annotate Main.lua @ 64:2421a4d39909

Trim whitespace from faction names gleaned from tooltips so the rar occasion where this happens doesn't make the faction name not record.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 26 Jul 2012 13:13:08 -0500
parents d98daa5373aa
children 3f7a12a9163c
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 23
jcallahan@4 24 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 25 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 26
jcallahan@0 27
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 -- Local constants.
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@63 31 local DB_VERSION = 1
jcallahan@63 32
jcallahan@0 33 local DATABASE_DEFAULTS = {
jcallahan@0 34 global = {
jcallahan@0 35 items = {},
jcallahan@0 36 npcs = {},
jcallahan@0 37 objects = {},
jcallahan@0 38 quests = {},
jcallahan@17 39 zones = {},
jcallahan@0 40 }
jcallahan@0 41 }
jcallahan@0 42
jcallahan@0 43
jcallahan@1 44 local EVENT_MAPPING = {
jcallahan@56 45 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 46 CHAT_MSG_LOOT = true,
jcallahan@40 47 CHAT_MSG_SYSTEM = true,
jcallahan@23 48 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 49 COMBAT_TEXT_UPDATE = true,
jcallahan@42 50 ITEM_TEXT_BEGIN = true,
jcallahan@1 51 LOOT_OPENED = true,
jcallahan@7 52 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 53 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 54 PET_BAR_UPDATE = true,
jcallahan@2 55 PLAYER_TARGET_CHANGED = true,
jcallahan@9 56 QUEST_COMPLETE = true,
jcallahan@9 57 QUEST_DETAIL = true,
jcallahan@9 58 QUEST_LOG_UPDATE = true,
jcallahan@27 59 TRAINER_SHOW = true,
jcallahan@4 60 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 61 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 62 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 63 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 64 UNIT_SPELLCAST_SENT = true,
jcallahan@1 65 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 66 }
jcallahan@0 67
jcallahan@4 68
jcallahan@1 69 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 70
jcallahan@4 71
jcallahan@27 72 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 73 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 74 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 75
jcallahan@0 76 -----------------------------------------------------------------------
jcallahan@0 77 -- Local variables.
jcallahan@0 78 -----------------------------------------------------------------------
jcallahan@0 79 local db
jcallahan@0 80 local durability_timer_handle
jcallahan@2 81 local target_location_timer_handle
jcallahan@1 82 local action_data = {}
jcallahan@40 83 local currently_drunk
jcallahan@32 84 local faction_standings = {}
jcallahan@0 85
jcallahan@1 86
jcallahan@1 87 -----------------------------------------------------------------------
jcallahan@1 88 -- Helper Functions.
jcallahan@1 89 -----------------------------------------------------------------------
jcallahan@39 90 local ActualCopperCost
jcallahan@39 91 do
jcallahan@39 92 local BARTERING_SPELL_ID = 83964
jcallahan@39 93
jcallahan@39 94 local STANDING_DISCOUNTS = {
jcallahan@39 95 HATED = 0,
jcallahan@39 96 HOSTILE = 0,
jcallahan@39 97 UNFRIENDLY = 0,
jcallahan@39 98 NEUTRAL = 0,
jcallahan@39 99 FRIENDLY = 0.05,
jcallahan@39 100 HONORED = 0.1,
jcallahan@39 101 REVERED = 0.15,
jcallahan@39 102 EXALTED = 0.2,
jcallahan@39 103 }
jcallahan@39 104
jcallahan@39 105
jcallahan@39 106 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 107 if not copper_cost or copper_cost == 0 then
jcallahan@39 108 return 0
jcallahan@39 109 end
jcallahan@39 110 local modifier = 1
jcallahan@39 111
jcallahan@39 112 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 113 modifier = modifier - 0.1
jcallahan@39 114 end
jcallahan@39 115
jcallahan@39 116 if rep_standing then
jcallahan@39 117 if PLAYER_RACE == "Goblin" then
jcallahan@39 118 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 119 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 120 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 121 end
jcallahan@39 122 end
jcallahan@39 123 return math.floor(copper_cost / modifier)
jcallahan@39 124 end
jcallahan@39 125 end -- do-block
jcallahan@39 126
jcallahan@39 127
jcallahan@29 128 local function InstanceDifficultyToken()
jcallahan@29 129 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 130 if not difficulty_name or difficulty_name == "" then
jcallahan@29 131 difficulty_name = "NONE"
jcallahan@29 132 end
jcallahan@59 133
jcallahan@59 134 if not instance_type or instance_type == "" then
jcallahan@59 135 instance_type = "NONE"
jcallahan@59 136 end
jcallahan@29 137 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 138 end
jcallahan@29 139
jcallahan@29 140
jcallahan@19 141 local function DBEntry(data_type, unit_id)
jcallahan@19 142 if not data_type or not unit_id then
jcallahan@6 143 return
jcallahan@6 144 end
jcallahan@19 145 local unit = db[data_type][unit_id]
jcallahan@6 146
jcallahan@10 147 if not unit then
jcallahan@19 148 db[data_type][unit_id] = {}
jcallahan@19 149 unit = db[data_type][unit_id]
jcallahan@6 150 end
jcallahan@10 151 return unit
jcallahan@6 152 end
jcallahan@6 153
jcallahan@6 154
jcallahan@29 155 local function NPCEntry(identifier)
jcallahan@29 156 local npc = DBEntry("npcs", identifier)
jcallahan@29 157
jcallahan@29 158 if not npc then
jcallahan@29 159 return
jcallahan@22 160 end
jcallahan@29 161 local instance_token = InstanceDifficultyToken()
jcallahan@29 162 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 163 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 164 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 165 return npc
jcallahan@22 166 end
jcallahan@22 167
jcallahan@22 168
jcallahan@1 169 local function CurrentLocationData()
jcallahan@1 170 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 171 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 172
jcallahan@1 173 x = x or 0
jcallahan@1 174 y = y or 0
jcallahan@1 175
jcallahan@1 176 if x == 0 and y == 0 then
jcallahan@1 177 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 178 _G.SetDungeonMapLevel(level_index)
jcallahan@1 179 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 180
jcallahan@1 181 if x and y and (x > 0 or y > 0) then
jcallahan@1 182 _G.SetDungeonMapLevel(map_level)
jcallahan@1 183 map_level = level_index
jcallahan@1 184 break
jcallahan@1 185 end
jcallahan@1 186 end
jcallahan@1 187 end
jcallahan@1 188
jcallahan@1 189 if _G.DungeonUsesTerrainMap() then
jcallahan@1 190 map_level = map_level - 1
jcallahan@1 191 end
jcallahan@31 192 local x = _G.floor(x * 1000)
jcallahan@31 193 local y = _G.floor(y * 1000)
jcallahan@28 194
jcallahan@31 195 if x % 2 ~= 0 then
jcallahan@31 196 x = x + 1
jcallahan@28 197 end
jcallahan@28 198
jcallahan@31 199 if y % 2 ~= 0 then
jcallahan@31 200 y = y + 1
jcallahan@28 201 end
jcallahan@31 202 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 203 end
jcallahan@1 204
jcallahan@1 205
jcallahan@1 206 local function ItemLinkToID(item_link)
jcallahan@1 207 if not item_link then
jcallahan@1 208 return
jcallahan@1 209 end
jcallahan@7 210 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 211 end
jcallahan@0 212
jcallahan@4 213
jcallahan@34 214 local ParseGUID
jcallahan@4 215 do
jcallahan@4 216 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 217
jcallahan@34 218 function ParseGUID(guid)
jcallahan@5 219 if not guid then
jcallahan@5 220 return
jcallahan@5 221 end
jcallahan@4 222 local types = private.UNIT_TYPES
jcallahan@4 223 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 224
jcallahan@10 225 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 226 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 227 end
jcallahan@4 228
jcallahan@4 229 return unit_type
jcallahan@4 230 end
jcallahan@4 231 end -- do-block
jcallahan@4 232
jcallahan@4 233
jcallahan@34 234 local UpdateNPCLocation
jcallahan@34 235 do
jcallahan@34 236 local COORD_MAX = 5
jcallahan@34 237
jcallahan@34 238 function UpdateNPCLocation(unit_idnum)
jcallahan@34 239 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 240 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 241 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 242 npc_data.locations = npc_data.locations or {}
jcallahan@34 243
jcallahan@34 244 local zone_data = npc_data.locations[zone_token]
jcallahan@34 245
jcallahan@34 246 if not zone_data then
jcallahan@34 247 zone_data = {}
jcallahan@34 248 npc_data.locations[zone_token] = zone_data
jcallahan@34 249 end
jcallahan@34 250
jcallahan@34 251 for location_token in pairs(zone_data) do
jcallahan@34 252 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 253 loc_level = tonumber(loc_level)
jcallahan@34 254
jcallahan@34 255 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 256 return
jcallahan@34 257 end
jcallahan@34 258 end
jcallahan@34 259 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 260 end
jcallahan@34 261 end -- do-block
jcallahan@34 262
jcallahan@34 263
jcallahan@52 264 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 265 if not identifier then
jcallahan@10 266 return
jcallahan@10 267 end
jcallahan@31 268 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 269 local entry = DBEntry(entry_type, identifier)
jcallahan@41 270 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 271 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 272
jcallahan@31 273 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 274 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 275
jcallahan@31 276 if not zone_data then
jcallahan@31 277 zone_data = {}
jcallahan@52 278 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 279 end
jcallahan@41 280 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 281 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 282 return zone_data
jcallahan@10 283 end
jcallahan@10 284
jcallahan@10 285
jcallahan@19 286 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 287 if not item_link then
jcallahan@19 288 return
jcallahan@19 289 end
jcallahan@19 290 local item_id = ItemLinkToID(item_link)
jcallahan@19 291
jcallahan@19 292 if not bag_index or not slot_index then
jcallahan@19 293 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 294 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 295 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 296 bag_index = new_bag_index
jcallahan@19 297 slot_index = new_slot_index
jcallahan@19 298 break
jcallahan@19 299 end
jcallahan@19 300 end
jcallahan@19 301 end
jcallahan@19 302 end
jcallahan@19 303
jcallahan@19 304 if not bag_index or not slot_index then
jcallahan@19 305 return
jcallahan@19 306 end
jcallahan@19 307 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 308
jcallahan@19 309 if not is_lootable then
jcallahan@19 310 return
jcallahan@19 311 end
jcallahan@19 312 DatamineTT:ClearLines()
jcallahan@19 313 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 314
jcallahan@19 315 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 316 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 317
jcallahan@19 318 if not current_line then
jcallahan@19 319 break
jcallahan@19 320 end
jcallahan@19 321
jcallahan@19 322 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 323 table.wipe(action_data)
jcallahan@19 324 action_data.type = AF.ITEM
jcallahan@28 325 action_data.identifier = item_id
jcallahan@25 326 action_data.label = "contains"
jcallahan@19 327 break
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330 end
jcallahan@19 331
jcallahan@19 332
jcallahan@39 333 local UnitFactionStanding
jcallahan@32 334 local UpdateFactionData
jcallahan@32 335 do
jcallahan@32 336 local MAX_FACTION_INDEX = 1000
jcallahan@20 337
jcallahan@32 338 local STANDING_NAMES = {
jcallahan@32 339 "HATED",
jcallahan@32 340 "HOSTILE",
jcallahan@32 341 "UNFRIENDLY",
jcallahan@32 342 "NEUTRAL",
jcallahan@32 343 "FRIENDLY",
jcallahan@32 344 "HONORED",
jcallahan@32 345 "REVERED",
jcallahan@32 346 "EXALTED",
jcallahan@32 347 }
jcallahan@32 348
jcallahan@39 349
jcallahan@39 350 function UnitFactionStanding(unit)
jcallahan@39 351 UpdateFactionData()
jcallahan@39 352 DatamineTT:ClearLines()
jcallahan@39 353 DatamineTT:SetUnit(unit)
jcallahan@39 354
jcallahan@39 355 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 356 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 357
jcallahan@39 358 if faction_name and faction_standings[faction_name] then
jcallahan@39 359 return faction_name, faction_standings[faction_name]
jcallahan@39 360 end
jcallahan@39 361 end
jcallahan@39 362 end
jcallahan@39 363
jcallahan@39 364
jcallahan@32 365 function UpdateFactionData()
jcallahan@32 366 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 367 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 368
jcallahan@32 369 if faction_name and not is_header then
jcallahan@32 370 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 371 elseif not faction_name then
jcallahan@32 372 break
jcallahan@32 373 end
jcallahan@20 374 end
jcallahan@20 375 end
jcallahan@32 376 end -- do-block
jcallahan@20 377
jcallahan@48 378
jcallahan@62 379 local function GenericLootUpdate(data_type, top_field)
jcallahan@48 380 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@48 381
jcallahan@48 382 if not entry then
jcallahan@48 383 return
jcallahan@48 384 end
jcallahan@48 385 local loot_type = action_data.label or "drops"
jcallahan@48 386 local loot_count = ("%s_count"):format(loot_type)
jcallahan@48 387 local loot_data
jcallahan@48 388
jcallahan@48 389 if top_field then
jcallahan@48 390 entry[top_field] = entry[top_field] or {}
jcallahan@48 391 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@48 392 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@48 393 loot_data = entry[top_field][loot_type]
jcallahan@48 394 else
jcallahan@48 395 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@48 396 entry[loot_type] = entry[loot_type] or {}
jcallahan@48 397 loot_data = entry[loot_type]
jcallahan@48 398 end
jcallahan@48 399
jcallahan@48 400 for index = 1, #action_data.loot_list do
jcallahan@48 401 table.insert(loot_data, action_data.loot_list[index])
jcallahan@48 402 end
jcallahan@48 403 end
jcallahan@48 404
jcallahan@48 405
jcallahan@0 406 -----------------------------------------------------------------------
jcallahan@0 407 -- Methods.
jcallahan@0 408 -----------------------------------------------------------------------
jcallahan@0 409 function WDP:OnInitialize()
jcallahan@0 410 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 411
jcallahan@14 412 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 413
jcallahan@18 414 local build_num = tonumber(private.build_num)
jcallahan@14 415
jcallahan@35 416 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 417 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 418 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 419 -- db[entry] = {}
jcallahan@35 420 -- end
jcallahan@35 421 -- end
jcallahan@35 422 raw_db.build_num = build_num
jcallahan@63 423 raw_db.version = DB_VERSION
jcallahan@0 424 end
jcallahan@0 425
jcallahan@0 426
jcallahan@0 427 function WDP:OnEnable()
jcallahan@0 428 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 429 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 430 end
jcallahan@0 431 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 432 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 433
jcallahan@19 434 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 435 if target_unit then
jcallahan@19 436 return
jcallahan@19 437 end
jcallahan@19 438 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 439 end)
jcallahan@19 440
jcallahan@19 441 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 442 if target_unit then
jcallahan@19 443 return
jcallahan@19 444 end
jcallahan@19 445 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 446 HandleItemUse(item_link)
jcallahan@19 447 end)
jcallahan@0 448 end
jcallahan@0 449
jcallahan@0 450
jcallahan@0 451 local function RecordDurability(item_id, durability)
jcallahan@0 452 if not durability or durability <= 0 then
jcallahan@0 453 return
jcallahan@0 454 end
jcallahan@0 455
jcallahan@0 456 if not db.items[item_id] then
jcallahan@0 457 db.items[item_id] = {}
jcallahan@0 458 end
jcallahan@0 459 db.items[item_id].durability = durability
jcallahan@0 460 end
jcallahan@0 461
jcallahan@0 462
jcallahan@0 463 function WDP:ProcessDurability()
jcallahan@0 464 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 465 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 466
jcallahan@0 467 if item_id and item_id > 0 then
jcallahan@1 468 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 469 RecordDurability(item_id, max_durability)
jcallahan@0 470 end
jcallahan@0 471 end
jcallahan@0 472
jcallahan@0 473 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 474 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 475 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 476
jcallahan@0 477 if item_id and item_id > 0 then
jcallahan@1 478 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 479 RecordDurability(item_id, max_durability)
jcallahan@0 480 end
jcallahan@0 481 end
jcallahan@0 482 end
jcallahan@0 483 end
jcallahan@0 484
jcallahan@0 485
jcallahan@2 486 function WDP:UpdateTargetLocation()
jcallahan@40 487 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 488 return
jcallahan@2 489 end
jcallahan@2 490
jcallahan@2 491 for index = 1, 4 do
jcallahan@2 492 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 493 return
jcallahan@2 494 end
jcallahan@2 495 end
jcallahan@40 496 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 497
jcallahan@40 498 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 499 return
jcallahan@2 500 end
jcallahan@34 501 UpdateNPCLocation(unit_idnum)
jcallahan@2 502 end
jcallahan@2 503
jcallahan@2 504
jcallahan@0 505 -----------------------------------------------------------------------
jcallahan@0 506 -- Event handlers.
jcallahan@0 507 -----------------------------------------------------------------------
jcallahan@56 508 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 509 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 510
jcallahan@56 511 for index = 1, num_items do
jcallahan@56 512 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 513
jcallahan@56 514 if item_link then
jcallahan@56 515 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 516 end
jcallahan@56 517 end
jcallahan@56 518 end
jcallahan@56 519
jcallahan@56 520
jcallahan@48 521 function WDP:CHAT_MSG_LOOT(event, message)
jcallahan@48 522 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 523 return
jcallahan@48 524 end
jcallahan@48 525 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 526
jcallahan@48 527 if not item_link then
jcallahan@48 528 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 529 end
jcallahan@48 530
jcallahan@48 531 if not item_link then
jcallahan@48 532 return
jcallahan@48 533 end
jcallahan@48 534 local item_id = ItemLinkToID(item_link)
jcallahan@48 535
jcallahan@48 536 if not item_id then
jcallahan@48 537 return
jcallahan@48 538 end
jcallahan@48 539 action_data.loot_list = {
jcallahan@48 540 ("%d:%d"):format(item_id, quantity)
jcallahan@48 541 }
jcallahan@48 542 GenericLootUpdate("zones")
jcallahan@48 543 table.wipe(action_data)
jcallahan@48 544 end
jcallahan@48 545
jcallahan@48 546
jcallahan@23 547 do
jcallahan@40 548 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 549
jcallahan@40 550 local DRUNK_COMPARES = {
jcallahan@40 551 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 552 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 553 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 554 }
jcallahan@40 555
jcallahan@40 556 local DRUNK_MATCHES = {
jcallahan@40 557 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 558 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 559 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 560 }
jcallahan@40 561
jcallahan@40 562 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 563 if currently_drunk then
jcallahan@40 564 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 565 currently_drunk = nil
jcallahan@40 566 end
jcallahan@40 567 return
jcallahan@40 568 end
jcallahan@40 569
jcallahan@40 570 for index = 1, #DRUNK_MATCHES do
jcallahan@40 571 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 572 currently_drunk = true
jcallahan@40 573 break
jcallahan@40 574 end
jcallahan@40 575 end
jcallahan@40 576 end
jcallahan@40 577 end
jcallahan@40 578
jcallahan@40 579 -- do-block
jcallahan@40 580
jcallahan@40 581 do
jcallahan@23 582 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 583 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 584
jcallahan@23 585
jcallahan@23 586 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 587 if not spell_id then
jcallahan@23 588 return
jcallahan@23 589 end
jcallahan@34 590 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 591
jcallahan@23 592 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 593 return
jcallahan@23 594 end
jcallahan@23 595
jcallahan@23 596 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 597 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 598 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 599 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 600 end
jcallahan@23 601 end
jcallahan@23 602
jcallahan@23 603 local COMBAT_LOG_FUNCS = {
jcallahan@23 604 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 605 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 606 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 607 }
jcallahan@23 608
jcallahan@23 609
jcallahan@23 610 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 611 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 612
jcallahan@23 613 if not combat_log_func then
jcallahan@23 614 return
jcallahan@23 615 end
jcallahan@23 616 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 617 end
jcallahan@23 618 end -- do-block
jcallahan@23 619
jcallahan@23 620
jcallahan@44 621 do
jcallahan@44 622 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 623 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 624 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 625
jcallahan@44 626 local REP_BUFFS = {
jcallahan@44 627 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 628 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 629 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 630 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 631 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 632 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 633 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 634 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 635 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 636 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 637 }
jcallahan@44 638
jcallahan@44 639
jcallahan@44 640 local FACTION_NAMES = {
jcallahan@44 641 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 642 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 643 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 644 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 645 }
jcallahan@44 646
jcallahan@44 647
jcallahan@44 648 local MODIFIERS = {
jcallahan@44 649 CENARION_FAVOR = {
jcallahan@44 650 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 651 modifier = 0.25,
jcallahan@44 652 },
jcallahan@44 653 GRIM_VISAGE = {
jcallahan@44 654 modifier = 0.1,
jcallahan@44 655 },
jcallahan@44 656 HONOR_HOLD_FAVOR = {
jcallahan@44 657 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 658 modifier = 0.25,
jcallahan@44 659 },
jcallahan@44 660 NAZGRELS_FERVOR = {
jcallahan@44 661 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 662 modifier = 0.1,
jcallahan@44 663 },
jcallahan@44 664 SONG_OF_BATTLE = {
jcallahan@44 665 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 666 modifier = 0.1,
jcallahan@44 667 },
jcallahan@44 668 SPIRIT_OF_SHARING = {
jcallahan@44 669 modifier = 0.1,
jcallahan@44 670 },
jcallahan@44 671 THRALLMARS_FAVOR = {
jcallahan@44 672 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 673 modifier = 0.25,
jcallahan@44 674 },
jcallahan@44 675 TROLLBANES_COMMAND = {
jcallahan@44 676 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 677 modifier = 0.1,
jcallahan@44 678 },
jcallahan@44 679 UNBURDENED = {
jcallahan@44 680 modifier = 0.1,
jcallahan@44 681 },
jcallahan@44 682 WOW_ANNIVERSARY = {
jcallahan@44 683 modifier = 0.08,
jcallahan@44 684 }
jcallahan@44 685 }
jcallahan@44 686
jcallahan@44 687
jcallahan@44 688 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@60 689 if message_type ~= "FACTION" or not action_data.npc_level then
jcallahan@44 690 return
jcallahan@44 691 end
jcallahan@44 692 UpdateFactionData()
jcallahan@44 693
jcallahan@46 694 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 695 return
jcallahan@46 696 end
jcallahan@44 697 local npc = NPCEntry(action_data.identifier)
jcallahan@46 698
jcallahan@44 699 if not npc then
jcallahan@44 700 return
jcallahan@44 701 end
jcallahan@63 702 local npc_stats = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@63 703
jcallahan@63 704 if not npc_stats[action_data.npc_level] then
jcallahan@63 705 npc_stats[action_data.npc_level] = {}
jcallahan@63 706 end
jcallahan@63 707 local reputation_data = npc_stats[action_data.npc_level].reputations
jcallahan@44 708
jcallahan@44 709 if not reputation_data then
jcallahan@44 710 reputation_data = {}
jcallahan@63 711 npc_stats[action_data.npc_level].reputations = reputation_data
jcallahan@44 712 end
jcallahan@44 713 local modifier = 1
jcallahan@44 714
jcallahan@44 715 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 716 modifier = modifier + 0.1
jcallahan@44 717 end
jcallahan@44 718
jcallahan@44 719 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 720 modifier = modifier + 0.1
jcallahan@44 721 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 722 modifier = modifier + 0.05
jcallahan@44 723 end
jcallahan@44 724
jcallahan@44 725 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 726 if _G.UnitBuff("player", buff_name) then
jcallahan@44 727 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 728
jcallahan@44 729 if not modded_faction or faction_name == modded_faction then
jcallahan@44 730 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 731 end
jcallahan@44 732 end
jcallahan@44 733 end
jcallahan@44 734 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 735 end
jcallahan@44 736 end -- do-block
jcallahan@18 737
jcallahan@18 738
jcallahan@42 739 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 740 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 741
jcallahan@42 742 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 743 return
jcallahan@42 744 end
jcallahan@42 745 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 746 end
jcallahan@42 747
jcallahan@42 748
jcallahan@13 749 do
jcallahan@40 750 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 751 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 752 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 753
jcallahan@13 754
jcallahan@13 755 local function _moneyMatch(money, re)
jcallahan@13 756 return money:match(re) or 0
jcallahan@1 757 end
jcallahan@1 758
jcallahan@0 759
jcallahan@13 760 local function _toCopper(money)
jcallahan@13 761 if not money then
jcallahan@13 762 return 0
jcallahan@13 763 end
jcallahan@40 764 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 765 end
jcallahan@1 766
jcallahan@1 767
jcallahan@13 768 local LOOT_VERIFY_FUNCS = {
jcallahan@16 769 [AF.ITEM] = function()
jcallahan@16 770 local locked_item_id
jcallahan@16 771
jcallahan@16 772 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 773 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 774 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 775
jcallahan@16 776 if is_locked then
jcallahan@16 777 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 778 end
jcallahan@16 779 end
jcallahan@16 780 end
jcallahan@16 781
jcallahan@28 782 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 783 return false
jcallahan@16 784 end
jcallahan@28 785 action_data.identifier = locked_item_id
jcallahan@16 786 return true
jcallahan@16 787 end,
jcallahan@13 788 [AF.NPC] = function()
jcallahan@17 789 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 790 return false
jcallahan@13 791 end
jcallahan@34 792 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 793 action_data.identifier = id_num
jcallahan@13 794 return true
jcallahan@13 795 end,
jcallahan@14 796 [AF.OBJECT] = true,
jcallahan@17 797 [AF.ZONE] = function()
jcallahan@38 798 return _G.IsFishingLoot()
jcallahan@17 799 end,
jcallahan@13 800 }
jcallahan@13 801
jcallahan@13 802
jcallahan@13 803 local LOOT_UPDATE_FUNCS = {
jcallahan@16 804 [AF.ITEM] = function()
jcallahan@28 805 GenericLootUpdate("items")
jcallahan@28 806 end,
jcallahan@28 807 [AF.NPC] = function()
jcallahan@29 808 local npc = NPCEntry(action_data.identifier)
jcallahan@28 809
jcallahan@28 810 if not npc then
jcallahan@28 811 return
jcallahan@28 812 end
jcallahan@29 813 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 814 local loot_type = action_data.label or "drops"
jcallahan@62 815 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@62 816 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@29 817 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 818
jcallahan@17 819 for index = 1, #action_data.loot_list do
jcallahan@29 820 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 821 end
jcallahan@16 822 end,
jcallahan@13 823 [AF.OBJECT] = function()
jcallahan@28 824 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 825 end,
jcallahan@17 826 [AF.ZONE] = function()
jcallahan@41 827 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 828
jcallahan@41 829 -- This will start life as a boolean true.
jcallahan@41 830 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 831 action_data.zone_data[location_token] = {
jcallahan@41 832 drops = {}
jcallahan@41 833 }
jcallahan@41 834 end
jcallahan@41 835 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 836 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 837
jcallahan@41 838 for index = 1, #action_data.loot_list do
jcallahan@41 839 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 840 end
jcallahan@13 841 end,
jcallahan@13 842 }
jcallahan@13 843
jcallahan@13 844
jcallahan@13 845 function WDP:LOOT_OPENED()
jcallahan@18 846 if action_data.looting then
jcallahan@18 847 return
jcallahan@18 848 end
jcallahan@18 849
jcallahan@13 850 if not action_data.type then
jcallahan@13 851 action_data.type = AF.NPC
jcallahan@1 852 end
jcallahan@13 853 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 854 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 855
jcallahan@14 856 if not verify_func or not update_func then
jcallahan@13 857 return
jcallahan@13 858 end
jcallahan@13 859
jcallahan@14 860 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 861 return
jcallahan@14 862 end
jcallahan@13 863 local loot_registry = {}
jcallahan@17 864 action_data.loot_list = {}
jcallahan@18 865 action_data.looting = true
jcallahan@13 866
jcallahan@55 867 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 868 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 869 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 870
jcallahan@55 871 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@55 872 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@55 873 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@55 874 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@55 875 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@55 876 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@55 877 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 878 end
jcallahan@13 879 end
jcallahan@13 880
jcallahan@13 881 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 882 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 883 end
jcallahan@13 884 update_func()
jcallahan@1 885 end
jcallahan@13 886 end -- do-block
jcallahan@0 887
jcallahan@0 888
jcallahan@44 889 do
jcallahan@44 890 local POINT_MATCH_PATTERNS = {
jcallahan@44 891 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 892 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 893 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 894 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 895 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 896 }
jcallahan@5 897
jcallahan@44 898 function WDP:UpdateMerchantItems(event)
jcallahan@44 899 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 900
jcallahan@44 901 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 902 return
jcallahan@44 903 end
jcallahan@55 904 local current_filters = _G.GetMerchantFilter()
jcallahan@44 905 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 906 local merchant = NPCEntry(unit_idnum)
jcallahan@44 907 merchant.sells = merchant.sells or {}
jcallahan@5 908
jcallahan@57 909 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 910 _G.MerchantFrame_Update()
jcallahan@57 911
jcallahan@57 912 local num_items = _G.GetMerchantNumItems()
jcallahan@35 913
jcallahan@44 914 for item_index = 1, num_items do
jcallahan@44 915 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 916 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 917
jcallahan@44 918 if item_id and item_id > 0 then
jcallahan@44 919 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 920
jcallahan@44 921 if extended_cost then
jcallahan@53 922 local battleground_rating = 0
jcallahan@53 923 local personal_rating = 0
jcallahan@53 924 local required_season_amount
jcallahan@5 925
jcallahan@44 926 DatamineTT:ClearLines()
jcallahan@44 927 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 928
jcallahan@44 929 for line_index = 1, DatamineTT:NumLines() do
jcallahan@44 930 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 931
jcallahan@44 932 if not current_line then
jcallahan@44 933 break
jcallahan@44 934 end
jcallahan@53 935 local breakout
jcallahan@53 936 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 937
jcallahan@44 938 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 939 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 940 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 941 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 942
jcallahan@44 943 if match1 or match2 then
jcallahan@44 944 break
jcallahan@44 945 end
jcallahan@44 946 end
jcallahan@5 947 end
jcallahan@44 948 local currency_list = {}
jcallahan@44 949 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 950
jcallahan@50 951 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 952 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 953 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 954
jcallahan@44 955 for cost_index = 1, item_count do
jcallahan@44 956 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 957 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 958
jcallahan@44 959 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 960 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 961 end
jcallahan@44 962
jcallahan@44 963 if currency_id then
jcallahan@44 964 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 965 end
jcallahan@44 966 end
jcallahan@44 967
jcallahan@44 968 for currency_index = 1, #currency_list do
jcallahan@44 969 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 970 end
jcallahan@5 971 end
jcallahan@61 972 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 973 end
jcallahan@44 974 end
jcallahan@5 975
jcallahan@44 976 if _G.CanMerchantRepair() then
jcallahan@44 977 merchant.can_repair = true
jcallahan@5 978 end
jcallahan@57 979 _G.SetMerchantFilter(current_filters)
jcallahan@57 980 _G.MerchantFrame_Update()
jcallahan@4 981 end
jcallahan@44 982 end -- do-block
jcallahan@4 983
jcallahan@25 984 function WDP:PET_BAR_UPDATE()
jcallahan@25 985 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 986 return
jcallahan@25 987 end
jcallahan@34 988 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 989
jcallahan@25 990 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 991 return
jcallahan@25 992 end
jcallahan@29 993 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 994 table.wipe(action_data)
jcallahan@25 995 end
jcallahan@25 996
jcallahan@25 997
jcallahan@18 998 do
jcallahan@18 999 local GENDER_NAMES = {
jcallahan@18 1000 "UNKNOWN",
jcallahan@18 1001 "MALE",
jcallahan@18 1002 "FEMALE",
jcallahan@18 1003 }
jcallahan@2 1004
jcallahan@2 1005
jcallahan@18 1006 local REACTION_NAMES = {
jcallahan@18 1007 "HATED",
jcallahan@18 1008 "HOSTILE",
jcallahan@18 1009 "UNFRIENDLY",
jcallahan@18 1010 "NEUTRAL",
jcallahan@18 1011 "FRIENDLY",
jcallahan@18 1012 "HONORED",
jcallahan@18 1013 "REVERED",
jcallahan@18 1014 "EXALTED",
jcallahan@18 1015 }
jcallahan@2 1016
jcallahan@2 1017
jcallahan@18 1018 local POWER_TYPE_NAMES = {
jcallahan@18 1019 ["0"] = "MANA",
jcallahan@18 1020 ["1"] = "RAGE",
jcallahan@18 1021 ["2"] = "FOCUS",
jcallahan@18 1022 ["3"] = "ENERGY",
jcallahan@18 1023 ["6"] = "RUNIC_POWER",
jcallahan@18 1024 }
jcallahan@2 1025
jcallahan@2 1026
jcallahan@18 1027 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1028 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1029 return
jcallahan@18 1030 end
jcallahan@34 1031 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1032
jcallahan@18 1033 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1034 return
jcallahan@18 1035 end
jcallahan@29 1036 local npc = NPCEntry(unit_idnum)
jcallahan@18 1037 local _, class_token = _G.UnitClass("target")
jcallahan@18 1038 npc.class = class_token
jcallahan@39 1039 npc.faction = UnitFactionStanding("target")
jcallahan@26 1040 npc.genders = npc.genders or {}
jcallahan@26 1041 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1042 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1043 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1044
jcallahan@30 1045 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1046 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1047
jcallahan@28 1048 if not encounter_data[npc_level] then
jcallahan@28 1049 encounter_data[npc_level] = {
jcallahan@18 1050 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1051 }
jcallahan@3 1052
jcallahan@18 1053 local max_power = _G.UnitManaMax("target")
jcallahan@18 1054
jcallahan@18 1055 if max_power > 0 then
jcallahan@18 1056 local power_type = _G.UnitPowerType("target")
jcallahan@28 1057 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1058 end
jcallahan@3 1059 end
jcallahan@21 1060 table.wipe(action_data)
jcallahan@21 1061 action_data.type = AF.NPC
jcallahan@27 1062 action_data.identifier = unit_idnum
jcallahan@21 1063 action_data.npc_level = npc_level
jcallahan@31 1064
jcallahan@31 1065 self:UpdateTargetLocation()
jcallahan@2 1066 end
jcallahan@18 1067 end -- do-block
jcallahan@2 1068
jcallahan@12 1069 do
jcallahan@12 1070 local function UpdateQuestJuncture(point)
jcallahan@12 1071 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1072
jcallahan@12 1073 if not unit_name then
jcallahan@12 1074 return
jcallahan@12 1075 end
jcallahan@34 1076 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1077
jcallahan@12 1078 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1079 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1080 end
jcallahan@19 1081 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1082 quest[point] = quest[point] or {}
jcallahan@12 1083 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1084
jcallahan@24 1085 return quest
jcallahan@12 1086 end
jcallahan@10 1087
jcallahan@12 1088
jcallahan@12 1089 function WDP:QUEST_COMPLETE()
jcallahan@12 1090 UpdateQuestJuncture("end")
jcallahan@10 1091 end
jcallahan@10 1092
jcallahan@12 1093
jcallahan@12 1094 function WDP:QUEST_DETAIL()
jcallahan@24 1095 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1096
jcallahan@46 1097 if not quest then
jcallahan@46 1098 return
jcallahan@46 1099 end
jcallahan@24 1100 quest.classes = quest.classes or {}
jcallahan@27 1101 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1102
jcallahan@24 1103 local _, race = _G.UnitRace("player")
jcallahan@24 1104 quest.races = quest.races or {}
jcallahan@24 1105 quest.races[race] = true
jcallahan@10 1106 end
jcallahan@12 1107 end -- do-block
jcallahan@9 1108
jcallahan@9 1109
jcallahan@4 1110 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1111 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1112 local entry_index, processed_quests = 1, 0
jcallahan@36 1113 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1114
jcallahan@36 1115 while processed_quests <= num_quests do
jcallahan@36 1116 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1117
jcallahan@36 1118 if not is_header then
jcallahan@36 1119 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1120
jcallahan@36 1121 local quest = DBEntry("quests", quest_id)
jcallahan@36 1122 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1123 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1124 processed_quests = processed_quests + 1
jcallahan@36 1125 end
jcallahan@36 1126 entry_index = entry_index + 1
jcallahan@36 1127 end
jcallahan@36 1128 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1129 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1130 end
jcallahan@4 1131
jcallahan@4 1132
jcallahan@4 1133 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1134 if unit_id ~= "player" then
jcallahan@4 1135 return
jcallahan@4 1136 end
jcallahan@4 1137 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1138 end
jcallahan@4 1139
jcallahan@4 1140
jcallahan@27 1141 function WDP:TRAINER_SHOW()
jcallahan@27 1142 if not _G.IsTradeskillTrainer() then
jcallahan@27 1143 return
jcallahan@27 1144 end
jcallahan@34 1145 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1146 local npc = NPCEntry(unit_idnum)
jcallahan@58 1147
jcallahan@58 1148 if not npc then
jcallahan@58 1149 return
jcallahan@58 1150 end
jcallahan@27 1151 npc.teaches = npc.teaches or {}
jcallahan@27 1152
jcallahan@27 1153 -- Get the initial trainer filters
jcallahan@27 1154 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1155 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1156 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1157
jcallahan@27 1158 -- Clear the trainer filters
jcallahan@27 1159 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1160 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1161 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1162
jcallahan@27 1163 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1164 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1165
jcallahan@27 1166 if spell_name then
jcallahan@27 1167 DatamineTT:ClearLines()
jcallahan@27 1168 DatamineTT:SetTrainerService(index)
jcallahan@27 1169
jcallahan@27 1170 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1171
jcallahan@43 1172 if spell_id then
jcallahan@43 1173 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1174 profession = profession or "General"
jcallahan@43 1175
jcallahan@43 1176 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1177 if not class_professions then
jcallahan@43 1178 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1179 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1180 end
jcallahan@43 1181
jcallahan@43 1182 local profession_skills = class_professions[profession]
jcallahan@43 1183 if not profession_skills then
jcallahan@43 1184 class_professions[profession] = {}
jcallahan@43 1185 profession_skills = class_professions[profession]
jcallahan@43 1186 end
jcallahan@43 1187 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1188 end
jcallahan@27 1189 end
jcallahan@27 1190 end
jcallahan@27 1191
jcallahan@27 1192 -- Reset the filters to what they were before
jcallahan@27 1193 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1194 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1195 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1196 end
jcallahan@27 1197
jcallahan@27 1198
jcallahan@1 1199 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1200 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1201 return
jcallahan@1 1202 end
jcallahan@1 1203 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1204
jcallahan@1 1205 if not spell_label then
jcallahan@1 1206 return
jcallahan@1 1207 end
jcallahan@18 1208 table.wipe(action_data)
jcallahan@1 1209
jcallahan@1 1210 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1211 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1212
jcallahan@1 1213 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1214 tt_unit_name = target_name
jcallahan@1 1215 tt_unit_id = "target"
jcallahan@1 1216 end
jcallahan@1 1217 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1218 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1219
jcallahan@28 1220 action_data.instance_token = instance_token
jcallahan@28 1221 action_data.map_level = map_level
jcallahan@28 1222 action_data.x = x
jcallahan@28 1223 action_data.y = y
jcallahan@28 1224 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1225
jcallahan@16 1226 if tt_unit_name and not tt_item_name then
jcallahan@16 1227 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1228 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1229 return
jcallahan@16 1230 end
jcallahan@16 1231 action_data.type = AF.NPC
jcallahan@25 1232 action_data.label = spell_label:lower()
jcallahan@25 1233 action_data.unit_name = tt_unit_name
jcallahan@16 1234 end
jcallahan@16 1235 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1236 action_data.type = AF.ITEM
jcallahan@25 1237 action_data.label = spell_label:lower()
jcallahan@16 1238
jcallahan@16 1239 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1240 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1241 elseif target_name and target_name ~= "" then
jcallahan@16 1242 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1243 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1244 end
jcallahan@16 1245 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1246 action_data.name = target_name
jcallahan@17 1247
jcallahan@1 1248 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1249 if target_name == "" then
jcallahan@17 1250 return
jcallahan@17 1251 end
jcallahan@11 1252 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1253 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1254
jcallahan@1 1255 action_data.type = AF.OBJECT
jcallahan@11 1256 action_data.identifier = identifier
jcallahan@1 1257 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1258 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1259 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1260 action_data.type = AF.ZONE
jcallahan@38 1261 action_data.identifier = identifier
jcallahan@48 1262 action_data.spell_label = spell_label
jcallahan@1 1263 end
jcallahan@1 1264 end
jcallahan@1 1265 private.tracked_line = spell_line
jcallahan@0 1266 end
jcallahan@0 1267
jcallahan@0 1268
jcallahan@1 1269 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1270 if unit_id ~= "player" then
jcallahan@1 1271 return
jcallahan@1 1272 end
jcallahan@1 1273 private.tracked_line = nil
jcallahan@0 1274 end
jcallahan@0 1275
jcallahan@1 1276 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1277 if unit_id ~= "player" then
jcallahan@1 1278 return
jcallahan@1 1279 end
jcallahan@0 1280
jcallahan@1 1281 if private.tracked_line == spell_line then
jcallahan@1 1282 private.tracked_line = nil
jcallahan@1 1283 end
jcallahan@0 1284 end