annotate Main.lua @ 250:cba604389d92

Clean up NPC stat recording - possible fix an issue where it was never recorded.
author James D. Callahan III <jcallahan@curse.com>
date Sat, 16 Mar 2013 20:27:55 -0500
parents 3fe3e55c327e
children adab8c69b27d
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@6 302
jcallahan@214 303 local NPCEntry
jcallahan@214 304 do
jcallahan@214 305 local npc_prototype = {}
jcallahan@214 306 local npc_meta = {
jcallahan@214 307 __index = npc_prototype
jcallahan@214 308 }
jcallahan@6 309
jcallahan@214 310 function NPCEntry(identifier)
jcallahan@227 311 local npc = DBEntry("npcs", identifier)
jcallahan@29 312
jcallahan@214 313 if not npc then
jcallahan@214 314 return
jcallahan@214 315 end
jcallahan@227 316 return _G.setmetatable(npc, npc_meta)
jcallahan@22 317 end
jcallahan@214 318
jcallahan@248 319 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 320 self.encounter_data = self.encounter_data or {}
jcallahan@248 321 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 322 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 323
jcallahan@248 324 return self.encounter_data[difficulty_token]
jcallahan@214 325 end
jcallahan@22 326 end
jcallahan@22 327
jcallahan@22 328
jcallahan@1 329 local function CurrentLocationData()
jcallahan@161 330 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 331 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 332 end
jcallahan@1 333 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 334 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 335
jcallahan@1 336 x = x or 0
jcallahan@1 337 y = y or 0
jcallahan@1 338
jcallahan@1 339 if x == 0 and y == 0 then
jcallahan@1 340 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 341 _G.SetDungeonMapLevel(level_index)
jcallahan@1 342 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 if x and y and (x > 0 or y > 0) then
jcallahan@1 345 _G.SetDungeonMapLevel(map_level)
jcallahan@1 346 map_level = level_index
jcallahan@1 347 break
jcallahan@1 348 end
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351
jcallahan@1 352 if _G.DungeonUsesTerrainMap() then
jcallahan@1 353 map_level = map_level - 1
jcallahan@1 354 end
jcallahan@31 355 local x = _G.floor(x * 1000)
jcallahan@31 356 local y = _G.floor(y * 1000)
jcallahan@28 357
jcallahan@31 358 if x % 2 ~= 0 then
jcallahan@31 359 x = x + 1
jcallahan@28 360 end
jcallahan@28 361
jcallahan@31 362 if y % 2 ~= 0 then
jcallahan@31 363 y = y + 1
jcallahan@28 364 end
jcallahan@126 365 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 366 end
jcallahan@1 367
jcallahan@1 368
jcallahan@1 369 local function ItemLinkToID(item_link)
jcallahan@1 370 if not item_link then
jcallahan@1 371 return
jcallahan@1 372 end
jcallahan@7 373 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 374 end
jcallahan@0 375
jcallahan@4 376
jcallahan@171 377 local function UnitTypeIsNPC(unit_type)
jcallahan@171 378 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 379 end
jcallahan@171 380
jcallahan@171 381
jcallahan@34 382 local ParseGUID
jcallahan@4 383 do
jcallahan@229 384 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 385 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 386
jcallahan@34 387 function ParseGUID(guid)
jcallahan@5 388 if not guid then
jcallahan@5 389 return
jcallahan@5 390 end
jcallahan@229 391 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 392
jcallahan@229 393 if not bitfield then
jcallahan@229 394 return UNIT_TYPES.UNKNOWN
jcallahan@229 395 end
jcallahan@229 396 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 397
jcallahan@229 398 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 399 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 400 end
jcallahan@4 401 return unit_type
jcallahan@4 402 end
jcallahan@249 403
jcallahan@249 404 private.ParseGUID = ParseGUID
jcallahan@4 405 end -- do-block
jcallahan@4 406
jcallahan@4 407
jcallahan@141 408 local UpdateDBEntryLocation
jcallahan@141 409 do
jcallahan@141 410 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 411 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 412 local facing = _G.GetPlayerFacing()
jcallahan@141 413
jcallahan@141 414 if not facing then
jcallahan@141 415 return x, y
jcallahan@141 416 end
jcallahan@246 417 local rad = facing + math.pi
jcallahan@141 418 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 419 end
jcallahan@10 420
jcallahan@24 421
jcallahan@141 422 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 423 if not identifier then
jcallahan@141 424 return
jcallahan@141 425 end
jcallahan@141 426 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 427 local entry = DBEntry(entry_type, identifier)
jcallahan@141 428 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 429 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 430
jcallahan@141 431 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 432 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 433
jcallahan@141 434 if not zone_data then
jcallahan@141 435 zone_data = {}
jcallahan@141 436 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 437 end
jcallahan@141 438
jcallahan@141 439 -- Special case for Fishing.
jcallahan@141 440 if current_action.spell_label == "FISHING" then
jcallahan@141 441 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 442
jcallahan@141 443 if yard_width > 0 and yard_height > 0 then
jcallahan@141 444 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 445 current_action.x = x
jcallahan@141 446 current_action.y = y
jcallahan@141 447 end
jcallahan@141 448 end
jcallahan@141 449 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 450
jcallahan@141 451 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 452 return zone_data
jcallahan@10 453 end
jcallahan@141 454 end -- do-block
jcallahan@10 455
jcallahan@10 456
jcallahan@19 457 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 458 if not item_link then
jcallahan@19 459 return
jcallahan@19 460 end
jcallahan@19 461 local item_id = ItemLinkToID(item_link)
jcallahan@19 462
jcallahan@19 463 if not bag_index or not slot_index then
jcallahan@19 464 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 465 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 466 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 467 bag_index = new_bag_index
jcallahan@19 468 slot_index = new_slot_index
jcallahan@19 469 break
jcallahan@19 470 end
jcallahan@19 471 end
jcallahan@19 472 end
jcallahan@19 473 end
jcallahan@19 474
jcallahan@19 475 if not bag_index or not slot_index then
jcallahan@19 476 return
jcallahan@19 477 end
jcallahan@19 478 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 479
jcallahan@19 480 if not is_lootable then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 DatamineTT:ClearLines()
jcallahan@19 484 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 485
jcallahan@19 486 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 487 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 488
jcallahan@19 489 if not current_line then
jcallahan@19 490 break
jcallahan@19 491 end
jcallahan@230 492 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 493
jcallahan@230 494 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 495 table.wipe(current_action)
jcallahan@123 496 current_action.target_type = AF.ITEM
jcallahan@122 497 current_action.identifier = item_id
jcallahan@122 498 current_action.loot_label = "contains"
jcallahan@19 499 break
jcallahan@19 500 end
jcallahan@19 501 end
jcallahan@19 502 end
jcallahan@19 503
jcallahan@19 504
jcallahan@39 505 local UnitFactionStanding
jcallahan@32 506 local UpdateFactionData
jcallahan@32 507 do
jcallahan@32 508 local MAX_FACTION_INDEX = 1000
jcallahan@20 509
jcallahan@32 510 local STANDING_NAMES = {
jcallahan@32 511 "HATED",
jcallahan@32 512 "HOSTILE",
jcallahan@32 513 "UNFRIENDLY",
jcallahan@32 514 "NEUTRAL",
jcallahan@32 515 "FRIENDLY",
jcallahan@32 516 "HONORED",
jcallahan@32 517 "REVERED",
jcallahan@32 518 "EXALTED",
jcallahan@32 519 }
jcallahan@32 520
jcallahan@39 521
jcallahan@39 522 function UnitFactionStanding(unit)
jcallahan@135 523 local unit_name = _G.UnitName(unit)
jcallahan@39 524 UpdateFactionData()
jcallahan@39 525 DatamineTT:ClearLines()
jcallahan@39 526 DatamineTT:SetUnit(unit)
jcallahan@39 527
jcallahan@39 528 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 529 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 530
jcallahan@135 531 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 532 return faction_name, faction_standings[faction_name]
jcallahan@39 533 end
jcallahan@39 534 end
jcallahan@39 535 end
jcallahan@39 536
jcallahan@39 537
jcallahan@32 538 function UpdateFactionData()
jcallahan@32 539 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 540 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 541
jcallahan@86 542 if faction_name then
jcallahan@32 543 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 544 elseif not faction_name then
jcallahan@32 545 break
jcallahan@32 546 end
jcallahan@20 547 end
jcallahan@20 548 end
jcallahan@32 549 end -- do-block
jcallahan@20 550
jcallahan@48 551
jcallahan@75 552 local GenericLootUpdate
jcallahan@75 553 do
jcallahan@77 554 local function LootTable(entry, loot_type, top_field)
jcallahan@75 555 if top_field then
jcallahan@75 556 entry[top_field] = entry[top_field] or {}
jcallahan@75 557 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 558 return entry[top_field][loot_type]
jcallahan@75 559 end
jcallahan@48 560 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 561 return entry[loot_type]
jcallahan@48 562 end
jcallahan@48 563
jcallahan@75 564 function GenericLootUpdate(data_type, top_field)
jcallahan@132 565 local loot_type = current_loot.label
jcallahan@75 566 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 567 local source_list = {}
jcallahan@75 568
jcallahan@131 569 if current_loot.sources then
jcallahan@131 570 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 571 local entry, source_id
jcallahan@78 572
jcallahan@131 573 if current_loot.target_type == AF.ITEM then
jcallahan@119 574 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 575 source_id = current_loot.identifier
jcallahan@119 576 entry = DBEntry(data_type, source_id)
jcallahan@131 577 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 578 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 579 entry = DBEntry(data_type, source_id)
jcallahan@119 580 else
jcallahan@119 581 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 582 entry = DBEntry(data_type, source_id)
jcallahan@119 583 end
jcallahan@75 584
jcallahan@119 585 if entry then
jcallahan@119 586 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 587
jcallahan@119 588 if not source_list[source_guid] then
jcallahan@119 589 if top_field then
jcallahan@119 590 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 591 else
jcallahan@119 592 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 593 end
jcallahan@119 594 source_list[source_guid] = true
jcallahan@77 595 end
jcallahan@119 596 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 597
jcallahan@119 598 for item_id, quantity in pairs(loot_data) do
jcallahan@119 599 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 600 end
jcallahan@75 601 end
jcallahan@75 602 end
jcallahan@75 603 end
jcallahan@121 604
jcallahan@121 605 -- This is used for Gas Extractions.
jcallahan@131 606 if #current_loot.list <= 0 then
jcallahan@78 607 return
jcallahan@78 608 end
jcallahan@82 609 local entry
jcallahan@82 610
jcallahan@82 611 -- At this point we only have a name if it's an object.
jcallahan@131 612 if current_loot.target_type == AF.OBJECT then
jcallahan@131 613 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 614 else
jcallahan@131 615 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 616 end
jcallahan@75 617
jcallahan@75 618 if not entry then
jcallahan@75 619 return
jcallahan@75 620 end
jcallahan@77 621 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 622
jcallahan@131 623 if not source_list[current_loot.identifier] then
jcallahan@77 624 if top_field then
jcallahan@77 625 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 626 else
jcallahan@77 627 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 628 end
jcallahan@77 629 end
jcallahan@75 630
jcallahan@131 631 for index = 1, #current_loot.list do
jcallahan@131 632 table.insert(loot_table, current_loot.list[index])
jcallahan@75 633 end
jcallahan@48 634 end
jcallahan@75 635 end -- do-block
jcallahan@48 636
jcallahan@97 637
jcallahan@97 638 local ReplaceKeywords
jcallahan@97 639 do
jcallahan@97 640 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 641 class = PLAYER_CLASS,
jcallahan@97 642 name = PLAYER_NAME,
jcallahan@97 643 race = PLAYER_RACE,
jcallahan@97 644 }
jcallahan@97 645
jcallahan@97 646
jcallahan@97 647 function ReplaceKeywords(text)
jcallahan@97 648 if not text or text == "" then
jcallahan@97 649 return ""
jcallahan@97 650 end
jcallahan@97 651
jcallahan@97 652 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 653 local category_format = ("<%s>"):format(category)
jcallahan@97 654 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 655 end
jcallahan@97 656 return text
jcallahan@97 657 end
jcallahan@97 658 end -- do-block
jcallahan@97 659
jcallahan@97 660
jcallahan@154 661 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 662 -- unless the WorldMapFrame is shown.
jcallahan@143 663 do
jcallahan@143 664 -- MapFileName = MapAreaID
jcallahan@143 665 local MICRO_DUNGEON_IDS = {
jcallahan@143 666 ShrineofTwoMoons = 903,
jcallahan@143 667 ShrineofSevenStars = 905,
jcallahan@143 668 }
jcallahan@126 669
jcallahan@143 670 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 671 if private.in_combat then
jcallahan@156 672 private.set_area_id = true
jcallahan@156 673 return
jcallahan@156 674 end
jcallahan@155 675 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 676
jcallahan@155 677 if map_area_id == current_area_id then
jcallahan@155 678 return
jcallahan@155 679 end
jcallahan@143 680 local world_map = _G.WorldMapFrame
jcallahan@143 681 local map_visible = world_map:IsVisible()
jcallahan@143 682 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 683
jcallahan@143 684 if not map_visible then
jcallahan@143 685 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 686 world_map:Show()
jcallahan@143 687 end
jcallahan@143 688 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 689
jcallahan@154 690 _G.SetMapToCurrentZone()
jcallahan@154 691
jcallahan@143 692 if micro_dungeon_id then
jcallahan@143 693 current_area_id = micro_dungeon_id
jcallahan@143 694 else
jcallahan@143 695 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 696 end
jcallahan@143 697
jcallahan@154 698 if map_visible then
jcallahan@154 699 _G.SetMapByID(map_area_id)
jcallahan@154 700 else
jcallahan@143 701 world_map:Hide()
jcallahan@143 702 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 703 end
jcallahan@143 704 end
jcallahan@154 705 end
jcallahan@126 706
jcallahan@246 707
jcallahan@246 708 -- METHODS ------------------------------------------------------------
jcallahan@246 709
jcallahan@0 710 function WDP:OnInitialize()
jcallahan@128 711 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 712 global_db = db.global
jcallahan@128 713 char_db = db.char
jcallahan@14 714
jcallahan@14 715 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 716 local build_num = tonumber(private.build_num)
jcallahan@14 717
jcallahan@136 718 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 719 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 720 global_db[entry] = {}
jcallahan@74 721 end
jcallahan@74 722 end
jcallahan@35 723 raw_db.build_num = build_num
jcallahan@63 724 raw_db.version = DB_VERSION
jcallahan@249 725
jcallahan@249 726 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 727 end
jcallahan@0 728
jcallahan@0 729
jcallahan@153 730 function WDP:EventDispatcher(...)
jcallahan@153 731 local event_name = ...
jcallahan@153 732
jcallahan@153 733 if DEBUGGING then
jcallahan@154 734 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 735 Debug(event_name)
jcallahan@154 736 else
jcallahan@154 737 Debug(...)
jcallahan@153 738 end
jcallahan@153 739 end
jcallahan@153 740 local func = EVENT_MAPPING[event_name]
jcallahan@153 741
jcallahan@153 742 if _G.type(func) == "boolean" then
jcallahan@153 743 self[event_name](self, ...)
jcallahan@153 744 elseif _G.type(func) == "function" then
jcallahan@159 745 self[func](self, ...)
jcallahan@153 746 end
jcallahan@153 747 end
jcallahan@153 748
jcallahan@153 749
jcallahan@0 750 function WDP:OnEnable()
jcallahan@0 751 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 752 if EVENT_DEBUG then
jcallahan@153 753 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 754 else
jcallahan@153 755 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 756 end
jcallahan@0 757 end
jcallahan@95 758
jcallahan@95 759 for index = 1, _G.GetNumLanguages() do
jcallahan@95 760 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 761 end
jcallahan@187 762 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 763 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 764
jcallahan@19 765 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 766 if target_unit then
jcallahan@19 767 return
jcallahan@19 768 end
jcallahan@19 769 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 770 end)
jcallahan@19 771
jcallahan@19 772 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 773 if target_unit then
jcallahan@19 774 return
jcallahan@19 775 end
jcallahan@19 776 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 777 HandleItemUse(item_link)
jcallahan@19 778 end)
jcallahan@129 779 self:SetCurrentAreaID("OnEnable")
jcallahan@246 780 self:GROUP_ROSTER_CHANGE()
jcallahan@0 781 end
jcallahan@0 782
jcallahan@0 783
jcallahan@219 784 local ScrapeItemUpgradeStats
jcallahan@219 785 do
jcallahan@219 786 local intermediary = {}
jcallahan@219 787
jcallahan@220 788 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 789 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 790 return
jcallahan@220 791 end
jcallahan@219 792 local create_entry
jcallahan@219 793
jcallahan@219 794 table.wipe(intermediary)
jcallahan@219 795
jcallahan@219 796 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 797 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 798
jcallahan@219 799 if not left_text then
jcallahan@219 800 return
jcallahan@219 801 end
jcallahan@219 802 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 803
jcallahan@219 804 if amount and stat then
jcallahan@220 805 if reforge_id and reforge_id ~= 0 then
jcallahan@220 806 local reforge_string = stat:find("Reforged")
jcallahan@220 807
jcallahan@220 808 if reforge_string then
jcallahan@220 809 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 810 intermediary.reforge_id = reforge_id
jcallahan@220 811 end
jcallahan@219 812 end
jcallahan@219 813 create_entry = true
jcallahan@219 814 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 815 end
jcallahan@219 816 end
jcallahan@219 817
jcallahan@219 818 if not create_entry then
jcallahan@219 819 return
jcallahan@219 820 end
jcallahan@219 821 local item = DBEntry("items", item_id)
jcallahan@225 822 item.upgrade_id = upgrade_id
jcallahan@219 823 item.upgrades = item.upgrades or {}
jcallahan@219 824 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 825
jcallahan@219 826 for stat, amount in pairs(intermediary) do
jcallahan@219 827 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 828 end
jcallahan@219 829 end
jcallahan@220 830 end
jcallahan@220 831
jcallahan@220 832 -- do-block
jcallahan@219 833
jcallahan@219 834
jcallahan@187 835 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 836 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 837 local item
jcallahan@0 838
jcallahan@191 839 if item_string then
jcallahan@220 840 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 841 suffix_id = tonumber(suffix_id)
jcallahan@219 842 upgrade_id = tonumber(upgrade_id)
jcallahan@199 843
jcallahan@201 844 if suffix_id and suffix_id ~= 0 then
jcallahan@219 845 item = DBEntry("items", item_id)
jcallahan@201 846 item.suffix_id = suffix_id
jcallahan@201 847 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 848 end
jcallahan@191 849
jcallahan@219 850 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 851 DatamineTT:SetHyperlink(item_link)
jcallahan@220 852 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 853 end
jcallahan@0 854 end
jcallahan@212 855
jcallahan@212 856 if durability and durability > 0 then
jcallahan@219 857 item = item or DBEntry("items", item_id)
jcallahan@212 858 item.durability = durability
jcallahan@212 859 end
jcallahan@0 860 end
jcallahan@0 861
jcallahan@0 862
jcallahan@187 863 function WDP:ProcessItems()
jcallahan@187 864 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 865 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 866
jcallahan@0 867 if item_id and item_id > 0 then
jcallahan@1 868 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 869 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 870 end
jcallahan@0 871 end
jcallahan@0 872
jcallahan@0 873 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 874 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 875 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 876
jcallahan@0 877 if item_id and item_id > 0 then
jcallahan@1 878 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 879 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 880 end
jcallahan@0 881 end
jcallahan@0 882 end
jcallahan@0 883 end
jcallahan@0 884
jcallahan@118 885
jcallahan@215 886 local TargetedNPC
jcallahan@118 887 do
jcallahan@118 888 local GENDER_NAMES = {
jcallahan@118 889 "UNKNOWN",
jcallahan@118 890 "MALE",
jcallahan@118 891 "FEMALE",
jcallahan@118 892 }
jcallahan@118 893
jcallahan@118 894
jcallahan@118 895 local REACTION_NAMES = {
jcallahan@118 896 "HATED",
jcallahan@118 897 "HOSTILE",
jcallahan@118 898 "UNFRIENDLY",
jcallahan@118 899 "NEUTRAL",
jcallahan@118 900 "FRIENDLY",
jcallahan@118 901 "HONORED",
jcallahan@118 902 "REVERED",
jcallahan@118 903 "EXALTED",
jcallahan@118 904 }
jcallahan@118 905
jcallahan@118 906
jcallahan@118 907 local POWER_TYPE_NAMES = {
jcallahan@118 908 ["0"] = "MANA",
jcallahan@118 909 ["1"] = "RAGE",
jcallahan@118 910 ["2"] = "FOCUS",
jcallahan@118 911 ["3"] = "ENERGY",
jcallahan@118 912 ["6"] = "RUNIC_POWER",
jcallahan@118 913 }
jcallahan@118 914
jcallahan@118 915
jcallahan@215 916 function TargetedNPC()
jcallahan@118 917 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 918 current_target_id = nil
jcallahan@118 919 return
jcallahan@118 920 end
jcallahan@118 921 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 922
jcallahan@171 923 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 924 return
jcallahan@118 925 end
jcallahan@118 926 current_target_id = unit_idnum
jcallahan@118 927
jcallahan@118 928 local npc = NPCEntry(unit_idnum)
jcallahan@118 929 local _, class_token = _G.UnitClass("target")
jcallahan@118 930 npc.class = class_token
jcallahan@118 931 npc.faction = UnitFactionStanding("target")
jcallahan@118 932 npc.genders = npc.genders or {}
jcallahan@118 933 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 934 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 935 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 936
jcallahan@248 937 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 938 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 939 local level_data = encounter_data[npc_level]
jcallahan@250 940
jcallahan@250 941 if not level_data then
jcallahan@250 942 level_data = {}
jcallahan@250 943 encounter_data[npc_level] = level_data
jcallahan@250 944 end
jcallahan@250 945 level_data.max_health = _G.UnitHealthMax("target")
jcallahan@250 946
jcallahan@250 947 local max_power = _G.UnitManaMax("target")
jcallahan@250 948
jcallahan@250 949 if max_power > 0 then
jcallahan@250 950 local power_type = _G.UnitPowerType("target")
jcallahan@250 951 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 952 end
jcallahan@118 953 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 954 return npc, unit_idnum
jcallahan@118 955 end
jcallahan@118 956 end -- do-block
jcallahan@118 957
jcallahan@118 958
jcallahan@113 959 do
jcallahan@113 960 local COORD_MAX = 5
jcallahan@0 961
jcallahan@113 962 function WDP:UpdateTargetLocation()
jcallahan@113 963 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 964 return
jcallahan@2 965 end
jcallahan@113 966
jcallahan@113 967 for index = 1, 4 do
jcallahan@113 968 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 969 return
jcallahan@113 970 end
jcallahan@113 971 end
jcallahan@215 972 local npc = TargetedNPC()
jcallahan@113 973
jcallahan@113 974 if not npc then
jcallahan@113 975 return
jcallahan@113 976 end
jcallahan@113 977 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 978 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 979 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 980 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 981
jcallahan@113 982 local zone_data = npc_data.locations[zone_token]
jcallahan@113 983
jcallahan@113 984 if not zone_data then
jcallahan@113 985 zone_data = {}
jcallahan@113 986 npc_data.locations[zone_token] = zone_data
jcallahan@113 987 end
jcallahan@113 988
jcallahan@113 989 for location_token in pairs(zone_data) do
jcallahan@113 990 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 991 loc_level = tonumber(loc_level)
jcallahan@113 992
jcallahan@113 993 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 994 return
jcallahan@113 995 end
jcallahan@113 996 end
jcallahan@141 997 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 998 end
jcallahan@113 999 end -- do-block
jcallahan@2 1000
jcallahan@118 1001
jcallahan@246 1002 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1003
jcallahan@90 1004 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1005 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1006 return
jcallahan@243 1007 end
jcallahan@56 1008 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1009
jcallahan@56 1010 for index = 1, num_items do
jcallahan@56 1011 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1012
jcallahan@56 1013 if item_link then
jcallahan@56 1014 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1015 end
jcallahan@56 1016 end
jcallahan@56 1017 end
jcallahan@56 1018
jcallahan@56 1019
jcallahan@246 1020 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1021 local is_raid = _G.IsInRaid()
jcallahan@246 1022 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1023 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1024
jcallahan@246 1025 table.wipe(group_member_uids)
jcallahan@246 1026
jcallahan@246 1027 for index = 1, group_size do
jcallahan@246 1028 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1029 end
jcallahan@246 1030 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1031 end
jcallahan@246 1032
jcallahan@246 1033
jcallahan@246 1034 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1035 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1036 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1037
jcallahan@246 1038 if current_pet_guid then
jcallahan@246 1039 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1040 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1041 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1042 end
jcallahan@246 1043 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1044
jcallahan@246 1045 if pet_guid then
jcallahan@246 1046 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1047 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1048 group_pet_guids[pet_guid] = true
jcallahan@246 1049 end
jcallahan@246 1050 end
jcallahan@246 1051
jcallahan@246 1052
jcallahan@178 1053 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1054 if loot_type ~= "item" then
jcallahan@178 1055 return
jcallahan@178 1056 end
jcallahan@203 1057 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1058 ClearKilledBossID()
jcallahan@178 1059
jcallahan@178 1060 if not npc then
jcallahan@245 1061 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1062 return
jcallahan@178 1063 end
jcallahan@178 1064 local item_id = ItemLinkToID(item_link)
jcallahan@178 1065
jcallahan@178 1066 if not item_id then
jcallahan@245 1067 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1068 return
jcallahan@178 1069 end
jcallahan@179 1070 local loot_type = "drops"
jcallahan@248 1071 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1072 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1073 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1074 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1075
jcallahan@178 1076 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1077 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1078 end
jcallahan@178 1079
jcallahan@178 1080
jcallahan@179 1081 do
jcallahan@179 1082 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1083 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1084 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1085 end,
jcallahan@179 1086 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1087 current_loot = {
jcallahan@179 1088 list = {
jcallahan@179 1089 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1090 },
jcallahan@179 1091 identifier = current_action.identifier,
jcallahan@179 1092 label = current_action.loot_label or "drops",
jcallahan@179 1093 map_level = current_action.map_level,
jcallahan@179 1094 object_name = current_action.object_name,
jcallahan@179 1095 spell_label = current_action.spell_label,
jcallahan@179 1096 target_type = current_action.target_type,
jcallahan@179 1097 x = current_action.x,
jcallahan@179 1098 y = current_action.y,
jcallahan@179 1099 zone_data = current_action.zone_data,
jcallahan@179 1100 }
jcallahan@179 1101 table.wipe(current_action)
jcallahan@179 1102 GenericLootUpdate("zones")
jcallahan@179 1103 end,
jcallahan@179 1104 }
jcallahan@177 1105
jcallahan@177 1106
jcallahan@179 1107 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1108 local category
jcallahan@177 1109
jcallahan@179 1110 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1111 category = AF.ZONE
jcallahan@179 1112 elseif private.raid_finder_boss_id then
jcallahan@179 1113 category = AF.NPC
jcallahan@179 1114 end
jcallahan@179 1115 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1116
jcallahan@179 1117 if not category or not update_func then
jcallahan@179 1118 return
jcallahan@179 1119 end
jcallahan@179 1120 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1121
jcallahan@179 1122 if not item_link then
jcallahan@179 1123 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1124 end
jcallahan@179 1125 local item_id = ItemLinkToID(item_link)
jcallahan@179 1126
jcallahan@179 1127 if not item_id then
jcallahan@179 1128 return
jcallahan@179 1129 end
jcallahan@179 1130 update_func(item_id, quantity)
jcallahan@177 1131 end
jcallahan@48 1132 end
jcallahan@48 1133
jcallahan@97 1134 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1135 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1136 return
jcallahan@95 1137 end
jcallahan@97 1138 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1139 npc.quotes = npc.quotes or {}
jcallahan@97 1140 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1141 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1142 end
jcallahan@95 1143
jcallahan@95 1144
jcallahan@95 1145 do
jcallahan@40 1146 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1147
jcallahan@40 1148 local DRUNK_COMPARES = {
jcallahan@40 1149 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1150 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1151 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1152 }
jcallahan@40 1153
jcallahan@40 1154 local DRUNK_MATCHES = {
jcallahan@40 1155 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1156 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1157 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1158 }
jcallahan@40 1159
jcallahan@167 1160 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1161
jcallahan@167 1162
jcallahan@167 1163 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1164 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1165 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1166
jcallahan@167 1167 private.discovered_recipe_name = nil
jcallahan@167 1168 private.profession_level = nil
jcallahan@167 1169 private.previous_spell_id = nil
jcallahan@169 1170
jcallahan@169 1171 return true
jcallahan@167 1172 end
jcallahan@167 1173 end
jcallahan@167 1174
jcallahan@167 1175
jcallahan@167 1176 local function IterativeRecordDiscovery()
jcallahan@167 1177 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1178 end
jcallahan@167 1179
jcallahan@167 1180
jcallahan@92 1181 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1182 if not private.trainer_shown then
jcallahan@167 1183 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1184
jcallahan@167 1185 if recipe_name and private.previous_spell_id then
jcallahan@167 1186 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1187
jcallahan@167 1188 if profession_name == _G.UNKNOWN then
jcallahan@167 1189 return
jcallahan@167 1190 end
jcallahan@167 1191 private.discovered_recipe_name = recipe_name
jcallahan@167 1192 private.profession_level = prof_level
jcallahan@167 1193
jcallahan@167 1194 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1195 end
jcallahan@167 1196 end
jcallahan@167 1197
jcallahan@40 1198 if currently_drunk then
jcallahan@40 1199 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1200 currently_drunk = nil
jcallahan@40 1201 end
jcallahan@40 1202 return
jcallahan@40 1203 end
jcallahan@40 1204
jcallahan@40 1205 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1206 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1207 currently_drunk = true
jcallahan@40 1208 break
jcallahan@40 1209 end
jcallahan@40 1210 end
jcallahan@40 1211 end
jcallahan@40 1212 end
jcallahan@40 1213
jcallahan@40 1214 -- do-block
jcallahan@40 1215
jcallahan@40 1216 do
jcallahan@23 1217 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1218 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1219
jcallahan@23 1220 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1221 if not spell_id then
jcallahan@23 1222 return
jcallahan@23 1223 end
jcallahan@34 1224 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1225
jcallahan@171 1226 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1227 return
jcallahan@23 1228 end
jcallahan@23 1229
jcallahan@23 1230 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1231 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1232 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1233 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1234 end
jcallahan@23 1235 end
jcallahan@23 1236
jcallahan@115 1237 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1238
jcallahan@246 1239 local previous_combat_event = {}
jcallahan@246 1240
jcallahan@23 1241 local COMBAT_LOG_FUNCS = {
jcallahan@23 1242 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1243 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1244 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1245 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1246 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1247
jcallahan@171 1248 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1249 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1250 end
jcallahan@115 1251 end
jcallahan@115 1252 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1253 end,
jcallahan@65 1254 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1255 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1256
jcallahan@171 1257 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1258 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1259 ClearKilledNPC()
jcallahan@216 1260 ClearKilledBossID()
jcallahan@98 1261 private.harvesting = nil
jcallahan@65 1262 return
jcallahan@65 1263 end
jcallahan@177 1264
jcallahan@246 1265 if source_guid == "" then
jcallahan@246 1266 source_guid = nil
jcallahan@246 1267 end
jcallahan@246 1268 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1269 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1270
jcallahan@246 1271 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1272 ClearKilledNPC()
jcallahan@217 1273 ClearKilledBossID()
jcallahan@217 1274 return
jcallahan@217 1275 end
jcallahan@217 1276
jcallahan@177 1277 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1278 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1279 ClearKilledBossID()
jcallahan@184 1280 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1281 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1282 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1283 ClearKilledBossID()
jcallahan@203 1284 private.world_boss_id = unit_idnum
jcallahan@182 1285 else
jcallahan@245 1286 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1287 end
jcallahan@183 1288
jcallahan@177 1289 killed_npc_id = unit_idnum
jcallahan@177 1290 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1291 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1292 end,
jcallahan@23 1293 }
jcallahan@23 1294
jcallahan@23 1295
jcallahan@246 1296 local NON_DAMAGE_EVENTS = {
jcallahan@246 1297 SPELL_AURA_APPLIED = true,
jcallahan@246 1298 SPELL_AURA_REMOVED = true,
jcallahan@246 1299 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1300 SPELL_CAST_FAILED = true,
jcallahan@246 1301 SWING_MISSED = true,
jcallahan@246 1302 }
jcallahan@246 1303
jcallahan@246 1304
jcallahan@92 1305 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1306 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1307
jcallahan@23 1308 if not combat_log_func then
jcallahan@246 1309 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@246 1310 Debug("Recording for %s", sub_event)
jcallahan@246 1311 previous_combat_event.source_guid = source_guid
jcallahan@246 1312 previous_combat_event.source_name = source_name
jcallahan@246 1313 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1314 previous_combat_event.dest_name = dest_name
jcallahan@246 1315 end
jcallahan@23 1316 return
jcallahan@23 1317 end
jcallahan@23 1318 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1319 table.wipe(previous_combat_event)
jcallahan@23 1320 end
jcallahan@23 1321
jcallahan@44 1322 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1323 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1324 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1325
jcallahan@44 1326 local REP_BUFFS = {
jcallahan@44 1327 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1328 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1329 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1330 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1331 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1332 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1333 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1334 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1335 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1336 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1337 }
jcallahan@44 1338
jcallahan@44 1339
jcallahan@44 1340 local FACTION_NAMES = {
jcallahan@44 1341 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1342 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1343 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1344 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1345 }
jcallahan@44 1346
jcallahan@44 1347
jcallahan@44 1348 local MODIFIERS = {
jcallahan@44 1349 CENARION_FAVOR = {
jcallahan@44 1350 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1351 modifier = 0.25,
jcallahan@44 1352 },
jcallahan@44 1353 GRIM_VISAGE = {
jcallahan@44 1354 modifier = 0.1,
jcallahan@44 1355 },
jcallahan@44 1356 HONOR_HOLD_FAVOR = {
jcallahan@44 1357 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1358 modifier = 0.25,
jcallahan@44 1359 },
jcallahan@44 1360 NAZGRELS_FERVOR = {
jcallahan@44 1361 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1362 modifier = 0.1,
jcallahan@44 1363 },
jcallahan@44 1364 SONG_OF_BATTLE = {
jcallahan@44 1365 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1366 modifier = 0.1,
jcallahan@44 1367 },
jcallahan@44 1368 SPIRIT_OF_SHARING = {
jcallahan@44 1369 modifier = 0.1,
jcallahan@44 1370 },
jcallahan@44 1371 THRALLMARS_FAVOR = {
jcallahan@44 1372 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1373 modifier = 0.25,
jcallahan@44 1374 },
jcallahan@44 1375 TROLLBANES_COMMAND = {
jcallahan@44 1376 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1377 modifier = 0.1,
jcallahan@44 1378 },
jcallahan@44 1379 UNBURDENED = {
jcallahan@44 1380 modifier = 0.1,
jcallahan@44 1381 },
jcallahan@44 1382 WOW_ANNIVERSARY = {
jcallahan@44 1383 modifier = 0.08,
jcallahan@44 1384 }
jcallahan@44 1385 }
jcallahan@44 1386
jcallahan@44 1387
jcallahan@92 1388 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1389 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1390 return
jcallahan@44 1391 end
jcallahan@44 1392 UpdateFactionData()
jcallahan@44 1393
jcallahan@46 1394 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1395 return
jcallahan@46 1396 end
jcallahan@177 1397 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1398 ClearKilledNPC()
jcallahan@46 1399
jcallahan@44 1400 if not npc then
jcallahan@98 1401 private.harvesting = nil
jcallahan@44 1402 return
jcallahan@44 1403 end
jcallahan@98 1404 npc.harvested = private.harvesting
jcallahan@98 1405 private.harvesting = nil
jcallahan@98 1406
jcallahan@44 1407 local modifier = 1
jcallahan@44 1408
jcallahan@44 1409 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1410 modifier = modifier + 0.1
jcallahan@44 1411 end
jcallahan@44 1412
jcallahan@44 1413 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1414 modifier = modifier + 0.1
jcallahan@44 1415 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1416 modifier = modifier + 0.05
jcallahan@44 1417 end
jcallahan@44 1418
jcallahan@44 1419 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1420 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1421 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1422
jcallahan@44 1423 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1424 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1425 end
jcallahan@44 1426 end
jcallahan@44 1427 end
jcallahan@65 1428 npc.reputations = npc.reputations or {}
jcallahan@65 1429 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1430 end
jcallahan@44 1431 end -- do-block
jcallahan@18 1432
jcallahan@18 1433
jcallahan@140 1434 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1435 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1436 return
jcallahan@140 1437 end
jcallahan@140 1438 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1439
jcallahan@140 1440 if not text or text == "Fishing Bobber" then
jcallahan@140 1441 text = "NONE"
jcallahan@140 1442 else
jcallahan@140 1443 current_action.fishing_target = true
jcallahan@140 1444 end
jcallahan@140 1445 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1446 end
jcallahan@140 1447
jcallahan@140 1448
jcallahan@92 1449 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1450 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1451
jcallahan@42 1452 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1453 return
jcallahan@42 1454 end
jcallahan@42 1455 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1456 end
jcallahan@42 1457
jcallahan@42 1458
jcallahan@13 1459 do
jcallahan@40 1460 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1461 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1462 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1463
jcallahan@13 1464
jcallahan@13 1465 local function _moneyMatch(money, re)
jcallahan@13 1466 return money:match(re) or 0
jcallahan@1 1467 end
jcallahan@1 1468
jcallahan@0 1469
jcallahan@13 1470 local function _toCopper(money)
jcallahan@13 1471 if not money then
jcallahan@13 1472 return 0
jcallahan@13 1473 end
jcallahan@40 1474 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1475 end
jcallahan@1 1476
jcallahan@1 1477
jcallahan@176 1478 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1479 [AF.ITEM] = function()
jcallahan@16 1480 local locked_item_id
jcallahan@16 1481
jcallahan@16 1482 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1483 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1484 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1485
jcallahan@16 1486 if is_locked then
jcallahan@16 1487 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1488 break
jcallahan@16 1489 end
jcallahan@16 1490 end
jcallahan@165 1491
jcallahan@165 1492 if locked_item_id then
jcallahan@165 1493 break
jcallahan@165 1494 end
jcallahan@16 1495 end
jcallahan@16 1496
jcallahan@122 1497 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1498 return false
jcallahan@16 1499 end
jcallahan@122 1500 current_action.identifier = locked_item_id
jcallahan@16 1501 return true
jcallahan@16 1502 end,
jcallahan@13 1503 [AF.NPC] = function()
jcallahan@17 1504 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1505 return false
jcallahan@13 1506 end
jcallahan@205 1507
jcallahan@205 1508 if not current_action.identifier then
jcallahan@205 1509 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1510 current_action.identifier = id_num
jcallahan@205 1511 end
jcallahan@13 1512 return true
jcallahan@13 1513 end,
jcallahan@14 1514 [AF.OBJECT] = true,
jcallahan@17 1515 [AF.ZONE] = function()
jcallahan@140 1516 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1517 return _G.IsFishingLoot()
jcallahan@17 1518 end,
jcallahan@13 1519 }
jcallahan@13 1520
jcallahan@13 1521
jcallahan@176 1522 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1523 [AF.ITEM] = function()
jcallahan@28 1524 GenericLootUpdate("items")
jcallahan@28 1525 end,
jcallahan@28 1526 [AF.NPC] = function()
jcallahan@75 1527 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1528 local loot_type = current_loot.label
jcallahan@77 1529 local source_list = {}
jcallahan@75 1530
jcallahan@131 1531 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1532 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1533 local npc = NPCEntry(source_id)
jcallahan@75 1534
jcallahan@75 1535 if npc then
jcallahan@248 1536 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1537 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1538
jcallahan@78 1539 if not source_list[source_guid] then
jcallahan@77 1540 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1541 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1542 source_list[source_id] = true
jcallahan@77 1543 end
jcallahan@77 1544
jcallahan@75 1545 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1546 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1547 end
jcallahan@75 1548 end
jcallahan@75 1549 end
jcallahan@75 1550
jcallahan@75 1551 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1552 if #current_loot.list <= 0 then
jcallahan@79 1553 return
jcallahan@79 1554 end
jcallahan@131 1555 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1556
jcallahan@28 1557 if not npc then
jcallahan@28 1558 return
jcallahan@28 1559 end
jcallahan@248 1560 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1561 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1562
jcallahan@131 1563 if not source_list[current_loot.identifier] then
jcallahan@77 1564 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1565 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1566 end
jcallahan@77 1567
jcallahan@131 1568 for index = 1, #current_loot.list do
jcallahan@131 1569 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1570 end
jcallahan@16 1571 end,
jcallahan@13 1572 [AF.OBJECT] = function()
jcallahan@28 1573 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1574 end,
jcallahan@17 1575 [AF.ZONE] = function()
jcallahan@141 1576 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1577
jcallahan@41 1578 -- This will start life as a boolean true.
jcallahan@131 1579 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1580 current_loot.zone_data[location_token] = {
jcallahan@41 1581 drops = {}
jcallahan@41 1582 }
jcallahan@41 1583 end
jcallahan@132 1584 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1585 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1586
jcallahan@131 1587 if current_loot.sources then
jcallahan@131 1588 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1589 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1590 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1591 end
jcallahan@131 1592 end
jcallahan@131 1593 end
jcallahan@131 1594
jcallahan@131 1595 if #current_loot.list <= 0 then
jcallahan@131 1596 return
jcallahan@131 1597 end
jcallahan@131 1598
jcallahan@131 1599 for index = 1, #current_loot.list do
jcallahan@131 1600 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1601 end
jcallahan@13 1602 end,
jcallahan@13 1603 }
jcallahan@13 1604
jcallahan@79 1605 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1606 local loot_guid_registry = {}
jcallahan@124 1607
jcallahan@124 1608
jcallahan@124 1609 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1610 current_loot = nil
jcallahan@131 1611 table.wipe(current_action)
jcallahan@124 1612 end
jcallahan@124 1613
jcallahan@13 1614
jcallahan@92 1615 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1616 if current_loot then
jcallahan@18 1617 return
jcallahan@18 1618 end
jcallahan@151 1619
jcallahan@151 1620 if not current_action.target_type then
jcallahan@151 1621 return
jcallahan@151 1622 end
jcallahan@176 1623 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1624 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1625
jcallahan@14 1626 if not verify_func or not update_func then
jcallahan@13 1627 return
jcallahan@13 1628 end
jcallahan@13 1629
jcallahan@14 1630 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1631 return
jcallahan@14 1632 end
jcallahan@80 1633 local guids_used = {}
jcallahan@132 1634
jcallahan@131 1635 current_loot = {
jcallahan@131 1636 list = {},
jcallahan@131 1637 sources = {},
jcallahan@131 1638 identifier = current_action.identifier,
jcallahan@132 1639 label = current_action.loot_label or "drops",
jcallahan@131 1640 map_level = current_action.map_level,
jcallahan@131 1641 object_name = current_action.object_name,
jcallahan@131 1642 spell_label = current_action.spell_label,
jcallahan@131 1643 target_type = current_action.target_type,
jcallahan@131 1644 x = current_action.x,
jcallahan@131 1645 y = current_action.y,
jcallahan@131 1646 zone_data = current_action.zone_data,
jcallahan@131 1647 }
jcallahan@131 1648 table.wipe(current_action)
jcallahan@13 1649
jcallahan@217 1650 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1651
jcallahan@55 1652 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1653 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1654 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1655 local loot_info = {
jcallahan@237 1656 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1657 }
jcallahan@13 1658
jcallahan@237 1659 -- Odd index is GUID, even is count.
jcallahan@237 1660 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1661 local source_guid = loot_info[loot_index]
jcallahan@75 1662
jcallahan@237 1663 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1664 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1665 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1666 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1667 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1668
jcallahan@237 1669 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1670 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1671 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1672 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1673 guids_used[source_guid] = true
jcallahan@237 1674 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1675 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1676 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1677 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1678 Debug("Found currency: %s", icon_texture)
jcallahan@237 1679 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1680 end
jcallahan@75 1681 end
jcallahan@13 1682 end
jcallahan@13 1683 end
jcallahan@80 1684
jcallahan@81 1685 for guid in pairs(guids_used) do
jcallahan@217 1686 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1687 end
jcallahan@13 1688 update_func()
jcallahan@1 1689 end
jcallahan@13 1690 end -- do-block
jcallahan@0 1691
jcallahan@0 1692
jcallahan@89 1693 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1694 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1695
jcallahan@89 1696 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1697 return
jcallahan@89 1698 end
jcallahan@89 1699 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1700 end
jcallahan@89 1701
jcallahan@89 1702
jcallahan@44 1703 do
jcallahan@44 1704 local POINT_MATCH_PATTERNS = {
jcallahan@44 1705 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1706 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1707 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1708 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1709 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1710 }
jcallahan@5 1711
jcallahan@68 1712 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1713 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1714 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1715
jcallahan@133 1716 local current_merchant
jcallahan@133 1717 local merchant_standing
jcallahan@133 1718
jcallahan@133 1719 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1720 current_merchant = nil
jcallahan@133 1721 merchant_standing = nil
jcallahan@133 1722 end
jcallahan@133 1723
jcallahan@133 1724
jcallahan@89 1725 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1726 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1727 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1728
jcallahan@171 1729 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1730 return
jcallahan@133 1731 end
jcallahan@195 1732 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1733 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1734 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1735 end
jcallahan@55 1736 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1737 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1738 _G.MerchantFrame_Update()
jcallahan@57 1739
jcallahan@150 1740 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1741
jcallahan@44 1742 for item_index = 1, num_items do
jcallahan@44 1743 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1744 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1745
jcallahan@44 1746 if item_id and item_id > 0 then
jcallahan@44 1747 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1748
jcallahan@68 1749 DatamineTT:ClearLines()
jcallahan@68 1750 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1751
jcallahan@68 1752 local num_lines = DatamineTT:NumLines()
jcallahan@68 1753
jcallahan@68 1754 for line_index = 1, num_lines do
jcallahan@68 1755 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1756
jcallahan@68 1757 if not current_line then
jcallahan@68 1758 break
jcallahan@68 1759 end
jcallahan@68 1760 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1761
jcallahan@68 1762 if faction or reputation then
jcallahan@68 1763 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1764 break
jcallahan@68 1765 end
jcallahan@68 1766 end
jcallahan@68 1767
jcallahan@87 1768 for line_index = 1, num_lines do
jcallahan@87 1769 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1770
jcallahan@87 1771 if not current_line then
jcallahan@87 1772 break
jcallahan@87 1773 end
jcallahan@87 1774 local line_text = current_line:GetText()
jcallahan@87 1775 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1776
jcallahan@87 1777 if quest_name then
jcallahan@87 1778 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1779 break
jcallahan@87 1780 end
jcallahan@87 1781 end
jcallahan@87 1782
jcallahan@44 1783 if extended_cost then
jcallahan@53 1784 local battleground_rating = 0
jcallahan@53 1785 local personal_rating = 0
jcallahan@53 1786 local required_season_amount
jcallahan@5 1787
jcallahan@68 1788 for line_index = 1, num_lines do
jcallahan@44 1789 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1790
jcallahan@44 1791 if not current_line then
jcallahan@44 1792 break
jcallahan@44 1793 end
jcallahan@53 1794 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1795
jcallahan@44 1796 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1797 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1798 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1799 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1800
jcallahan@44 1801 if match1 or match2 then
jcallahan@44 1802 break
jcallahan@44 1803 end
jcallahan@44 1804 end
jcallahan@5 1805 end
jcallahan@44 1806 local currency_list = {}
jcallahan@44 1807 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1808
jcallahan@50 1809 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1810 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1811 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1812
jcallahan@44 1813 for cost_index = 1, item_count do
jcallahan@44 1814 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1815 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1816
jcallahan@44 1817 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1818 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1819 end
jcallahan@44 1820
jcallahan@44 1821 if currency_id then
jcallahan@44 1822 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1823 end
jcallahan@44 1824 end
jcallahan@44 1825
jcallahan@44 1826 for currency_index = 1, #currency_list do
jcallahan@44 1827 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1828 end
jcallahan@5 1829 end
jcallahan@133 1830 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1831 end
jcallahan@44 1832 end
jcallahan@5 1833
jcallahan@44 1834 if _G.CanMerchantRepair() then
jcallahan@133 1835 current_merchant.can_repair = true
jcallahan@5 1836 end
jcallahan@57 1837 _G.SetMerchantFilter(current_filters)
jcallahan@57 1838 _G.MerchantFrame_Update()
jcallahan@4 1839 end
jcallahan@44 1840 end -- do-block
jcallahan@4 1841
jcallahan@89 1842
jcallahan@92 1843 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1844 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1845 return
jcallahan@25 1846 end
jcallahan@34 1847 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1848
jcallahan@171 1849 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1850 return
jcallahan@25 1851 end
jcallahan@29 1852 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1853 table.wipe(current_action)
jcallahan@25 1854 end
jcallahan@25 1855
jcallahan@25 1856
jcallahan@115 1857 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1858 local num_pets = LPJ:NumPets()
jcallahan@115 1859
jcallahan@115 1860 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1861 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1862
jcallahan@115 1863 if is_owned then
jcallahan@115 1864 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1865
jcallahan@139 1866 if rarity then
jcallahan@139 1867 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1868 local npc = NPCEntry(npc_id)
jcallahan@139 1869 npc.wild_pet = is_wild or nil
jcallahan@139 1870 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1871 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1872 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1873
jcallahan@139 1874 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1875 data.max_health = max_health
jcallahan@139 1876 data.attack = attack
jcallahan@139 1877 data.speed = speed
jcallahan@139 1878 end
jcallahan@115 1879 end
jcallahan@115 1880 end
jcallahan@115 1881 end
jcallahan@115 1882
jcallahan@115 1883
jcallahan@156 1884 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1885 private.in_combat = true
jcallahan@156 1886 end
jcallahan@156 1887
jcallahan@156 1888
jcallahan@156 1889 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1890 private.in_combat = nil
jcallahan@156 1891
jcallahan@156 1892 if private.set_area_id then
jcallahan@156 1893 self:SetCurrentAreaID(event_name)
jcallahan@156 1894 private.set_area_id = nil
jcallahan@156 1895 end
jcallahan@156 1896 end
jcallahan@156 1897
jcallahan@156 1898
jcallahan@118 1899 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1900 if not TargetedNPC() then
jcallahan@118 1901 return
jcallahan@2 1902 end
jcallahan@151 1903 current_action.target_type = AF.NPC
jcallahan@118 1904 self:UpdateTargetLocation()
jcallahan@118 1905 end
jcallahan@2 1906
jcallahan@89 1907
jcallahan@12 1908 do
jcallahan@12 1909 local function UpdateQuestJuncture(point)
jcallahan@12 1910 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1911
jcallahan@12 1912 if not unit_name then
jcallahan@12 1913 return
jcallahan@12 1914 end
jcallahan@34 1915 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1916
jcallahan@12 1917 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1918 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1919 end
jcallahan@19 1920 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1921 quest[point] = quest[point] or {}
jcallahan@12 1922 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1923
jcallahan@24 1924 return quest
jcallahan@12 1925 end
jcallahan@10 1926
jcallahan@12 1927
jcallahan@92 1928 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1929 local quest = UpdateQuestJuncture("end")
jcallahan@97 1930
jcallahan@112 1931 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1932 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1933 end
jcallahan@67 1934 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1935 ClearKilledNPC()
jcallahan@10 1936 end
jcallahan@10 1937
jcallahan@12 1938
jcallahan@92 1939 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1940 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1941
jcallahan@46 1942 if not quest then
jcallahan@46 1943 return
jcallahan@46 1944 end
jcallahan@24 1945 quest.classes = quest.classes or {}
jcallahan@27 1946 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1947
jcallahan@24 1948 quest.races = quest.races or {}
jcallahan@100 1949 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1950 end
jcallahan@12 1951 end -- do-block
jcallahan@9 1952
jcallahan@9 1953
jcallahan@92 1954 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1955 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1956 local entry_index, processed_quests = 1, 0
jcallahan@36 1957 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1958
jcallahan@36 1959 while processed_quests <= num_quests do
jcallahan@36 1960 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1961
jcallahan@84 1962 if quest_id == 0 then
jcallahan@84 1963 processed_quests = processed_quests + 1
jcallahan@84 1964 elseif not is_header then
jcallahan@36 1965 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1966
jcallahan@36 1967 local quest = DBEntry("quests", quest_id)
jcallahan@36 1968 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1969 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1970 processed_quests = processed_quests + 1
jcallahan@36 1971 end
jcallahan@36 1972 entry_index = entry_index + 1
jcallahan@36 1973 end
jcallahan@36 1974 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1975 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1976 end
jcallahan@4 1977
jcallahan@4 1978
jcallahan@97 1979 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1980 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1981 return
jcallahan@112 1982 end
jcallahan@97 1983 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1984 end
jcallahan@97 1985
jcallahan@97 1986
jcallahan@92 1987 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1988 if unit_id ~= "player" then
jcallahan@4 1989 return
jcallahan@4 1990 end
jcallahan@4 1991 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1992 end
jcallahan@4 1993
jcallahan@4 1994
jcallahan@92 1995 do
jcallahan@92 1996 local TRADESKILL_TOOLS = {
jcallahan@92 1997 Anvil = anvil_spell_ids,
jcallahan@92 1998 Forge = forge_spell_ids,
jcallahan@92 1999 }
jcallahan@92 2000
jcallahan@92 2001
jcallahan@167 2002 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2003 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2004 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2005
jcallahan@167 2006 if required_tool then
jcallahan@167 2007 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2008 if required_tool:find(tool_name) then
jcallahan@167 2009 registry[spell_id] = true
jcallahan@167 2010 end
jcallahan@167 2011 end
jcallahan@167 2012 end
jcallahan@167 2013 end
jcallahan@167 2014
jcallahan@167 2015
jcallahan@92 2016 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2017 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2018
jcallahan@92 2019 if profession_name == _G.UNKNOWN then
jcallahan@92 2020 return
jcallahan@92 2021 end
jcallahan@167 2022 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2023 end
jcallahan@92 2024 end -- do-block
jcallahan@92 2025
jcallahan@92 2026
jcallahan@167 2027 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2028 private.trainer_shown = nil
jcallahan@167 2029 end
jcallahan@167 2030
jcallahan@167 2031
jcallahan@92 2032 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2033 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2034 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2035
jcallahan@164 2036 if not trainer then
jcallahan@58 2037 return
jcallahan@58 2038 end
jcallahan@232 2039 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2040 trainer.teaches = trainer.teaches or {}
jcallahan@27 2041
jcallahan@167 2042 private.trainer_shown = true
jcallahan@167 2043
jcallahan@27 2044 -- Get the initial trainer filters
jcallahan@27 2045 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2046 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2047 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2048
jcallahan@27 2049 -- Clear the trainer filters
jcallahan@27 2050 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2051 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2052 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2053
jcallahan@27 2054 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2055 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2056
jcallahan@27 2057 if spell_name then
jcallahan@27 2058 DatamineTT:ClearLines()
jcallahan@27 2059 DatamineTT:SetTrainerService(index)
jcallahan@27 2060
jcallahan@27 2061 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2062
jcallahan@43 2063 if spell_id then
jcallahan@164 2064 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2065
jcallahan@164 2066 if not class_professions then
jcallahan@164 2067 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2068 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2069 end
jcallahan@43 2070 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2071 profession = profession or "General"
jcallahan@43 2072
jcallahan@164 2073 local profession_skills = class_professions[profession]
jcallahan@43 2074
jcallahan@43 2075 if not profession_skills then
jcallahan@43 2076 class_professions[profession] = {}
jcallahan@43 2077 profession_skills = class_professions[profession]
jcallahan@43 2078 end
jcallahan@173 2079 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2080 end
jcallahan@27 2081 end
jcallahan@27 2082 end
jcallahan@27 2083 -- Reset the filters to what they were before
jcallahan@27 2084 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2085 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2086 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2087 end
jcallahan@27 2088
jcallahan@27 2089
jcallahan@1 2090 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2091 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2092 return
jcallahan@1 2093 end
jcallahan@1 2094 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2095
jcallahan@1 2096 if not spell_label then
jcallahan@1 2097 return
jcallahan@1 2098 end
jcallahan@150 2099 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2100 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2101
jcallahan@150 2102 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2103 unit_name = target_name
jcallahan@150 2104 unit_id = "target"
jcallahan@1 2105 end
jcallahan@1 2106 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2107 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2108
jcallahan@205 2109 table.wipe(current_action)
jcallahan@122 2110 current_action.instance_token = instance_token
jcallahan@122 2111 current_action.map_level = map_level
jcallahan@122 2112 current_action.x = x
jcallahan@122 2113 current_action.y = y
jcallahan@122 2114 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2115 current_action.spell_label = spell_label
jcallahan@105 2116
jcallahan@105 2117 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2118 current_action.loot_label = spell_label:lower()
jcallahan@105 2119 end
jcallahan@1 2120
jcallahan@151 2121 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2122 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2123 if not unit_id or unit_name ~= target_name then
jcallahan@16 2124 return
jcallahan@16 2125 end
jcallahan@123 2126 current_action.target_type = AF.NPC
jcallahan@16 2127 end
jcallahan@16 2128 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2129 current_action.target_type = AF.ITEM
jcallahan@16 2130
jcallahan@150 2131 if item_name and item_name == target_name then
jcallahan@150 2132 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2133 elseif target_name and target_name ~= "" then
jcallahan@150 2134 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2135 end
jcallahan@150 2136 elseif not item_name and not unit_name then
jcallahan@1 2137 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2138 if target_name == "" then
jcallahan@17 2139 return
jcallahan@17 2140 end
jcallahan@122 2141 current_action.object_name = target_name
jcallahan@123 2142 current_action.target_type = AF.OBJECT
jcallahan@1 2143 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2144 current_action.target_type = AF.ZONE
jcallahan@1 2145 end
jcallahan@1 2146 end
jcallahan@1 2147 private.tracked_line = spell_line
jcallahan@0 2148 end
jcallahan@0 2149
jcallahan@94 2150
jcallahan@1 2151 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2152 if unit_id ~= "player" then
jcallahan@1 2153 return
jcallahan@1 2154 end
jcallahan@1 2155 private.tracked_line = nil
jcallahan@167 2156 private.previous_spell_id = spell_id
jcallahan@85 2157
jcallahan@86 2158 if spell_name:match("^Harvest.+") then
jcallahan@177 2159 killed_npc_id = current_target_id
jcallahan@98 2160 private.harvesting = true
jcallahan@85 2161 end
jcallahan@92 2162
jcallahan@92 2163 if anvil_spell_ids[spell_id] then
jcallahan@92 2164 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2165 elseif forge_spell_ids[spell_id] then
jcallahan@92 2166 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2167 end
jcallahan@0 2168 end
jcallahan@0 2169
jcallahan@90 2170
jcallahan@1 2171 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2172 if unit_id ~= "player" then
jcallahan@1 2173 return
jcallahan@1 2174 end
jcallahan@0 2175
jcallahan@1 2176 if private.tracked_line == spell_line then
jcallahan@1 2177 private.tracked_line = nil
jcallahan@1 2178 end
jcallahan@147 2179 table.wipe(current_action)
jcallahan@0 2180 end
jcallahan@90 2181
jcallahan@90 2182
jcallahan@90 2183 do
jcallahan@90 2184 local function SetUnitField(field, required_type)
jcallahan@90 2185 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2186
jcallahan@90 2187 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2188 return
jcallahan@90 2189 end
jcallahan@90 2190
jcallahan@171 2191 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2192 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2193 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2194 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2195 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2196 end
jcallahan@90 2197 end
jcallahan@90 2198
jcallahan@90 2199
jcallahan@90 2200 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2201 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2202 end
jcallahan@90 2203
jcallahan@90 2204
jcallahan@90 2205 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2206 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2207 end
jcallahan@90 2208
jcallahan@90 2209
jcallahan@90 2210 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2211 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2212 end
jcallahan@90 2213
jcallahan@90 2214
jcallahan@92 2215 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2216 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2217 end
jcallahan@90 2218
jcallahan@90 2219
jcallahan@92 2220 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2221 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2222
jcallahan@90 2223 for index = 2, #gossip_options, 2 do
jcallahan@90 2224 if gossip_options[index] == "binder" then
jcallahan@90 2225 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2226 return
jcallahan@90 2227 end
jcallahan@90 2228 end
jcallahan@90 2229 end
jcallahan@90 2230
jcallahan@90 2231
jcallahan@93 2232 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2233 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2234 end
jcallahan@93 2235
jcallahan@93 2236
jcallahan@189 2237 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2238 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2239 end
jcallahan@189 2240
jcallahan@189 2241
jcallahan@90 2242 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2243 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2244 end
jcallahan@90 2245
jcallahan@90 2246
jcallahan@90 2247 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2248 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2249 end
jcallahan@90 2250
jcallahan@90 2251
jcallahan@90 2252 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2253 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2254 end
jcallahan@90 2255 end -- do-block