annotate Main.lua @ 439:2baf8d90d8a8

Shortened two common debug statements so as to not spam chat as much when debugging.
author MMOSimca <MMOSimca@gmail.com>
date Fri, 27 Feb 2015 07:40:07 -0500
parents 0a83510474bc
children a4256abd13b7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
jcallahan@246 62 local ALLOWED_LOCALES = {
jcallahan@246 63 enUS = true,
jcallahan@246 64 enGB = true,
MMOSimca@336 65 enTW = true,
MMOSimca@336 66 enCN = true,
jcallahan@246 67 }
jcallahan@157 68
jcallahan@0 69 local DATABASE_DEFAULTS = {
jcallahan@128 70 char = {},
jcallahan@0 71 global = {
jcallahan@270 72 config = {
jcallahan@270 73 minimap_icon = {
jcallahan@270 74 hide = true,
jcallahan@270 75 },
jcallahan@270 76 },
jcallahan@0 77 items = {},
jcallahan@0 78 npcs = {},
jcallahan@0 79 objects = {},
jcallahan@0 80 quests = {},
jcallahan@167 81 spells = {},
jcallahan@17 82 zones = {},
jcallahan@0 83 }
jcallahan@0 84 }
jcallahan@0 85
jcallahan@1 86 local EVENT_MAPPING = {
MMOSimca@436 87 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 88 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 89 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 90 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
MMOSimca@436 104 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 105 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 106 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 107 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 109 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 110 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 111 ITEM_TEXT_BEGIN = true,
jcallahan@189 112 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 113 LOOT_CLOSED = true,
MMOSimca@343 114 LOOT_OPENED = true,
MMOSimca@412 115 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 116 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 117 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 118 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 119 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
MMOSimca@437 133 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 134 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 135 TRADE_SKILL_SHOW = true,
jcallahan@167 136 TRAINER_CLOSED = true,
jcallahan@27 137 TRAINER_SHOW = true,
jcallahan@90 138 TRANSMOGRIFY_OPEN = true,
jcallahan@246 139 UNIT_PET = true,
jcallahan@4 140 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 141 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_SENT = true,
jcallahan@1 145 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 146 VOID_STORAGE_OPEN = true,
jcallahan@299 147 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 148 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 149 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 150 }
jcallahan@0 151
jcallahan@4 152
jcallahan@246 153 -- VARIABLES ----------------------------------------------------------
jcallahan@246 154
jcallahan@92 155 local anvil_spell_ids = {}
jcallahan@92 156 local currently_drunk
jcallahan@128 157 local char_db
jcallahan@128 158 local global_db
jcallahan@299 159 local group_member_guids = {}
jcallahan@246 160 local group_owner_guids_to_pet_guids = {}
jcallahan@246 161 local group_pet_guids = {}
jcallahan@299 162 local in_instance
jcallahan@187 163 local item_process_timer_handle
jcallahan@92 164 local faction_standings = {}
jcallahan@92 165 local forge_spell_ids = {}
jcallahan@95 166 local languages_known = {}
jcallahan@317 167 local boss_loot_toasting = {}
MMOSimca@387 168 local container_loot_toasting
MMOSimca@387 169 local loot_toast_container_id
MMOSimca@387 170 local raid_boss_id
jcallahan@306 171 local loot_toast_container_timer_handle
jcallahan@307 172 local loot_toast_data
jcallahan@307 173 local loot_toast_data_timer_handle
jcallahan@95 174 local name_to_id_map = {}
jcallahan@306 175 local killed_boss_id_timer_handle
jcallahan@177 176 local killed_npc_id
jcallahan@2 177 local target_location_timer_handle
MMOSimca@345 178 local last_timber_spell_id
MMOSimca@355 179 local last_garrison_cache_object_id
MMOSimca@436 180 local block_chat_loot_data
MMOSimca@435 181 local chat_loot_data = {}
MMOSimca@347 182 local chat_loot_timer_handle
jcallahan@86 183 local current_target_id
jcallahan@126 184 local current_area_id
jcallahan@131 185 local current_loot
jcallahan@1 186
jcallahan@312 187
jcallahan@121 188 -- Data for our current action. Including possible values as a reference.
jcallahan@122 189 local current_action = {
jcallahan@121 190 identifier = nil,
jcallahan@121 191 loot_label = nil,
jcallahan@121 192 loot_list = nil,
jcallahan@121 193 loot_sources = nil,
jcallahan@121 194 map_level = nil,
jcallahan@121 195 spell_label = nil,
jcallahan@123 196 target_type = nil,
jcallahan@121 197 x = nil,
jcallahan@121 198 y = nil,
jcallahan@121 199 zone_data = nil,
jcallahan@121 200 }
jcallahan@92 201
jcallahan@246 202
MMOSimca@393 203 -- Timer prototypes
MMOSimca@393 204 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 205
MMOSimca@393 206
jcallahan@246 207 -- HELPERS ------------------------------------------------------------
jcallahan@246 208
jcallahan@245 209 local function Debug(message, ...)
MMOSimca@350 210 if not DEBUGGING or not message then
jcallahan@151 211 return
jcallahan@151 212 end
MMOSimca@350 213
MMOSimca@350 214 if ... then
MMOSimca@350 215 local args = { ... }
MMOSimca@350 216
MMOSimca@350 217 for index = 1, #args do
MMOSimca@377 218 args[index] = tostring(args[index])
jcallahan@306 219 end
MMOSimca@350 220 _G.print(message:format(unpack(args)))
MMOSimca@350 221 else
MMOSimca@350 222 _G.print(message)
jcallahan@306 223 end
jcallahan@151 224 end
jcallahan@151 225
jcallahan@151 226
MMOSimca@393 227 local function InitializeCurrentLoot()
MMOSimca@393 228 current_loot = {
MMOSimca@393 229 list = {},
MMOSimca@393 230 sources = {},
MMOSimca@393 231 identifier = current_action.identifier,
MMOSimca@393 232 label = current_action.loot_label or "drops",
MMOSimca@393 233 map_level = current_action.map_level,
MMOSimca@393 234 object_name = current_action.object_name,
MMOSimca@393 235 spell_label = current_action.spell_label,
MMOSimca@393 236 target_type = current_action.target_type,
MMOSimca@393 237 x = current_action.x,
MMOSimca@393 238 y = current_action.y,
MMOSimca@393 239 zone_data = current_action.zone_data,
MMOSimca@393 240 }
MMOSimca@393 241
MMOSimca@393 242 table.wipe(current_action)
MMOSimca@393 243 end
MMOSimca@393 244
MMOSimca@393 245
jcallahan@169 246 local TradeSkillExecutePer
jcallahan@169 247 do
jcallahan@169 248 local header_list = {}
jcallahan@169 249
jcallahan@169 250 function TradeSkillExecutePer(iter_func)
jcallahan@169 251 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 252 return
jcallahan@169 253 end
jcallahan@167 254 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 255 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 256 search_box:SetText("")
jcallahan@169 257
jcallahan@167 258 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 259 search_box:ClearFocus()
jcallahan@167 260 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 261
jcallahan@169 262 table.wipe(header_list)
jcallahan@169 263
jcallahan@169 264 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 265 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 266 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 267
jcallahan@169 268 if have_materials then
jcallahan@169 269 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 270 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 271 end
jcallahan@169 272
jcallahan@169 273 if have_skillup then
jcallahan@169 274 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 275 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 276 end
MMOSimca@330 277 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 278 _G.TradeSkillUpdateFilterBar()
jcallahan@169 279 _G.TradeSkillFrame_Update()
jcallahan@169 280
jcallahan@169 281 -- Expand all headers so we can see all the recipes there are
jcallahan@169 282 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 283 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 284
jcallahan@169 285 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 286 if not is_expanded then
jcallahan@169 287 header_list[name] = true
jcallahan@169 288 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 289 end
jcallahan@169 290 elseif iter_func(name, tradeskill_index) then
jcallahan@169 291 break
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294
jcallahan@169 295 -- Restore the state of the things we changed.
jcallahan@169 296 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 297 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 298
jcallahan@169 299 if header_list[name] then
jcallahan@169 300 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 301 end
jcallahan@169 302 end
jcallahan@169 303 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 304 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 305 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 306 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 307
jcallahan@169 308 _G.TradeSkillUpdateFilterBar()
jcallahan@169 309 _G.TradeSkillFrame_Update()
jcallahan@167 310 end
jcallahan@169 311 end -- do-block
jcallahan@167 312
jcallahan@167 313
jcallahan@39 314 local ActualCopperCost
jcallahan@39 315 do
jcallahan@39 316 local BARTERING_SPELL_ID = 83964
jcallahan@39 317
jcallahan@39 318 local STANDING_DISCOUNTS = {
jcallahan@39 319 HATED = 0,
jcallahan@39 320 HOSTILE = 0,
jcallahan@39 321 UNFRIENDLY = 0,
jcallahan@39 322 NEUTRAL = 0,
jcallahan@39 323 FRIENDLY = 0.05,
jcallahan@39 324 HONORED = 0.1,
jcallahan@39 325 REVERED = 0.15,
jcallahan@39 326 EXALTED = 0.2,
jcallahan@39 327 }
jcallahan@39 328
jcallahan@39 329
jcallahan@39 330 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 331 if not copper_cost or copper_cost == 0 then
jcallahan@39 332 return 0
jcallahan@39 333 end
jcallahan@39 334 local modifier = 1
jcallahan@39 335
jcallahan@39 336 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 337 modifier = modifier - 0.1
jcallahan@39 338 end
jcallahan@39 339
jcallahan@39 340 if rep_standing then
jcallahan@39 341 if PLAYER_RACE == "Goblin" then
jcallahan@39 342 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 343 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 344 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 345 end
jcallahan@39 346 end
jcallahan@39 347 return math.floor(copper_cost / modifier)
jcallahan@39 348 end
jcallahan@39 349 end -- do-block
jcallahan@39 350
jcallahan@39 351
jcallahan@29 352 local function InstanceDifficultyToken()
jcallahan@233 353 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 354
jcallahan@59 355 if not instance_type or instance_type == "" then
jcallahan@59 356 instance_type = "NONE"
jcallahan@59 357 end
jcallahan@312 358 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 359 end
jcallahan@29 360
jcallahan@29 361
jcallahan@19 362 local function DBEntry(data_type, unit_id)
jcallahan@19 363 if not data_type or not unit_id then
jcallahan@6 364 return
jcallahan@6 365 end
jcallahan@289 366 local category = global_db[data_type]
jcallahan@289 367
jcallahan@289 368 if not category then
jcallahan@289 369 category = {}
jcallahan@289 370 global_db[data_type] = category
jcallahan@289 371 end
jcallahan@289 372 local unit = category[unit_id]
jcallahan@6 373
jcallahan@10 374 if not unit then
jcallahan@187 375 unit = {}
jcallahan@289 376 category[unit_id] = unit
jcallahan@6 377 end
jcallahan@10 378 return unit
jcallahan@6 379 end
jcallahan@270 380
jcallahan@263 381 private.DBEntry = DBEntry
jcallahan@6 382
jcallahan@214 383 local NPCEntry
jcallahan@214 384 do
jcallahan@214 385 local npc_prototype = {}
jcallahan@214 386 local npc_meta = {
jcallahan@214 387 __index = npc_prototype
jcallahan@214 388 }
jcallahan@6 389
jcallahan@214 390 function NPCEntry(identifier)
jcallahan@227 391 local npc = DBEntry("npcs", identifier)
jcallahan@331 392 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 393 end
jcallahan@214 394
jcallahan@248 395 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 396 self.encounter_data = self.encounter_data or {}
jcallahan@248 397 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 398 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 399
jcallahan@248 400 return self.encounter_data[difficulty_token]
jcallahan@214 401 end
jcallahan@22 402 end
jcallahan@22 403
jcallahan@22 404
jcallahan@1 405 local function CurrentLocationData()
jcallahan@161 406 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 407 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 408 end
jcallahan@1 409 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 410 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 411
jcallahan@1 412 x = x or 0
jcallahan@1 413 y = y or 0
jcallahan@1 414
jcallahan@1 415 if x == 0 and y == 0 then
jcallahan@1 416 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 417 _G.SetDungeonMapLevel(level_index)
jcallahan@1 418 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 419
jcallahan@1 420 if x and y and (x > 0 or y > 0) then
jcallahan@1 421 _G.SetDungeonMapLevel(map_level)
jcallahan@1 422 map_level = level_index
jcallahan@1 423 break
jcallahan@1 424 end
jcallahan@1 425 end
jcallahan@1 426 end
jcallahan@1 427
jcallahan@1 428 if _G.DungeonUsesTerrainMap() then
jcallahan@1 429 map_level = map_level - 1
jcallahan@1 430 end
jcallahan@31 431 local x = _G.floor(x * 1000)
jcallahan@31 432 local y = _G.floor(y * 1000)
jcallahan@28 433
jcallahan@31 434 if x % 2 ~= 0 then
jcallahan@31 435 x = x + 1
jcallahan@28 436 end
jcallahan@28 437
jcallahan@31 438 if y % 2 ~= 0 then
jcallahan@31 439 y = y + 1
jcallahan@28 440 end
jcallahan@126 441 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 442 end
jcallahan@1 443
jcallahan@1 444
jcallahan@312 445 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 446 if not currency_link then
jcallahan@312 447 return
jcallahan@312 448 end
jcallahan@312 449 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 450 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 451 end
jcallahan@312 452
jcallahan@312 453
jcallahan@1 454 local function ItemLinkToID(item_link)
jcallahan@1 455 if not item_link then
jcallahan@1 456 return
jcallahan@1 457 end
MMOSimca@404 458 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 459 end
jcallahan@270 460
jcallahan@260 461 private.ItemLinkToID = ItemLinkToID
jcallahan@4 462
jcallahan@171 463 local function UnitTypeIsNPC(unit_type)
jcallahan@171 464 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 465 end
jcallahan@171 466
jcallahan@171 467
jcallahan@34 468 local ParseGUID
jcallahan@4 469 do
jcallahan@229 470 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 471
jcallahan@281 472 local NPC_ID_MAPPING = {
jcallahan@281 473 [62164] = 63191, -- Garalon
jcallahan@281 474 }
jcallahan@281 475
jcallahan@281 476
jcallahan@334 477 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 478 if not unit_type_name then
MMOSimca@329 479 return UNIT_TYPES.UNKNOWN
MMOSimca@329 480 end
MMOSimca@329 481
MMOSimca@329 482 for def, text in next, UNIT_TYPES do
MMOSimca@329 483 if unit_type_name == text then
MMOSimca@329 484 return UNIT_TYPES[def]
MMOSimca@329 485 end
MMOSimca@329 486 end
MMOSimca@329 487 return UNIT_TYPES.UNKNOWN
MMOSimca@329 488 end
MMOSimca@329 489
MMOSimca@329 490
jcallahan@34 491 function ParseGUID(guid)
jcallahan@5 492 if not guid then
jcallahan@5 493 return
jcallahan@5 494 end
MMOSimca@329 495
MMOSimca@329 496 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 497 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 498
jcallahan@334 499 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 500 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 501
jcallahan@281 502 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 503
jcallahan@281 504 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 505 unit_idnum = id_mapping
jcallahan@281 506 end
jcallahan@281 507 return unit_type, unit_idnum
jcallahan@4 508 end
jcallahan@4 509 return unit_type
jcallahan@4 510 end
jcallahan@249 511
jcallahan@249 512 private.ParseGUID = ParseGUID
jcallahan@4 513 end -- do-block
jcallahan@4 514
jcallahan@4 515
jcallahan@141 516 local UpdateDBEntryLocation
jcallahan@141 517 do
jcallahan@141 518 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 519 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 520 local facing = _G.GetPlayerFacing()
jcallahan@141 521
jcallahan@141 522 if not facing then
jcallahan@141 523 return x, y
jcallahan@141 524 end
jcallahan@246 525 local rad = facing + math.pi
jcallahan@141 526 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 527 end
jcallahan@10 528
jcallahan@24 529
jcallahan@141 530 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 531 if not identifier then
jcallahan@141 532 return
jcallahan@141 533 end
jcallahan@141 534 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 535 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 536 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 537 return
MMOSimca@328 538 end
jcallahan@141 539 local entry = DBEntry(entry_type, identifier)
jcallahan@141 540 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 541 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 542
jcallahan@141 543 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 544 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 545
jcallahan@141 546 if not zone_data then
jcallahan@141 547 zone_data = {}
jcallahan@141 548 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 549 end
jcallahan@141 550
jcallahan@141 551 -- Special case for Fishing.
jcallahan@141 552 if current_action.spell_label == "FISHING" then
jcallahan@141 553 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 554
jcallahan@141 555 if yard_width > 0 and yard_height > 0 then
jcallahan@141 556 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 557 current_action.x = x
jcallahan@141 558 current_action.y = y
jcallahan@141 559 end
jcallahan@141 560 end
jcallahan@141 561 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 562
jcallahan@141 563 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 564 return zone_data
jcallahan@10 565 end
jcallahan@141 566 end -- do-block
jcallahan@10 567
jcallahan@10 568
jcallahan@19 569 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 570 if not item_link then
jcallahan@19 571 return
jcallahan@19 572 end
jcallahan@19 573 local item_id = ItemLinkToID(item_link)
jcallahan@19 574
jcallahan@19 575 if not bag_index or not slot_index then
jcallahan@19 576 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 577 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 578 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 579 bag_index = new_bag_index
jcallahan@19 580 slot_index = new_slot_index
jcallahan@19 581 break
jcallahan@19 582 end
jcallahan@19 583 end
jcallahan@19 584 end
jcallahan@19 585 end
jcallahan@19 586
MMOSimca@410 587 local any_loot = false
MMOSimca@410 588
MMOSimca@411 589 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 590 if bag_index and slot_index then
MMOSimca@410 591 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 592 if is_lootable then
MMOSimca@410 593 any_loot = true
MMOSimca@410 594 end
jcallahan@19 595 end
MMOSimca@410 596
MMOSimca@410 597 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 598 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 599 any_loot = true
jcallahan@19 600 end
MMOSimca@368 601
MMOSimca@436 602 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 603 if any_loot and not block_chat_loot_data then
MMOSimca@414 604 -- For item containers that open instantly with no spell cast
MMOSimca@410 605 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 606 ClearChatLootData()
MMOSimca@410 607 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 608 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 609 chat_loot_data.identifier = item_id
MMOSimca@414 610 -- For normal item containers
MMOSimca@414 611 else
MMOSimca@414 612 table.wipe(current_action)
MMOSimca@414 613 current_loot = nil
MMOSimca@414 614 current_action.target_type = AF.ITEM
MMOSimca@414 615 current_action.identifier = item_id
MMOSimca@414 616 current_action.loot_label = "contains"
MMOSimca@410 617 end
MMOSimca@393 618 end
jcallahan@19 619 end
jcallahan@19 620
jcallahan@19 621
jcallahan@39 622 local UnitFactionStanding
jcallahan@32 623 local UpdateFactionData
jcallahan@32 624 do
jcallahan@32 625 local MAX_FACTION_INDEX = 1000
jcallahan@20 626
jcallahan@32 627 local STANDING_NAMES = {
jcallahan@32 628 "HATED",
jcallahan@32 629 "HOSTILE",
jcallahan@32 630 "UNFRIENDLY",
jcallahan@32 631 "NEUTRAL",
jcallahan@32 632 "FRIENDLY",
jcallahan@32 633 "HONORED",
jcallahan@32 634 "REVERED",
jcallahan@32 635 "EXALTED",
jcallahan@32 636 }
jcallahan@32 637
jcallahan@39 638
jcallahan@39 639 function UnitFactionStanding(unit)
jcallahan@135 640 local unit_name = _G.UnitName(unit)
jcallahan@39 641 UpdateFactionData()
jcallahan@39 642 DatamineTT:ClearLines()
jcallahan@39 643 DatamineTT:SetUnit(unit)
jcallahan@39 644
jcallahan@39 645 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 646 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 647
jcallahan@135 648 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 649 return faction_name, faction_standings[faction_name]
jcallahan@39 650 end
jcallahan@39 651 end
jcallahan@39 652 end
jcallahan@39 653
jcallahan@39 654
jcallahan@32 655 function UpdateFactionData()
jcallahan@32 656 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 657 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 658
jcallahan@86 659 if faction_name then
jcallahan@32 660 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 661 elseif not faction_name then
jcallahan@32 662 break
jcallahan@32 663 end
jcallahan@20 664 end
jcallahan@20 665 end
jcallahan@32 666 end -- do-block
jcallahan@20 667
jcallahan@48 668
MMOSimca@429 669 local GenericLootUpdate, LootTable
jcallahan@75 670 do
MMOSimca@429 671 function LootTable(entry, loot_type, top_field)
jcallahan@75 672 if top_field then
jcallahan@75 673 entry[top_field] = entry[top_field] or {}
jcallahan@75 674 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 675 return entry[top_field][loot_type]
jcallahan@75 676 end
jcallahan@48 677 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 678 return entry[loot_type]
jcallahan@48 679 end
jcallahan@48 680
jcallahan@75 681 function GenericLootUpdate(data_type, top_field)
jcallahan@132 682 local loot_type = current_loot.label
jcallahan@75 683 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 684 local source_list = {}
jcallahan@75 685
jcallahan@131 686 if current_loot.sources then
jcallahan@131 687 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 688 local source_id
jcallahan@78 689
jcallahan@131 690 if current_loot.target_type == AF.ITEM then
jcallahan@119 691 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 692 source_id = current_loot.identifier
jcallahan@119 693 else
jcallahan@331 694 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 695 if unit_ID then
MMOSimca@328 696 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 697 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 698 else
MMOSimca@328 699 source_id = unit_ID
MMOSimca@328 700 end
MMOSimca@328 701 end
jcallahan@119 702 end
jcallahan@304 703 local entry = DBEntry(data_type, source_id)
jcallahan@75 704
jcallahan@119 705 if entry then
jcallahan@119 706 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 707
jcallahan@304 708 if not source_list[source_id] then
jcallahan@119 709 if top_field then
jcallahan@119 710 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 711 elseif not container_loot_toasting then
jcallahan@119 712 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 713 end
jcallahan@304 714 source_list[source_id] = true
jcallahan@77 715 end
jcallahan@119 716 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 717
jcallahan@309 718 if current_loot.target_type == AF.ZONE then
jcallahan@309 719 for item_id, quantity in pairs(loot_data) do
jcallahan@309 720 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 721 end
jcallahan@309 722 else
jcallahan@308 723 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 724 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 725
jcallahan@308 726 if label == "currency" and currency_texture then
jcallahan@308 727 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 728 elseif loot_token == "money" then
jcallahan@308 729 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 730 else
jcallahan@308 731 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 732 end
jcallahan@308 733 end
jcallahan@119 734 end
jcallahan@75 735 end
jcallahan@75 736 end
jcallahan@75 737 end
jcallahan@121 738
jcallahan@121 739 -- This is used for Gas Extractions.
jcallahan@131 740 if #current_loot.list <= 0 then
jcallahan@78 741 return
jcallahan@78 742 end
jcallahan@82 743 local entry
jcallahan@82 744
jcallahan@82 745 -- At this point we only have a name if it's an object.
MMOSimca@388 746 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 747 if current_loot.target_type == AF.OBJECT then
jcallahan@131 748 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 749 else
jcallahan@131 750 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 751 end
jcallahan@75 752
jcallahan@75 753 if not entry then
jcallahan@75 754 return
jcallahan@75 755 end
jcallahan@77 756 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 757
jcallahan@307 758 if current_loot.identifier then
jcallahan@307 759 if not source_list[current_loot.identifier] then
jcallahan@307 760 if top_field then
jcallahan@307 761 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 762 else
jcallahan@307 763 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 764 end
jcallahan@307 765 source_list[current_loot.identifier] = true
jcallahan@77 766 end
jcallahan@77 767 end
jcallahan@75 768
jcallahan@131 769 for index = 1, #current_loot.list do
jcallahan@131 770 table.insert(loot_table, current_loot.list[index])
jcallahan@75 771 end
jcallahan@48 772 end
jcallahan@75 773 end -- do-block
jcallahan@48 774
jcallahan@97 775
jcallahan@97 776 local ReplaceKeywords
jcallahan@97 777 do
jcallahan@97 778 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 779 class = PLAYER_CLASS,
jcallahan@97 780 name = PLAYER_NAME,
jcallahan@97 781 race = PLAYER_RACE,
jcallahan@97 782 }
jcallahan@97 783
jcallahan@97 784
jcallahan@97 785 function ReplaceKeywords(text)
jcallahan@97 786 if not text or text == "" then
jcallahan@97 787 return ""
jcallahan@97 788 end
jcallahan@97 789
jcallahan@97 790 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 791 local category_format = ("<%s>"):format(category)
jcallahan@97 792 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 793 end
jcallahan@97 794 return text
jcallahan@97 795 end
jcallahan@97 796 end -- do-block
jcallahan@97 797
jcallahan@97 798
jcallahan@154 799 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 800 -- unless the WorldMapFrame is shown.
jcallahan@143 801 do
jcallahan@143 802 -- MapFileName = MapAreaID
jcallahan@143 803 local MICRO_DUNGEON_IDS = {
jcallahan@143 804 ShrineofTwoMoons = 903,
jcallahan@143 805 ShrineofSevenStars = 905,
jcallahan@143 806 }
jcallahan@126 807
jcallahan@299 808 local function SetCurrentAreaID()
jcallahan@156 809 if private.in_combat then
jcallahan@156 810 private.set_area_id = true
jcallahan@156 811 return
jcallahan@156 812 end
jcallahan@155 813 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 814
jcallahan@155 815 if map_area_id == current_area_id then
jcallahan@155 816 return
jcallahan@155 817 end
jcallahan@143 818 local world_map = _G.WorldMapFrame
jcallahan@143 819 local map_visible = world_map:IsVisible()
jcallahan@312 820 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 821
jcallahan@143 822 if not map_visible then
jcallahan@143 823 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 824 world_map:Show()
jcallahan@143 825 end
jcallahan@331 826 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 827 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 828
jcallahan@154 829 _G.SetMapToCurrentZone()
jcallahan@154 830
jcallahan@143 831 if micro_dungeon_id then
jcallahan@143 832 current_area_id = micro_dungeon_id
jcallahan@143 833 else
jcallahan@143 834 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 835 end
jcallahan@143 836
jcallahan@154 837 if map_visible then
jcallahan@154 838 _G.SetMapByID(map_area_id)
jcallahan@154 839 else
jcallahan@143 840 world_map:Hide()
jcallahan@143 841 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 842 end
jcallahan@143 843 end
jcallahan@299 844
jcallahan@299 845 function WDP:HandleZoneChange(event_name)
jcallahan@299 846 in_instance = _G.IsInInstance()
jcallahan@299 847 SetCurrentAreaID()
jcallahan@299 848 end
jcallahan@154 849 end
jcallahan@126 850
MMOSimca@347 851
MMOSimca@347 852 -- TIMERS -------------------------------------------------------------
MMOSimca@347 853
MMOSimca@393 854 function ClearKilledNPC()
MMOSimca@347 855 killed_npc_id = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858
MMOSimca@393 859 function ClearKilledBossID()
MMOSimca@347 860 if killed_boss_id_timer_handle then
MMOSimca@383 861 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 862 killed_boss_id_timer_handle = nil
MMOSimca@347 863 end
MMOSimca@347 864
MMOSimca@347 865 table.wipe(boss_loot_toasting)
MMOSimca@387 866 raid_boss_id = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869
MMOSimca@393 870 function ClearLootToastContainerID()
MMOSimca@347 871 if loot_toast_container_timer_handle then
MMOSimca@383 872 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 873 loot_toast_container_timer_handle = nil
MMOSimca@347 874 end
MMOSimca@347 875
MMOSimca@387 876 container_loot_toasting = false
MMOSimca@387 877 loot_toast_container_id = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@347 880
MMOSimca@393 881 function ClearLootToastData()
MMOSimca@347 882 if loot_toast_data_timer_handle then
MMOSimca@383 883 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 884 loot_toast_data_timer_handle = nil
MMOSimca@347 885 end
MMOSimca@347 886
MMOSimca@347 887 if loot_toast_data then
MMOSimca@347 888 table.wipe(loot_toast_data)
MMOSimca@347 889 end
MMOSimca@347 890 end
MMOSimca@347 891
MMOSimca@347 892
MMOSimca@393 893 function ClearChatLootData()
MMOSimca@398 894 if not chat_loot_timer_handle then
MMOSimca@435 895 table.wipe(chat_loot_data)
MMOSimca@398 896 return
MMOSimca@398 897 end
MMOSimca@398 898 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 899 chat_loot_timer_handle:Cancel()
MMOSimca@398 900 chat_loot_timer_handle = nil
MMOSimca@398 901
MMOSimca@435 902 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 903 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 904 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 905
MMOSimca@414 906 if entry then
MMOSimca@414 907 local loot_table = LootTable(entry, "contains")
MMOSimca@414 908 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 909
MMOSimca@435 910 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 911 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 912
MMOSimca@414 913 if label == "currency" and currency_texture then
MMOSimca@414 914 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 915 elseif loot_token == "money" then
MMOSimca@414 916 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 917 else
MMOSimca@414 918 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 919 end
MMOSimca@414 920 end
MMOSimca@414 921 end
MMOSimca@347 922 end
MMOSimca@435 923 table.wipe(chat_loot_data)
MMOSimca@347 924 end
MMOSimca@347 925
MMOSimca@347 926
jcallahan@246 927 -- METHODS ------------------------------------------------------------
jcallahan@246 928
jcallahan@0 929 function WDP:OnInitialize()
jcallahan@128 930 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 931 private.db = db
jcallahan@128 932 global_db = db.global
jcallahan@128 933 char_db = db.char
jcallahan@14 934
jcallahan@270 935 local raw_db = _G.WoWDBProfilerData
jcallahan@18 936 local build_num = tonumber(private.build_num)
jcallahan@14 937
jcallahan@136 938 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 939 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 940 global_db[entry] = {}
jcallahan@74 941 end
jcallahan@74 942 end
jcallahan@35 943 raw_db.build_num = build_num
MMOSimca@330 944 raw_db.region = private.region
jcallahan@63 945 raw_db.version = DB_VERSION
jcallahan@249 946
jcallahan@312 947 private.InitializeCommentSystem()
jcallahan@312 948 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 949 end
jcallahan@0 950
jcallahan@0 951
jcallahan@153 952 function WDP:EventDispatcher(...)
jcallahan@153 953 local event_name = ...
jcallahan@153 954
MMOSimca@346 955 if DEBUGGING then
jcallahan@154 956 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 957 Debug(event_name)
jcallahan@154 958 else
jcallahan@154 959 Debug(...)
jcallahan@153 960 end
jcallahan@153 961 end
jcallahan@153 962 local func = EVENT_MAPPING[event_name]
jcallahan@153 963
jcallahan@153 964 if _G.type(func) == "boolean" then
jcallahan@153 965 self[event_name](self, ...)
jcallahan@153 966 elseif _G.type(func) == "function" then
jcallahan@159 967 self[func](self, ...)
jcallahan@153 968 end
jcallahan@153 969 end
jcallahan@153 970
jcallahan@153 971
jcallahan@0 972 function WDP:OnEnable()
jcallahan@300 973 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 974
jcallahan@0 975 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 976 if EVENT_DEBUG then
jcallahan@153 977 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 978 else
jcallahan@153 979 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 980 end
jcallahan@0 981 end
jcallahan@95 982
jcallahan@95 983 for index = 1, _G.GetNumLanguages() do
jcallahan@95 984 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 985 end
MMOSimca@383 986
MMOSimca@383 987 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 988 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 989 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 990 WDP:ProcessItems()
MMOSimca@383 991 end, 100000)
MMOSimca@383 992 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 993 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 994 WDP:UpdateTargetLocation()
MMOSimca@383 995 end, 100000)
jcallahan@19 996
jcallahan@19 997 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 998 if target_unit then
jcallahan@19 999 return
jcallahan@19 1000 end
jcallahan@19 1001 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1002 end)
jcallahan@19 1003
jcallahan@19 1004 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1005 if target_unit then
jcallahan@19 1006 return
jcallahan@19 1007 end
jcallahan@19 1008 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1009 HandleItemUse(item_link)
jcallahan@19 1010 end)
jcallahan@263 1011
jcallahan@299 1012 self:HandleZoneChange("OnEnable")
jcallahan@290 1013 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1014 end
jcallahan@0 1015
jcallahan@0 1016
jcallahan@219 1017 local ScrapeItemUpgradeStats
jcallahan@219 1018 do
jcallahan@219 1019 local intermediary = {}
jcallahan@219 1020
jcallahan@220 1021 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1022 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1023 return
jcallahan@220 1024 end
jcallahan@219 1025 local create_entry
jcallahan@219 1026
jcallahan@219 1027 table.wipe(intermediary)
jcallahan@219 1028
jcallahan@219 1029 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1030 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1031
jcallahan@293 1032 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1033 break
jcallahan@219 1034 end
jcallahan@219 1035 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1036
jcallahan@219 1037 if amount and stat then
jcallahan@219 1038 create_entry = true
jcallahan@295 1039 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1040 end
jcallahan@219 1041 end
jcallahan@219 1042
jcallahan@219 1043 if not create_entry then
jcallahan@219 1044 return
jcallahan@219 1045 end
jcallahan@219 1046 local item = DBEntry("items", item_id)
jcallahan@225 1047 item.upgrade_id = upgrade_id
jcallahan@219 1048 item.upgrades = item.upgrades or {}
jcallahan@219 1049 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1050
jcallahan@219 1051 for stat, amount in pairs(intermediary) do
jcallahan@219 1052 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1053 end
jcallahan@219 1054 end
MMOSimca@336 1055 end -- do-block
jcallahan@219 1056
jcallahan@219 1057
MMOSimca@340 1058 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1059 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1060 local item
jcallahan@0 1061
jcallahan@191 1062 if item_string then
MMOSimca@338 1063 local item_results = { (":"):split(item_string) }
MMOSimca@338 1064
MMOSimca@338 1065 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1066 local unique_id = item_results[9]
MMOSimca@338 1067 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1068 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1069 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1070
MMOSimca@340 1071 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1072 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1073 item = DBEntry("items", item_id)
MMOSimca@329 1074 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1075
jcallahan@331 1076 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1077 item.suffix_id = suffix_id
MMOSimca@329 1078 end
jcallahan@331 1079
jcallahan@331 1080 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1081 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1082 end
MMOSimca@372 1083
MMOSimca@384 1084 if not item.seen_bonuses then
MMOSimca@384 1085 item.seen_bonuses = {}
MMOSimca@372 1086 end
MMOSimca@385 1087 item.seen_bonuses["0"] = true
MMOSimca@329 1088 end
MMOSimca@329 1089 elseif num_bonus_ids > 0 then
jcallahan@219 1090 item = DBEntry("items", item_id)
MMOSimca@329 1091
jcallahan@201 1092 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1093 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1094
MMOSimca@384 1095 if not item.seen_bonuses then
MMOSimca@384 1096 item.seen_bonuses = {}
MMOSimca@329 1097 end
MMOSimca@384 1098
MMOSimca@384 1099 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1100 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1101 local sorted_bonus_string = ""
MMOSimca@384 1102 local min_bonus_id_array = {}
MMOSimca@384 1103 for iterations = 1, num_bonus_ids do
MMOSimca@384 1104 -- Find minimum of this iteration
MMOSimca@384 1105 local min_bonus_id = 100000
MMOSimca@384 1106 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1107 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1108 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1109 min_bonus_id = temp_bonus_id
MMOSimca@384 1110 end
MMOSimca@384 1111 end
MMOSimca@384 1112
MMOSimca@384 1113 -- Keep track of already processed IDs
MMOSimca@384 1114 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1115
MMOSimca@384 1116 -- Build string
MMOSimca@384 1117 if iterations == 1 then
MMOSimca@384 1118 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1119 else
MMOSimca@384 1120 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1121 end
MMOSimca@329 1122 end
MMOSimca@384 1123
MMOSimca@395 1124 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1125 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1126 else
MMOSimca@372 1127 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1128 end
jcallahan@219 1129 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1130 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1131 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1132 end
jcallahan@0 1133 end
jcallahan@212 1134
jcallahan@212 1135 if durability and durability > 0 then
jcallahan@219 1136 item = item or DBEntry("items", item_id)
jcallahan@212 1137 item.durability = durability
jcallahan@212 1138 end
jcallahan@0 1139 end
jcallahan@0 1140
jcallahan@0 1141
jcallahan@187 1142 function WDP:ProcessItems()
jcallahan@187 1143 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1144 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1145
jcallahan@0 1146 if item_id and item_id > 0 then
jcallahan@1 1147 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1148 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1149 end
jcallahan@0 1150 end
jcallahan@0 1151
jcallahan@0 1152 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1153 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1154 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1155
jcallahan@0 1156 if item_id and item_id > 0 then
jcallahan@1 1157 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1158 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1159 end
jcallahan@0 1160 end
jcallahan@0 1161 end
jcallahan@0 1162 end
jcallahan@0 1163
jcallahan@118 1164
jcallahan@215 1165 local TargetedNPC
jcallahan@118 1166 do
jcallahan@118 1167 local GENDER_NAMES = {
jcallahan@118 1168 "UNKNOWN",
jcallahan@118 1169 "MALE",
jcallahan@118 1170 "FEMALE",
jcallahan@118 1171 }
jcallahan@118 1172
jcallahan@118 1173
jcallahan@118 1174 local REACTION_NAMES = {
jcallahan@118 1175 "HATED",
jcallahan@118 1176 "HOSTILE",
jcallahan@118 1177 "UNFRIENDLY",
jcallahan@118 1178 "NEUTRAL",
jcallahan@118 1179 "FRIENDLY",
jcallahan@118 1180 "HONORED",
jcallahan@118 1181 "REVERED",
jcallahan@118 1182 "EXALTED",
jcallahan@118 1183 }
jcallahan@118 1184
jcallahan@118 1185
jcallahan@118 1186 local POWER_TYPE_NAMES = {
jcallahan@118 1187 ["0"] = "MANA",
jcallahan@118 1188 ["1"] = "RAGE",
jcallahan@118 1189 ["2"] = "FOCUS",
jcallahan@118 1190 ["3"] = "ENERGY",
jcallahan@118 1191 ["6"] = "RUNIC_POWER",
jcallahan@118 1192 }
jcallahan@118 1193
jcallahan@118 1194
jcallahan@215 1195 function TargetedNPC()
jcallahan@118 1196 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1197 current_target_id = nil
jcallahan@118 1198 return
jcallahan@118 1199 end
jcallahan@118 1200 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1201
jcallahan@171 1202 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1203 return
jcallahan@118 1204 end
jcallahan@118 1205 current_target_id = unit_idnum
jcallahan@118 1206
jcallahan@118 1207 local npc = NPCEntry(unit_idnum)
jcallahan@118 1208 local _, class_token = _G.UnitClass("target")
jcallahan@118 1209 npc.class = class_token
jcallahan@118 1210 npc.faction = UnitFactionStanding("target")
jcallahan@118 1211 npc.genders = npc.genders or {}
jcallahan@118 1212 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1213 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1214 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1215
jcallahan@248 1216 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1217 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1218 local level_data = encounter_data[npc_level]
jcallahan@250 1219
jcallahan@250 1220 if not level_data then
jcallahan@250 1221 level_data = {}
jcallahan@250 1222 encounter_data[npc_level] = level_data
jcallahan@250 1223 end
jcallahan@257 1224 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1225
jcallahan@257 1226 if not level_data.power then
MMOSimca@337 1227 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1228
jcallahan@257 1229 if max_power > 0 then
jcallahan@257 1230 local power_type = _G.UnitPowerType("target")
jcallahan@312 1231 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1232 end
jcallahan@118 1233 end
jcallahan@118 1234 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1235 return npc, unit_idnum
jcallahan@118 1236 end
jcallahan@118 1237 end -- do-block
jcallahan@118 1238
jcallahan@118 1239
jcallahan@113 1240 do
jcallahan@113 1241 local COORD_MAX = 5
jcallahan@0 1242
jcallahan@113 1243 function WDP:UpdateTargetLocation()
jcallahan@113 1244 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1245 return
jcallahan@2 1246 end
jcallahan@113 1247
jcallahan@113 1248 for index = 1, 4 do
jcallahan@113 1249 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1250 return
jcallahan@113 1251 end
jcallahan@113 1252 end
jcallahan@215 1253 local npc = TargetedNPC()
jcallahan@113 1254
jcallahan@113 1255 if not npc then
jcallahan@113 1256 return
jcallahan@113 1257 end
jcallahan@113 1258 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1259 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1260 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1261 return
MMOSimca@328 1262 end
jcallahan@248 1263 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1264 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1265 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1266
jcallahan@113 1267 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1268
jcallahan@113 1269 if not zone_data then
jcallahan@113 1270 zone_data = {}
jcallahan@113 1271 npc_data.locations[zone_token] = zone_data
jcallahan@113 1272 end
jcallahan@113 1273
jcallahan@113 1274 for location_token in pairs(zone_data) do
jcallahan@113 1275 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1276 loc_level = tonumber(loc_level)
jcallahan@113 1277
jcallahan@113 1278 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1279 return
jcallahan@113 1280 end
jcallahan@113 1281 end
jcallahan@141 1282 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1283 end
jcallahan@113 1284 end -- do-block
jcallahan@2 1285
jcallahan@118 1286
MMOSimca@412 1287 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1288 ClearChatLootData()
MMOSimca@398 1289 end
MMOSimca@398 1290
MMOSimca@398 1291
MMOSimca@420 1292 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1293
MMOSimca@436 1294 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1295 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1296 if not block_chat_loot_data then
MMOSimca@439 1297 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1298 ClearChatLootData()
MMOSimca@436 1299 block_chat_loot_data = true
MMOSimca@436 1300 end
MMOSimca@436 1301 end
MMOSimca@436 1302
MMOSimca@436 1303
MMOSimca@436 1304 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1305 if block_chat_loot_data then
MMOSimca@439 1306 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1307 block_chat_loot_data = false
MMOSimca@436 1308 end
MMOSimca@436 1309 end
MMOSimca@436 1310
MMOSimca@436 1311
MMOSimca@408 1312 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1313 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1314 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1315 ClearKilledBossID()
MMOSimca@408 1316 ClearLootToastContainerID()
MMOSimca@408 1317 end
MMOSimca@408 1318
MMOSimca@408 1319
jcallahan@90 1320 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1321 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1322 return
jcallahan@243 1323 end
jcallahan@282 1324 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1325
jcallahan@56 1326 for index = 1, num_items do
jcallahan@56 1327 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1328
jcallahan@56 1329 if item_link then
jcallahan@56 1330 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1331 end
jcallahan@56 1332 end
jcallahan@56 1333 end
jcallahan@56 1334
jcallahan@56 1335
jcallahan@298 1336 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1337 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1338
jcallahan@246 1339 if current_pet_guid then
jcallahan@246 1340 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1341 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1342 end
jcallahan@246 1343 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1344
jcallahan@246 1345 if pet_guid then
jcallahan@296 1346 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1347 group_pet_guids[pet_guid] = true
jcallahan@246 1348 end
jcallahan@246 1349 end
jcallahan@246 1350
jcallahan@246 1351
jcallahan@298 1352 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1353 local is_raid = _G.IsInRaid()
jcallahan@298 1354 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1355 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1356
jcallahan@299 1357 table.wipe(group_member_guids)
jcallahan@298 1358
jcallahan@298 1359 for index = 1, group_size do
jcallahan@298 1360 local unit_id = unit_type .. index
jcallahan@298 1361 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1362
jcallahan@299 1363 group_member_guids[unit_guid] = true
jcallahan@298 1364 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1365 end
jcallahan@299 1366 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1367 end
jcallahan@298 1368
jcallahan@298 1369
jcallahan@298 1370 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1371 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1372 end
jcallahan@298 1373
jcallahan@298 1374
MMOSimca@375 1375 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1376 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1377 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1378 return
jcallahan@306 1379 end
MMOSimca@372 1380
MMOSimca@372 1381 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1382 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1383
MMOSimca@355 1384 -- Handle Garrison cache specially
MMOSimca@422 1385 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1386 -- Record location data for cache
MMOSimca@355 1387 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1388
MMOSimca@355 1389 -- Add drop data
MMOSimca@355 1390 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1391 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1392 -- Check for top level object data
MMOSimca@355 1393 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1394 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1395 if object_entry[difficulty_token] then
MMOSimca@355 1396 -- Increment loot count
MMOSimca@355 1397 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1398
MMOSimca@355 1399 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1400 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1401 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1402 else
MMOSimca@355 1403 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1404 end
MMOSimca@355 1405 else
MMOSimca@355 1406 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1407 end
MMOSimca@431 1408
MMOSimca@431 1409 -- Wipe object ID until future mouseover
MMOSimca@431 1410 last_garrison_cache_object_id = nil
MMOSimca@387 1411 elseif raid_boss_id then
MMOSimca@427 1412 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1413 if npc then
MMOSimca@427 1414 local loot_label = "drops"
MMOSimca@427 1415 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1416 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1417 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1418
MMOSimca@427 1419 if loot_type == "item" then
MMOSimca@427 1420 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1421 if item_id then
MMOSimca@427 1422 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1423 RecordItemData(item_id, item_link, true)
MMOSimca@427 1424 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1425 else
MMOSimca@427 1426 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1427 return
MMOSimca@427 1428 end
MMOSimca@427 1429 elseif loot_type == "money" then
MMOSimca@427 1430 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1431 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1432 elseif loot_type == "currency" then
MMOSimca@427 1433 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1434 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1435 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1436 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1437 else
MMOSimca@427 1438 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1439 return
MMOSimca@427 1440 end
jcallahan@312 1441 end
jcallahan@317 1442
MMOSimca@427 1443 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1444 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1445 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1446 end
jcallahan@312 1447 end
MMOSimca@387 1448 elseif loot_toast_container_id then
jcallahan@305 1449 InitializeCurrentLoot()
jcallahan@305 1450
jcallahan@306 1451 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1452 current_loot.identifier = loot_toast_container_id
jcallahan@306 1453 current_loot.label = "contains"
jcallahan@306 1454 current_loot.target_type = AF.ITEM
jcallahan@306 1455
MMOSimca@387 1456 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1457
jcallahan@301 1458 if loot_type == "item" then
jcallahan@312 1459 local item_id = ItemLinkToID(item_link)
jcallahan@312 1460 if item_id then
jcallahan@312 1461 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1462 RecordItemData(item_id, item_link, true)
MMOSimca@387 1463 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1464 else
jcallahan@301 1465 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1466 current_loot = nil
jcallahan@301 1467 return
jcallahan@301 1468 end
jcallahan@301 1469 elseif loot_type == "money" then
jcallahan@312 1470 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1471 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1472 elseif loot_type == "currency" then
jcallahan@312 1473 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1474 if currency_texture and currency_texture ~= "" then
jcallahan@312 1475 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1476 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1477 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1478 else
jcallahan@312 1479 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1480 current_loot = nil
jcallahan@312 1481 return
jcallahan@312 1482 end
jcallahan@301 1483 end
jcallahan@312 1484
jcallahan@301 1485 GenericLootUpdate("items")
jcallahan@301 1486 current_loot = nil
MMOSimca@387 1487 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1488 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1489 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1490 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1491 -- Verify that we're still assigning data to the right items
MMOSimca@435 1492 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@424 1493 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1494 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@435 1495 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1496 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@424 1497 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1498 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1499 ClearChatLootData()
MMOSimca@424 1500 end
MMOSimca@424 1501 else
MMOSimca@424 1502 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1503 end
jcallahan@301 1504 else
jcallahan@307 1505 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1506
jcallahan@307 1507 loot_toast_data = loot_toast_data or {}
jcallahan@312 1508 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1509
MMOSimca@340 1510 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1511 if item_id then
MMOSimca@340 1512 RecordItemData(item_id, item_link, true)
MMOSimca@340 1513 end
MMOSimca@340 1514
MMOSimca@383 1515 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1516 end
jcallahan@178 1517 end
jcallahan@178 1518
jcallahan@178 1519
jcallahan@179 1520 do
MMOSimca@388 1521 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1522 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1523 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1524 end,
MMOSimca@388 1525 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1526 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1527 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1528 InitializeCurrentLoot()
MMOSimca@388 1529 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1530 GenericLootUpdate("zones")
MMOSimca@388 1531 current_loot = nil
MMOSimca@388 1532 end,
MMOSimca@388 1533 }
MMOSimca@388 1534
MMOSimca@388 1535
MMOSimca@388 1536 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1537 local category
MMOSimca@388 1538
MMOSimca@388 1539 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1540 if not currency_link then
MMOSimca@388 1541 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1542 end
MMOSimca@388 1543 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1544
MMOSimca@388 1545 if not currency_texture or currency_texture == "" then
MMOSimca@388 1546 return
MMOSimca@388 1547 end
MMOSimca@388 1548
MMOSimca@388 1549 -- Set update category
MMOSimca@388 1550 if current_action.spell_label == "FISHING" then
MMOSimca@388 1551 category = AF.ZONE
MMOSimca@388 1552 elseif raid_boss_id then
MMOSimca@388 1553 category = AF.NPC
MMOSimca@388 1554 end
MMOSimca@388 1555
MMOSimca@388 1556 -- Take action based on update category
MMOSimca@388 1557 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1558 if not category or not update_func then
MMOSimca@388 1559 return
MMOSimca@388 1560 end
MMOSimca@388 1561 update_func(currency_texture, quantity)
MMOSimca@388 1562 end
MMOSimca@388 1563
MMOSimca@388 1564
MMOSimca@412 1565 local BLACKLISTED_ITEMS = {
MMOSimca@412 1566 [114116] = true,
MMOSimca@412 1567 [114119] = true,
MMOSimca@412 1568 [114120] = true,
MMOSimca@412 1569 [116980] = true,
MMOSimca@412 1570 [120319] = true,
MMOSimca@412 1571 [120320] = true,
MMOSimca@412 1572 }
MMOSimca@412 1573
MMOSimca@412 1574
jcallahan@179 1575 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1576 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1577 -- Verify that we're still assigning data to the right items
MMOSimca@435 1578 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1579 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1580 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1581 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1582 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1583 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1584 ClearChatLootData()
MMOSimca@347 1585 end
MMOSimca@347 1586 end,
jcallahan@179 1587 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1588 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1589 end,
MMOSimca@345 1590 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1591 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1592 -- Check for top level object data
MMOSimca@381 1593 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1594 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1595 if object_entry[difficulty_token] then
MMOSimca@381 1596 -- Increment loot count
MMOSimca@381 1597 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1598
MMOSimca@381 1599 -- Add drop data
MMOSimca@381 1600 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1601 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1602 else
MMOSimca@381 1603 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1604 end
jcallahan@179 1605 end,
jcallahan@179 1606 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1607 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1608 InitializeCurrentLoot()
jcallahan@312 1609 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1610 GenericLootUpdate("zones")
jcallahan@312 1611 current_loot = nil
jcallahan@179 1612 end,
jcallahan@179 1613 }
jcallahan@177 1614
jcallahan@177 1615
MMOSimca@388 1616 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1617 local category
jcallahan@177 1618
MMOSimca@345 1619 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1620 if not item_link then
MMOSimca@345 1621 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1622 end
MMOSimca@345 1623 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1624
MMOSimca@345 1625 if not item_id then
MMOSimca@345 1626 return
MMOSimca@345 1627 end
MMOSimca@345 1628
MMOSimca@345 1629 -- Set update category
MMOSimca@405 1630 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1631 category = AF.OBJECT
MMOSimca@345 1632 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1633 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1634 category = AF.ZONE
MMOSimca@388 1635 elseif raid_boss_id then
jcallahan@179 1636 category = AF.NPC
MMOSimca@347 1637 elseif chat_loot_timer_handle then
MMOSimca@347 1638 category = AF.ITEM
jcallahan@179 1639 end
MMOSimca@345 1640
MMOSimca@395 1641 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1642 RecordItemData(item_id, item_link, true)
MMOSimca@395 1643
MMOSimca@345 1644 -- Take action based on update category
jcallahan@179 1645 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1646 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1647 return
MMOSimca@340 1648 end
jcallahan@179 1649 update_func(item_id, quantity)
jcallahan@177 1650 end
MMOSimca@388 1651 end
MMOSimca@388 1652
MMOSimca@388 1653
jcallahan@97 1654 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1655 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1656 return
jcallahan@95 1657 end
jcallahan@97 1658 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1659 npc.quotes = npc.quotes or {}
jcallahan@97 1660 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1661 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1662 end
jcallahan@95 1663
jcallahan@95 1664
jcallahan@95 1665 do
jcallahan@40 1666 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1667
jcallahan@40 1668 local DRUNK_COMPARES = {
jcallahan@40 1669 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1670 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1671 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1672 }
jcallahan@40 1673
jcallahan@40 1674 local DRUNK_MATCHES = {
jcallahan@254 1675 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1676 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1677 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1678 }
jcallahan@40 1679
jcallahan@167 1680 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1681
jcallahan@167 1682
jcallahan@167 1683 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1684 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1685 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1686
jcallahan@167 1687 private.discovered_recipe_name = nil
jcallahan@167 1688 private.profession_level = nil
jcallahan@167 1689 private.previous_spell_id = nil
jcallahan@169 1690
jcallahan@169 1691 return true
jcallahan@167 1692 end
jcallahan@167 1693 end
jcallahan@167 1694
jcallahan@167 1695
jcallahan@167 1696 local function IterativeRecordDiscovery()
jcallahan@167 1697 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1698 end
jcallahan@167 1699
jcallahan@167 1700
jcallahan@92 1701 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1702 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1703 if not item_link then
MMOSimca@400 1704 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1705 end
MMOSimca@400 1706 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1707
MMOSimca@400 1708 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1709 if not item_id then
MMOSimca@400 1710 if not private.trainer_shown then
MMOSimca@400 1711 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1712
MMOSimca@400 1713 if recipe_name and private.previous_spell_id then
MMOSimca@400 1714 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1715
MMOSimca@400 1716 if profession_name == _G.UNKNOWN then
MMOSimca@400 1717 return
MMOSimca@400 1718 end
MMOSimca@400 1719 private.discovered_recipe_name = recipe_name
MMOSimca@400 1720 private.profession_level = prof_level
MMOSimca@400 1721
MMOSimca@400 1722 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1723 end
jcallahan@167 1724 end
MMOSimca@400 1725
MMOSimca@400 1726 if currently_drunk then
MMOSimca@400 1727 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1728 currently_drunk = nil
MMOSimca@400 1729 end
MMOSimca@400 1730 return
MMOSimca@400 1731 end
MMOSimca@400 1732
MMOSimca@400 1733 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1734 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1735 currently_drunk = true
MMOSimca@400 1736 break
MMOSimca@400 1737 end
jcallahan@40 1738 end
jcallahan@40 1739 return
jcallahan@40 1740 end
jcallahan@40 1741
MMOSimca@411 1742 -- If it is an item, parse its link
MMOSimca@400 1743 RecordItemData(item_id, item_link, true)
jcallahan@40 1744 end
jcallahan@40 1745 end
jcallahan@40 1746
jcallahan@307 1747
jcallahan@331 1748 do
jcallahan@23 1749 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1750 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1751
MMOSimca@405 1752 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1753 local BLACKLISTED_SPELLS = {
MMOSimca@405 1754 [117526] = true, -- Binding Shot
MMOSimca@405 1755 [132464] = true, -- Chi Wave
MMOSimca@417 1756 [132467] = true, -- Chi Wave
MMOSimca@405 1757 [121308] = true, -- Disguise
MMOSimca@405 1758 }
MMOSimca@405 1759
jcallahan@23 1760 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1761 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1762 return
jcallahan@23 1763 end
jcallahan@34 1764 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1765
jcallahan@171 1766 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1767 return
jcallahan@23 1768 end
jcallahan@23 1769
jcallahan@23 1770 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1771 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1772 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1773 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1774 end
jcallahan@23 1775 end
jcallahan@23 1776
jcallahan@115 1777 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1778
jcallahan@246 1779 local previous_combat_event = {}
jcallahan@246 1780
jcallahan@23 1781 local COMBAT_LOG_FUNCS = {
jcallahan@23 1782 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1783 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1784 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1785 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1786 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1787
jcallahan@171 1788 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1789 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1790 end
jcallahan@115 1791 end
jcallahan@115 1792 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1793 end,
jcallahan@65 1794 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1795 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1796
jcallahan@171 1797 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1798 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1799 ClearKilledNPC()
jcallahan@98 1800 private.harvesting = nil
jcallahan@65 1801 return
jcallahan@65 1802 end
jcallahan@177 1803
jcallahan@246 1804 if source_guid == "" then
jcallahan@246 1805 source_guid = nil
jcallahan@246 1806 end
jcallahan@246 1807 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1808 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1809
jcallahan@299 1810 if not previous_combat_event.party_damage then
jcallahan@312 1811 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1812 table.wipe(previous_combat_event)
jcallahan@217 1813 ClearKilledNPC()
jcallahan@306 1814 else
jcallahan@317 1815 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1816 end
jcallahan@177 1817 killed_npc_id = unit_idnum
MMOSimca@383 1818 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1819 end,
jcallahan@23 1820 }
jcallahan@23 1821
jcallahan@23 1822
jcallahan@246 1823 local NON_DAMAGE_EVENTS = {
jcallahan@246 1824 SPELL_AURA_APPLIED = true,
jcallahan@246 1825 SPELL_AURA_REMOVED = true,
jcallahan@246 1826 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1827 SPELL_CAST_FAILED = true,
jcallahan@246 1828 SWING_MISSED = true,
jcallahan@246 1829 }
jcallahan@246 1830
jcallahan@299 1831 local DAMAGE_EVENTS = {
jcallahan@299 1832 RANGE_DAMAGE = true,
jcallahan@299 1833 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1834 SPELL_DAMAGE = true,
jcallahan@299 1835 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1836 SWING_DAMAGE = true,
jcallahan@299 1837 }
jcallahan@299 1838
jcallahan@246 1839
jcallahan@92 1840 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1841 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1842
jcallahan@23 1843 if not combat_log_func then
jcallahan@299 1844 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1845 table.wipe(previous_combat_event)
jcallahan@246 1846 previous_combat_event.source_name = source_name
jcallahan@299 1847
jcallahan@299 1848 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1849 previous_combat_event.party_damage = true
jcallahan@299 1850 end
jcallahan@246 1851 end
jcallahan@23 1852 return
jcallahan@23 1853 end
jcallahan@23 1854 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1855
jcallahan@297 1856 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1857 table.wipe(previous_combat_event)
jcallahan@297 1858 end
jcallahan@23 1859 end
jcallahan@23 1860
MMOSimca@337 1861
jcallahan@44 1862 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1863 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1864 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1865 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1866
jcallahan@44 1867
jcallahan@92 1868 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1869 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1870 return
jcallahan@44 1871 end
jcallahan@44 1872 UpdateFactionData()
jcallahan@44 1873
jcallahan@46 1874 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1875 return
jcallahan@46 1876 end
jcallahan@177 1877 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1878 ClearKilledNPC()
jcallahan@46 1879
jcallahan@44 1880 if not npc then
jcallahan@98 1881 private.harvesting = nil
jcallahan@44 1882 return
jcallahan@44 1883 end
jcallahan@98 1884 npc.harvested = private.harvesting
jcallahan@98 1885 private.harvesting = nil
jcallahan@98 1886
jcallahan@44 1887 local modifier = 1
jcallahan@44 1888
MMOSimca@340 1889 -- Check for modifiers from known spells
jcallahan@44 1890 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1891 modifier = modifier + 0.1
jcallahan@44 1892 end
jcallahan@44 1893 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1894 modifier = modifier + 0.1
jcallahan@44 1895 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1896 modifier = modifier + 0.05
jcallahan@44 1897 end
MMOSimca@418 1898 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1899 modifier = modifier + 0.2
MMOSimca@418 1900 end
jcallahan@44 1901
MMOSimca@340 1902 -- Determine faction ID
MMOSimca@340 1903 local faction_ID
MMOSimca@418 1904 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1905 if faction_name == faction_data_table[3] then
MMOSimca@418 1906 -- Check ignore flag
MMOSimca@418 1907 if faction_data_table[2] then
MMOSimca@418 1908 return
MMOSimca@418 1909 end
MMOSimca@340 1910 faction_ID = faction_data_table[1]
MMOSimca@418 1911 break
MMOSimca@340 1912 end
MMOSimca@340 1913 end
MMOSimca@340 1914 if faction_ID and faction_ID > 0 then
MMOSimca@340 1915 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1916 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1917 if has_bonus_rep_gain then
MMOSimca@340 1918 modifier = modifier + 1
MMOSimca@340 1919 end
MMOSimca@340 1920 end
MMOSimca@340 1921
MMOSimca@340 1922 -- Check for modifiers from buffs
MMOSimca@418 1923 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1924 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1925 local modded_faction = buff_data_table.faction
jcallahan@44 1926
jcallahan@44 1927 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1928 if buff_data_table.ignore then
MMOSimca@340 1929 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1930 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1931 return
MMOSimca@340 1932 else
MMOSimca@340 1933 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1934 end
jcallahan@44 1935 end
jcallahan@44 1936 end
jcallahan@44 1937 end
MMOSimca@340 1938
jcallahan@65 1939 npc.reputations = npc.reputations or {}
jcallahan@65 1940 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1941 end
jcallahan@44 1942 end -- do-block
jcallahan@18 1943
jcallahan@18 1944
jcallahan@140 1945 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1946 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1947 return
jcallahan@140 1948 end
jcallahan@140 1949 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1950
MMOSimca@355 1951 -- Handle Fishing
MMOSimca@355 1952 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1953 if not text or text == "Fishing Bobber" then
MMOSimca@355 1954 text = "NONE"
MMOSimca@355 1955 else
MMOSimca@355 1956 current_action.fishing_target = true
MMOSimca@355 1957 end
MMOSimca@355 1958 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1959 -- Handle Garrison Cache
MMOSimca@355 1960 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1961 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1962 end
jcallahan@140 1963 end
jcallahan@140 1964
jcallahan@140 1965
jcallahan@92 1966 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1967 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1968
jcallahan@42 1969 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1970 return
jcallahan@42 1971 end
jcallahan@42 1972 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1973 end
jcallahan@42 1974
jcallahan@42 1975
jcallahan@13 1976 do
MMOSimca@343 1977 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1978 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1979 [AF.ITEM] = function()
jcallahan@16 1980 local locked_item_id
jcallahan@16 1981
jcallahan@16 1982 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1983 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1984 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1985
jcallahan@324 1986 if is_locked and is_lootable then
jcallahan@16 1987 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1988 break
jcallahan@16 1989 end
jcallahan@16 1990 end
jcallahan@165 1991
jcallahan@165 1992 if locked_item_id then
jcallahan@165 1993 break
jcallahan@165 1994 end
jcallahan@16 1995 end
jcallahan@16 1996
MMOSimca@367 1997 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1998 return false
jcallahan@16 1999 end
jcallahan@122 2000 current_action.identifier = locked_item_id
jcallahan@16 2001 return true
jcallahan@16 2002 end,
MMOSimca@401 2003 [AF.NPC] = function()
MMOSimca@401 2004 return not _G.IsFishingLoot()
MMOSimca@401 2005 end,
MMOSimca@401 2006 [AF.OBJECT] = function()
MMOSimca@401 2007 return not _G.IsFishingLoot()
MMOSimca@401 2008 end,
jcallahan@17 2009 [AF.ZONE] = function()
jcallahan@140 2010 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2011 return _G.IsFishingLoot()
jcallahan@17 2012 end,
jcallahan@13 2013 }
jcallahan@13 2014
jcallahan@13 2015
MMOSimca@343 2016 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2017 [AF.ITEM] = function()
jcallahan@28 2018 GenericLootUpdate("items")
jcallahan@28 2019 end,
jcallahan@28 2020 [AF.NPC] = function()
jcallahan@75 2021 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2022 local loot_label = current_loot.label
jcallahan@77 2023 local source_list = {}
jcallahan@75 2024
jcallahan@131 2025 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2026 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2027 local npc = NPCEntry(source_id)
jcallahan@75 2028
jcallahan@75 2029 if npc then
jcallahan@248 2030 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2031 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2032
jcallahan@78 2033 if not source_list[source_guid] then
jcallahan@77 2034 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2035 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2036 source_list[source_guid] = true
jcallahan@77 2037 end
jcallahan@77 2038
jcallahan@309 2039 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2040 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2041
jcallahan@312 2042 if loot_type == "currency" and currency_texture then
jcallahan@312 2043 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2044 elseif loot_token == "money" then
jcallahan@312 2045 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2046 else
jcallahan@312 2047 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2048 end
jcallahan@75 2049 end
jcallahan@75 2050 end
jcallahan@75 2051 end
jcallahan@16 2052 end,
jcallahan@13 2053 [AF.OBJECT] = function()
jcallahan@28 2054 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2055 end,
jcallahan@17 2056 [AF.ZONE] = function()
MMOSimca@328 2057 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2058 return
MMOSimca@328 2059 end
jcallahan@141 2060 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2061
jcallahan@41 2062 -- This will start life as a boolean true.
jcallahan@131 2063 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2064 current_loot.zone_data[location_token] = {
jcallahan@41 2065 drops = {}
jcallahan@41 2066 }
jcallahan@41 2067 end
jcallahan@132 2068 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2069 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2070
jcallahan@131 2071 if current_loot.sources then
jcallahan@131 2072 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2073 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2074 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2075 end
jcallahan@131 2076 end
jcallahan@131 2077 end
jcallahan@131 2078
jcallahan@131 2079 if #current_loot.list <= 0 then
jcallahan@131 2080 return
jcallahan@131 2081 end
jcallahan@131 2082
jcallahan@131 2083 for index = 1, #current_loot.list do
jcallahan@131 2084 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2085 end
jcallahan@13 2086 end,
jcallahan@13 2087 }
jcallahan@13 2088
jcallahan@79 2089 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2090 local loot_guid_registry = {}
jcallahan@124 2091
jcallahan@124 2092
jcallahan@124 2093 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2094 ClearChatLootData()
jcallahan@131 2095 current_loot = nil
jcallahan@131 2096 table.wipe(current_action)
jcallahan@124 2097 end
jcallahan@124 2098
jcallahan@13 2099
jcallahan@322 2100 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2101 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2102 local previous_spell_label = current_action.spell_label
jcallahan@322 2103 local extrapolated_guid_registry = {}
jcallahan@322 2104 local num_guids = 0
MMOSimca@402 2105 table.wipe(current_action)
MMOSimca@402 2106
MMOSimca@402 2107 if _G.IsFishingLoot() then
MMOSimca@402 2108 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2109 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2110 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2111 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2112 return
MMOSimca@402 2113 end
MMOSimca@402 2114 current_action.instance_token = instance_token
MMOSimca@402 2115 current_action.map_level = map_level
MMOSimca@402 2116 current_action.x = x
MMOSimca@402 2117 current_action.y = y
MMOSimca@402 2118 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2119 current_action.spell_label = "FISHING"
MMOSimca@402 2120 current_action.loot_label = "fishing"
MMOSimca@402 2121 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2122 current_action.target_type = AF.ZONE
MMOSimca@402 2123
MMOSimca@402 2124 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2125 return true
MMOSimca@402 2126 end
jcallahan@322 2127
MMOSimca@344 2128 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2129 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2130 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2131 return false
MMOSimca@344 2132 end
MMOSimca@344 2133
jcallahan@322 2134 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2135 local loot_info = {
jcallahan@322 2136 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2137 }
jcallahan@322 2138
jcallahan@322 2139 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2140 local source_guid = loot_info[loot_index]
jcallahan@322 2141
jcallahan@322 2142 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2143 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2144
jcallahan@322 2145 if unit_type and unit_idnum then
jcallahan@322 2146 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2147 unit_type,
jcallahan@322 2148 unit_idnum
jcallahan@322 2149 }
jcallahan@322 2150
jcallahan@322 2151 num_guids = num_guids + 1
jcallahan@322 2152 end
jcallahan@322 2153 end
jcallahan@322 2154 end
jcallahan@322 2155 end
jcallahan@322 2156
jcallahan@322 2157 if num_guids == 0 then
jcallahan@322 2158 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2159 return false
jcallahan@322 2160 end
jcallahan@326 2161
jcallahan@322 2162 local num_npcs = 0
jcallahan@322 2163 local num_objects = 0
jcallahan@324 2164 local num_itemcontainers = 0
jcallahan@322 2165
jcallahan@322 2166 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2167 local unit_type = guid_data[1]
jcallahan@324 2168 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2169
jcallahan@322 2170 if loot_label then
jcallahan@322 2171 local unit_idnum = guid_data[2]
jcallahan@322 2172
jcallahan@322 2173 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2174 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2175 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2176 current_action.loot_label = loot_label
jcallahan@322 2177 current_action.spell_label = "OPENING"
jcallahan@322 2178 current_action.target_type = AF.OBJECT
jcallahan@322 2179 current_action.identifier = unit_idnum
jcallahan@322 2180 num_objects = num_objects + 1
jcallahan@322 2181 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2182 current_action.loot_label = loot_label
jcallahan@322 2183 current_action.target_type = AF.NPC
jcallahan@322 2184 current_action.identifier = unit_idnum
jcallahan@322 2185 num_npcs = num_npcs + 1
jcallahan@324 2186 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2187 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2188 current_action.loot_label = loot_label
jcallahan@324 2189 current_action.target_type = AF.ITEM
jcallahan@324 2190 -- current_action.identifier assigned during loot verification.
jcallahan@324 2191 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2192 end
jcallahan@322 2193 else
jcallahan@322 2194 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2195 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2196 return false
jcallahan@322 2197 end
jcallahan@322 2198 end
jcallahan@322 2199
jcallahan@322 2200 if not current_action.target_type then
jcallahan@322 2201 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2202 return false
jcallahan@322 2203 end
jcallahan@322 2204
jcallahan@322 2205 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2206 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2207 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2208 return false
jcallahan@322 2209 end
jcallahan@322 2210
jcallahan@322 2211 return true
jcallahan@322 2212 end
jcallahan@322 2213
jcallahan@322 2214
MMOSimca@343 2215 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2216 ClearChatLootData()
MMOSimca@387 2217
jcallahan@132 2218 if current_loot then
jcallahan@322 2219 current_loot = nil
jcallahan@322 2220 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2221
jcallahan@322 2222 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2223 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2224 return
jcallahan@322 2225 end
jcallahan@18 2226 end
jcallahan@151 2227
jcallahan@151 2228 if not current_action.target_type then
jcallahan@322 2229 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2230 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2231 return
jcallahan@322 2232 end
jcallahan@151 2233 end
MMOSimca@343 2234 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2235 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2236
jcallahan@14 2237 if not verify_func or not update_func then
jcallahan@322 2238 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2239 return
jcallahan@13 2240 end
jcallahan@13 2241
jcallahan@14 2242 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2243 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2244 return
jcallahan@14 2245 end
jcallahan@80 2246 local guids_used = {}
jcallahan@132 2247
jcallahan@301 2248 InitializeCurrentLoot()
jcallahan@217 2249 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2250
jcallahan@55 2251 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2252 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2253 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2254 local loot_info = {
jcallahan@237 2255 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2256 }
jcallahan@13 2257
jcallahan@237 2258 -- Odd index is GUID, even is count.
jcallahan@237 2259 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2260 local source_guid = loot_info[loot_index]
jcallahan@75 2261
jcallahan@237 2262 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2263 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2264 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2265 if slot_quantity then
jcallahan@324 2266 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2267 if slot_quantity > loot_quantity then
jcallahan@324 2268 loot_quantity = slot_quantity
jcallahan@324 2269 end
jcallahan@324 2270 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2271 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2272
MMOSimca@366 2273 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2274 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2275 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2276 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2277 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2278 guids_used[source_guid] = true
MMOSimca@366 2279 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2280 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2281 if current_loot.target_type == AF.ZONE then
jcallahan@324 2282 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2283 else
jcallahan@324 2284 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2285 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2286 guids_used[source_guid] = true
jcallahan@324 2287 end
MMOSimca@366 2288 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2289 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2290 if icon_texture then
jcallahan@324 2291 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2292 if current_loot.target_type == AF.ZONE then
jcallahan@324 2293 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2294 else
jcallahan@324 2295 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2296
jcallahan@324 2297 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2298 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2299 guids_used[source_guid] = true
jcallahan@324 2300 end
jcallahan@324 2301 else
jcallahan@324 2302 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2303 end
jcallahan@308 2304 end
jcallahan@324 2305 else
jcallahan@324 2306 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2307 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2308 end
jcallahan@75 2309 end
jcallahan@13 2310 end
jcallahan@13 2311 end
jcallahan@80 2312
jcallahan@81 2313 for guid in pairs(guids_used) do
jcallahan@217 2314 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2315 end
jcallahan@13 2316 update_func()
jcallahan@1 2317 end
jcallahan@13 2318 end -- do-block
jcallahan@0 2319
jcallahan@0 2320
jcallahan@89 2321 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2322 WDP:StopChatLootRecording(event_name)
jcallahan@89 2323 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2324
jcallahan@89 2325 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2326 return
jcallahan@89 2327 end
jcallahan@89 2328 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2329 end
jcallahan@89 2330
jcallahan@89 2331
jcallahan@44 2332 do
jcallahan@44 2333 local POINT_MATCH_PATTERNS = {
jcallahan@44 2334 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2335 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2336 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2337 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2338 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2339 }
jcallahan@5 2340
jcallahan@68 2341 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2342 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2343 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2344
jcallahan@133 2345 local current_merchant
jcallahan@133 2346 local merchant_standing
jcallahan@133 2347
jcallahan@133 2348 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2349 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2350 current_merchant = nil
jcallahan@133 2351 merchant_standing = nil
jcallahan@133 2352 end
jcallahan@133 2353
jcallahan@133 2354
jcallahan@89 2355 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2356 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2357 WDP:StopChatLootRecording(event_name)
jcallahan@195 2358 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2359
jcallahan@171 2360 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2361 return
jcallahan@133 2362 end
jcallahan@331 2363 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2364 merchant_standing = faction_standing
jcallahan@133 2365 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2366 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2367 end
jcallahan@55 2368 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2369 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2370 _G.MerchantFrame_Update()
jcallahan@57 2371
jcallahan@150 2372 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2373
jcallahan@44 2374 for item_index = 1, num_items do
jcallahan@44 2375 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2376 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2377
jcallahan@324 2378 DatamineTT:ClearLines()
jcallahan@324 2379 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2380
jcallahan@324 2381 if not item_id then
jcallahan@324 2382 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2383 item_id = ItemLinkToID(item_link)
MMOSimca@354 2384 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2385 end
jcallahan@324 2386
jcallahan@44 2387 if item_id and item_id > 0 then
jcallahan@44 2388 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2389
jcallahan@68 2390 local num_lines = DatamineTT:NumLines()
jcallahan@68 2391
jcallahan@68 2392 for line_index = 1, num_lines do
jcallahan@68 2393 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2394
jcallahan@68 2395 if not current_line then
jcallahan@68 2396 break
jcallahan@68 2397 end
jcallahan@68 2398 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2399
jcallahan@68 2400 if faction or reputation then
jcallahan@68 2401 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2402 break
jcallahan@68 2403 end
jcallahan@68 2404 end
jcallahan@68 2405
jcallahan@87 2406 for line_index = 1, num_lines do
jcallahan@87 2407 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2408
jcallahan@87 2409 if not current_line then
jcallahan@87 2410 break
jcallahan@87 2411 end
jcallahan@87 2412 local line_text = current_line:GetText()
jcallahan@87 2413 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2414
jcallahan@87 2415 if quest_name then
jcallahan@87 2416 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2417 break
jcallahan@87 2418 end
jcallahan@87 2419 end
jcallahan@87 2420
jcallahan@44 2421 if extended_cost then
jcallahan@53 2422 local battleground_rating = 0
jcallahan@53 2423 local personal_rating = 0
jcallahan@53 2424 local required_season_amount
jcallahan@5 2425
jcallahan@68 2426 for line_index = 1, num_lines do
jcallahan@44 2427 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2428
jcallahan@44 2429 if not current_line then
jcallahan@44 2430 break
jcallahan@44 2431 end
jcallahan@53 2432 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2433
jcallahan@44 2434 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2435 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2436 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2437 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2438
jcallahan@44 2439 if match1 or match2 then
jcallahan@44 2440 break
jcallahan@44 2441 end
jcallahan@44 2442 end
jcallahan@5 2443 end
jcallahan@44 2444 local currency_list = {}
jcallahan@44 2445 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2446
jcallahan@50 2447 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2448 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2449 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2450
jcallahan@44 2451 for cost_index = 1, item_count do
jcallahan@324 2452 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2453 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2454 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2455
jcallahan@317 2456 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2457 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2458 end
jcallahan@317 2459
jcallahan@317 2460 if currency_identifier then
jcallahan@317 2461 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2462 end
jcallahan@44 2463 end
jcallahan@44 2464
jcallahan@44 2465 for currency_index = 1, #currency_list do
jcallahan@44 2466 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2467 end
jcallahan@5 2468 end
jcallahan@133 2469 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2470 end
jcallahan@44 2471 end
jcallahan@5 2472
jcallahan@44 2473 if _G.CanMerchantRepair() then
jcallahan@133 2474 current_merchant.can_repair = true
jcallahan@5 2475 end
jcallahan@57 2476 _G.SetMerchantFilter(current_filters)
jcallahan@57 2477 _G.MerchantFrame_Update()
jcallahan@4 2478 end
jcallahan@44 2479 end -- do-block
jcallahan@4 2480
jcallahan@89 2481
jcallahan@92 2482 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2483 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2484 return
jcallahan@25 2485 end
jcallahan@34 2486 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2487
jcallahan@171 2488 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2489 return
jcallahan@25 2490 end
jcallahan@29 2491 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2492 table.wipe(current_action)
jcallahan@25 2493 end
jcallahan@25 2494
jcallahan@25 2495
MMOSimca@368 2496 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2497 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2498 if DEBUGGING then
jcallahan@309 2499 return
jcallahan@309 2500 end
jcallahan@309 2501
jcallahan@115 2502 local num_pets = LPJ:NumPets()
jcallahan@115 2503
jcallahan@115 2504 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2505 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2506
jcallahan@115 2507 if is_owned then
jcallahan@115 2508 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2509
jcallahan@139 2510 if rarity then
jcallahan@139 2511 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2512 local npc = NPCEntry(npc_id)
jcallahan@139 2513 npc.wild_pet = is_wild or nil
jcallahan@139 2514 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2515 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2516 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2517
jcallahan@139 2518 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2519 data.max_health = max_health
jcallahan@139 2520 data.attack = attack
jcallahan@139 2521 data.speed = speed
jcallahan@139 2522 end
jcallahan@115 2523 end
jcallahan@115 2524 end
MMOSimca@368 2525 end]]--
jcallahan@115 2526
jcallahan@115 2527
jcallahan@156 2528 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2529 private.in_combat = true
jcallahan@156 2530 end
jcallahan@156 2531
jcallahan@156 2532
jcallahan@156 2533 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2534 private.in_combat = nil
jcallahan@156 2535
jcallahan@156 2536 if private.set_area_id then
jcallahan@299 2537 self:HandleZoneChange(event_name)
jcallahan@156 2538 private.set_area_id = nil
jcallahan@156 2539 end
jcallahan@156 2540 end
jcallahan@156 2541
jcallahan@156 2542
jcallahan@118 2543 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2544 if not TargetedNPC() then
jcallahan@118 2545 return
jcallahan@2 2546 end
jcallahan@151 2547 current_action.target_type = AF.NPC
jcallahan@118 2548 self:UpdateTargetLocation()
jcallahan@118 2549 end
jcallahan@2 2550
jcallahan@89 2551
jcallahan@12 2552 do
jcallahan@12 2553 local function UpdateQuestJuncture(point)
jcallahan@12 2554 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2555
jcallahan@12 2556 if not unit_name then
jcallahan@12 2557 return
jcallahan@12 2558 end
jcallahan@34 2559 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2560 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2561 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2562 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2563 end
jcallahan@19 2564 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2565 quest[point] = quest[point] or {}
MMOSimca@329 2566 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2567
jcallahan@24 2568 return quest
jcallahan@12 2569 end
jcallahan@10 2570
jcallahan@12 2571
jcallahan@92 2572 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2573 local quest = UpdateQuestJuncture("end")
jcallahan@97 2574
jcallahan@112 2575 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2576 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2577 end
jcallahan@67 2578 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2579 ClearKilledNPC()
jcallahan@10 2580 end
jcallahan@10 2581
jcallahan@12 2582
jcallahan@92 2583 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2584 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2585
jcallahan@46 2586 if not quest then
jcallahan@46 2587 return
jcallahan@46 2588 end
jcallahan@24 2589 quest.classes = quest.classes or {}
jcallahan@27 2590 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2591
jcallahan@24 2592 quest.races = quest.races or {}
jcallahan@100 2593 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2594 end
jcallahan@12 2595 end -- do-block
jcallahan@9 2596
jcallahan@9 2597
jcallahan@92 2598 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2599 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2600 local entry_index, processed_quests = 1, 0
jcallahan@36 2601 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2602
jcallahan@36 2603 while processed_quests <= num_quests do
MMOSimca@329 2604 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2605
jcallahan@84 2606 if quest_id == 0 then
jcallahan@84 2607 processed_quests = processed_quests + 1
jcallahan@84 2608 elseif not is_header then
jcallahan@36 2609 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2610
jcallahan@36 2611 local quest = DBEntry("quests", quest_id)
jcallahan@36 2612 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2613 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2614 processed_quests = processed_quests + 1
jcallahan@36 2615 end
jcallahan@36 2616 entry_index = entry_index + 1
jcallahan@36 2617 end
jcallahan@36 2618 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2619 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2620 end
jcallahan@4 2621
jcallahan@4 2622
jcallahan@97 2623 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2624 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2625 return
jcallahan@112 2626 end
jcallahan@97 2627 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2628 end
jcallahan@97 2629
jcallahan@97 2630
jcallahan@92 2631 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2632 if unit_id ~= "player" then
jcallahan@4 2633 return
jcallahan@4 2634 end
jcallahan@4 2635 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2636 end
jcallahan@4 2637
jcallahan@4 2638
jcallahan@92 2639 do
jcallahan@92 2640 local TRADESKILL_TOOLS = {
jcallahan@92 2641 Anvil = anvil_spell_ids,
jcallahan@92 2642 Forge = forge_spell_ids,
jcallahan@92 2643 }
jcallahan@92 2644
jcallahan@92 2645
jcallahan@167 2646 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2647 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2648 if link then
MMOSimca@352 2649 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2650 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2651
MMOSimca@352 2652 if required_tool then
MMOSimca@352 2653 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2654 if required_tool:find(tool_name) then
MMOSimca@352 2655 registry[spell_id] = true
MMOSimca@352 2656 end
jcallahan@167 2657 end
jcallahan@167 2658 end
jcallahan@167 2659 end
jcallahan@167 2660 end
jcallahan@167 2661
jcallahan@167 2662
jcallahan@92 2663 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2664 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2665
jcallahan@92 2666 if profession_name == _G.UNKNOWN then
jcallahan@92 2667 return
jcallahan@92 2668 end
jcallahan@167 2669 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2670 end
jcallahan@92 2671 end -- do-block
jcallahan@92 2672
jcallahan@92 2673
jcallahan@167 2674 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2675 private.trainer_shown = nil
jcallahan@167 2676 end
jcallahan@167 2677
jcallahan@167 2678
jcallahan@92 2679 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2680 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2681 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2682
jcallahan@164 2683 if not trainer then
jcallahan@58 2684 return
jcallahan@58 2685 end
jcallahan@331 2686 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2687 trainer.teaches = trainer.teaches or {}
jcallahan@27 2688
jcallahan@167 2689 private.trainer_shown = true
jcallahan@167 2690
jcallahan@27 2691 -- Get the initial trainer filters
MMOSimca@344 2692 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2693 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2694 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2695
jcallahan@27 2696 -- Clear the trainer filters
MMOSimca@344 2697 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2698 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2699 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2700
jcallahan@27 2701 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2702 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2703
jcallahan@27 2704 if spell_name then
jcallahan@27 2705 DatamineTT:ClearLines()
jcallahan@27 2706 DatamineTT:SetTrainerService(index)
jcallahan@27 2707
jcallahan@27 2708 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2709
jcallahan@43 2710 if spell_id then
jcallahan@164 2711 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2712
jcallahan@164 2713 if not class_professions then
jcallahan@164 2714 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2715 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2716 end
jcallahan@43 2717 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2718 profession = profession or "General"
jcallahan@43 2719
jcallahan@164 2720 local profession_skills = class_professions[profession]
jcallahan@43 2721
jcallahan@43 2722 if not profession_skills then
jcallahan@43 2723 class_professions[profession] = {}
jcallahan@43 2724 profession_skills = class_professions[profession]
jcallahan@43 2725 end
jcallahan@173 2726 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2727 end
jcallahan@27 2728 end
jcallahan@27 2729 end
jcallahan@27 2730 -- Reset the filters to what they were before
MMOSimca@344 2731 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2732 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2733 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2734 end
jcallahan@27 2735
jcallahan@27 2736
jcallahan@1 2737 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2738 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2739 return
jcallahan@1 2740 end
jcallahan@1 2741 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2742
jcallahan@1 2743 if not spell_label then
jcallahan@1 2744 return
jcallahan@1 2745 end
jcallahan@306 2746
MMOSimca@343 2747 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2748 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2749 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2750
jcallahan@150 2751 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2752 unit_name = target_name
jcallahan@150 2753 unit_id = "target"
jcallahan@1 2754 end
jcallahan@1 2755 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2756 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2757 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2758 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2759 return
MMOSimca@328 2760 end
jcallahan@28 2761
jcallahan@205 2762 table.wipe(current_action)
jcallahan@122 2763 current_action.instance_token = instance_token
jcallahan@122 2764 current_action.map_level = map_level
jcallahan@122 2765 current_action.x = x
jcallahan@122 2766 current_action.y = y
jcallahan@122 2767 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2768 current_action.spell_label = spell_label
jcallahan@105 2769
jcallahan@105 2770 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2771 current_action.loot_label = spell_label:lower()
jcallahan@105 2772 end
jcallahan@1 2773
jcallahan@151 2774 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2775 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2776 if not unit_id or unit_name ~= target_name then
jcallahan@16 2777 return
jcallahan@16 2778 end
jcallahan@123 2779 current_action.target_type = AF.NPC
jcallahan@16 2780 end
jcallahan@16 2781 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2782 current_action.target_type = AF.ITEM
jcallahan@16 2783
jcallahan@150 2784 if item_name and item_name == target_name then
jcallahan@150 2785 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2786 elseif target_name and target_name ~= "" then
jcallahan@331 2787 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2788 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2789 end
jcallahan@150 2790 elseif not item_name and not unit_name then
jcallahan@1 2791 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2792 if target_name == "" then
jcallahan@17 2793 return
jcallahan@17 2794 end
jcallahan@122 2795 current_action.object_name = target_name
jcallahan@123 2796 current_action.target_type = AF.OBJECT
jcallahan@1 2797 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2798 current_action.target_type = AF.ZONE
jcallahan@1 2799 end
jcallahan@1 2800 end
jcallahan@1 2801 private.tracked_line = spell_line
jcallahan@0 2802 end
jcallahan@0 2803
jcallahan@94 2804
MMOSimca@393 2805 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2806 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2807 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2808 ClearKilledBossID()
jcallahan@306 2809 ClearLootToastContainerID()
MMOSimca@387 2810 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2811 else
MMOSimca@336 2812 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2813 return
jcallahan@1 2814 end
jcallahan@306 2815
jcallahan@324 2816 -- Assign existing loot data to boss if it exists
jcallahan@307 2817 if loot_toast_data then
MMOSimca@427 2818 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2819 if npc then
MMOSimca@427 2820 -- Create needed npc fields if required
MMOSimca@427 2821 local loot_label = "drops"
MMOSimca@427 2822 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2823 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2824 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2825
MMOSimca@427 2826 for index = 1, #loot_toast_data do
MMOSimca@427 2827 local data = loot_toast_data[index]
MMOSimca@427 2828 local loot_type = data[1]
MMOSimca@427 2829 local hyperlink = data[2]
MMOSimca@427 2830 local quantity = data[3]
MMOSimca@427 2831
MMOSimca@427 2832 if loot_type == "item" then
MMOSimca@427 2833 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2834 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2835 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2836 elseif loot_type == "money" then
MMOSimca@427 2837 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2838 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2839 elseif loot_type == "currency" then
MMOSimca@427 2840 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2841 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2842 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2843 end
jcallahan@317 2844 end
jcallahan@317 2845
MMOSimca@427 2846 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2847 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2848 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2849 end
MMOSimca@427 2850 else
MMOSimca@427 2851 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2852 end
jcallahan@307 2853 end
jcallahan@307 2854
jcallahan@307 2855 ClearLootToastData()
MMOSimca@427 2856 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2857 end
jcallahan@306 2858
jcallahan@306 2859
jcallahan@306 2860 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2861 if unit_id ~= "player" then
jcallahan@306 2862 return
jcallahan@306 2863 end
jcallahan@306 2864 private.tracked_line = nil
jcallahan@306 2865 private.previous_spell_id = spell_id
jcallahan@306 2866
MMOSimca@393 2867 -- For spells cast when Logging
MMOSimca@345 2868 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2869 last_timber_spell_id = spell_id
MMOSimca@351 2870 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2871 return
MMOSimca@345 2872 end
MMOSimca@345 2873
MMOSimca@393 2874 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2875 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2876 ClearKilledBossID()
jcallahan@306 2877 ClearLootToastContainerID()
jcallahan@307 2878 ClearLootToastData()
jcallahan@306 2879
MMOSimca@387 2880 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2881 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2882 return
jcallahan@306 2883 end
jcallahan@306 2884
MMOSimca@393 2885 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@436 2886 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] and not block_chat_loot_data then
MMOSimca@347 2887 -- Set up timer
MMOSimca@393 2888 ClearChatLootData()
MMOSimca@393 2889 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2890 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2891 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2892 return
MMOSimca@347 2893 end
MMOSimca@347 2894
jcallahan@306 2895 if anvil_spell_ids[spell_id] then
jcallahan@306 2896 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2897 elseif forge_spell_ids[spell_id] then
jcallahan@306 2898 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2899 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2900 killed_npc_id = current_target_id
MMOSimca@343 2901 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2902 end
jcallahan@306 2903 end
jcallahan@0 2904
jcallahan@90 2905
jcallahan@1 2906 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2907 if unit_id ~= "player" then
jcallahan@1 2908 return
jcallahan@1 2909 end
jcallahan@0 2910
jcallahan@1 2911 if private.tracked_line == spell_line then
jcallahan@1 2912 private.tracked_line = nil
jcallahan@1 2913 end
jcallahan@147 2914 table.wipe(current_action)
jcallahan@0 2915 end
jcallahan@90 2916
jcallahan@90 2917
jcallahan@90 2918 do
jcallahan@90 2919 local function SetUnitField(field, required_type)
jcallahan@90 2920 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2921
jcallahan@90 2922 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2923 return
jcallahan@90 2924 end
jcallahan@90 2925
jcallahan@171 2926 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2927 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2928 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2929 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2930 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2931 end
jcallahan@90 2932 end
jcallahan@90 2933
jcallahan@90 2934
jcallahan@90 2935 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2936 WDP:StopChatLootRecording(event_name)
jcallahan@90 2937 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2938 end
jcallahan@90 2939
jcallahan@90 2940
jcallahan@90 2941 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2942 WDP:StopChatLootRecording(event_name)
jcallahan@90 2943 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2944 end
jcallahan@90 2945
jcallahan@90 2946
jcallahan@90 2947 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2948 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2949 end
jcallahan@90 2950
jcallahan@90 2951
jcallahan@92 2952 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2953 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2954 end
jcallahan@90 2955
jcallahan@90 2956
jcallahan@323 2957 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2958 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2959 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2960
jcallahan@323 2961 for index = 2, #gossip_options, 2 do
jcallahan@323 2962 if gossip_options[index] == "binder" then
jcallahan@323 2963 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2964 return
jcallahan@323 2965 end
jcallahan@323 2966 end
jcallahan@323 2967 end,
jcallahan@323 2968 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2969 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2970 end,
jcallahan@323 2971 }
jcallahan@323 2972
jcallahan@323 2973
jcallahan@92 2974 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2975 WDP:StopChatLootRecording(event_name)
jcallahan@323 2976 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2977 if not unit_idnum then
jcallahan@323 2978 return
jcallahan@323 2979 end
jcallahan@323 2980
jcallahan@323 2981 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2982 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2983 end
jcallahan@90 2984 end
jcallahan@90 2985
jcallahan@90 2986
jcallahan@93 2987 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2988 WDP:StopChatLootRecording(event_name)
jcallahan@93 2989 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2990 end
jcallahan@93 2991
jcallahan@93 2992
jcallahan@189 2993 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2994 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2995 end
jcallahan@189 2996
jcallahan@189 2997
jcallahan@90 2998 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2999 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3000 end
jcallahan@90 3001
jcallahan@90 3002
jcallahan@90 3003 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3004 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3005 end
jcallahan@90 3006
jcallahan@90 3007
jcallahan@90 3008 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3009 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3010 end
jcallahan@90 3011 end -- do-block