annotate Main.lua @ 112:5ed405092296

Disallow collection of quest strings and NPC quotes unless the WoW client is running enUS or enGB locales.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 10 Sep 2012 12:40:21 -0500
parents 9f8994d82fd1
children be3ec607e964
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@109 33 local DB_VERSION = 5
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 95 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 96 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 97 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 98 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 99
jcallahan@95 100
jcallahan@112 101 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 102
jcallahan@112 103
jcallahan@112 104 local ALLOWED_LOCALES = {
jcallahan@112 105 enUS = true,
jcallahan@112 106 enGB = true,
jcallahan@112 107 }
jcallahan@112 108
jcallahan@112 109
jcallahan@0 110 -----------------------------------------------------------------------
jcallahan@0 111 -- Local variables.
jcallahan@0 112 -----------------------------------------------------------------------
jcallahan@92 113 local anvil_spell_ids = {}
jcallahan@92 114 local action_data = {}
jcallahan@92 115 local currently_drunk
jcallahan@0 116 local db
jcallahan@0 117 local durability_timer_handle
jcallahan@92 118 local faction_standings = {}
jcallahan@92 119 local forge_spell_ids = {}
jcallahan@95 120 local languages_known = {}
jcallahan@95 121 local name_to_id_map = {}
jcallahan@92 122 local reputation_npc_id
jcallahan@2 123 local target_location_timer_handle
jcallahan@86 124 local current_target_id
jcallahan@1 125
jcallahan@92 126
jcallahan@1 127 -----------------------------------------------------------------------
jcallahan@1 128 -- Helper Functions.
jcallahan@1 129 -----------------------------------------------------------------------
jcallahan@39 130 local ActualCopperCost
jcallahan@39 131 do
jcallahan@39 132 local BARTERING_SPELL_ID = 83964
jcallahan@39 133
jcallahan@39 134 local STANDING_DISCOUNTS = {
jcallahan@39 135 HATED = 0,
jcallahan@39 136 HOSTILE = 0,
jcallahan@39 137 UNFRIENDLY = 0,
jcallahan@39 138 NEUTRAL = 0,
jcallahan@39 139 FRIENDLY = 0.05,
jcallahan@39 140 HONORED = 0.1,
jcallahan@39 141 REVERED = 0.15,
jcallahan@39 142 EXALTED = 0.2,
jcallahan@39 143 }
jcallahan@39 144
jcallahan@39 145
jcallahan@39 146 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 147 if not copper_cost or copper_cost == 0 then
jcallahan@39 148 return 0
jcallahan@39 149 end
jcallahan@39 150 local modifier = 1
jcallahan@39 151
jcallahan@39 152 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 153 modifier = modifier - 0.1
jcallahan@39 154 end
jcallahan@39 155
jcallahan@39 156 if rep_standing then
jcallahan@39 157 if PLAYER_RACE == "Goblin" then
jcallahan@39 158 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 159 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 160 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 161 end
jcallahan@39 162 end
jcallahan@39 163 return math.floor(copper_cost / modifier)
jcallahan@39 164 end
jcallahan@39 165 end -- do-block
jcallahan@39 166
jcallahan@39 167
jcallahan@29 168 local function InstanceDifficultyToken()
jcallahan@29 169 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 170 if not difficulty_name or difficulty_name == "" then
jcallahan@29 171 difficulty_name = "NONE"
jcallahan@29 172 end
jcallahan@59 173
jcallahan@59 174 if not instance_type or instance_type == "" then
jcallahan@59 175 instance_type = "NONE"
jcallahan@59 176 end
jcallahan@29 177 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 178 end
jcallahan@29 179
jcallahan@29 180
jcallahan@19 181 local function DBEntry(data_type, unit_id)
jcallahan@19 182 if not data_type or not unit_id then
jcallahan@6 183 return
jcallahan@6 184 end
jcallahan@19 185 local unit = db[data_type][unit_id]
jcallahan@6 186
jcallahan@10 187 if not unit then
jcallahan@19 188 db[data_type][unit_id] = {}
jcallahan@19 189 unit = db[data_type][unit_id]
jcallahan@6 190 end
jcallahan@10 191 return unit
jcallahan@6 192 end
jcallahan@6 193
jcallahan@6 194
jcallahan@29 195 local function NPCEntry(identifier)
jcallahan@29 196 local npc = DBEntry("npcs", identifier)
jcallahan@29 197
jcallahan@29 198 if not npc then
jcallahan@29 199 return
jcallahan@22 200 end
jcallahan@29 201 local instance_token = InstanceDifficultyToken()
jcallahan@29 202 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 203 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 204 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 205 return npc
jcallahan@22 206 end
jcallahan@22 207
jcallahan@22 208
jcallahan@1 209 local function CurrentLocationData()
jcallahan@104 210 _G.SetMapToCurrentZone()
jcallahan@104 211
jcallahan@1 212 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 213 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 214
jcallahan@1 215 x = x or 0
jcallahan@1 216 y = y or 0
jcallahan@1 217
jcallahan@1 218 if x == 0 and y == 0 then
jcallahan@1 219 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 220 _G.SetDungeonMapLevel(level_index)
jcallahan@1 221 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 222
jcallahan@1 223 if x and y and (x > 0 or y > 0) then
jcallahan@1 224 _G.SetDungeonMapLevel(map_level)
jcallahan@1 225 map_level = level_index
jcallahan@1 226 break
jcallahan@1 227 end
jcallahan@1 228 end
jcallahan@1 229 end
jcallahan@1 230
jcallahan@1 231 if _G.DungeonUsesTerrainMap() then
jcallahan@1 232 map_level = map_level - 1
jcallahan@1 233 end
jcallahan@31 234 local x = _G.floor(x * 1000)
jcallahan@31 235 local y = _G.floor(y * 1000)
jcallahan@28 236
jcallahan@31 237 if x % 2 ~= 0 then
jcallahan@31 238 x = x + 1
jcallahan@28 239 end
jcallahan@28 240
jcallahan@31 241 if y % 2 ~= 0 then
jcallahan@31 242 y = y + 1
jcallahan@28 243 end
jcallahan@31 244 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 245 end
jcallahan@1 246
jcallahan@1 247
jcallahan@1 248 local function ItemLinkToID(item_link)
jcallahan@1 249 if not item_link then
jcallahan@1 250 return
jcallahan@1 251 end
jcallahan@7 252 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 253 end
jcallahan@0 254
jcallahan@4 255
jcallahan@34 256 local ParseGUID
jcallahan@4 257 do
jcallahan@4 258 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 259
jcallahan@34 260 function ParseGUID(guid)
jcallahan@5 261 if not guid then
jcallahan@5 262 return
jcallahan@5 263 end
jcallahan@4 264 local types = private.UNIT_TYPES
jcallahan@4 265 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 266
jcallahan@10 267 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 268 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 269 end
jcallahan@4 270 return unit_type
jcallahan@4 271 end
jcallahan@4 272 end -- do-block
jcallahan@4 273
jcallahan@4 274
jcallahan@34 275 local UpdateNPCLocation
jcallahan@34 276 do
jcallahan@34 277 local COORD_MAX = 5
jcallahan@34 278
jcallahan@34 279 function UpdateNPCLocation(unit_idnum)
jcallahan@111 280 local npc = NPCEntry(unit_idnum)
jcallahan@111 281
jcallahan@111 282 if not npc then
jcallahan@111 283 return
jcallahan@111 284 end
jcallahan@34 285 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@111 286 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 287 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 288 npc_data.locations = npc_data.locations or {}
jcallahan@34 289
jcallahan@34 290 local zone_data = npc_data.locations[zone_token]
jcallahan@34 291
jcallahan@34 292 if not zone_data then
jcallahan@34 293 zone_data = {}
jcallahan@34 294 npc_data.locations[zone_token] = zone_data
jcallahan@34 295 end
jcallahan@34 296
jcallahan@34 297 for location_token in pairs(zone_data) do
jcallahan@34 298 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 299 loc_level = tonumber(loc_level)
jcallahan@34 300
jcallahan@34 301 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 302 return
jcallahan@34 303 end
jcallahan@34 304 end
jcallahan@34 305 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 306 end
jcallahan@34 307 end -- do-block
jcallahan@34 308
jcallahan@34 309
jcallahan@52 310 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 311 if not identifier then
jcallahan@10 312 return
jcallahan@10 313 end
jcallahan@31 314 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 315 local entry = DBEntry(entry_type, identifier)
jcallahan@41 316 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 317 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 318
jcallahan@31 319 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 320 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 321
jcallahan@31 322 if not zone_data then
jcallahan@31 323 zone_data = {}
jcallahan@52 324 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 325 end
jcallahan@41 326 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 327 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 328 return zone_data
jcallahan@10 329 end
jcallahan@10 330
jcallahan@10 331
jcallahan@19 332 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 333 if not item_link then
jcallahan@19 334 return
jcallahan@19 335 end
jcallahan@19 336 local item_id = ItemLinkToID(item_link)
jcallahan@19 337
jcallahan@19 338 if not bag_index or not slot_index then
jcallahan@19 339 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 340 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 341 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 342 bag_index = new_bag_index
jcallahan@19 343 slot_index = new_slot_index
jcallahan@19 344 break
jcallahan@19 345 end
jcallahan@19 346 end
jcallahan@19 347 end
jcallahan@19 348 end
jcallahan@19 349
jcallahan@19 350 if not bag_index or not slot_index then
jcallahan@19 351 return
jcallahan@19 352 end
jcallahan@19 353 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 354
jcallahan@19 355 if not is_lootable then
jcallahan@19 356 return
jcallahan@19 357 end
jcallahan@19 358 DatamineTT:ClearLines()
jcallahan@19 359 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 360
jcallahan@19 361 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 362 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 363
jcallahan@19 364 if not current_line then
jcallahan@19 365 break
jcallahan@19 366 end
jcallahan@19 367
jcallahan@19 368 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 369 table.wipe(action_data)
jcallahan@19 370 action_data.type = AF.ITEM
jcallahan@28 371 action_data.identifier = item_id
jcallahan@105 372 action_data.loot_label = "contains"
jcallahan@19 373 break
jcallahan@19 374 end
jcallahan@19 375 end
jcallahan@19 376 end
jcallahan@19 377
jcallahan@19 378
jcallahan@39 379 local UnitFactionStanding
jcallahan@32 380 local UpdateFactionData
jcallahan@32 381 do
jcallahan@32 382 local MAX_FACTION_INDEX = 1000
jcallahan@20 383
jcallahan@32 384 local STANDING_NAMES = {
jcallahan@32 385 "HATED",
jcallahan@32 386 "HOSTILE",
jcallahan@32 387 "UNFRIENDLY",
jcallahan@32 388 "NEUTRAL",
jcallahan@32 389 "FRIENDLY",
jcallahan@32 390 "HONORED",
jcallahan@32 391 "REVERED",
jcallahan@32 392 "EXALTED",
jcallahan@32 393 }
jcallahan@32 394
jcallahan@39 395
jcallahan@39 396 function UnitFactionStanding(unit)
jcallahan@39 397 UpdateFactionData()
jcallahan@39 398 DatamineTT:ClearLines()
jcallahan@39 399 DatamineTT:SetUnit(unit)
jcallahan@39 400
jcallahan@39 401 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 402 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 403
jcallahan@39 404 if faction_name and faction_standings[faction_name] then
jcallahan@39 405 return faction_name, faction_standings[faction_name]
jcallahan@39 406 end
jcallahan@39 407 end
jcallahan@39 408 end
jcallahan@39 409
jcallahan@39 410
jcallahan@32 411 function UpdateFactionData()
jcallahan@32 412 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 413 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 414
jcallahan@86 415 if faction_name then
jcallahan@32 416 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 417 elseif not faction_name then
jcallahan@32 418 break
jcallahan@32 419 end
jcallahan@20 420 end
jcallahan@20 421 end
jcallahan@32 422 end -- do-block
jcallahan@20 423
jcallahan@48 424
jcallahan@75 425 local GenericLootUpdate
jcallahan@75 426 do
jcallahan@77 427 local function LootTable(entry, loot_type, top_field)
jcallahan@75 428 if top_field then
jcallahan@75 429 entry[top_field] = entry[top_field] or {}
jcallahan@75 430 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 431 return entry[top_field][loot_type]
jcallahan@75 432 end
jcallahan@48 433 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 434 return entry[loot_type]
jcallahan@48 435 end
jcallahan@48 436
jcallahan@75 437 function GenericLootUpdate(data_type, top_field)
jcallahan@105 438 local loot_type = action_data.loot_label or "drops"
jcallahan@75 439 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 440 local source_list = {}
jcallahan@75 441
jcallahan@78 442 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 443 local entry, source_id
jcallahan@78 444
jcallahan@78 445 if action_data.type == AF.ITEM then
jcallahan@78 446 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 447 source_id = action_data.identifier
jcallahan@78 448 entry = DBEntry(data_type, source_id)
jcallahan@78 449 elseif action_data.type == AF.OBJECT then
jcallahan@78 450 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 451 entry = DBEntry(data_type, source_id)
jcallahan@78 452 else
jcallahan@78 453 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 454 entry = DBEntry(data_type, source_id)
jcallahan@78 455 end
jcallahan@75 456
jcallahan@75 457 if entry then
jcallahan@77 458 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 459
jcallahan@78 460 if not source_list[source_guid] then
jcallahan@77 461 if top_field then
jcallahan@77 462 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 463 else
jcallahan@77 464 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 465 end
jcallahan@78 466 source_list[source_guid] = true
jcallahan@77 467 end
jcallahan@75 468 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 469
jcallahan@75 470 for item_id, quantity in pairs(loot_data) do
jcallahan@75 471 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 472 end
jcallahan@75 473 end
jcallahan@75 474 end
jcallahan@75 475 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 476 if #action_data.loot_list <= 0 then
jcallahan@78 477 return
jcallahan@78 478 end
jcallahan@82 479 local entry
jcallahan@82 480
jcallahan@82 481 -- At this point we only have a name if it's an object.
jcallahan@82 482 if action_data.type == AF.OBJECT then
jcallahan@82 483 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 484 else
jcallahan@82 485 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 486 end
jcallahan@75 487
jcallahan@75 488 if not entry then
jcallahan@75 489 return
jcallahan@75 490 end
jcallahan@77 491 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 492
jcallahan@77 493 if not source_list[action_data.identifier] then
jcallahan@77 494 if top_field then
jcallahan@77 495 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 496 else
jcallahan@77 497 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 498 end
jcallahan@77 499 end
jcallahan@75 500
jcallahan@75 501 for index = 1, #action_data.loot_list do
jcallahan@75 502 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 503 end
jcallahan@48 504 end
jcallahan@75 505 end -- do-block
jcallahan@48 506
jcallahan@97 507
jcallahan@97 508 local ReplaceKeywords
jcallahan@97 509 do
jcallahan@97 510 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 511 class = PLAYER_CLASS,
jcallahan@97 512 name = PLAYER_NAME,
jcallahan@97 513 race = PLAYER_RACE,
jcallahan@97 514 }
jcallahan@97 515
jcallahan@97 516
jcallahan@97 517 function ReplaceKeywords(text)
jcallahan@97 518 if not text or text == "" then
jcallahan@97 519 return ""
jcallahan@97 520 end
jcallahan@97 521
jcallahan@97 522 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 523 local category_format = ("<%s>"):format(category)
jcallahan@97 524 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 525 end
jcallahan@97 526 return text
jcallahan@97 527 end
jcallahan@97 528 end -- do-block
jcallahan@97 529
jcallahan@97 530
jcallahan@0 531 -----------------------------------------------------------------------
jcallahan@0 532 -- Methods.
jcallahan@0 533 -----------------------------------------------------------------------
jcallahan@0 534 function WDP:OnInitialize()
jcallahan@0 535 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 536
jcallahan@14 537 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 538 local build_num = tonumber(private.build_num)
jcallahan@14 539
jcallahan@74 540 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 541 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 542 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 543 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 544 db[entry] = {}
jcallahan@74 545 end
jcallahan@74 546 end
jcallahan@35 547 raw_db.build_num = build_num
jcallahan@63 548 raw_db.version = DB_VERSION
jcallahan@0 549 end
jcallahan@0 550
jcallahan@0 551
jcallahan@0 552 function WDP:OnEnable()
jcallahan@0 553 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 554 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 555 end
jcallahan@95 556
jcallahan@95 557 for index = 1, _G.GetNumLanguages() do
jcallahan@95 558 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 559 end
jcallahan@0 560 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 561 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 562
jcallahan@19 563 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 564 if target_unit then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 568 end)
jcallahan@19 569
jcallahan@19 570 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 571 if target_unit then
jcallahan@19 572 return
jcallahan@19 573 end
jcallahan@19 574 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 575 HandleItemUse(item_link)
jcallahan@19 576 end)
jcallahan@0 577 end
jcallahan@0 578
jcallahan@0 579
jcallahan@0 580 local function RecordDurability(item_id, durability)
jcallahan@0 581 if not durability or durability <= 0 then
jcallahan@0 582 return
jcallahan@0 583 end
jcallahan@0 584
jcallahan@0 585 if not db.items[item_id] then
jcallahan@0 586 db.items[item_id] = {}
jcallahan@0 587 end
jcallahan@0 588 db.items[item_id].durability = durability
jcallahan@0 589 end
jcallahan@0 590
jcallahan@0 591
jcallahan@0 592 function WDP:ProcessDurability()
jcallahan@0 593 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 594 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 595
jcallahan@0 596 if item_id and item_id > 0 then
jcallahan@1 597 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 598 RecordDurability(item_id, max_durability)
jcallahan@0 599 end
jcallahan@0 600 end
jcallahan@0 601
jcallahan@0 602 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 603 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 604 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 605
jcallahan@0 606 if item_id and item_id > 0 then
jcallahan@1 607 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 608 RecordDurability(item_id, max_durability)
jcallahan@0 609 end
jcallahan@0 610 end
jcallahan@0 611 end
jcallahan@0 612 end
jcallahan@0 613
jcallahan@0 614
jcallahan@2 615 function WDP:UpdateTargetLocation()
jcallahan@40 616 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 617 return
jcallahan@2 618 end
jcallahan@2 619
jcallahan@2 620 for index = 1, 4 do
jcallahan@2 621 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 622 return
jcallahan@2 623 end
jcallahan@2 624 end
jcallahan@40 625 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 626
jcallahan@40 627 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 628 return
jcallahan@2 629 end
jcallahan@34 630 UpdateNPCLocation(unit_idnum)
jcallahan@2 631 end
jcallahan@2 632
jcallahan@2 633
jcallahan@0 634 -----------------------------------------------------------------------
jcallahan@0 635 -- Event handlers.
jcallahan@0 636 -----------------------------------------------------------------------
jcallahan@90 637 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 638 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 639
jcallahan@56 640 for index = 1, num_items do
jcallahan@56 641 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 642
jcallahan@56 643 if item_link then
jcallahan@56 644 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 645 end
jcallahan@56 646 end
jcallahan@56 647 end
jcallahan@56 648
jcallahan@56 649
jcallahan@75 650 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 651 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 652 return
jcallahan@48 653 end
jcallahan@48 654 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 655
jcallahan@48 656 if not item_link then
jcallahan@48 657 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 658 end
jcallahan@48 659
jcallahan@48 660 if not item_link then
jcallahan@48 661 return
jcallahan@48 662 end
jcallahan@48 663 local item_id = ItemLinkToID(item_link)
jcallahan@48 664
jcallahan@48 665 if not item_id then
jcallahan@48 666 return
jcallahan@48 667 end
jcallahan@48 668 action_data.loot_list = {
jcallahan@48 669 ("%d:%d"):format(item_id, quantity)
jcallahan@48 670 }
jcallahan@48 671 GenericLootUpdate("zones")
jcallahan@48 672 table.wipe(action_data)
jcallahan@48 673 end
jcallahan@48 674
jcallahan@48 675
jcallahan@97 676 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 677 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 678 return
jcallahan@95 679 end
jcallahan@97 680 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 681 npc.quotes = npc.quotes or {}
jcallahan@97 682 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 683 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 684 end
jcallahan@95 685
jcallahan@95 686
jcallahan@95 687 do
jcallahan@40 688 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 689
jcallahan@40 690 local DRUNK_COMPARES = {
jcallahan@40 691 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 692 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 693 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 694 }
jcallahan@40 695
jcallahan@40 696 local DRUNK_MATCHES = {
jcallahan@40 697 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 698 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 699 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 700 }
jcallahan@40 701
jcallahan@92 702 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 703 if currently_drunk then
jcallahan@40 704 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 705 currently_drunk = nil
jcallahan@40 706 end
jcallahan@40 707 return
jcallahan@40 708 end
jcallahan@40 709
jcallahan@40 710 for index = 1, #DRUNK_MATCHES do
jcallahan@40 711 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 712 currently_drunk = true
jcallahan@40 713 break
jcallahan@40 714 end
jcallahan@40 715 end
jcallahan@40 716 end
jcallahan@40 717 end
jcallahan@40 718
jcallahan@40 719 -- do-block
jcallahan@40 720
jcallahan@40 721 do
jcallahan@23 722 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 723 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 724
jcallahan@23 725 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 726 if not spell_id then
jcallahan@23 727 return
jcallahan@23 728 end
jcallahan@34 729 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 730
jcallahan@23 731 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 732 return
jcallahan@23 733 end
jcallahan@23 734
jcallahan@23 735 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 736 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 737 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 738 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 739 end
jcallahan@23 740 end
jcallahan@23 741
jcallahan@23 742 local COMBAT_LOG_FUNCS = {
jcallahan@23 743 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 744 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 745 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 746 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 747 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 748
jcallahan@65 749 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 750 reputation_npc_id = nil
jcallahan@98 751 private.harvesting = nil
jcallahan@65 752 return
jcallahan@65 753 end
jcallahan@67 754 reputation_npc_id = unit_idnum
jcallahan@65 755 end,
jcallahan@23 756 }
jcallahan@23 757
jcallahan@23 758
jcallahan@92 759 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 760 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 761
jcallahan@23 762 if not combat_log_func then
jcallahan@23 763 return
jcallahan@23 764 end
jcallahan@23 765 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 766 end
jcallahan@23 767
jcallahan@44 768 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 769 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 770 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 771
jcallahan@44 772 local REP_BUFFS = {
jcallahan@44 773 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 774 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 775 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 776 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 777 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 778 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 779 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 780 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 781 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 782 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 783 }
jcallahan@44 784
jcallahan@44 785
jcallahan@44 786 local FACTION_NAMES = {
jcallahan@44 787 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 788 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 789 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 790 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 791 }
jcallahan@44 792
jcallahan@44 793
jcallahan@44 794 local MODIFIERS = {
jcallahan@44 795 CENARION_FAVOR = {
jcallahan@44 796 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 797 modifier = 0.25,
jcallahan@44 798 },
jcallahan@44 799 GRIM_VISAGE = {
jcallahan@44 800 modifier = 0.1,
jcallahan@44 801 },
jcallahan@44 802 HONOR_HOLD_FAVOR = {
jcallahan@44 803 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 804 modifier = 0.25,
jcallahan@44 805 },
jcallahan@44 806 NAZGRELS_FERVOR = {
jcallahan@44 807 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 808 modifier = 0.1,
jcallahan@44 809 },
jcallahan@44 810 SONG_OF_BATTLE = {
jcallahan@44 811 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 812 modifier = 0.1,
jcallahan@44 813 },
jcallahan@44 814 SPIRIT_OF_SHARING = {
jcallahan@44 815 modifier = 0.1,
jcallahan@44 816 },
jcallahan@44 817 THRALLMARS_FAVOR = {
jcallahan@44 818 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 819 modifier = 0.25,
jcallahan@44 820 },
jcallahan@44 821 TROLLBANES_COMMAND = {
jcallahan@44 822 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 823 modifier = 0.1,
jcallahan@44 824 },
jcallahan@44 825 UNBURDENED = {
jcallahan@44 826 modifier = 0.1,
jcallahan@44 827 },
jcallahan@44 828 WOW_ANNIVERSARY = {
jcallahan@44 829 modifier = 0.08,
jcallahan@44 830 }
jcallahan@44 831 }
jcallahan@44 832
jcallahan@44 833
jcallahan@92 834 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 835 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 836 return
jcallahan@44 837 end
jcallahan@44 838 UpdateFactionData()
jcallahan@44 839
jcallahan@46 840 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 841 return
jcallahan@46 842 end
jcallahan@67 843 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 844 reputation_npc_id = nil
jcallahan@46 845
jcallahan@44 846 if not npc then
jcallahan@98 847 private.harvesting = nil
jcallahan@44 848 return
jcallahan@44 849 end
jcallahan@98 850 npc.harvested = private.harvesting
jcallahan@98 851 private.harvesting = nil
jcallahan@98 852
jcallahan@44 853 local modifier = 1
jcallahan@44 854
jcallahan@44 855 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 856 modifier = modifier + 0.1
jcallahan@44 857 end
jcallahan@44 858
jcallahan@44 859 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 860 modifier = modifier + 0.1
jcallahan@44 861 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 862 modifier = modifier + 0.05
jcallahan@44 863 end
jcallahan@44 864
jcallahan@44 865 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 866 if _G.UnitBuff("player", buff_name) then
jcallahan@44 867 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 868
jcallahan@44 869 if not modded_faction or faction_name == modded_faction then
jcallahan@44 870 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 871 end
jcallahan@44 872 end
jcallahan@44 873 end
jcallahan@65 874 npc.reputations = npc.reputations or {}
jcallahan@65 875 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 876 end
jcallahan@44 877 end -- do-block
jcallahan@18 878
jcallahan@18 879
jcallahan@92 880 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 881 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 882
jcallahan@42 883 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 884 return
jcallahan@42 885 end
jcallahan@42 886 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 887 end
jcallahan@42 888
jcallahan@42 889
jcallahan@13 890 do
jcallahan@40 891 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 892 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 893 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 894
jcallahan@13 895
jcallahan@13 896 local function _moneyMatch(money, re)
jcallahan@13 897 return money:match(re) or 0
jcallahan@1 898 end
jcallahan@1 899
jcallahan@0 900
jcallahan@13 901 local function _toCopper(money)
jcallahan@13 902 if not money then
jcallahan@13 903 return 0
jcallahan@13 904 end
jcallahan@40 905 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 906 end
jcallahan@1 907
jcallahan@1 908
jcallahan@13 909 local LOOT_VERIFY_FUNCS = {
jcallahan@16 910 [AF.ITEM] = function()
jcallahan@16 911 local locked_item_id
jcallahan@16 912
jcallahan@16 913 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 914 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 915 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 916
jcallahan@16 917 if is_locked then
jcallahan@16 918 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 919 end
jcallahan@16 920 end
jcallahan@16 921 end
jcallahan@16 922
jcallahan@28 923 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 924 return false
jcallahan@16 925 end
jcallahan@28 926 action_data.identifier = locked_item_id
jcallahan@16 927 return true
jcallahan@16 928 end,
jcallahan@13 929 [AF.NPC] = function()
jcallahan@17 930 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 931 return false
jcallahan@13 932 end
jcallahan@34 933 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 934 action_data.identifier = id_num
jcallahan@13 935 return true
jcallahan@13 936 end,
jcallahan@14 937 [AF.OBJECT] = true,
jcallahan@17 938 [AF.ZONE] = function()
jcallahan@38 939 return _G.IsFishingLoot()
jcallahan@17 940 end,
jcallahan@13 941 }
jcallahan@13 942
jcallahan@13 943
jcallahan@13 944 local LOOT_UPDATE_FUNCS = {
jcallahan@16 945 [AF.ITEM] = function()
jcallahan@28 946 GenericLootUpdate("items")
jcallahan@28 947 end,
jcallahan@28 948 [AF.NPC] = function()
jcallahan@75 949 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 950 local loot_type = action_data.loot_label or "drops"
jcallahan@77 951 local source_list = {}
jcallahan@75 952
jcallahan@78 953 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 954 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 955 local npc = NPCEntry(source_id)
jcallahan@75 956
jcallahan@75 957 if npc then
jcallahan@75 958 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 959 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 960
jcallahan@78 961 if not source_list[source_guid] then
jcallahan@77 962 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 963 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 964 source_list[source_id] = true
jcallahan@77 965 end
jcallahan@77 966
jcallahan@75 967 for item_id, quantity in pairs(loot_data) do
jcallahan@75 968 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 969 end
jcallahan@75 970 end
jcallahan@75 971 end
jcallahan@75 972
jcallahan@75 973 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 974 if #action_data.loot_list <= 0 then
jcallahan@79 975 return
jcallahan@79 976 end
jcallahan@29 977 local npc = NPCEntry(action_data.identifier)
jcallahan@28 978
jcallahan@28 979 if not npc then
jcallahan@28 980 return
jcallahan@28 981 end
jcallahan@75 982 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 983 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 984
jcallahan@77 985 if not source_list[action_data.identifier] then
jcallahan@77 986 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 987 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 988 end
jcallahan@77 989
jcallahan@17 990 for index = 1, #action_data.loot_list do
jcallahan@29 991 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 992 end
jcallahan@16 993 end,
jcallahan@13 994 [AF.OBJECT] = function()
jcallahan@28 995 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 996 end,
jcallahan@17 997 [AF.ZONE] = function()
jcallahan@41 998 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 999
jcallahan@41 1000 -- This will start life as a boolean true.
jcallahan@41 1001 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 1002 action_data.zone_data[location_token] = {
jcallahan@41 1003 drops = {}
jcallahan@41 1004 }
jcallahan@41 1005 end
jcallahan@105 1006 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 1007 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1008
jcallahan@41 1009 for index = 1, #action_data.loot_list do
jcallahan@41 1010 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 1011 end
jcallahan@13 1012 end,
jcallahan@13 1013 }
jcallahan@13 1014
jcallahan@79 1015 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1016 local loot_guid_registry = {}
jcallahan@13 1017
jcallahan@92 1018 function WDP:LOOT_OPENED(event_name)
jcallahan@106 1019 if action_data.looting or not action_data.type then
jcallahan@18 1020 return
jcallahan@18 1021 end
jcallahan@13 1022 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1023 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1024
jcallahan@14 1025 if not verify_func or not update_func then
jcallahan@13 1026 return
jcallahan@13 1027 end
jcallahan@13 1028
jcallahan@14 1029 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1030 return
jcallahan@14 1031 end
jcallahan@80 1032 local guids_used = {}
jcallahan@17 1033 action_data.loot_list = {}
jcallahan@75 1034 action_data.loot_sources = {}
jcallahan@18 1035 action_data.looting = true
jcallahan@13 1036
jcallahan@55 1037 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1038 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1039 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1040
jcallahan@77 1041 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1042 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1043 local loot_info = {
jcallahan@77 1044 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1045 }
jcallahan@75 1046
jcallahan@75 1047 -- TODO: Remove debugging
jcallahan@77 1048 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1049
jcallahan@77 1050 -- Odd index is GUID, even is count.
jcallahan@78 1051 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1052 local source_guid = loot_info[loot_index]
jcallahan@77 1053
jcallahan@79 1054 if not loot_guid_registry[source_guid] then
jcallahan@79 1055 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1056 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1057 -- TODO: Remove debugging
jcallahan@79 1058 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1059 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1060
jcallahan@79 1061 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1062 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1063 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1064 guids_used[source_guid] = true
jcallahan@79 1065 end
jcallahan@75 1066 end
jcallahan@82 1067 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1068 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1069 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1070 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1071 end
jcallahan@13 1072 end
jcallahan@80 1073
jcallahan@81 1074 for guid in pairs(guids_used) do
jcallahan@80 1075 loot_guid_registry[guid] = true
jcallahan@80 1076 end
jcallahan@13 1077 update_func()
jcallahan@106 1078 table.wipe(action_data)
jcallahan@1 1079 end
jcallahan@13 1080 end -- do-block
jcallahan@0 1081
jcallahan@0 1082
jcallahan@89 1083 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1084 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1085
jcallahan@89 1086 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1087 return
jcallahan@89 1088 end
jcallahan@89 1089 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1090 end
jcallahan@89 1091
jcallahan@89 1092
jcallahan@44 1093 do
jcallahan@44 1094 local POINT_MATCH_PATTERNS = {
jcallahan@44 1095 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1096 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1097 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1098 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1099 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1100 }
jcallahan@5 1101
jcallahan@68 1102 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1103 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1104 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1105
jcallahan@89 1106 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1107 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1108
jcallahan@44 1109 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1110 return
jcallahan@44 1111 end
jcallahan@55 1112 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1113 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1114 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1115 merchant.sells = merchant.sells or {}
jcallahan@5 1116
jcallahan@57 1117 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1118 _G.MerchantFrame_Update()
jcallahan@57 1119
jcallahan@57 1120 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1121
jcallahan@44 1122 for item_index = 1, num_items do
jcallahan@44 1123 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1124 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1125
jcallahan@44 1126 if item_id and item_id > 0 then
jcallahan@44 1127 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1128
jcallahan@68 1129 DatamineTT:ClearLines()
jcallahan@68 1130 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1131
jcallahan@68 1132 local num_lines = DatamineTT:NumLines()
jcallahan@68 1133
jcallahan@68 1134 for line_index = 1, num_lines do
jcallahan@68 1135 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1136
jcallahan@68 1137 if not current_line then
jcallahan@68 1138 break
jcallahan@68 1139 end
jcallahan@68 1140 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1141
jcallahan@68 1142 if faction or reputation then
jcallahan@68 1143 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1144 break
jcallahan@68 1145 end
jcallahan@68 1146 end
jcallahan@68 1147
jcallahan@87 1148 for line_index = 1, num_lines do
jcallahan@87 1149 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1150
jcallahan@87 1151 if not current_line then
jcallahan@87 1152 break
jcallahan@87 1153 end
jcallahan@87 1154 local line_text = current_line:GetText()
jcallahan@87 1155 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1156
jcallahan@87 1157 if quest_name then
jcallahan@87 1158 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1159 break
jcallahan@87 1160 end
jcallahan@87 1161 end
jcallahan@87 1162
jcallahan@44 1163 if extended_cost then
jcallahan@53 1164 local battleground_rating = 0
jcallahan@53 1165 local personal_rating = 0
jcallahan@53 1166 local required_season_amount
jcallahan@5 1167
jcallahan@68 1168 for line_index = 1, num_lines do
jcallahan@44 1169 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1170
jcallahan@44 1171 if not current_line then
jcallahan@44 1172 break
jcallahan@44 1173 end
jcallahan@53 1174 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1175
jcallahan@44 1176 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1177 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1178 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1179 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1180
jcallahan@44 1181 if match1 or match2 then
jcallahan@44 1182 break
jcallahan@44 1183 end
jcallahan@44 1184 end
jcallahan@5 1185 end
jcallahan@44 1186 local currency_list = {}
jcallahan@44 1187 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1188
jcallahan@50 1189 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1190 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1191 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1192
jcallahan@44 1193 for cost_index = 1, item_count do
jcallahan@44 1194 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1195 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1196
jcallahan@44 1197 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1198 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1199 end
jcallahan@44 1200
jcallahan@44 1201 if currency_id then
jcallahan@44 1202 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1203 end
jcallahan@44 1204 end
jcallahan@44 1205
jcallahan@44 1206 for currency_index = 1, #currency_list do
jcallahan@44 1207 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1208 end
jcallahan@5 1209 end
jcallahan@61 1210 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1211 end
jcallahan@44 1212 end
jcallahan@5 1213
jcallahan@44 1214 if _G.CanMerchantRepair() then
jcallahan@44 1215 merchant.can_repair = true
jcallahan@5 1216 end
jcallahan@57 1217 _G.SetMerchantFilter(current_filters)
jcallahan@57 1218 _G.MerchantFrame_Update()
jcallahan@4 1219 end
jcallahan@44 1220 end -- do-block
jcallahan@4 1221
jcallahan@89 1222
jcallahan@92 1223 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1224 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1225 return
jcallahan@25 1226 end
jcallahan@34 1227 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1228
jcallahan@25 1229 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1230 return
jcallahan@25 1231 end
jcallahan@29 1232 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1233 table.wipe(action_data)
jcallahan@25 1234 end
jcallahan@25 1235
jcallahan@25 1236
jcallahan@18 1237 do
jcallahan@18 1238 local GENDER_NAMES = {
jcallahan@18 1239 "UNKNOWN",
jcallahan@18 1240 "MALE",
jcallahan@18 1241 "FEMALE",
jcallahan@18 1242 }
jcallahan@2 1243
jcallahan@2 1244
jcallahan@18 1245 local REACTION_NAMES = {
jcallahan@18 1246 "HATED",
jcallahan@18 1247 "HOSTILE",
jcallahan@18 1248 "UNFRIENDLY",
jcallahan@18 1249 "NEUTRAL",
jcallahan@18 1250 "FRIENDLY",
jcallahan@18 1251 "HONORED",
jcallahan@18 1252 "REVERED",
jcallahan@18 1253 "EXALTED",
jcallahan@18 1254 }
jcallahan@2 1255
jcallahan@2 1256
jcallahan@18 1257 local POWER_TYPE_NAMES = {
jcallahan@18 1258 ["0"] = "MANA",
jcallahan@18 1259 ["1"] = "RAGE",
jcallahan@18 1260 ["2"] = "FOCUS",
jcallahan@18 1261 ["3"] = "ENERGY",
jcallahan@18 1262 ["6"] = "RUNIC_POWER",
jcallahan@18 1263 }
jcallahan@2 1264
jcallahan@2 1265
jcallahan@92 1266 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1267 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1268 current_target_id = nil
jcallahan@18 1269 return
jcallahan@18 1270 end
jcallahan@34 1271 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1272
jcallahan@18 1273 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1274 return
jcallahan@18 1275 end
jcallahan@86 1276 current_target_id = unit_idnum
jcallahan@86 1277
jcallahan@29 1278 local npc = NPCEntry(unit_idnum)
jcallahan@18 1279 local _, class_token = _G.UnitClass("target")
jcallahan@18 1280 npc.class = class_token
jcallahan@39 1281 npc.faction = UnitFactionStanding("target")
jcallahan@26 1282 npc.genders = npc.genders or {}
jcallahan@26 1283 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1284 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1285 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1286
jcallahan@30 1287 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1288 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1289
jcallahan@28 1290 if not encounter_data[npc_level] then
jcallahan@28 1291 encounter_data[npc_level] = {
jcallahan@18 1292 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1293 }
jcallahan@3 1294
jcallahan@18 1295 local max_power = _G.UnitManaMax("target")
jcallahan@18 1296
jcallahan@18 1297 if max_power > 0 then
jcallahan@18 1298 local power_type = _G.UnitPowerType("target")
jcallahan@28 1299 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1300 end
jcallahan@3 1301 end
jcallahan@95 1302 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1303
jcallahan@21 1304 table.wipe(action_data)
jcallahan@21 1305 action_data.type = AF.NPC
jcallahan@27 1306 action_data.identifier = unit_idnum
jcallahan@21 1307 action_data.npc_level = npc_level
jcallahan@31 1308 self:UpdateTargetLocation()
jcallahan@2 1309 end
jcallahan@18 1310 end -- do-block
jcallahan@2 1311
jcallahan@89 1312
jcallahan@12 1313 do
jcallahan@12 1314 local function UpdateQuestJuncture(point)
jcallahan@12 1315 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1316
jcallahan@12 1317 if not unit_name then
jcallahan@12 1318 return
jcallahan@12 1319 end
jcallahan@34 1320 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1321
jcallahan@12 1322 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1323 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1324 end
jcallahan@19 1325 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1326 quest[point] = quest[point] or {}
jcallahan@12 1327 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1328
jcallahan@24 1329 return quest
jcallahan@12 1330 end
jcallahan@10 1331
jcallahan@12 1332
jcallahan@92 1333 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1334 local quest = UpdateQuestJuncture("end")
jcallahan@97 1335
jcallahan@112 1336 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1337 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1338 end
jcallahan@67 1339 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1340 reputation_npc_id = nil
jcallahan@10 1341 end
jcallahan@10 1342
jcallahan@12 1343
jcallahan@92 1344 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1345 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1346
jcallahan@46 1347 if not quest then
jcallahan@46 1348 return
jcallahan@46 1349 end
jcallahan@24 1350 quest.classes = quest.classes or {}
jcallahan@27 1351 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1352
jcallahan@24 1353 quest.races = quest.races or {}
jcallahan@100 1354 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1355 end
jcallahan@12 1356 end -- do-block
jcallahan@9 1357
jcallahan@9 1358
jcallahan@92 1359 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1360 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1361 local entry_index, processed_quests = 1, 0
jcallahan@36 1362 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1363
jcallahan@36 1364 while processed_quests <= num_quests do
jcallahan@36 1365 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1366
jcallahan@84 1367 if quest_id == 0 then
jcallahan@84 1368 processed_quests = processed_quests + 1
jcallahan@84 1369 elseif not is_header then
jcallahan@36 1370 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1371
jcallahan@36 1372 local quest = DBEntry("quests", quest_id)
jcallahan@36 1373 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1374 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1375 processed_quests = processed_quests + 1
jcallahan@36 1376 end
jcallahan@36 1377 entry_index = entry_index + 1
jcallahan@36 1378 end
jcallahan@36 1379 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1380 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1381 end
jcallahan@4 1382
jcallahan@4 1383
jcallahan@97 1384 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1385 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1386 return
jcallahan@112 1387 end
jcallahan@97 1388 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1389 end
jcallahan@97 1390
jcallahan@97 1391
jcallahan@92 1392 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1393 if unit_id ~= "player" then
jcallahan@4 1394 return
jcallahan@4 1395 end
jcallahan@4 1396 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1397 end
jcallahan@4 1398
jcallahan@4 1399
jcallahan@92 1400 do
jcallahan@92 1401 local TRADESKILL_TOOLS = {
jcallahan@92 1402 Anvil = anvil_spell_ids,
jcallahan@92 1403 Forge = forge_spell_ids,
jcallahan@92 1404 }
jcallahan@92 1405
jcallahan@92 1406
jcallahan@92 1407 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1408 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1409
jcallahan@92 1410 if profession_name == _G.UNKNOWN then
jcallahan@92 1411 return
jcallahan@92 1412 end
jcallahan@92 1413
jcallahan@92 1414 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1415 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1416 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1417 search_box:SetText("")
jcallahan@92 1418 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1419 search_box:ClearFocus()
jcallahan@92 1420 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1421 end
jcallahan@92 1422 local header_list = {}
jcallahan@92 1423
jcallahan@92 1424 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1425 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1426 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1427
jcallahan@92 1428 if have_materials then
jcallahan@92 1429 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1430 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1431 end
jcallahan@92 1432
jcallahan@92 1433 if have_skillup then
jcallahan@92 1434 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1435 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1436 end
jcallahan@92 1437 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1438 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1439 _G.TradeSkillFrame_Update()
jcallahan@92 1440
jcallahan@92 1441 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1442 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1443 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1444
jcallahan@94 1445 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1446 if not is_expanded then
jcallahan@92 1447 header_list[name] = true
jcallahan@92 1448 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1449 end
jcallahan@92 1450 else
jcallahan@92 1451 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1452 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1453
jcallahan@92 1454 if required_tool then
jcallahan@92 1455 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1456 if required_tool:find(tool_name) then
jcallahan@92 1457 registry[spell_id] = true
jcallahan@92 1458 end
jcallahan@92 1459 end
jcallahan@92 1460 end
jcallahan@92 1461 end
jcallahan@92 1462 end
jcallahan@92 1463
jcallahan@92 1464 -- Restore the state of the things we changed.
jcallahan@92 1465 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1466 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1467
jcallahan@92 1468 if header_list[name] then
jcallahan@92 1469 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1470 end
jcallahan@92 1471 end
jcallahan@92 1472 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1473 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1474 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1475 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1476
jcallahan@92 1477 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1478 _G.TradeSkillFrame_Update()
jcallahan@92 1479 end
jcallahan@92 1480 end -- do-block
jcallahan@92 1481
jcallahan@92 1482
jcallahan@92 1483 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1484 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1485 local npc = NPCEntry(unit_idnum)
jcallahan@58 1486
jcallahan@58 1487 if not npc then
jcallahan@58 1488 return
jcallahan@58 1489 end
jcallahan@27 1490 npc.teaches = npc.teaches or {}
jcallahan@27 1491
jcallahan@27 1492 -- Get the initial trainer filters
jcallahan@27 1493 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1494 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1495 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1496
jcallahan@27 1497 -- Clear the trainer filters
jcallahan@27 1498 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1499 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1500 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1501
jcallahan@27 1502 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1503 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1504
jcallahan@27 1505 if spell_name then
jcallahan@27 1506 DatamineTT:ClearLines()
jcallahan@27 1507 DatamineTT:SetTrainerService(index)
jcallahan@27 1508
jcallahan@27 1509 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1510
jcallahan@43 1511 if spell_id then
jcallahan@43 1512 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1513 profession = profession or "General"
jcallahan@43 1514
jcallahan@43 1515 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1516 if not class_professions then
jcallahan@43 1517 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1518 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1519 end
jcallahan@43 1520
jcallahan@43 1521 local profession_skills = class_professions[profession]
jcallahan@43 1522 if not profession_skills then
jcallahan@43 1523 class_professions[profession] = {}
jcallahan@43 1524 profession_skills = class_professions[profession]
jcallahan@43 1525 end
jcallahan@43 1526 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1527 end
jcallahan@27 1528 end
jcallahan@27 1529 end
jcallahan@27 1530
jcallahan@27 1531 -- Reset the filters to what they were before
jcallahan@27 1532 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1533 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1534 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1535 end
jcallahan@27 1536
jcallahan@27 1537
jcallahan@1 1538 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1539 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1540 return
jcallahan@1 1541 end
jcallahan@1 1542 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1543
jcallahan@1 1544 if not spell_label then
jcallahan@1 1545 return
jcallahan@1 1546 end
jcallahan@18 1547 table.wipe(action_data)
jcallahan@1 1548
jcallahan@1 1549 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1550 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1551
jcallahan@1 1552 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1553 tt_unit_name = target_name
jcallahan@1 1554 tt_unit_id = "target"
jcallahan@1 1555 end
jcallahan@1 1556 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1557 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1558
jcallahan@28 1559 action_data.instance_token = instance_token
jcallahan@28 1560 action_data.map_level = map_level
jcallahan@28 1561 action_data.x = x
jcallahan@28 1562 action_data.y = y
jcallahan@28 1563 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1564 action_data.spell_label = spell_label
jcallahan@105 1565
jcallahan@105 1566 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1567 action_data.loot_label = spell_label:lower()
jcallahan@105 1568 end
jcallahan@1 1569
jcallahan@16 1570 if tt_unit_name and not tt_item_name then
jcallahan@16 1571 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1572 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1573 return
jcallahan@16 1574 end
jcallahan@16 1575 action_data.type = AF.NPC
jcallahan@25 1576 action_data.unit_name = tt_unit_name
jcallahan@16 1577 end
jcallahan@16 1578 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1579 action_data.type = AF.ITEM
jcallahan@16 1580
jcallahan@16 1581 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1582 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1583 elseif target_name and target_name ~= "" then
jcallahan@16 1584 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1585 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1586 end
jcallahan@16 1587 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1588 action_data.name = target_name
jcallahan@17 1589
jcallahan@1 1590 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1591 if target_name == "" then
jcallahan@17 1592 return
jcallahan@17 1593 end
jcallahan@82 1594 action_data.target_name = target_name
jcallahan@1 1595 action_data.type = AF.OBJECT
jcallahan@1 1596 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1597 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1598 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1599 action_data.type = AF.ZONE
jcallahan@38 1600 action_data.identifier = identifier
jcallahan@1 1601 end
jcallahan@1 1602 end
jcallahan@1 1603 private.tracked_line = spell_line
jcallahan@0 1604 end
jcallahan@0 1605
jcallahan@94 1606
jcallahan@1 1607 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1608 if unit_id ~= "player" then
jcallahan@1 1609 return
jcallahan@1 1610 end
jcallahan@1 1611 private.tracked_line = nil
jcallahan@85 1612
jcallahan@86 1613 if spell_name:match("^Harvest.+") then
jcallahan@86 1614 reputation_npc_id = current_target_id
jcallahan@98 1615 private.harvesting = true
jcallahan@85 1616 end
jcallahan@92 1617
jcallahan@92 1618 if anvil_spell_ids[spell_id] then
jcallahan@92 1619 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1620 elseif forge_spell_ids[spell_id] then
jcallahan@92 1621 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1622 end
jcallahan@0 1623 end
jcallahan@0 1624
jcallahan@90 1625
jcallahan@1 1626 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1627 if unit_id ~= "player" then
jcallahan@1 1628 return
jcallahan@1 1629 end
jcallahan@0 1630
jcallahan@1 1631 if private.tracked_line == spell_line then
jcallahan@1 1632 private.tracked_line = nil
jcallahan@103 1633 table.wipe(action_data)
jcallahan@1 1634 end
jcallahan@0 1635 end
jcallahan@90 1636
jcallahan@90 1637
jcallahan@90 1638 do
jcallahan@90 1639 local function SetUnitField(field, required_type)
jcallahan@90 1640 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1641
jcallahan@90 1642 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1643 return
jcallahan@90 1644 end
jcallahan@90 1645
jcallahan@90 1646 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1647 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1648 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1649 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1650 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1651 end
jcallahan@90 1652 end
jcallahan@90 1653
jcallahan@90 1654
jcallahan@90 1655 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1656 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1657 end
jcallahan@90 1658
jcallahan@90 1659
jcallahan@90 1660 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1661 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1662 end
jcallahan@90 1663
jcallahan@90 1664
jcallahan@90 1665 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1666 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1667 end
jcallahan@90 1668
jcallahan@90 1669
jcallahan@92 1670 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1671 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1672 end
jcallahan@90 1673
jcallahan@90 1674
jcallahan@92 1675 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1676 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1677
jcallahan@90 1678 for index = 2, #gossip_options, 2 do
jcallahan@90 1679 if gossip_options[index] == "binder" then
jcallahan@90 1680 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1681 return
jcallahan@90 1682 end
jcallahan@90 1683 end
jcallahan@90 1684 end
jcallahan@90 1685
jcallahan@90 1686
jcallahan@93 1687 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1688 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1689 end
jcallahan@93 1690
jcallahan@93 1691
jcallahan@90 1692 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1693 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1694 end
jcallahan@90 1695
jcallahan@90 1696
jcallahan@90 1697 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1698 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1699 end
jcallahan@90 1700
jcallahan@90 1701
jcallahan@90 1702 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1703 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1704 end
jcallahan@90 1705 end -- do-block