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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 COMBAT_LOG_EVENT_UNFILTERED = true,
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42 COMBAT_TEXT_UPDATE = true,
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43 LOOT_OPENED = true,
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44 MERCHANT_SHOW = "UpdateMerchantItems",
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45 MERCHANT_UPDATE = "UpdateMerchantItems",
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46 PET_BAR_UPDATE = true,
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47 PLAYER_TARGET_CHANGED = true,
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48 QUEST_COMPLETE = true,
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49 QUEST_DETAIL = true,
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50 QUEST_LOG_UPDATE = true,
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51 TRAINER_SHOW = true,
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52 UNIT_QUEST_LOG_CHANGED = true,
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53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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56 UNIT_SPELLCAST_SENT = true,
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57 UNIT_SPELLCAST_SUCCEEDED = true,
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58 }
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59
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60
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61 local AF = private.ACTION_TYPE_FLAGS
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62
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63
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64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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65 local PLAYER_GUID = _G.UnitGUID("player")
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66
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67
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68 -----------------------------------------------------------------------
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69 -- Local variables.
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70 -----------------------------------------------------------------------
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71 local db
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72 local durability_timer_handle
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73 local target_location_timer_handle
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74 local action_data = {}
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75 local faction_standings = {}
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76
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77
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78 -----------------------------------------------------------------------
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79 -- Helper Functions.
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80 -----------------------------------------------------------------------
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81 local function InstanceDifficultyToken()
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82 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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83 if difficulty_name == "" then
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84 difficulty_name = "NONE"
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85 end
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86 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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87 end
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88
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89
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90 local function DBEntry(data_type, unit_id)
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91 if not data_type or not unit_id then
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92 return
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93 end
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94 local unit = db[data_type][unit_id]
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95
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96 if not unit then
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97 db[data_type][unit_id] = {}
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98 unit = db[data_type][unit_id]
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99 end
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100 return unit
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101 end
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102
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103
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104 local function NPCEntry(identifier)
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105 local npc = DBEntry("npcs", identifier)
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106
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107 if not npc then
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108 return
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109 end
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110 local instance_token = InstanceDifficultyToken()
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111 npc.encounter_data = npc.encounter_data or {}
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112 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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113 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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114 return npc
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115 end
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116
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117
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118 local function CurrentLocationData()
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119 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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120 local x, y = _G.GetPlayerMapPosition("player")
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121
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122 x = x or 0
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123 y = y or 0
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124
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125 if x == 0 and y == 0 then
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126 for level_index = 1, _G.GetNumDungeonMapLevels() do
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127 _G.SetDungeonMapLevel(level_index)
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128 x, y = _G.GetPlayerMapPosition("player")
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129
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130 if x and y and (x > 0 or y > 0) then
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131 _G.SetDungeonMapLevel(map_level)
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132 map_level = level_index
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133 break
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134 end
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135 end
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136 end
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137
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138 if _G.DungeonUsesTerrainMap() then
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139 map_level = map_level - 1
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140 end
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141 local x = _G.floor(x * 1000)
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142 local y = _G.floor(y * 1000)
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143
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144 if x % 2 ~= 0 then
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145 x = x + 1
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146 end
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147
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148 if y % 2 ~= 0 then
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149 y = y + 1
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150 end
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151 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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152 end
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153
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154
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155 local function ItemLinkToID(item_link)
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156 if not item_link then
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157 return
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158 end
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159 return tonumber(item_link:match("item:(%d+)"))
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160 end
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161
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162
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163 local ParseGUID
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164 do
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165 local UNIT_TYPE_BITMASK = 0x007
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166
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167 function ParseGUID(guid)
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168 if not guid then
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169 return
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170 end
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171 local types = private.UNIT_TYPES
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172 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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173
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174 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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175 return unit_type, tonumber(guid:sub(-12, -9), 16)
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176 end
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177
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178 return unit_type
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179 end
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180 end -- do-block
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181
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182
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183 local UpdateNPCLocation
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184 do
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185 local COORD_MAX = 5
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186
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187 function UpdateNPCLocation(unit_idnum)
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188 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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189 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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190 local zone_token = ("%s:%d"):format(zone_name, area_id)
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191 npc_data.locations = npc_data.locations or {}
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192
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193 local zone_data = npc_data.locations[zone_token]
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194
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195 if not zone_data then
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196 zone_data = {}
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197 npc_data.locations[zone_token] = zone_data
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198 end
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199
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200 for location_token in pairs(zone_data) do
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201 local loc_level, loc_x, loc_y = (":"):split(location_token)
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202 loc_level = tonumber(loc_level)
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203
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204 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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205 return
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206 end
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207 end
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208 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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209 end
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210 end -- do-block
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211
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212
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213 local function UpdateObjectLocation(identifier)
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214 if not identifier then
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215 return
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216 end
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217 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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218 local object = DBEntry("objects", identifier)
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219 object[difficulty_token] = object[difficulty_token] or {}
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220 object[difficulty_token].locations = object[difficulty_token].locations or {}
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221
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222 local zone_token = ("%s:%d"):format(zone_name, area_id)
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223 local zone_data = object[difficulty_token].locations[zone_token]
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224
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225 if not zone_data then
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226 zone_data = {}
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227 object[difficulty_token].locations[zone_token] = zone_data
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228 end
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229 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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230 end
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231
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232
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233 local function HandleItemUse(item_link, bag_index, slot_index)
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234 if not item_link then
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235 return
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236 end
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237 local item_id = ItemLinkToID(item_link)
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238
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239 if not bag_index or not slot_index then
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240 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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241 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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242 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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243 bag_index = new_bag_index
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244 slot_index = new_slot_index
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245 break
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246 end
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247 end
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248 end
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249 end
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250
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251 if not bag_index or not slot_index then
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252 return
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253 end
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254 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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255
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256 if not is_lootable then
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257 return
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258 end
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259 DatamineTT:ClearLines()
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260 DatamineTT:SetBagItem(bag_index, slot_index)
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261
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262 for line_index = 1, DatamineTT:NumLines() do
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263 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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264
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265 if not current_line then
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266 break
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267 end
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268
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269 if current_line:GetText() == _G.ITEM_OPENABLE then
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270 table.wipe(action_data)
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271 action_data.type = AF.ITEM
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272 action_data.identifier = item_id
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273 action_data.label = "contains"
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274 break
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275 end
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276 end
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277 end
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278
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279
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280 local UpdateFactionData
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281 do
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282 local MAX_FACTION_INDEX = 1000
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283
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284 local STANDING_NAMES = {
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285 "HATED",
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286 "HOSTILE",
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287 "UNFRIENDLY",
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288 "NEUTRAL",
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289 "FRIENDLY",
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290 "HONORED",
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291 "REVERED",
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292 "EXALTED",
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293 }
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294
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295 function UpdateFactionData()
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296 for faction_index = 1, MAX_FACTION_INDEX do
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297 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
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298
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299 if faction_name and not is_header then
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300 faction_standings[faction_name] = STANDING_NAMES[current_standing]
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301 elseif not faction_name then
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302 break
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303 end
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304 end
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305 end
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306 end -- do-block
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307
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308 -----------------------------------------------------------------------
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309 -- Methods.
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310 -----------------------------------------------------------------------
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311 function WDP:OnInitialize()
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312 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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313
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314 local raw_db = _G["WoWDBProfilerData"]
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315
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316 local build_num = tonumber(private.build_num)
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317
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318 if raw_db.build_num and raw_db.build_num < build_num then
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319 for entry in pairs(DATABASE_DEFAULTS.global) do
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320 db[entry] = {}
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321 end
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322 raw_db.build_num = build_num
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323 elseif not raw_db.build_num then
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324 raw_db.build_num = build_num
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325 end
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326 end
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327
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328
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329 function WDP:OnEnable()
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330 for event_name, mapping in pairs(EVENT_MAPPING) do
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331 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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332 end
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333 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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334 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
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335
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336 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
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337 if target_unit then
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338 return
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339 end
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340 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
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341 end)
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342
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343 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
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344 if target_unit then
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345 return
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346 end
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347 local _, item_link = _G.GetItemInfo(identifier)
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348 HandleItemUse(item_link)
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349 end)
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350 end
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351
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jcallahan@0
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352
|
jcallahan@0
|
353 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
354 if not durability or durability <= 0 then
|
jcallahan@0
|
355 return
|
jcallahan@0
|
356 end
|
jcallahan@0
|
357
|
jcallahan@0
|
358 if not db.items[item_id] then
|
jcallahan@0
|
359 db.items[item_id] = {}
|
jcallahan@0
|
360 end
|
jcallahan@0
|
361 db.items[item_id].durability = durability
|
jcallahan@0
|
362 end
|
jcallahan@0
|
363
|
jcallahan@0
|
364
|
jcallahan@0
|
365 function WDP:ProcessDurability()
|
jcallahan@0
|
366 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
367 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
368
|
jcallahan@0
|
369 if item_id and item_id > 0 then
|
jcallahan@1
|
370 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
371 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
372 end
|
jcallahan@0
|
373 end
|
jcallahan@0
|
374
|
jcallahan@0
|
375 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
376 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
377 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
378
|
jcallahan@0
|
379 if item_id and item_id > 0 then
|
jcallahan@1
|
380 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
381 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
382 end
|
jcallahan@0
|
383 end
|
jcallahan@0
|
384 end
|
jcallahan@0
|
385 end
|
jcallahan@0
|
386
|
jcallahan@0
|
387
|
jcallahan@2
|
388 function WDP:UpdateTargetLocation()
|
jcallahan@31
|
389 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
390 return
|
jcallahan@2
|
391 end
|
jcallahan@2
|
392
|
jcallahan@2
|
393 for index = 1, 4 do
|
jcallahan@2
|
394 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
395 return
|
jcallahan@2
|
396 end
|
jcallahan@2
|
397 end
|
jcallahan@22
|
398 local target_guid = _G.UnitGUID("target")
|
jcallahan@34
|
399 local unit_type, unit_idnum = ParseGUID(target_guid)
|
jcallahan@2
|
400
|
jcallahan@2
|
401 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
402 return
|
jcallahan@2
|
403 end
|
jcallahan@34
|
404 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
405 end
|
jcallahan@2
|
406
|
jcallahan@2
|
407
|
jcallahan@0
|
408 -----------------------------------------------------------------------
|
jcallahan@0
|
409 -- Event handlers.
|
jcallahan@0
|
410 -----------------------------------------------------------------------
|
jcallahan@23
|
411 do
|
jcallahan@23
|
412 local EXTRACT_GAS_SPELL_ID = 30427
|
jcallahan@23
|
413 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
414 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
415
|
jcallahan@23
|
416
|
jcallahan@23
|
417 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
418 if not spell_id then
|
jcallahan@23
|
419 return
|
jcallahan@23
|
420 end
|
jcallahan@34
|
421 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
422
|
jcallahan@23
|
423 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
424 return
|
jcallahan@23
|
425 end
|
jcallahan@23
|
426
|
jcallahan@23
|
427 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
428 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
429 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
430 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
431 end
|
jcallahan@23
|
432 end
|
jcallahan@23
|
433
|
jcallahan@23
|
434 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
435 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
436 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@34
|
437 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
438 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
|
jcallahan@34
|
439 table.wipe(action_data)
|
jcallahan@34
|
440 action_data.extracting_gas = true
|
jcallahan@34
|
441 action_data.timestamp = _G.GetTime()
|
jcallahan@34
|
442 else
|
jcallahan@34
|
443 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
|
jcallahan@34
|
444 end
|
jcallahan@34
|
445 end,
|
jcallahan@23
|
446 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
|
jcallahan@34
|
447 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
|
jcallahan@34
|
448 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@34
|
449 UpdateNPCLocation(unit_idnum)
|
jcallahan@34
|
450 end
|
jcallahan@23
|
451 end,
|
jcallahan@23
|
452 }
|
jcallahan@23
|
453
|
jcallahan@23
|
454
|
jcallahan@23
|
455 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
456 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
457
|
jcallahan@23
|
458 if not combat_log_func then
|
jcallahan@23
|
459 return
|
jcallahan@23
|
460 end
|
jcallahan@23
|
461 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
462 end
|
jcallahan@23
|
463 end -- do-block
|
jcallahan@23
|
464
|
jcallahan@23
|
465
|
jcallahan@18
|
466 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@32
|
467 if message_type ~= "FACTION" then
|
jcallahan@32
|
468 return
|
jcallahan@32
|
469 end
|
jcallahan@29
|
470 local npc = NPCEntry(action_data.identifier)
|
jcallahan@21
|
471
|
jcallahan@21
|
472 if not npc then
|
jcallahan@21
|
473 return
|
jcallahan@21
|
474 end
|
jcallahan@30
|
475 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@32
|
476 local reputation_data = encounter_data[action_data.npc_level].reputations
|
jcallahan@32
|
477
|
jcallahan@32
|
478 if not reputation_data then
|
jcallahan@32
|
479 reputation_data = {}
|
jcallahan@32
|
480 encounter_data[action_data.npc_level].reputations = reputation_data
|
jcallahan@32
|
481 end
|
jcallahan@32
|
482 UpdateFactionData()
|
jcallahan@32
|
483 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
|
jcallahan@18
|
484 end
|
jcallahan@18
|
485
|
jcallahan@18
|
486
|
jcallahan@13
|
487 do
|
jcallahan@13
|
488 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
489 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
490 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
491
|
jcallahan@13
|
492
|
jcallahan@13
|
493 local function _moneyMatch(money, re)
|
jcallahan@13
|
494 return money:match(re) or 0
|
jcallahan@1
|
495 end
|
jcallahan@1
|
496
|
jcallahan@0
|
497
|
jcallahan@13
|
498 local function _toCopper(money)
|
jcallahan@13
|
499 if not money then
|
jcallahan@13
|
500 return 0
|
jcallahan@13
|
501 end
|
jcallahan@0
|
502
|
jcallahan@13
|
503 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@1
|
504 end
|
jcallahan@1
|
505
|
jcallahan@1
|
506
|
jcallahan@13
|
507 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
508 [AF.ITEM] = function()
|
jcallahan@16
|
509 local locked_item_id
|
jcallahan@16
|
510
|
jcallahan@16
|
511 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
512 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
513 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
514
|
jcallahan@16
|
515 if is_locked then
|
jcallahan@16
|
516 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
517 end
|
jcallahan@16
|
518 end
|
jcallahan@16
|
519 end
|
jcallahan@16
|
520
|
jcallahan@28
|
521 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
522 return false
|
jcallahan@16
|
523 end
|
jcallahan@28
|
524 action_data.identifier = locked_item_id
|
jcallahan@16
|
525 return true
|
jcallahan@16
|
526 end,
|
jcallahan@13
|
527 [AF.NPC] = function()
|
jcallahan@17
|
528 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
529 return false
|
jcallahan@13
|
530 end
|
jcallahan@34
|
531 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
532 action_data.identifier = id_num
|
jcallahan@13
|
533 return true
|
jcallahan@13
|
534 end,
|
jcallahan@14
|
535 [AF.OBJECT] = true,
|
jcallahan@17
|
536 [AF.ZONE] = function()
|
jcallahan@25
|
537 return action_data.label and _G.IsFishingLoot()
|
jcallahan@17
|
538 end,
|
jcallahan@13
|
539 }
|
jcallahan@13
|
540
|
jcallahan@13
|
541
|
jcallahan@28
|
542 local function GenericLootUpdate(data_type, top_field)
|
jcallahan@27
|
543 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@22
|
544
|
jcallahan@22
|
545 if not entry then
|
jcallahan@22
|
546 return
|
jcallahan@22
|
547 end
|
jcallahan@25
|
548 local loot_type = action_data.label or "drops"
|
jcallahan@28
|
549 local loot_data
|
jcallahan@28
|
550
|
jcallahan@28
|
551 if top_field then
|
jcallahan@28
|
552 entry[top_field] = entry[top_field] or {}
|
jcallahan@28
|
553 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@28
|
554 loot_data = entry[top_field][loot_type]
|
jcallahan@28
|
555 else
|
jcallahan@28
|
556 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@28
|
557 loot_data = entry[loot_type]
|
jcallahan@28
|
558 end
|
jcallahan@22
|
559
|
jcallahan@22
|
560 for index = 1, #action_data.loot_list do
|
jcallahan@28
|
561 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@22
|
562 end
|
jcallahan@22
|
563 end
|
jcallahan@22
|
564
|
jcallahan@22
|
565
|
jcallahan@13
|
566 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
567 [AF.ITEM] = function()
|
jcallahan@28
|
568 GenericLootUpdate("items")
|
jcallahan@28
|
569 end,
|
jcallahan@28
|
570 [AF.NPC] = function()
|
jcallahan@29
|
571 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
572
|
jcallahan@28
|
573 if not npc then
|
jcallahan@28
|
574 return
|
jcallahan@28
|
575 end
|
jcallahan@29
|
576 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
|
jcallahan@25
|
577 local loot_type = action_data.label or "drops"
|
jcallahan@33
|
578 npc.loot_counts = npc.loot_counts or {}
|
jcallahan@33
|
579 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
|
jcallahan@29
|
580 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
581
|
jcallahan@17
|
582 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
583 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
584 end
|
jcallahan@16
|
585 end,
|
jcallahan@13
|
586 [AF.OBJECT] = function()
|
jcallahan@28
|
587 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
588 end,
|
jcallahan@17
|
589 [AF.ZONE] = function()
|
jcallahan@25
|
590 local loot_type = action_data.label or "drops"
|
jcallahan@19
|
591 local zone = DBEntry("zones", action_data.zone)
|
jcallahan@28
|
592 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
|
jcallahan@29
|
593 zone[action_data.instance_token][loot_type] = zone[action_data.instance_token][loot_type] or {}
|
jcallahan@17
|
594
|
jcallahan@28
|
595 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@28
|
596 local loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
597
|
jcallahan@17
|
598 if not loot_data then
|
jcallahan@28
|
599 zone[action_data.instance_token][loot_type][location_data] = {}
|
jcallahan@28
|
600 loot_data = zone[action_data.instance_token][loot_type][location_data]
|
jcallahan@17
|
601 end
|
jcallahan@17
|
602
|
jcallahan@17
|
603 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
604 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@13
|
605 end
|
jcallahan@13
|
606 end,
|
jcallahan@13
|
607 }
|
jcallahan@13
|
608
|
jcallahan@13
|
609
|
jcallahan@13
|
610 function WDP:LOOT_OPENED()
|
jcallahan@18
|
611 if action_data.looting then
|
jcallahan@18
|
612 return
|
jcallahan@18
|
613 end
|
jcallahan@18
|
614
|
jcallahan@13
|
615 if not action_data.type then
|
jcallahan@13
|
616 action_data.type = AF.NPC
|
jcallahan@1
|
617 end
|
jcallahan@13
|
618 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
619 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
620
|
jcallahan@14
|
621 if not verify_func or not update_func then
|
jcallahan@13
|
622 return
|
jcallahan@13
|
623 end
|
jcallahan@13
|
624
|
jcallahan@14
|
625 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
626 return
|
jcallahan@14
|
627 end
|
jcallahan@18
|
628 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
629 local wow_version = private.wow_version
|
jcallahan@13
|
630 local loot_registry = {}
|
jcallahan@17
|
631 action_data.loot_list = {}
|
jcallahan@18
|
632 action_data.looting = true
|
jcallahan@13
|
633
|
jcallahan@18
|
634 if wow_version == "5.0.1" then
|
jcallahan@18
|
635 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
636 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
637
|
jcallahan@18
|
638 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
639
|
jcallahan@18
|
640 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
641 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
642 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
643 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
644 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
645 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
646 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
647 end
|
jcallahan@18
|
648 end
|
jcallahan@18
|
649 else
|
jcallahan@18
|
650 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
651 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
652 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
653 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
654 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
655 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
656 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
657 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
658 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
659 end
|
jcallahan@13
|
660 end
|
jcallahan@13
|
661 end
|
jcallahan@13
|
662
|
jcallahan@13
|
663 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
664 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
665 end
|
jcallahan@13
|
666 update_func()
|
jcallahan@1
|
667 end
|
jcallahan@13
|
668 end -- do-block
|
jcallahan@0
|
669
|
jcallahan@0
|
670
|
jcallahan@5
|
671 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
672 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
673 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
674 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
675 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
676 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
677 }
|
jcallahan@5
|
678
|
jcallahan@5
|
679
|
jcallahan@7
|
680 function WDP:UpdateMerchantItems()
|
jcallahan@34
|
681 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
682
|
jcallahan@4
|
683 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
684 return
|
jcallahan@4
|
685 end
|
jcallahan@29
|
686 local merchant = NPCEntry(unit_idnum)
|
jcallahan@6
|
687 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
688
|
jcallahan@5
|
689 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
690 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
691 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
692
|
jcallahan@5
|
693 if item_id and item_id > 0 then
|
jcallahan@5
|
694 local price_string = copper_price
|
jcallahan@5
|
695
|
jcallahan@5
|
696 if extended_cost then
|
jcallahan@5
|
697 local bg_points = 0
|
jcallahan@5
|
698 local personal_points = 0
|
jcallahan@5
|
699
|
jcallahan@5
|
700 DatamineTT:ClearLines()
|
jcallahan@5
|
701 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
702
|
jcallahan@5
|
703 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
704 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
705
|
jcallahan@5
|
706 if not current_line then
|
jcallahan@5
|
707 break
|
jcallahan@5
|
708 end
|
jcallahan@5
|
709 local breakout
|
jcallahan@5
|
710
|
jcallahan@5
|
711 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
712 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
713 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
714 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
715
|
jcallahan@5
|
716 if match1 or match2 then
|
jcallahan@5
|
717 breakout = true
|
jcallahan@5
|
718 break
|
jcallahan@5
|
719 end
|
jcallahan@5
|
720 end
|
jcallahan@5
|
721
|
jcallahan@5
|
722 if breakout then
|
jcallahan@5
|
723 break
|
jcallahan@5
|
724 end
|
jcallahan@5
|
725 end
|
jcallahan@5
|
726 local currency_list = {}
|
jcallahan@5
|
727
|
jcallahan@5
|
728 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
729
|
jcallahan@5
|
730 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
731 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
732 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
733
|
jcallahan@5
|
734 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
735 if not icon_texture then
|
jcallahan@5
|
736 return
|
jcallahan@5
|
737 end
|
jcallahan@5
|
738 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
739 end
|
jcallahan@5
|
740 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
741 end
|
jcallahan@5
|
742
|
jcallahan@5
|
743 for currency_index = 1, #currency_list do
|
jcallahan@5
|
744 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
745 end
|
jcallahan@5
|
746 end
|
jcallahan@6
|
747 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
748 end
|
jcallahan@4
|
749 end
|
jcallahan@14
|
750
|
jcallahan@14
|
751 if _G.CanMerchantRepair() then
|
jcallahan@14
|
752 merchant.can_repair = true
|
jcallahan@14
|
753 end
|
jcallahan@4
|
754 end
|
jcallahan@4
|
755
|
jcallahan@4
|
756
|
jcallahan@25
|
757 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
758 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
759 return
|
jcallahan@25
|
760 end
|
jcallahan@34
|
761 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
762
|
jcallahan@25
|
763 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
764 return
|
jcallahan@25
|
765 end
|
jcallahan@29
|
766 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
767 table.wipe(action_data)
|
jcallahan@25
|
768 end
|
jcallahan@25
|
769
|
jcallahan@25
|
770
|
jcallahan@18
|
771 do
|
jcallahan@18
|
772 local GENDER_NAMES = {
|
jcallahan@18
|
773 "UNKNOWN",
|
jcallahan@18
|
774 "MALE",
|
jcallahan@18
|
775 "FEMALE",
|
jcallahan@18
|
776 }
|
jcallahan@2
|
777
|
jcallahan@2
|
778
|
jcallahan@18
|
779 local REACTION_NAMES = {
|
jcallahan@18
|
780 "HATED",
|
jcallahan@18
|
781 "HOSTILE",
|
jcallahan@18
|
782 "UNFRIENDLY",
|
jcallahan@18
|
783 "NEUTRAL",
|
jcallahan@18
|
784 "FRIENDLY",
|
jcallahan@18
|
785 "HONORED",
|
jcallahan@18
|
786 "REVERED",
|
jcallahan@18
|
787 "EXALTED",
|
jcallahan@18
|
788 }
|
jcallahan@2
|
789
|
jcallahan@2
|
790
|
jcallahan@18
|
791 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
792 ["0"] = "MANA",
|
jcallahan@18
|
793 ["1"] = "RAGE",
|
jcallahan@18
|
794 ["2"] = "FOCUS",
|
jcallahan@18
|
795 ["3"] = "ENERGY",
|
jcallahan@18
|
796 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
797 }
|
jcallahan@2
|
798
|
jcallahan@2
|
799
|
jcallahan@18
|
800 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@18
|
801 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@18
|
802 return
|
jcallahan@18
|
803 end
|
jcallahan@34
|
804 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
805
|
jcallahan@18
|
806 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
807 return
|
jcallahan@18
|
808 end
|
jcallahan@29
|
809 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
810 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
811 npc.class = class_token
|
jcallahan@20
|
812
|
jcallahan@32
|
813 UpdateFactionData()
|
jcallahan@20
|
814 DatamineTT:ClearLines()
|
jcallahan@20
|
815 DatamineTT:SetUnit("target")
|
jcallahan@20
|
816
|
jcallahan@20
|
817 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@20
|
818 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@20
|
819
|
jcallahan@20
|
820 if not current_line then
|
jcallahan@20
|
821 break
|
jcallahan@20
|
822 end
|
jcallahan@20
|
823 local line_text = current_line:GetText()
|
jcallahan@20
|
824
|
jcallahan@32
|
825 if faction_standings[line_text] then
|
jcallahan@20
|
826 npc.faction = line_text
|
jcallahan@20
|
827 break
|
jcallahan@20
|
828 end
|
jcallahan@20
|
829 end
|
jcallahan@26
|
830 npc.genders = npc.genders or {}
|
jcallahan@26
|
831 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
832 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
833 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
834
|
jcallahan@30
|
835 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
836 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
837
|
jcallahan@28
|
838 if not encounter_data[npc_level] then
|
jcallahan@28
|
839 encounter_data[npc_level] = {
|
jcallahan@18
|
840 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
841 }
|
jcallahan@3
|
842
|
jcallahan@18
|
843 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
844
|
jcallahan@18
|
845 if max_power > 0 then
|
jcallahan@18
|
846 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
847 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
848 end
|
jcallahan@3
|
849 end
|
jcallahan@21
|
850 table.wipe(action_data)
|
jcallahan@21
|
851 action_data.type = AF.NPC
|
jcallahan@27
|
852 action_data.identifier = unit_idnum
|
jcallahan@21
|
853 action_data.npc_level = npc_level
|
jcallahan@31
|
854
|
jcallahan@31
|
855 self:UpdateTargetLocation()
|
jcallahan@2
|
856 end
|
jcallahan@18
|
857 end -- do-block
|
jcallahan@2
|
858
|
jcallahan@12
|
859 do
|
jcallahan@12
|
860 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
861 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
862
|
jcallahan@12
|
863 if not unit_name then
|
jcallahan@12
|
864 return
|
jcallahan@12
|
865 end
|
jcallahan@34
|
866 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
867
|
jcallahan@12
|
868 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
869 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
870 end
|
jcallahan@19
|
871 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
872 quest[point] = quest[point] or {}
|
jcallahan@12
|
873 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
874
|
jcallahan@24
|
875 return quest
|
jcallahan@12
|
876 end
|
jcallahan@10
|
877
|
jcallahan@12
|
878
|
jcallahan@12
|
879 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
880 UpdateQuestJuncture("end")
|
jcallahan@10
|
881 end
|
jcallahan@10
|
882
|
jcallahan@12
|
883
|
jcallahan@12
|
884 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
885 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
886
|
jcallahan@24
|
887 quest.classes = quest.classes or {}
|
jcallahan@27
|
888 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
889
|
jcallahan@24
|
890 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
891 quest.races = quest.races or {}
|
jcallahan@24
|
892 quest.races[race] = true
|
jcallahan@10
|
893 end
|
jcallahan@12
|
894 end -- do-block
|
jcallahan@9
|
895
|
jcallahan@9
|
896
|
jcallahan@4
|
897 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
898 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
899 end
|
jcallahan@4
|
900
|
jcallahan@4
|
901
|
jcallahan@4
|
902 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
903 if unit_id ~= "player" then
|
jcallahan@4
|
904 return
|
jcallahan@4
|
905 end
|
jcallahan@4
|
906 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
907 end
|
jcallahan@4
|
908
|
jcallahan@4
|
909
|
jcallahan@27
|
910 function WDP:TRAINER_SHOW()
|
jcallahan@27
|
911 if not _G.IsTradeskillTrainer() then
|
jcallahan@27
|
912 return
|
jcallahan@27
|
913 end
|
jcallahan@34
|
914 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
915 local npc = NPCEntry(unit_idnum)
|
jcallahan@27
|
916 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
917
|
jcallahan@27
|
918 -- Get the initial trainer filters
|
jcallahan@27
|
919 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
920 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
921 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
922
|
jcallahan@27
|
923 -- Clear the trainer filters
|
jcallahan@27
|
924 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
925 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
926 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
927
|
jcallahan@27
|
928 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
929 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
930
|
jcallahan@27
|
931 if spell_name then
|
jcallahan@27
|
932 DatamineTT:ClearLines()
|
jcallahan@27
|
933 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
934
|
jcallahan@27
|
935 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
936 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@27
|
937 profession = profession or "General"
|
jcallahan@27
|
938
|
jcallahan@27
|
939 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
940 if not class_professions then
|
jcallahan@27
|
941 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@27
|
942 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@27
|
943 end
|
jcallahan@27
|
944
|
jcallahan@27
|
945 local profession_skills = class_professions[profession]
|
jcallahan@27
|
946 if not profession_skills then
|
jcallahan@27
|
947 class_professions[profession] = {}
|
jcallahan@27
|
948 profession_skills = class_professions[profession]
|
jcallahan@27
|
949 end
|
jcallahan@27
|
950 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
951 end
|
jcallahan@27
|
952 end
|
jcallahan@27
|
953
|
jcallahan@27
|
954 -- Reset the filters to what they were before
|
jcallahan@27
|
955 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
956 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
957 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
958 end
|
jcallahan@27
|
959
|
jcallahan@27
|
960
|
jcallahan@1
|
961 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
962 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
963 return
|
jcallahan@1
|
964 end
|
jcallahan@1
|
965 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
966
|
jcallahan@1
|
967 if not spell_label then
|
jcallahan@1
|
968 return
|
jcallahan@1
|
969 end
|
jcallahan@18
|
970 table.wipe(action_data)
|
jcallahan@1
|
971
|
jcallahan@1
|
972 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
973 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
974
|
jcallahan@1
|
975 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
976 tt_unit_name = target_name
|
jcallahan@1
|
977 tt_unit_id = "target"
|
jcallahan@1
|
978 end
|
jcallahan@1
|
979 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
980 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
981
|
jcallahan@28
|
982 action_data.instance_token = instance_token
|
jcallahan@28
|
983 action_data.map_level = map_level
|
jcallahan@28
|
984 action_data.x = x
|
jcallahan@28
|
985 action_data.y = y
|
jcallahan@28
|
986 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@1
|
987
|
jcallahan@16
|
988 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
989 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
990 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
991 return
|
jcallahan@16
|
992 end
|
jcallahan@16
|
993 action_data.type = AF.NPC
|
jcallahan@25
|
994 action_data.label = spell_label:lower()
|
jcallahan@25
|
995 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
996 end
|
jcallahan@16
|
997 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
998 action_data.type = AF.ITEM
|
jcallahan@25
|
999 action_data.label = spell_label:lower()
|
jcallahan@16
|
1000
|
jcallahan@16
|
1001 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1002 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1003 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1004 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1005 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1006 end
|
jcallahan@16
|
1007 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1008 action_data.name = target_name
|
jcallahan@17
|
1009
|
jcallahan@1
|
1010 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1011 if target_name == "" then
|
jcallahan@17
|
1012 return
|
jcallahan@17
|
1013 end
|
jcallahan@11
|
1014 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
1015 UpdateObjectLocation(identifier)
|
jcallahan@11
|
1016
|
jcallahan@1
|
1017 action_data.type = AF.OBJECT
|
jcallahan@11
|
1018 action_data.identifier = identifier
|
jcallahan@1
|
1019 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@17
|
1020 action_data.type = AF.ZONE
|
jcallahan@25
|
1021 action_data.label = spell_label:lower()
|
jcallahan@1
|
1022 end
|
jcallahan@1
|
1023 end
|
jcallahan@1
|
1024 private.tracked_line = spell_line
|
jcallahan@0
|
1025 end
|
jcallahan@0
|
1026
|
jcallahan@0
|
1027
|
jcallahan@1
|
1028 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1029 if unit_id ~= "player" then
|
jcallahan@1
|
1030 return
|
jcallahan@1
|
1031 end
|
jcallahan@1
|
1032 private.tracked_line = nil
|
jcallahan@0
|
1033 end
|
jcallahan@0
|
1034
|
jcallahan@1
|
1035 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1036 if unit_id ~= "player" then
|
jcallahan@1
|
1037 return
|
jcallahan@1
|
1038 end
|
jcallahan@0
|
1039
|
jcallahan@1
|
1040 if private.tracked_line == spell_line then
|
jcallahan@1
|
1041 private.tracked_line = nil
|
jcallahan@1
|
1042 end
|
jcallahan@0
|
1043 end
|