annotate Main.lua @ 412:e2f7f33cf5f7 6.0.3-6

Blacklisted six problematic items for chat-based loot recording. Also, added two more events to cancel recording.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 03 Jan 2015 02:35:00 -0500
parents 4adc1fa4ddba
children d97e37b1e239
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
MMOSimca@412 104 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 105 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 106 GOSSIP_SHOW = true,
jcallahan@290 107 GROUP_ROSTER_UPDATE = true,
jcallahan@93 108 GUILDBANKFRAME_OPENED = true,
jcallahan@42 109 ITEM_TEXT_BEGIN = true,
jcallahan@189 110 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 111 LOOT_CLOSED = true,
MMOSimca@343 112 LOOT_OPENED = true,
MMOSimca@412 113 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
MMOSimca@387 163 local container_loot_toasting
MMOSimca@387 164 local loot_toast_container_id
MMOSimca@387 165 local raid_boss_id
jcallahan@306 166 local loot_toast_container_timer_handle
jcallahan@307 167 local loot_toast_data
jcallahan@307 168 local loot_toast_data_timer_handle
jcallahan@95 169 local name_to_id_map = {}
jcallahan@306 170 local killed_boss_id_timer_handle
jcallahan@177 171 local killed_npc_id
jcallahan@2 172 local target_location_timer_handle
MMOSimca@345 173 local last_timber_spell_id
MMOSimca@355 174 local last_garrison_cache_object_id
MMOSimca@347 175 local chat_loot_timer_handle
jcallahan@86 176 local current_target_id
jcallahan@126 177 local current_area_id
jcallahan@131 178 local current_loot
jcallahan@1 179
jcallahan@312 180
jcallahan@121 181 -- Data for our current action. Including possible values as a reference.
jcallahan@122 182 local current_action = {
jcallahan@121 183 identifier = nil,
jcallahan@121 184 loot_label = nil,
jcallahan@121 185 loot_list = nil,
jcallahan@121 186 loot_sources = nil,
jcallahan@121 187 map_level = nil,
jcallahan@121 188 spell_label = nil,
jcallahan@123 189 target_type = nil,
jcallahan@121 190 x = nil,
jcallahan@121 191 y = nil,
jcallahan@121 192 zone_data = nil,
jcallahan@121 193 }
jcallahan@92 194
jcallahan@246 195
MMOSimca@393 196 -- Timer prototypes
MMOSimca@393 197 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 198
MMOSimca@393 199
jcallahan@246 200 -- HELPERS ------------------------------------------------------------
jcallahan@246 201
jcallahan@245 202 local function Debug(message, ...)
MMOSimca@350 203 if not DEBUGGING or not message then
jcallahan@151 204 return
jcallahan@151 205 end
MMOSimca@350 206
MMOSimca@350 207 if ... then
MMOSimca@350 208 local args = { ... }
MMOSimca@350 209
MMOSimca@350 210 for index = 1, #args do
MMOSimca@377 211 args[index] = tostring(args[index])
jcallahan@306 212 end
MMOSimca@350 213 _G.print(message:format(unpack(args)))
MMOSimca@350 214 else
MMOSimca@350 215 _G.print(message)
jcallahan@306 216 end
jcallahan@151 217 end
jcallahan@151 218
jcallahan@151 219
MMOSimca@393 220 local function InitializeCurrentLoot()
MMOSimca@393 221 current_loot = {
MMOSimca@393 222 list = {},
MMOSimca@393 223 sources = {},
MMOSimca@393 224 identifier = current_action.identifier,
MMOSimca@393 225 label = current_action.loot_label or "drops",
MMOSimca@393 226 map_level = current_action.map_level,
MMOSimca@393 227 object_name = current_action.object_name,
MMOSimca@393 228 spell_label = current_action.spell_label,
MMOSimca@393 229 target_type = current_action.target_type,
MMOSimca@393 230 x = current_action.x,
MMOSimca@393 231 y = current_action.y,
MMOSimca@393 232 zone_data = current_action.zone_data,
MMOSimca@393 233 }
MMOSimca@393 234
MMOSimca@393 235 table.wipe(current_action)
MMOSimca@393 236 end
MMOSimca@393 237
MMOSimca@393 238
jcallahan@169 239 local TradeSkillExecutePer
jcallahan@169 240 do
jcallahan@169 241 local header_list = {}
jcallahan@169 242
jcallahan@169 243 function TradeSkillExecutePer(iter_func)
jcallahan@169 244 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 245 return
jcallahan@169 246 end
jcallahan@167 247 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 248 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 249 search_box:SetText("")
jcallahan@169 250
jcallahan@167 251 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 252 search_box:ClearFocus()
jcallahan@167 253 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 254
jcallahan@169 255 table.wipe(header_list)
jcallahan@169 256
jcallahan@169 257 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 258 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 259 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 260
jcallahan@169 261 if have_materials then
jcallahan@169 262 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 263 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 264 end
jcallahan@169 265
jcallahan@169 266 if have_skillup then
jcallahan@169 267 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 268 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 269 end
MMOSimca@330 270 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 271 _G.TradeSkillUpdateFilterBar()
jcallahan@169 272 _G.TradeSkillFrame_Update()
jcallahan@169 273
jcallahan@169 274 -- Expand all headers so we can see all the recipes there are
jcallahan@169 275 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 276 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 277
jcallahan@169 278 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 279 if not is_expanded then
jcallahan@169 280 header_list[name] = true
jcallahan@169 281 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 282 end
jcallahan@169 283 elseif iter_func(name, tradeskill_index) then
jcallahan@169 284 break
jcallahan@169 285 end
jcallahan@169 286 end
jcallahan@169 287
jcallahan@169 288 -- Restore the state of the things we changed.
jcallahan@169 289 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 290 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 291
jcallahan@169 292 if header_list[name] then
jcallahan@169 293 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 294 end
jcallahan@169 295 end
jcallahan@169 296 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 297 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 298 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 299 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 300
jcallahan@169 301 _G.TradeSkillUpdateFilterBar()
jcallahan@169 302 _G.TradeSkillFrame_Update()
jcallahan@167 303 end
jcallahan@169 304 end -- do-block
jcallahan@167 305
jcallahan@167 306
jcallahan@39 307 local ActualCopperCost
jcallahan@39 308 do
jcallahan@39 309 local BARTERING_SPELL_ID = 83964
jcallahan@39 310
jcallahan@39 311 local STANDING_DISCOUNTS = {
jcallahan@39 312 HATED = 0,
jcallahan@39 313 HOSTILE = 0,
jcallahan@39 314 UNFRIENDLY = 0,
jcallahan@39 315 NEUTRAL = 0,
jcallahan@39 316 FRIENDLY = 0.05,
jcallahan@39 317 HONORED = 0.1,
jcallahan@39 318 REVERED = 0.15,
jcallahan@39 319 EXALTED = 0.2,
jcallahan@39 320 }
jcallahan@39 321
jcallahan@39 322
jcallahan@39 323 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 324 if not copper_cost or copper_cost == 0 then
jcallahan@39 325 return 0
jcallahan@39 326 end
jcallahan@39 327 local modifier = 1
jcallahan@39 328
jcallahan@39 329 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 330 modifier = modifier - 0.1
jcallahan@39 331 end
jcallahan@39 332
jcallahan@39 333 if rep_standing then
jcallahan@39 334 if PLAYER_RACE == "Goblin" then
jcallahan@39 335 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 336 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 337 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 338 end
jcallahan@39 339 end
jcallahan@39 340 return math.floor(copper_cost / modifier)
jcallahan@39 341 end
jcallahan@39 342 end -- do-block
jcallahan@39 343
jcallahan@39 344
jcallahan@29 345 local function InstanceDifficultyToken()
jcallahan@233 346 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 347
jcallahan@59 348 if not instance_type or instance_type == "" then
jcallahan@59 349 instance_type = "NONE"
jcallahan@59 350 end
jcallahan@312 351 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 352 end
jcallahan@29 353
jcallahan@29 354
jcallahan@19 355 local function DBEntry(data_type, unit_id)
jcallahan@19 356 if not data_type or not unit_id then
jcallahan@6 357 return
jcallahan@6 358 end
jcallahan@289 359 local category = global_db[data_type]
jcallahan@289 360
jcallahan@289 361 if not category then
jcallahan@289 362 category = {}
jcallahan@289 363 global_db[data_type] = category
jcallahan@289 364 end
jcallahan@289 365 local unit = category[unit_id]
jcallahan@6 366
jcallahan@10 367 if not unit then
jcallahan@187 368 unit = {}
jcallahan@289 369 category[unit_id] = unit
jcallahan@6 370 end
jcallahan@10 371 return unit
jcallahan@6 372 end
jcallahan@270 373
jcallahan@263 374 private.DBEntry = DBEntry
jcallahan@6 375
jcallahan@214 376 local NPCEntry
jcallahan@214 377 do
jcallahan@214 378 local npc_prototype = {}
jcallahan@214 379 local npc_meta = {
jcallahan@214 380 __index = npc_prototype
jcallahan@214 381 }
jcallahan@6 382
jcallahan@214 383 function NPCEntry(identifier)
jcallahan@227 384 local npc = DBEntry("npcs", identifier)
jcallahan@331 385 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 386 end
jcallahan@214 387
jcallahan@248 388 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 389 self.encounter_data = self.encounter_data or {}
jcallahan@248 390 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 391 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 392
jcallahan@248 393 return self.encounter_data[difficulty_token]
jcallahan@214 394 end
jcallahan@22 395 end
jcallahan@22 396
jcallahan@22 397
jcallahan@1 398 local function CurrentLocationData()
jcallahan@161 399 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 400 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 401 end
jcallahan@1 402 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 403 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 404
jcallahan@1 405 x = x or 0
jcallahan@1 406 y = y or 0
jcallahan@1 407
jcallahan@1 408 if x == 0 and y == 0 then
jcallahan@1 409 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 410 _G.SetDungeonMapLevel(level_index)
jcallahan@1 411 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 412
jcallahan@1 413 if x and y and (x > 0 or y > 0) then
jcallahan@1 414 _G.SetDungeonMapLevel(map_level)
jcallahan@1 415 map_level = level_index
jcallahan@1 416 break
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420
jcallahan@1 421 if _G.DungeonUsesTerrainMap() then
jcallahan@1 422 map_level = map_level - 1
jcallahan@1 423 end
jcallahan@31 424 local x = _G.floor(x * 1000)
jcallahan@31 425 local y = _G.floor(y * 1000)
jcallahan@28 426
jcallahan@31 427 if x % 2 ~= 0 then
jcallahan@31 428 x = x + 1
jcallahan@28 429 end
jcallahan@28 430
jcallahan@31 431 if y % 2 ~= 0 then
jcallahan@31 432 y = y + 1
jcallahan@28 433 end
jcallahan@126 434 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 435 end
jcallahan@1 436
jcallahan@1 437
jcallahan@312 438 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 439 if not currency_link then
jcallahan@312 440 return
jcallahan@312 441 end
jcallahan@312 442 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 443 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 444 end
jcallahan@312 445
jcallahan@312 446
jcallahan@1 447 local function ItemLinkToID(item_link)
jcallahan@1 448 if not item_link then
jcallahan@1 449 return
jcallahan@1 450 end
MMOSimca@404 451 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 452 end
jcallahan@270 453
jcallahan@260 454 private.ItemLinkToID = ItemLinkToID
jcallahan@4 455
jcallahan@171 456 local function UnitTypeIsNPC(unit_type)
jcallahan@171 457 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 458 end
jcallahan@171 459
jcallahan@171 460
jcallahan@34 461 local ParseGUID
jcallahan@4 462 do
jcallahan@229 463 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 464
jcallahan@281 465 local NPC_ID_MAPPING = {
jcallahan@281 466 [62164] = 63191, -- Garalon
jcallahan@281 467 }
jcallahan@281 468
jcallahan@281 469
jcallahan@334 470 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 471 if not unit_type_name then
MMOSimca@329 472 return UNIT_TYPES.UNKNOWN
MMOSimca@329 473 end
MMOSimca@329 474
MMOSimca@329 475 for def, text in next, UNIT_TYPES do
MMOSimca@329 476 if unit_type_name == text then
MMOSimca@329 477 return UNIT_TYPES[def]
MMOSimca@329 478 end
MMOSimca@329 479 end
MMOSimca@329 480 return UNIT_TYPES.UNKNOWN
MMOSimca@329 481 end
MMOSimca@329 482
MMOSimca@329 483
jcallahan@34 484 function ParseGUID(guid)
jcallahan@5 485 if not guid then
jcallahan@5 486 return
jcallahan@5 487 end
MMOSimca@329 488
MMOSimca@329 489 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 490 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 491
jcallahan@334 492 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 493 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 494
jcallahan@281 495 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 496
jcallahan@281 497 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 498 unit_idnum = id_mapping
jcallahan@281 499 end
jcallahan@281 500 return unit_type, unit_idnum
jcallahan@4 501 end
jcallahan@4 502 return unit_type
jcallahan@4 503 end
jcallahan@249 504
jcallahan@249 505 private.ParseGUID = ParseGUID
jcallahan@4 506 end -- do-block
jcallahan@4 507
jcallahan@4 508
jcallahan@141 509 local UpdateDBEntryLocation
jcallahan@141 510 do
jcallahan@141 511 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 512 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 513 local facing = _G.GetPlayerFacing()
jcallahan@141 514
jcallahan@141 515 if not facing then
jcallahan@141 516 return x, y
jcallahan@141 517 end
jcallahan@246 518 local rad = facing + math.pi
jcallahan@141 519 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 520 end
jcallahan@10 521
jcallahan@24 522
jcallahan@141 523 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 524 if not identifier then
jcallahan@141 525 return
jcallahan@141 526 end
jcallahan@141 527 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 528 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 529 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 530 return
MMOSimca@328 531 end
jcallahan@141 532 local entry = DBEntry(entry_type, identifier)
jcallahan@141 533 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 534 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 535
jcallahan@141 536 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 537 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 538
jcallahan@141 539 if not zone_data then
jcallahan@141 540 zone_data = {}
jcallahan@141 541 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 542 end
jcallahan@141 543
jcallahan@141 544 -- Special case for Fishing.
jcallahan@141 545 if current_action.spell_label == "FISHING" then
jcallahan@141 546 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 547
jcallahan@141 548 if yard_width > 0 and yard_height > 0 then
jcallahan@141 549 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 550 current_action.x = x
jcallahan@141 551 current_action.y = y
jcallahan@141 552 end
jcallahan@141 553 end
jcallahan@141 554 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 555
jcallahan@141 556 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 557 return zone_data
jcallahan@10 558 end
jcallahan@141 559 end -- do-block
jcallahan@10 560
jcallahan@10 561
jcallahan@19 562 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 563 if not item_link then
jcallahan@19 564 return
jcallahan@19 565 end
jcallahan@19 566 local item_id = ItemLinkToID(item_link)
jcallahan@19 567
jcallahan@19 568 if not bag_index or not slot_index then
jcallahan@19 569 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 570 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 571 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 572 bag_index = new_bag_index
jcallahan@19 573 slot_index = new_slot_index
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
MMOSimca@410 580 local any_loot = false
MMOSimca@410 581
MMOSimca@411 582 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 583 if bag_index and slot_index then
MMOSimca@410 584 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 585 if is_lootable then
MMOSimca@410 586 any_loot = true
MMOSimca@410 587 end
jcallahan@19 588 end
MMOSimca@410 589
MMOSimca@410 590 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 591 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 592 any_loot = true
jcallahan@19 593 end
MMOSimca@368 594
MMOSimca@410 595 if any_loot then
MMOSimca@410 596 table.wipe(current_action)
MMOSimca@410 597 current_loot = nil
MMOSimca@410 598 current_action.target_type = AF.ITEM
MMOSimca@410 599 current_action.identifier = item_id
MMOSimca@410 600 current_action.loot_label = "contains"
MMOSimca@410 601
MMOSimca@410 602 -- For items that open instantly with no spell cast
MMOSimca@410 603 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 604 ClearChatLootData()
MMOSimca@410 605 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 606 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@410 607 InitializeCurrentLoot()
MMOSimca@410 608 end
MMOSimca@393 609 end
jcallahan@19 610 end
jcallahan@19 611
jcallahan@19 612
jcallahan@39 613 local UnitFactionStanding
jcallahan@32 614 local UpdateFactionData
jcallahan@32 615 do
jcallahan@32 616 local MAX_FACTION_INDEX = 1000
jcallahan@20 617
jcallahan@32 618 local STANDING_NAMES = {
jcallahan@32 619 "HATED",
jcallahan@32 620 "HOSTILE",
jcallahan@32 621 "UNFRIENDLY",
jcallahan@32 622 "NEUTRAL",
jcallahan@32 623 "FRIENDLY",
jcallahan@32 624 "HONORED",
jcallahan@32 625 "REVERED",
jcallahan@32 626 "EXALTED",
jcallahan@32 627 }
jcallahan@32 628
jcallahan@39 629
jcallahan@39 630 function UnitFactionStanding(unit)
jcallahan@135 631 local unit_name = _G.UnitName(unit)
jcallahan@39 632 UpdateFactionData()
jcallahan@39 633 DatamineTT:ClearLines()
jcallahan@39 634 DatamineTT:SetUnit(unit)
jcallahan@39 635
jcallahan@39 636 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 637 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 638
jcallahan@135 639 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 640 return faction_name, faction_standings[faction_name]
jcallahan@39 641 end
jcallahan@39 642 end
jcallahan@39 643 end
jcallahan@39 644
jcallahan@39 645
jcallahan@32 646 function UpdateFactionData()
jcallahan@32 647 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 648 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 649
jcallahan@86 650 if faction_name then
jcallahan@32 651 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 652 elseif not faction_name then
jcallahan@32 653 break
jcallahan@32 654 end
jcallahan@20 655 end
jcallahan@20 656 end
jcallahan@32 657 end -- do-block
jcallahan@20 658
jcallahan@48 659
jcallahan@75 660 local GenericLootUpdate
jcallahan@75 661 do
jcallahan@77 662 local function LootTable(entry, loot_type, top_field)
jcallahan@75 663 if top_field then
jcallahan@75 664 entry[top_field] = entry[top_field] or {}
jcallahan@75 665 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 666 return entry[top_field][loot_type]
jcallahan@75 667 end
jcallahan@48 668 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 669 return entry[loot_type]
jcallahan@48 670 end
jcallahan@48 671
jcallahan@75 672 function GenericLootUpdate(data_type, top_field)
jcallahan@132 673 local loot_type = current_loot.label
jcallahan@75 674 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 675 local source_list = {}
jcallahan@75 676
jcallahan@131 677 if current_loot.sources then
jcallahan@131 678 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 679 local source_id
jcallahan@78 680
jcallahan@131 681 if current_loot.target_type == AF.ITEM then
jcallahan@119 682 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 683 source_id = current_loot.identifier
jcallahan@119 684 else
jcallahan@331 685 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 686 if unit_ID then
MMOSimca@328 687 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 688 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 689 else
MMOSimca@328 690 source_id = unit_ID
MMOSimca@328 691 end
MMOSimca@328 692 end
jcallahan@119 693 end
jcallahan@304 694 local entry = DBEntry(data_type, source_id)
jcallahan@75 695
jcallahan@119 696 if entry then
jcallahan@119 697 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 698
jcallahan@304 699 if not source_list[source_id] then
jcallahan@119 700 if top_field then
jcallahan@119 701 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 702 elseif not container_loot_toasting then
jcallahan@119 703 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 704 end
jcallahan@304 705 source_list[source_id] = true
jcallahan@77 706 end
jcallahan@119 707 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 708
jcallahan@309 709 if current_loot.target_type == AF.ZONE then
jcallahan@309 710 for item_id, quantity in pairs(loot_data) do
jcallahan@309 711 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 712 end
jcallahan@309 713 else
jcallahan@308 714 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 715 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 716
jcallahan@308 717 if label == "currency" and currency_texture then
jcallahan@308 718 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 719 elseif loot_token == "money" then
jcallahan@308 720 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 721 else
jcallahan@308 722 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 723 end
jcallahan@308 724 end
jcallahan@119 725 end
jcallahan@75 726 end
jcallahan@75 727 end
jcallahan@75 728 end
jcallahan@121 729
jcallahan@121 730 -- This is used for Gas Extractions.
jcallahan@131 731 if #current_loot.list <= 0 then
jcallahan@78 732 return
jcallahan@78 733 end
jcallahan@82 734 local entry
jcallahan@82 735
jcallahan@82 736 -- At this point we only have a name if it's an object.
MMOSimca@388 737 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 738 if current_loot.target_type == AF.OBJECT then
jcallahan@131 739 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 740 else
jcallahan@131 741 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 742 end
jcallahan@75 743
jcallahan@75 744 if not entry then
jcallahan@75 745 return
jcallahan@75 746 end
jcallahan@77 747 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 748
jcallahan@307 749 if current_loot.identifier then
jcallahan@307 750 if not source_list[current_loot.identifier] then
jcallahan@307 751 if top_field then
jcallahan@307 752 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 753 else
jcallahan@307 754 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 755 end
jcallahan@307 756 source_list[current_loot.identifier] = true
jcallahan@77 757 end
jcallahan@77 758 end
jcallahan@75 759
jcallahan@131 760 for index = 1, #current_loot.list do
jcallahan@131 761 table.insert(loot_table, current_loot.list[index])
jcallahan@75 762 end
jcallahan@48 763 end
jcallahan@75 764 end -- do-block
jcallahan@48 765
jcallahan@97 766
jcallahan@97 767 local ReplaceKeywords
jcallahan@97 768 do
jcallahan@97 769 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 770 class = PLAYER_CLASS,
jcallahan@97 771 name = PLAYER_NAME,
jcallahan@97 772 race = PLAYER_RACE,
jcallahan@97 773 }
jcallahan@97 774
jcallahan@97 775
jcallahan@97 776 function ReplaceKeywords(text)
jcallahan@97 777 if not text or text == "" then
jcallahan@97 778 return ""
jcallahan@97 779 end
jcallahan@97 780
jcallahan@97 781 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 782 local category_format = ("<%s>"):format(category)
jcallahan@97 783 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 784 end
jcallahan@97 785 return text
jcallahan@97 786 end
jcallahan@97 787 end -- do-block
jcallahan@97 788
jcallahan@97 789
jcallahan@154 790 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 791 -- unless the WorldMapFrame is shown.
jcallahan@143 792 do
jcallahan@143 793 -- MapFileName = MapAreaID
jcallahan@143 794 local MICRO_DUNGEON_IDS = {
jcallahan@143 795 ShrineofTwoMoons = 903,
jcallahan@143 796 ShrineofSevenStars = 905,
jcallahan@143 797 }
jcallahan@126 798
jcallahan@299 799 local function SetCurrentAreaID()
jcallahan@156 800 if private.in_combat then
jcallahan@156 801 private.set_area_id = true
jcallahan@156 802 return
jcallahan@156 803 end
jcallahan@155 804 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 805
jcallahan@155 806 if map_area_id == current_area_id then
jcallahan@155 807 return
jcallahan@155 808 end
jcallahan@143 809 local world_map = _G.WorldMapFrame
jcallahan@143 810 local map_visible = world_map:IsVisible()
jcallahan@312 811 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 812
jcallahan@143 813 if not map_visible then
jcallahan@143 814 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 815 world_map:Show()
jcallahan@143 816 end
jcallahan@331 817 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 818 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 819
jcallahan@154 820 _G.SetMapToCurrentZone()
jcallahan@154 821
jcallahan@143 822 if micro_dungeon_id then
jcallahan@143 823 current_area_id = micro_dungeon_id
jcallahan@143 824 else
jcallahan@143 825 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 826 end
jcallahan@143 827
jcallahan@154 828 if map_visible then
jcallahan@154 829 _G.SetMapByID(map_area_id)
jcallahan@154 830 else
jcallahan@143 831 world_map:Hide()
jcallahan@143 832 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 833 end
jcallahan@143 834 end
jcallahan@299 835
jcallahan@299 836 function WDP:HandleZoneChange(event_name)
jcallahan@299 837 in_instance = _G.IsInInstance()
jcallahan@299 838 SetCurrentAreaID()
jcallahan@299 839 end
jcallahan@154 840 end
jcallahan@126 841
MMOSimca@347 842
MMOSimca@347 843 -- TIMERS -------------------------------------------------------------
MMOSimca@347 844
MMOSimca@393 845 function ClearKilledNPC()
MMOSimca@347 846 killed_npc_id = nil
MMOSimca@347 847 end
MMOSimca@347 848
MMOSimca@347 849
MMOSimca@393 850 function ClearKilledBossID()
MMOSimca@347 851 if killed_boss_id_timer_handle then
MMOSimca@383 852 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 853 killed_boss_id_timer_handle = nil
MMOSimca@347 854 end
MMOSimca@347 855
MMOSimca@347 856 table.wipe(boss_loot_toasting)
MMOSimca@387 857 raid_boss_id = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860
MMOSimca@393 861 function ClearLootToastContainerID()
MMOSimca@347 862 if loot_toast_container_timer_handle then
MMOSimca@383 863 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 864 loot_toast_container_timer_handle = nil
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@387 867 container_loot_toasting = false
MMOSimca@387 868 loot_toast_container_id = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871
MMOSimca@393 872 function ClearLootToastData()
MMOSimca@347 873 if loot_toast_data_timer_handle then
MMOSimca@383 874 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 875 loot_toast_data_timer_handle = nil
MMOSimca@347 876 end
MMOSimca@347 877
MMOSimca@347 878 if loot_toast_data then
MMOSimca@347 879 table.wipe(loot_toast_data)
MMOSimca@347 880 end
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@347 883
MMOSimca@393 884 function ClearChatLootData()
MMOSimca@398 885 if not chat_loot_timer_handle then
MMOSimca@398 886 return
MMOSimca@398 887 end
MMOSimca@398 888 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 889 chat_loot_timer_handle:Cancel()
MMOSimca@398 890 chat_loot_timer_handle = nil
MMOSimca@398 891
MMOSimca@398 892 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 893 GenericLootUpdate("items")
MMOSimca@347 894 end
MMOSimca@347 895 current_loot = nil
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
jcallahan@246 899 -- METHODS ------------------------------------------------------------
jcallahan@246 900
jcallahan@0 901 function WDP:OnInitialize()
jcallahan@128 902 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 903 private.db = db
jcallahan@128 904 global_db = db.global
jcallahan@128 905 char_db = db.char
jcallahan@14 906
jcallahan@270 907 local raw_db = _G.WoWDBProfilerData
jcallahan@18 908 local build_num = tonumber(private.build_num)
jcallahan@14 909
jcallahan@136 910 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 911 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 912 global_db[entry] = {}
jcallahan@74 913 end
jcallahan@74 914 end
jcallahan@35 915 raw_db.build_num = build_num
MMOSimca@330 916 raw_db.region = private.region
jcallahan@63 917 raw_db.version = DB_VERSION
jcallahan@249 918
jcallahan@312 919 private.InitializeCommentSystem()
jcallahan@312 920 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 921 end
jcallahan@0 922
jcallahan@0 923
jcallahan@153 924 function WDP:EventDispatcher(...)
jcallahan@153 925 local event_name = ...
jcallahan@153 926
MMOSimca@346 927 if DEBUGGING then
jcallahan@154 928 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 929 Debug(event_name)
jcallahan@154 930 else
jcallahan@154 931 Debug(...)
jcallahan@153 932 end
jcallahan@153 933 end
jcallahan@153 934 local func = EVENT_MAPPING[event_name]
jcallahan@153 935
jcallahan@153 936 if _G.type(func) == "boolean" then
jcallahan@153 937 self[event_name](self, ...)
jcallahan@153 938 elseif _G.type(func) == "function" then
jcallahan@159 939 self[func](self, ...)
jcallahan@153 940 end
jcallahan@153 941 end
jcallahan@153 942
jcallahan@153 943
jcallahan@0 944 function WDP:OnEnable()
jcallahan@300 945 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 946
jcallahan@0 947 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 948 if EVENT_DEBUG then
jcallahan@153 949 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 950 else
jcallahan@153 951 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 952 end
jcallahan@0 953 end
jcallahan@95 954
jcallahan@95 955 for index = 1, _G.GetNumLanguages() do
jcallahan@95 956 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 957 end
MMOSimca@383 958
MMOSimca@383 959 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 960 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 961 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 962 WDP:ProcessItems()
MMOSimca@383 963 end, 100000)
MMOSimca@383 964 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 965 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 966 WDP:UpdateTargetLocation()
MMOSimca@383 967 end, 100000)
jcallahan@19 968
jcallahan@19 969 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 970 if target_unit then
jcallahan@19 971 return
jcallahan@19 972 end
jcallahan@19 973 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 974 end)
jcallahan@19 975
jcallahan@19 976 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 977 if target_unit then
jcallahan@19 978 return
jcallahan@19 979 end
jcallahan@19 980 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 981 HandleItemUse(item_link)
jcallahan@19 982 end)
jcallahan@263 983
jcallahan@299 984 self:HandleZoneChange("OnEnable")
jcallahan@290 985 self:GROUP_ROSTER_UPDATE()
jcallahan@0 986 end
jcallahan@0 987
jcallahan@0 988
jcallahan@219 989 local ScrapeItemUpgradeStats
jcallahan@219 990 do
jcallahan@219 991 local intermediary = {}
jcallahan@219 992
jcallahan@220 993 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 994 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 995 return
jcallahan@220 996 end
jcallahan@219 997 local create_entry
jcallahan@219 998
jcallahan@219 999 table.wipe(intermediary)
jcallahan@219 1000
jcallahan@219 1001 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1002 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1003
jcallahan@293 1004 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1005 break
jcallahan@219 1006 end
jcallahan@219 1007 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1008
jcallahan@219 1009 if amount and stat then
jcallahan@219 1010 create_entry = true
jcallahan@295 1011 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1012 end
jcallahan@219 1013 end
jcallahan@219 1014
jcallahan@219 1015 if not create_entry then
jcallahan@219 1016 return
jcallahan@219 1017 end
jcallahan@219 1018 local item = DBEntry("items", item_id)
jcallahan@225 1019 item.upgrade_id = upgrade_id
jcallahan@219 1020 item.upgrades = item.upgrades or {}
jcallahan@219 1021 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1022
jcallahan@219 1023 for stat, amount in pairs(intermediary) do
jcallahan@219 1024 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1025 end
jcallahan@219 1026 end
MMOSimca@336 1027 end -- do-block
jcallahan@219 1028
jcallahan@219 1029
MMOSimca@340 1030 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1031 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1032 local item
jcallahan@0 1033
jcallahan@191 1034 if item_string then
MMOSimca@338 1035 local item_results = { (":"):split(item_string) }
MMOSimca@338 1036
MMOSimca@338 1037 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1038 local unique_id = item_results[9]
MMOSimca@338 1039 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1040 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1041 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1042
MMOSimca@340 1043 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1044 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1045 item = DBEntry("items", item_id)
MMOSimca@329 1046 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1047
jcallahan@331 1048 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1049 item.suffix_id = suffix_id
MMOSimca@329 1050 end
jcallahan@331 1051
jcallahan@331 1052 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1053 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1054 end
MMOSimca@372 1055
MMOSimca@384 1056 if not item.seen_bonuses then
MMOSimca@384 1057 item.seen_bonuses = {}
MMOSimca@372 1058 end
MMOSimca@385 1059 item.seen_bonuses["0"] = true
MMOSimca@329 1060 end
MMOSimca@329 1061 elseif num_bonus_ids > 0 then
jcallahan@219 1062 item = DBEntry("items", item_id)
MMOSimca@329 1063
jcallahan@201 1064 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1065 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1066
MMOSimca@384 1067 if not item.seen_bonuses then
MMOSimca@384 1068 item.seen_bonuses = {}
MMOSimca@329 1069 end
MMOSimca@384 1070
MMOSimca@384 1071 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1072 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1073 local sorted_bonus_string = ""
MMOSimca@384 1074 local min_bonus_id_array = {}
MMOSimca@384 1075 for iterations = 1, num_bonus_ids do
MMOSimca@384 1076 -- Find minimum of this iteration
MMOSimca@384 1077 local min_bonus_id = 100000
MMOSimca@384 1078 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1079 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1080 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1081 min_bonus_id = temp_bonus_id
MMOSimca@384 1082 end
MMOSimca@384 1083 end
MMOSimca@384 1084
MMOSimca@384 1085 -- Keep track of already processed IDs
MMOSimca@384 1086 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1087
MMOSimca@384 1088 -- Build string
MMOSimca@384 1089 if iterations == 1 then
MMOSimca@384 1090 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1091 else
MMOSimca@384 1092 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1093 end
MMOSimca@329 1094 end
MMOSimca@384 1095
MMOSimca@395 1096 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1097 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1098 else
MMOSimca@372 1099 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1100 end
jcallahan@219 1101 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1102 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1103 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1104 end
jcallahan@0 1105 end
jcallahan@212 1106
jcallahan@212 1107 if durability and durability > 0 then
jcallahan@219 1108 item = item or DBEntry("items", item_id)
jcallahan@212 1109 item.durability = durability
jcallahan@212 1110 end
jcallahan@0 1111 end
jcallahan@0 1112
jcallahan@0 1113
jcallahan@187 1114 function WDP:ProcessItems()
jcallahan@187 1115 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1116 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1117
jcallahan@0 1118 if item_id and item_id > 0 then
jcallahan@1 1119 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1120 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1121 end
jcallahan@0 1122 end
jcallahan@0 1123
jcallahan@0 1124 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1125 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1126 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1127
jcallahan@0 1128 if item_id and item_id > 0 then
jcallahan@1 1129 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1130 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1131 end
jcallahan@0 1132 end
jcallahan@0 1133 end
jcallahan@0 1134 end
jcallahan@0 1135
jcallahan@118 1136
jcallahan@215 1137 local TargetedNPC
jcallahan@118 1138 do
jcallahan@118 1139 local GENDER_NAMES = {
jcallahan@118 1140 "UNKNOWN",
jcallahan@118 1141 "MALE",
jcallahan@118 1142 "FEMALE",
jcallahan@118 1143 }
jcallahan@118 1144
jcallahan@118 1145
jcallahan@118 1146 local REACTION_NAMES = {
jcallahan@118 1147 "HATED",
jcallahan@118 1148 "HOSTILE",
jcallahan@118 1149 "UNFRIENDLY",
jcallahan@118 1150 "NEUTRAL",
jcallahan@118 1151 "FRIENDLY",
jcallahan@118 1152 "HONORED",
jcallahan@118 1153 "REVERED",
jcallahan@118 1154 "EXALTED",
jcallahan@118 1155 }
jcallahan@118 1156
jcallahan@118 1157
jcallahan@118 1158 local POWER_TYPE_NAMES = {
jcallahan@118 1159 ["0"] = "MANA",
jcallahan@118 1160 ["1"] = "RAGE",
jcallahan@118 1161 ["2"] = "FOCUS",
jcallahan@118 1162 ["3"] = "ENERGY",
jcallahan@118 1163 ["6"] = "RUNIC_POWER",
jcallahan@118 1164 }
jcallahan@118 1165
jcallahan@118 1166
jcallahan@215 1167 function TargetedNPC()
jcallahan@118 1168 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1169 current_target_id = nil
jcallahan@118 1170 return
jcallahan@118 1171 end
jcallahan@118 1172 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1173
jcallahan@171 1174 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1175 return
jcallahan@118 1176 end
jcallahan@118 1177 current_target_id = unit_idnum
jcallahan@118 1178
jcallahan@118 1179 local npc = NPCEntry(unit_idnum)
jcallahan@118 1180 local _, class_token = _G.UnitClass("target")
jcallahan@118 1181 npc.class = class_token
jcallahan@118 1182 npc.faction = UnitFactionStanding("target")
jcallahan@118 1183 npc.genders = npc.genders or {}
jcallahan@118 1184 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1185 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1186 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1187
jcallahan@248 1188 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1189 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1190 local level_data = encounter_data[npc_level]
jcallahan@250 1191
jcallahan@250 1192 if not level_data then
jcallahan@250 1193 level_data = {}
jcallahan@250 1194 encounter_data[npc_level] = level_data
jcallahan@250 1195 end
jcallahan@257 1196 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1197
jcallahan@257 1198 if not level_data.power then
MMOSimca@337 1199 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1200
jcallahan@257 1201 if max_power > 0 then
jcallahan@257 1202 local power_type = _G.UnitPowerType("target")
jcallahan@312 1203 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1204 end
jcallahan@118 1205 end
jcallahan@118 1206 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1207 return npc, unit_idnum
jcallahan@118 1208 end
jcallahan@118 1209 end -- do-block
jcallahan@118 1210
jcallahan@118 1211
jcallahan@113 1212 do
jcallahan@113 1213 local COORD_MAX = 5
jcallahan@0 1214
jcallahan@113 1215 function WDP:UpdateTargetLocation()
jcallahan@113 1216 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1217 return
jcallahan@2 1218 end
jcallahan@113 1219
jcallahan@113 1220 for index = 1, 4 do
jcallahan@113 1221 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1222 return
jcallahan@113 1223 end
jcallahan@113 1224 end
jcallahan@215 1225 local npc = TargetedNPC()
jcallahan@113 1226
jcallahan@113 1227 if not npc then
jcallahan@113 1228 return
jcallahan@113 1229 end
jcallahan@113 1230 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1231 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1232 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1233 return
MMOSimca@328 1234 end
jcallahan@248 1235 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1236 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1237 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1238
jcallahan@113 1239 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1240
jcallahan@113 1241 if not zone_data then
jcallahan@113 1242 zone_data = {}
jcallahan@113 1243 npc_data.locations[zone_token] = zone_data
jcallahan@113 1244 end
jcallahan@113 1245
jcallahan@113 1246 for location_token in pairs(zone_data) do
jcallahan@113 1247 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1248 loc_level = tonumber(loc_level)
jcallahan@113 1249
jcallahan@113 1250 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1251 return
jcallahan@113 1252 end
jcallahan@113 1253 end
jcallahan@141 1254 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1255 end
jcallahan@113 1256 end -- do-block
jcallahan@2 1257
jcallahan@118 1258
jcallahan@246 1259 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1260
MMOSimca@412 1261 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1262 ClearChatLootData()
MMOSimca@398 1263 end
MMOSimca@398 1264
MMOSimca@398 1265
MMOSimca@408 1266 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1267 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1268 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1269 ClearKilledBossID()
MMOSimca@408 1270 ClearLootToastContainerID()
MMOSimca@408 1271 end
MMOSimca@408 1272
MMOSimca@408 1273
jcallahan@90 1274 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1275 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1276 return
jcallahan@243 1277 end
jcallahan@282 1278 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1279
jcallahan@56 1280 for index = 1, num_items do
jcallahan@56 1281 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1282
jcallahan@56 1283 if item_link then
jcallahan@56 1284 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1285 end
jcallahan@56 1286 end
jcallahan@56 1287 end
jcallahan@56 1288
jcallahan@56 1289
jcallahan@298 1290 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1291 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1292
jcallahan@246 1293 if current_pet_guid then
jcallahan@246 1294 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1295 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1296 end
jcallahan@246 1297 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1298
jcallahan@246 1299 if pet_guid then
jcallahan@296 1300 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1301 group_pet_guids[pet_guid] = true
jcallahan@246 1302 end
jcallahan@246 1303 end
jcallahan@246 1304
jcallahan@246 1305
jcallahan@298 1306 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1307 local is_raid = _G.IsInRaid()
jcallahan@298 1308 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1309 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1310
jcallahan@299 1311 table.wipe(group_member_guids)
jcallahan@298 1312
jcallahan@298 1313 for index = 1, group_size do
jcallahan@298 1314 local unit_id = unit_type .. index
jcallahan@298 1315 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1316
jcallahan@299 1317 group_member_guids[unit_guid] = true
jcallahan@298 1318 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1319 end
jcallahan@299 1320 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1321 end
jcallahan@298 1322
jcallahan@298 1323
jcallahan@298 1324 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1325 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1326 end
jcallahan@298 1327
jcallahan@298 1328
MMOSimca@375 1329 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1330 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1331 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1332 return
jcallahan@306 1333 end
MMOSimca@372 1334
MMOSimca@372 1335 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1336 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1337
MMOSimca@355 1338 -- Handle Garrison cache specially
MMOSimca@412 1339 if lootSource and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) and last_garrison_cache_object_id then
MMOSimca@355 1340 -- Record location data for cache
MMOSimca@355 1341 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1342
MMOSimca@355 1343 -- Add drop data
MMOSimca@355 1344 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1345 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1346 -- Check for top level object data
MMOSimca@355 1347 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1348 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1349 if object_entry[difficulty_token] then
MMOSimca@355 1350 -- Increment loot count
MMOSimca@355 1351 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1352
MMOSimca@355 1353 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1354 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1355 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1356 else
MMOSimca@355 1357 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1358 end
MMOSimca@355 1359 else
MMOSimca@355 1360 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1361 end
MMOSimca@387 1362 elseif raid_boss_id then
MMOSimca@336 1363 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1364 local upper_limit = 0
MMOSimca@387 1365 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1366 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1367 end
jcallahan@317 1368 for i = 0, upper_limit do
MMOSimca@387 1369 local temp_npc_id = raid_boss_id
jcallahan@317 1370
jcallahan@317 1371 if i > 0 then
MMOSimca@387 1372 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1373 end
jcallahan@317 1374
jcallahan@317 1375 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1376 if npc then
jcallahan@317 1377 local loot_label = "drops"
jcallahan@317 1378 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1379 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1380 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1381
jcallahan@317 1382 if loot_type == "item" then
jcallahan@317 1383 local item_id = ItemLinkToID(item_link)
jcallahan@317 1384 if item_id then
jcallahan@317 1385 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1386 RecordItemData(item_id, item_link, true)
jcallahan@317 1387 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1388 else
jcallahan@317 1389 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1390 return
jcallahan@317 1391 end
jcallahan@317 1392 elseif loot_type == "money" then
jcallahan@317 1393 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1394 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1395 elseif loot_type == "currency" then
jcallahan@317 1396 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1397 if currency_texture and currency_texture ~= "" then
jcallahan@317 1398 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1399 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1400 else
jcallahan@317 1401 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1402 return
jcallahan@317 1403 end
jcallahan@317 1404 end
jcallahan@317 1405
jcallahan@317 1406 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1407 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1408 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1409 end
jcallahan@312 1410 end
jcallahan@312 1411 end
MMOSimca@387 1412 elseif loot_toast_container_id then
jcallahan@305 1413 InitializeCurrentLoot()
jcallahan@305 1414
jcallahan@306 1415 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1416 current_loot.identifier = loot_toast_container_id
jcallahan@306 1417 current_loot.label = "contains"
jcallahan@306 1418 current_loot.target_type = AF.ITEM
jcallahan@306 1419
MMOSimca@387 1420 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1421
jcallahan@301 1422 if loot_type == "item" then
jcallahan@312 1423 local item_id = ItemLinkToID(item_link)
jcallahan@312 1424 if item_id then
jcallahan@312 1425 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1426 RecordItemData(item_id, item_link, true)
MMOSimca@387 1427 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1428 else
jcallahan@301 1429 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1430 current_loot = nil
jcallahan@301 1431 return
jcallahan@301 1432 end
jcallahan@301 1433 elseif loot_type == "money" then
jcallahan@312 1434 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1435 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1436 elseif loot_type == "currency" then
jcallahan@312 1437 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1438 if currency_texture and currency_texture ~= "" then
jcallahan@312 1439 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1440 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1441 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1442 else
jcallahan@312 1443 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1444 current_loot = nil
jcallahan@312 1445 return
jcallahan@312 1446 end
jcallahan@301 1447 end
jcallahan@312 1448
jcallahan@301 1449 GenericLootUpdate("items")
jcallahan@301 1450 current_loot = nil
MMOSimca@387 1451 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1452 else
jcallahan@307 1453 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1454
jcallahan@307 1455 loot_toast_data = loot_toast_data or {}
jcallahan@312 1456 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1457
MMOSimca@340 1458 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1459 if item_id then
MMOSimca@340 1460 RecordItemData(item_id, item_link, true)
MMOSimca@340 1461 end
MMOSimca@340 1462
MMOSimca@383 1463 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1464 end
jcallahan@178 1465 end
jcallahan@178 1466
jcallahan@178 1467
jcallahan@179 1468 do
MMOSimca@388 1469 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1470 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1471 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1472 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1473 -- Verify that we're still assigning data to the right items
MMOSimca@390 1474 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1475 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1476 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1477 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1478 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1479 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1480 ClearChatLootData()
MMOSimca@388 1481 end
MMOSimca@388 1482 end,
MMOSimca@388 1483 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1484 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1485 end,
MMOSimca@388 1486 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1487 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1488 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1489 InitializeCurrentLoot()
MMOSimca@388 1490 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1491 GenericLootUpdate("zones")
MMOSimca@388 1492 current_loot = nil
MMOSimca@388 1493 end,
MMOSimca@388 1494 }
MMOSimca@388 1495
MMOSimca@388 1496
MMOSimca@388 1497 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1498 local category
MMOSimca@388 1499
MMOSimca@388 1500 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1501 if not currency_link then
MMOSimca@388 1502 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1503 end
MMOSimca@388 1504 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1505
MMOSimca@388 1506 if not currency_texture or currency_texture == "" then
MMOSimca@388 1507 return
MMOSimca@388 1508 end
MMOSimca@388 1509
MMOSimca@388 1510 -- Set update category
MMOSimca@388 1511 if current_action.spell_label == "FISHING" then
MMOSimca@388 1512 category = AF.ZONE
MMOSimca@388 1513 elseif raid_boss_id then
MMOSimca@388 1514 category = AF.NPC
MMOSimca@388 1515 elseif chat_loot_timer_handle then
MMOSimca@388 1516 category = AF.ITEM
MMOSimca@388 1517 end
MMOSimca@388 1518
MMOSimca@388 1519 -- Take action based on update category
MMOSimca@388 1520 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1521 if not category or not update_func then
MMOSimca@388 1522 return
MMOSimca@388 1523 end
MMOSimca@388 1524 update_func(currency_texture, quantity)
MMOSimca@388 1525 end
MMOSimca@388 1526
MMOSimca@388 1527
MMOSimca@412 1528 local BLACKLISTED_ITEMS = {
MMOSimca@412 1529 [114116] = true,
MMOSimca@412 1530 [114119] = true,
MMOSimca@412 1531 [114120] = true,
MMOSimca@412 1532 [116980] = true,
MMOSimca@412 1533 [120319] = true,
MMOSimca@412 1534 [120320] = true,
MMOSimca@412 1535 }
MMOSimca@412 1536
MMOSimca@412 1537
jcallahan@179 1538 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1539 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1540 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1541 -- Verify that we're still assigning data to the right items
MMOSimca@390 1542 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1543 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1544 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1545 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1546 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1547 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1548 ClearChatLootData()
MMOSimca@347 1549 end
MMOSimca@347 1550 end,
jcallahan@179 1551 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1552 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1553 end,
MMOSimca@345 1554 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1555 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1556 -- Check for top level object data
MMOSimca@381 1557 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1558 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1559 if object_entry[difficulty_token] then
MMOSimca@381 1560 -- Increment loot count
MMOSimca@381 1561 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1562
MMOSimca@381 1563 -- Add drop data
MMOSimca@381 1564 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1565 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1566 else
MMOSimca@381 1567 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1568 end
jcallahan@179 1569 end,
jcallahan@179 1570 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1571 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1572 InitializeCurrentLoot()
jcallahan@312 1573 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1574 GenericLootUpdate("zones")
jcallahan@312 1575 current_loot = nil
jcallahan@179 1576 end,
jcallahan@179 1577 }
jcallahan@177 1578
jcallahan@177 1579
MMOSimca@388 1580 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1581 local category
jcallahan@177 1582
MMOSimca@345 1583 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1584 if not item_link then
MMOSimca@345 1585 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1586 end
MMOSimca@345 1587 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1588
MMOSimca@345 1589 if not item_id then
MMOSimca@345 1590 return
MMOSimca@345 1591 end
MMOSimca@345 1592
MMOSimca@345 1593 -- Set update category
MMOSimca@405 1594 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1595 category = AF.OBJECT
MMOSimca@345 1596 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1597 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1598 category = AF.ZONE
MMOSimca@388 1599 elseif raid_boss_id then
jcallahan@179 1600 category = AF.NPC
MMOSimca@347 1601 elseif chat_loot_timer_handle then
MMOSimca@347 1602 category = AF.ITEM
jcallahan@179 1603 end
MMOSimca@345 1604
MMOSimca@395 1605 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1606 RecordItemData(item_id, item_link, true)
MMOSimca@395 1607
MMOSimca@345 1608 -- Take action based on update category
jcallahan@179 1609 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1610 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1611 return
MMOSimca@340 1612 end
jcallahan@179 1613 update_func(item_id, quantity)
jcallahan@177 1614 end
MMOSimca@388 1615 end
MMOSimca@388 1616
MMOSimca@388 1617
jcallahan@97 1618 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1619 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1620 return
jcallahan@95 1621 end
jcallahan@97 1622 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1623 npc.quotes = npc.quotes or {}
jcallahan@97 1624 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1625 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1626 end
jcallahan@95 1627
jcallahan@95 1628
jcallahan@95 1629 do
jcallahan@40 1630 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1631
jcallahan@40 1632 local DRUNK_COMPARES = {
jcallahan@40 1633 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1634 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1635 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1636 }
jcallahan@40 1637
jcallahan@40 1638 local DRUNK_MATCHES = {
jcallahan@254 1639 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1640 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1641 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1642 }
jcallahan@40 1643
jcallahan@167 1644 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1645
jcallahan@167 1646
jcallahan@167 1647 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1648 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1649 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1650
jcallahan@167 1651 private.discovered_recipe_name = nil
jcallahan@167 1652 private.profession_level = nil
jcallahan@167 1653 private.previous_spell_id = nil
jcallahan@169 1654
jcallahan@169 1655 return true
jcallahan@167 1656 end
jcallahan@167 1657 end
jcallahan@167 1658
jcallahan@167 1659
jcallahan@167 1660 local function IterativeRecordDiscovery()
jcallahan@167 1661 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1662 end
jcallahan@167 1663
jcallahan@167 1664
jcallahan@92 1665 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1666 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1667 if not item_link then
MMOSimca@400 1668 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1669 end
MMOSimca@400 1670 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1671
MMOSimca@400 1672 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1673 if not item_id then
MMOSimca@400 1674 if not private.trainer_shown then
MMOSimca@400 1675 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1676
MMOSimca@400 1677 if recipe_name and private.previous_spell_id then
MMOSimca@400 1678 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1679
MMOSimca@400 1680 if profession_name == _G.UNKNOWN then
MMOSimca@400 1681 return
MMOSimca@400 1682 end
MMOSimca@400 1683 private.discovered_recipe_name = recipe_name
MMOSimca@400 1684 private.profession_level = prof_level
MMOSimca@400 1685
MMOSimca@400 1686 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1687 end
jcallahan@167 1688 end
MMOSimca@400 1689
MMOSimca@400 1690 if currently_drunk then
MMOSimca@400 1691 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1692 currently_drunk = nil
MMOSimca@400 1693 end
MMOSimca@400 1694 return
MMOSimca@400 1695 end
MMOSimca@400 1696
MMOSimca@400 1697 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1698 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1699 currently_drunk = true
MMOSimca@400 1700 break
MMOSimca@400 1701 end
jcallahan@40 1702 end
jcallahan@40 1703 return
jcallahan@40 1704 end
jcallahan@40 1705
MMOSimca@411 1706 -- If it is an item, parse its link
MMOSimca@400 1707 RecordItemData(item_id, item_link, true)
jcallahan@40 1708 end
jcallahan@40 1709 end
jcallahan@40 1710
jcallahan@307 1711
jcallahan@331 1712 do
jcallahan@23 1713 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1714 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1715
MMOSimca@405 1716 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1717 local BLACKLISTED_SPELLS = {
MMOSimca@405 1718 [117526] = true, -- Binding Shot
MMOSimca@405 1719 [132464] = true, -- Chi Wave
MMOSimca@405 1720 [121308] = true, -- Disguise
MMOSimca@405 1721 }
MMOSimca@405 1722
jcallahan@23 1723 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1724 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1725 return
jcallahan@23 1726 end
jcallahan@34 1727 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1728
jcallahan@171 1729 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1730 return
jcallahan@23 1731 end
jcallahan@23 1732
jcallahan@23 1733 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1734 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1735 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1736 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1737 end
jcallahan@23 1738 end
jcallahan@23 1739
jcallahan@115 1740 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1741
jcallahan@246 1742 local previous_combat_event = {}
jcallahan@246 1743
jcallahan@23 1744 local COMBAT_LOG_FUNCS = {
jcallahan@23 1745 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1746 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1747 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1748 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1749 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1750
jcallahan@171 1751 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1752 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1753 end
jcallahan@115 1754 end
jcallahan@115 1755 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1756 end,
jcallahan@65 1757 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1758 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1759
jcallahan@171 1760 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1761 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1762 ClearKilledNPC()
jcallahan@98 1763 private.harvesting = nil
jcallahan@65 1764 return
jcallahan@65 1765 end
jcallahan@177 1766
jcallahan@246 1767 if source_guid == "" then
jcallahan@246 1768 source_guid = nil
jcallahan@246 1769 end
jcallahan@246 1770 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1771 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1772
jcallahan@299 1773 if not previous_combat_event.party_damage then
jcallahan@312 1774 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1775 table.wipe(previous_combat_event)
jcallahan@217 1776 ClearKilledNPC()
jcallahan@306 1777 else
jcallahan@317 1778 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1779 end
jcallahan@177 1780 killed_npc_id = unit_idnum
MMOSimca@383 1781 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1782 end,
jcallahan@23 1783 }
jcallahan@23 1784
jcallahan@23 1785
jcallahan@246 1786 local NON_DAMAGE_EVENTS = {
jcallahan@246 1787 SPELL_AURA_APPLIED = true,
jcallahan@246 1788 SPELL_AURA_REMOVED = true,
jcallahan@246 1789 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1790 SPELL_CAST_FAILED = true,
jcallahan@246 1791 SWING_MISSED = true,
jcallahan@246 1792 }
jcallahan@246 1793
jcallahan@299 1794 local DAMAGE_EVENTS = {
jcallahan@299 1795 RANGE_DAMAGE = true,
jcallahan@299 1796 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1797 SPELL_DAMAGE = true,
jcallahan@299 1798 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1799 SWING_DAMAGE = true,
jcallahan@299 1800 }
jcallahan@299 1801
jcallahan@246 1802
jcallahan@92 1803 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1804 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1805
jcallahan@23 1806 if not combat_log_func then
jcallahan@299 1807 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1808 table.wipe(previous_combat_event)
jcallahan@246 1809 previous_combat_event.source_name = source_name
jcallahan@299 1810
jcallahan@299 1811 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1812 previous_combat_event.party_damage = true
jcallahan@299 1813 end
jcallahan@246 1814 end
jcallahan@23 1815 return
jcallahan@23 1816 end
jcallahan@23 1817 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1818
jcallahan@297 1819 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1820 table.wipe(previous_combat_event)
jcallahan@297 1821 end
jcallahan@23 1822 end
jcallahan@23 1823
MMOSimca@337 1824
jcallahan@44 1825 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1826 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1827 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1828 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1829 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1830
jcallahan@44 1831
jcallahan@92 1832 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1833 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1834 return
jcallahan@44 1835 end
jcallahan@44 1836 UpdateFactionData()
jcallahan@44 1837
jcallahan@46 1838 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1839 return
jcallahan@46 1840 end
jcallahan@177 1841 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1842 ClearKilledNPC()
jcallahan@46 1843
jcallahan@44 1844 if not npc then
jcallahan@98 1845 private.harvesting = nil
jcallahan@44 1846 return
jcallahan@44 1847 end
jcallahan@98 1848 npc.harvested = private.harvesting
jcallahan@98 1849 private.harvesting = nil
jcallahan@98 1850
jcallahan@44 1851 local modifier = 1
jcallahan@44 1852
MMOSimca@340 1853 -- Check for modifiers from known spells
jcallahan@44 1854 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1855 modifier = modifier + 0.1
jcallahan@44 1856 end
jcallahan@44 1857 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1858 modifier = modifier + 0.1
jcallahan@44 1859 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1860 modifier = modifier + 0.05
jcallahan@44 1861 end
jcallahan@44 1862
MMOSimca@340 1863 -- Determine faction ID
MMOSimca@340 1864 local faction_ID
MMOSimca@340 1865 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1866 if faction_name == faction_data_table[2] then
MMOSimca@340 1867 faction_ID = faction_data_table[1]
MMOSimca@340 1868 end
MMOSimca@340 1869 end
MMOSimca@340 1870 if faction_ID and faction_ID > 0 then
MMOSimca@340 1871 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1872 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1873 if has_bonus_rep_gain then
MMOSimca@340 1874 modifier = modifier + 1
MMOSimca@340 1875 end
MMOSimca@340 1876 end
MMOSimca@340 1877
MMOSimca@340 1878 -- Check for modifiers from buffs
MMOSimca@340 1879 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1880 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1881 local modded_faction = buff_data_table.faction
jcallahan@44 1882
jcallahan@44 1883 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1884 if buff_data_table.ignore then
MMOSimca@340 1885 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1886 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1887 return
MMOSimca@340 1888 else
MMOSimca@340 1889 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1890 end
jcallahan@44 1891 end
jcallahan@44 1892 end
jcallahan@44 1893 end
MMOSimca@340 1894
jcallahan@65 1895 npc.reputations = npc.reputations or {}
jcallahan@65 1896 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1897 end
jcallahan@44 1898 end -- do-block
jcallahan@18 1899
jcallahan@18 1900
jcallahan@140 1901 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1902 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1903 return
jcallahan@140 1904 end
jcallahan@140 1905 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1906
MMOSimca@355 1907 -- Handle Fishing
MMOSimca@355 1908 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1909 if not text or text == "Fishing Bobber" then
MMOSimca@355 1910 text = "NONE"
MMOSimca@355 1911 else
MMOSimca@355 1912 current_action.fishing_target = true
MMOSimca@355 1913 end
MMOSimca@355 1914 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1915 -- Handle Garrison Cache
MMOSimca@355 1916 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1917 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1918 end
jcallahan@140 1919 end
jcallahan@140 1920
jcallahan@140 1921
jcallahan@92 1922 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1923 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1924
jcallahan@42 1925 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1926 return
jcallahan@42 1927 end
jcallahan@42 1928 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1929 end
jcallahan@42 1930
jcallahan@42 1931
jcallahan@13 1932 do
MMOSimca@343 1933 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1934 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1935 [AF.ITEM] = function()
jcallahan@16 1936 local locked_item_id
jcallahan@16 1937
jcallahan@16 1938 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1939 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1940 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1941
jcallahan@324 1942 if is_locked and is_lootable then
jcallahan@16 1943 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1944 break
jcallahan@16 1945 end
jcallahan@16 1946 end
jcallahan@165 1947
jcallahan@165 1948 if locked_item_id then
jcallahan@165 1949 break
jcallahan@165 1950 end
jcallahan@16 1951 end
jcallahan@16 1952
MMOSimca@367 1953 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1954 return false
jcallahan@16 1955 end
jcallahan@122 1956 current_action.identifier = locked_item_id
jcallahan@16 1957 return true
jcallahan@16 1958 end,
MMOSimca@401 1959 [AF.NPC] = function()
MMOSimca@401 1960 return not _G.IsFishingLoot()
MMOSimca@401 1961 end,
MMOSimca@401 1962 [AF.OBJECT] = function()
MMOSimca@401 1963 return not _G.IsFishingLoot()
MMOSimca@401 1964 end,
jcallahan@17 1965 [AF.ZONE] = function()
jcallahan@140 1966 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1967 return _G.IsFishingLoot()
jcallahan@17 1968 end,
jcallahan@13 1969 }
jcallahan@13 1970
jcallahan@13 1971
MMOSimca@343 1972 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1973 [AF.ITEM] = function()
jcallahan@28 1974 GenericLootUpdate("items")
jcallahan@28 1975 end,
jcallahan@28 1976 [AF.NPC] = function()
jcallahan@75 1977 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1978 local loot_label = current_loot.label
jcallahan@77 1979 local source_list = {}
jcallahan@75 1980
jcallahan@131 1981 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1982 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1983 local npc = NPCEntry(source_id)
jcallahan@75 1984
jcallahan@75 1985 if npc then
jcallahan@248 1986 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1987 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1988
jcallahan@78 1989 if not source_list[source_guid] then
jcallahan@77 1990 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1991 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1992 source_list[source_guid] = true
jcallahan@77 1993 end
jcallahan@77 1994
jcallahan@309 1995 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1996 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1997
jcallahan@312 1998 if loot_type == "currency" and currency_texture then
jcallahan@312 1999 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2000 elseif loot_token == "money" then
jcallahan@312 2001 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2002 else
jcallahan@312 2003 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2004 end
jcallahan@75 2005 end
jcallahan@75 2006 end
jcallahan@75 2007 end
jcallahan@16 2008 end,
jcallahan@13 2009 [AF.OBJECT] = function()
jcallahan@28 2010 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2011 end,
jcallahan@17 2012 [AF.ZONE] = function()
MMOSimca@328 2013 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2014 return
MMOSimca@328 2015 end
jcallahan@141 2016 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2017
jcallahan@41 2018 -- This will start life as a boolean true.
jcallahan@131 2019 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2020 current_loot.zone_data[location_token] = {
jcallahan@41 2021 drops = {}
jcallahan@41 2022 }
jcallahan@41 2023 end
jcallahan@132 2024 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2025 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2026
jcallahan@131 2027 if current_loot.sources then
jcallahan@131 2028 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2029 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2030 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2031 end
jcallahan@131 2032 end
jcallahan@131 2033 end
jcallahan@131 2034
jcallahan@131 2035 if #current_loot.list <= 0 then
jcallahan@131 2036 return
jcallahan@131 2037 end
jcallahan@131 2038
jcallahan@131 2039 for index = 1, #current_loot.list do
jcallahan@131 2040 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2041 end
jcallahan@13 2042 end,
jcallahan@13 2043 }
jcallahan@13 2044
jcallahan@79 2045 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2046 local loot_guid_registry = {}
jcallahan@124 2047
jcallahan@124 2048
jcallahan@124 2049 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2050 ClearChatLootData()
jcallahan@131 2051 current_loot = nil
jcallahan@131 2052 table.wipe(current_action)
jcallahan@124 2053 end
jcallahan@124 2054
jcallahan@13 2055
jcallahan@322 2056 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2057 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2058 local previous_spell_label = current_action.spell_label
jcallahan@322 2059 local extrapolated_guid_registry = {}
jcallahan@322 2060 local num_guids = 0
MMOSimca@402 2061 table.wipe(current_action)
MMOSimca@402 2062
MMOSimca@402 2063 if _G.IsFishingLoot() then
MMOSimca@402 2064 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2065 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2066 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2067 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2068 return
MMOSimca@402 2069 end
MMOSimca@402 2070 current_action.instance_token = instance_token
MMOSimca@402 2071 current_action.map_level = map_level
MMOSimca@402 2072 current_action.x = x
MMOSimca@402 2073 current_action.y = y
MMOSimca@402 2074 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2075 current_action.spell_label = "FISHING"
MMOSimca@402 2076 current_action.loot_label = "fishing"
MMOSimca@402 2077 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2078 current_action.target_type = AF.ZONE
MMOSimca@402 2079
MMOSimca@402 2080 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2081 return true
MMOSimca@402 2082 end
jcallahan@322 2083
MMOSimca@344 2084 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2085 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2086 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2087 return false
MMOSimca@344 2088 end
MMOSimca@344 2089
jcallahan@322 2090 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2091 local loot_info = {
jcallahan@322 2092 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2093 }
jcallahan@322 2094
jcallahan@322 2095 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2096 local source_guid = loot_info[loot_index]
jcallahan@322 2097
jcallahan@322 2098 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2099 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2100
jcallahan@322 2101 if unit_type and unit_idnum then
jcallahan@322 2102 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2103 unit_type,
jcallahan@322 2104 unit_idnum
jcallahan@322 2105 }
jcallahan@322 2106
jcallahan@322 2107 num_guids = num_guids + 1
jcallahan@322 2108 end
jcallahan@322 2109 end
jcallahan@322 2110 end
jcallahan@322 2111 end
jcallahan@322 2112
jcallahan@322 2113 if num_guids == 0 then
jcallahan@322 2114 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2115 return false
jcallahan@322 2116 end
jcallahan@326 2117
jcallahan@322 2118 local num_npcs = 0
jcallahan@322 2119 local num_objects = 0
jcallahan@324 2120 local num_itemcontainers = 0
jcallahan@322 2121
jcallahan@322 2122 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2123 local unit_type = guid_data[1]
jcallahan@324 2124 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2125
jcallahan@322 2126 if loot_label then
jcallahan@322 2127 local unit_idnum = guid_data[2]
jcallahan@322 2128
jcallahan@322 2129 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2130 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2131 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2132 current_action.loot_label = loot_label
jcallahan@322 2133 current_action.spell_label = "OPENING"
jcallahan@322 2134 current_action.target_type = AF.OBJECT
jcallahan@322 2135 current_action.identifier = unit_idnum
jcallahan@322 2136 num_objects = num_objects + 1
jcallahan@322 2137 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2138 current_action.loot_label = loot_label
jcallahan@322 2139 current_action.target_type = AF.NPC
jcallahan@322 2140 current_action.identifier = unit_idnum
jcallahan@322 2141 num_npcs = num_npcs + 1
jcallahan@324 2142 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2143 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2144 current_action.loot_label = loot_label
jcallahan@324 2145 current_action.target_type = AF.ITEM
jcallahan@324 2146 -- current_action.identifier assigned during loot verification.
jcallahan@324 2147 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2148 end
jcallahan@322 2149 else
jcallahan@322 2150 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2151 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2152 return false
jcallahan@322 2153 end
jcallahan@322 2154 end
jcallahan@322 2155
jcallahan@322 2156 if not current_action.target_type then
jcallahan@322 2157 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2158 return false
jcallahan@322 2159 end
jcallahan@322 2160
jcallahan@322 2161 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2162 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2163 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2164 return false
jcallahan@322 2165 end
jcallahan@322 2166
jcallahan@322 2167 return true
jcallahan@322 2168 end
jcallahan@322 2169
jcallahan@322 2170
MMOSimca@343 2171 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2172 ClearChatLootData()
MMOSimca@387 2173
jcallahan@132 2174 if current_loot then
jcallahan@322 2175 current_loot = nil
jcallahan@322 2176 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2177
jcallahan@322 2178 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2179 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2180 return
jcallahan@322 2181 end
jcallahan@18 2182 end
jcallahan@151 2183
jcallahan@151 2184 if not current_action.target_type then
jcallahan@322 2185 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2186 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2187 return
jcallahan@322 2188 end
jcallahan@151 2189 end
MMOSimca@343 2190 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2191 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2192
jcallahan@14 2193 if not verify_func or not update_func then
jcallahan@322 2194 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2195 return
jcallahan@13 2196 end
jcallahan@13 2197
jcallahan@14 2198 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2199 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2200 return
jcallahan@14 2201 end
jcallahan@80 2202 local guids_used = {}
jcallahan@132 2203
jcallahan@301 2204 InitializeCurrentLoot()
jcallahan@217 2205 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2206
jcallahan@55 2207 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2208 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2209 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2210 local loot_info = {
jcallahan@237 2211 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2212 }
jcallahan@13 2213
jcallahan@237 2214 -- Odd index is GUID, even is count.
jcallahan@237 2215 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2216 local source_guid = loot_info[loot_index]
jcallahan@75 2217
jcallahan@237 2218 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2219 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2220 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2221 if slot_quantity then
jcallahan@324 2222 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2223 if slot_quantity > loot_quantity then
jcallahan@324 2224 loot_quantity = slot_quantity
jcallahan@324 2225 end
jcallahan@324 2226 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2227 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2228
MMOSimca@366 2229 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2230 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2231 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2232 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2233 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2234 guids_used[source_guid] = true
MMOSimca@366 2235 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2236 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2237 if current_loot.target_type == AF.ZONE then
jcallahan@324 2238 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2239 else
jcallahan@324 2240 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2241 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2242 guids_used[source_guid] = true
jcallahan@324 2243 end
MMOSimca@366 2244 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2245 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2246 if icon_texture then
jcallahan@324 2247 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2248 if current_loot.target_type == AF.ZONE then
jcallahan@324 2249 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2250 else
jcallahan@324 2251 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2252
jcallahan@324 2253 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2254 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2255 guids_used[source_guid] = true
jcallahan@324 2256 end
jcallahan@324 2257 else
jcallahan@324 2258 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2259 end
jcallahan@308 2260 end
jcallahan@324 2261 else
jcallahan@324 2262 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2263 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2264 end
jcallahan@75 2265 end
jcallahan@13 2266 end
jcallahan@13 2267 end
jcallahan@80 2268
jcallahan@81 2269 for guid in pairs(guids_used) do
jcallahan@217 2270 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2271 end
jcallahan@13 2272 update_func()
jcallahan@1 2273 end
jcallahan@13 2274 end -- do-block
jcallahan@0 2275
jcallahan@0 2276
jcallahan@89 2277 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2278 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2279
jcallahan@89 2280 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2281 return
jcallahan@89 2282 end
jcallahan@89 2283 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2284 end
jcallahan@89 2285
jcallahan@89 2286
jcallahan@44 2287 do
jcallahan@44 2288 local POINT_MATCH_PATTERNS = {
jcallahan@44 2289 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2290 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2291 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2292 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2293 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2294 }
jcallahan@5 2295
jcallahan@68 2296 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2297 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2298 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2299
jcallahan@133 2300 local current_merchant
jcallahan@133 2301 local merchant_standing
jcallahan@133 2302
jcallahan@133 2303 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2304 current_merchant = nil
jcallahan@133 2305 merchant_standing = nil
jcallahan@133 2306 end
jcallahan@133 2307
jcallahan@133 2308
jcallahan@89 2309 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2310 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2311 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2312
jcallahan@171 2313 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2314 return
jcallahan@133 2315 end
jcallahan@331 2316 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2317 merchant_standing = faction_standing
jcallahan@133 2318 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2319 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2320 end
jcallahan@55 2321 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2322 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2323 _G.MerchantFrame_Update()
jcallahan@57 2324
jcallahan@150 2325 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2326
jcallahan@44 2327 for item_index = 1, num_items do
jcallahan@44 2328 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2329 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2330
jcallahan@324 2331 DatamineTT:ClearLines()
jcallahan@324 2332 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2333
jcallahan@324 2334 if not item_id then
jcallahan@324 2335 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2336 item_id = ItemLinkToID(item_link)
MMOSimca@354 2337 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2338 end
jcallahan@324 2339
jcallahan@44 2340 if item_id and item_id > 0 then
jcallahan@44 2341 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2342
jcallahan@68 2343 local num_lines = DatamineTT:NumLines()
jcallahan@68 2344
jcallahan@68 2345 for line_index = 1, num_lines do
jcallahan@68 2346 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2347
jcallahan@68 2348 if not current_line then
jcallahan@68 2349 break
jcallahan@68 2350 end
jcallahan@68 2351 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2352
jcallahan@68 2353 if faction or reputation then
jcallahan@68 2354 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2355 break
jcallahan@68 2356 end
jcallahan@68 2357 end
jcallahan@68 2358
jcallahan@87 2359 for line_index = 1, num_lines do
jcallahan@87 2360 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2361
jcallahan@87 2362 if not current_line then
jcallahan@87 2363 break
jcallahan@87 2364 end
jcallahan@87 2365 local line_text = current_line:GetText()
jcallahan@87 2366 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2367
jcallahan@87 2368 if quest_name then
jcallahan@87 2369 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2370 break
jcallahan@87 2371 end
jcallahan@87 2372 end
jcallahan@87 2373
jcallahan@44 2374 if extended_cost then
jcallahan@53 2375 local battleground_rating = 0
jcallahan@53 2376 local personal_rating = 0
jcallahan@53 2377 local required_season_amount
jcallahan@5 2378
jcallahan@68 2379 for line_index = 1, num_lines do
jcallahan@44 2380 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2381
jcallahan@44 2382 if not current_line then
jcallahan@44 2383 break
jcallahan@44 2384 end
jcallahan@53 2385 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2386
jcallahan@44 2387 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2388 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2389 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2390 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2391
jcallahan@44 2392 if match1 or match2 then
jcallahan@44 2393 break
jcallahan@44 2394 end
jcallahan@44 2395 end
jcallahan@5 2396 end
jcallahan@44 2397 local currency_list = {}
jcallahan@44 2398 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2399
jcallahan@50 2400 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2401 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2402 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2403
jcallahan@44 2404 for cost_index = 1, item_count do
jcallahan@324 2405 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2406 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2407 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2408
jcallahan@317 2409 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2410 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2411 end
jcallahan@317 2412
jcallahan@317 2413 if currency_identifier then
jcallahan@317 2414 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2415 end
jcallahan@44 2416 end
jcallahan@44 2417
jcallahan@44 2418 for currency_index = 1, #currency_list do
jcallahan@44 2419 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2420 end
jcallahan@5 2421 end
jcallahan@133 2422 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2423 end
jcallahan@44 2424 end
jcallahan@5 2425
jcallahan@44 2426 if _G.CanMerchantRepair() then
jcallahan@133 2427 current_merchant.can_repair = true
jcallahan@5 2428 end
jcallahan@57 2429 _G.SetMerchantFilter(current_filters)
jcallahan@57 2430 _G.MerchantFrame_Update()
jcallahan@4 2431 end
jcallahan@44 2432 end -- do-block
jcallahan@4 2433
jcallahan@89 2434
jcallahan@92 2435 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2436 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2437 return
jcallahan@25 2438 end
jcallahan@34 2439 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2440
jcallahan@171 2441 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2442 return
jcallahan@25 2443 end
jcallahan@29 2444 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2445 table.wipe(current_action)
jcallahan@25 2446 end
jcallahan@25 2447
jcallahan@25 2448
MMOSimca@368 2449 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2450 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2451 if DEBUGGING then
jcallahan@309 2452 return
jcallahan@309 2453 end
jcallahan@309 2454
jcallahan@115 2455 local num_pets = LPJ:NumPets()
jcallahan@115 2456
jcallahan@115 2457 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2458 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2459
jcallahan@115 2460 if is_owned then
jcallahan@115 2461 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2462
jcallahan@139 2463 if rarity then
jcallahan@139 2464 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2465 local npc = NPCEntry(npc_id)
jcallahan@139 2466 npc.wild_pet = is_wild or nil
jcallahan@139 2467 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2468 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2469 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2470
jcallahan@139 2471 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2472 data.max_health = max_health
jcallahan@139 2473 data.attack = attack
jcallahan@139 2474 data.speed = speed
jcallahan@139 2475 end
jcallahan@115 2476 end
jcallahan@115 2477 end
MMOSimca@368 2478 end]]--
jcallahan@115 2479
jcallahan@115 2480
jcallahan@156 2481 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2482 private.in_combat = true
jcallahan@156 2483 end
jcallahan@156 2484
jcallahan@156 2485
jcallahan@156 2486 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2487 private.in_combat = nil
jcallahan@156 2488
jcallahan@156 2489 if private.set_area_id then
jcallahan@299 2490 self:HandleZoneChange(event_name)
jcallahan@156 2491 private.set_area_id = nil
jcallahan@156 2492 end
jcallahan@156 2493 end
jcallahan@156 2494
jcallahan@156 2495
jcallahan@118 2496 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2497 if not TargetedNPC() then
jcallahan@118 2498 return
jcallahan@2 2499 end
jcallahan@151 2500 current_action.target_type = AF.NPC
jcallahan@118 2501 self:UpdateTargetLocation()
jcallahan@118 2502 end
jcallahan@2 2503
jcallahan@89 2504
jcallahan@12 2505 do
jcallahan@12 2506 local function UpdateQuestJuncture(point)
jcallahan@12 2507 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2508
jcallahan@12 2509 if not unit_name then
jcallahan@12 2510 return
jcallahan@12 2511 end
jcallahan@34 2512 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2513 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2514 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2515 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2516 end
jcallahan@19 2517 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2518 quest[point] = quest[point] or {}
MMOSimca@329 2519 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2520
jcallahan@24 2521 return quest
jcallahan@12 2522 end
jcallahan@10 2523
jcallahan@12 2524
jcallahan@92 2525 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2526 local quest = UpdateQuestJuncture("end")
jcallahan@97 2527
jcallahan@112 2528 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2529 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2530 end
jcallahan@67 2531 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2532 ClearKilledNPC()
jcallahan@10 2533 end
jcallahan@10 2534
jcallahan@12 2535
jcallahan@92 2536 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2537 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2538
jcallahan@46 2539 if not quest then
jcallahan@46 2540 return
jcallahan@46 2541 end
jcallahan@24 2542 quest.classes = quest.classes or {}
jcallahan@27 2543 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2544
jcallahan@24 2545 quest.races = quest.races or {}
jcallahan@100 2546 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2547 end
jcallahan@12 2548 end -- do-block
jcallahan@9 2549
jcallahan@9 2550
jcallahan@92 2551 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2552 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2553 local entry_index, processed_quests = 1, 0
jcallahan@36 2554 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2555
jcallahan@36 2556 while processed_quests <= num_quests do
MMOSimca@329 2557 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2558
jcallahan@84 2559 if quest_id == 0 then
jcallahan@84 2560 processed_quests = processed_quests + 1
jcallahan@84 2561 elseif not is_header then
jcallahan@36 2562 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2563
jcallahan@36 2564 local quest = DBEntry("quests", quest_id)
jcallahan@36 2565 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2566 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2567 processed_quests = processed_quests + 1
jcallahan@36 2568 end
jcallahan@36 2569 entry_index = entry_index + 1
jcallahan@36 2570 end
jcallahan@36 2571 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2572 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2573 end
jcallahan@4 2574
jcallahan@4 2575
jcallahan@97 2576 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2577 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2578 return
jcallahan@112 2579 end
jcallahan@97 2580 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2581 end
jcallahan@97 2582
jcallahan@97 2583
jcallahan@92 2584 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2585 if unit_id ~= "player" then
jcallahan@4 2586 return
jcallahan@4 2587 end
jcallahan@4 2588 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2589 end
jcallahan@4 2590
jcallahan@4 2591
jcallahan@92 2592 do
jcallahan@92 2593 local TRADESKILL_TOOLS = {
jcallahan@92 2594 Anvil = anvil_spell_ids,
jcallahan@92 2595 Forge = forge_spell_ids,
jcallahan@92 2596 }
jcallahan@92 2597
jcallahan@92 2598
jcallahan@167 2599 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2600 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2601 if link then
MMOSimca@352 2602 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2603 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2604
MMOSimca@352 2605 if required_tool then
MMOSimca@352 2606 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2607 if required_tool:find(tool_name) then
MMOSimca@352 2608 registry[spell_id] = true
MMOSimca@352 2609 end
jcallahan@167 2610 end
jcallahan@167 2611 end
jcallahan@167 2612 end
jcallahan@167 2613 end
jcallahan@167 2614
jcallahan@167 2615
jcallahan@92 2616 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2617 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2618
jcallahan@92 2619 if profession_name == _G.UNKNOWN then
jcallahan@92 2620 return
jcallahan@92 2621 end
jcallahan@167 2622 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2623 end
jcallahan@92 2624 end -- do-block
jcallahan@92 2625
jcallahan@92 2626
jcallahan@167 2627 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2628 private.trainer_shown = nil
jcallahan@167 2629 end
jcallahan@167 2630
jcallahan@167 2631
jcallahan@92 2632 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2633 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2634 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2635
jcallahan@164 2636 if not trainer then
jcallahan@58 2637 return
jcallahan@58 2638 end
jcallahan@331 2639 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2640 trainer.teaches = trainer.teaches or {}
jcallahan@27 2641
jcallahan@167 2642 private.trainer_shown = true
jcallahan@167 2643
jcallahan@27 2644 -- Get the initial trainer filters
MMOSimca@344 2645 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2646 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2647 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2648
jcallahan@27 2649 -- Clear the trainer filters
MMOSimca@344 2650 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2651 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2652 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2653
jcallahan@27 2654 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2655 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2656
jcallahan@27 2657 if spell_name then
jcallahan@27 2658 DatamineTT:ClearLines()
jcallahan@27 2659 DatamineTT:SetTrainerService(index)
jcallahan@27 2660
jcallahan@27 2661 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2662
jcallahan@43 2663 if spell_id then
jcallahan@164 2664 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2665
jcallahan@164 2666 if not class_professions then
jcallahan@164 2667 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2668 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2669 end
jcallahan@43 2670 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2671 profession = profession or "General"
jcallahan@43 2672
jcallahan@164 2673 local profession_skills = class_professions[profession]
jcallahan@43 2674
jcallahan@43 2675 if not profession_skills then
jcallahan@43 2676 class_professions[profession] = {}
jcallahan@43 2677 profession_skills = class_professions[profession]
jcallahan@43 2678 end
jcallahan@173 2679 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2680 end
jcallahan@27 2681 end
jcallahan@27 2682 end
jcallahan@27 2683 -- Reset the filters to what they were before
MMOSimca@344 2684 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2685 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2686 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2687 end
jcallahan@27 2688
jcallahan@27 2689
jcallahan@1 2690 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2691 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2692 return
jcallahan@1 2693 end
jcallahan@1 2694 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2695
jcallahan@1 2696 if not spell_label then
jcallahan@1 2697 return
jcallahan@1 2698 end
jcallahan@306 2699
MMOSimca@343 2700 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2701 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2702 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2703
jcallahan@150 2704 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2705 unit_name = target_name
jcallahan@150 2706 unit_id = "target"
jcallahan@1 2707 end
jcallahan@1 2708 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2709 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2710 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2711 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2712 return
MMOSimca@328 2713 end
jcallahan@28 2714
jcallahan@205 2715 table.wipe(current_action)
jcallahan@122 2716 current_action.instance_token = instance_token
jcallahan@122 2717 current_action.map_level = map_level
jcallahan@122 2718 current_action.x = x
jcallahan@122 2719 current_action.y = y
jcallahan@122 2720 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2721 current_action.spell_label = spell_label
jcallahan@105 2722
jcallahan@105 2723 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2724 current_action.loot_label = spell_label:lower()
jcallahan@105 2725 end
jcallahan@1 2726
jcallahan@151 2727 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2728 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2729 if not unit_id or unit_name ~= target_name then
jcallahan@16 2730 return
jcallahan@16 2731 end
jcallahan@123 2732 current_action.target_type = AF.NPC
jcallahan@16 2733 end
jcallahan@16 2734 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2735 current_action.target_type = AF.ITEM
jcallahan@16 2736
jcallahan@150 2737 if item_name and item_name == target_name then
jcallahan@150 2738 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2739 elseif target_name and target_name ~= "" then
jcallahan@331 2740 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2741 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2742 end
jcallahan@150 2743 elseif not item_name and not unit_name then
jcallahan@1 2744 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2745 if target_name == "" then
jcallahan@17 2746 return
jcallahan@17 2747 end
jcallahan@122 2748 current_action.object_name = target_name
jcallahan@123 2749 current_action.target_type = AF.OBJECT
jcallahan@1 2750 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2751 current_action.target_type = AF.ZONE
jcallahan@1 2752 end
jcallahan@1 2753 end
jcallahan@1 2754 private.tracked_line = spell_line
jcallahan@0 2755 end
jcallahan@0 2756
jcallahan@94 2757
MMOSimca@393 2758 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2759 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2760 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2761 ClearKilledBossID()
jcallahan@306 2762 ClearLootToastContainerID()
MMOSimca@387 2763 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2764 else
MMOSimca@336 2765 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2766 return
jcallahan@1 2767 end
jcallahan@306 2768
jcallahan@324 2769 -- Assign existing loot data to boss if it exists
jcallahan@307 2770 if loot_toast_data then
MMOSimca@387 2771 local npc_id = raid_boss_id
jcallahan@317 2772
jcallahan@324 2773 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2774 local upper_limit = 0
jcallahan@317 2775 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2776 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2777 end
jcallahan@317 2778
jcallahan@317 2779 for i = 0, upper_limit do
jcallahan@317 2780 local temp_npc_id = npc_id
jcallahan@317 2781
jcallahan@317 2782 if i > 0 then
jcallahan@317 2783 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2784 end
jcallahan@317 2785
jcallahan@317 2786 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2787 if npc then
jcallahan@324 2788 -- Create needed npc fields if required
jcallahan@317 2789 local loot_label = "drops"
jcallahan@317 2790 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2791 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2792 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2793
jcallahan@317 2794 for index = 1, #loot_toast_data do
jcallahan@317 2795 local data = loot_toast_data[index]
jcallahan@317 2796 local loot_type = data[1]
jcallahan@317 2797 local hyperlink = data[2]
jcallahan@317 2798 local quantity = data[3]
jcallahan@317 2799
jcallahan@317 2800 if loot_type == "item" then
jcallahan@317 2801 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2802 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2803 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2804 elseif loot_type == "money" then
jcallahan@317 2805 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2806 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2807 elseif loot_type == "currency" then
jcallahan@317 2808 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2809 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2810 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2811 end
jcallahan@307 2812 end
jcallahan@317 2813
jcallahan@317 2814 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2815 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2816 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2817 end
jcallahan@317 2818 else
jcallahan@317 2819 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2820 end
jcallahan@307 2821 end
jcallahan@307 2822 end
jcallahan@307 2823
jcallahan@307 2824 ClearLootToastData()
jcallahan@307 2825
MMOSimca@383 2826 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2827 end
jcallahan@306 2828
jcallahan@306 2829
jcallahan@306 2830 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2831 if unit_id ~= "player" then
jcallahan@306 2832 return
jcallahan@306 2833 end
jcallahan@306 2834 private.tracked_line = nil
jcallahan@306 2835 private.previous_spell_id = spell_id
jcallahan@306 2836
MMOSimca@393 2837 -- For spells cast when Logging
MMOSimca@345 2838 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2839 last_timber_spell_id = spell_id
MMOSimca@351 2840 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2841 return
MMOSimca@345 2842 end
MMOSimca@345 2843
MMOSimca@393 2844 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2845 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2846 ClearKilledBossID()
jcallahan@306 2847 ClearLootToastContainerID()
jcallahan@307 2848 ClearLootToastData()
jcallahan@306 2849
MMOSimca@387 2850 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2851 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2852 return
jcallahan@306 2853 end
jcallahan@306 2854
MMOSimca@393 2855 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2856 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2857 -- Set up timer
MMOSimca@393 2858 ClearChatLootData()
MMOSimca@393 2859 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2860 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@347 2861
MMOSimca@347 2862 -- Standard item handling setup
MMOSimca@347 2863 table.wipe(current_action)
MMOSimca@347 2864 current_loot = nil
MMOSimca@347 2865 current_action.target_type = AF.ITEM
MMOSimca@381 2866 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2867 current_action.loot_label = "contains"
MMOSimca@349 2868 InitializeCurrentLoot()
MMOSimca@347 2869 return
MMOSimca@347 2870 end
MMOSimca@347 2871
jcallahan@306 2872 if anvil_spell_ids[spell_id] then
jcallahan@306 2873 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2874 elseif forge_spell_ids[spell_id] then
jcallahan@306 2875 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2876 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2877 killed_npc_id = current_target_id
MMOSimca@343 2878 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2879 end
jcallahan@306 2880 end
jcallahan@0 2881
jcallahan@90 2882
jcallahan@1 2883 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2884 if unit_id ~= "player" then
jcallahan@1 2885 return
jcallahan@1 2886 end
jcallahan@0 2887
jcallahan@1 2888 if private.tracked_line == spell_line then
jcallahan@1 2889 private.tracked_line = nil
jcallahan@1 2890 end
jcallahan@147 2891 table.wipe(current_action)
jcallahan@0 2892 end
jcallahan@90 2893
jcallahan@90 2894
jcallahan@90 2895 do
jcallahan@90 2896 local function SetUnitField(field, required_type)
jcallahan@90 2897 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2898
jcallahan@90 2899 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2900 return
jcallahan@90 2901 end
jcallahan@90 2902
jcallahan@171 2903 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2904 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2905 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2906 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2907 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2908 end
jcallahan@90 2909 end
jcallahan@90 2910
jcallahan@90 2911
jcallahan@90 2912 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2913 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2914 end
jcallahan@90 2915
jcallahan@90 2916
jcallahan@90 2917 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2918 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2919 end
jcallahan@90 2920
jcallahan@90 2921
jcallahan@90 2922 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2923 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2924 end
jcallahan@90 2925
jcallahan@90 2926
jcallahan@92 2927 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2928 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2929 end
jcallahan@90 2930
jcallahan@90 2931
jcallahan@323 2932 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2933 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2934 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2935
jcallahan@323 2936 for index = 2, #gossip_options, 2 do
jcallahan@323 2937 if gossip_options[index] == "binder" then
jcallahan@323 2938 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2939 return
jcallahan@323 2940 end
jcallahan@323 2941 end
jcallahan@323 2942 end,
jcallahan@323 2943 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2944 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2945 end,
jcallahan@323 2946 }
jcallahan@323 2947
jcallahan@323 2948
jcallahan@92 2949 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2950 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2951 if not unit_idnum then
jcallahan@323 2952 return
jcallahan@323 2953 end
jcallahan@323 2954
jcallahan@323 2955 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2956 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2957 end
jcallahan@90 2958 end
jcallahan@90 2959
jcallahan@90 2960
jcallahan@93 2961 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2962 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2963 end
jcallahan@93 2964
jcallahan@93 2965
jcallahan@189 2966 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2967 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2968 end
jcallahan@189 2969
jcallahan@189 2970
jcallahan@90 2971 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2972 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2973 end
jcallahan@90 2974
jcallahan@90 2975
jcallahan@90 2976 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2977 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2978 end
jcallahan@90 2979
jcallahan@90 2980
jcallahan@90 2981 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2982 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2983 end
jcallahan@90 2984 end -- do-block