annotate Main.lua @ 465:efdbef365ec0

Replaced local hacky map code with HereBeDragons library.
author Caleb Atherton <catherton@curse.com>
date Sat, 14 May 2016 23:38:15 -0400
parents 6e78d7849ea3
children eb87dbc295b3
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
jcallahan@246 61 local ALLOWED_LOCALES = {
jcallahan@246 62 enUS = true,
jcallahan@246 63 enGB = true,
MMOSimca@336 64 enTW = true,
MMOSimca@336 65 enCN = true,
jcallahan@246 66 }
jcallahan@157 67
jcallahan@0 68 local DATABASE_DEFAULTS = {
jcallahan@128 69 char = {},
jcallahan@0 70 global = {
jcallahan@270 71 config = {
jcallahan@270 72 minimap_icon = {
jcallahan@270 73 hide = true,
jcallahan@270 74 },
jcallahan@270 75 },
jcallahan@0 76 items = {},
jcallahan@0 77 npcs = {},
jcallahan@0 78 objects = {},
jcallahan@0 79 quests = {},
jcallahan@167 80 spells = {},
jcallahan@17 81 zones = {},
jcallahan@0 82 }
jcallahan@0 83 }
jcallahan@0 84
jcallahan@1 85 local EVENT_MAPPING = {
MMOSimca@436 86 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 87 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 88 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 89 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 90 BATTLEFIELDS_SHOW = true,
jcallahan@56 91 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 92 BONUS_ROLL_RESULT = true,
MMOSimca@388 93 CHAT_MSG_CURRENCY = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
MMOSimca@436 103 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 106 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 107 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 109 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 110 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 111 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 112 ITEM_TEXT_BEGIN = true,
jcallahan@189 113 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 114 LOOT_CLOSED = true,
MMOSimca@343 115 LOOT_OPENED = true,
MMOSimca@412 116 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 117 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 118 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 119 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 120 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
MMOSimca@437 134 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 135 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 136 TRADE_SKILL_SHOW = true,
jcallahan@167 137 TRAINER_CLOSED = true,
jcallahan@27 138 TRAINER_SHOW = true,
jcallahan@90 139 TRANSMOGRIFY_OPEN = true,
jcallahan@246 140 UNIT_PET = true,
jcallahan@4 141 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 142 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 145 UNIT_SPELLCAST_SENT = true,
jcallahan@1 146 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 147 VOID_STORAGE_OPEN = true,
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@131 182 local current_loot
jcallahan@1 183
jcallahan@312 184
jcallahan@121 185 -- Data for our current action. Including possible values as a reference.
jcallahan@122 186 local current_action = {
jcallahan@121 187 identifier = nil,
jcallahan@121 188 loot_label = nil,
jcallahan@121 189 loot_list = nil,
jcallahan@121 190 loot_sources = nil,
jcallahan@121 191 map_level = nil,
jcallahan@121 192 spell_label = nil,
jcallahan@123 193 target_type = nil,
jcallahan@121 194 x = nil,
jcallahan@121 195 y = nil,
jcallahan@121 196 zone_data = nil,
jcallahan@121 197 }
jcallahan@92 198
jcallahan@246 199
MMOSimca@393 200 -- Timer prototypes
MMOSimca@393 201 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 202
MMOSimca@393 203
jcallahan@246 204 -- HELPERS ------------------------------------------------------------
jcallahan@246 205
jcallahan@245 206 local function Debug(message, ...)
MMOSimca@350 207 if not DEBUGGING or not message then
jcallahan@151 208 return
jcallahan@151 209 end
catherton@465 210
MMOSimca@350 211 if ... then
MMOSimca@350 212 local args = { ... }
MMOSimca@350 213
MMOSimca@350 214 for index = 1, #args do
MMOSimca@377 215 args[index] = tostring(args[index])
jcallahan@306 216 end
MMOSimca@350 217 _G.print(message:format(unpack(args)))
MMOSimca@350 218 else
MMOSimca@350 219 _G.print(message)
jcallahan@306 220 end
jcallahan@151 221 end
jcallahan@151 222
jcallahan@151 223
MMOSimca@393 224 local function InitializeCurrentLoot()
MMOSimca@393 225 current_loot = {
MMOSimca@393 226 list = {},
MMOSimca@393 227 sources = {},
MMOSimca@393 228 identifier = current_action.identifier,
MMOSimca@393 229 label = current_action.loot_label or "drops",
MMOSimca@393 230 map_level = current_action.map_level,
MMOSimca@393 231 object_name = current_action.object_name,
MMOSimca@393 232 spell_label = current_action.spell_label,
MMOSimca@393 233 target_type = current_action.target_type,
MMOSimca@393 234 x = current_action.x,
MMOSimca@393 235 y = current_action.y,
MMOSimca@393 236 zone_data = current_action.zone_data,
MMOSimca@393 237 }
MMOSimca@393 238
MMOSimca@393 239 table.wipe(current_action)
MMOSimca@393 240 end
MMOSimca@393 241
MMOSimca@393 242
jcallahan@169 243 local TradeSkillExecutePer
jcallahan@169 244 do
jcallahan@169 245 local header_list = {}
jcallahan@169 246
jcallahan@169 247 function TradeSkillExecutePer(iter_func)
jcallahan@169 248 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 249 return
jcallahan@169 250 end
catherton@465 251
catherton@465 252 if (private.isLegion) then
catherton@465 253 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@465 254
catherton@465 255 if recipes and (#recipes > 0) then
catherton@465 256 for i = 1, #recipes do
catherton@465 257 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 258 break
catherton@465 259 end
catherton@465 260 end
catherton@465 261 end
catherton@465 262 else
catherton@465 263 -- Clear the search box focus so the scan will have correct results.
catherton@465 264 local search_box = _G.TradeSkillFrameSearchBox
catherton@465 265 search_box:SetText("")
catherton@465 266
catherton@465 267 _G.TradeSkillSearch_OnTextChanged(search_box)
catherton@465 268 search_box:ClearFocus()
catherton@465 269 search_box:GetScript("OnEditFocusLost")(search_box)
catherton@465 270
catherton@465 271 table.wipe(header_list)
catherton@465 272
catherton@465 273 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
catherton@465 274 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
catherton@465 275 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
catherton@465 276
catherton@465 277 if have_materials then
catherton@465 278 _G.TradeSkillFrame.filterTbl.hasMaterials = false
catherton@465 279 _G.TradeSkillOnlyShowMakeable(false)
catherton@465 280 end
catherton@465 281
catherton@465 282 if have_skillup then
catherton@465 283 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
catherton@465 284 _G.TradeSkillOnlyShowSkillUps(false)
catherton@465 285 end
catherton@465 286 _G.SetTradeSkillInvSlotFilter(0, true, true)
catherton@465 287 _G.TradeSkillUpdateFilterBar()
catherton@465 288 _G.TradeSkillFrame_Update()
catherton@465 289
catherton@465 290 -- Expand all headers so we can see all the recipes there are
catherton@465 291 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 292 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 293
catherton@465 294 if tradeskill_type == "header" or tradeskill_type == "subheader" then
catherton@465 295 if not is_expanded then
catherton@465 296 header_list[name] = true
catherton@465 297 _G.ExpandTradeSkillSubClass(tradeskill_index)
catherton@465 298 end
catherton@465 299 elseif iter_func(name, tradeskill_index) then
catherton@465 300 break
catherton@465 301 end
catherton@465 302 end
catherton@465 303
catherton@465 304 -- Restore the state of the things we changed.
catherton@465 305 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 306 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 307
catherton@465 308 if header_list[name] then
catherton@465 309 _G.CollapseTradeSkillSubClass(tradeskill_index)
catherton@465 310 end
catherton@465 311 end
catherton@465 312 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
catherton@465 313 _G.TradeSkillOnlyShowMakeable(have_materials)
catherton@465 314 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
catherton@465 315 _G.TradeSkillOnlyShowSkillUps(have_skillup)
catherton@465 316
catherton@465 317 _G.TradeSkillUpdateFilterBar()
catherton@465 318 _G.TradeSkillFrame_Update()
catherton@465 319 end
jcallahan@167 320 end
jcallahan@169 321 end -- do-block
jcallahan@167 322
jcallahan@167 323
jcallahan@39 324 local ActualCopperCost
jcallahan@39 325 do
jcallahan@39 326 local BARTERING_SPELL_ID = 83964
jcallahan@39 327
jcallahan@39 328 local STANDING_DISCOUNTS = {
jcallahan@39 329 HATED = 0,
jcallahan@39 330 HOSTILE = 0,
jcallahan@39 331 UNFRIENDLY = 0,
jcallahan@39 332 NEUTRAL = 0,
jcallahan@39 333 FRIENDLY = 0.05,
jcallahan@39 334 HONORED = 0.1,
jcallahan@39 335 REVERED = 0.15,
jcallahan@39 336 EXALTED = 0.2,
jcallahan@39 337 }
jcallahan@39 338
jcallahan@39 339
jcallahan@39 340 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 341 if not copper_cost or copper_cost == 0 then
jcallahan@39 342 return 0
jcallahan@39 343 end
jcallahan@39 344 local modifier = 1
jcallahan@39 345
jcallahan@39 346 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 347 modifier = modifier - 0.1
jcallahan@39 348 end
jcallahan@39 349
jcallahan@39 350 if rep_standing then
jcallahan@39 351 if PLAYER_RACE == "Goblin" then
jcallahan@39 352 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 353 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 354 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 355 end
jcallahan@39 356 end
jcallahan@39 357 return math.floor(copper_cost / modifier)
jcallahan@39 358 end
jcallahan@39 359 end -- do-block
jcallahan@39 360
jcallahan@39 361
jcallahan@29 362 local function InstanceDifficultyToken()
MMOSimca@440 363 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 364 if _G.IsInInstance() then
MMOSimca@440 365 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 366
MMOSimca@440 367 if not instance_type or instance_type == "" then
MMOSimca@440 368 instance_type = "NONE"
MMOSimca@440 369 end
MMOSimca@440 370 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 371 end
MMOSimca@440 372 return "NONE:0:false"
jcallahan@29 373 end
jcallahan@29 374
jcallahan@29 375
jcallahan@1 376 local function CurrentLocationData()
catherton@465 377 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@465 378
catherton@465 379 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@465 380 local x_int = _G.floor(x * 1000)
catherton@465 381 local y_int = _G.floor(y * 1000)
catherton@465 382 if x_int % 2 ~= 0 then
catherton@465 383 x_int = x_int + 1
jcallahan@145 384 end
catherton@465 385 if y_int % 2 ~= 0 then
catherton@465 386 y_int = y_int + 1
jcallahan@1 387 end
jcallahan@1 388
catherton@465 389 return _G.GetRealZoneText(), current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 390 end
jcallahan@1 391
jcallahan@1 392
MMOSimca@441 393 local function DBEntry(data_type, unit_id)
MMOSimca@441 394 if not data_type or not unit_id then
jcallahan@312 395 return
jcallahan@312 396 end
MMOSimca@441 397 local category = global_db[data_type]
MMOSimca@441 398
MMOSimca@441 399 if not category then
MMOSimca@441 400 category = {}
MMOSimca@441 401 global_db[data_type] = category
MMOSimca@441 402 end
MMOSimca@441 403 local unit = category[unit_id]
MMOSimca@441 404
MMOSimca@441 405 if not unit then
MMOSimca@441 406 unit = {}
MMOSimca@441 407 category[unit_id] = unit
MMOSimca@441 408 end
MMOSimca@441 409 return unit
jcallahan@312 410 end
jcallahan@312 411
MMOSimca@441 412 private.DBEntry = DBEntry
MMOSimca@441 413
MMOSimca@441 414 local NPCEntry
MMOSimca@441 415 do
MMOSimca@441 416 local npc_prototype = {}
MMOSimca@441 417 local npc_meta = {
MMOSimca@441 418 __index = npc_prototype
MMOSimca@441 419 }
MMOSimca@441 420
MMOSimca@441 421 function NPCEntry(identifier)
MMOSimca@441 422 local npc = DBEntry("npcs", identifier)
MMOSimca@441 423 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 424 end
MMOSimca@441 425
MMOSimca@441 426 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 427 self.encounter_data = self.encounter_data or {}
MMOSimca@441 428 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 429 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 430
MMOSimca@441 431 return self.encounter_data[difficulty_token]
MMOSimca@441 432 end
jcallahan@1 433 end
jcallahan@270 434
jcallahan@4 435
jcallahan@141 436 local UpdateDBEntryLocation
jcallahan@141 437 do
jcallahan@141 438 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 439 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 440 local facing = _G.GetPlayerFacing()
jcallahan@141 441
jcallahan@141 442 if not facing then
jcallahan@141 443 return x, y
jcallahan@141 444 end
jcallahan@246 445 local rad = facing + math.pi
jcallahan@141 446 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 447 end
jcallahan@10 448
jcallahan@24 449
jcallahan@141 450 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 451 if not identifier then
jcallahan@141 452 return
jcallahan@141 453 end
jcallahan@141 454 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 455 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 456 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 457 return
MMOSimca@328 458 end
jcallahan@141 459 local entry = DBEntry(entry_type, identifier)
jcallahan@141 460 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 461 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 462
jcallahan@141 463 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 464 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 465
jcallahan@141 466 if not zone_data then
jcallahan@141 467 zone_data = {}
jcallahan@141 468 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 469 end
jcallahan@141 470
jcallahan@141 471 -- Special case for Fishing.
jcallahan@141 472 if current_action.spell_label == "FISHING" then
MMOSimca@441 473 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 474 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 475 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 476
jcallahan@141 477 if yard_width > 0 and yard_height > 0 then
jcallahan@141 478 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 479 current_action.x = x
jcallahan@141 480 current_action.y = y
jcallahan@141 481 end
jcallahan@141 482 end
jcallahan@141 483 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 484
jcallahan@141 485 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 486 return zone_data
jcallahan@10 487 end
jcallahan@141 488 end -- do-block
jcallahan@10 489
jcallahan@10 490
MMOSimca@441 491 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 492 if not currency_link then
MMOSimca@441 493 return
MMOSimca@441 494 end
MMOSimca@441 495 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 496 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 497 end
MMOSimca@441 498
MMOSimca@441 499
MMOSimca@441 500 local function ItemLinkToID(item_link)
MMOSimca@441 501 if not item_link then
MMOSimca@441 502 return
MMOSimca@441 503 end
MMOSimca@441 504 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 505 end
MMOSimca@441 506
MMOSimca@441 507 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 508
MMOSimca@441 509 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 510 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 511 end
MMOSimca@441 512
MMOSimca@441 513
MMOSimca@441 514 local ParseGUID
MMOSimca@441 515 do
MMOSimca@441 516 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 517
MMOSimca@441 518 local NPC_ID_MAPPING = {
MMOSimca@441 519 [62164] = 63191, -- Garalon
MMOSimca@441 520 }
MMOSimca@441 521
MMOSimca@441 522
MMOSimca@441 523 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 524 if not unit_type_name then
MMOSimca@441 525 return UNIT_TYPES.UNKNOWN
MMOSimca@441 526 end
MMOSimca@441 527
MMOSimca@441 528 for def, text in next, UNIT_TYPES do
MMOSimca@441 529 if unit_type_name == text then
MMOSimca@441 530 return UNIT_TYPES[def]
MMOSimca@441 531 end
MMOSimca@441 532 end
MMOSimca@441 533 return UNIT_TYPES.UNKNOWN
MMOSimca@441 534 end
MMOSimca@441 535
MMOSimca@441 536
MMOSimca@441 537 function ParseGUID(guid)
MMOSimca@441 538 if not guid then
MMOSimca@441 539 return
MMOSimca@441 540 end
MMOSimca@441 541
MMOSimca@441 542 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 543 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 544
MMOSimca@441 545 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 546 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 547
MMOSimca@441 548 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 549
MMOSimca@441 550 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 551 unit_idnum = id_mapping
MMOSimca@441 552 end
MMOSimca@441 553 return unit_type, unit_idnum
MMOSimca@441 554 end
MMOSimca@441 555 return unit_type
MMOSimca@441 556 end
MMOSimca@441 557
MMOSimca@441 558 private.ParseGUID = ParseGUID
MMOSimca@441 559 end -- do-block
MMOSimca@441 560
MMOSimca@441 561
jcallahan@19 562 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 563 if not item_link then
jcallahan@19 564 return
jcallahan@19 565 end
jcallahan@19 566 local item_id = ItemLinkToID(item_link)
jcallahan@19 567
jcallahan@19 568 if not bag_index or not slot_index then
jcallahan@19 569 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 570 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 571 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 572 bag_index = new_bag_index
jcallahan@19 573 slot_index = new_slot_index
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
MMOSimca@410 580 local any_loot = false
MMOSimca@410 581
MMOSimca@411 582 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 583 if bag_index and slot_index then
MMOSimca@410 584 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 585 if is_lootable then
MMOSimca@410 586 any_loot = true
MMOSimca@410 587 end
jcallahan@19 588 end
catherton@465 589
MMOSimca@410 590 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 591 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 592 any_loot = true
jcallahan@19 593 end
MMOSimca@368 594
MMOSimca@436 595 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 596 if any_loot and not block_chat_loot_data then
MMOSimca@414 597 -- For item containers that open instantly with no spell cast
MMOSimca@410 598 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 599 ClearChatLootData()
MMOSimca@410 600 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 601 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 602 chat_loot_data.identifier = item_id
MMOSimca@414 603 -- For normal item containers
MMOSimca@414 604 else
MMOSimca@414 605 table.wipe(current_action)
MMOSimca@414 606 current_loot = nil
MMOSimca@414 607 current_action.target_type = AF.ITEM
MMOSimca@414 608 current_action.identifier = item_id
MMOSimca@414 609 current_action.loot_label = "contains"
MMOSimca@410 610 end
MMOSimca@393 611 end
jcallahan@19 612 end
jcallahan@19 613
jcallahan@19 614
jcallahan@39 615 local UnitFactionStanding
jcallahan@32 616 local UpdateFactionData
jcallahan@32 617 do
jcallahan@32 618 local MAX_FACTION_INDEX = 1000
jcallahan@20 619
jcallahan@32 620 local STANDING_NAMES = {
jcallahan@32 621 "HATED",
jcallahan@32 622 "HOSTILE",
jcallahan@32 623 "UNFRIENDLY",
jcallahan@32 624 "NEUTRAL",
jcallahan@32 625 "FRIENDLY",
jcallahan@32 626 "HONORED",
jcallahan@32 627 "REVERED",
jcallahan@32 628 "EXALTED",
jcallahan@32 629 }
jcallahan@32 630
jcallahan@39 631
jcallahan@39 632 function UnitFactionStanding(unit)
jcallahan@135 633 local unit_name = _G.UnitName(unit)
jcallahan@39 634 UpdateFactionData()
jcallahan@39 635 DatamineTT:ClearLines()
jcallahan@39 636 DatamineTT:SetUnit(unit)
jcallahan@39 637
jcallahan@39 638 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 639 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 640
jcallahan@135 641 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 642 return faction_name, faction_standings[faction_name]
jcallahan@39 643 end
jcallahan@39 644 end
jcallahan@39 645 end
jcallahan@39 646
jcallahan@39 647
jcallahan@32 648 function UpdateFactionData()
jcallahan@32 649 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 650 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 651
jcallahan@86 652 if faction_name then
jcallahan@32 653 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 654 elseif not faction_name then
jcallahan@32 655 break
jcallahan@32 656 end
jcallahan@20 657 end
jcallahan@20 658 end
jcallahan@32 659 end -- do-block
jcallahan@20 660
jcallahan@48 661
MMOSimca@429 662 local GenericLootUpdate, LootTable
jcallahan@75 663 do
MMOSimca@429 664 function LootTable(entry, loot_type, top_field)
jcallahan@75 665 if top_field then
jcallahan@75 666 entry[top_field] = entry[top_field] or {}
jcallahan@75 667 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 668 return entry[top_field][loot_type]
jcallahan@75 669 end
jcallahan@48 670 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 671 return entry[loot_type]
jcallahan@48 672 end
jcallahan@48 673
jcallahan@75 674 function GenericLootUpdate(data_type, top_field)
jcallahan@132 675 local loot_type = current_loot.label
jcallahan@75 676 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 677 local source_list = {}
jcallahan@75 678
jcallahan@131 679 if current_loot.sources then
jcallahan@131 680 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 681 local source_id
jcallahan@78 682
jcallahan@131 683 if current_loot.target_type == AF.ITEM then
jcallahan@119 684 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 685 source_id = current_loot.identifier
jcallahan@119 686 else
jcallahan@331 687 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 688 if unit_ID then
MMOSimca@328 689 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 690 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 691 else
MMOSimca@328 692 source_id = unit_ID
MMOSimca@328 693 end
MMOSimca@328 694 end
jcallahan@119 695 end
jcallahan@304 696 local entry = DBEntry(data_type, source_id)
jcallahan@75 697
jcallahan@119 698 if entry then
jcallahan@119 699 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 700
jcallahan@304 701 if not source_list[source_id] then
jcallahan@119 702 if top_field then
jcallahan@119 703 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 704 elseif not container_loot_toasting then
jcallahan@119 705 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 706 end
jcallahan@304 707 source_list[source_id] = true
jcallahan@77 708 end
jcallahan@119 709 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 710
jcallahan@309 711 if current_loot.target_type == AF.ZONE then
jcallahan@309 712 for item_id, quantity in pairs(loot_data) do
jcallahan@309 713 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 714 end
jcallahan@309 715 else
jcallahan@308 716 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 717 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 718
jcallahan@308 719 if label == "currency" and currency_texture then
jcallahan@308 720 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 721 elseif loot_token == "money" then
jcallahan@308 722 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 723 else
jcallahan@308 724 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 725 end
jcallahan@308 726 end
jcallahan@119 727 end
jcallahan@75 728 end
jcallahan@75 729 end
jcallahan@75 730 end
jcallahan@121 731
jcallahan@121 732 -- This is used for Gas Extractions.
jcallahan@131 733 if #current_loot.list <= 0 then
jcallahan@78 734 return
jcallahan@78 735 end
jcallahan@82 736 local entry
jcallahan@82 737
jcallahan@82 738 -- At this point we only have a name if it's an object.
MMOSimca@388 739 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 740 if current_loot.target_type == AF.OBJECT then
jcallahan@131 741 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 742 else
jcallahan@131 743 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 744 end
jcallahan@75 745
jcallahan@75 746 if not entry then
jcallahan@75 747 return
jcallahan@75 748 end
jcallahan@77 749 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 750
jcallahan@307 751 if current_loot.identifier then
jcallahan@307 752 if not source_list[current_loot.identifier] then
jcallahan@307 753 if top_field then
jcallahan@307 754 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 755 else
jcallahan@307 756 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 757 end
jcallahan@307 758 source_list[current_loot.identifier] = true
jcallahan@77 759 end
jcallahan@77 760 end
jcallahan@75 761
jcallahan@131 762 for index = 1, #current_loot.list do
jcallahan@131 763 table.insert(loot_table, current_loot.list[index])
jcallahan@75 764 end
jcallahan@48 765 end
jcallahan@75 766 end -- do-block
jcallahan@48 767
jcallahan@97 768
jcallahan@97 769 local ReplaceKeywords
jcallahan@97 770 do
jcallahan@97 771 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 772 class = PLAYER_CLASS,
jcallahan@97 773 name = PLAYER_NAME,
jcallahan@97 774 race = PLAYER_RACE,
jcallahan@97 775 }
jcallahan@97 776
jcallahan@97 777
jcallahan@97 778 function ReplaceKeywords(text)
jcallahan@97 779 if not text or text == "" then
jcallahan@97 780 return ""
jcallahan@97 781 end
jcallahan@97 782
jcallahan@97 783 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 784 local category_format = ("<%s>"):format(category)
jcallahan@97 785 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 786 end
jcallahan@97 787 return text
jcallahan@97 788 end
jcallahan@97 789 end -- do-block
jcallahan@97 790
jcallahan@97 791
MMOSimca@347 792 -- TIMERS -------------------------------------------------------------
MMOSimca@347 793
MMOSimca@393 794 function ClearKilledNPC()
MMOSimca@347 795 killed_npc_id = nil
MMOSimca@347 796 end
MMOSimca@347 797
MMOSimca@347 798
MMOSimca@393 799 function ClearKilledBossID()
MMOSimca@347 800 if killed_boss_id_timer_handle then
MMOSimca@383 801 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 802 killed_boss_id_timer_handle = nil
MMOSimca@347 803 end
MMOSimca@347 804
MMOSimca@347 805 table.wipe(boss_loot_toasting)
MMOSimca@387 806 raid_boss_id = nil
MMOSimca@347 807 end
MMOSimca@347 808
MMOSimca@347 809
MMOSimca@393 810 function ClearLootToastContainerID()
MMOSimca@347 811 if loot_toast_container_timer_handle then
MMOSimca@383 812 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 813 loot_toast_container_timer_handle = nil
MMOSimca@347 814 end
MMOSimca@347 815
MMOSimca@387 816 container_loot_toasting = false
MMOSimca@387 817 loot_toast_container_id = nil
MMOSimca@347 818 end
MMOSimca@347 819
MMOSimca@347 820
MMOSimca@393 821 function ClearLootToastData()
MMOSimca@347 822 if loot_toast_data_timer_handle then
MMOSimca@383 823 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 824 loot_toast_data_timer_handle = nil
MMOSimca@347 825 end
MMOSimca@347 826
MMOSimca@347 827 if loot_toast_data then
MMOSimca@347 828 table.wipe(loot_toast_data)
MMOSimca@347 829 end
MMOSimca@347 830 end
MMOSimca@347 831
MMOSimca@347 832
MMOSimca@393 833 function ClearChatLootData()
MMOSimca@398 834 if not chat_loot_timer_handle then
MMOSimca@435 835 table.wipe(chat_loot_data)
MMOSimca@398 836 return
MMOSimca@398 837 end
MMOSimca@398 838 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 839 chat_loot_timer_handle:Cancel()
MMOSimca@398 840 chat_loot_timer_handle = nil
MMOSimca@398 841
MMOSimca@435 842 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 843 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 844 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 845
MMOSimca@414 846 if entry then
MMOSimca@414 847 local loot_table = LootTable(entry, "contains")
MMOSimca@414 848 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 849
MMOSimca@435 850 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 851 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 852
MMOSimca@414 853 if label == "currency" and currency_texture then
MMOSimca@414 854 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 855 elseif loot_token == "money" then
MMOSimca@414 856 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 857 else
MMOSimca@414 858 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 859 end
MMOSimca@414 860 end
MMOSimca@414 861 end
MMOSimca@347 862 end
MMOSimca@435 863 table.wipe(chat_loot_data)
MMOSimca@347 864 end
MMOSimca@347 865
MMOSimca@347 866
jcallahan@246 867 -- METHODS ------------------------------------------------------------
jcallahan@246 868
jcallahan@0 869 function WDP:OnInitialize()
jcallahan@128 870 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 871 private.db = db
jcallahan@128 872 global_db = db.global
jcallahan@128 873 char_db = db.char
jcallahan@14 874
jcallahan@270 875 local raw_db = _G.WoWDBProfilerData
jcallahan@18 876 local build_num = tonumber(private.build_num)
jcallahan@14 877
jcallahan@136 878 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 879 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 880 global_db[entry] = {}
jcallahan@74 881 end
jcallahan@74 882 end
jcallahan@35 883 raw_db.build_num = build_num
MMOSimca@330 884 raw_db.region = private.region
jcallahan@63 885 raw_db.version = DB_VERSION
jcallahan@249 886
jcallahan@312 887 private.InitializeCommentSystem()
jcallahan@312 888 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 889 end
jcallahan@0 890
jcallahan@0 891
jcallahan@153 892 function WDP:EventDispatcher(...)
jcallahan@153 893 local event_name = ...
jcallahan@153 894
MMOSimca@346 895 if DEBUGGING then
jcallahan@154 896 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 897 Debug(event_name)
jcallahan@154 898 else
jcallahan@154 899 Debug(...)
jcallahan@153 900 end
jcallahan@153 901 end
jcallahan@153 902 local func = EVENT_MAPPING[event_name]
jcallahan@153 903
jcallahan@153 904 if _G.type(func) == "boolean" then
jcallahan@153 905 self[event_name](self, ...)
jcallahan@153 906 elseif _G.type(func) == "function" then
jcallahan@159 907 self[func](self, ...)
jcallahan@153 908 end
jcallahan@153 909 end
jcallahan@153 910
jcallahan@153 911
jcallahan@0 912 function WDP:OnEnable()
jcallahan@300 913 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 914
jcallahan@0 915 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 916 if EVENT_DEBUG then
jcallahan@153 917 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 918 else
jcallahan@153 919 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 920 end
jcallahan@0 921 end
jcallahan@95 922
jcallahan@95 923 for index = 1, _G.GetNumLanguages() do
jcallahan@95 924 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 925 end
MMOSimca@383 926
MMOSimca@459 927 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 928 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 929 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 930
jcallahan@19 931 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 932 if target_unit then
jcallahan@19 933 return
jcallahan@19 934 end
jcallahan@19 935 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 936 end)
jcallahan@19 937
jcallahan@19 938 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 939 if target_unit then
jcallahan@19 940 return
jcallahan@19 941 end
jcallahan@19 942 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 943 HandleItemUse(item_link)
jcallahan@19 944 end)
jcallahan@263 945
jcallahan@299 946 self:HandleZoneChange("OnEnable")
jcallahan@290 947 self:GROUP_ROSTER_UPDATE()
jcallahan@0 948 end
jcallahan@0 949
jcallahan@0 950
MMOSimca@340 951 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 952 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 953 local item
jcallahan@0 954
jcallahan@191 955 if item_string then
MMOSimca@338 956 local item_results = { (":"):split(item_string) }
MMOSimca@338 957
MMOSimca@460 958 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 959 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 960 --local level = tonumber(item_results[10])
MMOSimca@460 961 --local specialization_id = tonumber(item_results[11])
MMOSimca@460 962 --local unknown_upgrade_related_id = tonumber(item_results[12])
MMOSimca@460 963 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 964 local num_bonus_ids = tonumber(item_results[14]) or 0
MMOSimca@460 965 -- upgrade_id is optional since 6.2! can probably be detected using unknown_upgrade_related_id, but it's just as easy to check like this
MMOSimca@460 966 local upgrade_id = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 967
MMOSimca@462 968 -- LEGION
MMOSimca@462 969 if private.isLegion then
MMOSimca@462 970 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
MMOSimca@462 971 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
MMOSimca@462 972 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
MMOSimca@462 973 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@462 974 end
MMOSimca@460 975
MMOSimca@460 976 -- If there is anything special (non-zero) for this item then we need to make note of everything
MMOSimca@460 977 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_id) ~= 0 then
MMOSimca@460 978 item = DBEntry("items", item_id)
MMOSimca@460 979 item.suffix_id = suffix_id
MMOSimca@460 980 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 981 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@460 982 item.upgrade_id = upgrade_id
MMOSimca@460 983
MMOSimca@460 984 if process_bonus_ids then
MMOSimca@460 985
MMOSimca@460 986 -- Get ready for bonus IDs
MMOSimca@384 987 if not item.seen_bonuses then
MMOSimca@384 988 item.seen_bonuses = {}
MMOSimca@372 989 end
catherton@465 990
MMOSimca@460 991 if num_bonus_ids > 0 then
MMOSimca@460 992 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 993 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 994 local sorted_bonus_string = ""
MMOSimca@460 995 local min_bonus_id_array = {}
MMOSimca@460 996 for iterations = 1, num_bonus_ids do
MMOSimca@460 997 -- Find minimum of this iteration
MMOSimca@460 998 local min_bonus_id = 100000
MMOSimca@460 999 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1000 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1001 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1002 min_bonus_id = temp_bonus_id
MMOSimca@460 1003 end
MMOSimca@460 1004 end
MMOSimca@460 1005
MMOSimca@460 1006 -- Keep track of already processed IDs
MMOSimca@460 1007 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1008
MMOSimca@460 1009 -- Build string
MMOSimca@460 1010 if iterations == 1 then
MMOSimca@460 1011 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1012 else
MMOSimca@460 1013 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1014 end
MMOSimca@384 1015 end
MMOSimca@460 1016
MMOSimca@460 1017 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1018 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1019 else
MMOSimca@460 1020 item.seen_bonuses["0"] = true
MMOSimca@384 1021 end
MMOSimca@329 1022 end
jcallahan@191 1023 end
jcallahan@0 1024 end
jcallahan@212 1025
jcallahan@212 1026 if durability and durability > 0 then
jcallahan@219 1027 item = item or DBEntry("items", item_id)
jcallahan@212 1028 item.durability = durability
jcallahan@212 1029 end
jcallahan@0 1030 end
jcallahan@0 1031
jcallahan@0 1032
jcallahan@187 1033 function WDP:ProcessItems()
jcallahan@187 1034 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1035 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1036
jcallahan@0 1037 if item_id and item_id > 0 then
jcallahan@1 1038 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1039 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1040 end
jcallahan@0 1041 end
jcallahan@0 1042
jcallahan@0 1043 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1044 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1045 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1046
jcallahan@0 1047 if item_id and item_id > 0 then
jcallahan@1 1048 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1049 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1050 end
jcallahan@0 1051 end
jcallahan@0 1052 end
jcallahan@0 1053 end
jcallahan@0 1054
jcallahan@118 1055
jcallahan@215 1056 local TargetedNPC
jcallahan@118 1057 do
jcallahan@118 1058 local GENDER_NAMES = {
jcallahan@118 1059 "UNKNOWN",
jcallahan@118 1060 "MALE",
jcallahan@118 1061 "FEMALE",
jcallahan@118 1062 }
jcallahan@118 1063
jcallahan@118 1064
jcallahan@118 1065 local REACTION_NAMES = {
jcallahan@118 1066 "HATED",
jcallahan@118 1067 "HOSTILE",
jcallahan@118 1068 "UNFRIENDLY",
jcallahan@118 1069 "NEUTRAL",
jcallahan@118 1070 "FRIENDLY",
jcallahan@118 1071 "HONORED",
jcallahan@118 1072 "REVERED",
jcallahan@118 1073 "EXALTED",
jcallahan@118 1074 }
jcallahan@118 1075
jcallahan@118 1076
jcallahan@118 1077 local POWER_TYPE_NAMES = {
jcallahan@118 1078 ["0"] = "MANA",
jcallahan@118 1079 ["1"] = "RAGE",
jcallahan@118 1080 ["2"] = "FOCUS",
jcallahan@118 1081 ["3"] = "ENERGY",
jcallahan@118 1082 ["6"] = "RUNIC_POWER",
jcallahan@118 1083 }
jcallahan@118 1084
jcallahan@118 1085
jcallahan@215 1086 function TargetedNPC()
jcallahan@118 1087 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1088 current_target_id = nil
jcallahan@118 1089 return
jcallahan@118 1090 end
jcallahan@118 1091 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1092
jcallahan@171 1093 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1094 return
jcallahan@118 1095 end
jcallahan@118 1096 current_target_id = unit_idnum
jcallahan@118 1097
jcallahan@118 1098 local npc = NPCEntry(unit_idnum)
jcallahan@118 1099 local _, class_token = _G.UnitClass("target")
jcallahan@118 1100 npc.class = class_token
jcallahan@118 1101 npc.faction = UnitFactionStanding("target")
jcallahan@118 1102 npc.genders = npc.genders or {}
jcallahan@118 1103 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1104 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1105 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1106
jcallahan@248 1107 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1108 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1109 local level_data = encounter_data[npc_level]
jcallahan@250 1110
jcallahan@250 1111 if not level_data then
jcallahan@250 1112 level_data = {}
jcallahan@250 1113 encounter_data[npc_level] = level_data
jcallahan@250 1114 end
jcallahan@257 1115 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1116
jcallahan@257 1117 if not level_data.power then
MMOSimca@337 1118 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1119
jcallahan@257 1120 if max_power > 0 then
jcallahan@257 1121 local power_type = _G.UnitPowerType("target")
jcallahan@312 1122 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1123 end
jcallahan@118 1124 end
jcallahan@118 1125 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1126 return npc, unit_idnum
jcallahan@118 1127 end
jcallahan@118 1128 end -- do-block
jcallahan@118 1129
jcallahan@118 1130
jcallahan@113 1131 do
jcallahan@113 1132 local COORD_MAX = 5
jcallahan@0 1133
jcallahan@113 1134 function WDP:UpdateTargetLocation()
MMOSimca@462 1135 -- LEGION supported here
MMOSimca@462 1136 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or not _G.UnitIsDead("target") then
jcallahan@2 1137 return
jcallahan@2 1138 end
jcallahan@113 1139
jcallahan@113 1140 for index = 1, 4 do
jcallahan@113 1141 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1142 return
jcallahan@113 1143 end
jcallahan@113 1144 end
jcallahan@215 1145 local npc = TargetedNPC()
jcallahan@113 1146
jcallahan@113 1147 if not npc then
jcallahan@113 1148 return
jcallahan@113 1149 end
jcallahan@113 1150 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1151 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1152 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1153 return
MMOSimca@328 1154 end
jcallahan@248 1155 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1156 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1157 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1158
jcallahan@113 1159 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1160
jcallahan@113 1161 if not zone_data then
jcallahan@113 1162 zone_data = {}
jcallahan@113 1163 npc_data.locations[zone_token] = zone_data
jcallahan@113 1164 end
jcallahan@113 1165
jcallahan@113 1166 for location_token in pairs(zone_data) do
jcallahan@113 1167 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1168 loc_level = tonumber(loc_level)
jcallahan@113 1169
jcallahan@113 1170 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1171 return
jcallahan@113 1172 end
jcallahan@113 1173 end
jcallahan@141 1174 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1175 end
jcallahan@113 1176 end -- do-block
jcallahan@2 1177
jcallahan@118 1178
MMOSimca@412 1179 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1180 ClearChatLootData()
MMOSimca@398 1181 end
MMOSimca@398 1182
MMOSimca@398 1183
MMOSimca@420 1184 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1185
MMOSimca@436 1186 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1187 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1188 if not block_chat_loot_data then
MMOSimca@439 1189 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1190 ClearChatLootData()
MMOSimca@436 1191 block_chat_loot_data = true
MMOSimca@436 1192 end
MMOSimca@436 1193 end
MMOSimca@436 1194
MMOSimca@436 1195
MMOSimca@436 1196 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1197 if block_chat_loot_data then
MMOSimca@439 1198 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1199 block_chat_loot_data = false
MMOSimca@436 1200 end
MMOSimca@436 1201 end
MMOSimca@436 1202
MMOSimca@436 1203
MMOSimca@408 1204 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1205 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1206 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1207 ClearKilledBossID()
MMOSimca@408 1208 ClearLootToastContainerID()
MMOSimca@408 1209 end
MMOSimca@408 1210
MMOSimca@408 1211
jcallahan@90 1212 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1213 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1214 return
jcallahan@243 1215 end
jcallahan@282 1216 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1217
jcallahan@56 1218 for index = 1, num_items do
jcallahan@56 1219 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1220
jcallahan@56 1221 if item_link then
jcallahan@56 1222 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1223 end
jcallahan@56 1224 end
jcallahan@56 1225 end
jcallahan@56 1226
jcallahan@56 1227
jcallahan@298 1228 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1229 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1230
jcallahan@246 1231 if current_pet_guid then
jcallahan@246 1232 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1233 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1234 end
jcallahan@246 1235 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1236
jcallahan@246 1237 if pet_guid then
jcallahan@296 1238 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1239 group_pet_guids[pet_guid] = true
jcallahan@246 1240 end
jcallahan@246 1241 end
jcallahan@246 1242
jcallahan@246 1243
jcallahan@298 1244 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1245 local is_raid = _G.IsInRaid()
jcallahan@298 1246 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1247 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1248
jcallahan@299 1249 table.wipe(group_member_guids)
jcallahan@298 1250
jcallahan@298 1251 for index = 1, group_size do
jcallahan@298 1252 local unit_id = unit_type .. index
jcallahan@298 1253 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1254
jcallahan@299 1255 group_member_guids[unit_guid] = true
jcallahan@298 1256 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1257 end
jcallahan@299 1258 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1259 end
jcallahan@298 1260
jcallahan@298 1261
jcallahan@298 1262 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1263 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1264 end
jcallahan@298 1265
jcallahan@298 1266
MMOSimca@375 1267 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1268 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1269 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1270 return
jcallahan@306 1271 end
MMOSimca@372 1272
MMOSimca@372 1273 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1274 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1275
MMOSimca@355 1276 -- Handle Garrison cache specially
MMOSimca@422 1277 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1278 -- Record location data for cache
MMOSimca@355 1279 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1280
MMOSimca@355 1281 -- Add drop data
MMOSimca@355 1282 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1283 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1284 -- Check for top level object data
MMOSimca@355 1285 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1286 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1287 if object_entry[difficulty_token] then
MMOSimca@355 1288 -- Increment loot count
MMOSimca@355 1289 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1290
MMOSimca@355 1291 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1292 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1293 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1294 else
MMOSimca@355 1295 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1296 end
MMOSimca@355 1297 else
MMOSimca@355 1298 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1299 end
catherton@465 1300
MMOSimca@431 1301 -- Wipe object ID until future mouseover
MMOSimca@431 1302 last_garrison_cache_object_id = nil
MMOSimca@387 1303 elseif raid_boss_id then
MMOSimca@427 1304 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1305 if npc then
MMOSimca@427 1306 local loot_label = "drops"
MMOSimca@427 1307 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1308 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1309 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1310
MMOSimca@427 1311 if loot_type == "item" then
MMOSimca@427 1312 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1313 if item_id then
MMOSimca@427 1314 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1315 RecordItemData(item_id, item_link, true)
MMOSimca@427 1316 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1317 else
MMOSimca@427 1318 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1319 return
MMOSimca@427 1320 end
MMOSimca@427 1321 elseif loot_type == "money" then
MMOSimca@427 1322 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1323 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1324 elseif loot_type == "currency" then
MMOSimca@427 1325 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1326 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1327 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1328 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1329 else
MMOSimca@427 1330 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1331 return
MMOSimca@427 1332 end
jcallahan@312 1333 end
jcallahan@317 1334
MMOSimca@427 1335 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1336 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1337 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1338 end
jcallahan@312 1339 end
MMOSimca@387 1340 elseif loot_toast_container_id then
jcallahan@305 1341 InitializeCurrentLoot()
jcallahan@305 1342
jcallahan@306 1343 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1344 current_loot.identifier = loot_toast_container_id
jcallahan@306 1345 current_loot.label = "contains"
jcallahan@306 1346 current_loot.target_type = AF.ITEM
jcallahan@306 1347
MMOSimca@387 1348 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1349
jcallahan@301 1350 if loot_type == "item" then
jcallahan@312 1351 local item_id = ItemLinkToID(item_link)
jcallahan@312 1352 if item_id then
jcallahan@312 1353 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1354 RecordItemData(item_id, item_link, true)
MMOSimca@387 1355 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1356 else
jcallahan@301 1357 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1358 current_loot = nil
jcallahan@301 1359 return
jcallahan@301 1360 end
jcallahan@301 1361 elseif loot_type == "money" then
jcallahan@312 1362 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1363 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1364 elseif loot_type == "currency" then
jcallahan@312 1365 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1366 if currency_texture and currency_texture ~= "" then
jcallahan@312 1367 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1368 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1369 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1370 else
jcallahan@312 1371 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1372 current_loot = nil
jcallahan@312 1373 return
jcallahan@312 1374 end
jcallahan@301 1375 end
jcallahan@312 1376
jcallahan@301 1377 GenericLootUpdate("items")
jcallahan@301 1378 current_loot = nil
MMOSimca@387 1379 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1380 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1381 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1382 if loot_type == "currency" then
MMOSimca@444 1383 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1384 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1385 -- Verify that we're still assigning data to the right items
MMOSimca@444 1386 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1387 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1388 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1389 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1390 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1391 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1392 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1393 ClearChatLootData()
MMOSimca@444 1394 end
MMOSimca@444 1395 else
MMOSimca@444 1396 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1397 end
MMOSimca@444 1398 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1399 elseif loot_type == "money" then
MMOSimca@424 1400 -- Verify that we're still assigning data to the right items
MMOSimca@435 1401 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1402 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1403 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1404 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1405 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1406 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1407 ClearChatLootData()
MMOSimca@424 1408 end
MMOSimca@424 1409 end
jcallahan@301 1410 else
jcallahan@307 1411 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1412
jcallahan@307 1413 loot_toast_data = loot_toast_data or {}
jcallahan@312 1414 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1415
MMOSimca@340 1416 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1417 if item_id then
MMOSimca@340 1418 RecordItemData(item_id, item_link, true)
MMOSimca@340 1419 end
MMOSimca@340 1420
MMOSimca@383 1421 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1422 end
jcallahan@178 1423 end
jcallahan@178 1424
jcallahan@178 1425
jcallahan@179 1426 do
MMOSimca@388 1427 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1428 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1429 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1430 end,
MMOSimca@388 1431 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1432 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1433 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1434 InitializeCurrentLoot()
MMOSimca@388 1435 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1436 GenericLootUpdate("zones")
MMOSimca@388 1437 current_loot = nil
MMOSimca@388 1438 end,
MMOSimca@388 1439 }
MMOSimca@388 1440
MMOSimca@388 1441
MMOSimca@388 1442 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1443 local category
MMOSimca@388 1444
MMOSimca@388 1445 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1446 if not currency_link then
MMOSimca@388 1447 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1448 end
MMOSimca@388 1449 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1450
MMOSimca@388 1451 if not currency_texture or currency_texture == "" then
MMOSimca@388 1452 return
MMOSimca@388 1453 end
MMOSimca@388 1454
MMOSimca@388 1455 -- Set update category
MMOSimca@388 1456 if current_action.spell_label == "FISHING" then
MMOSimca@388 1457 category = AF.ZONE
MMOSimca@388 1458 elseif raid_boss_id then
MMOSimca@388 1459 category = AF.NPC
MMOSimca@388 1460 end
MMOSimca@388 1461
MMOSimca@388 1462 -- Take action based on update category
MMOSimca@388 1463 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1464 if not category or not update_func then
MMOSimca@388 1465 return
MMOSimca@388 1466 end
MMOSimca@388 1467 update_func(currency_texture, quantity)
MMOSimca@388 1468 end
MMOSimca@388 1469
MMOSimca@388 1470
MMOSimca@412 1471 local BLACKLISTED_ITEMS = {
MMOSimca@412 1472 [114116] = true,
MMOSimca@412 1473 [114119] = true,
MMOSimca@412 1474 [114120] = true,
MMOSimca@412 1475 [116980] = true,
MMOSimca@412 1476 [120319] = true,
MMOSimca@412 1477 [120320] = true,
MMOSimca@412 1478 }
MMOSimca@412 1479
MMOSimca@412 1480
jcallahan@179 1481 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1482 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1483 -- Verify that we're still assigning data to the right items
MMOSimca@435 1484 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1485 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1486 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1487 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1488 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1489 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1490 ClearChatLootData()
MMOSimca@347 1491 end
MMOSimca@347 1492 end,
jcallahan@179 1493 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1494 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1495 end,
MMOSimca@345 1496 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1497 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1498 -- Check for top level object data
MMOSimca@381 1499 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1500 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1501 if object_entry[difficulty_token] then
MMOSimca@381 1502 -- Increment loot count
MMOSimca@381 1503 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1504
MMOSimca@381 1505 -- Add drop data
MMOSimca@381 1506 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1507 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1508 else
MMOSimca@381 1509 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1510 end
jcallahan@179 1511 end,
jcallahan@179 1512 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1513 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1514 InitializeCurrentLoot()
jcallahan@312 1515 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1516 GenericLootUpdate("zones")
jcallahan@312 1517 current_loot = nil
jcallahan@179 1518 end,
jcallahan@179 1519 }
jcallahan@177 1520
jcallahan@177 1521
MMOSimca@388 1522 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1523 local category
jcallahan@177 1524
MMOSimca@345 1525 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1526 if not item_link then
MMOSimca@345 1527 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1528 end
MMOSimca@345 1529 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1530
MMOSimca@345 1531 if not item_id then
MMOSimca@345 1532 return
MMOSimca@345 1533 end
MMOSimca@345 1534
MMOSimca@345 1535 -- Set update category
MMOSimca@405 1536 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1537 category = AF.OBJECT
MMOSimca@345 1538 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1539 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1540 category = AF.ZONE
MMOSimca@388 1541 elseif raid_boss_id then
jcallahan@179 1542 category = AF.NPC
MMOSimca@347 1543 elseif chat_loot_timer_handle then
MMOSimca@347 1544 category = AF.ITEM
jcallahan@179 1545 end
MMOSimca@345 1546
MMOSimca@395 1547 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1548 RecordItemData(item_id, item_link, true)
MMOSimca@395 1549
MMOSimca@345 1550 -- Take action based on update category
jcallahan@179 1551 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1552 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1553 return
MMOSimca@340 1554 end
jcallahan@179 1555 update_func(item_id, quantity)
jcallahan@177 1556 end
MMOSimca@388 1557 end
MMOSimca@388 1558
MMOSimca@388 1559
jcallahan@97 1560 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1561 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1562 return
jcallahan@95 1563 end
jcallahan@97 1564 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1565 npc.quotes = npc.quotes or {}
jcallahan@97 1566 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1567 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1568 end
jcallahan@95 1569
jcallahan@95 1570
jcallahan@95 1571 do
jcallahan@40 1572 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1573
jcallahan@40 1574 local DRUNK_COMPARES = {
jcallahan@40 1575 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1576 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1577 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1578 }
jcallahan@40 1579
jcallahan@40 1580 local DRUNK_MATCHES = {
jcallahan@254 1581 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1582 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1583 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1584 }
jcallahan@40 1585
jcallahan@167 1586 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1587
jcallahan@167 1588
jcallahan@167 1589 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1590 if tradeskill_name == private.discovered_recipe_name then
catherton@465 1591 if (private.isLegion) then
catherton@465 1592 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1593 else
catherton@465 1594 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1595 end
jcallahan@167 1596
jcallahan@167 1597 private.discovered_recipe_name = nil
jcallahan@167 1598 private.profession_level = nil
jcallahan@167 1599 private.previous_spell_id = nil
jcallahan@169 1600
jcallahan@169 1601 return true
jcallahan@167 1602 end
jcallahan@167 1603 end
jcallahan@167 1604
jcallahan@167 1605
jcallahan@167 1606 local function IterativeRecordDiscovery()
jcallahan@167 1607 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1608 end
jcallahan@167 1609
jcallahan@167 1610
jcallahan@92 1611 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1612 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1613 if not item_link then
MMOSimca@400 1614 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1615 end
MMOSimca@400 1616 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1617
MMOSimca@400 1618 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1619 if not item_id then
MMOSimca@400 1620 if not private.trainer_shown then
MMOSimca@400 1621 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1622
MMOSimca@400 1623 if recipe_name and private.previous_spell_id then
catherton@464 1624 local profession_name, prof_level
catherton@464 1625 if private.isLegion then
catherton@464 1626 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 1627 else
catherton@464 1628 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 1629 end
MMOSimca@400 1630
MMOSimca@400 1631 if profession_name == _G.UNKNOWN then
MMOSimca@400 1632 return
MMOSimca@400 1633 end
MMOSimca@400 1634 private.discovered_recipe_name = recipe_name
MMOSimca@400 1635 private.profession_level = prof_level
MMOSimca@400 1636
MMOSimca@400 1637 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1638 end
jcallahan@167 1639 end
MMOSimca@400 1640
MMOSimca@400 1641 if currently_drunk then
MMOSimca@400 1642 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1643 currently_drunk = nil
MMOSimca@400 1644 end
MMOSimca@400 1645 return
MMOSimca@400 1646 end
MMOSimca@400 1647
MMOSimca@400 1648 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1649 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1650 currently_drunk = true
MMOSimca@400 1651 break
MMOSimca@400 1652 end
jcallahan@40 1653 end
jcallahan@40 1654 return
jcallahan@40 1655 end
jcallahan@40 1656
MMOSimca@411 1657 -- If it is an item, parse its link
MMOSimca@400 1658 RecordItemData(item_id, item_link, true)
jcallahan@40 1659 end
jcallahan@40 1660 end
jcallahan@40 1661
jcallahan@307 1662
jcallahan@331 1663 do
jcallahan@23 1664 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1665 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1666
MMOSimca@458 1667 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1668 local BLACKLISTED_SPELLS = {
MMOSimca@458 1669 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1670 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1671 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1672 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1673 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1674 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1675 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1676 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1677 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1678 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@405 1679 }
MMOSimca@405 1680
jcallahan@23 1681 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1682 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1683 return
jcallahan@23 1684 end
jcallahan@34 1685 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1686
jcallahan@171 1687 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1688 return
jcallahan@23 1689 end
jcallahan@23 1690
jcallahan@23 1691 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1692 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1693 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1694 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1695 end
jcallahan@23 1696 end
jcallahan@23 1697
jcallahan@115 1698 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1699
jcallahan@246 1700 local previous_combat_event = {}
jcallahan@246 1701
jcallahan@23 1702 local COMBAT_LOG_FUNCS = {
jcallahan@23 1703 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1704 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1705 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1706 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1707 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1708
jcallahan@171 1709 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1710 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1711 end
jcallahan@115 1712 end
jcallahan@115 1713 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1714 end,
jcallahan@65 1715 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1716 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1717
jcallahan@171 1718 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1719 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1720 ClearKilledNPC()
jcallahan@98 1721 private.harvesting = nil
jcallahan@65 1722 return
jcallahan@65 1723 end
jcallahan@177 1724
jcallahan@246 1725 if source_guid == "" then
jcallahan@246 1726 source_guid = nil
jcallahan@246 1727 end
jcallahan@246 1728 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1729 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1730
jcallahan@299 1731 if not previous_combat_event.party_damage then
jcallahan@312 1732 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1733 table.wipe(previous_combat_event)
jcallahan@217 1734 ClearKilledNPC()
jcallahan@306 1735 else
jcallahan@317 1736 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1737 end
jcallahan@177 1738 killed_npc_id = unit_idnum
MMOSimca@383 1739 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1740 end,
jcallahan@23 1741 }
jcallahan@23 1742
jcallahan@23 1743
jcallahan@246 1744 local NON_DAMAGE_EVENTS = {
jcallahan@246 1745 SPELL_AURA_APPLIED = true,
jcallahan@246 1746 SPELL_AURA_REMOVED = true,
jcallahan@246 1747 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1748 SPELL_CAST_FAILED = true,
jcallahan@246 1749 SWING_MISSED = true,
jcallahan@246 1750 }
jcallahan@246 1751
jcallahan@299 1752 local DAMAGE_EVENTS = {
jcallahan@299 1753 RANGE_DAMAGE = true,
jcallahan@299 1754 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1755 SPELL_DAMAGE = true,
jcallahan@299 1756 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1757 SWING_DAMAGE = true,
jcallahan@299 1758 }
jcallahan@299 1759
jcallahan@246 1760
jcallahan@92 1761 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1762 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1763
jcallahan@23 1764 if not combat_log_func then
jcallahan@299 1765 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1766 table.wipe(previous_combat_event)
jcallahan@246 1767 previous_combat_event.source_name = source_name
jcallahan@299 1768
jcallahan@299 1769 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1770 previous_combat_event.party_damage = true
jcallahan@299 1771 end
jcallahan@246 1772 end
jcallahan@23 1773 return
jcallahan@23 1774 end
jcallahan@23 1775 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1776
jcallahan@297 1777 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1778 table.wipe(previous_combat_event)
jcallahan@297 1779 end
jcallahan@23 1780 end
jcallahan@23 1781
catherton@465 1782
jcallahan@44 1783 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1784 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1785 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1786 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1787
jcallahan@44 1788
jcallahan@92 1789 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1790 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1791 return
jcallahan@44 1792 end
jcallahan@44 1793 UpdateFactionData()
jcallahan@44 1794
jcallahan@46 1795 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1796 return
jcallahan@46 1797 end
jcallahan@177 1798 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1799 ClearKilledNPC()
jcallahan@46 1800
jcallahan@44 1801 if not npc then
jcallahan@98 1802 private.harvesting = nil
jcallahan@44 1803 return
jcallahan@44 1804 end
jcallahan@98 1805 npc.harvested = private.harvesting
jcallahan@98 1806 private.harvesting = nil
jcallahan@98 1807
jcallahan@44 1808 local modifier = 1
jcallahan@44 1809
MMOSimca@340 1810 -- Check for modifiers from known spells
jcallahan@44 1811 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1812 modifier = modifier + 0.1
jcallahan@44 1813 end
jcallahan@44 1814 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1815 modifier = modifier + 0.1
jcallahan@44 1816 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1817 modifier = modifier + 0.05
jcallahan@44 1818 end
MMOSimca@418 1819 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1820 modifier = modifier + 0.2
MMOSimca@418 1821 end
jcallahan@44 1822
MMOSimca@340 1823 -- Determine faction ID
MMOSimca@340 1824 local faction_ID
MMOSimca@418 1825 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1826 if faction_name == faction_data_table[3] then
MMOSimca@418 1827 -- Check ignore flag
MMOSimca@418 1828 if faction_data_table[2] then
MMOSimca@418 1829 return
MMOSimca@418 1830 end
MMOSimca@340 1831 faction_ID = faction_data_table[1]
MMOSimca@418 1832 break
MMOSimca@340 1833 end
MMOSimca@340 1834 end
MMOSimca@340 1835 if faction_ID and faction_ID > 0 then
MMOSimca@340 1836 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1837 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1838 if has_bonus_rep_gain then
MMOSimca@340 1839 modifier = modifier + 1
MMOSimca@340 1840 end
MMOSimca@340 1841 end
MMOSimca@340 1842
MMOSimca@340 1843 -- Check for modifiers from buffs
MMOSimca@418 1844 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1845 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1846 local modded_faction = buff_data_table.faction
jcallahan@44 1847
jcallahan@44 1848 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1849 if buff_data_table.ignore then
MMOSimca@340 1850 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1851 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1852 return
MMOSimca@340 1853 else
MMOSimca@340 1854 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1855 end
jcallahan@44 1856 end
jcallahan@44 1857 end
jcallahan@44 1858 end
catherton@465 1859
jcallahan@65 1860 npc.reputations = npc.reputations or {}
jcallahan@65 1861 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1862 end
jcallahan@44 1863 end -- do-block
jcallahan@18 1864
jcallahan@18 1865
jcallahan@140 1866 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1867 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1868 return
jcallahan@140 1869 end
jcallahan@140 1870 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1871
MMOSimca@355 1872 -- Handle Fishing
MMOSimca@355 1873 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1874 if not text or text == "Fishing Bobber" then
MMOSimca@355 1875 text = "NONE"
MMOSimca@355 1876 else
MMOSimca@355 1877 current_action.fishing_target = true
MMOSimca@355 1878 end
MMOSimca@355 1879 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1880 -- Handle Garrison Cache
MMOSimca@355 1881 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1882 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1883 end
jcallahan@140 1884 end
jcallahan@140 1885
jcallahan@140 1886
jcallahan@92 1887 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1888 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1889
jcallahan@42 1890 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1891 return
jcallahan@42 1892 end
jcallahan@42 1893 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1894 end
jcallahan@42 1895
jcallahan@42 1896
jcallahan@13 1897 do
MMOSimca@343 1898 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1899 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1900 [AF.ITEM] = function()
jcallahan@16 1901 local locked_item_id
jcallahan@16 1902
jcallahan@16 1903 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1904 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1905 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1906
jcallahan@324 1907 if is_locked and is_lootable then
jcallahan@16 1908 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1909 break
jcallahan@16 1910 end
jcallahan@16 1911 end
jcallahan@165 1912
jcallahan@165 1913 if locked_item_id then
jcallahan@165 1914 break
jcallahan@165 1915 end
jcallahan@16 1916 end
jcallahan@16 1917
MMOSimca@367 1918 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1919 return false
jcallahan@16 1920 end
jcallahan@122 1921 current_action.identifier = locked_item_id
jcallahan@16 1922 return true
jcallahan@16 1923 end,
MMOSimca@401 1924 [AF.NPC] = function()
MMOSimca@401 1925 return not _G.IsFishingLoot()
MMOSimca@401 1926 end,
MMOSimca@401 1927 [AF.OBJECT] = function()
MMOSimca@401 1928 return not _G.IsFishingLoot()
MMOSimca@401 1929 end,
jcallahan@17 1930 [AF.ZONE] = function()
jcallahan@140 1931 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1932 return _G.IsFishingLoot()
jcallahan@17 1933 end,
jcallahan@13 1934 }
jcallahan@13 1935
jcallahan@13 1936
MMOSimca@343 1937 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1938 [AF.ITEM] = function()
jcallahan@28 1939 GenericLootUpdate("items")
jcallahan@28 1940 end,
jcallahan@28 1941 [AF.NPC] = function()
jcallahan@75 1942 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1943 local loot_label = current_loot.label
jcallahan@77 1944 local source_list = {}
jcallahan@75 1945
jcallahan@131 1946 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1947 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1948 local npc = NPCEntry(source_id)
jcallahan@75 1949
jcallahan@75 1950 if npc then
jcallahan@248 1951 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1952 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1953
jcallahan@78 1954 if not source_list[source_guid] then
jcallahan@77 1955 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1956 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1957 source_list[source_guid] = true
jcallahan@77 1958 end
jcallahan@77 1959
jcallahan@309 1960 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1961 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1962
jcallahan@312 1963 if loot_type == "currency" and currency_texture then
jcallahan@312 1964 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1965 elseif loot_token == "money" then
jcallahan@312 1966 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1967 else
jcallahan@312 1968 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1969 end
jcallahan@75 1970 end
jcallahan@75 1971 end
jcallahan@75 1972 end
jcallahan@16 1973 end,
jcallahan@13 1974 [AF.OBJECT] = function()
jcallahan@28 1975 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1976 end,
jcallahan@17 1977 [AF.ZONE] = function()
MMOSimca@328 1978 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1979 return
MMOSimca@328 1980 end
jcallahan@141 1981 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1982
jcallahan@41 1983 -- This will start life as a boolean true.
jcallahan@131 1984 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1985 current_loot.zone_data[location_token] = {
jcallahan@41 1986 drops = {}
jcallahan@41 1987 }
jcallahan@41 1988 end
jcallahan@132 1989 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1990 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1991
jcallahan@131 1992 if current_loot.sources then
jcallahan@131 1993 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1994 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1995 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1996 end
jcallahan@131 1997 end
jcallahan@131 1998 end
jcallahan@131 1999
jcallahan@131 2000 if #current_loot.list <= 0 then
jcallahan@131 2001 return
jcallahan@131 2002 end
jcallahan@131 2003
jcallahan@131 2004 for index = 1, #current_loot.list do
MMOSimca@443 2005 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2006 end
jcallahan@13 2007 end,
jcallahan@13 2008 }
jcallahan@13 2009
jcallahan@79 2010 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2011 local loot_guid_registry = {}
jcallahan@124 2012
jcallahan@124 2013
jcallahan@124 2014 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2015 ClearChatLootData()
jcallahan@131 2016 current_loot = nil
jcallahan@131 2017 table.wipe(current_action)
jcallahan@124 2018 end
jcallahan@124 2019
jcallahan@13 2020
jcallahan@322 2021 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2022 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2023 local previous_spell_label = current_action.spell_label
jcallahan@322 2024 local extrapolated_guid_registry = {}
jcallahan@322 2025 local num_guids = 0
MMOSimca@402 2026 table.wipe(current_action)
MMOSimca@402 2027
MMOSimca@402 2028 if _G.IsFishingLoot() then
MMOSimca@402 2029 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2030 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2031 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2032 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2033 return
MMOSimca@402 2034 end
MMOSimca@402 2035 current_action.instance_token = instance_token
MMOSimca@402 2036 current_action.map_level = map_level
MMOSimca@402 2037 current_action.x = x
MMOSimca@402 2038 current_action.y = y
MMOSimca@402 2039 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2040 current_action.spell_label = "FISHING"
MMOSimca@402 2041 current_action.loot_label = "fishing"
MMOSimca@402 2042 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2043 current_action.target_type = AF.ZONE
MMOSimca@402 2044
MMOSimca@402 2045 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2046 return true
MMOSimca@402 2047 end
jcallahan@322 2048
MMOSimca@344 2049 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2050 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2051 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2052 return false
MMOSimca@344 2053 end
MMOSimca@344 2054
jcallahan@322 2055 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2056 local loot_info = {
jcallahan@322 2057 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2058 }
jcallahan@322 2059
jcallahan@322 2060 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2061 local source_guid = loot_info[loot_index]
jcallahan@322 2062
jcallahan@322 2063 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2064 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2065
jcallahan@322 2066 if unit_type and unit_idnum then
jcallahan@322 2067 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2068 unit_type,
jcallahan@322 2069 unit_idnum
jcallahan@322 2070 }
jcallahan@322 2071
jcallahan@322 2072 num_guids = num_guids + 1
jcallahan@322 2073 end
jcallahan@322 2074 end
jcallahan@322 2075 end
jcallahan@322 2076 end
jcallahan@322 2077
jcallahan@322 2078 if num_guids == 0 then
jcallahan@322 2079 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2080 return false
jcallahan@322 2081 end
jcallahan@326 2082
jcallahan@322 2083 local num_npcs = 0
jcallahan@322 2084 local num_objects = 0
jcallahan@324 2085 local num_itemcontainers = 0
jcallahan@322 2086
jcallahan@322 2087 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2088 local unit_type = guid_data[1]
jcallahan@324 2089 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2090
jcallahan@322 2091 if loot_label then
jcallahan@322 2092 local unit_idnum = guid_data[2]
jcallahan@322 2093
jcallahan@322 2094 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2095 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2096 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2097 current_action.loot_label = loot_label
jcallahan@322 2098 current_action.spell_label = "OPENING"
jcallahan@322 2099 current_action.target_type = AF.OBJECT
jcallahan@322 2100 current_action.identifier = unit_idnum
jcallahan@322 2101 num_objects = num_objects + 1
jcallahan@322 2102 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2103 current_action.loot_label = loot_label
jcallahan@322 2104 current_action.target_type = AF.NPC
jcallahan@322 2105 current_action.identifier = unit_idnum
jcallahan@322 2106 num_npcs = num_npcs + 1
jcallahan@324 2107 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2108 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2109 current_action.loot_label = loot_label
jcallahan@324 2110 current_action.target_type = AF.ITEM
jcallahan@324 2111 -- current_action.identifier assigned during loot verification.
jcallahan@324 2112 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2113 end
jcallahan@322 2114 else
jcallahan@322 2115 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2116 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2117 return false
jcallahan@322 2118 end
jcallahan@322 2119 end
jcallahan@322 2120
jcallahan@322 2121 if not current_action.target_type then
jcallahan@322 2122 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2123 return false
jcallahan@322 2124 end
jcallahan@322 2125
jcallahan@322 2126 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2127 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2128 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2129 return false
jcallahan@322 2130 end
jcallahan@322 2131
jcallahan@322 2132 return true
jcallahan@322 2133 end
jcallahan@322 2134
jcallahan@322 2135
MMOSimca@343 2136 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2137 ClearChatLootData()
MMOSimca@387 2138
jcallahan@132 2139 if current_loot then
jcallahan@322 2140 current_loot = nil
jcallahan@322 2141 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2142
jcallahan@322 2143 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2144 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2145 return
jcallahan@322 2146 end
jcallahan@18 2147 end
jcallahan@151 2148
jcallahan@151 2149 if not current_action.target_type then
jcallahan@322 2150 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2151 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2152 return
jcallahan@322 2153 end
jcallahan@151 2154 end
MMOSimca@343 2155 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2156 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2157
jcallahan@14 2158 if not verify_func or not update_func then
jcallahan@322 2159 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2160 return
jcallahan@13 2161 end
jcallahan@13 2162
jcallahan@14 2163 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2164 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2165 return
jcallahan@14 2166 end
jcallahan@80 2167 local guids_used = {}
jcallahan@132 2168
jcallahan@301 2169 InitializeCurrentLoot()
jcallahan@217 2170 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2171
jcallahan@55 2172 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2173 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2174 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2175 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2176 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2177
jcallahan@237 2178 -- Odd index is GUID, even is count.
jcallahan@237 2179 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2180 local source_guid = loot_info[loot_index]
jcallahan@75 2181
jcallahan@237 2182 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2183 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2184 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2185 if slot_quantity then
jcallahan@324 2186 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2187 if slot_quantity > loot_quantity then
jcallahan@324 2188 loot_quantity = slot_quantity
jcallahan@324 2189 end
jcallahan@324 2190 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2191 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2192
MMOSimca@366 2193 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2194 if loot_link then
catherton@464 2195 local item_id = ItemLinkToID(loot_link)
catherton@464 2196 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2197 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2198 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2199 guids_used[source_guid] = true
catherton@463 2200 else
catherton@463 2201 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2202 end
MMOSimca@366 2203 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2204 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2205 if current_loot.target_type == AF.ZONE then
jcallahan@324 2206 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2207 else
jcallahan@324 2208 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2209 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2210 guids_used[source_guid] = true
jcallahan@324 2211 end
MMOSimca@366 2212 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2213 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2214 if loot_link then
catherton@464 2215 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2216 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2217 if current_loot.target_type == AF.ZONE then
catherton@463 2218 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2219 else
catherton@463 2220 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2221
jcallahan@324 2222 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2223 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2224 guids_used[source_guid] = true
jcallahan@324 2225 end
jcallahan@324 2226 else
catherton@463 2227 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2228 end
jcallahan@308 2229 end
jcallahan@324 2230 else
jcallahan@324 2231 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2232 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2233 end
jcallahan@75 2234 end
jcallahan@13 2235 end
jcallahan@13 2236 end
jcallahan@80 2237
jcallahan@81 2238 for guid in pairs(guids_used) do
jcallahan@217 2239 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2240 end
jcallahan@13 2241 update_func()
jcallahan@1 2242 end
jcallahan@13 2243 end -- do-block
jcallahan@0 2244
jcallahan@0 2245
jcallahan@89 2246 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2247 WDP:StopChatLootRecording(event_name)
jcallahan@89 2248 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2249
jcallahan@89 2250 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2251 return
jcallahan@89 2252 end
jcallahan@89 2253 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2254 end
jcallahan@89 2255
jcallahan@89 2256
jcallahan@44 2257 do
jcallahan@44 2258 local POINT_MATCH_PATTERNS = {
jcallahan@44 2259 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2260 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2261 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2262 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2263 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2264 }
jcallahan@5 2265
jcallahan@68 2266 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2267 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2268 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2269
jcallahan@133 2270 local current_merchant
jcallahan@133 2271 local merchant_standing
jcallahan@133 2272
jcallahan@133 2273 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2274 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2275 current_merchant = nil
jcallahan@133 2276 merchant_standing = nil
jcallahan@133 2277 end
jcallahan@133 2278
jcallahan@133 2279
jcallahan@89 2280 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2281 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2282 WDP:StopChatLootRecording(event_name)
jcallahan@195 2283 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2284
jcallahan@171 2285 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2286 return
jcallahan@133 2287 end
jcallahan@331 2288 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2289 merchant_standing = faction_standing
jcallahan@133 2290 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2291 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2292 end
jcallahan@55 2293 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2294 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2295 _G.MerchantFrame_Update()
jcallahan@57 2296
jcallahan@150 2297 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2298
jcallahan@44 2299 for item_index = 1, num_items do
jcallahan@44 2300 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2301 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2302
jcallahan@324 2303 DatamineTT:ClearLines()
jcallahan@324 2304 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2305
jcallahan@324 2306 if not item_id then
jcallahan@324 2307 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2308 item_id = ItemLinkToID(item_link)
MMOSimca@354 2309 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2310 end
jcallahan@324 2311
jcallahan@44 2312 if item_id and item_id > 0 then
jcallahan@44 2313 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2314
jcallahan@68 2315 local num_lines = DatamineTT:NumLines()
jcallahan@68 2316
jcallahan@68 2317 for line_index = 1, num_lines do
jcallahan@68 2318 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2319
jcallahan@68 2320 if not current_line then
jcallahan@68 2321 break
jcallahan@68 2322 end
jcallahan@68 2323 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2324
jcallahan@68 2325 if faction or reputation then
jcallahan@68 2326 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2327 break
jcallahan@68 2328 end
jcallahan@68 2329 end
jcallahan@68 2330
jcallahan@87 2331 for line_index = 1, num_lines do
jcallahan@87 2332 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2333
jcallahan@87 2334 if not current_line then
jcallahan@87 2335 break
jcallahan@87 2336 end
jcallahan@87 2337 local line_text = current_line:GetText()
jcallahan@87 2338 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2339
jcallahan@87 2340 if quest_name then
jcallahan@87 2341 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2342 break
jcallahan@87 2343 end
jcallahan@87 2344 end
jcallahan@87 2345
jcallahan@44 2346 if extended_cost then
jcallahan@53 2347 local battleground_rating = 0
jcallahan@53 2348 local personal_rating = 0
jcallahan@53 2349 local required_season_amount
jcallahan@5 2350
jcallahan@68 2351 for line_index = 1, num_lines do
jcallahan@44 2352 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2353
jcallahan@44 2354 if not current_line then
jcallahan@44 2355 break
jcallahan@44 2356 end
jcallahan@53 2357 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2358
jcallahan@44 2359 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2360 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2361 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2362 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2363
jcallahan@44 2364 if match1 or match2 then
jcallahan@44 2365 break
jcallahan@44 2366 end
jcallahan@44 2367 end
jcallahan@5 2368 end
jcallahan@44 2369 local currency_list = {}
jcallahan@44 2370 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2371
jcallahan@50 2372 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2373 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2374 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2375
jcallahan@44 2376 for cost_index = 1, item_count do
jcallahan@324 2377 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2378 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2379 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2380
jcallahan@317 2381 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2382 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2383 end
jcallahan@317 2384
jcallahan@317 2385 if currency_identifier then
jcallahan@317 2386 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2387 end
jcallahan@44 2388 end
jcallahan@44 2389
jcallahan@44 2390 for currency_index = 1, #currency_list do
jcallahan@44 2391 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2392 end
jcallahan@5 2393 end
jcallahan@133 2394 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2395 end
jcallahan@44 2396 end
jcallahan@5 2397
jcallahan@44 2398 if _G.CanMerchantRepair() then
jcallahan@133 2399 current_merchant.can_repair = true
jcallahan@5 2400 end
jcallahan@57 2401 _G.SetMerchantFilter(current_filters)
jcallahan@57 2402 _G.MerchantFrame_Update()
jcallahan@4 2403 end
jcallahan@44 2404 end -- do-block
jcallahan@4 2405
jcallahan@89 2406
jcallahan@92 2407 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2408 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2409 return
jcallahan@25 2410 end
jcallahan@34 2411 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2412
jcallahan@171 2413 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2414 return
jcallahan@25 2415 end
jcallahan@29 2416 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2417 table.wipe(current_action)
jcallahan@25 2418 end
jcallahan@25 2419
jcallahan@25 2420
MMOSimca@368 2421 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2422 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2423 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2424 if DEBUGGING then
jcallahan@309 2425 return
jcallahan@309 2426 end
jcallahan@309 2427
jcallahan@115 2428 local num_pets = LPJ:NumPets()
jcallahan@115 2429
jcallahan@115 2430 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2431 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2432
jcallahan@115 2433 if is_owned then
jcallahan@115 2434 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2435
jcallahan@139 2436 if rarity then
jcallahan@139 2437 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2438 local npc = NPCEntry(npc_id)
jcallahan@139 2439 npc.wild_pet = is_wild or nil
jcallahan@139 2440 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2441 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2442 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2443
jcallahan@139 2444 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2445 data.max_health = max_health
jcallahan@139 2446 data.attack = attack
jcallahan@139 2447 data.speed = speed
jcallahan@139 2448 end
jcallahan@115 2449 end
jcallahan@115 2450 end
MMOSimca@368 2451 end]]--
jcallahan@115 2452
jcallahan@115 2453
jcallahan@156 2454 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2455 private.in_combat = true
jcallahan@156 2456 end
jcallahan@156 2457
jcallahan@156 2458
jcallahan@156 2459 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2460 private.in_combat = nil
jcallahan@156 2461
jcallahan@156 2462 if private.set_area_id then
jcallahan@299 2463 self:HandleZoneChange(event_name)
jcallahan@156 2464 private.set_area_id = nil
jcallahan@156 2465 end
jcallahan@156 2466 end
jcallahan@156 2467
jcallahan@156 2468
jcallahan@118 2469 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2470 if not TargetedNPC() then
jcallahan@118 2471 return
jcallahan@2 2472 end
jcallahan@151 2473 current_action.target_type = AF.NPC
jcallahan@118 2474 self:UpdateTargetLocation()
jcallahan@118 2475 end
jcallahan@2 2476
jcallahan@89 2477
jcallahan@12 2478 do
jcallahan@12 2479 local function UpdateQuestJuncture(point)
jcallahan@12 2480 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2481
jcallahan@12 2482 if not unit_name then
jcallahan@12 2483 return
jcallahan@12 2484 end
jcallahan@34 2485 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2486 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2487 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2488 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2489 end
jcallahan@19 2490 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2491 quest[point] = quest[point] or {}
MMOSimca@329 2492 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2493
jcallahan@24 2494 return quest
jcallahan@12 2495 end
jcallahan@10 2496
jcallahan@12 2497
jcallahan@92 2498 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2499 local quest = UpdateQuestJuncture("end")
catherton@465 2500
MMOSimca@446 2501 if not quest then
MMOSimca@446 2502 return
MMOSimca@446 2503 end
jcallahan@97 2504
jcallahan@112 2505 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2506 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2507 end
jcallahan@67 2508 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2509 ClearKilledNPC()
jcallahan@10 2510 end
jcallahan@10 2511
jcallahan@12 2512
jcallahan@92 2513 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2514 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2515
jcallahan@46 2516 if not quest then
jcallahan@46 2517 return
jcallahan@46 2518 end
jcallahan@24 2519 quest.classes = quest.classes or {}
jcallahan@27 2520 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2521
jcallahan@24 2522 quest.races = quest.races or {}
jcallahan@100 2523 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2524 end
jcallahan@12 2525 end -- do-block
jcallahan@9 2526
jcallahan@9 2527
jcallahan@92 2528 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2529 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2530 local entry_index, processed_quests = 1, 0
jcallahan@36 2531 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2532
jcallahan@36 2533 while processed_quests <= num_quests do
MMOSimca@329 2534 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2535
jcallahan@84 2536 if quest_id == 0 then
jcallahan@84 2537 processed_quests = processed_quests + 1
jcallahan@84 2538 elseif not is_header then
jcallahan@36 2539 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2540
jcallahan@36 2541 local quest = DBEntry("quests", quest_id)
jcallahan@36 2542 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2543 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2544 processed_quests = processed_quests + 1
jcallahan@36 2545 end
jcallahan@36 2546 entry_index = entry_index + 1
jcallahan@36 2547 end
jcallahan@36 2548 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2549 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2550 end
jcallahan@4 2551
jcallahan@4 2552
jcallahan@97 2553 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2554 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2555 return
jcallahan@112 2556 end
jcallahan@97 2557 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2558 end
jcallahan@97 2559
jcallahan@97 2560
jcallahan@92 2561 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2562 if unit_id ~= "player" then
jcallahan@4 2563 return
jcallahan@4 2564 end
jcallahan@4 2565 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2566 end
jcallahan@4 2567
jcallahan@4 2568
jcallahan@92 2569 do
jcallahan@92 2570 local TRADESKILL_TOOLS = {
jcallahan@92 2571 Anvil = anvil_spell_ids,
jcallahan@92 2572 Forge = forge_spell_ids,
jcallahan@92 2573 }
jcallahan@92 2574
jcallahan@92 2575
jcallahan@167 2576 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@464 2577 local link
catherton@464 2578 if (private.isLegion) then
catherton@464 2579 link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@464 2580 else
catherton@464 2581 link = _G.GetTradeSkillRecipeLink(tradeskill_index)
catherton@464 2582 end
catherton@465 2583
MMOSimca@352 2584 if link then
MMOSimca@352 2585 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@464 2586 local required_tool
catherton@464 2587 if (private.isLegion) then
catherton@464 2588 required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
catherton@464 2589 else
catherton@464 2590 required_tool = _G.GetTradeSkillTools(tradeskill_index)
catherton@464 2591 end
MMOSimca@352 2592
MMOSimca@352 2593 if required_tool then
MMOSimca@352 2594 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2595 if required_tool:find(tool_name) then
MMOSimca@352 2596 registry[spell_id] = true
MMOSimca@352 2597 end
jcallahan@167 2598 end
jcallahan@167 2599 end
jcallahan@167 2600 end
jcallahan@167 2601 end
jcallahan@167 2602
jcallahan@167 2603
jcallahan@92 2604 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@464 2605 local profession_name, prof_level
catherton@464 2606 if private.isLegion then
catherton@464 2607 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 2608 else
catherton@464 2609 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 2610 end
jcallahan@92 2611
jcallahan@92 2612 if profession_name == _G.UNKNOWN then
jcallahan@92 2613 return
jcallahan@92 2614 end
jcallahan@167 2615 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2616 end
jcallahan@92 2617 end -- do-block
jcallahan@92 2618
jcallahan@92 2619
jcallahan@167 2620 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2621 private.trainer_shown = nil
jcallahan@167 2622 end
jcallahan@167 2623
jcallahan@167 2624
jcallahan@92 2625 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2626 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2627 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2628
jcallahan@164 2629 if not trainer then
jcallahan@58 2630 return
jcallahan@58 2631 end
jcallahan@331 2632 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2633 trainer.teaches = trainer.teaches or {}
jcallahan@27 2634
jcallahan@167 2635 private.trainer_shown = true
jcallahan@167 2636
jcallahan@27 2637 -- Get the initial trainer filters
MMOSimca@344 2638 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2639 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2640 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2641
jcallahan@27 2642 -- Clear the trainer filters
MMOSimca@344 2643 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2644 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2645 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2646
jcallahan@27 2647 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2648 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2649
jcallahan@27 2650 if spell_name then
jcallahan@27 2651 DatamineTT:ClearLines()
jcallahan@27 2652 DatamineTT:SetTrainerService(index)
jcallahan@27 2653
jcallahan@27 2654 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2655
jcallahan@43 2656 if spell_id then
jcallahan@164 2657 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2658
jcallahan@164 2659 if not class_professions then
jcallahan@164 2660 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2661 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2662 end
jcallahan@43 2663 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2664 profession = profession or "General"
jcallahan@43 2665
jcallahan@164 2666 local profession_skills = class_professions[profession]
jcallahan@43 2667
jcallahan@43 2668 if not profession_skills then
jcallahan@43 2669 class_professions[profession] = {}
jcallahan@43 2670 profession_skills = class_professions[profession]
jcallahan@43 2671 end
jcallahan@173 2672 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2673 end
jcallahan@27 2674 end
jcallahan@27 2675 end
jcallahan@27 2676 -- Reset the filters to what they were before
MMOSimca@344 2677 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2678 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2679 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2680 end
jcallahan@27 2681
jcallahan@27 2682
jcallahan@1 2683 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2684 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2685 return
jcallahan@1 2686 end
jcallahan@1 2687 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2688
jcallahan@1 2689 if not spell_label then
jcallahan@1 2690 return
jcallahan@1 2691 end
jcallahan@306 2692
MMOSimca@343 2693 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2694 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2695 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2696
jcallahan@150 2697 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2698 unit_name = target_name
jcallahan@150 2699 unit_id = "target"
jcallahan@1 2700 end
jcallahan@1 2701 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2702 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2703 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2704 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2705 return
MMOSimca@328 2706 end
jcallahan@28 2707
jcallahan@205 2708 table.wipe(current_action)
jcallahan@122 2709 current_action.instance_token = instance_token
jcallahan@122 2710 current_action.map_level = map_level
jcallahan@122 2711 current_action.x = x
jcallahan@122 2712 current_action.y = y
jcallahan@122 2713 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2714 current_action.spell_label = spell_label
jcallahan@105 2715
jcallahan@105 2716 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2717 current_action.loot_label = spell_label:lower()
jcallahan@105 2718 end
jcallahan@1 2719
jcallahan@151 2720 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2721 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2722 if not unit_id or unit_name ~= target_name then
jcallahan@16 2723 return
jcallahan@16 2724 end
jcallahan@123 2725 current_action.target_type = AF.NPC
jcallahan@16 2726 end
jcallahan@16 2727 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2728 current_action.target_type = AF.ITEM
jcallahan@16 2729
jcallahan@150 2730 if item_name and item_name == target_name then
jcallahan@150 2731 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2732 elseif target_name and target_name ~= "" then
jcallahan@331 2733 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2734 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2735 end
jcallahan@150 2736 elseif not item_name and not unit_name then
jcallahan@1 2737 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2738 if target_name == "" then
jcallahan@17 2739 return
jcallahan@17 2740 end
jcallahan@122 2741 current_action.object_name = target_name
jcallahan@123 2742 current_action.target_type = AF.OBJECT
jcallahan@1 2743 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2744 current_action.target_type = AF.ZONE
jcallahan@1 2745 end
jcallahan@1 2746 end
jcallahan@1 2747 private.tracked_line = spell_line
jcallahan@0 2748 end
jcallahan@0 2749
jcallahan@94 2750
MMOSimca@393 2751 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2752 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2753 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2754 ClearKilledBossID()
jcallahan@306 2755 ClearLootToastContainerID()
MMOSimca@387 2756 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2757 else
MMOSimca@336 2758 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2759 return
jcallahan@1 2760 end
jcallahan@306 2761
jcallahan@324 2762 -- Assign existing loot data to boss if it exists
jcallahan@307 2763 if loot_toast_data then
MMOSimca@427 2764 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2765 if npc then
MMOSimca@427 2766 -- Create needed npc fields if required
MMOSimca@427 2767 local loot_label = "drops"
MMOSimca@427 2768 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2769 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2770 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2771
MMOSimca@427 2772 for index = 1, #loot_toast_data do
MMOSimca@427 2773 local data = loot_toast_data[index]
MMOSimca@427 2774 local loot_type = data[1]
MMOSimca@427 2775 local hyperlink = data[2]
MMOSimca@427 2776 local quantity = data[3]
MMOSimca@427 2777
MMOSimca@427 2778 if loot_type == "item" then
MMOSimca@427 2779 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2780 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2781 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2782 elseif loot_type == "money" then
MMOSimca@427 2783 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2784 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2785 elseif loot_type == "currency" then
MMOSimca@427 2786 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2787 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2788 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2789 end
jcallahan@317 2790 end
jcallahan@317 2791
MMOSimca@427 2792 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2793 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2794 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2795 end
MMOSimca@427 2796 else
MMOSimca@427 2797 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2798 end
jcallahan@307 2799 end
jcallahan@307 2800
jcallahan@307 2801 ClearLootToastData()
MMOSimca@427 2802 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2803 end
jcallahan@306 2804
jcallahan@306 2805
jcallahan@306 2806 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2807 if unit_id ~= "player" then
jcallahan@306 2808 return
jcallahan@306 2809 end
jcallahan@306 2810 private.tracked_line = nil
jcallahan@306 2811 private.previous_spell_id = spell_id
jcallahan@306 2812
MMOSimca@393 2813 -- For spells cast when Logging
MMOSimca@345 2814 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2815 last_timber_spell_id = spell_id
MMOSimca@351 2816 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2817 return
MMOSimca@345 2818 end
MMOSimca@345 2819
MMOSimca@393 2820 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2821 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2822 ClearKilledBossID()
jcallahan@306 2823 ClearLootToastContainerID()
jcallahan@307 2824 ClearLootToastData()
jcallahan@306 2825
MMOSimca@387 2826 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2827 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2828 return
jcallahan@306 2829 end
jcallahan@306 2830
MMOSimca@393 2831 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2832 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2833 -- Set up timer
MMOSimca@393 2834 ClearChatLootData()
MMOSimca@393 2835 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2836 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2837 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2838 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2839 else
MMOSimca@454 2840 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2841 end
MMOSimca@347 2842 return
MMOSimca@347 2843 end
MMOSimca@347 2844
jcallahan@306 2845 if anvil_spell_ids[spell_id] then
jcallahan@306 2846 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2847 elseif forge_spell_ids[spell_id] then
jcallahan@306 2848 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2849 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2850 killed_npc_id = current_target_id
MMOSimca@343 2851 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2852 end
jcallahan@306 2853 end
jcallahan@0 2854
jcallahan@90 2855
jcallahan@1 2856 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2857 if unit_id ~= "player" then
jcallahan@1 2858 return
jcallahan@1 2859 end
jcallahan@0 2860
jcallahan@1 2861 if private.tracked_line == spell_line then
jcallahan@1 2862 private.tracked_line = nil
jcallahan@1 2863 end
jcallahan@147 2864 table.wipe(current_action)
jcallahan@0 2865 end
jcallahan@90 2866
jcallahan@90 2867
jcallahan@90 2868 do
jcallahan@90 2869 local function SetUnitField(field, required_type)
jcallahan@90 2870 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2871
jcallahan@90 2872 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2873 return
jcallahan@90 2874 end
jcallahan@90 2875
jcallahan@171 2876 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2877 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2878 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2879 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2880 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2881 end
jcallahan@90 2882 end
jcallahan@90 2883
jcallahan@90 2884
jcallahan@90 2885 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2886 WDP:StopChatLootRecording(event_name)
jcallahan@90 2887 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2888 end
jcallahan@90 2889
jcallahan@90 2890
jcallahan@90 2891 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2892 WDP:StopChatLootRecording(event_name)
jcallahan@90 2893 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2894 end
jcallahan@90 2895
jcallahan@90 2896
jcallahan@90 2897 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2898 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2899 end
jcallahan@90 2900
jcallahan@90 2901
jcallahan@92 2902 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2903 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2904 end
jcallahan@90 2905
jcallahan@90 2906
jcallahan@323 2907 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2908 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2909 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2910
jcallahan@323 2911 for index = 2, #gossip_options, 2 do
jcallahan@323 2912 if gossip_options[index] == "binder" then
jcallahan@323 2913 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2914 return
jcallahan@323 2915 end
jcallahan@323 2916 end
jcallahan@323 2917 end,
jcallahan@323 2918 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2919 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2920 end,
jcallahan@323 2921 }
jcallahan@323 2922
jcallahan@323 2923
jcallahan@92 2924 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2925 WDP:StopChatLootRecording(event_name)
jcallahan@323 2926 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2927 if not unit_idnum then
jcallahan@323 2928 return
jcallahan@323 2929 end
jcallahan@323 2930
jcallahan@323 2931 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2932 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2933 end
jcallahan@90 2934 end
jcallahan@90 2935
jcallahan@90 2936
jcallahan@93 2937 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2938 WDP:StopChatLootRecording(event_name)
jcallahan@93 2939 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2940 end
jcallahan@93 2941
jcallahan@93 2942
jcallahan@189 2943 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2944 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2945 end
jcallahan@189 2946
jcallahan@189 2947
jcallahan@90 2948 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2949 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2950 end
jcallahan@90 2951
jcallahan@90 2952
jcallahan@90 2953 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2954 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2955 end
jcallahan@90 2956
jcallahan@90 2957
jcallahan@90 2958 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2959 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2960 end
jcallahan@90 2961 end -- do-block