annotate Main.lua @ 307:c33ab3413737

Changes/fixes.
author James D. Callahan III <jcallahan@curse.com>
date Sun, 28 Jul 2013 16:53:22 -0500
parents 7feb687b1b22
children 22e2e16318e5
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@306 13 local unpack = _G.unpack
jcallahan@78 14
jcallahan@0 15
jcallahan@246 16 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 17
jcallahan@0 18 local ADDON_NAME, private = ...
jcallahan@0 19
jcallahan@0 20 local LibStub = _G.LibStub
jcallahan@249 21 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 22
jcallahan@48 23 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 24 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 25 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@246 31 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 32
jcallahan@246 33 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 34 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@294 35 local DB_VERSION = 17
jcallahan@246 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@246 38 local OBJECT_ID_ANVIL = 192628
jcallahan@246 39 local OBJECT_ID_FORGE = 1685
jcallahan@246 40 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 41 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 42 local PLAYER_GUID
jcallahan@246 43 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 44 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 45
jcallahan@246 46 local ALLOWED_LOCALES = {
jcallahan@246 47 enUS = true,
jcallahan@246 48 enGB = true,
jcallahan@246 49 }
jcallahan@157 50
jcallahan@0 51 local DATABASE_DEFAULTS = {
jcallahan@128 52 char = {},
jcallahan@0 53 global = {
jcallahan@270 54 config = {
jcallahan@270 55 minimap_icon = {
jcallahan@270 56 hide = true,
jcallahan@270 57 },
jcallahan@270 58 },
jcallahan@0 59 items = {},
jcallahan@0 60 npcs = {},
jcallahan@0 61 objects = {},
jcallahan@0 62 quests = {},
jcallahan@167 63 spells = {},
jcallahan@17 64 zones = {},
jcallahan@0 65 }
jcallahan@0 66 }
jcallahan@0 67
jcallahan@1 68 local EVENT_MAPPING = {
jcallahan@90 69 AUCTION_HOUSE_SHOW = true,
jcallahan@90 70 BANKFRAME_OPENED = true,
jcallahan@90 71 BATTLEFIELDS_SHOW = true,
jcallahan@56 72 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 73 CHAT_MSG_LOOT = true,
jcallahan@95 74 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 77 CHAT_MSG_SYSTEM = true,
jcallahan@23 78 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 79 COMBAT_TEXT_UPDATE = true,
jcallahan@140 80 CURSOR_UPDATE = true,
jcallahan@90 81 FORGE_MASTER_OPENED = true,
jcallahan@90 82 GOSSIP_SHOW = true,
jcallahan@290 83 GROUP_ROSTER_UPDATE = true,
jcallahan@93 84 GUILDBANKFRAME_OPENED = true,
jcallahan@42 85 ITEM_TEXT_BEGIN = true,
jcallahan@189 86 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 87 LOOT_CLOSED = true,
jcallahan@1 88 LOOT_OPENED = true,
jcallahan@89 89 MAIL_SHOW = true,
jcallahan@133 90 MERCHANT_CLOSED = true,
jcallahan@7 91 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 92 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 93 PET_BAR_UPDATE = true,
jcallahan@115 94 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 95 PLAYER_REGEN_DISABLED = true,
jcallahan@156 96 PLAYER_REGEN_ENABLED = true,
jcallahan@2 97 PLAYER_TARGET_CHANGED = true,
jcallahan@9 98 QUEST_COMPLETE = true,
jcallahan@9 99 QUEST_DETAIL = true,
jcallahan@9 100 QUEST_LOG_UPDATE = true,
jcallahan@97 101 QUEST_PROGRESS = true,
jcallahan@178 102 SHOW_LOOT_TOAST = true,
jcallahan@306 103 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 104 TAXIMAP_OPENED = true,
jcallahan@92 105 TRADE_SKILL_SHOW = true,
jcallahan@167 106 TRAINER_CLOSED = true,
jcallahan@27 107 TRAINER_SHOW = true,
jcallahan@90 108 TRANSMOGRIFY_OPEN = true,
jcallahan@246 109 UNIT_PET = true,
jcallahan@4 110 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 111 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_SENT = true,
jcallahan@1 115 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 116 VOID_STORAGE_OPEN = true,
jcallahan@299 117 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 118 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 120 }
jcallahan@0 121
jcallahan@4 122
jcallahan@246 123 -- VARIABLES ----------------------------------------------------------
jcallahan@246 124
jcallahan@92 125 local anvil_spell_ids = {}
jcallahan@92 126 local currently_drunk
jcallahan@128 127 local char_db
jcallahan@128 128 local global_db
jcallahan@299 129 local group_member_guids = {}
jcallahan@246 130 local group_owner_guids_to_pet_guids = {}
jcallahan@246 131 local group_pet_guids = {}
jcallahan@299 132 local in_instance
jcallahan@187 133 local item_process_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@306 137 local loot_toast_container_timer_handle
jcallahan@307 138 local loot_toast_data
jcallahan@307 139 local loot_toast_data_timer_handle
jcallahan@95 140 local name_to_id_map = {}
jcallahan@306 141 local killed_boss_id_timer_handle
jcallahan@177 142 local killed_npc_id
jcallahan@2 143 local target_location_timer_handle
jcallahan@86 144 local current_target_id
jcallahan@126 145 local current_area_id
jcallahan@131 146 local current_loot
jcallahan@1 147
jcallahan@121 148 -- Data for our current action. Including possible values as a reference.
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@246 162
jcallahan@246 163 -- HELPERS ------------------------------------------------------------
jcallahan@246 164
jcallahan@245 165 local function Debug(message, ...)
jcallahan@306 166 if not DEBUGGING or not message or not ... then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@306 169 local args = { ... }
jcallahan@306 170
jcallahan@306 171 for index = 1, #args do
jcallahan@306 172 if args[index] == nil then
jcallahan@306 173 args[index] = "nil"
jcallahan@306 174 end
jcallahan@306 175 end
jcallahan@306 176 _G.print(message:format(unpack(args)))
jcallahan@151 177 end
jcallahan@151 178
jcallahan@151 179
jcallahan@169 180 local TradeSkillExecutePer
jcallahan@169 181 do
jcallahan@169 182 local header_list = {}
jcallahan@169 183
jcallahan@169 184 function TradeSkillExecutePer(iter_func)
jcallahan@169 185 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 186 return
jcallahan@169 187 end
jcallahan@167 188 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 189 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 190 search_box:SetText("")
jcallahan@169 191
jcallahan@167 192 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 193 search_box:ClearFocus()
jcallahan@167 194 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 195
jcallahan@169 196 table.wipe(header_list)
jcallahan@169 197
jcallahan@169 198 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 199 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 200 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 201
jcallahan@169 202 if have_materials then
jcallahan@169 203 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 204 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 205 end
jcallahan@169 206
jcallahan@169 207 if have_skillup then
jcallahan@169 208 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 209 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 210 end
jcallahan@169 211 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 212 _G.TradeSkillUpdateFilterBar()
jcallahan@169 213 _G.TradeSkillFrame_Update()
jcallahan@169 214
jcallahan@169 215 -- Expand all headers so we can see all the recipes there are
jcallahan@169 216 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 217 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 218
jcallahan@169 219 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 220 if not is_expanded then
jcallahan@169 221 header_list[name] = true
jcallahan@169 222 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 223 end
jcallahan@169 224 elseif iter_func(name, tradeskill_index) then
jcallahan@169 225 break
jcallahan@169 226 end
jcallahan@169 227 end
jcallahan@169 228
jcallahan@169 229 -- Restore the state of the things we changed.
jcallahan@169 230 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 231 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 232
jcallahan@169 233 if header_list[name] then
jcallahan@169 234 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 235 end
jcallahan@169 236 end
jcallahan@169 237 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 238 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 239 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 240 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 241
jcallahan@169 242 _G.TradeSkillUpdateFilterBar()
jcallahan@169 243 _G.TradeSkillFrame_Update()
jcallahan@167 244 end
jcallahan@169 245 end -- do-block
jcallahan@167 246
jcallahan@167 247
jcallahan@39 248 local ActualCopperCost
jcallahan@39 249 do
jcallahan@39 250 local BARTERING_SPELL_ID = 83964
jcallahan@39 251
jcallahan@39 252 local STANDING_DISCOUNTS = {
jcallahan@39 253 HATED = 0,
jcallahan@39 254 HOSTILE = 0,
jcallahan@39 255 UNFRIENDLY = 0,
jcallahan@39 256 NEUTRAL = 0,
jcallahan@39 257 FRIENDLY = 0.05,
jcallahan@39 258 HONORED = 0.1,
jcallahan@39 259 REVERED = 0.15,
jcallahan@39 260 EXALTED = 0.2,
jcallahan@39 261 }
jcallahan@39 262
jcallahan@39 263
jcallahan@39 264 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 265 if not copper_cost or copper_cost == 0 then
jcallahan@39 266 return 0
jcallahan@39 267 end
jcallahan@39 268 local modifier = 1
jcallahan@39 269
jcallahan@39 270 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 271 modifier = modifier - 0.1
jcallahan@39 272 end
jcallahan@39 273
jcallahan@39 274 if rep_standing then
jcallahan@39 275 if PLAYER_RACE == "Goblin" then
jcallahan@39 276 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 277 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 278 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 279 end
jcallahan@39 280 end
jcallahan@39 281 return math.floor(copper_cost / modifier)
jcallahan@39 282 end
jcallahan@39 283 end -- do-block
jcallahan@39 284
jcallahan@39 285
jcallahan@153 286 -- Called on a timer
jcallahan@177 287 local function ClearKilledNPC()
jcallahan@177 288 killed_npc_id = nil
jcallahan@177 289 end
jcallahan@177 290
jcallahan@177 291
jcallahan@203 292 local function ClearKilledBossID()
jcallahan@306 293 if killed_boss_id_timer_handle then
jcallahan@306 294 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@306 295 end
jcallahan@306 296 private.boss_loot_toasting = false
jcallahan@203 297 private.raid_finder_boss_id = nil
jcallahan@203 298 private.world_boss_id = nil
jcallahan@306 299 killed_boss_id_timer_handle = nil
jcallahan@306 300 end
jcallahan@306 301
jcallahan@306 302
jcallahan@306 303 local function ClearLootToastContainerID()
jcallahan@306 304 if loot_toast_container_timer_handle then
jcallahan@306 305 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@306 306 end
jcallahan@306 307 private.container_loot_toasting = false
jcallahan@306 308 private.loot_toast_container_id = nil
jcallahan@306 309 loot_toast_container_timer_handle = nil
jcallahan@203 310 end
jcallahan@203 311
jcallahan@203 312
jcallahan@307 313 local function ClearLootToastData()
jcallahan@307 314 -- cancel existing timer if found
jcallahan@307 315 if loot_toast_data_timer_handle then
jcallahan@307 316 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@307 317 end
jcallahan@307 318
jcallahan@307 319 if loot_toast_data then table.wipe(loot_toast_data) end
jcallahan@307 320 loot_toast_data_timer_handle = nil
jcallahan@307 321 end
jcallahan@307 322
jcallahan@307 323
jcallahan@29 324 local function InstanceDifficultyToken()
jcallahan@233 325 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 326
jcallahan@59 327 if not instance_type or instance_type == "" then
jcallahan@59 328 instance_type = "NONE"
jcallahan@59 329 end
jcallahan@233 330 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 331 end
jcallahan@29 332
jcallahan@29 333
jcallahan@19 334 local function DBEntry(data_type, unit_id)
jcallahan@19 335 if not data_type or not unit_id then
jcallahan@6 336 return
jcallahan@6 337 end
jcallahan@289 338 local category = global_db[data_type]
jcallahan@289 339
jcallahan@289 340 if not category then
jcallahan@289 341 category = {}
jcallahan@289 342 global_db[data_type] = category
jcallahan@289 343 end
jcallahan@289 344 local unit = category[unit_id]
jcallahan@6 345
jcallahan@10 346 if not unit then
jcallahan@187 347 unit = {}
jcallahan@289 348 category[unit_id] = unit
jcallahan@6 349 end
jcallahan@10 350 return unit
jcallahan@6 351 end
jcallahan@270 352
jcallahan@263 353 private.DBEntry = DBEntry
jcallahan@6 354
jcallahan@214 355 local NPCEntry
jcallahan@214 356 do
jcallahan@214 357 local npc_prototype = {}
jcallahan@214 358 local npc_meta = {
jcallahan@214 359 __index = npc_prototype
jcallahan@214 360 }
jcallahan@6 361
jcallahan@214 362 function NPCEntry(identifier)
jcallahan@227 363 local npc = DBEntry("npcs", identifier)
jcallahan@29 364
jcallahan@214 365 if not npc then
jcallahan@214 366 return
jcallahan@214 367 end
jcallahan@227 368 return _G.setmetatable(npc, npc_meta)
jcallahan@22 369 end
jcallahan@214 370
jcallahan@248 371 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 372 self.encounter_data = self.encounter_data or {}
jcallahan@248 373 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 374 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 375
jcallahan@248 376 return self.encounter_data[difficulty_token]
jcallahan@214 377 end
jcallahan@22 378 end
jcallahan@22 379
jcallahan@22 380
jcallahan@1 381 local function CurrentLocationData()
jcallahan@161 382 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 383 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 384 end
jcallahan@1 385 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 386 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 387
jcallahan@1 388 x = x or 0
jcallahan@1 389 y = y or 0
jcallahan@1 390
jcallahan@1 391 if x == 0 and y == 0 then
jcallahan@1 392 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 393 _G.SetDungeonMapLevel(level_index)
jcallahan@1 394 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 395
jcallahan@1 396 if x and y and (x > 0 or y > 0) then
jcallahan@1 397 _G.SetDungeonMapLevel(map_level)
jcallahan@1 398 map_level = level_index
jcallahan@1 399 break
jcallahan@1 400 end
jcallahan@1 401 end
jcallahan@1 402 end
jcallahan@1 403
jcallahan@1 404 if _G.DungeonUsesTerrainMap() then
jcallahan@1 405 map_level = map_level - 1
jcallahan@1 406 end
jcallahan@31 407 local x = _G.floor(x * 1000)
jcallahan@31 408 local y = _G.floor(y * 1000)
jcallahan@28 409
jcallahan@31 410 if x % 2 ~= 0 then
jcallahan@31 411 x = x + 1
jcallahan@28 412 end
jcallahan@28 413
jcallahan@31 414 if y % 2 ~= 0 then
jcallahan@31 415 y = y + 1
jcallahan@28 416 end
jcallahan@126 417 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420
jcallahan@1 421 local function ItemLinkToID(item_link)
jcallahan@1 422 if not item_link then
jcallahan@1 423 return
jcallahan@1 424 end
jcallahan@7 425 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 426 end
jcallahan@270 427
jcallahan@260 428 private.ItemLinkToID = ItemLinkToID
jcallahan@4 429
jcallahan@171 430 local function UnitTypeIsNPC(unit_type)
jcallahan@171 431 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 432 end
jcallahan@171 433
jcallahan@171 434
jcallahan@34 435 local ParseGUID
jcallahan@4 436 do
jcallahan@229 437 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 438 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 439
jcallahan@281 440 local NPC_ID_MAPPING = {
jcallahan@281 441 [62164] = 63191, -- Garalon
jcallahan@281 442 }
jcallahan@281 443
jcallahan@281 444
jcallahan@34 445 function ParseGUID(guid)
jcallahan@5 446 if not guid then
jcallahan@5 447 return
jcallahan@5 448 end
jcallahan@229 449 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 450
jcallahan@229 451 if not bitfield then
jcallahan@229 452 return UNIT_TYPES.UNKNOWN
jcallahan@229 453 end
jcallahan@229 454 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 455
jcallahan@229 456 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 457 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 458 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 459
jcallahan@281 460 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 461 unit_idnum = id_mapping
jcallahan@281 462 end
jcallahan@281 463 return unit_type, unit_idnum
jcallahan@4 464 end
jcallahan@4 465 return unit_type
jcallahan@4 466 end
jcallahan@249 467
jcallahan@249 468 private.ParseGUID = ParseGUID
jcallahan@4 469 end -- do-block
jcallahan@4 470
jcallahan@4 471
jcallahan@141 472 local UpdateDBEntryLocation
jcallahan@141 473 do
jcallahan@141 474 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 475 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 476 local facing = _G.GetPlayerFacing()
jcallahan@141 477
jcallahan@141 478 if not facing then
jcallahan@141 479 return x, y
jcallahan@141 480 end
jcallahan@246 481 local rad = facing + math.pi
jcallahan@141 482 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 483 end
jcallahan@10 484
jcallahan@24 485
jcallahan@141 486 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 487 if not identifier then
jcallahan@141 488 return
jcallahan@141 489 end
jcallahan@141 490 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 491 local entry = DBEntry(entry_type, identifier)
jcallahan@141 492 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 493 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 494
jcallahan@141 495 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 496 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 497
jcallahan@141 498 if not zone_data then
jcallahan@141 499 zone_data = {}
jcallahan@141 500 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 501 end
jcallahan@141 502
jcallahan@141 503 -- Special case for Fishing.
jcallahan@141 504 if current_action.spell_label == "FISHING" then
jcallahan@141 505 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 506
jcallahan@141 507 if yard_width > 0 and yard_height > 0 then
jcallahan@141 508 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 509 current_action.x = x
jcallahan@141 510 current_action.y = y
jcallahan@141 511 end
jcallahan@141 512 end
jcallahan@141 513 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 514
jcallahan@141 515 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 516 return zone_data
jcallahan@10 517 end
jcallahan@141 518 end -- do-block
jcallahan@10 519
jcallahan@10 520
jcallahan@19 521 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 522 if not item_link then
jcallahan@19 523 return
jcallahan@19 524 end
jcallahan@19 525 local item_id = ItemLinkToID(item_link)
jcallahan@19 526
jcallahan@19 527 if not bag_index or not slot_index then
jcallahan@19 528 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 529 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 530 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 531 bag_index = new_bag_index
jcallahan@19 532 slot_index = new_slot_index
jcallahan@19 533 break
jcallahan@19 534 end
jcallahan@19 535 end
jcallahan@19 536 end
jcallahan@19 537 end
jcallahan@19 538
jcallahan@19 539 if not bag_index or not slot_index then
jcallahan@19 540 return
jcallahan@19 541 end
jcallahan@19 542 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 543
jcallahan@19 544 if not is_lootable then
jcallahan@19 545 return
jcallahan@19 546 end
jcallahan@19 547 DatamineTT:ClearLines()
jcallahan@19 548 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 549
jcallahan@19 550 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 551 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 552
jcallahan@19 553 if not current_line then
jcallahan@19 554 break
jcallahan@19 555 end
jcallahan@306 556
jcallahan@306 557 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 558 table.wipe(current_action)
jcallahan@123 559 current_action.target_type = AF.ITEM
jcallahan@122 560 current_action.identifier = item_id
jcallahan@122 561 current_action.loot_label = "contains"
jcallahan@19 562 break
jcallahan@19 563 end
jcallahan@19 564 end
jcallahan@19 565 end
jcallahan@19 566
jcallahan@19 567
jcallahan@39 568 local UnitFactionStanding
jcallahan@32 569 local UpdateFactionData
jcallahan@32 570 do
jcallahan@32 571 local MAX_FACTION_INDEX = 1000
jcallahan@20 572
jcallahan@32 573 local STANDING_NAMES = {
jcallahan@32 574 "HATED",
jcallahan@32 575 "HOSTILE",
jcallahan@32 576 "UNFRIENDLY",
jcallahan@32 577 "NEUTRAL",
jcallahan@32 578 "FRIENDLY",
jcallahan@32 579 "HONORED",
jcallahan@32 580 "REVERED",
jcallahan@32 581 "EXALTED",
jcallahan@32 582 }
jcallahan@32 583
jcallahan@39 584
jcallahan@39 585 function UnitFactionStanding(unit)
jcallahan@135 586 local unit_name = _G.UnitName(unit)
jcallahan@39 587 UpdateFactionData()
jcallahan@39 588 DatamineTT:ClearLines()
jcallahan@39 589 DatamineTT:SetUnit(unit)
jcallahan@39 590
jcallahan@39 591 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 592 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 593
jcallahan@135 594 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 595 return faction_name, faction_standings[faction_name]
jcallahan@39 596 end
jcallahan@39 597 end
jcallahan@39 598 end
jcallahan@39 599
jcallahan@39 600
jcallahan@32 601 function UpdateFactionData()
jcallahan@32 602 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 603 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 604
jcallahan@86 605 if faction_name then
jcallahan@32 606 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 607 elseif not faction_name then
jcallahan@32 608 break
jcallahan@32 609 end
jcallahan@20 610 end
jcallahan@20 611 end
jcallahan@32 612 end -- do-block
jcallahan@20 613
jcallahan@48 614
jcallahan@75 615 local GenericLootUpdate
jcallahan@75 616 do
jcallahan@77 617 local function LootTable(entry, loot_type, top_field)
jcallahan@75 618 if top_field then
jcallahan@75 619 entry[top_field] = entry[top_field] or {}
jcallahan@75 620 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 621 return entry[top_field][loot_type]
jcallahan@75 622 end
jcallahan@48 623 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 624 return entry[loot_type]
jcallahan@48 625 end
jcallahan@48 626
jcallahan@75 627 function GenericLootUpdate(data_type, top_field)
jcallahan@132 628 local loot_type = current_loot.label
jcallahan@75 629 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 630 local source_list = {}
jcallahan@75 631
jcallahan@131 632 if current_loot.sources then
jcallahan@131 633 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 634 local source_id
jcallahan@78 635
jcallahan@131 636 if current_loot.target_type == AF.ITEM then
jcallahan@119 637 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 638 source_id = current_loot.identifier
jcallahan@131 639 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 640 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 641 else
jcallahan@119 642 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 643 end
jcallahan@304 644 local entry = DBEntry(data_type, source_id)
jcallahan@75 645
jcallahan@119 646 if entry then
jcallahan@119 647 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 648
jcallahan@304 649 if not source_list[source_id] then
jcallahan@119 650 if top_field then
jcallahan@119 651 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 652 elseif not private.container_loot_toasting then
jcallahan@119 653 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 654 end
jcallahan@304 655 source_list[source_id] = true
jcallahan@77 656 end
jcallahan@119 657 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 658
jcallahan@119 659 for item_id, quantity in pairs(loot_data) do
jcallahan@119 660 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 661 end
jcallahan@75 662 end
jcallahan@75 663 end
jcallahan@75 664 end
jcallahan@121 665
jcallahan@121 666 -- This is used for Gas Extractions.
jcallahan@131 667 if #current_loot.list <= 0 then
jcallahan@78 668 return
jcallahan@78 669 end
jcallahan@82 670 local entry
jcallahan@82 671
jcallahan@82 672 -- At this point we only have a name if it's an object.
jcallahan@131 673 if current_loot.target_type == AF.OBJECT then
jcallahan@131 674 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 675 else
jcallahan@131 676 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 677 end
jcallahan@75 678
jcallahan@75 679 if not entry then
jcallahan@75 680 return
jcallahan@75 681 end
jcallahan@77 682 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 683
jcallahan@307 684 if current_loot.identifier then
jcallahan@307 685 if not source_list[current_loot.identifier] then
jcallahan@307 686 if top_field then
jcallahan@307 687 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 688 else
jcallahan@307 689 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 690 end
jcallahan@307 691 source_list[current_loot.identifier] = true
jcallahan@77 692 end
jcallahan@77 693 end
jcallahan@75 694
jcallahan@131 695 for index = 1, #current_loot.list do
jcallahan@131 696 table.insert(loot_table, current_loot.list[index])
jcallahan@75 697 end
jcallahan@48 698 end
jcallahan@75 699 end -- do-block
jcallahan@48 700
jcallahan@97 701
jcallahan@97 702 local ReplaceKeywords
jcallahan@97 703 do
jcallahan@97 704 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 705 class = PLAYER_CLASS,
jcallahan@97 706 name = PLAYER_NAME,
jcallahan@97 707 race = PLAYER_RACE,
jcallahan@97 708 }
jcallahan@97 709
jcallahan@97 710
jcallahan@97 711 function ReplaceKeywords(text)
jcallahan@97 712 if not text or text == "" then
jcallahan@97 713 return ""
jcallahan@97 714 end
jcallahan@97 715
jcallahan@97 716 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 717 local category_format = ("<%s>"):format(category)
jcallahan@97 718 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 719 end
jcallahan@97 720 return text
jcallahan@97 721 end
jcallahan@97 722 end -- do-block
jcallahan@97 723
jcallahan@97 724
jcallahan@154 725 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 726 -- unless the WorldMapFrame is shown.
jcallahan@143 727 do
jcallahan@143 728 -- MapFileName = MapAreaID
jcallahan@143 729 local MICRO_DUNGEON_IDS = {
jcallahan@143 730 ShrineofTwoMoons = 903,
jcallahan@143 731 ShrineofSevenStars = 905,
jcallahan@143 732 }
jcallahan@126 733
jcallahan@299 734 local function SetCurrentAreaID()
jcallahan@156 735 if private.in_combat then
jcallahan@156 736 private.set_area_id = true
jcallahan@156 737 return
jcallahan@156 738 end
jcallahan@155 739 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 740
jcallahan@155 741 if map_area_id == current_area_id then
jcallahan@155 742 return
jcallahan@155 743 end
jcallahan@143 744 local world_map = _G.WorldMapFrame
jcallahan@143 745 local map_visible = world_map:IsVisible()
jcallahan@143 746 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 747
jcallahan@143 748 if not map_visible then
jcallahan@143 749 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 750 world_map:Show()
jcallahan@143 751 end
jcallahan@143 752 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 753
jcallahan@154 754 _G.SetMapToCurrentZone()
jcallahan@154 755
jcallahan@143 756 if micro_dungeon_id then
jcallahan@143 757 current_area_id = micro_dungeon_id
jcallahan@143 758 else
jcallahan@143 759 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 760 end
jcallahan@143 761
jcallahan@154 762 if map_visible then
jcallahan@154 763 _G.SetMapByID(map_area_id)
jcallahan@154 764 else
jcallahan@143 765 world_map:Hide()
jcallahan@143 766 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 767 end
jcallahan@143 768 end
jcallahan@299 769
jcallahan@299 770 function WDP:HandleZoneChange(event_name)
jcallahan@299 771 in_instance = _G.IsInInstance()
jcallahan@299 772 SetCurrentAreaID()
jcallahan@299 773 end
jcallahan@154 774 end
jcallahan@126 775
jcallahan@301 776 local function InitializeCurrentLoot()
jcallahan@301 777 current_loot = {
jcallahan@301 778 list = {},
jcallahan@301 779 sources = {},
jcallahan@301 780 identifier = current_action.identifier,
jcallahan@301 781 label = current_action.loot_label or "drops",
jcallahan@301 782 map_level = current_action.map_level,
jcallahan@301 783 object_name = current_action.object_name,
jcallahan@301 784 spell_label = current_action.spell_label,
jcallahan@301 785 target_type = current_action.target_type,
jcallahan@301 786 x = current_action.x,
jcallahan@301 787 y = current_action.y,
jcallahan@301 788 zone_data = current_action.zone_data,
jcallahan@301 789 }
jcallahan@301 790
jcallahan@301 791 table.wipe(current_action)
jcallahan@301 792 end
jcallahan@246 793
jcallahan@246 794 -- METHODS ------------------------------------------------------------
jcallahan@246 795
jcallahan@0 796 function WDP:OnInitialize()
jcallahan@128 797 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 798 private.db = db
jcallahan@128 799 global_db = db.global
jcallahan@128 800 char_db = db.char
jcallahan@14 801
jcallahan@270 802 local raw_db = _G.WoWDBProfilerData
jcallahan@18 803 local build_num = tonumber(private.build_num)
jcallahan@14 804
jcallahan@136 805 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 806 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 807 global_db[entry] = {}
jcallahan@74 808 end
jcallahan@74 809 end
jcallahan@35 810 raw_db.build_num = build_num
jcallahan@63 811 raw_db.version = DB_VERSION
jcallahan@249 812
jcallahan@251 813 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 814 private.InitializeCommentSystem()
jcallahan@251 815 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 816 end
jcallahan@0 817 end
jcallahan@0 818
jcallahan@0 819
jcallahan@153 820 function WDP:EventDispatcher(...)
jcallahan@153 821 local event_name = ...
jcallahan@153 822
jcallahan@153 823 if DEBUGGING then
jcallahan@154 824 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 825 Debug(event_name)
jcallahan@154 826 else
jcallahan@154 827 Debug(...)
jcallahan@153 828 end
jcallahan@153 829 end
jcallahan@153 830 local func = EVENT_MAPPING[event_name]
jcallahan@153 831
jcallahan@153 832 if _G.type(func) == "boolean" then
jcallahan@153 833 self[event_name](self, ...)
jcallahan@153 834 elseif _G.type(func) == "function" then
jcallahan@159 835 self[func](self, ...)
jcallahan@153 836 end
jcallahan@153 837 end
jcallahan@153 838
jcallahan@153 839
jcallahan@0 840 function WDP:OnEnable()
jcallahan@300 841 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 842
jcallahan@0 843 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 844 if EVENT_DEBUG then
jcallahan@153 845 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 846 else
jcallahan@153 847 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 848 end
jcallahan@0 849 end
jcallahan@95 850
jcallahan@95 851 for index = 1, _G.GetNumLanguages() do
jcallahan@95 852 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 853 end
jcallahan@187 854 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 855 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 856
jcallahan@19 857 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 858 if target_unit then
jcallahan@19 859 return
jcallahan@19 860 end
jcallahan@19 861 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 862 end)
jcallahan@19 863
jcallahan@19 864 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 865 if target_unit then
jcallahan@19 866 return
jcallahan@19 867 end
jcallahan@19 868 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 869 HandleItemUse(item_link)
jcallahan@19 870 end)
jcallahan@263 871
jcallahan@299 872 self:HandleZoneChange("OnEnable")
jcallahan@290 873 self:GROUP_ROSTER_UPDATE()
jcallahan@0 874 end
jcallahan@0 875
jcallahan@0 876
jcallahan@219 877 local ScrapeItemUpgradeStats
jcallahan@219 878 do
jcallahan@219 879 local intermediary = {}
jcallahan@219 880
jcallahan@220 881 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 882 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 883 return
jcallahan@220 884 end
jcallahan@219 885 local create_entry
jcallahan@219 886
jcallahan@219 887 table.wipe(intermediary)
jcallahan@219 888
jcallahan@219 889 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 890 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 891
jcallahan@293 892 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 893 break
jcallahan@219 894 end
jcallahan@219 895 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 896
jcallahan@219 897 if amount and stat then
jcallahan@220 898 if reforge_id and reforge_id ~= 0 then
jcallahan@220 899 local reforge_string = stat:find("Reforged")
jcallahan@220 900
jcallahan@220 901 if reforge_string then
jcallahan@220 902 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 903 intermediary.reforge_id = reforge_id
jcallahan@220 904 end
jcallahan@219 905 end
jcallahan@219 906 create_entry = true
jcallahan@295 907 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 908 end
jcallahan@219 909 end
jcallahan@219 910
jcallahan@219 911 if not create_entry then
jcallahan@219 912 return
jcallahan@219 913 end
jcallahan@219 914 local item = DBEntry("items", item_id)
jcallahan@225 915 item.upgrade_id = upgrade_id
jcallahan@219 916 item.upgrades = item.upgrades or {}
jcallahan@219 917 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 918
jcallahan@219 919 for stat, amount in pairs(intermediary) do
jcallahan@219 920 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 921 end
jcallahan@219 922 end
jcallahan@220 923 end
jcallahan@220 924
jcallahan@220 925 -- do-block
jcallahan@219 926
jcallahan@219 927
jcallahan@187 928 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 929 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 930 local item
jcallahan@0 931
jcallahan@191 932 if item_string then
jcallahan@220 933 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 934 suffix_id = tonumber(suffix_id)
jcallahan@219 935 upgrade_id = tonumber(upgrade_id)
jcallahan@199 936
jcallahan@201 937 if suffix_id and suffix_id ~= 0 then
jcallahan@219 938 item = DBEntry("items", item_id)
jcallahan@201 939 item.suffix_id = suffix_id
jcallahan@201 940 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 941 end
jcallahan@191 942
jcallahan@219 943 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 944 DatamineTT:SetHyperlink(item_link)
jcallahan@220 945 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 946 end
jcallahan@0 947 end
jcallahan@212 948
jcallahan@212 949 if durability and durability > 0 then
jcallahan@219 950 item = item or DBEntry("items", item_id)
jcallahan@212 951 item.durability = durability
jcallahan@212 952 end
jcallahan@0 953 end
jcallahan@0 954
jcallahan@0 955
jcallahan@187 956 function WDP:ProcessItems()
jcallahan@187 957 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 958 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 959
jcallahan@0 960 if item_id and item_id > 0 then
jcallahan@1 961 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 962 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 963 end
jcallahan@0 964 end
jcallahan@0 965
jcallahan@0 966 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 967 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 968 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 969
jcallahan@0 970 if item_id and item_id > 0 then
jcallahan@1 971 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 972 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 973 end
jcallahan@0 974 end
jcallahan@0 975 end
jcallahan@0 976 end
jcallahan@0 977
jcallahan@118 978
jcallahan@215 979 local TargetedNPC
jcallahan@118 980 do
jcallahan@118 981 local GENDER_NAMES = {
jcallahan@118 982 "UNKNOWN",
jcallahan@118 983 "MALE",
jcallahan@118 984 "FEMALE",
jcallahan@118 985 }
jcallahan@118 986
jcallahan@118 987
jcallahan@118 988 local REACTION_NAMES = {
jcallahan@118 989 "HATED",
jcallahan@118 990 "HOSTILE",
jcallahan@118 991 "UNFRIENDLY",
jcallahan@118 992 "NEUTRAL",
jcallahan@118 993 "FRIENDLY",
jcallahan@118 994 "HONORED",
jcallahan@118 995 "REVERED",
jcallahan@118 996 "EXALTED",
jcallahan@118 997 }
jcallahan@118 998
jcallahan@118 999
jcallahan@118 1000 local POWER_TYPE_NAMES = {
jcallahan@118 1001 ["0"] = "MANA",
jcallahan@118 1002 ["1"] = "RAGE",
jcallahan@118 1003 ["2"] = "FOCUS",
jcallahan@118 1004 ["3"] = "ENERGY",
jcallahan@118 1005 ["6"] = "RUNIC_POWER",
jcallahan@118 1006 }
jcallahan@118 1007
jcallahan@118 1008
jcallahan@215 1009 function TargetedNPC()
jcallahan@118 1010 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1011 current_target_id = nil
jcallahan@118 1012 return
jcallahan@118 1013 end
jcallahan@118 1014 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1015
jcallahan@171 1016 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1017 return
jcallahan@118 1018 end
jcallahan@118 1019 current_target_id = unit_idnum
jcallahan@118 1020
jcallahan@118 1021 local npc = NPCEntry(unit_idnum)
jcallahan@118 1022 local _, class_token = _G.UnitClass("target")
jcallahan@118 1023 npc.class = class_token
jcallahan@118 1024 npc.faction = UnitFactionStanding("target")
jcallahan@118 1025 npc.genders = npc.genders or {}
jcallahan@118 1026 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1027 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1028 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1029
jcallahan@248 1030 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1031 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1032 local level_data = encounter_data[npc_level]
jcallahan@250 1033
jcallahan@250 1034 if not level_data then
jcallahan@250 1035 level_data = {}
jcallahan@250 1036 encounter_data[npc_level] = level_data
jcallahan@250 1037 end
jcallahan@257 1038 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1039
jcallahan@257 1040 if not level_data.power then
jcallahan@257 1041 local max_power = _G.UnitManaMax("target")
jcallahan@257 1042
jcallahan@257 1043 if max_power > 0 then
jcallahan@257 1044 local power_type = _G.UnitPowerType("target")
jcallahan@257 1045 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 1046 end
jcallahan@118 1047 end
jcallahan@118 1048 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1049 return npc, unit_idnum
jcallahan@118 1050 end
jcallahan@118 1051 end -- do-block
jcallahan@118 1052
jcallahan@118 1053
jcallahan@113 1054 do
jcallahan@113 1055 local COORD_MAX = 5
jcallahan@0 1056
jcallahan@113 1057 function WDP:UpdateTargetLocation()
jcallahan@113 1058 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1059 return
jcallahan@2 1060 end
jcallahan@113 1061
jcallahan@113 1062 for index = 1, 4 do
jcallahan@113 1063 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1064 return
jcallahan@113 1065 end
jcallahan@113 1066 end
jcallahan@215 1067 local npc = TargetedNPC()
jcallahan@113 1068
jcallahan@113 1069 if not npc then
jcallahan@113 1070 return
jcallahan@113 1071 end
jcallahan@113 1072 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1073 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1074 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1075 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1076
jcallahan@113 1077 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1078
jcallahan@113 1079 if not zone_data then
jcallahan@113 1080 zone_data = {}
jcallahan@113 1081 npc_data.locations[zone_token] = zone_data
jcallahan@113 1082 end
jcallahan@113 1083
jcallahan@113 1084 for location_token in pairs(zone_data) do
jcallahan@113 1085 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1086 loc_level = tonumber(loc_level)
jcallahan@113 1087
jcallahan@113 1088 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1089 return
jcallahan@113 1090 end
jcallahan@113 1091 end
jcallahan@141 1092 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1093 end
jcallahan@113 1094 end -- do-block
jcallahan@2 1095
jcallahan@118 1096
jcallahan@246 1097 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1098
jcallahan@90 1099 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1100 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1101 return
jcallahan@243 1102 end
jcallahan@282 1103 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1104
jcallahan@56 1105 for index = 1, num_items do
jcallahan@56 1106 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1107
jcallahan@56 1108 if item_link then
jcallahan@56 1109 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1110 end
jcallahan@56 1111 end
jcallahan@56 1112 end
jcallahan@56 1113
jcallahan@56 1114
jcallahan@298 1115 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1116 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1117
jcallahan@246 1118 if current_pet_guid then
jcallahan@246 1119 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1120 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1121 end
jcallahan@246 1122 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1123
jcallahan@246 1124 if pet_guid then
jcallahan@296 1125 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1126 group_pet_guids[pet_guid] = true
jcallahan@246 1127 end
jcallahan@246 1128 end
jcallahan@246 1129
jcallahan@246 1130
jcallahan@298 1131 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1132 local is_raid = _G.IsInRaid()
jcallahan@298 1133 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1134 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1135
jcallahan@299 1136 table.wipe(group_member_guids)
jcallahan@298 1137
jcallahan@298 1138 for index = 1, group_size do
jcallahan@298 1139 local unit_id = unit_type .. index
jcallahan@298 1140 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1141
jcallahan@299 1142 group_member_guids[unit_guid] = true
jcallahan@298 1143 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1144 end
jcallahan@299 1145 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1146 end
jcallahan@298 1147
jcallahan@298 1148
jcallahan@298 1149 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1150 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1151 end
jcallahan@298 1152
jcallahan@298 1153
jcallahan@178 1154 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@306 1155 if not loot_type or (loot_type ~= "item" and loot_type ~= "money") then
jcallahan@306 1156 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1157 return
jcallahan@306 1158 end
jcallahan@301 1159 local container_id = private.loot_toast_container_id
jcallahan@301 1160 local item_id = ItemLinkToID(item_link)
jcallahan@203 1161 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@178 1162
jcallahan@301 1163 if npc then
jcallahan@307 1164 if loot_type == "item" and not item_id then
jcallahan@301 1165 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1166 return
jcallahan@301 1167 end
jcallahan@306 1168 local loot_label = "drops"
jcallahan@301 1169 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@306 1170 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@301 1171 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@306 1172
jcallahan@306 1173 if not private.boss_loot_toasting then
jcallahan@306 1174 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@306 1175 end
jcallahan@306 1176
jcallahan@306 1177 if loot_type == "item" then
jcallahan@306 1178 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@306 1179 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@306 1180 elseif loot_type == "money" then
jcallahan@306 1181 Debug("%s: money - %d", event_name, quantity)
jcallahan@306 1182 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@306 1183 end
jcallahan@306 1184 private.boss_loot_toasting = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@301 1185 elseif container_id then
jcallahan@305 1186 InitializeCurrentLoot()
jcallahan@305 1187
jcallahan@306 1188 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1189 current_loot.identifier = container_id
jcallahan@306 1190 current_loot.label = "contains"
jcallahan@306 1191 current_loot.target_type = AF.ITEM
jcallahan@306 1192
jcallahan@301 1193 if loot_type == "item" then
jcallahan@301 1194 if not item_id then
jcallahan@301 1195 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1196 return
jcallahan@301 1197 end
jcallahan@301 1198 current_loot.sources[container_id] = {
jcallahan@301 1199 [item_id] = quantity,
jcallahan@301 1200 }
jcallahan@301 1201 elseif loot_type == "money" then
jcallahan@301 1202 table.insert(current_loot.list, ("money:%d"):format(quantity))
jcallahan@301 1203 end
jcallahan@301 1204 GenericLootUpdate("items")
jcallahan@301 1205 current_loot = nil
jcallahan@307 1206 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1207 else
jcallahan@307 1208 if loot_type == "item" and not item_id then
jcallahan@307 1209 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@307 1210 return
jcallahan@307 1211 end
jcallahan@307 1212 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1213
jcallahan@307 1214 loot_toast_data = loot_toast_data or {}
jcallahan@307 1215 loot_toast_data[#loot_toast_data + 1] = {loot_type, item_link, quantity, item_id}
jcallahan@307 1216
jcallahan@307 1217 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1218 end
jcallahan@178 1219 end
jcallahan@178 1220
jcallahan@178 1221
jcallahan@179 1222 do
jcallahan@179 1223 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1224 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1225 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1226 end,
jcallahan@179 1227 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1228 current_loot = {
jcallahan@179 1229 list = {
jcallahan@179 1230 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1231 },
jcallahan@179 1232 identifier = current_action.identifier,
jcallahan@179 1233 label = current_action.loot_label or "drops",
jcallahan@179 1234 map_level = current_action.map_level,
jcallahan@179 1235 object_name = current_action.object_name,
jcallahan@179 1236 spell_label = current_action.spell_label,
jcallahan@179 1237 target_type = current_action.target_type,
jcallahan@179 1238 x = current_action.x,
jcallahan@179 1239 y = current_action.y,
jcallahan@179 1240 zone_data = current_action.zone_data,
jcallahan@179 1241 }
jcallahan@179 1242 table.wipe(current_action)
jcallahan@179 1243 GenericLootUpdate("zones")
jcallahan@179 1244 end,
jcallahan@179 1245 }
jcallahan@177 1246
jcallahan@177 1247
jcallahan@179 1248 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1249 local category
jcallahan@177 1250
jcallahan@179 1251 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1252 category = AF.ZONE
jcallahan@179 1253 elseif private.raid_finder_boss_id then
jcallahan@179 1254 category = AF.NPC
jcallahan@179 1255 end
jcallahan@179 1256 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1257
jcallahan@179 1258 if not category or not update_func then
jcallahan@179 1259 return
jcallahan@179 1260 end
jcallahan@179 1261 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1262
jcallahan@179 1263 if not item_link then
jcallahan@179 1264 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1265 end
jcallahan@179 1266 local item_id = ItemLinkToID(item_link)
jcallahan@179 1267
jcallahan@179 1268 if not item_id then
jcallahan@179 1269 return
jcallahan@179 1270 end
jcallahan@179 1271 update_func(item_id, quantity)
jcallahan@177 1272 end
jcallahan@48 1273 end
jcallahan@48 1274
jcallahan@97 1275 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1276 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1277 return
jcallahan@95 1278 end
jcallahan@97 1279 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1280 npc.quotes = npc.quotes or {}
jcallahan@97 1281 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1282 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1283 end
jcallahan@95 1284
jcallahan@95 1285
jcallahan@95 1286 do
jcallahan@40 1287 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1288
jcallahan@40 1289 local DRUNK_COMPARES = {
jcallahan@40 1290 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1291 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1292 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1293 }
jcallahan@40 1294
jcallahan@40 1295 local DRUNK_MATCHES = {
jcallahan@254 1296 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1297 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1298 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1299 }
jcallahan@40 1300
jcallahan@167 1301 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1302
jcallahan@167 1303
jcallahan@167 1304 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1305 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1306 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1307
jcallahan@167 1308 private.discovered_recipe_name = nil
jcallahan@167 1309 private.profession_level = nil
jcallahan@167 1310 private.previous_spell_id = nil
jcallahan@169 1311
jcallahan@169 1312 return true
jcallahan@167 1313 end
jcallahan@167 1314 end
jcallahan@167 1315
jcallahan@167 1316
jcallahan@167 1317 local function IterativeRecordDiscovery()
jcallahan@167 1318 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1319 end
jcallahan@167 1320
jcallahan@167 1321
jcallahan@92 1322 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1323 if not private.trainer_shown then
jcallahan@167 1324 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1325
jcallahan@167 1326 if recipe_name and private.previous_spell_id then
jcallahan@167 1327 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1328
jcallahan@167 1329 if profession_name == _G.UNKNOWN then
jcallahan@167 1330 return
jcallahan@167 1331 end
jcallahan@167 1332 private.discovered_recipe_name = recipe_name
jcallahan@167 1333 private.profession_level = prof_level
jcallahan@167 1334
jcallahan@167 1335 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1336 end
jcallahan@167 1337 end
jcallahan@167 1338
jcallahan@40 1339 if currently_drunk then
jcallahan@40 1340 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1341 currently_drunk = nil
jcallahan@40 1342 end
jcallahan@40 1343 return
jcallahan@40 1344 end
jcallahan@40 1345
jcallahan@40 1346 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1347 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1348 currently_drunk = true
jcallahan@40 1349 break
jcallahan@40 1350 end
jcallahan@40 1351 end
jcallahan@40 1352 end
jcallahan@40 1353 end
jcallahan@40 1354
jcallahan@307 1355
jcallahan@307 1356 do -- do-block
jcallahan@23 1357 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1358 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1359
jcallahan@23 1360 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1361 if not spell_id then
jcallahan@23 1362 return
jcallahan@23 1363 end
jcallahan@34 1364 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1365
jcallahan@171 1366 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1367 return
jcallahan@23 1368 end
jcallahan@23 1369
jcallahan@23 1370 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1371 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1372 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1373 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1374 end
jcallahan@23 1375 end
jcallahan@23 1376
jcallahan@115 1377 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1378
jcallahan@246 1379 local previous_combat_event = {}
jcallahan@246 1380
jcallahan@23 1381 local COMBAT_LOG_FUNCS = {
jcallahan@23 1382 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1383 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1384 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1385 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1386 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1387
jcallahan@171 1388 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1389 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1390 end
jcallahan@115 1391 end
jcallahan@115 1392 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1393 end,
jcallahan@65 1394 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1395 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1396
jcallahan@171 1397 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1398 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1399 ClearKilledNPC()
jcallahan@216 1400 ClearKilledBossID()
jcallahan@98 1401 private.harvesting = nil
jcallahan@65 1402 return
jcallahan@65 1403 end
jcallahan@177 1404
jcallahan@246 1405 if source_guid == "" then
jcallahan@246 1406 source_guid = nil
jcallahan@246 1407 end
jcallahan@246 1408 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1409 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1410
jcallahan@299 1411 if not previous_combat_event.party_damage then
jcallahan@287 1412 Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@299 1413 table.wipe(previous_combat_event)
jcallahan@217 1414 ClearKilledNPC()
jcallahan@306 1415 else
jcallahan@306 1416 Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@177 1417 end
jcallahan@177 1418 killed_npc_id = unit_idnum
jcallahan@177 1419 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1420 end,
jcallahan@23 1421 }
jcallahan@23 1422
jcallahan@23 1423
jcallahan@246 1424 local NON_DAMAGE_EVENTS = {
jcallahan@246 1425 SPELL_AURA_APPLIED = true,
jcallahan@246 1426 SPELL_AURA_REMOVED = true,
jcallahan@246 1427 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1428 SPELL_CAST_FAILED = true,
jcallahan@246 1429 SWING_MISSED = true,
jcallahan@246 1430 }
jcallahan@246 1431
jcallahan@299 1432 local DAMAGE_EVENTS = {
jcallahan@299 1433 RANGE_DAMAGE = true,
jcallahan@299 1434 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1435 SPELL_DAMAGE = true,
jcallahan@299 1436 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1437 SWING_DAMAGE = true,
jcallahan@299 1438 }
jcallahan@299 1439
jcallahan@246 1440
jcallahan@92 1441 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1442 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1443
jcallahan@23 1444 if not combat_log_func then
jcallahan@299 1445 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1446 table.wipe(previous_combat_event)
jcallahan@246 1447 previous_combat_event.source_name = source_name
jcallahan@299 1448
jcallahan@299 1449 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1450 previous_combat_event.party_damage = true
jcallahan@299 1451 end
jcallahan@246 1452 end
jcallahan@23 1453 return
jcallahan@23 1454 end
jcallahan@23 1455 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1456
jcallahan@297 1457 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1458 table.wipe(previous_combat_event)
jcallahan@297 1459 end
jcallahan@23 1460 end
jcallahan@23 1461
jcallahan@44 1462 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1463 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1464 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1465
jcallahan@44 1466 local REP_BUFFS = {
jcallahan@44 1467 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1468 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1469 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1470 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1471 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1472 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1473 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1474 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1475 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1476 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1477 }
jcallahan@44 1478
jcallahan@44 1479
jcallahan@44 1480 local FACTION_NAMES = {
jcallahan@44 1481 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1482 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1483 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1484 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1485 }
jcallahan@44 1486
jcallahan@44 1487
jcallahan@44 1488 local MODIFIERS = {
jcallahan@44 1489 CENARION_FAVOR = {
jcallahan@44 1490 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1491 modifier = 0.25,
jcallahan@44 1492 },
jcallahan@44 1493 GRIM_VISAGE = {
jcallahan@44 1494 modifier = 0.1,
jcallahan@44 1495 },
jcallahan@44 1496 HONOR_HOLD_FAVOR = {
jcallahan@44 1497 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1498 modifier = 0.25,
jcallahan@44 1499 },
jcallahan@44 1500 NAZGRELS_FERVOR = {
jcallahan@44 1501 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1502 modifier = 0.1,
jcallahan@44 1503 },
jcallahan@44 1504 SONG_OF_BATTLE = {
jcallahan@44 1505 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1506 modifier = 0.1,
jcallahan@44 1507 },
jcallahan@44 1508 SPIRIT_OF_SHARING = {
jcallahan@44 1509 modifier = 0.1,
jcallahan@44 1510 },
jcallahan@44 1511 THRALLMARS_FAVOR = {
jcallahan@44 1512 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1513 modifier = 0.25,
jcallahan@44 1514 },
jcallahan@44 1515 TROLLBANES_COMMAND = {
jcallahan@44 1516 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1517 modifier = 0.1,
jcallahan@44 1518 },
jcallahan@44 1519 UNBURDENED = {
jcallahan@44 1520 modifier = 0.1,
jcallahan@44 1521 },
jcallahan@44 1522 WOW_ANNIVERSARY = {
jcallahan@44 1523 modifier = 0.08,
jcallahan@44 1524 }
jcallahan@44 1525 }
jcallahan@44 1526
jcallahan@44 1527
jcallahan@92 1528 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1529 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1530 return
jcallahan@44 1531 end
jcallahan@44 1532 UpdateFactionData()
jcallahan@44 1533
jcallahan@46 1534 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1535 return
jcallahan@46 1536 end
jcallahan@177 1537 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1538 ClearKilledNPC()
jcallahan@46 1539
jcallahan@44 1540 if not npc then
jcallahan@98 1541 private.harvesting = nil
jcallahan@44 1542 return
jcallahan@44 1543 end
jcallahan@98 1544 npc.harvested = private.harvesting
jcallahan@98 1545 private.harvesting = nil
jcallahan@98 1546
jcallahan@44 1547 local modifier = 1
jcallahan@44 1548
jcallahan@44 1549 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1550 modifier = modifier + 0.1
jcallahan@44 1551 end
jcallahan@44 1552
jcallahan@44 1553 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1554 modifier = modifier + 0.1
jcallahan@44 1555 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1556 modifier = modifier + 0.05
jcallahan@44 1557 end
jcallahan@44 1558
jcallahan@44 1559 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1560 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1561 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1562
jcallahan@44 1563 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1564 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1565 end
jcallahan@44 1566 end
jcallahan@44 1567 end
jcallahan@65 1568 npc.reputations = npc.reputations or {}
jcallahan@65 1569 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1570 end
jcallahan@44 1571 end -- do-block
jcallahan@18 1572
jcallahan@18 1573
jcallahan@140 1574 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1575 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1576 return
jcallahan@140 1577 end
jcallahan@140 1578 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1579
jcallahan@140 1580 if not text or text == "Fishing Bobber" then
jcallahan@140 1581 text = "NONE"
jcallahan@140 1582 else
jcallahan@140 1583 current_action.fishing_target = true
jcallahan@140 1584 end
jcallahan@140 1585 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1586 end
jcallahan@140 1587
jcallahan@140 1588
jcallahan@92 1589 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1590 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1591
jcallahan@42 1592 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1593 return
jcallahan@42 1594 end
jcallahan@42 1595 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1596 end
jcallahan@42 1597
jcallahan@42 1598
jcallahan@13 1599 do
jcallahan@40 1600 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1601 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1602 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1603
jcallahan@13 1604
jcallahan@13 1605 local function _moneyMatch(money, re)
jcallahan@13 1606 return money:match(re) or 0
jcallahan@1 1607 end
jcallahan@1 1608
jcallahan@0 1609
jcallahan@13 1610 local function _toCopper(money)
jcallahan@13 1611 if not money then
jcallahan@13 1612 return 0
jcallahan@13 1613 end
jcallahan@40 1614 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1615 end
jcallahan@1 1616
jcallahan@1 1617
jcallahan@176 1618 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1619 [AF.ITEM] = function()
jcallahan@16 1620 local locked_item_id
jcallahan@16 1621
jcallahan@16 1622 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1623 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1624 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1625
jcallahan@16 1626 if is_locked then
jcallahan@16 1627 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1628 break
jcallahan@16 1629 end
jcallahan@16 1630 end
jcallahan@165 1631
jcallahan@165 1632 if locked_item_id then
jcallahan@165 1633 break
jcallahan@165 1634 end
jcallahan@16 1635 end
jcallahan@16 1636
jcallahan@122 1637 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1638 return false
jcallahan@16 1639 end
jcallahan@122 1640 current_action.identifier = locked_item_id
jcallahan@16 1641 return true
jcallahan@16 1642 end,
jcallahan@13 1643 [AF.NPC] = function()
jcallahan@17 1644 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1645 return false
jcallahan@13 1646 end
jcallahan@205 1647
jcallahan@205 1648 if not current_action.identifier then
jcallahan@205 1649 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1650 current_action.identifier = id_num
jcallahan@205 1651 end
jcallahan@13 1652 return true
jcallahan@13 1653 end,
jcallahan@14 1654 [AF.OBJECT] = true,
jcallahan@17 1655 [AF.ZONE] = function()
jcallahan@140 1656 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1657 return _G.IsFishingLoot()
jcallahan@17 1658 end,
jcallahan@13 1659 }
jcallahan@13 1660
jcallahan@13 1661
jcallahan@176 1662 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1663 [AF.ITEM] = function()
jcallahan@28 1664 GenericLootUpdate("items")
jcallahan@28 1665 end,
jcallahan@28 1666 [AF.NPC] = function()
jcallahan@75 1667 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1668 local loot_type = current_loot.label
jcallahan@77 1669 local source_list = {}
jcallahan@75 1670
jcallahan@131 1671 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1672 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1673 local npc = NPCEntry(source_id)
jcallahan@75 1674
jcallahan@75 1675 if npc then
jcallahan@248 1676 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1677 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1678
jcallahan@78 1679 if not source_list[source_guid] then
jcallahan@77 1680 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1681 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1682 source_list[source_id] = true
jcallahan@77 1683 end
jcallahan@77 1684
jcallahan@75 1685 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1686 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1687 end
jcallahan@75 1688 end
jcallahan@75 1689 end
jcallahan@75 1690
jcallahan@75 1691 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1692 if #current_loot.list <= 0 then
jcallahan@79 1693 return
jcallahan@79 1694 end
jcallahan@131 1695 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1696
jcallahan@28 1697 if not npc then
jcallahan@28 1698 return
jcallahan@28 1699 end
jcallahan@248 1700 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1701 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1702
jcallahan@131 1703 if not source_list[current_loot.identifier] then
jcallahan@77 1704 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1705 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1706 end
jcallahan@77 1707
jcallahan@131 1708 for index = 1, #current_loot.list do
jcallahan@131 1709 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1710 end
jcallahan@16 1711 end,
jcallahan@13 1712 [AF.OBJECT] = function()
jcallahan@28 1713 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1714 end,
jcallahan@17 1715 [AF.ZONE] = function()
jcallahan@141 1716 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1717
jcallahan@41 1718 -- This will start life as a boolean true.
jcallahan@131 1719 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1720 current_loot.zone_data[location_token] = {
jcallahan@41 1721 drops = {}
jcallahan@41 1722 }
jcallahan@41 1723 end
jcallahan@132 1724 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1725 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1726
jcallahan@131 1727 if current_loot.sources then
jcallahan@131 1728 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1729 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1730 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1731 end
jcallahan@131 1732 end
jcallahan@131 1733 end
jcallahan@131 1734
jcallahan@131 1735 if #current_loot.list <= 0 then
jcallahan@131 1736 return
jcallahan@131 1737 end
jcallahan@131 1738
jcallahan@131 1739 for index = 1, #current_loot.list do
jcallahan@131 1740 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1741 end
jcallahan@13 1742 end,
jcallahan@13 1743 }
jcallahan@13 1744
jcallahan@79 1745 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1746 local loot_guid_registry = {}
jcallahan@124 1747
jcallahan@124 1748
jcallahan@124 1749 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1750 current_loot = nil
jcallahan@131 1751 table.wipe(current_action)
jcallahan@124 1752 end
jcallahan@124 1753
jcallahan@13 1754
jcallahan@92 1755 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1756 if current_loot then
jcallahan@18 1757 return
jcallahan@18 1758 end
jcallahan@151 1759
jcallahan@151 1760 if not current_action.target_type then
jcallahan@151 1761 return
jcallahan@151 1762 end
jcallahan@176 1763 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1764 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1765
jcallahan@14 1766 if not verify_func or not update_func then
jcallahan@13 1767 return
jcallahan@13 1768 end
jcallahan@13 1769
jcallahan@14 1770 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1771 return
jcallahan@14 1772 end
jcallahan@80 1773 local guids_used = {}
jcallahan@132 1774
jcallahan@301 1775 InitializeCurrentLoot()
jcallahan@217 1776 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1777
jcallahan@55 1778 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1779 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1780 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1781 local loot_info = {
jcallahan@237 1782 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1783 }
jcallahan@13 1784
jcallahan@237 1785 -- Odd index is GUID, even is count.
jcallahan@237 1786 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1787 local source_guid = loot_info[loot_index]
jcallahan@75 1788
jcallahan@237 1789 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1790 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1791 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1792 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@302 1793 Debug("GUID: %s - Type:ID: %s - Amount: %d (%d)", loot_info[loot_index], source_key, loot_quantity, slot_quantity)
jcallahan@77 1794
jcallahan@237 1795 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1796 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1797 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@302 1798 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + slot_quantity
jcallahan@80 1799 guids_used[source_guid] = true
jcallahan@237 1800 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1801 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1802 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1803 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1804 Debug("Found currency: %s", icon_texture)
jcallahan@302 1805 table.insert(current_loot.list, ("currency:%d:%s"):format(slot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1806 end
jcallahan@75 1807 end
jcallahan@13 1808 end
jcallahan@13 1809 end
jcallahan@80 1810
jcallahan@81 1811 for guid in pairs(guids_used) do
jcallahan@217 1812 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1813 end
jcallahan@13 1814 update_func()
jcallahan@1 1815 end
jcallahan@13 1816 end -- do-block
jcallahan@0 1817
jcallahan@0 1818
jcallahan@89 1819 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1820 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1821
jcallahan@89 1822 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1823 return
jcallahan@89 1824 end
jcallahan@89 1825 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1826 end
jcallahan@89 1827
jcallahan@89 1828
jcallahan@44 1829 do
jcallahan@44 1830 local POINT_MATCH_PATTERNS = {
jcallahan@44 1831 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1832 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1833 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1834 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1835 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1836 }
jcallahan@5 1837
jcallahan@68 1838 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1839 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1840 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1841
jcallahan@133 1842 local current_merchant
jcallahan@133 1843 local merchant_standing
jcallahan@133 1844
jcallahan@133 1845 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1846 current_merchant = nil
jcallahan@133 1847 merchant_standing = nil
jcallahan@133 1848 end
jcallahan@133 1849
jcallahan@133 1850
jcallahan@89 1851 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1852 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1853 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1854
jcallahan@171 1855 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1856 return
jcallahan@133 1857 end
jcallahan@195 1858 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1859 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1860 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1861 end
jcallahan@55 1862 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1863 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1864 _G.MerchantFrame_Update()
jcallahan@57 1865
jcallahan@150 1866 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1867
jcallahan@44 1868 for item_index = 1, num_items do
jcallahan@44 1869 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1870 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1871
jcallahan@44 1872 if item_id and item_id > 0 then
jcallahan@44 1873 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1874
jcallahan@68 1875 DatamineTT:ClearLines()
jcallahan@68 1876 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1877
jcallahan@68 1878 local num_lines = DatamineTT:NumLines()
jcallahan@68 1879
jcallahan@68 1880 for line_index = 1, num_lines do
jcallahan@68 1881 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1882
jcallahan@68 1883 if not current_line then
jcallahan@68 1884 break
jcallahan@68 1885 end
jcallahan@68 1886 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1887
jcallahan@68 1888 if faction or reputation then
jcallahan@68 1889 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1890 break
jcallahan@68 1891 end
jcallahan@68 1892 end
jcallahan@68 1893
jcallahan@87 1894 for line_index = 1, num_lines do
jcallahan@87 1895 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1896
jcallahan@87 1897 if not current_line then
jcallahan@87 1898 break
jcallahan@87 1899 end
jcallahan@87 1900 local line_text = current_line:GetText()
jcallahan@87 1901 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1902
jcallahan@87 1903 if quest_name then
jcallahan@87 1904 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1905 break
jcallahan@87 1906 end
jcallahan@87 1907 end
jcallahan@87 1908
jcallahan@44 1909 if extended_cost then
jcallahan@53 1910 local battleground_rating = 0
jcallahan@53 1911 local personal_rating = 0
jcallahan@53 1912 local required_season_amount
jcallahan@5 1913
jcallahan@68 1914 for line_index = 1, num_lines do
jcallahan@44 1915 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1916
jcallahan@44 1917 if not current_line then
jcallahan@44 1918 break
jcallahan@44 1919 end
jcallahan@53 1920 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1921
jcallahan@44 1922 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1923 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1924 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1925 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1926
jcallahan@44 1927 if match1 or match2 then
jcallahan@44 1928 break
jcallahan@44 1929 end
jcallahan@44 1930 end
jcallahan@5 1931 end
jcallahan@44 1932 local currency_list = {}
jcallahan@44 1933 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1934
jcallahan@50 1935 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1936 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1937 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1938
jcallahan@44 1939 for cost_index = 1, item_count do
jcallahan@44 1940 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1941 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1942
jcallahan@44 1943 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1944 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1945 end
jcallahan@44 1946
jcallahan@44 1947 if currency_id then
jcallahan@44 1948 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1949 end
jcallahan@44 1950 end
jcallahan@44 1951
jcallahan@44 1952 for currency_index = 1, #currency_list do
jcallahan@44 1953 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1954 end
jcallahan@5 1955 end
jcallahan@133 1956 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1957 end
jcallahan@44 1958 end
jcallahan@5 1959
jcallahan@44 1960 if _G.CanMerchantRepair() then
jcallahan@133 1961 current_merchant.can_repair = true
jcallahan@5 1962 end
jcallahan@57 1963 _G.SetMerchantFilter(current_filters)
jcallahan@57 1964 _G.MerchantFrame_Update()
jcallahan@4 1965 end
jcallahan@44 1966 end -- do-block
jcallahan@4 1967
jcallahan@89 1968
jcallahan@92 1969 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1970 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1971 return
jcallahan@25 1972 end
jcallahan@34 1973 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1974
jcallahan@171 1975 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1976 return
jcallahan@25 1977 end
jcallahan@29 1978 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1979 table.wipe(current_action)
jcallahan@25 1980 end
jcallahan@25 1981
jcallahan@25 1982
jcallahan@115 1983 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1984 local num_pets = LPJ:NumPets()
jcallahan@115 1985
jcallahan@115 1986 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1987 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1988
jcallahan@115 1989 if is_owned then
jcallahan@115 1990 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1991
jcallahan@139 1992 if rarity then
jcallahan@139 1993 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1994 local npc = NPCEntry(npc_id)
jcallahan@139 1995 npc.wild_pet = is_wild or nil
jcallahan@139 1996 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1997 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1998 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1999
jcallahan@139 2000 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2001 data.max_health = max_health
jcallahan@139 2002 data.attack = attack
jcallahan@139 2003 data.speed = speed
jcallahan@139 2004 end
jcallahan@115 2005 end
jcallahan@115 2006 end
jcallahan@115 2007 end
jcallahan@115 2008
jcallahan@115 2009
jcallahan@156 2010 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2011 private.in_combat = true
jcallahan@156 2012 end
jcallahan@156 2013
jcallahan@156 2014
jcallahan@156 2015 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2016 private.in_combat = nil
jcallahan@156 2017
jcallahan@156 2018 if private.set_area_id then
jcallahan@299 2019 self:HandleZoneChange(event_name)
jcallahan@156 2020 private.set_area_id = nil
jcallahan@156 2021 end
jcallahan@156 2022 end
jcallahan@156 2023
jcallahan@156 2024
jcallahan@118 2025 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2026 if not TargetedNPC() then
jcallahan@118 2027 return
jcallahan@2 2028 end
jcallahan@151 2029 current_action.target_type = AF.NPC
jcallahan@118 2030 self:UpdateTargetLocation()
jcallahan@118 2031 end
jcallahan@2 2032
jcallahan@89 2033
jcallahan@12 2034 do
jcallahan@12 2035 local function UpdateQuestJuncture(point)
jcallahan@12 2036 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2037
jcallahan@12 2038 if not unit_name then
jcallahan@12 2039 return
jcallahan@12 2040 end
jcallahan@34 2041 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2042
jcallahan@12 2043 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2044 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2045 end
jcallahan@19 2046 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2047 quest[point] = quest[point] or {}
jcallahan@12 2048 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2049
jcallahan@24 2050 return quest
jcallahan@12 2051 end
jcallahan@10 2052
jcallahan@12 2053
jcallahan@92 2054 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2055 local quest = UpdateQuestJuncture("end")
jcallahan@97 2056
jcallahan@112 2057 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2058 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2059 end
jcallahan@67 2060 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2061 ClearKilledNPC()
jcallahan@10 2062 end
jcallahan@10 2063
jcallahan@12 2064
jcallahan@92 2065 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2066 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2067
jcallahan@46 2068 if not quest then
jcallahan@46 2069 return
jcallahan@46 2070 end
jcallahan@24 2071 quest.classes = quest.classes or {}
jcallahan@27 2072 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2073
jcallahan@24 2074 quest.races = quest.races or {}
jcallahan@100 2075 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2076 end
jcallahan@12 2077 end -- do-block
jcallahan@9 2078
jcallahan@9 2079
jcallahan@92 2080 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2081 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2082 local entry_index, processed_quests = 1, 0
jcallahan@36 2083 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2084
jcallahan@36 2085 while processed_quests <= num_quests do
jcallahan@36 2086 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2087
jcallahan@84 2088 if quest_id == 0 then
jcallahan@84 2089 processed_quests = processed_quests + 1
jcallahan@84 2090 elseif not is_header then
jcallahan@36 2091 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2092
jcallahan@36 2093 local quest = DBEntry("quests", quest_id)
jcallahan@36 2094 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2095 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2096 processed_quests = processed_quests + 1
jcallahan@36 2097 end
jcallahan@36 2098 entry_index = entry_index + 1
jcallahan@36 2099 end
jcallahan@36 2100 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2101 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2102 end
jcallahan@4 2103
jcallahan@4 2104
jcallahan@97 2105 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2106 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2107 return
jcallahan@112 2108 end
jcallahan@97 2109 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2110 end
jcallahan@97 2111
jcallahan@97 2112
jcallahan@92 2113 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2114 if unit_id ~= "player" then
jcallahan@4 2115 return
jcallahan@4 2116 end
jcallahan@4 2117 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2118 end
jcallahan@4 2119
jcallahan@4 2120
jcallahan@92 2121 do
jcallahan@92 2122 local TRADESKILL_TOOLS = {
jcallahan@92 2123 Anvil = anvil_spell_ids,
jcallahan@92 2124 Forge = forge_spell_ids,
jcallahan@92 2125 }
jcallahan@92 2126
jcallahan@92 2127
jcallahan@167 2128 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2129 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2130 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2131
jcallahan@167 2132 if required_tool then
jcallahan@167 2133 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2134 if required_tool:find(tool_name) then
jcallahan@167 2135 registry[spell_id] = true
jcallahan@167 2136 end
jcallahan@167 2137 end
jcallahan@167 2138 end
jcallahan@167 2139 end
jcallahan@167 2140
jcallahan@167 2141
jcallahan@92 2142 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2143 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2144
jcallahan@92 2145 if profession_name == _G.UNKNOWN then
jcallahan@92 2146 return
jcallahan@92 2147 end
jcallahan@167 2148 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2149 end
jcallahan@92 2150 end -- do-block
jcallahan@92 2151
jcallahan@92 2152
jcallahan@167 2153 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2154 private.trainer_shown = nil
jcallahan@167 2155 end
jcallahan@167 2156
jcallahan@167 2157
jcallahan@92 2158 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2159 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2160 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2161
jcallahan@164 2162 if not trainer then
jcallahan@58 2163 return
jcallahan@58 2164 end
jcallahan@232 2165 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2166 trainer.teaches = trainer.teaches or {}
jcallahan@27 2167
jcallahan@167 2168 private.trainer_shown = true
jcallahan@167 2169
jcallahan@27 2170 -- Get the initial trainer filters
jcallahan@27 2171 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2172 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2173 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2174
jcallahan@27 2175 -- Clear the trainer filters
jcallahan@27 2176 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2177 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2178 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2179
jcallahan@27 2180 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2181 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2182
jcallahan@27 2183 if spell_name then
jcallahan@27 2184 DatamineTT:ClearLines()
jcallahan@27 2185 DatamineTT:SetTrainerService(index)
jcallahan@27 2186
jcallahan@27 2187 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2188
jcallahan@43 2189 if spell_id then
jcallahan@164 2190 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2191
jcallahan@164 2192 if not class_professions then
jcallahan@164 2193 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2194 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2195 end
jcallahan@43 2196 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2197 profession = profession or "General"
jcallahan@43 2198
jcallahan@164 2199 local profession_skills = class_professions[profession]
jcallahan@43 2200
jcallahan@43 2201 if not profession_skills then
jcallahan@43 2202 class_professions[profession] = {}
jcallahan@43 2203 profession_skills = class_professions[profession]
jcallahan@43 2204 end
jcallahan@173 2205 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2206 end
jcallahan@27 2207 end
jcallahan@27 2208 end
jcallahan@27 2209 -- Reset the filters to what they were before
jcallahan@27 2210 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2211 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2212 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2213 end
jcallahan@27 2214
jcallahan@27 2215
jcallahan@1 2216 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2217 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2218 return
jcallahan@1 2219 end
jcallahan@1 2220 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2221
jcallahan@1 2222 if not spell_label then
jcallahan@1 2223 return
jcallahan@1 2224 end
jcallahan@306 2225
jcallahan@150 2226 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2227 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2228
jcallahan@150 2229 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2230 unit_name = target_name
jcallahan@150 2231 unit_id = "target"
jcallahan@1 2232 end
jcallahan@1 2233 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2234 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2235
jcallahan@205 2236 table.wipe(current_action)
jcallahan@122 2237 current_action.instance_token = instance_token
jcallahan@122 2238 current_action.map_level = map_level
jcallahan@122 2239 current_action.x = x
jcallahan@122 2240 current_action.y = y
jcallahan@122 2241 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2242 current_action.spell_label = spell_label
jcallahan@105 2243
jcallahan@105 2244 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2245 current_action.loot_label = spell_label:lower()
jcallahan@105 2246 end
jcallahan@1 2247
jcallahan@151 2248 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2249 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2250 if not unit_id or unit_name ~= target_name then
jcallahan@16 2251 return
jcallahan@16 2252 end
jcallahan@123 2253 current_action.target_type = AF.NPC
jcallahan@16 2254 end
jcallahan@16 2255 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2256 current_action.target_type = AF.ITEM
jcallahan@16 2257
jcallahan@150 2258 if item_name and item_name == target_name then
jcallahan@150 2259 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2260 elseif target_name and target_name ~= "" then
jcallahan@150 2261 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2262 end
jcallahan@150 2263 elseif not item_name and not unit_name then
jcallahan@1 2264 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2265 if target_name == "" then
jcallahan@17 2266 return
jcallahan@17 2267 end
jcallahan@122 2268 current_action.object_name = target_name
jcallahan@123 2269 current_action.target_type = AF.OBJECT
jcallahan@1 2270 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2271 current_action.target_type = AF.ZONE
jcallahan@1 2272 end
jcallahan@1 2273 end
jcallahan@1 2274 private.tracked_line = spell_line
jcallahan@0 2275 end
jcallahan@0 2276
jcallahan@94 2277
jcallahan@306 2278 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id)
jcallahan@306 2279 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2280 ClearKilledBossID()
jcallahan@306 2281 ClearLootToastContainerID()
jcallahan@306 2282 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2283 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2284 ClearKilledBossID()
jcallahan@306 2285 ClearLootToastContainerID()
jcallahan@306 2286 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2287 else
jcallahan@306 2288 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2289 return
jcallahan@1 2290 end
jcallahan@306 2291
jcallahan@307 2292 -- assign existing loot data to boss if it exists
jcallahan@307 2293 if loot_toast_data then
jcallahan@307 2294 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@307 2295
jcallahan@307 2296 if npc then
jcallahan@307 2297 -- create needed npc fields if required
jcallahan@307 2298 local loot_label = "drops"
jcallahan@307 2299 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@307 2300 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@307 2301 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@307 2302 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@307 2303
jcallahan@307 2304 for index = 1, #loot_toast_data do
jcallahan@307 2305 local data = loot_toast_data[index]
jcallahan@307 2306 local loot_type = data[1]
jcallahan@307 2307 local quantity = data[3]
jcallahan@307 2308
jcallahan@307 2309 if loot_type == "item" then
jcallahan@307 2310 local item_id = data[4]
jcallahan@307 2311
jcallahan@307 2312 Debug("%s: Stored loot data - %sX%d (%d)", event_name, data[2], quantity, item_id)
jcallahan@307 2313 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@307 2314 elseif loot_type == "money" then
jcallahan@307 2315 Debug("%s: Stored loot data - money - %d", event_name, quantity)
jcallahan@307 2316 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@307 2317 end
jcallahan@307 2318 end
jcallahan@307 2319 private.boss_loot_toasting = true
jcallahan@307 2320 else
jcallahan@307 2321 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2322 end
jcallahan@307 2323 end
jcallahan@307 2324
jcallahan@307 2325 ClearLootToastData()
jcallahan@307 2326
jcallahan@307 2327 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2328 end
jcallahan@306 2329
jcallahan@306 2330
jcallahan@306 2331 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2332 if unit_id ~= "player" then
jcallahan@306 2333 return
jcallahan@306 2334 end
jcallahan@306 2335 private.tracked_line = nil
jcallahan@306 2336 private.previous_spell_id = spell_id
jcallahan@306 2337
jcallahan@306 2338 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2339 ClearKilledBossID()
jcallahan@306 2340 ClearLootToastContainerID()
jcallahan@307 2341 ClearLootToastData()
jcallahan@306 2342
jcallahan@306 2343 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2344 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2345 end
jcallahan@306 2346
jcallahan@306 2347 if anvil_spell_ids[spell_id] then
jcallahan@306 2348 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2349 elseif forge_spell_ids[spell_id] then
jcallahan@306 2350 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2351 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2352 killed_npc_id = current_target_id
jcallahan@306 2353 private.harvesting = true
jcallahan@306 2354 end
jcallahan@306 2355 end
jcallahan@0 2356
jcallahan@90 2357
jcallahan@1 2358 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2359 if unit_id ~= "player" then
jcallahan@1 2360 return
jcallahan@1 2361 end
jcallahan@0 2362
jcallahan@1 2363 if private.tracked_line == spell_line then
jcallahan@1 2364 private.tracked_line = nil
jcallahan@1 2365 end
jcallahan@147 2366 table.wipe(current_action)
jcallahan@0 2367 end
jcallahan@90 2368
jcallahan@90 2369
jcallahan@90 2370 do
jcallahan@90 2371 local function SetUnitField(field, required_type)
jcallahan@90 2372 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2373
jcallahan@90 2374 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2375 return
jcallahan@90 2376 end
jcallahan@90 2377
jcallahan@171 2378 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2379 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2380 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2381 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2382 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2383 end
jcallahan@90 2384 end
jcallahan@90 2385
jcallahan@90 2386
jcallahan@90 2387 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2388 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2389 end
jcallahan@90 2390
jcallahan@90 2391
jcallahan@90 2392 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2393 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2394 end
jcallahan@90 2395
jcallahan@90 2396
jcallahan@90 2397 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2398 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2399 end
jcallahan@90 2400
jcallahan@90 2401
jcallahan@92 2402 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2403 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2404 end
jcallahan@90 2405
jcallahan@90 2406
jcallahan@92 2407 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2408 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2409
jcallahan@90 2410 for index = 2, #gossip_options, 2 do
jcallahan@90 2411 if gossip_options[index] == "binder" then
jcallahan@90 2412 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2413 return
jcallahan@90 2414 end
jcallahan@90 2415 end
jcallahan@90 2416 end
jcallahan@90 2417
jcallahan@90 2418
jcallahan@93 2419 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2420 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2421 end
jcallahan@93 2422
jcallahan@93 2423
jcallahan@189 2424 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2425 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2426 end
jcallahan@189 2427
jcallahan@189 2428
jcallahan@90 2429 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2430 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2431 end
jcallahan@90 2432
jcallahan@90 2433
jcallahan@90 2434 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2435 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2436 end
jcallahan@90 2437
jcallahan@90 2438
jcallahan@90 2439 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2440 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2441 end
jcallahan@90 2442 end -- do-block