annotate Main.lua @ 173:7354ae12d0f1 1.0.22

Tradeskill costs aren't modified by faction standing, so no need to un-modify them.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 17 Oct 2012 11:51:46 -0500
parents 40624eb09591
children ac9f0ccb27a8
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@173 35 local DB_VERSION = 12
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@88 85 TAXIMAP_OPENED = true,
jcallahan@92 86 TRADE_SKILL_SHOW = true,
jcallahan@167 87 TRAINER_CLOSED = true,
jcallahan@27 88 TRAINER_SHOW = true,
jcallahan@90 89 TRANSMOGRIFY_OPEN = true,
jcallahan@4 90 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 91 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_SENT = true,
jcallahan@1 95 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 96 VOID_STORAGE_OPEN = true,
jcallahan@129 97 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 98 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 100 }
jcallahan@0 101
jcallahan@4 102
jcallahan@92 103 local OBJECT_ID_ANVIL = 192628
jcallahan@92 104 local OBJECT_ID_FORGE = 1685
jcallahan@92 105
jcallahan@92 106
jcallahan@1 107 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 108
jcallahan@4 109
jcallahan@27 110 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 111 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 112 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 113 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 114 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 115
jcallahan@95 116
jcallahan@112 117 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 118
jcallahan@112 119
jcallahan@112 120 local ALLOWED_LOCALES = {
jcallahan@112 121 enUS = true,
jcallahan@112 122 enGB = true,
jcallahan@112 123 }
jcallahan@112 124
jcallahan@112 125
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@0 127 -- Local variables.
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@0 133 local durability_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@95 137 local name_to_id_map = {}
jcallahan@92 138 local reputation_npc_id
jcallahan@2 139 local target_location_timer_handle
jcallahan@86 140 local current_target_id
jcallahan@126 141 local current_area_id
jcallahan@131 142 local current_loot
jcallahan@1 143
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@121 145 -- Data for our current action. Including possible values as a reference.
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@122 147 local current_action = {
jcallahan@121 148 identifier = nil,
jcallahan@121 149 loot_label = nil,
jcallahan@121 150 loot_list = nil,
jcallahan@121 151 loot_sources = nil,
jcallahan@121 152 map_level = nil,
jcallahan@121 153 spell_label = nil,
jcallahan@123 154 target_type = nil,
jcallahan@121 155 x = nil,
jcallahan@121 156 y = nil,
jcallahan@121 157 zone_data = nil,
jcallahan@121 158 }
jcallahan@92 159
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@1 161 -- Helper Functions.
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@151 163 local function Debug(...)
jcallahan@151 164 if not DEBUGGING then
jcallahan@151 165 return
jcallahan@151 166 end
jcallahan@151 167 _G.print(...)
jcallahan@151 168 end
jcallahan@151 169
jcallahan@151 170
jcallahan@169 171 local TradeSkillExecutePer
jcallahan@169 172 do
jcallahan@169 173 local header_list = {}
jcallahan@169 174
jcallahan@169 175 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 176 function TradeSkillExecutePer(iter_func)
jcallahan@169 177 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 178 return
jcallahan@169 179 end
jcallahan@167 180 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 181 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 182 search_box:SetText("")
jcallahan@169 183
jcallahan@167 184 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 185 search_box:ClearFocus()
jcallahan@167 186 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 187
jcallahan@169 188 table.wipe(header_list)
jcallahan@169 189
jcallahan@169 190 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 191 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 192 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 193
jcallahan@169 194 if have_materials then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 196 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 197 end
jcallahan@169 198
jcallahan@169 199 if have_skillup then
jcallahan@169 200 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 201 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 202 end
jcallahan@169 203 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 204 _G.TradeSkillUpdateFilterBar()
jcallahan@169 205 _G.TradeSkillFrame_Update()
jcallahan@169 206
jcallahan@169 207 -- Expand all headers so we can see all the recipes there are
jcallahan@169 208 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 209 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 210
jcallahan@169 211 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 212 if not is_expanded then
jcallahan@169 213 header_list[name] = true
jcallahan@169 214 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 215 end
jcallahan@169 216 elseif iter_func(name, tradeskill_index) then
jcallahan@169 217 break
jcallahan@169 218 end
jcallahan@169 219 end
jcallahan@169 220
jcallahan@169 221 -- Restore the state of the things we changed.
jcallahan@169 222 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 223 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 224
jcallahan@169 225 if header_list[name] then
jcallahan@169 226 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 227 end
jcallahan@169 228 end
jcallahan@169 229 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 230 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 232 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 233
jcallahan@169 234 _G.TradeSkillUpdateFilterBar()
jcallahan@169 235 _G.TradeSkillFrame_Update()
jcallahan@167 236 end
jcallahan@169 237 end -- do-block
jcallahan@167 238
jcallahan@167 239
jcallahan@39 240 local ActualCopperCost
jcallahan@39 241 do
jcallahan@39 242 local BARTERING_SPELL_ID = 83964
jcallahan@39 243
jcallahan@39 244 local STANDING_DISCOUNTS = {
jcallahan@39 245 HATED = 0,
jcallahan@39 246 HOSTILE = 0,
jcallahan@39 247 UNFRIENDLY = 0,
jcallahan@39 248 NEUTRAL = 0,
jcallahan@39 249 FRIENDLY = 0.05,
jcallahan@39 250 HONORED = 0.1,
jcallahan@39 251 REVERED = 0.15,
jcallahan@39 252 EXALTED = 0.2,
jcallahan@39 253 }
jcallahan@39 254
jcallahan@39 255
jcallahan@39 256 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 257 if not copper_cost or copper_cost == 0 then
jcallahan@39 258 return 0
jcallahan@39 259 end
jcallahan@39 260 local modifier = 1
jcallahan@39 261
jcallahan@39 262 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 263 modifier = modifier - 0.1
jcallahan@39 264 end
jcallahan@39 265
jcallahan@39 266 if rep_standing then
jcallahan@39 267 if PLAYER_RACE == "Goblin" then
jcallahan@39 268 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 269 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 271 end
jcallahan@39 272 end
jcallahan@39 273 return math.floor(copper_cost / modifier)
jcallahan@39 274 end
jcallahan@39 275 end -- do-block
jcallahan@39 276
jcallahan@39 277
jcallahan@153 278 -- Called on a timer
jcallahan@153 279 local function ClearReputationNPC()
jcallahan@153 280 Debug("Clearing reputation_npc_id")
jcallahan@153 281 reputation_npc_id = nil
jcallahan@153 282 end
jcallahan@153 283
jcallahan@153 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@29 286 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287 if not difficulty_name or difficulty_name == "" then
jcallahan@29 288 difficulty_name = "NONE"
jcallahan@29 289 end
jcallahan@59 290
jcallahan@59 291 if not instance_type or instance_type == "" then
jcallahan@59 292 instance_type = "NONE"
jcallahan@59 293 end
jcallahan@137 294
jcallahan@137 295 -- Raid difficulty of 2 is 25-man
jcallahan@137 296 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 297 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 298 end
jcallahan@29 299 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 300 end
jcallahan@29 301
jcallahan@29 302
jcallahan@19 303 local function DBEntry(data_type, unit_id)
jcallahan@19 304 if not data_type or not unit_id then
jcallahan@6 305 return
jcallahan@6 306 end
jcallahan@128 307 local unit = global_db[data_type][unit_id]
jcallahan@6 308
jcallahan@10 309 if not unit then
jcallahan@128 310 global_db[data_type][unit_id] = {}
jcallahan@128 311 unit = global_db[data_type][unit_id]
jcallahan@6 312 end
jcallahan@10 313 return unit
jcallahan@6 314 end
jcallahan@6 315
jcallahan@6 316
jcallahan@29 317 local function NPCEntry(identifier)
jcallahan@29 318 local npc = DBEntry("npcs", identifier)
jcallahan@29 319
jcallahan@29 320 if not npc then
jcallahan@29 321 return
jcallahan@22 322 end
jcallahan@29 323 local instance_token = InstanceDifficultyToken()
jcallahan@29 324 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 325 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 326 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 327 return npc
jcallahan@22 328 end
jcallahan@22 329
jcallahan@22 330
jcallahan@1 331 local function CurrentLocationData()
jcallahan@161 332 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 333 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 334 end
jcallahan@1 335 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 336 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 337
jcallahan@1 338 x = x or 0
jcallahan@1 339 y = y or 0
jcallahan@1 340
jcallahan@1 341 if x == 0 and y == 0 then
jcallahan@1 342 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 343 _G.SetDungeonMapLevel(level_index)
jcallahan@1 344 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 345
jcallahan@1 346 if x and y and (x > 0 or y > 0) then
jcallahan@1 347 _G.SetDungeonMapLevel(map_level)
jcallahan@1 348 map_level = level_index
jcallahan@1 349 break
jcallahan@1 350 end
jcallahan@1 351 end
jcallahan@1 352 end
jcallahan@1 353
jcallahan@1 354 if _G.DungeonUsesTerrainMap() then
jcallahan@1 355 map_level = map_level - 1
jcallahan@1 356 end
jcallahan@31 357 local x = _G.floor(x * 1000)
jcallahan@31 358 local y = _G.floor(y * 1000)
jcallahan@28 359
jcallahan@31 360 if x % 2 ~= 0 then
jcallahan@31 361 x = x + 1
jcallahan@28 362 end
jcallahan@28 363
jcallahan@31 364 if y % 2 ~= 0 then
jcallahan@31 365 y = y + 1
jcallahan@28 366 end
jcallahan@161 367 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 368 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 369 end
jcallahan@1 370
jcallahan@1 371
jcallahan@1 372 local function ItemLinkToID(item_link)
jcallahan@1 373 if not item_link then
jcallahan@1 374 return
jcallahan@1 375 end
jcallahan@7 376 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 377 end
jcallahan@0 378
jcallahan@4 379
jcallahan@171 380 local function UnitTypeIsNPC(unit_type)
jcallahan@171 381 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 382 end
jcallahan@171 383
jcallahan@171 384
jcallahan@34 385 local ParseGUID
jcallahan@4 386 do
jcallahan@4 387 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 388
jcallahan@34 389 function ParseGUID(guid)
jcallahan@5 390 if not guid then
jcallahan@5 391 return
jcallahan@5 392 end
jcallahan@4 393 local types = private.UNIT_TYPES
jcallahan@4 394 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 395
jcallahan@10 396 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 397 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 398 end
jcallahan@4 399 return unit_type
jcallahan@4 400 end
jcallahan@4 401 end -- do-block
jcallahan@4 402
jcallahan@4 403
jcallahan@128 404 local function UpdateBlacklistMaps()
jcallahan@128 405 local empty_count = 0
jcallahan@128 406
jcallahan@128 407 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 408 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 409 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 410 char_db.bg_blacklist[index] = map_id
jcallahan@128 411
jcallahan@128 412 if map_id < 0 then
jcallahan@128 413 empty_count = empty_count + 1
jcallahan@143 414 empty_count = empty_count + 1
jcallahan@128 415 end
jcallahan@128 416 end
jcallahan@128 417
jcallahan@128 418 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 419 char_db.bg_blacklist = nil
jcallahan@128 420 end
jcallahan@128 421 end
jcallahan@128 422
jcallahan@128 423
jcallahan@141 424 local UpdateDBEntryLocation
jcallahan@141 425 do
jcallahan@141 426 local pi = math.pi
jcallahan@141 427
jcallahan@141 428 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 429 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 430 local facing = _G.GetPlayerFacing()
jcallahan@141 431
jcallahan@141 432 if not facing then
jcallahan@141 433 return x, y
jcallahan@141 434 end
jcallahan@141 435 local rad = facing + pi
jcallahan@141 436 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 437 end
jcallahan@10 438
jcallahan@24 439
jcallahan@141 440 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 441 if not identifier then
jcallahan@141 442 return
jcallahan@141 443 end
jcallahan@141 444 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 445 local entry = DBEntry(entry_type, identifier)
jcallahan@141 446 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 447 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 448
jcallahan@141 449 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 450 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 451
jcallahan@141 452 if not zone_data then
jcallahan@141 453 zone_data = {}
jcallahan@141 454 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 455 end
jcallahan@141 456
jcallahan@141 457 -- Special case for Fishing.
jcallahan@141 458 if current_action.spell_label == "FISHING" then
jcallahan@141 459 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 460
jcallahan@141 461 if yard_width > 0 and yard_height > 0 then
jcallahan@141 462 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 463 current_action.x = x
jcallahan@141 464 current_action.y = y
jcallahan@141 465 end
jcallahan@141 466 end
jcallahan@141 467 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 468
jcallahan@141 469 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 470 return zone_data
jcallahan@10 471 end
jcallahan@141 472 end -- do-block
jcallahan@10 473
jcallahan@10 474
jcallahan@19 475 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 476 if not item_link then
jcallahan@19 477 return
jcallahan@19 478 end
jcallahan@19 479 local item_id = ItemLinkToID(item_link)
jcallahan@19 480
jcallahan@19 481 if not bag_index or not slot_index then
jcallahan@19 482 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 483 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 484 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 485 bag_index = new_bag_index
jcallahan@19 486 slot_index = new_slot_index
jcallahan@19 487 break
jcallahan@19 488 end
jcallahan@19 489 end
jcallahan@19 490 end
jcallahan@19 491 end
jcallahan@19 492
jcallahan@19 493 if not bag_index or not slot_index then
jcallahan@19 494 return
jcallahan@19 495 end
jcallahan@19 496 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 497
jcallahan@19 498 if not is_lootable then
jcallahan@19 499 return
jcallahan@19 500 end
jcallahan@19 501 DatamineTT:ClearLines()
jcallahan@19 502 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 503
jcallahan@19 504 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 505 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 506
jcallahan@19 507 if not current_line then
jcallahan@19 508 break
jcallahan@19 509 end
jcallahan@19 510
jcallahan@19 511 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 512 table.wipe(current_action)
jcallahan@123 513 current_action.target_type = AF.ITEM
jcallahan@122 514 current_action.identifier = item_id
jcallahan@122 515 current_action.loot_label = "contains"
jcallahan@165 516
jcallahan@165 517 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 518 break
jcallahan@19 519 end
jcallahan@19 520 end
jcallahan@19 521 end
jcallahan@19 522
jcallahan@19 523
jcallahan@39 524 local UnitFactionStanding
jcallahan@32 525 local UpdateFactionData
jcallahan@32 526 do
jcallahan@32 527 local MAX_FACTION_INDEX = 1000
jcallahan@20 528
jcallahan@32 529 local STANDING_NAMES = {
jcallahan@32 530 "HATED",
jcallahan@32 531 "HOSTILE",
jcallahan@32 532 "UNFRIENDLY",
jcallahan@32 533 "NEUTRAL",
jcallahan@32 534 "FRIENDLY",
jcallahan@32 535 "HONORED",
jcallahan@32 536 "REVERED",
jcallahan@32 537 "EXALTED",
jcallahan@32 538 }
jcallahan@32 539
jcallahan@39 540
jcallahan@39 541 function UnitFactionStanding(unit)
jcallahan@135 542 local unit_name = _G.UnitName(unit)
jcallahan@39 543 UpdateFactionData()
jcallahan@39 544 DatamineTT:ClearLines()
jcallahan@39 545 DatamineTT:SetUnit(unit)
jcallahan@39 546
jcallahan@39 547 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 548 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 549
jcallahan@135 550 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 551 return faction_name, faction_standings[faction_name]
jcallahan@39 552 end
jcallahan@39 553 end
jcallahan@39 554 end
jcallahan@39 555
jcallahan@39 556
jcallahan@32 557 function UpdateFactionData()
jcallahan@32 558 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 559 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 560
jcallahan@86 561 if faction_name then
jcallahan@32 562 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 563 elseif not faction_name then
jcallahan@32 564 break
jcallahan@32 565 end
jcallahan@20 566 end
jcallahan@20 567 end
jcallahan@32 568 end -- do-block
jcallahan@20 569
jcallahan@48 570
jcallahan@75 571 local GenericLootUpdate
jcallahan@75 572 do
jcallahan@77 573 local function LootTable(entry, loot_type, top_field)
jcallahan@75 574 if top_field then
jcallahan@75 575 entry[top_field] = entry[top_field] or {}
jcallahan@75 576 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 577 return entry[top_field][loot_type]
jcallahan@75 578 end
jcallahan@48 579 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 580 return entry[loot_type]
jcallahan@48 581 end
jcallahan@48 582
jcallahan@75 583 function GenericLootUpdate(data_type, top_field)
jcallahan@132 584 local loot_type = current_loot.label
jcallahan@75 585 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 586 local source_list = {}
jcallahan@75 587
jcallahan@131 588 if current_loot.sources then
jcallahan@131 589 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 590 local entry, source_id
jcallahan@78 591
jcallahan@131 592 if current_loot.target_type == AF.ITEM then
jcallahan@165 593 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 594 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 595 source_id = current_loot.identifier
jcallahan@119 596 entry = DBEntry(data_type, source_id)
jcallahan@131 597 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 598 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 599 entry = DBEntry(data_type, source_id)
jcallahan@119 600 else
jcallahan@119 601 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 602 entry = DBEntry(data_type, source_id)
jcallahan@119 603 end
jcallahan@75 604
jcallahan@119 605 if entry then
jcallahan@119 606 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 607
jcallahan@119 608 if not source_list[source_guid] then
jcallahan@119 609 if top_field then
jcallahan@119 610 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 611 else
jcallahan@119 612 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 613 end
jcallahan@119 614 source_list[source_guid] = true
jcallahan@77 615 end
jcallahan@119 616 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 617
jcallahan@119 618 for item_id, quantity in pairs(loot_data) do
jcallahan@119 619 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 620 end
jcallahan@75 621 end
jcallahan@75 622 end
jcallahan@75 623 end
jcallahan@121 624
jcallahan@121 625 -- This is used for Gas Extractions.
jcallahan@131 626 if #current_loot.list <= 0 then
jcallahan@78 627 return
jcallahan@78 628 end
jcallahan@82 629 local entry
jcallahan@82 630
jcallahan@82 631 -- At this point we only have a name if it's an object.
jcallahan@131 632 if current_loot.target_type == AF.OBJECT then
jcallahan@131 633 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 634 else
jcallahan@131 635 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 636 end
jcallahan@75 637
jcallahan@75 638 if not entry then
jcallahan@75 639 return
jcallahan@75 640 end
jcallahan@77 641 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 642
jcallahan@131 643 if not source_list[current_loot.identifier] then
jcallahan@77 644 if top_field then
jcallahan@77 645 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 646 else
jcallahan@77 647 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 648 end
jcallahan@77 649 end
jcallahan@75 650
jcallahan@131 651 for index = 1, #current_loot.list do
jcallahan@131 652 table.insert(loot_table, current_loot.list[index])
jcallahan@75 653 end
jcallahan@48 654 end
jcallahan@75 655 end -- do-block
jcallahan@48 656
jcallahan@97 657
jcallahan@97 658 local ReplaceKeywords
jcallahan@97 659 do
jcallahan@97 660 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 661 class = PLAYER_CLASS,
jcallahan@97 662 name = PLAYER_NAME,
jcallahan@97 663 race = PLAYER_RACE,
jcallahan@97 664 }
jcallahan@97 665
jcallahan@97 666
jcallahan@97 667 function ReplaceKeywords(text)
jcallahan@97 668 if not text or text == "" then
jcallahan@97 669 return ""
jcallahan@97 670 end
jcallahan@97 671
jcallahan@97 672 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 673 local category_format = ("<%s>"):format(category)
jcallahan@97 674 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 675 end
jcallahan@97 676 return text
jcallahan@97 677 end
jcallahan@97 678 end -- do-block
jcallahan@97 679
jcallahan@97 680
jcallahan@154 681 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 682 -- unless the WorldMapFrame is shown.
jcallahan@143 683 do
jcallahan@143 684 -- MapFileName = MapAreaID
jcallahan@143 685 local MICRO_DUNGEON_IDS = {
jcallahan@143 686 ShrineofTwoMoons = 903,
jcallahan@143 687 ShrineofSevenStars = 905,
jcallahan@143 688 }
jcallahan@126 689
jcallahan@143 690 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 691 if private.in_combat then
jcallahan@156 692 private.set_area_id = true
jcallahan@156 693 return
jcallahan@156 694 end
jcallahan@155 695 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 696
jcallahan@155 697 if map_area_id == current_area_id then
jcallahan@155 698 return
jcallahan@155 699 end
jcallahan@143 700 local world_map = _G.WorldMapFrame
jcallahan@143 701 local map_visible = world_map:IsVisible()
jcallahan@143 702 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 703
jcallahan@143 704 if not map_visible then
jcallahan@143 705 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 706 world_map:Show()
jcallahan@143 707 end
jcallahan@143 708 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 709
jcallahan@154 710 _G.SetMapToCurrentZone()
jcallahan@154 711
jcallahan@143 712 if micro_dungeon_id then
jcallahan@143 713 current_area_id = micro_dungeon_id
jcallahan@143 714 else
jcallahan@143 715 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 716 end
jcallahan@143 717
jcallahan@154 718 if map_visible then
jcallahan@154 719 _G.SetMapByID(map_area_id)
jcallahan@154 720 else
jcallahan@143 721 world_map:Hide()
jcallahan@143 722 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 723 end
jcallahan@143 724 end
jcallahan@154 725 end
jcallahan@126 726
jcallahan@0 727 -----------------------------------------------------------------------
jcallahan@0 728 -- Methods.
jcallahan@0 729 -----------------------------------------------------------------------
jcallahan@0 730 function WDP:OnInitialize()
jcallahan@128 731 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 732 global_db = db.global
jcallahan@128 733 char_db = db.char
jcallahan@14 734
jcallahan@14 735 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 736 local build_num = tonumber(private.build_num)
jcallahan@14 737
jcallahan@136 738 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 739 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 740 global_db[entry] = {}
jcallahan@74 741 end
jcallahan@74 742 end
jcallahan@35 743 raw_db.build_num = build_num
jcallahan@63 744 raw_db.version = DB_VERSION
jcallahan@0 745 end
jcallahan@0 746
jcallahan@0 747
jcallahan@153 748 function WDP:EventDispatcher(...)
jcallahan@153 749 local event_name = ...
jcallahan@153 750
jcallahan@153 751 if DEBUGGING then
jcallahan@154 752 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 753 Debug(event_name)
jcallahan@154 754 else
jcallahan@154 755 Debug(...)
jcallahan@153 756 end
jcallahan@153 757 end
jcallahan@153 758 local func = EVENT_MAPPING[event_name]
jcallahan@153 759
jcallahan@153 760 if _G.type(func) == "boolean" then
jcallahan@153 761 self[event_name](self, ...)
jcallahan@153 762 elseif _G.type(func) == "function" then
jcallahan@159 763 self[func](self, ...)
jcallahan@153 764 end
jcallahan@153 765 end
jcallahan@153 766
jcallahan@153 767
jcallahan@0 768 function WDP:OnEnable()
jcallahan@0 769 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 770 if EVENT_DEBUG then
jcallahan@153 771 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 772 else
jcallahan@153 773 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 774 end
jcallahan@0 775 end
jcallahan@95 776
jcallahan@95 777 for index = 1, _G.GetNumLanguages() do
jcallahan@95 778 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 779 end
jcallahan@0 780 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 781 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 782
jcallahan@19 783 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 784 if target_unit then
jcallahan@19 785 return
jcallahan@19 786 end
jcallahan@19 787 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 788 end)
jcallahan@19 789
jcallahan@19 790 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 791 if target_unit then
jcallahan@19 792 return
jcallahan@19 793 end
jcallahan@19 794 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 795 HandleItemUse(item_link)
jcallahan@19 796 end)
jcallahan@129 797 self:SetCurrentAreaID("OnEnable")
jcallahan@126 798
jcallahan@128 799 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 800 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 801
jcallahan@128 802 UpdateBlacklistMaps()
jcallahan@0 803 end
jcallahan@0 804
jcallahan@0 805
jcallahan@0 806 local function RecordDurability(item_id, durability)
jcallahan@0 807 if not durability or durability <= 0 then
jcallahan@0 808 return
jcallahan@0 809 end
jcallahan@0 810
jcallahan@128 811 if not global_db.items[item_id] then
jcallahan@128 812 global_db.items[item_id] = {}
jcallahan@0 813 end
jcallahan@128 814 global_db.items[item_id].durability = durability
jcallahan@0 815 end
jcallahan@0 816
jcallahan@0 817
jcallahan@0 818 function WDP:ProcessDurability()
jcallahan@0 819 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 820 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 821
jcallahan@0 822 if item_id and item_id > 0 then
jcallahan@1 823 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 824 RecordDurability(item_id, max_durability)
jcallahan@0 825 end
jcallahan@0 826 end
jcallahan@0 827
jcallahan@0 828 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 829 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 830 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 831
jcallahan@0 832 if item_id and item_id > 0 then
jcallahan@1 833 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 834 RecordDurability(item_id, max_durability)
jcallahan@0 835 end
jcallahan@0 836 end
jcallahan@0 837 end
jcallahan@0 838 end
jcallahan@0 839
jcallahan@118 840
jcallahan@118 841 local PlayerTarget
jcallahan@118 842 do
jcallahan@118 843 local GENDER_NAMES = {
jcallahan@118 844 "UNKNOWN",
jcallahan@118 845 "MALE",
jcallahan@118 846 "FEMALE",
jcallahan@118 847 }
jcallahan@118 848
jcallahan@118 849
jcallahan@118 850 local REACTION_NAMES = {
jcallahan@118 851 "HATED",
jcallahan@118 852 "HOSTILE",
jcallahan@118 853 "UNFRIENDLY",
jcallahan@118 854 "NEUTRAL",
jcallahan@118 855 "FRIENDLY",
jcallahan@118 856 "HONORED",
jcallahan@118 857 "REVERED",
jcallahan@118 858 "EXALTED",
jcallahan@118 859 }
jcallahan@118 860
jcallahan@118 861
jcallahan@118 862 local POWER_TYPE_NAMES = {
jcallahan@118 863 ["0"] = "MANA",
jcallahan@118 864 ["1"] = "RAGE",
jcallahan@118 865 ["2"] = "FOCUS",
jcallahan@118 866 ["3"] = "ENERGY",
jcallahan@118 867 ["6"] = "RUNIC_POWER",
jcallahan@118 868 }
jcallahan@118 869
jcallahan@118 870
jcallahan@118 871 function PlayerTarget()
jcallahan@118 872 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 873 current_target_id = nil
jcallahan@118 874 return
jcallahan@118 875 end
jcallahan@118 876 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 877
jcallahan@171 878 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 879 return
jcallahan@118 880 end
jcallahan@118 881 current_target_id = unit_idnum
jcallahan@118 882
jcallahan@118 883 local npc = NPCEntry(unit_idnum)
jcallahan@118 884 local _, class_token = _G.UnitClass("target")
jcallahan@118 885 npc.class = class_token
jcallahan@118 886 npc.faction = UnitFactionStanding("target")
jcallahan@118 887 npc.genders = npc.genders or {}
jcallahan@118 888 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 889 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 890 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 891
jcallahan@118 892 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 893 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 894
jcallahan@118 895 if not encounter_data[npc_level] then
jcallahan@118 896 encounter_data[npc_level] = {
jcallahan@118 897 max_health = _G.UnitHealthMax("target"),
jcallahan@118 898 }
jcallahan@118 899
jcallahan@118 900 local max_power = _G.UnitManaMax("target")
jcallahan@118 901
jcallahan@118 902 if max_power > 0 then
jcallahan@118 903 local power_type = _G.UnitPowerType("target")
jcallahan@118 904 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 905 end
jcallahan@118 906 end
jcallahan@118 907 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 908 current_action.identifier = unit_idnum
jcallahan@118 909 return npc, unit_idnum
jcallahan@118 910 end
jcallahan@118 911 end -- do-block
jcallahan@118 912
jcallahan@118 913
jcallahan@113 914 do
jcallahan@113 915 local COORD_MAX = 5
jcallahan@0 916
jcallahan@113 917 function WDP:UpdateTargetLocation()
jcallahan@113 918 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 919 return
jcallahan@2 920 end
jcallahan@113 921
jcallahan@113 922 for index = 1, 4 do
jcallahan@113 923 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 924 return
jcallahan@113 925 end
jcallahan@113 926 end
jcallahan@118 927 local npc = PlayerTarget()
jcallahan@113 928
jcallahan@113 929 if not npc then
jcallahan@113 930 return
jcallahan@113 931 end
jcallahan@113 932 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 933 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 934 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 935 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 936
jcallahan@113 937 local zone_data = npc_data.locations[zone_token]
jcallahan@113 938
jcallahan@113 939 if not zone_data then
jcallahan@113 940 zone_data = {}
jcallahan@113 941 npc_data.locations[zone_token] = zone_data
jcallahan@113 942 end
jcallahan@113 943
jcallahan@113 944 for location_token in pairs(zone_data) do
jcallahan@113 945 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 946 loc_level = tonumber(loc_level)
jcallahan@113 947
jcallahan@113 948 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 949 return
jcallahan@113 950 end
jcallahan@113 951 end
jcallahan@141 952 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 953 end
jcallahan@113 954 end -- do-block
jcallahan@2 955
jcallahan@118 956
jcallahan@0 957 -----------------------------------------------------------------------
jcallahan@0 958 -- Event handlers.
jcallahan@0 959 -----------------------------------------------------------------------
jcallahan@90 960 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 961 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 962
jcallahan@56 963 for index = 1, num_items do
jcallahan@56 964 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 965
jcallahan@56 966 if item_link then
jcallahan@56 967 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 968 end
jcallahan@56 969 end
jcallahan@56 970 end
jcallahan@56 971
jcallahan@56 972
jcallahan@75 973 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 974 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 975 return
jcallahan@48 976 end
jcallahan@48 977 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 978
jcallahan@48 979 if not item_link then
jcallahan@48 980 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 981 end
jcallahan@48 982
jcallahan@48 983 if not item_link then
jcallahan@48 984 return
jcallahan@48 985 end
jcallahan@48 986 local item_id = ItemLinkToID(item_link)
jcallahan@48 987
jcallahan@48 988 if not item_id then
jcallahan@48 989 return
jcallahan@48 990 end
jcallahan@131 991 current_loot = {
jcallahan@131 992 list = {
jcallahan@131 993 ("%d:%d"):format(item_id, quantity)
jcallahan@131 994 },
jcallahan@131 995 identifier = current_action.identifier,
jcallahan@132 996 label = current_action.loot_label or "drops",
jcallahan@131 997 map_level = current_action.map_level,
jcallahan@131 998 object_name = current_action.object_name,
jcallahan@131 999 spell_label = current_action.spell_label,
jcallahan@131 1000 target_type = current_action.target_type,
jcallahan@131 1001 x = current_action.x,
jcallahan@131 1002 y = current_action.y,
jcallahan@131 1003 zone_data = current_action.zone_data,
jcallahan@48 1004 }
jcallahan@131 1005 table.wipe(current_action)
jcallahan@48 1006 GenericLootUpdate("zones")
jcallahan@48 1007 end
jcallahan@48 1008
jcallahan@48 1009
jcallahan@97 1010 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1011 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1012 return
jcallahan@95 1013 end
jcallahan@97 1014 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1015 npc.quotes = npc.quotes or {}
jcallahan@97 1016 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1017 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1018 end
jcallahan@95 1019
jcallahan@95 1020
jcallahan@95 1021 do
jcallahan@40 1022 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1023
jcallahan@40 1024 local DRUNK_COMPARES = {
jcallahan@40 1025 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1026 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1027 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1028 }
jcallahan@40 1029
jcallahan@40 1030 local DRUNK_MATCHES = {
jcallahan@40 1031 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1032 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1033 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1034 }
jcallahan@40 1035
jcallahan@167 1036 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1037
jcallahan@167 1038
jcallahan@167 1039 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1040 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1041 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1042
jcallahan@167 1043 private.discovered_recipe_name = nil
jcallahan@167 1044 private.profession_level = nil
jcallahan@167 1045 private.previous_spell_id = nil
jcallahan@169 1046
jcallahan@169 1047 return true
jcallahan@167 1048 end
jcallahan@167 1049 end
jcallahan@167 1050
jcallahan@167 1051
jcallahan@167 1052 local function IterativeRecordDiscovery()
jcallahan@167 1053 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1054 end
jcallahan@167 1055
jcallahan@167 1056
jcallahan@92 1057 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1058 if not private.trainer_shown then
jcallahan@167 1059 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1060
jcallahan@167 1061 if recipe_name and private.previous_spell_id then
jcallahan@167 1062 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1063
jcallahan@167 1064 if profession_name == _G.UNKNOWN then
jcallahan@167 1065 return
jcallahan@167 1066 end
jcallahan@167 1067 private.discovered_recipe_name = recipe_name
jcallahan@167 1068 private.profession_level = prof_level
jcallahan@167 1069
jcallahan@167 1070 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1071 end
jcallahan@167 1072 end
jcallahan@167 1073
jcallahan@40 1074 if currently_drunk then
jcallahan@40 1075 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1076 currently_drunk = nil
jcallahan@40 1077 end
jcallahan@40 1078 return
jcallahan@40 1079 end
jcallahan@40 1080
jcallahan@40 1081 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1082 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1083 currently_drunk = true
jcallahan@40 1084 break
jcallahan@40 1085 end
jcallahan@40 1086 end
jcallahan@40 1087 end
jcallahan@40 1088 end
jcallahan@40 1089
jcallahan@40 1090 -- do-block
jcallahan@40 1091
jcallahan@40 1092 do
jcallahan@23 1093 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1094 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1095
jcallahan@23 1096 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1097 if not spell_id then
jcallahan@23 1098 return
jcallahan@23 1099 end
jcallahan@34 1100 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1101
jcallahan@171 1102 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1103 return
jcallahan@23 1104 end
jcallahan@23 1105
jcallahan@23 1106 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1107 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1108 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1109 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1110 end
jcallahan@23 1111 end
jcallahan@23 1112
jcallahan@115 1113 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1114
jcallahan@23 1115 local COMBAT_LOG_FUNCS = {
jcallahan@23 1116 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1117 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1118 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1119 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1120 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1121
jcallahan@171 1122 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1123 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1124 end
jcallahan@115 1125 end
jcallahan@115 1126 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1127 end,
jcallahan@65 1128 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1129 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1130 return
jcallahan@153 1131 end
jcallahan@65 1132 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1133
jcallahan@171 1134 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@67 1135 reputation_npc_id = nil
jcallahan@98 1136 private.harvesting = nil
jcallahan@65 1137 return
jcallahan@65 1138 end
jcallahan@67 1139 reputation_npc_id = unit_idnum
jcallahan@153 1140 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1141 end,
jcallahan@23 1142 }
jcallahan@23 1143
jcallahan@23 1144
jcallahan@92 1145 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1146 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1147
jcallahan@23 1148 if not combat_log_func then
jcallahan@23 1149 return
jcallahan@23 1150 end
jcallahan@23 1151 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1152 end
jcallahan@23 1153
jcallahan@44 1154 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1155 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1156 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1157
jcallahan@44 1158 local REP_BUFFS = {
jcallahan@44 1159 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1160 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1161 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1162 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1163 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1164 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1165 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1166 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1167 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1168 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1169 }
jcallahan@44 1170
jcallahan@44 1171
jcallahan@44 1172 local FACTION_NAMES = {
jcallahan@44 1173 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1174 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1175 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1176 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1177 }
jcallahan@44 1178
jcallahan@44 1179
jcallahan@44 1180 local MODIFIERS = {
jcallahan@44 1181 CENARION_FAVOR = {
jcallahan@44 1182 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1183 modifier = 0.25,
jcallahan@44 1184 },
jcallahan@44 1185 GRIM_VISAGE = {
jcallahan@44 1186 modifier = 0.1,
jcallahan@44 1187 },
jcallahan@44 1188 HONOR_HOLD_FAVOR = {
jcallahan@44 1189 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1190 modifier = 0.25,
jcallahan@44 1191 },
jcallahan@44 1192 NAZGRELS_FERVOR = {
jcallahan@44 1193 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1194 modifier = 0.1,
jcallahan@44 1195 },
jcallahan@44 1196 SONG_OF_BATTLE = {
jcallahan@44 1197 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1198 modifier = 0.1,
jcallahan@44 1199 },
jcallahan@44 1200 SPIRIT_OF_SHARING = {
jcallahan@44 1201 modifier = 0.1,
jcallahan@44 1202 },
jcallahan@44 1203 THRALLMARS_FAVOR = {
jcallahan@44 1204 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1205 modifier = 0.25,
jcallahan@44 1206 },
jcallahan@44 1207 TROLLBANES_COMMAND = {
jcallahan@44 1208 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1209 modifier = 0.1,
jcallahan@44 1210 },
jcallahan@44 1211 UNBURDENED = {
jcallahan@44 1212 modifier = 0.1,
jcallahan@44 1213 },
jcallahan@44 1214 WOW_ANNIVERSARY = {
jcallahan@44 1215 modifier = 0.08,
jcallahan@44 1216 }
jcallahan@44 1217 }
jcallahan@44 1218
jcallahan@44 1219
jcallahan@92 1220 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1221 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1222 return
jcallahan@44 1223 end
jcallahan@44 1224 UpdateFactionData()
jcallahan@44 1225
jcallahan@46 1226 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1227 return
jcallahan@46 1228 end
jcallahan@67 1229 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1230 reputation_npc_id = nil
jcallahan@46 1231
jcallahan@44 1232 if not npc then
jcallahan@98 1233 private.harvesting = nil
jcallahan@44 1234 return
jcallahan@44 1235 end
jcallahan@98 1236 npc.harvested = private.harvesting
jcallahan@98 1237 private.harvesting = nil
jcallahan@98 1238
jcallahan@44 1239 local modifier = 1
jcallahan@44 1240
jcallahan@44 1241 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1242 modifier = modifier + 0.1
jcallahan@44 1243 end
jcallahan@44 1244
jcallahan@44 1245 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1246 modifier = modifier + 0.1
jcallahan@44 1247 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1248 modifier = modifier + 0.05
jcallahan@44 1249 end
jcallahan@44 1250
jcallahan@44 1251 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1252 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1253 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1254
jcallahan@44 1255 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1256 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1257 end
jcallahan@44 1258 end
jcallahan@44 1259 end
jcallahan@153 1260 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1261 npc.reputations = npc.reputations or {}
jcallahan@65 1262 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1263 end
jcallahan@44 1264 end -- do-block
jcallahan@18 1265
jcallahan@18 1266
jcallahan@140 1267 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1268 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1269 return
jcallahan@140 1270 end
jcallahan@140 1271 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1272
jcallahan@140 1273 if not text or text == "Fishing Bobber" then
jcallahan@140 1274 text = "NONE"
jcallahan@140 1275 else
jcallahan@140 1276 current_action.fishing_target = true
jcallahan@140 1277 end
jcallahan@140 1278 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1279 end
jcallahan@140 1280
jcallahan@140 1281
jcallahan@92 1282 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1283 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1284
jcallahan@42 1285 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1286 return
jcallahan@42 1287 end
jcallahan@42 1288 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1289 end
jcallahan@42 1290
jcallahan@42 1291
jcallahan@13 1292 do
jcallahan@40 1293 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1294 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1295 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1296
jcallahan@13 1297
jcallahan@13 1298 local function _moneyMatch(money, re)
jcallahan@13 1299 return money:match(re) or 0
jcallahan@1 1300 end
jcallahan@1 1301
jcallahan@0 1302
jcallahan@13 1303 local function _toCopper(money)
jcallahan@13 1304 if not money then
jcallahan@13 1305 return 0
jcallahan@13 1306 end
jcallahan@40 1307 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1308 end
jcallahan@1 1309
jcallahan@1 1310
jcallahan@13 1311 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1312 [AF.ITEM] = function()
jcallahan@16 1313 local locked_item_id
jcallahan@16 1314
jcallahan@16 1315 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1316 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1317 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1318
jcallahan@16 1319 if is_locked then
jcallahan@16 1320 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1321 break
jcallahan@16 1322 end
jcallahan@16 1323 end
jcallahan@165 1324
jcallahan@165 1325 if locked_item_id then
jcallahan@165 1326 break
jcallahan@165 1327 end
jcallahan@16 1328 end
jcallahan@16 1329
jcallahan@122 1330 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1331 return false
jcallahan@16 1332 end
jcallahan@165 1333 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1334 current_action.identifier = locked_item_id
jcallahan@16 1335 return true
jcallahan@16 1336 end,
jcallahan@13 1337 [AF.NPC] = function()
jcallahan@17 1338 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1339 return false
jcallahan@13 1340 end
jcallahan@34 1341 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1342 current_action.identifier = id_num
jcallahan@13 1343 return true
jcallahan@13 1344 end,
jcallahan@14 1345 [AF.OBJECT] = true,
jcallahan@17 1346 [AF.ZONE] = function()
jcallahan@140 1347 if not _G.IsFishingLoot() then
jcallahan@140 1348 return false
jcallahan@140 1349 end
jcallahan@140 1350 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1351 return true
jcallahan@17 1352 end,
jcallahan@13 1353 }
jcallahan@13 1354
jcallahan@13 1355
jcallahan@13 1356 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1357 [AF.ITEM] = function()
jcallahan@28 1358 GenericLootUpdate("items")
jcallahan@28 1359 end,
jcallahan@28 1360 [AF.NPC] = function()
jcallahan@75 1361 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1362 local loot_type = current_loot.label
jcallahan@77 1363 local source_list = {}
jcallahan@75 1364
jcallahan@131 1365 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1366 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1367 local npc = NPCEntry(source_id)
jcallahan@75 1368
jcallahan@75 1369 if npc then
jcallahan@75 1370 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1371 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1372
jcallahan@78 1373 if not source_list[source_guid] then
jcallahan@77 1374 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1375 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1376 source_list[source_id] = true
jcallahan@77 1377 end
jcallahan@77 1378
jcallahan@75 1379 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1380 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1381 end
jcallahan@75 1382 end
jcallahan@75 1383 end
jcallahan@75 1384
jcallahan@75 1385 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1386 if #current_loot.list <= 0 then
jcallahan@79 1387 return
jcallahan@79 1388 end
jcallahan@131 1389 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1390
jcallahan@28 1391 if not npc then
jcallahan@28 1392 return
jcallahan@28 1393 end
jcallahan@75 1394 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1395 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1396
jcallahan@131 1397 if not source_list[current_loot.identifier] then
jcallahan@77 1398 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1399 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1400 end
jcallahan@77 1401
jcallahan@131 1402 for index = 1, #current_loot.list do
jcallahan@131 1403 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1404 end
jcallahan@16 1405 end,
jcallahan@13 1406 [AF.OBJECT] = function()
jcallahan@28 1407 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1408 end,
jcallahan@17 1409 [AF.ZONE] = function()
jcallahan@141 1410 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1411
jcallahan@41 1412 -- This will start life as a boolean true.
jcallahan@131 1413 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1414 current_loot.zone_data[location_token] = {
jcallahan@41 1415 drops = {}
jcallahan@41 1416 }
jcallahan@41 1417 end
jcallahan@132 1418 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1419 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1420
jcallahan@131 1421 if current_loot.sources then
jcallahan@131 1422 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1423 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1424 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1425 end
jcallahan@131 1426 end
jcallahan@131 1427 end
jcallahan@131 1428
jcallahan@131 1429 if #current_loot.list <= 0 then
jcallahan@131 1430 return
jcallahan@131 1431 end
jcallahan@131 1432
jcallahan@131 1433 for index = 1, #current_loot.list do
jcallahan@131 1434 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1435 end
jcallahan@13 1436 end,
jcallahan@13 1437 }
jcallahan@13 1438
jcallahan@79 1439 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1440 local loot_guid_registry = {}
jcallahan@124 1441
jcallahan@124 1442
jcallahan@124 1443 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1444 current_loot = nil
jcallahan@131 1445 table.wipe(current_action)
jcallahan@124 1446 end
jcallahan@124 1447
jcallahan@13 1448
jcallahan@92 1449 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1450 if current_loot then
jcallahan@18 1451 return
jcallahan@18 1452 end
jcallahan@151 1453
jcallahan@151 1454 if not current_action.target_type then
jcallahan@151 1455 Debug("No target type.")
jcallahan@151 1456 return
jcallahan@151 1457 else
jcallahan@151 1458 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1459 end
jcallahan@132 1460
jcallahan@123 1461 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1462 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1463
jcallahan@14 1464 if not verify_func or not update_func then
jcallahan@13 1465 return
jcallahan@13 1466 end
jcallahan@13 1467
jcallahan@14 1468 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1469 return
jcallahan@14 1470 end
jcallahan@80 1471 local guids_used = {}
jcallahan@132 1472
jcallahan@131 1473 current_loot = {
jcallahan@131 1474 list = {},
jcallahan@131 1475 sources = {},
jcallahan@131 1476 identifier = current_action.identifier,
jcallahan@132 1477 label = current_action.loot_label or "drops",
jcallahan@131 1478 map_level = current_action.map_level,
jcallahan@131 1479 object_name = current_action.object_name,
jcallahan@131 1480 spell_label = current_action.spell_label,
jcallahan@131 1481 target_type = current_action.target_type,
jcallahan@131 1482 x = current_action.x,
jcallahan@131 1483 y = current_action.y,
jcallahan@131 1484 zone_data = current_action.zone_data,
jcallahan@131 1485 }
jcallahan@131 1486 table.wipe(current_action)
jcallahan@13 1487
jcallahan@55 1488 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1489 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1490 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1491
jcallahan@77 1492 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1493 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1494 local loot_info = {
jcallahan@77 1495 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1496 }
jcallahan@75 1497
jcallahan@77 1498 -- Odd index is GUID, even is count.
jcallahan@78 1499 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1500 local source_guid = loot_info[loot_index]
jcallahan@77 1501
jcallahan@79 1502 if not loot_guid_registry[source_guid] then
jcallahan@79 1503 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1504 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1505 -- TODO: Remove debugging
jcallahan@151 1506 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1507 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1508
jcallahan@79 1509 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1510 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1511 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1512 guids_used[source_guid] = true
jcallahan@79 1513 end
jcallahan@75 1514 end
jcallahan@82 1515 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1516 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1517 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1518 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1519 end
jcallahan@13 1520 end
jcallahan@80 1521
jcallahan@81 1522 for guid in pairs(guids_used) do
jcallahan@80 1523 loot_guid_registry[guid] = true
jcallahan@80 1524 end
jcallahan@13 1525 update_func()
jcallahan@1 1526 end
jcallahan@13 1527 end -- do-block
jcallahan@0 1528
jcallahan@0 1529
jcallahan@89 1530 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1531 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1532
jcallahan@89 1533 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1534 return
jcallahan@89 1535 end
jcallahan@89 1536 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1537 end
jcallahan@89 1538
jcallahan@89 1539
jcallahan@44 1540 do
jcallahan@44 1541 local POINT_MATCH_PATTERNS = {
jcallahan@44 1542 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1543 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1544 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1545 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1546 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1547 }
jcallahan@5 1548
jcallahan@68 1549 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1550 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1551 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1552
jcallahan@133 1553 local current_merchant
jcallahan@133 1554 local merchant_standing
jcallahan@133 1555
jcallahan@133 1556 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1557 current_merchant = nil
jcallahan@133 1558 merchant_standing = nil
jcallahan@133 1559 end
jcallahan@133 1560
jcallahan@133 1561
jcallahan@89 1562 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1563 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1564 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1565
jcallahan@171 1566 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1567 return
jcallahan@133 1568 end
jcallahan@133 1569 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1570 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1571 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1572 end
jcallahan@55 1573 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1574 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1575 _G.MerchantFrame_Update()
jcallahan@57 1576
jcallahan@150 1577 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1578
jcallahan@44 1579 for item_index = 1, num_items do
jcallahan@44 1580 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1581 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1582
jcallahan@44 1583 if item_id and item_id > 0 then
jcallahan@44 1584 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1585
jcallahan@68 1586 DatamineTT:ClearLines()
jcallahan@68 1587 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1588
jcallahan@68 1589 local num_lines = DatamineTT:NumLines()
jcallahan@68 1590
jcallahan@68 1591 for line_index = 1, num_lines do
jcallahan@68 1592 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1593
jcallahan@68 1594 if not current_line then
jcallahan@68 1595 break
jcallahan@68 1596 end
jcallahan@68 1597 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1598
jcallahan@68 1599 if faction or reputation then
jcallahan@68 1600 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1601 break
jcallahan@68 1602 end
jcallahan@68 1603 end
jcallahan@68 1604
jcallahan@87 1605 for line_index = 1, num_lines do
jcallahan@87 1606 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1607
jcallahan@87 1608 if not current_line then
jcallahan@87 1609 break
jcallahan@87 1610 end
jcallahan@87 1611 local line_text = current_line:GetText()
jcallahan@87 1612 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1613
jcallahan@87 1614 if quest_name then
jcallahan@87 1615 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1616 break
jcallahan@87 1617 end
jcallahan@87 1618 end
jcallahan@87 1619
jcallahan@44 1620 if extended_cost then
jcallahan@53 1621 local battleground_rating = 0
jcallahan@53 1622 local personal_rating = 0
jcallahan@53 1623 local required_season_amount
jcallahan@5 1624
jcallahan@68 1625 for line_index = 1, num_lines do
jcallahan@44 1626 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1627
jcallahan@44 1628 if not current_line then
jcallahan@44 1629 break
jcallahan@44 1630 end
jcallahan@53 1631 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1632
jcallahan@44 1633 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1634 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1635 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1636 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1637
jcallahan@44 1638 if match1 or match2 then
jcallahan@44 1639 break
jcallahan@44 1640 end
jcallahan@44 1641 end
jcallahan@5 1642 end
jcallahan@44 1643 local currency_list = {}
jcallahan@44 1644 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1645
jcallahan@50 1646 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1647 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1648 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1649
jcallahan@44 1650 for cost_index = 1, item_count do
jcallahan@44 1651 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1652 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1653
jcallahan@44 1654 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1655 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1656 end
jcallahan@44 1657
jcallahan@44 1658 if currency_id then
jcallahan@44 1659 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1660 end
jcallahan@44 1661 end
jcallahan@44 1662
jcallahan@44 1663 for currency_index = 1, #currency_list do
jcallahan@44 1664 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1665 end
jcallahan@5 1666 end
jcallahan@133 1667 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1668 end
jcallahan@44 1669 end
jcallahan@5 1670
jcallahan@44 1671 if _G.CanMerchantRepair() then
jcallahan@133 1672 current_merchant.can_repair = true
jcallahan@5 1673 end
jcallahan@57 1674 _G.SetMerchantFilter(current_filters)
jcallahan@57 1675 _G.MerchantFrame_Update()
jcallahan@4 1676 end
jcallahan@44 1677 end -- do-block
jcallahan@4 1678
jcallahan@89 1679
jcallahan@92 1680 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1681 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1682 return
jcallahan@25 1683 end
jcallahan@34 1684 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1685
jcallahan@171 1686 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1687 return
jcallahan@25 1688 end
jcallahan@29 1689 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1690 table.wipe(current_action)
jcallahan@25 1691 end
jcallahan@25 1692
jcallahan@25 1693
jcallahan@115 1694 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1695 local num_pets = LPJ:NumPets()
jcallahan@115 1696
jcallahan@115 1697 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1698 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1699
jcallahan@115 1700 if is_owned then
jcallahan@115 1701 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1702
jcallahan@139 1703 if rarity then
jcallahan@139 1704 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1705 local npc = NPCEntry(npc_id)
jcallahan@139 1706 npc.wild_pet = is_wild or nil
jcallahan@139 1707 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1708 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1709 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1710
jcallahan@139 1711 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1712 data.max_health = max_health
jcallahan@139 1713 data.attack = attack
jcallahan@139 1714 data.speed = speed
jcallahan@139 1715 end
jcallahan@115 1716 end
jcallahan@115 1717 end
jcallahan@115 1718 end
jcallahan@115 1719
jcallahan@115 1720
jcallahan@156 1721 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1722 private.in_combat = true
jcallahan@156 1723 end
jcallahan@156 1724
jcallahan@156 1725
jcallahan@156 1726 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1727 private.in_combat = nil
jcallahan@156 1728
jcallahan@156 1729 if private.set_area_id then
jcallahan@156 1730 self:SetCurrentAreaID(event_name)
jcallahan@156 1731 private.set_area_id = nil
jcallahan@156 1732 end
jcallahan@156 1733 end
jcallahan@156 1734
jcallahan@156 1735
jcallahan@118 1736 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1737 if not PlayerTarget() then
jcallahan@118 1738 return
jcallahan@2 1739 end
jcallahan@151 1740 current_action.target_type = AF.NPC
jcallahan@118 1741 self:UpdateTargetLocation()
jcallahan@118 1742 end
jcallahan@2 1743
jcallahan@89 1744
jcallahan@12 1745 do
jcallahan@12 1746 local function UpdateQuestJuncture(point)
jcallahan@12 1747 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1748
jcallahan@12 1749 if not unit_name then
jcallahan@12 1750 return
jcallahan@12 1751 end
jcallahan@34 1752 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1753
jcallahan@12 1754 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1755 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1756 end
jcallahan@19 1757 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1758 quest[point] = quest[point] or {}
jcallahan@12 1759 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1760
jcallahan@24 1761 return quest
jcallahan@12 1762 end
jcallahan@10 1763
jcallahan@12 1764
jcallahan@92 1765 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1766 local quest = UpdateQuestJuncture("end")
jcallahan@97 1767
jcallahan@112 1768 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1769 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1770 end
jcallahan@67 1771 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1772 reputation_npc_id = nil
jcallahan@10 1773 end
jcallahan@10 1774
jcallahan@12 1775
jcallahan@92 1776 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1777 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1778
jcallahan@46 1779 if not quest then
jcallahan@46 1780 return
jcallahan@46 1781 end
jcallahan@24 1782 quest.classes = quest.classes or {}
jcallahan@27 1783 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1784
jcallahan@24 1785 quest.races = quest.races or {}
jcallahan@100 1786 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1787 end
jcallahan@12 1788 end -- do-block
jcallahan@9 1789
jcallahan@9 1790
jcallahan@92 1791 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1792 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1793 local entry_index, processed_quests = 1, 0
jcallahan@36 1794 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1795
jcallahan@36 1796 while processed_quests <= num_quests do
jcallahan@36 1797 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1798
jcallahan@84 1799 if quest_id == 0 then
jcallahan@84 1800 processed_quests = processed_quests + 1
jcallahan@84 1801 elseif not is_header then
jcallahan@36 1802 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1803
jcallahan@36 1804 local quest = DBEntry("quests", quest_id)
jcallahan@36 1805 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1806 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1807 processed_quests = processed_quests + 1
jcallahan@36 1808 end
jcallahan@36 1809 entry_index = entry_index + 1
jcallahan@36 1810 end
jcallahan@36 1811 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1812 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1813 end
jcallahan@4 1814
jcallahan@4 1815
jcallahan@97 1816 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1817 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1818 return
jcallahan@112 1819 end
jcallahan@97 1820 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1821 end
jcallahan@97 1822
jcallahan@97 1823
jcallahan@92 1824 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1825 if unit_id ~= "player" then
jcallahan@4 1826 return
jcallahan@4 1827 end
jcallahan@4 1828 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1829 end
jcallahan@4 1830
jcallahan@4 1831
jcallahan@92 1832 do
jcallahan@92 1833 local TRADESKILL_TOOLS = {
jcallahan@92 1834 Anvil = anvil_spell_ids,
jcallahan@92 1835 Forge = forge_spell_ids,
jcallahan@92 1836 }
jcallahan@92 1837
jcallahan@92 1838
jcallahan@167 1839 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1840 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1841 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1842
jcallahan@167 1843 if required_tool then
jcallahan@167 1844 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1845 if required_tool:find(tool_name) then
jcallahan@167 1846 registry[spell_id] = true
jcallahan@167 1847 end
jcallahan@167 1848 end
jcallahan@167 1849 end
jcallahan@167 1850 end
jcallahan@167 1851
jcallahan@167 1852
jcallahan@92 1853 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1854 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1855
jcallahan@92 1856 if profession_name == _G.UNKNOWN then
jcallahan@92 1857 return
jcallahan@92 1858 end
jcallahan@167 1859 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1860 end
jcallahan@92 1861 end -- do-block
jcallahan@92 1862
jcallahan@92 1863
jcallahan@167 1864 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1865 private.trainer_shown = nil
jcallahan@167 1866 end
jcallahan@167 1867
jcallahan@167 1868
jcallahan@92 1869 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1870 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1871 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1872
jcallahan@164 1873 if not trainer then
jcallahan@58 1874 return
jcallahan@58 1875 end
jcallahan@164 1876 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1877 trainer.teaches = trainer.teaches or {}
jcallahan@27 1878
jcallahan@167 1879 private.trainer_shown = true
jcallahan@167 1880
jcallahan@27 1881 -- Get the initial trainer filters
jcallahan@27 1882 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1883 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1884 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1885
jcallahan@27 1886 -- Clear the trainer filters
jcallahan@27 1887 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1888 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1889 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1890
jcallahan@27 1891 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1892 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1893
jcallahan@27 1894 if spell_name then
jcallahan@27 1895 DatamineTT:ClearLines()
jcallahan@27 1896 DatamineTT:SetTrainerService(index)
jcallahan@27 1897
jcallahan@27 1898 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1899
jcallahan@43 1900 if spell_id then
jcallahan@164 1901 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1902
jcallahan@164 1903 if not class_professions then
jcallahan@164 1904 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1905 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1906 end
jcallahan@43 1907 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1908 profession = profession or "General"
jcallahan@43 1909
jcallahan@164 1910 local profession_skills = class_professions[profession]
jcallahan@43 1911
jcallahan@43 1912 if not profession_skills then
jcallahan@43 1913 class_professions[profession] = {}
jcallahan@43 1914 profession_skills = class_professions[profession]
jcallahan@43 1915 end
jcallahan@173 1916 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1917 end
jcallahan@27 1918 end
jcallahan@27 1919 end
jcallahan@27 1920 -- Reset the filters to what they were before
jcallahan@27 1921 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1922 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1923 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1924 end
jcallahan@27 1925
jcallahan@27 1926
jcallahan@1 1927 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1928 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1929 return
jcallahan@1 1930 end
jcallahan@1 1931 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1932
jcallahan@1 1933 if not spell_label then
jcallahan@1 1934 return
jcallahan@1 1935 end
jcallahan@122 1936 table.wipe(current_action)
jcallahan@1 1937
jcallahan@150 1938 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1939 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1940
jcallahan@150 1941 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1942 unit_name = target_name
jcallahan@150 1943 unit_id = "target"
jcallahan@1 1944 end
jcallahan@1 1945 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1946 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1947
jcallahan@122 1948 current_action.instance_token = instance_token
jcallahan@122 1949 current_action.map_level = map_level
jcallahan@122 1950 current_action.x = x
jcallahan@122 1951 current_action.y = y
jcallahan@122 1952 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1953 current_action.spell_label = spell_label
jcallahan@105 1954
jcallahan@105 1955 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1956 current_action.loot_label = spell_label:lower()
jcallahan@105 1957 end
jcallahan@1 1958
jcallahan@151 1959 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 1960 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1961 if not unit_id or unit_name ~= target_name then
jcallahan@16 1962 return
jcallahan@16 1963 end
jcallahan@123 1964 current_action.target_type = AF.NPC
jcallahan@16 1965 end
jcallahan@16 1966 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1967 current_action.target_type = AF.ITEM
jcallahan@16 1968
jcallahan@165 1969 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 1970
jcallahan@150 1971 if item_name and item_name == target_name then
jcallahan@150 1972 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1973 elseif target_name and target_name ~= "" then
jcallahan@150 1974 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1975 end
jcallahan@165 1976 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 1977 elseif not item_name and not unit_name then
jcallahan@1 1978 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1979 if target_name == "" then
jcallahan@151 1980 Debug("Didn't set current_action.target_type")
jcallahan@17 1981 return
jcallahan@17 1982 end
jcallahan@122 1983 current_action.object_name = target_name
jcallahan@123 1984 current_action.target_type = AF.OBJECT
jcallahan@151 1985
jcallahan@151 1986 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1987 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1988 current_action.target_type = AF.ZONE
jcallahan@1 1989 end
jcallahan@1 1990 end
jcallahan@1 1991 private.tracked_line = spell_line
jcallahan@0 1992 end
jcallahan@0 1993
jcallahan@94 1994
jcallahan@1 1995 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1996 if unit_id ~= "player" then
jcallahan@1 1997 return
jcallahan@1 1998 end
jcallahan@1 1999 private.tracked_line = nil
jcallahan@167 2000 private.previous_spell_id = spell_id
jcallahan@85 2001
jcallahan@86 2002 if spell_name:match("^Harvest.+") then
jcallahan@86 2003 reputation_npc_id = current_target_id
jcallahan@98 2004 private.harvesting = true
jcallahan@85 2005 end
jcallahan@92 2006
jcallahan@92 2007 if anvil_spell_ids[spell_id] then
jcallahan@92 2008 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2009 elseif forge_spell_ids[spell_id] then
jcallahan@92 2010 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2011 end
jcallahan@0 2012 end
jcallahan@0 2013
jcallahan@90 2014
jcallahan@1 2015 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2016 if unit_id ~= "player" then
jcallahan@1 2017 return
jcallahan@1 2018 end
jcallahan@0 2019
jcallahan@1 2020 if private.tracked_line == spell_line then
jcallahan@1 2021 private.tracked_line = nil
jcallahan@1 2022 end
jcallahan@147 2023 table.wipe(current_action)
jcallahan@0 2024 end
jcallahan@90 2025
jcallahan@90 2026
jcallahan@90 2027 do
jcallahan@90 2028 local function SetUnitField(field, required_type)
jcallahan@90 2029 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2030
jcallahan@90 2031 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2032 return
jcallahan@90 2033 end
jcallahan@90 2034
jcallahan@171 2035 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2036 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2037 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2038 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2039 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2040 end
jcallahan@90 2041 end
jcallahan@90 2042
jcallahan@90 2043
jcallahan@90 2044 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2045 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2046 end
jcallahan@90 2047
jcallahan@90 2048
jcallahan@90 2049 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2050 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2051 end
jcallahan@90 2052
jcallahan@90 2053
jcallahan@90 2054 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2055 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2056 end
jcallahan@90 2057
jcallahan@90 2058
jcallahan@92 2059 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2060 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2061 end
jcallahan@90 2062
jcallahan@90 2063
jcallahan@92 2064 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2065 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2066
jcallahan@90 2067 for index = 2, #gossip_options, 2 do
jcallahan@90 2068 if gossip_options[index] == "binder" then
jcallahan@90 2069 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2070 return
jcallahan@90 2071 end
jcallahan@90 2072 end
jcallahan@90 2073 end
jcallahan@90 2074
jcallahan@90 2075
jcallahan@93 2076 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2077 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2078 end
jcallahan@93 2079
jcallahan@93 2080
jcallahan@90 2081 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2082 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2083 end
jcallahan@90 2084
jcallahan@90 2085
jcallahan@90 2086 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2087 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2088 end
jcallahan@90 2089
jcallahan@90 2090
jcallahan@90 2091 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2092 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2093 end
jcallahan@90 2094 end -- do-block