annotate Main.lua @ 40:4ae5cde37458

Detect drunkenness via chat messages. When drunk, do not record anything about NPCs, as the character's perception is altered.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 12 Jun 2012 13:50:43 -0500
parents 938abe259516
children 7db268f39c50
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@40 41 CHAT_MSG_SYSTEM = true,
jcallahan@23 42 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 43 COMBAT_TEXT_UPDATE = true,
jcallahan@1 44 LOOT_OPENED = true,
jcallahan@7 45 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@35 46 -- MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 47 PET_BAR_UPDATE = true,
jcallahan@2 48 PLAYER_TARGET_CHANGED = true,
jcallahan@9 49 QUEST_COMPLETE = true,
jcallahan@9 50 QUEST_DETAIL = true,
jcallahan@9 51 QUEST_LOG_UPDATE = true,
jcallahan@27 52 TRAINER_SHOW = true,
jcallahan@4 53 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 54 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 57 UNIT_SPELLCAST_SENT = true,
jcallahan@1 58 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 59 }
jcallahan@0 60
jcallahan@4 61
jcallahan@1 62 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 63
jcallahan@4 64
jcallahan@27 65 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 66 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 67 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 68
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 -- Local variables.
jcallahan@0 71 -----------------------------------------------------------------------
jcallahan@0 72 local db
jcallahan@0 73 local durability_timer_handle
jcallahan@2 74 local target_location_timer_handle
jcallahan@1 75 local action_data = {}
jcallahan@40 76 local currently_drunk
jcallahan@32 77 local faction_standings = {}
jcallahan@0 78
jcallahan@1 79
jcallahan@1 80 -----------------------------------------------------------------------
jcallahan@1 81 -- Helper Functions.
jcallahan@1 82 -----------------------------------------------------------------------
jcallahan@39 83 local ActualCopperCost
jcallahan@39 84 do
jcallahan@39 85 local BARTERING_SPELL_ID = 83964
jcallahan@39 86
jcallahan@39 87 local STANDING_DISCOUNTS = {
jcallahan@39 88 HATED = 0,
jcallahan@39 89 HOSTILE = 0,
jcallahan@39 90 UNFRIENDLY = 0,
jcallahan@39 91 NEUTRAL = 0,
jcallahan@39 92 FRIENDLY = 0.05,
jcallahan@39 93 HONORED = 0.1,
jcallahan@39 94 REVERED = 0.15,
jcallahan@39 95 EXALTED = 0.2,
jcallahan@39 96 }
jcallahan@39 97
jcallahan@39 98
jcallahan@39 99 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 100 if not copper_cost or copper_cost == 0 then
jcallahan@39 101 return 0
jcallahan@39 102 end
jcallahan@39 103 local modifier = 1
jcallahan@39 104
jcallahan@39 105 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 106 modifier = modifier - 0.1
jcallahan@39 107 end
jcallahan@39 108
jcallahan@39 109 if rep_standing then
jcallahan@39 110 if PLAYER_RACE == "Goblin" then
jcallahan@39 111 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 112 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 113 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 114 end
jcallahan@39 115 end
jcallahan@39 116 return math.floor(copper_cost / modifier)
jcallahan@39 117 end
jcallahan@39 118 end -- do-block
jcallahan@39 119
jcallahan@39 120
jcallahan@29 121 local function InstanceDifficultyToken()
jcallahan@29 122 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 123 if difficulty_name == "" then
jcallahan@29 124 difficulty_name = "NONE"
jcallahan@29 125 end
jcallahan@29 126 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 127 end
jcallahan@29 128
jcallahan@29 129
jcallahan@19 130 local function DBEntry(data_type, unit_id)
jcallahan@19 131 if not data_type or not unit_id then
jcallahan@6 132 return
jcallahan@6 133 end
jcallahan@19 134 local unit = db[data_type][unit_id]
jcallahan@6 135
jcallahan@10 136 if not unit then
jcallahan@19 137 db[data_type][unit_id] = {}
jcallahan@19 138 unit = db[data_type][unit_id]
jcallahan@6 139 end
jcallahan@10 140 return unit
jcallahan@6 141 end
jcallahan@6 142
jcallahan@6 143
jcallahan@29 144 local function NPCEntry(identifier)
jcallahan@29 145 local npc = DBEntry("npcs", identifier)
jcallahan@29 146
jcallahan@29 147 if not npc then
jcallahan@29 148 return
jcallahan@22 149 end
jcallahan@29 150 local instance_token = InstanceDifficultyToken()
jcallahan@29 151 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 152 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 153 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 154 return npc
jcallahan@22 155 end
jcallahan@22 156
jcallahan@22 157
jcallahan@1 158 local function CurrentLocationData()
jcallahan@1 159 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 160 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 161
jcallahan@1 162 x = x or 0
jcallahan@1 163 y = y or 0
jcallahan@1 164
jcallahan@1 165 if x == 0 and y == 0 then
jcallahan@1 166 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 167 _G.SetDungeonMapLevel(level_index)
jcallahan@1 168 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 169
jcallahan@1 170 if x and y and (x > 0 or y > 0) then
jcallahan@1 171 _G.SetDungeonMapLevel(map_level)
jcallahan@1 172 map_level = level_index
jcallahan@1 173 break
jcallahan@1 174 end
jcallahan@1 175 end
jcallahan@1 176 end
jcallahan@1 177
jcallahan@1 178 if _G.DungeonUsesTerrainMap() then
jcallahan@1 179 map_level = map_level - 1
jcallahan@1 180 end
jcallahan@31 181 local x = _G.floor(x * 1000)
jcallahan@31 182 local y = _G.floor(y * 1000)
jcallahan@28 183
jcallahan@31 184 if x % 2 ~= 0 then
jcallahan@31 185 x = x + 1
jcallahan@28 186 end
jcallahan@28 187
jcallahan@31 188 if y % 2 ~= 0 then
jcallahan@31 189 y = y + 1
jcallahan@28 190 end
jcallahan@31 191 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 192 end
jcallahan@1 193
jcallahan@1 194
jcallahan@1 195 local function ItemLinkToID(item_link)
jcallahan@1 196 if not item_link then
jcallahan@1 197 return
jcallahan@1 198 end
jcallahan@7 199 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 200 end
jcallahan@0 201
jcallahan@4 202
jcallahan@34 203 local ParseGUID
jcallahan@4 204 do
jcallahan@4 205 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 206
jcallahan@34 207 function ParseGUID(guid)
jcallahan@5 208 if not guid then
jcallahan@5 209 return
jcallahan@5 210 end
jcallahan@4 211 local types = private.UNIT_TYPES
jcallahan@4 212 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 213
jcallahan@10 214 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 215 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 216 end
jcallahan@4 217
jcallahan@4 218 return unit_type
jcallahan@4 219 end
jcallahan@4 220 end -- do-block
jcallahan@4 221
jcallahan@4 222
jcallahan@34 223 local UpdateNPCLocation
jcallahan@34 224 do
jcallahan@34 225 local COORD_MAX = 5
jcallahan@34 226
jcallahan@34 227 function UpdateNPCLocation(unit_idnum)
jcallahan@34 228 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 229 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 230 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 231 npc_data.locations = npc_data.locations or {}
jcallahan@34 232
jcallahan@34 233 local zone_data = npc_data.locations[zone_token]
jcallahan@34 234
jcallahan@34 235 if not zone_data then
jcallahan@34 236 zone_data = {}
jcallahan@34 237 npc_data.locations[zone_token] = zone_data
jcallahan@34 238 end
jcallahan@34 239
jcallahan@34 240 for location_token in pairs(zone_data) do
jcallahan@34 241 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 242 loc_level = tonumber(loc_level)
jcallahan@34 243
jcallahan@34 244 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 245 return
jcallahan@34 246 end
jcallahan@34 247 end
jcallahan@34 248 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 249 end
jcallahan@34 250 end -- do-block
jcallahan@34 251
jcallahan@34 252
jcallahan@38 253 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 254 if not identifier then
jcallahan@10 255 return
jcallahan@10 256 end
jcallahan@31 257 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@38 258 local object = DBEntry(entry_type, identifier)
jcallahan@31 259 object[difficulty_token] = object[difficulty_token] or {}
jcallahan@31 260 object[difficulty_token].locations = object[difficulty_token].locations or {}
jcallahan@10 261
jcallahan@31 262 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@31 263 local zone_data = object[difficulty_token].locations[zone_token]
jcallahan@24 264
jcallahan@31 265 if not zone_data then
jcallahan@31 266 zone_data = {}
jcallahan@31 267 object[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 268 end
jcallahan@31 269 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 270 end
jcallahan@10 271
jcallahan@10 272
jcallahan@19 273 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 274 if not item_link then
jcallahan@19 275 return
jcallahan@19 276 end
jcallahan@19 277 local item_id = ItemLinkToID(item_link)
jcallahan@19 278
jcallahan@19 279 if not bag_index or not slot_index then
jcallahan@19 280 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 281 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 282 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 283 bag_index = new_bag_index
jcallahan@19 284 slot_index = new_slot_index
jcallahan@19 285 break
jcallahan@19 286 end
jcallahan@19 287 end
jcallahan@19 288 end
jcallahan@19 289 end
jcallahan@19 290
jcallahan@19 291 if not bag_index or not slot_index then
jcallahan@19 292 return
jcallahan@19 293 end
jcallahan@19 294 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 295
jcallahan@19 296 if not is_lootable then
jcallahan@19 297 return
jcallahan@19 298 end
jcallahan@19 299 DatamineTT:ClearLines()
jcallahan@19 300 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 301
jcallahan@19 302 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 303 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 304
jcallahan@19 305 if not current_line then
jcallahan@19 306 break
jcallahan@19 307 end
jcallahan@19 308
jcallahan@19 309 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 310 table.wipe(action_data)
jcallahan@19 311 action_data.type = AF.ITEM
jcallahan@28 312 action_data.identifier = item_id
jcallahan@25 313 action_data.label = "contains"
jcallahan@19 314 break
jcallahan@19 315 end
jcallahan@19 316 end
jcallahan@19 317 end
jcallahan@19 318
jcallahan@19 319
jcallahan@39 320 local UnitFactionStanding
jcallahan@32 321 local UpdateFactionData
jcallahan@32 322 do
jcallahan@32 323 local MAX_FACTION_INDEX = 1000
jcallahan@20 324
jcallahan@32 325 local STANDING_NAMES = {
jcallahan@32 326 "HATED",
jcallahan@32 327 "HOSTILE",
jcallahan@32 328 "UNFRIENDLY",
jcallahan@32 329 "NEUTRAL",
jcallahan@32 330 "FRIENDLY",
jcallahan@32 331 "HONORED",
jcallahan@32 332 "REVERED",
jcallahan@32 333 "EXALTED",
jcallahan@32 334 }
jcallahan@32 335
jcallahan@39 336
jcallahan@39 337 function UnitFactionStanding(unit)
jcallahan@39 338 UpdateFactionData()
jcallahan@39 339 DatamineTT:ClearLines()
jcallahan@39 340 DatamineTT:SetUnit(unit)
jcallahan@39 341
jcallahan@39 342 for line_index = 1, DatamineTT:NumLines() do
jcallahan@39 343 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@39 344
jcallahan@39 345 if faction_name and faction_standings[faction_name] then
jcallahan@39 346 return faction_name, faction_standings[faction_name]
jcallahan@39 347 end
jcallahan@39 348 end
jcallahan@39 349 end
jcallahan@39 350
jcallahan@39 351
jcallahan@32 352 function UpdateFactionData()
jcallahan@32 353 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 354 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 355
jcallahan@32 356 if faction_name and not is_header then
jcallahan@32 357 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 358 elseif not faction_name then
jcallahan@32 359 break
jcallahan@32 360 end
jcallahan@20 361 end
jcallahan@20 362 end
jcallahan@32 363 end -- do-block
jcallahan@20 364
jcallahan@0 365 -----------------------------------------------------------------------
jcallahan@0 366 -- Methods.
jcallahan@0 367 -----------------------------------------------------------------------
jcallahan@0 368 function WDP:OnInitialize()
jcallahan@0 369 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 370
jcallahan@14 371 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 372
jcallahan@18 373 local build_num = tonumber(private.build_num)
jcallahan@14 374
jcallahan@35 375 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 376 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 377 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 378 -- db[entry] = {}
jcallahan@35 379 -- end
jcallahan@35 380 -- end
jcallahan@35 381 raw_db.build_num = build_num
jcallahan@0 382 end
jcallahan@0 383
jcallahan@0 384
jcallahan@0 385 function WDP:OnEnable()
jcallahan@0 386 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 387 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 388 end
jcallahan@0 389 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 390 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 391
jcallahan@19 392 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 393 if target_unit then
jcallahan@19 394 return
jcallahan@19 395 end
jcallahan@19 396 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 397 end)
jcallahan@19 398
jcallahan@19 399 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 400 if target_unit then
jcallahan@19 401 return
jcallahan@19 402 end
jcallahan@19 403 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 404 HandleItemUse(item_link)
jcallahan@19 405 end)
jcallahan@0 406 end
jcallahan@0 407
jcallahan@0 408
jcallahan@0 409 local function RecordDurability(item_id, durability)
jcallahan@0 410 if not durability or durability <= 0 then
jcallahan@0 411 return
jcallahan@0 412 end
jcallahan@0 413
jcallahan@0 414 if not db.items[item_id] then
jcallahan@0 415 db.items[item_id] = {}
jcallahan@0 416 end
jcallahan@0 417 db.items[item_id].durability = durability
jcallahan@0 418 end
jcallahan@0 419
jcallahan@0 420
jcallahan@0 421 function WDP:ProcessDurability()
jcallahan@0 422 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 423 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 424
jcallahan@0 425 if item_id and item_id > 0 then
jcallahan@1 426 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 427 RecordDurability(item_id, max_durability)
jcallahan@0 428 end
jcallahan@0 429 end
jcallahan@0 430
jcallahan@0 431 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 432 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 433 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 434
jcallahan@0 435 if item_id and item_id > 0 then
jcallahan@1 436 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 437 RecordDurability(item_id, max_durability)
jcallahan@0 438 end
jcallahan@0 439 end
jcallahan@0 440 end
jcallahan@0 441 end
jcallahan@0 442
jcallahan@0 443
jcallahan@2 444 function WDP:UpdateTargetLocation()
jcallahan@40 445 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 446 return
jcallahan@2 447 end
jcallahan@2 448
jcallahan@2 449 for index = 1, 4 do
jcallahan@2 450 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 451 return
jcallahan@2 452 end
jcallahan@2 453 end
jcallahan@40 454 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 455
jcallahan@40 456 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 457 return
jcallahan@2 458 end
jcallahan@34 459 UpdateNPCLocation(unit_idnum)
jcallahan@2 460 end
jcallahan@2 461
jcallahan@2 462
jcallahan@0 463 -----------------------------------------------------------------------
jcallahan@0 464 -- Event handlers.
jcallahan@0 465 -----------------------------------------------------------------------
jcallahan@23 466 do
jcallahan@40 467 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 468
jcallahan@40 469 local DRUNK_COMPARES = {
jcallahan@40 470 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 471 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 472 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 473 }
jcallahan@40 474
jcallahan@40 475 local DRUNK_MATCHES = {
jcallahan@40 476 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 477 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 478 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 479 }
jcallahan@40 480
jcallahan@40 481 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 482 if currently_drunk then
jcallahan@40 483 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 484 currently_drunk = nil
jcallahan@40 485 end
jcallahan@40 486 return
jcallahan@40 487 end
jcallahan@40 488
jcallahan@40 489 for index = 1, #DRUNK_MATCHES do
jcallahan@40 490 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 491 currently_drunk = true
jcallahan@40 492 break
jcallahan@40 493 end
jcallahan@40 494 end
jcallahan@40 495 end
jcallahan@40 496 end
jcallahan@40 497
jcallahan@40 498 -- do-block
jcallahan@40 499
jcallahan@40 500 do
jcallahan@23 501 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 502 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 503 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 504
jcallahan@23 505
jcallahan@23 506 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 507 if not spell_id then
jcallahan@23 508 return
jcallahan@23 509 end
jcallahan@34 510 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 511
jcallahan@23 512 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 513 return
jcallahan@23 514 end
jcallahan@23 515
jcallahan@23 516 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 517 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 518 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 519 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 520 end
jcallahan@23 521 end
jcallahan@23 522
jcallahan@23 523 local COMBAT_LOG_FUNCS = {
jcallahan@23 524 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 525 SPELL_CAST_START = RecordNPCSpell,
jcallahan@34 526 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 527 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
jcallahan@34 528 table.wipe(action_data)
jcallahan@34 529 action_data.extracting_gas = true
jcallahan@34 530 action_data.timestamp = _G.GetTime()
jcallahan@34 531 else
jcallahan@34 532 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 533 end
jcallahan@34 534 end,
jcallahan@23 535 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@34 536 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
jcallahan@34 537 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@34 538 UpdateNPCLocation(unit_idnum)
jcallahan@34 539 end
jcallahan@23 540 end,
jcallahan@23 541 }
jcallahan@23 542
jcallahan@23 543
jcallahan@23 544 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 545 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 546
jcallahan@23 547 if not combat_log_func then
jcallahan@23 548 return
jcallahan@23 549 end
jcallahan@23 550 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 551 end
jcallahan@23 552 end -- do-block
jcallahan@23 553
jcallahan@23 554
jcallahan@18 555 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@32 556 if message_type ~= "FACTION" then
jcallahan@32 557 return
jcallahan@32 558 end
jcallahan@29 559 local npc = NPCEntry(action_data.identifier)
jcallahan@21 560
jcallahan@21 561 if not npc then
jcallahan@21 562 return
jcallahan@21 563 end
jcallahan@30 564 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@32 565 local reputation_data = encounter_data[action_data.npc_level].reputations
jcallahan@32 566
jcallahan@32 567 if not reputation_data then
jcallahan@32 568 reputation_data = {}
jcallahan@32 569 encounter_data[action_data.npc_level].reputations = reputation_data
jcallahan@32 570 end
jcallahan@32 571 UpdateFactionData()
jcallahan@32 572 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = amount
jcallahan@18 573 end
jcallahan@18 574
jcallahan@18 575
jcallahan@13 576 do
jcallahan@40 577 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 578 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 579 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 580
jcallahan@13 581
jcallahan@13 582 local function _moneyMatch(money, re)
jcallahan@13 583 return money:match(re) or 0
jcallahan@1 584 end
jcallahan@1 585
jcallahan@0 586
jcallahan@13 587 local function _toCopper(money)
jcallahan@13 588 if not money then
jcallahan@13 589 return 0
jcallahan@13 590 end
jcallahan@40 591 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 592 end
jcallahan@1 593
jcallahan@1 594
jcallahan@13 595 local LOOT_VERIFY_FUNCS = {
jcallahan@16 596 [AF.ITEM] = function()
jcallahan@16 597 local locked_item_id
jcallahan@16 598
jcallahan@16 599 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 600 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 601 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 602
jcallahan@16 603 if is_locked then
jcallahan@16 604 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 605 end
jcallahan@16 606 end
jcallahan@16 607 end
jcallahan@16 608
jcallahan@28 609 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 610 return false
jcallahan@16 611 end
jcallahan@28 612 action_data.identifier = locked_item_id
jcallahan@16 613 return true
jcallahan@16 614 end,
jcallahan@13 615 [AF.NPC] = function()
jcallahan@17 616 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 617 return false
jcallahan@13 618 end
jcallahan@34 619 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 620 action_data.identifier = id_num
jcallahan@13 621 return true
jcallahan@13 622 end,
jcallahan@14 623 [AF.OBJECT] = true,
jcallahan@17 624 [AF.ZONE] = function()
jcallahan@38 625 return _G.IsFishingLoot()
jcallahan@17 626 end,
jcallahan@13 627 }
jcallahan@13 628
jcallahan@13 629
jcallahan@28 630 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 631 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 632
jcallahan@22 633 if not entry then
jcallahan@22 634 return
jcallahan@22 635 end
jcallahan@25 636 local loot_type = action_data.label or "drops"
jcallahan@28 637 local loot_data
jcallahan@28 638
jcallahan@28 639 if top_field then
jcallahan@28 640 entry[top_field] = entry[top_field] or {}
jcallahan@28 641 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 642 loot_data = entry[top_field][loot_type]
jcallahan@28 643 else
jcallahan@28 644 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 645 loot_data = entry[loot_type]
jcallahan@28 646 end
jcallahan@22 647
jcallahan@22 648 for index = 1, #action_data.loot_list do
jcallahan@28 649 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 650 end
jcallahan@22 651 end
jcallahan@22 652
jcallahan@22 653
jcallahan@13 654 local LOOT_UPDATE_FUNCS = {
jcallahan@16 655 [AF.ITEM] = function()
jcallahan@28 656 GenericLootUpdate("items")
jcallahan@28 657 end,
jcallahan@28 658 [AF.NPC] = function()
jcallahan@29 659 local npc = NPCEntry(action_data.identifier)
jcallahan@28 660
jcallahan@28 661 if not npc then
jcallahan@28 662 return
jcallahan@28 663 end
jcallahan@29 664 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 665 local loot_type = action_data.label or "drops"
jcallahan@33 666 npc.loot_counts = npc.loot_counts or {}
jcallahan@33 667 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
jcallahan@29 668 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 669
jcallahan@17 670 for index = 1, #action_data.loot_list do
jcallahan@29 671 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 672 end
jcallahan@16 673 end,
jcallahan@13 674 [AF.OBJECT] = function()
jcallahan@28 675 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 676 end,
jcallahan@17 677 [AF.ZONE] = function()
jcallahan@38 678 GenericLootUpdate("zones", InstanceDifficultyToken())
jcallahan@13 679 end,
jcallahan@13 680 }
jcallahan@13 681
jcallahan@13 682
jcallahan@13 683 function WDP:LOOT_OPENED()
jcallahan@18 684 if action_data.looting then
jcallahan@18 685 return
jcallahan@18 686 end
jcallahan@18 687
jcallahan@13 688 if not action_data.type then
jcallahan@13 689 action_data.type = AF.NPC
jcallahan@1 690 end
jcallahan@13 691 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 692 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 693
jcallahan@14 694 if not verify_func or not update_func then
jcallahan@13 695 return
jcallahan@13 696 end
jcallahan@13 697
jcallahan@14 698 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 699 return
jcallahan@14 700 end
jcallahan@18 701 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 702 local wow_version = private.wow_version
jcallahan@13 703 local loot_registry = {}
jcallahan@17 704 action_data.loot_list = {}
jcallahan@18 705 action_data.looting = true
jcallahan@13 706
jcallahan@18 707 if wow_version == "5.0.1" then
jcallahan@18 708 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 709 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 710
jcallahan@18 711 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 712
jcallahan@18 713 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 714 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 715 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 716 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 717 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 718 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 719 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 720 end
jcallahan@18 721 end
jcallahan@18 722 else
jcallahan@18 723 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 724 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 725 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 726 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 727 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 728 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 729 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 730 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 731 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 732 end
jcallahan@13 733 end
jcallahan@13 734 end
jcallahan@13 735
jcallahan@13 736 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 737 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 738 end
jcallahan@13 739 update_func()
jcallahan@1 740 end
jcallahan@13 741 end -- do-block
jcallahan@0 742
jcallahan@0 743
jcallahan@5 744 local POINT_MATCH_PATTERNS = {
jcallahan@5 745 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 746 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 747 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 748 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 749 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 750 }
jcallahan@5 751
jcallahan@35 752 function WDP:UpdateMerchantItems(event)
jcallahan@34 753 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 754
jcallahan@4 755 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 756 return
jcallahan@4 757 end
jcallahan@39 758 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@29 759 local merchant = NPCEntry(unit_idnum)
jcallahan@6 760 merchant.sells = merchant.sells or {}
jcallahan@5 761
jcallahan@35 762 local num_items = _G.GetMerchantNumItems()
jcallahan@35 763
jcallahan@35 764 for item_index = 1, num_items do
jcallahan@5 765 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 766 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 767
jcallahan@5 768 if item_id and item_id > 0 then
jcallahan@39 769 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 770
jcallahan@5 771 if extended_cost then
jcallahan@5 772 local bg_points = 0
jcallahan@5 773 local personal_points = 0
jcallahan@5 774
jcallahan@5 775 DatamineTT:ClearLines()
jcallahan@5 776 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 777
jcallahan@5 778 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 779 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 780
jcallahan@36 781 if not current_line then
jcallahan@5 782 break
jcallahan@5 783 end
jcallahan@5 784 local breakout
jcallahan@5 785
jcallahan@5 786 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 787 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 788 personal_points = personal_points + (match1 or 0)
jcallahan@5 789 bg_points = bg_points + (match2 or 0)
jcallahan@5 790
jcallahan@5 791 if match1 or match2 then
jcallahan@5 792 breakout = true
jcallahan@5 793 break
jcallahan@5 794 end
jcallahan@5 795 end
jcallahan@5 796
jcallahan@5 797 if breakout then
jcallahan@5 798 break
jcallahan@5 799 end
jcallahan@5 800 end
jcallahan@5 801 local currency_list = {}
jcallahan@35 802 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@5 803 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 804
jcallahan@35 805 for cost_index = 1, item_count do
jcallahan@5 806 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 807 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 808
jcallahan@35 809 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@5 810 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 811 end
jcallahan@35 812
jcallahan@35 813 if currency_id then
jcallahan@35 814 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@35 815 end
jcallahan@5 816 end
jcallahan@5 817
jcallahan@5 818 for currency_index = 1, #currency_list do
jcallahan@5 819 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 820 end
jcallahan@5 821 end
jcallahan@6 822 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 823 end
jcallahan@4 824 end
jcallahan@14 825
jcallahan@14 826 if _G.CanMerchantRepair() then
jcallahan@14 827 merchant.can_repair = true
jcallahan@14 828 end
jcallahan@4 829 end
jcallahan@4 830
jcallahan@4 831
jcallahan@25 832 function WDP:PET_BAR_UPDATE()
jcallahan@25 833 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 834 return
jcallahan@25 835 end
jcallahan@34 836 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 837
jcallahan@25 838 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 839 return
jcallahan@25 840 end
jcallahan@29 841 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 842 table.wipe(action_data)
jcallahan@25 843 end
jcallahan@25 844
jcallahan@25 845
jcallahan@18 846 do
jcallahan@18 847 local GENDER_NAMES = {
jcallahan@18 848 "UNKNOWN",
jcallahan@18 849 "MALE",
jcallahan@18 850 "FEMALE",
jcallahan@18 851 }
jcallahan@2 852
jcallahan@2 853
jcallahan@18 854 local REACTION_NAMES = {
jcallahan@18 855 "HATED",
jcallahan@18 856 "HOSTILE",
jcallahan@18 857 "UNFRIENDLY",
jcallahan@18 858 "NEUTRAL",
jcallahan@18 859 "FRIENDLY",
jcallahan@18 860 "HONORED",
jcallahan@18 861 "REVERED",
jcallahan@18 862 "EXALTED",
jcallahan@18 863 }
jcallahan@2 864
jcallahan@2 865
jcallahan@18 866 local POWER_TYPE_NAMES = {
jcallahan@18 867 ["0"] = "MANA",
jcallahan@18 868 ["1"] = "RAGE",
jcallahan@18 869 ["2"] = "FOCUS",
jcallahan@18 870 ["3"] = "ENERGY",
jcallahan@18 871 ["6"] = "RUNIC_POWER",
jcallahan@18 872 }
jcallahan@2 873
jcallahan@2 874
jcallahan@18 875 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 876 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 877 return
jcallahan@18 878 end
jcallahan@34 879 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 880
jcallahan@18 881 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 882 return
jcallahan@18 883 end
jcallahan@29 884 local npc = NPCEntry(unit_idnum)
jcallahan@18 885 local _, class_token = _G.UnitClass("target")
jcallahan@18 886 npc.class = class_token
jcallahan@39 887 npc.faction = UnitFactionStanding("target")
jcallahan@26 888 npc.genders = npc.genders or {}
jcallahan@26 889 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 890 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 891 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 892
jcallahan@30 893 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 894 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 895
jcallahan@28 896 if not encounter_data[npc_level] then
jcallahan@28 897 encounter_data[npc_level] = {
jcallahan@18 898 max_health = _G.UnitHealthMax("target"),
jcallahan@18 899 }
jcallahan@3 900
jcallahan@18 901 local max_power = _G.UnitManaMax("target")
jcallahan@18 902
jcallahan@18 903 if max_power > 0 then
jcallahan@18 904 local power_type = _G.UnitPowerType("target")
jcallahan@28 905 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 906 end
jcallahan@3 907 end
jcallahan@21 908 table.wipe(action_data)
jcallahan@21 909 action_data.type = AF.NPC
jcallahan@27 910 action_data.identifier = unit_idnum
jcallahan@21 911 action_data.npc_level = npc_level
jcallahan@31 912
jcallahan@31 913 self:UpdateTargetLocation()
jcallahan@2 914 end
jcallahan@18 915 end -- do-block
jcallahan@2 916
jcallahan@12 917 do
jcallahan@12 918 local function UpdateQuestJuncture(point)
jcallahan@12 919 local unit_name = _G.UnitName("questnpc")
jcallahan@9 920
jcallahan@12 921 if not unit_name then
jcallahan@12 922 return
jcallahan@12 923 end
jcallahan@34 924 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 925
jcallahan@12 926 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 927 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 928 end
jcallahan@19 929 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 930 quest[point] = quest[point] or {}
jcallahan@12 931 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 932
jcallahan@24 933 return quest
jcallahan@12 934 end
jcallahan@10 935
jcallahan@12 936
jcallahan@12 937 function WDP:QUEST_COMPLETE()
jcallahan@12 938 UpdateQuestJuncture("end")
jcallahan@10 939 end
jcallahan@10 940
jcallahan@12 941
jcallahan@12 942 function WDP:QUEST_DETAIL()
jcallahan@24 943 local quest = UpdateQuestJuncture("begin")
jcallahan@24 944
jcallahan@24 945 quest.classes = quest.classes or {}
jcallahan@27 946 quest.classes[PLAYER_CLASS] = true
jcallahan@24 947
jcallahan@24 948 local _, race = _G.UnitRace("player")
jcallahan@24 949 quest.races = quest.races or {}
jcallahan@24 950 quest.races[race] = true
jcallahan@10 951 end
jcallahan@12 952 end -- do-block
jcallahan@9 953
jcallahan@9 954
jcallahan@4 955 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 956 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 957 local entry_index, processed_quests = 1, 0
jcallahan@36 958 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 959
jcallahan@36 960 while processed_quests <= num_quests do
jcallahan@36 961 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 962
jcallahan@36 963 if not is_header then
jcallahan@36 964 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 965
jcallahan@36 966 local quest = DBEntry("quests", quest_id)
jcallahan@36 967 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 968 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 969 processed_quests = processed_quests + 1
jcallahan@36 970 end
jcallahan@36 971 entry_index = entry_index + 1
jcallahan@36 972 end
jcallahan@36 973 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 974 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 975 end
jcallahan@4 976
jcallahan@4 977
jcallahan@4 978 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 979 if unit_id ~= "player" then
jcallahan@4 980 return
jcallahan@4 981 end
jcallahan@4 982 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 983 end
jcallahan@4 984
jcallahan@4 985
jcallahan@27 986 function WDP:TRAINER_SHOW()
jcallahan@27 987 if not _G.IsTradeskillTrainer() then
jcallahan@27 988 return
jcallahan@27 989 end
jcallahan@34 990 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 991 local npc = NPCEntry(unit_idnum)
jcallahan@27 992 npc.teaches = npc.teaches or {}
jcallahan@27 993
jcallahan@27 994 -- Get the initial trainer filters
jcallahan@27 995 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 996 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 997 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 998
jcallahan@27 999 -- Clear the trainer filters
jcallahan@27 1000 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1001 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1002 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1003
jcallahan@27 1004 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1005 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1006
jcallahan@27 1007 if spell_name then
jcallahan@27 1008 DatamineTT:ClearLines()
jcallahan@27 1009 DatamineTT:SetTrainerService(index)
jcallahan@27 1010
jcallahan@27 1011 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1012 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 1013 profession = profession or "General"
jcallahan@27 1014
jcallahan@27 1015 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 1016 if not class_professions then
jcallahan@27 1017 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 1018 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 1019 end
jcallahan@27 1020
jcallahan@27 1021 local profession_skills = class_professions[profession]
jcallahan@27 1022 if not profession_skills then
jcallahan@27 1023 class_professions[profession] = {}
jcallahan@27 1024 profession_skills = class_professions[profession]
jcallahan@27 1025 end
jcallahan@27 1026 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1027 end
jcallahan@27 1028 end
jcallahan@27 1029
jcallahan@27 1030 -- Reset the filters to what they were before
jcallahan@27 1031 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1032 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1033 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1034 end
jcallahan@27 1035
jcallahan@27 1036
jcallahan@1 1037 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1038 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1039 return
jcallahan@1 1040 end
jcallahan@1 1041 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1042
jcallahan@1 1043 if not spell_label then
jcallahan@1 1044 return
jcallahan@1 1045 end
jcallahan@18 1046 table.wipe(action_data)
jcallahan@1 1047
jcallahan@1 1048 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1049 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1050
jcallahan@1 1051 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1052 tt_unit_name = target_name
jcallahan@1 1053 tt_unit_id = "target"
jcallahan@1 1054 end
jcallahan@1 1055 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1056 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1057
jcallahan@28 1058 action_data.instance_token = instance_token
jcallahan@28 1059 action_data.map_level = map_level
jcallahan@28 1060 action_data.x = x
jcallahan@28 1061 action_data.y = y
jcallahan@28 1062 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1063
jcallahan@16 1064 if tt_unit_name and not tt_item_name then
jcallahan@16 1065 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1066 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1067 return
jcallahan@16 1068 end
jcallahan@16 1069 action_data.type = AF.NPC
jcallahan@25 1070 action_data.label = spell_label:lower()
jcallahan@25 1071 action_data.unit_name = tt_unit_name
jcallahan@16 1072 end
jcallahan@16 1073 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1074 action_data.type = AF.ITEM
jcallahan@25 1075 action_data.label = spell_label:lower()
jcallahan@16 1076
jcallahan@16 1077 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1078 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1079 elseif target_name and target_name ~= "" then
jcallahan@16 1080 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1081 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1082 end
jcallahan@16 1083 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1084 action_data.name = target_name
jcallahan@17 1085
jcallahan@1 1086 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1087 if target_name == "" then
jcallahan@17 1088 return
jcallahan@17 1089 end
jcallahan@11 1090 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1091 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1092
jcallahan@1 1093 action_data.type = AF.OBJECT
jcallahan@11 1094 action_data.identifier = identifier
jcallahan@1 1095 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1096 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@38 1097 UpdateDBEntryLocation("zones", identifier)
jcallahan@38 1098
jcallahan@17 1099 action_data.type = AF.ZONE
jcallahan@38 1100 action_data.identifier = identifier
jcallahan@1 1101 end
jcallahan@1 1102 end
jcallahan@1 1103 private.tracked_line = spell_line
jcallahan@0 1104 end
jcallahan@0 1105
jcallahan@0 1106
jcallahan@1 1107 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1108 if unit_id ~= "player" then
jcallahan@1 1109 return
jcallahan@1 1110 end
jcallahan@1 1111 private.tracked_line = nil
jcallahan@0 1112 end
jcallahan@0 1113
jcallahan@1 1114 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1115 if unit_id ~= "player" then
jcallahan@1 1116 return
jcallahan@1 1117 end
jcallahan@0 1118
jcallahan@1 1119 if private.tracked_line == spell_line then
jcallahan@1 1120 private.tracked_line = nil
jcallahan@1 1121 end
jcallahan@0 1122 end