annotate Main.lua @ 297:57cb63fe5ba8

Only wipe previous_combat_event on non-damaging CLEU subevent or when UNIT_DIED fires (after collecting its data).
author James D. Callahan III <jcallahan@curse.com>
date Mon, 17 Jun 2013 14:39:09 -0500
parents 0cad30f414f6
children 841eeb16dcf7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@294 34 local DB_VERSION = 17
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@270 53 config = {
jcallahan@270 54 minimap_icon = {
jcallahan@270 55 hide = true,
jcallahan@270 56 },
jcallahan@270 57 },
jcallahan@0 58 items = {},
jcallahan@0 59 npcs = {},
jcallahan@0 60 objects = {},
jcallahan@0 61 quests = {},
jcallahan@167 62 spells = {},
jcallahan@17 63 zones = {},
jcallahan@0 64 }
jcallahan@0 65 }
jcallahan@0 66
jcallahan@1 67 local EVENT_MAPPING = {
jcallahan@90 68 AUCTION_HOUSE_SHOW = true,
jcallahan@90 69 BANKFRAME_OPENED = true,
jcallahan@90 70 BATTLEFIELDS_SHOW = true,
jcallahan@56 71 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 72 CHAT_MSG_LOOT = true,
jcallahan@95 73 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 74 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 76 CHAT_MSG_SYSTEM = true,
jcallahan@23 77 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 78 COMBAT_TEXT_UPDATE = true,
jcallahan@140 79 CURSOR_UPDATE = true,
jcallahan@90 80 FORGE_MASTER_OPENED = true,
jcallahan@90 81 GOSSIP_SHOW = true,
jcallahan@290 82 GROUP_ROSTER_UPDATE = true,
jcallahan@93 83 GUILDBANKFRAME_OPENED = true,
jcallahan@42 84 ITEM_TEXT_BEGIN = true,
jcallahan@189 85 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 86 LOOT_CLOSED = true,
jcallahan@1 87 LOOT_OPENED = true,
jcallahan@89 88 MAIL_SHOW = true,
jcallahan@133 89 MERCHANT_CLOSED = true,
jcallahan@7 90 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 91 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 92 PET_BAR_UPDATE = true,
jcallahan@115 93 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 94 PLAYER_REGEN_DISABLED = true,
jcallahan@156 95 PLAYER_REGEN_ENABLED = true,
jcallahan@2 96 PLAYER_TARGET_CHANGED = true,
jcallahan@9 97 QUEST_COMPLETE = true,
jcallahan@9 98 QUEST_DETAIL = true,
jcallahan@9 99 QUEST_LOG_UPDATE = true,
jcallahan@97 100 QUEST_PROGRESS = true,
jcallahan@178 101 SHOW_LOOT_TOAST = true,
jcallahan@88 102 TAXIMAP_OPENED = true,
jcallahan@92 103 TRADE_SKILL_SHOW = true,
jcallahan@167 104 TRAINER_CLOSED = true,
jcallahan@27 105 TRAINER_SHOW = true,
jcallahan@90 106 TRANSMOGRIFY_OPEN = true,
jcallahan@246 107 UNIT_PET = true,
jcallahan@4 108 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 109 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 110 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 111 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_SENT = true,
jcallahan@1 113 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 114 VOID_STORAGE_OPEN = true,
jcallahan@129 115 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 116 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 117 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 118 }
jcallahan@0 119
jcallahan@4 120
jcallahan@246 121 -- VARIABLES ----------------------------------------------------------
jcallahan@246 122
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@246 127 local group_member_uids = {}
jcallahan@246 128 local group_owner_guids_to_pet_guids = {}
jcallahan@246 129 local group_pet_guids = {}
jcallahan@187 130 local item_process_timer_handle
jcallahan@92 131 local faction_standings = {}
jcallahan@92 132 local forge_spell_ids = {}
jcallahan@95 133 local languages_known = {}
jcallahan@95 134 local name_to_id_map = {}
jcallahan@177 135 local killed_npc_id
jcallahan@2 136 local target_location_timer_handle
jcallahan@86 137 local current_target_id
jcallahan@126 138 local current_area_id
jcallahan@131 139 local current_loot
jcallahan@1 140
jcallahan@121 141 -- Data for our current action. Including possible values as a reference.
jcallahan@122 142 local current_action = {
jcallahan@121 143 identifier = nil,
jcallahan@121 144 loot_label = nil,
jcallahan@121 145 loot_list = nil,
jcallahan@121 146 loot_sources = nil,
jcallahan@121 147 map_level = nil,
jcallahan@121 148 spell_label = nil,
jcallahan@123 149 target_type = nil,
jcallahan@121 150 x = nil,
jcallahan@121 151 y = nil,
jcallahan@121 152 zone_data = nil,
jcallahan@121 153 }
jcallahan@92 154
jcallahan@246 155
jcallahan@246 156 -- HELPERS ------------------------------------------------------------
jcallahan@246 157
jcallahan@245 158 local function Debug(message, ...)
jcallahan@151 159 if not DEBUGGING then
jcallahan@151 160 return
jcallahan@151 161 end
jcallahan@245 162 _G.print(message:format(...))
jcallahan@151 163 end
jcallahan@151 164
jcallahan@151 165
jcallahan@169 166 local TradeSkillExecutePer
jcallahan@169 167 do
jcallahan@169 168 local header_list = {}
jcallahan@169 169
jcallahan@169 170 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 171 function TradeSkillExecutePer(iter_func)
jcallahan@169 172 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 173 return
jcallahan@169 174 end
jcallahan@167 175 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 176 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 177 search_box:SetText("")
jcallahan@169 178
jcallahan@167 179 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 180 search_box:ClearFocus()
jcallahan@167 181 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 182
jcallahan@169 183 table.wipe(header_list)
jcallahan@169 184
jcallahan@169 185 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 186 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 187 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 188
jcallahan@169 189 if have_materials then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 191 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 192 end
jcallahan@169 193
jcallahan@169 194 if have_skillup then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 196 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 197 end
jcallahan@169 198 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 199 _G.TradeSkillUpdateFilterBar()
jcallahan@169 200 _G.TradeSkillFrame_Update()
jcallahan@169 201
jcallahan@169 202 -- Expand all headers so we can see all the recipes there are
jcallahan@169 203 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 204 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 205
jcallahan@169 206 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 207 if not is_expanded then
jcallahan@169 208 header_list[name] = true
jcallahan@169 209 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 210 end
jcallahan@169 211 elseif iter_func(name, tradeskill_index) then
jcallahan@169 212 break
jcallahan@169 213 end
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 -- Restore the state of the things we changed.
jcallahan@169 217 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 218 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 219
jcallahan@169 220 if header_list[name] then
jcallahan@169 221 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 222 end
jcallahan@169 223 end
jcallahan@169 224 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 225 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 226 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 227 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 228
jcallahan@169 229 _G.TradeSkillUpdateFilterBar()
jcallahan@169 230 _G.TradeSkillFrame_Update()
jcallahan@167 231 end
jcallahan@169 232 end -- do-block
jcallahan@167 233
jcallahan@167 234
jcallahan@39 235 local ActualCopperCost
jcallahan@39 236 do
jcallahan@39 237 local BARTERING_SPELL_ID = 83964
jcallahan@39 238
jcallahan@39 239 local STANDING_DISCOUNTS = {
jcallahan@39 240 HATED = 0,
jcallahan@39 241 HOSTILE = 0,
jcallahan@39 242 UNFRIENDLY = 0,
jcallahan@39 243 NEUTRAL = 0,
jcallahan@39 244 FRIENDLY = 0.05,
jcallahan@39 245 HONORED = 0.1,
jcallahan@39 246 REVERED = 0.15,
jcallahan@39 247 EXALTED = 0.2,
jcallahan@39 248 }
jcallahan@39 249
jcallahan@39 250
jcallahan@39 251 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 252 if not copper_cost or copper_cost == 0 then
jcallahan@39 253 return 0
jcallahan@39 254 end
jcallahan@39 255 local modifier = 1
jcallahan@39 256
jcallahan@39 257 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 258 modifier = modifier - 0.1
jcallahan@39 259 end
jcallahan@39 260
jcallahan@39 261 if rep_standing then
jcallahan@39 262 if PLAYER_RACE == "Goblin" then
jcallahan@39 263 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 264 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 265 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 266 end
jcallahan@39 267 end
jcallahan@39 268 return math.floor(copper_cost / modifier)
jcallahan@39 269 end
jcallahan@39 270 end -- do-block
jcallahan@39 271
jcallahan@39 272
jcallahan@153 273 -- Called on a timer
jcallahan@177 274 local function ClearKilledNPC()
jcallahan@177 275 killed_npc_id = nil
jcallahan@177 276 end
jcallahan@177 277
jcallahan@177 278
jcallahan@203 279 local function ClearKilledBossID()
jcallahan@203 280 private.raid_finder_boss_id = nil
jcallahan@203 281 private.world_boss_id = nil
jcallahan@203 282 end
jcallahan@203 283
jcallahan@203 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@233 286 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287
jcallahan@59 288 if not instance_type or instance_type == "" then
jcallahan@59 289 instance_type = "NONE"
jcallahan@59 290 end
jcallahan@233 291 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 292 end
jcallahan@29 293
jcallahan@29 294
jcallahan@19 295 local function DBEntry(data_type, unit_id)
jcallahan@19 296 if not data_type or not unit_id then
jcallahan@6 297 return
jcallahan@6 298 end
jcallahan@289 299 local category = global_db[data_type]
jcallahan@289 300
jcallahan@289 301 if not category then
jcallahan@289 302 category = {}
jcallahan@289 303 global_db[data_type] = category
jcallahan@289 304 end
jcallahan@289 305 local unit = category[unit_id]
jcallahan@6 306
jcallahan@10 307 if not unit then
jcallahan@187 308 unit = {}
jcallahan@289 309 category[unit_id] = unit
jcallahan@6 310 end
jcallahan@10 311 return unit
jcallahan@6 312 end
jcallahan@270 313
jcallahan@263 314 private.DBEntry = DBEntry
jcallahan@6 315
jcallahan@214 316 local NPCEntry
jcallahan@214 317 do
jcallahan@214 318 local npc_prototype = {}
jcallahan@214 319 local npc_meta = {
jcallahan@214 320 __index = npc_prototype
jcallahan@214 321 }
jcallahan@6 322
jcallahan@214 323 function NPCEntry(identifier)
jcallahan@227 324 local npc = DBEntry("npcs", identifier)
jcallahan@29 325
jcallahan@214 326 if not npc then
jcallahan@214 327 return
jcallahan@214 328 end
jcallahan@227 329 return _G.setmetatable(npc, npc_meta)
jcallahan@22 330 end
jcallahan@214 331
jcallahan@248 332 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 333 self.encounter_data = self.encounter_data or {}
jcallahan@248 334 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 335 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 336
jcallahan@248 337 return self.encounter_data[difficulty_token]
jcallahan@214 338 end
jcallahan@22 339 end
jcallahan@22 340
jcallahan@22 341
jcallahan@1 342 local function CurrentLocationData()
jcallahan@161 343 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 344 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 345 end
jcallahan@1 346 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 347 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 348
jcallahan@1 349 x = x or 0
jcallahan@1 350 y = y or 0
jcallahan@1 351
jcallahan@1 352 if x == 0 and y == 0 then
jcallahan@1 353 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 354 _G.SetDungeonMapLevel(level_index)
jcallahan@1 355 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 356
jcallahan@1 357 if x and y and (x > 0 or y > 0) then
jcallahan@1 358 _G.SetDungeonMapLevel(map_level)
jcallahan@1 359 map_level = level_index
jcallahan@1 360 break
jcallahan@1 361 end
jcallahan@1 362 end
jcallahan@1 363 end
jcallahan@1 364
jcallahan@1 365 if _G.DungeonUsesTerrainMap() then
jcallahan@1 366 map_level = map_level - 1
jcallahan@1 367 end
jcallahan@31 368 local x = _G.floor(x * 1000)
jcallahan@31 369 local y = _G.floor(y * 1000)
jcallahan@28 370
jcallahan@31 371 if x % 2 ~= 0 then
jcallahan@31 372 x = x + 1
jcallahan@28 373 end
jcallahan@28 374
jcallahan@31 375 if y % 2 ~= 0 then
jcallahan@31 376 y = y + 1
jcallahan@28 377 end
jcallahan@126 378 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 379 end
jcallahan@1 380
jcallahan@1 381
jcallahan@1 382 local function ItemLinkToID(item_link)
jcallahan@1 383 if not item_link then
jcallahan@1 384 return
jcallahan@1 385 end
jcallahan@7 386 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 387 end
jcallahan@270 388
jcallahan@260 389 private.ItemLinkToID = ItemLinkToID
jcallahan@4 390
jcallahan@171 391 local function UnitTypeIsNPC(unit_type)
jcallahan@171 392 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 393 end
jcallahan@171 394
jcallahan@171 395
jcallahan@34 396 local ParseGUID
jcallahan@4 397 do
jcallahan@229 398 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 399 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 400
jcallahan@281 401 local NPC_ID_MAPPING = {
jcallahan@281 402 [62164] = 63191, -- Garalon
jcallahan@281 403 }
jcallahan@281 404
jcallahan@281 405
jcallahan@34 406 function ParseGUID(guid)
jcallahan@5 407 if not guid then
jcallahan@5 408 return
jcallahan@5 409 end
jcallahan@229 410 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 411
jcallahan@229 412 if not bitfield then
jcallahan@229 413 return UNIT_TYPES.UNKNOWN
jcallahan@229 414 end
jcallahan@229 415 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 416
jcallahan@229 417 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 418 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 419 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 420
jcallahan@281 421 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 422 unit_idnum = id_mapping
jcallahan@281 423 end
jcallahan@281 424 return unit_type, unit_idnum
jcallahan@4 425 end
jcallahan@4 426 return unit_type
jcallahan@4 427 end
jcallahan@249 428
jcallahan@249 429 private.ParseGUID = ParseGUID
jcallahan@4 430 end -- do-block
jcallahan@4 431
jcallahan@4 432
jcallahan@141 433 local UpdateDBEntryLocation
jcallahan@141 434 do
jcallahan@141 435 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 436 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 437 local facing = _G.GetPlayerFacing()
jcallahan@141 438
jcallahan@141 439 if not facing then
jcallahan@141 440 return x, y
jcallahan@141 441 end
jcallahan@246 442 local rad = facing + math.pi
jcallahan@141 443 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 444 end
jcallahan@10 445
jcallahan@24 446
jcallahan@141 447 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 448 if not identifier then
jcallahan@141 449 return
jcallahan@141 450 end
jcallahan@141 451 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 452 local entry = DBEntry(entry_type, identifier)
jcallahan@141 453 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 454 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 455
jcallahan@141 456 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 457 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 458
jcallahan@141 459 if not zone_data then
jcallahan@141 460 zone_data = {}
jcallahan@141 461 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 462 end
jcallahan@141 463
jcallahan@141 464 -- Special case for Fishing.
jcallahan@141 465 if current_action.spell_label == "FISHING" then
jcallahan@141 466 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 467
jcallahan@141 468 if yard_width > 0 and yard_height > 0 then
jcallahan@141 469 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 470 current_action.x = x
jcallahan@141 471 current_action.y = y
jcallahan@141 472 end
jcallahan@141 473 end
jcallahan@141 474 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 475
jcallahan@141 476 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 477 return zone_data
jcallahan@10 478 end
jcallahan@141 479 end -- do-block
jcallahan@10 480
jcallahan@10 481
jcallahan@19 482 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 483 if not item_link then
jcallahan@19 484 return
jcallahan@19 485 end
jcallahan@19 486 local item_id = ItemLinkToID(item_link)
jcallahan@19 487
jcallahan@19 488 if not bag_index or not slot_index then
jcallahan@19 489 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 490 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 491 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 492 bag_index = new_bag_index
jcallahan@19 493 slot_index = new_slot_index
jcallahan@19 494 break
jcallahan@19 495 end
jcallahan@19 496 end
jcallahan@19 497 end
jcallahan@19 498 end
jcallahan@19 499
jcallahan@19 500 if not bag_index or not slot_index then
jcallahan@19 501 return
jcallahan@19 502 end
jcallahan@19 503 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 504
jcallahan@19 505 if not is_lootable then
jcallahan@19 506 return
jcallahan@19 507 end
jcallahan@19 508 DatamineTT:ClearLines()
jcallahan@19 509 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 510
jcallahan@19 511 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 512 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 513
jcallahan@19 514 if not current_line then
jcallahan@19 515 break
jcallahan@19 516 end
jcallahan@230 517 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 518
jcallahan@230 519 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 520 table.wipe(current_action)
jcallahan@123 521 current_action.target_type = AF.ITEM
jcallahan@122 522 current_action.identifier = item_id
jcallahan@122 523 current_action.loot_label = "contains"
jcallahan@19 524 break
jcallahan@19 525 end
jcallahan@19 526 end
jcallahan@19 527 end
jcallahan@19 528
jcallahan@19 529
jcallahan@39 530 local UnitFactionStanding
jcallahan@32 531 local UpdateFactionData
jcallahan@32 532 do
jcallahan@32 533 local MAX_FACTION_INDEX = 1000
jcallahan@20 534
jcallahan@32 535 local STANDING_NAMES = {
jcallahan@32 536 "HATED",
jcallahan@32 537 "HOSTILE",
jcallahan@32 538 "UNFRIENDLY",
jcallahan@32 539 "NEUTRAL",
jcallahan@32 540 "FRIENDLY",
jcallahan@32 541 "HONORED",
jcallahan@32 542 "REVERED",
jcallahan@32 543 "EXALTED",
jcallahan@32 544 }
jcallahan@32 545
jcallahan@39 546
jcallahan@39 547 function UnitFactionStanding(unit)
jcallahan@135 548 local unit_name = _G.UnitName(unit)
jcallahan@39 549 UpdateFactionData()
jcallahan@39 550 DatamineTT:ClearLines()
jcallahan@39 551 DatamineTT:SetUnit(unit)
jcallahan@39 552
jcallahan@39 553 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 554 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 555
jcallahan@135 556 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 557 return faction_name, faction_standings[faction_name]
jcallahan@39 558 end
jcallahan@39 559 end
jcallahan@39 560 end
jcallahan@39 561
jcallahan@39 562
jcallahan@32 563 function UpdateFactionData()
jcallahan@32 564 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 565 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 566
jcallahan@86 567 if faction_name then
jcallahan@32 568 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 569 elseif not faction_name then
jcallahan@32 570 break
jcallahan@32 571 end
jcallahan@20 572 end
jcallahan@20 573 end
jcallahan@32 574 end -- do-block
jcallahan@20 575
jcallahan@48 576
jcallahan@75 577 local GenericLootUpdate
jcallahan@75 578 do
jcallahan@77 579 local function LootTable(entry, loot_type, top_field)
jcallahan@75 580 if top_field then
jcallahan@75 581 entry[top_field] = entry[top_field] or {}
jcallahan@75 582 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 583 return entry[top_field][loot_type]
jcallahan@75 584 end
jcallahan@48 585 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 586 return entry[loot_type]
jcallahan@48 587 end
jcallahan@48 588
jcallahan@75 589 function GenericLootUpdate(data_type, top_field)
jcallahan@132 590 local loot_type = current_loot.label
jcallahan@75 591 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 592 local source_list = {}
jcallahan@75 593
jcallahan@131 594 if current_loot.sources then
jcallahan@131 595 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 596 local entry, source_id
jcallahan@78 597
jcallahan@131 598 if current_loot.target_type == AF.ITEM then
jcallahan@119 599 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 600 source_id = current_loot.identifier
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@131 602 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 603 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 604 entry = DBEntry(data_type, source_id)
jcallahan@119 605 else
jcallahan@119 606 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 607 entry = DBEntry(data_type, source_id)
jcallahan@119 608 end
jcallahan@75 609
jcallahan@119 610 if entry then
jcallahan@119 611 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 612
jcallahan@119 613 if not source_list[source_guid] then
jcallahan@119 614 if top_field then
jcallahan@119 615 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 616 else
jcallahan@119 617 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 618 end
jcallahan@119 619 source_list[source_guid] = true
jcallahan@77 620 end
jcallahan@119 621 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 622
jcallahan@119 623 for item_id, quantity in pairs(loot_data) do
jcallahan@119 624 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 625 end
jcallahan@75 626 end
jcallahan@75 627 end
jcallahan@75 628 end
jcallahan@121 629
jcallahan@121 630 -- This is used for Gas Extractions.
jcallahan@131 631 if #current_loot.list <= 0 then
jcallahan@78 632 return
jcallahan@78 633 end
jcallahan@82 634 local entry
jcallahan@82 635
jcallahan@82 636 -- At this point we only have a name if it's an object.
jcallahan@131 637 if current_loot.target_type == AF.OBJECT then
jcallahan@131 638 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 639 else
jcallahan@131 640 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 641 end
jcallahan@75 642
jcallahan@75 643 if not entry then
jcallahan@75 644 return
jcallahan@75 645 end
jcallahan@77 646 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 647
jcallahan@131 648 if not source_list[current_loot.identifier] then
jcallahan@77 649 if top_field then
jcallahan@77 650 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 651 else
jcallahan@77 652 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 653 end
jcallahan@77 654 end
jcallahan@75 655
jcallahan@131 656 for index = 1, #current_loot.list do
jcallahan@131 657 table.insert(loot_table, current_loot.list[index])
jcallahan@75 658 end
jcallahan@48 659 end
jcallahan@75 660 end -- do-block
jcallahan@48 661
jcallahan@97 662
jcallahan@97 663 local ReplaceKeywords
jcallahan@97 664 do
jcallahan@97 665 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 666 class = PLAYER_CLASS,
jcallahan@97 667 name = PLAYER_NAME,
jcallahan@97 668 race = PLAYER_RACE,
jcallahan@97 669 }
jcallahan@97 670
jcallahan@97 671
jcallahan@97 672 function ReplaceKeywords(text)
jcallahan@97 673 if not text or text == "" then
jcallahan@97 674 return ""
jcallahan@97 675 end
jcallahan@97 676
jcallahan@97 677 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 678 local category_format = ("<%s>"):format(category)
jcallahan@97 679 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 680 end
jcallahan@97 681 return text
jcallahan@97 682 end
jcallahan@97 683 end -- do-block
jcallahan@97 684
jcallahan@97 685
jcallahan@154 686 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 687 -- unless the WorldMapFrame is shown.
jcallahan@143 688 do
jcallahan@143 689 -- MapFileName = MapAreaID
jcallahan@143 690 local MICRO_DUNGEON_IDS = {
jcallahan@143 691 ShrineofTwoMoons = 903,
jcallahan@143 692 ShrineofSevenStars = 905,
jcallahan@143 693 }
jcallahan@126 694
jcallahan@143 695 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 696 if private.in_combat then
jcallahan@156 697 private.set_area_id = true
jcallahan@156 698 return
jcallahan@156 699 end
jcallahan@155 700 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 701
jcallahan@155 702 if map_area_id == current_area_id then
jcallahan@155 703 return
jcallahan@155 704 end
jcallahan@143 705 local world_map = _G.WorldMapFrame
jcallahan@143 706 local map_visible = world_map:IsVisible()
jcallahan@143 707 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 708
jcallahan@143 709 if not map_visible then
jcallahan@143 710 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 711 world_map:Show()
jcallahan@143 712 end
jcallahan@143 713 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 714
jcallahan@154 715 _G.SetMapToCurrentZone()
jcallahan@154 716
jcallahan@143 717 if micro_dungeon_id then
jcallahan@143 718 current_area_id = micro_dungeon_id
jcallahan@143 719 else
jcallahan@143 720 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 721 end
jcallahan@143 722
jcallahan@154 723 if map_visible then
jcallahan@154 724 _G.SetMapByID(map_area_id)
jcallahan@154 725 else
jcallahan@143 726 world_map:Hide()
jcallahan@143 727 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 728 end
jcallahan@143 729 end
jcallahan@154 730 end
jcallahan@126 731
jcallahan@246 732
jcallahan@246 733 -- METHODS ------------------------------------------------------------
jcallahan@246 734
jcallahan@0 735 function WDP:OnInitialize()
jcallahan@128 736 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 737 private.db = db
jcallahan@128 738 global_db = db.global
jcallahan@128 739 char_db = db.char
jcallahan@14 740
jcallahan@270 741 local raw_db = _G.WoWDBProfilerData
jcallahan@18 742 local build_num = tonumber(private.build_num)
jcallahan@14 743
jcallahan@136 744 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 745 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 746 global_db[entry] = {}
jcallahan@74 747 end
jcallahan@74 748 end
jcallahan@35 749 raw_db.build_num = build_num
jcallahan@63 750 raw_db.version = DB_VERSION
jcallahan@249 751
jcallahan@251 752 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 753 private.InitializeCommentSystem()
jcallahan@251 754 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 755 end
jcallahan@0 756 end
jcallahan@0 757
jcallahan@0 758
jcallahan@153 759 function WDP:EventDispatcher(...)
jcallahan@153 760 local event_name = ...
jcallahan@153 761
jcallahan@153 762 if DEBUGGING then
jcallahan@154 763 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 764 Debug(event_name)
jcallahan@154 765 else
jcallahan@154 766 Debug(...)
jcallahan@153 767 end
jcallahan@153 768 end
jcallahan@153 769 local func = EVENT_MAPPING[event_name]
jcallahan@153 770
jcallahan@153 771 if _G.type(func) == "boolean" then
jcallahan@153 772 self[event_name](self, ...)
jcallahan@153 773 elseif _G.type(func) == "function" then
jcallahan@159 774 self[func](self, ...)
jcallahan@153 775 end
jcallahan@153 776 end
jcallahan@153 777
jcallahan@153 778
jcallahan@0 779 function WDP:OnEnable()
jcallahan@0 780 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 781 if EVENT_DEBUG then
jcallahan@153 782 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 783 else
jcallahan@153 784 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 785 end
jcallahan@0 786 end
jcallahan@95 787
jcallahan@95 788 for index = 1, _G.GetNumLanguages() do
jcallahan@95 789 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 790 end
jcallahan@187 791 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 792 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 793
jcallahan@19 794 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 795 if target_unit then
jcallahan@19 796 return
jcallahan@19 797 end
jcallahan@19 798 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 799 end)
jcallahan@19 800
jcallahan@19 801 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 802 if target_unit then
jcallahan@19 803 return
jcallahan@19 804 end
jcallahan@19 805 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 806 HandleItemUse(item_link)
jcallahan@19 807 end)
jcallahan@263 808
jcallahan@129 809 self:SetCurrentAreaID("OnEnable")
jcallahan@290 810 self:GROUP_ROSTER_UPDATE()
jcallahan@0 811 end
jcallahan@0 812
jcallahan@0 813
jcallahan@219 814 local ScrapeItemUpgradeStats
jcallahan@219 815 do
jcallahan@219 816 local intermediary = {}
jcallahan@219 817
jcallahan@220 818 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 819 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 820 return
jcallahan@220 821 end
jcallahan@219 822 local create_entry
jcallahan@219 823
jcallahan@219 824 table.wipe(intermediary)
jcallahan@219 825
jcallahan@219 826 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 827 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 828
jcallahan@293 829 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 830 break
jcallahan@219 831 end
jcallahan@219 832 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 833
jcallahan@219 834 if amount and stat then
jcallahan@220 835 if reforge_id and reforge_id ~= 0 then
jcallahan@220 836 local reforge_string = stat:find("Reforged")
jcallahan@220 837
jcallahan@220 838 if reforge_string then
jcallahan@220 839 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 840 intermediary.reforge_id = reforge_id
jcallahan@220 841 end
jcallahan@219 842 end
jcallahan@219 843 create_entry = true
jcallahan@295 844 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 845 end
jcallahan@219 846 end
jcallahan@219 847
jcallahan@219 848 if not create_entry then
jcallahan@219 849 return
jcallahan@219 850 end
jcallahan@219 851 local item = DBEntry("items", item_id)
jcallahan@225 852 item.upgrade_id = upgrade_id
jcallahan@219 853 item.upgrades = item.upgrades or {}
jcallahan@219 854 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 855
jcallahan@219 856 for stat, amount in pairs(intermediary) do
jcallahan@219 857 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 858 end
jcallahan@219 859 end
jcallahan@220 860 end
jcallahan@220 861
jcallahan@220 862 -- do-block
jcallahan@219 863
jcallahan@219 864
jcallahan@187 865 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 866 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 867 local item
jcallahan@0 868
jcallahan@191 869 if item_string then
jcallahan@220 870 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 871 suffix_id = tonumber(suffix_id)
jcallahan@219 872 upgrade_id = tonumber(upgrade_id)
jcallahan@199 873
jcallahan@201 874 if suffix_id and suffix_id ~= 0 then
jcallahan@219 875 item = DBEntry("items", item_id)
jcallahan@201 876 item.suffix_id = suffix_id
jcallahan@201 877 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 878 end
jcallahan@191 879
jcallahan@219 880 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 881 DatamineTT:SetHyperlink(item_link)
jcallahan@220 882 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 883 end
jcallahan@0 884 end
jcallahan@212 885
jcallahan@212 886 if durability and durability > 0 then
jcallahan@219 887 item = item or DBEntry("items", item_id)
jcallahan@212 888 item.durability = durability
jcallahan@212 889 end
jcallahan@0 890 end
jcallahan@0 891
jcallahan@0 892
jcallahan@187 893 function WDP:ProcessItems()
jcallahan@187 894 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 895 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 896
jcallahan@0 897 if item_id and item_id > 0 then
jcallahan@1 898 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 899 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 900 end
jcallahan@0 901 end
jcallahan@0 902
jcallahan@0 903 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 904 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 905 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 906
jcallahan@0 907 if item_id and item_id > 0 then
jcallahan@1 908 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 909 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 910 end
jcallahan@0 911 end
jcallahan@0 912 end
jcallahan@0 913 end
jcallahan@0 914
jcallahan@118 915
jcallahan@215 916 local TargetedNPC
jcallahan@118 917 do
jcallahan@118 918 local GENDER_NAMES = {
jcallahan@118 919 "UNKNOWN",
jcallahan@118 920 "MALE",
jcallahan@118 921 "FEMALE",
jcallahan@118 922 }
jcallahan@118 923
jcallahan@118 924
jcallahan@118 925 local REACTION_NAMES = {
jcallahan@118 926 "HATED",
jcallahan@118 927 "HOSTILE",
jcallahan@118 928 "UNFRIENDLY",
jcallahan@118 929 "NEUTRAL",
jcallahan@118 930 "FRIENDLY",
jcallahan@118 931 "HONORED",
jcallahan@118 932 "REVERED",
jcallahan@118 933 "EXALTED",
jcallahan@118 934 }
jcallahan@118 935
jcallahan@118 936
jcallahan@118 937 local POWER_TYPE_NAMES = {
jcallahan@118 938 ["0"] = "MANA",
jcallahan@118 939 ["1"] = "RAGE",
jcallahan@118 940 ["2"] = "FOCUS",
jcallahan@118 941 ["3"] = "ENERGY",
jcallahan@118 942 ["6"] = "RUNIC_POWER",
jcallahan@118 943 }
jcallahan@118 944
jcallahan@118 945
jcallahan@215 946 function TargetedNPC()
jcallahan@118 947 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 948 current_target_id = nil
jcallahan@118 949 return
jcallahan@118 950 end
jcallahan@118 951 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 952
jcallahan@171 953 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 954 return
jcallahan@118 955 end
jcallahan@118 956 current_target_id = unit_idnum
jcallahan@118 957
jcallahan@118 958 local npc = NPCEntry(unit_idnum)
jcallahan@118 959 local _, class_token = _G.UnitClass("target")
jcallahan@118 960 npc.class = class_token
jcallahan@118 961 npc.faction = UnitFactionStanding("target")
jcallahan@118 962 npc.genders = npc.genders or {}
jcallahan@118 963 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 964 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 965 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 966
jcallahan@248 967 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 968 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 969 local level_data = encounter_data[npc_level]
jcallahan@250 970
jcallahan@250 971 if not level_data then
jcallahan@250 972 level_data = {}
jcallahan@250 973 encounter_data[npc_level] = level_data
jcallahan@250 974 end
jcallahan@257 975 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 976
jcallahan@257 977 if not level_data.power then
jcallahan@257 978 local max_power = _G.UnitManaMax("target")
jcallahan@257 979
jcallahan@257 980 if max_power > 0 then
jcallahan@257 981 local power_type = _G.UnitPowerType("target")
jcallahan@257 982 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 983 end
jcallahan@118 984 end
jcallahan@118 985 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 986 return npc, unit_idnum
jcallahan@118 987 end
jcallahan@118 988 end -- do-block
jcallahan@118 989
jcallahan@118 990
jcallahan@113 991 do
jcallahan@113 992 local COORD_MAX = 5
jcallahan@0 993
jcallahan@113 994 function WDP:UpdateTargetLocation()
jcallahan@113 995 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 996 return
jcallahan@2 997 end
jcallahan@113 998
jcallahan@113 999 for index = 1, 4 do
jcallahan@113 1000 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1001 return
jcallahan@113 1002 end
jcallahan@113 1003 end
jcallahan@215 1004 local npc = TargetedNPC()
jcallahan@113 1005
jcallahan@113 1006 if not npc then
jcallahan@113 1007 return
jcallahan@113 1008 end
jcallahan@113 1009 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1010 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1011 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1012 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1013
jcallahan@113 1014 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1015
jcallahan@113 1016 if not zone_data then
jcallahan@113 1017 zone_data = {}
jcallahan@113 1018 npc_data.locations[zone_token] = zone_data
jcallahan@113 1019 end
jcallahan@113 1020
jcallahan@113 1021 for location_token in pairs(zone_data) do
jcallahan@113 1022 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1023 loc_level = tonumber(loc_level)
jcallahan@113 1024
jcallahan@113 1025 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1026 return
jcallahan@113 1027 end
jcallahan@113 1028 end
jcallahan@141 1029 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1030 end
jcallahan@113 1031 end -- do-block
jcallahan@2 1032
jcallahan@118 1033
jcallahan@246 1034 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1035
jcallahan@90 1036 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1037 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1038 return
jcallahan@243 1039 end
jcallahan@282 1040 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1041
jcallahan@56 1042 for index = 1, num_items do
jcallahan@56 1043 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1044
jcallahan@56 1045 if item_link then
jcallahan@56 1046 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1047 end
jcallahan@56 1048 end
jcallahan@56 1049 end
jcallahan@56 1050
jcallahan@56 1051
jcallahan@290 1052 function WDP:GROUP_ROSTER_UPDATE()
jcallahan@246 1053 local is_raid = _G.IsInRaid()
jcallahan@246 1054 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1055 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1056
jcallahan@246 1057 table.wipe(group_member_uids)
jcallahan@246 1058
jcallahan@290 1059 Debug("GROUP_ROSTER_UPDATE: %s group - %d members.", unit_type, group_size)
jcallahan@288 1060
jcallahan@246 1061 for index = 1, group_size do
jcallahan@288 1062 local group_unit = unit_type .. index
jcallahan@288 1063 local unit_guid = _G.UnitGUID(group_unit)
jcallahan@288 1064
jcallahan@288 1065 Debug("%s (%s) added as GUID %s", group_unit, _G.UnitName(group_unit), unit_guid)
jcallahan@288 1066 group_member_uids[unit_guid] = true
jcallahan@246 1067 end
jcallahan@246 1068 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1069 end
jcallahan@246 1070
jcallahan@246 1071
jcallahan@246 1072 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1073 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1074 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1075
jcallahan@246 1076 if current_pet_guid then
jcallahan@246 1077 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1078 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1079 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1080 end
jcallahan@246 1081 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1082
jcallahan@246 1083 if pet_guid then
jcallahan@246 1084 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@296 1085 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1086 group_pet_guids[pet_guid] = true
jcallahan@246 1087 end
jcallahan@246 1088 end
jcallahan@246 1089
jcallahan@246 1090
jcallahan@178 1091 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1092 if loot_type ~= "item" then
jcallahan@178 1093 return
jcallahan@178 1094 end
jcallahan@203 1095 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1096 ClearKilledBossID()
jcallahan@178 1097
jcallahan@178 1098 if not npc then
jcallahan@245 1099 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1100 return
jcallahan@178 1101 end
jcallahan@178 1102 local item_id = ItemLinkToID(item_link)
jcallahan@178 1103
jcallahan@178 1104 if not item_id then
jcallahan@245 1105 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1106 return
jcallahan@178 1107 end
jcallahan@179 1108 local loot_type = "drops"
jcallahan@248 1109 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1110 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1111 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1112 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1113
jcallahan@178 1114 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1115 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1116 end
jcallahan@178 1117
jcallahan@178 1118
jcallahan@179 1119 do
jcallahan@179 1120 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1121 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1122 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1123 end,
jcallahan@179 1124 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1125 current_loot = {
jcallahan@179 1126 list = {
jcallahan@179 1127 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1128 },
jcallahan@179 1129 identifier = current_action.identifier,
jcallahan@179 1130 label = current_action.loot_label or "drops",
jcallahan@179 1131 map_level = current_action.map_level,
jcallahan@179 1132 object_name = current_action.object_name,
jcallahan@179 1133 spell_label = current_action.spell_label,
jcallahan@179 1134 target_type = current_action.target_type,
jcallahan@179 1135 x = current_action.x,
jcallahan@179 1136 y = current_action.y,
jcallahan@179 1137 zone_data = current_action.zone_data,
jcallahan@179 1138 }
jcallahan@179 1139 table.wipe(current_action)
jcallahan@179 1140 GenericLootUpdate("zones")
jcallahan@179 1141 end,
jcallahan@179 1142 }
jcallahan@177 1143
jcallahan@177 1144
jcallahan@179 1145 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1146 local category
jcallahan@177 1147
jcallahan@179 1148 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1149 category = AF.ZONE
jcallahan@179 1150 elseif private.raid_finder_boss_id then
jcallahan@179 1151 category = AF.NPC
jcallahan@179 1152 end
jcallahan@179 1153 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1154
jcallahan@179 1155 if not category or not update_func then
jcallahan@179 1156 return
jcallahan@179 1157 end
jcallahan@179 1158 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1159
jcallahan@179 1160 if not item_link then
jcallahan@179 1161 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1162 end
jcallahan@179 1163 local item_id = ItemLinkToID(item_link)
jcallahan@179 1164
jcallahan@179 1165 if not item_id then
jcallahan@179 1166 return
jcallahan@179 1167 end
jcallahan@179 1168 update_func(item_id, quantity)
jcallahan@177 1169 end
jcallahan@48 1170 end
jcallahan@48 1171
jcallahan@97 1172 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1173 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1174 return
jcallahan@95 1175 end
jcallahan@97 1176 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1177 npc.quotes = npc.quotes or {}
jcallahan@97 1178 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1179 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1180 end
jcallahan@95 1181
jcallahan@95 1182
jcallahan@95 1183 do
jcallahan@40 1184 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1185
jcallahan@40 1186 local DRUNK_COMPARES = {
jcallahan@40 1187 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1188 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1189 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1190 }
jcallahan@40 1191
jcallahan@40 1192 local DRUNK_MATCHES = {
jcallahan@254 1193 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1194 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1195 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1196 }
jcallahan@40 1197
jcallahan@167 1198 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1199
jcallahan@167 1200
jcallahan@167 1201 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1202 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1203 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1204
jcallahan@167 1205 private.discovered_recipe_name = nil
jcallahan@167 1206 private.profession_level = nil
jcallahan@167 1207 private.previous_spell_id = nil
jcallahan@169 1208
jcallahan@169 1209 return true
jcallahan@167 1210 end
jcallahan@167 1211 end
jcallahan@167 1212
jcallahan@167 1213
jcallahan@167 1214 local function IterativeRecordDiscovery()
jcallahan@167 1215 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1216 end
jcallahan@167 1217
jcallahan@167 1218
jcallahan@92 1219 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1220 if not private.trainer_shown then
jcallahan@167 1221 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1222
jcallahan@167 1223 if recipe_name and private.previous_spell_id then
jcallahan@167 1224 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1225
jcallahan@167 1226 if profession_name == _G.UNKNOWN then
jcallahan@167 1227 return
jcallahan@167 1228 end
jcallahan@167 1229 private.discovered_recipe_name = recipe_name
jcallahan@167 1230 private.profession_level = prof_level
jcallahan@167 1231
jcallahan@167 1232 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1233 end
jcallahan@167 1234 end
jcallahan@167 1235
jcallahan@40 1236 if currently_drunk then
jcallahan@40 1237 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1238 currently_drunk = nil
jcallahan@40 1239 end
jcallahan@40 1240 return
jcallahan@40 1241 end
jcallahan@40 1242
jcallahan@40 1243 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1244 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1245 currently_drunk = true
jcallahan@40 1246 break
jcallahan@40 1247 end
jcallahan@40 1248 end
jcallahan@40 1249 end
jcallahan@40 1250 end
jcallahan@40 1251
jcallahan@40 1252 -- do-block
jcallahan@40 1253
jcallahan@40 1254 do
jcallahan@23 1255 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1256 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1257
jcallahan@23 1258 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1259 if not spell_id then
jcallahan@23 1260 return
jcallahan@23 1261 end
jcallahan@34 1262 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1263
jcallahan@171 1264 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1265 return
jcallahan@23 1266 end
jcallahan@23 1267
jcallahan@23 1268 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1269 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1270 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1271 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1272 end
jcallahan@23 1273 end
jcallahan@23 1274
jcallahan@115 1275 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1276
jcallahan@246 1277 local previous_combat_event = {}
jcallahan@246 1278
jcallahan@23 1279 local COMBAT_LOG_FUNCS = {
jcallahan@23 1280 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1281 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1282 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1283 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1284 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1285
jcallahan@171 1286 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1287 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1288 end
jcallahan@115 1289 end
jcallahan@115 1290 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1291 end,
jcallahan@65 1292 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1293 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1294
jcallahan@171 1295 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1296 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1297 ClearKilledNPC()
jcallahan@216 1298 ClearKilledBossID()
jcallahan@98 1299 private.harvesting = nil
jcallahan@65 1300 return
jcallahan@65 1301 end
jcallahan@177 1302
jcallahan@246 1303 if source_guid == "" then
jcallahan@246 1304 source_guid = nil
jcallahan@246 1305 end
jcallahan@246 1306 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1307 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1308
jcallahan@297 1309 table.wipe(previous_combat_event)
jcallahan@297 1310
jcallahan@246 1311 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@287 1312 Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@217 1313 ClearKilledNPC()
jcallahan@217 1314 ClearKilledBossID()
jcallahan@217 1315 return
jcallahan@217 1316 end
jcallahan@287 1317 Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@217 1318
jcallahan@177 1319 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1320 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1321 ClearKilledBossID()
jcallahan@184 1322 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1323 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1324 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1325 ClearKilledBossID()
jcallahan@203 1326 private.world_boss_id = unit_idnum
jcallahan@182 1327 else
jcallahan@245 1328 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1329 end
jcallahan@183 1330
jcallahan@177 1331 killed_npc_id = unit_idnum
jcallahan@177 1332 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1333 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1334 end,
jcallahan@23 1335 }
jcallahan@23 1336
jcallahan@23 1337
jcallahan@246 1338 local NON_DAMAGE_EVENTS = {
jcallahan@246 1339 SPELL_AURA_APPLIED = true,
jcallahan@246 1340 SPELL_AURA_REMOVED = true,
jcallahan@246 1341 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1342 SPELL_CAST_FAILED = true,
jcallahan@246 1343 SWING_MISSED = true,
jcallahan@246 1344 }
jcallahan@246 1345
jcallahan@246 1346
jcallahan@92 1347 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1348 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1349
jcallahan@23 1350 if not combat_log_func then
jcallahan@246 1351 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@253 1352 -- Uncomment to look for other sub-events to blacklist.
jcallahan@253 1353 -- Debug("Recording for %s", sub_event)
jcallahan@246 1354 previous_combat_event.source_guid = source_guid
jcallahan@246 1355 previous_combat_event.source_name = source_name
jcallahan@246 1356 end
jcallahan@23 1357 return
jcallahan@23 1358 end
jcallahan@23 1359 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1360
jcallahan@297 1361 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1362 table.wipe(previous_combat_event)
jcallahan@297 1363 end
jcallahan@23 1364 end
jcallahan@23 1365
jcallahan@44 1366 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1367 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1368 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1369
jcallahan@44 1370 local REP_BUFFS = {
jcallahan@44 1371 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1372 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1373 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1374 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1375 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1376 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1377 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1378 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1379 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1380 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1381 }
jcallahan@44 1382
jcallahan@44 1383
jcallahan@44 1384 local FACTION_NAMES = {
jcallahan@44 1385 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1386 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1387 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1388 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1389 }
jcallahan@44 1390
jcallahan@44 1391
jcallahan@44 1392 local MODIFIERS = {
jcallahan@44 1393 CENARION_FAVOR = {
jcallahan@44 1394 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1395 modifier = 0.25,
jcallahan@44 1396 },
jcallahan@44 1397 GRIM_VISAGE = {
jcallahan@44 1398 modifier = 0.1,
jcallahan@44 1399 },
jcallahan@44 1400 HONOR_HOLD_FAVOR = {
jcallahan@44 1401 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1402 modifier = 0.25,
jcallahan@44 1403 },
jcallahan@44 1404 NAZGRELS_FERVOR = {
jcallahan@44 1405 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1406 modifier = 0.1,
jcallahan@44 1407 },
jcallahan@44 1408 SONG_OF_BATTLE = {
jcallahan@44 1409 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1410 modifier = 0.1,
jcallahan@44 1411 },
jcallahan@44 1412 SPIRIT_OF_SHARING = {
jcallahan@44 1413 modifier = 0.1,
jcallahan@44 1414 },
jcallahan@44 1415 THRALLMARS_FAVOR = {
jcallahan@44 1416 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1417 modifier = 0.25,
jcallahan@44 1418 },
jcallahan@44 1419 TROLLBANES_COMMAND = {
jcallahan@44 1420 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1421 modifier = 0.1,
jcallahan@44 1422 },
jcallahan@44 1423 UNBURDENED = {
jcallahan@44 1424 modifier = 0.1,
jcallahan@44 1425 },
jcallahan@44 1426 WOW_ANNIVERSARY = {
jcallahan@44 1427 modifier = 0.08,
jcallahan@44 1428 }
jcallahan@44 1429 }
jcallahan@44 1430
jcallahan@44 1431
jcallahan@92 1432 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1433 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1434 return
jcallahan@44 1435 end
jcallahan@44 1436 UpdateFactionData()
jcallahan@44 1437
jcallahan@46 1438 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1439 return
jcallahan@46 1440 end
jcallahan@177 1441 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1442 ClearKilledNPC()
jcallahan@46 1443
jcallahan@44 1444 if not npc then
jcallahan@98 1445 private.harvesting = nil
jcallahan@44 1446 return
jcallahan@44 1447 end
jcallahan@98 1448 npc.harvested = private.harvesting
jcallahan@98 1449 private.harvesting = nil
jcallahan@98 1450
jcallahan@44 1451 local modifier = 1
jcallahan@44 1452
jcallahan@44 1453 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1454 modifier = modifier + 0.1
jcallahan@44 1455 end
jcallahan@44 1456
jcallahan@44 1457 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1458 modifier = modifier + 0.1
jcallahan@44 1459 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1460 modifier = modifier + 0.05
jcallahan@44 1461 end
jcallahan@44 1462
jcallahan@44 1463 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1464 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1465 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1466
jcallahan@44 1467 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1468 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1469 end
jcallahan@44 1470 end
jcallahan@44 1471 end
jcallahan@65 1472 npc.reputations = npc.reputations or {}
jcallahan@65 1473 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1474 end
jcallahan@44 1475 end -- do-block
jcallahan@18 1476
jcallahan@18 1477
jcallahan@140 1478 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1479 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1480 return
jcallahan@140 1481 end
jcallahan@140 1482 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1483
jcallahan@140 1484 if not text or text == "Fishing Bobber" then
jcallahan@140 1485 text = "NONE"
jcallahan@140 1486 else
jcallahan@140 1487 current_action.fishing_target = true
jcallahan@140 1488 end
jcallahan@140 1489 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1490 end
jcallahan@140 1491
jcallahan@140 1492
jcallahan@92 1493 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1494 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1495
jcallahan@42 1496 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1497 return
jcallahan@42 1498 end
jcallahan@42 1499 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1500 end
jcallahan@42 1501
jcallahan@42 1502
jcallahan@13 1503 do
jcallahan@40 1504 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1505 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1506 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1507
jcallahan@13 1508
jcallahan@13 1509 local function _moneyMatch(money, re)
jcallahan@13 1510 return money:match(re) or 0
jcallahan@1 1511 end
jcallahan@1 1512
jcallahan@0 1513
jcallahan@13 1514 local function _toCopper(money)
jcallahan@13 1515 if not money then
jcallahan@13 1516 return 0
jcallahan@13 1517 end
jcallahan@40 1518 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1519 end
jcallahan@1 1520
jcallahan@1 1521
jcallahan@176 1522 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1523 [AF.ITEM] = function()
jcallahan@16 1524 local locked_item_id
jcallahan@16 1525
jcallahan@16 1526 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1527 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1528 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1529
jcallahan@16 1530 if is_locked then
jcallahan@16 1531 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1532 break
jcallahan@16 1533 end
jcallahan@16 1534 end
jcallahan@165 1535
jcallahan@165 1536 if locked_item_id then
jcallahan@165 1537 break
jcallahan@165 1538 end
jcallahan@16 1539 end
jcallahan@16 1540
jcallahan@122 1541 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1542 return false
jcallahan@16 1543 end
jcallahan@122 1544 current_action.identifier = locked_item_id
jcallahan@16 1545 return true
jcallahan@16 1546 end,
jcallahan@13 1547 [AF.NPC] = function()
jcallahan@17 1548 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1549 return false
jcallahan@13 1550 end
jcallahan@205 1551
jcallahan@205 1552 if not current_action.identifier then
jcallahan@205 1553 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1554 current_action.identifier = id_num
jcallahan@205 1555 end
jcallahan@13 1556 return true
jcallahan@13 1557 end,
jcallahan@14 1558 [AF.OBJECT] = true,
jcallahan@17 1559 [AF.ZONE] = function()
jcallahan@140 1560 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1561 return _G.IsFishingLoot()
jcallahan@17 1562 end,
jcallahan@13 1563 }
jcallahan@13 1564
jcallahan@13 1565
jcallahan@176 1566 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1567 [AF.ITEM] = function()
jcallahan@28 1568 GenericLootUpdate("items")
jcallahan@28 1569 end,
jcallahan@28 1570 [AF.NPC] = function()
jcallahan@75 1571 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1572 local loot_type = current_loot.label
jcallahan@77 1573 local source_list = {}
jcallahan@75 1574
jcallahan@131 1575 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1576 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1577 local npc = NPCEntry(source_id)
jcallahan@75 1578
jcallahan@75 1579 if npc then
jcallahan@248 1580 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1581 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1582
jcallahan@78 1583 if not source_list[source_guid] then
jcallahan@77 1584 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1585 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1586 source_list[source_id] = true
jcallahan@77 1587 end
jcallahan@77 1588
jcallahan@75 1589 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1590 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1591 end
jcallahan@75 1592 end
jcallahan@75 1593 end
jcallahan@75 1594
jcallahan@75 1595 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1596 if #current_loot.list <= 0 then
jcallahan@79 1597 return
jcallahan@79 1598 end
jcallahan@131 1599 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1600
jcallahan@28 1601 if not npc then
jcallahan@28 1602 return
jcallahan@28 1603 end
jcallahan@248 1604 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1605 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1606
jcallahan@131 1607 if not source_list[current_loot.identifier] then
jcallahan@77 1608 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1609 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1610 end
jcallahan@77 1611
jcallahan@131 1612 for index = 1, #current_loot.list do
jcallahan@131 1613 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1614 end
jcallahan@16 1615 end,
jcallahan@13 1616 [AF.OBJECT] = function()
jcallahan@28 1617 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1618 end,
jcallahan@17 1619 [AF.ZONE] = function()
jcallahan@141 1620 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1621
jcallahan@41 1622 -- This will start life as a boolean true.
jcallahan@131 1623 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1624 current_loot.zone_data[location_token] = {
jcallahan@41 1625 drops = {}
jcallahan@41 1626 }
jcallahan@41 1627 end
jcallahan@132 1628 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1629 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1630
jcallahan@131 1631 if current_loot.sources then
jcallahan@131 1632 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1633 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1634 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1635 end
jcallahan@131 1636 end
jcallahan@131 1637 end
jcallahan@131 1638
jcallahan@131 1639 if #current_loot.list <= 0 then
jcallahan@131 1640 return
jcallahan@131 1641 end
jcallahan@131 1642
jcallahan@131 1643 for index = 1, #current_loot.list do
jcallahan@131 1644 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1645 end
jcallahan@13 1646 end,
jcallahan@13 1647 }
jcallahan@13 1648
jcallahan@79 1649 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1650 local loot_guid_registry = {}
jcallahan@124 1651
jcallahan@124 1652
jcallahan@124 1653 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1654 current_loot = nil
jcallahan@131 1655 table.wipe(current_action)
jcallahan@124 1656 end
jcallahan@124 1657
jcallahan@13 1658
jcallahan@92 1659 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1660 if current_loot then
jcallahan@18 1661 return
jcallahan@18 1662 end
jcallahan@151 1663
jcallahan@151 1664 if not current_action.target_type then
jcallahan@151 1665 return
jcallahan@151 1666 end
jcallahan@176 1667 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1668 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1669
jcallahan@14 1670 if not verify_func or not update_func then
jcallahan@13 1671 return
jcallahan@13 1672 end
jcallahan@13 1673
jcallahan@14 1674 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1675 return
jcallahan@14 1676 end
jcallahan@80 1677 local guids_used = {}
jcallahan@132 1678
jcallahan@131 1679 current_loot = {
jcallahan@131 1680 list = {},
jcallahan@131 1681 sources = {},
jcallahan@131 1682 identifier = current_action.identifier,
jcallahan@132 1683 label = current_action.loot_label or "drops",
jcallahan@131 1684 map_level = current_action.map_level,
jcallahan@131 1685 object_name = current_action.object_name,
jcallahan@131 1686 spell_label = current_action.spell_label,
jcallahan@131 1687 target_type = current_action.target_type,
jcallahan@131 1688 x = current_action.x,
jcallahan@131 1689 y = current_action.y,
jcallahan@131 1690 zone_data = current_action.zone_data,
jcallahan@131 1691 }
jcallahan@131 1692 table.wipe(current_action)
jcallahan@13 1693
jcallahan@217 1694 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1695
jcallahan@55 1696 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1697 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1698 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1699 local loot_info = {
jcallahan@237 1700 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1701 }
jcallahan@13 1702
jcallahan@237 1703 -- Odd index is GUID, even is count.
jcallahan@237 1704 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1705 local source_guid = loot_info[loot_index]
jcallahan@75 1706
jcallahan@237 1707 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1708 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1709 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1710 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1711 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1712
jcallahan@237 1713 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1714 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1715 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1716 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1717 guids_used[source_guid] = true
jcallahan@237 1718 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1719 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1720 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1721 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1722 Debug("Found currency: %s", icon_texture)
jcallahan@237 1723 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1724 end
jcallahan@75 1725 end
jcallahan@13 1726 end
jcallahan@13 1727 end
jcallahan@80 1728
jcallahan@81 1729 for guid in pairs(guids_used) do
jcallahan@217 1730 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1731 end
jcallahan@13 1732 update_func()
jcallahan@1 1733 end
jcallahan@13 1734 end -- do-block
jcallahan@0 1735
jcallahan@0 1736
jcallahan@89 1737 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1738 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1739
jcallahan@89 1740 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1741 return
jcallahan@89 1742 end
jcallahan@89 1743 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1744 end
jcallahan@89 1745
jcallahan@89 1746
jcallahan@44 1747 do
jcallahan@44 1748 local POINT_MATCH_PATTERNS = {
jcallahan@44 1749 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1750 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1751 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1752 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1753 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1754 }
jcallahan@5 1755
jcallahan@68 1756 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1757 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1758 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1759
jcallahan@133 1760 local current_merchant
jcallahan@133 1761 local merchant_standing
jcallahan@133 1762
jcallahan@133 1763 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1764 current_merchant = nil
jcallahan@133 1765 merchant_standing = nil
jcallahan@133 1766 end
jcallahan@133 1767
jcallahan@133 1768
jcallahan@89 1769 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1770 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1771 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1772
jcallahan@171 1773 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1774 return
jcallahan@133 1775 end
jcallahan@195 1776 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1777 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1778 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1779 end
jcallahan@55 1780 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1781 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1782 _G.MerchantFrame_Update()
jcallahan@57 1783
jcallahan@150 1784 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1785
jcallahan@44 1786 for item_index = 1, num_items do
jcallahan@44 1787 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1788 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1789
jcallahan@44 1790 if item_id and item_id > 0 then
jcallahan@44 1791 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1792
jcallahan@68 1793 DatamineTT:ClearLines()
jcallahan@68 1794 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1795
jcallahan@68 1796 local num_lines = DatamineTT:NumLines()
jcallahan@68 1797
jcallahan@68 1798 for line_index = 1, num_lines do
jcallahan@68 1799 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1800
jcallahan@68 1801 if not current_line then
jcallahan@68 1802 break
jcallahan@68 1803 end
jcallahan@68 1804 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1805
jcallahan@68 1806 if faction or reputation then
jcallahan@68 1807 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1808 break
jcallahan@68 1809 end
jcallahan@68 1810 end
jcallahan@68 1811
jcallahan@87 1812 for line_index = 1, num_lines do
jcallahan@87 1813 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1814
jcallahan@87 1815 if not current_line then
jcallahan@87 1816 break
jcallahan@87 1817 end
jcallahan@87 1818 local line_text = current_line:GetText()
jcallahan@87 1819 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1820
jcallahan@87 1821 if quest_name then
jcallahan@87 1822 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1823 break
jcallahan@87 1824 end
jcallahan@87 1825 end
jcallahan@87 1826
jcallahan@44 1827 if extended_cost then
jcallahan@53 1828 local battleground_rating = 0
jcallahan@53 1829 local personal_rating = 0
jcallahan@53 1830 local required_season_amount
jcallahan@5 1831
jcallahan@68 1832 for line_index = 1, num_lines do
jcallahan@44 1833 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1834
jcallahan@44 1835 if not current_line then
jcallahan@44 1836 break
jcallahan@44 1837 end
jcallahan@53 1838 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1839
jcallahan@44 1840 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1841 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1842 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1843 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1844
jcallahan@44 1845 if match1 or match2 then
jcallahan@44 1846 break
jcallahan@44 1847 end
jcallahan@44 1848 end
jcallahan@5 1849 end
jcallahan@44 1850 local currency_list = {}
jcallahan@44 1851 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1852
jcallahan@50 1853 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1854 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1855 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1856
jcallahan@44 1857 for cost_index = 1, item_count do
jcallahan@44 1858 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1859 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1860
jcallahan@44 1861 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1862 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1863 end
jcallahan@44 1864
jcallahan@44 1865 if currency_id then
jcallahan@44 1866 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1867 end
jcallahan@44 1868 end
jcallahan@44 1869
jcallahan@44 1870 for currency_index = 1, #currency_list do
jcallahan@44 1871 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1872 end
jcallahan@5 1873 end
jcallahan@133 1874 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1875 end
jcallahan@44 1876 end
jcallahan@5 1877
jcallahan@44 1878 if _G.CanMerchantRepair() then
jcallahan@133 1879 current_merchant.can_repair = true
jcallahan@5 1880 end
jcallahan@57 1881 _G.SetMerchantFilter(current_filters)
jcallahan@57 1882 _G.MerchantFrame_Update()
jcallahan@4 1883 end
jcallahan@44 1884 end -- do-block
jcallahan@4 1885
jcallahan@89 1886
jcallahan@92 1887 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1888 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1889 return
jcallahan@25 1890 end
jcallahan@34 1891 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1892
jcallahan@171 1893 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1894 return
jcallahan@25 1895 end
jcallahan@29 1896 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1897 table.wipe(current_action)
jcallahan@25 1898 end
jcallahan@25 1899
jcallahan@25 1900
jcallahan@115 1901 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1902 local num_pets = LPJ:NumPets()
jcallahan@115 1903
jcallahan@115 1904 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1905 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1906
jcallahan@115 1907 if is_owned then
jcallahan@115 1908 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1909
jcallahan@139 1910 if rarity then
jcallahan@139 1911 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1912 local npc = NPCEntry(npc_id)
jcallahan@139 1913 npc.wild_pet = is_wild or nil
jcallahan@139 1914 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1915 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1916 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1917
jcallahan@139 1918 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1919 data.max_health = max_health
jcallahan@139 1920 data.attack = attack
jcallahan@139 1921 data.speed = speed
jcallahan@139 1922 end
jcallahan@115 1923 end
jcallahan@115 1924 end
jcallahan@115 1925 end
jcallahan@115 1926
jcallahan@115 1927
jcallahan@156 1928 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1929 private.in_combat = true
jcallahan@156 1930 end
jcallahan@156 1931
jcallahan@156 1932
jcallahan@156 1933 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1934 private.in_combat = nil
jcallahan@156 1935
jcallahan@156 1936 if private.set_area_id then
jcallahan@156 1937 self:SetCurrentAreaID(event_name)
jcallahan@156 1938 private.set_area_id = nil
jcallahan@156 1939 end
jcallahan@156 1940 end
jcallahan@156 1941
jcallahan@156 1942
jcallahan@118 1943 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1944 if not TargetedNPC() then
jcallahan@118 1945 return
jcallahan@2 1946 end
jcallahan@151 1947 current_action.target_type = AF.NPC
jcallahan@118 1948 self:UpdateTargetLocation()
jcallahan@118 1949 end
jcallahan@2 1950
jcallahan@89 1951
jcallahan@12 1952 do
jcallahan@12 1953 local function UpdateQuestJuncture(point)
jcallahan@12 1954 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1955
jcallahan@12 1956 if not unit_name then
jcallahan@12 1957 return
jcallahan@12 1958 end
jcallahan@34 1959 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1960
jcallahan@12 1961 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1962 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1963 end
jcallahan@19 1964 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1965 quest[point] = quest[point] or {}
jcallahan@12 1966 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1967
jcallahan@24 1968 return quest
jcallahan@12 1969 end
jcallahan@10 1970
jcallahan@12 1971
jcallahan@92 1972 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1973 local quest = UpdateQuestJuncture("end")
jcallahan@97 1974
jcallahan@112 1975 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1976 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1977 end
jcallahan@67 1978 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1979 ClearKilledNPC()
jcallahan@10 1980 end
jcallahan@10 1981
jcallahan@12 1982
jcallahan@92 1983 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1984 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1985
jcallahan@46 1986 if not quest then
jcallahan@46 1987 return
jcallahan@46 1988 end
jcallahan@24 1989 quest.classes = quest.classes or {}
jcallahan@27 1990 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1991
jcallahan@24 1992 quest.races = quest.races or {}
jcallahan@100 1993 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1994 end
jcallahan@12 1995 end -- do-block
jcallahan@9 1996
jcallahan@9 1997
jcallahan@92 1998 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1999 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2000 local entry_index, processed_quests = 1, 0
jcallahan@36 2001 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2002
jcallahan@36 2003 while processed_quests <= num_quests do
jcallahan@36 2004 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2005
jcallahan@84 2006 if quest_id == 0 then
jcallahan@84 2007 processed_quests = processed_quests + 1
jcallahan@84 2008 elseif not is_header then
jcallahan@36 2009 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2010
jcallahan@36 2011 local quest = DBEntry("quests", quest_id)
jcallahan@36 2012 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2013 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2014 processed_quests = processed_quests + 1
jcallahan@36 2015 end
jcallahan@36 2016 entry_index = entry_index + 1
jcallahan@36 2017 end
jcallahan@36 2018 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2019 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2020 end
jcallahan@4 2021
jcallahan@4 2022
jcallahan@97 2023 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2024 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2025 return
jcallahan@112 2026 end
jcallahan@97 2027 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2028 end
jcallahan@97 2029
jcallahan@97 2030
jcallahan@92 2031 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2032 if unit_id ~= "player" then
jcallahan@4 2033 return
jcallahan@4 2034 end
jcallahan@4 2035 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2036 end
jcallahan@4 2037
jcallahan@4 2038
jcallahan@92 2039 do
jcallahan@92 2040 local TRADESKILL_TOOLS = {
jcallahan@92 2041 Anvil = anvil_spell_ids,
jcallahan@92 2042 Forge = forge_spell_ids,
jcallahan@92 2043 }
jcallahan@92 2044
jcallahan@92 2045
jcallahan@167 2046 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2047 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2048 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2049
jcallahan@167 2050 if required_tool then
jcallahan@167 2051 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2052 if required_tool:find(tool_name) then
jcallahan@167 2053 registry[spell_id] = true
jcallahan@167 2054 end
jcallahan@167 2055 end
jcallahan@167 2056 end
jcallahan@167 2057 end
jcallahan@167 2058
jcallahan@167 2059
jcallahan@92 2060 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2061 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2062
jcallahan@92 2063 if profession_name == _G.UNKNOWN then
jcallahan@92 2064 return
jcallahan@92 2065 end
jcallahan@167 2066 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2067 end
jcallahan@92 2068 end -- do-block
jcallahan@92 2069
jcallahan@92 2070
jcallahan@167 2071 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2072 private.trainer_shown = nil
jcallahan@167 2073 end
jcallahan@167 2074
jcallahan@167 2075
jcallahan@92 2076 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2077 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2078 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2079
jcallahan@164 2080 if not trainer then
jcallahan@58 2081 return
jcallahan@58 2082 end
jcallahan@232 2083 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2084 trainer.teaches = trainer.teaches or {}
jcallahan@27 2085
jcallahan@167 2086 private.trainer_shown = true
jcallahan@167 2087
jcallahan@27 2088 -- Get the initial trainer filters
jcallahan@27 2089 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2090 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2091 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2092
jcallahan@27 2093 -- Clear the trainer filters
jcallahan@27 2094 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2095 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2096 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2097
jcallahan@27 2098 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2099 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2100
jcallahan@27 2101 if spell_name then
jcallahan@27 2102 DatamineTT:ClearLines()
jcallahan@27 2103 DatamineTT:SetTrainerService(index)
jcallahan@27 2104
jcallahan@27 2105 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2106
jcallahan@43 2107 if spell_id then
jcallahan@164 2108 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2109
jcallahan@164 2110 if not class_professions then
jcallahan@164 2111 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2112 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2113 end
jcallahan@43 2114 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2115 profession = profession or "General"
jcallahan@43 2116
jcallahan@164 2117 local profession_skills = class_professions[profession]
jcallahan@43 2118
jcallahan@43 2119 if not profession_skills then
jcallahan@43 2120 class_professions[profession] = {}
jcallahan@43 2121 profession_skills = class_professions[profession]
jcallahan@43 2122 end
jcallahan@173 2123 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2124 end
jcallahan@27 2125 end
jcallahan@27 2126 end
jcallahan@27 2127 -- Reset the filters to what they were before
jcallahan@27 2128 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2129 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2130 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2131 end
jcallahan@27 2132
jcallahan@27 2133
jcallahan@1 2134 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2135 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2136 return
jcallahan@1 2137 end
jcallahan@1 2138 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2139
jcallahan@1 2140 if not spell_label then
jcallahan@1 2141 return
jcallahan@1 2142 end
jcallahan@150 2143 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2144 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2145
jcallahan@150 2146 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2147 unit_name = target_name
jcallahan@150 2148 unit_id = "target"
jcallahan@1 2149 end
jcallahan@1 2150 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2151 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2152
jcallahan@205 2153 table.wipe(current_action)
jcallahan@122 2154 current_action.instance_token = instance_token
jcallahan@122 2155 current_action.map_level = map_level
jcallahan@122 2156 current_action.x = x
jcallahan@122 2157 current_action.y = y
jcallahan@122 2158 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2159 current_action.spell_label = spell_label
jcallahan@105 2160
jcallahan@105 2161 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2162 current_action.loot_label = spell_label:lower()
jcallahan@105 2163 end
jcallahan@1 2164
jcallahan@151 2165 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2166 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2167 if not unit_id or unit_name ~= target_name then
jcallahan@16 2168 return
jcallahan@16 2169 end
jcallahan@123 2170 current_action.target_type = AF.NPC
jcallahan@16 2171 end
jcallahan@16 2172 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2173 current_action.target_type = AF.ITEM
jcallahan@16 2174
jcallahan@150 2175 if item_name and item_name == target_name then
jcallahan@150 2176 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2177 elseif target_name and target_name ~= "" then
jcallahan@150 2178 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2179 end
jcallahan@150 2180 elseif not item_name and not unit_name then
jcallahan@1 2181 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2182 if target_name == "" then
jcallahan@17 2183 return
jcallahan@17 2184 end
jcallahan@122 2185 current_action.object_name = target_name
jcallahan@123 2186 current_action.target_type = AF.OBJECT
jcallahan@1 2187 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2188 current_action.target_type = AF.ZONE
jcallahan@1 2189 end
jcallahan@1 2190 end
jcallahan@1 2191 private.tracked_line = spell_line
jcallahan@0 2192 end
jcallahan@0 2193
jcallahan@94 2194
jcallahan@1 2195 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2196 if unit_id ~= "player" then
jcallahan@1 2197 return
jcallahan@1 2198 end
jcallahan@1 2199 private.tracked_line = nil
jcallahan@167 2200 private.previous_spell_id = spell_id
jcallahan@85 2201
jcallahan@86 2202 if spell_name:match("^Harvest.+") then
jcallahan@177 2203 killed_npc_id = current_target_id
jcallahan@98 2204 private.harvesting = true
jcallahan@85 2205 end
jcallahan@92 2206
jcallahan@92 2207 if anvil_spell_ids[spell_id] then
jcallahan@92 2208 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2209 elseif forge_spell_ids[spell_id] then
jcallahan@92 2210 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2211 end
jcallahan@0 2212 end
jcallahan@0 2213
jcallahan@90 2214
jcallahan@1 2215 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2216 if unit_id ~= "player" then
jcallahan@1 2217 return
jcallahan@1 2218 end
jcallahan@0 2219
jcallahan@1 2220 if private.tracked_line == spell_line then
jcallahan@1 2221 private.tracked_line = nil
jcallahan@1 2222 end
jcallahan@147 2223 table.wipe(current_action)
jcallahan@0 2224 end
jcallahan@90 2225
jcallahan@90 2226
jcallahan@90 2227 do
jcallahan@90 2228 local function SetUnitField(field, required_type)
jcallahan@90 2229 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2230
jcallahan@90 2231 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2232 return
jcallahan@90 2233 end
jcallahan@90 2234
jcallahan@171 2235 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2236 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2237 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2238 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2239 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2240 end
jcallahan@90 2241 end
jcallahan@90 2242
jcallahan@90 2243
jcallahan@90 2244 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2245 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2246 end
jcallahan@90 2247
jcallahan@90 2248
jcallahan@90 2249 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2250 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2251 end
jcallahan@90 2252
jcallahan@90 2253
jcallahan@90 2254 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2255 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2256 end
jcallahan@90 2257
jcallahan@90 2258
jcallahan@92 2259 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2260 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2261 end
jcallahan@90 2262
jcallahan@90 2263
jcallahan@92 2264 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2265 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2266
jcallahan@90 2267 for index = 2, #gossip_options, 2 do
jcallahan@90 2268 if gossip_options[index] == "binder" then
jcallahan@90 2269 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2270 return
jcallahan@90 2271 end
jcallahan@90 2272 end
jcallahan@90 2273 end
jcallahan@90 2274
jcallahan@90 2275
jcallahan@93 2276 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2277 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2278 end
jcallahan@93 2279
jcallahan@93 2280
jcallahan@189 2281 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2282 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2283 end
jcallahan@189 2284
jcallahan@189 2285
jcallahan@90 2286 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2287 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2288 end
jcallahan@90 2289
jcallahan@90 2290
jcallahan@90 2291 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2292 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2293 end
jcallahan@90 2294
jcallahan@90 2295
jcallahan@90 2296 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2297 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2298 end
jcallahan@90 2299 end -- do-block