annotate Main.lua @ 38:934022ee6e52

Record fishing pools; changed non-pool data format to align with this, but have "NONE" instead of the pool's name.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 11 Jun 2012 14:42:13 -0500
parents d9333f3e0c7a
children 938abe259516
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@35 45 -- MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 65 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@27 66
jcallahan@27 67
jcallahan@0 68 -----------------------------------------------------------------------
jcallahan@0 69 -- Local variables.
jcallahan@0 70 -----------------------------------------------------------------------
jcallahan@0 71 local db
jcallahan@0 72 local durability_timer_handle
jcallahan@2 73 local target_location_timer_handle
jcallahan@1 74 local action_data = {}
jcallahan@32 75 local faction_standings = {}
jcallahan@0 76
jcallahan@1 77
jcallahan@1 78 -----------------------------------------------------------------------
jcallahan@1 79 -- Helper Functions.
jcallahan@1 80 -----------------------------------------------------------------------
jcallahan@29 81 local function InstanceDifficultyToken()
jcallahan@29 82 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 83 if difficulty_name == "" then
jcallahan@29 84 difficulty_name = "NONE"
jcallahan@29 85 end
jcallahan@29 86 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 87 end
jcallahan@29 88
jcallahan@29 89
jcallahan@19 90 local function DBEntry(data_type, unit_id)
jcallahan@19 91 if not data_type or not unit_id then
jcallahan@6 92 return
jcallahan@6 93 end
jcallahan@19 94 local unit = db[data_type][unit_id]
jcallahan@6 95
jcallahan@10 96 if not unit then
jcallahan@19 97 db[data_type][unit_id] = {}
jcallahan@19 98 unit = db[data_type][unit_id]
jcallahan@6 99 end
jcallahan@10 100 return unit
jcallahan@6 101 end
jcallahan@6 102
jcallahan@6 103
jcallahan@29 104 local function NPCEntry(identifier)
jcallahan@29 105 local npc = DBEntry("npcs", identifier)
jcallahan@29 106
jcallahan@29 107 if not npc then
jcallahan@29 108 return
jcallahan@22 109 end
jcallahan@29 110 local instance_token = InstanceDifficultyToken()
jcallahan@29 111 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 112 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 113 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 114 return npc
jcallahan@22 115 end
jcallahan@22 116
jcallahan@22 117
jcallahan@1 118 local function CurrentLocationData()
jcallahan@1 119 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 120 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 121
jcallahan@1 122 x = x or 0
jcallahan@1 123 y = y or 0
jcallahan@1 124
jcallahan@1 125 if x == 0 and y == 0 then
jcallahan@1 126 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 127 _G.SetDungeonMapLevel(level_index)
jcallahan@1 128 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 129
jcallahan@1 130 if x and y and (x > 0 or y > 0) then
jcallahan@1 131 _G.SetDungeonMapLevel(map_level)
jcallahan@1 132 map_level = level_index
jcallahan@1 133 break
jcallahan@1 134 end
jcallahan@1 135 end
jcallahan@1 136 end
jcallahan@1 137
jcallahan@1 138 if _G.DungeonUsesTerrainMap() then
jcallahan@1 139 map_level = map_level - 1
jcallahan@1 140 end
jcallahan@31 141 local x = _G.floor(x * 1000)
jcallahan@31 142 local y = _G.floor(y * 1000)
jcallahan@28 143
jcallahan@31 144 if x % 2 ~= 0 then
jcallahan@31 145 x = x + 1
jcallahan@28 146 end
jcallahan@28 147
jcallahan@31 148 if y % 2 ~= 0 then
jcallahan@31 149 y = y + 1
jcallahan@28 150 end
jcallahan@31 151 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 152 end
jcallahan@1 153
jcallahan@1 154
jcallahan@1 155 local function ItemLinkToID(item_link)
jcallahan@1 156 if not item_link then
jcallahan@1 157 return
jcallahan@1 158 end
jcallahan@7 159 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 160 end
jcallahan@0 161
jcallahan@4 162
jcallahan@34 163 local ParseGUID
jcallahan@4 164 do
jcallahan@4 165 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 166
jcallahan@34 167 function ParseGUID(guid)
jcallahan@5 168 if not guid then
jcallahan@5 169 return
jcallahan@5 170 end
jcallahan@4 171 local types = private.UNIT_TYPES
jcallahan@4 172 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 173
jcallahan@10 174 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 175 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 176 end
jcallahan@4 177
jcallahan@4 178 return unit_type
jcallahan@4 179 end
jcallahan@4 180 end -- do-block
jcallahan@4 181
jcallahan@4 182
jcallahan@34 183 local UpdateNPCLocation
jcallahan@34 184 do
jcallahan@34 185 local COORD_MAX = 5
jcallahan@34 186
jcallahan@34 187 function UpdateNPCLocation(unit_idnum)
jcallahan@34 188 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 189 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 190 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 191 npc_data.locations = npc_data.locations or {}
jcallahan@34 192
jcallahan@34 193 local zone_data = npc_data.locations[zone_token]
jcallahan@34 194
jcallahan@34 195 if not zone_data then
jcallahan@34 196 zone_data = {}
jcallahan@34 197 npc_data.locations[zone_token] = zone_data
jcallahan@34 198 end
jcallahan@34 199
jcallahan@34 200 for location_token in pairs(zone_data) do
jcallahan@34 201 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 202 loc_level = tonumber(loc_level)
jcallahan@34 203
jcallahan@34 204 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 205 return
jcallahan@34 206 end
jcallahan@34 207 end
jcallahan@34 208 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 209 end
jcallahan@34 210 end -- do-block
jcallahan@34 211
jcallahan@34 212
jcallahan@38 213 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 214 if not identifier then
jcallahan@10 215 return
jcallahan@10 216 end
jcallahan@31 217 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@38 218 local object = DBEntry(entry_type, identifier)
jcallahan@31 219 object[difficulty_token] = object[difficulty_token] or {}
jcallahan@31 220 object[difficulty_token].locations = object[difficulty_token].locations or {}
jcallahan@10 221
jcallahan@31 222 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@31 223 local zone_data = object[difficulty_token].locations[zone_token]
jcallahan@24 224
jcallahan@31 225 if not zone_data then
jcallahan@31 226 zone_data = {}
jcallahan@31 227 object[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 228 end
jcallahan@31 229 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 230 end
jcallahan@10 231
jcallahan@10 232
jcallahan@19 233 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 234 if not item_link then
jcallahan@19 235 return
jcallahan@19 236 end
jcallahan@19 237 local item_id = ItemLinkToID(item_link)
jcallahan@19 238
jcallahan@19 239 if not bag_index or not slot_index then
jcallahan@19 240 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 241 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 242 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 243 bag_index = new_bag_index
jcallahan@19 244 slot_index = new_slot_index
jcallahan@19 245 break
jcallahan@19 246 end
jcallahan@19 247 end
jcallahan@19 248 end
jcallahan@19 249 end
jcallahan@19 250
jcallahan@19 251 if not bag_index or not slot_index then
jcallahan@19 252 return
jcallahan@19 253 end
jcallahan@19 254 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 255
jcallahan@19 256 if not is_lootable then
jcallahan@19 257 return
jcallahan@19 258 end
jcallahan@19 259 DatamineTT:ClearLines()
jcallahan@19 260 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 261
jcallahan@19 262 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 263 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 264
jcallahan@19 265 if not current_line then
jcallahan@19 266 break
jcallahan@19 267 end
jcallahan@19 268
jcallahan@19 269 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 270 table.wipe(action_data)
jcallahan@19 271 action_data.type = AF.ITEM
jcallahan@28 272 action_data.identifier = item_id
jcallahan@25 273 action_data.label = "contains"
jcallahan@19 274 break
jcallahan@19 275 end
jcallahan@19 276 end
jcallahan@19 277 end
jcallahan@19 278
jcallahan@19 279
jcallahan@32 280 local UpdateFactionData
jcallahan@32 281 do
jcallahan@32 282 local MAX_FACTION_INDEX = 1000
jcallahan@20 283
jcallahan@32 284 local STANDING_NAMES = {
jcallahan@32 285 "HATED",
jcallahan@32 286 "HOSTILE",
jcallahan@32 287 "UNFRIENDLY",
jcallahan@32 288 "NEUTRAL",
jcallahan@32 289 "FRIENDLY",
jcallahan@32 290 "HONORED",
jcallahan@32 291 "REVERED",
jcallahan@32 292 "EXALTED",
jcallahan@32 293 }
jcallahan@32 294
jcallahan@32 295 function UpdateFactionData()
jcallahan@32 296 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 297 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 298
jcallahan@32 299 if faction_name and not is_header then
jcallahan@32 300 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 301 elseif not faction_name then
jcallahan@32 302 break
jcallahan@32 303 end
jcallahan@20 304 end
jcallahan@20 305 end
jcallahan@32 306 end -- do-block
jcallahan@20 307
jcallahan@0 308 -----------------------------------------------------------------------
jcallahan@0 309 -- Methods.
jcallahan@0 310 -----------------------------------------------------------------------
jcallahan@0 311 function WDP:OnInitialize()
jcallahan@0 312 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 313
jcallahan@14 314 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 315
jcallahan@18 316 local build_num = tonumber(private.build_num)
jcallahan@14 317
jcallahan@35 318 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 319 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 320 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 321 -- db[entry] = {}
jcallahan@35 322 -- end
jcallahan@35 323 -- end
jcallahan@35 324 raw_db.build_num = build_num
jcallahan@0 325 end
jcallahan@0 326
jcallahan@0 327
jcallahan@0 328 function WDP:OnEnable()
jcallahan@0 329 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 330 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 331 end
jcallahan@0 332 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 333 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 334
jcallahan@19 335 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 336 if target_unit then
jcallahan@19 337 return
jcallahan@19 338 end
jcallahan@19 339 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 340 end)
jcallahan@19 341
jcallahan@19 342 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 343 if target_unit then
jcallahan@19 344 return
jcallahan@19 345 end
jcallahan@19 346 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 347 HandleItemUse(item_link)
jcallahan@19 348 end)
jcallahan@0 349 end
jcallahan@0 350
jcallahan@0 351
jcallahan@0 352 local function RecordDurability(item_id, durability)
jcallahan@0 353 if not durability or durability <= 0 then
jcallahan@0 354 return
jcallahan@0 355 end
jcallahan@0 356
jcallahan@0 357 if not db.items[item_id] then
jcallahan@0 358 db.items[item_id] = {}
jcallahan@0 359 end
jcallahan@0 360 db.items[item_id].durability = durability
jcallahan@0 361 end
jcallahan@0 362
jcallahan@0 363
jcallahan@0 364 function WDP:ProcessDurability()
jcallahan@0 365 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 366 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 367
jcallahan@0 368 if item_id and item_id > 0 then
jcallahan@1 369 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 370 RecordDurability(item_id, max_durability)
jcallahan@0 371 end
jcallahan@0 372 end
jcallahan@0 373
jcallahan@0 374 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 375 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 376 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 377
jcallahan@0 378 if item_id and item_id > 0 then
jcallahan@1 379 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 380 RecordDurability(item_id, max_durability)
jcallahan@0 381 end
jcallahan@0 382 end
jcallahan@0 383 end
jcallahan@0 384 end
jcallahan@0 385
jcallahan@0 386
jcallahan@2 387 function WDP:UpdateTargetLocation()
jcallahan@31 388 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 389 return
jcallahan@2 390 end
jcallahan@2 391
jcallahan@2 392 for index = 1, 4 do
jcallahan@2 393 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 394 return
jcallahan@2 395 end
jcallahan@2 396 end
jcallahan@22 397 local target_guid = _G.UnitGUID("target")
jcallahan@34 398 local unit_type, unit_idnum = ParseGUID(target_guid)
jcallahan@2 399
jcallahan@2 400 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 401 return
jcallahan@2 402 end
jcallahan@34 403 UpdateNPCLocation(unit_idnum)
jcallahan@2 404 end
jcallahan@2 405
jcallahan@2 406
jcallahan@0 407 -----------------------------------------------------------------------
jcallahan@0 408 -- Event handlers.
jcallahan@0 409 -----------------------------------------------------------------------
jcallahan@23 410 do
jcallahan@23 411 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 412 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 413 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 414
jcallahan@23 415
jcallahan@23 416 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 417 if not spell_id then
jcallahan@23 418 return
jcallahan@23 419 end
jcallahan@34 420 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 421
jcallahan@23 422 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 423 return
jcallahan@23 424 end
jcallahan@23 425
jcallahan@23 426 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 427 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 428 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 429 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 430 end
jcallahan@23 431 end
jcallahan@23 432
jcallahan@23 433 local COMBAT_LOG_FUNCS = {
jcallahan@23 434 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 435 SPELL_CAST_START = RecordNPCSpell,
jcallahan@34 436 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 437 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
jcallahan@34 438 table.wipe(action_data)
jcallahan@34 439 action_data.extracting_gas = true
jcallahan@34 440 action_data.timestamp = _G.GetTime()
jcallahan@34 441 else
jcallahan@34 442 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 443 end
jcallahan@34 444 end,
jcallahan@23 445 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@34 446 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
jcallahan@34 447 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@34 448 UpdateNPCLocation(unit_idnum)
jcallahan@34 449 end
jcallahan@23 450 end,
jcallahan@23 451 }
jcallahan@23 452
jcallahan@23 453
jcallahan@23 454 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 455 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 456
jcallahan@23 457 if not combat_log_func then
jcallahan@23 458 return
jcallahan@23 459 end
jcallahan@23 460 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 461 end
jcallahan@23 462 end -- do-block
jcallahan@23 463
jcallahan@23 464
jcallahan@18 465 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@32 466 if message_type ~= "FACTION" then
jcallahan@32 467 return
jcallahan@32 468 end
jcallahan@29 469 local npc = NPCEntry(action_data.identifier)
jcallahan@21 470
jcallahan@21 471 if not npc then
jcallahan@21 472 return
jcallahan@21 473 end
jcallahan@30 474 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@32 475 local reputation_data = encounter_data[action_data.npc_level].reputations
jcallahan@32 476
jcallahan@32 477 if not reputation_data then
jcallahan@32 478 reputation_data = {}
jcallahan@32 479 encounter_data[action_data.npc_level].reputations = reputation_data
jcallahan@32 480 end
jcallahan@32 481 UpdateFactionData()
jcallahan@32 482 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
jcallahan@18 483 end
jcallahan@18 484
jcallahan@18 485
jcallahan@13 486 do
jcallahan@13 487 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 488 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 489 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 490
jcallahan@13 491
jcallahan@13 492 local function _moneyMatch(money, re)
jcallahan@13 493 return money:match(re) or 0
jcallahan@1 494 end
jcallahan@1 495
jcallahan@0 496
jcallahan@13 497 local function _toCopper(money)
jcallahan@13 498 if not money then
jcallahan@13 499 return 0
jcallahan@13 500 end
jcallahan@0 501
jcallahan@13 502 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 503 end
jcallahan@1 504
jcallahan@1 505
jcallahan@13 506 local LOOT_VERIFY_FUNCS = {
jcallahan@16 507 [AF.ITEM] = function()
jcallahan@16 508 local locked_item_id
jcallahan@16 509
jcallahan@16 510 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 511 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 512 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 513
jcallahan@16 514 if is_locked then
jcallahan@16 515 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 516 end
jcallahan@16 517 end
jcallahan@16 518 end
jcallahan@16 519
jcallahan@28 520 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 521 return false
jcallahan@16 522 end
jcallahan@28 523 action_data.identifier = locked_item_id
jcallahan@16 524 return true
jcallahan@16 525 end,
jcallahan@13 526 [AF.NPC] = function()
jcallahan@17 527 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 528 return false
jcallahan@13 529 end
jcallahan@34 530 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 531 action_data.identifier = id_num
jcallahan@13 532 return true
jcallahan@13 533 end,
jcallahan@14 534 [AF.OBJECT] = true,
jcallahan@17 535 [AF.ZONE] = function()
jcallahan@38 536 return _G.IsFishingLoot()
jcallahan@17 537 end,
jcallahan@13 538 }
jcallahan@13 539
jcallahan@13 540
jcallahan@28 541 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 542 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 543
jcallahan@22 544 if not entry then
jcallahan@22 545 return
jcallahan@22 546 end
jcallahan@25 547 local loot_type = action_data.label or "drops"
jcallahan@28 548 local loot_data
jcallahan@28 549
jcallahan@28 550 if top_field then
jcallahan@28 551 entry[top_field] = entry[top_field] or {}
jcallahan@28 552 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 553 loot_data = entry[top_field][loot_type]
jcallahan@28 554 else
jcallahan@28 555 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 556 loot_data = entry[loot_type]
jcallahan@28 557 end
jcallahan@22 558
jcallahan@22 559 for index = 1, #action_data.loot_list do
jcallahan@28 560 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 561 end
jcallahan@22 562 end
jcallahan@22 563
jcallahan@22 564
jcallahan@13 565 local LOOT_UPDATE_FUNCS = {
jcallahan@16 566 [AF.ITEM] = function()
jcallahan@28 567 GenericLootUpdate("items")
jcallahan@28 568 end,
jcallahan@28 569 [AF.NPC] = function()
jcallahan@29 570 local npc = NPCEntry(action_data.identifier)
jcallahan@28 571
jcallahan@28 572 if not npc then
jcallahan@28 573 return
jcallahan@28 574 end
jcallahan@29 575 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 576 local loot_type = action_data.label or "drops"
jcallahan@33 577 npc.loot_counts = npc.loot_counts or {}
jcallahan@33 578 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
jcallahan@29 579 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 580
jcallahan@17 581 for index = 1, #action_data.loot_list do
jcallahan@29 582 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 583 end
jcallahan@16 584 end,
jcallahan@13 585 [AF.OBJECT] = function()
jcallahan@28 586 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 587 end,
jcallahan@17 588 [AF.ZONE] = function()
jcallahan@38 589 GenericLootUpdate("zones", InstanceDifficultyToken())
jcallahan@13 590 end,
jcallahan@13 591 }
jcallahan@13 592
jcallahan@13 593
jcallahan@13 594 function WDP:LOOT_OPENED()
jcallahan@18 595 if action_data.looting then
jcallahan@18 596 return
jcallahan@18 597 end
jcallahan@18 598
jcallahan@13 599 if not action_data.type then
jcallahan@13 600 action_data.type = AF.NPC
jcallahan@1 601 end
jcallahan@13 602 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 603 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 604
jcallahan@14 605 if not verify_func or not update_func then
jcallahan@13 606 return
jcallahan@13 607 end
jcallahan@13 608
jcallahan@14 609 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 610 return
jcallahan@14 611 end
jcallahan@18 612 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 613 local wow_version = private.wow_version
jcallahan@13 614 local loot_registry = {}
jcallahan@17 615 action_data.loot_list = {}
jcallahan@18 616 action_data.looting = true
jcallahan@13 617
jcallahan@18 618 if wow_version == "5.0.1" then
jcallahan@18 619 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 620 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 621
jcallahan@18 622 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 623
jcallahan@18 624 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 625 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 626 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 627 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 628 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 629 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 630 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 631 end
jcallahan@18 632 end
jcallahan@18 633 else
jcallahan@18 634 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 635 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 636 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 637 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 638 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 639 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 640 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 641 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 642 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 643 end
jcallahan@13 644 end
jcallahan@13 645 end
jcallahan@13 646
jcallahan@13 647 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 648 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 649 end
jcallahan@13 650 update_func()
jcallahan@1 651 end
jcallahan@13 652 end -- do-block
jcallahan@0 653
jcallahan@0 654
jcallahan@5 655 local POINT_MATCH_PATTERNS = {
jcallahan@5 656 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 657 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 658 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 659 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 660 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 661 }
jcallahan@5 662
jcallahan@35 663 function WDP:UpdateMerchantItems(event)
jcallahan@34 664 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 665
jcallahan@4 666 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 667 return
jcallahan@4 668 end
jcallahan@29 669 local merchant = NPCEntry(unit_idnum)
jcallahan@6 670 merchant.sells = merchant.sells or {}
jcallahan@5 671
jcallahan@35 672 local num_items = _G.GetMerchantNumItems()
jcallahan@35 673
jcallahan@35 674 for item_index = 1, num_items do
jcallahan@5 675 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 676 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 677
jcallahan@5 678 if item_id and item_id > 0 then
jcallahan@5 679 local price_string = copper_price
jcallahan@5 680
jcallahan@5 681 if extended_cost then
jcallahan@5 682 local bg_points = 0
jcallahan@5 683 local personal_points = 0
jcallahan@5 684
jcallahan@5 685 DatamineTT:ClearLines()
jcallahan@5 686 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 687
jcallahan@5 688 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 689 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 690
jcallahan@36 691 if not current_line then
jcallahan@5 692 break
jcallahan@5 693 end
jcallahan@5 694 local breakout
jcallahan@5 695
jcallahan@5 696 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 697 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 698 personal_points = personal_points + (match1 or 0)
jcallahan@5 699 bg_points = bg_points + (match2 or 0)
jcallahan@5 700
jcallahan@5 701 if match1 or match2 then
jcallahan@5 702 breakout = true
jcallahan@5 703 break
jcallahan@5 704 end
jcallahan@5 705 end
jcallahan@5 706
jcallahan@5 707 if breakout then
jcallahan@5 708 break
jcallahan@5 709 end
jcallahan@5 710 end
jcallahan@5 711 local currency_list = {}
jcallahan@35 712 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@5 713 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 714
jcallahan@35 715 for cost_index = 1, item_count do
jcallahan@5 716 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 717 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 718
jcallahan@35 719 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@5 720 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 721 end
jcallahan@35 722
jcallahan@35 723 if currency_id then
jcallahan@35 724 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@35 725 end
jcallahan@5 726 end
jcallahan@5 727
jcallahan@5 728 for currency_index = 1, #currency_list do
jcallahan@5 729 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 730 end
jcallahan@5 731 end
jcallahan@6 732 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 733 end
jcallahan@4 734 end
jcallahan@14 735
jcallahan@14 736 if _G.CanMerchantRepair() then
jcallahan@14 737 merchant.can_repair = true
jcallahan@14 738 end
jcallahan@4 739 end
jcallahan@4 740
jcallahan@4 741
jcallahan@25 742 function WDP:PET_BAR_UPDATE()
jcallahan@25 743 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 744 return
jcallahan@25 745 end
jcallahan@34 746 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 747
jcallahan@25 748 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 749 return
jcallahan@25 750 end
jcallahan@29 751 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 752 table.wipe(action_data)
jcallahan@25 753 end
jcallahan@25 754
jcallahan@25 755
jcallahan@18 756 do
jcallahan@18 757 local GENDER_NAMES = {
jcallahan@18 758 "UNKNOWN",
jcallahan@18 759 "MALE",
jcallahan@18 760 "FEMALE",
jcallahan@18 761 }
jcallahan@2 762
jcallahan@2 763
jcallahan@18 764 local REACTION_NAMES = {
jcallahan@18 765 "HATED",
jcallahan@18 766 "HOSTILE",
jcallahan@18 767 "UNFRIENDLY",
jcallahan@18 768 "NEUTRAL",
jcallahan@18 769 "FRIENDLY",
jcallahan@18 770 "HONORED",
jcallahan@18 771 "REVERED",
jcallahan@18 772 "EXALTED",
jcallahan@18 773 }
jcallahan@2 774
jcallahan@2 775
jcallahan@18 776 local POWER_TYPE_NAMES = {
jcallahan@18 777 ["0"] = "MANA",
jcallahan@18 778 ["1"] = "RAGE",
jcallahan@18 779 ["2"] = "FOCUS",
jcallahan@18 780 ["3"] = "ENERGY",
jcallahan@18 781 ["6"] = "RUNIC_POWER",
jcallahan@18 782 }
jcallahan@2 783
jcallahan@2 784
jcallahan@18 785 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 786 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 787 return
jcallahan@18 788 end
jcallahan@34 789 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 790
jcallahan@18 791 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 792 return
jcallahan@18 793 end
jcallahan@29 794 local npc = NPCEntry(unit_idnum)
jcallahan@18 795 local _, class_token = _G.UnitClass("target")
jcallahan@18 796 npc.class = class_token
jcallahan@20 797
jcallahan@32 798 UpdateFactionData()
jcallahan@20 799 DatamineTT:ClearLines()
jcallahan@20 800 DatamineTT:SetUnit("target")
jcallahan@20 801
jcallahan@20 802 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 803 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 804
jcallahan@20 805 if not current_line then
jcallahan@20 806 break
jcallahan@20 807 end
jcallahan@20 808 local line_text = current_line:GetText()
jcallahan@20 809
jcallahan@32 810 if faction_standings[line_text] then
jcallahan@20 811 npc.faction = line_text
jcallahan@20 812 break
jcallahan@20 813 end
jcallahan@20 814 end
jcallahan@26 815 npc.genders = npc.genders or {}
jcallahan@26 816 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 817 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 818 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 819
jcallahan@30 820 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 821 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 822
jcallahan@28 823 if not encounter_data[npc_level] then
jcallahan@28 824 encounter_data[npc_level] = {
jcallahan@18 825 max_health = _G.UnitHealthMax("target"),
jcallahan@18 826 }
jcallahan@3 827
jcallahan@18 828 local max_power = _G.UnitManaMax("target")
jcallahan@18 829
jcallahan@18 830 if max_power > 0 then
jcallahan@18 831 local power_type = _G.UnitPowerType("target")
jcallahan@28 832 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 833 end
jcallahan@3 834 end
jcallahan@21 835 table.wipe(action_data)
jcallahan@21 836 action_data.type = AF.NPC
jcallahan@27 837 action_data.identifier = unit_idnum
jcallahan@21 838 action_data.npc_level = npc_level
jcallahan@31 839
jcallahan@31 840 self:UpdateTargetLocation()
jcallahan@2 841 end
jcallahan@18 842 end -- do-block
jcallahan@2 843
jcallahan@12 844 do
jcallahan@12 845 local function UpdateQuestJuncture(point)
jcallahan@12 846 local unit_name = _G.UnitName("questnpc")
jcallahan@9 847
jcallahan@12 848 if not unit_name then
jcallahan@12 849 return
jcallahan@12 850 end
jcallahan@34 851 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 852
jcallahan@12 853 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 854 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 855 end
jcallahan@19 856 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 857 quest[point] = quest[point] or {}
jcallahan@12 858 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 859
jcallahan@24 860 return quest
jcallahan@12 861 end
jcallahan@10 862
jcallahan@12 863
jcallahan@12 864 function WDP:QUEST_COMPLETE()
jcallahan@12 865 UpdateQuestJuncture("end")
jcallahan@10 866 end
jcallahan@10 867
jcallahan@12 868
jcallahan@12 869 function WDP:QUEST_DETAIL()
jcallahan@24 870 local quest = UpdateQuestJuncture("begin")
jcallahan@24 871
jcallahan@24 872 quest.classes = quest.classes or {}
jcallahan@27 873 quest.classes[PLAYER_CLASS] = true
jcallahan@24 874
jcallahan@24 875 local _, race = _G.UnitRace("player")
jcallahan@24 876 quest.races = quest.races or {}
jcallahan@24 877 quest.races[race] = true
jcallahan@10 878 end
jcallahan@12 879 end -- do-block
jcallahan@9 880
jcallahan@9 881
jcallahan@4 882 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 883 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 884 local entry_index, processed_quests = 1, 0
jcallahan@36 885 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 886
jcallahan@36 887 while processed_quests <= num_quests do
jcallahan@36 888 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 889
jcallahan@36 890 if not is_header then
jcallahan@36 891 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 892
jcallahan@36 893 local quest = DBEntry("quests", quest_id)
jcallahan@36 894 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 895 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 896 processed_quests = processed_quests + 1
jcallahan@36 897 end
jcallahan@36 898 entry_index = entry_index + 1
jcallahan@36 899 end
jcallahan@36 900 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 901 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 902 end
jcallahan@4 903
jcallahan@4 904
jcallahan@4 905 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 906 if unit_id ~= "player" then
jcallahan@4 907 return
jcallahan@4 908 end
jcallahan@4 909 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 910 end
jcallahan@4 911
jcallahan@4 912
jcallahan@27 913 function WDP:TRAINER_SHOW()
jcallahan@27 914 if not _G.IsTradeskillTrainer() then
jcallahan@27 915 return
jcallahan@27 916 end
jcallahan@34 917 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 918 local npc = NPCEntry(unit_idnum)
jcallahan@27 919 npc.teaches = npc.teaches or {}
jcallahan@27 920
jcallahan@27 921 -- Get the initial trainer filters
jcallahan@27 922 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 923 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 924 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 925
jcallahan@27 926 -- Clear the trainer filters
jcallahan@27 927 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 928 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 929 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 930
jcallahan@27 931 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 932 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 933
jcallahan@27 934 if spell_name then
jcallahan@27 935 DatamineTT:ClearLines()
jcallahan@27 936 DatamineTT:SetTrainerService(index)
jcallahan@27 937
jcallahan@27 938 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 939 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 940 profession = profession or "General"
jcallahan@27 941
jcallahan@27 942 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 943 if not class_professions then
jcallahan@27 944 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 945 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 946 end
jcallahan@27 947
jcallahan@27 948 local profession_skills = class_professions[profession]
jcallahan@27 949 if not profession_skills then
jcallahan@27 950 class_professions[profession] = {}
jcallahan@27 951 profession_skills = class_professions[profession]
jcallahan@27 952 end
jcallahan@27 953 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 954 end
jcallahan@27 955 end
jcallahan@27 956
jcallahan@27 957 -- Reset the filters to what they were before
jcallahan@27 958 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 959 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 960 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 961 end
jcallahan@27 962
jcallahan@27 963
jcallahan@1 964 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 965 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 966 return
jcallahan@1 967 end
jcallahan@1 968 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 969
jcallahan@1 970 if not spell_label then
jcallahan@1 971 return
jcallahan@1 972 end
jcallahan@18 973 table.wipe(action_data)
jcallahan@1 974
jcallahan@1 975 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 976 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 977
jcallahan@1 978 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 979 tt_unit_name = target_name
jcallahan@1 980 tt_unit_id = "target"
jcallahan@1 981 end
jcallahan@1 982 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 983 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 984
jcallahan@28 985 action_data.instance_token = instance_token
jcallahan@28 986 action_data.map_level = map_level
jcallahan@28 987 action_data.x = x
jcallahan@28 988 action_data.y = y
jcallahan@28 989 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 990
jcallahan@16 991 if tt_unit_name and not tt_item_name then
jcallahan@16 992 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 993 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 994 return
jcallahan@16 995 end
jcallahan@16 996 action_data.type = AF.NPC
jcallahan@25 997 action_data.label = spell_label:lower()
jcallahan@25 998 action_data.unit_name = tt_unit_name
jcallahan@16 999 end
jcallahan@16 1000 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1001 action_data.type = AF.ITEM
jcallahan@25 1002 action_data.label = spell_label:lower()
jcallahan@16 1003
jcallahan@16 1004 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1005 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1006 elseif target_name and target_name ~= "" then
jcallahan@16 1007 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1008 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1009 end
jcallahan@16 1010 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1011 action_data.name = target_name
jcallahan@17 1012
jcallahan@1 1013 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1014 if target_name == "" then
jcallahan@17 1015 return
jcallahan@17 1016 end
jcallahan@11 1017 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1018 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1019
jcallahan@1 1020 action_data.type = AF.OBJECT
jcallahan@11 1021 action_data.identifier = identifier
jcallahan@1 1022 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1023 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@38 1024 UpdateDBEntryLocation("zones", identifier)
jcallahan@38 1025
jcallahan@17 1026 action_data.type = AF.ZONE
jcallahan@38 1027 action_data.identifier = identifier
jcallahan@1 1028 end
jcallahan@1 1029 end
jcallahan@1 1030 private.tracked_line = spell_line
jcallahan@0 1031 end
jcallahan@0 1032
jcallahan@0 1033
jcallahan@1 1034 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1035 if unit_id ~= "player" then
jcallahan@1 1036 return
jcallahan@1 1037 end
jcallahan@1 1038 private.tracked_line = nil
jcallahan@0 1039 end
jcallahan@0 1040
jcallahan@1 1041 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1042 if unit_id ~= "player" then
jcallahan@1 1043 return
jcallahan@1 1044 end
jcallahan@0 1045
jcallahan@1 1046 if private.tracked_line == spell_line then
jcallahan@1 1047 private.tracked_line = nil
jcallahan@1 1048 end
jcallahan@0 1049 end