annotate Main.lua @ 354:e13723c37ca4 WoD

Removed debug statements for Blizzard functions that fail so often that they cause significant performance concerns.
author MMOSimca <MMOSimca@gmail.com>
date Mon, 13 Oct 2014 20:40:53 -0400
parents 6fc3f3e1be54
children 06b53a3d2b4a
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@351 51 local TIMBER_ITEM_ID = 114781
MMOSimca@351 52
MMOSimca@337 53 -- Ignoring NPC casts of the following spells
MMOSimca@336 54 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 55 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 56
MMOSimca@347 57 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 58 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 59 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 60 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 61
MMOSimca@336 62 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 63 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 64 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 65 }
jcallahan@326 66
jcallahan@246 67 local ALLOWED_LOCALES = {
jcallahan@246 68 enUS = true,
jcallahan@246 69 enGB = true,
MMOSimca@336 70 enTW = true,
MMOSimca@336 71 enCN = true,
jcallahan@246 72 }
jcallahan@157 73
jcallahan@0 74 local DATABASE_DEFAULTS = {
jcallahan@128 75 char = {},
jcallahan@0 76 global = {
jcallahan@270 77 config = {
jcallahan@270 78 minimap_icon = {
jcallahan@270 79 hide = true,
jcallahan@270 80 },
jcallahan@270 81 },
jcallahan@0 82 items = {},
jcallahan@0 83 npcs = {},
jcallahan@0 84 objects = {},
jcallahan@0 85 quests = {},
jcallahan@167 86 spells = {},
jcallahan@17 87 zones = {},
jcallahan@0 88 }
jcallahan@0 89 }
jcallahan@0 90
jcallahan@1 91 local EVENT_MAPPING = {
jcallahan@90 92 AUCTION_HOUSE_SHOW = true,
jcallahan@90 93 BANKFRAME_OPENED = true,
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 96 CHAT_MSG_LOOT = true,
jcallahan@95 97 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 99 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 100 CHAT_MSG_SYSTEM = true,
jcallahan@23 101 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 102 COMBAT_TEXT_UPDATE = true,
jcallahan@140 103 CURSOR_UPDATE = true,
jcallahan@90 104 FORGE_MASTER_OPENED = true,
jcallahan@90 105 GOSSIP_SHOW = true,
jcallahan@290 106 GROUP_ROSTER_UPDATE = true,
jcallahan@93 107 GUILDBANKFRAME_OPENED = true,
jcallahan@42 108 ITEM_TEXT_BEGIN = true,
jcallahan@189 109 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 110 LOOT_CLOSED = true,
MMOSimca@343 111 LOOT_OPENED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
jcallahan@115 117 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
jcallahan@306 161 local loot_toast_container_timer_handle
jcallahan@307 162 local loot_toast_data
jcallahan@307 163 local loot_toast_data_timer_handle
jcallahan@95 164 local name_to_id_map = {}
jcallahan@306 165 local killed_boss_id_timer_handle
jcallahan@177 166 local killed_npc_id
jcallahan@2 167 local target_location_timer_handle
MMOSimca@345 168 local last_timber_spell_id
MMOSimca@347 169 local chat_loot_timer_handle
jcallahan@86 170 local current_target_id
jcallahan@126 171 local current_area_id
jcallahan@131 172 local current_loot
jcallahan@1 173
jcallahan@312 174
jcallahan@121 175 -- Data for our current action. Including possible values as a reference.
jcallahan@122 176 local current_action = {
jcallahan@121 177 identifier = nil,
jcallahan@121 178 loot_label = nil,
jcallahan@121 179 loot_list = nil,
jcallahan@121 180 loot_sources = nil,
jcallahan@121 181 map_level = nil,
jcallahan@121 182 spell_label = nil,
jcallahan@123 183 target_type = nil,
jcallahan@121 184 x = nil,
jcallahan@121 185 y = nil,
jcallahan@121 186 zone_data = nil,
jcallahan@121 187 }
jcallahan@92 188
jcallahan@246 189
jcallahan@246 190 -- HELPERS ------------------------------------------------------------
jcallahan@246 191
jcallahan@245 192 local function Debug(message, ...)
MMOSimca@350 193 if not DEBUGGING or not message then
jcallahan@151 194 return
jcallahan@151 195 end
MMOSimca@350 196
MMOSimca@350 197 if ... then
MMOSimca@350 198 local args = { ... }
MMOSimca@350 199
MMOSimca@350 200 for index = 1, #args do
MMOSimca@350 201 if args[index] == nil then
MMOSimca@350 202 args[index] = "nil"
MMOSimca@350 203 end
jcallahan@306 204 end
MMOSimca@350 205 _G.print(message:format(unpack(args)))
MMOSimca@350 206 else
MMOSimca@350 207 _G.print(message)
jcallahan@306 208 end
jcallahan@151 209 end
jcallahan@151 210
jcallahan@151 211
jcallahan@169 212 local TradeSkillExecutePer
jcallahan@169 213 do
jcallahan@169 214 local header_list = {}
jcallahan@169 215
jcallahan@169 216 function TradeSkillExecutePer(iter_func)
jcallahan@169 217 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 218 return
jcallahan@169 219 end
jcallahan@167 220 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 221 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 222 search_box:SetText("")
jcallahan@169 223
jcallahan@167 224 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 225 search_box:ClearFocus()
jcallahan@167 226 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 227
jcallahan@169 228 table.wipe(header_list)
jcallahan@169 229
jcallahan@169 230 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 231 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 232 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 233
jcallahan@169 234 if have_materials then
jcallahan@169 235 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 236 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 237 end
jcallahan@169 238
jcallahan@169 239 if have_skillup then
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 241 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 242 end
MMOSimca@330 243 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 244 _G.TradeSkillUpdateFilterBar()
jcallahan@169 245 _G.TradeSkillFrame_Update()
jcallahan@169 246
jcallahan@169 247 -- Expand all headers so we can see all the recipes there are
jcallahan@169 248 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 249 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 250
jcallahan@169 251 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 252 if not is_expanded then
jcallahan@169 253 header_list[name] = true
jcallahan@169 254 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 255 end
jcallahan@169 256 elseif iter_func(name, tradeskill_index) then
jcallahan@169 257 break
jcallahan@169 258 end
jcallahan@169 259 end
jcallahan@169 260
jcallahan@169 261 -- Restore the state of the things we changed.
jcallahan@169 262 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 263 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 264
jcallahan@169 265 if header_list[name] then
jcallahan@169 266 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 267 end
jcallahan@169 268 end
jcallahan@169 269 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 270 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 271 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 272 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 273
jcallahan@169 274 _G.TradeSkillUpdateFilterBar()
jcallahan@169 275 _G.TradeSkillFrame_Update()
jcallahan@167 276 end
jcallahan@169 277 end -- do-block
jcallahan@167 278
jcallahan@167 279
jcallahan@39 280 local ActualCopperCost
jcallahan@39 281 do
jcallahan@39 282 local BARTERING_SPELL_ID = 83964
jcallahan@39 283
jcallahan@39 284 local STANDING_DISCOUNTS = {
jcallahan@39 285 HATED = 0,
jcallahan@39 286 HOSTILE = 0,
jcallahan@39 287 UNFRIENDLY = 0,
jcallahan@39 288 NEUTRAL = 0,
jcallahan@39 289 FRIENDLY = 0.05,
jcallahan@39 290 HONORED = 0.1,
jcallahan@39 291 REVERED = 0.15,
jcallahan@39 292 EXALTED = 0.2,
jcallahan@39 293 }
jcallahan@39 294
jcallahan@39 295
jcallahan@39 296 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 297 if not copper_cost or copper_cost == 0 then
jcallahan@39 298 return 0
jcallahan@39 299 end
jcallahan@39 300 local modifier = 1
jcallahan@39 301
jcallahan@39 302 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 303 modifier = modifier - 0.1
jcallahan@39 304 end
jcallahan@39 305
jcallahan@39 306 if rep_standing then
jcallahan@39 307 if PLAYER_RACE == "Goblin" then
jcallahan@39 308 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 309 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 310 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 311 end
jcallahan@39 312 end
jcallahan@39 313 return math.floor(copper_cost / modifier)
jcallahan@39 314 end
jcallahan@39 315 end -- do-block
jcallahan@39 316
jcallahan@39 317
jcallahan@29 318 local function InstanceDifficultyToken()
jcallahan@233 319 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 320
jcallahan@59 321 if not instance_type or instance_type == "" then
jcallahan@59 322 instance_type = "NONE"
jcallahan@59 323 end
jcallahan@312 324 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 325 end
jcallahan@29 326
jcallahan@29 327
jcallahan@19 328 local function DBEntry(data_type, unit_id)
jcallahan@19 329 if not data_type or not unit_id then
jcallahan@6 330 return
jcallahan@6 331 end
jcallahan@289 332 local category = global_db[data_type]
jcallahan@289 333
jcallahan@289 334 if not category then
jcallahan@289 335 category = {}
jcallahan@289 336 global_db[data_type] = category
jcallahan@289 337 end
jcallahan@289 338 local unit = category[unit_id]
jcallahan@6 339
jcallahan@10 340 if not unit then
jcallahan@187 341 unit = {}
jcallahan@289 342 category[unit_id] = unit
jcallahan@6 343 end
jcallahan@10 344 return unit
jcallahan@6 345 end
jcallahan@270 346
jcallahan@263 347 private.DBEntry = DBEntry
jcallahan@6 348
jcallahan@214 349 local NPCEntry
jcallahan@214 350 do
jcallahan@214 351 local npc_prototype = {}
jcallahan@214 352 local npc_meta = {
jcallahan@214 353 __index = npc_prototype
jcallahan@214 354 }
jcallahan@6 355
jcallahan@214 356 function NPCEntry(identifier)
jcallahan@227 357 local npc = DBEntry("npcs", identifier)
jcallahan@331 358 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 359 end
jcallahan@214 360
jcallahan@248 361 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 362 self.encounter_data = self.encounter_data or {}
jcallahan@248 363 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 364 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 365
jcallahan@248 366 return self.encounter_data[difficulty_token]
jcallahan@214 367 end
jcallahan@22 368 end
jcallahan@22 369
jcallahan@22 370
jcallahan@1 371 local function CurrentLocationData()
jcallahan@161 372 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 373 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 374 end
jcallahan@1 375 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 376 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 377
jcallahan@1 378 x = x or 0
jcallahan@1 379 y = y or 0
jcallahan@1 380
jcallahan@1 381 if x == 0 and y == 0 then
jcallahan@1 382 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 383 _G.SetDungeonMapLevel(level_index)
jcallahan@1 384 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 385
jcallahan@1 386 if x and y and (x > 0 or y > 0) then
jcallahan@1 387 _G.SetDungeonMapLevel(map_level)
jcallahan@1 388 map_level = level_index
jcallahan@1 389 break
jcallahan@1 390 end
jcallahan@1 391 end
jcallahan@1 392 end
jcallahan@1 393
jcallahan@1 394 if _G.DungeonUsesTerrainMap() then
jcallahan@1 395 map_level = map_level - 1
jcallahan@1 396 end
jcallahan@31 397 local x = _G.floor(x * 1000)
jcallahan@31 398 local y = _G.floor(y * 1000)
jcallahan@28 399
jcallahan@31 400 if x % 2 ~= 0 then
jcallahan@31 401 x = x + 1
jcallahan@28 402 end
jcallahan@28 403
jcallahan@31 404 if y % 2 ~= 0 then
jcallahan@31 405 y = y + 1
jcallahan@28 406 end
jcallahan@126 407 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 408 end
jcallahan@1 409
jcallahan@1 410
jcallahan@312 411 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 412 if not currency_link then
jcallahan@312 413 return
jcallahan@312 414 end
jcallahan@312 415 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 416 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 417 end
jcallahan@312 418
jcallahan@312 419
jcallahan@1 420 local function ItemLinkToID(item_link)
jcallahan@1 421 if not item_link then
jcallahan@1 422 return
jcallahan@1 423 end
jcallahan@7 424 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 425 end
jcallahan@270 426
jcallahan@260 427 private.ItemLinkToID = ItemLinkToID
jcallahan@4 428
jcallahan@171 429 local function UnitTypeIsNPC(unit_type)
jcallahan@171 430 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 431 end
jcallahan@171 432
jcallahan@171 433
jcallahan@34 434 local ParseGUID
jcallahan@4 435 do
jcallahan@229 436 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 437
jcallahan@281 438 local NPC_ID_MAPPING = {
jcallahan@281 439 [62164] = 63191, -- Garalon
jcallahan@281 440 }
jcallahan@281 441
jcallahan@281 442
jcallahan@334 443 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 444 if not unit_type_name then
MMOSimca@329 445 return UNIT_TYPES.UNKNOWN
MMOSimca@329 446 end
MMOSimca@329 447
MMOSimca@329 448 for def, text in next, UNIT_TYPES do
MMOSimca@329 449 if unit_type_name == text then
MMOSimca@329 450 return UNIT_TYPES[def]
MMOSimca@329 451 end
MMOSimca@329 452 end
MMOSimca@329 453 return UNIT_TYPES.UNKNOWN
MMOSimca@329 454 end
MMOSimca@329 455
MMOSimca@329 456
jcallahan@34 457 function ParseGUID(guid)
jcallahan@5 458 if not guid then
jcallahan@5 459 return
jcallahan@5 460 end
MMOSimca@329 461
MMOSimca@329 462 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 463 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 464
jcallahan@334 465 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 466 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 467
jcallahan@281 468 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 469
jcallahan@281 470 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 471 unit_idnum = id_mapping
jcallahan@281 472 end
jcallahan@281 473 return unit_type, unit_idnum
jcallahan@4 474 end
jcallahan@4 475 return unit_type
jcallahan@4 476 end
jcallahan@249 477
jcallahan@249 478 private.ParseGUID = ParseGUID
jcallahan@4 479 end -- do-block
jcallahan@4 480
jcallahan@4 481
jcallahan@141 482 local UpdateDBEntryLocation
jcallahan@141 483 do
jcallahan@141 484 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 485 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 486 local facing = _G.GetPlayerFacing()
jcallahan@141 487
jcallahan@141 488 if not facing then
jcallahan@141 489 return x, y
jcallahan@141 490 end
jcallahan@246 491 local rad = facing + math.pi
jcallahan@141 492 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 493 end
jcallahan@10 494
jcallahan@24 495
jcallahan@141 496 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 497 if not identifier then
jcallahan@141 498 return
jcallahan@141 499 end
jcallahan@141 500 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 501 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 502 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 503 return
MMOSimca@328 504 end
jcallahan@141 505 local entry = DBEntry(entry_type, identifier)
jcallahan@141 506 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 507 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 508
jcallahan@141 509 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 510 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 511
jcallahan@141 512 if not zone_data then
jcallahan@141 513 zone_data = {}
jcallahan@141 514 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 515 end
jcallahan@141 516
jcallahan@141 517 -- Special case for Fishing.
jcallahan@141 518 if current_action.spell_label == "FISHING" then
jcallahan@141 519 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 520
jcallahan@141 521 if yard_width > 0 and yard_height > 0 then
jcallahan@141 522 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 523 current_action.x = x
jcallahan@141 524 current_action.y = y
jcallahan@141 525 end
jcallahan@141 526 end
jcallahan@141 527 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 528
jcallahan@141 529 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 530 return zone_data
jcallahan@10 531 end
jcallahan@141 532 end -- do-block
jcallahan@10 533
jcallahan@10 534
jcallahan@19 535 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 536 if not item_link then
jcallahan@19 537 return
jcallahan@19 538 end
jcallahan@19 539 local item_id = ItemLinkToID(item_link)
jcallahan@19 540
jcallahan@19 541 if not bag_index or not slot_index then
jcallahan@19 542 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 543 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 544 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 545 bag_index = new_bag_index
jcallahan@19 546 slot_index = new_slot_index
jcallahan@19 547 break
jcallahan@19 548 end
jcallahan@19 549 end
jcallahan@19 550 end
jcallahan@19 551 end
jcallahan@19 552
jcallahan@19 553 if not bag_index or not slot_index then
jcallahan@19 554 return
jcallahan@19 555 end
jcallahan@19 556 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 557
jcallahan@19 558 if not is_lootable then
jcallahan@19 559 return
jcallahan@19 560 end
jcallahan@19 561 DatamineTT:ClearLines()
jcallahan@19 562 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 563
jcallahan@19 564 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 565 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 566
jcallahan@19 567 if not current_line then
MMOSimca@336 568 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 569 return
jcallahan@19 570 end
jcallahan@306 571
jcallahan@306 572 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 573 table.wipe(current_action)
jcallahan@312 574 current_loot = nil
jcallahan@312 575
jcallahan@123 576 current_action.target_type = AF.ITEM
jcallahan@122 577 current_action.identifier = item_id
jcallahan@122 578 current_action.loot_label = "contains"
jcallahan@324 579 return
jcallahan@19 580 end
jcallahan@19 581 end
jcallahan@324 582 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 583 end
jcallahan@19 584
jcallahan@19 585
jcallahan@39 586 local UnitFactionStanding
jcallahan@32 587 local UpdateFactionData
jcallahan@32 588 do
jcallahan@32 589 local MAX_FACTION_INDEX = 1000
jcallahan@20 590
jcallahan@32 591 local STANDING_NAMES = {
jcallahan@32 592 "HATED",
jcallahan@32 593 "HOSTILE",
jcallahan@32 594 "UNFRIENDLY",
jcallahan@32 595 "NEUTRAL",
jcallahan@32 596 "FRIENDLY",
jcallahan@32 597 "HONORED",
jcallahan@32 598 "REVERED",
jcallahan@32 599 "EXALTED",
jcallahan@32 600 }
jcallahan@32 601
jcallahan@39 602
jcallahan@39 603 function UnitFactionStanding(unit)
jcallahan@135 604 local unit_name = _G.UnitName(unit)
jcallahan@39 605 UpdateFactionData()
jcallahan@39 606 DatamineTT:ClearLines()
jcallahan@39 607 DatamineTT:SetUnit(unit)
jcallahan@39 608
jcallahan@39 609 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 610 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 611
jcallahan@135 612 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 613 return faction_name, faction_standings[faction_name]
jcallahan@39 614 end
jcallahan@39 615 end
jcallahan@39 616 end
jcallahan@39 617
jcallahan@39 618
jcallahan@32 619 function UpdateFactionData()
jcallahan@32 620 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 621 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 622
jcallahan@86 623 if faction_name then
jcallahan@32 624 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 625 elseif not faction_name then
jcallahan@32 626 break
jcallahan@32 627 end
jcallahan@20 628 end
jcallahan@20 629 end
jcallahan@32 630 end -- do-block
jcallahan@20 631
jcallahan@48 632
jcallahan@75 633 local GenericLootUpdate
jcallahan@75 634 do
jcallahan@77 635 local function LootTable(entry, loot_type, top_field)
jcallahan@75 636 if top_field then
jcallahan@75 637 entry[top_field] = entry[top_field] or {}
jcallahan@75 638 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 639 return entry[top_field][loot_type]
jcallahan@75 640 end
jcallahan@48 641 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 642 return entry[loot_type]
jcallahan@48 643 end
jcallahan@48 644
jcallahan@75 645 function GenericLootUpdate(data_type, top_field)
jcallahan@132 646 local loot_type = current_loot.label
jcallahan@75 647 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 648 local source_list = {}
jcallahan@75 649
jcallahan@131 650 if current_loot.sources then
jcallahan@131 651 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 652 local source_id
jcallahan@78 653
jcallahan@131 654 if current_loot.target_type == AF.ITEM then
jcallahan@119 655 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 656 source_id = current_loot.identifier
jcallahan@119 657 else
jcallahan@331 658 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 659 if unit_ID then
MMOSimca@328 660 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 661 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 662 else
MMOSimca@328 663 source_id = unit_ID
MMOSimca@328 664 end
MMOSimca@328 665 end
jcallahan@119 666 end
jcallahan@304 667 local entry = DBEntry(data_type, source_id)
jcallahan@75 668
jcallahan@119 669 if entry then
jcallahan@119 670 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 671
jcallahan@304 672 if not source_list[source_id] then
jcallahan@119 673 if top_field then
jcallahan@119 674 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 675 elseif not private.container_loot_toasting then
jcallahan@119 676 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 677 end
jcallahan@304 678 source_list[source_id] = true
jcallahan@77 679 end
jcallahan@119 680 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 681
jcallahan@309 682 if current_loot.target_type == AF.ZONE then
jcallahan@309 683 for item_id, quantity in pairs(loot_data) do
jcallahan@309 684 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 685 end
jcallahan@309 686 else
jcallahan@308 687 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 688 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 689
jcallahan@308 690 if label == "currency" and currency_texture then
jcallahan@308 691 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 692 elseif loot_token == "money" then
jcallahan@308 693 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 694 else
jcallahan@308 695 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 696 end
jcallahan@308 697 end
jcallahan@119 698 end
jcallahan@75 699 end
jcallahan@75 700 end
jcallahan@75 701 end
jcallahan@121 702
jcallahan@121 703 -- This is used for Gas Extractions.
jcallahan@131 704 if #current_loot.list <= 0 then
jcallahan@78 705 return
jcallahan@78 706 end
jcallahan@82 707 local entry
jcallahan@82 708
jcallahan@82 709 -- At this point we only have a name if it's an object.
jcallahan@131 710 if current_loot.target_type == AF.OBJECT then
jcallahan@131 711 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 712 else
jcallahan@131 713 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 714 end
jcallahan@75 715
jcallahan@75 716 if not entry then
jcallahan@75 717 return
jcallahan@75 718 end
jcallahan@77 719 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 720
jcallahan@307 721 if current_loot.identifier then
jcallahan@307 722 if not source_list[current_loot.identifier] then
jcallahan@307 723 if top_field then
jcallahan@307 724 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 725 else
jcallahan@307 726 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 727 end
jcallahan@307 728 source_list[current_loot.identifier] = true
jcallahan@77 729 end
jcallahan@77 730 end
jcallahan@75 731
jcallahan@131 732 for index = 1, #current_loot.list do
jcallahan@131 733 table.insert(loot_table, current_loot.list[index])
jcallahan@75 734 end
jcallahan@48 735 end
jcallahan@75 736 end -- do-block
jcallahan@48 737
jcallahan@97 738
jcallahan@97 739 local ReplaceKeywords
jcallahan@97 740 do
jcallahan@97 741 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 742 class = PLAYER_CLASS,
jcallahan@97 743 name = PLAYER_NAME,
jcallahan@97 744 race = PLAYER_RACE,
jcallahan@97 745 }
jcallahan@97 746
jcallahan@97 747
jcallahan@97 748 function ReplaceKeywords(text)
jcallahan@97 749 if not text or text == "" then
jcallahan@97 750 return ""
jcallahan@97 751 end
jcallahan@97 752
jcallahan@97 753 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 754 local category_format = ("<%s>"):format(category)
jcallahan@97 755 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 756 end
jcallahan@97 757 return text
jcallahan@97 758 end
jcallahan@97 759 end -- do-block
jcallahan@97 760
jcallahan@97 761
jcallahan@154 762 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 763 -- unless the WorldMapFrame is shown.
jcallahan@143 764 do
jcallahan@143 765 -- MapFileName = MapAreaID
jcallahan@143 766 local MICRO_DUNGEON_IDS = {
jcallahan@143 767 ShrineofTwoMoons = 903,
jcallahan@143 768 ShrineofSevenStars = 905,
jcallahan@143 769 }
jcallahan@126 770
jcallahan@299 771 local function SetCurrentAreaID()
jcallahan@156 772 if private.in_combat then
jcallahan@156 773 private.set_area_id = true
jcallahan@156 774 return
jcallahan@156 775 end
jcallahan@155 776 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 777
jcallahan@155 778 if map_area_id == current_area_id then
jcallahan@155 779 return
jcallahan@155 780 end
jcallahan@143 781 local world_map = _G.WorldMapFrame
jcallahan@143 782 local map_visible = world_map:IsVisible()
jcallahan@312 783 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 784
jcallahan@143 785 if not map_visible then
jcallahan@143 786 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 787 world_map:Show()
jcallahan@143 788 end
jcallahan@331 789 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 790 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 791
jcallahan@154 792 _G.SetMapToCurrentZone()
jcallahan@154 793
jcallahan@143 794 if micro_dungeon_id then
jcallahan@143 795 current_area_id = micro_dungeon_id
jcallahan@143 796 else
jcallahan@143 797 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 798 end
jcallahan@143 799
jcallahan@154 800 if map_visible then
jcallahan@154 801 _G.SetMapByID(map_area_id)
jcallahan@154 802 else
jcallahan@143 803 world_map:Hide()
jcallahan@143 804 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 805 end
jcallahan@143 806 end
jcallahan@299 807
jcallahan@299 808 function WDP:HandleZoneChange(event_name)
jcallahan@299 809 in_instance = _G.IsInInstance()
jcallahan@299 810 SetCurrentAreaID()
jcallahan@299 811 end
jcallahan@154 812 end
jcallahan@126 813
jcallahan@301 814 local function InitializeCurrentLoot()
jcallahan@301 815 current_loot = {
jcallahan@301 816 list = {},
jcallahan@301 817 sources = {},
jcallahan@301 818 identifier = current_action.identifier,
jcallahan@301 819 label = current_action.loot_label or "drops",
jcallahan@301 820 map_level = current_action.map_level,
jcallahan@301 821 object_name = current_action.object_name,
jcallahan@301 822 spell_label = current_action.spell_label,
jcallahan@301 823 target_type = current_action.target_type,
jcallahan@301 824 x = current_action.x,
jcallahan@301 825 y = current_action.y,
jcallahan@301 826 zone_data = current_action.zone_data,
jcallahan@301 827 }
jcallahan@301 828
jcallahan@301 829 table.wipe(current_action)
jcallahan@301 830 end
jcallahan@246 831
MMOSimca@347 832
MMOSimca@347 833 -- TIMERS -------------------------------------------------------------
MMOSimca@347 834
MMOSimca@347 835 local function ClearKilledNPC()
MMOSimca@347 836 killed_npc_id = nil
MMOSimca@347 837 end
MMOSimca@347 838
MMOSimca@347 839
MMOSimca@347 840 local function ClearKilledBossID()
MMOSimca@347 841 if killed_boss_id_timer_handle then
MMOSimca@347 842 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 843 killed_boss_id_timer_handle = nil
MMOSimca@347 844 end
MMOSimca@347 845
MMOSimca@347 846 table.wipe(boss_loot_toasting)
MMOSimca@347 847 private.raid_boss_id = nil
MMOSimca@347 848 end
MMOSimca@347 849
MMOSimca@347 850
MMOSimca@347 851 local function ClearLootToastContainerID()
MMOSimca@347 852 if loot_toast_container_timer_handle then
MMOSimca@347 853 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 854 loot_toast_container_timer_handle = nil
MMOSimca@347 855 end
MMOSimca@347 856
MMOSimca@347 857 private.container_loot_toasting = false
MMOSimca@347 858 private.loot_toast_container_id = nil
MMOSimca@347 859 end
MMOSimca@347 860
MMOSimca@347 861
MMOSimca@347 862 local function ClearLootToastData()
MMOSimca@347 863 -- cancel existing timer if found
MMOSimca@347 864 if loot_toast_data_timer_handle then
MMOSimca@347 865 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 866 loot_toast_data_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 if loot_toast_data then
MMOSimca@347 870 table.wipe(loot_toast_data)
MMOSimca@347 871 end
MMOSimca@347 872 end
MMOSimca@347 873
MMOSimca@347 874
MMOSimca@347 875 local function ClearTimeBasedLootData()
MMOSimca@349 876 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 877 if chat_loot_timer_handle then
MMOSimca@347 878 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 879 chat_loot_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@349 882 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 883 GenericLootUpdate("items")
MMOSimca@347 884 end
MMOSimca@347 885 current_loot = nil
MMOSimca@347 886 end
MMOSimca@347 887
MMOSimca@347 888
jcallahan@246 889 -- METHODS ------------------------------------------------------------
jcallahan@246 890
jcallahan@0 891 function WDP:OnInitialize()
jcallahan@128 892 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 893 private.db = db
jcallahan@128 894 global_db = db.global
jcallahan@128 895 char_db = db.char
jcallahan@14 896
jcallahan@270 897 local raw_db = _G.WoWDBProfilerData
jcallahan@18 898 local build_num = tonumber(private.build_num)
jcallahan@14 899
jcallahan@136 900 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 901 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 902 global_db[entry] = {}
jcallahan@74 903 end
jcallahan@74 904 end
jcallahan@35 905 raw_db.build_num = build_num
MMOSimca@330 906 raw_db.region = private.region
jcallahan@63 907 raw_db.version = DB_VERSION
jcallahan@249 908
jcallahan@312 909 private.InitializeCommentSystem()
jcallahan@312 910 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 911 end
jcallahan@0 912
jcallahan@0 913
jcallahan@153 914 function WDP:EventDispatcher(...)
jcallahan@153 915 local event_name = ...
jcallahan@153 916
MMOSimca@346 917 if DEBUGGING then
jcallahan@154 918 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 919 Debug(event_name)
jcallahan@154 920 else
jcallahan@154 921 Debug(...)
jcallahan@153 922 end
jcallahan@153 923 end
jcallahan@153 924 local func = EVENT_MAPPING[event_name]
jcallahan@153 925
jcallahan@153 926 if _G.type(func) == "boolean" then
jcallahan@153 927 self[event_name](self, ...)
jcallahan@153 928 elseif _G.type(func) == "function" then
jcallahan@159 929 self[func](self, ...)
jcallahan@153 930 end
jcallahan@153 931 end
jcallahan@153 932
jcallahan@153 933
jcallahan@0 934 function WDP:OnEnable()
jcallahan@300 935 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 936
jcallahan@0 937 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 938 if EVENT_DEBUG then
jcallahan@153 939 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 940 else
jcallahan@153 941 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 942 end
jcallahan@0 943 end
jcallahan@95 944
jcallahan@95 945 for index = 1, _G.GetNumLanguages() do
jcallahan@95 946 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 947 end
jcallahan@187 948 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 949 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 950
jcallahan@19 951 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 952 if target_unit then
jcallahan@19 953 return
jcallahan@19 954 end
jcallahan@19 955 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 956 end)
jcallahan@19 957
jcallahan@19 958 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 959 if target_unit then
jcallahan@19 960 return
jcallahan@19 961 end
jcallahan@19 962 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 963 HandleItemUse(item_link)
jcallahan@19 964 end)
jcallahan@263 965
jcallahan@299 966 self:HandleZoneChange("OnEnable")
jcallahan@290 967 self:GROUP_ROSTER_UPDATE()
jcallahan@0 968 end
jcallahan@0 969
jcallahan@0 970
jcallahan@219 971 local ScrapeItemUpgradeStats
jcallahan@219 972 do
jcallahan@219 973 local intermediary = {}
jcallahan@219 974
jcallahan@220 975 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 976 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 977 return
jcallahan@220 978 end
jcallahan@219 979 local create_entry
jcallahan@219 980
jcallahan@219 981 table.wipe(intermediary)
jcallahan@219 982
jcallahan@219 983 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 984 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 985
jcallahan@293 986 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 987 break
jcallahan@219 988 end
jcallahan@219 989 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 990
jcallahan@219 991 if amount and stat then
jcallahan@219 992 create_entry = true
jcallahan@295 993 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 994 end
jcallahan@219 995 end
jcallahan@219 996
jcallahan@219 997 if not create_entry then
jcallahan@219 998 return
jcallahan@219 999 end
jcallahan@219 1000 local item = DBEntry("items", item_id)
jcallahan@225 1001 item.upgrade_id = upgrade_id
jcallahan@219 1002 item.upgrades = item.upgrades or {}
jcallahan@219 1003 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1004
jcallahan@219 1005 for stat, amount in pairs(intermediary) do
jcallahan@219 1006 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1007 end
jcallahan@219 1008 end
MMOSimca@336 1009 end -- do-block
jcallahan@219 1010
jcallahan@219 1011
MMOSimca@340 1012 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1013 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1014 local item
jcallahan@0 1015
jcallahan@191 1016 if item_string then
MMOSimca@338 1017 local item_results = { (":"):split(item_string) }
MMOSimca@338 1018
MMOSimca@338 1019 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1020 local unique_id = item_results[9]
MMOSimca@338 1021 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1022 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1023 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1024
MMOSimca@340 1025 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1026 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1027 item = DBEntry("items", item_id)
MMOSimca@329 1028 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1029
jcallahan@331 1030 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1031 item.suffix_id = suffix_id
MMOSimca@329 1032 end
jcallahan@331 1033
jcallahan@331 1034 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1035 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1036 end
MMOSimca@329 1037 end
MMOSimca@329 1038 elseif num_bonus_ids > 0 then
jcallahan@219 1039 item = DBEntry("items", item_id)
MMOSimca@329 1040
jcallahan@201 1041 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1042 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1043
MMOSimca@329 1044 if not item.bonus_ids then
MMOSimca@329 1045 item.bonus_ids = {}
MMOSimca@329 1046 end
MMOSimca@338 1047
MMOSimca@329 1048 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1049 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1050 end
MMOSimca@329 1051 else
MMOSimca@329 1052 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1053 end
jcallahan@219 1054 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1055 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1056 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1057 end
jcallahan@0 1058 end
jcallahan@212 1059
jcallahan@212 1060 if durability and durability > 0 then
jcallahan@219 1061 item = item or DBEntry("items", item_id)
jcallahan@212 1062 item.durability = durability
jcallahan@212 1063 end
jcallahan@0 1064 end
jcallahan@0 1065
jcallahan@0 1066
jcallahan@187 1067 function WDP:ProcessItems()
jcallahan@187 1068 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1069 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1070
jcallahan@0 1071 if item_id and item_id > 0 then
jcallahan@1 1072 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1073 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1074 end
jcallahan@0 1075 end
jcallahan@0 1076
jcallahan@0 1077 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1078 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1079 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1080
jcallahan@0 1081 if item_id and item_id > 0 then
jcallahan@1 1082 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1083 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1084 end
jcallahan@0 1085 end
jcallahan@0 1086 end
jcallahan@0 1087 end
jcallahan@0 1088
jcallahan@118 1089
jcallahan@215 1090 local TargetedNPC
jcallahan@118 1091 do
jcallahan@118 1092 local GENDER_NAMES = {
jcallahan@118 1093 "UNKNOWN",
jcallahan@118 1094 "MALE",
jcallahan@118 1095 "FEMALE",
jcallahan@118 1096 }
jcallahan@118 1097
jcallahan@118 1098
jcallahan@118 1099 local REACTION_NAMES = {
jcallahan@118 1100 "HATED",
jcallahan@118 1101 "HOSTILE",
jcallahan@118 1102 "UNFRIENDLY",
jcallahan@118 1103 "NEUTRAL",
jcallahan@118 1104 "FRIENDLY",
jcallahan@118 1105 "HONORED",
jcallahan@118 1106 "REVERED",
jcallahan@118 1107 "EXALTED",
jcallahan@118 1108 }
jcallahan@118 1109
jcallahan@118 1110
jcallahan@118 1111 local POWER_TYPE_NAMES = {
jcallahan@118 1112 ["0"] = "MANA",
jcallahan@118 1113 ["1"] = "RAGE",
jcallahan@118 1114 ["2"] = "FOCUS",
jcallahan@118 1115 ["3"] = "ENERGY",
jcallahan@118 1116 ["6"] = "RUNIC_POWER",
jcallahan@118 1117 }
jcallahan@118 1118
jcallahan@118 1119
jcallahan@215 1120 function TargetedNPC()
jcallahan@118 1121 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1122 current_target_id = nil
jcallahan@118 1123 return
jcallahan@118 1124 end
jcallahan@118 1125 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1126
jcallahan@171 1127 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1128 return
jcallahan@118 1129 end
jcallahan@118 1130 current_target_id = unit_idnum
jcallahan@118 1131
jcallahan@118 1132 local npc = NPCEntry(unit_idnum)
jcallahan@118 1133 local _, class_token = _G.UnitClass("target")
jcallahan@118 1134 npc.class = class_token
jcallahan@118 1135 npc.faction = UnitFactionStanding("target")
jcallahan@118 1136 npc.genders = npc.genders or {}
jcallahan@118 1137 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1138 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1139 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1140
jcallahan@248 1141 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1142 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1143 local level_data = encounter_data[npc_level]
jcallahan@250 1144
jcallahan@250 1145 if not level_data then
jcallahan@250 1146 level_data = {}
jcallahan@250 1147 encounter_data[npc_level] = level_data
jcallahan@250 1148 end
jcallahan@257 1149 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1150
jcallahan@257 1151 if not level_data.power then
MMOSimca@337 1152 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1153
jcallahan@257 1154 if max_power > 0 then
jcallahan@257 1155 local power_type = _G.UnitPowerType("target")
jcallahan@312 1156 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1157 end
jcallahan@118 1158 end
jcallahan@118 1159 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1160 return npc, unit_idnum
jcallahan@118 1161 end
jcallahan@118 1162 end -- do-block
jcallahan@118 1163
jcallahan@118 1164
jcallahan@113 1165 do
jcallahan@113 1166 local COORD_MAX = 5
jcallahan@0 1167
jcallahan@113 1168 function WDP:UpdateTargetLocation()
jcallahan@113 1169 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1170 return
jcallahan@2 1171 end
jcallahan@113 1172
jcallahan@113 1173 for index = 1, 4 do
jcallahan@113 1174 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1175 return
jcallahan@113 1176 end
jcallahan@113 1177 end
jcallahan@215 1178 local npc = TargetedNPC()
jcallahan@113 1179
jcallahan@113 1180 if not npc then
jcallahan@113 1181 return
jcallahan@113 1182 end
jcallahan@113 1183 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1184 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1185 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1186 return
MMOSimca@328 1187 end
jcallahan@248 1188 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1189 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1190 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1191
jcallahan@113 1192 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1193
jcallahan@113 1194 if not zone_data then
jcallahan@113 1195 zone_data = {}
jcallahan@113 1196 npc_data.locations[zone_token] = zone_data
jcallahan@113 1197 end
jcallahan@113 1198
jcallahan@113 1199 for location_token in pairs(zone_data) do
jcallahan@113 1200 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1201 loc_level = tonumber(loc_level)
jcallahan@113 1202
jcallahan@113 1203 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1204 return
jcallahan@113 1205 end
jcallahan@113 1206 end
jcallahan@141 1207 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1208 end
jcallahan@113 1209 end -- do-block
jcallahan@2 1210
jcallahan@118 1211
jcallahan@246 1212 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1213
jcallahan@90 1214 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1215 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1216 return
jcallahan@243 1217 end
jcallahan@282 1218 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1219
jcallahan@56 1220 for index = 1, num_items do
jcallahan@56 1221 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1222
jcallahan@56 1223 if item_link then
jcallahan@56 1224 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1225 end
jcallahan@56 1226 end
jcallahan@56 1227 end
jcallahan@56 1228
jcallahan@56 1229
jcallahan@298 1230 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1231 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1232
jcallahan@246 1233 if current_pet_guid then
jcallahan@246 1234 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1235 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1236 end
jcallahan@246 1237 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1238
jcallahan@246 1239 if pet_guid then
jcallahan@296 1240 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1241 group_pet_guids[pet_guid] = true
jcallahan@246 1242 end
jcallahan@246 1243 end
jcallahan@246 1244
jcallahan@246 1245
jcallahan@298 1246 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1247 local is_raid = _G.IsInRaid()
jcallahan@298 1248 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1249 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1250
jcallahan@299 1251 table.wipe(group_member_guids)
jcallahan@298 1252
jcallahan@298 1253 for index = 1, group_size do
jcallahan@298 1254 local unit_id = unit_type .. index
jcallahan@298 1255 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1256
jcallahan@299 1257 group_member_guids[unit_guid] = true
jcallahan@298 1258 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1259 end
jcallahan@299 1260 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1261 end
jcallahan@298 1262
jcallahan@298 1263
jcallahan@298 1264 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1265 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1266 end
jcallahan@298 1267
jcallahan@298 1268
jcallahan@178 1269 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1270 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1271 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1272 return
jcallahan@306 1273 end
jcallahan@301 1274 local container_id = private.loot_toast_container_id
MMOSimca@336 1275 local npc_id = private.raid_boss_id
jcallahan@317 1276
jcallahan@317 1277 if npc_id then
MMOSimca@336 1278 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1279 local upper_limit = 0
jcallahan@317 1280 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1281 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1282 end
jcallahan@317 1283 for i = 0, upper_limit do
jcallahan@317 1284 local temp_npc_id = npc_id
jcallahan@317 1285
jcallahan@317 1286 if i > 0 then
jcallahan@317 1287 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1288 end
jcallahan@317 1289
jcallahan@317 1290 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1291 if npc then
jcallahan@317 1292 local loot_label = "drops"
jcallahan@317 1293 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1294 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1295 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1296
jcallahan@317 1297 if loot_type == "item" then
jcallahan@317 1298 local item_id = ItemLinkToID(item_link)
jcallahan@317 1299 if item_id then
jcallahan@317 1300 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1301 RecordItemData(item_id, item_link, true)
jcallahan@317 1302 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1303 else
jcallahan@317 1304 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1305 return
jcallahan@317 1306 end
jcallahan@317 1307 elseif loot_type == "money" then
jcallahan@317 1308 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1309 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1310 elseif loot_type == "currency" then
jcallahan@317 1311 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1312 if currency_texture and currency_texture ~= "" then
jcallahan@317 1313 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1314 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1315 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1316 quantity = math.floor(quantity / 100)
jcallahan@317 1317 end
jcallahan@317 1318 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1319 else
jcallahan@317 1320 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1321 return
jcallahan@317 1322 end
jcallahan@317 1323 end
jcallahan@317 1324
jcallahan@317 1325 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1326 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1327 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1328 end
jcallahan@312 1329 end
jcallahan@312 1330 end
jcallahan@301 1331 elseif container_id then
jcallahan@305 1332 InitializeCurrentLoot()
jcallahan@305 1333
jcallahan@306 1334 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1335 current_loot.identifier = container_id
jcallahan@306 1336 current_loot.label = "contains"
jcallahan@306 1337 current_loot.target_type = AF.ITEM
jcallahan@306 1338
jcallahan@312 1339 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1340
jcallahan@301 1341 if loot_type == "item" then
jcallahan@312 1342 local item_id = ItemLinkToID(item_link)
jcallahan@312 1343 if item_id then
jcallahan@312 1344 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1345 RecordItemData(item_id, item_link, true)
jcallahan@312 1346 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1347 else
jcallahan@301 1348 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1349 current_loot = nil
jcallahan@301 1350 return
jcallahan@301 1351 end
jcallahan@301 1352 elseif loot_type == "money" then
jcallahan@312 1353 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1354 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1355 elseif loot_type == "currency" then
jcallahan@312 1356 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1357 if currency_texture and currency_texture ~= "" then
jcallahan@312 1358 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1359 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1360 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1361 else
jcallahan@312 1362 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1363 current_loot = nil
jcallahan@312 1364 return
jcallahan@312 1365 end
jcallahan@301 1366 end
jcallahan@312 1367
jcallahan@301 1368 GenericLootUpdate("items")
jcallahan@301 1369 current_loot = nil
jcallahan@307 1370 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1371 else
jcallahan@307 1372 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1373
jcallahan@307 1374 loot_toast_data = loot_toast_data or {}
jcallahan@312 1375 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1376
MMOSimca@340 1377 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1378 if item_id then
MMOSimca@340 1379 RecordItemData(item_id, item_link, true)
MMOSimca@340 1380 end
MMOSimca@340 1381
jcallahan@307 1382 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1383 end
jcallahan@178 1384 end
jcallahan@178 1385
jcallahan@178 1386
jcallahan@179 1387 do
jcallahan@179 1388 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1389 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1390 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1391 -- Verify that we're still assigning data to the right items
MMOSimca@349 1392 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1393 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1394 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1395 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1396 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1397 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1398 ClearTimeBasedLootData()
MMOSimca@347 1399 end
MMOSimca@347 1400 end,
jcallahan@179 1401 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1402 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1403 end,
MMOSimca@345 1404 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1405 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@351 1406 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1407 -- Check for top level object data
MMOSimca@351 1408 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@345 1409 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1410 if object_entry[difficulty_token] then
MMOSimca@345 1411 -- Increment loot count
MMOSimca@353 1412 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@348 1413
MMOSimca@345 1414 -- Add drop data
MMOSimca@351 1415 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@348 1416 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1417 else
MMOSimca@351 1418 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@345 1419 end
MMOSimca@351 1420 --end
jcallahan@179 1421 end,
jcallahan@179 1422 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1423 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1424 InitializeCurrentLoot()
jcallahan@312 1425 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1426 GenericLootUpdate("zones")
jcallahan@312 1427 current_loot = nil
jcallahan@179 1428 end,
jcallahan@179 1429 }
jcallahan@177 1430
jcallahan@177 1431
jcallahan@179 1432 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1433 local category
jcallahan@177 1434
MMOSimca@345 1435 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1436 if not item_link then
MMOSimca@345 1437 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1438 end
MMOSimca@345 1439 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1440
MMOSimca@345 1441 if not item_id then
MMOSimca@345 1442 return
MMOSimca@345 1443 end
MMOSimca@345 1444
MMOSimca@345 1445 -- Set update category
MMOSimca@345 1446 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1447 category = AF.OBJECT
MMOSimca@345 1448 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1449 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1450 category = AF.ZONE
MMOSimca@336 1451 elseif private.raid_boss_id then
jcallahan@179 1452 category = AF.NPC
MMOSimca@347 1453 elseif chat_loot_timer_handle then
MMOSimca@347 1454 category = AF.ITEM
jcallahan@179 1455 end
MMOSimca@345 1456
MMOSimca@345 1457 -- Take action based on update category
jcallahan@179 1458 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1459 if not category or not update_func then
MMOSimca@340 1460 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1461 RecordItemData(item_id, item_link, true)
MMOSimca@340 1462 return
MMOSimca@340 1463 end
jcallahan@179 1464 update_func(item_id, quantity)
jcallahan@177 1465 end
jcallahan@48 1466 end
jcallahan@48 1467
jcallahan@312 1468
jcallahan@97 1469 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1470 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1471 return
jcallahan@95 1472 end
jcallahan@97 1473 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1474 npc.quotes = npc.quotes or {}
jcallahan@97 1475 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1476 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1477 end
jcallahan@95 1478
jcallahan@95 1479
jcallahan@95 1480 do
jcallahan@40 1481 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1482
jcallahan@40 1483 local DRUNK_COMPARES = {
jcallahan@40 1484 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1485 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1486 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1487 }
jcallahan@40 1488
jcallahan@40 1489 local DRUNK_MATCHES = {
jcallahan@254 1490 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1491 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1492 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1493 }
jcallahan@40 1494
jcallahan@167 1495 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1496
jcallahan@167 1497
jcallahan@167 1498 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1499 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1500 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1501
jcallahan@167 1502 private.discovered_recipe_name = nil
jcallahan@167 1503 private.profession_level = nil
jcallahan@167 1504 private.previous_spell_id = nil
jcallahan@169 1505
jcallahan@169 1506 return true
jcallahan@167 1507 end
jcallahan@167 1508 end
jcallahan@167 1509
jcallahan@167 1510
jcallahan@167 1511 local function IterativeRecordDiscovery()
jcallahan@167 1512 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1513 end
jcallahan@167 1514
jcallahan@167 1515
jcallahan@92 1516 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1517 if not private.trainer_shown then
jcallahan@167 1518 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1519
jcallahan@167 1520 if recipe_name and private.previous_spell_id then
jcallahan@167 1521 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1522
jcallahan@167 1523 if profession_name == _G.UNKNOWN then
jcallahan@167 1524 return
jcallahan@167 1525 end
jcallahan@167 1526 private.discovered_recipe_name = recipe_name
jcallahan@167 1527 private.profession_level = prof_level
jcallahan@167 1528
jcallahan@167 1529 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1530 end
jcallahan@167 1531 end
jcallahan@167 1532
jcallahan@40 1533 if currently_drunk then
jcallahan@40 1534 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1535 currently_drunk = nil
jcallahan@40 1536 end
jcallahan@40 1537 return
jcallahan@40 1538 end
jcallahan@40 1539
jcallahan@40 1540 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1541 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1542 currently_drunk = true
jcallahan@40 1543 break
jcallahan@40 1544 end
jcallahan@40 1545 end
jcallahan@40 1546 end
jcallahan@40 1547 end
jcallahan@40 1548
jcallahan@307 1549
jcallahan@331 1550 do
jcallahan@23 1551 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1552 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1553
jcallahan@23 1554 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1555 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1556 return
jcallahan@23 1557 end
jcallahan@34 1558 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1559
jcallahan@171 1560 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1561 return
jcallahan@23 1562 end
jcallahan@23 1563
jcallahan@23 1564 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1565 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1566 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1567 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1568 end
jcallahan@23 1569 end
jcallahan@23 1570
jcallahan@115 1571 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1572
jcallahan@246 1573 local previous_combat_event = {}
jcallahan@246 1574
jcallahan@23 1575 local COMBAT_LOG_FUNCS = {
jcallahan@23 1576 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1577 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1578 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1579 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1580 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1581
jcallahan@171 1582 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1583 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1584 end
jcallahan@115 1585 end
jcallahan@115 1586 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1587 end,
jcallahan@65 1588 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1589 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1590
jcallahan@171 1591 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1592 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1593 ClearKilledNPC()
jcallahan@98 1594 private.harvesting = nil
jcallahan@65 1595 return
jcallahan@65 1596 end
jcallahan@177 1597
jcallahan@246 1598 if source_guid == "" then
jcallahan@246 1599 source_guid = nil
jcallahan@246 1600 end
jcallahan@246 1601 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1602 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1603
jcallahan@299 1604 if not previous_combat_event.party_damage then
jcallahan@312 1605 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1606 table.wipe(previous_combat_event)
jcallahan@217 1607 ClearKilledNPC()
jcallahan@306 1608 else
jcallahan@317 1609 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1610 end
jcallahan@177 1611 killed_npc_id = unit_idnum
jcallahan@177 1612 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1613 end,
jcallahan@23 1614 }
jcallahan@23 1615
jcallahan@23 1616
jcallahan@246 1617 local NON_DAMAGE_EVENTS = {
jcallahan@246 1618 SPELL_AURA_APPLIED = true,
jcallahan@246 1619 SPELL_AURA_REMOVED = true,
jcallahan@246 1620 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1621 SPELL_CAST_FAILED = true,
jcallahan@246 1622 SWING_MISSED = true,
jcallahan@246 1623 }
jcallahan@246 1624
jcallahan@299 1625 local DAMAGE_EVENTS = {
jcallahan@299 1626 RANGE_DAMAGE = true,
jcallahan@299 1627 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1628 SPELL_DAMAGE = true,
jcallahan@299 1629 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1630 SWING_DAMAGE = true,
jcallahan@299 1631 }
jcallahan@299 1632
jcallahan@246 1633
jcallahan@92 1634 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1635 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1636
jcallahan@23 1637 if not combat_log_func then
jcallahan@299 1638 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1639 table.wipe(previous_combat_event)
jcallahan@246 1640 previous_combat_event.source_name = source_name
jcallahan@299 1641
jcallahan@299 1642 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1643 previous_combat_event.party_damage = true
jcallahan@299 1644 end
jcallahan@246 1645 end
jcallahan@23 1646 return
jcallahan@23 1647 end
jcallahan@23 1648 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1649
jcallahan@297 1650 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1651 table.wipe(previous_combat_event)
jcallahan@297 1652 end
jcallahan@23 1653 end
jcallahan@23 1654
MMOSimca@337 1655
jcallahan@44 1656 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1657 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1658 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1659 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1660 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1661
jcallahan@44 1662
jcallahan@92 1663 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1664 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1665 return
jcallahan@44 1666 end
jcallahan@44 1667 UpdateFactionData()
jcallahan@44 1668
jcallahan@46 1669 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1670 return
jcallahan@46 1671 end
jcallahan@177 1672 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1673 ClearKilledNPC()
jcallahan@46 1674
jcallahan@44 1675 if not npc then
jcallahan@98 1676 private.harvesting = nil
jcallahan@44 1677 return
jcallahan@44 1678 end
jcallahan@98 1679 npc.harvested = private.harvesting
jcallahan@98 1680 private.harvesting = nil
jcallahan@98 1681
jcallahan@44 1682 local modifier = 1
jcallahan@44 1683
MMOSimca@340 1684 -- Check for modifiers from known spells
jcallahan@44 1685 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1686 modifier = modifier + 0.1
jcallahan@44 1687 end
jcallahan@44 1688 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1689 modifier = modifier + 0.1
jcallahan@44 1690 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1691 modifier = modifier + 0.05
jcallahan@44 1692 end
jcallahan@44 1693
MMOSimca@340 1694 -- Determine faction ID
MMOSimca@340 1695 local faction_ID
MMOSimca@340 1696 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1697 if faction_name == faction_data_table[2] then
MMOSimca@340 1698 faction_ID = faction_data_table[1]
MMOSimca@340 1699 end
MMOSimca@340 1700 end
MMOSimca@340 1701 if faction_ID and faction_ID > 0 then
MMOSimca@340 1702 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1703 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1704 if has_bonus_rep_gain then
MMOSimca@340 1705 modifier = modifier + 1
MMOSimca@340 1706 end
MMOSimca@340 1707 end
MMOSimca@340 1708
MMOSimca@340 1709 -- Check for modifiers from buffs
MMOSimca@340 1710 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1711 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1712 local modded_faction = buff_data_table.faction
jcallahan@44 1713
jcallahan@44 1714 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1715 if buff_data_table.ignore then
MMOSimca@340 1716 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1717 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1718 return
MMOSimca@340 1719 else
MMOSimca@340 1720 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1721 end
jcallahan@44 1722 end
jcallahan@44 1723 end
jcallahan@44 1724 end
MMOSimca@340 1725
jcallahan@65 1726 npc.reputations = npc.reputations or {}
jcallahan@65 1727 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1728 end
jcallahan@44 1729 end -- do-block
jcallahan@18 1730
jcallahan@18 1731
jcallahan@140 1732 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1733 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1734 return
jcallahan@140 1735 end
jcallahan@140 1736 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1737
jcallahan@140 1738 if not text or text == "Fishing Bobber" then
jcallahan@140 1739 text = "NONE"
jcallahan@140 1740 else
jcallahan@140 1741 current_action.fishing_target = true
jcallahan@140 1742 end
jcallahan@140 1743 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1744 end
jcallahan@140 1745
jcallahan@140 1746
jcallahan@92 1747 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1748 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1749
jcallahan@42 1750 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1751 return
jcallahan@42 1752 end
jcallahan@42 1753 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1754 end
jcallahan@42 1755
jcallahan@42 1756
jcallahan@13 1757 do
MMOSimca@343 1758 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1759 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1760 [AF.ITEM] = function()
jcallahan@16 1761 local locked_item_id
jcallahan@16 1762
jcallahan@16 1763 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1764 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1765 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1766
jcallahan@324 1767 if is_locked and is_lootable then
jcallahan@16 1768 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1769 break
jcallahan@16 1770 end
jcallahan@16 1771 end
jcallahan@165 1772
jcallahan@165 1773 if locked_item_id then
jcallahan@165 1774 break
jcallahan@165 1775 end
jcallahan@16 1776 end
jcallahan@16 1777
jcallahan@122 1778 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1779 return false
jcallahan@16 1780 end
jcallahan@122 1781 current_action.identifier = locked_item_id
jcallahan@16 1782 return true
jcallahan@16 1783 end,
jcallahan@322 1784 [AF.NPC] = true,
jcallahan@14 1785 [AF.OBJECT] = true,
jcallahan@17 1786 [AF.ZONE] = function()
jcallahan@140 1787 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1788 return _G.IsFishingLoot()
jcallahan@17 1789 end,
jcallahan@13 1790 }
jcallahan@13 1791
jcallahan@13 1792
MMOSimca@343 1793 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1794 [AF.ITEM] = function()
jcallahan@28 1795 GenericLootUpdate("items")
jcallahan@28 1796 end,
jcallahan@28 1797 [AF.NPC] = function()
jcallahan@75 1798 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1799 local loot_label = current_loot.label
jcallahan@77 1800 local source_list = {}
jcallahan@75 1801
jcallahan@131 1802 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1803 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1804 local npc = NPCEntry(source_id)
jcallahan@75 1805
jcallahan@75 1806 if npc then
jcallahan@248 1807 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1808 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1809
jcallahan@78 1810 if not source_list[source_guid] then
jcallahan@77 1811 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1812 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1813 source_list[source_guid] = true
jcallahan@77 1814 end
jcallahan@77 1815
jcallahan@309 1816 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1817 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1818
jcallahan@312 1819 if loot_type == "currency" and currency_texture then
jcallahan@312 1820 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1821 elseif loot_token == "money" then
jcallahan@312 1822 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1823 else
jcallahan@312 1824 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1825 end
jcallahan@75 1826 end
jcallahan@75 1827 end
jcallahan@75 1828 end
jcallahan@16 1829 end,
jcallahan@13 1830 [AF.OBJECT] = function()
jcallahan@28 1831 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1832 end,
jcallahan@17 1833 [AF.ZONE] = function()
MMOSimca@328 1834 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1835 return
MMOSimca@328 1836 end
jcallahan@141 1837 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1838
jcallahan@41 1839 -- This will start life as a boolean true.
jcallahan@131 1840 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1841 current_loot.zone_data[location_token] = {
jcallahan@41 1842 drops = {}
jcallahan@41 1843 }
jcallahan@41 1844 end
jcallahan@132 1845 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1846 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1847
jcallahan@131 1848 if current_loot.sources then
jcallahan@131 1849 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1850 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1851 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1852 end
jcallahan@131 1853 end
jcallahan@131 1854 end
jcallahan@131 1855
jcallahan@131 1856 if #current_loot.list <= 0 then
jcallahan@131 1857 return
jcallahan@131 1858 end
jcallahan@131 1859
jcallahan@131 1860 for index = 1, #current_loot.list do
jcallahan@131 1861 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1862 end
jcallahan@13 1863 end,
jcallahan@13 1864 }
jcallahan@13 1865
jcallahan@79 1866 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1867 local loot_guid_registry = {}
jcallahan@124 1868
jcallahan@124 1869
jcallahan@124 1870 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1871 current_loot = nil
jcallahan@131 1872 table.wipe(current_action)
jcallahan@124 1873 end
jcallahan@124 1874
jcallahan@13 1875
jcallahan@322 1876 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1877 local extrapolated_guid_registry = {}
jcallahan@322 1878 local num_guids = 0
jcallahan@322 1879
MMOSimca@344 1880 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1881 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1882 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1883 table.wipe(current_action)
MMOSimca@344 1884 return false
MMOSimca@344 1885 end
MMOSimca@344 1886
jcallahan@322 1887 table.wipe(current_action)
jcallahan@322 1888
jcallahan@322 1889 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1890 local loot_info = {
jcallahan@322 1891 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1892 }
jcallahan@322 1893
jcallahan@322 1894 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1895 local source_guid = loot_info[loot_index]
jcallahan@322 1896
jcallahan@322 1897 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1898 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1899
jcallahan@322 1900 if unit_type and unit_idnum then
jcallahan@322 1901 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1902 unit_type,
jcallahan@322 1903 unit_idnum
jcallahan@322 1904 }
jcallahan@322 1905
jcallahan@322 1906 num_guids = num_guids + 1
jcallahan@322 1907 end
jcallahan@322 1908 end
jcallahan@322 1909 end
jcallahan@322 1910 end
jcallahan@322 1911 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1912
jcallahan@322 1913 if num_guids == 0 then
jcallahan@322 1914 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1915 return false
jcallahan@322 1916 end
jcallahan@326 1917
jcallahan@322 1918 local num_npcs = 0
jcallahan@322 1919 local num_objects = 0
jcallahan@324 1920 local num_itemcontainers = 0
jcallahan@322 1921
jcallahan@322 1922 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1923 local unit_type = guid_data[1]
jcallahan@324 1924 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1925
jcallahan@322 1926 if loot_label then
jcallahan@322 1927 local unit_idnum = guid_data[2]
jcallahan@322 1928
jcallahan@322 1929 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1930 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1931 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1932 current_action.loot_label = loot_label
jcallahan@322 1933 current_action.spell_label = "OPENING"
jcallahan@322 1934 current_action.target_type = AF.OBJECT
jcallahan@322 1935 current_action.identifier = unit_idnum
jcallahan@322 1936 num_objects = num_objects + 1
jcallahan@322 1937 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1938 current_action.loot_label = loot_label
jcallahan@322 1939 current_action.target_type = AF.NPC
jcallahan@322 1940 current_action.identifier = unit_idnum
jcallahan@322 1941 num_npcs = num_npcs + 1
jcallahan@324 1942 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1943 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1944 current_action.loot_label = loot_label
jcallahan@324 1945 current_action.target_type = AF.ITEM
jcallahan@324 1946 -- current_action.identifier assigned during loot verification.
jcallahan@324 1947 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1948 end
jcallahan@322 1949 else
jcallahan@322 1950 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1951 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1952 return false
jcallahan@322 1953 end
jcallahan@322 1954 end
jcallahan@322 1955
jcallahan@322 1956 if not current_action.target_type then
jcallahan@322 1957 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1958 return false
jcallahan@322 1959 end
jcallahan@322 1960
jcallahan@322 1961 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1962 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1963 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1964 return false
jcallahan@322 1965 end
jcallahan@322 1966
jcallahan@322 1967 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1968 return true
jcallahan@322 1969 end
jcallahan@322 1970
jcallahan@322 1971
MMOSimca@343 1972 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1973 if current_loot then
jcallahan@322 1974 current_loot = nil
jcallahan@322 1975 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1976
jcallahan@322 1977 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1978 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1979 return
jcallahan@322 1980 end
jcallahan@18 1981 end
jcallahan@151 1982
jcallahan@151 1983 if not current_action.target_type then
jcallahan@322 1984 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1985
jcallahan@322 1986 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1987 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1988 return
jcallahan@322 1989 end
jcallahan@151 1990 end
MMOSimca@343 1991 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 1992 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1993
jcallahan@14 1994 if not verify_func or not update_func then
jcallahan@322 1995 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1996 return
jcallahan@13 1997 end
jcallahan@13 1998
jcallahan@14 1999 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2000 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2001 return
jcallahan@14 2002 end
jcallahan@80 2003 local guids_used = {}
jcallahan@132 2004
jcallahan@301 2005 InitializeCurrentLoot()
jcallahan@217 2006 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2007
jcallahan@55 2008 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2009 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2010 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2011 local loot_info = {
jcallahan@237 2012 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2013 }
jcallahan@13 2014
jcallahan@237 2015 -- Odd index is GUID, even is count.
jcallahan@237 2016 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2017 local source_guid = loot_info[loot_index]
jcallahan@75 2018
jcallahan@237 2019 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2020 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2021 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2022 if slot_quantity then
jcallahan@324 2023 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2024 if slot_quantity > loot_quantity then
jcallahan@324 2025 loot_quantity = slot_quantity
jcallahan@324 2026 end
jcallahan@324 2027 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2028 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2029
jcallahan@324 2030 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 2031 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2032 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2033 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2034 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2035 guids_used[source_guid] = true
jcallahan@324 2036 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 2037 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2038 if current_loot.target_type == AF.ZONE then
jcallahan@324 2039 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2040 else
jcallahan@324 2041 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2042 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2043 guids_used[source_guid] = true
jcallahan@324 2044 end
jcallahan@324 2045 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2046 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2047 if icon_texture then
jcallahan@324 2048 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2049 if current_loot.target_type == AF.ZONE then
jcallahan@324 2050 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2051 else
jcallahan@324 2052 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2053
jcallahan@324 2054 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2055 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2056 guids_used[source_guid] = true
jcallahan@324 2057 end
jcallahan@324 2058 else
jcallahan@324 2059 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2060 end
jcallahan@308 2061 end
jcallahan@324 2062 else
jcallahan@324 2063 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2064 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2065 end
jcallahan@75 2066 end
jcallahan@13 2067 end
jcallahan@13 2068 end
jcallahan@80 2069
jcallahan@81 2070 for guid in pairs(guids_used) do
jcallahan@217 2071 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2072 end
jcallahan@13 2073 update_func()
jcallahan@1 2074 end
jcallahan@13 2075 end -- do-block
jcallahan@0 2076
jcallahan@0 2077
jcallahan@89 2078 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2079 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2080
jcallahan@89 2081 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2082 return
jcallahan@89 2083 end
jcallahan@89 2084 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2085 end
jcallahan@89 2086
jcallahan@89 2087
jcallahan@44 2088 do
jcallahan@44 2089 local POINT_MATCH_PATTERNS = {
jcallahan@44 2090 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2091 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2092 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2093 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2094 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2095 }
jcallahan@5 2096
jcallahan@68 2097 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2098 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2099 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2100
jcallahan@133 2101 local current_merchant
jcallahan@133 2102 local merchant_standing
jcallahan@133 2103
jcallahan@133 2104 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2105 current_merchant = nil
jcallahan@133 2106 merchant_standing = nil
jcallahan@133 2107 end
jcallahan@133 2108
jcallahan@133 2109
jcallahan@89 2110 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2111 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2112 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2113
jcallahan@171 2114 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2115 return
jcallahan@133 2116 end
jcallahan@331 2117 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2118 merchant_standing = faction_standing
jcallahan@133 2119 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2120 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2121 end
jcallahan@55 2122 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2123 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2124 _G.MerchantFrame_Update()
jcallahan@57 2125
jcallahan@150 2126 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2127
jcallahan@44 2128 for item_index = 1, num_items do
jcallahan@44 2129 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2130 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2131
jcallahan@324 2132 DatamineTT:ClearLines()
jcallahan@324 2133 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2134
jcallahan@324 2135 if not item_id then
jcallahan@324 2136 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2137 item_id = ItemLinkToID(item_link)
MMOSimca@354 2138 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2139 end
jcallahan@324 2140
jcallahan@44 2141 if item_id and item_id > 0 then
jcallahan@44 2142 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2143
jcallahan@68 2144 local num_lines = DatamineTT:NumLines()
jcallahan@68 2145
jcallahan@68 2146 for line_index = 1, num_lines do
jcallahan@68 2147 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2148
jcallahan@68 2149 if not current_line then
jcallahan@68 2150 break
jcallahan@68 2151 end
jcallahan@68 2152 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2153
jcallahan@68 2154 if faction or reputation then
jcallahan@68 2155 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2156 break
jcallahan@68 2157 end
jcallahan@68 2158 end
jcallahan@68 2159
jcallahan@87 2160 for line_index = 1, num_lines do
jcallahan@87 2161 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2162
jcallahan@87 2163 if not current_line then
jcallahan@87 2164 break
jcallahan@87 2165 end
jcallahan@87 2166 local line_text = current_line:GetText()
jcallahan@87 2167 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2168
jcallahan@87 2169 if quest_name then
jcallahan@87 2170 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2171 break
jcallahan@87 2172 end
jcallahan@87 2173 end
jcallahan@87 2174
jcallahan@44 2175 if extended_cost then
jcallahan@53 2176 local battleground_rating = 0
jcallahan@53 2177 local personal_rating = 0
jcallahan@53 2178 local required_season_amount
jcallahan@5 2179
jcallahan@68 2180 for line_index = 1, num_lines do
jcallahan@44 2181 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2182
jcallahan@44 2183 if not current_line then
jcallahan@44 2184 break
jcallahan@44 2185 end
jcallahan@53 2186 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2187
jcallahan@44 2188 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2189 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2190 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2191 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2192
jcallahan@44 2193 if match1 or match2 then
jcallahan@44 2194 break
jcallahan@44 2195 end
jcallahan@44 2196 end
jcallahan@5 2197 end
jcallahan@44 2198 local currency_list = {}
jcallahan@44 2199 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2200
jcallahan@50 2201 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2202 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2203 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2204
jcallahan@44 2205 for cost_index = 1, item_count do
jcallahan@324 2206 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2207 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2208 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2209
jcallahan@317 2210 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2211 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2212 end
jcallahan@317 2213
jcallahan@317 2214 if currency_identifier then
jcallahan@317 2215 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2216 end
jcallahan@44 2217 end
jcallahan@44 2218
jcallahan@44 2219 for currency_index = 1, #currency_list do
jcallahan@44 2220 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2221 end
jcallahan@5 2222 end
jcallahan@133 2223 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2224 end
jcallahan@44 2225 end
jcallahan@5 2226
jcallahan@44 2227 if _G.CanMerchantRepair() then
jcallahan@133 2228 current_merchant.can_repair = true
jcallahan@5 2229 end
jcallahan@57 2230 _G.SetMerchantFilter(current_filters)
jcallahan@57 2231 _G.MerchantFrame_Update()
jcallahan@4 2232 end
jcallahan@44 2233 end -- do-block
jcallahan@4 2234
jcallahan@89 2235
jcallahan@92 2236 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2237 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2238 return
jcallahan@25 2239 end
jcallahan@34 2240 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2241
jcallahan@171 2242 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2243 return
jcallahan@25 2244 end
jcallahan@29 2245 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2246 table.wipe(current_action)
jcallahan@25 2247 end
jcallahan@25 2248
jcallahan@25 2249
jcallahan@115 2250 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2251 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2252 if DEBUGGING then
jcallahan@309 2253 return
jcallahan@309 2254 end
jcallahan@309 2255
jcallahan@115 2256 local num_pets = LPJ:NumPets()
jcallahan@115 2257
jcallahan@115 2258 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2259 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2260
jcallahan@115 2261 if is_owned then
jcallahan@115 2262 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2263
jcallahan@139 2264 if rarity then
jcallahan@139 2265 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2266 local npc = NPCEntry(npc_id)
jcallahan@139 2267 npc.wild_pet = is_wild or nil
jcallahan@139 2268 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2269 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2270 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2271
jcallahan@139 2272 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2273 data.max_health = max_health
jcallahan@139 2274 data.attack = attack
jcallahan@139 2275 data.speed = speed
jcallahan@139 2276 end
jcallahan@115 2277 end
jcallahan@115 2278 end
jcallahan@115 2279 end
jcallahan@115 2280
jcallahan@115 2281
jcallahan@156 2282 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2283 private.in_combat = true
jcallahan@156 2284 end
jcallahan@156 2285
jcallahan@156 2286
jcallahan@156 2287 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2288 private.in_combat = nil
jcallahan@156 2289
jcallahan@156 2290 if private.set_area_id then
jcallahan@299 2291 self:HandleZoneChange(event_name)
jcallahan@156 2292 private.set_area_id = nil
jcallahan@156 2293 end
jcallahan@156 2294 end
jcallahan@156 2295
jcallahan@156 2296
jcallahan@118 2297 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2298 if not TargetedNPC() then
jcallahan@118 2299 return
jcallahan@2 2300 end
jcallahan@151 2301 current_action.target_type = AF.NPC
jcallahan@118 2302 self:UpdateTargetLocation()
jcallahan@118 2303 end
jcallahan@2 2304
jcallahan@89 2305
jcallahan@12 2306 do
jcallahan@12 2307 local function UpdateQuestJuncture(point)
jcallahan@12 2308 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2309
jcallahan@12 2310 if not unit_name then
jcallahan@12 2311 return
jcallahan@12 2312 end
jcallahan@34 2313 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2314 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2315 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2316 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2317 end
jcallahan@19 2318 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2319 quest[point] = quest[point] or {}
MMOSimca@329 2320 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2321
jcallahan@24 2322 return quest
jcallahan@12 2323 end
jcallahan@10 2324
jcallahan@12 2325
jcallahan@92 2326 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2327 local quest = UpdateQuestJuncture("end")
jcallahan@97 2328
jcallahan@112 2329 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2330 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2331 end
jcallahan@67 2332 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2333 ClearKilledNPC()
jcallahan@10 2334 end
jcallahan@10 2335
jcallahan@12 2336
jcallahan@92 2337 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2338 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2339
jcallahan@46 2340 if not quest then
jcallahan@46 2341 return
jcallahan@46 2342 end
jcallahan@24 2343 quest.classes = quest.classes or {}
jcallahan@27 2344 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2345
jcallahan@24 2346 quest.races = quest.races or {}
jcallahan@100 2347 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2348 end
jcallahan@12 2349 end -- do-block
jcallahan@9 2350
jcallahan@9 2351
jcallahan@92 2352 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2353 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2354 local entry_index, processed_quests = 1, 0
jcallahan@36 2355 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2356
jcallahan@36 2357 while processed_quests <= num_quests do
MMOSimca@329 2358 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2359
jcallahan@84 2360 if quest_id == 0 then
jcallahan@84 2361 processed_quests = processed_quests + 1
jcallahan@84 2362 elseif not is_header then
jcallahan@36 2363 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2364
jcallahan@36 2365 local quest = DBEntry("quests", quest_id)
jcallahan@36 2366 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2367 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2368 processed_quests = processed_quests + 1
jcallahan@36 2369 end
jcallahan@36 2370 entry_index = entry_index + 1
jcallahan@36 2371 end
jcallahan@36 2372 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2373 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2374 end
jcallahan@4 2375
jcallahan@4 2376
jcallahan@97 2377 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2378 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2379 return
jcallahan@112 2380 end
jcallahan@97 2381 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2382 end
jcallahan@97 2383
jcallahan@97 2384
jcallahan@92 2385 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2386 if unit_id ~= "player" then
jcallahan@4 2387 return
jcallahan@4 2388 end
jcallahan@4 2389 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2390 end
jcallahan@4 2391
jcallahan@4 2392
jcallahan@92 2393 do
jcallahan@92 2394 local TRADESKILL_TOOLS = {
jcallahan@92 2395 Anvil = anvil_spell_ids,
jcallahan@92 2396 Forge = forge_spell_ids,
jcallahan@92 2397 }
jcallahan@92 2398
jcallahan@92 2399
jcallahan@167 2400 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2401 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2402 if link then
MMOSimca@352 2403 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2404 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2405
MMOSimca@352 2406 if required_tool then
MMOSimca@352 2407 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2408 if required_tool:find(tool_name) then
MMOSimca@352 2409 registry[spell_id] = true
MMOSimca@352 2410 end
jcallahan@167 2411 end
jcallahan@167 2412 end
jcallahan@167 2413 end
jcallahan@167 2414 end
jcallahan@167 2415
jcallahan@167 2416
jcallahan@92 2417 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2418 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2419
jcallahan@92 2420 if profession_name == _G.UNKNOWN then
jcallahan@92 2421 return
jcallahan@92 2422 end
jcallahan@167 2423 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2424 end
jcallahan@92 2425 end -- do-block
jcallahan@92 2426
jcallahan@92 2427
jcallahan@167 2428 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2429 private.trainer_shown = nil
jcallahan@167 2430 end
jcallahan@167 2431
jcallahan@167 2432
jcallahan@92 2433 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2434 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2435 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2436
jcallahan@164 2437 if not trainer then
jcallahan@58 2438 return
jcallahan@58 2439 end
jcallahan@331 2440 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2441 trainer.teaches = trainer.teaches or {}
jcallahan@27 2442
jcallahan@167 2443 private.trainer_shown = true
jcallahan@167 2444
jcallahan@27 2445 -- Get the initial trainer filters
MMOSimca@344 2446 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2447 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2448 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2449
jcallahan@27 2450 -- Clear the trainer filters
MMOSimca@344 2451 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2452 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2453 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2454
jcallahan@27 2455 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2456 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2457
jcallahan@27 2458 if spell_name then
jcallahan@27 2459 DatamineTT:ClearLines()
jcallahan@27 2460 DatamineTT:SetTrainerService(index)
jcallahan@27 2461
jcallahan@27 2462 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2463
jcallahan@43 2464 if spell_id then
jcallahan@164 2465 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2466
jcallahan@164 2467 if not class_professions then
jcallahan@164 2468 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2469 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2470 end
jcallahan@43 2471 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2472 profession = profession or "General"
jcallahan@43 2473
jcallahan@164 2474 local profession_skills = class_professions[profession]
jcallahan@43 2475
jcallahan@43 2476 if not profession_skills then
jcallahan@43 2477 class_professions[profession] = {}
jcallahan@43 2478 profession_skills = class_professions[profession]
jcallahan@43 2479 end
jcallahan@173 2480 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2481 end
jcallahan@27 2482 end
jcallahan@27 2483 end
jcallahan@27 2484 -- Reset the filters to what they were before
MMOSimca@344 2485 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2486 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2487 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2488 end
jcallahan@27 2489
jcallahan@27 2490
jcallahan@1 2491 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2492 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2493 return
jcallahan@1 2494 end
jcallahan@1 2495 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2496
jcallahan@1 2497 if not spell_label then
jcallahan@1 2498 return
jcallahan@1 2499 end
jcallahan@306 2500
MMOSimca@343 2501 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2502 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2503 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2504
jcallahan@150 2505 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2506 unit_name = target_name
jcallahan@150 2507 unit_id = "target"
jcallahan@1 2508 end
jcallahan@1 2509 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2510 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2511 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2512 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2513 return
MMOSimca@328 2514 end
jcallahan@28 2515
jcallahan@205 2516 table.wipe(current_action)
jcallahan@122 2517 current_action.instance_token = instance_token
jcallahan@122 2518 current_action.map_level = map_level
jcallahan@122 2519 current_action.x = x
jcallahan@122 2520 current_action.y = y
jcallahan@122 2521 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2522 current_action.spell_label = spell_label
jcallahan@105 2523
jcallahan@105 2524 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2525 current_action.loot_label = spell_label:lower()
jcallahan@105 2526 end
jcallahan@1 2527
jcallahan@151 2528 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2529 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2530 if not unit_id or unit_name ~= target_name then
jcallahan@16 2531 return
jcallahan@16 2532 end
jcallahan@123 2533 current_action.target_type = AF.NPC
jcallahan@16 2534 end
jcallahan@16 2535 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2536 current_action.target_type = AF.ITEM
jcallahan@16 2537
jcallahan@150 2538 if item_name and item_name == target_name then
jcallahan@150 2539 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2540 elseif target_name and target_name ~= "" then
jcallahan@331 2541 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2542 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2543 end
jcallahan@150 2544 elseif not item_name and not unit_name then
jcallahan@1 2545 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2546 if target_name == "" then
jcallahan@17 2547 return
jcallahan@17 2548 end
jcallahan@122 2549 current_action.object_name = target_name
jcallahan@123 2550 current_action.target_type = AF.OBJECT
jcallahan@1 2551 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2552 current_action.target_type = AF.ZONE
jcallahan@1 2553 end
jcallahan@1 2554 end
jcallahan@1 2555 private.tracked_line = spell_line
jcallahan@0 2556 end
jcallahan@0 2557
jcallahan@94 2558
jcallahan@312 2559 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2560 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2561 ClearKilledBossID()
jcallahan@306 2562 ClearLootToastContainerID()
MMOSimca@336 2563 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2564 else
MMOSimca@336 2565 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2566 return
jcallahan@1 2567 end
jcallahan@306 2568
jcallahan@324 2569 -- Assign existing loot data to boss if it exists
jcallahan@307 2570 if loot_toast_data then
MMOSimca@336 2571 local npc_id = private.raid_boss_id
jcallahan@317 2572
jcallahan@324 2573 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2574 local upper_limit = 0
jcallahan@317 2575 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2576 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2577 end
jcallahan@317 2578
jcallahan@317 2579 for i = 0, upper_limit do
jcallahan@317 2580 local temp_npc_id = npc_id
jcallahan@317 2581
jcallahan@317 2582 if i > 0 then
jcallahan@317 2583 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2584 end
jcallahan@317 2585
jcallahan@317 2586 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2587 if npc then
jcallahan@324 2588 -- Create needed npc fields if required
jcallahan@317 2589 local loot_label = "drops"
jcallahan@317 2590 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2591 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2592 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2593
jcallahan@317 2594 for index = 1, #loot_toast_data do
jcallahan@317 2595 local data = loot_toast_data[index]
jcallahan@317 2596 local loot_type = data[1]
jcallahan@317 2597 local hyperlink = data[2]
jcallahan@317 2598 local quantity = data[3]
jcallahan@317 2599
jcallahan@317 2600 if loot_type == "item" then
jcallahan@317 2601 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2602 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2603 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2604 elseif loot_type == "money" then
jcallahan@317 2605 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2606 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2607 elseif loot_type == "currency" then
jcallahan@317 2608 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2609 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2610 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2611 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2612 quantity = math.floor(quantity / 100)
jcallahan@317 2613 end
jcallahan@317 2614 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2615 end
jcallahan@307 2616 end
jcallahan@317 2617
jcallahan@317 2618 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2619 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2620 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2621 end
jcallahan@317 2622 else
jcallahan@317 2623 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2624 end
jcallahan@307 2625 end
jcallahan@307 2626 end
jcallahan@307 2627
jcallahan@307 2628 ClearLootToastData()
jcallahan@307 2629
jcallahan@307 2630 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2631 end
jcallahan@306 2632
jcallahan@306 2633
jcallahan@306 2634 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2635 if unit_id ~= "player" then
jcallahan@306 2636 return
jcallahan@306 2637 end
jcallahan@306 2638 private.tracked_line = nil
jcallahan@306 2639 private.previous_spell_id = spell_id
jcallahan@306 2640
MMOSimca@345 2641 -- Handle Logging spell casts
MMOSimca@345 2642 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2643 last_timber_spell_id = spell_id
MMOSimca@351 2644 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@351 2645 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@351 2646 --end
MMOSimca@345 2647 return
MMOSimca@345 2648 end
MMOSimca@345 2649
MMOSimca@345 2650 -- Handle Loot Toast spell casts
jcallahan@306 2651 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2652 ClearKilledBossID()
jcallahan@306 2653 ClearLootToastContainerID()
jcallahan@307 2654 ClearLootToastData()
jcallahan@306 2655
jcallahan@306 2656 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2657 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2658 return
jcallahan@306 2659 end
jcallahan@306 2660
MMOSimca@347 2661 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2662 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2663 -- Set up timer
MMOSimca@349 2664 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2665 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2666
MMOSimca@347 2667 -- Standard item handling setup
MMOSimca@347 2668 table.wipe(current_action)
MMOSimca@347 2669 current_loot = nil
MMOSimca@347 2670 current_action.target_type = AF.ITEM
MMOSimca@349 2671 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2672 current_action.loot_label = "contains"
MMOSimca@349 2673 InitializeCurrentLoot()
MMOSimca@347 2674 return
MMOSimca@347 2675 end
MMOSimca@347 2676
jcallahan@306 2677 if anvil_spell_ids[spell_id] then
jcallahan@306 2678 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2679 elseif forge_spell_ids[spell_id] then
jcallahan@306 2680 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2681 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2682 killed_npc_id = current_target_id
MMOSimca@343 2683 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2684 end
jcallahan@306 2685 end
jcallahan@0 2686
jcallahan@90 2687
jcallahan@1 2688 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2689 if unit_id ~= "player" then
jcallahan@1 2690 return
jcallahan@1 2691 end
jcallahan@0 2692
jcallahan@1 2693 if private.tracked_line == spell_line then
jcallahan@1 2694 private.tracked_line = nil
jcallahan@1 2695 end
jcallahan@147 2696 table.wipe(current_action)
jcallahan@0 2697 end
jcallahan@90 2698
jcallahan@90 2699
jcallahan@90 2700 do
jcallahan@90 2701 local function SetUnitField(field, required_type)
jcallahan@90 2702 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2703
jcallahan@90 2704 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2705 return
jcallahan@90 2706 end
jcallahan@90 2707
jcallahan@171 2708 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2709 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2710 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2711 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2712 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2713 end
jcallahan@90 2714 end
jcallahan@90 2715
jcallahan@90 2716
jcallahan@90 2717 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2718 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2719 end
jcallahan@90 2720
jcallahan@90 2721
jcallahan@90 2722 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2723 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2724 end
jcallahan@90 2725
jcallahan@90 2726
jcallahan@90 2727 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2728 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2729 end
jcallahan@90 2730
jcallahan@90 2731
jcallahan@92 2732 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2733 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2734 end
jcallahan@90 2735
jcallahan@90 2736
jcallahan@323 2737 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2738 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2739 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2740
jcallahan@323 2741 for index = 2, #gossip_options, 2 do
jcallahan@323 2742 if gossip_options[index] == "binder" then
jcallahan@323 2743 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2744 return
jcallahan@323 2745 end
jcallahan@323 2746 end
jcallahan@323 2747 end,
jcallahan@323 2748 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2749 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2750 end,
jcallahan@323 2751 }
jcallahan@323 2752
jcallahan@323 2753
jcallahan@92 2754 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2755 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2756 if not unit_idnum then
jcallahan@323 2757 return
jcallahan@323 2758 end
jcallahan@323 2759
jcallahan@323 2760 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2761 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2762 end
jcallahan@90 2763 end
jcallahan@90 2764
jcallahan@90 2765
jcallahan@93 2766 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2767 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2768 end
jcallahan@93 2769
jcallahan@93 2770
jcallahan@189 2771 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2772 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2773 end
jcallahan@189 2774
jcallahan@189 2775
jcallahan@90 2776 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2777 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2778 end
jcallahan@90 2779
jcallahan@90 2780
jcallahan@90 2781 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2782 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2783 end
jcallahan@90 2784
jcallahan@90 2785
jcallahan@90 2786 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2787 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2788 end
jcallahan@90 2789 end -- do-block