annotate Main.lua @ 408:da20cca2ddc6 6.0.3-5

Prevented recording bonus roll loot (it skews true loot percentages with spec-based drop data).
author MMOSimca <MMOSimca@gmail.com>
date Wed, 31 Dec 2014 07:57:07 -0500
parents 0825513e6af1
children ad8323486561
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
jcallahan@90 104 GOSSIP_SHOW = true,
jcallahan@290 105 GROUP_ROSTER_UPDATE = true,
jcallahan@93 106 GUILDBANKFRAME_OPENED = true,
jcallahan@42 107 ITEM_TEXT_BEGIN = true,
jcallahan@189 108 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 109 LOOT_CLOSED = true,
MMOSimca@343 110 LOOT_OPENED = true,
MMOSimca@398 111 LOOT_SLOT_CLEARED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
MMOSimca@368 117 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
MMOSimca@387 161 local container_loot_toasting
MMOSimca@387 162 local loot_toast_container_id
MMOSimca@387 163 local raid_boss_id
jcallahan@306 164 local loot_toast_container_timer_handle
jcallahan@307 165 local loot_toast_data
jcallahan@307 166 local loot_toast_data_timer_handle
jcallahan@95 167 local name_to_id_map = {}
jcallahan@306 168 local killed_boss_id_timer_handle
jcallahan@177 169 local killed_npc_id
jcallahan@2 170 local target_location_timer_handle
MMOSimca@345 171 local last_timber_spell_id
MMOSimca@355 172 local last_garrison_cache_object_id
MMOSimca@347 173 local chat_loot_timer_handle
jcallahan@86 174 local current_target_id
jcallahan@126 175 local current_area_id
jcallahan@131 176 local current_loot
jcallahan@1 177
jcallahan@312 178
jcallahan@121 179 -- Data for our current action. Including possible values as a reference.
jcallahan@122 180 local current_action = {
jcallahan@121 181 identifier = nil,
jcallahan@121 182 loot_label = nil,
jcallahan@121 183 loot_list = nil,
jcallahan@121 184 loot_sources = nil,
jcallahan@121 185 map_level = nil,
jcallahan@121 186 spell_label = nil,
jcallahan@123 187 target_type = nil,
jcallahan@121 188 x = nil,
jcallahan@121 189 y = nil,
jcallahan@121 190 zone_data = nil,
jcallahan@121 191 }
jcallahan@92 192
jcallahan@246 193
MMOSimca@393 194 -- Timer prototypes
MMOSimca@393 195 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 196
MMOSimca@393 197
jcallahan@246 198 -- HELPERS ------------------------------------------------------------
jcallahan@246 199
jcallahan@245 200 local function Debug(message, ...)
MMOSimca@350 201 if not DEBUGGING or not message then
jcallahan@151 202 return
jcallahan@151 203 end
MMOSimca@350 204
MMOSimca@350 205 if ... then
MMOSimca@350 206 local args = { ... }
MMOSimca@350 207
MMOSimca@350 208 for index = 1, #args do
MMOSimca@377 209 args[index] = tostring(args[index])
jcallahan@306 210 end
MMOSimca@350 211 _G.print(message:format(unpack(args)))
MMOSimca@350 212 else
MMOSimca@350 213 _G.print(message)
jcallahan@306 214 end
jcallahan@151 215 end
jcallahan@151 216
jcallahan@151 217
MMOSimca@393 218 local function InitializeCurrentLoot()
MMOSimca@393 219 current_loot = {
MMOSimca@393 220 list = {},
MMOSimca@393 221 sources = {},
MMOSimca@393 222 identifier = current_action.identifier,
MMOSimca@393 223 label = current_action.loot_label or "drops",
MMOSimca@393 224 map_level = current_action.map_level,
MMOSimca@393 225 object_name = current_action.object_name,
MMOSimca@393 226 spell_label = current_action.spell_label,
MMOSimca@393 227 target_type = current_action.target_type,
MMOSimca@393 228 x = current_action.x,
MMOSimca@393 229 y = current_action.y,
MMOSimca@393 230 zone_data = current_action.zone_data,
MMOSimca@393 231 }
MMOSimca@393 232
MMOSimca@393 233 table.wipe(current_action)
MMOSimca@393 234 end
MMOSimca@393 235
MMOSimca@393 236
jcallahan@169 237 local TradeSkillExecutePer
jcallahan@169 238 do
jcallahan@169 239 local header_list = {}
jcallahan@169 240
jcallahan@169 241 function TradeSkillExecutePer(iter_func)
jcallahan@169 242 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 243 return
jcallahan@169 244 end
jcallahan@167 245 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 246 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 247 search_box:SetText("")
jcallahan@169 248
jcallahan@167 249 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 250 search_box:ClearFocus()
jcallahan@167 251 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 252
jcallahan@169 253 table.wipe(header_list)
jcallahan@169 254
jcallahan@169 255 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 256 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 257 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 258
jcallahan@169 259 if have_materials then
jcallahan@169 260 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 261 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 262 end
jcallahan@169 263
jcallahan@169 264 if have_skillup then
jcallahan@169 265 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 266 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 267 end
MMOSimca@330 268 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 269 _G.TradeSkillUpdateFilterBar()
jcallahan@169 270 _G.TradeSkillFrame_Update()
jcallahan@169 271
jcallahan@169 272 -- Expand all headers so we can see all the recipes there are
jcallahan@169 273 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 274 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 275
jcallahan@169 276 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 277 if not is_expanded then
jcallahan@169 278 header_list[name] = true
jcallahan@169 279 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 280 end
jcallahan@169 281 elseif iter_func(name, tradeskill_index) then
jcallahan@169 282 break
jcallahan@169 283 end
jcallahan@169 284 end
jcallahan@169 285
jcallahan@169 286 -- Restore the state of the things we changed.
jcallahan@169 287 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 288 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 289
jcallahan@169 290 if header_list[name] then
jcallahan@169 291 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 295 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 296 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 297 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 298
jcallahan@169 299 _G.TradeSkillUpdateFilterBar()
jcallahan@169 300 _G.TradeSkillFrame_Update()
jcallahan@167 301 end
jcallahan@169 302 end -- do-block
jcallahan@167 303
jcallahan@167 304
jcallahan@39 305 local ActualCopperCost
jcallahan@39 306 do
jcallahan@39 307 local BARTERING_SPELL_ID = 83964
jcallahan@39 308
jcallahan@39 309 local STANDING_DISCOUNTS = {
jcallahan@39 310 HATED = 0,
jcallahan@39 311 HOSTILE = 0,
jcallahan@39 312 UNFRIENDLY = 0,
jcallahan@39 313 NEUTRAL = 0,
jcallahan@39 314 FRIENDLY = 0.05,
jcallahan@39 315 HONORED = 0.1,
jcallahan@39 316 REVERED = 0.15,
jcallahan@39 317 EXALTED = 0.2,
jcallahan@39 318 }
jcallahan@39 319
jcallahan@39 320
jcallahan@39 321 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 322 if not copper_cost or copper_cost == 0 then
jcallahan@39 323 return 0
jcallahan@39 324 end
jcallahan@39 325 local modifier = 1
jcallahan@39 326
jcallahan@39 327 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 328 modifier = modifier - 0.1
jcallahan@39 329 end
jcallahan@39 330
jcallahan@39 331 if rep_standing then
jcallahan@39 332 if PLAYER_RACE == "Goblin" then
jcallahan@39 333 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 334 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 335 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 336 end
jcallahan@39 337 end
jcallahan@39 338 return math.floor(copper_cost / modifier)
jcallahan@39 339 end
jcallahan@39 340 end -- do-block
jcallahan@39 341
jcallahan@39 342
jcallahan@29 343 local function InstanceDifficultyToken()
jcallahan@233 344 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 345
jcallahan@59 346 if not instance_type or instance_type == "" then
jcallahan@59 347 instance_type = "NONE"
jcallahan@59 348 end
jcallahan@312 349 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 350 end
jcallahan@29 351
jcallahan@29 352
jcallahan@19 353 local function DBEntry(data_type, unit_id)
jcallahan@19 354 if not data_type or not unit_id then
jcallahan@6 355 return
jcallahan@6 356 end
jcallahan@289 357 local category = global_db[data_type]
jcallahan@289 358
jcallahan@289 359 if not category then
jcallahan@289 360 category = {}
jcallahan@289 361 global_db[data_type] = category
jcallahan@289 362 end
jcallahan@289 363 local unit = category[unit_id]
jcallahan@6 364
jcallahan@10 365 if not unit then
jcallahan@187 366 unit = {}
jcallahan@289 367 category[unit_id] = unit
jcallahan@6 368 end
jcallahan@10 369 return unit
jcallahan@6 370 end
jcallahan@270 371
jcallahan@263 372 private.DBEntry = DBEntry
jcallahan@6 373
jcallahan@214 374 local NPCEntry
jcallahan@214 375 do
jcallahan@214 376 local npc_prototype = {}
jcallahan@214 377 local npc_meta = {
jcallahan@214 378 __index = npc_prototype
jcallahan@214 379 }
jcallahan@6 380
jcallahan@214 381 function NPCEntry(identifier)
jcallahan@227 382 local npc = DBEntry("npcs", identifier)
jcallahan@331 383 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 384 end
jcallahan@214 385
jcallahan@248 386 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 387 self.encounter_data = self.encounter_data or {}
jcallahan@248 388 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 389 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 390
jcallahan@248 391 return self.encounter_data[difficulty_token]
jcallahan@214 392 end
jcallahan@22 393 end
jcallahan@22 394
jcallahan@22 395
jcallahan@1 396 local function CurrentLocationData()
jcallahan@161 397 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 398 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 399 end
jcallahan@1 400 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 401 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 402
jcallahan@1 403 x = x or 0
jcallahan@1 404 y = y or 0
jcallahan@1 405
jcallahan@1 406 if x == 0 and y == 0 then
jcallahan@1 407 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 408 _G.SetDungeonMapLevel(level_index)
jcallahan@1 409 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 410
jcallahan@1 411 if x and y and (x > 0 or y > 0) then
jcallahan@1 412 _G.SetDungeonMapLevel(map_level)
jcallahan@1 413 map_level = level_index
jcallahan@1 414 break
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418
jcallahan@1 419 if _G.DungeonUsesTerrainMap() then
jcallahan@1 420 map_level = map_level - 1
jcallahan@1 421 end
jcallahan@31 422 local x = _G.floor(x * 1000)
jcallahan@31 423 local y = _G.floor(y * 1000)
jcallahan@28 424
jcallahan@31 425 if x % 2 ~= 0 then
jcallahan@31 426 x = x + 1
jcallahan@28 427 end
jcallahan@28 428
jcallahan@31 429 if y % 2 ~= 0 then
jcallahan@31 430 y = y + 1
jcallahan@28 431 end
jcallahan@126 432 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 433 end
jcallahan@1 434
jcallahan@1 435
jcallahan@312 436 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 437 if not currency_link then
jcallahan@312 438 return
jcallahan@312 439 end
jcallahan@312 440 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 441 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 442 end
jcallahan@312 443
jcallahan@312 444
jcallahan@1 445 local function ItemLinkToID(item_link)
jcallahan@1 446 if not item_link then
jcallahan@1 447 return
jcallahan@1 448 end
MMOSimca@404 449 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 450 end
jcallahan@270 451
jcallahan@260 452 private.ItemLinkToID = ItemLinkToID
jcallahan@4 453
jcallahan@171 454 local function UnitTypeIsNPC(unit_type)
jcallahan@171 455 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 456 end
jcallahan@171 457
jcallahan@171 458
jcallahan@34 459 local ParseGUID
jcallahan@4 460 do
jcallahan@229 461 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 462
jcallahan@281 463 local NPC_ID_MAPPING = {
jcallahan@281 464 [62164] = 63191, -- Garalon
jcallahan@281 465 }
jcallahan@281 466
jcallahan@281 467
jcallahan@334 468 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if not unit_type_name then
MMOSimca@329 470 return UNIT_TYPES.UNKNOWN
MMOSimca@329 471 end
MMOSimca@329 472
MMOSimca@329 473 for def, text in next, UNIT_TYPES do
MMOSimca@329 474 if unit_type_name == text then
MMOSimca@329 475 return UNIT_TYPES[def]
MMOSimca@329 476 end
MMOSimca@329 477 end
MMOSimca@329 478 return UNIT_TYPES.UNKNOWN
MMOSimca@329 479 end
MMOSimca@329 480
MMOSimca@329 481
jcallahan@34 482 function ParseGUID(guid)
jcallahan@5 483 if not guid then
jcallahan@5 484 return
jcallahan@5 485 end
MMOSimca@329 486
MMOSimca@329 487 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 488 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 489
jcallahan@334 490 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 491 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 492
jcallahan@281 493 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 494
jcallahan@281 495 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 496 unit_idnum = id_mapping
jcallahan@281 497 end
jcallahan@281 498 return unit_type, unit_idnum
jcallahan@4 499 end
jcallahan@4 500 return unit_type
jcallahan@4 501 end
jcallahan@249 502
jcallahan@249 503 private.ParseGUID = ParseGUID
jcallahan@4 504 end -- do-block
jcallahan@4 505
jcallahan@4 506
jcallahan@141 507 local UpdateDBEntryLocation
jcallahan@141 508 do
jcallahan@141 509 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 510 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 511 local facing = _G.GetPlayerFacing()
jcallahan@141 512
jcallahan@141 513 if not facing then
jcallahan@141 514 return x, y
jcallahan@141 515 end
jcallahan@246 516 local rad = facing + math.pi
jcallahan@141 517 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 518 end
jcallahan@10 519
jcallahan@24 520
jcallahan@141 521 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 522 if not identifier then
jcallahan@141 523 return
jcallahan@141 524 end
jcallahan@141 525 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 526 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 527 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 528 return
MMOSimca@328 529 end
jcallahan@141 530 local entry = DBEntry(entry_type, identifier)
jcallahan@141 531 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 532 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 533
jcallahan@141 534 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 535 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 536
jcallahan@141 537 if not zone_data then
jcallahan@141 538 zone_data = {}
jcallahan@141 539 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 540 end
jcallahan@141 541
jcallahan@141 542 -- Special case for Fishing.
jcallahan@141 543 if current_action.spell_label == "FISHING" then
jcallahan@141 544 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 545
jcallahan@141 546 if yard_width > 0 and yard_height > 0 then
jcallahan@141 547 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 548 current_action.x = x
jcallahan@141 549 current_action.y = y
jcallahan@141 550 end
jcallahan@141 551 end
jcallahan@141 552 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 553
jcallahan@141 554 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 555 return zone_data
jcallahan@10 556 end
jcallahan@141 557 end -- do-block
jcallahan@10 558
jcallahan@10 559
jcallahan@19 560 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 561 if not item_link then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 local item_id = ItemLinkToID(item_link)
jcallahan@19 565
jcallahan@19 566 if not bag_index or not slot_index then
jcallahan@19 567 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 568 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 569 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 570 bag_index = new_bag_index
jcallahan@19 571 slot_index = new_slot_index
jcallahan@19 572 break
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577
jcallahan@19 578 if not bag_index or not slot_index then
jcallahan@19 579 return
jcallahan@19 580 end
jcallahan@19 581 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 582
MMOSimca@400 583 if not is_lootable and not private.CONTAINER_ITEM_ID_LIST[item_id] then
jcallahan@19 584 return
jcallahan@19 585 end
MMOSimca@368 586
MMOSimca@368 587 table.wipe(current_action)
MMOSimca@368 588 current_loot = nil
MMOSimca@368 589 current_action.target_type = AF.ITEM
MMOSimca@368 590 current_action.identifier = item_id
MMOSimca@368 591 current_action.loot_label = "contains"
MMOSimca@368 592
MMOSimca@393 593 -- For items that open instantly with no spell cast
MMOSimca@407 594 if _G.GetNumLootItems() == 0 and private.CONTAINER_ITEM_ID_LIST[item_id] == true then
MMOSimca@393 595 ClearChatLootData()
MMOSimca@393 596 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@393 597 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@393 598 InitializeCurrentLoot()
MMOSimca@393 599 end
MMOSimca@393 600
MMOSimca@368 601 --[[DatamineTT:ClearLines()
jcallahan@19 602 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 603
jcallahan@19 604 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 605 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 606
jcallahan@19 607 if not current_line then
MMOSimca@336 608 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 609 return
jcallahan@19 610 end
jcallahan@306 611
jcallahan@306 612 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 613 table.wipe(current_action)
jcallahan@312 614 current_loot = nil
jcallahan@312 615
jcallahan@123 616 current_action.target_type = AF.ITEM
jcallahan@122 617 current_action.identifier = item_id
jcallahan@122 618 current_action.loot_label = "contains"
jcallahan@324 619 return
jcallahan@19 620 end
jcallahan@19 621 end
MMOSimca@368 622 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 623 end
jcallahan@19 624
jcallahan@19 625
jcallahan@39 626 local UnitFactionStanding
jcallahan@32 627 local UpdateFactionData
jcallahan@32 628 do
jcallahan@32 629 local MAX_FACTION_INDEX = 1000
jcallahan@20 630
jcallahan@32 631 local STANDING_NAMES = {
jcallahan@32 632 "HATED",
jcallahan@32 633 "HOSTILE",
jcallahan@32 634 "UNFRIENDLY",
jcallahan@32 635 "NEUTRAL",
jcallahan@32 636 "FRIENDLY",
jcallahan@32 637 "HONORED",
jcallahan@32 638 "REVERED",
jcallahan@32 639 "EXALTED",
jcallahan@32 640 }
jcallahan@32 641
jcallahan@39 642
jcallahan@39 643 function UnitFactionStanding(unit)
jcallahan@135 644 local unit_name = _G.UnitName(unit)
jcallahan@39 645 UpdateFactionData()
jcallahan@39 646 DatamineTT:ClearLines()
jcallahan@39 647 DatamineTT:SetUnit(unit)
jcallahan@39 648
jcallahan@39 649 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 650 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 651
jcallahan@135 652 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 653 return faction_name, faction_standings[faction_name]
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656 end
jcallahan@39 657
jcallahan@39 658
jcallahan@32 659 function UpdateFactionData()
jcallahan@32 660 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 661 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 662
jcallahan@86 663 if faction_name then
jcallahan@32 664 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 665 elseif not faction_name then
jcallahan@32 666 break
jcallahan@32 667 end
jcallahan@20 668 end
jcallahan@20 669 end
jcallahan@32 670 end -- do-block
jcallahan@20 671
jcallahan@48 672
jcallahan@75 673 local GenericLootUpdate
jcallahan@75 674 do
jcallahan@77 675 local function LootTable(entry, loot_type, top_field)
jcallahan@75 676 if top_field then
jcallahan@75 677 entry[top_field] = entry[top_field] or {}
jcallahan@75 678 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 679 return entry[top_field][loot_type]
jcallahan@75 680 end
jcallahan@48 681 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 682 return entry[loot_type]
jcallahan@48 683 end
jcallahan@48 684
jcallahan@75 685 function GenericLootUpdate(data_type, top_field)
jcallahan@132 686 local loot_type = current_loot.label
jcallahan@75 687 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 688 local source_list = {}
jcallahan@75 689
jcallahan@131 690 if current_loot.sources then
jcallahan@131 691 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 692 local source_id
jcallahan@78 693
jcallahan@131 694 if current_loot.target_type == AF.ITEM then
jcallahan@119 695 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 696 source_id = current_loot.identifier
jcallahan@119 697 else
jcallahan@331 698 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 699 if unit_ID then
MMOSimca@328 700 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 701 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 702 else
MMOSimca@328 703 source_id = unit_ID
MMOSimca@328 704 end
MMOSimca@328 705 end
jcallahan@119 706 end
jcallahan@304 707 local entry = DBEntry(data_type, source_id)
jcallahan@75 708
jcallahan@119 709 if entry then
jcallahan@119 710 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 711
jcallahan@304 712 if not source_list[source_id] then
jcallahan@119 713 if top_field then
jcallahan@119 714 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 715 elseif not container_loot_toasting then
jcallahan@119 716 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 717 end
jcallahan@304 718 source_list[source_id] = true
jcallahan@77 719 end
jcallahan@119 720 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 721
jcallahan@309 722 if current_loot.target_type == AF.ZONE then
jcallahan@309 723 for item_id, quantity in pairs(loot_data) do
jcallahan@309 724 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 725 end
jcallahan@309 726 else
jcallahan@308 727 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 728 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 729
jcallahan@308 730 if label == "currency" and currency_texture then
jcallahan@308 731 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 732 elseif loot_token == "money" then
jcallahan@308 733 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 734 else
jcallahan@308 735 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 736 end
jcallahan@308 737 end
jcallahan@119 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@75 741 end
jcallahan@121 742
jcallahan@121 743 -- This is used for Gas Extractions.
jcallahan@131 744 if #current_loot.list <= 0 then
jcallahan@78 745 return
jcallahan@78 746 end
jcallahan@82 747 local entry
jcallahan@82 748
jcallahan@82 749 -- At this point we only have a name if it's an object.
MMOSimca@388 750 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 751 if current_loot.target_type == AF.OBJECT then
jcallahan@131 752 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 753 else
jcallahan@131 754 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 755 end
jcallahan@75 756
jcallahan@75 757 if not entry then
jcallahan@75 758 return
jcallahan@75 759 end
jcallahan@77 760 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 761
jcallahan@307 762 if current_loot.identifier then
jcallahan@307 763 if not source_list[current_loot.identifier] then
jcallahan@307 764 if top_field then
jcallahan@307 765 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 766 else
jcallahan@307 767 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 768 end
jcallahan@307 769 source_list[current_loot.identifier] = true
jcallahan@77 770 end
jcallahan@77 771 end
jcallahan@75 772
jcallahan@131 773 for index = 1, #current_loot.list do
jcallahan@131 774 table.insert(loot_table, current_loot.list[index])
jcallahan@75 775 end
jcallahan@48 776 end
jcallahan@75 777 end -- do-block
jcallahan@48 778
jcallahan@97 779
jcallahan@97 780 local ReplaceKeywords
jcallahan@97 781 do
jcallahan@97 782 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 783 class = PLAYER_CLASS,
jcallahan@97 784 name = PLAYER_NAME,
jcallahan@97 785 race = PLAYER_RACE,
jcallahan@97 786 }
jcallahan@97 787
jcallahan@97 788
jcallahan@97 789 function ReplaceKeywords(text)
jcallahan@97 790 if not text or text == "" then
jcallahan@97 791 return ""
jcallahan@97 792 end
jcallahan@97 793
jcallahan@97 794 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 795 local category_format = ("<%s>"):format(category)
jcallahan@97 796 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 797 end
jcallahan@97 798 return text
jcallahan@97 799 end
jcallahan@97 800 end -- do-block
jcallahan@97 801
jcallahan@97 802
jcallahan@154 803 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 804 -- unless the WorldMapFrame is shown.
jcallahan@143 805 do
jcallahan@143 806 -- MapFileName = MapAreaID
jcallahan@143 807 local MICRO_DUNGEON_IDS = {
jcallahan@143 808 ShrineofTwoMoons = 903,
jcallahan@143 809 ShrineofSevenStars = 905,
jcallahan@143 810 }
jcallahan@126 811
jcallahan@299 812 local function SetCurrentAreaID()
jcallahan@156 813 if private.in_combat then
jcallahan@156 814 private.set_area_id = true
jcallahan@156 815 return
jcallahan@156 816 end
jcallahan@155 817 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 818
jcallahan@155 819 if map_area_id == current_area_id then
jcallahan@155 820 return
jcallahan@155 821 end
jcallahan@143 822 local world_map = _G.WorldMapFrame
jcallahan@143 823 local map_visible = world_map:IsVisible()
jcallahan@312 824 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 825
jcallahan@143 826 if not map_visible then
jcallahan@143 827 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 828 world_map:Show()
jcallahan@143 829 end
jcallahan@331 830 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 831 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 832
jcallahan@154 833 _G.SetMapToCurrentZone()
jcallahan@154 834
jcallahan@143 835 if micro_dungeon_id then
jcallahan@143 836 current_area_id = micro_dungeon_id
jcallahan@143 837 else
jcallahan@143 838 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 839 end
jcallahan@143 840
jcallahan@154 841 if map_visible then
jcallahan@154 842 _G.SetMapByID(map_area_id)
jcallahan@154 843 else
jcallahan@143 844 world_map:Hide()
jcallahan@143 845 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 846 end
jcallahan@143 847 end
jcallahan@299 848
jcallahan@299 849 function WDP:HandleZoneChange(event_name)
jcallahan@299 850 in_instance = _G.IsInInstance()
jcallahan@299 851 SetCurrentAreaID()
jcallahan@299 852 end
jcallahan@154 853 end
jcallahan@126 854
MMOSimca@347 855
MMOSimca@347 856 -- TIMERS -------------------------------------------------------------
MMOSimca@347 857
MMOSimca@393 858 function ClearKilledNPC()
MMOSimca@347 859 killed_npc_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@393 863 function ClearKilledBossID()
MMOSimca@347 864 if killed_boss_id_timer_handle then
MMOSimca@383 865 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 866 killed_boss_id_timer_handle = nil
MMOSimca@347 867 end
MMOSimca@347 868
MMOSimca@347 869 table.wipe(boss_loot_toasting)
MMOSimca@387 870 raid_boss_id = nil
MMOSimca@347 871 end
MMOSimca@347 872
MMOSimca@347 873
MMOSimca@393 874 function ClearLootToastContainerID()
MMOSimca@347 875 if loot_toast_container_timer_handle then
MMOSimca@383 876 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 877 loot_toast_container_timer_handle = nil
MMOSimca@347 878 end
MMOSimca@347 879
MMOSimca@387 880 container_loot_toasting = false
MMOSimca@387 881 loot_toast_container_id = nil
MMOSimca@347 882 end
MMOSimca@347 883
MMOSimca@347 884
MMOSimca@393 885 function ClearLootToastData()
MMOSimca@347 886 if loot_toast_data_timer_handle then
MMOSimca@383 887 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 888 loot_toast_data_timer_handle = nil
MMOSimca@347 889 end
MMOSimca@347 890
MMOSimca@347 891 if loot_toast_data then
MMOSimca@347 892 table.wipe(loot_toast_data)
MMOSimca@347 893 end
MMOSimca@347 894 end
MMOSimca@347 895
MMOSimca@347 896
MMOSimca@393 897 function ClearChatLootData()
MMOSimca@398 898 if not chat_loot_timer_handle then
MMOSimca@398 899 return
MMOSimca@398 900 end
MMOSimca@398 901 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 902 chat_loot_timer_handle:Cancel()
MMOSimca@398 903 chat_loot_timer_handle = nil
MMOSimca@398 904
MMOSimca@398 905 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 906 GenericLootUpdate("items")
MMOSimca@347 907 end
MMOSimca@347 908 current_loot = nil
MMOSimca@347 909 end
MMOSimca@347 910
MMOSimca@347 911
jcallahan@246 912 -- METHODS ------------------------------------------------------------
jcallahan@246 913
jcallahan@0 914 function WDP:OnInitialize()
jcallahan@128 915 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 916 private.db = db
jcallahan@128 917 global_db = db.global
jcallahan@128 918 char_db = db.char
jcallahan@14 919
jcallahan@270 920 local raw_db = _G.WoWDBProfilerData
jcallahan@18 921 local build_num = tonumber(private.build_num)
jcallahan@14 922
jcallahan@136 923 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 924 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 925 global_db[entry] = {}
jcallahan@74 926 end
jcallahan@74 927 end
jcallahan@35 928 raw_db.build_num = build_num
MMOSimca@330 929 raw_db.region = private.region
jcallahan@63 930 raw_db.version = DB_VERSION
jcallahan@249 931
jcallahan@312 932 private.InitializeCommentSystem()
jcallahan@312 933 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 934 end
jcallahan@0 935
jcallahan@0 936
jcallahan@153 937 function WDP:EventDispatcher(...)
jcallahan@153 938 local event_name = ...
jcallahan@153 939
MMOSimca@346 940 if DEBUGGING then
jcallahan@154 941 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 942 Debug(event_name)
jcallahan@154 943 else
jcallahan@154 944 Debug(...)
jcallahan@153 945 end
jcallahan@153 946 end
jcallahan@153 947 local func = EVENT_MAPPING[event_name]
jcallahan@153 948
jcallahan@153 949 if _G.type(func) == "boolean" then
jcallahan@153 950 self[event_name](self, ...)
jcallahan@153 951 elseif _G.type(func) == "function" then
jcallahan@159 952 self[func](self, ...)
jcallahan@153 953 end
jcallahan@153 954 end
jcallahan@153 955
jcallahan@153 956
jcallahan@0 957 function WDP:OnEnable()
jcallahan@300 958 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 959
jcallahan@0 960 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 961 if EVENT_DEBUG then
jcallahan@153 962 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 963 else
jcallahan@153 964 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 965 end
jcallahan@0 966 end
jcallahan@95 967
jcallahan@95 968 for index = 1, _G.GetNumLanguages() do
jcallahan@95 969 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 970 end
MMOSimca@383 971
MMOSimca@383 972 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 973 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 974 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 975 WDP:ProcessItems()
MMOSimca@383 976 end, 100000)
MMOSimca@383 977 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 978 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 979 WDP:UpdateTargetLocation()
MMOSimca@383 980 end, 100000)
jcallahan@19 981
jcallahan@19 982 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 983 if target_unit then
jcallahan@19 984 return
jcallahan@19 985 end
jcallahan@19 986 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 987 end)
jcallahan@19 988
jcallahan@19 989 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 990 if target_unit then
jcallahan@19 991 return
jcallahan@19 992 end
jcallahan@19 993 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 994 HandleItemUse(item_link)
jcallahan@19 995 end)
jcallahan@263 996
jcallahan@299 997 self:HandleZoneChange("OnEnable")
jcallahan@290 998 self:GROUP_ROSTER_UPDATE()
jcallahan@0 999 end
jcallahan@0 1000
jcallahan@0 1001
jcallahan@219 1002 local ScrapeItemUpgradeStats
jcallahan@219 1003 do
jcallahan@219 1004 local intermediary = {}
jcallahan@219 1005
jcallahan@220 1006 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1007 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1008 return
jcallahan@220 1009 end
jcallahan@219 1010 local create_entry
jcallahan@219 1011
jcallahan@219 1012 table.wipe(intermediary)
jcallahan@219 1013
jcallahan@219 1014 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1015 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1016
jcallahan@293 1017 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1018 break
jcallahan@219 1019 end
jcallahan@219 1020 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1021
jcallahan@219 1022 if amount and stat then
jcallahan@219 1023 create_entry = true
jcallahan@295 1024 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1025 end
jcallahan@219 1026 end
jcallahan@219 1027
jcallahan@219 1028 if not create_entry then
jcallahan@219 1029 return
jcallahan@219 1030 end
jcallahan@219 1031 local item = DBEntry("items", item_id)
jcallahan@225 1032 item.upgrade_id = upgrade_id
jcallahan@219 1033 item.upgrades = item.upgrades or {}
jcallahan@219 1034 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1035
jcallahan@219 1036 for stat, amount in pairs(intermediary) do
jcallahan@219 1037 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1038 end
jcallahan@219 1039 end
MMOSimca@336 1040 end -- do-block
jcallahan@219 1041
jcallahan@219 1042
MMOSimca@340 1043 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1044 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1045 local item
jcallahan@0 1046
jcallahan@191 1047 if item_string then
MMOSimca@338 1048 local item_results = { (":"):split(item_string) }
MMOSimca@338 1049
MMOSimca@338 1050 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1051 local unique_id = item_results[9]
MMOSimca@338 1052 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1053 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1054 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1055
MMOSimca@340 1056 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1057 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1058 item = DBEntry("items", item_id)
MMOSimca@329 1059 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1060
jcallahan@331 1061 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1062 item.suffix_id = suffix_id
MMOSimca@329 1063 end
jcallahan@331 1064
jcallahan@331 1065 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1066 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1067 end
MMOSimca@372 1068
MMOSimca@384 1069 if not item.seen_bonuses then
MMOSimca@384 1070 item.seen_bonuses = {}
MMOSimca@372 1071 end
MMOSimca@385 1072 item.seen_bonuses["0"] = true
MMOSimca@329 1073 end
MMOSimca@329 1074 elseif num_bonus_ids > 0 then
jcallahan@219 1075 item = DBEntry("items", item_id)
MMOSimca@329 1076
jcallahan@201 1077 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1078 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1079
MMOSimca@384 1080 if not item.seen_bonuses then
MMOSimca@384 1081 item.seen_bonuses = {}
MMOSimca@329 1082 end
MMOSimca@384 1083
MMOSimca@384 1084 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1085 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1086 local sorted_bonus_string = ""
MMOSimca@384 1087 local min_bonus_id_array = {}
MMOSimca@384 1088 for iterations = 1, num_bonus_ids do
MMOSimca@384 1089 -- Find minimum of this iteration
MMOSimca@384 1090 local min_bonus_id = 100000
MMOSimca@384 1091 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1092 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1093 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1094 min_bonus_id = temp_bonus_id
MMOSimca@384 1095 end
MMOSimca@384 1096 end
MMOSimca@384 1097
MMOSimca@384 1098 -- Keep track of already processed IDs
MMOSimca@384 1099 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1100
MMOSimca@384 1101 -- Build string
MMOSimca@384 1102 if iterations == 1 then
MMOSimca@384 1103 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1104 else
MMOSimca@384 1105 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1106 end
MMOSimca@329 1107 end
MMOSimca@384 1108
MMOSimca@395 1109 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1110 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1111 else
MMOSimca@372 1112 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1113 end
jcallahan@219 1114 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1115 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1116 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1117 end
jcallahan@0 1118 end
jcallahan@212 1119
jcallahan@212 1120 if durability and durability > 0 then
jcallahan@219 1121 item = item or DBEntry("items", item_id)
jcallahan@212 1122 item.durability = durability
jcallahan@212 1123 end
jcallahan@0 1124 end
jcallahan@0 1125
jcallahan@0 1126
jcallahan@187 1127 function WDP:ProcessItems()
jcallahan@187 1128 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1129 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1130
jcallahan@0 1131 if item_id and item_id > 0 then
jcallahan@1 1132 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1133 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1134 end
jcallahan@0 1135 end
jcallahan@0 1136
jcallahan@0 1137 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1138 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1139 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1140
jcallahan@0 1141 if item_id and item_id > 0 then
jcallahan@1 1142 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1143 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1144 end
jcallahan@0 1145 end
jcallahan@0 1146 end
jcallahan@0 1147 end
jcallahan@0 1148
jcallahan@118 1149
jcallahan@215 1150 local TargetedNPC
jcallahan@118 1151 do
jcallahan@118 1152 local GENDER_NAMES = {
jcallahan@118 1153 "UNKNOWN",
jcallahan@118 1154 "MALE",
jcallahan@118 1155 "FEMALE",
jcallahan@118 1156 }
jcallahan@118 1157
jcallahan@118 1158
jcallahan@118 1159 local REACTION_NAMES = {
jcallahan@118 1160 "HATED",
jcallahan@118 1161 "HOSTILE",
jcallahan@118 1162 "UNFRIENDLY",
jcallahan@118 1163 "NEUTRAL",
jcallahan@118 1164 "FRIENDLY",
jcallahan@118 1165 "HONORED",
jcallahan@118 1166 "REVERED",
jcallahan@118 1167 "EXALTED",
jcallahan@118 1168 }
jcallahan@118 1169
jcallahan@118 1170
jcallahan@118 1171 local POWER_TYPE_NAMES = {
jcallahan@118 1172 ["0"] = "MANA",
jcallahan@118 1173 ["1"] = "RAGE",
jcallahan@118 1174 ["2"] = "FOCUS",
jcallahan@118 1175 ["3"] = "ENERGY",
jcallahan@118 1176 ["6"] = "RUNIC_POWER",
jcallahan@118 1177 }
jcallahan@118 1178
jcallahan@118 1179
jcallahan@215 1180 function TargetedNPC()
jcallahan@118 1181 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1182 current_target_id = nil
jcallahan@118 1183 return
jcallahan@118 1184 end
jcallahan@118 1185 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1186
jcallahan@171 1187 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1188 return
jcallahan@118 1189 end
jcallahan@118 1190 current_target_id = unit_idnum
jcallahan@118 1191
jcallahan@118 1192 local npc = NPCEntry(unit_idnum)
jcallahan@118 1193 local _, class_token = _G.UnitClass("target")
jcallahan@118 1194 npc.class = class_token
jcallahan@118 1195 npc.faction = UnitFactionStanding("target")
jcallahan@118 1196 npc.genders = npc.genders or {}
jcallahan@118 1197 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1198 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1199 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1200
jcallahan@248 1201 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1202 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1203 local level_data = encounter_data[npc_level]
jcallahan@250 1204
jcallahan@250 1205 if not level_data then
jcallahan@250 1206 level_data = {}
jcallahan@250 1207 encounter_data[npc_level] = level_data
jcallahan@250 1208 end
jcallahan@257 1209 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1210
jcallahan@257 1211 if not level_data.power then
MMOSimca@337 1212 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1213
jcallahan@257 1214 if max_power > 0 then
jcallahan@257 1215 local power_type = _G.UnitPowerType("target")
jcallahan@312 1216 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1217 end
jcallahan@118 1218 end
jcallahan@118 1219 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1220 return npc, unit_idnum
jcallahan@118 1221 end
jcallahan@118 1222 end -- do-block
jcallahan@118 1223
jcallahan@118 1224
jcallahan@113 1225 do
jcallahan@113 1226 local COORD_MAX = 5
jcallahan@0 1227
jcallahan@113 1228 function WDP:UpdateTargetLocation()
jcallahan@113 1229 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1230 return
jcallahan@2 1231 end
jcallahan@113 1232
jcallahan@113 1233 for index = 1, 4 do
jcallahan@113 1234 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1235 return
jcallahan@113 1236 end
jcallahan@113 1237 end
jcallahan@215 1238 local npc = TargetedNPC()
jcallahan@113 1239
jcallahan@113 1240 if not npc then
jcallahan@113 1241 return
jcallahan@113 1242 end
jcallahan@113 1243 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1244 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1245 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1246 return
MMOSimca@328 1247 end
jcallahan@248 1248 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1249 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1250 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1251
jcallahan@113 1252 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1253
jcallahan@113 1254 if not zone_data then
jcallahan@113 1255 zone_data = {}
jcallahan@113 1256 npc_data.locations[zone_token] = zone_data
jcallahan@113 1257 end
jcallahan@113 1258
jcallahan@113 1259 for location_token in pairs(zone_data) do
jcallahan@113 1260 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1261 loc_level = tonumber(loc_level)
jcallahan@113 1262
jcallahan@113 1263 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1264 return
jcallahan@113 1265 end
jcallahan@113 1266 end
jcallahan@141 1267 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1268 end
jcallahan@113 1269 end -- do-block
jcallahan@2 1270
jcallahan@118 1271
jcallahan@246 1272 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1273
MMOSimca@398 1274 function WDP:LOOT_SLOT_CLEARED(...)
MMOSimca@398 1275 ClearChatLootData()
MMOSimca@398 1276 end
MMOSimca@398 1277
MMOSimca@398 1278
MMOSimca@408 1279 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1280 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1281 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1282 ClearKilledBossID()
MMOSimca@408 1283 ClearLootToastContainerID()
MMOSimca@408 1284 end
MMOSimca@408 1285
MMOSimca@408 1286
jcallahan@90 1287 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1288 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1289 return
jcallahan@243 1290 end
jcallahan@282 1291 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1292
jcallahan@56 1293 for index = 1, num_items do
jcallahan@56 1294 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1295
jcallahan@56 1296 if item_link then
jcallahan@56 1297 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1298 end
jcallahan@56 1299 end
jcallahan@56 1300 end
jcallahan@56 1301
jcallahan@56 1302
jcallahan@298 1303 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1304 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1305
jcallahan@246 1306 if current_pet_guid then
jcallahan@246 1307 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1308 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1309 end
jcallahan@246 1310 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1311
jcallahan@246 1312 if pet_guid then
jcallahan@296 1313 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1314 group_pet_guids[pet_guid] = true
jcallahan@246 1315 end
jcallahan@246 1316 end
jcallahan@246 1317
jcallahan@246 1318
jcallahan@298 1319 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1320 local is_raid = _G.IsInRaid()
jcallahan@298 1321 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1322 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1323
jcallahan@299 1324 table.wipe(group_member_guids)
jcallahan@298 1325
jcallahan@298 1326 for index = 1, group_size do
jcallahan@298 1327 local unit_id = unit_type .. index
jcallahan@298 1328 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1329
jcallahan@299 1330 group_member_guids[unit_guid] = true
jcallahan@298 1331 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1332 end
jcallahan@299 1333 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1334 end
jcallahan@298 1335
jcallahan@298 1336
jcallahan@298 1337 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1338 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1339 end
jcallahan@298 1340
jcallahan@298 1341
MMOSimca@375 1342 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1343 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1344 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1345 return
jcallahan@306 1346 end
MMOSimca@372 1347
MMOSimca@372 1348 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1349 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1350
MMOSimca@355 1351 -- Handle Garrison cache specially
MMOSimca@355 1352 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1353 -- Record location data for cache
MMOSimca@355 1354 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1355
MMOSimca@355 1356 -- Add drop data
MMOSimca@355 1357 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1358 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1359 -- Check for top level object data
MMOSimca@355 1360 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1361 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1362 if object_entry[difficulty_token] then
MMOSimca@355 1363 -- Increment loot count
MMOSimca@355 1364 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1365
MMOSimca@355 1366 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1367 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1368 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1369 else
MMOSimca@355 1370 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1371 end
MMOSimca@355 1372 else
MMOSimca@355 1373 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1374 end
MMOSimca@387 1375 elseif raid_boss_id then
MMOSimca@336 1376 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1377 local upper_limit = 0
MMOSimca@387 1378 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1379 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1380 end
jcallahan@317 1381 for i = 0, upper_limit do
MMOSimca@387 1382 local temp_npc_id = raid_boss_id
jcallahan@317 1383
jcallahan@317 1384 if i > 0 then
MMOSimca@387 1385 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1386 end
jcallahan@317 1387
jcallahan@317 1388 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1389 if npc then
jcallahan@317 1390 local loot_label = "drops"
jcallahan@317 1391 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1392 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1393 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1394
jcallahan@317 1395 if loot_type == "item" then
jcallahan@317 1396 local item_id = ItemLinkToID(item_link)
jcallahan@317 1397 if item_id then
jcallahan@317 1398 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1399 RecordItemData(item_id, item_link, true)
jcallahan@317 1400 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1401 else
jcallahan@317 1402 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1403 return
jcallahan@317 1404 end
jcallahan@317 1405 elseif loot_type == "money" then
jcallahan@317 1406 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1407 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1408 elseif loot_type == "currency" then
jcallahan@317 1409 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1410 if currency_texture and currency_texture ~= "" then
jcallahan@317 1411 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1412 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1413 else
jcallahan@317 1414 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1415 return
jcallahan@317 1416 end
jcallahan@317 1417 end
jcallahan@317 1418
jcallahan@317 1419 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1420 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1421 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1422 end
jcallahan@312 1423 end
jcallahan@312 1424 end
MMOSimca@387 1425 elseif loot_toast_container_id then
jcallahan@305 1426 InitializeCurrentLoot()
jcallahan@305 1427
jcallahan@306 1428 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1429 current_loot.identifier = loot_toast_container_id
jcallahan@306 1430 current_loot.label = "contains"
jcallahan@306 1431 current_loot.target_type = AF.ITEM
jcallahan@306 1432
MMOSimca@387 1433 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1434
jcallahan@301 1435 if loot_type == "item" then
jcallahan@312 1436 local item_id = ItemLinkToID(item_link)
jcallahan@312 1437 if item_id then
jcallahan@312 1438 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1439 RecordItemData(item_id, item_link, true)
MMOSimca@387 1440 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1441 else
jcallahan@301 1442 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1443 current_loot = nil
jcallahan@301 1444 return
jcallahan@301 1445 end
jcallahan@301 1446 elseif loot_type == "money" then
jcallahan@312 1447 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1448 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1449 elseif loot_type == "currency" then
jcallahan@312 1450 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1451 if currency_texture and currency_texture ~= "" then
jcallahan@312 1452 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1453 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1454 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1455 else
jcallahan@312 1456 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1457 current_loot = nil
jcallahan@312 1458 return
jcallahan@312 1459 end
jcallahan@301 1460 end
jcallahan@312 1461
jcallahan@301 1462 GenericLootUpdate("items")
jcallahan@301 1463 current_loot = nil
MMOSimca@387 1464 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1465 else
jcallahan@307 1466 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1467
jcallahan@307 1468 loot_toast_data = loot_toast_data or {}
jcallahan@312 1469 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1470
MMOSimca@340 1471 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1472 if item_id then
MMOSimca@340 1473 RecordItemData(item_id, item_link, true)
MMOSimca@340 1474 end
MMOSimca@340 1475
MMOSimca@383 1476 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1477 end
jcallahan@178 1478 end
jcallahan@178 1479
jcallahan@178 1480
jcallahan@179 1481 do
MMOSimca@388 1482 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1483 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1484 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1485 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1486 -- Verify that we're still assigning data to the right items
MMOSimca@390 1487 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1488 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1489 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1490 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1491 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1492 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1493 ClearChatLootData()
MMOSimca@388 1494 end
MMOSimca@388 1495 end,
MMOSimca@388 1496 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1497 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1498 end,
MMOSimca@388 1499 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1500 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1501 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1502 InitializeCurrentLoot()
MMOSimca@388 1503 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1504 GenericLootUpdate("zones")
MMOSimca@388 1505 current_loot = nil
MMOSimca@388 1506 end,
MMOSimca@388 1507 }
MMOSimca@388 1508
MMOSimca@388 1509
MMOSimca@388 1510 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1511 local category
MMOSimca@388 1512
MMOSimca@388 1513 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1514 if not currency_link then
MMOSimca@388 1515 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1516 end
MMOSimca@388 1517 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1518
MMOSimca@388 1519 if not currency_texture or currency_texture == "" then
MMOSimca@388 1520 return
MMOSimca@388 1521 end
MMOSimca@388 1522
MMOSimca@388 1523 -- Set update category
MMOSimca@388 1524 if current_action.spell_label == "FISHING" then
MMOSimca@388 1525 category = AF.ZONE
MMOSimca@388 1526 elseif raid_boss_id then
MMOSimca@388 1527 category = AF.NPC
MMOSimca@388 1528 elseif chat_loot_timer_handle then
MMOSimca@388 1529 category = AF.ITEM
MMOSimca@388 1530 end
MMOSimca@388 1531
MMOSimca@388 1532 -- Take action based on update category
MMOSimca@388 1533 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1534 if not category or not update_func then
MMOSimca@388 1535 return
MMOSimca@388 1536 end
MMOSimca@388 1537 update_func(currency_texture, quantity)
MMOSimca@388 1538 end
MMOSimca@388 1539
MMOSimca@388 1540
jcallahan@179 1541 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1542 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1543 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1544 -- Verify that we're still assigning data to the right items
MMOSimca@390 1545 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1546 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1547 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1548 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1549 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1550 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1551 ClearChatLootData()
MMOSimca@347 1552 end
MMOSimca@347 1553 end,
jcallahan@179 1554 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1555 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1556 end,
MMOSimca@345 1557 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1558 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1559 -- Check for top level object data
MMOSimca@381 1560 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1561 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1562 if object_entry[difficulty_token] then
MMOSimca@381 1563 -- Increment loot count
MMOSimca@381 1564 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1565
MMOSimca@381 1566 -- Add drop data
MMOSimca@381 1567 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1568 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1569 else
MMOSimca@381 1570 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1571 end
jcallahan@179 1572 end,
jcallahan@179 1573 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1574 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1575 InitializeCurrentLoot()
jcallahan@312 1576 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1577 GenericLootUpdate("zones")
jcallahan@312 1578 current_loot = nil
jcallahan@179 1579 end,
jcallahan@179 1580 }
jcallahan@177 1581
jcallahan@177 1582
MMOSimca@388 1583 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1584 local category
jcallahan@177 1585
MMOSimca@345 1586 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1587 if not item_link then
MMOSimca@345 1588 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1589 end
MMOSimca@345 1590 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1591
MMOSimca@345 1592 if not item_id then
MMOSimca@345 1593 return
MMOSimca@345 1594 end
MMOSimca@345 1595
MMOSimca@345 1596 -- Set update category
MMOSimca@405 1597 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1598 category = AF.OBJECT
MMOSimca@345 1599 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1600 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1601 category = AF.ZONE
MMOSimca@388 1602 elseif raid_boss_id then
jcallahan@179 1603 category = AF.NPC
MMOSimca@347 1604 elseif chat_loot_timer_handle then
MMOSimca@347 1605 category = AF.ITEM
jcallahan@179 1606 end
MMOSimca@345 1607
MMOSimca@395 1608 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1609 RecordItemData(item_id, item_link, true)
MMOSimca@395 1610
MMOSimca@345 1611 -- Take action based on update category
jcallahan@179 1612 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1613 if not category or not update_func then
MMOSimca@340 1614 return
MMOSimca@340 1615 end
jcallahan@179 1616 update_func(item_id, quantity)
jcallahan@177 1617 end
MMOSimca@388 1618 end
MMOSimca@388 1619
MMOSimca@388 1620
jcallahan@97 1621 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1622 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1623 return
jcallahan@95 1624 end
jcallahan@97 1625 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1626 npc.quotes = npc.quotes or {}
jcallahan@97 1627 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1628 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1629 end
jcallahan@95 1630
jcallahan@95 1631
jcallahan@95 1632 do
jcallahan@40 1633 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1634
jcallahan@40 1635 local DRUNK_COMPARES = {
jcallahan@40 1636 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1637 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1638 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1639 }
jcallahan@40 1640
jcallahan@40 1641 local DRUNK_MATCHES = {
jcallahan@254 1642 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1643 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1644 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1645 }
jcallahan@40 1646
jcallahan@167 1647 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1648
jcallahan@167 1649
jcallahan@167 1650 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1651 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1652 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1653
jcallahan@167 1654 private.discovered_recipe_name = nil
jcallahan@167 1655 private.profession_level = nil
jcallahan@167 1656 private.previous_spell_id = nil
jcallahan@169 1657
jcallahan@169 1658 return true
jcallahan@167 1659 end
jcallahan@167 1660 end
jcallahan@167 1661
jcallahan@167 1662
jcallahan@167 1663 local function IterativeRecordDiscovery()
jcallahan@167 1664 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1665 end
jcallahan@167 1666
jcallahan@167 1667
jcallahan@92 1668 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1669 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1670 if not item_link then
MMOSimca@400 1671 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1672 end
MMOSimca@400 1673 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1674
MMOSimca@400 1675 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1676 if not item_id then
MMOSimca@400 1677 if not private.trainer_shown then
MMOSimca@400 1678 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1679
MMOSimca@400 1680 if recipe_name and private.previous_spell_id then
MMOSimca@400 1681 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1682
MMOSimca@400 1683 if profession_name == _G.UNKNOWN then
MMOSimca@400 1684 return
MMOSimca@400 1685 end
MMOSimca@400 1686 private.discovered_recipe_name = recipe_name
MMOSimca@400 1687 private.profession_level = prof_level
MMOSimca@400 1688
MMOSimca@400 1689 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1690 end
jcallahan@167 1691 end
MMOSimca@400 1692
MMOSimca@400 1693 if currently_drunk then
MMOSimca@400 1694 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1695 currently_drunk = nil
MMOSimca@400 1696 end
MMOSimca@400 1697 return
MMOSimca@400 1698 end
MMOSimca@400 1699
MMOSimca@400 1700 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1701 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1702 currently_drunk = true
MMOSimca@400 1703 break
MMOSimca@400 1704 end
jcallahan@40 1705 end
jcallahan@40 1706 return
jcallahan@40 1707 end
jcallahan@40 1708
MMOSimca@400 1709 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@400 1710 RecordItemData(item_id, item_link, true)
jcallahan@40 1711 end
jcallahan@40 1712 end
jcallahan@40 1713
jcallahan@307 1714
jcallahan@331 1715 do
jcallahan@23 1716 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1717 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1718
MMOSimca@405 1719 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1720 local BLACKLISTED_SPELLS = {
MMOSimca@405 1721 [117526] = true, -- Binding Shot
MMOSimca@405 1722 [132464] = true, -- Chi Wave
MMOSimca@405 1723 [121308] = true, -- Disguise
MMOSimca@405 1724 }
MMOSimca@405 1725
jcallahan@23 1726 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1727 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1728 return
jcallahan@23 1729 end
jcallahan@34 1730 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1731
jcallahan@171 1732 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1733 return
jcallahan@23 1734 end
jcallahan@23 1735
jcallahan@23 1736 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1737 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1738 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1739 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1740 end
jcallahan@23 1741 end
jcallahan@23 1742
jcallahan@115 1743 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1744
jcallahan@246 1745 local previous_combat_event = {}
jcallahan@246 1746
jcallahan@23 1747 local COMBAT_LOG_FUNCS = {
jcallahan@23 1748 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1749 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1750 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1751 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1752 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1753
jcallahan@171 1754 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1755 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1756 end
jcallahan@115 1757 end
jcallahan@115 1758 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1759 end,
jcallahan@65 1760 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1761 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1762
jcallahan@171 1763 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1764 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1765 ClearKilledNPC()
jcallahan@98 1766 private.harvesting = nil
jcallahan@65 1767 return
jcallahan@65 1768 end
jcallahan@177 1769
jcallahan@246 1770 if source_guid == "" then
jcallahan@246 1771 source_guid = nil
jcallahan@246 1772 end
jcallahan@246 1773 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1774 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1775
jcallahan@299 1776 if not previous_combat_event.party_damage then
jcallahan@312 1777 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1778 table.wipe(previous_combat_event)
jcallahan@217 1779 ClearKilledNPC()
jcallahan@306 1780 else
jcallahan@317 1781 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1782 end
jcallahan@177 1783 killed_npc_id = unit_idnum
MMOSimca@383 1784 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1785 end,
jcallahan@23 1786 }
jcallahan@23 1787
jcallahan@23 1788
jcallahan@246 1789 local NON_DAMAGE_EVENTS = {
jcallahan@246 1790 SPELL_AURA_APPLIED = true,
jcallahan@246 1791 SPELL_AURA_REMOVED = true,
jcallahan@246 1792 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1793 SPELL_CAST_FAILED = true,
jcallahan@246 1794 SWING_MISSED = true,
jcallahan@246 1795 }
jcallahan@246 1796
jcallahan@299 1797 local DAMAGE_EVENTS = {
jcallahan@299 1798 RANGE_DAMAGE = true,
jcallahan@299 1799 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1800 SPELL_DAMAGE = true,
jcallahan@299 1801 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1802 SWING_DAMAGE = true,
jcallahan@299 1803 }
jcallahan@299 1804
jcallahan@246 1805
jcallahan@92 1806 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1807 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1808
jcallahan@23 1809 if not combat_log_func then
jcallahan@299 1810 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1811 table.wipe(previous_combat_event)
jcallahan@246 1812 previous_combat_event.source_name = source_name
jcallahan@299 1813
jcallahan@299 1814 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1815 previous_combat_event.party_damage = true
jcallahan@299 1816 end
jcallahan@246 1817 end
jcallahan@23 1818 return
jcallahan@23 1819 end
jcallahan@23 1820 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1821
jcallahan@297 1822 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1823 table.wipe(previous_combat_event)
jcallahan@297 1824 end
jcallahan@23 1825 end
jcallahan@23 1826
MMOSimca@337 1827
jcallahan@44 1828 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1829 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1830 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1831 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1832 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1833
jcallahan@44 1834
jcallahan@92 1835 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1836 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1837 return
jcallahan@44 1838 end
jcallahan@44 1839 UpdateFactionData()
jcallahan@44 1840
jcallahan@46 1841 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1842 return
jcallahan@46 1843 end
jcallahan@177 1844 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1845 ClearKilledNPC()
jcallahan@46 1846
jcallahan@44 1847 if not npc then
jcallahan@98 1848 private.harvesting = nil
jcallahan@44 1849 return
jcallahan@44 1850 end
jcallahan@98 1851 npc.harvested = private.harvesting
jcallahan@98 1852 private.harvesting = nil
jcallahan@98 1853
jcallahan@44 1854 local modifier = 1
jcallahan@44 1855
MMOSimca@340 1856 -- Check for modifiers from known spells
jcallahan@44 1857 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1858 modifier = modifier + 0.1
jcallahan@44 1859 end
jcallahan@44 1860 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1861 modifier = modifier + 0.1
jcallahan@44 1862 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1863 modifier = modifier + 0.05
jcallahan@44 1864 end
jcallahan@44 1865
MMOSimca@340 1866 -- Determine faction ID
MMOSimca@340 1867 local faction_ID
MMOSimca@340 1868 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1869 if faction_name == faction_data_table[2] then
MMOSimca@340 1870 faction_ID = faction_data_table[1]
MMOSimca@340 1871 end
MMOSimca@340 1872 end
MMOSimca@340 1873 if faction_ID and faction_ID > 0 then
MMOSimca@340 1874 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1875 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1876 if has_bonus_rep_gain then
MMOSimca@340 1877 modifier = modifier + 1
MMOSimca@340 1878 end
MMOSimca@340 1879 end
MMOSimca@340 1880
MMOSimca@340 1881 -- Check for modifiers from buffs
MMOSimca@340 1882 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1883 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1884 local modded_faction = buff_data_table.faction
jcallahan@44 1885
jcallahan@44 1886 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1887 if buff_data_table.ignore then
MMOSimca@340 1888 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1889 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1890 return
MMOSimca@340 1891 else
MMOSimca@340 1892 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1893 end
jcallahan@44 1894 end
jcallahan@44 1895 end
jcallahan@44 1896 end
MMOSimca@340 1897
jcallahan@65 1898 npc.reputations = npc.reputations or {}
jcallahan@65 1899 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1900 end
jcallahan@44 1901 end -- do-block
jcallahan@18 1902
jcallahan@18 1903
jcallahan@140 1904 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1905 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1906 return
jcallahan@140 1907 end
jcallahan@140 1908 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1909
MMOSimca@355 1910 -- Handle Fishing
MMOSimca@355 1911 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1912 if not text or text == "Fishing Bobber" then
MMOSimca@355 1913 text = "NONE"
MMOSimca@355 1914 else
MMOSimca@355 1915 current_action.fishing_target = true
MMOSimca@355 1916 end
MMOSimca@355 1917 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1918 -- Handle Garrison Cache
MMOSimca@355 1919 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1920 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1921 end
jcallahan@140 1922 end
jcallahan@140 1923
jcallahan@140 1924
jcallahan@92 1925 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1926 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1927
jcallahan@42 1928 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1929 return
jcallahan@42 1930 end
jcallahan@42 1931 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1932 end
jcallahan@42 1933
jcallahan@42 1934
jcallahan@13 1935 do
MMOSimca@343 1936 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1937 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1938 [AF.ITEM] = function()
jcallahan@16 1939 local locked_item_id
jcallahan@16 1940
jcallahan@16 1941 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1942 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1943 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1944
jcallahan@324 1945 if is_locked and is_lootable then
jcallahan@16 1946 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1947 break
jcallahan@16 1948 end
jcallahan@16 1949 end
jcallahan@165 1950
jcallahan@165 1951 if locked_item_id then
jcallahan@165 1952 break
jcallahan@165 1953 end
jcallahan@16 1954 end
jcallahan@16 1955
MMOSimca@367 1956 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1957 return false
jcallahan@16 1958 end
jcallahan@122 1959 current_action.identifier = locked_item_id
jcallahan@16 1960 return true
jcallahan@16 1961 end,
MMOSimca@401 1962 [AF.NPC] = function()
MMOSimca@401 1963 return not _G.IsFishingLoot()
MMOSimca@401 1964 end,
MMOSimca@401 1965 [AF.OBJECT] = function()
MMOSimca@401 1966 return not _G.IsFishingLoot()
MMOSimca@401 1967 end,
jcallahan@17 1968 [AF.ZONE] = function()
jcallahan@140 1969 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1970 return _G.IsFishingLoot()
jcallahan@17 1971 end,
jcallahan@13 1972 }
jcallahan@13 1973
jcallahan@13 1974
MMOSimca@343 1975 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1976 [AF.ITEM] = function()
jcallahan@28 1977 GenericLootUpdate("items")
jcallahan@28 1978 end,
jcallahan@28 1979 [AF.NPC] = function()
jcallahan@75 1980 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1981 local loot_label = current_loot.label
jcallahan@77 1982 local source_list = {}
jcallahan@75 1983
jcallahan@131 1984 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1985 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1986 local npc = NPCEntry(source_id)
jcallahan@75 1987
jcallahan@75 1988 if npc then
jcallahan@248 1989 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1990 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1991
jcallahan@78 1992 if not source_list[source_guid] then
jcallahan@77 1993 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1994 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1995 source_list[source_guid] = true
jcallahan@77 1996 end
jcallahan@77 1997
jcallahan@309 1998 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1999 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2000
jcallahan@312 2001 if loot_type == "currency" and currency_texture then
jcallahan@312 2002 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2003 elseif loot_token == "money" then
jcallahan@312 2004 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2005 else
jcallahan@312 2006 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2007 end
jcallahan@75 2008 end
jcallahan@75 2009 end
jcallahan@75 2010 end
jcallahan@16 2011 end,
jcallahan@13 2012 [AF.OBJECT] = function()
jcallahan@28 2013 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2014 end,
jcallahan@17 2015 [AF.ZONE] = function()
MMOSimca@328 2016 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2017 return
MMOSimca@328 2018 end
jcallahan@141 2019 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2020
jcallahan@41 2021 -- This will start life as a boolean true.
jcallahan@131 2022 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2023 current_loot.zone_data[location_token] = {
jcallahan@41 2024 drops = {}
jcallahan@41 2025 }
jcallahan@41 2026 end
jcallahan@132 2027 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2028 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2029
jcallahan@131 2030 if current_loot.sources then
jcallahan@131 2031 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2032 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2033 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2034 end
jcallahan@131 2035 end
jcallahan@131 2036 end
jcallahan@131 2037
jcallahan@131 2038 if #current_loot.list <= 0 then
jcallahan@131 2039 return
jcallahan@131 2040 end
jcallahan@131 2041
jcallahan@131 2042 for index = 1, #current_loot.list do
jcallahan@131 2043 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2044 end
jcallahan@13 2045 end,
jcallahan@13 2046 }
jcallahan@13 2047
jcallahan@79 2048 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2049 local loot_guid_registry = {}
jcallahan@124 2050
jcallahan@124 2051
jcallahan@124 2052 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2053 ClearChatLootData()
jcallahan@131 2054 current_loot = nil
jcallahan@131 2055 table.wipe(current_action)
jcallahan@124 2056 end
jcallahan@124 2057
jcallahan@13 2058
jcallahan@322 2059 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2060 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2061 local previous_spell_label = current_action.spell_label
jcallahan@322 2062 local extrapolated_guid_registry = {}
jcallahan@322 2063 local num_guids = 0
MMOSimca@402 2064 table.wipe(current_action)
MMOSimca@402 2065
MMOSimca@402 2066 if _G.IsFishingLoot() then
MMOSimca@402 2067 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2068 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2069 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2070 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2071 return
MMOSimca@402 2072 end
MMOSimca@402 2073 current_action.instance_token = instance_token
MMOSimca@402 2074 current_action.map_level = map_level
MMOSimca@402 2075 current_action.x = x
MMOSimca@402 2076 current_action.y = y
MMOSimca@402 2077 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2078 current_action.spell_label = "FISHING"
MMOSimca@402 2079 current_action.loot_label = "fishing"
MMOSimca@402 2080 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2081 current_action.target_type = AF.ZONE
MMOSimca@402 2082
MMOSimca@402 2083 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2084 return true
MMOSimca@402 2085 end
jcallahan@322 2086
MMOSimca@344 2087 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2088 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2089 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2090 return false
MMOSimca@344 2091 end
MMOSimca@344 2092
jcallahan@322 2093 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2094 local loot_info = {
jcallahan@322 2095 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2096 }
jcallahan@322 2097
jcallahan@322 2098 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2099 local source_guid = loot_info[loot_index]
jcallahan@322 2100
jcallahan@322 2101 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2102 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2103
jcallahan@322 2104 if unit_type and unit_idnum then
jcallahan@322 2105 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2106 unit_type,
jcallahan@322 2107 unit_idnum
jcallahan@322 2108 }
jcallahan@322 2109
jcallahan@322 2110 num_guids = num_guids + 1
jcallahan@322 2111 end
jcallahan@322 2112 end
jcallahan@322 2113 end
jcallahan@322 2114 end
jcallahan@322 2115
jcallahan@322 2116 if num_guids == 0 then
jcallahan@322 2117 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2118 return false
jcallahan@322 2119 end
jcallahan@326 2120
jcallahan@322 2121 local num_npcs = 0
jcallahan@322 2122 local num_objects = 0
jcallahan@324 2123 local num_itemcontainers = 0
jcallahan@322 2124
jcallahan@322 2125 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2126 local unit_type = guid_data[1]
jcallahan@324 2127 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2128
jcallahan@322 2129 if loot_label then
jcallahan@322 2130 local unit_idnum = guid_data[2]
jcallahan@322 2131
jcallahan@322 2132 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2133 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2134 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2135 current_action.loot_label = loot_label
jcallahan@322 2136 current_action.spell_label = "OPENING"
jcallahan@322 2137 current_action.target_type = AF.OBJECT
jcallahan@322 2138 current_action.identifier = unit_idnum
jcallahan@322 2139 num_objects = num_objects + 1
jcallahan@322 2140 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2141 current_action.loot_label = loot_label
jcallahan@322 2142 current_action.target_type = AF.NPC
jcallahan@322 2143 current_action.identifier = unit_idnum
jcallahan@322 2144 num_npcs = num_npcs + 1
jcallahan@324 2145 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2146 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2147 current_action.loot_label = loot_label
jcallahan@324 2148 current_action.target_type = AF.ITEM
jcallahan@324 2149 -- current_action.identifier assigned during loot verification.
jcallahan@324 2150 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2151 end
jcallahan@322 2152 else
jcallahan@322 2153 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2154 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2155 return false
jcallahan@322 2156 end
jcallahan@322 2157 end
jcallahan@322 2158
jcallahan@322 2159 if not current_action.target_type then
jcallahan@322 2160 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2161 return false
jcallahan@322 2162 end
jcallahan@322 2163
jcallahan@322 2164 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2165 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2166 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2167 return false
jcallahan@322 2168 end
jcallahan@322 2169
jcallahan@322 2170 return true
jcallahan@322 2171 end
jcallahan@322 2172
jcallahan@322 2173
MMOSimca@343 2174 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2175 ClearChatLootData()
MMOSimca@387 2176
jcallahan@132 2177 if current_loot then
jcallahan@322 2178 current_loot = nil
jcallahan@322 2179 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2180
jcallahan@322 2181 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2182 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2183 return
jcallahan@322 2184 end
jcallahan@18 2185 end
jcallahan@151 2186
jcallahan@151 2187 if not current_action.target_type then
jcallahan@322 2188 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2189 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2190 return
jcallahan@322 2191 end
jcallahan@151 2192 end
MMOSimca@343 2193 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2194 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2195
jcallahan@14 2196 if not verify_func or not update_func then
jcallahan@322 2197 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2198 return
jcallahan@13 2199 end
jcallahan@13 2200
jcallahan@14 2201 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2202 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2203 return
jcallahan@14 2204 end
jcallahan@80 2205 local guids_used = {}
jcallahan@132 2206
jcallahan@301 2207 InitializeCurrentLoot()
jcallahan@217 2208 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2209
jcallahan@55 2210 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2211 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2212 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2213 local loot_info = {
jcallahan@237 2214 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2215 }
jcallahan@13 2216
jcallahan@237 2217 -- Odd index is GUID, even is count.
jcallahan@237 2218 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2219 local source_guid = loot_info[loot_index]
jcallahan@75 2220
jcallahan@237 2221 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2222 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2223 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2224 if slot_quantity then
jcallahan@324 2225 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2226 if slot_quantity > loot_quantity then
jcallahan@324 2227 loot_quantity = slot_quantity
jcallahan@324 2228 end
jcallahan@324 2229 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2230 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2231
MMOSimca@366 2232 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2233 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2234 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2235 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2236 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2237 guids_used[source_guid] = true
MMOSimca@366 2238 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2239 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2240 if current_loot.target_type == AF.ZONE then
jcallahan@324 2241 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2242 else
jcallahan@324 2243 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2244 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2245 guids_used[source_guid] = true
jcallahan@324 2246 end
MMOSimca@366 2247 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2248 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2249 if icon_texture then
jcallahan@324 2250 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2251 if current_loot.target_type == AF.ZONE then
jcallahan@324 2252 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2253 else
jcallahan@324 2254 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2255
jcallahan@324 2256 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2257 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2258 guids_used[source_guid] = true
jcallahan@324 2259 end
jcallahan@324 2260 else
jcallahan@324 2261 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2262 end
jcallahan@308 2263 end
jcallahan@324 2264 else
jcallahan@324 2265 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2266 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2267 end
jcallahan@75 2268 end
jcallahan@13 2269 end
jcallahan@13 2270 end
jcallahan@80 2271
jcallahan@81 2272 for guid in pairs(guids_used) do
jcallahan@217 2273 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2274 end
jcallahan@13 2275 update_func()
jcallahan@1 2276 end
jcallahan@13 2277 end -- do-block
jcallahan@0 2278
jcallahan@0 2279
jcallahan@89 2280 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2281 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2282
jcallahan@89 2283 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2284 return
jcallahan@89 2285 end
jcallahan@89 2286 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2287 end
jcallahan@89 2288
jcallahan@89 2289
jcallahan@44 2290 do
jcallahan@44 2291 local POINT_MATCH_PATTERNS = {
jcallahan@44 2292 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2293 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2294 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2295 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2296 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2297 }
jcallahan@5 2298
jcallahan@68 2299 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2300 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2301 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2302
jcallahan@133 2303 local current_merchant
jcallahan@133 2304 local merchant_standing
jcallahan@133 2305
jcallahan@133 2306 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2307 current_merchant = nil
jcallahan@133 2308 merchant_standing = nil
jcallahan@133 2309 end
jcallahan@133 2310
jcallahan@133 2311
jcallahan@89 2312 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2313 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2314 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2315
jcallahan@171 2316 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2317 return
jcallahan@133 2318 end
jcallahan@331 2319 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2320 merchant_standing = faction_standing
jcallahan@133 2321 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2322 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2323 end
jcallahan@55 2324 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2325 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2326 _G.MerchantFrame_Update()
jcallahan@57 2327
jcallahan@150 2328 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2329
jcallahan@44 2330 for item_index = 1, num_items do
jcallahan@44 2331 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2332 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2333
jcallahan@324 2334 DatamineTT:ClearLines()
jcallahan@324 2335 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2336
jcallahan@324 2337 if not item_id then
jcallahan@324 2338 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2339 item_id = ItemLinkToID(item_link)
MMOSimca@354 2340 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2341 end
jcallahan@324 2342
jcallahan@44 2343 if item_id and item_id > 0 then
jcallahan@44 2344 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2345
jcallahan@68 2346 local num_lines = DatamineTT:NumLines()
jcallahan@68 2347
jcallahan@68 2348 for line_index = 1, num_lines do
jcallahan@68 2349 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2350
jcallahan@68 2351 if not current_line then
jcallahan@68 2352 break
jcallahan@68 2353 end
jcallahan@68 2354 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2355
jcallahan@68 2356 if faction or reputation then
jcallahan@68 2357 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2358 break
jcallahan@68 2359 end
jcallahan@68 2360 end
jcallahan@68 2361
jcallahan@87 2362 for line_index = 1, num_lines do
jcallahan@87 2363 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2364
jcallahan@87 2365 if not current_line then
jcallahan@87 2366 break
jcallahan@87 2367 end
jcallahan@87 2368 local line_text = current_line:GetText()
jcallahan@87 2369 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2370
jcallahan@87 2371 if quest_name then
jcallahan@87 2372 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2373 break
jcallahan@87 2374 end
jcallahan@87 2375 end
jcallahan@87 2376
jcallahan@44 2377 if extended_cost then
jcallahan@53 2378 local battleground_rating = 0
jcallahan@53 2379 local personal_rating = 0
jcallahan@53 2380 local required_season_amount
jcallahan@5 2381
jcallahan@68 2382 for line_index = 1, num_lines do
jcallahan@44 2383 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2384
jcallahan@44 2385 if not current_line then
jcallahan@44 2386 break
jcallahan@44 2387 end
jcallahan@53 2388 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2389
jcallahan@44 2390 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2391 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2392 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2393 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2394
jcallahan@44 2395 if match1 or match2 then
jcallahan@44 2396 break
jcallahan@44 2397 end
jcallahan@44 2398 end
jcallahan@5 2399 end
jcallahan@44 2400 local currency_list = {}
jcallahan@44 2401 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2402
jcallahan@50 2403 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2404 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2405 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2406
jcallahan@44 2407 for cost_index = 1, item_count do
jcallahan@324 2408 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2409 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2410 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2411
jcallahan@317 2412 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2413 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2414 end
jcallahan@317 2415
jcallahan@317 2416 if currency_identifier then
jcallahan@317 2417 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2418 end
jcallahan@44 2419 end
jcallahan@44 2420
jcallahan@44 2421 for currency_index = 1, #currency_list do
jcallahan@44 2422 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2423 end
jcallahan@5 2424 end
jcallahan@133 2425 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2426 end
jcallahan@44 2427 end
jcallahan@5 2428
jcallahan@44 2429 if _G.CanMerchantRepair() then
jcallahan@133 2430 current_merchant.can_repair = true
jcallahan@5 2431 end
jcallahan@57 2432 _G.SetMerchantFilter(current_filters)
jcallahan@57 2433 _G.MerchantFrame_Update()
jcallahan@4 2434 end
jcallahan@44 2435 end -- do-block
jcallahan@4 2436
jcallahan@89 2437
jcallahan@92 2438 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2439 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2440 return
jcallahan@25 2441 end
jcallahan@34 2442 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2443
jcallahan@171 2444 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2445 return
jcallahan@25 2446 end
jcallahan@29 2447 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2448 table.wipe(current_action)
jcallahan@25 2449 end
jcallahan@25 2450
jcallahan@25 2451
MMOSimca@368 2452 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2453 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2454 if DEBUGGING then
jcallahan@309 2455 return
jcallahan@309 2456 end
jcallahan@309 2457
jcallahan@115 2458 local num_pets = LPJ:NumPets()
jcallahan@115 2459
jcallahan@115 2460 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2461 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2462
jcallahan@115 2463 if is_owned then
jcallahan@115 2464 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2465
jcallahan@139 2466 if rarity then
jcallahan@139 2467 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2468 local npc = NPCEntry(npc_id)
jcallahan@139 2469 npc.wild_pet = is_wild or nil
jcallahan@139 2470 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2471 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2472 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2473
jcallahan@139 2474 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2475 data.max_health = max_health
jcallahan@139 2476 data.attack = attack
jcallahan@139 2477 data.speed = speed
jcallahan@139 2478 end
jcallahan@115 2479 end
jcallahan@115 2480 end
MMOSimca@368 2481 end]]--
jcallahan@115 2482
jcallahan@115 2483
jcallahan@156 2484 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2485 private.in_combat = true
jcallahan@156 2486 end
jcallahan@156 2487
jcallahan@156 2488
jcallahan@156 2489 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2490 private.in_combat = nil
jcallahan@156 2491
jcallahan@156 2492 if private.set_area_id then
jcallahan@299 2493 self:HandleZoneChange(event_name)
jcallahan@156 2494 private.set_area_id = nil
jcallahan@156 2495 end
jcallahan@156 2496 end
jcallahan@156 2497
jcallahan@156 2498
jcallahan@118 2499 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2500 if not TargetedNPC() then
jcallahan@118 2501 return
jcallahan@2 2502 end
jcallahan@151 2503 current_action.target_type = AF.NPC
jcallahan@118 2504 self:UpdateTargetLocation()
jcallahan@118 2505 end
jcallahan@2 2506
jcallahan@89 2507
jcallahan@12 2508 do
jcallahan@12 2509 local function UpdateQuestJuncture(point)
jcallahan@12 2510 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2511
jcallahan@12 2512 if not unit_name then
jcallahan@12 2513 return
jcallahan@12 2514 end
jcallahan@34 2515 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2516 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2517 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2518 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2519 end
jcallahan@19 2520 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2521 quest[point] = quest[point] or {}
MMOSimca@329 2522 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2523
jcallahan@24 2524 return quest
jcallahan@12 2525 end
jcallahan@10 2526
jcallahan@12 2527
jcallahan@92 2528 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2529 local quest = UpdateQuestJuncture("end")
jcallahan@97 2530
jcallahan@112 2531 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2532 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2533 end
jcallahan@67 2534 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2535 ClearKilledNPC()
jcallahan@10 2536 end
jcallahan@10 2537
jcallahan@12 2538
jcallahan@92 2539 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2540 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2541
jcallahan@46 2542 if not quest then
jcallahan@46 2543 return
jcallahan@46 2544 end
jcallahan@24 2545 quest.classes = quest.classes or {}
jcallahan@27 2546 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2547
jcallahan@24 2548 quest.races = quest.races or {}
jcallahan@100 2549 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2550 end
jcallahan@12 2551 end -- do-block
jcallahan@9 2552
jcallahan@9 2553
jcallahan@92 2554 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2555 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2556 local entry_index, processed_quests = 1, 0
jcallahan@36 2557 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2558
jcallahan@36 2559 while processed_quests <= num_quests do
MMOSimca@329 2560 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2561
jcallahan@84 2562 if quest_id == 0 then
jcallahan@84 2563 processed_quests = processed_quests + 1
jcallahan@84 2564 elseif not is_header then
jcallahan@36 2565 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2566
jcallahan@36 2567 local quest = DBEntry("quests", quest_id)
jcallahan@36 2568 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2569 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2570 processed_quests = processed_quests + 1
jcallahan@36 2571 end
jcallahan@36 2572 entry_index = entry_index + 1
jcallahan@36 2573 end
jcallahan@36 2574 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2575 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2576 end
jcallahan@4 2577
jcallahan@4 2578
jcallahan@97 2579 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2580 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2581 return
jcallahan@112 2582 end
jcallahan@97 2583 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2584 end
jcallahan@97 2585
jcallahan@97 2586
jcallahan@92 2587 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2588 if unit_id ~= "player" then
jcallahan@4 2589 return
jcallahan@4 2590 end
jcallahan@4 2591 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2592 end
jcallahan@4 2593
jcallahan@4 2594
jcallahan@92 2595 do
jcallahan@92 2596 local TRADESKILL_TOOLS = {
jcallahan@92 2597 Anvil = anvil_spell_ids,
jcallahan@92 2598 Forge = forge_spell_ids,
jcallahan@92 2599 }
jcallahan@92 2600
jcallahan@92 2601
jcallahan@167 2602 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2603 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2604 if link then
MMOSimca@352 2605 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2606 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2607
MMOSimca@352 2608 if required_tool then
MMOSimca@352 2609 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2610 if required_tool:find(tool_name) then
MMOSimca@352 2611 registry[spell_id] = true
MMOSimca@352 2612 end
jcallahan@167 2613 end
jcallahan@167 2614 end
jcallahan@167 2615 end
jcallahan@167 2616 end
jcallahan@167 2617
jcallahan@167 2618
jcallahan@92 2619 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2620 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2621
jcallahan@92 2622 if profession_name == _G.UNKNOWN then
jcallahan@92 2623 return
jcallahan@92 2624 end
jcallahan@167 2625 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2626 end
jcallahan@92 2627 end -- do-block
jcallahan@92 2628
jcallahan@92 2629
jcallahan@167 2630 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2631 private.trainer_shown = nil
jcallahan@167 2632 end
jcallahan@167 2633
jcallahan@167 2634
jcallahan@92 2635 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2636 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2637 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2638
jcallahan@164 2639 if not trainer then
jcallahan@58 2640 return
jcallahan@58 2641 end
jcallahan@331 2642 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2643 trainer.teaches = trainer.teaches or {}
jcallahan@27 2644
jcallahan@167 2645 private.trainer_shown = true
jcallahan@167 2646
jcallahan@27 2647 -- Get the initial trainer filters
MMOSimca@344 2648 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2649 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2650 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2651
jcallahan@27 2652 -- Clear the trainer filters
MMOSimca@344 2653 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2654 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2655 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2656
jcallahan@27 2657 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2658 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2659
jcallahan@27 2660 if spell_name then
jcallahan@27 2661 DatamineTT:ClearLines()
jcallahan@27 2662 DatamineTT:SetTrainerService(index)
jcallahan@27 2663
jcallahan@27 2664 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2665
jcallahan@43 2666 if spell_id then
jcallahan@164 2667 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2668
jcallahan@164 2669 if not class_professions then
jcallahan@164 2670 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2671 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2672 end
jcallahan@43 2673 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2674 profession = profession or "General"
jcallahan@43 2675
jcallahan@164 2676 local profession_skills = class_professions[profession]
jcallahan@43 2677
jcallahan@43 2678 if not profession_skills then
jcallahan@43 2679 class_professions[profession] = {}
jcallahan@43 2680 profession_skills = class_professions[profession]
jcallahan@43 2681 end
jcallahan@173 2682 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2683 end
jcallahan@27 2684 end
jcallahan@27 2685 end
jcallahan@27 2686 -- Reset the filters to what they were before
MMOSimca@344 2687 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2688 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2689 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2690 end
jcallahan@27 2691
jcallahan@27 2692
jcallahan@1 2693 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2694 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2695 return
jcallahan@1 2696 end
jcallahan@1 2697 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2698
jcallahan@1 2699 if not spell_label then
jcallahan@1 2700 return
jcallahan@1 2701 end
jcallahan@306 2702
MMOSimca@343 2703 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2704 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2705 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2706
jcallahan@150 2707 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2708 unit_name = target_name
jcallahan@150 2709 unit_id = "target"
jcallahan@1 2710 end
jcallahan@1 2711 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2712 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2713 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2714 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2715 return
MMOSimca@328 2716 end
jcallahan@28 2717
jcallahan@205 2718 table.wipe(current_action)
jcallahan@122 2719 current_action.instance_token = instance_token
jcallahan@122 2720 current_action.map_level = map_level
jcallahan@122 2721 current_action.x = x
jcallahan@122 2722 current_action.y = y
jcallahan@122 2723 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2724 current_action.spell_label = spell_label
jcallahan@105 2725
jcallahan@105 2726 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2727 current_action.loot_label = spell_label:lower()
jcallahan@105 2728 end
jcallahan@1 2729
jcallahan@151 2730 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2731 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2732 if not unit_id or unit_name ~= target_name then
jcallahan@16 2733 return
jcallahan@16 2734 end
jcallahan@123 2735 current_action.target_type = AF.NPC
jcallahan@16 2736 end
jcallahan@16 2737 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2738 current_action.target_type = AF.ITEM
jcallahan@16 2739
jcallahan@150 2740 if item_name and item_name == target_name then
jcallahan@150 2741 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2742 elseif target_name and target_name ~= "" then
jcallahan@331 2743 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2744 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2745 end
jcallahan@150 2746 elseif not item_name and not unit_name then
jcallahan@1 2747 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2748 if target_name == "" then
jcallahan@17 2749 return
jcallahan@17 2750 end
jcallahan@122 2751 current_action.object_name = target_name
jcallahan@123 2752 current_action.target_type = AF.OBJECT
jcallahan@1 2753 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2754 current_action.target_type = AF.ZONE
jcallahan@1 2755 end
jcallahan@1 2756 end
jcallahan@1 2757 private.tracked_line = spell_line
jcallahan@0 2758 end
jcallahan@0 2759
jcallahan@94 2760
MMOSimca@393 2761 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2762 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2763 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2764 ClearKilledBossID()
jcallahan@306 2765 ClearLootToastContainerID()
MMOSimca@387 2766 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2767 else
MMOSimca@336 2768 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2769 return
jcallahan@1 2770 end
jcallahan@306 2771
jcallahan@324 2772 -- Assign existing loot data to boss if it exists
jcallahan@307 2773 if loot_toast_data then
MMOSimca@387 2774 local npc_id = raid_boss_id
jcallahan@317 2775
jcallahan@324 2776 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2777 local upper_limit = 0
jcallahan@317 2778 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2779 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2780 end
jcallahan@317 2781
jcallahan@317 2782 for i = 0, upper_limit do
jcallahan@317 2783 local temp_npc_id = npc_id
jcallahan@317 2784
jcallahan@317 2785 if i > 0 then
jcallahan@317 2786 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2787 end
jcallahan@317 2788
jcallahan@317 2789 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2790 if npc then
jcallahan@324 2791 -- Create needed npc fields if required
jcallahan@317 2792 local loot_label = "drops"
jcallahan@317 2793 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2794 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2795 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2796
jcallahan@317 2797 for index = 1, #loot_toast_data do
jcallahan@317 2798 local data = loot_toast_data[index]
jcallahan@317 2799 local loot_type = data[1]
jcallahan@317 2800 local hyperlink = data[2]
jcallahan@317 2801 local quantity = data[3]
jcallahan@317 2802
jcallahan@317 2803 if loot_type == "item" then
jcallahan@317 2804 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2805 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2806 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2807 elseif loot_type == "money" then
jcallahan@317 2808 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2809 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2810 elseif loot_type == "currency" then
jcallahan@317 2811 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2812 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2813 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2814 end
jcallahan@307 2815 end
jcallahan@317 2816
jcallahan@317 2817 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2818 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2819 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2820 end
jcallahan@317 2821 else
jcallahan@317 2822 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2823 end
jcallahan@307 2824 end
jcallahan@307 2825 end
jcallahan@307 2826
jcallahan@307 2827 ClearLootToastData()
jcallahan@307 2828
MMOSimca@383 2829 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2830 end
jcallahan@306 2831
jcallahan@306 2832
jcallahan@306 2833 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2834 if unit_id ~= "player" then
jcallahan@306 2835 return
jcallahan@306 2836 end
jcallahan@306 2837 private.tracked_line = nil
jcallahan@306 2838 private.previous_spell_id = spell_id
jcallahan@306 2839
MMOSimca@393 2840 -- For spells cast when Logging
MMOSimca@345 2841 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2842 last_timber_spell_id = spell_id
MMOSimca@351 2843 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2844 return
MMOSimca@345 2845 end
MMOSimca@345 2846
MMOSimca@393 2847 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2848 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2849 ClearKilledBossID()
jcallahan@306 2850 ClearLootToastContainerID()
jcallahan@307 2851 ClearLootToastData()
jcallahan@306 2852
MMOSimca@387 2853 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2854 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2855 return
jcallahan@306 2856 end
jcallahan@306 2857
MMOSimca@393 2858 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2859 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2860 -- Set up timer
MMOSimca@393 2861 ClearChatLootData()
MMOSimca@393 2862 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2863 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2864
MMOSimca@347 2865 -- Standard item handling setup
MMOSimca@347 2866 table.wipe(current_action)
MMOSimca@347 2867 current_loot = nil
MMOSimca@347 2868 current_action.target_type = AF.ITEM
MMOSimca@381 2869 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2870 current_action.loot_label = "contains"
MMOSimca@349 2871 InitializeCurrentLoot()
MMOSimca@347 2872 return
MMOSimca@347 2873 end
MMOSimca@347 2874
jcallahan@306 2875 if anvil_spell_ids[spell_id] then
jcallahan@306 2876 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2877 elseif forge_spell_ids[spell_id] then
jcallahan@306 2878 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2879 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2880 killed_npc_id = current_target_id
MMOSimca@343 2881 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2882 end
jcallahan@306 2883 end
jcallahan@0 2884
jcallahan@90 2885
jcallahan@1 2886 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2887 if unit_id ~= "player" then
jcallahan@1 2888 return
jcallahan@1 2889 end
jcallahan@0 2890
jcallahan@1 2891 if private.tracked_line == spell_line then
jcallahan@1 2892 private.tracked_line = nil
jcallahan@1 2893 end
jcallahan@147 2894 table.wipe(current_action)
jcallahan@0 2895 end
jcallahan@90 2896
jcallahan@90 2897
jcallahan@90 2898 do
jcallahan@90 2899 local function SetUnitField(field, required_type)
jcallahan@90 2900 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2901
jcallahan@90 2902 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2903 return
jcallahan@90 2904 end
jcallahan@90 2905
jcallahan@171 2906 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2907 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2908 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2909 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2910 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2911 end
jcallahan@90 2912 end
jcallahan@90 2913
jcallahan@90 2914
jcallahan@90 2915 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2916 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2917 end
jcallahan@90 2918
jcallahan@90 2919
jcallahan@90 2920 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2921 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2922 end
jcallahan@90 2923
jcallahan@90 2924
jcallahan@90 2925 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2926 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2927 end
jcallahan@90 2928
jcallahan@90 2929
jcallahan@92 2930 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2931 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2932 end
jcallahan@90 2933
jcallahan@90 2934
jcallahan@323 2935 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2936 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2937 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2938
jcallahan@323 2939 for index = 2, #gossip_options, 2 do
jcallahan@323 2940 if gossip_options[index] == "binder" then
jcallahan@323 2941 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2942 return
jcallahan@323 2943 end
jcallahan@323 2944 end
jcallahan@323 2945 end,
jcallahan@323 2946 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2947 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2948 end,
jcallahan@323 2949 }
jcallahan@323 2950
jcallahan@323 2951
jcallahan@92 2952 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2953 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2954 if not unit_idnum then
jcallahan@323 2955 return
jcallahan@323 2956 end
jcallahan@323 2957
jcallahan@323 2958 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2959 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2960 end
jcallahan@90 2961 end
jcallahan@90 2962
jcallahan@90 2963
jcallahan@93 2964 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2965 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2966 end
jcallahan@93 2967
jcallahan@93 2968
jcallahan@189 2969 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2970 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2971 end
jcallahan@189 2972
jcallahan@189 2973
jcallahan@90 2974 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2975 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2976 end
jcallahan@90 2977
jcallahan@90 2978
jcallahan@90 2979 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2980 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2981 end
jcallahan@90 2982
jcallahan@90 2983
jcallahan@90 2984 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2985 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2986 end
jcallahan@90 2987 end -- do-block