jcallahan@0
|
1 -----------------------------------------------------------------------
|
jcallahan@0
|
2 -- Upvalued Lua API.
|
jcallahan@0
|
3 -----------------------------------------------------------------------
|
jcallahan@0
|
4 local _G = getfenv(0)
|
jcallahan@0
|
5
|
jcallahan@0
|
6 local pairs = _G.pairs
|
jcallahan@1
|
7 local tonumber = _G.tonumber
|
jcallahan@1
|
8
|
jcallahan@1
|
9 local bit = _G.bit
|
jcallahan@1
|
10 local math = _G.math
|
jcallahan@1
|
11 local table = _G.table
|
jcallahan@1
|
12
|
jcallahan@0
|
13
|
jcallahan@0
|
14 -----------------------------------------------------------------------
|
jcallahan@0
|
15 -- AddOn namespace.
|
jcallahan@0
|
16 -----------------------------------------------------------------------
|
jcallahan@0
|
17 local ADDON_NAME, private = ...
|
jcallahan@0
|
18
|
jcallahan@0
|
19 local LibStub = _G.LibStub
|
jcallahan@0
|
20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
|
jcallahan@0
|
21
|
jcallahan@4
|
22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
|
jcallahan@0
|
23
|
jcallahan@0
|
24 -----------------------------------------------------------------------
|
jcallahan@0
|
25 -- Local constants.
|
jcallahan@0
|
26 -----------------------------------------------------------------------
|
jcallahan@0
|
27 local DATABASE_DEFAULTS = {
|
jcallahan@0
|
28 global = {
|
jcallahan@0
|
29 items = {},
|
jcallahan@0
|
30 npcs = {},
|
jcallahan@0
|
31 objects = {},
|
jcallahan@0
|
32 quests = {},
|
jcallahan@0
|
33 }
|
jcallahan@0
|
34 }
|
jcallahan@0
|
35
|
jcallahan@0
|
36
|
jcallahan@1
|
37 local EVENT_MAPPING = {
|
jcallahan@1
|
38 LOOT_OPENED = true,
|
jcallahan@4
|
39 MERCHANT_UPDATE = true,
|
jcallahan@2
|
40 PLAYER_TARGET_CHANGED = true,
|
jcallahan@4
|
41 UNIT_QUEST_LOG_CHANGED = true,
|
jcallahan@1
|
42 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
|
jcallahan@1
|
43 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
|
jcallahan@1
|
44 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
|
jcallahan@1
|
45 UNIT_SPELLCAST_SENT = true,
|
jcallahan@1
|
46 UNIT_SPELLCAST_SUCCEEDED = true,
|
jcallahan@0
|
47 }
|
jcallahan@0
|
48
|
jcallahan@4
|
49
|
jcallahan@1
|
50 local AF = private.ACTION_TYPE_FLAGS
|
jcallahan@0
|
51
|
jcallahan@4
|
52
|
jcallahan@0
|
53 -----------------------------------------------------------------------
|
jcallahan@0
|
54 -- Local variables.
|
jcallahan@0
|
55 -----------------------------------------------------------------------
|
jcallahan@0
|
56 local db
|
jcallahan@0
|
57 local durability_timer_handle
|
jcallahan@2
|
58 local target_location_timer_handle
|
jcallahan@1
|
59 local action_data = {}
|
jcallahan@0
|
60
|
jcallahan@1
|
61
|
jcallahan@1
|
62 -----------------------------------------------------------------------
|
jcallahan@1
|
63 -- Helper Functions.
|
jcallahan@1
|
64 -----------------------------------------------------------------------
|
jcallahan@1
|
65 local function CurrentLocationData()
|
jcallahan@1
|
66 local map_level = _G.GetCurrentMapDungeonLevel() or 0
|
jcallahan@1
|
67 local x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
68
|
jcallahan@1
|
69 x = x or 0
|
jcallahan@1
|
70 y = y or 0
|
jcallahan@1
|
71
|
jcallahan@1
|
72 if x == 0 and y == 0 then
|
jcallahan@1
|
73 for level_index = 1, _G.GetNumDungeonMapLevels() do
|
jcallahan@1
|
74 _G.SetDungeonMapLevel(level_index)
|
jcallahan@1
|
75 x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
76
|
jcallahan@1
|
77 if x and y and (x > 0 or y > 0) then
|
jcallahan@1
|
78 _G.SetDungeonMapLevel(map_level)
|
jcallahan@1
|
79 map_level = level_index
|
jcallahan@1
|
80 break
|
jcallahan@1
|
81 end
|
jcallahan@1
|
82 end
|
jcallahan@1
|
83 end
|
jcallahan@1
|
84
|
jcallahan@1
|
85 if _G.DungeonUsesTerrainMap() then
|
jcallahan@1
|
86 map_level = map_level - 1
|
jcallahan@1
|
87 end
|
jcallahan@2
|
88 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0
|
jcallahan@1
|
89 end
|
jcallahan@1
|
90
|
jcallahan@1
|
91
|
jcallahan@1
|
92 local function ItemLinkToID(item_link)
|
jcallahan@1
|
93 if not item_link then
|
jcallahan@1
|
94 return
|
jcallahan@1
|
95 end
|
jcallahan@1
|
96 local id = item_link:match("item:(%d+)")
|
jcallahan@1
|
97 return id and tonumber(id) or nil
|
jcallahan@1
|
98 end
|
jcallahan@0
|
99
|
jcallahan@4
|
100
|
jcallahan@4
|
101 do
|
jcallahan@4
|
102 local UNIT_TYPE_BITMASK = 0x007
|
jcallahan@4
|
103
|
jcallahan@4
|
104 function WDP:ParseGUID(guid)
|
jcallahan@4
|
105 local types = private.UNIT_TYPES
|
jcallahan@4
|
106 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
|
jcallahan@4
|
107
|
jcallahan@4
|
108 if unit_type ~= types.PLAYER or unit_type ~= types.OBJECT or unit_type ~= types.PET then
|
jcallahan@4
|
109 return unit_type, tonumber(guid:sub(-12, -9), 16)
|
jcallahan@4
|
110 end
|
jcallahan@4
|
111
|
jcallahan@4
|
112 return unit_type
|
jcallahan@4
|
113 end
|
jcallahan@4
|
114 end -- do-block
|
jcallahan@4
|
115
|
jcallahan@4
|
116
|
jcallahan@0
|
117 -----------------------------------------------------------------------
|
jcallahan@0
|
118 -- Methods.
|
jcallahan@0
|
119 -----------------------------------------------------------------------
|
jcallahan@0
|
120 function WDP:OnInitialize()
|
jcallahan@0
|
121 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@0
|
122 end
|
jcallahan@0
|
123
|
jcallahan@0
|
124
|
jcallahan@0
|
125 function WDP:OnEnable()
|
jcallahan@0
|
126 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
127 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
128 end
|
jcallahan@0
|
129 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@2
|
130 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
|
jcallahan@0
|
131 end
|
jcallahan@0
|
132
|
jcallahan@0
|
133
|
jcallahan@0
|
134 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
135 if not durability or durability <= 0 then
|
jcallahan@0
|
136 return
|
jcallahan@0
|
137 end
|
jcallahan@0
|
138
|
jcallahan@0
|
139 if not db.items[item_id] then
|
jcallahan@0
|
140 db.items[item_id] = {}
|
jcallahan@0
|
141 end
|
jcallahan@0
|
142 db.items[item_id].durability = durability
|
jcallahan@0
|
143 end
|
jcallahan@0
|
144
|
jcallahan@0
|
145
|
jcallahan@0
|
146 function WDP:ProcessDurability()
|
jcallahan@0
|
147 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
148 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
149
|
jcallahan@0
|
150 if item_id and item_id > 0 then
|
jcallahan@1
|
151 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
152 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
153 end
|
jcallahan@0
|
154 end
|
jcallahan@0
|
155
|
jcallahan@0
|
156 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
157 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
158 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
159
|
jcallahan@0
|
160 if item_id and item_id > 0 then
|
jcallahan@1
|
161 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
162 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
163 end
|
jcallahan@0
|
164 end
|
jcallahan@0
|
165 end
|
jcallahan@0
|
166 end
|
jcallahan@0
|
167
|
jcallahan@0
|
168
|
jcallahan@2
|
169 function WDP:UpdateTargetLocation()
|
jcallahan@2
|
170 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
|
jcallahan@2
|
171 return
|
jcallahan@2
|
172 end
|
jcallahan@2
|
173
|
jcallahan@2
|
174 for index = 1, 4 do
|
jcallahan@2
|
175 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
176 return
|
jcallahan@2
|
177 end
|
jcallahan@2
|
178 end
|
jcallahan@2
|
179
|
jcallahan@2
|
180 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
181
|
jcallahan@2
|
182 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
183 return
|
jcallahan@2
|
184 end
|
jcallahan@2
|
185 local zone_name, x, y, map_level = CurrentLocationData()
|
jcallahan@2
|
186 local npc_data = db.npcs[unit_idnum].stats[("level_%d"):format(_G.UnitLevel("target"))]
|
jcallahan@2
|
187
|
jcallahan@2
|
188 if not npc_data.locations then
|
jcallahan@2
|
189 npc_data.locations = {}
|
jcallahan@2
|
190 end
|
jcallahan@2
|
191
|
jcallahan@2
|
192 if not npc_data.locations[zone_name] then
|
jcallahan@2
|
193 npc_data.locations[zone_name] = {}
|
jcallahan@2
|
194 end
|
jcallahan@2
|
195 npc_data.locations[zone_name][("%s:%s:%s"):format(map_level, x, y)] = true
|
jcallahan@2
|
196 end
|
jcallahan@2
|
197
|
jcallahan@2
|
198
|
jcallahan@0
|
199 -----------------------------------------------------------------------
|
jcallahan@0
|
200 -- Event handlers.
|
jcallahan@0
|
201 -----------------------------------------------------------------------
|
jcallahan@1
|
202 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
203 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
204 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
205
|
jcallahan@1
|
206
|
jcallahan@1
|
207 local function _moneyMatch(money, re)
|
jcallahan@1
|
208 return money:match(re) or 0
|
jcallahan@0
|
209 end
|
jcallahan@0
|
210
|
jcallahan@0
|
211
|
jcallahan@1
|
212 local function _toCopper(money)
|
jcallahan@1
|
213 if not money then
|
jcallahan@1
|
214 return 0
|
jcallahan@1
|
215 end
|
jcallahan@1
|
216
|
jcallahan@1
|
217 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@0
|
218 end
|
jcallahan@0
|
219
|
jcallahan@0
|
220
|
jcallahan@1
|
221 local LOOT_VERIFY_FUNCS = {
|
jcallahan@1
|
222 [AF.NPC] = function()
|
jcallahan@1
|
223 local fishing_loot = _G.IsFishingLoot()
|
jcallahan@1
|
224
|
jcallahan@1
|
225 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
|
jcallahan@1
|
226 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@1
|
227 return false
|
jcallahan@1
|
228 end
|
jcallahan@1
|
229 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@1
|
230 action_data.id_num = id_num
|
jcallahan@1
|
231 end
|
jcallahan@1
|
232 return true
|
jcallahan@1
|
233 end,
|
jcallahan@1
|
234 }
|
jcallahan@1
|
235
|
jcallahan@4
|
236
|
jcallahan@1
|
237 local LOOT_UPDATE_FUNCS = {
|
jcallahan@1
|
238 [AF.NPC] = function()
|
jcallahan@1
|
239 local npc = db.npcs[action_data.id_num]
|
jcallahan@1
|
240
|
jcallahan@1
|
241 if not npc then
|
jcallahan@1
|
242 db.npcs[action_data.id_num] = {}
|
jcallahan@1
|
243 npc = db.npcs[action_data.id_num]
|
jcallahan@1
|
244 end
|
jcallahan@1
|
245 npc.drops = npc.drops or {}
|
jcallahan@1
|
246
|
jcallahan@1
|
247 for index = 1, #action_data.drops do
|
jcallahan@1
|
248 table.insert(npc.drops, action_data.drops[index])
|
jcallahan@1
|
249 end
|
jcallahan@1
|
250 end,
|
jcallahan@1
|
251 }
|
jcallahan@1
|
252
|
jcallahan@1
|
253
|
jcallahan@1
|
254 function WDP:LOOT_OPENED()
|
jcallahan@1
|
255 if not action_data.type then
|
jcallahan@1
|
256 action_data.type = AF.NPC
|
jcallahan@1
|
257 end
|
jcallahan@1
|
258 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@2
|
259 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@1
|
260
|
jcallahan@1
|
261 if not verify_func or not update_func or not verify_func() then
|
jcallahan@1
|
262 return
|
jcallahan@1
|
263 end
|
jcallahan@1
|
264
|
jcallahan@1
|
265 local loot_registry = {}
|
jcallahan@1
|
266 action_data.drops = {}
|
jcallahan@1
|
267
|
jcallahan@1
|
268 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@1
|
269 local texture, item, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@1
|
270
|
jcallahan@1
|
271 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@1
|
272 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@1
|
273 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@1
|
274 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@1
|
275 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item)))
|
jcallahan@1
|
276 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@1
|
277 end
|
jcallahan@1
|
278 end
|
jcallahan@1
|
279
|
jcallahan@1
|
280 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@1
|
281 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
|
jcallahan@1
|
282 end
|
jcallahan@1
|
283 update_func()
|
jcallahan@0
|
284 end
|
jcallahan@0
|
285
|
jcallahan@0
|
286
|
jcallahan@4
|
287 function WDP:MERCHANT_UPDATE()
|
jcallahan@4
|
288 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
289
|
jcallahan@4
|
290 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
291 return
|
jcallahan@4
|
292 end
|
jcallahan@4
|
293
|
jcallahan@4
|
294 for index = 1, _G.GetMerchantNumItems() do
|
jcallahan@4
|
295 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(index)
|
jcallahan@4
|
296 end
|
jcallahan@4
|
297 end
|
jcallahan@4
|
298
|
jcallahan@4
|
299
|
jcallahan@2
|
300 local GENDER_NAMES = {
|
jcallahan@2
|
301 "UNKNOWN",
|
jcallahan@2
|
302 "MALE",
|
jcallahan@2
|
303 "FEMALE",
|
jcallahan@2
|
304 }
|
jcallahan@2
|
305
|
jcallahan@2
|
306
|
jcallahan@2
|
307 local REACTION_NAMES = {
|
jcallahan@2
|
308 "HATED",
|
jcallahan@2
|
309 "HOSTILE",
|
jcallahan@2
|
310 "UNFRIENDLY",
|
jcallahan@2
|
311 "NEUTRAL",
|
jcallahan@2
|
312 "FRIENDLY",
|
jcallahan@2
|
313 "HONORED",
|
jcallahan@2
|
314 "REVERED",
|
jcallahan@2
|
315 "EXALTED",
|
jcallahan@2
|
316 }
|
jcallahan@2
|
317
|
jcallahan@2
|
318
|
jcallahan@2
|
319 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
320 ["0"] = "MANA",
|
jcallahan@2
|
321 ["1"] = "RAGE",
|
jcallahan@2
|
322 ["2"] = "FOCUS",
|
jcallahan@2
|
323 ["3"] = "ENERGY",
|
jcallahan@2
|
324 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
325 }
|
jcallahan@2
|
326
|
jcallahan@2
|
327
|
jcallahan@2
|
328 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
329 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
330 return
|
jcallahan@2
|
331 end
|
jcallahan@2
|
332 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
333
|
jcallahan@2
|
334 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
335 return
|
jcallahan@2
|
336 end
|
jcallahan@2
|
337
|
jcallahan@2
|
338 local npc = db.npcs[unit_idnum]
|
jcallahan@2
|
339
|
jcallahan@2
|
340 if not npc then
|
jcallahan@2
|
341 db.npcs[unit_idnum] = {}
|
jcallahan@2
|
342 npc = db.npcs[unit_idnum]
|
jcallahan@2
|
343 end
|
jcallahan@2
|
344 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
345 npc.class = class_token
|
jcallahan@2
|
346 -- TODO: Add faction here
|
jcallahan@2
|
347 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
348 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
349 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
350 npc.stats = npc.stats or {}
|
jcallahan@2
|
351
|
jcallahan@2
|
352 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
353
|
jcallahan@2
|
354 if not npc.stats[npc_level] then
|
jcallahan@2
|
355 npc.stats[npc_level] = {
|
jcallahan@2
|
356 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
357 }
|
jcallahan@3
|
358
|
jcallahan@3
|
359 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
360
|
jcallahan@3
|
361 if max_power > 0 then
|
jcallahan@3
|
362 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
363 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
364 end
|
jcallahan@2
|
365 end
|
jcallahan@2
|
366 end
|
jcallahan@2
|
367
|
jcallahan@2
|
368
|
jcallahan@4
|
369 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
370 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
371 end
|
jcallahan@4
|
372
|
jcallahan@4
|
373
|
jcallahan@4
|
374 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
375 if unit_id ~= "player" then
|
jcallahan@4
|
376 return
|
jcallahan@4
|
377 end
|
jcallahan@4
|
378 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
379 end
|
jcallahan@4
|
380
|
jcallahan@4
|
381
|
jcallahan@1
|
382 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
383 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
384 return
|
jcallahan@1
|
385 end
|
jcallahan@1
|
386 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
387
|
jcallahan@1
|
388 if not spell_label then
|
jcallahan@1
|
389 return
|
jcallahan@1
|
390 end
|
jcallahan@1
|
391 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
392
|
jcallahan@1
|
393 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
394 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
395
|
jcallahan@1
|
396 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
397 tt_unit_name = target_name
|
jcallahan@1
|
398 tt_unit_id = "target"
|
jcallahan@1
|
399 end
|
jcallahan@1
|
400 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
401
|
jcallahan@1
|
402 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
403 if target_name == "" then
|
jcallahan@1
|
404 return
|
jcallahan@1
|
405 end
|
jcallahan@1
|
406
|
jcallahan@1
|
407 local zone_name, x, y, map_level = CurrentLocationData()
|
jcallahan@1
|
408
|
jcallahan@1
|
409 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@1
|
410 action_data.map_level = map_level
|
jcallahan@1
|
411 action_data.name = target_name
|
jcallahan@1
|
412 action_data.type = AF.OBJECT
|
jcallahan@1
|
413 action_data.x = x
|
jcallahan@1
|
414 action_data.y = y
|
jcallahan@1
|
415 action_data.zone = zone_name
|
jcallahan@2
|
416 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
|
jcallahan@1
|
417 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
418 print("Found spell flagged for ZONE")
|
jcallahan@1
|
419 end
|
jcallahan@1
|
420 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
421 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@1
|
422 print("Found spell flagged for NPC")
|
jcallahan@1
|
423 end
|
jcallahan@1
|
424 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
425 print("Found spell flagged for ITEM")
|
jcallahan@1
|
426 else
|
jcallahan@1
|
427 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
428 end
|
jcallahan@1
|
429
|
jcallahan@1
|
430 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
431 private.tracked_line = spell_line
|
jcallahan@0
|
432 end
|
jcallahan@0
|
433
|
jcallahan@0
|
434
|
jcallahan@1
|
435 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
436 if unit_id ~= "player" then
|
jcallahan@1
|
437 return
|
jcallahan@1
|
438 end
|
jcallahan@1
|
439
|
jcallahan@1
|
440 if action_data.type == AF.OBJECT then
|
jcallahan@1
|
441 end
|
jcallahan@1
|
442
|
jcallahan@1
|
443 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
444 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
445 end
|
jcallahan@1
|
446 private.tracked_line = nil
|
jcallahan@0
|
447 end
|
jcallahan@0
|
448
|
jcallahan@1
|
449 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
450 if unit_id ~= "player" then
|
jcallahan@1
|
451 return
|
jcallahan@1
|
452 end
|
jcallahan@0
|
453
|
jcallahan@1
|
454 if private.tracked_line == spell_line then
|
jcallahan@1
|
455 private.tracked_line = nil
|
jcallahan@1
|
456 end
|
jcallahan@0
|
457 end
|