annotate Main.lua @ 122:3c47401c3407

action_data --> current_action
author James D. Callahan III <jcallahan@curse.com>
date Mon, 17 Sep 2012 15:02:44 -0500
parents ea4e4d3cc673
children 9b5dcdc5a1e8
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@109 34 local DB_VERSION = 5
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@0 38 global = {
jcallahan@0 39 items = {},
jcallahan@0 40 npcs = {},
jcallahan@0 41 objects = {},
jcallahan@0 42 quests = {},
jcallahan@17 43 zones = {},
jcallahan@0 44 }
jcallahan@0 45 }
jcallahan@0 46
jcallahan@0 47
jcallahan@1 48 local EVENT_MAPPING = {
jcallahan@90 49 AUCTION_HOUSE_SHOW = true,
jcallahan@90 50 BANKFRAME_OPENED = true,
jcallahan@90 51 BATTLEFIELDS_SHOW = true,
jcallahan@56 52 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 53 CHAT_MSG_LOOT = true,
jcallahan@95 54 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 57 CHAT_MSG_SYSTEM = true,
jcallahan@23 58 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 59 COMBAT_TEXT_UPDATE = true,
jcallahan@90 60 FORGE_MASTER_OPENED = true,
jcallahan@90 61 GOSSIP_SHOW = true,
jcallahan@93 62 GUILDBANKFRAME_OPENED = true,
jcallahan@42 63 ITEM_TEXT_BEGIN = true,
jcallahan@1 64 LOOT_OPENED = true,
jcallahan@89 65 MAIL_SHOW = true,
jcallahan@7 66 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 67 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 68 PET_BAR_UPDATE = true,
jcallahan@115 69 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 70 PLAYER_TARGET_CHANGED = true,
jcallahan@9 71 QUEST_COMPLETE = true,
jcallahan@9 72 QUEST_DETAIL = true,
jcallahan@9 73 QUEST_LOG_UPDATE = true,
jcallahan@97 74 QUEST_PROGRESS = true,
jcallahan@88 75 TAXIMAP_OPENED = true,
jcallahan@92 76 TRADE_SKILL_SHOW = true,
jcallahan@27 77 TRAINER_SHOW = true,
jcallahan@90 78 TRANSMOGRIFY_OPEN = true,
jcallahan@4 79 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 80 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 82 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_SENT = true,
jcallahan@1 84 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 85 VOID_STORAGE_OPEN = true,
jcallahan@0 86 }
jcallahan@0 87
jcallahan@4 88
jcallahan@92 89 local OBJECT_ID_ANVIL = 192628
jcallahan@92 90 local OBJECT_ID_FORGE = 1685
jcallahan@92 91
jcallahan@92 92
jcallahan@1 93 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 94
jcallahan@4 95
jcallahan@27 96 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 97 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 98 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 99 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 100 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 101
jcallahan@95 102
jcallahan@112 103 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 104
jcallahan@112 105
jcallahan@112 106 local ALLOWED_LOCALES = {
jcallahan@112 107 enUS = true,
jcallahan@112 108 enGB = true,
jcallahan@112 109 }
jcallahan@112 110
jcallahan@112 111
jcallahan@0 112 -----------------------------------------------------------------------
jcallahan@0 113 -- Local variables.
jcallahan@0 114 -----------------------------------------------------------------------
jcallahan@92 115 local anvil_spell_ids = {}
jcallahan@92 116 local currently_drunk
jcallahan@0 117 local db
jcallahan@0 118 local durability_timer_handle
jcallahan@92 119 local faction_standings = {}
jcallahan@92 120 local forge_spell_ids = {}
jcallahan@95 121 local languages_known = {}
jcallahan@95 122 local name_to_id_map = {}
jcallahan@92 123 local reputation_npc_id
jcallahan@2 124 local target_location_timer_handle
jcallahan@86 125 local current_target_id
jcallahan@1 126
jcallahan@121 127 -----------------------------------------------------------------------
jcallahan@121 128 -- Data for our current action. Including possible values as a reference.
jcallahan@121 129 -----------------------------------------------------------------------
jcallahan@122 130 local current_action = {
jcallahan@121 131 identifier = nil,
jcallahan@121 132 loot_label = nil,
jcallahan@121 133 loot_list = nil,
jcallahan@121 134 loot_sources = nil,
jcallahan@121 135 map_level = nil,
jcallahan@121 136 spell_label = nil,
jcallahan@121 137 type = nil,
jcallahan@121 138 x = nil,
jcallahan@121 139 y = nil,
jcallahan@121 140 zone_data = nil,
jcallahan@121 141 }
jcallahan@92 142
jcallahan@1 143 -----------------------------------------------------------------------
jcallahan@1 144 -- Helper Functions.
jcallahan@1 145 -----------------------------------------------------------------------
jcallahan@39 146 local ActualCopperCost
jcallahan@39 147 do
jcallahan@39 148 local BARTERING_SPELL_ID = 83964
jcallahan@39 149
jcallahan@39 150 local STANDING_DISCOUNTS = {
jcallahan@39 151 HATED = 0,
jcallahan@39 152 HOSTILE = 0,
jcallahan@39 153 UNFRIENDLY = 0,
jcallahan@39 154 NEUTRAL = 0,
jcallahan@39 155 FRIENDLY = 0.05,
jcallahan@39 156 HONORED = 0.1,
jcallahan@39 157 REVERED = 0.15,
jcallahan@39 158 EXALTED = 0.2,
jcallahan@39 159 }
jcallahan@39 160
jcallahan@39 161
jcallahan@39 162 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 163 if not copper_cost or copper_cost == 0 then
jcallahan@39 164 return 0
jcallahan@39 165 end
jcallahan@39 166 local modifier = 1
jcallahan@39 167
jcallahan@39 168 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 169 modifier = modifier - 0.1
jcallahan@39 170 end
jcallahan@39 171
jcallahan@39 172 if rep_standing then
jcallahan@39 173 if PLAYER_RACE == "Goblin" then
jcallahan@39 174 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 175 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 176 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 177 end
jcallahan@39 178 end
jcallahan@39 179 return math.floor(copper_cost / modifier)
jcallahan@39 180 end
jcallahan@39 181 end -- do-block
jcallahan@39 182
jcallahan@39 183
jcallahan@29 184 local function InstanceDifficultyToken()
jcallahan@29 185 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 186 if not difficulty_name or difficulty_name == "" then
jcallahan@29 187 difficulty_name = "NONE"
jcallahan@29 188 end
jcallahan@59 189
jcallahan@59 190 if not instance_type or instance_type == "" then
jcallahan@59 191 instance_type = "NONE"
jcallahan@59 192 end
jcallahan@29 193 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 194 end
jcallahan@29 195
jcallahan@29 196
jcallahan@19 197 local function DBEntry(data_type, unit_id)
jcallahan@19 198 if not data_type or not unit_id then
jcallahan@6 199 return
jcallahan@6 200 end
jcallahan@19 201 local unit = db[data_type][unit_id]
jcallahan@6 202
jcallahan@10 203 if not unit then
jcallahan@19 204 db[data_type][unit_id] = {}
jcallahan@19 205 unit = db[data_type][unit_id]
jcallahan@6 206 end
jcallahan@10 207 return unit
jcallahan@6 208 end
jcallahan@6 209
jcallahan@6 210
jcallahan@29 211 local function NPCEntry(identifier)
jcallahan@29 212 local npc = DBEntry("npcs", identifier)
jcallahan@29 213
jcallahan@29 214 if not npc then
jcallahan@29 215 return
jcallahan@22 216 end
jcallahan@29 217 local instance_token = InstanceDifficultyToken()
jcallahan@29 218 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 219 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 220 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 221 return npc
jcallahan@22 222 end
jcallahan@22 223
jcallahan@22 224
jcallahan@1 225 local function CurrentLocationData()
jcallahan@104 226 _G.SetMapToCurrentZone()
jcallahan@104 227
jcallahan@1 228 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 229 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 230
jcallahan@1 231 x = x or 0
jcallahan@1 232 y = y or 0
jcallahan@1 233
jcallahan@1 234 if x == 0 and y == 0 then
jcallahan@1 235 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 236 _G.SetDungeonMapLevel(level_index)
jcallahan@1 237 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 238
jcallahan@1 239 if x and y and (x > 0 or y > 0) then
jcallahan@1 240 _G.SetDungeonMapLevel(map_level)
jcallahan@1 241 map_level = level_index
jcallahan@1 242 break
jcallahan@1 243 end
jcallahan@1 244 end
jcallahan@1 245 end
jcallahan@1 246
jcallahan@1 247 if _G.DungeonUsesTerrainMap() then
jcallahan@1 248 map_level = map_level - 1
jcallahan@1 249 end
jcallahan@31 250 local x = _G.floor(x * 1000)
jcallahan@31 251 local y = _G.floor(y * 1000)
jcallahan@28 252
jcallahan@31 253 if x % 2 ~= 0 then
jcallahan@31 254 x = x + 1
jcallahan@28 255 end
jcallahan@28 256
jcallahan@31 257 if y % 2 ~= 0 then
jcallahan@31 258 y = y + 1
jcallahan@28 259 end
jcallahan@31 260 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 261 end
jcallahan@1 262
jcallahan@1 263
jcallahan@1 264 local function ItemLinkToID(item_link)
jcallahan@1 265 if not item_link then
jcallahan@1 266 return
jcallahan@1 267 end
jcallahan@7 268 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 269 end
jcallahan@0 270
jcallahan@4 271
jcallahan@34 272 local ParseGUID
jcallahan@4 273 do
jcallahan@4 274 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 275
jcallahan@34 276 function ParseGUID(guid)
jcallahan@5 277 if not guid then
jcallahan@5 278 return
jcallahan@5 279 end
jcallahan@4 280 local types = private.UNIT_TYPES
jcallahan@4 281 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 282
jcallahan@10 283 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 284 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 285 end
jcallahan@4 286 return unit_type
jcallahan@4 287 end
jcallahan@4 288 end -- do-block
jcallahan@4 289
jcallahan@4 290
jcallahan@52 291 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 292 if not identifier then
jcallahan@10 293 return
jcallahan@10 294 end
jcallahan@31 295 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 296 local entry = DBEntry(entry_type, identifier)
jcallahan@41 297 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 298 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 299
jcallahan@31 300 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 301 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 302
jcallahan@31 303 if not zone_data then
jcallahan@31 304 zone_data = {}
jcallahan@52 305 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 306 end
jcallahan@41 307 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 308 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 309 return zone_data
jcallahan@10 310 end
jcallahan@10 311
jcallahan@10 312
jcallahan@19 313 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 314 if not item_link then
jcallahan@19 315 return
jcallahan@19 316 end
jcallahan@19 317 local item_id = ItemLinkToID(item_link)
jcallahan@19 318
jcallahan@19 319 if not bag_index or not slot_index then
jcallahan@19 320 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 321 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 322 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 323 bag_index = new_bag_index
jcallahan@19 324 slot_index = new_slot_index
jcallahan@19 325 break
jcallahan@19 326 end
jcallahan@19 327 end
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330
jcallahan@19 331 if not bag_index or not slot_index then
jcallahan@19 332 return
jcallahan@19 333 end
jcallahan@19 334 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 335
jcallahan@19 336 if not is_lootable then
jcallahan@19 337 return
jcallahan@19 338 end
jcallahan@19 339 DatamineTT:ClearLines()
jcallahan@19 340 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 341
jcallahan@19 342 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 343 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 344
jcallahan@19 345 if not current_line then
jcallahan@19 346 break
jcallahan@19 347 end
jcallahan@19 348
jcallahan@19 349 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 350 table.wipe(current_action)
jcallahan@122 351 current_action.type = AF.ITEM
jcallahan@122 352 current_action.identifier = item_id
jcallahan@122 353 current_action.loot_label = "contains"
jcallahan@19 354 break
jcallahan@19 355 end
jcallahan@19 356 end
jcallahan@19 357 end
jcallahan@19 358
jcallahan@19 359
jcallahan@39 360 local UnitFactionStanding
jcallahan@32 361 local UpdateFactionData
jcallahan@32 362 do
jcallahan@32 363 local MAX_FACTION_INDEX = 1000
jcallahan@20 364
jcallahan@32 365 local STANDING_NAMES = {
jcallahan@32 366 "HATED",
jcallahan@32 367 "HOSTILE",
jcallahan@32 368 "UNFRIENDLY",
jcallahan@32 369 "NEUTRAL",
jcallahan@32 370 "FRIENDLY",
jcallahan@32 371 "HONORED",
jcallahan@32 372 "REVERED",
jcallahan@32 373 "EXALTED",
jcallahan@32 374 }
jcallahan@32 375
jcallahan@39 376
jcallahan@39 377 function UnitFactionStanding(unit)
jcallahan@39 378 UpdateFactionData()
jcallahan@39 379 DatamineTT:ClearLines()
jcallahan@39 380 DatamineTT:SetUnit(unit)
jcallahan@39 381
jcallahan@39 382 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 383 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 384
jcallahan@39 385 if faction_name and faction_standings[faction_name] then
jcallahan@39 386 return faction_name, faction_standings[faction_name]
jcallahan@39 387 end
jcallahan@39 388 end
jcallahan@39 389 end
jcallahan@39 390
jcallahan@39 391
jcallahan@32 392 function UpdateFactionData()
jcallahan@32 393 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 394 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 395
jcallahan@86 396 if faction_name then
jcallahan@32 397 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 398 elseif not faction_name then
jcallahan@32 399 break
jcallahan@32 400 end
jcallahan@20 401 end
jcallahan@20 402 end
jcallahan@32 403 end -- do-block
jcallahan@20 404
jcallahan@48 405
jcallahan@75 406 local GenericLootUpdate
jcallahan@75 407 do
jcallahan@77 408 local function LootTable(entry, loot_type, top_field)
jcallahan@75 409 if top_field then
jcallahan@75 410 entry[top_field] = entry[top_field] or {}
jcallahan@75 411 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 412 return entry[top_field][loot_type]
jcallahan@75 413 end
jcallahan@48 414 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 415 return entry[loot_type]
jcallahan@48 416 end
jcallahan@48 417
jcallahan@75 418 function GenericLootUpdate(data_type, top_field)
jcallahan@122 419 local loot_type = current_action.loot_label or "drops"
jcallahan@75 420 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 421 local source_list = {}
jcallahan@75 422
jcallahan@122 423 if current_action.loot_sources then
jcallahan@122 424 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@119 425 local entry, source_id
jcallahan@78 426
jcallahan@122 427 if current_action.type == AF.ITEM then
jcallahan@119 428 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@122 429 source_id = current_action.identifier
jcallahan@119 430 entry = DBEntry(data_type, source_id)
jcallahan@122 431 elseif current_action.type == AF.OBJECT then
jcallahan@122 432 source_id = ("%s:%s"):format(current_action.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 433 entry = DBEntry(data_type, source_id)
jcallahan@119 434 else
jcallahan@119 435 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 436 entry = DBEntry(data_type, source_id)
jcallahan@119 437 end
jcallahan@75 438
jcallahan@119 439 if entry then
jcallahan@119 440 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 441
jcallahan@119 442 if not source_list[source_guid] then
jcallahan@119 443 if top_field then
jcallahan@119 444 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 445 else
jcallahan@119 446 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 447 end
jcallahan@119 448 source_list[source_guid] = true
jcallahan@77 449 end
jcallahan@119 450 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 451
jcallahan@119 452 for item_id, quantity in pairs(loot_data) do
jcallahan@119 453 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 454 end
jcallahan@75 455 end
jcallahan@75 456 end
jcallahan@75 457 end
jcallahan@121 458
jcallahan@121 459 -- This is used for Gas Extractions.
jcallahan@122 460 if #current_action.loot_list <= 0 then
jcallahan@78 461 return
jcallahan@78 462 end
jcallahan@82 463 local entry
jcallahan@82 464
jcallahan@82 465 -- At this point we only have a name if it's an object.
jcallahan@122 466 if current_action.type == AF.OBJECT then
jcallahan@122 467 entry = DBEntry(data_type, ("%s:%s"):format(current_action.spell_label, current_action.object_name))
jcallahan@82 468 else
jcallahan@122 469 entry = DBEntry(data_type, current_action.identifier)
jcallahan@82 470 end
jcallahan@75 471
jcallahan@75 472 if not entry then
jcallahan@75 473 return
jcallahan@75 474 end
jcallahan@77 475 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 476
jcallahan@122 477 if not source_list[current_action.identifier] then
jcallahan@77 478 if top_field then
jcallahan@77 479 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 480 else
jcallahan@77 481 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 482 end
jcallahan@77 483 end
jcallahan@75 484
jcallahan@122 485 for index = 1, #current_action.loot_list do
jcallahan@122 486 table.insert(loot_table, current_action.loot_list[index])
jcallahan@75 487 end
jcallahan@48 488 end
jcallahan@75 489 end -- do-block
jcallahan@48 490
jcallahan@97 491
jcallahan@97 492 local ReplaceKeywords
jcallahan@97 493 do
jcallahan@97 494 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 495 class = PLAYER_CLASS,
jcallahan@97 496 name = PLAYER_NAME,
jcallahan@97 497 race = PLAYER_RACE,
jcallahan@97 498 }
jcallahan@97 499
jcallahan@97 500
jcallahan@97 501 function ReplaceKeywords(text)
jcallahan@97 502 if not text or text == "" then
jcallahan@97 503 return ""
jcallahan@97 504 end
jcallahan@97 505
jcallahan@97 506 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 507 local category_format = ("<%s>"):format(category)
jcallahan@97 508 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 509 end
jcallahan@97 510 return text
jcallahan@97 511 end
jcallahan@97 512 end -- do-block
jcallahan@97 513
jcallahan@97 514
jcallahan@0 515 -----------------------------------------------------------------------
jcallahan@0 516 -- Methods.
jcallahan@0 517 -----------------------------------------------------------------------
jcallahan@0 518 function WDP:OnInitialize()
jcallahan@0 519 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 520
jcallahan@14 521 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 522 local build_num = tonumber(private.build_num)
jcallahan@14 523
jcallahan@74 524 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 525 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 526 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 527 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 528 db[entry] = {}
jcallahan@74 529 end
jcallahan@74 530 end
jcallahan@35 531 raw_db.build_num = build_num
jcallahan@63 532 raw_db.version = DB_VERSION
jcallahan@0 533 end
jcallahan@0 534
jcallahan@0 535
jcallahan@0 536 function WDP:OnEnable()
jcallahan@0 537 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 538 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 539 end
jcallahan@95 540
jcallahan@95 541 for index = 1, _G.GetNumLanguages() do
jcallahan@95 542 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 543 end
jcallahan@0 544 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 545 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 546
jcallahan@19 547 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 548 if target_unit then
jcallahan@19 549 return
jcallahan@19 550 end
jcallahan@19 551 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 552 end)
jcallahan@19 553
jcallahan@19 554 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 555 if target_unit then
jcallahan@19 556 return
jcallahan@19 557 end
jcallahan@19 558 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 559 HandleItemUse(item_link)
jcallahan@19 560 end)
jcallahan@0 561 end
jcallahan@0 562
jcallahan@0 563
jcallahan@0 564 local function RecordDurability(item_id, durability)
jcallahan@0 565 if not durability or durability <= 0 then
jcallahan@0 566 return
jcallahan@0 567 end
jcallahan@0 568
jcallahan@0 569 if not db.items[item_id] then
jcallahan@0 570 db.items[item_id] = {}
jcallahan@0 571 end
jcallahan@0 572 db.items[item_id].durability = durability
jcallahan@0 573 end
jcallahan@0 574
jcallahan@0 575
jcallahan@0 576 function WDP:ProcessDurability()
jcallahan@0 577 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 578 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 579
jcallahan@0 580 if item_id and item_id > 0 then
jcallahan@1 581 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 582 RecordDurability(item_id, max_durability)
jcallahan@0 583 end
jcallahan@0 584 end
jcallahan@0 585
jcallahan@0 586 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 587 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 588 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 589
jcallahan@0 590 if item_id and item_id > 0 then
jcallahan@1 591 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 592 RecordDurability(item_id, max_durability)
jcallahan@0 593 end
jcallahan@0 594 end
jcallahan@0 595 end
jcallahan@0 596 end
jcallahan@0 597
jcallahan@118 598
jcallahan@118 599 local PlayerTarget
jcallahan@118 600 do
jcallahan@118 601 local GENDER_NAMES = {
jcallahan@118 602 "UNKNOWN",
jcallahan@118 603 "MALE",
jcallahan@118 604 "FEMALE",
jcallahan@118 605 }
jcallahan@118 606
jcallahan@118 607
jcallahan@118 608 local REACTION_NAMES = {
jcallahan@118 609 "HATED",
jcallahan@118 610 "HOSTILE",
jcallahan@118 611 "UNFRIENDLY",
jcallahan@118 612 "NEUTRAL",
jcallahan@118 613 "FRIENDLY",
jcallahan@118 614 "HONORED",
jcallahan@118 615 "REVERED",
jcallahan@118 616 "EXALTED",
jcallahan@118 617 }
jcallahan@118 618
jcallahan@118 619
jcallahan@118 620 local POWER_TYPE_NAMES = {
jcallahan@118 621 ["0"] = "MANA",
jcallahan@118 622 ["1"] = "RAGE",
jcallahan@118 623 ["2"] = "FOCUS",
jcallahan@118 624 ["3"] = "ENERGY",
jcallahan@118 625 ["6"] = "RUNIC_POWER",
jcallahan@118 626 }
jcallahan@118 627
jcallahan@118 628
jcallahan@118 629 function PlayerTarget()
jcallahan@118 630 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 631 current_target_id = nil
jcallahan@118 632 return
jcallahan@118 633 end
jcallahan@118 634 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 635
jcallahan@118 636 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 637 return
jcallahan@118 638 end
jcallahan@118 639 current_target_id = unit_idnum
jcallahan@118 640
jcallahan@118 641 local npc = NPCEntry(unit_idnum)
jcallahan@118 642 local _, class_token = _G.UnitClass("target")
jcallahan@118 643 npc.class = class_token
jcallahan@118 644 npc.faction = UnitFactionStanding("target")
jcallahan@118 645 npc.genders = npc.genders or {}
jcallahan@118 646 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 647 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 648 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 649
jcallahan@118 650 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 651 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 652
jcallahan@118 653 if not encounter_data[npc_level] then
jcallahan@118 654 encounter_data[npc_level] = {
jcallahan@118 655 max_health = _G.UnitHealthMax("target"),
jcallahan@118 656 }
jcallahan@118 657
jcallahan@118 658 local max_power = _G.UnitManaMax("target")
jcallahan@118 659
jcallahan@118 660 if max_power > 0 then
jcallahan@118 661 local power_type = _G.UnitPowerType("target")
jcallahan@118 662 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 663 end
jcallahan@118 664 end
jcallahan@118 665 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 666
jcallahan@122 667 table.wipe(current_action)
jcallahan@122 668 current_action.type = AF.NPC
jcallahan@122 669 current_action.identifier = unit_idnum
jcallahan@118 670 return npc, unit_idnum
jcallahan@118 671 end
jcallahan@118 672 end -- do-block
jcallahan@118 673
jcallahan@118 674
jcallahan@113 675 do
jcallahan@113 676 local COORD_MAX = 5
jcallahan@0 677
jcallahan@113 678 function WDP:UpdateTargetLocation()
jcallahan@113 679 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 680 return
jcallahan@2 681 end
jcallahan@113 682
jcallahan@113 683 for index = 1, 4 do
jcallahan@113 684 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 685 return
jcallahan@113 686 end
jcallahan@113 687 end
jcallahan@118 688 local npc = PlayerTarget()
jcallahan@113 689
jcallahan@113 690 if not npc then
jcallahan@113 691 return
jcallahan@113 692 end
jcallahan@113 693 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 694 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 695 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 696 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 697
jcallahan@113 698 local zone_data = npc_data.locations[zone_token]
jcallahan@113 699
jcallahan@113 700 if not zone_data then
jcallahan@113 701 zone_data = {}
jcallahan@113 702 npc_data.locations[zone_token] = zone_data
jcallahan@113 703 end
jcallahan@113 704
jcallahan@113 705 for location_token in pairs(zone_data) do
jcallahan@113 706 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 707 loc_level = tonumber(loc_level)
jcallahan@113 708
jcallahan@113 709 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 710 return
jcallahan@113 711 end
jcallahan@113 712 end
jcallahan@113 713 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 714 end
jcallahan@113 715 end -- do-block
jcallahan@2 716
jcallahan@118 717
jcallahan@0 718 -----------------------------------------------------------------------
jcallahan@0 719 -- Event handlers.
jcallahan@0 720 -----------------------------------------------------------------------
jcallahan@90 721 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 722 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 723
jcallahan@56 724 for index = 1, num_items do
jcallahan@56 725 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 726
jcallahan@56 727 if item_link then
jcallahan@56 728 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 729 end
jcallahan@56 730 end
jcallahan@56 731 end
jcallahan@56 732
jcallahan@56 733
jcallahan@75 734 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 735 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 736 return
jcallahan@48 737 end
jcallahan@48 738 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 739
jcallahan@48 740 if not item_link then
jcallahan@48 741 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 742 end
jcallahan@48 743
jcallahan@48 744 if not item_link then
jcallahan@48 745 return
jcallahan@48 746 end
jcallahan@48 747 local item_id = ItemLinkToID(item_link)
jcallahan@48 748
jcallahan@48 749 if not item_id then
jcallahan@48 750 return
jcallahan@48 751 end
jcallahan@122 752 current_action.loot_list = {
jcallahan@48 753 ("%d:%d"):format(item_id, quantity)
jcallahan@48 754 }
jcallahan@48 755 GenericLootUpdate("zones")
jcallahan@122 756 table.wipe(current_action)
jcallahan@48 757 end
jcallahan@48 758
jcallahan@48 759
jcallahan@97 760 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 761 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 762 return
jcallahan@95 763 end
jcallahan@97 764 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 765 npc.quotes = npc.quotes or {}
jcallahan@97 766 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 767 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 768 end
jcallahan@95 769
jcallahan@95 770
jcallahan@95 771 do
jcallahan@40 772 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 773
jcallahan@40 774 local DRUNK_COMPARES = {
jcallahan@40 775 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 776 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 777 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 778 }
jcallahan@40 779
jcallahan@40 780 local DRUNK_MATCHES = {
jcallahan@40 781 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 782 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 783 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 784 }
jcallahan@40 785
jcallahan@92 786 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 787 if currently_drunk then
jcallahan@40 788 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 789 currently_drunk = nil
jcallahan@40 790 end
jcallahan@40 791 return
jcallahan@40 792 end
jcallahan@40 793
jcallahan@40 794 for index = 1, #DRUNK_MATCHES do
jcallahan@40 795 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 796 currently_drunk = true
jcallahan@40 797 break
jcallahan@40 798 end
jcallahan@40 799 end
jcallahan@40 800 end
jcallahan@40 801 end
jcallahan@40 802
jcallahan@40 803 -- do-block
jcallahan@40 804
jcallahan@40 805 do
jcallahan@23 806 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 807 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 808
jcallahan@23 809 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 810 if not spell_id then
jcallahan@23 811 return
jcallahan@23 812 end
jcallahan@34 813 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 814
jcallahan@23 815 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 816 return
jcallahan@23 817 end
jcallahan@23 818
jcallahan@23 819 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 820 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 821 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 822 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 823 end
jcallahan@23 824 end
jcallahan@23 825
jcallahan@115 826 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 827
jcallahan@23 828 local COMBAT_LOG_FUNCS = {
jcallahan@23 829 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 830 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 831 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 832 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 833 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 834
jcallahan@115 835 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 836 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 837 end
jcallahan@115 838 end
jcallahan@115 839 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 840 end,
jcallahan@65 841 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 842 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 843
jcallahan@65 844 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 845 reputation_npc_id = nil
jcallahan@98 846 private.harvesting = nil
jcallahan@65 847 return
jcallahan@65 848 end
jcallahan@67 849 reputation_npc_id = unit_idnum
jcallahan@65 850 end,
jcallahan@23 851 }
jcallahan@23 852
jcallahan@23 853
jcallahan@92 854 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 855 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 856
jcallahan@23 857 if not combat_log_func then
jcallahan@23 858 return
jcallahan@23 859 end
jcallahan@23 860 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 861 end
jcallahan@23 862
jcallahan@44 863 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 864 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 865 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 866
jcallahan@44 867 local REP_BUFFS = {
jcallahan@44 868 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 869 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 870 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 871 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 872 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 873 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 874 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 875 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 876 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 877 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 878 }
jcallahan@44 879
jcallahan@44 880
jcallahan@44 881 local FACTION_NAMES = {
jcallahan@44 882 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 883 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 884 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 885 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 886 }
jcallahan@44 887
jcallahan@44 888
jcallahan@44 889 local MODIFIERS = {
jcallahan@44 890 CENARION_FAVOR = {
jcallahan@44 891 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 892 modifier = 0.25,
jcallahan@44 893 },
jcallahan@44 894 GRIM_VISAGE = {
jcallahan@44 895 modifier = 0.1,
jcallahan@44 896 },
jcallahan@44 897 HONOR_HOLD_FAVOR = {
jcallahan@44 898 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 899 modifier = 0.25,
jcallahan@44 900 },
jcallahan@44 901 NAZGRELS_FERVOR = {
jcallahan@44 902 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 903 modifier = 0.1,
jcallahan@44 904 },
jcallahan@44 905 SONG_OF_BATTLE = {
jcallahan@44 906 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 907 modifier = 0.1,
jcallahan@44 908 },
jcallahan@44 909 SPIRIT_OF_SHARING = {
jcallahan@44 910 modifier = 0.1,
jcallahan@44 911 },
jcallahan@44 912 THRALLMARS_FAVOR = {
jcallahan@44 913 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 914 modifier = 0.25,
jcallahan@44 915 },
jcallahan@44 916 TROLLBANES_COMMAND = {
jcallahan@44 917 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 918 modifier = 0.1,
jcallahan@44 919 },
jcallahan@44 920 UNBURDENED = {
jcallahan@44 921 modifier = 0.1,
jcallahan@44 922 },
jcallahan@44 923 WOW_ANNIVERSARY = {
jcallahan@44 924 modifier = 0.08,
jcallahan@44 925 }
jcallahan@44 926 }
jcallahan@44 927
jcallahan@44 928
jcallahan@92 929 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 930 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 931 return
jcallahan@44 932 end
jcallahan@44 933 UpdateFactionData()
jcallahan@44 934
jcallahan@46 935 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 936 return
jcallahan@46 937 end
jcallahan@67 938 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 939 reputation_npc_id = nil
jcallahan@46 940
jcallahan@44 941 if not npc then
jcallahan@98 942 private.harvesting = nil
jcallahan@44 943 return
jcallahan@44 944 end
jcallahan@98 945 npc.harvested = private.harvesting
jcallahan@98 946 private.harvesting = nil
jcallahan@98 947
jcallahan@44 948 local modifier = 1
jcallahan@44 949
jcallahan@44 950 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 951 modifier = modifier + 0.1
jcallahan@44 952 end
jcallahan@44 953
jcallahan@44 954 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 955 modifier = modifier + 0.1
jcallahan@44 956 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 957 modifier = modifier + 0.05
jcallahan@44 958 end
jcallahan@44 959
jcallahan@44 960 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 961 if _G.UnitBuff("player", buff_name) then
jcallahan@44 962 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 963
jcallahan@44 964 if not modded_faction or faction_name == modded_faction then
jcallahan@44 965 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 966 end
jcallahan@44 967 end
jcallahan@44 968 end
jcallahan@65 969 npc.reputations = npc.reputations or {}
jcallahan@65 970 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 971 end
jcallahan@44 972 end -- do-block
jcallahan@18 973
jcallahan@18 974
jcallahan@92 975 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 976 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 977
jcallahan@42 978 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 979 return
jcallahan@42 980 end
jcallahan@42 981 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 982 end
jcallahan@42 983
jcallahan@42 984
jcallahan@13 985 do
jcallahan@40 986 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 987 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 988 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 989
jcallahan@13 990
jcallahan@13 991 local function _moneyMatch(money, re)
jcallahan@13 992 return money:match(re) or 0
jcallahan@1 993 end
jcallahan@1 994
jcallahan@0 995
jcallahan@13 996 local function _toCopper(money)
jcallahan@13 997 if not money then
jcallahan@13 998 return 0
jcallahan@13 999 end
jcallahan@40 1000 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1001 end
jcallahan@1 1002
jcallahan@1 1003
jcallahan@13 1004 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1005 [AF.ITEM] = function()
jcallahan@16 1006 local locked_item_id
jcallahan@16 1007
jcallahan@16 1008 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1009 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1010 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1011
jcallahan@16 1012 if is_locked then
jcallahan@16 1013 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1014 end
jcallahan@16 1015 end
jcallahan@16 1016 end
jcallahan@16 1017
jcallahan@122 1018 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1019 return false
jcallahan@16 1020 end
jcallahan@122 1021 current_action.identifier = locked_item_id
jcallahan@16 1022 return true
jcallahan@16 1023 end,
jcallahan@13 1024 [AF.NPC] = function()
jcallahan@17 1025 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1026 return false
jcallahan@13 1027 end
jcallahan@34 1028 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1029 current_action.identifier = id_num
jcallahan@13 1030 return true
jcallahan@13 1031 end,
jcallahan@14 1032 [AF.OBJECT] = true,
jcallahan@17 1033 [AF.ZONE] = function()
jcallahan@38 1034 return _G.IsFishingLoot()
jcallahan@17 1035 end,
jcallahan@13 1036 }
jcallahan@13 1037
jcallahan@13 1038
jcallahan@13 1039 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1040 [AF.ITEM] = function()
jcallahan@28 1041 GenericLootUpdate("items")
jcallahan@28 1042 end,
jcallahan@28 1043 [AF.NPC] = function()
jcallahan@75 1044 local difficulty_token = InstanceDifficultyToken()
jcallahan@122 1045 local loot_type = current_action.loot_label or "drops"
jcallahan@77 1046 local source_list = {}
jcallahan@75 1047
jcallahan@122 1048 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@78 1049 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1050 local npc = NPCEntry(source_id)
jcallahan@75 1051
jcallahan@75 1052 if npc then
jcallahan@75 1053 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1054 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1055
jcallahan@78 1056 if not source_list[source_guid] then
jcallahan@77 1057 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1058 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1059 source_list[source_id] = true
jcallahan@77 1060 end
jcallahan@77 1061
jcallahan@75 1062 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1063 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1064 end
jcallahan@75 1065 end
jcallahan@75 1066 end
jcallahan@75 1067
jcallahan@75 1068 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@122 1069 if #current_action.loot_list <= 0 then
jcallahan@79 1070 return
jcallahan@79 1071 end
jcallahan@122 1072 local npc = NPCEntry(current_action.identifier)
jcallahan@28 1073
jcallahan@28 1074 if not npc then
jcallahan@28 1075 return
jcallahan@28 1076 end
jcallahan@75 1077 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1078 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1079
jcallahan@122 1080 if not source_list[current_action.identifier] then
jcallahan@77 1081 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1082 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1083 end
jcallahan@77 1084
jcallahan@122 1085 for index = 1, #current_action.loot_list do
jcallahan@122 1086 table.insert(encounter_data[loot_type], current_action.loot_list[index])
jcallahan@16 1087 end
jcallahan@16 1088 end,
jcallahan@13 1089 [AF.OBJECT] = function()
jcallahan@28 1090 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1091 end,
jcallahan@17 1092 [AF.ZONE] = function()
jcallahan@122 1093 local location_token = ("%s:%s:%s"):format(current_action.map_level, current_action.x, current_action.y)
jcallahan@41 1094
jcallahan@41 1095 -- This will start life as a boolean true.
jcallahan@122 1096 if _G.type(current_action.zone_data[location_token]) ~= "table" then
jcallahan@122 1097 current_action.zone_data[location_token] = {
jcallahan@41 1098 drops = {}
jcallahan@41 1099 }
jcallahan@41 1100 end
jcallahan@122 1101 local loot_count = ("%s_count"):format(current_action.loot_label or "drops")
jcallahan@122 1102 current_action.zone_data[location_token][loot_count] = (current_action.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1103
jcallahan@122 1104 for index = 1, #current_action.loot_list do
jcallahan@122 1105 table.insert(current_action.zone_data[location_token].drops, current_action.loot_list[index])
jcallahan@41 1106 end
jcallahan@13 1107 end,
jcallahan@13 1108 }
jcallahan@13 1109
jcallahan@79 1110 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1111 local loot_guid_registry = {}
jcallahan@13 1112
jcallahan@92 1113 function WDP:LOOT_OPENED(event_name)
jcallahan@122 1114 if current_action.looting or not current_action.type then
jcallahan@18 1115 return
jcallahan@18 1116 end
jcallahan@122 1117 local verify_func = LOOT_VERIFY_FUNCS[current_action.type]
jcallahan@122 1118 local update_func = LOOT_UPDATE_FUNCS[current_action.type]
jcallahan@13 1119
jcallahan@14 1120 if not verify_func or not update_func then
jcallahan@13 1121 return
jcallahan@13 1122 end
jcallahan@13 1123
jcallahan@14 1124 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1125 return
jcallahan@14 1126 end
jcallahan@80 1127 local guids_used = {}
jcallahan@122 1128 current_action.loot_list = {}
jcallahan@122 1129 current_action.loot_sources = {}
jcallahan@122 1130 current_action.looting = true
jcallahan@13 1131
jcallahan@55 1132 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1133 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1134 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1135
jcallahan@77 1136 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1137 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1138 local loot_info = {
jcallahan@77 1139 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1140 }
jcallahan@75 1141
jcallahan@75 1142 -- TODO: Remove debugging
jcallahan@77 1143 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1144
jcallahan@77 1145 -- Odd index is GUID, even is count.
jcallahan@78 1146 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1147 local source_guid = loot_info[loot_index]
jcallahan@77 1148
jcallahan@79 1149 if not loot_guid_registry[source_guid] then
jcallahan@79 1150 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1151 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1152 -- TODO: Remove debugging
jcallahan@79 1153 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1154 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1155
jcallahan@79 1156 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@122 1157 current_action.loot_sources[source_guid] = current_action.loot_sources[source_guid] or {}
jcallahan@122 1158 current_action.loot_sources[source_guid][item_id] = current_action.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1159 guids_used[source_guid] = true
jcallahan@79 1160 end
jcallahan@75 1161 end
jcallahan@82 1162 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1163 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1164 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@122 1165 table.insert(current_action.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1166 end
jcallahan@13 1167 end
jcallahan@80 1168
jcallahan@81 1169 for guid in pairs(guids_used) do
jcallahan@80 1170 loot_guid_registry[guid] = true
jcallahan@80 1171 end
jcallahan@13 1172 update_func()
jcallahan@122 1173 table.wipe(current_action)
jcallahan@1 1174 end
jcallahan@13 1175 end -- do-block
jcallahan@0 1176
jcallahan@0 1177
jcallahan@89 1178 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1179 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1180
jcallahan@89 1181 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1182 return
jcallahan@89 1183 end
jcallahan@89 1184 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1185 end
jcallahan@89 1186
jcallahan@89 1187
jcallahan@44 1188 do
jcallahan@44 1189 local POINT_MATCH_PATTERNS = {
jcallahan@44 1190 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1191 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1192 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1193 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1194 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1195 }
jcallahan@5 1196
jcallahan@68 1197 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1198 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1199 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1200
jcallahan@89 1201 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1202 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1203
jcallahan@44 1204 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1205 return
jcallahan@44 1206 end
jcallahan@55 1207 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1208 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1209 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1210 merchant.sells = merchant.sells or {}
jcallahan@5 1211
jcallahan@57 1212 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1213 _G.MerchantFrame_Update()
jcallahan@57 1214
jcallahan@57 1215 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1216
jcallahan@44 1217 for item_index = 1, num_items do
jcallahan@44 1218 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1219 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1220
jcallahan@44 1221 if item_id and item_id > 0 then
jcallahan@44 1222 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1223
jcallahan@68 1224 DatamineTT:ClearLines()
jcallahan@68 1225 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1226
jcallahan@68 1227 local num_lines = DatamineTT:NumLines()
jcallahan@68 1228
jcallahan@68 1229 for line_index = 1, num_lines do
jcallahan@68 1230 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1231
jcallahan@68 1232 if not current_line then
jcallahan@68 1233 break
jcallahan@68 1234 end
jcallahan@68 1235 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1236
jcallahan@68 1237 if faction or reputation then
jcallahan@68 1238 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1239 break
jcallahan@68 1240 end
jcallahan@68 1241 end
jcallahan@68 1242
jcallahan@87 1243 for line_index = 1, num_lines do
jcallahan@87 1244 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1245
jcallahan@87 1246 if not current_line then
jcallahan@87 1247 break
jcallahan@87 1248 end
jcallahan@87 1249 local line_text = current_line:GetText()
jcallahan@87 1250 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1251
jcallahan@87 1252 if quest_name then
jcallahan@87 1253 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1254 break
jcallahan@87 1255 end
jcallahan@87 1256 end
jcallahan@87 1257
jcallahan@44 1258 if extended_cost then
jcallahan@53 1259 local battleground_rating = 0
jcallahan@53 1260 local personal_rating = 0
jcallahan@53 1261 local required_season_amount
jcallahan@5 1262
jcallahan@68 1263 for line_index = 1, num_lines do
jcallahan@44 1264 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1265
jcallahan@44 1266 if not current_line then
jcallahan@44 1267 break
jcallahan@44 1268 end
jcallahan@53 1269 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1270
jcallahan@44 1271 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1272 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1273 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1274 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1275
jcallahan@44 1276 if match1 or match2 then
jcallahan@44 1277 break
jcallahan@44 1278 end
jcallahan@44 1279 end
jcallahan@5 1280 end
jcallahan@44 1281 local currency_list = {}
jcallahan@44 1282 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1283
jcallahan@50 1284 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1285 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1286 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1287
jcallahan@44 1288 for cost_index = 1, item_count do
jcallahan@44 1289 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1290 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1291
jcallahan@44 1292 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1293 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1294 end
jcallahan@44 1295
jcallahan@44 1296 if currency_id then
jcallahan@44 1297 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1298 end
jcallahan@44 1299 end
jcallahan@44 1300
jcallahan@44 1301 for currency_index = 1, #currency_list do
jcallahan@44 1302 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1303 end
jcallahan@5 1304 end
jcallahan@61 1305 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1306 end
jcallahan@44 1307 end
jcallahan@5 1308
jcallahan@44 1309 if _G.CanMerchantRepair() then
jcallahan@44 1310 merchant.can_repair = true
jcallahan@5 1311 end
jcallahan@57 1312 _G.SetMerchantFilter(current_filters)
jcallahan@57 1313 _G.MerchantFrame_Update()
jcallahan@4 1314 end
jcallahan@44 1315 end -- do-block
jcallahan@4 1316
jcallahan@89 1317
jcallahan@92 1318 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1319 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1320 return
jcallahan@25 1321 end
jcallahan@34 1322 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1323
jcallahan@25 1324 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1325 return
jcallahan@25 1326 end
jcallahan@29 1327 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1328 table.wipe(current_action)
jcallahan@25 1329 end
jcallahan@25 1330
jcallahan@25 1331
jcallahan@115 1332 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1333 local num_pets = LPJ:NumPets()
jcallahan@115 1334
jcallahan@115 1335 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1336 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1337
jcallahan@115 1338 if is_owned then
jcallahan@115 1339 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1340 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1341 local npc = NPCEntry(npc_id)
jcallahan@115 1342 npc.wild_pet = is_wild or nil
jcallahan@115 1343 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1344 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1345 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1346
jcallahan@115 1347 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1348 data.max_health = max_health
jcallahan@115 1349 data.attack = attack
jcallahan@115 1350 data.speed = speed
jcallahan@115 1351 end
jcallahan@115 1352 end
jcallahan@115 1353 end
jcallahan@115 1354
jcallahan@115 1355
jcallahan@118 1356 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1357 if not PlayerTarget() then
jcallahan@118 1358 return
jcallahan@2 1359 end
jcallahan@118 1360 self:UpdateTargetLocation()
jcallahan@118 1361 end
jcallahan@2 1362
jcallahan@89 1363
jcallahan@12 1364 do
jcallahan@12 1365 local function UpdateQuestJuncture(point)
jcallahan@12 1366 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1367
jcallahan@12 1368 if not unit_name then
jcallahan@12 1369 return
jcallahan@12 1370 end
jcallahan@34 1371 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1372
jcallahan@12 1373 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1374 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1375 end
jcallahan@19 1376 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1377 quest[point] = quest[point] or {}
jcallahan@12 1378 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1379
jcallahan@24 1380 return quest
jcallahan@12 1381 end
jcallahan@10 1382
jcallahan@12 1383
jcallahan@92 1384 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1385 local quest = UpdateQuestJuncture("end")
jcallahan@97 1386
jcallahan@112 1387 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1388 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1389 end
jcallahan@67 1390 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1391 reputation_npc_id = nil
jcallahan@10 1392 end
jcallahan@10 1393
jcallahan@12 1394
jcallahan@92 1395 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1396 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1397
jcallahan@46 1398 if not quest then
jcallahan@46 1399 return
jcallahan@46 1400 end
jcallahan@24 1401 quest.classes = quest.classes or {}
jcallahan@27 1402 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1403
jcallahan@24 1404 quest.races = quest.races or {}
jcallahan@100 1405 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1406 end
jcallahan@12 1407 end -- do-block
jcallahan@9 1408
jcallahan@9 1409
jcallahan@92 1410 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1411 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1412 local entry_index, processed_quests = 1, 0
jcallahan@36 1413 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1414
jcallahan@36 1415 while processed_quests <= num_quests do
jcallahan@36 1416 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1417
jcallahan@84 1418 if quest_id == 0 then
jcallahan@84 1419 processed_quests = processed_quests + 1
jcallahan@84 1420 elseif not is_header then
jcallahan@36 1421 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1422
jcallahan@36 1423 local quest = DBEntry("quests", quest_id)
jcallahan@36 1424 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1425 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1426 processed_quests = processed_quests + 1
jcallahan@36 1427 end
jcallahan@36 1428 entry_index = entry_index + 1
jcallahan@36 1429 end
jcallahan@36 1430 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1431 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1432 end
jcallahan@4 1433
jcallahan@4 1434
jcallahan@97 1435 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1436 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1437 return
jcallahan@112 1438 end
jcallahan@97 1439 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1440 end
jcallahan@97 1441
jcallahan@97 1442
jcallahan@92 1443 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1444 if unit_id ~= "player" then
jcallahan@4 1445 return
jcallahan@4 1446 end
jcallahan@4 1447 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1448 end
jcallahan@4 1449
jcallahan@4 1450
jcallahan@92 1451 do
jcallahan@92 1452 local TRADESKILL_TOOLS = {
jcallahan@92 1453 Anvil = anvil_spell_ids,
jcallahan@92 1454 Forge = forge_spell_ids,
jcallahan@92 1455 }
jcallahan@92 1456
jcallahan@92 1457
jcallahan@92 1458 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1459 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1460
jcallahan@92 1461 if profession_name == _G.UNKNOWN then
jcallahan@92 1462 return
jcallahan@92 1463 end
jcallahan@92 1464
jcallahan@92 1465 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1466 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1467 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1468 search_box:SetText("")
jcallahan@92 1469 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1470 search_box:ClearFocus()
jcallahan@92 1471 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1472 end
jcallahan@92 1473 local header_list = {}
jcallahan@92 1474
jcallahan@92 1475 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1476 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1477 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1478
jcallahan@92 1479 if have_materials then
jcallahan@92 1480 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1481 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1482 end
jcallahan@92 1483
jcallahan@92 1484 if have_skillup then
jcallahan@92 1485 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1486 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1487 end
jcallahan@92 1488 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1489 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1490 _G.TradeSkillFrame_Update()
jcallahan@92 1491
jcallahan@92 1492 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1493 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1494 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1495
jcallahan@94 1496 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1497 if not is_expanded then
jcallahan@92 1498 header_list[name] = true
jcallahan@92 1499 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1500 end
jcallahan@92 1501 else
jcallahan@92 1502 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1503 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1504
jcallahan@92 1505 if required_tool then
jcallahan@92 1506 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1507 if required_tool:find(tool_name) then
jcallahan@92 1508 registry[spell_id] = true
jcallahan@92 1509 end
jcallahan@92 1510 end
jcallahan@92 1511 end
jcallahan@92 1512 end
jcallahan@92 1513 end
jcallahan@92 1514
jcallahan@92 1515 -- Restore the state of the things we changed.
jcallahan@92 1516 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1517 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1518
jcallahan@92 1519 if header_list[name] then
jcallahan@92 1520 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1521 end
jcallahan@92 1522 end
jcallahan@92 1523 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1524 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1525 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1526 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1527
jcallahan@92 1528 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1529 _G.TradeSkillFrame_Update()
jcallahan@92 1530 end
jcallahan@92 1531 end -- do-block
jcallahan@92 1532
jcallahan@92 1533
jcallahan@92 1534 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1535 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1536 local npc = NPCEntry(unit_idnum)
jcallahan@58 1537
jcallahan@58 1538 if not npc then
jcallahan@58 1539 return
jcallahan@58 1540 end
jcallahan@27 1541 npc.teaches = npc.teaches or {}
jcallahan@27 1542
jcallahan@27 1543 -- Get the initial trainer filters
jcallahan@27 1544 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1545 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1546 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1547
jcallahan@27 1548 -- Clear the trainer filters
jcallahan@27 1549 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1550 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1551 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1552
jcallahan@27 1553 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1554 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1555
jcallahan@27 1556 if spell_name then
jcallahan@27 1557 DatamineTT:ClearLines()
jcallahan@27 1558 DatamineTT:SetTrainerService(index)
jcallahan@27 1559
jcallahan@27 1560 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1561
jcallahan@43 1562 if spell_id then
jcallahan@43 1563 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1564 profession = profession or "General"
jcallahan@43 1565
jcallahan@43 1566 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1567 if not class_professions then
jcallahan@43 1568 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1569 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1570 end
jcallahan@43 1571
jcallahan@43 1572 local profession_skills = class_professions[profession]
jcallahan@43 1573 if not profession_skills then
jcallahan@43 1574 class_professions[profession] = {}
jcallahan@43 1575 profession_skills = class_professions[profession]
jcallahan@43 1576 end
jcallahan@43 1577 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1578 end
jcallahan@27 1579 end
jcallahan@27 1580 end
jcallahan@27 1581
jcallahan@27 1582 -- Reset the filters to what they were before
jcallahan@27 1583 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1584 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1585 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1586 end
jcallahan@27 1587
jcallahan@27 1588
jcallahan@1 1589 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1590 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1591 return
jcallahan@1 1592 end
jcallahan@1 1593 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1594
jcallahan@1 1595 if not spell_label then
jcallahan@1 1596 return
jcallahan@1 1597 end
jcallahan@122 1598 table.wipe(current_action)
jcallahan@1 1599
jcallahan@1 1600 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1601 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1602
jcallahan@1 1603 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1604 tt_unit_name = target_name
jcallahan@1 1605 tt_unit_id = "target"
jcallahan@1 1606 end
jcallahan@1 1607 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1608 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1609
jcallahan@122 1610 current_action.instance_token = instance_token
jcallahan@122 1611 current_action.map_level = map_level
jcallahan@122 1612 current_action.x = x
jcallahan@122 1613 current_action.y = y
jcallahan@122 1614 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1615 current_action.spell_label = spell_label
jcallahan@105 1616
jcallahan@105 1617 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1618 current_action.loot_label = spell_label:lower()
jcallahan@105 1619 end
jcallahan@1 1620
jcallahan@16 1621 if tt_unit_name and not tt_item_name then
jcallahan@16 1622 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1623 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1624 return
jcallahan@16 1625 end
jcallahan@122 1626 current_action.type = AF.NPC
jcallahan@16 1627 end
jcallahan@16 1628 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@122 1629 current_action.type = AF.ITEM
jcallahan@16 1630
jcallahan@16 1631 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1632 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1633 elseif target_name and target_name ~= "" then
jcallahan@16 1634 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1635 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1636 end
jcallahan@16 1637 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1638 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1639 if target_name == "" then
jcallahan@17 1640 return
jcallahan@17 1641 end
jcallahan@122 1642 current_action.object_name = target_name
jcallahan@122 1643 current_action.type = AF.OBJECT
jcallahan@1 1644 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1645 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1646 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@122 1647 current_action.type = AF.ZONE
jcallahan@122 1648 current_action.identifier = identifier
jcallahan@1 1649 end
jcallahan@1 1650 end
jcallahan@1 1651 private.tracked_line = spell_line
jcallahan@0 1652 end
jcallahan@0 1653
jcallahan@94 1654
jcallahan@1 1655 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1656 if unit_id ~= "player" then
jcallahan@1 1657 return
jcallahan@1 1658 end
jcallahan@1 1659 private.tracked_line = nil
jcallahan@85 1660
jcallahan@86 1661 if spell_name:match("^Harvest.+") then
jcallahan@86 1662 reputation_npc_id = current_target_id
jcallahan@98 1663 private.harvesting = true
jcallahan@85 1664 end
jcallahan@92 1665
jcallahan@92 1666 if anvil_spell_ids[spell_id] then
jcallahan@92 1667 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1668 elseif forge_spell_ids[spell_id] then
jcallahan@92 1669 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1670 end
jcallahan@0 1671 end
jcallahan@0 1672
jcallahan@90 1673
jcallahan@1 1674 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1675 if unit_id ~= "player" then
jcallahan@1 1676 return
jcallahan@1 1677 end
jcallahan@0 1678
jcallahan@1 1679 if private.tracked_line == spell_line then
jcallahan@1 1680 private.tracked_line = nil
jcallahan@122 1681 table.wipe(current_action)
jcallahan@1 1682 end
jcallahan@0 1683 end
jcallahan@90 1684
jcallahan@90 1685
jcallahan@90 1686 do
jcallahan@90 1687 local function SetUnitField(field, required_type)
jcallahan@90 1688 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1689
jcallahan@90 1690 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1691 return
jcallahan@90 1692 end
jcallahan@90 1693
jcallahan@90 1694 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1695 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1696 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1697 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1698 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1699 end
jcallahan@90 1700 end
jcallahan@90 1701
jcallahan@90 1702
jcallahan@90 1703 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1704 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1705 end
jcallahan@90 1706
jcallahan@90 1707
jcallahan@90 1708 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1709 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1710 end
jcallahan@90 1711
jcallahan@90 1712
jcallahan@90 1713 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1714 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1715 end
jcallahan@90 1716
jcallahan@90 1717
jcallahan@92 1718 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1719 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1720 end
jcallahan@90 1721
jcallahan@90 1722
jcallahan@92 1723 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1724 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1725
jcallahan@90 1726 for index = 2, #gossip_options, 2 do
jcallahan@90 1727 if gossip_options[index] == "binder" then
jcallahan@90 1728 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1729 return
jcallahan@90 1730 end
jcallahan@90 1731 end
jcallahan@90 1732 end
jcallahan@90 1733
jcallahan@90 1734
jcallahan@93 1735 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1736 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1737 end
jcallahan@93 1738
jcallahan@93 1739
jcallahan@90 1740 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1741 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1742 end
jcallahan@90 1743
jcallahan@90 1744
jcallahan@90 1745 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1746 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1747 end
jcallahan@90 1748
jcallahan@90 1749
jcallahan@90 1750 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1751 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1752 end
jcallahan@90 1753 end -- do-block