[zone_token]
jcallahan@113 742
jcallahan@113 743 if not zone_data then
jcallahan@113 744 zone_data = {}
jcallahan@113 745 npc_data.locations[zone_token] = zone_data
jcallahan@113 746 end
jcallahan@113 747
jcallahan@113 748 for location_token in pairs(zone_data) do
jcallahan@113 749 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 750 loc_level = tonumber(loc_level)
jcallahan@113 751
jcallahan@113 752 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 753 return
jcallahan@113 754 end
jcallahan@113 755 end
jcallahan@113 756 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 757 end
jcallahan@113 758 end -- do-block
jcallahan@2 759
jcallahan@118 760
jcallahan@0 761 -----------------------------------------------------------------------
jcallahan@0 762 -- Event handlers.
jcallahan@0 763 -----------------------------------------------------------------------
jcallahan@90 764 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 765 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 766
jcallahan@56 767 for index = 1, num_items do
jcallahan@56 768 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 769
jcallahan@56 770 if item_link then
jcallahan@56 771 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 772 end
jcallahan@56 773 end
jcallahan@56 774 end
jcallahan@56 775
jcallahan@56 776
jcallahan@75 777 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 778 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 779 return
jcallahan@48 780 end
jcallahan@48 781 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 782
jcallahan@48 783 if not item_link then
jcallahan@48 784 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 785 end
jcallahan@48 786
jcallahan@48 787 if not item_link then
jcallahan@48 788 return
jcallahan@48 789 end
jcallahan@48 790 local item_id = ItemLinkToID(item_link)
jcallahan@48 791
jcallahan@48 792 if not item_id then
jcallahan@48 793 return
jcallahan@48 794 end
jcallahan@131 795 current_loot = {
jcallahan@131 796 list = {
jcallahan@131 797 ("%d:%d"):format(item_id, quantity)
jcallahan@131 798 },
jcallahan@131 799 identifier = current_action.identifier,
jcallahan@132 800 label = current_action.loot_label or "drops",
jcallahan@131 801 map_level = current_action.map_level,
jcallahan@131 802 object_name = current_action.object_name,
jcallahan@131 803 spell_label = current_action.spell_label,
jcallahan@131 804 target_type = current_action.target_type,
jcallahan@131 805 x = current_action.x,
jcallahan@131 806 y = current_action.y,
jcallahan@131 807 zone_data = current_action.zone_data,
jcallahan@48 808 }
jcallahan@131 809 table.wipe(current_action)
jcallahan@48 810 GenericLootUpdate("zones")
jcallahan@48 811 end
jcallahan@48 812
jcallahan@48 813
jcallahan@97 814 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 815 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 816 return
jcallahan@95 817 end
jcallahan@97 818 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 819 npc.quotes = npc.quotes or {}
jcallahan@97 820 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 821 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 822 end
jcallahan@95 823
jcallahan@95 824
jcallahan@95 825 do
jcallahan@40 826 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 827
jcallahan@40 828 local DRUNK_COMPARES = {
jcallahan@40 829 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 830 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 831 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 832 }
jcallahan@40 833
jcallahan@40 834 local DRUNK_MATCHES = {
jcallahan@40 835 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 836 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 837 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 838 }
jcallahan@40 839
jcallahan@92 840 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 841 if currently_drunk then
jcallahan@40 842 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 843 currently_drunk = nil
jcallahan@40 844 end
jcallahan@40 845 return
jcallahan@40 846 end
jcallahan@40 847
jcallahan@40 848 for index = 1, #DRUNK_MATCHES do
jcallahan@40 849 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 850 currently_drunk = true
jcallahan@40 851 break
jcallahan@40 852 end
jcallahan@40 853 end
jcallahan@40 854 end
jcallahan@40 855 end
jcallahan@40 856
jcallahan@40 857 -- do-block
jcallahan@40 858
jcallahan@40 859 do
jcallahan@23 860 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 861 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 862
jcallahan@23 863 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 864 if not spell_id then
jcallahan@23 865 return
jcallahan@23 866 end
jcallahan@34 867 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 868
jcallahan@23 869 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 870 return
jcallahan@23 871 end
jcallahan@23 872
jcallahan@23 873 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 874 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 875 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 876 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 877 end
jcallahan@23 878 end
jcallahan@23 879
jcallahan@115 880 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 881
jcallahan@23 882 local COMBAT_LOG_FUNCS = {
jcallahan@23 883 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 884 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 885 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 886 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 887 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 888
jcallahan@115 889 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 890 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 891 end
jcallahan@115 892 end
jcallahan@115 893 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 894 end,
jcallahan@65 895 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 896 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 897
jcallahan@65 898 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 899 reputation_npc_id = nil
jcallahan@98 900 private.harvesting = nil
jcallahan@65 901 return
jcallahan@65 902 end
jcallahan@67 903 reputation_npc_id = unit_idnum
jcallahan@65 904 end,
jcallahan@23 905 }
jcallahan@23 906
jcallahan@23 907
jcallahan@92 908 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 909 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 910
jcallahan@23 911 if not combat_log_func then
jcallahan@23 912 return
jcallahan@23 913 end
jcallahan@23 914 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 915 end
jcallahan@23 916
jcallahan@44 917 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 918 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 919 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 920
jcallahan@44 921 local REP_BUFFS = {
jcallahan@44 922 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 923 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 924 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 925 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 926 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 927 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 928 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 929 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 930 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 931 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 932 }
jcallahan@44 933
jcallahan@44 934
jcallahan@44 935 local FACTION_NAMES = {
jcallahan@44 936 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 937 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 938 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 939 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 940 }
jcallahan@44 941
jcallahan@44 942
jcallahan@44 943 local MODIFIERS = {
jcallahan@44 944 CENARION_FAVOR = {
jcallahan@44 945 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 946 modifier = 0.25,
jcallahan@44 947 },
jcallahan@44 948 GRIM_VISAGE = {
jcallahan@44 949 modifier = 0.1,
jcallahan@44 950 },
jcallahan@44 951 HONOR_HOLD_FAVOR = {
jcallahan@44 952 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 953 modifier = 0.25,
jcallahan@44 954 },
jcallahan@44 955 NAZGRELS_FERVOR = {
jcallahan@44 956 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 957 modifier = 0.1,
jcallahan@44 958 },
jcallahan@44 959 SONG_OF_BATTLE = {
jcallahan@44 960 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 961 modifier = 0.1,
jcallahan@44 962 },
jcallahan@44 963 SPIRIT_OF_SHARING = {
jcallahan@44 964 modifier = 0.1,
jcallahan@44 965 },
jcallahan@44 966 THRALLMARS_FAVOR = {
jcallahan@44 967 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 968 modifier = 0.25,
jcallahan@44 969 },
jcallahan@44 970 TROLLBANES_COMMAND = {
jcallahan@44 971 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 972 modifier = 0.1,
jcallahan@44 973 },
jcallahan@44 974 UNBURDENED = {
jcallahan@44 975 modifier = 0.1,
jcallahan@44 976 },
jcallahan@44 977 WOW_ANNIVERSARY = {
jcallahan@44 978 modifier = 0.08,
jcallahan@44 979 }
jcallahan@44 980 }
jcallahan@44 981
jcallahan@44 982
jcallahan@92 983 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 984 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 985 return
jcallahan@44 986 end
jcallahan@44 987 UpdateFactionData()
jcallahan@44 988
jcallahan@46 989 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 990 return
jcallahan@46 991 end
jcallahan@67 992 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 993 reputation_npc_id = nil
jcallahan@46 994
jcallahan@44 995 if not npc then
jcallahan@98 996 private.harvesting = nil
jcallahan@44 997 return
jcallahan@44 998 end
jcallahan@98 999 npc.harvested = private.harvesting
jcallahan@98 1000 private.harvesting = nil
jcallahan@98 1001
jcallahan@44 1002 local modifier = 1
jcallahan@44 1003
jcallahan@44 1004 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1005 modifier = modifier + 0.1
jcallahan@44 1006 end
jcallahan@44 1007
jcallahan@44 1008 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1009 modifier = modifier + 0.1
jcallahan@44 1010 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1011 modifier = modifier + 0.05
jcallahan@44 1012 end
jcallahan@44 1013
jcallahan@44 1014 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1015 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1016 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1017
jcallahan@44 1018 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1019 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1020 end
jcallahan@44 1021 end
jcallahan@44 1022 end
jcallahan@65 1023 npc.reputations = npc.reputations or {}
jcallahan@65 1024 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1025 end
jcallahan@44 1026 end -- do-block
jcallahan@18 1027
jcallahan@18 1028
jcallahan@92 1029 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1030 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1031
jcallahan@42 1032 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1033 return
jcallahan@42 1034 end
jcallahan@42 1035 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1036 end
jcallahan@42 1037
jcallahan@42 1038
jcallahan@13 1039 do
jcallahan@40 1040 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1041 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1042 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1043
jcallahan@13 1044
jcallahan@13 1045 local function _moneyMatch(money, re)
jcallahan@13 1046 return money:match(re) or 0
jcallahan@1 1047 end
jcallahan@1 1048
jcallahan@0 1049
jcallahan@13 1050 local function _toCopper(money)
jcallahan@13 1051 if not money then
jcallahan@13 1052 return 0
jcallahan@13 1053 end
jcallahan@40 1054 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1055 end
jcallahan@1 1056
jcallahan@1 1057
jcallahan@13 1058 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1059 [AF.ITEM] = function()
jcallahan@16 1060 local locked_item_id
jcallahan@16 1061
jcallahan@16 1062 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1063 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1064 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1065
jcallahan@16 1066 if is_locked then
jcallahan@16 1067 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1068 end
jcallahan@16 1069 end
jcallahan@16 1070 end
jcallahan@16 1071
jcallahan@122 1072 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1073 return false
jcallahan@16 1074 end
jcallahan@122 1075 current_action.identifier = locked_item_id
jcallahan@16 1076 return true
jcallahan@16 1077 end,
jcallahan@13 1078 [AF.NPC] = function()
jcallahan@17 1079 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1080 return false
jcallahan@13 1081 end
jcallahan@34 1082 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1083 current_action.identifier = id_num
jcallahan@13 1084 return true
jcallahan@13 1085 end,
jcallahan@14 1086 [AF.OBJECT] = true,
jcallahan@17 1087 [AF.ZONE] = function()
jcallahan@38 1088 return _G.IsFishingLoot()
jcallahan@17 1089 end,
jcallahan@13 1090 }
jcallahan@13 1091
jcallahan@13 1092
jcallahan@13 1093 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1094 [AF.ITEM] = function()
jcallahan@28 1095 GenericLootUpdate("items")
jcallahan@28 1096 end,
jcallahan@28 1097 [AF.NPC] = function()
jcallahan@75 1098 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1099 local loot_type = current_loot.label
jcallahan@77 1100 local source_list = {}
jcallahan@75 1101
jcallahan@131 1102 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1103 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1104 local npc = NPCEntry(source_id)
jcallahan@75 1105
jcallahan@75 1106 if npc then
jcallahan@75 1107 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1108 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1109
jcallahan@78 1110 if not source_list[source_guid] then
jcallahan@77 1111 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1112 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1113 source_list[source_id] = true
jcallahan@77 1114 end
jcallahan@77 1115
jcallahan@75 1116 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1117 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1118 end
jcallahan@75 1119 end
jcallahan@75 1120 end
jcallahan@75 1121
jcallahan@75 1122 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1123 if #current_loot.list <= 0 then
jcallahan@79 1124 return
jcallahan@79 1125 end
jcallahan@131 1126 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1127
jcallahan@28 1128 if not npc then
jcallahan@28 1129 return
jcallahan@28 1130 end
jcallahan@75 1131 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1132 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1133
jcallahan@131 1134 if not source_list[current_loot.identifier] then
jcallahan@77 1135 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1136 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1137 end
jcallahan@77 1138
jcallahan@131 1139 for index = 1, #current_loot.list do
jcallahan@131 1140 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1141 end
jcallahan@16 1142 end,
jcallahan@13 1143 [AF.OBJECT] = function()
jcallahan@28 1144 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1145 end,
jcallahan@17 1146 [AF.ZONE] = function()
jcallahan@131 1147 local location_token = ("%s:%s:%s"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1148
jcallahan@41 1149 -- This will start life as a boolean true.
jcallahan@131 1150 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1151 current_loot.zone_data[location_token] = {
jcallahan@41 1152 drops = {}
jcallahan@41 1153 }
jcallahan@41 1154 end
jcallahan@132 1155 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1156 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1157
jcallahan@131 1158 if current_loot.sources then
jcallahan@131 1159 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1160 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1161 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1162 end
jcallahan@131 1163 end
jcallahan@131 1164 end
jcallahan@131 1165
jcallahan@131 1166 if #current_loot.list <= 0 then
jcallahan@131 1167 return
jcallahan@131 1168 end
jcallahan@131 1169
jcallahan@131 1170 for index = 1, #current_loot.list do
jcallahan@131 1171 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1172 end
jcallahan@13 1173 end,
jcallahan@13 1174 }
jcallahan@13 1175
jcallahan@79 1176 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1177 local loot_guid_registry = {}
jcallahan@124 1178
jcallahan@124 1179
jcallahan@124 1180 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1181 current_loot = nil
jcallahan@131 1182 table.wipe(current_action)
jcallahan@124 1183 end
jcallahan@124 1184
jcallahan@13 1185
jcallahan@92 1186 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1187 if current_loot then
jcallahan@18 1188 return
jcallahan@18 1189 end
jcallahan@132 1190 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1191
jcallahan@123 1192 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1193 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1194
jcallahan@14 1195 if not verify_func or not update_func then
jcallahan@13 1196 return
jcallahan@13 1197 end
jcallahan@13 1198
jcallahan@14 1199 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1200 return
jcallahan@14 1201 end
jcallahan@80 1202 local guids_used = {}
jcallahan@132 1203
jcallahan@131 1204 current_loot = {
jcallahan@131 1205 list = {},
jcallahan@131 1206 sources = {},
jcallahan@131 1207 identifier = current_action.identifier,
jcallahan@132 1208 label = current_action.loot_label or "drops",
jcallahan@131 1209 map_level = current_action.map_level,
jcallahan@131 1210 object_name = current_action.object_name,
jcallahan@131 1211 spell_label = current_action.spell_label,
jcallahan@131 1212 target_type = current_action.target_type,
jcallahan@131 1213 x = current_action.x,
jcallahan@131 1214 y = current_action.y,
jcallahan@131 1215 zone_data = current_action.zone_data,
jcallahan@131 1216 }
jcallahan@131 1217 table.wipe(current_action)
jcallahan@13 1218
jcallahan@55 1219 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1220 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1221 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1222
jcallahan@77 1223 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1224 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1225 local loot_info = {
jcallahan@77 1226 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1227 }
jcallahan@75 1228
jcallahan@77 1229 -- Odd index is GUID, even is count.
jcallahan@78 1230 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1231 local source_guid = loot_info[loot_index]
jcallahan@77 1232
jcallahan@79 1233 if not loot_guid_registry[source_guid] then
jcallahan@79 1234 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1235 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1236 -- TODO: Remove debugging
jcallahan@133 1237 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1238 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1239
jcallahan@79 1240 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1241 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1242 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1243 guids_used[source_guid] = true
jcallahan@79 1244 end
jcallahan@75 1245 end
jcallahan@82 1246 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1247 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1248 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1249 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1250 end
jcallahan@13 1251 end
jcallahan@80 1252
jcallahan@81 1253 for guid in pairs(guids_used) do
jcallahan@80 1254 loot_guid_registry[guid] = true
jcallahan@80 1255 end
jcallahan@13 1256 update_func()
jcallahan@1 1257 end
jcallahan@13 1258 end -- do-block
jcallahan@0 1259
jcallahan@0 1260
jcallahan@89 1261 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1262 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1263
jcallahan@89 1264 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1265 return
jcallahan@89 1266 end
jcallahan@89 1267 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1268 end
jcallahan@89 1269
jcallahan@89 1270
jcallahan@44 1271 do
jcallahan@44 1272 local POINT_MATCH_PATTERNS = {
jcallahan@44 1273 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1274 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1275 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1276 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1277 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1278 }
jcallahan@5 1279
jcallahan@68 1280 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1281 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1282 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1283
jcallahan@133 1284 local current_merchant
jcallahan@133 1285 local merchant_standing
jcallahan@133 1286
jcallahan@133 1287 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1288 current_merchant = nil
jcallahan@133 1289 merchant_standing = nil
jcallahan@133 1290 end
jcallahan@133 1291
jcallahan@133 1292
jcallahan@89 1293 function WDP:UpdateMerchantItems(event_name)
jcallahan@133 1294 if not current_merchant then
jcallahan@133 1295 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1296
jcallahan@133 1297 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1298 return
jcallahan@133 1299 end
jcallahan@133 1300 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1301 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1302 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1303 end
jcallahan@133 1304 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1305 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1306 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1307 _G.MerchantFrame_Update()
jcallahan@57 1308
jcallahan@44 1309 for item_index = 1, num_items do
jcallahan@44 1310 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1311 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1312
jcallahan@44 1313 if item_id and item_id > 0 then
jcallahan@44 1314 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1315
jcallahan@68 1316 DatamineTT:ClearLines()
jcallahan@68 1317 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1318
jcallahan@68 1319 local num_lines = DatamineTT:NumLines()
jcallahan@68 1320
jcallahan@68 1321 for line_index = 1, num_lines do
jcallahan@68 1322 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1323
jcallahan@68 1324 if not current_line then
jcallahan@68 1325 break
jcallahan@68 1326 end
jcallahan@68 1327 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1328
jcallahan@68 1329 if faction or reputation then
jcallahan@68 1330 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1331 break
jcallahan@68 1332 end
jcallahan@68 1333 end
jcallahan@68 1334
jcallahan@87 1335 for line_index = 1, num_lines do
jcallahan@87 1336 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1337
jcallahan@87 1338 if not current_line then
jcallahan@87 1339 break
jcallahan@87 1340 end
jcallahan@87 1341 local line_text = current_line:GetText()
jcallahan@87 1342 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1343
jcallahan@87 1344 if quest_name then
jcallahan@87 1345 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1346 break
jcallahan@87 1347 end
jcallahan@87 1348 end
jcallahan@87 1349
jcallahan@44 1350 if extended_cost then
jcallahan@53 1351 local battleground_rating = 0
jcallahan@53 1352 local personal_rating = 0
jcallahan@53 1353 local required_season_amount
jcallahan@5 1354
jcallahan@68 1355 for line_index = 1, num_lines do
jcallahan@44 1356 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1357
jcallahan@44 1358 if not current_line then
jcallahan@44 1359 break
jcallahan@44 1360 end
jcallahan@53 1361 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1362
jcallahan@44 1363 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1364 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1365 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1366 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1367
jcallahan@44 1368 if match1 or match2 then
jcallahan@44 1369 break
jcallahan@44 1370 end
jcallahan@44 1371 end
jcallahan@5 1372 end
jcallahan@44 1373 local currency_list = {}
jcallahan@44 1374 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1375
jcallahan@50 1376 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1377 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1378 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1379
jcallahan@44 1380 for cost_index = 1, item_count do
jcallahan@44 1381 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1382 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1383
jcallahan@44 1384 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1385 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1386 end
jcallahan@44 1387
jcallahan@44 1388 if currency_id then
jcallahan@44 1389 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1390 end
jcallahan@44 1391 end
jcallahan@44 1392
jcallahan@44 1393 for currency_index = 1, #currency_list do
jcallahan@44 1394 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1395 end
jcallahan@5 1396 end
jcallahan@133 1397 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1398 end
jcallahan@44 1399 end
jcallahan@5 1400
jcallahan@44 1401 if _G.CanMerchantRepair() then
jcallahan@133 1402 current_merchant.can_repair = true
jcallahan@5 1403 end
jcallahan@57 1404 _G.SetMerchantFilter(current_filters)
jcallahan@57 1405 _G.MerchantFrame_Update()
jcallahan@4 1406 end
jcallahan@44 1407 end -- do-block
jcallahan@4 1408
jcallahan@89 1409
jcallahan@92 1410 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1411 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1412 return
jcallahan@25 1413 end
jcallahan@34 1414 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1415
jcallahan@25 1416 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1417 return
jcallahan@25 1418 end
jcallahan@29 1419 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1420 table.wipe(current_action)
jcallahan@25 1421 end
jcallahan@25 1422
jcallahan@25 1423
jcallahan@115 1424 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1425 local num_pets = LPJ:NumPets()
jcallahan@115 1426
jcallahan@115 1427 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1428 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1429
jcallahan@115 1430 if is_owned then
jcallahan@115 1431 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1432 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1433 local npc = NPCEntry(npc_id)
jcallahan@115 1434 npc.wild_pet = is_wild or nil
jcallahan@115 1435 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1436 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1437 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1438
jcallahan@115 1439 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1440 data.max_health = max_health
jcallahan@115 1441 data.attack = attack
jcallahan@115 1442 data.speed = speed
jcallahan@115 1443 end
jcallahan@115 1444 end
jcallahan@115 1445 end
jcallahan@115 1446
jcallahan@115 1447
jcallahan@118 1448 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1449 if not PlayerTarget() then
jcallahan@118 1450 return
jcallahan@2 1451 end
jcallahan@118 1452 self:UpdateTargetLocation()
jcallahan@118 1453 end
jcallahan@2 1454
jcallahan@89 1455
jcallahan@12 1456 do
jcallahan@12 1457 local function UpdateQuestJuncture(point)
jcallahan@12 1458 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1459
jcallahan@12 1460 if not unit_name then
jcallahan@12 1461 return
jcallahan@12 1462 end
jcallahan@34 1463 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1464
jcallahan@12 1465 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1466 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1467 end
jcallahan@19 1468 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1469 quest[point] = quest[point] or {}
jcallahan@12 1470 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1471
jcallahan@24 1472 return quest
jcallahan@12 1473 end
jcallahan@10 1474
jcallahan@12 1475
jcallahan@92 1476 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1477 local quest = UpdateQuestJuncture("end")
jcallahan@97 1478
jcallahan@112 1479 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1480 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1481 end
jcallahan@67 1482 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1483 reputation_npc_id = nil
jcallahan@10 1484 end
jcallahan@10 1485
jcallahan@12 1486
jcallahan@92 1487 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1488 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1489
jcallahan@46 1490 if not quest then
jcallahan@46 1491 return
jcallahan@46 1492 end
jcallahan@24 1493 quest.classes = quest.classes or {}
jcallahan@27 1494 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1495
jcallahan@24 1496 quest.races = quest.races or {}
jcallahan@100 1497 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1498 end
jcallahan@12 1499 end -- do-block
jcallahan@9 1500
jcallahan@9 1501
jcallahan@92 1502 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1503 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1504 local entry_index, processed_quests = 1, 0
jcallahan@36 1505 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1506
jcallahan@36 1507 while processed_quests <= num_quests do
jcallahan@36 1508 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1509
jcallahan@84 1510 if quest_id == 0 then
jcallahan@84 1511 processed_quests = processed_quests + 1
jcallahan@84 1512 elseif not is_header then
jcallahan@36 1513 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1514
jcallahan@36 1515 local quest = DBEntry("quests", quest_id)
jcallahan@36 1516 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1517 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1518 processed_quests = processed_quests + 1
jcallahan@36 1519 end
jcallahan@36 1520 entry_index = entry_index + 1
jcallahan@36 1521 end
jcallahan@36 1522 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1523 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1524 end
jcallahan@4 1525
jcallahan@4 1526
jcallahan@97 1527 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1528 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1529 return
jcallahan@112 1530 end
jcallahan@97 1531 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1532 end
jcallahan@97 1533
jcallahan@97 1534
jcallahan@92 1535 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1536 if unit_id ~= "player" then
jcallahan@4 1537 return
jcallahan@4 1538 end
jcallahan@4 1539 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1540 end
jcallahan@4 1541
jcallahan@4 1542
jcallahan@92 1543 do
jcallahan@92 1544 local TRADESKILL_TOOLS = {
jcallahan@92 1545 Anvil = anvil_spell_ids,
jcallahan@92 1546 Forge = forge_spell_ids,
jcallahan@92 1547 }
jcallahan@92 1548
jcallahan@92 1549
jcallahan@92 1550 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1551 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1552
jcallahan@92 1553 if profession_name == _G.UNKNOWN then
jcallahan@92 1554 return
jcallahan@92 1555 end
jcallahan@92 1556
jcallahan@92 1557 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1558 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1559 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1560 search_box:SetText("")
jcallahan@92 1561 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1562 search_box:ClearFocus()
jcallahan@92 1563 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1564 end
jcallahan@92 1565 local header_list = {}
jcallahan@92 1566
jcallahan@92 1567 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1568 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1569 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1570
jcallahan@92 1571 if have_materials then
jcallahan@92 1572 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1573 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1574 end
jcallahan@92 1575
jcallahan@92 1576 if have_skillup then
jcallahan@92 1577 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1578 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1579 end
jcallahan@92 1580 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1581 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1582 _G.TradeSkillFrame_Update()
jcallahan@92 1583
jcallahan@92 1584 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1585 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1586 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1587
jcallahan@94 1588 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1589 if not is_expanded then
jcallahan@92 1590 header_list[name] = true
jcallahan@92 1591 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1592 end
jcallahan@92 1593 else
jcallahan@92 1594 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1595 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1596
jcallahan@92 1597 if required_tool then
jcallahan@92 1598 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1599 if required_tool:find(tool_name) then
jcallahan@92 1600 registry[spell_id] = true
jcallahan@92 1601 end
jcallahan@92 1602 end
jcallahan@92 1603 end
jcallahan@92 1604 end
jcallahan@92 1605 end
jcallahan@92 1606
jcallahan@92 1607 -- Restore the state of the things we changed.
jcallahan@92 1608 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1609 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1610
jcallahan@92 1611 if header_list[name] then
jcallahan@92 1612 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1613 end
jcallahan@92 1614 end
jcallahan@92 1615 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1616 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1617 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1618 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1619
jcallahan@92 1620 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1621 _G.TradeSkillFrame_Update()
jcallahan@92 1622 end
jcallahan@92 1623 end -- do-block
jcallahan@92 1624
jcallahan@92 1625
jcallahan@92 1626 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1627 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1628 local npc = NPCEntry(unit_idnum)
jcallahan@58 1629
jcallahan@58 1630 if not npc then
jcallahan@58 1631 return
jcallahan@58 1632 end
jcallahan@27 1633 npc.teaches = npc.teaches or {}
jcallahan@27 1634
jcallahan@27 1635 -- Get the initial trainer filters
jcallahan@27 1636 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1637 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1638 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1639
jcallahan@27 1640 -- Clear the trainer filters
jcallahan@27 1641 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1642 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1643 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1644
jcallahan@27 1645 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1646 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1647
jcallahan@27 1648 if spell_name then
jcallahan@27 1649 DatamineTT:ClearLines()
jcallahan@27 1650 DatamineTT:SetTrainerService(index)
jcallahan@27 1651
jcallahan@27 1652 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1653
jcallahan@43 1654 if spell_id then
jcallahan@43 1655 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1656 profession = profession or "General"
jcallahan@43 1657
jcallahan@43 1658 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1659 if not class_professions then
jcallahan@43 1660 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1661 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1662 end
jcallahan@43 1663
jcallahan@43 1664 local profession_skills = class_professions[profession]
jcallahan@43 1665 if not profession_skills then
jcallahan@43 1666 class_professions[profession] = {}
jcallahan@43 1667 profession_skills = class_professions[profession]
jcallahan@43 1668 end
jcallahan@43 1669 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1670 end
jcallahan@27 1671 end
jcallahan@27 1672 end
jcallahan@27 1673 -- Reset the filters to what they were before
jcallahan@27 1674 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1675 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1676 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1677 end
jcallahan@27 1678
jcallahan@27 1679
jcallahan@1 1680 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1681 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1682 return
jcallahan@1 1683 end
jcallahan@1 1684 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1685
jcallahan@1 1686 if not spell_label then
jcallahan@1 1687 return
jcallahan@1 1688 end
jcallahan@122 1689 table.wipe(current_action)
jcallahan@1 1690
jcallahan@1 1691 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1692 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1693
jcallahan@1 1694 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1695 tt_unit_name = target_name
jcallahan@1 1696 tt_unit_id = "target"
jcallahan@1 1697 end
jcallahan@1 1698 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1699 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1700
jcallahan@122 1701 current_action.instance_token = instance_token
jcallahan@122 1702 current_action.map_level = map_level
jcallahan@122 1703 current_action.x = x
jcallahan@122 1704 current_action.y = y
jcallahan@122 1705 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1706 current_action.spell_label = spell_label
jcallahan@105 1707
jcallahan@105 1708 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1709 current_action.loot_label = spell_label:lower()
jcallahan@105 1710 end
jcallahan@1 1711
jcallahan@16 1712 if tt_unit_name and not tt_item_name then
jcallahan@16 1713 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1714 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1715 return
jcallahan@16 1716 end
jcallahan@123 1717 current_action.target_type = AF.NPC
jcallahan@16 1718 end
jcallahan@16 1719 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1720 current_action.target_type = AF.ITEM
jcallahan@16 1721
jcallahan@16 1722 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1723 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1724 elseif target_name and target_name ~= "" then
jcallahan@16 1725 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1726 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1727 end
jcallahan@16 1728 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1729 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1730 if target_name == "" then
jcallahan@17 1731 return
jcallahan@17 1732 end
jcallahan@122 1733 current_action.object_name = target_name
jcallahan@123 1734 current_action.target_type = AF.OBJECT
jcallahan@1 1735 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1736 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1737 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@123 1738 current_action.target_type = AF.ZONE
jcallahan@122 1739 current_action.identifier = identifier
jcallahan@1 1740 end
jcallahan@1 1741 end
jcallahan@1 1742 private.tracked_line = spell_line
jcallahan@0 1743 end
jcallahan@0 1744
jcallahan@94 1745
jcallahan@1 1746 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1747 if unit_id ~= "player" then
jcallahan@1 1748 return
jcallahan@1 1749 end
jcallahan@1 1750 private.tracked_line = nil
jcallahan@85 1751
jcallahan@86 1752 if spell_name:match("^Harvest.+") then
jcallahan@86 1753 reputation_npc_id = current_target_id
jcallahan@98 1754 private.harvesting = true
jcallahan@85 1755 end
jcallahan@92 1756
jcallahan@92 1757 if anvil_spell_ids[spell_id] then
jcallahan@92 1758 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1759 elseif forge_spell_ids[spell_id] then
jcallahan@92 1760 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1761 end
jcallahan@0 1762 end
jcallahan@0 1763
jcallahan@90 1764
jcallahan@1 1765 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1766 if unit_id ~= "player" then
jcallahan@1 1767 return
jcallahan@1 1768 end
jcallahan@0 1769
jcallahan@1 1770 if private.tracked_line == spell_line then
jcallahan@1 1771 private.tracked_line = nil
jcallahan@122 1772 table.wipe(current_action)
jcallahan@1 1773 end
jcallahan@0 1774 end
jcallahan@90 1775
jcallahan@90 1776
jcallahan@90 1777 do
jcallahan@90 1778 local function SetUnitField(field, required_type)
jcallahan@90 1779 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1780
jcallahan@90 1781 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1782 return
jcallahan@90 1783 end
jcallahan@90 1784
jcallahan@90 1785 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1786 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1787 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1788 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1789 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1790 end
jcallahan@90 1791 end
jcallahan@90 1792
jcallahan@90 1793
jcallahan@90 1794 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1795 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1796 end
jcallahan@90 1797
jcallahan@90 1798
jcallahan@90 1799 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1800 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1801 end
jcallahan@90 1802
jcallahan@90 1803
jcallahan@90 1804 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1805 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1806 end
jcallahan@90 1807
jcallahan@90 1808
jcallahan@92 1809 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1810 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1811 end
jcallahan@90 1812
jcallahan@90 1813
jcallahan@92 1814 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1815 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1816
jcallahan@90 1817 for index = 2, #gossip_options, 2 do
jcallahan@90 1818 if gossip_options[index] == "binder" then
jcallahan@90 1819 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1820 return
jcallahan@90 1821 end
jcallahan@90 1822 end
jcallahan@90 1823 end
jcallahan@90 1824
jcallahan@90 1825
jcallahan@93 1826 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1827 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1828 end
jcallahan@93 1829
jcallahan@93 1830
jcallahan@90 1831 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1832 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1833 end
jcallahan@90 1834
jcallahan@90 1835
jcallahan@90 1836 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1837 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1838 end
jcallahan@90 1839
jcallahan@90 1840
jcallahan@90 1841 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1842 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1843 end
jcallahan@90 1844 end -- do-block