annotate Main.lua @ 483:271132f4fa77

Added Vampiric Aura to the spell blacklist.
author MMOSimca <mmosimca@gmail.com>
date Fri, 02 Sep 2016 00:25:45 -0400
parents f924bec6cf5e
children 679e2846ff88
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
catherton@472 61 -- Removed in Legion but still needed
catherton@472 62 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 63 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 64
jcallahan@246 65 local ALLOWED_LOCALES = {
jcallahan@246 66 enUS = true,
jcallahan@246 67 enGB = true,
MMOSimca@336 68 enTW = true,
MMOSimca@336 69 enCN = true,
jcallahan@246 70 }
jcallahan@157 71
jcallahan@0 72 local DATABASE_DEFAULTS = {
jcallahan@128 73 char = {},
jcallahan@0 74 global = {
jcallahan@270 75 config = {
jcallahan@270 76 minimap_icon = {
jcallahan@270 77 hide = true,
jcallahan@270 78 },
jcallahan@270 79 },
jcallahan@0 80 items = {},
jcallahan@0 81 npcs = {},
jcallahan@0 82 objects = {},
jcallahan@0 83 quests = {},
jcallahan@167 84 spells = {},
jcallahan@17 85 zones = {},
jcallahan@0 86 }
jcallahan@0 87 }
jcallahan@0 88
jcallahan@1 89 local EVENT_MAPPING = {
MMOSimca@436 90 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 91 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 92 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 93 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 96 BONUS_ROLL_RESULT = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
MMOSimca@436 107 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 109 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 110 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 111 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 112 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 113 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 114 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 115 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 116 ITEM_TEXT_BEGIN = true,
jcallahan@189 117 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 118 LOOT_CLOSED = true,
MMOSimca@343 119 LOOT_OPENED = true,
MMOSimca@412 120 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 121 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 122 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 123 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 124 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 125 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 126 PET_BAR_UPDATE = true,
MMOSimca@368 127 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 128 PLAYER_REGEN_DISABLED = true,
jcallahan@156 129 PLAYER_REGEN_ENABLED = true,
jcallahan@2 130 PLAYER_TARGET_CHANGED = true,
jcallahan@9 131 QUEST_COMPLETE = true,
jcallahan@9 132 QUEST_DETAIL = true,
jcallahan@9 133 QUEST_LOG_UPDATE = true,
jcallahan@97 134 QUEST_PROGRESS = true,
jcallahan@178 135 SHOW_LOOT_TOAST = true,
jcallahan@306 136 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 137 TAXIMAP_OPENED = true,
MMOSimca@437 138 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 139 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 140 TRADE_SKILL_SHOW = true,
jcallahan@167 141 TRAINER_CLOSED = true,
jcallahan@27 142 TRAINER_SHOW = true,
jcallahan@90 143 TRANSMOGRIFY_OPEN = true,
jcallahan@246 144 UNIT_PET = true,
jcallahan@4 145 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 146 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 147 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 148 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 149 UNIT_SPELLCAST_SENT = true,
jcallahan@1 150 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 151 VOID_STORAGE_OPEN = true,
jcallahan@0 152 }
jcallahan@0 153
jcallahan@4 154
jcallahan@246 155 -- VARIABLES ----------------------------------------------------------
jcallahan@246 156
jcallahan@92 157 local anvil_spell_ids = {}
jcallahan@92 158 local currently_drunk
jcallahan@128 159 local char_db
jcallahan@128 160 local global_db
jcallahan@299 161 local group_member_guids = {}
jcallahan@246 162 local group_owner_guids_to_pet_guids = {}
jcallahan@246 163 local group_pet_guids = {}
jcallahan@299 164 local in_instance
jcallahan@187 165 local item_process_timer_handle
jcallahan@92 166 local faction_standings = {}
jcallahan@92 167 local forge_spell_ids = {}
jcallahan@95 168 local languages_known = {}
jcallahan@317 169 local boss_loot_toasting = {}
MMOSimca@387 170 local container_loot_toasting
MMOSimca@387 171 local loot_toast_container_id
MMOSimca@387 172 local raid_boss_id
jcallahan@306 173 local loot_toast_container_timer_handle
jcallahan@307 174 local loot_toast_data
jcallahan@307 175 local loot_toast_data_timer_handle
jcallahan@95 176 local name_to_id_map = {}
jcallahan@306 177 local killed_boss_id_timer_handle
jcallahan@177 178 local killed_npc_id
jcallahan@2 179 local target_location_timer_handle
MMOSimca@345 180 local last_timber_spell_id
MMOSimca@355 181 local last_garrison_cache_object_id
MMOSimca@436 182 local block_chat_loot_data
MMOSimca@435 183 local chat_loot_data = {}
MMOSimca@347 184 local chat_loot_timer_handle
jcallahan@86 185 local current_target_id
jcallahan@131 186 local current_loot
jcallahan@1 187
jcallahan@312 188
jcallahan@121 189 -- Data for our current action. Including possible values as a reference.
jcallahan@122 190 local current_action = {
jcallahan@121 191 identifier = nil,
jcallahan@121 192 loot_label = nil,
jcallahan@121 193 loot_list = nil,
jcallahan@121 194 loot_sources = nil,
jcallahan@121 195 map_level = nil,
jcallahan@121 196 spell_label = nil,
jcallahan@123 197 target_type = nil,
jcallahan@121 198 x = nil,
jcallahan@121 199 y = nil,
jcallahan@121 200 zone_data = nil,
jcallahan@121 201 }
jcallahan@92 202
jcallahan@246 203
MMOSimca@393 204 -- Timer prototypes
MMOSimca@393 205 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 206
MMOSimca@393 207
jcallahan@246 208 -- HELPERS ------------------------------------------------------------
jcallahan@246 209
jcallahan@245 210 local function Debug(message, ...)
MMOSimca@350 211 if not DEBUGGING or not message then
jcallahan@151 212 return
jcallahan@151 213 end
catherton@465 214
MMOSimca@350 215 if ... then
MMOSimca@350 216 local args = { ... }
MMOSimca@350 217
MMOSimca@350 218 for index = 1, #args do
MMOSimca@377 219 args[index] = tostring(args[index])
jcallahan@306 220 end
MMOSimca@350 221 _G.print(message:format(unpack(args)))
MMOSimca@350 222 else
MMOSimca@350 223 _G.print(message)
jcallahan@306 224 end
jcallahan@151 225 end
jcallahan@151 226
jcallahan@151 227
MMOSimca@393 228 local function InitializeCurrentLoot()
MMOSimca@393 229 current_loot = {
MMOSimca@393 230 list = {},
MMOSimca@393 231 sources = {},
MMOSimca@393 232 identifier = current_action.identifier,
MMOSimca@393 233 label = current_action.loot_label or "drops",
MMOSimca@393 234 map_level = current_action.map_level,
MMOSimca@393 235 object_name = current_action.object_name,
MMOSimca@393 236 spell_label = current_action.spell_label,
MMOSimca@393 237 target_type = current_action.target_type,
MMOSimca@393 238 x = current_action.x,
MMOSimca@393 239 y = current_action.y,
MMOSimca@393 240 zone_data = current_action.zone_data,
MMOSimca@393 241 }
MMOSimca@393 242
MMOSimca@393 243 table.wipe(current_action)
MMOSimca@393 244 end
MMOSimca@393 245
MMOSimca@393 246
jcallahan@169 247 local TradeSkillExecutePer
jcallahan@169 248 do
jcallahan@169 249 local header_list = {}
jcallahan@169 250
jcallahan@169 251 function TradeSkillExecutePer(iter_func)
jcallahan@169 252 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 253 return
jcallahan@169 254 end
catherton@465 255
catherton@479 256 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 257
catherton@479 258 if recipes and (#recipes > 0) then
catherton@479 259 for i = 1, #recipes do
catherton@479 260 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 261 break
catherton@465 262 end
catherton@465 263 end
catherton@465 264 end
jcallahan@167 265 end
jcallahan@169 266 end -- do-block
jcallahan@167 267
jcallahan@167 268
jcallahan@39 269 local ActualCopperCost
jcallahan@39 270 do
jcallahan@39 271 local BARTERING_SPELL_ID = 83964
jcallahan@39 272
jcallahan@39 273 local STANDING_DISCOUNTS = {
jcallahan@39 274 HATED = 0,
jcallahan@39 275 HOSTILE = 0,
jcallahan@39 276 UNFRIENDLY = 0,
jcallahan@39 277 NEUTRAL = 0,
jcallahan@39 278 FRIENDLY = 0.05,
jcallahan@39 279 HONORED = 0.1,
jcallahan@39 280 REVERED = 0.15,
jcallahan@39 281 EXALTED = 0.2,
jcallahan@39 282 }
jcallahan@39 283
jcallahan@39 284
jcallahan@39 285 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 286 if not copper_cost or copper_cost == 0 then
jcallahan@39 287 return 0
jcallahan@39 288 end
jcallahan@39 289 local modifier = 1
jcallahan@39 290
jcallahan@39 291 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 292 modifier = modifier - 0.1
jcallahan@39 293 end
jcallahan@39 294
jcallahan@39 295 if rep_standing then
jcallahan@39 296 if PLAYER_RACE == "Goblin" then
jcallahan@39 297 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 298 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 299 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 300 end
jcallahan@39 301 end
jcallahan@39 302 return math.floor(copper_cost / modifier)
jcallahan@39 303 end
jcallahan@39 304 end -- do-block
jcallahan@39 305
jcallahan@39 306
jcallahan@29 307 local function InstanceDifficultyToken()
MMOSimca@440 308 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 309 if _G.IsInInstance() then
MMOSimca@440 310 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 311
MMOSimca@440 312 if not instance_type or instance_type == "" then
MMOSimca@440 313 instance_type = "NONE"
MMOSimca@440 314 end
MMOSimca@440 315 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 316 end
MMOSimca@440 317 return "NONE:0:false"
jcallahan@29 318 end
jcallahan@29 319
jcallahan@29 320
jcallahan@1 321 local function CurrentLocationData()
catherton@465 322 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 323 local zone_name = _G.GetRealZoneText()
catherton@465 324
catherton@465 325 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 326 local x_int = nil
catherton@468 327 if (x and type(x) == "number") then
catherton@468 328 x_int = _G.floor(x * 1000)
mmosimca@482 329
mmosimca@482 330 -- Limit precision to 0.2
catherton@468 331 if x_int % 2 ~= 0 then
catherton@468 332 x_int = x_int + 1
catherton@468 333 end
mmosimca@482 334
mmosimca@482 335 -- Prevent out of bounds coordinates
mmosimca@482 336 if (x_int < 0 or x_int > 1000) then
mmosimca@482 337 x_int = nil
mmosimca@482 338 end
jcallahan@145 339 end
catherton@468 340 local y_int = nil
catherton@468 341 if (y and type(y) == "number") then
catherton@468 342 y_int = _G.floor(y * 1000)
mmosimca@482 343
mmosimca@482 344 -- Limit precision to 0.2
catherton@468 345 if y_int % 2 ~= 0 then
catherton@468 346 y_int = y_int + 1
catherton@468 347 end
mmosimca@482 348
mmosimca@482 349 -- Prevent out of bounds coordinates
mmosimca@482 350 if (y_int < 0 or y_int > 1000) then
mmosimca@482 351 y_int = nil
mmosimca@482 352 end
jcallahan@1 353 end
jcallahan@1 354
catherton@468 355 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 356 end
jcallahan@1 357
jcallahan@1 358
MMOSimca@441 359 local function DBEntry(data_type, unit_id)
MMOSimca@441 360 if not data_type or not unit_id then
jcallahan@312 361 return
jcallahan@312 362 end
MMOSimca@441 363 local category = global_db[data_type]
MMOSimca@441 364
MMOSimca@441 365 if not category then
MMOSimca@441 366 category = {}
MMOSimca@441 367 global_db[data_type] = category
MMOSimca@441 368 end
MMOSimca@441 369 local unit = category[unit_id]
MMOSimca@441 370
MMOSimca@441 371 if not unit then
MMOSimca@441 372 unit = {}
MMOSimca@441 373 category[unit_id] = unit
MMOSimca@441 374 end
MMOSimca@441 375 return unit
jcallahan@312 376 end
jcallahan@312 377
MMOSimca@441 378 private.DBEntry = DBEntry
MMOSimca@441 379
MMOSimca@441 380 local NPCEntry
MMOSimca@441 381 do
MMOSimca@441 382 local npc_prototype = {}
MMOSimca@441 383 local npc_meta = {
MMOSimca@441 384 __index = npc_prototype
MMOSimca@441 385 }
MMOSimca@441 386
MMOSimca@441 387 function NPCEntry(identifier)
MMOSimca@441 388 local npc = DBEntry("npcs", identifier)
MMOSimca@441 389 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 390 end
MMOSimca@441 391
MMOSimca@441 392 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 393 self.encounter_data = self.encounter_data or {}
MMOSimca@441 394 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 395 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 396
MMOSimca@441 397 return self.encounter_data[difficulty_token]
MMOSimca@441 398 end
jcallahan@1 399 end
jcallahan@270 400
jcallahan@4 401
jcallahan@141 402 local UpdateDBEntryLocation
jcallahan@141 403 do
jcallahan@141 404 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 405 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 406 local facing = _G.GetPlayerFacing()
jcallahan@141 407
jcallahan@141 408 if not facing then
jcallahan@141 409 return x, y
jcallahan@141 410 end
jcallahan@246 411 local rad = facing + math.pi
jcallahan@141 412 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 413 end
jcallahan@10 414
jcallahan@24 415
jcallahan@141 416 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 417 if not identifier then
jcallahan@141 418 return
jcallahan@141 419 end
jcallahan@141 420 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 421 if not (zone_name and area_id and x and y and map_level) then
catherton@468 422 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 423 return
MMOSimca@328 424 end
jcallahan@141 425 local entry = DBEntry(entry_type, identifier)
jcallahan@141 426 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 427 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 428
jcallahan@141 429 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 430 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 431
jcallahan@141 432 if not zone_data then
jcallahan@141 433 zone_data = {}
jcallahan@141 434 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 435 end
jcallahan@141 436
jcallahan@141 437 -- Special case for Fishing.
jcallahan@141 438 if current_action.spell_label == "FISHING" then
MMOSimca@441 439 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 440 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 441 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 442
jcallahan@141 443 if yard_width > 0 and yard_height > 0 then
jcallahan@141 444 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 445 current_action.x = x
jcallahan@141 446 current_action.y = y
jcallahan@141 447 end
jcallahan@141 448 end
jcallahan@141 449 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 450
jcallahan@141 451 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 452 return zone_data
jcallahan@10 453 end
jcallahan@141 454 end -- do-block
jcallahan@10 455
jcallahan@10 456
MMOSimca@441 457 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 458 if not currency_link then
MMOSimca@441 459 return
MMOSimca@441 460 end
MMOSimca@441 461 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 462 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 463 end
MMOSimca@441 464
MMOSimca@441 465
MMOSimca@441 466 local function ItemLinkToID(item_link)
MMOSimca@441 467 if not item_link then
MMOSimca@441 468 return
MMOSimca@441 469 end
MMOSimca@441 470 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 471 end
MMOSimca@441 472
MMOSimca@441 473 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 474
MMOSimca@441 475 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 476 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 477 end
MMOSimca@441 478
MMOSimca@441 479
MMOSimca@441 480 local ParseGUID
MMOSimca@441 481 do
MMOSimca@441 482 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 483
MMOSimca@441 484 local NPC_ID_MAPPING = {
MMOSimca@441 485 [62164] = 63191, -- Garalon
MMOSimca@441 486 }
MMOSimca@441 487
MMOSimca@441 488
MMOSimca@441 489 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 490 if not unit_type_name then
MMOSimca@441 491 return UNIT_TYPES.UNKNOWN
MMOSimca@441 492 end
MMOSimca@441 493
MMOSimca@441 494 for def, text in next, UNIT_TYPES do
MMOSimca@441 495 if unit_type_name == text then
MMOSimca@441 496 return UNIT_TYPES[def]
MMOSimca@441 497 end
MMOSimca@441 498 end
MMOSimca@441 499 return UNIT_TYPES.UNKNOWN
MMOSimca@441 500 end
MMOSimca@441 501
MMOSimca@441 502
MMOSimca@441 503 function ParseGUID(guid)
MMOSimca@441 504 if not guid then
MMOSimca@441 505 return
MMOSimca@441 506 end
MMOSimca@441 507
MMOSimca@441 508 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 509 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 510
MMOSimca@441 511 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 512 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 513
MMOSimca@441 514 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 515
MMOSimca@441 516 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 517 unit_idnum = id_mapping
MMOSimca@441 518 end
MMOSimca@441 519 return unit_type, unit_idnum
MMOSimca@441 520 end
MMOSimca@441 521 return unit_type
MMOSimca@441 522 end
MMOSimca@441 523
MMOSimca@441 524 private.ParseGUID = ParseGUID
MMOSimca@441 525 end -- do-block
MMOSimca@441 526
MMOSimca@441 527
jcallahan@19 528 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 529 if not item_link then
jcallahan@19 530 return
jcallahan@19 531 end
jcallahan@19 532 local item_id = ItemLinkToID(item_link)
jcallahan@19 533
jcallahan@19 534 if not bag_index or not slot_index then
jcallahan@19 535 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 536 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 537 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 538 bag_index = new_bag_index
jcallahan@19 539 slot_index = new_slot_index
jcallahan@19 540 break
jcallahan@19 541 end
jcallahan@19 542 end
jcallahan@19 543 end
jcallahan@19 544 end
jcallahan@19 545
MMOSimca@410 546 local any_loot = false
MMOSimca@410 547
MMOSimca@411 548 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 549 if bag_index and slot_index then
MMOSimca@410 550 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 551 if is_lootable then
MMOSimca@410 552 any_loot = true
MMOSimca@410 553 end
jcallahan@19 554 end
catherton@465 555
MMOSimca@410 556 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 557 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 558 any_loot = true
jcallahan@19 559 end
MMOSimca@368 560
MMOSimca@436 561 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 562 if any_loot and not block_chat_loot_data then
MMOSimca@414 563 -- For item containers that open instantly with no spell cast
MMOSimca@410 564 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 565 ClearChatLootData()
MMOSimca@410 566 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 567 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 568 chat_loot_data.identifier = item_id
MMOSimca@414 569 -- For normal item containers
MMOSimca@414 570 else
MMOSimca@414 571 table.wipe(current_action)
MMOSimca@414 572 current_loot = nil
MMOSimca@414 573 current_action.target_type = AF.ITEM
MMOSimca@414 574 current_action.identifier = item_id
MMOSimca@414 575 current_action.loot_label = "contains"
MMOSimca@410 576 end
MMOSimca@393 577 end
jcallahan@19 578 end
jcallahan@19 579
jcallahan@19 580
jcallahan@39 581 local UnitFactionStanding
jcallahan@32 582 local UpdateFactionData
jcallahan@32 583 do
jcallahan@32 584 local MAX_FACTION_INDEX = 1000
jcallahan@20 585
jcallahan@32 586 local STANDING_NAMES = {
jcallahan@32 587 "HATED",
jcallahan@32 588 "HOSTILE",
jcallahan@32 589 "UNFRIENDLY",
jcallahan@32 590 "NEUTRAL",
jcallahan@32 591 "FRIENDLY",
jcallahan@32 592 "HONORED",
jcallahan@32 593 "REVERED",
jcallahan@32 594 "EXALTED",
jcallahan@32 595 }
jcallahan@32 596
jcallahan@39 597
jcallahan@39 598 function UnitFactionStanding(unit)
jcallahan@135 599 local unit_name = _G.UnitName(unit)
jcallahan@39 600 UpdateFactionData()
jcallahan@39 601 DatamineTT:ClearLines()
jcallahan@39 602 DatamineTT:SetUnit(unit)
jcallahan@39 603
jcallahan@39 604 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 605 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 606
jcallahan@135 607 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 608 return faction_name, faction_standings[faction_name]
jcallahan@39 609 end
jcallahan@39 610 end
jcallahan@39 611 end
jcallahan@39 612
jcallahan@39 613
jcallahan@32 614 function UpdateFactionData()
jcallahan@32 615 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 616 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 617
jcallahan@86 618 if faction_name then
jcallahan@32 619 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 620 elseif not faction_name then
jcallahan@32 621 break
jcallahan@32 622 end
jcallahan@20 623 end
jcallahan@20 624 end
jcallahan@32 625 end -- do-block
jcallahan@20 626
jcallahan@48 627
MMOSimca@429 628 local GenericLootUpdate, LootTable
jcallahan@75 629 do
MMOSimca@429 630 function LootTable(entry, loot_type, top_field)
jcallahan@75 631 if top_field then
jcallahan@75 632 entry[top_field] = entry[top_field] or {}
jcallahan@75 633 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 634 return entry[top_field][loot_type]
jcallahan@75 635 end
jcallahan@48 636 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 637 return entry[loot_type]
jcallahan@48 638 end
jcallahan@48 639
jcallahan@75 640 function GenericLootUpdate(data_type, top_field)
jcallahan@132 641 local loot_type = current_loot.label
jcallahan@75 642 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 643 local source_list = {}
jcallahan@75 644
jcallahan@131 645 if current_loot.sources then
jcallahan@131 646 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 647 local source_id
jcallahan@78 648
jcallahan@131 649 if current_loot.target_type == AF.ITEM then
jcallahan@119 650 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 651 source_id = current_loot.identifier
jcallahan@119 652 else
jcallahan@331 653 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 654 if unit_ID then
MMOSimca@328 655 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 656 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 657 else
MMOSimca@328 658 source_id = unit_ID
MMOSimca@328 659 end
MMOSimca@328 660 end
jcallahan@119 661 end
jcallahan@304 662 local entry = DBEntry(data_type, source_id)
jcallahan@75 663
jcallahan@119 664 if entry then
jcallahan@119 665 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 666
jcallahan@304 667 if not source_list[source_id] then
jcallahan@119 668 if top_field then
jcallahan@119 669 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 670 elseif not container_loot_toasting then
jcallahan@119 671 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 672 end
jcallahan@304 673 source_list[source_id] = true
jcallahan@77 674 end
jcallahan@119 675 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 676
jcallahan@309 677 if current_loot.target_type == AF.ZONE then
jcallahan@309 678 for item_id, quantity in pairs(loot_data) do
jcallahan@309 679 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 680 end
jcallahan@309 681 else
jcallahan@308 682 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 683 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 684
jcallahan@308 685 if label == "currency" and currency_texture then
jcallahan@308 686 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 687 elseif loot_token == "money" then
jcallahan@308 688 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 689 else
jcallahan@308 690 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 691 end
jcallahan@308 692 end
jcallahan@119 693 end
jcallahan@75 694 end
jcallahan@75 695 end
jcallahan@75 696 end
jcallahan@121 697
jcallahan@121 698 -- This is used for Gas Extractions.
jcallahan@131 699 if #current_loot.list <= 0 then
jcallahan@78 700 return
jcallahan@78 701 end
jcallahan@82 702 local entry
jcallahan@82 703
jcallahan@82 704 -- At this point we only have a name if it's an object.
MMOSimca@388 705 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 706 if current_loot.target_type == AF.OBJECT then
jcallahan@131 707 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 708 else
jcallahan@131 709 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 710 end
jcallahan@75 711
jcallahan@75 712 if not entry then
jcallahan@75 713 return
jcallahan@75 714 end
jcallahan@77 715 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 716
jcallahan@307 717 if current_loot.identifier then
jcallahan@307 718 if not source_list[current_loot.identifier] then
jcallahan@307 719 if top_field then
jcallahan@307 720 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 721 else
jcallahan@307 722 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 723 end
jcallahan@307 724 source_list[current_loot.identifier] = true
jcallahan@77 725 end
jcallahan@77 726 end
jcallahan@75 727
jcallahan@131 728 for index = 1, #current_loot.list do
jcallahan@131 729 table.insert(loot_table, current_loot.list[index])
jcallahan@75 730 end
jcallahan@48 731 end
jcallahan@75 732 end -- do-block
jcallahan@48 733
jcallahan@97 734
jcallahan@97 735 local ReplaceKeywords
jcallahan@97 736 do
jcallahan@97 737 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 738 class = PLAYER_CLASS,
jcallahan@97 739 name = PLAYER_NAME,
jcallahan@97 740 race = PLAYER_RACE,
jcallahan@97 741 }
jcallahan@97 742
jcallahan@97 743
jcallahan@97 744 function ReplaceKeywords(text)
jcallahan@97 745 if not text or text == "" then
jcallahan@97 746 return ""
jcallahan@97 747 end
jcallahan@97 748
jcallahan@97 749 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 750 local category_format = ("<%s>"):format(category)
jcallahan@97 751 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 752 end
jcallahan@97 753 return text
jcallahan@97 754 end
jcallahan@97 755 end -- do-block
jcallahan@97 756
jcallahan@97 757
MMOSimca@347 758 -- TIMERS -------------------------------------------------------------
MMOSimca@347 759
MMOSimca@393 760 function ClearKilledNPC()
MMOSimca@347 761 killed_npc_id = nil
MMOSimca@347 762 end
MMOSimca@347 763
MMOSimca@347 764
MMOSimca@393 765 function ClearKilledBossID()
MMOSimca@347 766 if killed_boss_id_timer_handle then
MMOSimca@383 767 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 768 killed_boss_id_timer_handle = nil
MMOSimca@347 769 end
MMOSimca@347 770
MMOSimca@347 771 table.wipe(boss_loot_toasting)
MMOSimca@387 772 raid_boss_id = nil
MMOSimca@347 773 end
MMOSimca@347 774
MMOSimca@347 775
MMOSimca@393 776 function ClearLootToastContainerID()
MMOSimca@347 777 if loot_toast_container_timer_handle then
MMOSimca@383 778 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 779 loot_toast_container_timer_handle = nil
MMOSimca@347 780 end
MMOSimca@347 781
MMOSimca@387 782 container_loot_toasting = false
MMOSimca@387 783 loot_toast_container_id = nil
MMOSimca@347 784 end
MMOSimca@347 785
MMOSimca@347 786
MMOSimca@393 787 function ClearLootToastData()
MMOSimca@347 788 if loot_toast_data_timer_handle then
MMOSimca@383 789 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 790 loot_toast_data_timer_handle = nil
MMOSimca@347 791 end
MMOSimca@347 792
MMOSimca@347 793 if loot_toast_data then
MMOSimca@347 794 table.wipe(loot_toast_data)
MMOSimca@347 795 end
MMOSimca@347 796 end
MMOSimca@347 797
MMOSimca@347 798
MMOSimca@393 799 function ClearChatLootData()
MMOSimca@398 800 if not chat_loot_timer_handle then
MMOSimca@435 801 table.wipe(chat_loot_data)
MMOSimca@398 802 return
MMOSimca@398 803 end
MMOSimca@398 804 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 805 chat_loot_timer_handle:Cancel()
MMOSimca@398 806 chat_loot_timer_handle = nil
MMOSimca@398 807
MMOSimca@435 808 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 809 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 810 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 811
MMOSimca@414 812 if entry then
MMOSimca@414 813 local loot_table = LootTable(entry, "contains")
MMOSimca@414 814 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 815
MMOSimca@435 816 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 817 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 818
MMOSimca@414 819 if label == "currency" and currency_texture then
MMOSimca@414 820 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 821 elseif loot_token == "money" then
MMOSimca@414 822 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 823 else
MMOSimca@414 824 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 825 end
MMOSimca@414 826 end
MMOSimca@414 827 end
MMOSimca@347 828 end
MMOSimca@435 829 table.wipe(chat_loot_data)
MMOSimca@347 830 end
MMOSimca@347 831
MMOSimca@347 832
jcallahan@246 833 -- METHODS ------------------------------------------------------------
jcallahan@246 834
jcallahan@0 835 function WDP:OnInitialize()
jcallahan@128 836 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 837 private.db = db
jcallahan@128 838 global_db = db.global
jcallahan@128 839 char_db = db.char
jcallahan@14 840
jcallahan@270 841 local raw_db = _G.WoWDBProfilerData
jcallahan@18 842 local build_num = tonumber(private.build_num)
jcallahan@14 843
jcallahan@136 844 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 845 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 846 global_db[entry] = {}
jcallahan@74 847 end
jcallahan@74 848 end
jcallahan@35 849 raw_db.build_num = build_num
MMOSimca@330 850 raw_db.region = private.region
jcallahan@63 851 raw_db.version = DB_VERSION
jcallahan@249 852
jcallahan@312 853 private.InitializeCommentSystem()
jcallahan@312 854 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 855 end
jcallahan@0 856
jcallahan@0 857
jcallahan@153 858 function WDP:EventDispatcher(...)
jcallahan@153 859 local event_name = ...
jcallahan@153 860
MMOSimca@346 861 if DEBUGGING then
jcallahan@154 862 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 863 Debug(event_name)
jcallahan@154 864 else
jcallahan@154 865 Debug(...)
jcallahan@153 866 end
jcallahan@153 867 end
jcallahan@153 868 local func = EVENT_MAPPING[event_name]
jcallahan@153 869
jcallahan@153 870 if _G.type(func) == "boolean" then
jcallahan@153 871 self[event_name](self, ...)
jcallahan@153 872 elseif _G.type(func) == "function" then
jcallahan@159 873 self[func](self, ...)
jcallahan@153 874 end
jcallahan@153 875 end
jcallahan@153 876
jcallahan@153 877
jcallahan@0 878 function WDP:OnEnable()
jcallahan@300 879 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 880
jcallahan@0 881 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 882 if EVENT_DEBUG then
jcallahan@153 883 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 884 else
jcallahan@153 885 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 886 end
jcallahan@0 887 end
jcallahan@95 888
jcallahan@95 889 for index = 1, _G.GetNumLanguages() do
jcallahan@95 890 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 891 end
MMOSimca@383 892
MMOSimca@459 893 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 894 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 895 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 896
jcallahan@19 897 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 898 if target_unit then
jcallahan@19 899 return
jcallahan@19 900 end
jcallahan@19 901 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 902 end)
jcallahan@19 903
jcallahan@19 904 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 905 if target_unit then
jcallahan@19 906 return
jcallahan@19 907 end
jcallahan@19 908 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 909 HandleItemUse(item_link)
jcallahan@19 910 end)
jcallahan@263 911
jcallahan@290 912 self:GROUP_ROSTER_UPDATE()
jcallahan@0 913 end
jcallahan@0 914
jcallahan@0 915
MMOSimca@340 916 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 917 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 918 local item
jcallahan@0 919
jcallahan@191 920 if item_string then
MMOSimca@338 921 local item_results = { (":"):split(item_string) }
MMOSimca@338 922
MMOSimca@460 923 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 924 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 925 --local level = tonumber(item_results[10])
MMOSimca@460 926 --local specialization_id = tonumber(item_results[11])
catherton@469 927 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 928 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 929 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 930 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 931 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 932
catherton@479 933 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
catherton@479 934 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
catherton@479 935 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
catherton@479 936 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@460 937
MMOSimca@460 938 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 939 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 940 item = DBEntry("items", item_id)
MMOSimca@460 941 item.suffix_id = suffix_id
MMOSimca@460 942 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 943 item.instance_difficulty_id = instance_difficulty_id
catherton@471 944 item.upgrade_value = upgrade_value
MMOSimca@460 945
MMOSimca@460 946 if process_bonus_ids then
MMOSimca@460 947
MMOSimca@460 948 -- Get ready for bonus IDs
MMOSimca@384 949 if not item.seen_bonuses then
MMOSimca@384 950 item.seen_bonuses = {}
MMOSimca@372 951 end
catherton@465 952
MMOSimca@460 953 if num_bonus_ids > 0 then
MMOSimca@460 954 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 955 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 956 local sorted_bonus_string = ""
MMOSimca@460 957 local min_bonus_id_array = {}
MMOSimca@460 958 for iterations = 1, num_bonus_ids do
MMOSimca@460 959 -- Find minimum of this iteration
MMOSimca@460 960 local min_bonus_id = 100000
MMOSimca@460 961 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 962 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 963 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 964 min_bonus_id = temp_bonus_id
MMOSimca@460 965 end
MMOSimca@460 966 end
MMOSimca@460 967
MMOSimca@460 968 -- Keep track of already processed IDs
MMOSimca@460 969 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 970
MMOSimca@460 971 -- Build string
MMOSimca@460 972 if iterations == 1 then
MMOSimca@460 973 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 974 else
MMOSimca@460 975 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 976 end
MMOSimca@384 977 end
MMOSimca@460 978
MMOSimca@460 979 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 980 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 981 else
MMOSimca@460 982 item.seen_bonuses["0"] = true
MMOSimca@384 983 end
MMOSimca@329 984 end
jcallahan@191 985 end
jcallahan@0 986 end
jcallahan@212 987
jcallahan@212 988 if durability and durability > 0 then
jcallahan@219 989 item = item or DBEntry("items", item_id)
jcallahan@212 990 item.durability = durability
jcallahan@212 991 end
jcallahan@0 992 end
jcallahan@0 993
jcallahan@0 994
jcallahan@187 995 function WDP:ProcessItems()
jcallahan@187 996 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 997 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 998
jcallahan@0 999 if item_id and item_id > 0 then
jcallahan@1 1000 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1001 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1002 end
jcallahan@0 1003 end
jcallahan@0 1004
jcallahan@0 1005 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1006 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1007 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1008
jcallahan@0 1009 if item_id and item_id > 0 then
jcallahan@1 1010 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1011 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1012 end
jcallahan@0 1013 end
jcallahan@0 1014 end
jcallahan@0 1015 end
jcallahan@0 1016
jcallahan@118 1017
jcallahan@215 1018 local TargetedNPC
jcallahan@118 1019 do
jcallahan@118 1020 local GENDER_NAMES = {
jcallahan@118 1021 "UNKNOWN",
jcallahan@118 1022 "MALE",
jcallahan@118 1023 "FEMALE",
jcallahan@118 1024 }
jcallahan@118 1025
jcallahan@118 1026
jcallahan@118 1027 local REACTION_NAMES = {
jcallahan@118 1028 "HATED",
jcallahan@118 1029 "HOSTILE",
jcallahan@118 1030 "UNFRIENDLY",
jcallahan@118 1031 "NEUTRAL",
jcallahan@118 1032 "FRIENDLY",
jcallahan@118 1033 "HONORED",
jcallahan@118 1034 "REVERED",
jcallahan@118 1035 "EXALTED",
jcallahan@118 1036 }
jcallahan@118 1037
jcallahan@118 1038
jcallahan@118 1039 local POWER_TYPE_NAMES = {
jcallahan@118 1040 ["0"] = "MANA",
jcallahan@118 1041 ["1"] = "RAGE",
jcallahan@118 1042 ["2"] = "FOCUS",
jcallahan@118 1043 ["3"] = "ENERGY",
jcallahan@118 1044 ["6"] = "RUNIC_POWER",
jcallahan@118 1045 }
jcallahan@118 1046
jcallahan@118 1047
jcallahan@215 1048 function TargetedNPC()
jcallahan@118 1049 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1050 current_target_id = nil
jcallahan@118 1051 return
jcallahan@118 1052 end
jcallahan@118 1053 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1054
jcallahan@171 1055 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1056 return
jcallahan@118 1057 end
jcallahan@118 1058 current_target_id = unit_idnum
jcallahan@118 1059
jcallahan@118 1060 local npc = NPCEntry(unit_idnum)
jcallahan@118 1061 local _, class_token = _G.UnitClass("target")
jcallahan@118 1062 npc.class = class_token
jcallahan@118 1063 npc.faction = UnitFactionStanding("target")
jcallahan@118 1064 npc.genders = npc.genders or {}
jcallahan@118 1065 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1066 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1067 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1068
jcallahan@248 1069 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1070 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1071 local level_data = encounter_data[npc_level]
jcallahan@250 1072
jcallahan@250 1073 if not level_data then
jcallahan@250 1074 level_data = {}
jcallahan@250 1075 encounter_data[npc_level] = level_data
jcallahan@250 1076 end
jcallahan@257 1077 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1078
jcallahan@257 1079 if not level_data.power then
MMOSimca@337 1080 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1081
jcallahan@257 1082 if max_power > 0 then
jcallahan@257 1083 local power_type = _G.UnitPowerType("target")
jcallahan@312 1084 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1085 end
jcallahan@118 1086 end
jcallahan@118 1087 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1088 return npc, unit_idnum
jcallahan@118 1089 end
jcallahan@118 1090 end -- do-block
jcallahan@118 1091
jcallahan@118 1092
jcallahan@113 1093 do
jcallahan@113 1094 local COORD_MAX = 5
jcallahan@0 1095
jcallahan@113 1096 function WDP:UpdateTargetLocation()
catherton@480 1097 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1098 return
jcallahan@2 1099 end
jcallahan@113 1100
jcallahan@113 1101 for index = 1, 4 do
jcallahan@113 1102 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1103 return
jcallahan@113 1104 end
jcallahan@113 1105 end
jcallahan@215 1106 local npc = TargetedNPC()
jcallahan@113 1107
jcallahan@113 1108 if not npc then
jcallahan@113 1109 return
jcallahan@113 1110 end
jcallahan@113 1111 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1112 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1113 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1114 return
MMOSimca@328 1115 end
jcallahan@248 1116 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1117 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1118 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1119
jcallahan@113 1120 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1121
jcallahan@113 1122 if not zone_data then
jcallahan@113 1123 zone_data = {}
jcallahan@113 1124 npc_data.locations[zone_token] = zone_data
jcallahan@113 1125 end
jcallahan@113 1126
jcallahan@113 1127 for location_token in pairs(zone_data) do
jcallahan@113 1128 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1129 loc_level = tonumber(loc_level)
jcallahan@113 1130
jcallahan@113 1131 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1132 return
jcallahan@113 1133 end
jcallahan@113 1134 end
jcallahan@141 1135 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1136 end
jcallahan@113 1137 end -- do-block
jcallahan@2 1138
jcallahan@118 1139
MMOSimca@412 1140 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1141 ClearChatLootData()
MMOSimca@398 1142 end
MMOSimca@398 1143
MMOSimca@398 1144
MMOSimca@420 1145 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1146
MMOSimca@436 1147 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1148 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1149 if not block_chat_loot_data then
MMOSimca@439 1150 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1151 ClearChatLootData()
MMOSimca@436 1152 block_chat_loot_data = true
MMOSimca@436 1153 end
MMOSimca@436 1154 end
MMOSimca@436 1155
MMOSimca@436 1156
MMOSimca@436 1157 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1158 if block_chat_loot_data then
MMOSimca@439 1159 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1160 block_chat_loot_data = false
MMOSimca@436 1161 end
MMOSimca@436 1162 end
MMOSimca@436 1163
MMOSimca@436 1164
MMOSimca@408 1165 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1166 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1167 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1168 ClearKilledBossID()
MMOSimca@408 1169 ClearLootToastContainerID()
MMOSimca@408 1170 end
MMOSimca@408 1171
MMOSimca@408 1172
jcallahan@90 1173 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1174 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1175 return
jcallahan@243 1176 end
jcallahan@282 1177 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1178
jcallahan@56 1179 for index = 1, num_items do
jcallahan@56 1180 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1181
jcallahan@56 1182 if item_link then
jcallahan@56 1183 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1184 end
jcallahan@56 1185 end
jcallahan@56 1186 end
jcallahan@56 1187
jcallahan@56 1188
jcallahan@298 1189 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1190 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1191
jcallahan@246 1192 if current_pet_guid then
jcallahan@246 1193 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1194 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1195 end
jcallahan@246 1196 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1197
jcallahan@246 1198 if pet_guid then
jcallahan@296 1199 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1200 group_pet_guids[pet_guid] = true
jcallahan@246 1201 end
jcallahan@246 1202 end
jcallahan@246 1203
jcallahan@246 1204
jcallahan@298 1205 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1206 local is_raid = _G.IsInRaid()
jcallahan@298 1207 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1208 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1209
jcallahan@299 1210 table.wipe(group_member_guids)
jcallahan@298 1211
jcallahan@298 1212 for index = 1, group_size do
jcallahan@298 1213 local unit_id = unit_type .. index
jcallahan@298 1214 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1215
jcallahan@299 1216 group_member_guids[unit_guid] = true
jcallahan@298 1217 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1218 end
jcallahan@299 1219 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1220 end
jcallahan@298 1221
jcallahan@298 1222
jcallahan@298 1223 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1224 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1225 end
jcallahan@298 1226
jcallahan@298 1227
MMOSimca@375 1228 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1229 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1230 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1231 return
jcallahan@306 1232 end
MMOSimca@372 1233
MMOSimca@372 1234 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1235 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1236
MMOSimca@355 1237 -- Handle Garrison cache specially
MMOSimca@422 1238 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1239 -- Record location data for cache
MMOSimca@355 1240 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1241
MMOSimca@355 1242 -- Add drop data
MMOSimca@355 1243 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1244 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1245 -- Check for top level object data
MMOSimca@355 1246 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1247 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1248 if object_entry[difficulty_token] then
MMOSimca@355 1249 -- Increment loot count
MMOSimca@355 1250 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1251
MMOSimca@355 1252 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1253 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1254 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1255 else
MMOSimca@355 1256 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1257 end
MMOSimca@355 1258 else
MMOSimca@355 1259 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1260 end
catherton@465 1261
MMOSimca@431 1262 -- Wipe object ID until future mouseover
MMOSimca@431 1263 last_garrison_cache_object_id = nil
MMOSimca@387 1264 elseif raid_boss_id then
MMOSimca@427 1265 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1266 if npc then
MMOSimca@427 1267 local loot_label = "drops"
MMOSimca@427 1268 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1269 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1270 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1271
MMOSimca@427 1272 if loot_type == "item" then
MMOSimca@427 1273 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1274 if item_id then
MMOSimca@427 1275 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1276 RecordItemData(item_id, item_link, true)
MMOSimca@427 1277 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1278 else
MMOSimca@427 1279 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1280 return
MMOSimca@427 1281 end
MMOSimca@427 1282 elseif loot_type == "money" then
MMOSimca@427 1283 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1284 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1285 elseif loot_type == "currency" then
MMOSimca@427 1286 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1287 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1288 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1289 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1290 else
MMOSimca@427 1291 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1292 return
MMOSimca@427 1293 end
jcallahan@312 1294 end
jcallahan@317 1295
MMOSimca@427 1296 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1297 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1298 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1299 end
jcallahan@312 1300 end
MMOSimca@387 1301 elseif loot_toast_container_id then
jcallahan@305 1302 InitializeCurrentLoot()
jcallahan@305 1303
jcallahan@306 1304 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1305 current_loot.identifier = loot_toast_container_id
jcallahan@306 1306 current_loot.label = "contains"
jcallahan@306 1307 current_loot.target_type = AF.ITEM
jcallahan@306 1308
MMOSimca@387 1309 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1310
jcallahan@301 1311 if loot_type == "item" then
jcallahan@312 1312 local item_id = ItemLinkToID(item_link)
jcallahan@312 1313 if item_id then
jcallahan@312 1314 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1315 RecordItemData(item_id, item_link, true)
MMOSimca@387 1316 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1317 else
jcallahan@301 1318 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1319 current_loot = nil
jcallahan@301 1320 return
jcallahan@301 1321 end
jcallahan@301 1322 elseif loot_type == "money" then
jcallahan@312 1323 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1324 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1325 elseif loot_type == "currency" then
jcallahan@312 1326 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1327 if currency_texture and currency_texture ~= "" then
jcallahan@312 1328 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1329 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1330 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1331 else
jcallahan@312 1332 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1333 current_loot = nil
jcallahan@312 1334 return
jcallahan@312 1335 end
jcallahan@301 1336 end
jcallahan@312 1337
jcallahan@301 1338 GenericLootUpdate("items")
jcallahan@301 1339 current_loot = nil
MMOSimca@387 1340 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1341 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1342 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1343 if loot_type == "currency" then
MMOSimca@444 1344 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1345 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1346 -- Verify that we're still assigning data to the right items
MMOSimca@444 1347 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1348 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1349 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1350 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1351 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1352 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1353 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1354 ClearChatLootData()
MMOSimca@444 1355 end
MMOSimca@444 1356 else
MMOSimca@444 1357 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1358 end
MMOSimca@444 1359 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1360 elseif loot_type == "money" then
MMOSimca@424 1361 -- Verify that we're still assigning data to the right items
MMOSimca@435 1362 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1363 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1364 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1365 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1366 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1367 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1368 ClearChatLootData()
MMOSimca@424 1369 end
MMOSimca@424 1370 end
jcallahan@301 1371 else
jcallahan@307 1372 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1373
jcallahan@307 1374 loot_toast_data = loot_toast_data or {}
jcallahan@312 1375 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1376
MMOSimca@340 1377 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1378 if item_id then
MMOSimca@340 1379 RecordItemData(item_id, item_link, true)
MMOSimca@340 1380 end
MMOSimca@340 1381
MMOSimca@383 1382 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1383 end
jcallahan@178 1384 end
jcallahan@178 1385
jcallahan@178 1386
jcallahan@179 1387 do
MMOSimca@388 1388 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1389 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1390 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1391 end,
MMOSimca@388 1392 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1393 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1394 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1395 InitializeCurrentLoot()
MMOSimca@388 1396 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1397 GenericLootUpdate("zones")
MMOSimca@388 1398 current_loot = nil
MMOSimca@388 1399 end,
MMOSimca@388 1400 }
MMOSimca@388 1401
MMOSimca@388 1402
MMOSimca@388 1403 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1404 local category
MMOSimca@388 1405
MMOSimca@388 1406 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1407 if not currency_link then
MMOSimca@388 1408 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1409 end
MMOSimca@388 1410 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1411
MMOSimca@388 1412 if not currency_texture or currency_texture == "" then
MMOSimca@388 1413 return
MMOSimca@388 1414 end
MMOSimca@388 1415
MMOSimca@388 1416 -- Set update category
MMOSimca@388 1417 if current_action.spell_label == "FISHING" then
MMOSimca@388 1418 category = AF.ZONE
MMOSimca@388 1419 elseif raid_boss_id then
MMOSimca@388 1420 category = AF.NPC
MMOSimca@388 1421 end
MMOSimca@388 1422
MMOSimca@388 1423 -- Take action based on update category
MMOSimca@388 1424 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1425 if not category or not update_func then
MMOSimca@388 1426 return
MMOSimca@388 1427 end
MMOSimca@388 1428 update_func(currency_texture, quantity)
MMOSimca@388 1429 end
MMOSimca@388 1430
MMOSimca@388 1431
MMOSimca@412 1432 local BLACKLISTED_ITEMS = {
MMOSimca@412 1433 [114116] = true,
MMOSimca@412 1434 [114119] = true,
MMOSimca@412 1435 [114120] = true,
MMOSimca@412 1436 [116980] = true,
MMOSimca@412 1437 [120319] = true,
MMOSimca@412 1438 [120320] = true,
catherton@475 1439 [139593] = true,
catherton@475 1440 [139594] = true,
catherton@475 1441 [140590] = true,
MMOSimca@412 1442 }
MMOSimca@412 1443
MMOSimca@412 1444
jcallahan@179 1445 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1446 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1447 -- Verify that we're still assigning data to the right items
MMOSimca@435 1448 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1449 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1450 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1451 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1452 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1453 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1454 ClearChatLootData()
MMOSimca@347 1455 end
MMOSimca@347 1456 end,
jcallahan@179 1457 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1458 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1459 end,
MMOSimca@345 1460 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1461 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1462 -- Check for top level object data
MMOSimca@381 1463 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1464 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1465 if object_entry[difficulty_token] then
MMOSimca@381 1466 -- Increment loot count
MMOSimca@381 1467 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1468
MMOSimca@381 1469 -- Add drop data
MMOSimca@381 1470 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1471 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1472 else
MMOSimca@381 1473 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1474 end
jcallahan@179 1475 end,
jcallahan@179 1476 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1477 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1478 InitializeCurrentLoot()
jcallahan@312 1479 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1480 GenericLootUpdate("zones")
jcallahan@312 1481 current_loot = nil
jcallahan@179 1482 end,
jcallahan@179 1483 }
jcallahan@177 1484
jcallahan@177 1485
MMOSimca@388 1486 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1487 local category
jcallahan@177 1488
MMOSimca@345 1489 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1490 if not item_link then
MMOSimca@345 1491 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1492 end
MMOSimca@345 1493 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1494
MMOSimca@345 1495 if not item_id then
MMOSimca@345 1496 return
MMOSimca@345 1497 end
MMOSimca@345 1498
MMOSimca@345 1499 -- Set update category
MMOSimca@405 1500 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1501 category = AF.OBJECT
MMOSimca@345 1502 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1503 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1504 category = AF.ZONE
MMOSimca@388 1505 elseif raid_boss_id then
jcallahan@179 1506 category = AF.NPC
MMOSimca@347 1507 elseif chat_loot_timer_handle then
MMOSimca@347 1508 category = AF.ITEM
jcallahan@179 1509 end
MMOSimca@345 1510
MMOSimca@395 1511 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1512 RecordItemData(item_id, item_link, true)
MMOSimca@395 1513
MMOSimca@345 1514 -- Take action based on update category
jcallahan@179 1515 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1516 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1517 return
MMOSimca@340 1518 end
jcallahan@179 1519 update_func(item_id, quantity)
jcallahan@177 1520 end
MMOSimca@388 1521 end
MMOSimca@388 1522
MMOSimca@388 1523
jcallahan@97 1524 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1525 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1526 return
jcallahan@95 1527 end
jcallahan@97 1528 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1529 npc.quotes = npc.quotes or {}
jcallahan@97 1530 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1531 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1532 end
jcallahan@95 1533
jcallahan@95 1534
jcallahan@95 1535 do
jcallahan@40 1536 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1537
jcallahan@40 1538 local DRUNK_COMPARES = {
jcallahan@40 1539 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1540 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1541 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1542 }
jcallahan@40 1543
jcallahan@40 1544 local DRUNK_MATCHES = {
jcallahan@254 1545 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1546 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1547 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1548 }
jcallahan@40 1549
jcallahan@167 1550 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1551
jcallahan@167 1552
jcallahan@167 1553 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1554 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1555 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1556
jcallahan@167 1557 private.discovered_recipe_name = nil
jcallahan@167 1558 private.profession_level = nil
jcallahan@167 1559 private.previous_spell_id = nil
jcallahan@169 1560
jcallahan@169 1561 return true
jcallahan@167 1562 end
jcallahan@167 1563 end
jcallahan@167 1564
jcallahan@167 1565
jcallahan@167 1566 local function IterativeRecordDiscovery()
jcallahan@167 1567 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1568 end
jcallahan@167 1569
jcallahan@167 1570
jcallahan@92 1571 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1572 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1573 if not item_link then
catherton@472 1574 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1575 end
MMOSimca@400 1576 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1577
MMOSimca@400 1578 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1579 if not item_id then
MMOSimca@400 1580 if not private.trainer_shown then
MMOSimca@400 1581 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1582
MMOSimca@400 1583 if recipe_name and private.previous_spell_id then
catherton@479 1584 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1585
MMOSimca@400 1586 if profession_name == _G.UNKNOWN then
MMOSimca@400 1587 return
MMOSimca@400 1588 end
MMOSimca@400 1589 private.discovered_recipe_name = recipe_name
MMOSimca@400 1590 private.profession_level = prof_level
MMOSimca@400 1591
MMOSimca@400 1592 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1593 end
jcallahan@167 1594 end
MMOSimca@400 1595
MMOSimca@400 1596 if currently_drunk then
MMOSimca@400 1597 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1598 currently_drunk = nil
MMOSimca@400 1599 end
MMOSimca@400 1600 return
MMOSimca@400 1601 end
MMOSimca@400 1602
MMOSimca@400 1603 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1604 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1605 currently_drunk = true
MMOSimca@400 1606 break
MMOSimca@400 1607 end
jcallahan@40 1608 end
jcallahan@40 1609 return
jcallahan@40 1610 end
jcallahan@40 1611
MMOSimca@411 1612 -- If it is an item, parse its link
MMOSimca@400 1613 RecordItemData(item_id, item_link, true)
jcallahan@40 1614 end
jcallahan@40 1615 end
jcallahan@40 1616
jcallahan@307 1617
jcallahan@331 1618 do
jcallahan@23 1619 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1620 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1621
MMOSimca@458 1622 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1623 local BLACKLISTED_SPELLS = {
MMOSimca@458 1624 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1625 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1626 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1627 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1628 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1629 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1630 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1631 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1632 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1633 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@474 1634 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
mmosimca@483 1635 [213877] = true, -- Vampiric Aura (used by Nathrezim Invasion bosses and transformed players)
catherton@474 1636 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
catherton@470 1637 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1638 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1639 }
MMOSimca@405 1640
jcallahan@23 1641 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1642 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1643 return
jcallahan@23 1644 end
jcallahan@34 1645 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1646
jcallahan@171 1647 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1648 return
jcallahan@23 1649 end
jcallahan@23 1650
jcallahan@23 1651 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1652 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1653 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1654 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1655 end
jcallahan@23 1656 end
jcallahan@23 1657
jcallahan@115 1658 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1659
jcallahan@246 1660 local previous_combat_event = {}
jcallahan@246 1661
jcallahan@23 1662 local COMBAT_LOG_FUNCS = {
jcallahan@23 1663 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1664 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1665 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1666 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1667 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1668
jcallahan@171 1669 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1670 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1671 end
jcallahan@115 1672 end
jcallahan@115 1673 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1674 end,
jcallahan@65 1675 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1676 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1677
jcallahan@171 1678 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1679 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1680 ClearKilledNPC()
jcallahan@98 1681 private.harvesting = nil
jcallahan@65 1682 return
jcallahan@65 1683 end
jcallahan@177 1684
jcallahan@246 1685 if source_guid == "" then
jcallahan@246 1686 source_guid = nil
jcallahan@246 1687 end
jcallahan@246 1688 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1689 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1690
jcallahan@299 1691 if not previous_combat_event.party_damage then
jcallahan@312 1692 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1693 table.wipe(previous_combat_event)
jcallahan@217 1694 ClearKilledNPC()
jcallahan@306 1695 else
jcallahan@317 1696 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1697 end
jcallahan@177 1698 killed_npc_id = unit_idnum
MMOSimca@383 1699 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1700 end,
jcallahan@23 1701 }
jcallahan@23 1702
jcallahan@23 1703
jcallahan@246 1704 local NON_DAMAGE_EVENTS = {
jcallahan@246 1705 SPELL_AURA_APPLIED = true,
jcallahan@246 1706 SPELL_AURA_REMOVED = true,
jcallahan@246 1707 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1708 SPELL_CAST_FAILED = true,
jcallahan@246 1709 SWING_MISSED = true,
jcallahan@246 1710 }
jcallahan@246 1711
jcallahan@299 1712 local DAMAGE_EVENTS = {
jcallahan@299 1713 RANGE_DAMAGE = true,
jcallahan@299 1714 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1715 SPELL_DAMAGE = true,
jcallahan@299 1716 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1717 SWING_DAMAGE = true,
jcallahan@299 1718 }
jcallahan@299 1719
jcallahan@246 1720
jcallahan@92 1721 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1722 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1723
jcallahan@23 1724 if not combat_log_func then
jcallahan@299 1725 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1726 table.wipe(previous_combat_event)
jcallahan@246 1727 previous_combat_event.source_name = source_name
jcallahan@299 1728
jcallahan@299 1729 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1730 previous_combat_event.party_damage = true
jcallahan@299 1731 end
jcallahan@246 1732 end
jcallahan@23 1733 return
jcallahan@23 1734 end
jcallahan@23 1735 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1736
jcallahan@297 1737 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1738 table.wipe(previous_combat_event)
jcallahan@297 1739 end
jcallahan@23 1740 end
jcallahan@23 1741
catherton@465 1742
jcallahan@44 1743 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1744 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1745 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1746 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1747
jcallahan@44 1748
jcallahan@92 1749 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1750 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1751 return
jcallahan@44 1752 end
jcallahan@44 1753 UpdateFactionData()
jcallahan@44 1754
jcallahan@46 1755 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1756 return
jcallahan@46 1757 end
jcallahan@177 1758 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1759 ClearKilledNPC()
jcallahan@46 1760
jcallahan@44 1761 if not npc then
jcallahan@98 1762 private.harvesting = nil
jcallahan@44 1763 return
jcallahan@44 1764 end
jcallahan@98 1765 npc.harvested = private.harvesting
jcallahan@98 1766 private.harvesting = nil
jcallahan@98 1767
jcallahan@44 1768 local modifier = 1
jcallahan@44 1769
MMOSimca@340 1770 -- Check for modifiers from known spells
jcallahan@44 1771 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1772 modifier = modifier + 0.1
jcallahan@44 1773 end
jcallahan@44 1774 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1775 modifier = modifier + 0.1
jcallahan@44 1776 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1777 modifier = modifier + 0.05
jcallahan@44 1778 end
MMOSimca@418 1779 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1780 modifier = modifier + 0.2
MMOSimca@418 1781 end
jcallahan@44 1782
MMOSimca@340 1783 -- Determine faction ID
MMOSimca@340 1784 local faction_ID
MMOSimca@418 1785 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1786 if faction_name == faction_data_table[3] then
MMOSimca@418 1787 -- Check ignore flag
MMOSimca@418 1788 if faction_data_table[2] then
MMOSimca@418 1789 return
MMOSimca@418 1790 end
MMOSimca@340 1791 faction_ID = faction_data_table[1]
MMOSimca@418 1792 break
MMOSimca@340 1793 end
MMOSimca@340 1794 end
MMOSimca@340 1795 if faction_ID and faction_ID > 0 then
MMOSimca@340 1796 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1797 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1798 if has_bonus_rep_gain then
MMOSimca@340 1799 modifier = modifier + 1
MMOSimca@340 1800 end
MMOSimca@340 1801 end
MMOSimca@340 1802
MMOSimca@340 1803 -- Check for modifiers from buffs
MMOSimca@418 1804 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1805 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1806 local modded_faction = buff_data_table.faction
jcallahan@44 1807
jcallahan@44 1808 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1809 if buff_data_table.ignore then
MMOSimca@340 1810 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1811 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1812 return
MMOSimca@340 1813 else
MMOSimca@340 1814 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1815 end
jcallahan@44 1816 end
jcallahan@44 1817 end
jcallahan@44 1818 end
catherton@465 1819
jcallahan@65 1820 npc.reputations = npc.reputations or {}
jcallahan@65 1821 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1822 end
jcallahan@44 1823 end -- do-block
jcallahan@18 1824
jcallahan@18 1825
jcallahan@140 1826 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1827 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1828 return
jcallahan@140 1829 end
jcallahan@140 1830 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1831
MMOSimca@355 1832 -- Handle Fishing
MMOSimca@355 1833 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1834 if not text or text == "Fishing Bobber" then
MMOSimca@355 1835 text = "NONE"
MMOSimca@355 1836 else
MMOSimca@355 1837 current_action.fishing_target = true
MMOSimca@355 1838 end
MMOSimca@355 1839 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1840 -- Handle Garrison Cache
MMOSimca@355 1841 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1842 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1843 end
jcallahan@140 1844 end
jcallahan@140 1845
jcallahan@140 1846
jcallahan@92 1847 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1848 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1849
jcallahan@42 1850 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1851 return
jcallahan@42 1852 end
jcallahan@42 1853 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1854 end
jcallahan@42 1855
jcallahan@42 1856
jcallahan@13 1857 do
MMOSimca@343 1858 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1859 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1860 [AF.ITEM] = function()
jcallahan@16 1861 local locked_item_id
jcallahan@16 1862
jcallahan@16 1863 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1864 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1865 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1866
jcallahan@324 1867 if is_locked and is_lootable then
jcallahan@16 1868 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1869 break
jcallahan@16 1870 end
jcallahan@16 1871 end
jcallahan@165 1872
jcallahan@165 1873 if locked_item_id then
jcallahan@165 1874 break
jcallahan@165 1875 end
jcallahan@16 1876 end
jcallahan@16 1877
MMOSimca@367 1878 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1879 return false
jcallahan@16 1880 end
jcallahan@122 1881 current_action.identifier = locked_item_id
jcallahan@16 1882 return true
jcallahan@16 1883 end,
MMOSimca@401 1884 [AF.NPC] = function()
MMOSimca@401 1885 return not _G.IsFishingLoot()
MMOSimca@401 1886 end,
MMOSimca@401 1887 [AF.OBJECT] = function()
MMOSimca@401 1888 return not _G.IsFishingLoot()
MMOSimca@401 1889 end,
jcallahan@17 1890 [AF.ZONE] = function()
jcallahan@140 1891 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1892 return _G.IsFishingLoot()
jcallahan@17 1893 end,
jcallahan@13 1894 }
jcallahan@13 1895
jcallahan@13 1896
MMOSimca@343 1897 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1898 [AF.ITEM] = function()
jcallahan@28 1899 GenericLootUpdate("items")
jcallahan@28 1900 end,
jcallahan@28 1901 [AF.NPC] = function()
jcallahan@75 1902 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1903 local loot_label = current_loot.label
jcallahan@77 1904 local source_list = {}
jcallahan@75 1905
jcallahan@131 1906 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1907 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1908 local npc = NPCEntry(source_id)
jcallahan@75 1909
jcallahan@75 1910 if npc then
jcallahan@248 1911 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1912 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1913
jcallahan@78 1914 if not source_list[source_guid] then
jcallahan@77 1915 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1916 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1917 source_list[source_guid] = true
jcallahan@77 1918 end
jcallahan@77 1919
jcallahan@309 1920 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1921 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1922
jcallahan@312 1923 if loot_type == "currency" and currency_texture then
jcallahan@312 1924 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1925 elseif loot_token == "money" then
jcallahan@312 1926 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1927 else
jcallahan@312 1928 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1929 end
jcallahan@75 1930 end
jcallahan@75 1931 end
jcallahan@75 1932 end
jcallahan@16 1933 end,
jcallahan@13 1934 [AF.OBJECT] = function()
jcallahan@28 1935 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1936 end,
jcallahan@17 1937 [AF.ZONE] = function()
MMOSimca@328 1938 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1939 return
MMOSimca@328 1940 end
jcallahan@141 1941 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1942
jcallahan@41 1943 -- This will start life as a boolean true.
jcallahan@131 1944 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1945 current_loot.zone_data[location_token] = {
jcallahan@41 1946 drops = {}
jcallahan@41 1947 }
jcallahan@41 1948 end
jcallahan@132 1949 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1950 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1951
jcallahan@131 1952 if current_loot.sources then
jcallahan@131 1953 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1954 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1955 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1956 end
jcallahan@131 1957 end
jcallahan@131 1958 end
jcallahan@131 1959
jcallahan@131 1960 if #current_loot.list <= 0 then
jcallahan@131 1961 return
jcallahan@131 1962 end
jcallahan@131 1963
jcallahan@131 1964 for index = 1, #current_loot.list do
MMOSimca@443 1965 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 1966 end
jcallahan@13 1967 end,
jcallahan@13 1968 }
jcallahan@13 1969
jcallahan@79 1970 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1971 local loot_guid_registry = {}
jcallahan@124 1972
jcallahan@124 1973
jcallahan@124 1974 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 1975 ClearChatLootData()
jcallahan@131 1976 current_loot = nil
jcallahan@131 1977 table.wipe(current_action)
jcallahan@124 1978 end
jcallahan@124 1979
jcallahan@13 1980
jcallahan@322 1981 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 1982 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 1983 local previous_spell_label = current_action.spell_label
jcallahan@322 1984 local extrapolated_guid_registry = {}
jcallahan@322 1985 local num_guids = 0
MMOSimca@402 1986 table.wipe(current_action)
MMOSimca@402 1987
MMOSimca@402 1988 if _G.IsFishingLoot() then
MMOSimca@402 1989 -- Set up a proper 'fishing' current_action table
MMOSimca@402 1990 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 1991 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1992 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 1993 return
MMOSimca@402 1994 end
MMOSimca@402 1995 current_action.instance_token = instance_token
MMOSimca@402 1996 current_action.map_level = map_level
MMOSimca@402 1997 current_action.x = x
MMOSimca@402 1998 current_action.y = y
MMOSimca@402 1999 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2000 current_action.spell_label = "FISHING"
MMOSimca@402 2001 current_action.loot_label = "fishing"
MMOSimca@402 2002 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2003 current_action.target_type = AF.ZONE
MMOSimca@402 2004
MMOSimca@402 2005 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2006 return true
MMOSimca@402 2007 end
jcallahan@322 2008
MMOSimca@344 2009 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2010 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2011 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2012 return false
MMOSimca@344 2013 end
MMOSimca@344 2014
jcallahan@322 2015 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2016 local loot_info = {
jcallahan@322 2017 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2018 }
jcallahan@322 2019
jcallahan@322 2020 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2021 local source_guid = loot_info[loot_index]
jcallahan@322 2022
jcallahan@322 2023 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2024 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2025
jcallahan@322 2026 if unit_type and unit_idnum then
jcallahan@322 2027 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2028 unit_type,
jcallahan@322 2029 unit_idnum
jcallahan@322 2030 }
jcallahan@322 2031
jcallahan@322 2032 num_guids = num_guids + 1
jcallahan@322 2033 end
jcallahan@322 2034 end
jcallahan@322 2035 end
jcallahan@322 2036 end
jcallahan@322 2037
jcallahan@322 2038 if num_guids == 0 then
jcallahan@322 2039 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2040 return false
jcallahan@322 2041 end
jcallahan@326 2042
jcallahan@322 2043 local num_npcs = 0
jcallahan@322 2044 local num_objects = 0
jcallahan@324 2045 local num_itemcontainers = 0
jcallahan@322 2046
jcallahan@322 2047 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2048 local unit_type = guid_data[1]
jcallahan@324 2049 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2050
jcallahan@322 2051 if loot_label then
jcallahan@322 2052 local unit_idnum = guid_data[2]
jcallahan@322 2053
jcallahan@322 2054 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2055 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2056 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2057 current_action.loot_label = loot_label
jcallahan@322 2058 current_action.spell_label = "OPENING"
jcallahan@322 2059 current_action.target_type = AF.OBJECT
jcallahan@322 2060 current_action.identifier = unit_idnum
jcallahan@322 2061 num_objects = num_objects + 1
jcallahan@322 2062 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2063 current_action.loot_label = loot_label
jcallahan@322 2064 current_action.target_type = AF.NPC
jcallahan@322 2065 current_action.identifier = unit_idnum
jcallahan@322 2066 num_npcs = num_npcs + 1
jcallahan@324 2067 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2068 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2069 current_action.loot_label = loot_label
jcallahan@324 2070 current_action.target_type = AF.ITEM
jcallahan@324 2071 -- current_action.identifier assigned during loot verification.
jcallahan@324 2072 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2073 end
jcallahan@322 2074 else
jcallahan@322 2075 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2076 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2077 return false
jcallahan@322 2078 end
jcallahan@322 2079 end
jcallahan@322 2080
jcallahan@322 2081 if not current_action.target_type then
jcallahan@322 2082 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2083 return false
jcallahan@322 2084 end
jcallahan@322 2085
jcallahan@322 2086 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2087 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2088 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2089 return false
jcallahan@322 2090 end
jcallahan@322 2091
jcallahan@322 2092 return true
jcallahan@322 2093 end
jcallahan@322 2094
jcallahan@322 2095
MMOSimca@343 2096 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2097 ClearChatLootData()
MMOSimca@387 2098
jcallahan@132 2099 if current_loot then
jcallahan@322 2100 current_loot = nil
jcallahan@322 2101 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2102
jcallahan@322 2103 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2104 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2105 return
jcallahan@322 2106 end
jcallahan@18 2107 end
jcallahan@151 2108
jcallahan@151 2109 if not current_action.target_type then
jcallahan@322 2110 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2111 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2112 return
jcallahan@322 2113 end
jcallahan@151 2114 end
MMOSimca@343 2115 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2116 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2117
jcallahan@14 2118 if not verify_func or not update_func then
jcallahan@322 2119 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2120 return
jcallahan@13 2121 end
jcallahan@13 2122
jcallahan@14 2123 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2124 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2125 return
jcallahan@14 2126 end
jcallahan@80 2127 local guids_used = {}
jcallahan@132 2128
jcallahan@301 2129 InitializeCurrentLoot()
jcallahan@217 2130 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2131
jcallahan@55 2132 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2133 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2134 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2135 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2136 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2137
jcallahan@237 2138 -- Odd index is GUID, even is count.
jcallahan@237 2139 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2140 local source_guid = loot_info[loot_index]
jcallahan@75 2141
jcallahan@237 2142 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2143 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2144 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2145 if slot_quantity then
jcallahan@324 2146 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2147 if slot_quantity > loot_quantity then
jcallahan@324 2148 loot_quantity = slot_quantity
jcallahan@324 2149 end
jcallahan@324 2150 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2151 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2152
MMOSimca@366 2153 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2154 if loot_link then
catherton@464 2155 local item_id = ItemLinkToID(loot_link)
catherton@464 2156 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2157 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2158 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2159 guids_used[source_guid] = true
catherton@463 2160 else
catherton@463 2161 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2162 end
MMOSimca@366 2163 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2164 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2165 if current_loot.target_type == AF.ZONE then
jcallahan@324 2166 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2167 else
jcallahan@324 2168 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2169 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2170 guids_used[source_guid] = true
jcallahan@324 2171 end
MMOSimca@366 2172 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2173 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2174 if loot_link then
catherton@464 2175 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2176 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2177 if current_loot.target_type == AF.ZONE then
catherton@463 2178 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2179 else
catherton@463 2180 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2181
jcallahan@324 2182 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2183 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2184 guids_used[source_guid] = true
jcallahan@324 2185 end
jcallahan@324 2186 else
catherton@463 2187 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2188 end
jcallahan@308 2189 end
jcallahan@324 2190 else
jcallahan@324 2191 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2192 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2193 end
jcallahan@75 2194 end
jcallahan@13 2195 end
jcallahan@13 2196 end
jcallahan@80 2197
jcallahan@81 2198 for guid in pairs(guids_used) do
jcallahan@217 2199 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2200 end
jcallahan@13 2201 update_func()
jcallahan@1 2202 end
jcallahan@13 2203 end -- do-block
jcallahan@0 2204
jcallahan@0 2205
jcallahan@89 2206 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2207 WDP:StopChatLootRecording(event_name)
jcallahan@89 2208 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2209
jcallahan@89 2210 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2211 return
jcallahan@89 2212 end
jcallahan@89 2213 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2214 end
jcallahan@89 2215
jcallahan@89 2216
jcallahan@44 2217 do
jcallahan@44 2218 local POINT_MATCH_PATTERNS = {
jcallahan@44 2219 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2220 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2221 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2222 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2223 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2224 }
jcallahan@5 2225
jcallahan@68 2226 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2227 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2228 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2229
jcallahan@133 2230 local current_merchant
jcallahan@133 2231 local merchant_standing
jcallahan@133 2232
jcallahan@133 2233 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2234 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2235 current_merchant = nil
jcallahan@133 2236 merchant_standing = nil
jcallahan@133 2237 end
jcallahan@133 2238
jcallahan@133 2239
jcallahan@89 2240 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2241 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2242 WDP:StopChatLootRecording(event_name)
jcallahan@195 2243 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2244
jcallahan@171 2245 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2246 return
jcallahan@133 2247 end
jcallahan@331 2248 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2249 merchant_standing = faction_standing
jcallahan@133 2250 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2251 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2252 end
jcallahan@55 2253 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2254 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2255 _G.MerchantFrame_Update()
jcallahan@57 2256
jcallahan@150 2257 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2258
jcallahan@44 2259 for item_index = 1, num_items do
jcallahan@44 2260 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2261 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2262
jcallahan@324 2263 DatamineTT:ClearLines()
jcallahan@324 2264 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2265
jcallahan@324 2266 if not item_id then
jcallahan@324 2267 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2268 item_id = ItemLinkToID(item_link)
MMOSimca@354 2269 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2270 end
jcallahan@324 2271
jcallahan@44 2272 if item_id and item_id > 0 then
jcallahan@44 2273 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2274
jcallahan@68 2275 local num_lines = DatamineTT:NumLines()
jcallahan@68 2276
jcallahan@68 2277 for line_index = 1, num_lines do
jcallahan@68 2278 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2279
jcallahan@68 2280 if not current_line then
jcallahan@68 2281 break
jcallahan@68 2282 end
jcallahan@68 2283 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2284
jcallahan@68 2285 if faction or reputation then
jcallahan@68 2286 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2287 break
jcallahan@68 2288 end
jcallahan@68 2289 end
jcallahan@68 2290
jcallahan@87 2291 for line_index = 1, num_lines do
jcallahan@87 2292 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2293
jcallahan@87 2294 if not current_line then
jcallahan@87 2295 break
jcallahan@87 2296 end
jcallahan@87 2297 local line_text = current_line:GetText()
jcallahan@87 2298 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2299
jcallahan@87 2300 if quest_name then
jcallahan@87 2301 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2302 break
jcallahan@87 2303 end
jcallahan@87 2304 end
jcallahan@87 2305
jcallahan@44 2306 if extended_cost then
jcallahan@53 2307 local battleground_rating = 0
jcallahan@53 2308 local personal_rating = 0
jcallahan@53 2309 local required_season_amount
jcallahan@5 2310
jcallahan@68 2311 for line_index = 1, num_lines do
jcallahan@44 2312 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2313
jcallahan@44 2314 if not current_line then
jcallahan@44 2315 break
jcallahan@44 2316 end
jcallahan@53 2317 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2318
jcallahan@44 2319 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2320 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2321 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2322 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2323
jcallahan@44 2324 if match1 or match2 then
jcallahan@44 2325 break
jcallahan@44 2326 end
jcallahan@44 2327 end
jcallahan@5 2328 end
jcallahan@44 2329 local currency_list = {}
jcallahan@44 2330 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2331
jcallahan@50 2332 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2333 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2334 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2335
jcallahan@44 2336 for cost_index = 1, item_count do
jcallahan@324 2337 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2338 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2339 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2340
jcallahan@317 2341 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2342 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2343 end
jcallahan@317 2344
jcallahan@317 2345 if currency_identifier then
jcallahan@317 2346 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2347 end
jcallahan@44 2348 end
jcallahan@44 2349
jcallahan@44 2350 for currency_index = 1, #currency_list do
jcallahan@44 2351 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2352 end
jcallahan@5 2353 end
jcallahan@133 2354 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2355 end
jcallahan@44 2356 end
jcallahan@5 2357
jcallahan@44 2358 if _G.CanMerchantRepair() then
jcallahan@133 2359 current_merchant.can_repair = true
jcallahan@5 2360 end
jcallahan@57 2361 _G.SetMerchantFilter(current_filters)
jcallahan@57 2362 _G.MerchantFrame_Update()
jcallahan@4 2363 end
jcallahan@44 2364 end -- do-block
jcallahan@4 2365
jcallahan@89 2366
jcallahan@92 2367 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2368 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2369 return
jcallahan@25 2370 end
jcallahan@34 2371 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2372
jcallahan@171 2373 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2374 return
jcallahan@25 2375 end
jcallahan@29 2376 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2377 table.wipe(current_action)
jcallahan@25 2378 end
jcallahan@25 2379
jcallahan@25 2380
MMOSimca@368 2381 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2382 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2383 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2384 if DEBUGGING then
jcallahan@309 2385 return
jcallahan@309 2386 end
jcallahan@309 2387
jcallahan@115 2388 local num_pets = LPJ:NumPets()
jcallahan@115 2389
jcallahan@115 2390 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2391 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2392
jcallahan@115 2393 if is_owned then
jcallahan@115 2394 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2395
jcallahan@139 2396 if rarity then
jcallahan@139 2397 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2398 local npc = NPCEntry(npc_id)
jcallahan@139 2399 npc.wild_pet = is_wild or nil
jcallahan@139 2400 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2401 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2402 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2403
jcallahan@139 2404 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2405 data.max_health = max_health
jcallahan@139 2406 data.attack = attack
jcallahan@139 2407 data.speed = speed
jcallahan@139 2408 end
jcallahan@115 2409 end
jcallahan@115 2410 end
MMOSimca@368 2411 end]]--
jcallahan@115 2412
jcallahan@115 2413
jcallahan@156 2414 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2415 private.in_combat = true
jcallahan@156 2416 end
jcallahan@156 2417
jcallahan@156 2418
jcallahan@156 2419 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2420 private.in_combat = nil
jcallahan@156 2421 end
jcallahan@156 2422
jcallahan@156 2423
jcallahan@118 2424 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2425 if not TargetedNPC() then
jcallahan@118 2426 return
jcallahan@2 2427 end
jcallahan@151 2428 current_action.target_type = AF.NPC
jcallahan@118 2429 self:UpdateTargetLocation()
jcallahan@118 2430 end
jcallahan@2 2431
jcallahan@89 2432
jcallahan@12 2433 do
jcallahan@12 2434 local function UpdateQuestJuncture(point)
jcallahan@12 2435 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2436
jcallahan@12 2437 if not unit_name then
jcallahan@12 2438 return
jcallahan@12 2439 end
jcallahan@34 2440 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2441 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2442 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2443 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2444 end
jcallahan@19 2445 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2446 quest[point] = quest[point] or {}
MMOSimca@329 2447 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2448
jcallahan@24 2449 return quest
jcallahan@12 2450 end
jcallahan@10 2451
jcallahan@12 2452
jcallahan@92 2453 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2454 local quest = UpdateQuestJuncture("end")
catherton@465 2455
MMOSimca@446 2456 if not quest then
MMOSimca@446 2457 return
MMOSimca@446 2458 end
jcallahan@97 2459
jcallahan@112 2460 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2461 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2462 end
jcallahan@67 2463 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2464 ClearKilledNPC()
jcallahan@10 2465 end
jcallahan@10 2466
jcallahan@12 2467
jcallahan@92 2468 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2469 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2470
jcallahan@46 2471 if not quest then
jcallahan@46 2472 return
jcallahan@46 2473 end
jcallahan@24 2474 quest.classes = quest.classes or {}
jcallahan@27 2475 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2476
jcallahan@24 2477 quest.races = quest.races or {}
jcallahan@100 2478 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2479 end
jcallahan@12 2480 end -- do-block
jcallahan@9 2481
jcallahan@9 2482
jcallahan@92 2483 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2484 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2485 local entry_index, processed_quests = 1, 0
jcallahan@36 2486 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2487
jcallahan@36 2488 while processed_quests <= num_quests do
MMOSimca@329 2489 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2490
jcallahan@84 2491 if quest_id == 0 then
jcallahan@84 2492 processed_quests = processed_quests + 1
jcallahan@84 2493 elseif not is_header then
jcallahan@36 2494 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2495
jcallahan@36 2496 local quest = DBEntry("quests", quest_id)
jcallahan@36 2497 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2498 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2499 processed_quests = processed_quests + 1
jcallahan@36 2500 end
jcallahan@36 2501 entry_index = entry_index + 1
jcallahan@36 2502 end
jcallahan@36 2503 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2504 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2505 end
jcallahan@4 2506
jcallahan@4 2507
jcallahan@97 2508 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2509 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2510 return
jcallahan@112 2511 end
jcallahan@97 2512 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2513 end
jcallahan@97 2514
jcallahan@97 2515
jcallahan@92 2516 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2517 if unit_id ~= "player" then
jcallahan@4 2518 return
jcallahan@4 2519 end
jcallahan@4 2520 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2521 end
jcallahan@4 2522
jcallahan@4 2523
jcallahan@92 2524 do
jcallahan@92 2525 local TRADESKILL_TOOLS = {
jcallahan@92 2526 Anvil = anvil_spell_ids,
jcallahan@92 2527 Forge = forge_spell_ids,
jcallahan@92 2528 }
jcallahan@92 2529
jcallahan@92 2530
jcallahan@167 2531 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2532 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2533
MMOSimca@352 2534 if link then
MMOSimca@352 2535 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2536 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2537
MMOSimca@352 2538 if required_tool then
MMOSimca@352 2539 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2540 if required_tool:find(tool_name) then
MMOSimca@352 2541 registry[spell_id] = true
MMOSimca@352 2542 end
jcallahan@167 2543 end
jcallahan@167 2544 end
jcallahan@167 2545 end
jcallahan@167 2546 end
jcallahan@167 2547
jcallahan@167 2548
jcallahan@92 2549 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2550 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2551
jcallahan@92 2552 if profession_name == _G.UNKNOWN then
jcallahan@92 2553 return
jcallahan@92 2554 end
jcallahan@167 2555 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2556 end
jcallahan@92 2557 end -- do-block
jcallahan@92 2558
jcallahan@92 2559
jcallahan@167 2560 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2561 private.trainer_shown = nil
jcallahan@167 2562 end
jcallahan@167 2563
jcallahan@167 2564
jcallahan@92 2565 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2566 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2567 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2568
jcallahan@164 2569 if not trainer then
jcallahan@58 2570 return
jcallahan@58 2571 end
jcallahan@331 2572 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2573 trainer.teaches = trainer.teaches or {}
jcallahan@27 2574
jcallahan@167 2575 private.trainer_shown = true
jcallahan@167 2576
jcallahan@27 2577 -- Get the initial trainer filters
MMOSimca@344 2578 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2579 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2580 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2581
jcallahan@27 2582 -- Clear the trainer filters
MMOSimca@344 2583 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2584 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2585 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2586
jcallahan@27 2587 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2588 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2589
jcallahan@27 2590 if spell_name then
jcallahan@27 2591 DatamineTT:ClearLines()
jcallahan@27 2592 DatamineTT:SetTrainerService(index)
jcallahan@27 2593
jcallahan@27 2594 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2595
jcallahan@43 2596 if spell_id then
jcallahan@164 2597 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2598
jcallahan@164 2599 if not class_professions then
jcallahan@164 2600 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2601 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2602 end
jcallahan@43 2603 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2604 profession = profession or "General"
jcallahan@43 2605
jcallahan@164 2606 local profession_skills = class_professions[profession]
jcallahan@43 2607
jcallahan@43 2608 if not profession_skills then
jcallahan@43 2609 class_professions[profession] = {}
jcallahan@43 2610 profession_skills = class_professions[profession]
jcallahan@43 2611 end
jcallahan@173 2612 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2613 end
jcallahan@27 2614 end
jcallahan@27 2615 end
jcallahan@27 2616 -- Reset the filters to what they were before
MMOSimca@344 2617 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2618 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2619 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2620 end
jcallahan@27 2621
jcallahan@27 2622
jcallahan@1 2623 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2624 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2625 return
jcallahan@1 2626 end
jcallahan@1 2627 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2628
jcallahan@1 2629 if not spell_label then
jcallahan@1 2630 return
jcallahan@1 2631 end
jcallahan@306 2632
MMOSimca@343 2633 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2634 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2635 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2636
jcallahan@150 2637 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2638 unit_name = target_name
jcallahan@150 2639 unit_id = "target"
jcallahan@1 2640 end
jcallahan@1 2641 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2642 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2643 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2644 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2645 return
MMOSimca@328 2646 end
jcallahan@28 2647
jcallahan@205 2648 table.wipe(current_action)
jcallahan@122 2649 current_action.instance_token = instance_token
jcallahan@122 2650 current_action.map_level = map_level
jcallahan@122 2651 current_action.x = x
jcallahan@122 2652 current_action.y = y
jcallahan@122 2653 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2654 current_action.spell_label = spell_label
jcallahan@105 2655
jcallahan@105 2656 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2657 current_action.loot_label = spell_label:lower()
jcallahan@105 2658 end
jcallahan@1 2659
jcallahan@151 2660 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2661 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2662 if not unit_id or unit_name ~= target_name then
jcallahan@16 2663 return
jcallahan@16 2664 end
jcallahan@123 2665 current_action.target_type = AF.NPC
jcallahan@16 2666 end
jcallahan@16 2667 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2668 current_action.target_type = AF.ITEM
jcallahan@16 2669
jcallahan@150 2670 if item_name and item_name == target_name then
jcallahan@150 2671 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2672 elseif target_name and target_name ~= "" then
jcallahan@331 2673 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2674 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2675 end
jcallahan@150 2676 elseif not item_name and not unit_name then
jcallahan@1 2677 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2678 if target_name == "" then
jcallahan@17 2679 return
jcallahan@17 2680 end
jcallahan@122 2681 current_action.object_name = target_name
jcallahan@123 2682 current_action.target_type = AF.OBJECT
jcallahan@1 2683 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2684 current_action.target_type = AF.ZONE
jcallahan@1 2685 end
jcallahan@1 2686 end
jcallahan@1 2687 private.tracked_line = spell_line
jcallahan@0 2688 end
jcallahan@0 2689
jcallahan@94 2690
MMOSimca@393 2691 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2692 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2693 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2694 ClearKilledBossID()
jcallahan@306 2695 ClearLootToastContainerID()
MMOSimca@387 2696 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2697 else
MMOSimca@336 2698 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2699 return
jcallahan@1 2700 end
jcallahan@306 2701
jcallahan@324 2702 -- Assign existing loot data to boss if it exists
jcallahan@307 2703 if loot_toast_data then
MMOSimca@427 2704 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2705 if npc then
MMOSimca@427 2706 -- Create needed npc fields if required
MMOSimca@427 2707 local loot_label = "drops"
MMOSimca@427 2708 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2709 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2710 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2711
MMOSimca@427 2712 for index = 1, #loot_toast_data do
MMOSimca@427 2713 local data = loot_toast_data[index]
MMOSimca@427 2714 local loot_type = data[1]
MMOSimca@427 2715 local hyperlink = data[2]
MMOSimca@427 2716 local quantity = data[3]
MMOSimca@427 2717
MMOSimca@427 2718 if loot_type == "item" then
MMOSimca@427 2719 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2720 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2721 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2722 elseif loot_type == "money" then
MMOSimca@427 2723 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2724 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2725 elseif loot_type == "currency" then
MMOSimca@427 2726 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2727 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2728 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2729 end
jcallahan@317 2730 end
jcallahan@317 2731
MMOSimca@427 2732 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2733 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2734 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2735 end
MMOSimca@427 2736 else
MMOSimca@427 2737 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2738 end
jcallahan@307 2739 end
jcallahan@307 2740
jcallahan@307 2741 ClearLootToastData()
MMOSimca@427 2742 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2743 end
jcallahan@306 2744
jcallahan@306 2745
jcallahan@306 2746 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2747 if unit_id ~= "player" then
jcallahan@306 2748 return
jcallahan@306 2749 end
jcallahan@306 2750 private.tracked_line = nil
jcallahan@306 2751 private.previous_spell_id = spell_id
jcallahan@306 2752
MMOSimca@393 2753 -- For spells cast when Logging
MMOSimca@345 2754 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2755 last_timber_spell_id = spell_id
MMOSimca@351 2756 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2757 return
MMOSimca@345 2758 end
MMOSimca@345 2759
MMOSimca@393 2760 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2761 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2762 ClearKilledBossID()
jcallahan@306 2763 ClearLootToastContainerID()
jcallahan@307 2764 ClearLootToastData()
jcallahan@306 2765
MMOSimca@387 2766 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2767 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2768 return
jcallahan@306 2769 end
jcallahan@306 2770
MMOSimca@393 2771 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2772 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2773 -- Set up timer
MMOSimca@393 2774 ClearChatLootData()
MMOSimca@393 2775 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2776 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2777 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2778 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2779 else
MMOSimca@454 2780 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2781 end
MMOSimca@347 2782 return
MMOSimca@347 2783 end
MMOSimca@347 2784
jcallahan@306 2785 if anvil_spell_ids[spell_id] then
jcallahan@306 2786 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2787 elseif forge_spell_ids[spell_id] then
jcallahan@306 2788 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2789 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2790 killed_npc_id = current_target_id
MMOSimca@343 2791 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2792 end
jcallahan@306 2793 end
jcallahan@0 2794
jcallahan@90 2795
jcallahan@1 2796 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2797 if unit_id ~= "player" then
jcallahan@1 2798 return
jcallahan@1 2799 end
jcallahan@0 2800
jcallahan@1 2801 if private.tracked_line == spell_line then
jcallahan@1 2802 private.tracked_line = nil
jcallahan@1 2803 end
jcallahan@147 2804 table.wipe(current_action)
jcallahan@0 2805 end
jcallahan@90 2806
jcallahan@90 2807
jcallahan@90 2808 do
jcallahan@90 2809 local function SetUnitField(field, required_type)
jcallahan@90 2810 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2811
jcallahan@90 2812 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2813 return
jcallahan@90 2814 end
jcallahan@90 2815
jcallahan@171 2816 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2817 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2818 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2819 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2820 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2821 end
jcallahan@90 2822 end
jcallahan@90 2823
jcallahan@90 2824
jcallahan@90 2825 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2826 WDP:StopChatLootRecording(event_name)
jcallahan@90 2827 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2828 end
jcallahan@90 2829
jcallahan@90 2830
jcallahan@90 2831 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2832 WDP:StopChatLootRecording(event_name)
jcallahan@90 2833 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2834 end
jcallahan@90 2835
jcallahan@90 2836
jcallahan@90 2837 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2838 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2839 end
jcallahan@90 2840
jcallahan@90 2841
jcallahan@92 2842 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2843 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2844 end
jcallahan@90 2845
jcallahan@90 2846
jcallahan@323 2847 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2848 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2849 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2850
jcallahan@323 2851 for index = 2, #gossip_options, 2 do
jcallahan@323 2852 if gossip_options[index] == "binder" then
jcallahan@323 2853 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2854 return
jcallahan@323 2855 end
jcallahan@323 2856 end
jcallahan@323 2857 end,
jcallahan@323 2858 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2859 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2860 end,
jcallahan@323 2861 }
jcallahan@323 2862
jcallahan@323 2863
jcallahan@92 2864 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2865 WDP:StopChatLootRecording(event_name)
jcallahan@323 2866 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2867 if not unit_idnum then
jcallahan@323 2868 return
jcallahan@323 2869 end
jcallahan@323 2870
jcallahan@323 2871 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2872 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2873 end
jcallahan@90 2874 end
jcallahan@90 2875
jcallahan@90 2876
jcallahan@93 2877 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2878 WDP:StopChatLootRecording(event_name)
jcallahan@93 2879 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2880 end
jcallahan@93 2881
jcallahan@93 2882
jcallahan@189 2883 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2884 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2885 end
jcallahan@189 2886
jcallahan@189 2887
jcallahan@90 2888 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2889 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2890 end
jcallahan@90 2891
jcallahan@90 2892
jcallahan@90 2893 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2894 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2895 end
jcallahan@90 2896
jcallahan@90 2897
jcallahan@90 2898 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2899 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2900 end
jcallahan@90 2901 end -- do-block